]> Shamusworld >> Repos - jk1/blob - shaders/Rail_Detonator.shader
Move stuff into trunk in prepartion for GIT import.
[jk1] / shaders / Rail_Detonator.shader
1 models/weapons2/merr_sonn/steel\r
2 {\r
3         q3map_nolightmap\r
4     {\r
5         map models/weapons2/merr_sonn/steel\r
6         blendFunc GL_ONE GL_ZERO\r
7         rgbGen lightingDiffuse\r
8     }\r
9     {\r
10         map gfx/effects/chr_inv\r
11         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
12         tcGen environment\r
13     }\r
14 }\r
15 \r
16 \r
17 models/weapons2/merr_sonn/shaftal\r
18 {\r
19         q3map_nolightmap\r
20     {\r
21         map models/weapons2/merr_sonn/shaftal\r
22         blendFunc GL_ONE GL_ZERO\r
23         rgbGen lightingDiffuse\r
24     }\r
25     {\r
26         map gfx/effects/chr_inv\r
27         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
28         tcGen environment\r
29     }\r
30 }\r
31 \r
32 models/weapons2/merr_sonn/shaft\r
33 {\r
34         q3map_nolightmap\r
35     {\r
36         map models/weapons2/merr_sonn/shaft\r
37         blendFunc GL_ONE GL_ZERO\r
38         rgbGen lightingDiffuse\r
39     }\r
40     {\r
41         map gfx/effects/chr_inv\r
42         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
43         tcGen environment\r
44     }\r
45 }\r
46 \r
47 models/weapons2/merr_sonn/drum\r
48 {\r
49         q3map_nolightmap\r
50     {\r
51         map models/weapons2/merr_sonn/drum\r
52         blendFunc GL_ONE GL_ZERO\r
53         rgbGen lightingDiffuse\r
54     }\r
55     {\r
56         map gfx/effects/chr_inv\r
57         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
58         tcGen environment\r
59     }\r
60 }\r
61 \r