]> Shamusworld >> Repos - jk1/blob - shaders/Saber_Yun.shader
Move stuff into trunk in prepartion for GIT import.
[jk1] / shaders / Saber_Yun.shader
1 models/weapons2/saber_yun/shaft\r
2 {\r
3         q3map_nolightmap\r
4     {\r
5         map models/weapons2/saber_yun/shaft\r
6         blendFunc GL_ONE GL_ZERO\r
7         rgbGen lightingDiffuse\r
8     }\r
9     {\r
10         map gfx/effects/chr_inv\r
11         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
12         tcGen environment\r
13     }\r
14     {\r
15         map models/weapons2/common/specular\r
16         blendFunc GL_SRC_ALPHA GL_ONE\r
17         detail\r
18         alphaGen lightingSpecular\r
19     }\r
20 }\r
21 \r
22 models/weapons2/saber_yun/hole\r
23 {\r
24         q3map_nolightmap\r
25     {\r
26         map models/weapons2/saber_yun/hole\r
27         rgbGen lightingDiffuse\r
28     }\r
29     {\r
30         map models/weapons2/saber_yun/hole_sp\r
31         blendFunc GL_SRC_ALPHA GL_ONE\r
32         detail\r
33         alphaGen lightingSpecular\r
34     }\r
35 }\r
36 \r
37 models/weapons2/saber_yun/shaft2\r
38 {\r
39         q3map_nolightmap\r
40     {\r
41         map models/weapons2/saber_yun/shaft2\r
42         blendFunc GL_ONE GL_ZERO\r
43         rgbGen lightingDiffuse\r
44     }\r
45     {\r
46         map gfx/effects/chr_inv\r
47         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
48         tcGen environment\r
49     }\r
50 }\r
51 \r
52 models/weapons2/saber_yun/grip\r
53 {\r
54         q3map_nolightmap\r
55     {\r
56         map models/weapons2/saber_yun/grip\r
57         blendFunc GL_ONE GL_ZERO\r
58         rgbGen lightingDiffuse\r
59     }\r
60     {\r
61         map models/weapons2/saber_yun/grip_sp\r
62         blendFunc GL_SRC_ALPHA GL_ONE\r
63         detail\r
64         alphaGen lightingSpecular\r
65     }\r
66     {\r
67         map gfx/effects/chr_inv\r
68         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
69         tcGen environment\r
70     }\r
71 }\r
72 \r