models/weapons2/Guardian/shaft_sp { q3map_nolightmap { map models/weapons2/Guardian/shaft_sp blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } } models/weapons2/Guardian/gold { q3map_nolightmap { map models/weapons2/Guardian/gold blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } } models/weapons2/Guardian/shaft { q3map_nolightmap { map models/weapons2/Guardian/shaft blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } }