models/weapons2/saber_gorc/red { { map models/weapons2/saber_gorc/red blendFunc GL_ONE GL_ZERO glow rgbGen identity } } models/weapons2/saber_gorc/shaft { q3map_nolightmap { map models/weapons2/saber_gorc/shaft blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR depthWrite tcGen environment } { map models/weapons2/common/shaft_light blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/weapons2/saber_gorc/hole { q3map_nolightmap { map models/weapons2/saber_gorc/hole rgbGen lightingDiffuse } { map models/weapons2/saber_gorc/hole_sp blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular } } models/weapons2/saber_gorc/saber { q3map_nolightmap { map models/weapons2/saber_gorc/saber blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR depthWrite tcGen environment } { map models/weapons2/saber_gorc/saber_sp blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/weapons2/saber_gorc/saber_du { q3map_nolightmap { map models/weapons2/saber_gorc/saber_du blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } } models/weapons2/saber_gorc/saber_sp { q3map_nolightmap { map models/weapons2/saber_gorc/saber_sp blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR depthWrite tcGen environment } }