2 "classname" "worldspawn"
3 "music" "music/1-track02"
5 "spawnscript" "scripts/cinematics/cinematic01"
10 // Surface normal: -0.773885, 0.427553, 0.467226
11 // RotY/Z : -0.486151 / 2.636850. Vector texS/T: (-0.483582, -0.875299, 0.000000) / (-0.408962, 0.225942, -0.884138)
12 // Texture width/height [21wston4]: 128.000000/128.000000
13 // --> Vector A/B: (918.707350, 730.136667, 915.965333) / (49.468075, 89.054659, 69.826889)
14 // --> Vector info: d1 = 0.107803, 1.477110, 0.155764. Determinants: 25.978866, -5.289329, -24007.483758, -3730.528515
15 // --> Vector info: d2 = 0.000927, 0.001389, 0.135393. Determinants: -5.313625, -25.355039, 6132.473965, -3730.528515
16 ( -428.000000 -810.000000 -88.000000 ) ( -346.000000 -643.000000 -105.000000 ) ( -421.000000 -817.000000 -70.000000 ) ( ( -0.006964 0.001418 6.435411 ) ( 0.001424 0.006797 -1.643862 ) ) 20bboc/21wston4 0 0 0
17 ( -417.904460 -818.710213 -71.868904 ) ( -342.904460 -644.710213 -106.868904 ) ( -424.904460 -811.710213 -89.868904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
18 ( -417.904460 -818.710213 -71.868904 ) ( -421.000000 -817.000000 -70.000000 ) ( -346.000000 -643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
19 ( -342.904460 -644.710213 -106.868904 ) ( -346.000000 -643.000000 -105.000000 ) ( -428.000000 -810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
20 ( -424.904460 -811.710213 -89.868904 ) ( -428.000000 -810.000000 -88.000000 ) ( -421.000000 -817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
27 // Surface normal: 0.427553, -0.773885, 0.467226
28 // RotY/Z : -0.486151 / -1.066054. Vector texS/T: (0.875299, 0.483582, 0.000000) / (0.225942, -0.408962, -0.884138)
29 // Texture width/height [21wston4]: 128.000000/128.000000
30 // --> Vector A/B: (-730.136667, -918.707350, -915.965333) / (89.054659, 49.468075, 69.826889)
31 // --> Vector info: d1 = 0.892247, 2.261385, 2.213381. Determinants: 25.973712, 5.297974, 15163.998014, -3730.528515
32 // --> Vector info: d2 = 0.999940, 1.000000, 1.134431. Determinants: 5.322893, -25.349932, 2413.664145, -3730.528515
33 ( -810.000000 -428.000000 -88.000000 ) ( -817.000000 -421.000000 -70.000000 ) ( -643.000000 -346.000000 -105.000000 ) ( ( -0.006962 -0.001420 -4.064839 ) ( -0.001427 0.006795 -0.647003 ) ) 20bboc/21wston4 0 0 0
34 ( -644.710213 -342.904460 -106.868904 ) ( -818.710213 -417.904460 -71.868904 ) ( -811.710213 -424.904460 -89.868904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
35 ( -644.710213 -342.904460 -106.868904 ) ( -643.000000 -346.000000 -105.000000 ) ( -817.000000 -421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
36 ( -818.710213 -417.904460 -71.868904 ) ( -817.000000 -421.000000 -70.000000 ) ( -810.000000 -428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
37 ( -811.710213 -424.904460 -89.868904 ) ( -810.000000 -428.000000 -88.000000 ) ( -643.000000 -346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
44 // Surface normal: 0.067957, 0.067957, 0.995371
45 // RotY/Z : -1.474542 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.703834, 0.703834, -0.096106)
46 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
47 // --> Vector A/B: (-270.114790, -210.010714, 210.010714) / (-862.888775, -686.000392, -686.000392)
48 // --> Vector info: d1 = 0.784483, 1.000000, 2.500000. Determinants: -265.332490, -0.365817, -130270.527144, -74296.911181
49 // --> Vector info: d2 = 0.628117, 0.000000, 0.000000. Determinants: 0.000000, 263.822434, 180982.288221, -74296.911181
50 ( -643.000000 -346.000000 -105.000000 ) ( -346.000000 -643.000000 -105.000000 ) ( -428.000000 -810.000000 -88.000000 ) ( ( 0.003571 0.000005 1.753377 ) ( 0.000000 -0.003551 -2.435933 ) ) 20bboc/20Wsqwl1 0 0 0
51 ( -428.271828 -810.271828 -91.981484 ) ( -346.271828 -643.271828 -108.981484 ) ( -643.271828 -346.271828 -108.981484 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
52 ( -428.271828 -810.271828 -91.981484 ) ( -428.000000 -810.000000 -88.000000 ) ( -346.000000 -643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
53 ( -346.271828 -643.271828 -108.981484 ) ( -346.000000 -643.000000 -105.000000 ) ( -643.000000 -346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
54 ( -643.271828 -346.271828 -108.981484 ) ( -643.000000 -346.000000 -105.000000 ) ( -810.000000 -428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
55 ( -810.271828 -428.271828 -91.981484 ) ( -810.000000 -428.000000 -88.000000 ) ( -428.000000 -810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
62 // Surface normal: 0.707107, 0.707107, 0.000000
63 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
64 // Texture width/height [21wston4]: 128.000000/128.000000
65 // --> Vector A/B: (-270.114790, 270.114790, 280.014285) / (88.000000, 88.000000, 70.000000)
66 // --> Vector info: d1 = 4.931033, 1.068964, 1.000000. Determinants: 69.517238, 0.976104, -29258.277662, -9724.132455
67 // --> Vector info: d2 = 0.125000, 0.125000, 0.000000. Determinants: 0.000000, -67.528689, 4727.008393, -9724.132455
68 ( -817.000000 -421.000000 -70.000000 ) ( -810.000000 -428.000000 -88.000000 ) ( -428.000000 -810.000000 -88.000000 ) ( ( -0.007149 -0.000100 3.008832 ) ( 0.000000 0.006944 -0.486111 ) ) 20bboc/21wston4 0 0 0
69 ( -430.828427 -812.828427 -88.000000 ) ( -812.828427 -430.828427 -88.000000 ) ( -819.828427 -423.828427 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
70 ( -430.828427 -812.828427 -88.000000 ) ( -428.000000 -810.000000 -88.000000 ) ( -810.000000 -428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
71 ( -812.828427 -430.828427 -88.000000 ) ( -810.000000 -428.000000 -88.000000 ) ( -817.000000 -421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
72 ( -819.828427 -423.828427 -70.000000 ) ( -817.000000 -421.000000 -70.000000 ) ( -421.000000 -817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
73 ( -423.828427 -819.828427 -70.000000 ) ( -421.000000 -817.000000 -70.000000 ) ( -428.000000 -810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
80 // Surface normal: 0.425944, -0.774909, 0.466998
81 // RotY/Z : -0.485893 / -1.068207. Vector texS/T: (0.876338, 0.481696, 0.000000) / (0.224951, -0.409249, -0.884258)
82 // Texture width/height [21wston4]: 128.000000/128.000000
83 // --> Vector A/B: (-918.762477, -1106.014523, -1103.252026) / (50.406588, 10.825387, 31.181433)
84 // --> Vector info: d1 = 0.261385, 1.630694, 1.582695. Determinants: 25.973836, 5.205337, 22633.659199, -3702.368296
85 // --> Vector info: d2 = 0.000000, 0.000001, 0.134450. Determinants: 5.321680, -25.175905, 6158.390208, -3702.368296
86 ( -983.000000 -502.000000 -53.000000 ) ( -990.000000 -495.000000 -35.000000 ) ( -817.000000 -421.000000 -70.000000 ) ( ( -0.007015 -0.001406 -6.113292 ) ( -0.001437 0.006800 -1.663365 ) ) 20bboc/21wston4 0 0 0
87 ( -818.703774 -417.900362 -71.867994 ) ( -991.703774 -491.900362 -36.867994 ) ( -984.703774 -498.900362 -54.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
88 ( -818.703774 -417.900362 -71.867994 ) ( -817.000000 -421.000000 -70.000000 ) ( -990.000000 -495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
89 ( -991.703774 -491.900362 -36.867994 ) ( -990.000000 -495.000000 -35.000000 ) ( -983.000000 -502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
90 ( -984.703774 -498.900362 -54.867994 ) ( -983.000000 -502.000000 -53.000000 ) ( -817.000000 -421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
97 // Surface normal: -0.774909, 0.425944, 0.466998
98 // RotY/Z : -0.485893 / 2.639004. Vector texS/T: (-0.481696, -0.876338, 0.000000) / (-0.409249, 0.224951, -0.884258)
99 // Texture width/height [21wston4]: 128.000000/128.000000
100 // --> Vector A/B: (1106.014523, 918.762477, 1103.252026) / (10.825387, 50.406588, 31.181433)
101 // --> Vector info: d1 = 0.738496, 2.107803, 0.786458. Determinants: 25.975271, -5.198311, -31406.938022, -3702.368296
102 // --> Vector info: d2 = 0.000464, 0.000927, 0.134931. Determinants: -5.312943, -25.177966, 6147.037187, -3702.368296
103 ( -502.000000 -983.000000 -53.000000 ) ( -421.000000 -817.000000 -70.000000 ) ( -495.000000 -990.000000 -35.000000 ) ( ( -0.007016 0.001404 8.482932 ) ( 0.001435 0.006801 -1.660299 ) ) 20bboc/21wston4 0 0 0
104 ( -491.900362 -991.703774 -36.867994 ) ( -417.900362 -818.703774 -71.867994 ) ( -498.900362 -984.703774 -54.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
105 ( -491.900362 -991.703774 -36.867994 ) ( -495.000000 -990.000000 -35.000000 ) ( -421.000000 -817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
106 ( -417.900362 -818.703774 -71.867994 ) ( -421.000000 -817.000000 -70.000000 ) ( -502.000000 -983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
107 ( -498.900362 -984.703774 -54.867994 ) ( -502.000000 -983.000000 -53.000000 ) ( -495.000000 -990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
114 // Surface normal: 0.707107, 0.707107, 0.000000
115 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
116 // Texture width/height [21wston4]: 128.000000/128.000000
117 // --> Vector A/B: (-350.017857, -340.118362, 340.118362) / (35.000000, 53.000000, 53.000000)
118 // --> Vector info: d1 = 4.999999, 4.931033, 0.068961. Determinants: 87.517293, -1.218584, -30546.027724, -12244.261023
119 // --> Vector info: d2 = 0.000000, 0.125000, 0.125000. Determinants: 0.000000, -85.029484, 2976.030363, -12244.261023
120 ( -983.000000 -502.000000 -53.000000 ) ( -502.000000 -983.000000 -53.000000 ) ( -495.000000 -990.000000 -35.000000 ) ( ( -0.007148 0.000100 2.494722 ) ( 0.000000 0.006944 -0.243055 ) ) 20bboc/21wston4 0 0 0
121 ( -497.828427 -992.828427 -35.000000 ) ( -504.828427 -985.828427 -53.000000 ) ( -985.828427 -504.828427 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
122 ( -497.828427 -992.828427 -35.000000 ) ( -495.000000 -990.000000 -35.000000 ) ( -502.000000 -983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
123 ( -504.828427 -985.828427 -53.000000 ) ( -502.000000 -983.000000 -53.000000 ) ( -983.000000 -502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
124 ( -985.828427 -504.828427 -53.000000 ) ( -983.000000 -502.000000 -53.000000 ) ( -990.000000 -495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
125 ( -992.828427 -497.828427 -35.000000 ) ( -990.000000 -495.000000 -35.000000 ) ( -495.000000 -990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
132 // Surface normal: 0.068502, 0.068502, 0.995296
133 // RotY/Z : -1.473767 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.703781, 0.703781, -0.096877)
134 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
135 // --> Vector A/B: (340.118362, -340.118362, -280.014285) / (-1039.980061, -1039.980061, -864.499293)
136 // --> Vector info: d1 = 0.000000, 2.431036, 2.215521. Determinants: 426.600036, 0.485985, -144589.110007, -119368.462782
137 // --> Vector info: d2 = 1.000000, 1.000000, 1.628117. Determinants: -0.000010, -427.268021, -563718.681506, -119368.462782
138 ( -421.000000 -817.000000 -70.000000 ) ( -502.000000 -983.000000 -53.000000 ) ( -983.000000 -502.000000 -53.000000 ) ( ( -0.003574 -0.000004 1.211284 ) ( 0.000000 0.003579 4.722509 ) ) 20bboc/20Wsqwl1 0 0 0
139 ( -983.274009 -502.274009 -56.981186 ) ( -502.274009 -983.274009 -56.981186 ) ( -421.274009 -817.274009 -73.981186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
140 ( -983.274009 -502.274009 -56.981186 ) ( -983.000000 -502.000000 -53.000000 ) ( -502.000000 -983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
141 ( -502.274009 -983.274009 -56.981186 ) ( -502.000000 -983.000000 -53.000000 ) ( -421.000000 -817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
142 ( -421.274009 -817.274009 -73.981186 ) ( -421.000000 -817.000000 -70.000000 ) ( -817.000000 -421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
143 ( -817.274009 -421.274009 -73.981186 ) ( -817.000000 -421.000000 -70.000000 ) ( -983.000000 -502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
146 // (10/8) # points: 3
150 // Surface normal: 0.425944, -0.774909, 0.466998
151 // RotY/Z : -0.485893 / -1.068207. Vector texS/T: (0.876338, 0.481696, 0.000000) / (0.224951, -0.409249, -0.884258)
152 // Texture width/height [21wston4]: 128.000000/128.000000
153 // --> Vector A/B: (-1106.014523, -1293.266568, -1290.504071) / (10.825387, -28.755814, -8.399768)
154 // --> Vector info: d1 = 0.630693, 2.000000, 1.951993. Determinants: 25.973514, 5.206681, 26335.663104, -3702.368296
155 // --> Vector info: d2 = 0.000001, 0.000000, 0.134451. Determinants: 5.321695, -25.176143, 6158.409833, -3702.368296
156 ( -1156.000000 -576.000000 -18.000000 ) ( -1163.000000 -569.000000 0.000000 ) ( -990.000000 -495.000000 -35.000000 ) ( ( -0.007015 -0.001406 -7.113194 ) ( -0.001437 0.006800 -1.663370 ) ) 20bboc/21wston4 0 0 0
157 ( -991.703774 -491.900362 -36.867994 ) ( -1164.703774 -565.900362 -1.867994 ) ( -1157.703774 -572.900362 -19.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
158 ( -991.703774 -491.900362 -36.867994 ) ( -990.000000 -495.000000 -35.000000 ) ( -1163.000000 -569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
159 ( -1164.703774 -565.900362 -1.867994 ) ( -1163.000000 -569.000000 0.000000 ) ( -1156.000000 -576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
160 ( -1157.703774 -572.900362 -19.867994 ) ( -1156.000000 -576.000000 -18.000000 ) ( -990.000000 -495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
163 // (11/9) # points: 3
167 // Surface normal: -0.774909, 0.425944, 0.466998
168 // RotY/Z : -0.485893 / 2.639004. Vector texS/T: (-0.481696, -0.876338, 0.000000) / (-0.409249, 0.224951, -0.884258)
169 // Texture width/height [21wston4]: 128.000000/128.000000
170 // --> Vector A/B: (1293.266568, 1106.014523, 1290.504071) / (-28.755814, 10.825387, -8.399768)
171 // --> Vector info: d1 = 0.369357, 1.738497, 0.417312. Determinants: 25.972150, -5.197456, -35105.865844, -3702.368296
172 // --> Vector info: d2 = 0.000000, 0.000458, 0.134449. Determinants: -5.312336, -25.174640, 6146.349524, -3702.368296
173 ( -576.000000 -1156.000000 -18.000000 ) ( -495.000000 -990.000000 -35.000000 ) ( -569.000000 -1163.000000 0.000000 ) ( ( -0.007015 0.001404 9.482003 ) ( 0.001435 0.006800 -1.660113 ) ) 20bboc/21wston4 0 0 0
174 ( -565.900362 -1164.703774 -1.867994 ) ( -491.900362 -991.703774 -36.867994 ) ( -572.900362 -1157.703774 -19.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
175 ( -565.900362 -1164.703774 -1.867994 ) ( -569.000000 -1163.000000 0.000000 ) ( -495.000000 -990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
176 ( -491.900362 -991.703774 -36.867994 ) ( -495.000000 -990.000000 -35.000000 ) ( -576.000000 -1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
177 ( -572.900362 -1157.703774 -19.867994 ) ( -576.000000 -1156.000000 -18.000000 ) ( -569.000000 -1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
180 // (13/10) # points: 4
184 // Surface normal: 0.707107, 0.707107, 0.000000
185 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
186 // Texture width/height [21wston4]: 128.000000/128.000000
187 // --> Vector A/B: (410.121933, 420.021428, -420.021428) / (18.000000, 0.000000, 0.000000)
188 // --> Vector info: d1 = 1.068964, 1.000000, 7.000002. Determinants: 108.000038, 1.464222, -60483.098689, -15120.771409
189 // --> Vector info: d2 = 0.125000, 0.000000, 0.000000. Determinants: 0.000000, -105.005344, 0.000118, -15120.771409
190 ( -569.000000 -1163.000000 0.000000 ) ( -1163.000000 -569.000000 0.000000 ) ( -1156.000000 -576.000000 -18.000000 ) ( ( -0.007142 -0.000097 4.000001 ) ( 0.000000 0.006944 0.000000 ) ) 20bboc/21wston4 0 0 0
191 ( -1158.828427 -578.828427 -18.000000 ) ( -1165.828427 -571.828427 0.000000 ) ( -571.828427 -1165.828427 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
192 ( -1158.828427 -578.828427 -18.000000 ) ( -1156.000000 -576.000000 -18.000000 ) ( -1163.000000 -569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
193 ( -1165.828427 -571.828427 0.000000 ) ( -1163.000000 -569.000000 0.000000 ) ( -569.000000 -1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
194 ( -571.828427 -1165.828427 0.000000 ) ( -569.000000 -1163.000000 0.000000 ) ( -576.000000 -1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
195 ( -578.828427 -1158.828427 -18.000000 ) ( -576.000000 -1156.000000 -18.000000 ) ( -1156.000000 -576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
198 // (14/11) # points: 4
202 // Surface normal: 0.068502, 0.068502, 0.995296
203 // RotY/Z : -1.473767 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.703781, 0.703781, -0.096877)
204 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
205 // --> Vector A/B: (410.121933, -410.121933, -350.017857) / (-1217.204610, -1217.204610, -1041.723842)
206 // --> Vector info: d1 = 0.750347, 3.681037, 3.465519. Determinants: 514.279762, 0.630889, -318152.137793, -143937.023729
207 // --> Vector info: d2 = 0.365542, 0.365663, 0.993697. Determinants: 0.021369, -515.147961, -679664.212356, -143937.023729
208 ( -495.000000 -990.000000 -35.000000 ) ( -576.000000 -1156.000000 -18.000000 ) ( -1156.000000 -576.000000 -18.000000 ) ( ( -0.003573 -0.000004 2.210357 ) ( 0.000000 0.003579 4.721955 ) ) 20bboc/20Wsqwl1 0 0 0
209 ( -1156.274009 -576.274009 -21.981186 ) ( -576.274009 -1156.274009 -21.981186 ) ( -495.274009 -990.274009 -38.981186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
210 ( -1156.274009 -576.274009 -21.981186 ) ( -1156.000000 -576.000000 -18.000000 ) ( -576.000000 -1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
211 ( -576.274009 -1156.274009 -21.981186 ) ( -576.000000 -1156.000000 -18.000000 ) ( -495.000000 -990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
212 ( -495.274009 -990.274009 -38.981186 ) ( -495.000000 -990.000000 -35.000000 ) ( -990.000000 -495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
213 ( -990.274009 -495.274009 -38.981186 ) ( -990.000000 -495.000000 -35.000000 ) ( -1156.000000 -576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
216 // (15/12) # points: 3
220 // Surface normal: 0.425856, -0.773794, 0.468923
221 // RotY/Z : -0.488071 / -1.067686. Vector texS/T: (0.876087, 0.482153, 0.000000) / (0.226093, -0.410818, -0.883239)
222 // Texture width/height [21wston4]: 128.000000/128.000000
223 // --> Vector A/B: (-1293.234294, -1480.476678, -1478.595224) / (-29.190470, -68.817348, -49.570008)
224 // --> Vector info: d1 = 0.000000, 1.369307, 1.321300. Determinants: 24.453146, 6.412703, 31810.835985, -3529.361840
225 // --> Vector info: d2 = 0.000000, 0.000000, 0.134450. Determinants: 5.327817, -25.174655, 6155.255733, -3529.361840
226 ( -1330.000000 -650.000000 18.000000 ) ( -1336.000000 -643.000000 35.000000 ) ( -1163.000000 -569.000000 0.000000 ) ( ( -0.006928 -0.001817 -9.013198 ) ( -0.001510 0.007133 -1.744014 ) ) 20bboc/21wston4 0 0 0
227 ( -1164.703424 -565.904823 -1.875693 ) ( -1337.703424 -639.904823 33.124307 ) ( -1331.703424 -646.904823 16.124307 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
228 ( -1164.703424 -565.904823 -1.875693 ) ( -1163.000000 -569.000000 0.000000 ) ( -1336.000000 -643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
229 ( -1337.703424 -639.904823 33.124307 ) ( -1336.000000 -643.000000 35.000000 ) ( -1330.000000 -650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
230 ( -1331.703424 -646.904823 16.124307 ) ( -1330.000000 -650.000000 18.000000 ) ( -1163.000000 -569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
233 // (16/13) # points: 4
237 // Surface normal: 0.706496, 0.706496, -0.041559
238 // RotY/Z : 0.041571 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.029386, -0.029386, -0.999136)
239 // Texture width/height [21wston4]: 128.000000/128.000000
240 // --> Vector A/B: (480.832611, 490.024999, -490.024999) / (40.200534, 23.185834, 23.185834)
241 // --> Vector info: d1 = 0.068964, 0.000000, 7.000002. Determinants: 119.102926, -3.241481, -58288.257887, -16675.256250
242 // --> Vector info: d2 = 1.078125, 0.953125, 0.953125. Determinants: 0.000000, -122.506250, -13053.194032, -16675.256250
243 ( -643.000000 -1336.000000 35.000000 ) ( -1336.000000 -643.000000 35.000000 ) ( -1330.000000 -650.000000 18.000000 ) ( ( -0.007142 0.000194 3.495494 ) ( 0.000000 0.007347 0.782788 ) ) 20bboc/21wston4 0 0 0
244 ( -1332.825984 -652.825984 18.166234 ) ( -1338.825984 -645.825984 35.166234 ) ( -645.825984 -1338.825984 35.166234 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
245 ( -1332.825984 -652.825984 18.166234 ) ( -1330.000000 -650.000000 18.000000 ) ( -1336.000000 -643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
246 ( -1338.825984 -645.825984 35.166234 ) ( -1336.000000 -643.000000 35.000000 ) ( -643.000000 -1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
247 ( -645.825984 -1338.825984 35.166234 ) ( -643.000000 -1336.000000 35.000000 ) ( -650.000000 -1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
248 ( -652.825984 -1332.825984 18.166234 ) ( -650.000000 -1330.000000 18.000000 ) ( -1330.000000 -650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
251 // (18/14) # points: 3
255 // Surface normal: -0.773794, 0.425856, 0.468923
256 // RotY/Z : -0.488071 / 2.638482. Vector texS/T: (-0.482153, -0.876087, 0.000000) / (-0.410818, 0.226093, -0.883239)
257 // Texture width/height [21wston4]: 128.000000/128.000000
258 // --> Vector A/B: (1480.476678, 1293.234294, 1478.595224) / (-68.817348, -29.190470, -49.570008)
259 // --> Vector info: d1 = 0.000000, 1.369305, 0.048006. Determinants: 24.453150, -6.412481, -36643.609183, -3529.361840
260 // --> Vector info: d2 = 1.000000, 1.000000, 1.134449. Determinants: -5.327815, -25.174654, 2625.890763, -3529.361840
261 ( -650.000000 -1330.000000 18.000000 ) ( -569.000000 -1163.000000 0.000000 ) ( -643.000000 -1336.000000 35.000000 ) ( ( -0.006928 0.001817 10.382503 ) ( 0.001510 0.007133 -0.744013 ) ) 20bboc/21wston4 0 0 0
262 ( -639.904823 -1337.703424 33.124307 ) ( -565.904823 -1164.703424 -1.875693 ) ( -646.904823 -1331.703424 16.124307 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
263 ( -639.904823 -1337.703424 33.124307 ) ( -643.000000 -1336.000000 35.000000 ) ( -569.000000 -1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
264 ( -565.904823 -1164.703424 -1.875693 ) ( -569.000000 -1163.000000 0.000000 ) ( -650.000000 -1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
265 ( -646.904823 -1331.703424 16.124307 ) ( -650.000000 -1330.000000 18.000000 ) ( -643.000000 -1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
268 // (19/15) # points: 4
272 // Surface normal: 0.072201, 0.072201, 0.994773
273 // RotY/Z : -1.468510 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.703411, 0.703411, -0.102108)
274 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
275 // --> Vector A/B: (480.832611, -480.832611, -420.021428) / (-1394.591639, -1394.591639, -1218.307777)
276 // --> Vector info: d1 = 1.000000, 4.431036, 4.215519. Determinants: 604.836286, -1.390575, -462290.344976, -169526.059354
277 // --> Vector info: d2 = 1.000000, 1.000000, 1.628116. Determinants: 0.000000, -604.037095, -1011911.121008, -169526.059354
278 ( -569.000000 -1163.000000 0.000000 ) ( -650.000000 -1330.000000 18.000000 ) ( -1330.000000 -650.000000 18.000000 ) ( ( -0.003568 0.000008 2.726957 ) ( 0.000000 0.003563 5.969059 ) ) 20bboc/20Wsqwl1 0 0 0
279 ( -1330.288805 -650.288805 14.020907 ) ( -650.288805 -1330.288805 14.020907 ) ( -569.288805 -1163.288805 -3.979093 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
280 ( -1330.288805 -650.288805 14.020907 ) ( -1330.000000 -650.000000 18.000000 ) ( -650.000000 -1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
281 ( -650.288805 -1330.288805 14.020907 ) ( -650.000000 -1330.000000 18.000000 ) ( -569.000000 -1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
282 ( -569.288805 -1163.288805 -3.979093 ) ( -569.000000 -1163.000000 0.000000 ) ( -1163.000000 -569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
283 ( -1163.288805 -569.288805 -3.979093 ) ( -1163.000000 -569.000000 0.000000 ) ( -1330.000000 -650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
286 // (20/16) # points: 3
290 // Surface normal: -0.427553, -0.773885, 0.467226
291 // RotY/Z : -0.486151 / -2.075539. Vector texS/T: (0.875299, -0.483582, 0.000000) / (-0.225942, -0.408962, -0.884138)
292 // Texture width/height [21wston4]: 128.000000/128.000000
293 // --> Vector A/B: (918.707350, 730.136667, 915.965333) / (49.468075, 89.054659, 69.826889)
294 // --> Vector info: d1 = 0.000000, 1.369307, 0.048006. Determinants: 25.977077, -5.297872, -23603.256222, -3730.528515
295 // --> Vector info: d2 = 0.000000, 0.000000, 0.134450. Determinants: -5.322400, -25.353253, 6143.904251, -3730.528515
296 ( 810.000000 -428.000000 -88.000000 ) ( 643.000000 -346.000000 -105.000000 ) ( 817.000000 -421.000000 -70.000000 ) ( ( -0.006963 0.001420 6.327054 ) ( 0.001427 0.006796 -1.646926 ) ) 20bboc/21wston4 0 0 0
297 ( 818.710213 -417.904460 -71.868904 ) ( 644.710213 -342.904460 -106.868904 ) ( 811.710213 -424.904460 -89.868904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
298 ( 818.710213 -417.904460 -71.868904 ) ( 817.000000 -421.000000 -70.000000 ) ( 643.000000 -346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
299 ( 644.710213 -342.904460 -106.868904 ) ( 643.000000 -346.000000 -105.000000 ) ( 810.000000 -428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
300 ( 811.710213 -424.904460 -89.868904 ) ( 810.000000 -428.000000 -88.000000 ) ( 817.000000 -421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
303 // (22/17) # points: 3
307 // Surface normal: 0.773885, 0.427553, 0.467226
308 // RotY/Z : -0.486151 / 0.504743. Vector texS/T: (-0.483582, 0.875299, 0.000000) / (0.408962, 0.225942, -0.884138)
309 // Texture width/height [21wston4]: 128.000000/128.000000
310 // --> Vector A/B: (-730.136667, -918.707350, -915.965333) / (89.054659, 49.468075, 69.826889)
311 // --> Vector info: d1 = 0.892247, 2.261385, 2.213381. Determinants: 25.973712, 5.297974, 15163.998014, -3730.528515
312 // --> Vector info: d2 = 0.999940, 1.000000, 1.134431. Determinants: 5.322893, -25.349932, 2413.664145, -3730.528515
313 ( 428.000000 -810.000000 -88.000000 ) ( 421.000000 -817.000000 -70.000000 ) ( 346.000000 -643.000000 -105.000000 ) ( ( -0.006962 -0.001420 -4.064839 ) ( -0.001427 0.006795 -0.647003 ) ) 20bboc/21wston4 0 0 0
314 ( 342.904460 -644.710213 -106.868904 ) ( 417.904460 -818.710213 -71.868904 ) ( 424.904460 -811.710213 -89.868904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
315 ( 342.904460 -644.710213 -106.868904 ) ( 346.000000 -643.000000 -105.000000 ) ( 421.000000 -817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
316 ( 417.904460 -818.710213 -71.868904 ) ( 421.000000 -817.000000 -70.000000 ) ( 428.000000 -810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
317 ( 424.904460 -811.710213 -89.868904 ) ( 428.000000 -810.000000 -88.000000 ) ( 346.000000 -643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
320 // (23/18) # points: 4
324 // Surface normal: -0.067957, 0.067957, 0.995371
325 // RotY/Z : -1.474542 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.703834, 0.703834, -0.096106)
326 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
327 // --> Vector A/B: (-270.114790, -210.010714, 210.010714) / (-862.888775, -686.000392, -686.000392)
328 // --> Vector info: d1 = 0.784483, 1.000000, 2.500000. Determinants: -265.332490, -0.365817, -130270.527144, -74296.911181
329 // --> Vector info: d2 = 0.628117, 0.000000, 0.000000. Determinants: 0.000000, 263.822434, 180982.288221, -74296.911181
330 ( 346.000000 -643.000000 -105.000000 ) ( 643.000000 -346.000000 -105.000000 ) ( 810.000000 -428.000000 -88.000000 ) ( ( 0.003571 0.000005 1.753377 ) ( 0.000000 -0.003551 -2.435933 ) ) 20bboc/20Wsqwl1 0 0 0
331 ( 810.271828 -428.271828 -91.981484 ) ( 643.271828 -346.271828 -108.981484 ) ( 346.271828 -643.271828 -108.981484 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
332 ( 810.271828 -428.271828 -91.981484 ) ( 810.000000 -428.000000 -88.000000 ) ( 643.000000 -346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
333 ( 643.271828 -346.271828 -108.981484 ) ( 643.000000 -346.000000 -105.000000 ) ( 346.000000 -643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
334 ( 346.271828 -643.271828 -108.981484 ) ( 346.000000 -643.000000 -105.000000 ) ( 428.000000 -810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
335 ( 428.271828 -810.271828 -91.981484 ) ( 428.000000 -810.000000 -88.000000 ) ( 810.000000 -428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
338 // (24/19) # points: 4
342 // Surface normal: -0.707107, 0.707107, 0.000000
343 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
344 // Texture width/height [21wston4]: 128.000000/128.000000
345 // --> Vector A/B: (-270.114790, 270.114790, 280.014285) / (88.000000, 88.000000, 70.000000)
346 // --> Vector info: d1 = 4.931033, 1.068964, 1.000000. Determinants: 69.517238, 0.976104, -29258.277662, -9724.132455
347 // --> Vector info: d2 = 0.125000, 0.125000, 0.000000. Determinants: 0.000000, -67.528689, 4727.008393, -9724.132455
348 ( 421.000000 -817.000000 -70.000000 ) ( 428.000000 -810.000000 -88.000000 ) ( 810.000000 -428.000000 -88.000000 ) ( ( -0.007149 -0.000100 3.008832 ) ( 0.000000 0.006944 -0.486111 ) ) 20bboc/21wston4 0 0 0
349 ( 812.828427 -430.828427 -88.000000 ) ( 430.828427 -812.828427 -88.000000 ) ( 423.828427 -819.828427 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
350 ( 812.828427 -430.828427 -88.000000 ) ( 810.000000 -428.000000 -88.000000 ) ( 428.000000 -810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
351 ( 430.828427 -812.828427 -88.000000 ) ( 428.000000 -810.000000 -88.000000 ) ( 421.000000 -817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
352 ( 423.828427 -819.828427 -70.000000 ) ( 421.000000 -817.000000 -70.000000 ) ( 817.000000 -421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
353 ( 819.828427 -423.828427 -70.000000 ) ( 817.000000 -421.000000 -70.000000 ) ( 810.000000 -428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
356 // (25/20) # points: 3
360 // Surface normal: 0.774909, 0.425944, 0.466998
361 // RotY/Z : -0.485893 / 0.502589. Vector texS/T: (-0.481696, 0.876338, 0.000000) / (0.409249, 0.224951, -0.884258)
362 // Texture width/height [21wston4]: 128.000000/128.000000
363 // --> Vector A/B: (-918.762477, -1106.014523, -1103.252026) / (50.406588, 10.825387, 31.181433)
364 // --> Vector info: d1 = 0.261385, 1.630694, 1.582695. Determinants: 25.973836, 5.205337, 22633.659199, -3702.368296
365 // --> Vector info: d2 = 0.000000, 0.000001, 0.134450. Determinants: 5.321680, -25.175905, 6158.390208, -3702.368296
366 ( 502.000000 -983.000000 -53.000000 ) ( 495.000000 -990.000000 -35.000000 ) ( 421.000000 -817.000000 -70.000000 ) ( ( -0.007015 -0.001406 -6.113292 ) ( -0.001437 0.006800 -1.663365 ) ) 20bboc/21wston4 0 0 0
367 ( 417.900362 -818.703774 -71.867994 ) ( 491.900362 -991.703774 -36.867994 ) ( 498.900362 -984.703774 -54.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
368 ( 417.900362 -818.703774 -71.867994 ) ( 421.000000 -817.000000 -70.000000 ) ( 495.000000 -990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
369 ( 491.900362 -991.703774 -36.867994 ) ( 495.000000 -990.000000 -35.000000 ) ( 502.000000 -983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
370 ( 498.900362 -984.703774 -54.867994 ) ( 502.000000 -983.000000 -53.000000 ) ( 421.000000 -817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
373 // (27/21) # points: 3
377 // Surface normal: -0.425944, -0.774909, 0.466998
378 // RotY/Z : -0.485893 / -2.073385. Vector texS/T: (0.876338, -0.481696, 0.000000) / (-0.224951, -0.409249, -0.884258)
379 // Texture width/height [21wston4]: 128.000000/128.000000
380 // --> Vector A/B: (1106.014523, 918.762477, 1103.252026) / (10.825387, 50.406588, 31.181433)
381 // --> Vector info: d1 = 0.630693, 2.000000, 0.678701. Determinants: 25.973457, -5.206948, -31005.710203, -3702.368296
382 // --> Vector info: d2 = 0.000001, 0.000000, 0.134451. Determinants: -5.321712, -25.176039, 6158.427026, -3702.368296
383 ( 983.000000 -502.000000 -53.000000 ) ( 817.000000 -421.000000 -70.000000 ) ( 990.000000 -495.000000 -35.000000 ) ( ( -0.007015 0.001406 8.374561 ) ( 0.001437 0.006800 -1.663375 ) ) 20bboc/21wston4 0 0 0
384 ( 991.703774 -491.900362 -36.867994 ) ( 818.703774 -417.900362 -71.867994 ) ( 984.703774 -498.900362 -54.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
385 ( 991.703774 -491.900362 -36.867994 ) ( 990.000000 -495.000000 -35.000000 ) ( 817.000000 -421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
386 ( 818.703774 -417.900362 -71.867994 ) ( 817.000000 -421.000000 -70.000000 ) ( 983.000000 -502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
387 ( 984.703774 -498.900362 -54.867994 ) ( 983.000000 -502.000000 -53.000000 ) ( 990.000000 -495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
390 // (28/22) # points: 4
394 // Surface normal: -0.707107, 0.707107, 0.000000
395 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
396 // Texture width/height [21wston4]: 128.000000/128.000000
397 // --> Vector A/B: (-350.017857, -340.118362, 340.118362) / (35.000000, 53.000000, 53.000000)
398 // --> Vector info: d1 = 4.999999, 4.931033, 0.068961. Determinants: 87.517293, -1.218584, -30546.027724, -12244.261023
399 // --> Vector info: d2 = 0.000000, 0.125000, 0.125000. Determinants: 0.000000, -85.029484, 2976.030363, -12244.261023
400 ( 502.000000 -983.000000 -53.000000 ) ( 983.000000 -502.000000 -53.000000 ) ( 990.000000 -495.000000 -35.000000 ) ( ( -0.007148 0.000100 2.494722 ) ( 0.000000 0.006944 -0.243055 ) ) 20bboc/21wston4 0 0 0
401 ( 992.828427 -497.828427 -35.000000 ) ( 985.828427 -504.828427 -53.000000 ) ( 504.828427 -985.828427 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
402 ( 992.828427 -497.828427 -35.000000 ) ( 990.000000 -495.000000 -35.000000 ) ( 983.000000 -502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
403 ( 985.828427 -504.828427 -53.000000 ) ( 983.000000 -502.000000 -53.000000 ) ( 502.000000 -983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
404 ( 504.828427 -985.828427 -53.000000 ) ( 502.000000 -983.000000 -53.000000 ) ( 495.000000 -990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
405 ( 497.828427 -992.828427 -35.000000 ) ( 495.000000 -990.000000 -35.000000 ) ( 990.000000 -495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
408 // (29/23) # points: 4
412 // Surface normal: -0.068502, 0.068502, 0.995296
413 // RotY/Z : -1.473767 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.703781, 0.703781, -0.096877)
414 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
415 // --> Vector A/B: (340.118362, -340.118362, -280.014285) / (-1039.980061, -1039.980061, -864.499293)
416 // --> Vector info: d1 = 0.000000, 2.431036, 2.215521. Determinants: 426.600036, 0.485985, -144589.110007, -119368.462782
417 // --> Vector info: d2 = 1.000000, 1.000000, 1.628117. Determinants: -0.000010, -427.268021, -563718.681506, -119368.462782
418 ( 817.000000 -421.000000 -70.000000 ) ( 983.000000 -502.000000 -53.000000 ) ( 502.000000 -983.000000 -53.000000 ) ( ( -0.003574 -0.000004 1.211284 ) ( 0.000000 0.003579 4.722509 ) ) 20bboc/20Wsqwl1 0 0 0
419 ( 502.274009 -983.274009 -56.981186 ) ( 983.274009 -502.274009 -56.981186 ) ( 817.274009 -421.274009 -73.981186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
420 ( 502.274009 -983.274009 -56.981186 ) ( 502.000000 -983.000000 -53.000000 ) ( 983.000000 -502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
421 ( 983.274009 -502.274009 -56.981186 ) ( 983.000000 -502.000000 -53.000000 ) ( 817.000000 -421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
422 ( 817.274009 -421.274009 -73.981186 ) ( 817.000000 -421.000000 -70.000000 ) ( 421.000000 -817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
423 ( 421.274009 -817.274009 -73.981186 ) ( 421.000000 -817.000000 -70.000000 ) ( 502.000000 -983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
426 // (30/24) # points: 3
430 // Surface normal: 0.774909, 0.425944, 0.466998
431 // RotY/Z : -0.485893 / 0.502589. Vector texS/T: (-0.481696, 0.876338, 0.000000) / (0.409249, 0.224951, -0.884258)
432 // Texture width/height [21wston4]: 128.000000/128.000000
433 // --> Vector A/B: (-1106.014523, -1293.266568, -1290.504071) / (10.825387, -28.755814, -8.399768)
434 // --> Vector info: d1 = 0.630693, 2.000000, 1.951993. Determinants: 25.973514, 5.206681, 26335.663104, -3702.368296
435 // --> Vector info: d2 = 0.000001, 0.000000, 0.134451. Determinants: 5.321695, -25.176143, 6158.409833, -3702.368296
436 ( 576.000000 -1156.000000 -18.000000 ) ( 569.000000 -1163.000000 0.000000 ) ( 495.000000 -990.000000 -35.000000 ) ( ( -0.007015 -0.001406 -7.113194 ) ( -0.001437 0.006800 -1.663370 ) ) 20bboc/21wston4 0 0 0
437 ( 491.900362 -991.703774 -36.867994 ) ( 565.900362 -1164.703774 -1.867994 ) ( 572.900362 -1157.703774 -19.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
438 ( 491.900362 -991.703774 -36.867994 ) ( 495.000000 -990.000000 -35.000000 ) ( 569.000000 -1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
439 ( 565.900362 -1164.703774 -1.867994 ) ( 569.000000 -1163.000000 0.000000 ) ( 576.000000 -1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
440 ( 572.900362 -1157.703774 -19.867994 ) ( 576.000000 -1156.000000 -18.000000 ) ( 495.000000 -990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
443 // (31/25) # points: 3
447 // Surface normal: -0.425944, -0.774909, 0.466998
448 // RotY/Z : -0.485893 / -2.073385. Vector texS/T: (0.876338, -0.481696, 0.000000) / (-0.224951, -0.409249, -0.884258)
449 // Texture width/height [21wston4]: 128.000000/128.000000
450 // --> Vector A/B: (1293.266568, 1106.014523, 1290.504071) / (-28.755814, 10.825387, -8.399768)
451 // --> Vector info: d1 = 0.261385, 1.630694, 0.309394. Determinants: 25.973482, -5.207010, -34708.111379, -3702.368296
452 // --> Vector info: d2 = 0.000000, 0.000001, 0.134450. Determinants: -5.321651, -25.175918, 6158.358573, -3702.368296
453 ( 1156.000000 -576.000000 -18.000000 ) ( 990.000000 -495.000000 -35.000000 ) ( 1163.000000 -569.000000 0.000000 ) ( ( -0.007015 0.001406 9.374570 ) ( 0.001437 0.006800 -1.663357 ) ) 20bboc/21wston4 0 0 0
454 ( 1164.703774 -565.900362 -1.867994 ) ( 991.703774 -491.900362 -36.867994 ) ( 1157.703774 -572.900362 -19.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
455 ( 1164.703774 -565.900362 -1.867994 ) ( 1163.000000 -569.000000 0.000000 ) ( 990.000000 -495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
456 ( 991.703774 -491.900362 -36.867994 ) ( 990.000000 -495.000000 -35.000000 ) ( 1156.000000 -576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
457 ( 1157.703774 -572.900362 -19.867994 ) ( 1156.000000 -576.000000 -18.000000 ) ( 1163.000000 -569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
460 // (33/26) # points: 4
464 // Surface normal: -0.707107, 0.707107, 0.000000
465 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
466 // Texture width/height [21wston4]: 128.000000/128.000000
467 // --> Vector A/B: (410.121933, 420.021428, -420.021428) / (18.000000, 0.000000, 0.000000)
468 // --> Vector info: d1 = 1.068964, 1.000000, 7.000002. Determinants: 108.000038, 1.464222, -60483.098689, -15120.771409
469 // --> Vector info: d2 = 0.125000, 0.000000, 0.000000. Determinants: 0.000000, -105.005344, 0.000118, -15120.771409
470 ( 1163.000000 -569.000000 0.000000 ) ( 569.000000 -1163.000000 0.000000 ) ( 576.000000 -1156.000000 -18.000000 ) ( ( -0.007142 -0.000097 4.000001 ) ( 0.000000 0.006944 0.000000 ) ) 20bboc/21wston4 0 0 0
471 ( 578.828427 -1158.828427 -18.000000 ) ( 571.828427 -1165.828427 0.000000 ) ( 1165.828427 -571.828427 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
472 ( 578.828427 -1158.828427 -18.000000 ) ( 576.000000 -1156.000000 -18.000000 ) ( 569.000000 -1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
473 ( 571.828427 -1165.828427 0.000000 ) ( 569.000000 -1163.000000 0.000000 ) ( 1163.000000 -569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
474 ( 1165.828427 -571.828427 0.000000 ) ( 1163.000000 -569.000000 0.000000 ) ( 1156.000000 -576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
475 ( 1158.828427 -578.828427 -18.000000 ) ( 1156.000000 -576.000000 -18.000000 ) ( 576.000000 -1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
478 // (34/27) # points: 4
482 // Surface normal: -0.068502, 0.068502, 0.995296
483 // RotY/Z : -1.473767 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.703781, 0.703781, -0.096877)
484 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
485 // --> Vector A/B: (410.121933, -410.121933, -350.017857) / (-1217.204610, -1217.204610, -1041.723842)
486 // --> Vector info: d1 = 0.784827, 3.715518, 3.499999. Determinants: 514.279825, 0.631453, -323114.489482, -143937.023729
487 // --> Vector info: d2 = 0.103086, 0.103212, 0.731245. Determinants: 0.021944, -515.147960, -641887.431010, -143937.023729
488 ( 990.000000 -495.000000 -35.000000 ) ( 1156.000000 -576.000000 -18.000000 ) ( 576.000000 -1156.000000 -18.000000 ) ( ( -0.003573 -0.000004 2.244832 ) ( 0.000000 0.003579 4.459502 ) ) 20bboc/20Wsqwl1 0 0 0
489 ( 576.274009 -1156.274009 -21.981186 ) ( 1156.274009 -576.274009 -21.981186 ) ( 990.274009 -495.274009 -38.981186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
490 ( 576.274009 -1156.274009 -21.981186 ) ( 576.000000 -1156.000000 -18.000000 ) ( 1156.000000 -576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
491 ( 1156.274009 -576.274009 -21.981186 ) ( 1156.000000 -576.000000 -18.000000 ) ( 990.000000 -495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
492 ( 990.274009 -495.274009 -38.981186 ) ( 990.000000 -495.000000 -35.000000 ) ( 495.000000 -990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
493 ( 495.274009 -990.274009 -38.981186 ) ( 495.000000 -990.000000 -35.000000 ) ( 576.000000 -1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
496 // (35/28) # points: 3
500 // Surface normal: 0.773794, 0.425856, 0.468923
501 // RotY/Z : -0.488071 / 0.503110. Vector texS/T: (-0.482153, 0.876087, 0.000000) / (0.410818, 0.226093, -0.883239)
502 // Texture width/height [21wston4]: 128.000000/128.000000
503 // --> Vector A/B: (-1293.234294, -1480.476678, -1478.595224) / (-29.190470, -68.817348, -49.570008)
504 // --> Vector info: d1 = 0.000000, 1.369307, 1.321300. Determinants: 24.453146, 6.412703, 31810.835985, -3529.361840
505 // --> Vector info: d2 = 0.000000, 0.000000, 0.134450. Determinants: 5.327817, -25.174655, 6155.255733, -3529.361840
506 ( 650.000000 -1330.000000 18.000000 ) ( 643.000000 -1336.000000 35.000000 ) ( 569.000000 -1163.000000 0.000000 ) ( ( -0.006928 -0.001817 -9.013198 ) ( -0.001510 0.007133 -1.744014 ) ) 20bboc/21wston4 0 0 0
507 ( 565.904823 -1164.703424 -1.875693 ) ( 639.904823 -1337.703424 33.124307 ) ( 646.904823 -1331.703424 16.124307 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
508 ( 565.904823 -1164.703424 -1.875693 ) ( 569.000000 -1163.000000 0.000000 ) ( 643.000000 -1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
509 ( 639.904823 -1337.703424 33.124307 ) ( 643.000000 -1336.000000 35.000000 ) ( 650.000000 -1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
510 ( 646.904823 -1331.703424 16.124307 ) ( 650.000000 -1330.000000 18.000000 ) ( 569.000000 -1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
513 // (36/29) # points: 4
517 // Surface normal: -0.706496, 0.706496, -0.041559
518 // RotY/Z : 0.041571 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.029386, -0.029386, -0.999136)
519 // Texture width/height [21wston4]: 128.000000/128.000000
520 // --> Vector A/B: (480.832611, 490.024999, -490.024999) / (40.200534, 23.185834, 23.185834)
521 // --> Vector info: d1 = 0.068961, 0.000000, 7.000002. Determinants: 119.102926, -3.238173, -58288.334324, -16675.256250
522 // --> Vector info: d2 = 0.125000, 0.000000, 0.000000. Determinants: 0.000000, -122.506242, 2840.409531, -16675.256250
523 ( 1336.000000 -643.000000 35.000000 ) ( 643.000000 -1336.000000 35.000000 ) ( 650.000000 -1330.000000 18.000000 ) ( ( -0.007142 0.000194 3.495499 ) ( 0.000000 0.007347 -0.170337 ) ) 20bboc/21wston4 0 0 0
524 ( 652.825984 -1332.825984 18.166234 ) ( 645.825984 -1338.825984 35.166234 ) ( 1338.825984 -645.825984 35.166234 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
525 ( 652.825984 -1332.825984 18.166234 ) ( 650.000000 -1330.000000 18.000000 ) ( 643.000000 -1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
526 ( 645.825984 -1338.825984 35.166234 ) ( 643.000000 -1336.000000 35.000000 ) ( 1336.000000 -643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
527 ( 1338.825984 -645.825984 35.166234 ) ( 1336.000000 -643.000000 35.000000 ) ( 1330.000000 -650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
528 ( 1332.825984 -652.825984 18.166234 ) ( 1330.000000 -650.000000 18.000000 ) ( 650.000000 -1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
531 // (38/30) # points: 3
535 // Surface normal: -0.425856, -0.773794, 0.468923
536 // RotY/Z : -0.488071 / -2.073907. Vector texS/T: (0.876087, -0.482153, 0.000000) / (-0.226093, -0.410818, -0.883239)
537 // Texture width/height [21wston4]: 128.000000/128.000000
538 // --> Vector A/B: (1480.476678, 1293.234294, 1478.595224) / (-68.817348, -29.190470, -49.570008)
539 // --> Vector info: d1 = 0.892134, 2.261385, 0.940087. Determinants: 24.454222, -6.402587, -39793.179208, -3529.361840
540 // --> Vector info: d2 = 0.999476, 1.000000, 1.133939. Determinants: -5.318251, -25.176133, 2613.478689, -3529.361840
541 ( 1330.000000 -650.000000 18.000000 ) ( 1163.000000 -569.000000 0.000000 ) ( 1336.000000 -643.000000 35.000000 ) ( ( -0.006929 0.001814 11.274894 ) ( 0.001507 0.007133 -0.740496 ) ) 20bboc/21wston4 0 0 0
542 ( 1337.703424 -639.904823 33.124307 ) ( 1164.703424 -565.904823 -1.875693 ) ( 1331.703424 -646.904823 16.124307 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
543 ( 1337.703424 -639.904823 33.124307 ) ( 1336.000000 -643.000000 35.000000 ) ( 1163.000000 -569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
544 ( 1164.703424 -565.904823 -1.875693 ) ( 1163.000000 -569.000000 0.000000 ) ( 1330.000000 -650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
545 ( 1331.703424 -646.904823 16.124307 ) ( 1330.000000 -650.000000 18.000000 ) ( 1336.000000 -643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
548 // (39/31) # points: 4
552 // Surface normal: -0.072201, 0.072201, 0.994773
553 // RotY/Z : -1.468510 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.703411, 0.703411, -0.102108)
554 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
555 // --> Vector A/B: (480.832611, -480.832611, -420.021428) / (-1394.591639, -1394.591639, -1218.307777)
556 // --> Vector info: d1 = 1.000000, 4.431036, 4.215519. Determinants: 604.836286, -1.390575, -462290.344976, -169526.059354
557 // --> Vector info: d2 = 1.000000, 1.000000, 1.628116. Determinants: 0.000000, -604.037095, -1011911.121008, -169526.059354
558 ( 1163.000000 -569.000000 0.000000 ) ( 1330.000000 -650.000000 18.000000 ) ( 650.000000 -1330.000000 18.000000 ) ( ( -0.003568 0.000008 2.726957 ) ( 0.000000 0.003563 5.969059 ) ) 20bboc/20Wsqwl1 0 0 0
559 ( 650.288805 -1330.288805 14.020907 ) ( 1330.288805 -650.288805 14.020907 ) ( 1163.288805 -569.288805 -3.979093 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
560 ( 650.288805 -1330.288805 14.020907 ) ( 650.000000 -1330.000000 18.000000 ) ( 1330.000000 -650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
561 ( 1330.288805 -650.288805 14.020907 ) ( 1330.000000 -650.000000 18.000000 ) ( 1163.000000 -569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
562 ( 1163.288805 -569.288805 -3.979093 ) ( 1163.000000 -569.000000 0.000000 ) ( 569.000000 -1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
563 ( 569.288805 -1163.288805 -3.979093 ) ( 569.000000 -1163.000000 0.000000 ) ( 650.000000 -1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
566 // (40/32) # points: 3
570 // Surface normal: 0.773885, -0.427553, 0.467226
571 // RotY/Z : -0.486151 / -0.504743. Vector texS/T: (0.483582, 0.875299, 0.000000) / (0.408962, -0.225942, -0.884138)
572 // Texture width/height [21wston4]: 128.000000/128.000000
573 // --> Vector A/B: (918.707350, 730.136667, 915.965333) / (49.468075, 89.054659, 69.826889)
574 // --> Vector info: d1 = 0.261269, 1.630574, 0.309177. Determinants: 25.980892, -5.279532, -24582.338130, -3730.528515
575 // --> Vector info: d2 = 0.001972, 0.002960, 0.136456. Determinants: -5.303643, -25.357053, 6119.504677, -3730.528515
576 ( 428.000000 810.000000 -88.000000 ) ( 346.000000 643.000000 -105.000000 ) ( 421.000000 817.000000 -70.000000 ) ( ( -0.006964 0.001415 6.589505 ) ( 0.001422 0.006797 -1.640385 ) ) 20bboc/21wston4 0 0 0
577 ( 417.904460 818.710213 -71.868904 ) ( 342.904460 644.710213 -106.868904 ) ( 424.904460 811.710213 -89.868904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
578 ( 417.904460 818.710213 -71.868904 ) ( 421.000000 817.000000 -70.000000 ) ( 346.000000 643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
579 ( 342.904460 644.710213 -106.868904 ) ( 346.000000 643.000000 -105.000000 ) ( 428.000000 810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
580 ( 424.904460 811.710213 -89.868904 ) ( 428.000000 810.000000 -88.000000 ) ( 421.000000 817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
583 // (42/33) # points: 3
587 // Surface normal: -0.427553, 0.773885, 0.467226
588 // RotY/Z : -0.486151 / 2.075539. Vector texS/T: (-0.875299, -0.483582, 0.000000) / (-0.225942, 0.408962, -0.884138)
589 // Texture width/height [21wston4]: 128.000000/128.000000
590 // --> Vector A/B: (-730.136667, -918.707350, -915.965333) / (89.054659, 49.468075, 69.826889)
591 // --> Vector info: d1 = 1.000000, 2.369305, 2.321301. Determinants: 25.977120, 5.297428, 14764.558762, -3730.528515
592 // --> Vector info: d2 = 1.000000, 1.000000, 1.134449. Determinants: 5.322398, -25.353243, 2413.374295, -3730.528515
593 ( 810.000000 428.000000 -88.000000 ) ( 817.000000 421.000000 -70.000000 ) ( 643.000000 346.000000 -105.000000 ) ( ( -0.006963 -0.001420 -3.957766 ) ( -0.001427 0.006796 -0.646926 ) ) 20bboc/21wston4 0 0 0
594 ( 644.710213 342.904460 -106.868904 ) ( 818.710213 417.904460 -71.868904 ) ( 811.710213 424.904460 -89.868904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
595 ( 644.710213 342.904460 -106.868904 ) ( 643.000000 346.000000 -105.000000 ) ( 817.000000 421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
596 ( 818.710213 417.904460 -71.868904 ) ( 817.000000 421.000000 -70.000000 ) ( 810.000000 428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
597 ( 811.710213 424.904460 -89.868904 ) ( 810.000000 428.000000 -88.000000 ) ( 643.000000 346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
600 // (43/34) # points: 4
604 // Surface normal: -0.067957, -0.067957, 0.995371
605 // RotY/Z : -1.474542 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.703834, -0.703834, -0.096106)
