]> Shamusworld >> Repos - jk1/blob - shaders/Heavy_Repeater.shader
Move stuff into trunk in prepartion for GIT import.
[jk1] / shaders / Heavy_Repeater.shader
1 models/weapons2/heavy_repeater/steel\r
2 {\r
3         q3map_nolightmap\r
4     {\r
5         map models/weapons2/heavy_repeater/steel\r
6         blendFunc GL_ONE GL_ZERO\r
7         rgbGen lightingDiffuse\r
8     }\r
9     {\r
10         map gfx/effects/chr_inv\r
11         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
12         tcGen environment\r
13     }\r
14 }\r
15 \r
16 \r
17 models/weapons2/heavy_repeater/shaftal\r
18 {\r
19         q3map_nolightmap\r
20     {\r
21         map models/weapons2/blaster_pistol/shaftal\r
22         blendFunc GL_ONE GL_ZERO\r
23         rgbGen lightingDiffuse\r
24     }\r
25     {\r
26         map models/weapons2/blaster_pistol/shaftal_s\r
27         blendFunc GL_SRC_ALPHA GL_ONE\r
28         detail\r
29         alphaGen lightingSpecular\r
30     }\r
31     {\r
32         map gfx/effects/chr_inv\r
33         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
34         tcGen environment\r
35     }\r
36 \r
37 }\r
38 \r
39 models/weapons2/heavy_repeater/shaft2\r
40 {\r
41         q3map_nolightmap\r
42     {\r
43         map models/weapons2/heavy_repeater/shaft2\r
44         rgbGen lightingDiffuse\r
45     }\r
46     {\r
47         map models/weapons2/heavy_repeater/shaft2_sp\r
48         blendFunc GL_SRC_ALPHA GL_ONE\r
49         detail\r
50         alphaGen lightingSpecular\r
51     }\r
52 }\r
53 \r
54 models/weapons2/heavy_repeater/brass\r
55 {\r
56         q3map_nolightmap\r
57     {\r
58         map models/weapons2/heavy_repeater/brass\r
59         blendFunc GL_ONE GL_ZERO\r
60         rgbGen lightingDiffuse\r
61     }\r
62     {\r
63         map models/weapons2/heavy_repeater/brass_sp\r
64         blendFunc GL_SRC_ALPHA GL_ONE\r
65         detail\r
66         alphaGen lightingSpecular\r
67     }\r
68     {\r
69         map gfx/effects/chr_inv\r
70         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
71         tcGen environment\r
72     }\r
73 \r
74 }\r
75 \r
76 models/weapons2/heavy_repeater/rivetz\r
77 {\r
78         q3map_nolightmap\r
79     {\r
80         map models/weapons2/heavy_repeater/rivetz\r
81         blendFunc GL_ONE GL_ZERO\r
82         rgbGen lightingDiffuse\r
83     }\r
84     {\r
85         map gfx/effects/chr_inv\r
86         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
87         tcGen environment\r
88     }\r
89 }\r
90 \r
91 \r
92 models/weapons2/heavy_repeater/scope\r
93 {\r
94         q3map_nolightmap\r
95     {\r
96         map models/weapons2/heavy_repeater/scope\r
97         blendFunc GL_ONE GL_ZERO\r
98         rgbGen lightingDiffuse\r
99     }\r
100     {\r
101         map gfx/effects/chr_inv\r
102         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
103         tcGen environment\r
104     }\r
105 }\r
106 \r