From: Shamus Hammons Date: Mon, 3 Dec 2012 04:34:55 +0000 (-0600) Subject: Added bad dump to file DB, tweaks to screen position. X-Git-Tag: 2.1.0~10 X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?p=virtualjaguar;a=commitdiff_plain;h=70a54a68244ca80111cf2c9b2230072051a9f839 Added bad dump to file DB, tweaks to screen position. --- diff --git a/src/filedb.cpp b/src/filedb.cpp index d910583..199b8d4 100644 --- a/src/filedb.cpp +++ b/src/filedb.cpp @@ -44,6 +44,7 @@ RomIdentifier romList[] = { { 0x0AC83D77, "NBA Jam T.E. (World)", FF_ROM | FF_VERIFIED }, { 0x0EC5369D, "Evolution - Dino Dudes (World)", FF_ROM | FF_VERIFIED }, { 0x0F6A1C2C, "Ultra Vortek (World)", FF_ROM | FF_VERIFIED }, + { 0x0FDCEB66, "Brutal Sports Football (World)", FF_ROM | FF_BAD_DUMP }, { 0x14915F20, "White Men Can't Jump (World)", FF_ROM | FF_VERIFIED }, { 0x1660F070, "Power Drive Rally (World)", FF_ROM | FF_VERIFIED }, { 0x1A20C5C4, "Protector (World)", FF_ROM | FF_VERIFIED | FF_REQ_DSP }, diff --git a/src/gui/mainwin.cpp b/src/gui/mainwin.cpp index ec3961c..fb667e9 100644 --- a/src/gui/mainwin.cpp +++ b/src/gui/mainwin.cpp @@ -809,14 +809,6 @@ void MainWin::FrameAdvance(void) void MainWin::SetFullScreen(bool state/*= true*/) { -#if 0 - QPoint pos = settings.value("pos", QPoint(200, 200)).toPoint(); - QSize size = settings.value("size", QSize(400, 400)).toSize(); - resize(size); - move(pos); - settings.setValue("pos", pos()); - settings.setValue("size", size()); -#endif if (state) { mainWinPosition = pos(); diff --git a/src/tom.cpp b/src/tom.cpp index 96f6ce9..49da93e 100644 --- a/src/tom.cpp +++ b/src/tom.cpp @@ -323,7 +323,7 @@ // Split the difference? (Seems to be OK for the most part...) // (-10 +10)*4 is for opening up the display by 16 pixels (may go to 20). Need to change VIRTUAL_SCREEN_WIDTH to match this as well (went from 320 to 340; this is 4 HCs per one of those pixels). -#define LEFT_VISIBLE_HC (208 - 16 - (10 * 4)) +#define LEFT_VISIBLE_HC (208 - 16 - (8 * 4)) //#define RIGHT_VISIBLE_HC (1488 - 16 + (10 * 4)) #define RIGHT_VISIBLE_HC (LEFT_VISIBLE_HC + (VIRTUAL_SCREEN_WIDTH * 4)) //#define TOP_VISIBLE_VC 25 @@ -334,7 +334,7 @@ //Are these PAL horizontals correct? //They seem to be for the most part, but there are some games that seem to be //shifted over to the right from this "window". -#define LEFT_VISIBLE_HC_PAL (208 - 16 - (10 * 4)) +#define LEFT_VISIBLE_HC_PAL (208 - 16 - (4 * 4)) //#define RIGHT_VISIBLE_HC_PAL (1488 - 16 + (10 * 4)) #define RIGHT_VISIBLE_HC_PAL (LEFT_VISIBLE_HC_PAL + (VIRTUAL_SCREEN_WIDTH * 4)) #define TOP_VISIBLE_VC_PAL 67