606 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
607 // --> Vector A/B: (-270.114790, -210.010714, 210.010714) / (-862.888775, -686.000392, -686.000392)
608 // --> Vector info: d1 = 0.068965, 0.500000, 3.499646. Determinants: -530.602600, -0.752929, -149097.180660, -74296.911181
609 // --> Vector info: d2 = 1.987560, 0.731492, 0.731614. Determinants: -0.021529, 527.582687, 307569.791682, -74296.911181
610 ( 643.000000 346.000000 -105.000000 ) ( 346.000000 643.000000 -105.000000 ) ( 428.000000 810.000000 -88.000000 ) ( ( 0.007142 0.000010 2.006775 ) ( 0.000000 -0.007101 -4.139739 ) ) 20bboc/20Wsqwl1 0 0 0
611 ( 428.271828 810.271828 -91.981484 ) ( 346.271828 643.271828 -108.981484 ) ( 643.271828 346.271828 -108.981484 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
612 ( 428.271828 810.271828 -91.981484 ) ( 428.000000 810.000000 -88.000000 ) ( 346.000000 643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
613 ( 346.271828 643.271828 -108.981484 ) ( 346.000000 643.000000 -105.000000 ) ( 643.000000 346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
614 ( 643.271828 346.271828 -108.981484 ) ( 643.000000 346.000000 -105.000000 ) ( 810.000000 428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
615 ( 810.271828 428.271828 -91.981484 ) ( 810.000000 428.000000 -88.000000 ) ( 428.000000 810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
618 // (44/35) # points: 4
622 // Surface normal: -0.707107, -0.707107, 0.000000
623 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
624 // Texture width/height [21wston4]: 128.000000/128.000000
625 // --> Vector A/B: (-270.114790, 270.114790, 280.014285) / (88.000000, 88.000000, 70.000000)
626 // --> Vector info: d1 = 4.931033, 1.068964, 1.000000. Determinants: 69.517238, 0.976104, -29258.277662, -9724.132455
627 // --> Vector info: d2 = 0.125000, 0.125000, 0.000000. Determinants: 0.000000, -67.528689, 4727.008393, -9724.132455
628 ( 817.000000 421.000000 -70.000000 ) ( 810.000000 428.000000 -88.000000 ) ( 428.000000 810.000000 -88.000000 ) ( ( -0.007149 -0.000100 3.008832 ) ( 0.000000 0.006944 -0.486111 ) ) 20bboc/21wston4 0 0 0
629 ( 430.828427 812.828427 -88.000000 ) ( 812.828427 430.828427 -88.000000 ) ( 819.828427 423.828427 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
630 ( 430.828427 812.828427 -88.000000 ) ( 428.000000 810.000000 -88.000000 ) ( 810.000000 428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
631 ( 812.828427 430.828427 -88.000000 ) ( 810.000000 428.000000 -88.000000 ) ( 817.000000 421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
632 ( 819.828427 423.828427 -70.000000 ) ( 817.000000 421.000000 -70.000000 ) ( 421.000000 817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
633 ( 423.828427 819.828427 -70.000000 ) ( 421.000000 817.000000 -70.000000 ) ( 428.000000 810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
636 // (45/36) # points: 3
640 // Surface normal: -0.425944, 0.774909, 0.466998
641 // RotY/Z : -0.485893 / 2.073385. Vector texS/T: (-0.876338, -0.481696, 0.000000) / (-0.224951, 0.409249, -0.884258)
642 // Texture width/height [21wston4]: 128.000000/128.000000
643 // --> Vector A/B: (-918.762477, -1106.014523, -1103.252026) / (50.406588, 10.825387, 31.181433)
644 // --> Vector info: d1 = 0.369303, 1.738613, 1.690613. Determinants: 25.973841, 5.205313, 22234.111178, -3702.368296
645 // --> Vector info: d2 = 0.000000, 0.000000, 0.134449. Determinants: 5.321664, -25.175907, 6158.376636, -3702.368296
646 ( 983.000000 502.000000 -53.000000 ) ( 990.000000 495.000000 -35.000000 ) ( 817.000000 421.000000 -70.000000 ) ( ( -0.007015 -0.001406 -6.005375 ) ( -0.001437 0.006800 -1.663361 ) ) 20bboc/21wston4 0 0 0
647 ( 818.703774 417.900362 -71.867994 ) ( 991.703774 491.900362 -36.867994 ) ( 984.703774 498.900362 -54.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
648 ( 818.703774 417.900362 -71.867994 ) ( 817.000000 421.000000 -70.000000 ) ( 990.000000 495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
649 ( 991.703774 491.900362 -36.867994 ) ( 990.000000 495.000000 -35.000000 ) ( 983.000000 502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
650 ( 984.703774 498.900362 -54.867994 ) ( 983.000000 502.000000 -53.000000 ) ( 817.000000 421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
653 // (47/37) # points: 3
657 // Surface normal: 0.774909, -0.425944, 0.466998
658 // RotY/Z : -0.485893 / -0.502589. Vector texS/T: (0.481696, 0.876338, 0.000000) / (0.409249, -0.224951, -0.884258)
659 // Texture width/height [21wston4]: 128.000000/128.000000
660 // --> Vector A/B: (1106.014523, 918.762477, 1103.252026) / (10.825387, 50.406588, 31.181433)
661 // --> Vector info: d1 = 0.891963, 2.261268, 0.939873. Determinants: 25.977290, -5.188671, -31977.464677, -3702.368296
662 // --> Vector info: d2 = 0.000984, 0.001972, 0.135469. Determinants: -5.302973, -25.179943, 6134.106486, -3702.368296
663 ( 502.000000 983.000000 -53.000000 ) ( 421.000000 817.000000 -70.000000 ) ( 495.000000 990.000000 -35.000000 ) ( ( -0.007016 0.001401 8.637030 ) ( 0.001432 0.006801 -1.656806 ) ) 20bboc/21wston4 0 0 0
664 ( 491.900362 991.703774 -36.867994 ) ( 417.900362 818.703774 -71.867994 ) ( 498.900362 984.703774 -54.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
665 ( 491.900362 991.703774 -36.867994 ) ( 495.000000 990.000000 -35.000000 ) ( 421.000000 817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
666 ( 417.900362 818.703774 -71.867994 ) ( 421.000000 817.000000 -70.000000 ) ( 502.000000 983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
667 ( 498.900362 984.703774 -54.867994 ) ( 502.000000 983.000000 -53.000000 ) ( 495.000000 990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
670 // (48/38) # points: 4
674 // Surface normal: -0.707107, -0.707107, 0.000000
675 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
676 // Texture width/height [21wston4]: 128.000000/128.000000
677 // --> Vector A/B: (-350.017857, -340.118362, 340.118362) / (35.000000, 53.000000, 53.000000)
678 // --> Vector info: d1 = 4.999999, 4.931033, 0.068961. Determinants: 87.517293, -1.218584, -30546.027724, -12244.261023
679 // --> Vector info: d2 = 0.000000, 0.125000, 0.125000. Determinants: 0.000000, -85.029484, 2976.030363, -12244.261023
680 ( 983.000000 502.000000 -53.000000 ) ( 502.000000 983.000000 -53.000000 ) ( 495.000000 990.000000 -35.000000 ) ( ( -0.007148 0.000100 2.494722 ) ( 0.000000 0.006944 -0.243055 ) ) 20bboc/21wston4 0 0 0
681 ( 497.828427 992.828427 -35.000000 ) ( 504.828427 985.828427 -53.000000 ) ( 985.828427 504.828427 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
682 ( 497.828427 992.828427 -35.000000 ) ( 495.000000 990.000000 -35.000000 ) ( 502.000000 983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
683 ( 504.828427 985.828427 -53.000000 ) ( 502.000000 983.000000 -53.000000 ) ( 983.000000 502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
684 ( 985.828427 504.828427 -53.000000 ) ( 983.000000 502.000000 -53.000000 ) ( 990.000000 495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
685 ( 992.828427 497.828427 -35.000000 ) ( 990.000000 495.000000 -35.000000 ) ( 495.000000 990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
688 // (49/39) # points: 4
692 // Surface normal: -0.068502, -0.068502, 0.995296
693 // RotY/Z : -1.473767 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.703781, -0.703781, -0.096877)
694 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
695 // --> Vector A/B: (340.118362, -340.118362, -280.014285) / (-1039.980061, -1039.980061, -864.499293)
696 // --> Vector info: d1 = 5.431040, 0.568968, 1.000000. Determinants: -853.200044, -0.973276, -359118.059596, -119368.462782
697 // --> Vector info: d2 = 1.256240, 1.256233, 0.000000. Determinants: -0.001317, 854.536133, 738745.506289, -119368.462782
698 ( 421.000000 817.000000 -70.000000 ) ( 502.000000 983.000000 -53.000000 ) ( 983.000000 502.000000 -53.000000 ) ( ( 0.007148 0.000008 3.008484 ) ( 0.000000 -0.007159 -6.188783 ) ) 20bboc/20Wsqwl1 0 0 0
699 ( 983.274009 502.274009 -56.981186 ) ( 502.274009 983.274009 -56.981186 ) ( 421.274009 817.274009 -73.981186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
700 ( 983.274009 502.274009 -56.981186 ) ( 983.000000 502.000000 -53.000000 ) ( 502.000000 983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
701 ( 502.274009 983.274009 -56.981186 ) ( 502.000000 983.000000 -53.000000 ) ( 421.000000 817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
702 ( 421.274009 817.274009 -73.981186 ) ( 421.000000 817.000000 -70.000000 ) ( 817.000000 421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
703 ( 817.274009 421.274009 -73.981186 ) ( 817.000000 421.000000 -70.000000 ) ( 983.000000 502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
706 // (50/40) # points: 3
710 // Surface normal: -0.425944, 0.774909, 0.466998
711 // RotY/Z : -0.485893 / 2.073385. Vector texS/T: (-0.876338, -0.481696, 0.000000) / (-0.224951, 0.409249, -0.884258)
712 // Texture width/height [21wston4]: 128.000000/128.000000
713 // --> Vector A/B: (-1106.014523, -1293.266568, -1290.504071) / (10.825387, -28.755814, -8.399768)
714 // --> Vector info: d1 = 0.738612, 2.107919, 2.059913. Determinants: 25.973525, 5.206528, 25936.118015, -3702.368296
715 // --> Vector info: d2 = 0.000000, 0.000000, 0.134450. Determinants: 5.321677, -25.175963, 6158.390647, -3702.368296
716 ( 1156.000000 576.000000 -18.000000 ) ( 1163.000000 569.000000 0.000000 ) ( 990.000000 495.000000 -35.000000 ) ( ( -0.007015 -0.001406 -7.005278 ) ( -0.001437 0.006800 -1.663365 ) ) 20bboc/21wston4 0 0 0
717 ( 991.703774 491.900362 -36.867994 ) ( 1164.703774 565.900362 -1.867994 ) ( 1157.703774 572.900362 -19.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
718 ( 991.703774 491.900362 -36.867994 ) ( 990.000000 495.000000 -35.000000 ) ( 1163.000000 569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
719 ( 1164.703774 565.900362 -1.867994 ) ( 1163.000000 569.000000 0.000000 ) ( 1156.000000 576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
720 ( 1157.703774 572.900362 -19.867994 ) ( 1156.000000 576.000000 -18.000000 ) ( 990.000000 495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
723 // (51/41) # points: 3
727 // Surface normal: 0.774909, -0.425944, 0.466998
728 // RotY/Z : -0.485893 / -0.502589. Vector texS/T: (0.481696, 0.876338, 0.000000) / (0.409249, -0.224951, -0.884258)
729 // Texture width/height [21wston4]: 128.000000/128.000000
730 // --> Vector A/B: (1293.266568, 1106.014523, 1290.504071) / (-28.755814, 10.825387, -8.399768)
731 // --> Vector info: d1 = 0.522823, 1.891963, 0.570727. Determinants: 25.974181, -5.187879, -35676.406670, -3702.368296
732 // --> Vector info: d2 = 0.999995, 1.000978, 1.134462. Determinants: -5.302382, -25.176641, 2431.069529, -3702.368296
733 ( 576.000000 1156.000000 -18.000000 ) ( 495.000000 990.000000 -35.000000 ) ( 569.000000 1163.000000 0.000000 ) ( ( -0.007016 0.001401 9.636104 ) ( 0.001432 0.006800 -0.656626 ) ) 20bboc/21wston4 0 0 0
734 ( 565.900362 1164.703774 -1.867994 ) ( 491.900362 991.703774 -36.867994 ) ( 572.900362 1157.703774 -19.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
735 ( 565.900362 1164.703774 -1.867994 ) ( 569.000000 1163.000000 0.000000 ) ( 495.000000 990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
736 ( 491.900362 991.703774 -36.867994 ) ( 495.000000 990.000000 -35.000000 ) ( 576.000000 1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
737 ( 572.900362 1157.703774 -19.867994 ) ( 576.000000 1156.000000 -18.000000 ) ( 569.000000 1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
740 // (53/42) # points: 4
744 // Surface normal: -0.707107, -0.707107, 0.000000
745 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
746 // Texture width/height [21wston4]: 128.000000/128.000000
747 // --> Vector A/B: (410.121933, 420.021428, -420.021428) / (18.000000, 0.000000, 0.000000)
748 // --> Vector info: d1 = 1.068964, 1.000000, 7.000002. Determinants: 108.000038, 1.464222, -60483.098689, -15120.771409
749 // --> Vector info: d2 = 0.125000, 0.000000, 0.000000. Determinants: 0.000000, -105.005344, 0.000118, -15120.771409
750 ( 569.000000 1163.000000 0.000000 ) ( 1163.000000 569.000000 0.000000 ) ( 1156.000000 576.000000 -18.000000 ) ( ( -0.007142 -0.000097 4.000001 ) ( 0.000000 0.006944 0.000000 ) ) 20bboc/21wston4 0 0 0
751 ( 1158.828427 578.828427 -18.000000 ) ( 1165.828427 571.828427 0.000000 ) ( 571.828427 1165.828427 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
752 ( 1158.828427 578.828427 -18.000000 ) ( 1156.000000 576.000000 -18.000000 ) ( 1163.000000 569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
753 ( 1165.828427 571.828427 0.000000 ) ( 1163.000000 569.000000 0.000000 ) ( 569.000000 1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
754 ( 571.828427 1165.828427 0.000000 ) ( 569.000000 1163.000000 0.000000 ) ( 576.000000 1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
755 ( 578.828427 1158.828427 -18.000000 ) ( 576.000000 1156.000000 -18.000000 ) ( 1156.000000 576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
758 // (54/43) # points: 4
762 // Surface normal: -0.068502, -0.068502, 0.995296
763 // RotY/Z : -1.473767 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.703781, -0.703781, -0.096877)
764 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
765 // --> Vector A/B: (410.121933, -410.121933, -350.017857) / (-1217.204610, -1217.204610, -1041.723842)
766 // --> Vector info: d1 = 6.431036, 0.568968, 1.000000. Determinants: -1028.680227, -1.216917, -505261.163426, -143937.023729
767 // --> Vector info: d2 = 1.256233, 1.256233, 0.000000. Determinants: -0.000021, 1030.417253, 1073410.203509, -143937.023729
768 ( 495.000000 990.000000 -35.000000 ) ( 576.000000 1156.000000 -18.000000 ) ( 1156.000000 576.000000 -18.000000 ) ( ( 0.007147 0.000008 3.510293 ) ( 0.000000 -0.007159 -7.457499 ) ) 20bboc/20Wsqwl1 0 0 0
769 ( 1156.274009 576.274009 -21.981186 ) ( 576.274009 1156.274009 -21.981186 ) ( 495.274009 990.274009 -38.981186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
770 ( 1156.274009 576.274009 -21.981186 ) ( 1156.000000 576.000000 -18.000000 ) ( 576.000000 1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
771 ( 576.274009 1156.274009 -21.981186 ) ( 576.000000 1156.000000 -18.000000 ) ( 495.000000 990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
772 ( 495.274009 990.274009 -38.981186 ) ( 495.000000 990.000000 -35.000000 ) ( 990.000000 495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
773 ( 990.274009 495.274009 -38.981186 ) ( 990.000000 495.000000 -35.000000 ) ( 1156.000000 576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
776 // (55/44) # points: 3
780 // Surface normal: -0.425856, 0.773794, 0.468923
781 // RotY/Z : -0.488071 / 2.073907. Vector texS/T: (-0.876087, -0.482153, 0.000000) / (-0.226093, 0.410818, -0.883239)
782 // Texture width/height [21wston4]: 128.000000/128.000000
783 // --> Vector A/B: (-1293.234294, -1480.476678, -1478.595224) / (-29.190470, -68.817348, -49.570008)
784 // --> Vector info: d1 = 0.107972, 1.477222, 1.429220. Determinants: 24.452257, 6.411872, 31428.592221, -3529.361840
785 // --> Vector info: d2 = 0.000003, 0.000006, 0.134450. Determinants: 5.327654, -25.173647, 6155.061683, -3529.361840
786 ( 1330.000000 650.000000 18.000000 ) ( 1336.000000 643.000000 35.000000 ) ( 1163.000000 569.000000 0.000000 ) ( ( -0.006928 -0.001817 -8.904894 ) ( -0.001510 0.007133 -1.743959 ) ) 20bboc/21wston4 0 0 0
787 ( 1164.703424 565.904823 -1.875693 ) ( 1337.703424 639.904823 33.124307 ) ( 1331.703424 646.904823 16.124307 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
788 ( 1164.703424 565.904823 -1.875693 ) ( 1163.000000 569.000000 0.000000 ) ( 1336.000000 643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
789 ( 1337.703424 639.904823 33.124307 ) ( 1336.000000 643.000000 35.000000 ) ( 1330.000000 650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
790 ( 1331.703424 646.904823 16.124307 ) ( 1330.000000 650.000000 18.000000 ) ( 1163.000000 569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
793 // (56/45) # points: 4
797 // Surface normal: -0.706496, -0.706496, -0.041559
798 // RotY/Z : 0.041571 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.029386, 0.029386, -0.999136)
799 // Texture width/height [21wston4]: 128.000000/128.000000
800 // --> Vector A/B: (480.832611, 490.024999, -490.024999) / (40.200534, 23.185834, 23.185834)
801 // --> Vector info: d1 = 0.068961, 0.000000, 7.000002. Determinants: 119.102926, -3.238173, -58288.334324, -16675.256250
802 // --> Vector info: d2 = 0.125000, 0.000000, 0.000000. Determinants: 0.000000, -122.506242, 2840.409531, -16675.256250
803 ( 643.000000 1336.000000 35.000000 ) ( 1336.000000 643.000000 35.000000 ) ( 1330.000000 650.000000 18.000000 ) ( ( -0.007142 0.000194 3.495499 ) ( 0.000000 0.007347 -0.170337 ) ) 20bboc/21wston4 0 0 0
804 ( 1332.825984 652.825984 18.166234 ) ( 1338.825984 645.825984 35.166234 ) ( 645.825984 1338.825984 35.166234 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
805 ( 1332.825984 652.825984 18.166234 ) ( 1330.000000 650.000000 18.000000 ) ( 1336.000000 643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
806 ( 1338.825984 645.825984 35.166234 ) ( 1336.000000 643.000000 35.000000 ) ( 643.000000 1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
807 ( 645.825984 1338.825984 35.166234 ) ( 643.000000 1336.000000 35.000000 ) ( 650.000000 1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
808 ( 652.825984 1332.825984 18.166234 ) ( 650.000000 1330.000000 18.000000 ) ( 1330.000000 650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
811 // (58/46) # points: 3
815 // Surface normal: 0.773794, -0.425856, 0.468923
816 // RotY/Z : -0.488071 / -0.503110. Vector texS/T: (0.482153, 0.876087, 0.000000) / (0.410818, -0.226093, -0.883239)
817 // Texture width/height [21wston4]: 128.000000/128.000000
818 // --> Vector A/B: (1480.476678, 1293.234294, 1478.595224) / (-68.817348, -29.190470, -49.570008)
819 // --> Vector info: d1 = 0.153521, 1.522773, 0.201474. Determinants: 24.454241, -6.402584, -37186.373624, -3529.361840
820 // --> Vector info: d2 = 0.999476, 1.000000, 1.133939. Determinants: -5.318253, -25.176133, 2613.482234, -3529.361840
821 ( 650.000000 1330.000000 18.000000 ) ( 569.000000 1163.000000 0.000000 ) ( 643.000000 1336.000000 35.000000 ) ( ( -0.006929 0.001814 10.536288 ) ( 0.001507 0.007133 -0.740497 ) ) 20bboc/21wston4 0 0 0
822 ( 639.904823 1337.703424 33.124307 ) ( 565.904823 1164.703424 -1.875693 ) ( 646.904823 1331.703424 16.124307 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
823 ( 639.904823 1337.703424 33.124307 ) ( 643.000000 1336.000000 35.000000 ) ( 569.000000 1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
824 ( 565.904823 1164.703424 -1.875693 ) ( 569.000000 1163.000000 0.000000 ) ( 650.000000 1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
825 ( 646.904823 1331.703424 16.124307 ) ( 650.000000 1330.000000 18.000000 ) ( 643.000000 1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
828 // (59/47) # points: 4
832 // Surface normal: -0.072201, -0.072201, 0.994773
833 // RotY/Z : -1.468510 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.703411, -0.703411, -0.102108)
834 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
835 // --> Vector A/B: (480.832611, -480.832611, -420.021428) / (-1394.591639, -1394.591639, -1218.307777)
836 // --> Vector info: d1 = 7.431039, 0.568968, 1.000000. Determinants: -1209.672299, 2.782431, -674224.488530, -169526.059354
837 // --> Vector info: d2 = 1.256232, 1.256233, 0.000000. Determinants: 0.000231, 1208.075312, 1471807.634440, -169526.059354
838 ( 569.000000 1163.000000 0.000000 ) ( 650.000000 1330.000000 18.000000 ) ( 1330.000000 650.000000 18.000000 ) ( ( 0.007136 -0.000016 3.977114 ) ( 0.000000 -0.007126 -8.681896 ) ) 20bboc/20Wsqwl1 0 0 0
839 ( 1330.288805 650.288805 14.020907 ) ( 650.288805 1330.288805 14.020907 ) ( 569.288805 1163.288805 -3.979093 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
840 ( 1330.288805 650.288805 14.020907 ) ( 1330.000000 650.000000 18.000000 ) ( 650.000000 1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
841 ( 650.288805 1330.288805 14.020907 ) ( 650.000000 1330.000000 18.000000 ) ( 569.000000 1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
842 ( 569.288805 1163.288805 -3.979093 ) ( 569.000000 1163.000000 0.000000 ) ( 1163.000000 569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
843 ( 1163.288805 569.288805 -3.979093 ) ( 1163.000000 569.000000 0.000000 ) ( 1330.000000 650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
846 // (60/48) # points: 3
850 // Surface normal: 0.427553, 0.773885, 0.467226
851 // RotY/Z : -0.486151 / 1.066054. Vector texS/T: (-0.875299, 0.483582, 0.000000) / (0.225942, 0.408962, -0.884138)
852 // Texture width/height [20Wscwal]: 128.000000/128.000000
853 // --> Vector A/B: (918.707350, 730.136667, 915.965333) / (49.468075, 89.054659, 69.826889)
854 // --> Vector info: d1 = 0.000000, 1.369307, 0.048006. Determinants: 25.977077, -5.297872, -23603.256222, -3730.528515
855 // --> Vector info: d2 = 0.000000, 0.000000, 0.134450. Determinants: -5.322400, -25.353253, 6143.904251, -3730.528515
856 ( -810.000000 428.000000 -88.000000 ) ( -643.000000 346.000000 -105.000000 ) ( -817.000000 421.000000 -70.000000 ) ( ( -0.006963 0.001420 6.327054 ) ( 0.001427 0.006796 -1.646926 ) ) 20bboc/20Wscwal 0 0 0
857 ( -818.710213 417.904460 -71.868904 ) ( -644.710213 342.904460 -106.868904 ) ( -811.710213 424.904460 -89.868904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
858 ( -818.710213 417.904460 -71.868904 ) ( -817.000000 421.000000 -70.000000 ) ( -643.000000 346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
859 ( -644.710213 342.904460 -106.868904 ) ( -643.000000 346.000000 -105.000000 ) ( -810.000000 428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
860 ( -811.710213 424.904460 -89.868904 ) ( -810.000000 428.000000 -88.000000 ) ( -817.000000 421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
863 // (62/49) # points: 3
867 // Surface normal: -0.773885, -0.427553, 0.467226
868 // RotY/Z : -0.486151 / -2.636850. Vector texS/T: (0.483582, -0.875299, 0.000000) / (-0.408962, -0.225942, -0.884138)
869 // Texture width/height [21wston4]: 128.000000/128.000000
870 // --> Vector A/B: (-730.136667, -918.707350, -915.965333) / (89.054659, 49.468075, 69.826889)
871 // --> Vector info: d1 = 0.892247, 2.261385, 2.213381. Determinants: 25.973712, 5.297974, 15163.998014, -3730.528515
872 // --> Vector info: d2 = 0.999940, 1.000000, 1.134431. Determinants: 5.322893, -25.349932, 2413.664145, -3730.528515
873 ( -428.000000 810.000000 -88.000000 ) ( -421.000000 817.000000 -70.000000 ) ( -346.000000 643.000000 -105.000000 ) ( ( -0.006962 -0.001420 -4.064839 ) ( -0.001427 0.006795 -0.647003 ) ) 20bboc/21wston4 0 0 0
874 ( -342.904460 644.710213 -106.868904 ) ( -417.904460 818.710213 -71.868904 ) ( -424.904460 811.710213 -89.868904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
875 ( -342.904460 644.710213 -106.868904 ) ( -346.000000 643.000000 -105.000000 ) ( -421.000000 817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
876 ( -417.904460 818.710213 -71.868904 ) ( -421.000000 817.000000 -70.000000 ) ( -428.000000 810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
877 ( -424.904460 811.710213 -89.868904 ) ( -428.000000 810.000000 -88.000000 ) ( -346.000000 643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
880 // (63/50) # points: 4
884 // Surface normal: 0.067957, -0.067957, 0.995371
885 // RotY/Z : -1.474542 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.703834, -0.703834, -0.096106)
886 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
887 // --> Vector A/B: (-270.114790, -210.010714, 210.010714) / (-862.888775, -686.000392, -686.000392)
888 // --> Vector info: d1 = 0.784483, 1.000000, 2.500000. Determinants: -265.332490, -0.365817, -130270.527144, -74296.911181
889 // --> Vector info: d2 = 0.628117, 0.000000, 0.000000. Determinants: 0.000000, 263.822434, 180982.288221, -74296.911181
890 ( -346.000000 643.000000 -105.000000 ) ( -643.000000 346.000000 -105.000000 ) ( -810.000000 428.000000 -88.000000 ) ( ( 0.003571 0.000005 1.753377 ) ( 0.000000 -0.003551 -2.435933 ) ) 20bboc/20Wsqwl1 0 0 0
891 ( -810.271828 428.271828 -91.981484 ) ( -643.271828 346.271828 -108.981484 ) ( -346.271828 643.271828 -108.981484 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
892 ( -810.271828 428.271828 -91.981484 ) ( -810.000000 428.000000 -88.000000 ) ( -643.000000 346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
893 ( -643.271828 346.271828 -108.981484 ) ( -643.000000 346.000000 -105.000000 ) ( -346.000000 643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
894 ( -346.271828 643.271828 -108.981484 ) ( -346.000000 643.000000 -105.000000 ) ( -428.000000 810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
895 ( -428.271828 810.271828 -91.981484 ) ( -428.000000 810.000000 -88.000000 ) ( -810.000000 428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
898 // (64/51) # points: 4
902 // Surface normal: 0.707107, -0.707107, 0.000000
903 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
904 // Texture width/height [21wston4]: 128.000000/128.000000
905 // --> Vector A/B: (-270.114790, 270.114790, 280.014285) / (88.000000, 88.000000, 70.000000)
906 // --> Vector info: d1 = 4.931033, 1.068964, 1.000000. Determinants: 69.517238, 0.976104, -29258.277662, -9724.132455
907 // --> Vector info: d2 = 0.125000, 0.125000, 0.000000. Determinants: 0.000000, -67.528689, 4727.008393, -9724.132455
908 ( -421.000000 817.000000 -70.000000 ) ( -428.000000 810.000000 -88.000000 ) ( -810.000000 428.000000 -88.000000 ) ( ( -0.007149 -0.000100 3.008832 ) ( 0.000000 0.006944 -0.486111 ) ) 20bboc/21wston4 0 0 0
909 ( -812.828427 430.828427 -88.000000 ) ( -430.828427 812.828427 -88.000000 ) ( -423.828427 819.828427 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
910 ( -812.828427 430.828427 -88.000000 ) ( -810.000000 428.000000 -88.000000 ) ( -428.000000 810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
911 ( -430.828427 812.828427 -88.000000 ) ( -428.000000 810.000000 -88.000000 ) ( -421.000000 817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
912 ( -423.828427 819.828427 -70.000000 ) ( -421.000000 817.000000 -70.000000 ) ( -817.000000 421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
913 ( -819.828427 423.828427 -70.000000 ) ( -817.000000 421.000000 -70.000000 ) ( -810.000000 428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
916 // (65/52) # points: 3
920 // Surface normal: -0.774909, -0.425944, 0.466998
921 // RotY/Z : -0.485893 / -2.639004. Vector texS/T: (0.481696, -0.876338, 0.000000) / (-0.409249, -0.224951, -0.884258)
922 // Texture width/height [21wston4]: 128.000000/128.000000
923 // --> Vector A/B: (-918.762477, -1106.014523, -1103.252026) / (50.406588, 10.825387, 31.181433)
924 // --> Vector info: d1 = 0.261385, 1.630694, 1.582695. Determinants: 25.973836, 5.205337, 22633.659199, -3702.368296
925 // --> Vector info: d2 = 0.000000, 0.000001, 0.134450. Determinants: 5.321680, -25.175905, 6158.390208, -3702.368296
926 ( -502.000000 983.000000 -53.000000 ) ( -495.000000 990.000000 -35.000000 ) ( -421.000000 817.000000 -70.000000 ) ( ( -0.007015 -0.001406 -6.113292 ) ( -0.001437 0.006800 -1.663365 ) ) 20bboc/21wston4 0 0 0
927 ( -417.900362 818.703774 -71.867994 ) ( -491.900362 991.703774 -36.867994 ) ( -498.900362 984.703774 -54.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
928 ( -417.900362 818.703774 -71.867994 ) ( -421.000000 817.000000 -70.000000 ) ( -495.000000 990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
929 ( -491.900362 991.703774 -36.867994 ) ( -495.000000 990.000000 -35.000000 ) ( -502.000000 983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
930 ( -498.900362 984.703774 -54.867994 ) ( -502.000000 983.000000 -53.000000 ) ( -421.000000 817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
933 // (67/53) # points: 3
937 // Surface normal: 0.425944, 0.774909, 0.466998
938 // RotY/Z : -0.485893 / 1.068207. Vector texS/T: (-0.876338, 0.481696, 0.000000) / (0.224951, 0.409249, -0.884258)
939 // Texture width/height [20Wscwal]: 128.000000/128.000000
940 // --> Vector A/B: (1106.014523, 918.762477, 1103.252026) / (10.825387, 50.406588, 31.181433)
941 // --> Vector info: d1 = 1.000000, 2.369307, 1.048007. Determinants: 25.973470, -5.206827, -32373.036806, -3702.368296
942 // --> Vector info: d2 = 0.000000, 0.000000, 0.134451. Determinants: -5.321729, -25.176214, 6158.452099, -3702.368296
943 ( -983.000000 502.000000 -53.000000 ) ( -817.000000 421.000000 -70.000000 ) ( -990.000000 495.000000 -35.000000 ) ( ( -0.007015 0.001406 8.743873 ) ( 0.001437 0.006800 -1.663382 ) ) 20bboc/20Wscwal 0 0 0
944 ( -991.703774 491.900362 -36.867994 ) ( -818.703774 417.900362 -71.867994 ) ( -984.703774 498.900362 -54.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
945 ( -991.703774 491.900362 -36.867994 ) ( -990.000000 495.000000 -35.000000 ) ( -817.000000 421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
946 ( -818.703774 417.900362 -71.867994 ) ( -817.000000 421.000000 -70.000000 ) ( -983.000000 502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
947 ( -984.703774 498.900362 -54.867994 ) ( -983.000000 502.000000 -53.000000 ) ( -990.000000 495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
950 // (68/54) # points: 4
954 // Surface normal: 0.707107, -0.707107, 0.000000
955 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
956 // Texture width/height [21wston4]: 128.000000/128.000000
957 // --> Vector A/B: (-350.017857, -340.118362, 340.118362) / (35.000000, 53.000000, 53.000000)
958 // --> Vector info: d1 = 4.999999, 4.931033, 0.068961. Determinants: 87.517293, -1.218584, -30546.027724, -12244.261023
959 // --> Vector info: d2 = 0.000000, 0.125000, 0.125000. Determinants: 0.000000, -85.029484, 2976.030363, -12244.261023
960 ( -502.000000 983.000000 -53.000000 ) ( -983.000000 502.000000 -53.000000 ) ( -990.000000 495.000000 -35.000000 ) ( ( -0.007148 0.000100 2.494722 ) ( 0.000000 0.006944 -0.243055 ) ) 20bboc/21wston4 0 0 0
961 ( -992.828427 497.828427 -35.000000 ) ( -985.828427 504.828427 -53.000000 ) ( -504.828427 985.828427 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
962 ( -992.828427 497.828427 -35.000000 ) ( -990.000000 495.000000 -35.000000 ) ( -983.000000 502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
963 ( -985.828427 504.828427 -53.000000 ) ( -983.000000 502.000000 -53.000000 ) ( -502.000000 983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
964 ( -504.828427 985.828427 -53.000000 ) ( -502.000000 983.000000 -53.000000 ) ( -495.000000 990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
965 ( -497.828427 992.828427 -35.000000 ) ( -495.000000 990.000000 -35.000000 ) ( -990.000000 495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
968 // (69/55) # points: 4
972 // Surface normal: 0.068502, -0.068502, 0.995296
973 // RotY/Z : -1.473767 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.703781, -0.703781, -0.096877)
974 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
975 // --> Vector A/B: (340.118362, -340.118362, -280.014285) / (-1039.980061, -1039.980061, -864.499293)
976 // --> Vector info: d1 = 0.000000, 2.431036, 2.215521. Determinants: 426.600036, 0.485985, -144589.110007, -119368.462782
977 // --> Vector info: d2 = 1.000000, 1.000000, 1.628117. Determinants: -0.000010, -427.268021, -563718.681506, -119368.462782
978 ( -817.000000 421.000000 -70.000000 ) ( -983.000000 502.000000 -53.000000 ) ( -502.000000 983.000000 -53.000000 ) ( ( -0.003574 -0.000004 1.211284 ) ( 0.000000 0.003579 4.722509 ) ) 20bboc/20Wsqwl1 0 0 0
979 ( -502.274009 983.274009 -56.981186 ) ( -983.274009 502.274009 -56.981186 ) ( -817.274009 421.274009 -73.981186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
980 ( -502.274009 983.274009 -56.981186 ) ( -502.000000 983.000000 -53.000000 ) ( -983.000000 502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
981 ( -983.274009 502.274009 -56.981186 ) ( -983.000000 502.000000 -53.000000 ) ( -817.000000 421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
982 ( -817.274009 421.274009 -73.981186 ) ( -817.000000 421.000000 -70.000000 ) ( -421.000000 817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
983 ( -421.274009 817.274009 -73.981186 ) ( -421.000000 817.000000 -70.000000 ) ( -502.000000 983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
986 // (70/56) # points: 3
990 // Surface normal: -0.774909, -0.425944, 0.466998
991 // RotY/Z : -0.485893 / -2.639004. Vector texS/T: (0.481696, -0.876338, 0.000000) / (-0.409249, -0.224951, -0.884258)
992 // Texture width/height [21wston4]: 128.000000/128.000000
993 // --> Vector A/B: (-1106.014523, -1293.266568, -1290.504071) / (10.825387, -28.755814, -8.399768)
994 // --> Vector info: d1 = 0.630693, 2.000000, 1.951993. Determinants: 25.973514, 5.206681, 26335.663104, -3702.368296
995 // --> Vector info: d2 = 0.000001, 0.000000, 0.134451. Determinants: 5.321695, -25.176143, 6158.409833, -3702.368296
996 ( -576.000000 1156.000000 -18.000000 ) ( -569.000000 1163.000000 0.000000 ) ( -495.000000 990.000000 -35.000000 ) ( ( -0.007015 -0.001406 -7.113194 ) ( -0.001437 0.006800 -1.663370 ) ) 20bboc/21wston4 0 0 0
997 ( -491.900362 991.703774 -36.867994 ) ( -565.900362 1164.703774 -1.867994 ) ( -572.900362 1157.703774 -19.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
998 ( -491.900362 991.703774 -36.867994 ) ( -495.000000 990.000000 -35.000000 ) ( -569.000000 1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
999 ( -565.900362 1164.703774 -1.867994 ) ( -569.000000 1163.000000 0.000000 ) ( -576.000000 1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1000 ( -572.900362 1157.703774 -19.867994 ) ( -576.000000 1156.000000 -18.000000 ) ( -495.000000 990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1003 // (71/57) # points: 3
1007 // Surface normal: 0.425944, 0.774909, 0.466998
1008 // RotY/Z : -0.485893 / 1.068207. Vector texS/T: (-0.876338, 0.481696, 0.000000) / (0.224951, 0.409249, -0.884258)
1009 // Texture width/height [21wston4]: 128.000000/128.000000
1010 // --> Vector A/B: (1293.266568, 1106.014523, 1290.504071) / (-28.755814, 10.825387, -8.399768)
1011 // --> Vector info: d1 = 0.369357, 1.738497, 0.417312. Determinants: 25.972150, -5.197456, -35105.865844, -3702.368296
1012 // --> Vector info: d2 = 0.000000, 0.000458, 0.134449. Determinants: -5.312336, -25.174640, 6146.349524, -3702.368296
1013 ( -1156.000000 576.000000 -18.000000 ) ( -990.000000 495.000000 -35.000000 ) ( -1163.000000 569.000000 0.000000 ) ( ( -0.007015 0.001404 9.482003 ) ( 0.001435 0.006800 -1.660113 ) ) 20bboc/21wston4 0 0 0
1014 ( -1164.703774 565.900362 -1.867994 ) ( -991.703774 491.900362 -36.867994 ) ( -1157.703774 572.900362 -19.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1015 ( -1164.703774 565.900362 -1.867994 ) ( -1163.000000 569.000000 0.000000 ) ( -990.000000 495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1016 ( -991.703774 491.900362 -36.867994 ) ( -990.000000 495.000000 -35.000000 ) ( -1156.000000 576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1017 ( -1157.703774 572.900362 -19.867994 ) ( -1156.000000 576.000000 -18.000000 ) ( -1163.000000 569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1020 // (73/58) # points: 4
1024 // Surface normal: 0.707107, -0.707107, 0.000000
1025 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
1026 // Texture width/height [21wston4]: 128.000000/128.000000
1027 // --> Vector A/B: (410.121933, 420.021428, -420.021428) / (18.000000, 0.000000, 0.000000)
1028 // --> Vector info: d1 = 1.068964, 1.000000, 7.000002. Determinants: 108.000038, 1.464222, -60483.098689, -15120.771409
1029 // --> Vector info: d2 = 0.125000, 0.000000, 0.000000. Determinants: 0.000000, -105.005344, 0.000118, -15120.771409
1030 ( -1163.000000 569.000000 0.000000 ) ( -569.000000 1163.000000 0.000000 ) ( -576.000000 1156.000000 -18.000000 ) ( ( -0.007142 -0.000097 4.000001 ) ( 0.000000 0.006944 0.000000 ) ) 20bboc/21wston4 0 0 0
1031 ( -578.828427 1158.828427 -18.000000 ) ( -571.828427 1165.828427 0.000000 ) ( -1165.828427 571.828427 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1032 ( -578.828427 1158.828427 -18.000000 ) ( -576.000000 1156.000000 -18.000000 ) ( -569.000000 1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1033 ( -571.828427 1165.828427 0.000000 ) ( -569.000000 1163.000000 0.000000 ) ( -1163.000000 569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1034 ( -1165.828427 571.828427 0.000000 ) ( -1163.000000 569.000000 0.000000 ) ( -1156.000000 576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1035 ( -1158.828427 578.828427 -18.000000 ) ( -1156.000000 576.000000 -18.000000 ) ( -576.000000 1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1038 // (74/59) # points: 4
1042 // Surface normal: 0.068502, -0.068502, 0.995296
1043 // RotY/Z : -1.473767 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.703781, -0.703781, -0.096877)
1044 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
1045 // --> Vector A/B: (410.121933, -410.121933, -350.017857) / (-1217.204610, -1217.204610, -1041.723842)
1046 // --> Vector info: d1 = 1.000000, 3.931035, 3.715518. Determinants: 514.340323, 0.609563, -354137.308582, -143937.023729
1047 // --> Vector info: d2 = 0.000000, 0.000000, 0.628117. Determinants: 0.000014, -515.208682, -627114.398331, -143937.023729
1048 ( -990.000000 495.000000 -35.000000 ) ( -1156.000000 576.000000 -18.000000 ) ( -576.000000 1156.000000 -18.000000 ) ( ( -0.003573 -0.000004 2.460363 ) ( 0.000000 0.003579 4.356867 ) ) 20bboc/20Wsqwl1 0 0 0
1049 ( -576.274009 1156.274009 -21.981186 ) ( -1156.274009 576.274009 -21.981186 ) ( -990.274009 495.274009 -38.981186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1050 ( -576.274009 1156.274009 -21.981186 ) ( -576.000000 1156.000000 -18.000000 ) ( -1156.000000 576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1051 ( -1156.274009 576.274009 -21.981186 ) ( -1156.000000 576.000000 -18.000000 ) ( -990.000000 495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1052 ( -990.274009 495.274009 -38.981186 ) ( -990.000000 495.000000 -35.000000 ) ( -495.000000 990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1053 ( -495.274009 990.274009 -38.981186 ) ( -495.000000 990.000000 -35.000000 ) ( -576.000000 1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1056 // (75/60) # points: 3
1060 // Surface normal: -0.773794, -0.425856, 0.468923
1061 // RotY/Z : -0.488071 / -2.638482. Vector texS/T: (0.482153, -0.876087, 0.000000) / (-0.410818, -0.226093, -0.883239)
1062 // Texture width/height [21wston4]: 128.000000/128.000000
1063 // --> Vector A/B: (-1293.234294, -1480.476678, -1478.595224) / (-29.190470, -68.817348, -49.570008)
1064 // --> Vector info: d1 = 0.000000, 1.369307, 1.321300. Determinants: 24.453146, 6.412703, 31810.835985, -3529.361840
1065 // --> Vector info: d2 = 0.000000, 0.000000, 0.134450. Determinants: 5.327817, -25.174655, 6155.255733, -3529.361840
1066 ( -650.000000 1330.000000 18.000000 ) ( -643.000000 1336.000000 35.000000 ) ( -569.000000 1163.000000 0.000000 ) ( ( -0.006928 -0.001817 -9.013198 ) ( -0.001510 0.007133 -1.744014 ) ) 20bboc/21wston4 0 0 0
1067 ( -565.904823 1164.703424 -1.875693 ) ( -639.904823 1337.703424 33.124307 ) ( -646.904823 1331.703424 16.124307 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1068 ( -565.904823 1164.703424 -1.875693 ) ( -569.000000 1163.000000 0.000000 ) ( -643.000000 1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1069 ( -639.904823 1337.703424 33.124307 ) ( -643.000000 1336.000000 35.000000 ) ( -650.000000 1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1070 ( -646.904823 1331.703424 16.124307 ) ( -650.000000 1330.000000 18.000000 ) ( -569.000000 1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1073 // (76/61) # points: 4
1077 // Surface normal: 0.706496, -0.706496, -0.041559
1078 // RotY/Z : 0.041571 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.029386, 0.029386, -0.999136)
1079 // Texture width/height [21wston4]: 128.000000/128.000000
1080 // --> Vector A/B: (480.832611, 490.024999, -490.024999) / (40.200534, 23.185834, 23.185834)
1081 // --> Vector info: d1 = 0.068961, 0.000000, 7.000002. Determinants: 119.102926, -3.238173, -58288.334324, -16675.256250
1082 // --> Vector info: d2 = 0.125000, 0.000000, 0.000000. Determinants: 0.000000, -122.506242, 2840.409531, -16675.256250
1083 ( -1336.000000 643.000000 35.000000 ) ( -643.000000 1336.000000 35.000000 ) ( -650.000000 1330.000000 18.000000 ) ( ( -0.007142 0.000194 3.495499 ) ( 0.000000 0.007347 -0.170337 ) ) 20bboc/21wston4 0 0 0
1084 ( -652.825984 1332.825984 18.166234 ) ( -645.825984 1338.825984 35.166234 ) ( -1338.825984 645.825984 35.166234 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1085 ( -652.825984 1332.825984 18.166234 ) ( -650.000000 1330.000000 18.000000 ) ( -643.000000 1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1086 ( -645.825984 1338.825984 35.166234 ) ( -643.000000 1336.000000 35.000000 ) ( -1336.000000 643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1087 ( -1338.825984 645.825984 35.166234 ) ( -1336.000000 643.000000 35.000000 ) ( -1330.000000 650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1088 ( -1332.825984 652.825984 18.166234 ) ( -1330.000000 650.000000 18.000000 ) ( -650.000000 1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1091 // (78/62) # points: 3
1095 // Surface normal: 0.425856, 0.773794, 0.468923
1096 // RotY/Z : -0.488071 / 1.067686. Vector texS/T: (-0.876087, 0.482153, 0.000000) / (0.226093, 0.410818, -0.883239)
1097 // Texture width/height [21wston4]: 128.000000/128.000000
1098 // --> Vector A/B: (1480.476678, 1293.234294, 1478.595224) / (-68.817348, -29.190470, -49.570008)
1099 // --> Vector info: d1 = 0.000000, 1.369305, 0.048006. Determinants: 24.453150, -6.412481, -36643.609183, -3529.361840
1100 // --> Vector info: d2 = 1.000000, 1.000000, 1.134449. Determinants: -5.327815, -25.174654, 2625.890763, -3529.361840
1101 ( -1330.000000 650.000000 18.000000 ) ( -1163.000000 569.000000 0.000000 ) ( -1336.000000 643.000000 35.000000 ) ( ( -0.006928 0.001817 10.382503 ) ( 0.001510 0.007133 -0.744013 ) ) 20bboc/21wston4 0 0 0
1102 ( -1337.703424 639.904823 33.124307 ) ( -1164.703424 565.904823 -1.875693 ) ( -1331.703424 646.904823 16.124307 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1103 ( -1337.703424 639.904823 33.124307 ) ( -1336.000000 643.000000 35.000000 ) ( -1163.000000 569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1104 ( -1164.703424 565.904823 -1.875693 ) ( -1163.000000 569.000000 0.000000 ) ( -1330.000000 650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1105 ( -1331.703424 646.904823 16.124307 ) ( -1330.000000 650.000000 18.000000 ) ( -1336.000000 643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1108 // (79/63) # points: 4
1112 // Surface normal: 0.072201, -0.072201, 0.994773
1113 // RotY/Z : -1.468510 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.703411, -0.703411, -0.102108)
1114 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
1115 // --> Vector A/B: (480.832611, -480.832611, -420.021428) / (-1394.591639, -1394.591639, -1218.307777)
1116 // --> Vector info: d1 = 1.000000, 4.431036, 4.215519. Determinants: 604.836286, -1.390575, -462290.344976, -169526.059354
1117 // --> Vector info: d2 = 1.000000, 1.000000, 1.628116. Determinants: 0.000000, -604.037095, -1011911.121008, -169526.059354
1118 ( -1163.000000 569.000000 0.000000 ) ( -1330.000000 650.000000 18.000000 ) ( -650.000000 1330.000000 18.000000 ) ( ( -0.003568 0.000008 2.726957 ) ( 0.000000 0.003563 5.969059 ) ) 20bboc/20Wsqwl1 0 0 0
1119 ( -650.288805 1330.288805 14.020907 ) ( -1330.288805 650.288805 14.020907 ) ( -1163.288805 569.288805 -3.979093 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1120 ( -650.288805 1330.288805 14.020907 ) ( -650.000000 1330.000000 18.000000 ) ( -1330.000000 650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1121 ( -1330.288805 650.288805 14.020907 ) ( -1330.000000 650.000000 18.000000 ) ( -1163.000000 569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1122 ( -1163.288805 569.288805 -3.979093 ) ( -1163.000000 569.000000 0.000000 ) ( -569.000000 1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1123 ( -569.288805 1163.288805 -3.979093 ) ( -569.000000 1163.000000 0.000000 ) ( -650.000000 1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1126 // (80/64) # points: 5
1130 // Surface normal: -0.168380, 0.070571, 0.983193
1131 // RotY/Z : -1.387196 / 2.744715. Vector texS/T: (-0.386541, -0.922272, 0.000000) / (-0.906771, 0.380044, -0.182571)
1132 // Texture width/height [20Fyelf2]: 128.000000/128.000000
1133 // --> Vector A/B: (-76.901241, 70.560618, 76.602859) / (-695.379315, -695.379315, -1462.204908)
1134 // --> Vector info: d1 = 0.248737, 0.261386, 5.738611. Determinants: -9.699625, 807.605434, 532719.678179, -113077.527958
1135 // --> Vector info: d2 = 2.055119, 1.000000, 0.999999. Determinants: 809.092008, 6.375184, -165734.376152, -113077.527958
1136 ( 1336.000000 -643.000000 35.000000 ) ( 643.000000 -346.000000 -105.000000 ) ( 700.000000 -210.000000 -105.000000 ) ( ( 0.000086 -0.007142 -4.711101 ) ( -0.007155 -0.000056 1.465670 ) ) 20bboc/20Fyelf2 0 0 0
1137 ( 700.673520 -210.282284 -108.932771 ) ( 643.673520 -346.282284 -108.932771 ) ( 1336.673520 -643.282284 31.067229 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1138 ( 700.673520 -210.282284 -108.932771 ) ( 700.000000 -210.000000 -105.000000 ) ( 643.000000 -346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1139 ( 643.673520 -346.282284 -108.932771 ) ( 643.000000 -346.000000 -105.000000 ) ( 1336.000000 -643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1140 ( 1336.673520 -643.282284 31.067229 ) ( 1336.000000 -643.000000 35.000000 ) ( 1400.000000 -580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1141 ( 1400.673520 -580.282284 37.067229 ) ( 1400.000000 -580.000000 41.000000 ) ( 1400.000000 -490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1142 ( 1400.673520 -490.282284 31.067229 ) ( 1400.000000 -490.000000 35.000000 ) ( 700.000000 -210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1145 // (81/65) # points: 5
1149 // Surface normal: 0.000000, -1.000000, 0.000000
1150 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1151 // Texture width/height [21wglyf4]: 256.000000/128.000000
1152 // --> Vector A/B: (580.000000, 580.000000, 225.000000) / (-41.000000, -560.000000, -560.000000)
1153 // --> Vector info: d1 = 0.820555, 0.820566, 2.087702. Determinants: 657.643387, 0.004062, -532616.105167, -184245.000000
1154 // --> Vector info: d2 = 4.704167, 0.999802, 0.999816. Determinants: 0.007359, -1315.049622, -920640.531641, -184245.000000
1155 ( 225.000000 1400.000000 560.000000 ) ( 580.000000 1400.000000 560.000000 ) ( 580.000000 1400.000000 41.000000 ) ( ( -0.003569 0.000000 2.890804 ) ( 0.000000 0.007138 4.996828 ) ) 20bboc/21wglyf4 0 0 0
1156 ( 580.000000 1404.000000 41.000000 ) ( 580.000000 1404.000000 560.000000 ) ( 225.000000 1404.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1157 ( 580.000000 1404.000000 41.000000 ) ( 580.000000 1400.000000 41.000000 ) ( 580.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1158 ( 580.000000 1404.000000 560.000000 ) ( 580.000000 1400.000000 560.000000 ) ( 225.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1159 ( 225.000000 1404.000000 560.000000 ) ( 225.000000 1400.000000 560.000000 ) ( 70.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1160 ( 70.000000 1404.000000 35.000000 ) ( 70.000000 1400.000000 35.000000 ) ( 490.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1161 ( 490.000000 1404.000000 35.000000 ) ( 490.000000 1400.000000 35.000000 ) ( 580.000000 1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1164 // (82/66) # points: 5
1168 // Surface normal: 0.070571, 0.168380, 0.983193
1169 // RotY/Z : -1.387196 / 1.173919. Vector texS/T: (-0.922272, 0.386541, 0.000000) / (0.380044, 0.906771, -0.182571)
1170 // Texture width/height [20Fyelf2]: 128.000000/128.000000
1171 // --> Vector A/B: (-76.901241, 70.560618, 76.602859) / (-695.379315, -695.379315, -1462.204908)
1172 // --> Vector info: d1 = 1.000000, 2.055194, 2.120853. Determinants: -809.150101, 3.306467, -173002.919296, -113077.527958
1173 // --> Vector info: d2 = 1.000000, 1.000000, 6.476831. Determinants: 0.000180, 807.623793, 448527.372497, -113077.527958
1174 ( -643.000000 -1336.000000 35.000000 ) ( -346.000000 -643.000000 -105.000000 ) ( -210.000000 -700.000000 -105.000000 ) ( ( 0.007156 -0.000029 1.529950 ) ( 0.000000 -0.007142 -3.966547 ) ) 20bboc/20Fyelf2 0 0 0
1175 ( -210.282284 -700.673520 -108.932771 ) ( -346.282284 -643.673520 -108.932771 ) ( -643.282284 -1336.673520 31.067229 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1176 ( -210.282284 -700.673520 -108.932771 ) ( -210.000000 -700.000000 -105.000000 ) ( -346.000000 -643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1177 ( -346.282284 -643.673520 -108.932771 ) ( -346.000000 -643.000000 -105.000000 ) ( -643.000000 -1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1178 ( -643.282284 -1336.673520 31.067229 ) ( -643.000000 -1336.000000 35.000000 ) ( -580.000000 -1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1179 ( -580.282284 -1400.673520 37.067229 ) ( -580.000000 -1400.000000 41.000000 ) ( -490.000000 -1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1180 ( -490.282284 -1400.673520 31.067229 ) ( -490.000000 -1400.000000 35.000000 ) ( -210.000000 -700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1183 // (83/67) # points: 4
1187 // Surface normal: 0.000000, -0.196116, 0.980581
1188 // RotY/Z : -1.373401 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.980581, -0.196116)
1189 // Texture width/height [20Fyelf2]: 128.000000/128.000000
1190 // --> Vector A/B: (-210.000000, -70.000000, -70.000000) / (-665.814279, -665.814279, -1379.677011)
1191 // --> Vector info: d1 = 3.000000, 4.000010, 3.999996. Determinants: -713.869882, -0.002003, -449736.355950, -99940.782466
1192 // --> Vector info: d2 = 0.000000, 0.000000, 5.099020. Determinants: 0.000000, 713.862760, 475299.988725, -99940.782466
1193 ( -70.000000 1400.000000 35.000000 ) ( -70.000000 700.000000 -105.000000 ) ( -210.000000 700.000000 -105.000000 ) ( ( 0.007143 0.000000 4.500028 ) ( 0.000000 -0.007143 -4.755816 ) ) 20bboc/20Fyelf2 0 0 0
