// briar pistol models/weapons2/briar_pistol/briar_pistol { q3map_nolightmap { map models/weapons2/briar_pistol/briar_pistol rgbGen lightingDiffuse } { map models/weapons2/briar_pistol/briar_pistol_sp blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/weapons2/thermal/thermal { q3map_nolightmap q3map_onlyvertexlighting { map models/weapons2/thermal/thermal } { map models/weapons2/thermal/thermal_env blendFunc GL_DST_COLOR GL_ZERO detail tcGen environment } { map models/weapons2/thermal/thermal blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR detail } { map models/weapons2/thermal/thermal_glow blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR detail } } models/weapons2/thermal/thermal_w_1 { q3map_nolightmap q3map_onlyvertexlighting { map models/weapons2/thermal/thermal_w_1 } { map models/weapons2/thermal/thermal_env blendFunc GL_DST_COLOR GL_ZERO detail tcGen environment } { map models/weapons2/thermal/thermal_w_1 blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR detail } { map models/weapons2/thermal/thermal_w_1_glow blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR detail rgbGen wave sin 0.6 0.4 0 3 } }