]> Shamusworld >> Repos - jk1/blob - shaders/Saber_Rahn.shader
Move stuff into trunk in prepartion for GIT import.
[jk1] / shaders / Saber_Rahn.shader
1 models/weapons2/common/null\r
2 {\r
3         surfaceparm     nonopaque\r
4         q3map_nolightmap\r
5         q3map_novertexshadows\r
6     {\r
7         map $whiteimage\r
8         blendFunc GL_DST_COLOR GL_ZERO\r
9     }\r
10 }\r
11 \r
12 models/weapons2/saber_rahn/copper\r
13 {\r
14         q3map_nolightmap\r
15     {\r
16         map models/weapons2/saber_rahn/copper\r
17         blendFunc GL_ONE GL_ZERO\r
18         rgbGen lightingDiffuse\r
19     }\r
20     {\r
21         map gfx/effects/chr_inv\r
22         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
23         depthWrite\r
24         tcGen environment\r
25     }\r
26     {\r
27         map models/weapons2/common/metal_sp\r
28         blendFunc GL_SRC_ALPHA GL_ONE\r
29         alphaGen lightingSpecular\r
30     }\r
31 }\r
32 \r
33 models/weapons2/saber_rahn/gold\r
34 {\r
35         q3map_nolightmap\r
36     {\r
37         map models/weapons2/saber_rahn/gold\r
38         blendFunc GL_ONE GL_ZERO\r
39         rgbGen lightingDiffuse\r
40     }\r
41     {\r
42         map gfx/effects/chr_inv\r
43         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
44         tcGen environment\r
45     }\r
46     {\r
47         map models/weapons2/common/metal_sp\r
48         blendFunc GL_SRC_ALPHA GL_ONE\r
49         depthWrite\r
50         alphaGen lightingSpecular\r
51     }\r
52 }\r
53 \r
54 models/weapons2/saber_rahn/shaft2\r
55 {\r
56         q3map_nolightmap\r
57     {\r
58         map models/weapons2/saber_rahn/shaft2\r
59         blendFunc GL_ONE GL_ZERO\r
60         rgbGen lightingDiffuse\r
61     }\r
62     {\r
63         map gfx/effects/chr_inv\r
64         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
65         tcGen environment\r
66     }\r
67     {\r
68         map models/weapons2/common/specular\r
69         blendFunc GL_SRC_ALPHA GL_ONE\r
70         detail\r
71         alphaGen lightingSpecular\r
72     }\r
73 }\r
74 \r
75 models/weapons2/saber_rahn/shaft\r
76 {\r
77         q3map_nolightmap\r
78     {\r
79         map models/weapons2/common/shaft_light\r
80         blendFunc GL_ONE GL_ZERO\r
81         rgbGen lightingDiffuse\r
82     }\r
83     {\r
84         map gfx/effects/chr_inv\r
85         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
86         depthWrite\r
87         tcGen environment\r
88     }\r
89     {\r
90         map models/weapons2/common/specular\r
91         blendFunc GL_SRC_ALPHA GL_ONE\r
92         detail\r
93         alphaGen lightingSpecular\r
94     }\r
95 }\r
96 \r
97 models/weapons2/saber_rahn/hole\r
98 {\r
99         q3map_nolightmap\r
100     {\r
101         map models/weapons2/saber_rahn/hole\r
102         rgbGen lightingDiffuse\r
103     }\r
104     {\r
105         map models/weapons2/saber_rahn/hole_sp\r
106         blendFunc GL_SRC_ALPHA GL_ONE\r
107         depthWrite\r
108         alphaGen lightingSpecular\r
109     }\r
110     {\r
111         map models/weapons2/common/hole_sp\r
112         blendFunc GL_SRC_ALPHA GL_ONE\r
113         alphaGen lightingSpecular\r
114     }\r
115 }\r
116 \r
117 models/weapons2/saber_rahn/metal\r
118 {\r
119         q3map_nolightmap\r
120     {\r
121         map models/weapons2/saber_rahn/metal\r
122         blendFunc GL_ONE GL_ZERO\r
123         rgbGen lightingDiffuse\r
124     }\r
125     {\r
126         map gfx/effects/chr_inv\r
127         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
128         depthWrite\r
129         tcGen environment\r
130     }\r
131     {\r
132         map models/weapons2/common/metal_sp\r
133         blendFunc GL_SRC_ALPHA GL_ONE\r
134         alphaGen lightingSpecular\r
135     }\r
136 }\r
137 \r