models/weapons2/blaster_pistol/shaft { q3map_nolightmap { map models/weapons2/blaster_pistol/shaft blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/weapons2/blaster_pistol/shaft_s blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } } models/weapons2/blaster_pistol/shaftal { q3map_nolightmap { map models/weapons2/blaster_pistol/shaftal blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/weapons2/blaster_pistol/shaftal_s blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } } models/weapons2/blaster_pistol/hole { q3map_nolightmap { map models/weapons2/blaster_pistol/hole blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/weapons2/blaster_pistol/hole_sp blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } }