]> Shamusworld >> Repos - jk1/blob - shaders/pistol.shader
Move stuff into trunk in prepartion for GIT import.
[jk1] / shaders / pistol.shader
1 models/weapons2/blaster_pistol/shaft\r
2 {\r
3         q3map_nolightmap\r
4     {\r
5         map models/weapons2/blaster_pistol/shaft\r
6         blendFunc GL_ONE GL_ZERO\r
7         rgbGen lightingDiffuse\r
8     }\r
9     {\r
10         map models/weapons2/blaster_pistol/shaft_s\r
11         blendFunc GL_SRC_ALPHA GL_ONE\r
12         detail\r
13         alphaGen lightingSpecular\r
14     }\r
15     {\r
16         map gfx/effects/chr_inv\r
17         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
18         tcGen environment\r
19     }\r
20 \r
21 }\r
22 \r
23 models/weapons2/blaster_pistol/shaftal\r
24 {\r
25         q3map_nolightmap\r
26     {\r
27         map models/weapons2/blaster_pistol/shaftal\r
28         blendFunc GL_ONE GL_ZERO\r
29         rgbGen lightingDiffuse\r
30     }\r
31     {\r
32         map models/weapons2/blaster_pistol/shaftal_s\r
33         blendFunc GL_SRC_ALPHA GL_ONE\r
34         detail\r
35         alphaGen lightingSpecular\r
36     }\r
37     {\r
38         map gfx/effects/chr_inv\r
39         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
40         tcGen environment\r
41     }\r
42 \r
43 }\r
44 \r
45 models/weapons2/blaster_pistol/hole\r
46 {\r
47         q3map_nolightmap\r
48     {\r
49         map models/weapons2/blaster_pistol/hole\r
50         blendFunc GL_ONE GL_ZERO\r
51         rgbGen lightingDiffuse\r
52     }\r
53     {\r
54         map models/weapons2/blaster_pistol/hole_sp\r
55         blendFunc GL_SRC_ALPHA GL_ONE\r
56         detail\r
57         alphaGen lightingSpecular\r
58     }\r
59     {\r
60         map gfx/effects/chr_inv\r
61         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
62         tcGen environment\r
63     }\r
64 \r
65 }\r