]> Shamusworld >> Repos - jk1/blob - shaders/Saber_Gorc.shader
Move stuff into trunk in prepartion for GIT import.
[jk1] / shaders / Saber_Gorc.shader
1 models/weapons2/saber_gorc/red\r
2 {\r
3     {\r
4         map models/weapons2/saber_gorc/red\r
5         blendFunc GL_ONE GL_ZERO\r
6         glow\r
7         rgbGen identity\r
8     }\r
9 }\r
10 \r
11 models/weapons2/saber_gorc/shaft\r
12 {\r
13         q3map_nolightmap\r
14     {\r
15         map models/weapons2/saber_gorc/shaft\r
16         blendFunc GL_ONE GL_ZERO\r
17         rgbGen lightingDiffuse\r
18     }\r
19     {\r
20         map gfx/effects/chr_inv\r
21         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
22         depthWrite\r
23         tcGen environment\r
24     }\r
25     {\r
26         map models/weapons2/common/shaft_light\r
27         blendFunc GL_SRC_ALPHA GL_ONE\r
28         detail\r
29         alphaGen lightingSpecular\r
30     }\r
31 }\r
32 \r
33 models/weapons2/saber_gorc/hole\r
34 {\r
35         q3map_nolightmap\r
36     {\r
37         map models/weapons2/saber_gorc/hole\r
38         rgbGen lightingDiffuse\r
39     }\r
40     {\r
41         map models/weapons2/saber_gorc/hole_sp\r
42         blendFunc GL_SRC_ALPHA GL_ONE\r
43         alphaGen lightingSpecular\r
44     }\r
45 }\r
46 \r
47 models/weapons2/saber_gorc/saber\r
48 {\r
49         q3map_nolightmap\r
50     {\r
51         map models/weapons2/saber_gorc/saber\r
52         blendFunc GL_ONE GL_ZERO\r
53         rgbGen lightingDiffuse\r
54     }\r
55     {\r
56         map gfx/effects/chr_inv\r
57         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
58         depthWrite\r
59         tcGen environment\r
60     }\r
61     {\r
62         map models/weapons2/saber_gorc/saber_sp\r
63         blendFunc GL_SRC_ALPHA GL_ONE\r
64         detail\r
65         alphaGen lightingSpecular\r
66     }\r
67 }\r
68 \r
69 models/weapons2/saber_gorc/saber_du\r
70 {\r
71         q3map_nolightmap\r
72     {\r
73         map models/weapons2/saber_gorc/saber_du\r
74         blendFunc GL_ONE GL_ZERO\r
75         rgbGen lightingDiffuse\r
76     }\r
77 }\r
78 \r
79 models/weapons2/saber_gorc/saber_sp\r
80 {\r
81         q3map_nolightmap\r
82     {\r
83         map models/weapons2/saber_gorc/saber_sp\r
84         blendFunc GL_ONE GL_ZERO\r
85         rgbGen lightingDiffuse\r
86     }\r
87     {\r
88         map gfx/effects/chr_inv\r
89         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
90         depthWrite\r
91         tcGen environment\r
92     }\r
93 }\r
94 \r