]> Shamusworld >> Repos - jk1/blob - shaders/Saber_Guardian.shader
Move stuff into trunk in prepartion for GIT import.
[jk1] / shaders / Saber_Guardian.shader
1 models/weapons2/Guardian/shaft_sp\r
2 {\r
3         q3map_nolightmap\r
4     {\r
5         map models/weapons2/Guardian/shaft_sp\r
6         blendFunc GL_ONE GL_ZERO\r
7         rgbGen lightingDiffuse\r
8     }\r
9     {\r
10         map gfx/effects/chr_inv\r
11         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
12         tcGen environment\r
13     }\r
14 }\r
15 \r
16 models/weapons2/Guardian/gold\r
17 {\r
18         q3map_nolightmap\r
19     {\r
20         map models/weapons2/Guardian/gold\r
21         blendFunc GL_ONE GL_ZERO\r
22         rgbGen lightingDiffuse\r
23     }\r
24     {\r
25         map gfx/effects/chr_inv\r
26         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
27         tcGen environment\r
28     }\r
29 }\r
30 \r
31 models/weapons2/Guardian/shaft\r
32 {\r
33         q3map_nolightmap\r
34     {\r
35         map models/weapons2/Guardian/shaft\r
36         blendFunc GL_ONE GL_ZERO\r
37         rgbGen lightingDiffuse\r
38     }\r
39     {\r
40         map gfx/effects/chr_inv\r
41         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
42         tcGen environment\r
43     }\r
44 }\r
45 \r