models/weapons2/common/null { surfaceparm nonopaque q3map_nolightmap q3map_novertexshadows { map $whiteimage blendFunc GL_DST_COLOR GL_ZERO } } models/weapons2/saber_rahn/copper { q3map_nolightmap { map models/weapons2/saber_rahn/copper blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR depthWrite tcGen environment } { map models/weapons2/common/metal_sp blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular } } models/weapons2/saber_rahn/gold { q3map_nolightmap { map models/weapons2/saber_rahn/gold blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/weapons2/common/metal_sp blendFunc GL_SRC_ALPHA GL_ONE depthWrite alphaGen lightingSpecular } } models/weapons2/saber_rahn/shaft2 { q3map_nolightmap { map models/weapons2/saber_rahn/shaft2 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/weapons2/common/specular blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/weapons2/saber_rahn/shaft { q3map_nolightmap { map models/weapons2/common/shaft_light blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR depthWrite tcGen environment } { map models/weapons2/common/specular blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/weapons2/saber_rahn/hole { q3map_nolightmap { map models/weapons2/saber_rahn/hole rgbGen lightingDiffuse } { map models/weapons2/saber_rahn/hole_sp blendFunc GL_SRC_ALPHA GL_ONE depthWrite alphaGen lightingSpecular } { map models/weapons2/common/hole_sp blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular } } models/weapons2/saber_rahn/metal { q3map_nolightmap { map models/weapons2/saber_rahn/metal blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR depthWrite tcGen environment } { map models/weapons2/common/metal_sp blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular } }