{ 0x0AC83D77, "NBA Jam T.E. (World)", FF_ROM | FF_VERIFIED },
{ 0x0EC5369D, "Evolution - Dino Dudes (World)", FF_ROM | FF_VERIFIED },
{ 0x0F6A1C2C, "Ultra Vortek (World)", FF_ROM | FF_VERIFIED },
+ { 0x0FDCEB66, "Brutal Sports Football (World)", FF_ROM | FF_BAD_DUMP },
{ 0x14915F20, "White Men Can't Jump (World)", FF_ROM | FF_VERIFIED },
{ 0x1660F070, "Power Drive Rally (World)", FF_ROM | FF_VERIFIED },
{ 0x1A20C5C4, "Protector (World)", FF_ROM | FF_VERIFIED | FF_REQ_DSP },
void MainWin::SetFullScreen(bool state/*= true*/)
{
-#if 0
- QPoint pos = settings.value("pos", QPoint(200, 200)).toPoint();
- QSize size = settings.value("size", QSize(400, 400)).toSize();
- resize(size);
- move(pos);
- settings.setValue("pos", pos());
- settings.setValue("size", size());
-#endif
if (state)
{
mainWinPosition = pos();
// Split the difference? (Seems to be OK for the most part...)
// (-10 +10)*4 is for opening up the display by 16 pixels (may go to 20). Need to change VIRTUAL_SCREEN_WIDTH to match this as well (went from 320 to 340; this is 4 HCs per one of those pixels).
-#define LEFT_VISIBLE_HC (208 - 16 - (10 * 4))
+#define LEFT_VISIBLE_HC (208 - 16 - (8 * 4))
//#define RIGHT_VISIBLE_HC (1488 - 16 + (10 * 4))
#define RIGHT_VISIBLE_HC (LEFT_VISIBLE_HC + (VIRTUAL_SCREEN_WIDTH * 4))
//#define TOP_VISIBLE_VC 25
//Are these PAL horizontals correct?
//They seem to be for the most part, but there are some games that seem to be
//shifted over to the right from this "window".
-#define LEFT_VISIBLE_HC_PAL (208 - 16 - (10 * 4))
+#define LEFT_VISIBLE_HC_PAL (208 - 16 - (4 * 4))
//#define RIGHT_VISIBLE_HC_PAL (1488 - 16 + (10 * 4))
#define RIGHT_VISIBLE_HC_PAL (LEFT_VISIBLE_HC_PAL + (VIRTUAL_SCREEN_WIDTH * 4))
#define TOP_VISIBLE_VC_PAL 67