1194 ( -210.000000 700.784465 -108.922323 ) ( -70.000000 700.784465 -108.922323 ) ( -70.000000 1400.784465 31.077677 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1195 ( -210.000000 700.784465 -108.922323 ) ( -210.000000 700.000000 -105.000000 ) ( -70.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1196 ( -70.000000 700.784465 -108.922323 ) ( -70.000000 700.000000 -105.000000 ) ( -70.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1197 ( -70.000000 1400.784465 31.077677 ) ( -70.000000 1400.000000 35.000000 ) ( -490.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1198 ( -490.000000 1400.784465 31.077677 ) ( -490.000000 1400.000000 35.000000 ) ( -210.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1201 // (84/68) # points: 7
1205 // Surface normal: 0.000000, 0.000000, 1.000000
1206 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1207 // Texture width/height [20Fstn1]: 128.000000/128.000000
1208 // --> Vector A/B: (643.000000, 346.000000, 210.000000) / (-346.000000, -643.000000, -700.000000)
1209 // --> Vector info: d1 = 1.228362, 4.000000, 5.055194. Determinants: 155.409382, 63.549995, -106760.999220, -23463.000000
1210 // --> Vector info: d2 = 1.148051, 0.000000, 0.000000. Determinants: 65.438902, -156.134924, -123036.616277, -23463.000000
1211 ( -700.000000 210.000000 -105.000000 ) ( -643.000000 346.000000 -105.000000 ) ( -346.000000 643.000000 -105.000000 ) ( ( -0.006624 -0.002709 4.550185 ) ( -0.002789 0.006655 5.243857 ) ) 20bboc/20Fstn1 0 0 0
1212 ( -346.000000 643.000000 -109.000000 ) ( -643.000000 346.000000 -109.000000 ) ( -700.000000 210.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1213 ( -346.000000 643.000000 -109.000000 ) ( -346.000000 643.000000 -105.000000 ) ( -643.000000 346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1214 ( -643.000000 346.000000 -109.000000 ) ( -643.000000 346.000000 -105.000000 ) ( -700.000000 210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1215 ( -700.000000 210.000000 -109.000000 ) ( -700.000000 210.000000 -105.000000 ) ( -700.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1216 ( -700.000000 70.000000 -109.000000 ) ( -700.000000 70.000000 -105.000000 ) ( -70.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1217 ( -70.000000 70.000000 -109.000000 ) ( -70.000000 70.000000 -105.000000 ) ( -70.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1218 ( -70.000000 700.000000 -109.000000 ) ( -70.000000 700.000000 -105.000000 ) ( -210.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1219 ( -210.000000 700.000000 -109.000000 ) ( -210.000000 700.000000 -105.000000 ) ( -346.000000 643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1222 // (85/69) # points: 5
1226 // Surface normal: -0.065546, 0.170419, 0.983189
1227 // RotY/Z : -1.387176 / 1.937970. Vector texS/T: (-0.933346, -0.358979, 0.000000) / (-0.352944, 0.917655, -0.182590)
1228 // Texture width/height [20Fyelf4]: 64.000000/64.000000
1229 // --> Vector A/B: (55.282778, 45.231364, -38.769741) / (-697.305078, -1464.050778, -1496.911308)
1230 // --> Vector info: d1 = 0.843750, 0.843749, 2.036174. Determinants: 914.286543, -11.985629, -112967.055311, -64077.190950
1231 // --> Vector info: d2 = 11.999999, 1.045548, 0.559940. Determinants: -12.368865, -915.304903, -1406489.201453, -64077.190950
1232 ( 580.000000 -1400.000000 41.000000 ) ( 490.000000 -1400.000000 35.000000 ) ( 210.000000 -700.000000 -105.000000 ) ( ( -0.014269 0.000187 1.762984 ) ( 0.000193 0.014284 21.949920 ) ) 20bboc/20Fyelf4 0 0 0
1233 ( 210.262184 -700.681678 -108.932757 ) ( 490.262184 -1400.681678 31.067243 ) ( 580.262184 -1400.681678 37.067243 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1234 ( 210.262184 -700.681678 -108.932757 ) ( 210.000000 -700.000000 -105.000000 ) ( 490.000000 -1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1235 ( 490.262184 -1400.681678 31.067243 ) ( 490.000000 -1400.000000 35.000000 ) ( 580.000000 -1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1236 ( 580.262184 -1400.681678 37.067243 ) ( 580.000000 -1400.000000 41.000000 ) ( 643.000000 -1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1237 ( 643.262184 -1336.681678 31.067243 ) ( 643.000000 -1336.000000 35.000000 ) ( 346.000000 -643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1238 ( 346.262184 -643.681678 -108.932757 ) ( 346.000000 -643.000000 -105.000000 ) ( 210.000000 -700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1241 // (86/70) # points: 5
1245 // Surface normal: -0.166336, -0.075339, 0.983187
1246 // RotY/Z : -1.387164 / -2.716302. Vector texS/T: (0.412586, -0.910919, 0.000000) / (-0.895604, -0.405649, -0.182602)
1247 // Texture width/height [20Fyelf2]: 128.000000/128.000000
1248 // --> Vector A/B: (49.286879, -34.506486, -49.885394) / (-1496.607858, -1463.749494, -697.054320)
1249 // --> Vector info: d1 = 0.757193, 1.000000, 6.477224. Determinants: 6.186490, -455.220910, -729854.540980, -63738.642102
1250 // --> Vector info: d2 = 1.596208, 1.000000, 1.000004. Determinants: -457.109875, -9.169382, -92933.571395, -63738.642102
1251 ( 643.000000 346.000000 -105.000000 ) ( 1336.000000 643.000000 35.000000 ) ( 1400.000000 580.000000 41.000000 ) ( ( -0.000097 0.007142 11.450739 ) ( 0.007172 0.000144 1.458041 ) ) 20bboc/20Fyelf2 0 0 0
1252 ( 1400.665342 580.301356 37.067252 ) ( 1336.665342 643.301356 31.067252 ) ( 643.665342 346.301356 -108.932748 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1253 ( 1400.665342 580.301356 37.067252 ) ( 1400.000000 580.000000 41.000000 ) ( 1336.000000 643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1254 ( 1336.665342 643.301356 31.067252 ) ( 1336.000000 643.000000 35.000000 ) ( 643.000000 346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1255 ( 643.665342 346.301356 -108.932748 ) ( 643.000000 346.000000 -105.000000 ) ( 700.000000 210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1256 ( 700.665342 210.301356 -108.932748 ) ( 700.000000 210.000000 -105.000000 ) ( 1400.000000 490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1257 ( 1400.665342 490.301356 31.067252 ) ( 1400.000000 490.000000 35.000000 ) ( 1400.000000 580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1260 // (87/71) # points: 6
1264 // Surface normal: 0.000000, 1.000000, 0.000000
1265 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1266 // Texture width/height [21wglyf4]: 256.000000/128.000000
1267 // --> Vector A/B: (-580.000000, -580.000000, -490.000000) / (-560.000000, -41.000000, -35.000000)
1268 // --> Vector info: d1 = 4.875000, 4.874998, 4.553929. Determinants: 166.634675, 0.000214, -131063.018370, -46710.000000
1269 // --> Vector info: d2 = 1.000000, 4.704366, 4.750000. Determinants: -1.457748, -333.392883, -234255.525350, -46710.000000
1270 ( 490.000000 -1400.000000 35.000000 ) ( 580.000000 -1400.000000 41.000000 ) ( 580.000000 -1400.000000 560.000000 ) ( ( -0.003567 0.000000 2.805888 ) ( 0.000031 0.007138 5.015104 ) ) 20bboc/21wglyf4 0 0 0
1271 ( 580.000000 -1404.000000 560.000000 ) ( 580.000000 -1404.000000 41.000000 ) ( 490.000000 -1404.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1272 ( 580.000000 -1404.000000 560.000000 ) ( 580.000000 -1400.000000 560.000000 ) ( 580.000000 -1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1273 ( 580.000000 -1404.000000 41.000000 ) ( 580.000000 -1400.000000 41.000000 ) ( 490.000000 -1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1274 ( 490.000000 -1404.000000 35.000000 ) ( 490.000000 -1400.000000 35.000000 ) ( -490.000000 -1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1275 ( -490.000000 -1404.000000 35.000000 ) ( -490.000000 -1400.000000 35.000000 ) ( -580.000000 -1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1276 ( -580.000000 -1404.000000 41.000000 ) ( -580.000000 -1400.000000 41.000000 ) ( -580.000000 -1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1277 ( -580.000000 -1404.000000 560.000000 ) ( -580.000000 -1400.000000 560.000000 ) ( 580.000000 -1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1280 // (88/72) # points: 6
1284 // Surface normal: 0.701517, -0.712652, 0.000000
1285 // RotY/Z : 0.000000 / -0.793272. Vector texS/T: (0.712652, 0.701517, 0.000000) / (0.000000, 0.000000, -1.000000)
1286 // Texture width/height [21wglyf3]: 256.000000/128.000000
1287 // --> Vector A/B: (-590.833429, -590.833429, -501.028084) / (-560.000000, -41.000000, -35.000000)
1288 // --> Vector info: d1 = 5.104843, 5.104830, 4.783762. Determinants: 166.634115, 0.001199, -139477.824793, -46608.974082
1289 // --> Vector info: d2 = 0.999916, 4.704282, 4.749912. Determinants: -1.456017, -332.671805, -233761.556444, -46608.974082
1290 ( -1336.000000 643.000000 35.000000 ) ( -1400.000000 580.000000 41.000000 ) ( -1400.000000 580.000000 560.000000 ) ( ( -0.003575 0.000000 2.992510 ) ( 0.000031 0.007138 5.015377 ) ) 20bboc/21wglyf3 0 0 0
1291 ( -1402.806069 582.850610 560.000000 ) ( -1402.806069 582.850610 41.000000 ) ( -1338.806069 645.850610 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1292 ( -1402.806069 582.850610 560.000000 ) ( -1400.000000 580.000000 560.000000 ) ( -1400.000000 580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1293 ( -1402.806069 582.850610 41.000000 ) ( -1400.000000 580.000000 41.000000 ) ( -1336.000000 643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1294 ( -1338.806069 645.850610 35.000000 ) ( -1336.000000 643.000000 35.000000 ) ( -643.000000 1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1295 ( -645.806069 1338.850610 35.000000 ) ( -643.000000 1336.000000 35.000000 ) ( -580.000000 1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1296 ( -582.806069 1402.850610 41.000000 ) ( -580.000000 1400.000000 41.000000 ) ( -580.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1297 ( -582.806069 1402.850610 560.000000 ) ( -580.000000 1400.000000 560.000000 ) ( -1400.000000 580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1300 // (89/73) # points: 6
1304 // Surface normal: 1.000000, 0.000000, 0.000000
1305 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1306 // Texture width/height [21wglyf4]: 256.000000/128.000000
1307 // --> Vector A/B: (-580.000000, -580.000000, -490.000000) / (-560.000000, -41.000000, -35.000000)
1308 // --> Vector info: d1 = 5.106353, 5.106343, 4.785275. Determinants: 166.634632, 0.000858, -141869.172289, -46710.000000
1309 // --> Vector info: d2 = 0.999961, 4.704327, 4.749958. Determinants: -1.456508, -333.392873, -234252.979632, -46710.000000
1310 ( -1400.000000 -490.000000 35.000000 ) ( -1400.000000 -580.000000 41.000000 ) ( -1400.000000 -580.000000 560.000000 ) ( ( -0.003567 0.000000 3.037233 ) ( 0.000031 0.007138 5.015050 ) ) 20bboc/21wglyf4 0 0 0
1311 ( -1404.000000 -580.000000 560.000000 ) ( -1404.000000 -580.000000 41.000000 ) ( -1404.000000 -490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1312 ( -1404.000000 -580.000000 560.000000 ) ( -1400.000000 -580.000000 560.000000 ) ( -1400.000000 -580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1313 ( -1404.000000 -580.000000 41.000000 ) ( -1400.000000 -580.000000 41.000000 ) ( -1400.000000 -490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1314 ( -1404.000000 -490.000000 35.000000 ) ( -1400.000000 -490.000000 35.000000 ) ( -1400.000000 490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1315 ( -1404.000000 490.000000 35.000000 ) ( -1400.000000 490.000000 35.000000 ) ( -1400.000000 580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1316 ( -1404.000000 580.000000 41.000000 ) ( -1400.000000 580.000000 41.000000 ) ( -1400.000000 580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1317 ( -1404.000000 580.000000 560.000000 ) ( -1400.000000 580.000000 560.000000 ) ( -1400.000000 -580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1320 // (90/74) # points: 6
1324 // Surface normal: -0.712652, -0.701517, 0.000000
1325 // RotY/Z : 0.000000 / -2.364068. Vector texS/T: (0.701517, -0.712652, 0.000000) / (0.000000, 0.000000, -1.000000)
1326 // Texture width/height [21wglyf3]: 256.000000/128.000000
1327 // --> Vector A/B: (-590.833429, -590.833429, -501.028084) / (-560.000000, -41.000000, -35.000000)
1328 // --> Vector info: d1 = 5.097914, 5.097904, 4.776836. Determinants: 166.634137, 0.000856, -139155.031043, -46608.974082
1329 // --> Vector info: d2 = 0.999811, 4.704176, 4.749808. Determinants: -1.456762, -332.671773, -233757.060801, -46608.974082
1330 ( 643.000000 1336.000000 35.000000 ) ( 580.000000 1400.000000 41.000000 ) ( 580.000000 1400.000000 560.000000 ) ( ( -0.003575 0.000000 2.985585 ) ( 0.000031 0.007138 5.015280 ) ) 20bboc/21wglyf3 0 0 0
1331 ( 582.850610 1402.806069 560.000000 ) ( 582.850610 1402.806069 41.000000 ) ( 645.850610 1338.806069 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1332 ( 582.850610 1402.806069 560.000000 ) ( 580.000000 1400.000000 560.000000 ) ( 580.000000 1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1333 ( 582.850610 1402.806069 41.000000 ) ( 580.000000 1400.000000 41.000000 ) ( 643.000000 1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1334 ( 645.850610 1338.806069 35.000000 ) ( 643.000000 1336.000000 35.000000 ) ( 1336.000000 643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1335 ( 1338.850610 645.806069 35.000000 ) ( 1336.000000 643.000000 35.000000 ) ( 1400.000000 580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1336 ( 1402.850610 582.806069 41.000000 ) ( 1400.000000 580.000000 41.000000 ) ( 1400.000000 580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1337 ( 1402.850610 582.806069 560.000000 ) ( 1400.000000 580.000000 560.000000 ) ( 580.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1340 // (91/75) # points: 6
1344 // Surface normal: 0.712652, 0.701517, 0.000000
1345 // RotY/Z : 0.000000 / 0.777524. Vector texS/T: (-0.701517, 0.712652, 0.000000) / (0.000000, 0.000000, -1.000000)
1346 // Texture width/height [21wglyf3]: 256.000000/128.000000
1347 // --> Vector A/B: (-590.833429, -590.833429, -501.028084) / (-560.000000, -41.000000, -35.000000)
1348 // --> Vector info: d1 = 4.732865, 4.732859, 4.411791. Determinants: 166.633908, 0.000557, -122140.780217, -46608.974082
1349 // --> Vector info: d2 = 0.999989, 4.704354, 4.749988. Determinants: -1.457498, -332.671790, -233765.809253, -46608.974082
1350 ( -643.000000 -1336.000000 35.000000 ) ( -580.000000 -1400.000000 41.000000 ) ( -580.000000 -1400.000000 560.000000 ) ( ( -0.003575 0.000000 2.620542 ) ( 0.000031 0.007138 5.015468 ) ) 20bboc/21wglyf3 0 0 0
1351 ( -582.850610 -1402.806069 560.000000 ) ( -582.850610 -1402.806069 41.000000 ) ( -645.850610 -1338.806069 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1352 ( -582.850610 -1402.806069 560.000000 ) ( -580.000000 -1400.000000 560.000000 ) ( -580.000000 -1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1353 ( -582.850610 -1402.806069 41.000000 ) ( -580.000000 -1400.000000 41.000000 ) ( -643.000000 -1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1354 ( -645.850610 -1338.806069 35.000000 ) ( -643.000000 -1336.000000 35.000000 ) ( -1336.000000 -643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1355 ( -1338.850610 -645.806069 35.000000 ) ( -1336.000000 -643.000000 35.000000 ) ( -1400.000000 -580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1356 ( -1402.850610 -582.806069 41.000000 ) ( -1400.000000 -580.000000 41.000000 ) ( -1400.000000 -580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1357 ( -1402.850610 -582.806069 560.000000 ) ( -1400.000000 -580.000000 560.000000 ) ( -580.000000 -1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1360 // (92/76) # points: 6
1364 // Surface normal: -0.701517, 0.712652, 0.000000
1365 // RotY/Z : 0.000000 / 2.348321. Vector texS/T: (-0.712652, -0.701517, 0.000000) / (0.000000, 0.000000, -1.000000)
1366 // Texture width/height [21wglyf3]: 256.000000/128.000000
1367 // --> Vector A/B: (-590.833429, -590.833429, -501.028084) / (-560.000000, -41.000000, -35.000000)
1368 // --> Vector info: d1 = 5.017137, 5.017136, 4.696069. Determinants: 166.633940, 0.000086, -135390.660834, -46608.974082
1369 // --> Vector info: d2 = 0.000000, 3.704365, 3.750000. Determinants: -1.458371, -332.671781, -187157.861100, -46608.974082
1370 ( 1336.000000 -643.000000 35.000000 ) ( 1400.000000 -580.000000 41.000000 ) ( 1400.000000 -580.000000 560.000000 ) ( ( -0.003575 0.000000 2.904820 ) ( 0.000031 0.007138 4.015490 ) ) 20bboc/21wglyf3 0 0 0
1371 ( 1402.806069 -582.850610 560.000000 ) ( 1402.806069 -582.850610 41.000000 ) ( 1338.806069 -645.850610 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1372 ( 1402.806069 -582.850610 560.000000 ) ( 1400.000000 -580.000000 560.000000 ) ( 1400.000000 -580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1373 ( 1402.806069 -582.850610 41.000000 ) ( 1400.000000 -580.000000 41.000000 ) ( 1336.000000 -643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1374 ( 1338.806069 -645.850610 35.000000 ) ( 1336.000000 -643.000000 35.000000 ) ( 643.000000 -1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1375 ( 645.806069 -1338.850610 35.000000 ) ( 643.000000 -1336.000000 35.000000 ) ( 580.000000 -1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1376 ( 582.806069 -1402.850610 41.000000 ) ( 580.000000 -1400.000000 41.000000 ) ( 580.000000 -1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1377 ( 582.806069 -1402.850610 560.000000 ) ( 580.000000 -1400.000000 560.000000 ) ( 1400.000000 -580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1380 // (94/77) # points: 4
1384 // Surface normal: 0.000000, -0.196116, 0.980581
1385 // RotY/Z : -1.373401 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.980581, -0.196116)
1386 // Texture width/height [20Fyelf2]: 128.000000/128.000000
1387 // --> Vector A/B: (70.000000, 210.000000, 490.000000) / (-665.814279, -665.814279, -1379.677011)
1388 // --> Vector info: d1 = 0.619527, 1.619530, 3.619534. Determinants: -713.864779, -0.000269, -11945.643723, -99940.782466
1389 // --> Vector info: d2 = 0.900974, 0.900971, 5.999990. Determinants: 0.002041, 713.863334, 385256.183965, -99940.782466
1390 ( 490.000000 1400.000000 35.000000 ) ( 210.000000 700.000000 -105.000000 ) ( 70.000000 700.000000 -105.000000 ) ( ( 0.007143 0.000000 0.119527 ) ( 0.000000 -0.007143 -3.854845 ) ) 20bboc/20Fyelf2 0 0 0
1391 ( 70.000000 700.784465 -108.922323 ) ( 210.000000 700.784465 -108.922323 ) ( 490.000000 1400.784465 31.077677 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1392 ( 70.000000 700.784465 -108.922323 ) ( 70.000000 700.000000 -105.000000 ) ( 210.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1393 ( 210.000000 700.784465 -108.922323 ) ( 210.000000 700.000000 -105.000000 ) ( 490.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1394 ( 490.000000 1400.784465 31.077677 ) ( 490.000000 1400.000000 35.000000 ) ( 70.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1395 ( 70.000000 1400.784465 31.077677 ) ( 70.000000 1400.000000 35.000000 ) ( 70.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1398 // (95/78) # points: 4
1402 // Surface normal: 0.000000, 0.196116, 0.980581
1403 // RotY/Z : -1.373401 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.980581, -0.196116)
1404 // Texture width/height [20Fstn1]: 128.000000/128.000000
1405 // --> Vector A/B: (-490.000000, -476.000000, 476.000000) / (-1379.677011, -1343.983874, -1343.983874)
1406 // --> Vector info: d1 = 0.726173, 1.000000, 3.480564. Determinants: -88.539108, -225.955305, -379804.764901, -33979.866039
1407 // --> Vector info: d2 = 0.999909, 1.000000, 7.330462. Determinants: -225.954029, 88.540098, -22537.518423, -33979.866039
1408 ( -476.000000 -1365.000000 28.000000 ) ( 476.000000 -1365.000000 28.000000 ) ( 490.000000 -1400.000000 35.000000 ) ( ( 0.002606 0.006650 11.177347 ) ( 0.006650 -0.002606 0.663261 ) ) 20bboc/20Fstn1 0 0 0
1409 ( 490.000000 -1400.784465 31.077677 ) ( 476.000000 -1365.784465 24.077677 ) ( -476.000000 -1365.784465 24.077677 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1410 ( 490.000000 -1400.784465 31.077677 ) ( 490.000000 -1400.000000 35.000000 ) ( 476.000000 -1365.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1411 ( 476.000000 -1365.784465 24.077677 ) ( 476.000000 -1365.000000 28.000000 ) ( -476.000000 -1365.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1412 ( -476.000000 -1365.784465 24.077677 ) ( -476.000000 -1365.000000 28.000000 ) ( -490.000000 -1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1413 ( -490.000000 -1400.784465 31.077677 ) ( -490.000000 -1400.000000 35.000000 ) ( 490.000000 -1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1416 // (97/79) # points: 4
1420 // Surface normal: -0.196116, 0.000000, 0.980581
1421 // RotY/Z : -1.373401 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.980581, 0.000000, -0.196116)
1422 // Texture width/height [20Fstn1]: 128.000000/128.000000
1423 // --> Vector A/B: (-70.000000, -490.000000, -210.000000) / (-1379.677011, -1379.677011, -665.814279)
1424 // --> Vector info: d1 = 1.000000, 3.999993, 1.999996. Determinants: 2141.582964, 0.000651, -149910.623282, -299822.347399
1425 // --> Vector info: d2 = 1.000000, 1.000000, 6.099020. Determinants: -0.000128, -2141.588455, -3254522.694946, -299822.347399
1426 ( 700.000000 210.000000 -105.000000 ) ( 1400.000000 490.000000 35.000000 ) ( 1400.000000 70.000000 35.000000 ) ( ( -0.007143 0.000000 0.499998 ) ( 0.000000 0.007143 10.854837 ) ) 20bboc/20Fstn1 0 0 0
1427 ( 1400.784465 70.000000 31.077677 ) ( 1400.784465 490.000000 31.077677 ) ( 700.784465 210.000000 -108.922323 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1428 ( 1400.784465 70.000000 31.077677 ) ( 1400.000000 70.000000 35.000000 ) ( 1400.000000 490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1429 ( 1400.784465 490.000000 31.077677 ) ( 1400.000000 490.000000 35.000000 ) ( 700.000000 210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1430 ( 700.784465 210.000000 -108.922323 ) ( 700.000000 210.000000 -105.000000 ) ( 700.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1431 ( 700.784465 70.000000 -108.922323 ) ( 700.000000 70.000000 -105.000000 ) ( 1400.000000 70.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1434 // (112/80) # points: 4
1438 // Surface normal: 0.000000, 0.000000, 1.000000
1439 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1440 // Texture width/height [20Fyelf2]: 128.000000/128.000000
1441 // --> Vector A/B: (-700.000000, -700.000000, -70.000000) / (-70.000000, 70.000000, 70.000000)
1442 // --> Vector info: d1 = 0.000000, 1.000000, 1.000011. Determinants: -0.001510, -629.999867, -44101.061118, -88200.000000
1443 // --> Vector info: d2 = 1.000000, 1.000000, 5.500000. Determinants: -629.999942, 0.000000, -529199.953909, -88200.000000
1444 ( 70.000000 -70.000000 -105.000000 ) ( 70.000000 -700.000000 -105.000000 ) ( -70.000000 -700.000000 -105.000000 ) ( ( 0.000000 0.007143 0.500012 ) ( 0.007143 0.000000 5.999999 ) ) 20bboc/20Fyelf2 0 0 0
1445 ( -70.000000 -700.000000 -109.000000 ) ( 70.000000 -700.000000 -109.000000 ) ( 70.000000 -70.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1446 ( -70.000000 -700.000000 -109.000000 ) ( -70.000000 -700.000000 -105.000000 ) ( 70.000000 -700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1447 ( 70.000000 -700.000000 -109.000000 ) ( 70.000000 -700.000000 -105.000000 ) ( 70.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1448 ( 70.000000 -70.000000 -109.000000 ) ( 70.000000 -70.000000 -105.000000 ) ( -70.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1449 ( -70.000000 -70.000000 -109.000000 ) ( -70.000000 -70.000000 -105.000000 ) ( -70.000000 -700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1452 // (113/81) # points: 7
1456 // Surface normal: 0.000000, 0.000000, 1.000000
1457 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1458 // Texture width/height [20Fstn1]: 128.000000/128.000000
1459 // --> Vector A/B: (-700.000000, -700.000000, -643.000000) / (70.000000, 210.000000, 346.000000)
1460 // --> Vector info: d1 = 6.681984, 5.974872, 5.000000. Determinants: 40.314754, 40.305402, -27923.282145, -7980.000000
1461 // --> Vector info: d2 = 3.889090, 4.596199, 5.000000. Determinants: 39.634555, -40.305184, -469.387459, -7980.000000
1462 ( 346.000000 -643.000000 -105.000000 ) ( 210.000000 -700.000000 -105.000000 ) ( 70.000000 -700.000000 -105.000000 ) ( ( -0.005052 -0.005051 3.499158 ) ( -0.004967 0.005051 0.058820 ) ) 20bboc/20Fstn1 0 0 0
1463 ( 70.000000 -700.000000 -109.000000 ) ( 210.000000 -700.000000 -109.000000 ) ( 346.000000 -643.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1464 ( 70.000000 -700.000000 -109.000000 ) ( 70.000000 -700.000000 -105.000000 ) ( 210.000000 -700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1465 ( 210.000000 -700.000000 -109.000000 ) ( 210.000000 -700.000000 -105.000000 ) ( 346.000000 -643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1466 ( 346.000000 -643.000000 -109.000000 ) ( 346.000000 -643.000000 -105.000000 ) ( 643.000000 -346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1467 ( 643.000000 -346.000000 -109.000000 ) ( 643.000000 -346.000000 -105.000000 ) ( 700.000000 -210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1468 ( 700.000000 -210.000000 -109.000000 ) ( 700.000000 -210.000000 -105.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1469 ( 700.000000 -70.000000 -109.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( 70.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1470 ( 70.000000 -70.000000 -109.000000 ) ( 70.000000 -70.000000 -105.000000 ) ( 70.000000 -700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1473 // (114/82) # points: 4
1477 // Surface normal: 0.000000, 0.000000, 1.000000
1478 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1479 // Texture width/height [00_grey6]: 64.000000/64.000000
1480 // --> Vector A/B: (-70.000000, 70.000000, 70.000000) / (70.000000, 70.000000, -70.000000)
1481 // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: -279.999906, 0.000033, -19600.001837, -19600.000000
1482 // --> Vector info: d2 = 0.000000, 0.000000, 2.000000. Determinants: 0.000000, 279.999987, -19599.998469, -19600.000000
1483 ( -70.000000 70.000000 -105.000000 ) ( 70.000000 70.000000 -105.000000 ) ( 70.000000 -70.000000 -105.000000 ) ( ( 0.014286 0.000000 1.000000 ) ( 0.000000 -0.014286 1.000000 ) ) 20bboc/00_grey6 0 0 0
1484 ( 70.000000 -70.000000 -109.000000 ) ( 70.000000 70.000000 -109.000000 ) ( -70.000000 70.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1485 ( 70.000000 -70.000000 -109.000000 ) ( 70.000000 -70.000000 -105.000000 ) ( 70.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1486 ( 70.000000 70.000000 -109.000000 ) ( 70.000000 70.000000 -105.000000 ) ( -70.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1487 ( -70.000000 70.000000 -109.000000 ) ( -70.000000 70.000000 -105.000000 ) ( -70.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1488 ( -70.000000 -70.000000 -109.000000 ) ( -70.000000 -70.000000 -105.000000 ) ( 70.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1491 // (115/83) # points: 4
1495 // Surface normal: 0.000000, 0.000000, 1.000000
1496 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1497 // Texture width/height [21wston1]: 128.000000/128.000000
1498 // --> Vector A/B: (-70.000000, 70.000000, 70.000000) / (700.000000, 700.000000, 350.000000)
1499 // --> Vector info: d1 = 2.750004, 2.749997, 0.249997. Determinants: 0.002338, -350.000000, 110249.988324, -49000.000000
1500 // --> Vector info: d2 = 0.999999, 1.999994, 1.999981. Determinants: -349.998269, -0.001869, -73498.520621, -49000.000000
1501 ( 350.000000 70.000000 -105.000000 ) ( 700.000000 70.000000 -105.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( ( 0.000000 0.007143 -2.250000 ) ( 0.007143 0.000000 1.499970 ) ) 20bboc/21wston1 0 0 0
1502 ( 700.000000 -70.000000 -109.000000 ) ( 700.000000 70.000000 -109.000000 ) ( 350.000000 70.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1503 ( 700.000000 -70.000000 -109.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( 700.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1504 ( 700.000000 70.000000 -109.000000 ) ( 700.000000 70.000000 -105.000000 ) ( 350.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1505 ( 350.000000 70.000000 -109.000000 ) ( 350.000000 70.000000 -105.000000 ) ( 350.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1506 ( 350.000000 -70.000000 -109.000000 ) ( 350.000000 -70.000000 -105.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1509 // (116/84) # points: 7
1513 // Surface normal: 0.000000, 0.000000, 1.000000
1514 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1515 // Texture width/height [20Fstn1]: 128.000000/128.000000
1516 // --> Vector A/B: (-70.000000, -210.000000, -346.000000) / (-700.000000, -700.000000, -643.000000)
1517 // --> Vector info: d1 = 4.500000, 4.500002, 4.096195. Determinants: 0.000136, 56.533394, 3663.385132, -7980.000000
1518 // --> Vector info: d2 = 0.000000, 1.000000, 1.974875. Determinants: 57.000000, -0.482498, 3652.251460, -7980.000000
1519 ( -643.000000 -346.000000 -105.000000 ) ( -700.000000 -210.000000 -105.000000 ) ( -700.000000 -70.000000 -105.000000 ) ( ( 0.000000 -0.007084 -0.459071 ) ( -0.007143 0.000060 -0.457676 ) ) 20bboc/20Fstn1 0 0 0
1520 ( -700.000000 -70.000000 -109.000000 ) ( -700.000000 -210.000000 -109.000000 ) ( -643.000000 -346.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1521 ( -700.000000 -70.000000 -109.000000 ) ( -700.000000 -70.000000 -105.000000 ) ( -700.000000 -210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1522 ( -700.000000 -210.000000 -109.000000 ) ( -700.000000 -210.000000 -105.000000 ) ( -643.000000 -346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1523 ( -643.000000 -346.000000 -109.000000 ) ( -643.000000 -346.000000 -105.000000 ) ( -346.000000 -643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1524 ( -346.000000 -643.000000 -109.000000 ) ( -346.000000 -643.000000 -105.000000 ) ( -210.000000 -700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1525 ( -210.000000 -700.000000 -109.000000 ) ( -210.000000 -700.000000 -105.000000 ) ( -70.000000 -700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1526 ( -70.000000 -700.000000 -109.000000 ) ( -70.000000 -700.000000 -105.000000 ) ( -70.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1527 ( -70.000000 -70.000000 -109.000000 ) ( -70.000000 -70.000000 -105.000000 ) ( -700.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1530 // (117/85) # points: 4
1534 // Surface normal: 0.000000, 0.000000, 1.000000
1535 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1536 // Texture width/height [20Fyelf2]: 128.000000/128.000000
1537 // --> Vector A/B: (70.000000, -70.000000, -70.000000) / (-700.000000, -700.000000, -70.000000)
1538 // --> Vector info: d1 = 0.000000, 1.000000, 1.000011. Determinants: 630.000005, -0.001502, -44101.050859, -88200.000000
1539 // --> Vector info: d2 = 0.625000, 0.625000, 5.125000. Determinants: 0.000000, -629.999967, -496124.955670, -88200.000000
1540 ( -70.000000 -70.000000 -105.000000 ) ( -700.000000 -70.000000 -105.000000 ) ( -700.000000 70.000000 -105.000000 ) ( ( -0.007143 0.000000 0.500012 ) ( 0.000000 0.007143 5.624999 ) ) 20bboc/20Fyelf2 0 0 0
1541 ( -700.000000 70.000000 -109.000000 ) ( -700.000000 -70.000000 -109.000000 ) ( -70.000000 -70.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1542 ( -700.000000 70.000000 -109.000000 ) ( -700.000000 70.000000 -105.000000 ) ( -700.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1543 ( -700.000000 -70.000000 -109.000000 ) ( -700.000000 -70.000000 -105.000000 ) ( -70.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1544 ( -70.000000 -70.000000 -109.000000 ) ( -70.000000 -70.000000 -105.000000 ) ( -70.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1545 ( -70.000000 70.000000 -109.000000 ) ( -70.000000 70.000000 -105.000000 ) ( -700.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1548 // (118/86) # points: 4
1552 // Surface normal: 0.000000, 0.000000, 1.000000
1553 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1554 // Texture width/height [21wston1]: 128.000000/128.000000
1555 // --> Vector A/B: (70.000000, 350.000000, 350.000000) / (70.000000, 70.000000, -70.000000)
1556 // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: -279.999978, 0.000000, 19599.992344, -39200.000000
1557 // --> Vector info: d2 = 0.000000, 0.000000, 0.999997. Determinants: -0.000020, 279.999265, -19599.946559, -39200.000000
1558 ( -70.000000 350.000000 -105.000000 ) ( 70.000000 350.000000 -105.000000 ) ( 70.000000 70.000000 -105.000000 ) ( ( 0.007143 0.000000 -0.500000 ) ( 0.000000 -0.007143 0.499999 ) ) 20bboc/21wston1 0 0 0
1559 ( 70.000000 70.000000 -109.000000 ) ( 70.000000 350.000000 -109.000000 ) ( -70.000000 350.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1560 ( 70.000000 70.000000 -109.000000 ) ( 70.000000 70.000000 -105.000000 ) ( 70.000000 350.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1561 ( 70.000000 350.000000 -109.000000 ) ( 70.000000 350.000000 -105.000000 ) ( -70.000000 350.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1562 ( -70.000000 350.000000 -109.000000 ) ( -70.000000 350.000000 -105.000000 ) ( -70.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1563 ( -70.000000 70.000000 -109.000000 ) ( -70.000000 70.000000 -105.000000 ) ( 70.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1566 // (119/87) # points: 7
1570 // Surface normal: 0.000000, 0.000000, 1.000000
1571 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1572 // Texture width/height [20Fstn1]: 128.000000/128.000000
1573 // --> Vector A/B: (70.000000, 210.000000, 346.000000) / (700.000000, 700.000000, 643.000000)
1574 // --> Vector info: d1 = 0.999997, 1.999997, 2.974867. Determinants: -56.999997, 0.481819, -4327.250530, -7980.000000
1575 // --> Vector info: d2 = 0.468750, 0.468750, 0.872556. Determinants: 0.000000, 56.532711, -43313.526459, -7980.000000
1576 ( 643.000000 346.000000 -105.000000 ) ( 700.000000 210.000000 -105.000000 ) ( 700.000000 70.000000 -105.000000 ) ( ( 0.007143 -0.000060 0.542262 ) ( 0.000000 -0.007084 5.427760 ) ) 20bboc/20Fstn1 0 0 0
1577 ( 700.000000 70.000000 -109.000000 ) ( 700.000000 210.000000 -109.000000 ) ( 643.000000 346.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1578 ( 700.000000 70.000000 -109.000000 ) ( 700.000000 70.000000 -105.000000 ) ( 700.000000 210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1579 ( 700.000000 210.000000 -109.000000 ) ( 700.000000 210.000000 -105.000000 ) ( 643.000000 346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1580 ( 643.000000 346.000000 -109.000000 ) ( 643.000000 346.000000 -105.000000 ) ( 346.000000 643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1581 ( 346.000000 643.000000 -109.000000 ) ( 346.000000 643.000000 -105.000000 ) ( 210.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1582 ( 210.000000 700.000000 -109.000000 ) ( 210.000000 700.000000 -105.000000 ) ( 70.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1583 ( 70.000000 700.000000 -109.000000 ) ( 70.000000 700.000000 -105.000000 ) ( 70.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1584 ( 70.000000 70.000000 -109.000000 ) ( 70.000000 70.000000 -105.000000 ) ( 700.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1587 // (123/88) # points: 4
1591 // Surface normal: 0.196116, 0.000000, 0.980581
1592 // RotY/Z : -1.373401 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.980581, 0.000000, -0.196116)
1593 // Texture width/height [20Fstn1]: 128.000000/128.000000
1594 // --> Vector A/B: (-210.000000, 210.000000, 476.000000) / (-665.814279, -665.814279, -1343.983874)
1595 // --> Vector info: d1 = 0.500000, 0.500005, 5.344078. Determinants: -0.003232, 2034.509317, 1212188.924061, -284831.230029
1596 // --> Vector info: d2 = 4.999999, 1.999997, 0.100008. Determinants: 2034.510402, 0.005398, -996905.100072, -284831.230029
1597 ( -1365.000000 476.000000 28.000000 ) ( -700.000000 210.000000 -105.000000 ) ( -700.000000 -210.000000 -105.000000 ) ( ( 0.000000 -0.007143 -4.255815 ) ( -0.007143 0.000000 3.499985 ) ) 20bboc/20Fstn1 0 0 0
1598 ( -700.784465 -210.000000 -108.922323 ) ( -700.784465 210.000000 -108.922323 ) ( -1365.784465 476.000000 24.077677 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1599 ( -700.784465 -210.000000 -108.922323 ) ( -700.000000 -210.000000 -105.000000 ) ( -700.000000 210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1600 ( -700.784465 210.000000 -108.922323 ) ( -700.000000 210.000000 -105.000000 ) ( -1365.000000 476.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1601 ( -1365.784465 476.000000 24.077677 ) ( -1365.000000 476.000000 28.000000 ) ( -1365.000000 -476.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1602 ( -1365.784465 -476.000000 24.077677 ) ( -1365.000000 -476.000000 28.000000 ) ( -700.000000 -210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1605 // (124/89) # points: 6
1609 // Surface normal: -1.000000, 0.000000, 0.000000
1610 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1611 // Texture width/height [21wglyf4]: 256.000000/128.000000
1612 // --> Vector A/B: (-490.000000, 490.000000, 580.000000) / (-35.000000, -35.000000, -41.000000)
1613 // --> Vector info: d1 = 4.779610, 1.279610, 0.958542. Determinants: 21.000003, 0.354057, -17801.714305, -5880.000000
1614 // --> Vector info: d2 = 3.999995, 4.000000, 3.954365. Determinants: -0.000026, -44.722204, -25085.261716, -5880.000000
1615 ( 1400.000000 -580.000000 41.000000 ) ( 1400.000000 -490.000000 35.000000 ) ( 1400.000000 490.000000 35.000000 ) ( ( -0.003571 -0.000060 3.027502 ) ( 0.000000 0.007606 4.266201 ) ) 20bboc/21wglyf4 0 0 0
1616 ( 1404.000000 490.000000 35.000000 ) ( 1404.000000 -490.000000 35.000000 ) ( 1404.000000 -580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1617 ( 1404.000000 490.000000 35.000000 ) ( 1400.000000 490.000000 35.000000 ) ( 1400.000000 -490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1618 ( 1404.000000 -490.000000 35.000000 ) ( 1400.000000 -490.000000 35.000000 ) ( 1400.000000 -580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1619 ( 1404.000000 -580.000000 41.000000 ) ( 1400.000000 -580.000000 41.000000 ) ( 1400.000000 -580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1620 ( 1404.000000 -580.000000 560.000000 ) ( 1400.000000 -580.000000 560.000000 ) ( 1400.000000 580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1621 ( 1404.000000 580.000000 560.000000 ) ( 1400.000000 580.000000 560.000000 ) ( 1400.000000 580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1622 ( 1404.000000 580.000000 41.000000 ) ( 1400.000000 580.000000 41.000000 ) ( 1400.000000 490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1625 // (125/90) # points: 5
1629 // Surface normal: 0.166336, 0.075339, 0.983187
1630 // RotY/Z : -1.387164 / 0.425291. Vector texS/T: (-0.412586, 0.910919, 0.000000) / (0.895604, 0.405649, -0.182602)
1631 // Texture width/height [20Fyelf1]: 256.000000/256.000000
1632 // --> Vector A/B: (49.286879, -34.506486, -49.885394) / (-1496.607858, -1463.749494, -697.054320)
1633 // --> Vector info: d1 = 0.509291, 0.630694, 3.369307. Determinants: 3.093027, -227.610497, -373257.623601, -63738.642102
1634 // --> Vector info: d2 = 1.298104, 1.000000, 1.000001. Determinants: -228.554938, -4.584639, -78336.006072, -63738.642102
1635 ( -643.000000 -346.000000 -105.000000 ) ( -1336.000000 -643.000000 35.000000 ) ( -1400.000000 -580.000000 41.000000 ) ( ( -0.000049 0.003571 5.856065 ) ( 0.003586 0.000072 1.229019 ) ) 20bboc/20Fyelf1 0 0 0
1636 ( -1400.665342 -580.301356 37.067252 ) ( -1336.665342 -643.301356 31.067252 ) ( -643.665342 -346.301356 -108.932748 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1637 ( -1400.665342 -580.301356 37.067252 ) ( -1400.000000 -580.000000 41.000000 ) ( -1336.000000 -643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1638 ( -1336.665342 -643.301356 31.067252 ) ( -1336.000000 -643.000000 35.000000 ) ( -643.000000 -346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1639 ( -643.665342 -346.301356 -108.932748 ) ( -643.000000 -346.000000 -105.000000 ) ( -700.000000 -210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1640 ( -700.665342 -210.301356 -108.932748 ) ( -700.000000 -210.000000 -105.000000 ) ( -1400.000000 -490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1641 ( -1400.665342 -490.301356 31.067252 ) ( -1400.000000 -490.000000 35.000000 ) ( -1400.000000 -580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1644 // (126/91) # points: 5
1648 // Surface normal: 0.070571, -0.168380, 0.983193
1649 // RotY/Z : -1.387196 / -1.173919. Vector texS/T: (0.922272, 0.386541, 0.000000) / (0.380044, -0.906771, -0.182571)
1650 // Texture width/height [20Fyelf2]: 128.000000/128.000000
1651 // --> Vector A/B: (-76.602859, -70.560618, 76.901241) / (-1462.204908, -695.379315, -695.379315)
1652 // --> Vector info: d1 = 1.000000, 6.477224, 6.489871. Determinants: -9.698157, -807.605227, -1294704.740761, -113077.527958
1653 // --> Vector info: d2 = 0.000000, 0.000004, 1.055120. Determinants: -809.090091, 6.374631, -52657.595795, -113077.527958
1654 ( -210.000000 700.000000 -105.000000 ) ( -346.000000 643.000000 -105.000000 ) ( -643.000000 1336.000000 35.000000 ) ( ( 0.000086 0.007142 11.449709 ) ( 0.007155 -0.000056 0.465677 ) ) 20bboc/20Fyelf2 0 0 0
1655 ( -643.282284 1336.673520 31.067229 ) ( -346.282284 643.673520 -108.932771 ) ( -210.282284 700.673520 -108.932771 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1656 ( -643.282284 1336.673520 31.067229 ) ( -643.000000 1336.000000 35.000000 ) ( -346.000000 643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1657 ( -346.282284 643.673520 -108.932771 ) ( -346.000000 643.000000 -105.000000 ) ( -210.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1658 ( -210.282284 700.673520 -108.932771 ) ( -210.000000 700.000000 -105.000000 ) ( -490.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1659 ( -490.282284 1400.673520 31.067229 ) ( -490.000000 1400.000000 35.000000 ) ( -580.000000 1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1660 ( -580.282284 1400.673520 37.067229 ) ( -580.000000 1400.000000 41.000000 ) ( -643.000000 1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1663 // (127/92) # points: 5
1667 // Surface normal: -0.065546, -0.170419, 0.983189
1668 // RotY/Z : -1.387176 / -1.937970. Vector texS/T: (0.933346, -0.358979, 0.000000) / (-0.352944, -0.917655, -0.182590)
1669 // Texture width/height [20Fyelf2]: 128.000000/128.000000
1670 // --> Vector A/B: (38.769741, -45.231364, -55.282778) / (-1496.911308, -1464.050778, -697.305078)
1671 // --> Vector info: d1 = 0.757194, 1.000000, 6.477226. Determinants: 6.186148, -457.652484, -733823.846492, -64077.190950
1672 // --> Vector info: d2 = 1.471209, 0.875000, 0.875000. Determinants: -457.140490, -5.992726, -85518.296664, -64077.190950
1673 ( 210.000000 700.000000 -105.000000 ) ( 490.000000 1400.000000 35.000000 ) ( 580.000000 1400.000000 41.000000 ) ( ( -0.000097 0.007142 11.452185 ) ( 0.007134 0.000094 1.334614 ) ) 20bboc/20Fyelf2 0 0 0
1674 ( 580.262184 1400.681678 37.067243 ) ( 490.262184 1400.681678 31.067243 ) ( 210.262184 700.681678 -108.932757 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1675 ( 580.262184 1400.681678 37.067243 ) ( 580.000000 1400.000000 41.000000 ) ( 490.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1676 ( 490.262184 1400.681678 31.067243 ) ( 490.000000 1400.000000 35.000000 ) ( 210.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1677 ( 210.262184 700.681678 -108.932757 ) ( 210.000000 700.000000 -105.000000 ) ( 346.000000 643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1678 ( 346.262184 643.681678 -108.932757 ) ( 346.000000 643.000000 -105.000000 ) ( 643.000000 1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1679 ( 643.262184 1336.681678 31.067243 ) ( 643.000000 1336.000000 35.000000 ) ( 580.000000 1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1682 // (128/93) # points: 4
1686 // Surface normal: -0.196116, 0.000000, 0.980581
1687 // RotY/Z : -1.373401 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.980581, 0.000000, -0.196116)
1688 // Texture width/height [20Fstn1]: 128.000000/128.000000
1689 // --> Vector A/B: (490.000000, 70.000000, 70.000000) / (-1379.677011, -1379.677011, -665.814279)
1690 // --> Vector info: d1 = 0.000000, 3.000000, 3.000013. Determinants: 2141.588084, -0.005306, -1049385.528354, -299822.347399
1691 // --> Vector info: d2 = 0.000000, 0.000000, 5.099017. Determinants: 0.000223, -2141.587074, -2954698.557547, -299822.347399
1692 ( 700.000000 -70.000000 -105.000000 ) ( 1400.000000 -70.000000 35.000000 ) ( 1400.000000 -490.000000 35.000000 ) ( ( -0.007143 0.000000 3.500024 ) ( 0.000000 0.007143 9.854831 ) ) 20bboc/20Fstn1 0 0 0
1693 ( 1400.784465 -490.000000 31.077677 ) ( 1400.784465 -70.000000 31.077677 ) ( 700.784465 -70.000000 -108.922323 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1694 ( 1400.784465 -490.000000 31.077677 ) ( 1400.000000 -490.000000 35.000000 ) ( 1400.000000 -70.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1695 ( 1400.784465 -70.000000 31.077677 ) ( 1400.000000 -70.000000 35.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1696 ( 700.784465 -70.000000 -108.922323 ) ( 700.000000 -70.000000 -105.000000 ) ( 700.000000 -210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1697 ( 700.784465 -210.000000 -108.922323 ) ( 700.000000 -210.000000 -105.000000 ) ( 1400.000000 -490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1700 // (129/94) # points: 5
1704 // Surface normal: 0.166336, -0.075339, 0.983187
1705 // RotY/Z : -1.387164 / -0.425291. Vector texS/T: (0.412586, 0.910919, 0.000000) / (0.895604, -0.405649, -0.182602)
1706 // Texture width/height [20Fyelf2]: 128.000000/128.000000
1707 // --> Vector A/B: (49.885394, 34.506486, -49.286879) / (-697.054320, -1463.749494, -1496.607858)
1708 // --> Vector info: d1 = 1.000000, 6.477224, 6.720032. Determinants: 6.186999, 455.220900, 253266.415962, -63738.642102
1709 // --> Vector info: d2 = 1.000000, 1.000004, 1.596208. Determinants: 457.106165, -9.168603, -92932.573769, -63738.642102
1710 ( -1400.000000 580.000000 41.000000 ) ( -1336.000000 643.000000 35.000000 ) ( -643.000000 346.000000 -105.000000 ) ( ( -0.000097 -0.007142 -3.973514 ) ( -0.007172 0.000144 1.458026 ) ) 20bboc/20Fyelf2 0 0 0
1711 ( -643.665342 346.301356 -108.932748 ) ( -1336.665342 643.301356 31.067252 ) ( -1400.665342 580.301356 37.067252 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1712 ( -643.665342 346.301356 -108.932748 ) ( -643.000000 346.000000 -105.000000 ) ( -1336.000000 643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1713 ( -1336.665342 643.301356 31.067252 ) ( -1336.000000 643.000000 35.000000 ) ( -1400.000000 580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1714 ( -1400.665342 580.301356 37.067252 ) ( -1400.000000 580.000000 41.000000 ) ( -1400.000000 490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1715 ( -1400.665342 490.301356 31.067252 ) ( -1400.000000 490.000000 35.000000 ) ( -700.000000 210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1716 ( -700.665342 210.301356 -108.932748 ) ( -700.000000 210.000000 -105.000000 ) ( -643.000000 346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1719 // (130/95) # points: 4
1723 // Surface normal: 0.196116, 0.000000, 0.980581
1724 // RotY/Z : -1.373401 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.980581, 0.000000, -0.196116)
1725 // Texture width/height [20Fstn1]: 128.000000/128.000000
1726 // --> Vector A/B: (476.000000, 490.000000, -490.000000) / (-1343.983874, -1379.677011, -1379.677011)
1727 // --> Vector info: d1 = 0.344466, 0.599389, 0.599019. Determinants: -0.013208, 249.819229, 323710.124640, -34979.273863
1728 // --> Vector info: d2 = 0.100893, 0.000923, 7.000007. Determinants: 249.819261, 0.015772, -122421.952299, -34979.273863
1729 ( -1400.000000 -490.000000 35.000000 ) ( -1400.000000 490.000000 35.000000 ) ( -1365.000000 476.000000 28.000000 ) ( ( 0.000000 -0.007142 -9.254341 ) ( -0.007142 0.000000 3.499843 ) ) 20bboc/20Fstn1 0 0 0
1730 ( -1365.784465 476.000000 24.077677 ) ( -1400.784465 490.000000 31.077677 ) ( -1400.784465 -490.000000 31.077677 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1731 ( -1365.784465 476.000000 24.077677 ) ( -1365.000000 476.000000 28.000000 ) ( -1400.000000 490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1732 ( -1400.784465 490.000000 31.077677 ) ( -1400.000000 490.000000 35.000000 ) ( -1400.000000 -490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1733 ( -1400.784465 -490.000000 31.077677 ) ( -1400.000000 -490.000000 35.000000 ) ( -1365.000000 -476.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1734 ( -1365.784465 -476.000000 24.077677 ) ( -1365.000000 -476.000000 28.000000 ) ( -1365.000000 476.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1737 // (131/96) # points: 4
1741 // Surface normal: 0.000000, 0.196116, 0.980581
1742 // RotY/Z : -1.373401 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.980581, -0.196116)
1743 // Texture width/height [20Fstn1]: 128.000000/128.000000
1744 // --> Vector A/B: (-476.000000, -210.000000, 210.000000) / (-1343.983874, -665.814279, -665.814279)
1745 // --> Vector info: d1 = 1.000000, 6.203361, 7.298805. Determinants: -742.896952, -1894.023301, -3183986.935309, -284831.230029
1746 // --> Vector info: d2 = 1.000000, 1.000000, 3.792856. Determinants: -1894.030331, 742.899790, -187944.311366, -284831.230029
1747 ( -210.000000 -700.000000 -105.000000 ) ( 210.000000 -700.000000 -105.000000 ) ( 476.000000 -1365.000000 28.000000 ) ( ( 0.002608 0.006650 11.178504 ) ( 0.006650 -0.002608 0.659844 ) ) 20bboc/20Fstn1 0 0 0
1748 ( 476.000000 -1365.784465 24.077677 ) ( 210.000000 -700.784465 -108.922323 ) ( -210.000000 -700.784465 -108.922323 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1749 ( 476.000000 -1365.784465 24.077677 ) ( 476.000000 -1365.000000 28.000000 ) ( 210.000000 -700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1750 ( 210.000000 -700.784465 -108.922323 ) ( 210.000000 -700.000000 -105.000000 ) ( -210.000000 -700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1751 ( -210.000000 -700.784465 -108.922323 ) ( -210.000000 -700.000000 -105.000000 ) ( -476.000000 -1365.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1752 ( -476.000000 -1365.784465 24.077677 ) ( -476.000000 -1365.000000 28.000000 ) ( 476.000000 -1365.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1755 // (132/97) # points: 4
1759 // Surface normal: 0.000000, 0.000000, 1.000000
1760 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1761 // Texture width/height [21wston1]: 128.000000/128.000000
1762 // --> Vector A/B: (350.000000, 700.000000, 700.000000) / (70.000000, 70.000000, -70.000000)
1763 // --> Vector info: d1 = 0.000000, 2.500002, 2.499998. Determinants: -350.000312, -0.001668, 122500.218203, -49000.000000
1764 // --> Vector info: d2 = 0.000000, 0.000000, 0.999995. Determinants: -0.000001, 349.998250, -24499.876352, -49000.000000
1765 ( -70.000000 700.000000 -105.000000 ) ( 70.000000 700.000000 -105.000000 ) ( 70.000000 350.000000 -105.000000 ) ( ( 0.007143 0.000000 -2.500004 ) ( 0.000000 -0.007143 0.499997 ) ) 20bboc/21wston1 0 0 0
