models/weapons2/heavy_repeater/steel { q3map_nolightmap { map models/weapons2/heavy_repeater/steel blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } } models/weapons2/heavy_repeater/shaftal { q3map_nolightmap { map models/weapons2/blaster_pistol/shaftal blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/weapons2/blaster_pistol/shaftal_s blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } } models/weapons2/heavy_repeater/shaft2 { q3map_nolightmap { map models/weapons2/heavy_repeater/shaft2 rgbGen lightingDiffuse } { map models/weapons2/heavy_repeater/shaft2_sp blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/weapons2/heavy_repeater/brass { q3map_nolightmap { map models/weapons2/heavy_repeater/brass blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/weapons2/heavy_repeater/brass_sp blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } } models/weapons2/heavy_repeater/rivetz { q3map_nolightmap { map models/weapons2/heavy_repeater/rivetz blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } } models/weapons2/heavy_repeater/scope { q3map_nolightmap { map models/weapons2/heavy_repeater/scope blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } }