]> Shamusworld >> Repos - jk1/blob - shaders/bryarntherm.shader
Move stuff into trunk in prepartion for GIT import.
[jk1] / shaders / bryarntherm.shader
1 // briar pistol\r
2 \r
3 models/weapons2/briar_pistol/briar_pistol\r
4 {\r
5         q3map_nolightmap\r
6     {\r
7         map models/weapons2/briar_pistol/briar_pistol\r
8         rgbGen lightingDiffuse\r
9     }\r
10     {\r
11         map models/weapons2/briar_pistol/briar_pistol_sp\r
12         blendFunc GL_SRC_ALPHA GL_ONE\r
13         detail\r
14         alphaGen lightingSpecular\r
15     }\r
16 }\r
17 \r
18 models/weapons2/thermal/thermal\r
19 {\r
20         q3map_nolightmap\r
21         q3map_onlyvertexlighting\r
22     {\r
23         map models/weapons2/thermal/thermal\r
24     }\r
25     {\r
26         map models/weapons2/thermal/thermal_env\r
27         blendFunc GL_DST_COLOR GL_ZERO\r
28         detail\r
29         tcGen environment\r
30     }\r
31     {\r
32         map models/weapons2/thermal/thermal\r
33         blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR\r
34         detail\r
35     }\r
36     {\r
37         map models/weapons2/thermal/thermal_glow\r
38         blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR\r
39         detail\r
40     }\r
41 }\r
42 \r
43 models/weapons2/thermal/thermal_w_1\r
44 {\r
45         q3map_nolightmap\r
46         q3map_onlyvertexlighting\r
47     {\r
48         map models/weapons2/thermal/thermal_w_1\r
49     }\r
50     {\r
51         map models/weapons2/thermal/thermal_env\r
52         blendFunc GL_DST_COLOR GL_ZERO\r
53         detail\r
54         tcGen environment\r
55     }\r
56     {\r
57         map models/weapons2/thermal/thermal_w_1\r
58         blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR\r
59         detail\r
60     }\r
61     {\r
62         map models/weapons2/thermal/thermal_w_1_glow\r
63         blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR\r
64         detail\r
65         rgbGen wave sin 0.6 0.4 0 3\r
66     }\r
67 }\r