1766 ( 70.000000 350.000000 -109.000000 ) ( 70.000000 700.000000 -109.000000 ) ( -70.000000 700.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1767 ( 70.000000 350.000000 -109.000000 ) ( 70.000000 350.000000 -105.000000 ) ( 70.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1768 ( 70.000000 700.000000 -109.000000 ) ( 70.000000 700.000000 -105.000000 ) ( -70.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1769 ( -70.000000 700.000000 -109.000000 ) ( -70.000000 700.000000 -105.000000 ) ( -70.000000 350.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1770 ( -70.000000 350.000000 -109.000000 ) ( -70.000000 350.000000 -105.000000 ) ( 70.000000 350.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1773 // (133/98) # points: 4
1777 // Surface normal: 0.000000, 0.000000, 1.000000
1778 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1779 // Texture width/height [21wston1]: 128.000000/128.000000
1780 // --> Vector A/B: (70.000000, 70.000000, -70.000000) / (350.000000, 70.000000, 70.000000)
1781 // --> Vector info: d1 = 1.750004, 1.749990, 0.749990. Determinants: -280.000033, -0.001886, -48999.487184, -39200.000000
1782 // --> Vector info: d2 = 0.999999, 2.999999, 2.999993. Determinants: -0.001601, 280.000016, -137199.851698, -39200.000000
1783 ( 70.000000 -70.000000 -105.000000 ) ( 70.000000 70.000000 -105.000000 ) ( 350.000000 70.000000 -105.000000 ) ( ( 0.007143 0.000000 1.249987 ) ( 0.000000 -0.007143 3.499996 ) ) 20bboc/21wston1 0 0 0
1784 ( 350.000000 70.000000 -109.000000 ) ( 70.000000 70.000000 -109.000000 ) ( 70.000000 -70.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1785 ( 350.000000 70.000000 -109.000000 ) ( 350.000000 70.000000 -105.000000 ) ( 70.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1786 ( 70.000000 70.000000 -109.000000 ) ( 70.000000 70.000000 -105.000000 ) ( 70.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1787 ( 70.000000 -70.000000 -109.000000 ) ( 70.000000 -70.000000 -105.000000 ) ( 350.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1788 ( 350.000000 -70.000000 -109.000000 ) ( 350.000000 -70.000000 -105.000000 ) ( 350.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1791 // (134/99) # points: 5
1795 // Surface normal: 0.000000, -1.000000, 0.000000
1796 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1797 // Texture width/height [21wglyf4]: 256.000000/128.000000
1798 // --> Vector A/B: (-230.000000, -580.000000, -580.000000) / (-560.000000, -560.000000, -41.000000)
1799 // --> Vector info: d1 = 0.712708, 1.962708, 1.962692. Determinants: 648.750000, 0.005340, 19752.169608, -181650.000000
1800 // --> Vector info: d2 = 0.999837, 0.999858, 4.704223. Determinants: 0.011171, -1296.527734, -907673.294425, -181650.000000
1801 ( -580.000000 1400.000000 41.000000 ) ( -580.000000 1400.000000 560.000000 ) ( -230.000000 1400.000000 560.000000 ) ( ( -0.003571 0.000000 -0.108738 ) ( 0.000000 0.007138 4.996825 ) ) 20bboc/21wglyf4 0 0 0
1802 ( -230.000000 1404.000000 560.000000 ) ( -580.000000 1404.000000 560.000000 ) ( -580.000000 1404.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1803 ( -230.000000 1404.000000 560.000000 ) ( -230.000000 1400.000000 560.000000 ) ( -580.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1804 ( -580.000000 1404.000000 560.000000 ) ( -580.000000 1400.000000 560.000000 ) ( -580.000000 1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1805 ( -580.000000 1404.000000 41.000000 ) ( -580.000000 1400.000000 41.000000 ) ( -490.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1806 ( -490.000000 1404.000000 35.000000 ) ( -490.000000 1400.000000 35.000000 ) ( -70.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1807 ( -70.000000 1404.000000 35.000000 ) ( -70.000000 1400.000000 35.000000 ) ( -230.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1810 // (135/100) # points: 4
1814 // Surface normal: 0.000000, -1.000000, 0.000000
1815 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1816 // Texture width/height [21wglyf4]: 256.000000/128.000000
1817 // --> Vector A/B: (225.000000, -230.000000, -70.000000) / (-560.000000, -560.000000, -35.000000)
1818 // --> Vector info: d1 = 0.087702, 1.712702, 1.141623. Determinants: 853.125000, -0.158939, -212991.897833, -238875.000000
1819 // --> Vector info: d2 = 0.999816, 0.999834, 4.749827. Determinants: 0.009577, -1706.249933, -1194333.093317, -238875.000000
1820 ( -70.000000 1400.000000 35.000000 ) ( -230.000000 1400.000000 560.000000 ) ( 225.000000 1400.000000 560.000000 ) ( ( -0.003571 0.000001 0.891646 ) ( 0.000000 0.007143 4.999825 ) ) 20bboc/21wglyf4 0 0 0
1821 ( 225.000000 1404.000000 560.000000 ) ( -230.000000 1404.000000 560.000000 ) ( -70.000000 1404.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1822 ( 225.000000 1404.000000 560.000000 ) ( 225.000000 1400.000000 560.000000 ) ( -230.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1823 ( -230.000000 1404.000000 560.000000 ) ( -230.000000 1400.000000 560.000000 ) ( -70.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1824 ( -70.000000 1404.000000 35.000000 ) ( -70.000000 1400.000000 35.000000 ) ( 70.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1825 ( 70.000000 1404.000000 35.000000 ) ( 70.000000 1400.000000 35.000000 ) ( 225.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1828 // (136/101) # points: 4
1832 // Surface normal: 0.000000, 1.000000, 0.000000
1833 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1834 // Texture width/height [00cglyf3]: 128.000000/16.000000
1835 // --> Vector A/B: (-1435.000000, -1470.000000, -1470.000000) / (140.000000, 140.000000, 158.000000)
1836 // --> Vector info: d1 = 0.882811, 1.132806, 1.132816. Determinants: 4.499910, -0.000334, 5901.246431, -630.000000
1837 // --> Vector info: d2 = 1.000000, 1.000000, 1.999999. Determinants: 0.000000, -34.999989, 4269.998705, -630.000000
1838 ( 1470.000000 105.000000 -158.000000 ) ( 1470.000000 105.000000 -140.000000 ) ( 1435.000000 105.000000 -140.000000 ) ( ( -0.007143 0.000001 -9.367058 ) ( 0.000000 0.055556 -6.777776 ) ) 20bboc/00cglyf3 0 0 0
1839 ( 1435.000000 101.000000 -140.000000 ) ( 1470.000000 101.000000 -140.000000 ) ( 1470.000000 101.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1840 ( 1435.000000 101.000000 -140.000000 ) ( 1435.000000 105.000000 -140.000000 ) ( 1470.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1841 ( 1470.000000 101.000000 -140.000000 ) ( 1470.000000 105.000000 -140.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1842 ( 1470.000000 101.000000 -158.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( 1435.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1843 ( 1435.000000 101.000000 -158.000000 ) ( 1435.000000 105.000000 -158.000000 ) ( 1435.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1846 // (139/102) # points: 3
1850 // Surface normal: 0.000000, 0.000000, 1.000000
1851 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1852 // Texture width/height [21wston1]: 128.000000/128.000000
1853 // --> Vector A/B: (385.000000, 105.000000, 105.000000) / (1645.000000, 1610.000000, 1645.000000)
1854 // --> Vector info: d1 = 0.750003, 0.999233, 0.749242. Determinants: -0.026626, 69.997329, -122485.382898, -9800.000000
1855 // --> Vector info: d2 = 0.250000, 2.250000, 2.249906. Determinants: 69.996721, 0.026502, -29442.327913, -9800.000000
1856 ( 1645.000000 105.000000 -158.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( ( 0.000003 -0.007143 12.498508 ) ( -0.007143 -0.000003 3.004319 ) ) 20bboc/21wston1 0 0 0
1857 ( 1645.000000 385.000000 -162.000000 ) ( 1610.000000 105.000000 -162.000000 ) ( 1645.000000 105.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1858 ( 1645.000000 385.000000 -162.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1859 ( 1610.000000 105.000000 -162.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( 1645.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1860 ( 1645.000000 105.000000 -162.000000 ) ( 1645.000000 105.000000 -158.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1863 // (140/103) # points: 4
1867 // Surface normal: 1.000000, 0.000000, 0.000000
1868 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1869 // Texture width/height [00cglyf3]: 128.000000/16.000000
1870 // --> Vector A/B: (105.000000, 105.000000, 385.000000) / (140.000000, 158.000000, 158.000000)
1871 // --> Vector info: d1 = 2.296872, 2.296872, 0.296875. Determinants: 35.999954, 0.000000, -15356.231927, -5040.000000
1872 // --> Vector info: d2 = 0.000000, 1.000000, 1.000000. Determinants: 0.000000, -279.999895, 39199.984670, -5040.000000
1873 ( 1435.000000 385.000000 -158.000000 ) ( 1435.000000 105.000000 -158.000000 ) ( 1435.000000 105.000000 -140.000000 ) ( ( -0.007143 0.000000 3.046871 ) ( 0.000000 0.055556 -7.777775 ) ) 20bboc/00cglyf3 0 0 0
1874 ( 1431.000000 105.000000 -140.000000 ) ( 1431.000000 105.000000 -158.000000 ) ( 1431.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1875 ( 1431.000000 105.000000 -140.000000 ) ( 1435.000000 105.000000 -140.000000 ) ( 1435.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1876 ( 1431.000000 105.000000 -158.000000 ) ( 1435.000000 105.000000 -158.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1877 ( 1431.000000 385.000000 -158.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( 1435.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1878 ( 1431.000000 385.000000 -140.000000 ) ( 1435.000000 385.000000 -140.000000 ) ( 1435.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1881 // (141/104) # points: 4
1885 // Surface normal: -1.000000, 0.000000, 0.000000
1886 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1887 // Texture width/height [00cglyf3]: 128.000000/16.000000
1888 // --> Vector A/B: (-385.000000, -385.000000, -105.000000) / (140.000000, 158.000000, 158.000000)
1889 // --> Vector info: d1 = 0.882811, 0.882812, 2.882812. Determinants: -36.000004, -0.000267, -18309.333291, -5040.000000
1890 // --> Vector info: d2 = 1.000000, 0.000000, 0.000000. Determinants: 0.000000, 279.999825, -44239.973610, -5040.000000
1891 ( 1645.000000 105.000000 -158.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( 1645.000000 385.000000 -140.000000 ) ( ( 0.007143 0.000000 3.632804 ) ( 0.000000 -0.055556 8.777773 ) ) 20bboc/00cglyf3 0 0 0
1892 ( 1649.000000 385.000000 -140.000000 ) ( 1649.000000 385.000000 -158.000000 ) ( 1649.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1893 ( 1649.000000 385.000000 -140.000000 ) ( 1645.000000 385.000000 -140.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1894 ( 1649.000000 385.000000 -158.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( 1645.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1895 ( 1649.000000 105.000000 -158.000000 ) ( 1645.000000 105.000000 -158.000000 ) ( 1645.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1896 ( 1649.000000 105.000000 -140.000000 ) ( 1645.000000 105.000000 -140.000000 ) ( 1645.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1899 // (143/105) # points: 4
1903 // Surface normal: 0.000000, 1.000000, 0.000000
1904 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1905 // Texture width/height [00cglyf3]: 128.000000/16.000000
1906 // --> Vector A/B: (-1610.000000, -1645.000000, -1645.000000) / (140.000000, 140.000000, 158.000000)
1907 // --> Vector info: d1 = 0.882812, 1.132814, 1.132814. Determinants: 4.500039, 0.000000, 6688.890539, -630.000000
1908 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000002, -34.999987, 4899.994383, -630.000000
1909 ( 1645.000000 105.000000 -158.000000 ) ( 1645.000000 105.000000 -140.000000 ) ( 1610.000000 105.000000 -140.000000 ) ( ( -0.007143 0.000000 -10.617287 ) ( 0.000000 0.055556 -7.777769 ) ) 20bboc/00cglyf3 0 0 0
1910 ( 1610.000000 101.000000 -140.000000 ) ( 1645.000000 101.000000 -140.000000 ) ( 1645.000000 101.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1911 ( 1610.000000 101.000000 -140.000000 ) ( 1610.000000 105.000000 -140.000000 ) ( 1645.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1912 ( 1645.000000 101.000000 -140.000000 ) ( 1645.000000 105.000000 -140.000000 ) ( 1645.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1913 ( 1645.000000 101.000000 -158.000000 ) ( 1645.000000 105.000000 -158.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1914 ( 1610.000000 101.000000 -158.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( 1610.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1917 // (144/106) # points: 4
1921 // Surface normal: 0.000000, 0.000000, 1.000000
1922 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1923 // Texture width/height [21wston1]: 128.000000/128.000000
1924 // --> Vector A/B: (385.000000, 385.000000, 105.000000) / (1645.000000, 1435.000000, 1470.000000)
1925 // --> Vector info: d1 = 0.750003, 2.250006, 2.000003. Determinants: -0.000582, 420.000949, -735001.502616, -58800.000000
1926 // --> Vector info: d2 = 0.250000, 0.250002, 2.249999. Determinants: 419.999541, 0.000580, -176400.747891, -58800.000000
1927 ( 1470.000000 105.000000 -158.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( ( 0.000000 -0.007143 12.500026 ) ( -0.007143 0.000000 3.000013 ) ) 20bboc/21wston1 0 0 0
1928 ( 1645.000000 385.000000 -162.000000 ) ( 1435.000000 385.000000 -162.000000 ) ( 1470.000000 105.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1929 ( 1645.000000 385.000000 -162.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1930 ( 1435.000000 385.000000 -162.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1931 ( 1470.000000 105.000000 -162.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1932 ( 1610.000000 105.000000 -162.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1935 // (145/107) # points: 3
1939 // Surface normal: 0.000000, 0.000000, 1.000000
1940 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1941 // Texture width/height [21wston1]: 128.000000/128.000000
1942 // --> Vector A/B: (385.000000, 105.000000, 105.000000) / (1435.000000, 1435.000000, 1470.000000)
1943 // --> Vector info: d1 = 0.250008, 0.250006, 0.000001. Determinants: -0.000067, 70.001267, -102901.866527, -9800.000000
1944 // --> Vector info: d2 = 0.250001, 2.249999, 2.249999. Determinants: 69.999912, 0.000066, -29400.073242, -9800.000000
1945 ( 1470.000000 105.000000 -158.000000 ) ( 1435.000000 105.000000 -158.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( ( 0.000000 -0.007143 10.500190 ) ( -0.007143 0.000000 3.000007 ) ) 20bboc/21wston1 0 0 0
1946 ( 1435.000000 385.000000 -162.000000 ) ( 1435.000000 105.000000 -162.000000 ) ( 1470.000000 105.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1947 ( 1435.000000 385.000000 -162.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( 1435.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1948 ( 1435.000000 105.000000 -162.000000 ) ( 1435.000000 105.000000 -158.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1949 ( 1470.000000 105.000000 -162.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1952 // (147/108) # points: 4
1956 // Surface normal: 1.000000, 0.000000, 0.000000
1957 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1958 // Texture width/height [00cglyf3]: 128.000000/16.000000
1959 // --> Vector A/B: (700.000000, 735.000000, 385.000000) / (315.000000, 315.000000, 140.000000)
1960 // --> Vector info: d1 = 1.200167, 0.976563, 3.771650. Determinants: 39.130788, 19.566484, -40906.019104, -6125.000000
1961 // --> Vector info: d2 = 1.894416, 0.999999, 1.000000. Determinants: 156.522986, -313.045952, -22559.913217, -6125.000000
1962 ( 1435.000000 385.000000 -140.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( 1435.000000 700.000000 -315.000000 ) ( ( -0.006389 -0.003195 6.678534 ) ( -0.025555 0.051110 3.683251 ) ) 20bboc/00cglyf3 0 0 0
1963 ( 1431.000000 700.000000 -315.000000 ) ( 1431.000000 735.000000 -315.000000 ) ( 1431.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1964 ( 1431.000000 700.000000 -315.000000 ) ( 1435.000000 700.000000 -315.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1965 ( 1431.000000 735.000000 -315.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( 1435.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1966 ( 1431.000000 385.000000 -140.000000 ) ( 1435.000000 385.000000 -140.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1967 ( 1431.000000 385.000000 -158.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( 1435.000000 700.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1970 // (148/109) # points: 4
1974 // Surface normal: -1.000000, 0.000000, 0.000000
1975 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1976 // Texture width/height [00cglyf3]: 128.000000/16.000000
1977 // --> Vector A/B: (-385.000000, -385.000000, -735.000000) / (158.000000, 140.000000, 315.000000)
1978 // --> Vector info: d1 = 0.149652, 0.093750, 2.888837. Determinants: 40.528782, -19.565574, 17752.135731, -6300.000000
1979 // --> Vector info: d2 = 0.894428, 0.000000, 0.000001. Determinants: -156.524738, -313.049494, -16435.098107, -6300.000000
1980 ( 1645.000000 735.000000 -315.000000 ) ( 1645.000000 385.000000 -140.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( ( -0.006433 0.003106 -2.817799 ) ( 0.024845 0.049690 2.608746 ) ) 20bboc/00cglyf3 0 0 0
1981 ( 1649.000000 385.000000 -158.000000 ) ( 1649.000000 385.000000 -140.000000 ) ( 1649.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1982 ( 1649.000000 385.000000 -158.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( 1645.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1983 ( 1649.000000 385.000000 -140.000000 ) ( 1645.000000 385.000000 -140.000000 ) ( 1645.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1984 ( 1649.000000 735.000000 -315.000000 ) ( 1645.000000 735.000000 -315.000000 ) ( 1645.000000 700.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1985 ( 1649.000000 700.000000 -315.000000 ) ( 1645.000000 700.000000 -315.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1988 // (149/110) # points: 4
1992 // Surface normal: 0.000000, 0.000000, 1.000000
1993 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1994 // Texture width/height [21wston3]: 128.000000/128.000000
1995 // --> Vector A/B: (735.000000, 735.000000, 700.000000) / (1645.000000, 1435.000000, 1435.000000)
1996 // --> Vector info: d1 = 0.750000, 2.250005, 2.250006. Determinants: 0.000300, 52.500161, -91875.486028, -7350.000000
1997 // --> Vector info: d2 = 0.968792, 0.968800, 1.218797. Determinants: 52.499449, 0.000267, -45708.158706, -7350.000000
1998 ( 1435.000000 700.000000 -315.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( 1645.000000 735.000000 -315.000000 ) ( ( 0.000000 -0.007143 12.500066 ) ( -0.007143 0.000000 6.218797 ) ) 20bboc/21wston3 0 0 0
1999 ( 1645.000000 735.000000 -319.000000 ) ( 1435.000000 735.000000 -319.000000 ) ( 1435.000000 700.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2000 ( 1645.000000 735.000000 -319.000000 ) ( 1645.000000 735.000000 -315.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2001 ( 1435.000000 735.000000 -319.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( 1435.000000 700.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2002 ( 1435.000000 700.000000 -319.000000 ) ( 1435.000000 700.000000 -315.000000 ) ( 1645.000000 700.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2003 ( 1645.000000 700.000000 -319.000000 ) ( 1645.000000 700.000000 -315.000000 ) ( 1645.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2006 // (151/111) # points: 4
2010 // Surface normal: 0.000000, 0.446077, 0.894995
2011 // RotY/Z : -1.108419 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.894995, -0.446077)
2012 // Texture width/height [21wston3]: 128.000000/128.000000
2013 // --> Vector A/B: (-1645.000000, -1645.000000, -1435.000000) / (415.053091, 767.010475, 767.010475)
2014 // --> Vector info: d1 = 0.750001, 0.750001, 2.250005. Determinants: -527.937690, 0.000000, -923890.836057, -73911.050595
2015 // --> Vector info: d2 = 2.984375, 0.468799, 0.468796. Determinants: 0.000924, 528.270985, -439837.258910, -73911.050595
2016 ( 1435.000000 700.000000 -315.000000 ) ( 1645.000000 700.000000 -315.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( ( 0.007143 0.000000 12.500037 ) ( 0.000000 -0.007147 5.950900 ) ) 20bboc/21wston3 0 0 0
2017 ( 1645.000000 383.215693 -161.579979 ) ( 1645.000000 698.215693 -318.579979 ) ( 1435.000000 698.215693 -318.579979 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2018 ( 1645.000000 383.215693 -161.579979 ) ( 1645.000000 385.000000 -158.000000 ) ( 1645.000000 700.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2019 ( 1645.000000 698.215693 -318.579979 ) ( 1645.000000 700.000000 -315.000000 ) ( 1435.000000 700.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2020 ( 1435.000000 698.215693 -318.579979 ) ( 1435.000000 700.000000 -315.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2021 ( 1435.000000 383.215693 -161.579979 ) ( 1435.000000 385.000000 -158.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2024 // (152/112) # points: 5
2028 // Surface normal: 0.000000, 1.000000, 0.000000
2029 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2030 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
2031 // --> Vector A/B: (-1680.000000, -1680.000000, -1610.000000) / (70.000000, 140.000000, 140.000000)
2032 // --> Vector info: d1 = 0.749999, 0.750004, 1.000003. Determinants: -17.499941, -0.000384, -33074.868982, -4900.000000
2033 // --> Vector info: d2 = 0.804680, 0.554680, 0.554685. Determinants: -0.000384, 17.500000, -5168.574570, -4900.000000
2034 ( 1610.000000 105.000000 -140.000000 ) ( 1680.000000 105.000000 -140.000000 ) ( 1680.000000 105.000000 -70.000000 ) ( ( 0.003571 0.000000 6.749973 ) ( 0.000000 -0.003571 1.054811 ) ) 20bboc/20Wsqwl1 0 0 0
2035 ( 1680.000000 101.000000 -70.000000 ) ( 1680.000000 101.000000 -140.000000 ) ( 1610.000000 101.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2036 ( 1680.000000 101.000000 -70.000000 ) ( 1680.000000 105.000000 -70.000000 ) ( 1680.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2037 ( 1680.000000 101.000000 -140.000000 ) ( 1680.000000 105.000000 -140.000000 ) ( 1610.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2038 ( 1610.000000 101.000000 -140.000000 ) ( 1610.000000 105.000000 -140.000000 ) ( 1610.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2039 ( 1610.000000 101.000000 -53.000000 ) ( 1610.000000 105.000000 -53.000000 ) ( 1663.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2040 ( 1663.000000 101.000000 -53.000000 ) ( 1663.000000 105.000000 -53.000000 ) ( 1680.000000 105.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2043 // (155/113) # points: 4
2047 // Surface normal: 0.000000, 0.000000, -1.000000
2048 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
2049 // Texture width/height [21wston2]: 128.000000/128.000000
2050 // --> Vector A/B: (175.000000, 175.000000, 210.000000) / (-1645.000000, -1435.000000, -1435.000000)
2051 // --> Vector info: d1 = 0.750000, 2.250007, 2.250006. Determinants: 0.000151, -52.500242, -91875.424491, -7350.000000
2052 // --> Vector info: d2 = 0.000000, 0.000000, 0.250002. Determinants: -52.500325, 0.000000, 9187.556618, -7350.000000
2053 ( 1435.000000 210.000000 -35.000000 ) ( 1435.000000 175.000000 -35.000000 ) ( 1645.000000 175.000000 -35.000000 ) ( ( 0.000000 0.007143 12.500058 ) ( 0.007143 0.000000 -1.250008 ) ) 20bboc/21wston2 0 0 0
2054 ( 1645.000000 175.000000 -31.000000 ) ( 1435.000000 175.000000 -31.000000 ) ( 1435.000000 210.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2055 ( 1645.000000 175.000000 -31.000000 ) ( 1645.000000 175.000000 -35.000000 ) ( 1435.000000 175.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2056 ( 1435.000000 175.000000 -31.000000 ) ( 1435.000000 175.000000 -35.000000 ) ( 1435.000000 210.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2057 ( 1435.000000 210.000000 -31.000000 ) ( 1435.000000 210.000000 -35.000000 ) ( 1645.000000 210.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2058 ( 1645.000000 210.000000 -31.000000 ) ( 1645.000000 210.000000 -35.000000 ) ( 1645.000000 175.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2061 // (157/114) # points: 4
2065 // Surface normal: 0.000000, 0.000000, -1.000000
2066 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
2067 // Texture width/height [21wston2]: 128.000000/128.000000
2068 // --> Vector A/B: (280.000000, 280.000000, 315.000000) / (-1645.000000, -1435.000000, -1435.000000)
2069 // --> Vector info: d1 = 0.750001, 2.250004, 2.250006. Determinants: -0.000500, -52.500075, -91874.994095, -7350.000000
2070 // --> Vector info: d2 = 0.750002, 0.750002, 1.000002. Determinants: -52.500011, 0.000000, 9187.489607, -7350.000000
2071 ( 1435.000000 315.000000 -35.000000 ) ( 1435.000000 280.000000 -35.000000 ) ( 1645.000000 280.000000 -35.000000 ) ( ( 0.000000 0.007143 12.499999 ) ( 0.007143 0.000000 -1.249999 ) ) 20bboc/21wston2 0 0 0
2072 ( 1645.000000 280.000000 -31.000000 ) ( 1435.000000 280.000000 -31.000000 ) ( 1435.000000 315.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2073 ( 1645.000000 280.000000 -31.000000 ) ( 1645.000000 280.000000 -35.000000 ) ( 1435.000000 280.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2074 ( 1435.000000 280.000000 -31.000000 ) ( 1435.000000 280.000000 -35.000000 ) ( 1435.000000 315.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2075 ( 1435.000000 315.000000 -31.000000 ) ( 1435.000000 315.000000 -35.000000 ) ( 1645.000000 315.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2076 ( 1645.000000 315.000000 -31.000000 ) ( 1645.000000 315.000000 -35.000000 ) ( 1645.000000 280.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2079 // (158/115) # points: 4
2083 // Surface normal: 0.707107, 0.000000, -0.707107
2084 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107)
2085 // Texture width/height [20Fyelf4]: 64.000000/64.000000
2086 // --> Vector A/B: (385.000000, 385.000000, 105.000000) / (-940.452019, -989.949494, -989.949494)
2087 // --> Vector info: d1 = 0.499992, 0.500000, 4.499994. Determinants: 197.989640, 0.001999, -83153.671725, -13859.292911
2088 // --> Vector info: d2 = 0.707104, 0.000005, 0.000015. Determinants: 0.000517, -197.987917, -195998.300495, -13859.292911
2089 ( 1435.000000 105.000000 -35.000000 ) ( 1435.000000 385.000000 -35.000000 ) ( 1400.000000 385.000000 -70.000000 ) ( ( -0.014286 0.000000 5.999850 ) ( 0.000000 0.014286 14.142013 ) ) 20bboc/20Fyelf4 0 0 0
2090 ( 1397.171573 385.000000 -67.171573 ) ( 1432.171573 385.000000 -32.171573 ) ( 1432.171573 105.000000 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2091 ( 1397.171573 385.000000 -67.171573 ) ( 1400.000000 385.000000 -70.000000 ) ( 1435.000000 385.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2092 ( 1432.171573 385.000000 -32.171573 ) ( 1435.000000 385.000000 -35.000000 ) ( 1435.000000 105.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2093 ( 1432.171573 105.000000 -32.171573 ) ( 1435.000000 105.000000 -35.000000 ) ( 1400.000000 105.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2094 ( 1397.171573 105.000000 -67.171573 ) ( 1400.000000 105.000000 -70.000000 ) ( 1400.000000 385.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2097 // (160/116) # points: 4
2101 // Surface normal: 0.000000, 0.000000, 1.000000
2102 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
2103 // Texture width/height [20Wscwal]: 128.000000/128.000000
2104 // --> Vector A/B: (105.000000, 105.000000, 385.000000) / (1645.000000, 1680.000000, 1680.000000)
2105 // --> Vector info: d1 = 0.499998, 0.749994, 0.750000. Determinants: -0.000183, -69.998933, 110248.281909, -9800.000000
2106 // --> Vector info: d2 = 2.468749, 2.468750, 0.468750. Determinants: 70.000000, -0.000133, -31543.521155, -9800.000000
2107 ( 1680.000000 385.000000 -140.000000 ) ( 1680.000000 105.000000 -140.000000 ) ( 1645.000000 105.000000 -140.000000 ) ( ( 0.000000 0.007143 -11.249825 ) ( -0.007143 0.000000 3.218727 ) ) 20bboc/20Wscwal 0 0 0
2108 ( 1645.000000 105.000000 -144.000000 ) ( 1680.000000 105.000000 -144.000000 ) ( 1680.000000 385.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2109 ( 1645.000000 105.000000 -144.000000 ) ( 1645.000000 105.000000 -140.000000 ) ( 1680.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2110 ( 1680.000000 105.000000 -144.000000 ) ( 1680.000000 105.000000 -140.000000 ) ( 1680.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2111 ( 1680.000000 385.000000 -144.000000 ) ( 1680.000000 385.000000 -140.000000 ) ( 1645.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2112 ( 1645.000000 385.000000 -144.000000 ) ( 1645.000000 385.000000 -140.000000 ) ( 1645.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2115 // (162/117) # points: 4
2119 // Surface normal: 0.000000, 0.000000, 1.000000
2120 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
2121 // Texture width/height [20Wscwal]: 128.000000/128.000000
2122 // --> Vector A/B: (385.000000, 385.000000, 105.000000) / (1435.000000, 1400.000000, 1400.000000)
2123 // --> Vector info: d1 = 0.742197, 1.242187, 1.242182. Determinants: -0.000183, 139.997180, -208169.414629, -9800.000000
2124 // --> Vector info: d2 = 0.960943, 0.960938, 4.960938. Determinants: 140.000006, -0.001319, -63315.346143, -9800.000000
2125 ( 1400.000000 105.000000 -140.000000 ) ( 1400.000000 385.000000 -140.000000 ) ( 1435.000000 385.000000 -140.000000 ) ( ( 0.000000 -0.014285 21.241777 ) ( -0.014286 0.000000 6.460750 ) ) 20bboc/20Wscwal 0 0 0
2126 ( 1435.000000 385.000000 -144.000000 ) ( 1400.000000 385.000000 -144.000000 ) ( 1400.000000 105.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2127 ( 1435.000000 385.000000 -144.000000 ) ( 1435.000000 385.000000 -140.000000 ) ( 1400.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2128 ( 1400.000000 385.000000 -144.000000 ) ( 1400.000000 385.000000 -140.000000 ) ( 1400.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2129 ( 1400.000000 105.000000 -144.000000 ) ( 1400.000000 105.000000 -140.000000 ) ( 1435.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2130 ( 1435.000000 105.000000 -144.000000 ) ( 1435.000000 105.000000 -140.000000 ) ( 1435.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2133 // (163/118) # points: 4
2137 // Surface normal: 1.000000, 0.000000, 0.000000
2138 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2139 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
2140 // --> Vector A/B: (385.000000, 385.000000, 105.000000) / (140.000000, 70.000000, 70.000000)
2141 // --> Vector info: d1 = 2.000000, 2.000000, 1.000000. Determinants: -70.000000, -0.000067, -12249.990659, -19600.000000
2142 // --> Vector info: d2 = 0.742188, 0.992188, 0.992186. Determinants: -0.000092, 70.000016, -24346.842030, -19600.000000
2143 ( 1400.000000 105.000000 -70.000000 ) ( 1400.000000 385.000000 -70.000000 ) ( 1400.000000 385.000000 -140.000000 ) ( ( 0.003571 0.000000 0.625000 ) ( 0.000000 -0.003571 1.242186 ) ) 20bboc/20Wsqwl1 0 0 0
2144 ( 1396.000000 385.000000 -140.000000 ) ( 1396.000000 385.000000 -70.000000 ) ( 1396.000000 105.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2145 ( 1396.000000 385.000000 -140.000000 ) ( 1400.000000 385.000000 -140.000000 ) ( 1400.000000 385.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2146 ( 1396.000000 385.000000 -70.000000 ) ( 1400.000000 385.000000 -70.000000 ) ( 1400.000000 105.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2147 ( 1396.000000 105.000000 -70.000000 ) ( 1400.000000 105.000000 -70.000000 ) ( 1400.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2148 ( 1396.000000 105.000000 -140.000000 ) ( 1400.000000 105.000000 -140.000000 ) ( 1400.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2151 // (164/119) # points: 4
2155 // Surface normal: -1.000000, 0.000000, 0.000000
2156 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2157 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
2158 // --> Vector A/B: (-385.000000, -385.000000, -105.000000) / (70.000000, 140.000000, 140.000000)
2159 // --> Vector info: d1 = 0.812500, 0.562500, 0.562503. Determinants: -0.000183, 70.000000, -20825.070638, -19600.000000
2160 // --> Vector info: d2 = 1.988281, 1.988281, 0.988280. Determinants: 70.000004, 0.000200, -12020.324932, -19600.000000
2161 ( 1680.000000 105.000000 -140.000000 ) ( 1680.000000 385.000000 -140.000000 ) ( 1680.000000 385.000000 -70.000000 ) ( ( 0.000000 -0.003571 1.062504 ) ( -0.003571 0.000000 0.613282 ) ) 20bboc/20Wsqwl1 0 0 0
2162 ( 1684.000000 385.000000 -70.000000 ) ( 1684.000000 385.000000 -140.000000 ) ( 1684.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2163 ( 1684.000000 385.000000 -70.000000 ) ( 1680.000000 385.000000 -70.000000 ) ( 1680.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2164 ( 1684.000000 385.000000 -140.000000 ) ( 1680.000000 385.000000 -140.000000 ) ( 1680.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2165 ( 1684.000000 105.000000 -140.000000 ) ( 1680.000000 105.000000 -140.000000 ) ( 1680.000000 105.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2166 ( 1684.000000 105.000000 -70.000000 ) ( 1680.000000 105.000000 -70.000000 ) ( 1680.000000 385.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2169 // (165/120) # points: 4
2173 // Surface normal: -0.707107, 0.000000, -0.707107
2174 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107)
2175 // Texture width/height [20Fyelf4]: 64.000000/64.000000
2176 // --> Vector A/B: (-385.000000, -385.000000, -105.000000) / (1187.939392, 1237.436867, 1237.436867)
2177 // --> Vector info: d1 = 0.000003, 0.000008, 4.000008. Determinants: -197.989899, -0.001334, -76224.565484, -13859.292911
2178 // --> Vector info: d2 = 0.707122, 0.000017, 0.000041. Determinants: -0.001186, 197.989343, -245000.011337, -13859.292911
2179 ( 1680.000000 105.000000 -70.000000 ) ( 1680.000000 385.000000 -70.000000 ) ( 1645.000000 385.000000 -35.000000 ) ( ( 0.014286 0.000000 5.499888 ) ( 0.000000 -0.014286 17.677670 ) ) 20bboc/20Fyelf4 0 0 0
2180 ( 1647.828427 385.000000 -32.171573 ) ( 1682.828427 385.000000 -67.171573 ) ( 1682.828427 105.000000 -67.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2181 ( 1647.828427 385.000000 -32.171573 ) ( 1645.000000 385.000000 -35.000000 ) ( 1680.000000 385.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2182 ( 1682.828427 385.000000 -67.171573 ) ( 1680.000000 385.000000 -70.000000 ) ( 1680.000000 105.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2183 ( 1682.828427 105.000000 -67.171573 ) ( 1680.000000 105.000000 -70.000000 ) ( 1645.000000 105.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2184 ( 1647.828427 105.000000 -32.171573 ) ( 1645.000000 105.000000 -35.000000 ) ( 1645.000000 385.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2187 // (166/121) # points: 4
2191 // Surface normal: 0.000000, 1.000000, 0.000000
2192 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2193 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
2194 // --> Vector A/B: (-1418.000000, -1435.000000, -1645.000000) / (53.000000, 35.000000, 35.000000)
2195 // --> Vector info: d1 = 0.999998, 0.937498, 0.937500. Determinants: 0.000039, -13.124986, -3084.313216, -3780.000000
2196 // --> Vector info: d2 = 1.429682, 1.367185, 0.617181. Determinants: -13.500062, -0.374390, -24527.443587, -3780.000000
2197 ( 1645.000000 105.000000 -35.000000 ) ( 1435.000000 105.000000 -35.000000 ) ( 1418.000000 105.000000 -53.000000 ) ( ( 0.000000 0.003472 0.815956 ) ( 0.003571 0.000099 6.488742 ) ) 20bboc/20Wsqwl1 0 0 0
2198 ( 1418.000000 101.000000 -53.000000 ) ( 1435.000000 101.000000 -35.000000 ) ( 1645.000000 101.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2199 ( 1418.000000 101.000000 -53.000000 ) ( 1418.000000 105.000000 -53.000000 ) ( 1435.000000 105.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2200 ( 1435.000000 101.000000 -35.000000 ) ( 1435.000000 105.000000 -35.000000 ) ( 1645.000000 105.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2201 ( 1645.000000 101.000000 -35.000000 ) ( 1645.000000 105.000000 -35.000000 ) ( 1663.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2202 ( 1663.000000 101.000000 -53.000000 ) ( 1663.000000 105.000000 -53.000000 ) ( 1418.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2205 // (168/122) # points: 5
2209 // Surface normal: 0.000000, 1.000000, 0.000000
2210 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2211 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
2212 // --> Vector A/B: (-1470.000000, -1400.000000, -1400.000000) / (140.000000, 140.000000, 70.000000)
2213 // --> Vector info: d1 = 0.687499, 0.687500, 0.937500. Determinants: -0.000050, 17.500000, -5818.821031, -4900.000000
2214 // --> Vector info: d2 = 0.929680, 0.679685, 0.679686. Determinants: 17.499649, 0.000050, 21169.045155, -4900.000000
2215 ( 1400.000000 105.000000 -70.000000 ) ( 1400.000000 105.000000 -140.000000 ) ( 1470.000000 105.000000 -140.000000 ) ( ( 0.000000 -0.003571 1.187514 ) ( -0.003571 0.000000 -4.320213 ) ) 20bboc/20Wsqwl1 0 0 0
2216 ( 1470.000000 101.000000 -140.000000 ) ( 1400.000000 101.000000 -140.000000 ) ( 1400.000000 101.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2217 ( 1470.000000 101.000000 -140.000000 ) ( 1470.000000 105.000000 -140.000000 ) ( 1400.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2218 ( 1400.000000 101.000000 -140.000000 ) ( 1400.000000 105.000000 -140.000000 ) ( 1400.000000 105.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2219 ( 1400.000000 101.000000 -70.000000 ) ( 1400.000000 105.000000 -70.000000 ) ( 1418.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2220 ( 1418.000000 101.000000 -53.000000 ) ( 1418.000000 105.000000 -53.000000 ) ( 1470.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2221 ( 1470.000000 101.000000 -53.000000 ) ( 1470.000000 105.000000 -53.000000 ) ( 1470.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2224 // (169/123) # points: 3
2228 // Surface normal: 0.000000, 1.000000, 0.000000
2229 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2230 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
2231 // --> Vector A/B: (-1470.000000, -1470.000000, -1487.000000) / (88.000000, 53.000000, 53.000000)
2232 // --> Vector info: d1 = 1.000000, 1.000000, 0.937497. Determinants: -2.187604, -0.000004, -3810.778272, -595.000000
2233 // --> Vector info: d2 = 0.742186, 0.867185, 0.867186. Determinants: 0.000036, 2.124979, -628.546689, -595.000000
2234 ( 1487.000000 105.000000 -53.000000 ) ( 1470.000000 105.000000 -53.000000 ) ( 1470.000000 105.000000 -88.000000 ) ( ( 0.003677 0.000000 6.404669 ) ( 0.000000 -0.003571 1.056381 ) ) 20bboc/20Wsqwl1 0 0 0
2235 ( 1470.000000 101.000000 -88.000000 ) ( 1470.000000 101.000000 -53.000000 ) ( 1487.000000 101.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2236 ( 1470.000000 101.000000 -88.000000 ) ( 1470.000000 105.000000 -88.000000 ) ( 1470.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2237 ( 1470.000000 101.000000 -53.000000 ) ( 1470.000000 105.000000 -53.000000 ) ( 1487.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2238 ( 1487.000000 101.000000 -53.000000 ) ( 1487.000000 105.000000 -53.000000 ) ( 1470.000000 105.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2241 // (170/124) # points: 3
2245 // Surface normal: 0.000000, 1.000000, 0.000000
2246 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2247 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
2248 // --> Vector A/B: (-1592.000000, -1610.000000, -1610.000000) / (53.000000, 53.000000, 87.000000)
2249 // --> Vector info: d1 = 1.000000, 1.000000, 0.875001. Determinants: -0.000024, 2.249976, -731.287733, -612.000000
2250 // --> Vector info: d2 = 0.742186, 0.804686, 0.804689. Determinants: 2.125000, -0.000043, 2928.784288, -612.000000
2251 ( 1610.000000 105.000000 -87.000000 ) ( 1610.000000 105.000000 -53.000000 ) ( 1592.000000 105.000000 -53.000000 ) ( ( 0.000000 -0.003676 1.194915 ) ( -0.003472 0.000000 -4.785595 ) ) 20bboc/20Wsqwl1 0 0 0
2252 ( 1592.000000 101.000000 -53.000000 ) ( 1610.000000 101.000000 -53.000000 ) ( 1610.000000 101.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2253 ( 1592.000000 101.000000 -53.000000 ) ( 1592.000000 105.000000 -53.000000 ) ( 1610.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2254 ( 1610.000000 101.000000 -53.000000 ) ( 1610.000000 105.000000 -53.000000 ) ( 1610.000000 105.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2255 ( 1610.000000 101.000000 -87.000000 ) ( 1610.000000 105.000000 -87.000000 ) ( 1592.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2258 // (171/125) # points: 4
2262 // Surface normal: -1.000000, 0.000000, 0.000000
2263 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2264 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
2265 // --> Vector A/B: (-980.000000, -980.000000, -945.000000) / (70.000000, 315.000000, 315.000000)
2266 // --> Vector info: d1 = 0.218750, 0.218750, 0.343751. Determinants: -30.625336, 0.000000, -31888.610450, -8575.000000
2267 // --> Vector info: d2 = 1.000000, 0.125000, 0.125000. Determinants: 0.000000, 30.624999, -10718.749923, -8575.000000
2268 ( 1680.000000 945.000000 -315.000000 ) ( 1680.000000 980.000000 -315.000000 ) ( 1680.000000 980.000000 -70.000000 ) ( ( 0.003571 0.000000 3.718788 ) ( 0.000000 -0.003571 1.250000 ) ) 20bboc/20Wsqwl1 0 0 0
2269 ( 1684.000000 980.000000 -70.000000 ) ( 1684.000000 980.000000 -315.000000 ) ( 1684.000000 945.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2270 ( 1684.000000 980.000000 -70.000000 ) ( 1680.000000 980.000000 -70.000000 ) ( 1680.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2271 ( 1684.000000 980.000000 -315.000000 ) ( 1680.000000 980.000000 -315.000000 ) ( 1680.000000 945.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2272 ( 1684.000000 945.000000 -315.000000 ) ( 1680.000000 945.000000 -315.000000 ) ( 1680.000000 945.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2273 ( 1684.000000 945.000000 -70.000000 ) ( 1680.000000 945.000000 -70.000000 ) ( 1680.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2276 // (172/126) # points: 5
2280 // Surface normal: -1.000000, 0.000000, 0.000000
2281 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2282 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
2283 // --> Vector A/B: (-805.000000, -805.000000, -735.000000) / (70.000000, 315.000000, 315.000000)
2284 // --> Vector info: d1 = 0.937500, 0.937500, 1.187501. Determinants: -61.250292, 0.000000, -65384.609975, -17150.000000
2285 // --> Vector info: d2 = 0.996094, 0.121094, 0.121094. Determinants: 0.000000, 61.249998, -21370.507659, -17150.000000
2286 ( 1680.000000 735.000000 -315.000000 ) ( 1680.000000 805.000000 -315.000000 ) ( 1680.000000 805.000000 -70.000000 ) ( ( 0.003571 0.000000 3.812514 ) ( 0.000000 -0.003571 1.246094 ) ) 20bboc/20Wsqwl1 0 0 0
2287 ( 1684.000000 805.000000 -70.000000 ) ( 1684.000000 805.000000 -315.000000 ) ( 1684.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2288 ( 1684.000000 805.000000 -70.000000 ) ( 1680.000000 805.000000 -70.000000 ) ( 1680.000000 805.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2289 ( 1684.000000 805.000000 -315.000000 ) ( 1680.000000 805.000000 -315.000000 ) ( 1680.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2290 ( 1684.000000 735.000000 -315.000000 ) ( 1680.000000 735.000000 -315.000000 ) ( 1680.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2291 ( 1684.000000 385.000000 -140.000000 ) ( 1680.000000 385.000000 -140.000000 ) ( 1680.000000 385.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2292 ( 1684.000000 385.000000 -70.000000 ) ( 1680.000000 385.000000 -70.000000 ) ( 1680.000000 805.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2295 // (173/127) # points: 4
2299 // Surface normal: -1.000000, 0.000000, 0.000000
2300 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2301 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
2302 // --> Vector A/B: (-945.000000, -945.000000, -910.000000) / (70.000000, 315.000000, 315.000000)
2303 // --> Vector info: d1 = 0.402343, 0.402343, 0.527343. Determinants: -30.624970, 0.000000, -32390.692074, -8575.000000
2304 // --> Vector info: d2 = 1.000000, 0.125000, 0.125000. Determinants: 0.000000, 30.624999, -10718.749923, -8575.000000
2305 ( 1680.000000 910.000000 -315.000000 ) ( 1680.000000 945.000000 -315.000000 ) ( 1680.000000 945.000000 -70.000000 ) ( ( 0.003571 0.000000 3.777340 ) ( 0.000000 -0.003571 1.250000 ) ) 20bboc/20Wsqwl1 0 0 0
2306 ( 1684.000000 945.000000 -70.000000 ) ( 1684.000000 945.000000 -315.000000 ) ( 1684.000000 910.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2307 ( 1684.000000 945.000000 -70.000000 ) ( 1680.000000 945.000000 -70.000000 ) ( 1680.000000 945.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2308 ( 1684.000000 945.000000 -315.000000 ) ( 1680.000000 945.000000 -315.000000 ) ( 1680.000000 910.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2309 ( 1684.000000 910.000000 -315.000000 ) ( 1680.000000 910.000000 -315.000000 ) ( 1680.000000 910.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2310 ( 1684.000000 910.000000 -70.000000 ) ( 1680.000000 910.000000 -70.000000 ) ( 1680.000000 945.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2313 // (175/128) # points: 4
2317 // Surface normal: 0.707107, 0.000000, -0.707107
2318 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107)
2319 // Texture width/height [20Fyelf4]: 64.000000/64.000000
2320 // --> Vector A/B: (385.000000, 385.000000, 980.000000) / (-989.949494, -940.452019, -940.452019)
2321 // --> Vector info: d1 = 9.500008, 9.500002, 0.999992. Determinants: 420.729031, 0.003403, -441762.008515, -29450.997436
2322 // --> Vector info: d2 = 0.000007, 0.707107, 0.707103. Determinants: 0.000183, -420.724333, -416496.124795, -29450.997436
2323 ( 1400.000000 980.000000 -70.000000 ) ( 1400.000000 385.000000 -70.000000 ) ( 1435.000000 385.000000 -35.000000 ) ( ( -0.014286 0.000000 14.999900 ) ( 0.000000 0.014286 14.142004 ) ) 20bboc/20Fyelf4 0 0 0
2324 ( 1432.171573 385.000000 -32.171573 ) ( 1397.171573 385.000000 -67.171573 ) ( 1397.171573 980.000000 -67.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2325 ( 1432.171573 385.000000 -32.171573 ) ( 1435.000000 385.000000 -35.000000 ) ( 1400.000000 385.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2326 ( 1397.171573 385.000000 -67.171573 ) ( 1400.000000 385.000000 -70.000000 ) ( 1400.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2327 ( 1397.171573 980.000000 -67.171573 ) ( 1400.000000 980.000000 -70.000000 ) ( 1435.000000 980.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2328 ( 1432.171573 980.000000 -32.171573 ) ( 1435.000000 980.000000 -35.000000 ) ( 1435.000000 385.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2331 // (177/129) # points: 4
2335 // Surface normal: 0.000000, 0.447214, 0.894427
2336 // RotY/Z : -1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214)
2337 // Texture width/height [20Wscwal]: 128.000000/128.000000
2338 // --> Vector A/B: (-1435.000000, -1400.000000, -1400.000000) / (798.276268, 798.276268, 406.964372)
2339 // --> Vector info: d1 = 0.742246, 1.242241, 1.242187. Determinants: -195.653894, -0.001877, -290927.581559, -13695.916362
2340 // --> Vector info: d2 = 0.370764, 0.370764, 5.960938. Determinants: -0.000186, 195.656097, -161265.836131, -13695.916362
2341 ( 1400.000000 385.000000 -140.000000 ) ( 1400.000000 735.000000 -315.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( ( 0.014286 0.000000 21.241922 ) ( 0.000000 -0.014286 11.774739 ) ) 20bboc/20Wscwal 0 0 0
2342 ( 1435.000000 733.211146 -318.577709 ) ( 1400.000000 733.211146 -318.577709 ) ( 1400.000000 383.211146 -143.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2343 ( 1435.000000 733.211146 -318.577709 ) ( 1435.000000 735.000000 -315.000000 ) ( 1400.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2344 ( 1400.000000 733.211146 -318.577709 ) ( 1400.000000 735.000000 -315.000000 ) ( 1400.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2345 ( 1400.000000 383.211146 -143.577709 ) ( 1400.000000 385.000000 -140.000000 ) ( 1435.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2346 ( 1435.000000 383.211146 -143.577709 ) ( 1435.000000 385.000000 -140.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2349 // (178/130) # points: 4
2353 // Surface normal: 0.000000, 0.000000, 1.000000
2354 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
2355 // Texture width/height [21wston1]: 128.000000/128.000000
2356 // --> Vector A/B: (735.000000, 980.000000, 980.000000) / (1680.000000, 1680.000000, 1610.000000)
2357 // --> Vector info: d1 = 0.500005, 0.500012, 1.000000. Determinants: -0.000546, 122.496962, -214369.572963, -17150.000000
2358 // --> Vector info: d2 = 1.968793, 0.218788, 0.218795. Determinants: 122.500351, 0.001751, -123805.502579, -17150.000000
2359 ( 1610.000000 980.000000 -315.000000 ) ( 1680.000000 980.000000 -315.000000 ) ( 1680.000000 735.000000 -315.000000 ) ( ( 0.000000 -0.007143 12.499684 ) ( -0.007143 0.000000 7.218980 ) ) 20bboc/21wston1 0 0 0
2360 ( 1680.000000 735.000000 -319.000000 ) ( 1680.000000 980.000000 -319.000000 ) ( 1610.000000 980.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2361 ( 1680.000000 735.000000 -319.000000 ) ( 1680.000000 735.000000 -315.000000 ) ( 1680.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2362 ( 1680.000000 980.000000 -319.000000 ) ( 1680.000000 980.000000 -315.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2363 ( 1610.000000 980.000000 -319.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( 1645.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2364 ( 1645.000000 735.000000 -319.000000 ) ( 1645.000000 735.000000 -315.000000 ) ( 1680.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2367 // (179/131) # points: 4
2371 // Surface normal: 0.000000, 0.447214, 0.894427
2372 // RotY/Z : -1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214)
2373 // Texture width/height [20Wscwal]: 128.000000/128.000000
2374 // --> Vector A/B: (-1680.000000, -1680.000000, -1645.000000) / (406.964372, 798.276268, 798.276268)
2375 // --> Vector info: d1 = 0.750002, 0.750009, 1.000005. Determinants: -97.826528, -0.000255, -174620.426812, -13695.916362
2376 // --> Vector info: d2 = 2.968749, 0.173664, 0.173663. Determinants: 0.000559, 97.827973, -80471.301707, -13695.916362
2377 ( 1645.000000 735.000000 -315.000000 ) ( 1680.000000 735.000000 -315.000000 ) ( 1680.000000 385.000000 -140.000000 ) ( ( 0.007143 0.000000 12.749817 ) ( 0.000000 -0.007143 5.875569 ) ) 20bboc/20Wscwal 0 0 0
2378 ( 1680.000000 383.211146 -143.577709 ) ( 1680.000000 733.211146 -318.577709 ) ( 1645.000000 733.211146 -318.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2379 ( 1680.000000 383.211146 -143.577709 ) ( 1680.000000 385.000000 -140.000000 ) ( 1680.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2380 ( 1680.000000 733.211146 -318.577709 ) ( 1680.000000 735.000000 -315.000000 ) ( 1645.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2381 ( 1645.000000 733.211146 -318.577709 ) ( 1645.000000 735.000000 -315.000000 ) ( 1645.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2382 ( 1645.000000 383.211146 -143.577709 ) ( 1645.000000 385.000000 -140.000000 ) ( 1680.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2385 // (180/132) # points: 4
2389 // Surface normal: 1.000000, 0.000000, 0.000000
2390 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2391 // Texture width/height [20Wscwal]: 128.000000/128.000000
2392 // --> Vector A/B: (805.000000, 805.000000, 945.000000) / (70.000000, 315.000000, 315.000000)
2393 // --> Vector info: d1 = 0.000000, 1.750000, 1.750004. Determinants: -0.000993, -244.999944, 17150.790422, -34300.000000
2394 // --> Vector info: d2 = 0.000000, 0.000000, 0.999999. Determinants: -244.999688, -0.000031, 197224.751526, -34300.000000
2395 ( 1400.000000 945.000000 -315.000000 ) ( 1400.000000 805.000000 -315.000000 ) ( 1400.000000 805.000000 -70.000000 ) ( ( 0.000000 0.007143 -0.500023 ) ( 0.007143 0.000000 -5.749993 ) ) 20bboc/20Wscwal 0 0 0
2396 ( 1396.000000 805.000000 -70.000000 ) ( 1396.000000 805.000000 -315.000000 ) ( 1396.000000 945.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2397 ( 1396.000000 805.000000 -70.000000 ) ( 1400.000000 805.000000 -70.000000 ) ( 1400.000000 805.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2398 ( 1396.000000 805.000000 -315.000000 ) ( 1400.000000 805.000000 -315.000000 ) ( 1400.000000 945.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2399 ( 1396.000000 945.000000 -315.000000 ) ( 1400.000000 945.000000 -315.000000 ) ( 1400.000000 945.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2400 ( 1396.000000 945.000000 -70.000000 ) ( 1400.000000 945.000000 -70.000000 ) ( 1400.000000 805.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2403 // (181/133) # points: 5
2407 // Surface normal: 1.000000, 0.000000, 0.000000
2408 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2409 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
2410 // --> Vector A/B: (385.000000, 385.000000, 735.000000) / (70.000000, 140.000000, 315.000000)
2411 // --> Vector info: d1 = 1.000000, 1.000000, 2.250001. Determinants: -87.499925, -0.000250, 9187.494454, -24500.000000
2412 // --> Vector info: d2 = 0.992186, 0.742186, 0.117188. Determinants: -0.000087, 87.500000, -30433.529438, -24500.000000
2413 ( 1400.000000 735.000000 -315.000000 ) ( 1400.000000 385.000000 -140.000000 ) ( 1400.000000 385.000000 -70.000000 ) ( ( 0.003571 0.000000 -0.375000 ) ( 0.000000 -0.003571 1.242185 ) ) 20bboc/20Wsqwl1 0 0 0
2414 ( 1396.000000 385.000000 -70.000000 ) ( 1396.000000 385.000000 -140.000000 ) ( 1396.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2415 ( 1396.000000 385.000000 -70.000000 ) ( 1400.000000 385.000000 -70.000000 ) ( 1400.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2416 ( 1396.000000 385.000000 -140.000000 ) ( 1400.000000 385.000000 -140.000000 ) ( 1400.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2417 ( 1396.000000 735.000000 -315.000000 ) ( 1400.000000 735.000000 -315.000000 ) ( 1400.000000 805.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2418 ( 1396.000000 805.000000 -315.000000 ) ( 1400.000000 805.000000 -315.000000 ) ( 1400.000000 805.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2419 ( 1396.000000 805.000000 -70.000000 ) ( 1400.000000 805.000000 -70.000000 ) ( 1400.000000 385.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2422 // (182/134) # points: 4
2426 // Surface normal: 0.000000, -1.000000, 0.000000
2427 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2428 // Texture width/height [20Fyelf4]: 64.000000/64.000000
2429 // --> Vector A/B: (1400.000000, 1680.000000, 1645.000000) / (70.000000, 70.000000, 35.000000)
2430 // --> Vector info: d1 = 0.875004, 0.874999, 0.374999. Determinants: 0.000184, -139.999982, 1224.704162, -9800.000000
2431 // --> Vector info: d2 = 0.499949, 4.499940, 3.999947. Determinants: -139.999708, 0.001646, 191099.978333, -9800.000000
2432 ( 1645.000000 980.000000 -35.000000 ) ( 1680.000000 980.000000 -70.000000 ) ( 1400.000000 980.000000 -70.000000 ) ( ( 0.000000 0.014286 -0.124970 ) ( 0.014286 0.000000 -19.499998 ) ) 20bboc/20Fyelf4 0 0 0
2433 ( 1400.000000 984.000000 -70.000000 ) ( 1680.000000 984.000000 -70.000000 ) ( 1645.000000 984.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2434 ( 1400.000000 984.000000 -70.000000 ) ( 1400.000000 980.000000 -70.000000 ) ( 1680.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2435 ( 1680.000000 984.000000 -70.000000 ) ( 1680.000000 980.000000 -70.000000 ) ( 1645.000000 980.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2436 ( 1645.000000 984.000000 -35.000000 ) ( 1645.000000 980.000000 -35.000000 ) ( 1435.000000 980.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2437 ( 1435.000000 984.000000 -35.000000 ) ( 1435.000000 980.000000 -35.000000 ) ( 1400.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2440 // (183/135) # points: 4
2444 // Surface normal: 1.000000, 0.000000, 0.000000
2445 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2446 // Texture width/height [00cglyf1]: 64.000000/64.000000
2447 // --> Vector A/B: (945.000000, 945.000000, 980.000000) / (70.000000, 315.000000, 315.000000)
2448 // --> Vector info: d1 = 0.000000, 7.000000, 7.000000. Determinants: 0.000000, -244.999989, 17149.996555, -8575.000000
2449 // --> Vector info: d2 = 0.000000, 0.000000, 1.000011. Determinants: -245.002687, -0.000017, 231527.541033, -8575.000000
2450 ( 1400.000000 980.000000 -315.000000 ) ( 1400.000000 945.000000 -315.000000 ) ( 1400.000000 945.000000 -70.000000 ) ( ( 0.000000 0.028571 -2.000000 ) ( 0.028572 0.000000 -27.000296 ) ) 20bboc/00cglyf1 0 0 0
2451 ( 1396.000000 945.000000 -70.000000 ) ( 1396.000000 945.000000 -315.000000 ) ( 1396.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2452 ( 1396.000000 945.000000 -70.000000 ) ( 1400.000000 945.000000 -70.000000 ) ( 1400.000000 945.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2453 ( 1396.000000 945.000000 -315.000000 ) ( 1400.000000 945.000000 -315.000000 ) ( 1400.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2454 ( 1396.000000 980.000000 -315.000000 ) ( 1400.000000 980.000000 -315.000000 ) ( 1400.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2455 ( 1396.000000 980.000000 -70.000000 ) ( 1400.000000 980.000000 -70.000000 ) ( 1400.000000 945.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2458 // (185/136) # points: 4
2462 // Surface normal: 0.000000, 0.000000, -1.000000
2463 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
2464 // Texture width/height [21wston2]: 128.000000/128.000000
2465 // --> Vector A/B: (420.000000, 420.000000, 385.000000) / (-1435.000000, -1645.000000, -1645.000000)
2466 // --> Vector info: d1 = 1.000000, 2.500002, 2.500004. Determinants: 0.000400, 52.500090, 67987.461891, -7350.000000
2467 // --> Vector info: d2 = 0.000000, 0.000000, 0.250003. Determinants: 52.500533, 0.000000, -22050.223438, -7350.000000
2468 ( 1645.000000 385.000000 -35.000000 ) ( 1645.000000 420.000000 -35.000000 ) ( 1435.000000 420.000000 -35.000000 ) ( ( 0.000000 -0.007143 -9.249995 ) ( -0.007143 0.000000 3.000030 ) ) 20bboc/21wston2 0 0 0
2469 ( 1435.000000 420.000000 -31.000000 ) ( 1645.000000 420.000000 -31.000000 ) ( 1645.000000 385.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2470 ( 1435.000000 420.000000 -31.000000 ) ( 1435.000000 420.000000 -35.000000 ) ( 1645.000000 420.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2471 ( 1645.000000 420.000000 -31.000000 ) ( 1645.000000 420.000000 -35.000000 ) ( 1645.000000 385.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2472 ( 1645.000000 385.000000 -31.000000 ) ( 1645.000000 385.000000 -35.000000 ) ( 1435.000000 385.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2473 ( 1435.000000 385.000000 -31.000000 ) ( 1435.000000 385.000000 -35.000000 ) ( 1435.000000 420.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2476 // (187/137) # points: 4
2480 // Surface normal: 0.000000, 0.000000, -1.000000
2481 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
2482 // Texture width/height [21wston2]: 128.000000/128.000000
2483 // --> Vector A/B: (525.000000, 525.000000, 490.000000) / (-1435.000000, -1645.000000, -1645.000000)
2484 // --> Vector info: d1 = 1.750004, 0.249993, 0.249993. Determinants: 0.000051, -52.500384, -88200.605629, -7350.000000
2485 // --> Vector info: d2 = 0.999999, 0.999998, 0.750000. Determinants: -52.499524, -0.000046, 20212.192161, -7350.000000
2486 ( 1645.000000 490.000000 -35.000000 ) ( 1645.000000 525.000000 -35.000000 ) ( 1435.000000 525.000000 -35.000000 ) ( ( 0.000000 0.007143 12.000082 ) ( 0.007143 0.000000 -2.749958 ) ) 20bboc/21wston2 0 0 0
2487 ( 1435.000000 525.000000 -31.000000 ) ( 1645.000000 525.000000 -31.000000 ) ( 1645.000000 490.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2488 ( 1435.000000 525.000000 -31.000000 ) ( 1435.000000 525.000000 -35.000000 ) ( 1645.000000 525.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2489 ( 1645.000000 525.000000 -31.000000 ) ( 1645.000000 525.000000 -35.000000 ) ( 1645.000000 490.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2490 ( 1645.000000 490.000000 -31.000000 ) ( 1645.000000 490.000000 -35.000000 ) ( 1435.000000 490.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2491 ( 1435.000000 490.000000 -31.000000 ) ( 1435.000000 490.000000 -35.000000 ) ( 1435.000000 525.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2494 // (189/138) # points: 4
2498 // Surface normal: 0.000000, 0.000000, -1.000000
2499 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
2500 // Texture width/height [21wston2]: 128.000000/128.000000
2501 // --> Vector A/B: (630.000000, 630.000000, 595.000000) / (-1435.000000, -1645.000000, -1645.000000)
2502 // --> Vector info: d1 = 2.000000, 0.499992, 0.499993. Determinants: 0.000100, -52.500275, -90037.958179, -7350.000000
2503 // --> Vector info: d2 = 0.999997, 0.999994, 0.749996. Determinants: -52.499449, -0.000134, 25724.479212, -7350.000000
2504 ( 1645.000000 595.000000 -35.000000 ) ( 1645.000000 630.000000 -35.000000 ) ( 1435.000000 630.000000 -35.000000 ) ( ( 0.000000 0.007143 12.250062 ) ( 0.007143 0.000000 -3.499929 ) ) 20bboc/21wston2 0 0 0
2505 ( 1435.000000 630.000000 -31.000000 ) ( 1645.000000 630.000000 -31.000000 ) ( 1645.000000 595.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2506 ( 1435.000000 630.000000 -31.000000 ) ( 1435.000000 630.000000 -35.000000 ) ( 1645.000000 630.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2507 ( 1645.000000 630.000000 -31.000000 ) ( 1645.000000 630.000000 -35.000000 ) ( 1645.000000 595.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2508 ( 1645.000000 595.000000 -31.000000 ) ( 1645.000000 595.000000 -35.000000 ) ( 1435.000000 595.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2509 ( 1435.000000 595.000000 -31.000000 ) ( 1435.000000 595.000000 -35.000000 ) ( 1435.000000 630.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2512 // (191/139) # points: 4
2516 // Surface normal: 0.000000, 0.000000, -1.000000
2517 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
2518 // Texture width/height [21wston2]: 128.000000/128.000000
2519 // --> Vector A/B: (735.000000, 735.000000, 700.000000) / (-1435.000000, -1645.000000, -1645.000000)
2520 // --> Vector info: d1 = 2.250006, 0.749999, 0.749997. Determinants: -0.000400, -52.500242, -91875.096842, -7350.000000
2521 // --> Vector info: d2 = 1.000002, 1.000002, 0.749992. Determinants: -52.502153, 0.000000, 31239.068077, -7350.000000
2522 ( 1645.000000 700.000000 -35.000000 ) ( 1645.000000 735.000000 -35.000000 ) ( 1435.000000 735.000000 -35.000000 ) ( ( 0.000000 0.007143 12.500013 ) ( 0.007143 0.000000 -4.250213 ) ) 20bboc/21wston2 0 0 0
2523 ( 1435.000000 735.000000 -31.000000 ) ( 1645.000000 735.000000 -31.000000 ) ( 1645.000000 700.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2524 ( 1435.000000 735.000000 -31.000000 ) ( 1435.000000 735.000000 -35.000000 ) ( 1645.000000 735.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2525 ( 1645.000000 735.000000 -31.000000 ) ( 1645.000000 735.000000 -35.000000 ) ( 1645.000000 700.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2526 ( 1645.000000 700.000000 -31.000000 ) ( 1645.000000 700.000000 -35.000000 ) ( 1435.000000 700.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2527 ( 1435.000000 700.000000 -31.000000 ) ( 1435.000000 700.000000 -35.000000 ) ( 1435.000000 735.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2530 // (192/140) # points: 4
2534 // Surface normal: -0.707107, 0.000000, -0.707107
2535 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107)
2536 // Texture width/height [20Fyelf4]: 64.000000/64.000000
2537 // --> Vector A/B: (-385.000000, -385.000000, -980.000000) / (1237.436867, 1187.939392, 1187.939392)
2538 // --> Vector info: d1 = 9.000000, 9.000004, 0.499992. Determinants: -420.729101, 0.002268, -427042.487835, -29450.997436
2539 // --> Vector info: d2 = 0.000000, 0.707105, 0.707104. Determinants: -0.000039, 420.727494, -520623.726914, -29450.997436
2540 ( 1645.000000 980.000000 -35.000000 ) ( 1645.000000 385.000000 -35.000000 ) ( 1680.000000 385.000000 -70.000000 ) ( ( 0.014286 0.000000 14.500103 ) ( 0.000000 -0.014286 17.677626 ) ) 20bboc/20Fyelf4 0 0 0
2541 ( 1682.828427 385.000000 -67.171573 ) ( 1647.828427 385.000000 -32.171573 ) ( 1647.828427 980.000000 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2542 ( 1682.828427 385.000000 -67.171573 ) ( 1680.000000 385.000000 -70.000000 ) ( 1645.000000 385.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2543 ( 1647.828427 385.000000 -32.171573 ) ( 1645.000000 385.000000 -35.000000 ) ( 1645.000000 980.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2544 ( 1647.828427 980.000000 -32.171573 ) ( 1645.000000 980.000000 -35.000000 ) ( 1680.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2545 ( 1682.828427 980.000000 -67.171573 ) ( 1680.000000 980.000000 -70.000000 ) ( 1680.000000 385.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2548 // (193/141) # points: 4
2552 // Surface normal: 0.000000, -1.000000, 0.000000
2553 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2554 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
2555 // --> Vector A/B: (1400.000000, 1400.000000, 1470.000000) / (70.000000, 315.000000, 315.000000)
2556 // --> Vector info: d1 = 0.968742, 0.968745, 1.218750. Determinants: -61.251256, -0.000225, 69137.854242, -17150.000000
2557 // --> Vector info: d2 = 0.999999, 0.124999, 0.125000. Determinants: -0.000224, 61.249998, -21437.170016, -17150.000000
2558 ( 1470.000000 980.000000 -315.000000 ) ( 1400.000000 980.000000 -315.000000 ) ( 1400.000000 980.000000 -70.000000 ) ( ( 0.003572 0.000000 -4.031362 ) ( 0.000000 -0.003571 1.249981 ) ) 20bboc/20Wsqwl1 0 0 0
2559 ( 1400.000000 984.000000 -70.000000 ) ( 1400.000000 984.000000 -315.000000 ) ( 1470.000000 984.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2560 ( 1400.000000 984.000000 -70.000000 ) ( 1400.000000 980.000000 -70.000000 ) ( 1400.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2561 ( 1400.000000 984.000000 -315.000000 ) ( 1400.000000 980.000000 -315.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2562 ( 1470.000000 984.000000 -315.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( 1470.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2563 ( 1470.000000 984.000000 -70.000000 ) ( 1470.000000 980.000000 -70.000000 ) ( 1400.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2566 // (194/142) # points: 4
2570 // Surface normal: -1.000000, 0.000000, 0.000000
2571 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2572 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
2573 // --> Vector A/B: (-840.000000, -805.000000, -805.000000) / (315.000000, 315.000000, 70.000000)
2574 // --> Vector info: d1 = 0.753907, 0.878906, 0.878905. Determinants: -30.624678, -0.000042, -32189.471019, -8575.000000
2575 // --> Vector info: d2 = 0.125000, 0.125000, 1.000000. Determinants: -0.000040, 30.625000, -10718.783396, -8575.000000
2576 ( 1680.000000 805.000000 -70.000000 ) ( 1680.000000 805.000000 -315.000000 ) ( 1680.000000 840.000000 -315.000000 ) ( ( 0.003571 0.000000 3.753874 ) ( 0.000000 -0.003571 1.250004 ) ) 20bboc/20Wsqwl1 0 0 0
2577 ( 1684.000000 840.000000 -315.000000 ) ( 1684.000000 805.000000 -315.000000 ) ( 1684.000000 805.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2578 ( 1684.000000 840.000000 -315.000000 ) ( 1680.000000 840.000000 -315.000000 ) ( 1680.000000 805.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2579 ( 1684.000000 805.000000 -315.000000 ) ( 1680.000000 805.000000 -315.000000 ) ( 1680.000000 805.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2580 ( 1684.000000 805.000000 -70.000000 ) ( 1680.000000 805.000000 -70.000000 ) ( 1680.000000 840.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2581 ( 1684.000000 840.000000 -70.000000 ) ( 1680.000000 840.000000 -70.000000 ) ( 1680.000000 840.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2584 // (195/143) # points: 4
2588 // Surface normal: -1.000000, 0.000000, 0.000000
2589 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2590 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
2591 // --> Vector A/B: (-840.000000, -840.000000, -910.000000) / (140.000000, 70.000000, 70.000000)
2592 // --> Vector info: d1 = 0.718750, 0.718750, 0.468748. Determinants: -17.500092, -0.000021, -18221.949553, -4900.000000
2593 // --> Vector info: d2 = 0.750000, 1.000000, 1.000000. Determinants: -0.000021, 17.500000, -6125.017456, -4900.000000
2594 ( 1680.000000 910.000000 -70.000000 ) ( 1680.000000 840.000000 -70.000000 ) ( 1680.000000 840.000000 -140.000000 ) ( ( 0.003571 0.000000 3.718765 ) ( 0.000000 -0.003571 1.250004 ) ) 20bboc/20Wsqwl1 0 0 0
2595 ( 1684.000000 840.000000 -140.000000 ) ( 1684.000000 840.000000 -70.000000 ) ( 1684.000000 910.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2596 ( 1684.000000 840.000000 -140.000000 ) ( 1680.000000 840.000000 -140.000000 ) ( 1680.000000 840.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2597 ( 1684.000000 840.000000 -70.000000 ) ( 1680.000000 840.000000 -70.000000 ) ( 1680.000000 910.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2598 ( 1684.000000 910.000000 -70.000000 ) ( 1680.000000 910.000000 -70.000000 ) ( 1680.000000 910.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2599 ( 1684.000000 910.000000 -140.000000 ) ( 1680.000000 910.000000 -140.000000 ) ( 1680.000000 840.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2602 // (196/144) # points: 4
2606 // Surface normal: -1.000000, 0.000000, 0.000000
2607 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2608 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
2609 // --> Vector A/B: (-910.000000, -840.000000, -840.000000) / (315.000000, 315.000000, 298.000000)
2610 // --> Vector info: d1 = 0.343751, 0.343750, 0.406250. Determinants: 0.000025, 4.375000, -1787.166047, -1190.000000
2611 // --> Vector info: d2 = 1.000000, 0.749999, 0.749999. Determinants: 4.250022, 0.000000, 2677.520304, -1190.000000
2612 ( 1680.000000 840.000000 -298.000000 ) ( 1680.000000 840.000000 -315.000000 ) ( 1680.000000 910.000000 -315.000000 ) ( ( 0.000000 -0.003676 1.501820 ) ( -0.003571 0.000000 -2.250017 ) ) 20bboc/20Wsqwl1 0 0 0
2613 ( 1684.000000 910.000000 -315.000000 ) ( 1684.000000 840.000000 -315.000000 ) ( 1684.000000 840.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2614 ( 1684.000000 910.000000 -315.000000 ) ( 1680.000000 910.000000 -315.000000 ) ( 1680.000000 840.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2615 ( 1684.000000 840.000000 -315.000000 ) ( 1680.000000 840.000000 -315.000000 ) ( 1680.000000 840.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2616 ( 1684.000000 840.000000 -298.000000 ) ( 1680.000000 840.000000 -298.000000 ) ( 1680.000000 910.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2617 ( 1684.000000 910.000000 -298.000000 ) ( 1680.000000 910.000000 -298.000000 ) ( 1680.000000 910.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2620 // (197/145) # points: 3
2624 // Surface normal: -1.000000, 0.000000, 0.000000
2625 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2626 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
2627 // --> Vector A/B: (-893.000000, -910.000000, -910.000000) / (140.000000, 140.000000, 158.000000)
2628 // --> Vector info: d1 = 0.859375, 0.903569, 0.859375. Determinants: 0.795495, 0.751301, 342.226115, -306.000000
2629 // --> Vector info: d2 = 0.497549, 0.541743, 0.585938. Determinants: 0.795494, -0.751302, 663.308191, -306.000000
2630 ( 1680.000000 910.000000 -158.000000 ) ( 1680.000000 910.000000 -140.000000 ) ( 1680.000000 893.000000 -140.000000 ) ( ( -0.002600 -0.002455 -1.118386 ) ( -0.002600 0.002455 -2.167674 ) ) 20bboc/20Wsqwl1 0 0 0
2631 ( 1684.000000 893.000000 -140.000000 ) ( 1684.000000 910.000000 -140.000000 ) ( 1684.000000 910.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2632 ( 1684.000000 893.000000 -140.000000 ) ( 1680.000000 893.000000 -140.000000 ) ( 1680.000000 910.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2633 ( 1684.000000 910.000000 -140.000000 ) ( 1680.000000 910.000000 -140.000000 ) ( 1680.000000 910.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2634 ( 1684.000000 910.000000 -158.000000 ) ( 1680.000000 910.000000 -158.000000 ) ( 1680.000000 893.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2637 // (198/146) # points: 3
2641 // Surface normal: -1.000000, 0.000000, 0.000000
2642 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2643 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
2644 // --> Vector A/B: (-840.000000, -840.000000, -858.000000) / (158.000000, 140.000000, 140.000000)
2645 // --> Vector info: d1 = 0.996094, 1.040288, 0.996094. Determinants: -0.795494, 0.795494, -1116.637246, -324.000000
2646 // --> Vector info: d2 = 0.325674, 0.369868, 0.414062. Determinants: 0.795494, 0.795495, 437.008161, -324.000000
2647 ( 1680.000000 858.000000 -140.000000 ) ( 1680.000000 840.000000 -140.000000 ) ( 1680.000000 840.000000 -158.000000 ) ( ( 0.002455 -0.002455 3.446411 ) ( -0.002455 -0.002455 -1.348791 ) ) 20bboc/20Wsqwl1 0 0 0
2648 ( 1684.000000 840.000000 -158.000000 ) ( 1684.000000 840.000000 -140.000000 ) ( 1684.000000 858.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2649 ( 1684.000000 840.000000 -158.000000 ) ( 1680.000000 840.000000 -158.000000 ) ( 1680.000000 840.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2650 ( 1684.000000 840.000000 -140.000000 ) ( 1680.000000 840.000000 -140.000000 ) ( 1680.000000 858.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2651 ( 1684.000000 858.000000 -140.000000 ) ( 1680.000000 858.000000 -140.000000 ) ( 1680.000000 840.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2654 // (200/147) # points: 4
2658 // Surface normal: 0.000000, 0.000000, -1.000000
2659 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
2660 // Texture width/height [21wston2]: 128.000000/128.000000
2661 // --> Vector A/B: (980.000000, 980.000000, 805.000000) / (-1435.000000, -1645.000000, -1645.000000)
2662 // --> Vector info: d1 = 1.000000, 2.500002, 2.500005. Determinants: 0.000600, 262.500448, 339937.561652, -36750.000000
2663 // --> Vector info: d2 = 0.000000, 0.000000, 1.250002. Determinants: 262.500527, 0.000001, -257250.513572, -36750.000000
2664 ( 1645.000000 805.000000 -35.000000 ) ( 1645.000000 980.000000 -35.000000 ) ( 1435.000000 980.000000 -35.000000 ) ( ( 0.000000 -0.007143 -9.250002 ) ( -0.007143 0.000000 7.000014 ) ) 20bboc/21wston2 0 0 0
2665 ( 1435.000000 980.000000 -31.000000 ) ( 1645.000000 980.000000 -31.000000 ) ( 1645.000000 805.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2666 ( 1435.000000 980.000000 -31.000000 ) ( 1435.000000 980.000000 -35.000000 ) ( 1645.000000 980.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2667 ( 1645.000000 980.000000 -31.000000 ) ( 1645.000000 980.000000 -35.000000 ) ( 1645.000000 805.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2668 ( 1645.000000 805.000000 -31.000000 ) ( 1645.000000 805.000000 -35.000000 ) ( 1435.000000 805.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2669 ( 1435.000000 805.000000 -31.000000 ) ( 1435.000000 805.000000 -35.000000 ) ( 1435.000000 980.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2672 // (201/148) # points: 4
2676 // Surface normal: 0.000000, -1.000000, 0.000000
2677 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2678 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
2679 // --> Vector A/B: (1610.000000, 1680.000000, 1680.000000) / (315.000000, 315.000000, 70.000000)
2680 // --> Vector info: d1 = 0.343750, 0.343751, 1.218750. Determinants: -0.000424, 61.249904, -25188.343521, -17150.000000
2681 // --> Vector info: d2 = 0.374993, 0.125000, 0.125000. Determinants: 61.248232, -0.000003, -105040.779873, -17150.000000
2682 ( 1680.000000 980.000000 -70.000000 ) ( 1680.000000 980.000000 -315.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( ( 0.000000 -0.003571 1.468708 ) ( -0.003571 0.000000 6.124827 ) ) 20bboc/20Wsqwl1 0 0 0
2683 ( 1610.000000 984.000000 -315.000000 ) ( 1680.000000 984.000000 -315.000000 ) ( 1680.000000 984.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2684 ( 1610.000000 984.000000 -315.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( 1680.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2685 ( 1680.000000 984.000000 -315.000000 ) ( 1680.000000 980.000000 -315.000000 ) ( 1680.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2686 ( 1680.000000 984.000000 -70.000000 ) ( 1680.000000 980.000000 -70.000000 ) ( 1610.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2687 ( 1610.000000 984.000000 -70.000000 ) ( 1610.000000 980.000000 -70.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2690 // (203/149) # points: 4
2694 // Surface normal: 0.000000, -1.000000, 0.000000
2695 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2696 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
2697 // --> Vector A/B: (1610.000000, 1610.000000, 1470.000000) / (140.000000, 70.000000, 70.000000)
2698 // --> Vector info: d1 = 0.718747, 0.718748, 1.218750. Determinants: 35.000159, 0.000033, -63393.985468, -9800.000000
2699 // --> Vector info: d2 = 0.374992, 0.124992, 0.125000. Determinants: 0.000547, -35.000002, 1224.196802, -9800.000000
2700 ( 1470.000000 980.000000 -70.000000 ) ( 1610.000000 980.000000 -70.000000 ) ( 1610.000000 980.000000 -140.000000 ) ( ( -0.003571 0.000000 6.468774 ) ( 0.000000 0.003571 -0.124918 ) ) 20bboc/20Wsqwl1 0 0 0
2701 ( 1610.000000 984.000000 -140.000000 ) ( 1610.000000 984.000000 -70.000000 ) ( 1470.000000 984.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2702 ( 1610.000000 984.000000 -140.000000 ) ( 1610.000000 980.000000 -140.000000 ) ( 1610.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2703 ( 1610.000000 984.000000 -70.000000 ) ( 1610.000000 980.000000 -70.000000 ) ( 1470.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2704 ( 1470.000000 984.000000 -70.000000 ) ( 1470.000000 980.000000 -70.000000 ) ( 1470.000000 980.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2705 ( 1470.000000 984.000000 -140.000000 ) ( 1470.000000 980.000000 -140.000000 ) ( 1610.000000 980.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2708 // (204/150) # points: 3
2712 // Surface normal: 0.000000, -1.000000, 0.000000
2713 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2714 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
2715 // --> Vector A/B: (1610.000000, 1610.000000, 1593.000000) / (175.000000, 140.000000, 140.000000)
2716 // --> Vector info: d1 = 0.218750, 0.162848, 0.218750. Determinants: 1.956581, -0.950340, -3113.941415, -595.000000
2717 // --> Vector info: d2 = 0.264753, 0.152952, 0.125000. Determinants: -0.978330, -1.900605, 1750.189101, -595.000000
2718 ( 1593.000000 980.000000 -140.000000 ) ( 1610.000000 980.000000 -140.000000 ) ( 1610.000000 980.000000 -175.000000 ) ( ( -0.003288 0.001597 5.233515 ) ( 0.001644 0.003194 -2.941494 ) ) 20bboc/20Wsqwl1 0 0 0
2719 ( 1610.000000 984.000000 -175.000000 ) ( 1610.000000 984.000000 -140.000000 ) ( 1593.000000 984.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2720 ( 1610.000000 984.000000 -175.000000 ) ( 1610.000000 980.000000 -175.000000 ) ( 1610.000000 980.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2721 ( 1610.000000 984.000000 -140.000000 ) ( 1610.000000 980.000000 -140.000000 ) ( 1593.000000 980.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2722 ( 1593.000000 984.000000 -140.000000 ) ( 1593.000000 980.000000 -140.000000 ) ( 1610.000000 980.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2725 // (205/151) # points: 3
2729 // Surface normal: 0.000000, -1.000000, 0.000000
2730 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2731 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
2732 // --> Vector A/B: (1488.000000, 1470.000000, 1470.000000) / (140.000000, 140.000000, 175.000000)
2733 // --> Vector info: d1 = 0.218750, 0.162846, 0.218750. Determinants: -1.956631, -1.006266, 2914.530999, -630.000000
2734 // --> Vector info: d2 = 0.264753, 0.236802, 0.125000. Determinants: -0.978255, 2.012444, 1007.107074, -630.000000
2735 ( 1470.000000 980.000000 -175.000000 ) ( 1470.000000 980.000000 -140.000000 ) ( 1488.000000 980.000000 -140.000000 ) ( ( 0.003106 0.001597 -4.626240 ) ( 0.001553 -0.003194 -1.598583 ) ) 20bboc/20Wsqwl1 0 0 0
2736 ( 1488.000000 984.000000 -140.000000 ) ( 1470.000000 984.000000 -140.000000 ) ( 1470.000000 984.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2737 ( 1488.000000 984.000000 -140.000000 ) ( 1488.000000 980.000000 -140.000000 ) ( 1470.000000 980.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2738 ( 1470.000000 984.000000 -140.000000 ) ( 1470.000000 980.000000 -140.000000 ) ( 1470.000000 980.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2739 ( 1470.000000 984.000000 -175.000000 ) ( 1470.000000 980.000000 -175.000000 ) ( 1488.000000 980.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2742 // (206/152) # points: 4
2746 // Surface normal: 0.000000, 0.000000, 1.000000
2747 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
2748 // Texture width/height [21wston1]: 128.000000/128.000000
2749 // --> Vector A/B: (980.000000, 980.000000, 735.000000) / (1610.000000, 1470.000000, 1435.000000)
2750 // --> Vector info: d1 = 0.500005, 0.500009, 2.250014. Determinants: 245.000414, 0.001196, -257252.487420, -34300.000000
2751 // --> Vector info: d2 = 1.968793, 0.968795, 0.718791. Determinants: -0.000525, -244.999592, 326920.253119, -34300.000000
2752 ( 1435.000000 735.000000 -315.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( ( -0.007143 0.000000 7.500073 ) ( 0.000000 0.007143 -9.531203 ) ) 20bboc/21wston1 0 0 0
2753 ( 1610.000000 980.000000 -319.000000 ) ( 1470.000000 980.000000 -319.000000 ) ( 1435.000000 735.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2754 ( 1610.000000 980.000000 -319.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2755 ( 1470.000000 980.000000 -319.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2756 ( 1435.000000 735.000000 -319.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( 1645.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2757 ( 1645.000000 735.000000 -319.000000 ) ( 1645.000000 735.000000 -315.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2760 // (207/153) # points: 4
2764 // Surface normal: 0.000000, 0.000000, 1.000000
2765 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
2766 // Texture width/height [21wston1]: 128.000000/128.000000
2767 // --> Vector A/B: (980.000000, 980.000000, 735.000000) / (1470.000000, 1400.000000, 1400.000000)
2768 // --> Vector info: d1 = 0.500009, 0.500007, 2.250005. Determinants: 122.499870, -0.000568, -128624.198773, -17150.000000
2769 // --> Vector info: d2 = 0.968795, 0.468783, 0.468796. Determinants: 0.000918, -122.502921, 163463.562656, -17150.000000
2770 ( 1400.000000 735.000000 -315.000000 ) ( 1400.000000 980.000000 -315.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( ( -0.007143 0.000000 7.499953 ) ( 0.000000 0.007143 -9.531403 ) ) 20bboc/21wston1 0 0 0
2771 ( 1470.000000 980.000000 -319.000000 ) ( 1400.000000 980.000000 -319.000000 ) ( 1400.000000 735.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2772 ( 1470.000000 980.000000 -319.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( 1400.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2773 ( 1400.000000 980.000000 -319.000000 ) ( 1400.000000 980.000000 -315.000000 ) ( 1400.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2774 ( 1400.000000 735.000000 -319.000000 ) ( 1400.000000 735.000000 -315.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2775 ( 1435.000000 735.000000 -319.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2778 // (209/154) # points: 4
2782 // Surface normal: 0.707107, 0.000000, -0.707107
2783 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107)
2784 // Texture width/height [20Fyelf4]: 64.000000/64.000000
2785 // --> Vector A/B: (490.000000, 490.000000, 420.000000) / (-989.949494, -1039.446968, -1039.446968)
2786 // --> Vector info: d1 = 0.999997, 1.000001, 2.000001. Determinants: 49.497487, 0.000300, -27718.284491, -3464.823228
2787 // --> Vector info: d2 = 1.000010, 0.292894, 0.292896. Determinants: 0.000130, -49.498163, -52465.603467, -3464.823228
2788 ( 1470.000000 420.000000 0.000000 ) ( 1470.000000 490.000000 0.000000 ) ( 1435.000000 490.000000 -35.000000 ) ( ( -0.014286 0.000000 7.999913 ) ( 0.000000 0.014286 15.142361 ) ) 20bboc/20Fyelf4 0 0 0
2789 ( 1432.171573 490.000000 -32.171573 ) ( 1467.171573 490.000000 2.828427 ) ( 1467.171573 420.000000 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2790 ( 1432.171573 490.000000 -32.171573 ) ( 1435.000000 490.000000 -35.000000 ) ( 1470.000000 490.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2791 ( 1467.171573 490.000000 2.828427 ) ( 1470.000000 490.000000 0.000000 ) ( 1470.000000 420.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2792 ( 1467.171573 420.000000 2.828427 ) ( 1470.000000 420.000000 0.000000 ) ( 1435.000000 420.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2793 ( 1432.171573 420.000000 -32.171573 ) ( 1435.000000 420.000000 -35.000000 ) ( 1435.000000 490.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2796 // (210/155) # points: 4
2800 // Surface normal: 0.000000, 1.000000, 0.000000
2801 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2802 // Texture width/height [21wston3]: 128.000000/128.000000
2803 // --> Vector A/B: (-1470.000000, -1610.000000, -1645.000000) / (0.000000, 0.000000, 35.000000)
2804 // --> Vector info: d1 = 0.249906, 0.250292, 0.500340. Determinants: 0.013489, -34.993294, -1204.712316, -4900.000000
2805 // --> Vector info: d2 = 2.000001, 1.000198, 0.750335. Determinants: -34.993132, -0.012358, -61239.911551, -4900.000000
2806 ( 1645.000000 420.000000 -35.000000 ) ( 1610.000000 420.000000 0.000000 ) ( 1470.000000 420.000000 0.000000 ) ( ( -0.000003 0.007141 0.245860 ) ( 0.007141 0.000003 12.497941 ) ) 20bboc/21wston3 0 0 0
2807 ( 1470.000000 416.000000 0.000000 ) ( 1610.000000 416.000000 0.000000 ) ( 1645.000000 416.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2808 ( 1470.000000 416.000000 0.000000 ) ( 1470.000000 420.000000 0.000000 ) ( 1610.000000 420.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2809 ( 1610.000000 416.000000 0.000000 ) ( 1610.000000 420.000000 0.000000 ) ( 1645.000000 420.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2810 ( 1645.000000 416.000000 -35.000000 ) ( 1645.000000 420.000000 -35.000000 ) ( 1435.000000 420.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2811 ( 1435.000000 416.000000 -35.000000 ) ( 1435.000000 420.000000 -35.000000 ) ( 1470.000000 420.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2814 // (211/156) # points: 4
2818 // Surface normal: 0.000000, 0.000000, -1.000000
2819 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
2820 // Texture width/height [20Fstn1]: 128.000000/128.000000
2821 // --> Vector A/B: (490.000000, 490.000000, 420.000000) / (-1470.000000, -1610.000000, -1610.000000)
2822 // --> Vector info: d1 = 2.000000, 0.000015, 0.000017. Determinants: 0.000366, -139.998974, -225398.669459, -9800.000000
2823 // --> Vector info: d2 = 2.000000, 1.999995, 1.000000. Determinants: -139.999266, -0.000367, 48999.103338, -9800.000000
2824 ( 1610.000000 420.000000 0.000000 ) ( 1610.000000 490.000000 0.000000 ) ( 1470.000000 490.000000 0.000000 ) ( ( 0.000000 0.014286 22.999864 ) ( 0.014286 0.000000 -4.999909 ) ) 20bboc/20Fstn1 0 0 0
2825 ( 1470.000000 490.000000 4.000000 ) ( 1610.000000 490.000000 4.000000 ) ( 1610.000000 420.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2826 ( 1470.000000 490.000000 4.000000 ) ( 1470.000000 490.000000 0.000000 ) ( 1610.000000 490.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2827 ( 1610.000000 490.000000 4.000000 ) ( 1610.000000 490.000000 0.000000 ) ( 1610.000000 420.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2828 ( 1610.000000 420.000000 4.000000 ) ( 1610.000000 420.000000 0.000000 ) ( 1470.000000 420.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2829 ( 1470.000000 420.000000 4.000000 ) ( 1470.000000 420.000000 0.000000 ) ( 1470.000000 490.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2832 // (212/157) # points: 4
2836 // Surface normal: 0.000000, -1.000000, 0.000000
2837 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2838 // Texture width/height [21wston3]: 128.000000/128.000000
2839 // --> Vector A/B: (1435.000000, 1645.000000, 1610.000000) / (35.000000, 35.000000, 0.000000)
2840 // --> Vector info: d1 = 0.750561, 0.749705, 0.499896. Determinants: 0.029966, -52.489912, -3722.480789, -7350.000000
2841 // --> Vector info: d2 = 0.750096, 2.249815, 1.999714. Determinants: -52.490162, -0.031193, 69811.265855, -7350.000000
2842 ( 1610.000000 490.000000 0.000000 ) ( 1645.000000 490.000000 -35.000000 ) ( 1435.000000 490.000000 -35.000000 ) ( ( -0.000004 0.007141 0.506460 ) ( 0.007142 0.000004 -9.498131 ) ) 20bboc/21wston3 0 0 0
2843 ( 1435.000000 494.000000 -35.000000 ) ( 1645.000000 494.000000 -35.000000 ) ( 1610.000000 494.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2844 ( 1435.000000 494.000000 -35.000000 ) ( 1435.000000 490.000000 -35.000000 ) ( 1645.000000 490.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2845 ( 1645.000000 494.000000 -35.000000 ) ( 1645.000000 490.000000 -35.000000 ) ( 1610.000000 490.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2846 ( 1610.000000 494.000000 0.000000 ) ( 1610.000000 490.000000 0.000000 ) ( 1470.000000 490.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2847 ( 1470.000000 494.000000 0.000000 ) ( 1470.000000 490.000000 0.000000 ) ( 1435.000000 490.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2850 // (213/158) # points: 4
2854 // Surface normal: -0.707107, 0.000000, -0.707107
2855 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107)
2856 // Texture width/height [20Fyelf4]: 64.000000/64.000000
2857 // --> Vector A/B: (-420.000000, -420.000000, -490.000000) / (1187.939392, 1138.441918, 1138.441918)
2858 // --> Vector info: d1 = 1.499997, 1.500000, 0.500005. Determinants: -49.497239, 0.000184, -25986.284325, -3464.823228
2859 // --> Vector info: d2 = 0.707110, 1.414219, 1.414216. Determinants: -0.000130, 49.497595, -61250.208815, -3464.823228
2860 ( 1610.000000 490.000000 0.000000 ) ( 1610.000000 420.000000 0.000000 ) ( 1645.000000 420.000000 -35.000000 ) ( ( 0.014286 0.000000 7.500032 ) ( 0.000000 -0.014286 17.677730 ) ) 20bboc/20Fyelf4 0 0 0
2861 ( 1647.828427 420.000000 -32.171573 ) ( 1612.828427 420.000000 2.828427 ) ( 1612.828427 490.000000 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2862 ( 1647.828427 420.000000 -32.171573 ) ( 1645.000000 420.000000 -35.000000 ) ( 1610.000000 420.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2863 ( 1612.828427 420.000000 2.828427 ) ( 1610.000000 420.000000 0.000000 ) ( 1610.000000 490.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2864 ( 1612.828427 490.000000 2.828427 ) ( 1610.000000 490.000000 0.000000 ) ( 1645.000000 490.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2865 ( 1647.828427 490.000000 -32.171573 ) ( 1645.000000 490.000000 -35.000000 ) ( 1645.000000 420.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2868 // (215/159) # points: 4
2872 // Surface normal: 0.707107, 0.000000, -0.707107
2873 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107)
2874 // Texture width/height [20Fyelf4]: 64.000000/64.000000
2875 // --> Vector A/B: (595.000000, 595.000000, 525.000000) / (-989.949494, -1039.446968, -1039.446968)
2876 // --> Vector info: d1 = 0.499995, 0.500002, 1.500002. Determinants: 49.497462, 0.000501, -31182.889273, -3464.823228
2877 // --> Vector info: d2 = 0.999996, 0.292879, 0.292885. Determinants: 0.000298, -49.498162, -52465.666727, -3464.823228
2878 ( 1470.000000 525.000000 0.000000 ) ( 1470.000000 595.000000 0.000000 ) ( 1435.000000 595.000000 -35.000000 ) ( ( -0.014286 0.000000 8.999850 ) ( 0.000000 0.014286 15.142379 ) ) 20bboc/20Fyelf4 0 0 0
2879 ( 1432.171573 595.000000 -32.171573 ) ( 1467.171573 595.000000 2.828427 ) ( 1467.171573 525.000000 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2880 ( 1432.171573 595.000000 -32.171573 ) ( 1435.000000 595.000000 -35.000000 ) ( 1470.000000 595.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2881 ( 1467.171573 595.000000 2.828427 ) ( 1470.000000 595.000000 0.000000 ) ( 1470.000000 525.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2882 ( 1467.171573 525.000000 2.828427 ) ( 1470.000000 525.000000 0.000000 ) ( 1435.000000 525.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2883 ( 1432.171573 525.000000 -32.171573 ) ( 1435.000000 525.000000 -35.000000 ) ( 1435.000000 595.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2886 // (216/160) # points: 4
2890 // Surface normal: 0.000000, 1.000000, 0.000000
2891 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2892 // Texture width/height [21wston3]: 128.000000/128.000000
2893 // --> Vector A/B: (-1470.000000, -1610.000000, -1645.000000) / (0.000000, 0.000000, 35.000000)
2894 // --> Vector info: d1 = 0.250102, 0.250292, 0.500291. Determinants: 0.006630, -34.993286, -1215.755595, -4900.000000
2895 // --> Vector info: d2 = 2.000002, 1.000198, 0.750286. Determinants: -34.993141, -0.005491, -61239.925198, -4900.000000
2896 ( 1645.000000 525.000000 -35.000000 ) ( 1610.000000 525.000000 0.000000 ) ( 1470.000000 525.000000 0.000000 ) ( ( -0.000001 0.007141 0.248113 ) ( 0.007141 0.000001 12.497944 ) ) 20bboc/21wston3 0 0 0
2897 ( 1470.000000 521.000000 0.000000 ) ( 1610.000000 521.000000 0.000000 ) ( 1645.000000 521.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2898 ( 1470.000000 521.000000 0.000000 ) ( 1470.000000 525.000000 0.000000 ) ( 1610.000000 525.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2899 ( 1610.000000 521.000000 0.000000 ) ( 1610.000000 525.000000 0.000000 ) ( 1645.000000 525.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2900 ( 1645.000000 521.000000 -35.000000 ) ( 1645.000000 525.000000 -35.000000 ) ( 1435.000000 525.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2901 ( 1435.000000 521.000000 -35.000000 ) ( 1435.000000 525.000000 -35.000000 ) ( 1470.000000 525.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2904 // (217/161) # points: 4
2908 // Surface normal: 0.000000, 0.000000, -1.000000
2909 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
2910 // Texture width/height [20Fstn1]: 128.000000/128.000000
2911 // --> Vector A/B: (595.000000, 595.000000, 525.000000) / (-1470.000000, -1610.000000, -1610.000000)
2912 // --> Vector info: d1 = 1.000000, 2.999986, 2.999991. Determinants: 0.000667, 139.999036, 195998.187153, -9800.000000
2913 // --> Vector info: d2 = 1.000000, 1.000000, 1.999999. Determinants: 139.999951, -0.000013, -93099.988592, -9800.000000
2914 ( 1610.000000 525.000000 0.000000 ) ( 1610.000000 595.000000 0.000000 ) ( 1470.000000 595.000000 0.000000 ) ( ( 0.000000 -0.014286 -19.999815 ) ( -0.014286 0.000000 9.499999 ) ) 20bboc/20Fstn1 0 0 0
2915 ( 1470.000000 595.000000 4.000000 ) ( 1610.000000 595.000000 4.000000 ) ( 1610.000000 525.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2916 ( 1470.000000 595.000000 4.000000 ) ( 1470.000000 595.000000 0.000000 ) ( 1610.000000 595.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2917 ( 1610.000000 595.000000 4.000000 ) ( 1610.000000 595.000000 0.000000 ) ( 1610.000000 525.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2918 ( 1610.000000 525.000000 4.000000 ) ( 1610.000000 525.000000 0.000000 ) ( 1470.000000 525.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2919 ( 1470.000000 525.000000 4.000000 ) ( 1470.000000 525.000000 0.000000 ) ( 1470.000000 595.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2922 // (218/162) # points: 4
2926 // Surface normal: 0.000000, -1.000000, 0.000000
2927 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2928 // Texture width/height [21wston3]: 128.000000/128.000000
2929 // --> Vector A/B: (1435.000000, 1645.000000, 1610.000000) / (35.000000, 35.000000, 0.000000)
2930 // --> Vector info: d1 = 0.750281, 0.749705, 0.499853. Determinants: 0.020156, -52.489076, -3706.373724, -7350.000000
2931 // --> Vector info: d2 = 0.750097, 2.249815, 1.999762. Determinants: -52.490153, -0.021062, 69810.897341, -7350.000000
2932 ( 1610.000000 595.000000 0.000000 ) ( 1645.000000 595.000000 -35.000000 ) ( 1435.000000 595.000000 -35.000000 ) ( ( -0.000003 0.007141 0.504269 ) ( 0.007142 0.000003 -9.498081 ) ) 20bboc/21wston3 0 0 0
2933 ( 1435.000000 599.000000 -35.000000 ) ( 1645.000000 599.000000 -35.000000 ) ( 1610.000000 599.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2934 ( 1435.000000 599.000000 -35.000000 ) ( 1435.000000 595.000000 -35.000000 ) ( 1645.000000 595.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2935 ( 1645.000000 599.000000 -35.000000 ) ( 1645.000000 595.000000 -35.000000 ) ( 1610.000000 595.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2936 ( 1610.000000 599.000000 0.000000 ) ( 1610.000000 595.000000 0.000000 ) ( 1470.000000 595.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2937 ( 1470.000000 599.000000 0.000000 ) ( 1470.000000 595.000000 0.000000 ) ( 1435.000000 595.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2940 // (219/163) # points: 4
2944 // Surface normal: -0.707107, 0.000000, -0.707107
2945 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107)
2946 // Texture width/height [20Fyelf4]: 64.000000/64.000000
2947 // --> Vector A/B: (-525.000000, -525.000000, -595.000000) / (1187.939392, 1138.441918, 1138.441918)
2948 // --> Vector info: d1 = 2.000002, 2.000000, 1.000000. Determinants: -49.497475, -0.000167, -32915.628475, -3464.823228
2949 // --> Vector info: d2 = 0.707106, 1.414219, 1.414219. Determinants: 0.000000, 49.497924, -61250.531910, -3464.823228
2950 ( 1610.000000 595.000000 0.000000 ) ( 1610.000000 525.000000 0.000000 ) ( 1645.000000 525.000000 -35.000000 ) ( ( 0.014286 0.000000 9.499945 ) ( 0.000000 -0.014286 17.677823 ) ) 20bboc/20Fyelf4 0 0 0
2951 ( 1647.828427 525.000000 -32.171573 ) ( 1612.828427 525.000000 2.828427 ) ( 1612.828427 595.000000 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2952 ( 1647.828427 525.000000 -32.171573 ) ( 1645.000000 525.000000 -35.000000 ) ( 1610.000000 525.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2953 ( 1612.828427 525.000000 2.828427 ) ( 1610.000000 525.000000 0.000000 ) ( 1610.000000 595.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2954 ( 1612.828427 595.000000 2.828427 ) ( 1610.000000 595.000000 0.000000 ) ( 1645.000000 595.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2955 ( 1647.828427 595.000000 -32.171573 ) ( 1645.000000 595.000000 -35.000000 ) ( 1645.000000 525.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2958 // (221/164) # points: 4
2962 // Surface normal: 0.707107, 0.000000, -0.707107
2963 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107)
2964 // Texture width/height [20Fyelf4]: 64.000000/64.000000
2965 // --> Vector A/B: (700.000000, 700.000000, 630.000000) / (-989.949494, -1039.446968, -1039.446968)
2966 // --> Vector info: d1 = 0.999997, 1.000001, 2.000001. Determinants: 49.497487, 0.000300, -38112.756773, -3464.823228
2967 // --> Vector info: d2 = 1.000010, 0.292894, 0.292896. Determinants: 0.000130, -49.498163, -52465.630753, -3464.823228
2968 ( 1470.000000 630.000000 0.000000 ) ( 1470.000000 700.000000 0.000000 ) ( 1435.000000 700.000000 -35.000000 ) ( ( -0.014286 0.000000 10.999914 ) ( 0.000000 0.014286 15.142369 ) ) 20bboc/20Fyelf4 0 0 0
2969 ( 1432.171573 700.000000 -32.171573 ) ( 1467.171573 700.000000 2.828427 ) ( 1467.171573 630.000000 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2970 ( 1432.171573 700.000000 -32.171573 ) ( 1435.000000 700.000000 -35.000000 ) ( 1470.000000 700.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2971 ( 1467.171573 700.000000 2.828427 ) ( 1470.000000 700.000000 0.000000 ) ( 1470.000000 630.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2972 ( 1467.171573 630.000000 2.828427 ) ( 1470.000000 630.000000 0.000000 ) ( 1435.000000 630.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2973 ( 1432.171573 630.000000 -32.171573 ) ( 1435.000000 630.000000 -35.000000 ) ( 1435.000000 700.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2976 // (222/165) # points: 4
2980 // Surface normal: 0.000000, 1.000000, 0.000000
2981 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2982 // Texture width/height [21wston3]: 128.000000/128.000000
2983 // --> Vector A/B: (-1470.000000, -1610.000000, -1645.000000) / (0.000000, 0.000000, 35.000000)
2984 // --> Vector info: d1 = 0.250000, 0.249993, 0.499993. Determinants: -0.000250, -35.000218, -1225.368189, -4900.000000
2985 // --> Vector info: d2 = 2.000000, 0.999998, 0.749996. Determinants: -35.000100, 0.000084, -61250.149450, -4900.000000
2986 ( 1645.000000 630.000000 -35.000000 ) ( 1610.000000 630.000000 0.000000 ) ( 1470.000000 630.000000 0.000000 ) ( ( 0.000000 0.007143 0.250075 ) ( 0.007143 0.000000 12.500031 ) ) 20bboc/21wston3 0 0 0
2987 ( 1470.000000 626.000000 0.000000 ) ( 1610.000000 626.000000 0.000000 ) ( 1645.000000 626.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2988 ( 1470.000000 626.000000 0.000000 ) ( 1470.000000 630.000000 0.000000 ) ( 1610.000000 630.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2989 ( 1610.000000 626.000000 0.000000 ) ( 1610.000000 630.000000 0.000000 ) ( 1645.000000 630.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2990 ( 1645.000000 626.000000 -35.000000 ) ( 1645.000000 630.000000 -35.000000 ) ( 1435.000000 630.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2991 ( 1435.000000 626.000000 -35.000000 ) ( 1435.000000 630.000000 -35.000000 ) ( 1470.000000 630.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2994 // (223/166) # points: 4
2998 // Surface normal: 0.000000, 0.000000, -1.000000
2999 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
3000 // Texture width/height [20Fstn1]: 128.000000/128.000000
3001 // --> Vector A/B: (700.000000, 700.000000, 630.000000) / (-1470.000000, -1610.000000, -1610.000000)
3002 // --> Vector info: d1 = 1.000001, 2.999986, 2.999986. Determinants: 0.000000, 139.998965, 195998.469669, -9800.000000
3003 // --> Vector info: d2 = 0.500005, 0.500000, 1.500000. Determinants: 139.999950, -0.000334, -102900.501867, -9800.000000
3004 ( 1610.000000 630.000000 0.000000 ) ( 1610.000000 700.000000 0.000000 ) ( 1470.000000 700.000000 0.000000 ) ( ( 0.000000 -0.014286 -19.999844 ) ( -0.014286 0.000000 10.500051 ) ) 20bboc/20Fstn1 0 0 0
3005 ( 1470.000000 700.000000 4.000000 ) ( 1610.000000 700.000000 4.000000 ) ( 1610.000000 630.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3006 ( 1470.000000 700.000000 4.000000 ) ( 1470.000000 700.000000 0.000000 ) ( 1610.000000 700.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3007 ( 1610.000000 700.000000 4.000000 ) ( 1610.000000 700.000000 0.000000 ) ( 1610.000000 630.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3008 ( 1610.000000 630.000000 4.000000 ) ( 1610.000000 630.000000 0.000000 ) ( 1470.000000 630.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3009 ( 1470.000000 630.000000 4.000000 ) ( 1470.000000 630.000000 0.000000 ) ( 1470.000000 700.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3012 // (224/167) # points: 4
3016 // Surface normal: 0.000000, -1.000000, 0.000000
3017 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3018 // Texture width/height [21wston3]: 128.000000/128.000000
3019 // --> Vector A/B: (1435.000000, 1645.000000, 1610.000000) / (35.000000, 35.000000, 0.000000)
3020 // --> Vector info: d1 = 0.750000, 0.749705, 0.499808. Determinants: 0.010320, -52.488666, -3690.207724, -7350.000000
3021 // --> Vector info: d2 = 0.750095, 2.249815, 1.999808. Determinants: -52.490212, -0.011316, 69810.652475, -7350.000000
3022 ( 1610.000000 700.000000 0.000000 ) ( 1645.000000 700.000000 -35.000000 ) ( 1435.000000 700.000000 -35.000000 ) ( ( -0.000001 0.007141 0.502069 ) ( 0.007142 0.000002 -9.498048 ) ) 20bboc/21wston3 0 0 0
3023 ( 1435.000000 704.000000 -35.000000 ) ( 1645.000000 704.000000 -35.000000 ) ( 1610.000000 704.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3024 ( 1435.000000 704.000000 -35.000000 ) ( 1435.000000 700.000000 -35.000000 ) ( 1645.000000 700.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3025 ( 1645.000000 704.000000 -35.000000 ) ( 1645.000000 700.000000 -35.000000 ) ( 1610.000000 700.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3026 ( 1610.000000 704.000000 0.000000 ) ( 1610.000000 700.000000 0.000000 ) ( 1470.000000 700.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3027 ( 1470.000000 704.000000 0.000000 ) ( 1470.000000 700.000000 0.000000 ) ( 1435.000000 700.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3030 // (225/168) # points: 4
3034 // Surface normal: -0.707107, 0.000000, -0.707107
3035 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107)
3036 // Texture width/height [20Fyelf4]: 64.000000/64.000000
3037 // --> Vector A/B: (-630.000000, -630.000000, -700.000000) / (1187.939392, 1138.441918, 1138.441918)
3038 // --> Vector info: d1 = 1.499997, 1.500000, 0.500005. Determinants: -49.497239, 0.000184, -36380.704472, -3464.823228
3039 // --> Vector info: d2 = 0.707110, 1.414219, 1.414216. Determinants: -0.000130, 49.497595, -61250.236101, -3464.823228
3040 ( 1610.000000 700.000000 0.000000 ) ( 1610.000000 630.000000 0.000000 ) ( 1645.000000 630.000000 -35.000000 ) ( ( 0.014286 0.000000 10.500017 ) ( 0.000000 -0.014286 17.677738 ) ) 20bboc/20Fyelf4 0 0 0
3041 ( 1647.828427 630.000000 -32.171573 ) ( 1612.828427 630.000000 2.828427 ) ( 1612.828427 700.000000 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3042 ( 1647.828427 630.000000 -32.171573 ) ( 1645.000000 630.000000 -35.000000 ) ( 1610.000000 630.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3043 ( 1612.828427 630.000000 2.828427 ) ( 1610.000000 630.000000 0.000000 ) ( 1610.000000 700.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3044 ( 1612.828427 700.000000 2.828427 ) ( 1610.000000 700.000000 0.000000 ) ( 1645.000000 700.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3045 ( 1647.828427 700.000000 -32.171573 ) ( 1645.000000 700.000000 -35.000000 ) ( 1645.000000 630.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3048 // (226/169) # points: 4
3052 // Surface normal: 0.000000, -1.000000, 0.000000
3053 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3054 // Texture width/height [21wston3]: 128.000000/128.000000
3055 // --> Vector A/B: (1610.000000, 1470.000000, 1435.000000) / (0.000000, 0.000000, 35.000000)
3056 // --> Vector info: d1 = 0.499896, 0.500461, 0.750604. Determinants: 0.019781, -35.000146, -2481.338065, -4900.000000
3057 // --> Vector info: d2 = 1.999714, 0.999721, 0.749859. Determinants: -34.999754, -0.019080, 46551.007448, -4900.000000
3058 ( 1435.000000 385.000000 -35.000000 ) ( 1470.000000 385.000000 0.000000 ) ( 1610.000000 385.000000 0.000000 ) ( ( -0.000004 0.007143 0.506396 ) ( 0.007143 0.000004 -9.500206 ) ) 20bboc/21wston3 0 0 0
3059 ( 1610.000000 389.000000 0.000000 ) ( 1470.000000 389.000000 0.000000 ) ( 1435.000000 389.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3060 ( 1610.000000 389.000000 0.000000 ) ( 1610.000000 385.000000 0.000000 ) ( 1470.000000 385.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3061 ( 1470.000000 389.000000 0.000000 ) ( 1470.000000 385.000000 0.000000 ) ( 1435.000000 385.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3062 ( 1435.000000 389.000000 -35.000000 ) ( 1435.000000 385.000000 -35.000000 ) ( 1645.000000 385.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3063 ( 1645.000000 389.000000 -35.000000 ) ( 1645.000000 385.000000 -35.000000 ) ( 1610.000000 385.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3066 // (227/170) # points: 4
3070 // Surface normal: 0.707107, 0.000000, -0.707107
3071 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107)
3072 // Texture width/height [20Fyelf4]: 64.000000/64.000000
3073 // --> Vector A/B: (385.000000, 315.000000, 315.000000) / (-1039.446968, -1039.446968, -989.949494)
3074 // --> Vector info: d1 = 0.500001, 1.500002, 1.499992. Determinants: 49.497509, 0.000684, -20788.247187, -3464.823228
3075 // --> Vector info: d2 = 0.292898, 0.292885, 1.000017. Determinants: -0.000616, -49.499209, -52466.405384, -3464.823228
3076 ( 1435.000000 315.000000 -35.000000 ) ( 1470.000000 315.000000 0.000000 ) ( 1470.000000 385.000000 0.000000 ) ( ( -0.014286 0.000000 5.999800 ) ( 0.000000 0.014286 15.142592 ) ) 20bboc/20Fyelf4 0 0 0
3077 ( 1467.171573 385.000000 2.828427 ) ( 1467.171573 315.000000 2.828427 ) ( 1432.171573 315.000000 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3078 ( 1467.171573 385.000000 2.828427 ) ( 1470.000000 385.000000 0.000000 ) ( 1470.000000 315.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3079 ( 1467.171573 315.000000 2.828427 ) ( 1470.000000 315.000000 0.000000 ) ( 1435.000000 315.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3080 ( 1432.171573 315.000000 -32.171573 ) ( 1435.000000 315.000000 -35.000000 ) ( 1435.000000 385.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3081 ( 1432.171573 385.000000 -32.171573 ) ( 1435.000000 385.000000 -35.000000 ) ( 1470.000000 385.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3084 // (229/171) # points: 4
3088 // Surface normal: 0.000000, 0.000000, -1.000000
3089 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
3090 // Texture width/height [20Fstn1]: 128.000000/128.000000
3091 // --> Vector A/B: (385.000000, 385.000000, 315.000000) / (-1470.000000, -1610.000000, -1610.000000)
3092 // --> Vector info: d1 = 0.000000, 1.999991, 1.999989. Determinants: -0.000384, 139.999389, 205799.247582, -9800.000000
3093 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: 140.000043, 0.000000, -63700.015810, -9800.000000
3094 ( 1610.000000 315.000000 0.000000 ) ( 1610.000000 385.000000 0.000000 ) ( 1470.000000 385.000000 0.000000 ) ( ( 0.000000 -0.014286 -20.999923 ) ( -0.014286 0.000000 6.500002 ) ) 20bboc/20Fstn1 0 0 0
3095 ( 1470.000000 385.000000 4.000000 ) ( 1610.000000 385.000000 4.000000 ) ( 1610.000000 315.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3096 ( 1470.000000 385.000000 4.000000 ) ( 1470.000000 385.000000 0.000000 ) ( 1610.000000 385.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3097 ( 1610.000000 385.000000 4.000000 ) ( 1610.000000 385.000000 0.000000 ) ( 1610.000000 315.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3098 ( 1610.000000 315.000000 4.000000 ) ( 1610.000000 315.000000 0.000000 ) ( 1470.000000 315.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3099 ( 1470.000000 315.000000 4.000000 ) ( 1470.000000 315.000000 0.000000 ) ( 1470.000000 385.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3102 // (230/172) # points: 4
3106 // Surface normal: 0.000000, 1.000000, 0.000000
3107 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3108 // Texture width/height [21wston3]: 128.000000/128.000000
3109 // --> Vector A/B: (-1470.000000, -1610.000000, -1645.000000) / (0.000000, 0.000000, 35.000000)
3110 // --> Vector info: d1 = 0.249959, 0.250531, 0.500626. Determinants: 0.019998, -34.993287, -1195.403981, -4900.000000
3111 // --> Vector info: d2 = 1.999955, 1.000154, 0.750338. Determinants: -34.993040, -0.018808, -61239.548683, -4900.000000
3112 ( 1645.000000 315.000000 -35.000000 ) ( 1610.000000 315.000000 0.000000 ) ( 1470.000000 315.000000 0.000000 ) ( ( -0.000004 0.007141 0.243960 ) ( 0.007141 0.000004 12.497867 ) ) 20bboc/21wston3 0 0 0
3113 ( 1470.000000 311.000000 0.000000 ) ( 1610.000000 311.000000 0.000000 ) ( 1645.000000 311.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3114 ( 1470.000000 311.000000 0.000000 ) ( 1470.000000 315.000000 0.000000 ) ( 1610.000000 315.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3115 ( 1610.000000 311.000000 0.000000 ) ( 1610.000000 315.000000 0.000000 ) ( 1645.000000 315.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3116 ( 1645.000000 311.000000 -35.000000 ) ( 1645.000000 315.000000 -35.000000 ) ( 1435.000000 315.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3117 ( 1435.000000 311.000000 -35.000000 ) ( 1435.000000 315.000000 -35.000000 ) ( 1470.000000 315.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3120 // (231/173) # points: 4
3124 // Surface normal: -0.707107, 0.000000, -0.707107
3125 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107)
3126 // Texture width/height [20Fyelf4]: 64.000000/64.000000
3127 // --> Vector A/B: (-385.000000, -315.000000, -315.000000) / (1187.939392, 1187.939392, 1138.441918)
3128 // --> Vector info: d1 = 0.000003, 1.000004, 1.000000. Determinants: -49.497522, -0.000267, -19056.238792, -3464.823228
3129 // --> Vector info: d2 = 0.707122, 0.707125, 1.414238. Determinants: -0.000130, 49.497924, -61250.637695, -3464.823228
3130 ( 1610.000000 315.000000 0.000000 ) ( 1645.000000 315.000000 -35.000000 ) ( 1645.000000 385.000000 -35.000000 ) ( ( 0.014286 0.000000 5.499917 ) ( 0.000000 -0.014286 17.677854 ) ) 20bboc/20Fyelf4 0 0 0
3131 ( 1647.828427 385.000000 -32.171573 ) ( 1647.828427 315.000000 -32.171573 ) ( 1612.828427 315.000000 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3132 ( 1647.828427 385.000000 -32.171573 ) ( 1645.000000 385.000000 -35.000000 ) ( 1645.000000 315.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3133 ( 1647.828427 315.000000 -32.171573 ) ( 1645.000000 315.000000 -35.000000 ) ( 1610.000000 315.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3134 ( 1612.828427 315.000000 2.828427 ) ( 1610.000000 315.000000 0.000000 ) ( 1610.000000 385.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3135 ( 1612.828427 385.000000 2.828427 ) ( 1610.000000 385.000000 0.000000 ) ( 1645.000000 385.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3138 // (232/174) # points: 4
3142 // Surface normal: 0.000000, 0.000000, -1.000000
3143 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
3144 // Texture width/height [20Fstn1]: 128.000000/128.000000
3145 // --> Vector A/B: (105.000000, 105.000000, 175.000000) / (-1610.000000, -1470.000000, -1470.000000)
3146 // --> Vector info: d1 = 1.000000, 3.000000, 3.000000. Determinants: 0.000034, -140.000013, -235200.022050, -9800.000000
3147 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -139.999958, -0.000022, 14699.960570, -9800.000000
3148 ( 1470.000000 175.000000 0.000000 ) ( 1470.000000 105.000000 0.000000 ) ( 1610.000000 105.000000 0.000000 ) ( ( 0.000000 0.014286 24.000002 ) ( 0.014286 0.000000 -1.499996 ) ) 20bboc/20Fstn1 0 0 0
3149 ( 1610.000000 105.000000 4.000000 ) ( 1470.000000 105.000000 4.000000 ) ( 1470.000000 175.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3150 ( 1610.000000 105.000000 4.000000 ) ( 1610.000000 105.000000 0.000000 ) ( 1470.000000 105.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3151 ( 1470.000000 105.000000 4.000000 ) ( 1470.000000 105.000000 0.000000 ) ( 1470.000000 175.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3152 ( 1470.000000 175.000000 4.000000 ) ( 1470.000000 175.000000 0.000000 ) ( 1610.000000 175.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3153 ( 1610.000000 175.000000 4.000000 ) ( 1610.000000 175.000000 0.000000 ) ( 1610.000000 105.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3156 // (233/175) # points: 4
3160 // Surface normal: 0.000000, -1.000000, 0.000000
3161 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3162 // Texture width/height [21wston3]: 128.000000/128.000000
3163 // --> Vector A/B: (1610.000000, 1470.000000, 1435.000000) / (0.000000, 0.000000, 35.000000)
3164 // --> Vector info: d1 = 0.499652, 0.500414, 0.750604. Determinants: 0.026682, -34.999954, -2491.251263, -4900.000000
3165 // --> Vector info: d2 = 1.999760, 0.999765, 0.749952. Determinants: -34.999804, -0.025872, 46550.861347, -4900.000000
3166 ( 1435.000000 175.000000 -35.000000 ) ( 1470.000000 175.000000 0.000000 ) ( 1610.000000 175.000000 0.000000 ) ( ( -0.000005 0.007143 0.508419 ) ( 0.007143 0.000005 -9.500176 ) ) 20bboc/21wston3 0 0 0
3167 ( 1610.000000 179.000000 0.000000 ) ( 1470.000000 179.000000 0.000000 ) ( 1435.000000 179.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3168 ( 1610.000000 179.000000 0.000000 ) ( 1610.000000 175.000000 0.000000 ) ( 1470.000000 175.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3169 ( 1470.000000 179.000000 0.000000 ) ( 1470.000000 175.000000 0.000000 ) ( 1435.000000 175.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3170 ( 1435.000000 179.000000 -35.000000 ) ( 1435.000000 175.000000 -35.000000 ) ( 1645.000000 175.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3171 ( 1645.000000 179.000000 -35.000000 ) ( 1645.000000 175.000000 -35.000000 ) ( 1610.000000 175.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3174 // (234/176) # points: 4
3178 // Surface normal: 0.707107, 0.000000, -0.707107
3179 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107)
3180 // Texture width/height [20Fyelf4]: 64.000000/64.000000
3181 // --> Vector A/B: (175.000000, 105.000000, 105.000000) / (-1039.446968, -1039.446968, -989.949494)
3182 // --> Vector info: d1 = 0.500002, 1.500002, 1.500000. Determinants: 49.497462, 0.000133, -10394.337100, -3464.823228
3183 // --> Vector info: d2 = 0.292879, 0.292885, 0.999999. Determinants: 0.000298, -49.497920, -52465.290415, -3464.823228
3184 ( 1435.000000 105.000000 -35.000000 ) ( 1470.000000 105.000000 0.000000 ) ( 1470.000000 175.000000 0.000000 ) ( ( -0.014286 0.000000 2.999962 ) ( 0.000000 0.014286 15.142270 ) ) 20bboc/20Fyelf4 0 0 0
3185 ( 1467.171573 175.000000 2.828427 ) ( 1467.171573 105.000000 2.828427 ) ( 1432.171573 105.000000 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3186 ( 1467.171573 175.000000 2.828427 ) ( 1470.000000 175.000000 0.000000 ) ( 1470.000000 105.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3187 ( 1467.171573 105.000000 2.828427 ) ( 1470.000000 105.000000 0.000000 ) ( 1435.000000 105.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3188 ( 1432.171573 105.000000 -32.171573 ) ( 1435.000000 105.000000 -35.000000 ) ( 1435.000000 175.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3189 ( 1432.171573 175.000000 -32.171573 ) ( 1435.000000 175.000000 -35.000000 ) ( 1470.000000 175.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3192 // (236/177) # points: 4
3196 // Surface normal: 0.000000, 1.000000, 0.000000
3197 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3198 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
3199 // --> Vector A/B: (-1470.000000, -1610.000000, -1645.000000) / (0.000000, 0.000000, 35.000000)
3200 // --> Vector info: d1 = 0.749999, 0.250000, 0.124998. Determinants: -17.499963, 0.000354, -29399.939095, -4900.000000
3201 // --> Vector info: d2 = 0.242186, 0.242185, 0.117185. Determinants: -0.000006, 17.500001, -1186.718291, -4900.000000
3202 ( 1645.000000 105.000000 -35.000000 ) ( 1610.000000 105.000000 0.000000 ) ( 1470.000000 105.000000 0.000000 ) ( ( 0.003571 0.000000 5.999988 ) ( 0.000000 -0.003571 0.242187 ) ) 20bboc/20Wsqwl1 0 0 0
3203 ( 1470.000000 101.000000 0.000000 ) ( 1610.000000 101.000000 0.000000 ) ( 1645.000000 101.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3204 ( 1470.000000 101.000000 0.000000 ) ( 1470.000000 105.000000 0.000000 ) ( 1610.000000 105.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3205 ( 1610.000000 101.000000 0.000000 ) ( 1610.000000 105.000000 0.000000 ) ( 1645.000000 105.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3206 ( 1645.000000 101.000000 -35.000000 ) ( 1645.000000 105.000000 -35.000000 ) ( 1435.000000 105.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3207 ( 1435.000000 101.000000 -35.000000 ) ( 1435.000000 105.000000 -35.000000 ) ( 1470.000000 105.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3210 // (237/178) # points: 4
3214 // Surface normal: -0.707107, 0.000000, -0.707107
3215 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107)
3216 // Texture width/height [20Fyelf4]: 64.000000/64.000000
3217 // --> Vector A/B: (-175.000000, -175.000000, -105.000000) / (1138.441918, 1187.939392, 1187.939392)
3218 // --> Vector info: d1 = 0.000000, 0.000003, 1.000004. Determinants: -49.497522, -0.000200, -8661.838459, -3464.823228
3219 // --> Vector info: d2 = 1.414235, 0.707122, 0.707125. Determinants: -0.000130, 49.497874, -61250.550642, -3464.823228
3220 ( 1645.000000 105.000000 -35.000000 ) ( 1645.000000 175.000000 -35.000000 ) ( 1610.000000 175.000000 0.000000 ) ( ( 0.014286 0.000000 2.499937 ) ( 0.000000 -0.014286 17.677828 ) ) 20bboc/20Fyelf4 0 0 0
3221 ( 1612.828427 175.000000 2.828427 ) ( 1647.828427 175.000000 -32.171573 ) ( 1647.828427 105.000000 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3222 ( 1612.828427 175.000000 2.828427 ) ( 1610.000000 175.000000 0.000000 ) ( 1645.000000 175.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3223 ( 1647.828427 175.000000 -32.171573 ) ( 1645.000000 175.000000 -35.000000 ) ( 1645.000000 105.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3224 ( 1647.828427 105.000000 -32.171573 ) ( 1645.000000 105.000000 -35.000000 ) ( 1610.000000 105.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3225 ( 1612.828427 105.000000 2.828427 ) ( 1610.000000 105.000000 0.000000 ) ( 1610.000000 175.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3228 // (238/179) # points: 4
3232 // Surface normal: 0.000000, 0.000000, -1.000000
3233 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
3234 // Texture width/height [20Fstn1]: 128.000000/128.000000
3235 // --> Vector A/B: (210.000000, 210.000000, 280.000000) / (-1610.000000, -1470.000000, -1470.000000)
3236 // --> Vector info: d1 = 0.000000, 1.999991, 1.999989. Determinants: 0.000384, -139.999389, -225399.097711, -9800.000000
3237 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: -140.000043, 0.000000, 19600.009570, -9800.000000
3238 ( 1470.000000 280.000000 0.000000 ) ( 1470.000000 210.000000 0.000000 ) ( 1610.000000 210.000000 0.000000 ) ( ( 0.000000 0.014286 22.999908 ) ( 0.014286 0.000000 -2.000001 ) ) 20bboc/20Fstn1 0 0 0
3239 ( 1610.000000 210.000000 4.000000 ) ( 1470.000000 210.000000 4.000000 ) ( 1470.000000 280.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3240 ( 1610.000000 210.000000 4.000000 ) ( 1610.000000 210.000000 0.000000 ) ( 1470.000000 210.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3241 ( 1470.000000 210.000000 4.000000 ) ( 1470.000000 210.000000 0.000000 ) ( 1470.000000 280.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3242 ( 1470.000000 280.000000 4.000000 ) ( 1470.000000 280.000000 0.000000 ) ( 1610.000000 280.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3243 ( 1610.000000 280.000000 4.000000 ) ( 1610.000000 280.000000 0.000000 ) ( 1610.000000 210.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3246 // (239/180) # points: 4
3250 // Surface normal: 0.000000, -1.000000, 0.000000
3251 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3252 // Texture width/height [21wston3]: 128.000000/128.000000
3253 // --> Vector A/B: (1610.000000, 1470.000000, 1435.000000) / (0.000000, 0.000000, 35.000000)
3254 // --> Vector info: d1 = 0.499700, 0.500461, 0.750604. Determinants: 0.026626, -34.993402, -2491.399755, -4900.000000
3255 // --> Vector info: d2 = 1.999520, 0.999721, 0.749952. Determinants: -34.992978, -0.025323, 46541.047049, -4900.000000
3256 ( 1435.000000 280.000000 -35.000000 ) ( 1470.000000 280.000000 0.000000 ) ( 1610.000000 280.000000 0.000000 ) ( ( -0.000005 0.007142 0.508449 ) ( 0.007141 0.000005 -9.498173 ) ) 20bboc/21wston3 0 0 0
3257 ( 1610.000000 284.000000 0.000000 ) ( 1470.000000 284.000000 0.000000 ) ( 1435.000000 284.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3258 ( 1610.000000 284.000000 0.000000 ) ( 1610.000000 280.000000 0.000000 ) ( 1470.000000 280.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3259 ( 1470.000000 284.000000 0.000000 ) ( 1470.000000 280.000000 0.000000 ) ( 1435.000000 280.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3260 ( 1435.000000 284.000000 -35.000000 ) ( 1435.000000 280.000000 -35.000000 ) ( 1645.000000 280.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3261 ( 1645.000000 284.000000 -35.000000 ) ( 1645.000000 280.000000 -35.000000 ) ( 1610.000000 280.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3264 // (240/181) # points: 4
3268 // Surface normal: 0.707107, 0.000000, -0.707107
3269 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107)
3270 // Texture width/height [20Fyelf4]: 64.000000/64.000000
3271 // --> Vector A/B: (280.000000, 210.000000, 210.000000) / (-1039.446968, -1039.446968, -989.949494)
3272 // --> Vector info: d1 = 0.000000, 1.000001, 0.999997. Determinants: 49.497509, 0.000300, -13858.992825, -3464.823228
3273 // --> Vector info: d2 = 0.292884, 0.292894, 1.000010. Determinants: 0.000466, -49.498163, -52465.637574, -3464.823228
3274 ( 1435.000000 210.000000 -35.000000 ) ( 1470.000000 210.000000 0.000000 ) ( 1470.000000 280.000000 0.000000 ) ( ( -0.014286 0.000000 3.999913 ) ( 0.000000 0.014286 15.142371 ) ) 20bboc/20Fyelf4 0 0 0
3275 ( 1467.171573 280.000000 2.828427 ) ( 1467.171573 210.000000 2.828427 ) ( 1432.171573 210.000000 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3276 ( 1467.171573 280.000000 2.828427 ) ( 1470.000000 280.000000 0.000000 ) ( 1470.000000 210.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3277 ( 1467.171573 210.000000 2.828427 ) ( 1470.000000 210.000000 0.000000 ) ( 1435.000000 210.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3278 ( 1432.171573 210.000000 -32.171573 ) ( 1435.000000 210.000000 -35.000000 ) ( 1435.000000 280.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3279 ( 1432.171573 280.000000 -32.171573 ) ( 1435.000000 280.000000 -35.000000 ) ( 1470.000000 280.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3282 // (242/182) # points: 4
3286 // Surface normal: 0.000000, 1.000000, 0.000000
3287 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3288 // Texture width/height [21wston3]: 128.000000/128.000000
3289 // --> Vector A/B: (-1470.000000, -1610.000000, -1645.000000) / (0.000000, 0.000000, 35.000000)
3290 // --> Vector info: d1 = 0.249915, 0.250488, 0.500626. Determinants: 0.020061, -34.999182, -1195.094209, -4900.000000
3291 // --> Vector info: d2 = 2.000195, 1.000200, 0.750338. Determinants: -34.999825, -0.019083, -61250.699150, -4900.000000
3292 ( 1645.000000 210.000000 -35.000000 ) ( 1610.000000 210.000000 0.000000 ) ( 1470.000000 210.000000 0.000000 ) ( ( -0.000004 0.007143 0.243897 ) ( 0.007143 0.000004 12.500143 ) ) 20bboc/21wston3 0 0 0
3293 ( 1470.000000 206.000000 0.000000 ) ( 1610.000000 206.000000 0.000000 ) ( 1645.000000 206.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3294 ( 1470.000000 206.000000 0.000000 ) ( 1470.000000 210.000000 0.000000 ) ( 1610.000000 210.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3295 ( 1610.000000 206.000000 0.000000 ) ( 1610.000000 210.000000 0.000000 ) ( 1645.000000 210.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3296 ( 1645.000000 206.000000 -35.000000 ) ( 1645.000000 210.000000 -35.000000 ) ( 1435.000000 210.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3297 ( 1435.000000 206.000000 -35.000000 ) ( 1435.000000 210.000000 -35.000000 ) ( 1470.000000 210.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3300 // (243/183) # points: 4
3304 // Surface normal: -0.707107, 0.000000, -0.707107
3305 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107)
3306 // Texture width/height [20Fyelf4]: 64.000000/64.000000
3307 // --> Vector A/B: (-280.000000, -280.000000, -210.000000) / (1138.441918, 1187.939392, 1187.939392)
3308 // --> Vector info: d1 = 0.625001, 0.625001, 1.625001. Determinants: -49.497475, 0.000000, -16024.810731, -3464.823228
3309 // --> Vector info: d2 = 1.414231, 0.707118, 0.707114. Determinants: 0.000168, 49.497929, -61250.529961, -3464.823228
3310 ( 1645.000000 210.000000 -35.000000 ) ( 1645.000000 280.000000 -35.000000 ) ( 1610.000000 280.000000 0.000000 ) ( ( 0.014286 0.000000 4.625001 ) ( 0.000000 -0.014286 17.677822 ) ) 20bboc/20Fyelf4 0 0 0
3311 ( 1612.828427 280.000000 2.828427 ) ( 1647.828427 280.000000 -32.171573 ) ( 1647.828427 210.000000 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3312 ( 1612.828427 280.000000 2.828427 ) ( 1610.000000 280.000000 0.000000 ) ( 1645.000000 280.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3313 ( 1647.828427 280.000000 -32.171573 ) ( 1645.000000 280.000000 -35.000000 ) ( 1645.000000 210.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3314 ( 1647.828427 210.000000 -32.171573 ) ( 1645.000000 210.000000 -35.000000 ) ( 1610.000000 210.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3315 ( 1612.828427 210.000000 2.828427 ) ( 1610.000000 210.000000 0.000000 ) ( 1610.000000 280.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3318 // (244/184) # points: 4
3322 // Surface normal: 0.000000, 0.000000, -1.000000
3323 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
3324 // Texture width/height [20Fyelf4]: 64.000000/64.000000
3325 // --> Vector A/B: (858.000000, 893.000000, 893.000000) / (-1680.000000, -1680.000000, -1750.000000)
3326 // --> Vector info: d1 = 0.000000, 0.500000, 0.499995. Determinants: -34.999944, -0.000150, 30029.699637, -2450.000000
3327 // --> Vector info: d2 = 0.000000, 0.000005, 0.999996. Determinants: -0.000322, 34.999702, 58799.776177, -2450.000000
3328 ( 1750.000000 893.000000 -140.000000 ) ( 1680.000000 893.000000 -140.000000 ) ( 1680.000000 858.000000 -140.000000 ) ( ( 0.014286 0.000000 -12.257020 ) ( 0.000000 -0.014286 -23.999909 ) ) 20bboc/20Fyelf4 0 0 0
3329 ( 1680.000000 858.000000 -136.000000 ) ( 1680.000000 893.000000 -136.000000 ) ( 1750.000000 893.000000 -136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3330 ( 1680.000000 858.000000 -136.000000 ) ( 1680.000000 858.000000 -140.000000 ) ( 1680.000000 893.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3331 ( 1680.000000 893.000000 -136.000000 ) ( 1680.000000 893.000000 -140.000000 ) ( 1750.000000 893.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3332 ( 1750.000000 893.000000 -136.000000 ) ( 1750.000000 893.000000 -140.000000 ) ( 1750.000000 858.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3333 ( 1750.000000 858.000000 -136.000000 ) ( 1750.000000 858.000000 -140.000000 ) ( 1680.000000 858.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3336 // (245/185) # points: 4
3340 // Surface normal: 0.000000, -0.727013, -0.686624
3341 // RotY/Z : 0.756835 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.686624, -0.727013)
3342 // Texture width/height [20Fyelf4]: 64.000000/64.000000
3343 // --> Vector A/B: (1680.000000, 1680.000000, 1750.000000) / (714.936656, 739.695493, 739.695493)
3344 // --> Vector info: d1 = 0.999997, 1.353553, 1.353553. Determinants: 0.000000, -24.748923, 15960.799676, -1733.118576
3345 // --> Vector info: d2 = 0.000007, 0.000000, 1.000004. Determinants: -24.758931, 0.000489, 41594.642773, -1733.118576
3346 ( 1750.000000 910.000000 -158.000000 ) ( 1680.000000 910.000000 -158.000000 ) ( 1680.000000 893.000000 -140.000000 ) ( ( 0.000000 0.014280 -9.209295 ) ( 0.014286 0.000000 -23.999883 ) ) 20bboc/20Fyelf4 0 0 0
3347 ( 1680.000000 895.908053 -137.253506 ) ( 1680.000000 912.908053 -155.253506 ) ( 1750.000000 912.908053 -155.253506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3348 ( 1680.000000 895.908053 -137.253506 ) ( 1680.000000 893.000000 -140.000000 ) ( 1680.000000 910.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3349 ( 1680.000000 912.908053 -155.253506 ) ( 1680.000000 910.000000 -158.000000 ) ( 1750.000000 910.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3350 ( 1750.000000 912.908053 -155.253506 ) ( 1750.000000 910.000000 -158.000000 ) ( 1750.000000 893.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3351 ( 1750.000000 895.908053 -137.253506 ) ( 1750.000000 893.000000 -140.000000 ) ( 1680.000000 893.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3354 // (246/186) # points: 4
3358 // Surface normal: 0.000000, 0.000000, 1.000000
3359 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
3360 // Texture width/height [20Fyelf4]: 64.000000/64.000000
3361 // --> Vector A/B: (910.000000, 840.000000, 840.000000) / (1680.000000, 1680.000000, 1750.000000)
3362 // --> Vector info: d1 = 0.000000, 0.999997, 0.999997. Determinants: 69.999744, -0.000018, -63699.739228, -4900.000000
3363 // --> Vector info: d2 = 0.000000, 0.000007, 1.000010. Determinants: 0.000491, -70.000229, 117599.937295, -4900.000000
3364 ( 1750.000000 840.000000 -298.000000 ) ( 1680.000000 840.000000 -298.000000 ) ( 1680.000000 910.000000 -298.000000 ) ( ( -0.014286 0.000000 12.999947 ) ( 0.000000 0.014286 -23.999987 ) ) 20bboc/20Fyelf4 0 0 0
3365 ( 1680.000000 910.000000 -302.000000 ) ( 1680.000000 840.000000 -302.000000 ) ( 1750.000000 840.000000 -302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3366 ( 1680.000000 910.000000 -302.000000 ) ( 1680.000000 910.000000 -298.000000 ) ( 1680.000000 840.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3367 ( 1680.000000 840.000000 -302.000000 ) ( 1680.000000 840.000000 -298.000000 ) ( 1750.000000 840.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3368 ( 1750.000000 840.000000 -302.000000 ) ( 1750.000000 840.000000 -298.000000 ) ( 1750.000000 910.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3369 ( 1750.000000 910.000000 -302.000000 ) ( 1750.000000 910.000000 -298.000000 ) ( 1680.000000 910.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3372 // (247/187) # points: 6
3376 // Surface normal: -1.000000, 0.000000, 0.000000
3377 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3378 // Texture width/height [20Fyelf4]: 64.000000/64.000000
3379 // --> Vector A/B: (-840.000000, -840.000000, -858.000000) / (298.000000, 158.000000, 140.000000)
3380 // --> Vector info: d1 = 0.999997, 3.000014, 3.250000. Determinants: -1.002245, 36.000309, -14089.969510, -2520.000000
3381 // --> Vector info: d2 = 0.000007, 0.000000, 0.249995. Determinants: 34.999486, -0.000125, 29399.588277, -2520.000000
3382 ( 1750.000000 858.000000 -140.000000 ) ( 1750.000000 840.000000 -158.000000 ) ( 1750.000000 840.000000 -298.000000 ) ( ( 0.000398 -0.014286 5.591258 ) ( -0.013889 0.000000 -11.666503 ) ) 20bboc/20Fyelf4 0 0 0
3383 ( 1754.000000 840.000000 -298.000000 ) ( 1754.000000 840.000000 -158.000000 ) ( 1754.000000 858.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3384 ( 1754.000000 840.000000 -298.000000 ) ( 1750.000000 840.000000 -298.000000 ) ( 1750.000000 840.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3385 ( 1754.000000 840.000000 -158.000000 ) ( 1750.000000 840.000000 -158.000000 ) ( 1750.000000 858.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3386 ( 1754.000000 858.000000 -140.000000 ) ( 1750.000000 858.000000 -140.000000 ) ( 1750.000000 893.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3387 ( 1754.000000 893.000000 -140.000000 ) ( 1750.000000 893.000000 -140.000000 ) ( 1750.000000 910.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3388 ( 1754.000000 910.000000 -158.000000 ) ( 1750.000000 910.000000 -158.000000 ) ( 1750.000000 910.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3389 ( 1754.000000 910.000000 -298.000000 ) ( 1750.000000 910.000000 -298.000000 ) ( 1750.000000 840.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3392 // (248/188) # points: 4
3396 // Surface normal: 0.000000, 1.000000, 0.000000
3397 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3398 // Texture width/height [20Fyelf4]: 64.000000/64.000000
3399 // --> Vector A/B: (-1680.000000, -1680.000000, -1750.000000) / (298.000000, 158.000000, 158.000000)
3400 // --> Vector info: d1 = 0.999997, 3.000014, 3.000014. Determinants: 0.000000, 140.001202, -51520.325437, -9800.000000
3401 // --> Vector info: d2 = 0.000007, 0.000000, 0.999995. Determinants: 139.999302, -0.000487, 235198.904270, -9800.000000
3402 ( 1750.000000 840.000000 -158.000000 ) ( 1680.000000 840.000000 -158.000000 ) ( 1680.000000 840.000000 -298.000000 ) ( ( 0.000000 -0.014286 5.257176 ) ( -0.014286 0.000000 -23.999888 ) ) 20bboc/20Fyelf4 0 0 0
3403 ( 1680.000000 836.000000 -298.000000 ) ( 1680.000000 836.000000 -158.000000 ) ( 1750.000000 836.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3404 ( 1680.000000 836.000000 -298.000000 ) ( 1680.000000 840.000000 -298.000000 ) ( 1680.000000 840.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3405 ( 1680.000000 836.000000 -158.000000 ) ( 1680.000000 840.000000 -158.000000 ) ( 1750.000000 840.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3406 ( 1750.000000 836.000000 -158.000000 ) ( 1750.000000 840.000000 -158.000000 ) ( 1750.000000 840.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3407 ( 1750.000000 836.000000 -298.000000 ) ( 1750.000000 840.000000 -298.000000 ) ( 1680.000000 840.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3410 // (250/189) # points: 4
3414 // Surface normal: 0.000000, -1.000000, 0.000000
3415 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3416 // Texture width/height [20Fyelf4]: 64.000000/64.000000
3417 // --> Vector A/B: (1750.000000, 1750.000000, 1680.000000) / (298.000000, 158.000000, 158.000000)
3418 // --> Vector info: d1 = 0.999997, 3.000014, 3.000014. Determinants: 0.000000, 140.001202, -51520.325437, -9800.000000
3419 // --> Vector info: d2 = 0.000007, 0.000000, 0.999995. Determinants: 139.999302, -0.000487, -244998.702233, -9800.000000
3420 ( 1680.000000 910.000000 -158.000000 ) ( 1750.000000 910.000000 -158.000000 ) ( 1750.000000 910.000000 -298.000000 ) ( ( 0.000000 -0.014286 5.257176 ) ( -0.014286 0.000000 24.999868 ) ) 20bboc/20Fyelf4 0 0 0
3421 ( 1750.000000 914.000000 -298.000000 ) ( 1750.000000 914.000000 -158.000000 ) ( 1680.000000 914.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3422 ( 1750.000000 914.000000 -298.000000 ) ( 1750.000000 910.000000 -298.000000 ) ( 1750.000000 910.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3423 ( 1750.000000 914.000000 -158.000000 ) ( 1750.000000 910.000000 -158.000000 ) ( 1680.000000 910.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3424 ( 1680.000000 914.000000 -158.000000 ) ( 1680.000000 910.000000 -158.000000 ) ( 1680.000000 910.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3425 ( 1680.000000 914.000000 -298.000000 ) ( 1680.000000 910.000000 -298.000000 ) ( 1750.000000 910.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3428 // (251/190) # points: 4
3432 // Surface normal: 0.000000, 0.707107, -0.707107
3433 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107)
3434 // Texture width/height [20Fyelf4]: 64.000000/64.000000
3435 // --> Vector A/B: (-1750.000000, -1680.000000, -1680.000000) / (-482.246825, -482.246825, -507.702669)
3436 // --> Vector info: d1 = 0.999997, 2.000000, 2.000001. Determinants: -25.455920, 0.000126, -46329.702635, -1781.909089
3437 // --> Vector info: d2 = 0.000007, 0.000000, 0.353553. Determinants: 0.000179, 24.748724, 11935.293756, -1781.909089
3438 ( 1680.000000 858.000000 -140.000000 ) ( 1680.000000 840.000000 -158.000000 ) ( 1750.000000 840.000000 -158.000000 ) ( ( 0.014286 0.000000 26.000037 ) ( 0.000000 -0.013889 -6.698037 ) ) 20bboc/20Fyelf4 0 0 0
3439 ( 1750.000000 837.171573 -155.171573 ) ( 1680.000000 837.171573 -155.171573 ) ( 1680.000000 855.171573 -137.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3440 ( 1750.000000 837.171573 -155.171573 ) ( 1750.000000 840.000000 -158.000000 ) ( 1680.000000 840.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3441 ( 1680.000000 837.171573 -155.171573 ) ( 1680.000000 840.000000 -158.000000 ) ( 1680.000000 858.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3442 ( 1680.000000 855.171573 -137.171573 ) ( 1680.000000 858.000000 -140.000000 ) ( 1750.000000 858.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3443 ( 1750.000000 855.171573 -137.171573 ) ( 1750.000000 858.000000 -140.000000 ) ( 1750.000000 840.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3446 // (252/191) # points: 4
3450 // Surface normal: -0.707107, 0.000000, -0.707107
3451 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107)
3452 // Texture width/height [20Fyelf4]: 64.000000/64.000000
3453 // --> Vector A/B: (-805.000000, -735.000000, -735.000000) / (1187.939392, 1187.939392, 1138.441918)
3454 // --> Vector info: d1 = 0.499992, 1.499997, 1.500000. Determinants: -49.497722, 0.000184, -41578.269826, -3464.823228
3455 // --> Vector info: d2 = 0.707104, 0.707110, 1.414219. Determinants: -0.000286, 49.497595, -61250.364570, -3464.823228
3456 ( 1610.000000 735.000000 0.000000 ) ( 1645.000000 735.000000 -35.000000 ) ( 1645.000000 805.000000 -35.000000 ) ( ( 0.014286 0.000000 12.000113 ) ( 0.000000 -0.014286 17.677775 ) ) 20bboc/20Fyelf4 0 0 0
3457 ( 1647.828427 805.000000 -32.171573 ) ( 1647.828427 735.000000 -32.171573 ) ( 1612.828427 735.000000 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3458 ( 1647.828427 805.000000 -32.171573 ) ( 1645.000000 805.000000 -35.000000 ) ( 1645.000000 735.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3459 ( 1647.828427 735.000000 -32.171573 ) ( 1645.000000 735.000000 -35.000000 ) ( 1610.000000 735.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3460 ( 1612.828427 735.000000 2.828427 ) ( 1610.000000 735.000000 0.000000 ) ( 1610.000000 805.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3461 ( 1612.828427 805.000000 2.828427 ) ( 1610.000000 805.000000 0.000000 ) ( 1645.000000 805.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3464 // (253/192) # points: 4
3468 // Surface normal: 0.000000, 0.000000, -1.000000
3469 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
3470 // Texture width/height [20Fstn1]: 128.000000/128.000000
3471 // --> Vector A/B: (805.000000, 735.000000, 735.000000) / (-1610.000000, -1610.000000, -1470.000000)
3472 // --> Vector info: d1 = 0.000000, 0.499998, 0.500003. Determinants: 69.999783, -0.000283, -56350.281750, -9800.000000
3473 // --> Vector info: d2 = 0.499998, 0.500005, 1.499993. Determinants: 0.001064, -69.999174, -117599.502918, -9800.000000
3474 ( 1470.000000 735.000000 0.000000 ) ( 1610.000000 735.000000 0.000000 ) ( 1610.000000 805.000000 0.000000 ) ( ( -0.007143 0.000000 5.750029 ) ( 0.000000 0.007143 11.999949 ) ) 20bboc/20Fstn1 0 0 0
3475 ( 1610.000000 805.000000 4.000000 ) ( 1610.000000 735.000000 4.000000 ) ( 1470.000000 735.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3476 ( 1610.000000 805.000000 4.000000 ) ( 1610.000000 805.000000 0.000000 ) ( 1610.000000 735.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3477 ( 1610.000000 735.000000 4.000000 ) ( 1610.000000 735.000000 0.000000 ) ( 1470.000000 735.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3478 ( 1470.000000 735.000000 4.000000 ) ( 1470.000000 735.000000 0.000000 ) ( 1470.000000 805.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3479 ( 1470.000000 805.000000 4.000000 ) ( 1470.000000 805.000000 0.000000 ) ( 1610.000000 805.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3482 // (254/193) # points: 4
3486 // Surface normal: 0.707107, 0.000000, -0.707107
3487 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107)
3488 // Texture width/height [20Fyelf4]: 64.000000/64.000000
3489 // --> Vector A/B: (805.000000, 735.000000, 735.000000) / (-1039.446968, -1039.446968, -989.949494)
3490 // --> Vector info: d1 = 0.500002, 1.500002, 1.500000. Determinants: 49.497462, 0.000133, -41577.738354, -3464.823228
3491 // --> Vector info: d2 = 0.292879, 0.292885, 0.999999. Determinants: 0.000298, -49.497920, -52465.478003, -3464.823228
3492 ( 1435.000000 735.000000 -35.000000 ) ( 1470.000000 735.000000 0.000000 ) ( 1470.000000 805.000000 0.000000 ) ( ( -0.014286 0.000000 11.999959 ) ( 0.000000 0.014286 15.142325 ) ) 20bboc/20Fyelf4 0 0 0
3493 ( 1467.171573 805.000000 2.828427 ) ( 1467.171573 735.000000 2.828427 ) ( 1432.171573 735.000000 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3494 ( 1467.171573 805.000000 2.828427 ) ( 1470.000000 805.000000 0.000000 ) ( 1470.000000 735.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3495 ( 1467.171573 735.000000 2.828427 ) ( 1470.000000 735.000000 0.000000 ) ( 1435.000000 735.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3496 ( 1432.171573 735.000000 -32.171573 ) ( 1435.000000 735.000000 -35.000000 ) ( 1435.000000 805.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3497 ( 1432.171573 805.000000 -32.171573 ) ( 1435.000000 805.000000 -35.000000 ) ( 1470.000000 805.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3500 // (256/194) # points: 4
3504 // Surface normal: 0.000000, 1.000000, 0.000000
3505 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3506 // Texture width/height [21wston3]: 128.000000/128.000000
3507 // --> Vector A/B: (-1470.000000, -1610.000000, -1645.000000) / (0.000000, 0.000000, 35.000000)
3508 // --> Vector info: d1 = 0.250000, 0.249993, 0.499993. Determinants: -0.000250, -35.000218, -1225.368189, -4900.000000
3509 // --> Vector info: d2 = 2.000000, 0.999998, 0.749996. Determinants: -35.000100, 0.000084, -61250.149450, -4900.000000
3510 ( 1645.000000 735.000000 -35.000000 ) ( 1610.000000 735.000000 0.000000 ) ( 1470.000000 735.000000 0.000000 ) ( ( 0.000000 0.007143 0.250075 ) ( 0.007143 0.000000 12.500031 ) ) 20bboc/21wston3 0 0 0
3511 ( 1470.000000 731.000000 0.000000 ) ( 1610.000000 731.000000 0.000000 ) ( 1645.000000 731.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3512 ( 1470.000000 731.000000 0.000000 ) ( 1470.000000 735.000000 0.000000 ) ( 1610.000000 735.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3513 ( 1610.000000 731.000000 0.000000 ) ( 1610.000000 735.000000 0.000000 ) ( 1645.000000 735.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3514 ( 1645.000000 731.000000 -35.000000 ) ( 1645.000000 735.000000 -35.000000 ) ( 1435.000000 735.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3515 ( 1435.000000 731.000000 -35.000000 ) ( 1435.000000 735.000000 -35.000000 ) ( 1470.000000 735.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3518 // (257/195) # points: 4
3522 // Surface normal: 0.000000, -1.000000, 0.000000
3523 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3524 // Texture width/height [21wston3]: 128.000000/128.000000
3525 // --> Vector A/B: (1610.000000, 1470.000000, 1435.000000) / (0.000000, 0.000000, 35.000000)
3526 // --> Vector info: d1 = 0.500005, 0.500000, 0.750001. Determinants: -0.000181, -35.000373, -2449.733811, -4900.000000
3527 // --> Vector info: d2 = 1.999997, 1.000006, 0.750002. Determinants: -34.999666, 0.000942, 46549.479260, -4900.000000
3528 ( 1435.000000 805.000000 -35.000000 ) ( 1470.000000 805.000000 0.000000 ) ( 1610.000000 805.000000 0.000000 ) ( ( 0.000000 0.007143 0.499946 ) ( 0.007143 0.000000 -9.499894 ) ) 20bboc/21wston3 0 0 0
3529 ( 1610.000000 809.000000 0.000000 ) ( 1470.000000 809.000000 0.000000 ) ( 1435.000000 809.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3530 ( 1610.000000 809.000000 0.000000 ) ( 1610.000000 805.000000 0.000000 ) ( 1470.000000 805.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3531 ( 1470.000000 809.000000 0.000000 ) ( 1470.000000 805.000000 0.000000 ) ( 1435.000000 805.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3532 ( 1435.000000 809.000000 -35.000000 ) ( 1435.000000 805.000000 -35.000000 ) ( 1645.000000 805.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3533 ( 1645.000000 809.000000 -35.000000 ) ( 1645.000000 805.000000 -35.000000 ) ( 1610.000000 805.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3536 // (258/196) # points: 4
3540 // Surface normal: -0.707107, 0.000000, -0.707107
3541 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107)
3542 // Texture width/height [21wston3]: 128.000000/128.000000
3543 // --> Vector A/B: (-70.000000, -70.000000, 70.000000) / (1138.441918, 1237.436867, 1237.436867)
3544 // --> Vector info: d1 = 0.000002, 0.000000, 1.000002. Determinants: -98.995196, 0.000271, -6929.999489, -13859.292911
3545 // --> Vector info: d2 = 1.082109, 0.375000, 0.375005. Determinants: -0.000496, 98.995257, -127697.656478, -13859.292911
3546 ( 1680.000000 -70.000000 -70.000000 ) ( 1680.000000 70.000000 -70.000000 ) ( 1610.000000 70.000000 0.000000 ) ( ( 0.007143 0.000000 0.500025 ) ( 0.000000 -0.007143 9.213865 ) ) 20bboc/21wston3 0 0 0
3547 ( 1612.828427 70.000000 2.828427 ) ( 1682.828427 70.000000 -67.171573 ) ( 1682.828427 -70.000000 -67.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3548 ( 1612.828427 70.000000 2.828427 ) ( 1610.000000 70.000000 0.000000 ) ( 1680.000000 70.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3549 ( 1682.828427 70.000000 -67.171573 ) ( 1680.000000 70.000000 -70.000000 ) ( 1680.000000 -70.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3550 ( 1682.828427 -70.000000 -67.171573 ) ( 1680.000000 -70.000000 -70.000000 ) ( 1610.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3551 ( 1612.828427 -70.000000 2.828427 ) ( 1610.000000 -70.000000 0.000000 ) ( 1610.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3554 // (259/197) # points: 4
3558 // Surface normal: 0.000000, -1.000000, 0.000000
3559 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3560 // Texture width/height [21wston4]: 128.000000/128.000000
3561 // --> Vector A/B: (1400.000000, 1470.000000, 1470.000000) / (140.000000, 140.000000, 0.000000)
3562 // --> Vector info: d1 = 0.921871, 0.421879, 0.421878. Determinants: 69.998932, -0.000062, -107032.837319, -9800.000000
3563 // --> Vector info: d2 = 1.718753, 1.718746, 0.718746. Determinants: 0.001035, -70.000000, -7045.231255, -9800.000000
3564 ( 1470.000000 70.000000 0.000000 ) ( 1470.000000 70.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( ( -0.007143 0.000000 10.921718 ) ( 0.000000 0.007143 0.718901 ) ) 20bboc/21wston4 0 0 0
3565 ( 1400.000000 74.000000 -140.000000 ) ( 1470.000000 74.000000 -140.000000 ) ( 1470.000000 74.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3566 ( 1400.000000 74.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( 1470.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3567 ( 1470.000000 74.000000 -140.000000 ) ( 1470.000000 70.000000 -140.000000 ) ( 1470.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3568 ( 1470.000000 74.000000 0.000000 ) ( 1470.000000 70.000000 0.000000 ) ( 1400.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3569 ( 1400.000000 74.000000 0.000000 ) ( 1400.000000 70.000000 0.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3572 // (260/198) # points: 4
3576 // Surface normal: 0.000000, 0.000000, 1.000000
3577 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
3578 // Texture width/height [21wston2]: 128.000000/128.000000
3579 // --> Vector A/B: (-70.000000, -70.000000, -52.000000) / (1400.000000, 1645.000000, 1645.000000)
3580 // --> Vector info: d1 = 2.515388, 0.765386, 0.765386. Determinants: -0.000044, 31.500034, -55192.911200, -4410.000000
3581 // --> Vector info: d2 = 0.500000, 0.500000, 0.374998. Determinants: 30.625584, 0.000000, -61.209135, -4410.000000
3582 ( 1645.000000 -52.000000 -140.000000 ) ( 1645.000000 -70.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( ( 0.000000 -0.007143 12.515399 ) ( -0.006945 0.000000 0.013880 ) ) 20bboc/21wston2 0 0 0
3583 ( 1400.000000 -70.000000 -144.000000 ) ( 1645.000000 -70.000000 -144.000000 ) ( 1645.000000 -52.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3584 ( 1400.000000 -70.000000 -144.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( 1645.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3585 ( 1645.000000 -70.000000 -144.000000 ) ( 1645.000000 -70.000000 -140.000000 ) ( 1645.000000 -52.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3586 ( 1645.000000 -52.000000 -144.000000 ) ( 1645.000000 -52.000000 -140.000000 ) ( 1400.000000 -52.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3587 ( 1400.000000 -52.000000 -144.000000 ) ( 1400.000000 -52.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3590 // (261/199) # points: 5
3594 // Surface normal: 0.000000, 1.000000, 0.000000
3595 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3596 // Texture width/height [21wston4]: 128.000000/128.000000
3597 // --> Vector A/B: (-1680.000000, -1400.000000, -1400.000000) / (140.000000, 140.000000, 0.000000)
3598 // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: -279.999978, 0.000000, -470399.969375, -39200.000000
3599 // --> Vector info: d2 = 0.000000, 0.000000, 0.999997. Determinants: -0.000020, 279.999265, -39199.929563, -39200.000000
3600 ( 1400.000000 -70.000000 0.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( 1680.000000 -70.000000 -140.000000 ) ( ( 0.007143 0.000000 11.999999 ) ( 0.000000 -0.007143 0.999998 ) ) 20bboc/21wston4 0 0 0
3601 ( 1680.000000 -74.000000 -140.000000 ) ( 1400.000000 -74.000000 -140.000000 ) ( 1400.000000 -74.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3602 ( 1680.000000 -74.000000 -140.000000 ) ( 1680.000000 -70.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3603 ( 1400.000000 -74.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3604 ( 1400.000000 -74.000000 0.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( 1610.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3605 ( 1610.000000 -74.000000 0.000000 ) ( 1610.000000 -70.000000 0.000000 ) ( 1680.000000 -70.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3606 ( 1680.000000 -74.000000 -70.000000 ) ( 1680.000000 -70.000000 -70.000000 ) ( 1680.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3609 // (262/200) # points: 4
3613 // Surface normal: -1.000000, 0.000000, 0.000000
3614 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3615 // Texture width/height [21wston3]: 128.000000/128.000000
3616 // --> Vector A/B: (-70.000000, 70.000000, 70.000000) / (140.000000, 140.000000, 70.000000)
3617 // --> Vector info: d1 = 0.000000, 1.000000, 1.000001. Determinants: -69.999976, 0.000159, -4900.022088, -9800.000000
3618 // --> Vector info: d2 = 0.000000, 0.000000, 0.500005. Determinants: 0.000000, 70.000669, -9800.093559, -9800.000000
3619 ( 1680.000000 -70.000000 -70.000000 ) ( 1680.000000 -70.000000 -140.000000 ) ( 1680.000000 70.000000 -140.000000 ) ( ( 0.007143 0.000000 0.500002 ) ( 0.000000 -0.007143 1.000010 ) ) 20bboc/21wston3 0 0 0
3620 ( 1684.000000 70.000000 -140.000000 ) ( 1684.000000 -70.000000 -140.000000 ) ( 1684.000000 -70.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3621 ( 1684.000000 70.000000 -140.000000 ) ( 1680.000000 70.000000 -140.000000 ) ( 1680.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3622 ( 1684.000000 -70.000000 -140.000000 ) ( 1680.000000 -70.000000 -140.000000 ) ( 1680.000000 -70.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3623 ( 1684.000000 -70.000000 -70.000000 ) ( 1680.000000 -70.000000 -70.000000 ) ( 1680.000000 70.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3624 ( 1684.000000 70.000000 -70.000000 ) ( 1680.000000 70.000000 -70.000000 ) ( 1680.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3627 // (263/201) # points: 4
3631 // Surface normal: 0.000000, 0.000000, -1.000000
3632 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
3633 // Texture width/height [20Wscwal]: 128.000000/128.000000
3634 // --> Vector A/B: (-70.000000, 70.000000, 70.000000) / (-1400.000000, -1400.000000, -1610.000000)
3635 // --> Vector info: d1 = 1.000000, 2.000000, 2.000000. Determinants: -210.000038, 0.000000, -44099.997359, -29400.000000
3636 // --> Vector info: d2 = 0.000000, 0.000000, 1.499995. Determinants: -0.000030, 209.999281, 293998.992361, -29400.000000
3637 ( 1610.000000 70.000000 0.000000 ) ( 1400.000000 70.000000 0.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( ( 0.007143 0.000000 1.500000 ) ( 0.000000 -0.007143 -9.999966 ) ) 20bboc/20Wscwal 0 0 0
3638 ( 1400.000000 -70.000000 4.000000 ) ( 1400.000000 70.000000 4.000000 ) ( 1610.000000 70.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3639 ( 1400.000000 -70.000000 4.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( 1400.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3640 ( 1400.000000 70.000000 4.000000 ) ( 1400.000000 70.000000 0.000000 ) ( 1610.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3641 ( 1610.000000 70.000000 4.000000 ) ( 1610.000000 70.000000 0.000000 ) ( 1610.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3642 ( 1610.000000 -70.000000 4.000000 ) ( 1610.000000 -70.000000 0.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3645 // (264/202) # points: 3
3649 // Surface normal: 0.000000, -1.000000, 0.000000
3650 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3651 // Texture width/height [21wston4]: 128.000000/128.000000
3652 // --> Vector A/B: (1400.000000, 1295.000000, 1400.000000) / (0.000000, 140.000000, 140.000000)
3653 // --> Vector info: d1 = 0.922264, 1.671626, 0.921762. Determinants: 104.980991, 0.052734, -160530.672613, -14700.000000
3654 // --> Vector info: d2 = 0.718756, 1.718949, 1.718572. Determinants: 0.052738, -104.980661, -10639.548161, -14700.000000
3655 ( 1400.000000 70.000000 -140.000000 ) ( 1295.000000 70.000000 -140.000000 ) ( 1400.000000 70.000000 0.000000 ) ( ( -0.007142 -0.000004 10.920454 ) ( -0.000004 0.007142 0.723779 ) ) 20bboc/21wston4 0 0 0
3656 ( 1400.000000 74.000000 0.000000 ) ( 1295.000000 74.000000 -140.000000 ) ( 1400.000000 74.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3657 ( 1400.000000 74.000000 0.000000 ) ( 1400.000000 70.000000 0.000000 ) ( 1295.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3658 ( 1295.000000 74.000000 -140.000000 ) ( 1295.000000 70.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3659 ( 1400.000000 74.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( 1400.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3662 // (265/203) # points: 4
3666 // Surface normal: 0.000000, 0.000000, 1.000000
3667 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
3668 // Texture width/height [21wston2]: 128.000000/128.000000
3669 // --> Vector A/B: (-70.000000, 70.000000, 70.000000) / (1400.000000, 1400.000000, 1295.000000)
3670 // --> Vector info: d1 = 0.515385, 0.515386, 1.265388. Determinants: -0.000126, 105.000317, -154576.612807, -14700.000000
3671 // --> Vector info: d2 = 1.499999, 0.499999, 0.500003. Determinants: 105.000000, 0.000468, -14700.644809, -14700.000000
3672 ( 1295.000000 70.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( ( 0.000000 -0.007143 10.515416 ) ( -0.007143 0.000000 1.000044 ) ) 20bboc/21wston2 0 0 0
3673 ( 1400.000000 -70.000000 -144.000000 ) ( 1400.000000 70.000000 -144.000000 ) ( 1295.000000 70.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3674 ( 1400.000000 -70.000000 -144.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3675 ( 1400.000000 70.000000 -144.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( 1295.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3676 ( 1295.000000 70.000000 -144.000000 ) ( 1295.000000 70.000000 -140.000000 ) ( 1295.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3677 ( 1295.000000 -70.000000 -144.000000 ) ( 1295.000000 -70.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3680 // (266/204) # points: 4
3684 // Surface normal: 0.083045, 0.000000, 0.996546
3685 // RotY/Z : -1.487655 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.996546, 0.000000, -0.083045)
3686 // Texture width/height [21wston2]: 128.000000/128.000000
3687 // --> Vector A/B: (-70.000000, -70.000000, 70.000000) / (880.697314, 1302.153124, 1302.153124)
3688 // --> Vector info: d1 = 1.000000, 4.010401, 4.010396. Determinants: 0.002413, -421.456184, 312171.688130, -59003.813436
3689 // --> Vector info: d2 = 1.000000, 1.000000, 1.999998. Determinants: -421.454783, 0.000000, -88505.644555, -59003.813436
3690 ( 1295.000000 70.000000 -140.000000 ) ( 1295.000000 -70.000000 -140.000000 ) ( 875.000000 -70.000000 -105.000000 ) ( ( 0.000000 0.007143 -5.290704 ) ( 0.007143 0.000000 1.499999 ) ) 20bboc/21wston2 0 0 0
3691 ( 874.667818 -70.000000 -108.986183 ) ( 1294.667818 -70.000000 -143.986183 ) ( 1294.667818 70.000000 -143.986183 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3692 ( 874.667818 -70.000000 -108.986183 ) ( 875.000000 -70.000000 -105.000000 ) ( 1295.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3693 ( 1294.667818 -70.000000 -143.986183 ) ( 1295.000000 -70.000000 -140.000000 ) ( 1295.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3694 ( 1294.667818 70.000000 -143.986183 ) ( 1295.000000 70.000000 -140.000000 ) ( 875.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3695 ( 874.667818 70.000000 -108.986183 ) ( 875.000000 70.000000 -105.000000 ) ( 875.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3698 // (268/205) # points: 4
3702 // Surface normal: 0.000000, 0.000000, 1.000000
3703 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
3704 // Texture width/height [00ftempl]: 64.000000/64.000000
3705 // --> Vector A/B: (-70.000000, -70.000000, 70.000000) / (1645.000000, 1680.000000, 1680.000000)
3706 // --> Vector info: d1 = 0.999997, 1.499980, 1.499998. Determinants: -0.000617, -69.997732, 110246.241585, -4900.000000
3707 // --> Vector info: d2 = 0.000007, 0.000000, 2.000004. Determinants: -70.000135, 0.000982, -4901.659339, -4900.000000
3708 ( 1680.000000 70.000000 -140.000000 ) ( 1680.000000 -70.000000 -140.000000 ) ( 1645.000000 -70.000000 -140.000000 ) ( ( 0.000000 0.014285 -22.499233 ) ( 0.014286 0.000000 1.000339 ) ) 20bboc/00ftempl 0 0 0
3709 ( 1645.000000 -70.000000 -144.000000 ) ( 1680.000000 -70.000000 -144.000000 ) ( 1680.000000 70.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3710 ( 1645.000000 -70.000000 -144.000000 ) ( 1645.000000 -70.000000 -140.000000 ) ( 1680.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3711 ( 1680.000000 -70.000000 -144.000000 ) ( 1680.000000 -70.000000 -140.000000 ) ( 1680.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3712 ( 1680.000000 70.000000 -144.000000 ) ( 1680.000000 70.000000 -140.000000 ) ( 1645.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3713 ( 1645.000000 70.000000 -144.000000 ) ( 1645.000000 70.000000 -140.000000 ) ( 1645.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3716 // (270/206) # points: 4
3720 // Surface normal: 0.000000, 0.000000, 1.000000
3721 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
3722 // Texture width/height [00ftempl]: 64.000000/64.000000
3723 // --> Vector A/B: (53.000000, 70.000000, 70.000000) / (1645.000000, 1645.000000, 1610.000000)
3724 // --> Vector info: d1 = 0.000000, 0.250000, 0.250010. Determinants: -8.749997, 0.000158, 463.489682, -595.000000
3725 // --> Vector info: d2 = 0.000000, 0.000000, 0.500010. Determinants: -0.000001, 8.500170, -13982.780010, -595.000000
3726 ( 1610.000000 70.000000 -140.000000 ) ( 1645.000000 70.000000 -140.000000 ) ( 1645.000000 53.000000 -140.000000 ) ( ( 0.014706 0.000000 -0.778974 ) ( 0.000000 -0.014286 23.500471 ) ) 20bboc/00ftempl 0 0 0
3727 ( 1645.000000 53.000000 -144.000000 ) ( 1645.000000 70.000000 -144.000000 ) ( 1610.000000 70.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3728 ( 1645.000000 53.000000 -144.000000 ) ( 1645.000000 53.000000 -140.000000 ) ( 1645.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3729 ( 1645.000000 70.000000 -144.000000 ) ( 1645.000000 70.000000 -140.000000 ) ( 1610.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3730 ( 1610.000000 70.000000 -144.000000 ) ( 1610.000000 70.000000 -140.000000 ) ( 1610.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3731 ( 1610.000000 53.000000 -144.000000 ) ( 1610.000000 53.000000 -140.000000 ) ( 1645.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3734 // (271/207) # points: 4
3738 // Surface normal: 0.000000, 0.000000, 1.000000
3739 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
3740 // Texture width/height [21wston2]: 128.000000/128.000000
3741 // --> Vector A/B: (70.000000, 70.000000, 53.000000) / (1470.000000, 1400.000000, 1400.000000)
3742 // --> Vector info: d1 = 0.015391, 0.515386, 0.515386. Determinants: -0.000009, 8.499923, -12513.201339, -1190.000000
3743 // --> Vector info: d2 = 0.499998, 0.499999, 0.625002. Determinants: 8.750167, 0.000020, -1207.539121, -1190.000000
3744 ( 1400.000000 53.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( 1470.000000 70.000000 -140.000000 ) ( ( 0.000000 -0.007143 10.515295 ) ( -0.007353 0.000000 1.014739 ) ) 20bboc/21wston2 0 0 0
3745 ( 1470.000000 70.000000 -144.000000 ) ( 1400.000000 70.000000 -144.000000 ) ( 1400.000000 53.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3746 ( 1470.000000 70.000000 -144.000000 ) ( 1470.000000 70.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3747 ( 1400.000000 70.000000 -144.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( 1400.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3748 ( 1400.000000 53.000000 -144.000000 ) ( 1400.000000 53.000000 -140.000000 ) ( 1470.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3749 ( 1470.000000 53.000000 -144.000000 ) ( 1470.000000 53.000000 -140.000000 ) ( 1470.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3752 // (273/208) # points: 4
3756 // Surface normal: 0.000000, -1.000000, 0.000000
3757 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3758 // Texture width/height [21wston4]: 128.000000/128.000000
3759 // --> Vector A/B: (1663.000000, 1610.000000, 1470.000000) / (53.000000, 0.000000, 0.000000)
3760 // --> Vector info: d1 = 0.109380, 0.484391, 1.484378. Determinants: 52.999318, -0.497782, -88923.084161, -7420.000000
3761 // --> Vector info: d2 = 1.093724, 0.718730, 0.718746. Determinants: 0.000843, -52.500018, -5334.334779, -7420.000000
3762 ( 1470.000000 70.000000 0.000000 ) ( 1610.000000 70.000000 0.000000 ) ( 1663.000000 70.000000 -53.000000 ) ( ( -0.007143 0.000067 11.984243 ) ( 0.000000 0.007075 0.718913 ) ) 20bboc/21wston4 0 0 0
3763 ( 1663.000000 74.000000 -53.000000 ) ( 1610.000000 74.000000 0.000000 ) ( 1470.000000 74.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3764 ( 1663.000000 74.000000 -53.000000 ) ( 1663.000000 70.000000 -53.000000 ) ( 1610.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3765 ( 1610.000000 74.000000 0.000000 ) ( 1610.000000 70.000000 0.000000 ) ( 1470.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3766 ( 1470.000000 74.000000 0.000000 ) ( 1470.000000 70.000000 0.000000 ) ( 1470.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3767 ( 1470.000000 74.000000 -53.000000 ) ( 1470.000000 70.000000 -53.000000 ) ( 1663.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3770 // (274/209) # points: 5
3774 // Surface normal: 0.000000, -1.000000, 0.000000
3775 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3776 // Texture width/height [21wston4]: 128.000000/128.000000
3777 // --> Vector A/B: (1610.000000, 1680.000000, 1680.000000) / (140.000000, 140.000000, 70.000000)
3778 // --> Vector info: d1 = 0.570120, 0.070213, 0.070317. Determinants: 34.993516, 0.007301, -59134.172420, -4900.000000
3779 // --> Vector info: d2 = 0.992170, 0.992066, 0.492162. Determinants: 0.007302, -34.993305, 25.672057, -4900.000000
3780 ( 1680.000000 70.000000 -70.000000 ) ( 1680.000000 70.000000 -140.000000 ) ( 1610.000000 70.000000 -140.000000 ) ( ( -0.007142 -0.000001 12.068198 ) ( -0.000001 0.007141 -0.005239 ) ) 20bboc/21wston4 0 0 0
3781 ( 1610.000000 74.000000 -140.000000 ) ( 1680.000000 74.000000 -140.000000 ) ( 1680.000000 74.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3782 ( 1610.000000 74.000000 -140.000000 ) ( 1610.000000 70.000000 -140.000000 ) ( 1680.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3783 ( 1680.000000 74.000000 -140.000000 ) ( 1680.000000 70.000000 -140.000000 ) ( 1680.000000 70.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3784 ( 1680.000000 74.000000 -70.000000 ) ( 1680.000000 70.000000 -70.000000 ) ( 1663.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3785 ( 1663.000000 74.000000 -53.000000 ) ( 1663.000000 70.000000 -53.000000 ) ( 1610.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3786 ( 1610.000000 74.000000 -53.000000 ) ( 1610.000000 70.000000 -53.000000 ) ( 1610.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3789 // (276/210) # points: 3
3793 // Surface normal: 0.000000, -1.000000, 0.000000
3794 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3795 // Texture width/height [21wston4]: 128.000000/128.000000
3796 // --> Vector A/B: (1488.000000, 1470.000000, 1470.000000) / (53.000000, 53.000000, 88.000000)
3797 // --> Vector info: d1 = 1.279517, 1.223615, 1.000000. Determinants: -1.956587, 4.025072, 1891.976601, -630.000000
3798 // --> Vector info: d2 = 0.078125, 0.189929, 0.078125. Determinants: 3.913124, 2.012464, -5978.608595, -630.000000
3799 ( 1470.000000 70.000000 -88.000000 ) ( 1470.000000 70.000000 -53.000000 ) ( 1488.000000 70.000000 -53.000000 ) ( ( 0.003106 -0.006389 -3.003137 ) ( -0.006211 -0.003194 9.489855 ) ) 20bboc/21wston4 0 0 0
3800 ( 1488.000000 74.000000 -53.000000 ) ( 1470.000000 74.000000 -53.000000 ) ( 1470.000000 74.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3801 ( 1488.000000 74.000000 -53.000000 ) ( 1488.000000 70.000000 -53.000000 ) ( 1470.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3802 ( 1470.000000 74.000000 -53.000000 ) ( 1470.000000 70.000000 -53.000000 ) ( 1470.000000 70.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3803 ( 1470.000000 74.000000 -88.000000 ) ( 1470.000000 70.000000 -88.000000 ) ( 1488.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3806 // (277/211) # points: 3
3810 // Surface normal: 0.000000, -1.000000, 0.000000
3811 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3812 // Texture width/height [21wston4]: 128.000000/128.000000
3813 // --> Vector A/B: (1610.000000, 1610.000000, 1593.000000) / (87.000000, 53.000000, 53.000000)
3814 // --> Vector info: d1 = 1.279502, 1.055900, 1.000000. Determinants: -1.900601, -3.801243, 2651.123900, -578.000000
3815 // --> Vector info: d2 = 0.070313, 0.182113, 0.070313. Determinants: -3.801225, 1.900612, 5913.977861, -578.000000
3816 ( 1593.000000 70.000000 -53.000000 ) ( 1610.000000 70.000000 -53.000000 ) ( 1610.000000 70.000000 -87.000000 ) ( ( 0.003288 0.006577 -4.586720 ) ( 0.006577 -0.003288 -10.231796 ) ) 20bboc/21wston4 0 0 0
3817 ( 1610.000000 74.000000 -87.000000 ) ( 1610.000000 74.000000 -53.000000 ) ( 1593.000000 74.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3818 ( 1610.000000 74.000000 -87.000000 ) ( 1610.000000 70.000000 -87.000000 ) ( 1610.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3819 ( 1610.000000 74.000000 -53.000000 ) ( 1610.000000 70.000000 -53.000000 ) ( 1593.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3820 ( 1593.000000 74.000000 -53.000000 ) ( 1593.000000 70.000000 -53.000000 ) ( 1610.000000 70.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3823 // (278/212) # points: 3
3827 // Surface normal: 0.000000, 1.000000, 0.000000
3828 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3829 // Texture width/height [21wston4]: 128.000000/128.000000
3830 // --> Vector A/B: (-1400.000000, -1295.000000, -1400.000000) / (140.000000, 140.000000, 0.000000)
3831 // --> Vector info: d1 = 1.000000, 1.750000, 1.000000. Determinants: -104.999991, 0.000012, -161699.986831, -14700.000000
3832 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000031, 104.999995, -14700.041956, -14700.000000
3833 ( 1400.000000 -70.000000 0.000000 ) ( 1295.000000 -70.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( ( 0.007143 0.000000 10.999999 ) ( 0.000000 -0.007143 1.000003 ) ) 20bboc/21wston4 0 0 0
3834 ( 1400.000000 -74.000000 -140.000000 ) ( 1295.000000 -74.000000 -140.000000 ) ( 1400.000000 -74.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3835 ( 1400.000000 -74.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( 1295.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3836 ( 1295.000000 -74.000000 -140.000000 ) ( 1295.000000 -70.000000 -140.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3837 ( 1400.000000 -74.000000 0.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3840 // (279/213) # points: 3
3844 // Surface normal: 0.000000, 1.000000, 0.000000
3845 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3846 // Texture width/height [21wston4]: 128.000000/128.000000
3847 // --> Vector A/B: (-1295.000000, -875.000000, -1400.000000) / (140.000000, 105.000000, 0.000000)
3848 // --> Vector info: d1 = 1.749994, 4.749411, 1.000000. Determinants: -446.168117, -0.058780, -687110.359447, -62475.000000
3849 // --> Vector info: d2 = 0.000287, 0.250654, 1.000000. Determinants: -0.061413, 446.167944, -62560.974252, -62475.000000
3850 ( 1400.000000 -70.000000 0.000000 ) ( 875.000000 -70.000000 -105.000000 ) ( 1295.000000 -70.000000 -140.000000 ) ( ( 0.007142 0.000001 10.998165 ) ( 0.000001 -0.007142 1.001376 ) ) 20bboc/21wston4 0 0 0
3851 ( 1295.000000 -74.000000 -140.000000 ) ( 875.000000 -74.000000 -105.000000 ) ( 1400.000000 -74.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3852 ( 1295.000000 -74.000000 -140.000000 ) ( 1295.000000 -70.000000 -140.000000 ) ( 875.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3853 ( 875.000000 -74.000000 -105.000000 ) ( 875.000000 -70.000000 -105.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3854 ( 1400.000000 -74.000000 0.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( 1295.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3857 // (280/214) # points: 3
3861 // Surface normal: 0.000000, -1.000000, 0.000000
3862 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3863 // Texture width/height [21wston4]: 128.000000/128.000000
3864 // --> Vector A/B: (1400.000000, 875.000000, 1295.000000) / (0.000000, 105.000000, 140.000000)
3865 // --> Vector info: d1 = 0.922264, 4.671382, 1.671872. Determinants: 446.167635, 0.113191, -682253.152841, -62475.000000
3866 // --> Vector info: d2 = 0.718756, 1.469577, 1.718764. Determinants: 0.114021, -446.168103, -45063.914965, -62475.000000
3867 ( 1295.000000 70.000000 -140.000000 ) ( 875.000000 70.000000 -105.000000 ) ( 1400.000000 70.000000 0.000000 ) ( ( -0.007142 -0.000002 10.920419 ) ( -0.000002 0.007142 0.721311 ) ) 20bboc/21wston4 0 0 0
3868 ( 1400.000000 74.000000 0.000000 ) ( 875.000000 74.000000 -105.000000 ) ( 1295.000000 74.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3869 ( 1400.000000 74.000000 0.000000 ) ( 1400.000000 70.000000 0.000000 ) ( 875.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3870 ( 875.000000 74.000000 -105.000000 ) ( 875.000000 70.000000 -105.000000 ) ( 1295.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3871 ( 1295.000000 74.000000 -140.000000 ) ( 1295.000000 70.000000 -140.000000 ) ( 1400.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3874 // (281/215) # points: 4
3878 // Surface normal: 0.000000, -1.000000, 0.000000
3879 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3880 // Texture width/height [20Fyelf4]: 64.000000/64.000000
3881 // --> Vector A/B: (700.000000, 875.000000, 1400.000000) / (105.000000, 105.000000, 0.000000)
3882 // --> Vector info: d1 = 0.548548, 3.000014, 10.648529. Determinants: -257.403938, 51.470472, 164698.792248, -18375.000000
3883 // --> Vector info: d2 = 0.490290, 0.000000, 0.000000. Determinants: 51.480486, 257.402425, -72072.680531, -18375.000000
3884 ( 1400.000000 70.000000 0.000000 ) ( 875.000000 70.000000 -105.000000 ) ( 700.000000 70.000000 -105.000000 ) ( ( 0.014008 -0.002801 -8.963200 ) ( -0.002802 -0.014008 3.922323 ) ) 20bboc/20Fyelf4 0 0 0
3885 ( 700.000000 74.000000 -105.000000 ) ( 875.000000 74.000000 -105.000000 ) ( 1400.000000 74.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3886 ( 700.000000 74.000000 -105.000000 ) ( 700.000000 70.000000 -105.000000 ) ( 875.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3887 ( 875.000000 74.000000 -105.000000 ) ( 875.000000 70.000000 -105.000000 ) ( 1400.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3888 ( 1400.000000 74.000000 0.000000 ) ( 1400.000000 70.000000 0.000000 ) ( 1400.000000 70.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3889 ( 1400.000000 74.000000 35.000000 ) ( 1400.000000 70.000000 35.000000 ) ( 700.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3892 // (282/216) # points: 4
3896 // Surface normal: -1.000000, 0.000000, 0.000000
3897 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3898 // Texture width/height [20Fyelf4]: 64.000000/64.000000
3899 // --> Vector A/B: (70.000000, -70.000000, -70.000000) / (-35.000000, -35.000000, 0.000000)
3900 // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: 69.999976, -0.000017, -4900.000498, -4900.000000
3901 // --> Vector info: d2 = 0.000000, 0.000000, 0.500005. Determinants: 0.000000, -70.000713, -2450.024806, -4900.000000
3902 ( 1400.000000 70.000000 0.000000 ) ( 1400.000000 70.000000 35.000000 ) ( 1400.000000 -70.000000 35.000000 ) ( ( -0.014286 0.000000 1.000000 ) ( 0.000000 0.014286 0.500005 ) ) 20bboc/20Fyelf4 0 0 0
3903 ( 1404.000000 -70.000000 35.000000 ) ( 1404.000000 70.000000 35.000000 ) ( 1404.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3904 ( 1404.000000 -70.000000 35.000000 ) ( 1400.000000 -70.000000 35.000000 ) ( 1400.000000 70.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3905 ( 1404.000000 70.000000 35.000000 ) ( 1400.000000 70.000000 35.000000 ) ( 1400.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3906 ( 1404.000000 70.000000 0.000000 ) ( 1400.000000 70.000000 0.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3907 ( 1404.000000 -70.000000 0.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( 1400.000000 -70.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3910 // (284/217) # points: 4
3914 // Surface normal: 0.000000, 0.000000, 1.000000
3915 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
3916 // Texture width/height [21wston1]: 128.000000/128.000000
3917 // --> Vector A/B: (70.000000, -70.000000, -70.000000) / (700.000000, 700.000000, 875.000000)
3918 // --> Vector info: d1 = 0.749998, 0.749999, 2.000000. Determinants: 0.000104, -175.000133, 104125.124031, -24500.000000
3919 // --> Vector info: d2 = 1.999995, 1.000002, 0.999997. Determinants: -174.998749, 0.000617, -36750.390947, -24500.000000
3920 ( 875.000000 -70.000000 -105.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( 700.000000 70.000000 -105.000000 ) ( ( 0.000000 0.007143 -4.250005 ) ( 0.007143 0.000000 1.500016 ) ) 20bboc/21wston1 0 0 0
3921 ( 700.000000 70.000000 -109.000000 ) ( 700.000000 -70.000000 -109.000000 ) ( 875.000000 -70.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3922 ( 700.000000 70.000000 -109.000000 ) ( 700.000000 70.000000 -105.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3923 ( 700.000000 -70.000000 -109.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( 875.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3924 ( 875.000000 -70.000000 -109.000000 ) ( 875.000000 -70.000000 -105.000000 ) ( 875.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3925 ( 875.000000 70.000000 -109.000000 ) ( 875.000000 70.000000 -105.000000 ) ( 700.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3928 // (285/218) # points: 4
3932 // Surface normal: 0.000000, 1.000000, 0.000000
3933 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3934 // Texture width/height [20Fyelf4]: 64.000000/64.000000
3935 // --> Vector A/B: (-875.000000, -700.000000, -1400.000000) / (105.000000, 105.000000, -35.000000)
3936 // --> Vector info: d1 = 3.451447, 0.999997, 11.198033. Determinants: 343.203015, 68.641341, 208534.851834, -24500.000000
3937 // --> Vector info: d2 = 0.490290, 0.000007, 0.000000. Determinants: 68.639587, -343.199142, 84083.449803, -24500.000000
3938 ( 1400.000000 -70.000000 35.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( 875.000000 -70.000000 -105.000000 ) ( ( -0.014008 -0.002802 -8.511627 ) ( -0.002802 0.014008 -3.431978 ) ) 20bboc/20Fyelf4 0 0 0
3939 ( 875.000000 -74.000000 -105.000000 ) ( 700.000000 -74.000000 -105.000000 ) ( 1400.000000 -74.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3940 ( 875.000000 -74.000000 -105.000000 ) ( 875.000000 -70.000000 -105.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3941 ( 700.000000 -74.000000 -105.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( 1400.000000 -70.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3942 ( 1400.000000 -74.000000 35.000000 ) ( 1400.000000 -70.000000 35.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3943 ( 1400.000000 -74.000000 0.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( 875.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3946 // (287/219) # points: 4
3950 // Surface normal: 1.000000, 0.000000, 0.000000
3951 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3952 // Texture width/height [00cglyf1]: 64.000000/64.000000
3953 // --> Vector A/B: (105.000000, 105.000000, 70.000000) / (158.000000, 88.000000, 88.000000)
3954 // --> Vector info: d1 = 1.000031, 0.999997, 1.999966. Determinants: 69.997881, -0.001193, -9799.664347, -2450.000000
3955 // --> Vector info: d2 = 2.000001, 0.000007, 0.000004. Determinants: -0.000222, -69.999789, 6159.987625, -2450.000000
3956 ( 1470.000000 70.000000 -88.000000 ) ( 1470.000000 105.000000 -88.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( ( -0.028571 0.000000 3.999863 ) ( 0.000000 0.028571 -2.514281 ) ) 20bboc/00cglyf1 0 0 0
3957 ( 1466.000000 105.000000 -158.000000 ) ( 1466.000000 105.000000 -88.000000 ) ( 1466.000000 70.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3958 ( 1466.000000 105.000000 -158.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( 1470.000000 105.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3959 ( 1466.000000 105.000000 -88.000000 ) ( 1470.000000 105.000000 -88.000000 ) ( 1470.000000 70.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3960 ( 1466.000000 70.000000 -88.000000 ) ( 1470.000000 70.000000 -88.000000 ) ( 1470.000000 70.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3961 ( 1466.000000 70.000000 -158.000000 ) ( 1470.000000 70.000000 -158.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3964 // (288/220) # points: 4
3968 // Surface normal: -1.000000, 0.000000, 0.000000
3969 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3970 // Texture width/height [00cglyf1]: 64.000000/64.000000
3971 // --> Vector A/B: (-70.000000, -70.000000, -105.000000) / (158.000000, 87.000000, 87.000000)
3972 // --> Vector info: d1 = 0.999993, 3.000013, 3.000000. Determinants: -0.000897, 70.000693, -13545.154517, -2485.000000
3973 // --> Vector info: d2 = 0.881961, 0.881957, 1.881967. Determinants: 71.000711, -0.000159, 2778.400896, -2485.000000
3974 ( 1610.000000 105.000000 -87.000000 ) ( 1610.000000 70.000000 -87.000000 ) ( 1610.000000 70.000000 -158.000000 ) ( ( 0.000000 -0.028169 5.450766 ) ( -0.028572 0.000000 -1.118069 ) ) 20bboc/00cglyf1 0 0 0
3975 ( 1614.000000 70.000000 -158.000000 ) ( 1614.000000 70.000000 -87.000000 ) ( 1614.000000 105.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3976 ( 1614.000000 70.000000 -158.000000 ) ( 1610.000000 70.000000 -158.000000 ) ( 1610.000000 70.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3977 ( 1614.000000 70.000000 -87.000000 ) ( 1610.000000 70.000000 -87.000000 ) ( 1610.000000 105.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3978 ( 1614.000000 105.000000 -87.000000 ) ( 1610.000000 105.000000 -87.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3979 ( 1614.000000 105.000000 -158.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( 1610.000000 70.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3982 // (289/221) # points: 4
3986 // Surface normal: 0.899211, 0.025692, -0.436760
3987 // RotY/Z : 0.451994 / 0.028564. Vector texS/T: (-0.028560, 0.999592, 0.000000) / (-0.436582, -0.012474, -0.899578)
3988 // Texture width/height [00cglyf1]: 64.000000/64.000000
3989 // --> Vector A/B: (62.974301, 62.488785, 27.474502) / (-563.921795, -602.828919, -602.828919)
3990 // --> Vector info: d1 = 0.999982, 0.999993, 2.000000. Determinants: 38.907383, -0.485150, -4086.032916, -1362.305032
3991 // --> Vector info: d2 = 2.000011, 0.881961, 0.881970. Determinants: 0.000343, -39.147710, -24800.893563, -1362.305032
3992 ( 1488.000000 70.000000 -53.000000 ) ( 1487.000000 105.000000 -53.000000 ) ( 1470.000000 105.000000 -88.000000 ) ( ( -0.028560 0.000356 2.999352 ) ( 0.000000 0.028736 18.205096 ) ) 20bboc/00cglyf1 0 0 0
3993 ( 1466.403155 104.897233 -86.252961 ) ( 1483.403155 104.897233 -51.252961 ) ( 1484.403155 69.897233 -51.252961 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3994 ( 1466.403155 104.897233 -86.252961 ) ( 1470.000000 105.000000 -88.000000 ) ( 1487.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3995 ( 1483.403155 104.897233 -51.252961 ) ( 1487.000000 105.000000 -53.000000 ) ( 1488.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3996 ( 1484.403155 69.897233 -51.252961 ) ( 1488.000000 70.000000 -53.000000 ) ( 1470.000000 70.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3997 ( 1466.403155 69.897233 -86.252961 ) ( 1470.000000 70.000000 -88.000000 ) ( 1470.000000 105.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4000 // (290/222) # points: 4
4004 // Surface normal: 0.000000, 0.000000, -1.000000
4005 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
4006 // Texture width/height [00cglyf1]: 64.000000/64.000000
4007 // --> Vector A/B: (70.000000, 70.000000, 105.000000) / (-1593.000000, -1488.000000, -1487.000000)
4008 // --> Vector info: d1 = 2.000000, 1.999871, 0.999861. Determinants: 105.000930, 0.004497, -14692.898782, -3675.000000
4009 // --> Vector info: d2 = 0.881970, 3.881972, 3.881955. Determinants: 3.001780, -105.000059, -170716.458205, -3675.000000
4010 ( 1487.000000 105.000000 -53.000000 ) ( 1488.000000 70.000000 -53.000000 ) ( 1593.000000 70.000000 -53.000000 ) ( ( -0.028572 -0.000001 3.998068 ) ( -0.000817 0.028571 46.453458 ) ) 20bboc/00cglyf1 0 0 0
4011 ( 1593.000000 70.000000 -49.000000 ) ( 1488.000000 70.000000 -49.000000 ) ( 1487.000000 105.000000 -49.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4012 ( 1593.000000 70.000000 -49.000000 ) ( 1593.000000 70.000000 -53.000000 ) ( 1488.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4013 ( 1488.000000 70.000000 -49.000000 ) ( 1488.000000 70.000000 -53.000000 ) ( 1487.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4014 ( 1487.000000 105.000000 -49.000000 ) ( 1487.000000 105.000000 -53.000000 ) ( 1592.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4015 ( 1592.000000 105.000000 -49.000000 ) ( 1592.000000 105.000000 -53.000000 ) ( 1593.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4018 // (292/223) # points: 4
4022 // Surface normal: -0.883788, 0.000000, -0.467888
4023 // RotY/Z : 0.486899 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.467888, 0.000000, -0.883788)
4024 // Texture width/height [00cglyf1]: 64.000000/64.000000
4025 // --> Vector A/B: (-105.000000, -105.000000, -70.000000) / (791.718010, 830.188779, 830.188779)
4026 // --> Vector info: d1 = 0.000000, 0.000000, 1.000010. Determinants: -38.471155, 0.000008, -4039.478194, -1346.476884
4027 // --> Vector info: d2 = 2.000000, 0.881964, 0.881968. Determinants: -0.000179, 39.131269, -33673.903084, -1346.476884
4028 ( 1610.000000 70.000000 -87.000000 ) ( 1610.000000 105.000000 -87.000000 ) ( 1592.000000 105.000000 -53.000000 ) ( ( 0.028572 0.000000 3.000035 ) ( 0.000000 -0.029062 25.008898 ) ) 20bboc/00cglyf1 0 0 0
4029 ( 1595.535152 105.000000 -51.128449 ) ( 1613.535152 105.000000 -85.128449 ) ( 1613.535152 70.000000 -85.128449 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4030 ( 1595.535152 105.000000 -51.128449 ) ( 1592.000000 105.000000 -53.000000 ) ( 1610.000000 105.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4031 ( 1613.535152 105.000000 -85.128449 ) ( 1610.000000 105.000000 -87.000000 ) ( 1610.000000 70.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4032 ( 1613.535152 70.000000 -85.128449 ) ( 1610.000000 70.000000 -87.000000 ) ( 1593.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4033 ( 1596.535152 70.000000 -51.128449 ) ( 1593.000000 70.000000 -53.000000 ) ( 1592.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4036 // (294/224) # points: 4
4040 // Surface normal: 0.000000, 0.000000, 1.000000
4041 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
4042 // Texture width/height [21wston2]: 128.000000/128.000000
4043 // --> Vector A/B: (70.000000, 70.000000, 105.000000) / (1470.000000, 1610.000000, 1610.000000)
4044 // --> Vector info: d1 = 1.000010, 0.000000, 0.000005. Determinants: -0.000667, 35.000359, -56350.530884, -4900.000000
4045 // --> Vector info: d2 = 0.499997, 0.499998, 0.250003. Determinants: 34.999286, -0.000005, -4899.929505, -4900.000000
4046 ( 1610.000000 105.000000 -158.000000 ) ( 1610.000000 70.000000 -158.000000 ) ( 1470.000000 70.000000 -158.000000 ) ( ( 0.000000 -0.007143 11.500108 ) ( -0.007143 0.000000 0.999986 ) ) 20bboc/21wston2 0 0 0
4047 ( 1470.000000 70.000000 -162.000000 ) ( 1610.000000 70.000000 -162.000000 ) ( 1610.000000 105.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4048 ( 1470.000000 70.000000 -162.000000 ) ( 1470.000000 70.000000 -158.000000 ) ( 1610.000000 70.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4049 ( 1610.000000 70.000000 -162.000000 ) ( 1610.000000 70.000000 -158.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4050 ( 1610.000000 105.000000 -162.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4051 ( 1470.000000 105.000000 -162.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( 1470.000000 70.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4054 // (297/225) # points: 4
4058 // Surface normal: 0.249041, 0.000000, 0.968493
4059 // RotY/Z : -1.319106 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.968493, 0.000000, -0.249041)
4060 // Texture width/height [21wston2]: 128.000000/128.000000
4061 // --> Vector A/B: (53.000000, 53.000000, -52.000000) / (1463.033095, 1390.755851, 1390.755851)
4062 // --> Vector info: d1 = 1.000000, 1.515387, 1.515388. Determinants: 0.000060, 54.115628, -86762.069194, -7589.110620
4063 // --> Vector info: d2 = 0.625000, 0.625001, 1.374998. Determinants: 54.207743, 0.000101, -7616.350311, -7589.110620
4064 ( 1400.000000 -52.000000 -140.000000 ) ( 1400.000000 53.000000 -140.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( ( 0.000000 -0.007131 11.432442 ) ( -0.007143 0.000000 1.003589 ) ) 20bboc/21wston2 0 0 0
4065 ( 1469.003836 53.000000 -161.873972 ) ( 1399.003836 53.000000 -143.873972 ) ( 1399.003836 -52.000000 -143.873972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4066 ( 1469.003836 53.000000 -161.873972 ) ( 1470.000000 53.000000 -158.000000 ) ( 1400.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4067 ( 1399.003836 53.000000 -143.873972 ) ( 1400.000000 53.000000 -140.000000 ) ( 1400.000000 -52.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4068 ( 1399.003836 -52.000000 -143.873972 ) ( 1400.000000 -52.000000 -140.000000 ) ( 1470.000000 -52.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4069 ( 1469.003836 -52.000000 -161.873972 ) ( 1470.000000 -52.000000 -158.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4072 // (299/226) # points: 4
4076 // Surface normal: 0.000000, -1.000000, 0.000000
4077 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
4078 // Texture width/height [20Wscwal]: 128.000000/128.000000
4079 // --> Vector A/B: (1645.000000, 1610.000000, 1610.000000) / (140.000000, 140.000000, 158.000000)
4080 // --> Vector info: d1 = 0.000000, 0.250000, 0.250002. Determinants: 4.499993, -0.000084, -7402.476587, -630.000000
4081 // --> Vector info: d2 = 0.000000, 0.000002, 0.125000. Determinants: 0.000041, -4.374919, 612.420668, -630.000000
4082 ( 1610.000000 53.000000 -158.000000 ) ( 1610.000000 53.000000 -140.000000 ) ( 1645.000000 53.000000 -140.000000 ) ( ( -0.007143 0.000000 11.749963 ) ( 0.000000 0.006944 -0.972096 ) ) 20bboc/20Wscwal 0 0 0
4083 ( 1645.000000 57.000000 -140.000000 ) ( 1610.000000 57.000000 -140.000000 ) ( 1610.000000 57.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4084 ( 1645.000000 57.000000 -140.000000 ) ( 1645.000000 53.000000 -140.000000 ) ( 1610.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4085 ( 1610.000000 57.000000 -140.000000 ) ( 1610.000000 53.000000 -140.000000 ) ( 1610.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4086 ( 1610.000000 57.000000 -158.000000 ) ( 1610.000000 53.000000 -158.000000 ) ( 1645.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4087 ( 1645.000000 57.000000 -158.000000 ) ( 1645.000000 53.000000 -158.000000 ) ( 1645.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4090 // (300/227) # points: 4
4094 // Surface normal: -1.000000, 0.000000, 0.000000
4095 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
4096 // Texture width/height [20Wscwal]: 128.000000/128.000000
4097 // --> Vector A/B: (52.000000, -53.000000, -53.000000) / (140.000000, 140.000000, 158.000000)
4098 // --> Vector info: d1 = 0.000000, 0.750000, 0.750000. Determinants: 13.499997, 0.000000, -702.000149, -1890.000000
4099 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 0.000001, -13.124993, 1837.499067, -1890.000000
4100 ( 1645.000000 53.000000 -158.000000 ) ( 1645.000000 53.000000 -140.000000 ) ( 1645.000000 -52.000000 -140.000000 ) ( ( -0.007143 0.000000 0.371429 ) ( 0.000000 0.006944 -0.972222 ) ) 20bboc/20Wscwal 0 0 0
4101 ( 1649.000000 -52.000000 -140.000000 ) ( 1649.000000 53.000000 -140.000000 ) ( 1649.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4102 ( 1649.000000 -52.000000 -140.000000 ) ( 1645.000000 -52.000000 -140.000000 ) ( 1645.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4103 ( 1649.000000 53.000000 -140.000000 ) ( 1645.000000 53.000000 -140.000000 ) ( 1645.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4104 ( 1649.000000 53.000000 -158.000000 ) ( 1645.000000 53.000000 -158.000000 ) ( 1645.000000 -52.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4105 ( 1649.000000 -52.000000 -158.000000 ) ( 1645.000000 -52.000000 -158.000000 ) ( 1645.000000 -52.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4108 // (301/228) # points: 4
4112 // Surface normal: 0.000000, 1.000000, 0.000000
4113 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
4114 // Texture width/height [20Fyelf4]: 64.000000/64.000000
4115 // --> Vector A/B: (-1400.000000, -1645.000000, -1645.000000) / (140.000000, 140.000000, 158.000000)
4116 // --> Vector info: d1 = 0.000000, 3.500000, 3.500004. Determinants: 62.999986, -0.001053, 88200.125923, -4410.000000
4117 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000008, -61.249885, 8574.995085, -4410.000000
4118 ( 1645.000000 -52.000000 -158.000000 ) ( 1645.000000 -52.000000 -140.000000 ) ( 1400.000000 -52.000000 -140.000000 ) ( ( -0.014286 0.000000 -20.000029 ) ( 0.000000 0.013889 -1.944443 ) ) 20bboc/20Fyelf4 0 0 0
4119 ( 1400.000000 -56.000000 -140.000000 ) ( 1645.000000 -56.000000 -140.000000 ) ( 1645.000000 -56.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4120 ( 1400.000000 -56.000000 -140.000000 ) ( 1400.000000 -52.000000 -140.000000 ) ( 1645.000000 -52.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4121 ( 1645.000000 -56.000000 -140.000000 ) ( 1645.000000 -52.000000 -140.000000 ) ( 1645.000000 -52.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4122 ( 1645.000000 -56.000000 -158.000000 ) ( 1645.000000 -52.000000 -158.000000 ) ( 1470.000000 -52.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4123 ( 1470.000000 -56.000000 -158.000000 ) ( 1470.000000 -52.000000 -158.000000 ) ( 1400.000000 -52.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4126 // (302/229) # points: 4
4130 // Surface normal: 0.000000, 0.000000, 1.000000
4131 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
4132 // Texture width/height [21wston2]: 128.000000/128.000000
4133 // --> Vector A/B: (-52.000000, -52.000000, 53.000000) / (1470.000000, 1645.000000, 1610.000000)
4134 // --> Vector info: d1 = 1.999998, 0.749997, 1.000000. Determinants: -0.000437, 131.250000, -229687.476813, -18375.000000
4135 // --> Vector info: d2 = 1.375001, 1.375000, 0.625000. Determinants: 131.250050, 0.000151, -18440.866226, -18375.000000
4136 ( 1610.000000 53.000000 -158.000000 ) ( 1645.000000 -52.000000 -158.000000 ) ( 1470.000000 -52.000000 -158.000000 ) ( ( 0.000000 -0.007143 12.499999 ) ( -0.007143 0.000000 1.003585 ) ) 20bboc/21wston2 0 0 0
4137 ( 1470.000000 -52.000000 -162.000000 ) ( 1645.000000 -52.000000 -162.000000 ) ( 1610.000000 53.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4138 ( 1470.000000 -52.000000 -162.000000 ) ( 1470.000000 -52.000000 -158.000000 ) ( 1645.000000 -52.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4139 ( 1645.000000 -52.000000 -162.000000 ) ( 1645.000000 -52.000000 -158.000000 ) ( 1610.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4140 ( 1610.000000 53.000000 -162.000000 ) ( 1610.000000 53.000000 -158.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4141 ( 1470.000000 53.000000 -162.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( 1470.000000 -52.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4144 // (303/230) # points: 3
4148 // Surface normal: 0.000000, -1.000000, 0.000000
4149 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
4150 // Texture width/height [20Wscwal]: 128.000000/128.000000
4151 // --> Vector A/B: (1470.000000, 1400.000000, 1470.000000) / (140.000000, 140.000000, 158.000000)
4152 // --> Vector info: d1 = 0.000000, 0.499998, 0.000000. Determinants: 8.999967, -0.000006, -13229.950983, -1260.000000
4153 // --> Vector info: d2 = 0.000000, 0.000003, 0.125000. Determinants: 0.000063, -8.750001, 1224.907356, -1260.000000
4154 ( 1470.000000 53.000000 -158.000000 ) ( 1400.000000 53.000000 -140.000000 ) ( 1470.000000 53.000000 -140.000000 ) ( ( -0.007143 0.000000 10.499961 ) ( 0.000000 0.006944 -0.972149 ) ) 20bboc/20Wscwal 0 0 0
4155 ( 1470.000000 57.000000 -140.000000 ) ( 1400.000000 57.000000 -140.000000 ) ( 1470.000000 57.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4156 ( 1470.000000 57.000000 -140.000000 ) ( 1470.000000 53.000000 -140.000000 ) ( 1400.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4157 ( 1400.000000 57.000000 -140.000000 ) ( 1400.000000 53.000000 -140.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4158 ( 1470.000000 57.000000 -158.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( 1470.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4161 // (305/231) # points: 3
4165 // Surface normal: 0.000000, 0.000000, 1.000000
4166 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
4167 // Texture width/height [21wston2]: 128.000000/128.000000
4168 // --> Vector A/B: (-52.000000, 53.000000, 53.000000) / (1645.000000, 1645.000000, 1610.000000)
4169 // --> Vector info: d1 = 0.749997, 0.749997, 1.000000. Determinants: 0.000013, 26.250300, -45937.984044, -3675.000000
4170 // --> Vector info: d2 = 1.375000, 0.625000, 0.625000. Determinants: 26.249983, -0.000051, -3688.041328, -3675.000000
4171 ( 1610.000000 53.000000 -158.000000 ) ( 1645.000000 53.000000 -158.000000 ) ( 1645.000000 -52.000000 -158.000000 ) ( ( 0.000000 -0.007143 12.500132 ) ( -0.007143 0.000000 1.003549 ) ) 20bboc/21wston2 0 0 0
4172 ( 1645.000000 -52.000000 -162.000000 ) ( 1645.000000 53.000000 -162.000000 ) ( 1610.000000 53.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4173 ( 1645.000000 -52.000000 -162.000000 ) ( 1645.000000 -52.000000 -158.000000 ) ( 1645.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4174 ( 1645.000000 53.000000 -162.000000 ) ( 1645.000000 53.000000 -158.000000 ) ( 1610.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4175 ( 1610.000000 53.000000 -162.000000 ) ( 1610.000000 53.000000 -158.000000 ) ( 1645.000000 -52.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4178 // (307/232) # points: 4
4182 // Surface normal: 1.000000, 0.000000, 0.000000
4183 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
4184 // Texture width/height [20Wscwal]: 128.000000/128.000000
4185 // --> Vector A/B: (70.000000, 53.000000, 53.000000) / (140.000000, 140.000000, 158.000000)
4186 // --> Vector info: d1 = 0.000000, 0.125000, 0.125002. Determinants: 2.249999, -0.000040, -157.494346, -306.000000
4187 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 0.000000, -2.124999, 297.499911, -306.000000
4188 ( 1470.000000 53.000000 -158.000000 ) ( 1470.000000 53.000000 -140.000000 ) ( 1470.000000 70.000000 -140.000000 ) ( ( -0.007353 0.000000 0.514687 ) ( 0.000000 0.006944 -0.972222 ) ) 20bboc/20Wscwal 0 0 0
4189 ( 1466.000000 70.000000 -140.000000 ) ( 1466.000000 53.000000 -140.000000 ) ( 1466.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4190 ( 1466.000000 70.000000 -140.000000 ) ( 1470.000000 70.000000 -140.000000 ) ( 1470.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4191 ( 1466.000000 53.000000 -140.000000 ) ( 1470.000000 53.000000 -140.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4192 ( 1466.000000 53.000000 -158.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( 1470.000000 70.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4193 ( 1466.000000 70.000000 -158.000000 ) ( 1470.000000 70.000000 -158.000000 ) ( 1470.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4196 // (309/233) # points: 4
4200 // Surface normal: -1.000000, 0.000000, 0.000000
4201 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
4202 // Texture width/height [20Wscwal]: 128.000000/128.000000
4203 // --> Vector A/B: (-53.000000, -70.000000, -70.000000) / (140.000000, 140.000000, 158.000000)
4204 // --> Vector info: d1 = 0.000000, 0.125000, 0.125002. Determinants: 2.249999, -0.000040, 119.255567, -306.000000
4205 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 0.000000, -2.124999, 297.499945, -306.000000
4206 ( 1610.000000 70.000000 -158.000000 ) ( 1610.000000 70.000000 -140.000000 ) ( 1610.000000 53.000000 -140.000000 ) ( ( -0.007353 0.000000 -0.389724 ) ( 0.000000 0.006944 -0.972222 ) ) 20bboc/20Wscwal 0 0 0
4207 ( 1614.000000 53.000000 -140.000000 ) ( 1614.000000 70.000000 -140.000000 ) ( 1614.000000 70.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4208 ( 1614.000000 53.000000 -140.000000 ) ( 1610.000000 53.000000 -140.000000 ) ( 1610.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4209 ( 1614.000000 70.000000 -140.000000 ) ( 1610.000000 70.000000 -140.000000 ) ( 1610.000000 70.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4210 ( 1614.000000 70.000000 -158.000000 ) ( 1610.000000 70.000000 -158.000000 ) ( 1610.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4211 ( 1614.000000 53.000000 -158.000000 ) ( 1610.000000 53.000000 -158.000000 ) ( 1610.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4214 // (311/234) # points: 4
4218 // Surface normal: 0.000000, 0.000000, 1.000000
4219 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
4220 // Texture width/height [21wston2]: 128.000000/128.000000
4221 // --> Vector A/B: (70.000000, 53.000000, 53.000000) / (1470.000000, 1470.000000, 1610.000000)
4222 // --> Vector info: d1 = 2.000006, 1.999999, 1.000000. Determinants: -0.000984, 16.999986, -29749.924949, -2380.000000
4223 // --> Vector info: d2 = 0.499998, 0.624999, 0.625000. Determinants: 17.500133, -0.000016, -2414.980409, -2380.000000
4224 ( 1610.000000 53.000000 -158.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( 1470.000000 70.000000 -158.000000 ) ( ( 0.000000 -0.007143 12.499968 ) ( -0.007353 0.000000 1.014698 ) ) 20bboc/21wston2 0 0 0
4225 ( 1470.000000 70.000000 -162.000000 ) ( 1470.000000 53.000000 -162.000000 ) ( 1610.000000 53.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4226 ( 1470.000000 70.000000 -162.000000 ) ( 1470.000000 70.000000 -158.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4227 ( 1470.000000 53.000000 -162.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( 1610.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4228 ( 1610.000000 53.000000 -162.000000 ) ( 1610.000000 53.000000 -158.000000 ) ( 1610.000000 70.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4229 ( 1610.000000 70.000000 -162.000000 ) ( 1610.000000 70.000000 -158.000000 ) ( 1470.000000 70.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4232 // (312/235) # points: 4
4236 // Surface normal: 0.000000, -1.000000, 0.000000
4237 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
4238 // Texture width/height [00cglyf1]: 64.000000/64.000000
4239 // --> Vector A/B: (105.000000, 105.000000, 70.000000) / (158.000000, 88.000000, 88.000000)
4240 // --> Vector info: d1 = 1.000161, 0.999997, 2.000000. Determinants: 70.000209, -0.005741, -9799.508527, -2450.000000
4241 // --> Vector info: d2 = 2.000001, 0.000007, 0.000000. Determinants: -0.000491, -69.999789, 6160.015877, -2450.000000
4242 ( 70.000000 1610.000000 -88.000000 ) ( 105.000000 1610.000000 -88.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( ( -0.028572 0.000002 3.999799 ) ( 0.000000 0.028571 -2.514292 ) ) 20bboc/00cglyf1 0 0 0
4243 ( 105.000000 1614.000000 -158.000000 ) ( 105.000000 1614.000000 -88.000000 ) ( 70.000000 1614.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4244 ( 105.000000 1614.000000 -158.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( 105.000000 1610.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4245 ( 105.000000 1614.000000 -88.000000 ) ( 105.000000 1610.000000 -88.000000 ) ( 70.000000 1610.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4246 ( 70.000000 1614.000000 -88.000000 ) ( 70.000000 1610.000000 -88.000000 ) ( 70.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4247 ( 70.000000 1614.000000 -158.000000 ) ( 70.000000 1610.000000 -158.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4250 // (313/236) # points: 4
4254 // Surface normal: 0.000000, 1.000000, 0.000000
4255 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
4256 // Texture width/height [00cglyf1]: 64.000000/64.000000
4257 // --> Vector A/B: (-70.000000, -70.000000, -105.000000) / (158.000000, 87.000000, 87.000000)
4258 // --> Vector info: d1 = 0.999993, 3.000093, 3.000000. Determinants: -0.006568, 70.003488, -13545.993041, -2485.000000
4259 // --> Vector info: d2 = 0.881961, 0.881937, 1.881967. Determinants: 71.002150, -0.000868, 2778.613685, -2485.000000
4260 ( 105.000000 1470.000000 -87.000000 ) ( 70.000000 1470.000000 -87.000000 ) ( 70.000000 1470.000000 -158.000000 ) ( ( 0.000003 -0.028170 5.451104 ) ( -0.028572 0.000000 -1.118154 ) ) 20bboc/00cglyf1 0 0 0
4261 ( 70.000000 1466.000000 -158.000000 ) ( 70.000000 1466.000000 -87.000000 ) ( 105.000000 1466.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4262 ( 70.000000 1466.000000 -158.000000 ) ( 70.000000 1470.000000 -158.000000 ) ( 70.000000 1470.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4263 ( 70.000000 1466.000000 -87.000000 ) ( 70.000000 1470.000000 -87.000000 ) ( 105.000000 1470.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4264 ( 105.000000 1466.000000 -87.000000 ) ( 105.000000 1470.000000 -87.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4265 ( 105.000000 1466.000000 -158.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( 70.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4268 // (314/237) # points: 4
4272 // Surface normal: 0.000000, -0.889288, -0.457348
4273 // RotY/Z : 0.475011 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.457348, -0.889288)
4274 // Texture width/height [00cglyf1]: 64.000000/64.000000
4275 // --> Vector A/B: (105.000000, 105.000000, 70.000000) / (814.587627, 775.230290, 775.230290)
4276 // --> Vector info: d1 = 0.999984, 0.999993, 2.000000. Determinants: 39.357600, 0.000300, -5510.277688, -1377.506806
4277 // --> Vector info: d2 = 1.999987, 0.881961, 0.881970. Determinants: 0.000347, -39.130911, 29120.522880, -1377.506806
4278 ( 70.000000 1592.000000 -53.000000 ) ( 105.000000 1592.000000 -53.000000 ) ( 105.000000 1610.000000 -88.000000 ) ( ( -0.028572 0.000000 4.000182 ) ( 0.000000 0.028407 -21.140021 ) ) 20bboc/00cglyf1 0 0 0
4279 ( 105.000000 1613.557151 -86.170608 ) ( 105.000000 1595.557151 -51.170608 ) ( 70.000000 1595.557151 -51.170608 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4280 ( 105.000000 1613.557151 -86.170608 ) ( 105.000000 1610.000000 -88.000000 ) ( 105.000000 1592.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4281 ( 105.000000 1595.557151 -51.170608 ) ( 105.000000 1592.000000 -53.000000 ) ( 70.000000 1592.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4282 ( 70.000000 1595.557151 -51.170608 ) ( 70.000000 1592.000000 -53.000000 ) ( 70.000000 1610.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4283 ( 70.000000 1613.557151 -86.170608 ) ( 70.000000 1610.000000 -88.000000 ) ( 105.000000 1610.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4286 // (315/238) # points: 4
4290 // Surface normal: 0.000000, 0.000000, -1.000000
4291 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
4292 // Texture width/height [00cglyf1]: 64.000000/64.000000
4293 // --> Vector A/B: (1487.000000, 1592.000000, 1592.000000) / (-70.000000, -70.000000, -105.000000)
4294 // --> Vector info: d1 = 2.000017, 1.999871, 0.999861. Determinants: 0.005124, -105.001058, -14707.756942, -3675.000000
4295 // --> Vector info: d2 = 0.881969, 3.881972, 3.881955. Determinants: -105.000101, -0.001778, 152893.789179, -3675.000000
4296 ( 105.000000 1592.000000 -53.000000 ) ( 70.000000 1592.000000 -53.000000 ) ( 70.000000 1487.000000 -53.000000 ) ( ( -0.000001 0.028572 4.002111 ) ( 0.028571 0.000000 -41.603752 ) ) 20bboc/00cglyf1 0 0 0
4297 ( 70.000000 1487.000000 -49.000000 ) ( 70.000000 1592.000000 -49.000000 ) ( 105.000000 1592.000000 -49.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4298 ( 70.000000 1487.000000 -49.000000 ) ( 70.000000 1487.000000 -53.000000 ) ( 70.000000 1592.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4299 ( 70.000000 1592.000000 -49.000000 ) ( 70.000000 1592.000000 -53.000000 ) ( 105.000000 1592.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4300 ( 105.000000 1592.000000 -49.000000 ) ( 105.000000 1592.000000 -53.000000 ) ( 105.000000 1487.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4301 ( 105.000000 1487.000000 -49.000000 ) ( 105.000000 1487.000000 -53.000000 ) ( 70.000000 1487.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4304 // (317/239) # points: 4
4308 // Surface normal: 0.000000, 0.894427, -0.447214
4309 // RotY/Z : 0.463648 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.447214, -0.894427)
4310 // Texture width/height [00cglyf1]: 64.000000/64.000000
4311 // --> Vector A/B: (-105.000000, -105.000000, -70.000000) / (-617.601975, -579.588820, -579.588820)
4312 // --> Vector info: d1 = 0.999984, 0.999993, 2.000030. Determinants: -38.014560, -0.000300, -5322.153772, -1330.460447
4313 // --> Vector info: d2 = 1.999987, 0.881961, 0.882057. Determinants: -0.003652, 39.130911, 21506.040093, -1330.460447
4314 ( 70.000000 1470.000000 -87.000000 ) ( 105.000000 1470.000000 -87.000000 ) ( 105.000000 1487.000000 -53.000000 ) ( ( 0.028572 0.000000 4.000234 ) ( 0.000003 -0.029412 -16.164359 ) ) 20bboc/00cglyf1 0 0 0
4315 ( 105.000000 1483.422291 -51.211146 ) ( 105.000000 1466.422291 -85.211146 ) ( 70.000000 1466.422291 -85.211146 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4316 ( 105.000000 1483.422291 -51.211146 ) ( 105.000000 1487.000000 -53.000000 ) ( 105.000000 1470.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4317 ( 105.000000 1466.422291 -85.211146 ) ( 105.000000 1470.000000 -87.000000 ) ( 70.000000 1470.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4318 ( 70.000000 1466.422291 -85.211146 ) ( 70.000000 1470.000000 -87.000000 ) ( 70.000000 1487.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4319 ( 70.000000 1483.422291 -51.211146 ) ( 70.000000 1487.000000 -53.000000 ) ( 105.000000 1487.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4322 // (319/240) # points: 4
4326 // Surface normal: 0.000000, 0.000000, 1.000000
4327 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
4328 // Texture width/height [21wston2]: 128.000000/128.000000
4329 // --> Vector A/B: (1610.000000, 1470.000000, 1470.000000) / (70.000000, 70.000000, 105.000000)
4330 // --> Vector info: d1 = 1.000001, 1.999998, 2.000010. Determinants: 34.999879, -0.001685, -61249.692104, -4900.000000
4331 // --> Vector info: d2 = 0.500005, 0.500008, 0.750007. Determinants: 0.000109, -34.999833, -0.209839, -4900.000000
4332 ( 105.000000 1470.000000 -158.000000 ) ( 70.000000 1470.000000 -158.000000 ) ( 70.000000 1610.000000 -158.000000 ) ( ( -0.007143 0.000000 12.499937 ) ( 0.000000 0.007143 0.000043 ) ) 20bboc/21wston2 0 0 0
4333 ( 70.000000 1610.000000 -162.000000 ) ( 70.000000 1470.000000 -162.000000 ) ( 105.000000 1470.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4334 ( 70.000000 1610.000000 -162.000000 ) ( 70.000000 1610.000000 -158.000000 ) ( 70.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4335 ( 70.000000 1470.000000 -162.000000 ) ( 70.000000 1470.000000 -158.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4336 ( 105.000000 1470.000000 -162.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4337 ( 105.000000 1610.000000 -162.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( 70.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4340 // (323/241) # points: 4
4344 // Surface normal: 0.000000, -1.000000, 0.000000
4345 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
4346 // Texture width/height [20Wscwal]: 128.000000/128.000000
4347 // --> Vector A/B: (70.000000, 53.000000, 53.000000) / (140.000000, 140.000000, 158.000000)
4348 // --> Vector info: d1 = 0.000000, 0.125000, 0.125002. Determinants: 2.249999, -0.000040, -157.494346, -306.000000
4349 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 0.000000, -2.124999, 297.499911, -306.000000
4350 ( 53.000000 1610.000000 -158.000000 ) ( 53.000000 1610.000000 -140.000000 ) ( 70.000000 1610.000000 -140.000000 ) ( ( -0.007353 0.000000 0.514687 ) ( 0.000000 0.006944 -0.972222 ) ) 20bboc/20Wscwal 0 0 0
4351 ( 70.000000 1614.000000 -140.000000 ) ( 53.000000 1614.000000 -140.000000 ) ( 53.000000 1614.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4352 ( 70.000000 1614.000000 -140.000000 ) ( 70.000000 1610.000000 -140.000000 ) ( 53.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4353 ( 53.000000 1614.000000 -140.000000 ) ( 53.000000 1610.000000 -140.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4354 ( 53.000000 1614.000000 -158.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( 70.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4355 ( 70.000000 1614.000000 -158.000000 ) ( 70.000000 1610.000000 -158.000000 ) ( 70.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4358 // (325/242) # points: 4
4362 // Surface normal: 0.000000, 1.000000, 0.000000
4363 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
4364 // Texture width/height [20Wscwal]: 128.000000/128.000000
4365 // --> Vector A/B: (-53.000000, -70.000000, -70.000000) / (140.000000, 140.000000, 158.000000)
4366 // --> Vector info: d1 = 0.000000, 0.125000, 0.125002. Determinants: 2.249999, -0.000040, 119.255567, -306.000000
4367 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 0.000000, -2.124999, 297.499945, -306.000000
4368 ( 70.000000 1470.000000 -158.000000 ) ( 70.000000 1470.000000 -140.000000 ) ( 53.000000 1470.000000 -140.000000 ) ( ( -0.007353 0.000000 -0.389724 ) ( 0.000000 0.006944 -0.972222 ) ) 20bboc/20Wscwal 0 0 0
4369 ( 53.000000 1466.000000 -140.000000 ) ( 70.000000 1466.000000 -140.000000 ) ( 70.000000 1466.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4370 ( 53.000000 1466.000000 -140.000000 ) ( 53.000000 1470.000000 -140.000000 ) ( 70.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4371 ( 70.000000 1466.000000 -140.000000 ) ( 70.000000 1470.000000 -140.000000 ) ( 70.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4372 ( 70.000000 1466.000000 -158.000000 ) ( 70.000000 1470.000000 -158.000000 ) ( 53.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4373 ( 53.000000 1466.000000 -158.000000 ) ( 53.000000 1470.000000 -158.000000 ) ( 53.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4376 // (327/243) # points: 4
4380 // Surface normal: 0.000000, 0.000000, 1.000000
4381 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
4382 // Texture width/height [21wston2]: 128.000000/128.000000
4383 // --> Vector A/B: (1610.000000, 1610.000000, 1470.000000) / (70.000000, 53.000000, 53.000000)
4384 // --> Vector info: d1 = 0.000000, 0.000000, 1.000002. Determinants: 17.000042, 0.000001, -27370.068288, -2380.000000
4385 // --> Vector info: d2 = 0.499998, 0.375000, 0.375005. Determinants: 0.000085, -17.499587, 34.839890, -2380.000000
4386 ( 53.000000 1470.000000 -158.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( 70.000000 1610.000000 -158.000000 ) ( ( -0.007143 0.000000 11.500029 ) ( 0.000000 0.007353 -0.014639 ) ) 20bboc/21wston2 0 0 0
4387 ( 70.000000 1610.000000 -162.000000 ) ( 53.000000 1610.000000 -162.000000 ) ( 53.000000 1470.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4388 ( 70.000000 1610.000000 -162.000000 ) ( 70.000000 1610.000000 -158.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4389 ( 53.000000 1610.000000 -162.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( 53.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4390 ( 53.000000 1470.000000 -162.000000 ) ( 53.000000 1470.000000 -158.000000 ) ( 70.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4391 ( 70.000000 1470.000000 -162.000000 ) ( 70.000000 1470.000000 -158.000000 ) ( 70.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4394 // (328/244) # points: 7
4398 // Surface normal: 0.000000, 0.000000, -1.000000
4399 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
4400 // Texture width/height [20Wscwal]: 128.000000/128.000000
4401 // --> Vector A/B: (1138.000000, 1132.000000, 1132.000000) / (-1173.000000, -1161.000000, -1149.000000)
4402 // --> Vector info: d1 = 0.000000, 0.093172, 0.167707. Determinants: 0.223637, -0.447211, -779.077246, -72.000000
4403 // --> Vector info: d2 = 1.000000, 0.999999, 1.037267. Determinants: -0.447213, -0.223604, 174.641328, -72.000000
4404 ( 1149.000000 1132.000000 70.000000 ) ( 1161.000000 1132.000000 70.000000 ) ( 1173.000000 1138.000000 70.000000 ) ( ( -0.003106 0.006211 10.820517 ) ( 0.006211 0.003106 -2.425574 ) ) 20bboc/20Wscwal 0 0 0
4405 ( 1173.000000 1138.000000 74.000000 ) ( 1161.000000 1132.000000 74.000000 ) ( 1149.000000 1132.000000 74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4406 ( 1173.000000 1138.000000 74.000000 ) ( 1173.000000 1138.000000 70.000000 ) ( 1161.000000 1132.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4407 ( 1161.000000 1132.000000 74.000000 ) ( 1161.000000 1132.000000 70.000000 ) ( 1149.000000 1132.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4408 ( 1149.000000 1132.000000 74.000000 ) ( 1149.000000 1132.000000 70.000000 ) ( 1138.000000 1138.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4409 ( 1138.000000 1138.000000 74.000000 ) ( 1138.000000 1138.000000 70.000000 ) ( 1132.000000 1149.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4410 ( 1132.000000 1149.000000 74.000000 ) ( 1132.000000 1149.000000 70.000000 ) ( 1132.000000 1161.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4411 ( 1132.000000 1161.000000 74.000000 ) ( 1132.000000 1161.000000 70.000000 ) ( 1138.000000 1173.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4412 ( 1138.000000 1173.000000 74.000000 ) ( 1138.000000 1173.000000 70.000000 ) ( 1173.000000 1138.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4415 // (329/245) # points: 4
4419 // Surface normal: 0.340136, 0.000000, -0.940376
4420 // RotY/Z : 1.223735 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.940376, 0.000000, -0.340136)
4421 // Texture width/height [20Wscwal]: 128.000000/128.000000
4422 // --> Vector A/B: (1173.000000, 1161.000000, 1149.000000) / (-1038.335417, -1088.315413, -1088.315413)
4423 // --> Vector info: d1 = 0.000000, 0.365629, 0.384624. Determinants: 0.949398, 4.159595, 3205.411618, -599.759952
4424 // --> Vector info: d2 = 1.000000, 1.000000, 1.081136. Determinants: 4.055195, -0.973638, -6367.466302, -599.759952
4425 ( 1132.000000 1149.000000 70.000000 ) ( 1132.000000 1161.000000 70.000000 ) ( 1085.000000 1173.000000 53.000000 ) ( ( -0.001583 -0.006935 -5.344491 ) ( -0.006761 0.001623 10.616691 ) ) 20bboc/20Wscwal 0 0 0
4426 ( 1083.639456 1173.000000 56.761505 ) ( 1130.639456 1161.000000 73.761505 ) ( 1130.639456 1149.000000 73.761505 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4427 ( 1083.639456 1173.000000 56.761505 ) ( 1085.000000 1173.000000 53.000000 ) ( 1132.000000 1161.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4428 ( 1130.639456 1161.000000 73.761505 ) ( 1132.000000 1161.000000 70.000000 ) ( 1132.000000 1149.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4429 ( 1130.639456 1149.000000 73.761505 ) ( 1132.000000 1149.000000 70.000000 ) ( 1085.000000 1138.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4430 ( 1083.639456 1138.000000 56.761505 ) ( 1085.000000 1138.000000 53.000000 ) ( 1085.000000 1173.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4433 // (330/246) # points: 4
4437 // Surface normal: 0.645942, 0.000000, -0.763386
4438 // RotY/Z : 0.868539 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.763386, 0.000000, -0.645942)
4439 // Texture width/height [20Wscwal]: 128.000000/128.000000
4440 // --> Vector A/B: (1124.000000, 1186.000000, 1173.000000) / (-794.391513, -794.391513, -862.509058)
4441 // --> Vector info: d1 = 1.000000, 1.437497, 1.343750. Determinants: -29.801252, -0.124893, 29174.105416, -4223.287819
4442 // --> Vector info: d2 = 1.000000, 1.000000, 1.488135. Determinants: 0.000000, 30.264380, 19818.479199, -4223.287819
4443 ( 1085.000000 1173.000000 53.000000 ) ( 1033.000000 1186.000000 9.000000 ) ( 1033.000000 1124.000000 9.000000 ) ( ( 0.007056 0.000030 -6.907913 ) ( 0.000000 -0.007166 -4.692666 ) ) 20bboc/20Wscwal 0 0 0
4444 ( 1030.416231 1124.000000 12.053545 ) ( 1030.416231 1186.000000 12.053545 ) ( 1082.416231 1173.000000 56.053545 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4445 ( 1030.416231 1124.000000 12.053545 ) ( 1033.000000 1124.000000 9.000000 ) ( 1033.000000 1186.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4446 ( 1030.416231 1186.000000 12.053545 ) ( 1033.000000 1186.000000 9.000000 ) ( 1085.000000 1173.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4447 ( 1082.416231 1173.000000 56.053545 ) ( 1085.000000 1173.000000 53.000000 ) ( 1085.000000 1138.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4448 ( 1082.416231 1138.000000 56.053545 ) ( 1085.000000 1138.000000 53.000000 ) ( 1033.000000 1124.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4451 // (331/247) # points: 4
4455 // Surface normal: 0.574208, 0.282398, -0.768464
4456 // RotY/Z : 0.876437 / 0.457069. Vector texS/T: (-0.441320, 0.897350, 0.000000) / (-0.689581, -0.339138, -0.639893)
4457 // Texture width/height [20Wscwal]: 128.000000/128.000000
4458 // --> Vector A/B: (484.760220, 552.738158, 542.352435) / (-1099.287276, -1099.287276, -1168.048724)
4459 // --> Vector info: d1 = 0.000000, 0.489140, 0.405287. Determinants: -33.633958, -0.620070, 15622.768754, -4674.261439
4460 // --> Vector info: d2 = 0.000000, 0.000000, 0.489933. Determinants: -0.000002, 33.304661, 36611.391457, -4674.261439
4461 ( 1085.000000 1138.000000 53.000000 ) ( 1033.000000 1124.000000 9.000000 ) ( 1063.000000 1063.000000 9.000000 ) ( ( 0.007196 0.000133 -3.342297 ) ( 0.000000 -0.007125 -7.832551 ) ) 20bboc/20Wscwal 0 0 0
4462 ( 1060.703167 1061.870410 12.073855 ) ( 1030.703167 1122.870410 12.073855 ) ( 1082.703167 1136.870410 56.073855 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4463 ( 1060.703167 1061.870410 12.073855 ) ( 1063.000000 1063.000000 9.000000 ) ( 1033.000000 1124.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4464 ( 1030.703167 1122.870410 12.073855 ) ( 1033.000000 1124.000000 9.000000 ) ( 1085.000000 1138.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4465 ( 1082.703167 1136.870410 56.073855 ) ( 1085.000000 1138.000000 53.000000 ) ( 1103.000000 1103.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4466 ( 1100.703167 1101.870410 56.073855 ) ( 1103.000000 1103.000000 53.000000 ) ( 1063.000000 1063.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4469 // (332/248) # points: 4
4473 // Surface normal: 0.280181, 0.569700, -0.772619
4474 // RotY/Z : 0.882956 / 1.113728. Vector texS/T: (-0.897350, 0.441320, 0.000000) / (-0.340972, -0.693310, -0.634870)
4475 // Texture width/height [20Wscwal]: 128.000000/128.000000
4476 // --> Vector A/B: (-552.738158, -484.760220, -503.001433) / (-1105.155280, -1105.155280, -1174.460823)
4477 // --> Vector info: d1 = 1.000000, 1.489140, 1.363360. Determinants: -33.900111, 0.372266, -23037.720070, -4711.247818
4478 // --> Vector info: d2 = 0.000000, 0.000000, 0.489936. Determinants: -0.000001, 33.304847, 36807.027827, -4711.247818
4479 ( 1103.000000 1103.000000 53.000000 ) ( 1063.000000 1063.000000 9.000000 ) ( 1124.000000 1033.000000 9.000000 ) ( ( 0.007196 -0.000079 4.889940 ) ( 0.000000 -0.007069 -7.812586 ) ) 20bboc/20Wscwal 0 0 0
4480 ( 1122.879278 1030.721198 12.090476 ) ( 1061.879278 1060.721198 12.090476 ) ( 1101.879278 1100.721198 56.090476 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4481 ( 1122.879278 1030.721198 12.090476 ) ( 1124.000000 1033.000000 9.000000 ) ( 1063.000000 1063.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4482 ( 1061.879278 1060.721198 12.090476 ) ( 1063.000000 1063.000000 9.000000 ) ( 1103.000000 1103.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4483 ( 1101.879278 1100.721198 56.090476 ) ( 1103.000000 1103.000000 53.000000 ) ( 1138.000000 1085.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4484 ( 1136.879278 1082.721198 56.090476 ) ( 1138.000000 1085.000000 53.000000 ) ( 1124.000000 1033.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4487 // (333/249) # points: 4
4491 // Surface normal: 0.000000, 0.645942, -0.763386
4492 // RotY/Z : 0.868539 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.763386, -0.645942)
4493 // Texture width/height [20Wscwal]: 128.000000/128.000000
4494 // --> Vector A/B: (-1186.000000, -1124.000000, -1138.000000) / (-794.391513, -794.391513, -862.509058)
4495 // --> Vector info: d1 = 0.000000, 0.437498, 0.343748. Determinants: -29.801249, 0.312469, -35096.058857, -4223.287819
4496 // --> Vector info: d2 = 0.000000, 0.000000, 0.488139. Determinants: -0.000016, 30.264589, 24041.914024, -4223.287819
4497 ( 1138.000000 1085.000000 53.000000 ) ( 1124.000000 1033.000000 9.000000 ) ( 1186.000000 1033.000000 9.000000 ) ( ( 0.007056 -0.000074 8.310127 ) ( 0.000000 -0.007166 -5.692701 ) ) 20bboc/20Wscwal 0 0 0
4498 ( 1186.000000 1030.416231 12.053545 ) ( 1124.000000 1030.416231 12.053545 ) ( 1138.000000 1082.416231 56.053545 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4499 ( 1186.000000 1030.416231 12.053545 ) ( 1186.000000 1033.000000 9.000000 ) ( 1124.000000 1033.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4500 ( 1124.000000 1030.416231 12.053545 ) ( 1124.000000 1033.000000 9.000000 ) ( 1138.000000 1085.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4501 ( 1138.000000 1082.416231 56.053545 ) ( 1138.000000 1085.000000 53.000000 ) ( 1173.000000 1085.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4502 ( 1173.000000 1082.416231 56.053545 ) ( 1173.000000 1085.000000 53.000000 ) ( 1186.000000 1033.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4505 // (334/250) # points: 4
4509 // Surface normal: -0.283795, 0.577050, -0.765816
4510 // RotY/Z : 0.872309 / 2.027865. Vector texS/T: (-0.897350, -0.441320, 0.000000) / (0.337970, -0.687205, -0.643060)
4511 // Texture width/height [20Wscwal]: 128.000000/128.000000
4512 // --> Vector A/B: (-1588.118202, -1520.140264, -1531.423336) / (-314.838298, -314.838298, -383.261191)
4513 // --> Vector info: d1 = 0.000000, 0.489140, 0.405287. Determinants: -33.468357, -0.181141, -53208.738149, -4651.247145
4514 // --> Vector info: d2 = 0.000000, 0.000000, 0.489933. Determinants: -0.000002, 33.304661, 10485.579551, -4651.247145
4515 ( 1173.000000 1085.000000 53.000000 ) ( 1186.000000 1033.000000 9.000000 ) ( 1247.000000 1063.000000 9.000000 ) ( ( 0.007196 0.000039 11.439671 ) ( 0.000000 -0.007160 -2.254359 ) ) 20bboc/20Wscwal 0 0 0
4516 ( 1248.135179 1060.691802 12.063264 ) ( 1187.135179 1030.691802 12.063264 ) ( 1174.135179 1082.691802 56.063264 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4517 ( 1248.135179 1060.691802 12.063264 ) ( 1247.000000 1063.000000 9.000000 ) ( 1186.000000 1033.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4518 ( 1187.135179 1030.691802 12.063264 ) ( 1186.000000 1033.000000 9.000000 ) ( 1173.000000 1085.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4519 ( 1174.135179 1082.691802 56.063264 ) ( 1173.000000 1085.000000 53.000000 ) ( 1208.000000 1103.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4520 ( 1209.135179 1100.691802 56.063264 ) ( 1208.000000 1103.000000 53.000000 ) ( 1247.000000 1063.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4523 // (335/251) # points: 4
4527 // Surface normal: 0.572512, -0.281563, -0.770033
4528 // RotY/Z : 0.878894 / -0.457069. Vector texS/T: (0.441320, 0.897350, 0.000000) / (-0.690990, 0.339831, -0.638003)
4529 // Texture width/height [20Wscwal]: 128.000000/128.000000
4530 // --> Vector A/B: (1520.140264, 1588.118202, 1570.774339) / (-316.494738, -316.494738, -385.459877)
4531 // --> Vector info: d1 = 1.000000, 1.489140, 1.363360. Determinants: -33.733607, -0.066664, 46570.607896, -4688.107934
4532 // --> Vector info: d2 = 0.000000, 0.000000, 0.489936. Determinants: -0.000001, 33.304847, 10540.809852, -4688.107934
4533 ( 1103.000000 1208.000000 53.000000 ) ( 1063.000000 1247.000000 9.000000 ) ( 1033.000000 1186.000000 9.000000 ) ( ( 0.007196 0.000014 -9.933775 ) ( 0.000000 -0.007104 -2.248414 ) ) 20bboc/20Wscwal 0 0 0
4534 ( 1030.709950 1187.126254 12.080134 ) ( 1060.709950 1248.126254 12.080134 ) ( 1100.709950 1209.126254 56.080134 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4535 ( 1030.709950 1187.126254 12.080134 ) ( 1033.000000 1186.000000 9.000000 ) ( 1063.000000 1247.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4536 ( 1060.709950 1248.126254 12.080134 ) ( 1063.000000 1247.000000 9.000000 ) ( 1103.000000 1208.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4537 ( 1100.709950 1209.126254 56.080134 ) ( 1103.000000 1208.000000 53.000000 ) ( 1085.000000 1173.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4538 ( 1082.709950 1174.126254 56.080134 ) ( 1085.000000 1173.000000 53.000000 ) ( 1033.000000 1186.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4541 // (336/252) # points: 4
4545 // Surface normal: 0.301728, -0.155174, -0.940681
4546 // RotY/Z : 1.224633 / -0.475011. Vector texS/T: (0.457348, 0.889288, 0.000000) / (-0.836536, 0.430219, -0.339292)
4547 // Texture width/height [20Wscwal]: 128.000000/128.000000
4548 // --> Vector A/B: (1539.357186, 1578.714523, 1563.596630) / (-420.977864, -420.977864, -471.082248)
4549 // --> Vector info: d1 = 1.000000, 1.279509, 1.167707. Determinants: -14.004639, -0.174647, 19512.644007, -1971.975152
4550 // --> Vector info: d2 = 1.000000, 1.000000, 1.357947. Determinants: 0.000012, 14.087844, 3958.677388, -1971.975152
4551 ( 1138.000000 1173.000000 70.000000 ) ( 1103.000000 1208.000000 53.000000 ) ( 1085.000000 1173.000000 53.000000 ) ( ( 0.007102 0.000089 -9.894975 ) ( 0.000000 -0.007144 -2.007468 ) ) 20bboc/20Wscwal 0 0 0
4552 ( 1083.793088 1173.620697 56.762725 ) ( 1101.793088 1208.620697 56.762725 ) ( 1136.793088 1173.620697 73.762725 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4553 ( 1083.793088 1173.620697 56.762725 ) ( 1085.000000 1173.000000 53.000000 ) ( 1103.000000 1208.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4554 ( 1101.793088 1208.620697 56.762725 ) ( 1103.000000 1208.000000 53.000000 ) ( 1138.000000 1173.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4555 ( 1136.793088 1173.620697 73.762725 ) ( 1138.000000 1173.000000 70.000000 ) ( 1132.000000 1161.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4556 ( 1130.793088 1161.620697 73.762725 ) ( 1132.000000 1161.000000 70.000000 ) ( 1085.000000 1173.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4559 // (337/253) # points: 4
4563 // Surface normal: -0.154731, 0.300867, -0.941030
4564 // RotY/Z : 1.225662 / 2.045807. Vector texS/T: (-0.889288, -0.457348, 0.000000) / (0.430378, -0.836846, -0.338323)
4565 // Texture width/height [20Wscwal]: 128.000000/128.000000
4566 // --> Vector A/B: (-1578.714523, -1539.357186, -1550.181089) / (-421.075947, -421.075947, -471.323764)
4567 // --> Vector info: d1 = 0.000000, 0.279513, 0.204977. Determinants: -14.044913, 0.091898, -22134.212993, -1977.620287
4568 // --> Vector info: d2 = 0.000000, 0.000000, 0.357944. Determinants: -0.000009, 14.087718, 5931.985532, -1977.620287
4569 ( 1161.000000 1132.000000 70.000000 ) ( 1173.000000 1085.000000 53.000000 ) ( 1208.000000 1103.000000 53.000000 ) ( ( 0.007102 -0.000046 11.192347 ) ( 0.000000 -0.007124 -2.999557 ) ) 20bboc/20Wscwal 0 0 0
4570 ( 1208.618926 1101.796533 56.764120 ) ( 1173.618926 1083.796533 56.764120 ) ( 1161.618926 1130.796533 73.764120 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4571 ( 1208.618926 1101.796533 56.764120 ) ( 1208.000000 1103.000000 53.000000 ) ( 1173.000000 1085.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4572 ( 1173.618926 1083.796533 56.764120 ) ( 1173.000000 1085.000000 53.000000 ) ( 1161.000000 1132.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4573 ( 1161.618926 1130.796533 73.764120 ) ( 1161.000000 1132.000000 70.000000 ) ( 1173.000000 1138.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4574 ( 1173.618926 1136.796533 73.764120 ) ( 1173.000000 1138.000000 70.000000 ) ( 1208.000000 1103.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4577 // (338/254) # points: 4
4581 // Surface normal: 0.000000, 0.340136, -0.940376
4582 // RotY/Z : 1.223735 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.940376, -0.340136)
4583 // Texture width/height [20Wscwal]: 128.000000/128.000000
4584 // --> Vector A/B: (-1161.000000, -1173.000000, -1138.000000) / (-1088.315413, -1038.335417, -1038.335417)
4585 // --> Vector info: d1 = 1.000000, 1.365622, 1.308644. Determinants: 2.847736, -12.113035, -11625.880917, -1749.299860
4586 // --> Vector info: d2 = 0.000000, 0.000000, 0.243418. Determinants: -12.166024, -2.921020, -17303.745079, -1749.299860
4587 ( 1138.000000 1085.000000 53.000000 ) ( 1173.000000 1085.000000 53.000000 ) ( 1161.000000 1132.000000 70.000000 ) ( ( -0.001628 0.006925 6.646019 ) ( 0.006955 0.001670 9.891812 ) ) 20bboc/20Wscwal 0 0 0
4588 ( 1161.000000 1130.639456 73.761505 ) ( 1173.000000 1083.639456 56.761505 ) ( 1138.000000 1083.639456 56.761505 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4589 ( 1161.000000 1130.639456 73.761505 ) ( 1161.000000 1132.000000 70.000000 ) ( 1173.000000 1085.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4590 ( 1173.000000 1083.639456 56.761505 ) ( 1173.000000 1085.000000 53.000000 ) ( 1138.000000 1085.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4591 ( 1138.000000 1083.639456 56.761505 ) ( 1138.000000 1085.000000 53.000000 ) ( 1149.000000 1132.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4592 ( 1149.000000 1130.639456 73.761505 ) ( 1149.000000 1132.000000 70.000000 ) ( 1161.000000 1132.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4595 // (339/255) # points: 4
4599 // Surface normal: 0.156067, 0.303464, -0.939975
4600 // RotY/Z : 1.222556 / 1.095786. Vector texS/T: (-0.889288, 0.457348, 0.000000) / (-0.429896, -0.835908, -0.341244)
4601 // Texture width/height [20Wscwal]: 128.000000/128.000000
4602 // --> Vector A/B: (-504.073735, -515.786925, -476.429588) / (-1464.084899, -1414.267219, -1414.267219)
4603 // --> Vector info: d1 = 1.000000, 1.365622, 1.308644. Determinants: 2.838511, -13.722509, -20620.790130, -1960.691205
4604 // --> Vector info: d2 = 0.000000, 0.000000, 0.273637. Determinants: -13.631943, -3.205164, -11564.136968, -1960.691205
4605 ( 1103.000000 1103.000000 53.000000 ) ( 1138.000000 1085.000000 53.000000 ) ( 1149.000000 1132.000000 70.000000 ) ( ( -0.001448 0.006999 10.517102 ) ( 0.006953 0.001635 5.897990 ) ) 20bboc/20Wscwal 0 0 0
4606 ( 1148.375730 1130.786142 73.759899 ) ( 1137.375730 1083.786142 56.759899 ) ( 1102.375730 1101.786142 56.759899 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4607 ( 1148.375730 1130.786142 73.759899 ) ( 1149.000000 1132.000000 70.000000 ) ( 1138.000000 1085.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4608 ( 1137.375730 1083.786142 56.759899 ) ( 1138.000000 1085.000000 53.000000 ) ( 1103.000000 1103.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4609 ( 1102.375730 1101.786142 56.759899 ) ( 1103.000000 1103.000000 53.000000 ) ( 1138.000000 1138.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4610 ( 1137.375730 1136.786142 73.759899 ) ( 1138.000000 1138.000000 70.000000 ) ( 1149.000000 1132.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4613 // (340/256) # points: 4
4617 // Surface normal: 0.301728, 0.155174, -0.940681
4618 // RotY/Z : 1.224633 / 0.475011. Vector texS/T: (-0.457348, 0.889288, 0.000000) / (-0.836536, -0.430219, -0.339292)
4619 // Texture width/height [20Wscwal]: 128.000000/128.000000
4620 // --> Vector A/B: (491.547481, 476.429588, 515.786925) / (-1465.317637, -1415.213253, -1415.213253)
4621 // --> Vector info: d1 = 1.000000, 1.374997, 1.291669. Determinants: 4.175122, -13.499154, -23804.794387, -1971.975152
4622 // --> Vector info: d2 = 0.000000, 0.000000, 0.266801. Determinants: -13.367881, -4.033470, 660.632670, -1971.975152
4623 ( 1085.000000 1138.000000 53.000000 ) ( 1103.000000 1103.000000 53.000000 ) ( 1138.000000 1138.000000 70.000000 ) ( ( -0.002117 0.006845 12.071549 ) ( 0.006779 0.002045 -0.335011 ) ) 20bboc/20Wscwal 0 0 0
4624 ( 1136.793088 1137.379303 73.762725 ) ( 1101.793088 1102.379303 56.762725 ) ( 1083.793088 1137.379303 56.762725 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4625 ( 1136.793088 1137.379303 73.762725 ) ( 1138.000000 1138.000000 70.000000 ) ( 1103.000000 1103.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4626 ( 1101.793088 1102.379303 56.762725 ) ( 1103.000000 1103.000000 53.000000 ) ( 1085.000000 1138.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4627 ( 1083.793088 1137.379303 56.762725 ) ( 1085.000000 1138.000000 53.000000 ) ( 1132.000000 1149.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4628 ( 1130.793088 1148.379303 73.762725 ) ( 1132.000000 1149.000000 70.000000 ) ( 1138.000000 1138.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4631 // (341/257) # points: 4
4635 // Surface normal: 0.831485, -0.415742, -0.368499
4636 // RotY/Z : 0.377394 / -0.463648. Vector texS/T: (0.447214, 0.894427, 0.000000) / (-0.329595, 0.164798, -0.929628)
4637 // Texture width/height [20Wscwal]: 128.000000/128.000000
4638 // --> Vector A/B: (1518.290157, 1596.552536, 1590.738759) / (-105.893101, -105.893101, -153.223852)
4639 // --> Vector info: d1 = 0.000000, 0.559016, 0.517091. Determinants: -26.458662, -0.031225, 40168.619488, -3704.217191
4640 // --> Vector info: d2 = 1.000000, 1.000000, 1.336864. Determinants: 0.000000, 26.363755, -912.477206, -3704.217191
4641 ( 1063.000000 1247.000000 9.000000 ) ( 1050.000000 1260.000000 -35.000000 ) ( 1015.000000 1190.000000 -35.000000 ) ( ( 0.007143 0.000008 -10.844024 ) ( 0.000000 -0.007117 0.246335 ) ) 20bboc/20Wscwal 0 0 0
4642 ( 1011.674061 1191.662969 -33.526004 ) ( 1046.674061 1261.662969 -33.526004 ) ( 1059.674061 1248.662969 10.473996 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4643 ( 1011.674061 1191.662969 -33.526004 ) ( 1015.000000 1190.000000 -35.000000 ) ( 1050.000000 1260.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4644 ( 1046.674061 1261.662969 -33.526004 ) ( 1050.000000 1260.000000 -35.000000 ) ( 1063.000000 1247.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4645 ( 1059.674061 1248.662969 10.473996 ) ( 1063.000000 1247.000000 9.000000 ) ( 1033.000000 1186.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4646 ( 1029.674061 1187.662969 10.473996 ) ( 1033.000000 1186.000000 9.000000 ) ( 1015.000000 1190.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4649 // (342/258) # points: 4
4653 // Surface normal: -0.414284, 0.828568, -0.376622
4654 // RotY/Z : 0.386147 / 2.034444. Vector texS/T: (-0.894427, -0.447214, 0.000000) / (0.168430, -0.336861, -0.926367)
4655 // Texture width/height [20Wscwal]: 128.000000/128.000000
4656 // --> Vector A/B: (-1596.552536, -1518.290157, -1522.762293) / (-109.058674, -109.058674, -156.556042)
4657 // --> Vector info: d1 = 1.000000, 1.559013, 1.531061. Determinants: -26.551655, 0.312416, -46074.297760, -3717.257053
4658 // --> Vector info: d2 = 1.000000, 1.000000, 1.336864. Determinants: 0.000000, 26.363764, -842.059678, -3717.257053
4659 ( 1186.000000 1033.000000 9.000000 ) ( 1190.000000 1015.000000 -35.000000 ) ( 1260.000000 1050.000000 -35.000000 ) ( ( 0.007143 -0.000084 12.394703 ) ( 0.000000 -0.007092 0.226527 ) ) 20bboc/20Wscwal 0 0 0
4660 ( 1261.657136 1046.685728 -33.493513 ) ( 1191.657136 1011.685728 -33.493513 ) ( 1187.657136 1029.685728 10.506487 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4661 ( 1261.657136 1046.685728 -33.493513 ) ( 1260.000000 1050.000000 -35.000000 ) ( 1190.000000 1015.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4662 ( 1191.657136 1011.685728 -33.493513 ) ( 1190.000000 1015.000000 -35.000000 ) ( 1186.000000 1033.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4663 ( 1187.657136 1029.685728 10.506487 ) ( 1186.000000 1033.000000 9.000000 ) ( 1247.000000 1063.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4664 ( 1248.657136 1059.685728 10.506487 ) ( 1247.000000 1063.000000 9.000000 ) ( 1260.000000 1050.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4667 // (343/259) # points: 4
4671 // Surface normal: 0.000000, 0.925547, -0.378633
4672 // RotY/Z : 0.388319 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.378633, -0.925547)
4673 // Texture width/height [20Wscwal]: 128.000000/128.000000
4674 // --> Vector A/B: (-1190.000000, -1120.000000, -1124.000000) / (-351.918195, -351.918195, -399.457652)
4675 // --> Vector info: d1 = 0.000000, 0.499998, 0.468747. Determinants: -23.769642, -0.187574, -28351.884905, -3327.762011
4676 // --> Vector info: d2 = 0.000000, 0.000003, 0.336574. Determinants: -0.000167, 23.559922, 8290.966721, -3327.762011
4677 ( 1124.000000 1033.000000 9.000000 ) ( 1120.000000 1015.000000 -35.000000 ) ( 1190.000000 1015.000000 -35.000000 ) ( ( 0.007143 0.000056 8.519805 ) ( 0.000000 -0.007080 -2.491454 ) ) 20bboc/20Wscwal 0 0 0
4678 ( 1190.000000 1011.297812 -33.485469 ) ( 1120.000000 1011.297812 -33.485469 ) ( 1124.000000 1029.297812 10.514531 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4679 ( 1190.000000 1011.297812 -33.485469 ) ( 1190.000000 1015.000000 -35.000000 ) ( 1120.000000 1015.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4680 ( 1120.000000 1011.297812 -33.485469 ) ( 1120.000000 1015.000000 -35.000000 ) ( 1124.000000 1033.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4681 ( 1124.000000 1029.297812 10.514531 ) ( 1124.000000 1033.000000 9.000000 ) ( 1186.000000 1033.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4682 ( 1186.000000 1029.297812 10.514531 ) ( 1186.000000 1033.000000 9.000000 ) ( 1190.000000 1015.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4685 // (344/260) # points: 4
4689 // Surface normal: 0.415742, 0.831485, -0.368499
4690 // RotY/Z : 0.377394 / 1.107149. Vector texS/T: (-0.894427, 0.447214, 0.000000) / (-0.164798, -0.329595, -0.929628)
4691 // Texture width/height [20Wscwal]: 128.000000/128.000000
4692 // --> Vector A/B: (-547.836654, -469.574275, -475.388052) / (-486.575841, -486.575841, -533.906592)
4693 // --> Vector info: d1 = 0.000000, 0.559016, 0.517091. Determinants: -26.458662, -0.031225, -14510.218973, -3704.217191
4694 // --> Vector info: d2 = 1.000000, 1.000000, 1.336864. Determinants: 0.000000, 26.363755, 9123.749228, -3704.217191
4695 ( 1063.000000 1063.000000 9.000000 ) ( 1050.000000 1050.000000 -35.000000 ) ( 1120.000000 1015.000000 -35.000000 ) ( ( 0.007143 0.000008 3.917216 ) ( 0.000000 -0.007117 -2.463071 ) ) 20bboc/20Wscwal 0 0 0
4696 ( 1118.337031 1011.674061 -33.526004 ) ( 1048.337031 1046.674061 -33.526004 ) ( 1061.337031 1059.674061 10.473996 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4697 ( 1118.337031 1011.674061 -33.526004 ) ( 1120.000000 1015.000000 -35.000000 ) ( 1050.000000 1050.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4698 ( 1048.337031 1046.674061 -33.526004 ) ( 1050.000000 1050.000000 -35.000000 ) ( 1063.000000 1063.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4699 ( 1061.337031 1059.674061 10.473996 ) ( 1063.000000 1063.000000 9.000000 ) ( 1124.000000 1033.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4700 ( 1122.337031 1029.674061 10.473996 ) ( 1124.000000 1033.000000 9.000000 ) ( 1120.000000 1015.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4703 // (345/261) # points: 4
4707 // Surface normal: 0.828568, 0.414284, -0.376622
4708 // RotY/Z : 0.386147 / 0.463648. Vector texS/T: (-0.447214, 0.894427, 0.000000) / (-0.336861, -0.168430, -0.926367)
4709 // Texture width/height [20Wscwal]: 128.000000/128.000000
4710 // --> Vector A/B: (469.574275, 547.836654, 543.364519) / (-498.132861, -498.132861, -545.630230)
4711 // --> Vector info: d1 = 1.000000, 1.559013, 1.531061. Determinants: -26.551655, 0.312416, 8906.341928, -3717.257053
4712 // --> Vector info: d2 = 1.000000, 1.000000, 1.336864. Determinants: 0.000000, 26.363764, 9415.400399, -3717.257053
4713 ( 1033.000000 1124.000000 9.000000 ) ( 1015.000000 1120.000000 -35.000000 ) ( 1050.000000 1050.000000 -35.000000 ) ( ( 0.007143 -0.000084 -2.395945 ) ( 0.000000 -0.007092 -2.532889 ) ) 20bboc/20Wscwal 0 0 0
4714 ( 1046.685728 1048.342864 -33.493513 ) ( 1011.685728 1118.342864 -33.493513 ) ( 1029.685728 1122.342864 10.506487 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4715 ( 1046.685728 1048.342864 -33.493513 ) ( 1050.000000 1050.000000 -35.000000 ) ( 1015.000000 1120.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4716 ( 1011.685728 1118.342864 -33.493513 ) ( 1015.000000 1120.000000 -35.000000 ) ( 1033.000000 1124.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4717 ( 1029.685728 1122.342864 10.506487 ) ( 1033.000000 1124.000000 9.000000 ) ( 1063.000000 1063.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4718 ( 1059.685728 1061.342864 10.506487 ) ( 1063.000000 1063.000000 9.000000 ) ( 1050.000000 1050.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4721 // (346/262) # points: 4
4725 // Surface normal: 0.925547, 0.000000, -0.378633
4726 // RotY/Z : 0.388319 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.378633, 0.000000, -0.925547)
4727 // Texture width/height [20Wscwal]: 128.000000/128.000000
4728 // --> Vector A/B: (1120.000000, 1190.000000, 1186.000000) / (-351.918195, -351.918195, -399.457652)
4729 // --> Vector info: d1 = 0.000000, 0.499998, 0.468747. Determinants: -23.769642, -0.187574, 26555.987514, -3327.762011
4730 // --> Vector info: d2 = 0.000000, 0.000003, 0.336574. Determinants: -0.000167, 23.559922, 8291.351936, -3327.762011
4731 ( 1033.000000 1186.000000 9.000000 ) ( 1015.000000 1190.000000 -35.000000 ) ( 1015.000000 1120.000000 -35.000000 ) ( ( 0.007143 0.000056 -7.980134 ) ( 0.000000 -0.007080 -2.491570 ) ) 20bboc/20Wscwal 0 0 0
4732 ( 1011.297812 1120.000000 -33.485469 ) ( 1011.297812 1190.000000 -33.485469 ) ( 1029.297812 1186.000000 10.514531 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4733 ( 1011.297812 1120.000000 -33.485469 ) ( 1015.000000 1120.000000 -35.000000 ) ( 1015.000000 1190.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4734 ( 1011.297812 1190.000000 -33.485469 ) ( 1015.000000 1190.000000 -35.000000 ) ( 1033.000000 1186.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4735 ( 1029.297812 1186.000000 10.514531 ) ( 1033.000000 1186.000000 9.000000 ) ( 1033.000000 1124.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4736 ( 1029.297812 1124.000000 10.514531 ) ( 1033.000000 1124.000000 9.000000 ) ( 1015.000000 1120.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4739 // (347/263) # points: 4
4743 // Surface normal: 0.894427, -0.447214, 0.000000
4744 // RotY/Z : 0.000000 / -0.463648. Vector texS/T: (0.447214, 0.894427, 0.000000) / (0.000000, 0.000000, -1.000000)
4745 // Texture width/height [20Wscwal]: 128.000000/128.000000
4746 // --> Vector A/B: (1518.290157, 1596.552536, 1596.552536) / (280.000000, 280.000000, 35.000000)
4747 // --> Vector info: d1 = 0.000000, 0.559016, 0.559016. Determinants: -136.958997, 0.000000, 207943.493359, -19174.282907
4748 // --> Vector info: d2 = 0.000000, 0.000000, 1.750000. Determinants: -0.000013, 136.959151, -38348.541748, -19174.282907
4749 ( 1050.000000 1260.000000 -35.000000 ) ( 1050.000000 1260.000000 -280.000000 ) ( 1015.000000 1190.000000 -280.000000 ) ( ( 0.007143 0.000000 -10.844916 ) ( 0.000000 -0.007143 1.999999 ) ) 20bboc/20Wscwal 0 0 0
4750 ( 1011.422291 1191.788854 -280.000000 ) ( 1046.422291 1261.788854 -280.000000 ) ( 1046.422291 1261.788854 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4751 ( 1011.422291 1191.788854 -280.000000 ) ( 1015.000000 1190.000000 -280.000000 ) ( 1050.000000 1260.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4752 ( 1046.422291 1261.788854 -280.000000 ) ( 1050.000000 1260.000000 -280.000000 ) ( 1050.000000 1260.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4753 ( 1046.422291 1261.788854 -35.000000 ) ( 1050.000000 1260.000000 -35.000000 ) ( 1015.000000 1190.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4754 ( 1011.422291 1191.788854 -35.000000 ) ( 1015.000000 1190.000000 -35.000000 ) ( 1015.000000 1190.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4757 // (348/264) # points: 4
4761 // Surface normal: -0.447214, 0.894427, 0.000000
4762 // RotY/Z : 0.000000 / 2.034444. Vector texS/T: (-0.894427, -0.447214, 0.000000) / (0.000000, 0.000000, -1.000000)
4763 // Texture width/height [20Wscwal]: 128.000000/128.000000
4764 // --> Vector A/B: (-1596.552536, -1518.290157, -1518.290157) / (280.000000, 280.000000, 35.000000)
4765 // --> Vector info: d1 = 1.000000, 1.559013, 1.559013. Determinants: -136.958260, 0.000000, -237835.336221, -19174.282907
4766 // --> Vector info: d2 = 0.000000, 0.000000, 1.750000. Determinants: -0.000013, 136.959151, -38348.583482, -19174.282907
4767 ( 1190.000000 1015.000000 -35.000000 ) ( 1190.000000 1015.000000 -280.000000 ) ( 1260.000000 1050.000000 -280.000000 ) ( ( 0.007143 0.000000 12.403871 ) ( 0.000000 -0.007143 2.000001 ) ) 20bboc/20Wscwal 0 0 0
4768 ( 1261.788854 1046.422291 -280.000000 ) ( 1191.788854 1011.422291 -280.000000 ) ( 1191.788854 1011.422291 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4769 ( 1261.788854 1046.422291 -280.000000 ) ( 1260.000000 1050.000000 -280.000000 ) ( 1190.000000 1015.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4770 ( 1191.788854 1011.422291 -280.000000 ) ( 1190.000000 1015.000000 -280.000000 ) ( 1190.000000 1015.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4771 ( 1191.788854 1011.422291 -35.000000 ) ( 1190.000000 1015.000000 -35.000000 ) ( 1260.000000 1050.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4772 ( 1261.788854 1046.422291 -35.000000 ) ( 1260.000000 1050.000000 -35.000000 ) ( 1260.000000 1050.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4775 // (349/265) # points: 4
4779 // Surface normal: 0.000000, 1.000000, 0.000000
4780 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
4781 // Texture width/height [20Wscwal]: 128.000000/128.000000
4782 // --> Vector A/B: (-1190.000000, -1120.000000, -1120.000000) / (280.000000, 280.000000, 35.000000)
4783 // --> Vector info: d1 = 0.000000, 0.499998, 0.500003. Determinants: -122.499552, 0.000317, -145774.558502, -17150.000000
4784 // --> Vector info: d2 = 0.000000, 0.000003, 1.750000. Determinants: -0.000859, 122.499756, -34300.953988, -17150.000000
4785 ( 1120.000000 1015.000000 -35.000000 ) ( 1120.000000 1015.000000 -280.000000 ) ( 1190.000000 1015.000000 -280.000000 ) ( ( 0.007143 0.000000 8.499974 ) ( 0.000000 -0.007143 2.000056 ) ) 20bboc/20Wscwal 0 0 0
4786 ( 1190.000000 1011.000000 -280.000000 ) ( 1120.000000 1011.000000 -280.000000 ) ( 1120.000000 1011.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4787 ( 1190.000000 1011.000000 -280.000000 ) ( 1190.000000 1015.000000 -280.000000 ) ( 1120.000000 1015.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4788 ( 1120.000000 1011.000000 -280.000000 ) ( 1120.000000 1015.000000 -280.000000 ) ( 1120.000000 1015.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4789 ( 1120.000000 1011.000000 -35.000000 ) ( 1120.000000 1015.000000 -35.000000 ) ( 1190.000000 1015.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4790 ( 1190.000000 1011.000000 -35.000000 ) ( 1190.000000 1015.000000 -35.000000 ) ( 1190.000000 1015.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4793 // (350/266) # points: 4
4797 // Surface normal: 0.447214, 0.894427, 0.000000
4798 // RotY/Z : 0.000000 / 1.107149. Vector texS/T: (-0.894427, 0.447214, 0.000000) / (0.000000, 0.000000, -1.000000)
4799 // Texture width/height [20Wscwal]: 128.000000/128.000000
4800 // --> Vector A/B: (-547.836654, -469.574275, -469.574275) / (280.000000, 280.000000, 35.000000)
4801 // --> Vector info: d1 = 0.000000, 0.559016, 0.559016. Determinants: -136.958997, 0.000000, -75031.161475, -19174.282907
4802 // --> Vector info: d2 = 0.000000, 0.000000, 1.750000. Determinants: -0.000013, 136.959151, -38348.569431, -19174.282907
4803 ( 1050.000000 1050.000000 -35.000000 ) ( 1050.000000 1050.000000 -280.000000 ) ( 1120.000000 1015.000000 -280.000000 ) ( ( 0.007143 0.000000 3.913114 ) ( 0.000000 -0.007143 2.000000 ) ) 20bboc/20Wscwal 0 0 0
4804 ( 1118.211146 1011.422291 -280.000000 ) ( 1048.211146 1046.422291 -280.000000 ) ( 1048.211146 1046.422291 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4805 ( 1118.211146 1011.422291 -280.000000 ) ( 1120.000000 1015.000000 -280.000000 ) ( 1050.000000 1050.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4806 ( 1048.211146 1046.422291 -280.000000 ) ( 1050.000000 1050.000000 -280.000000 ) ( 1050.000000 1050.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4807 ( 1048.211146 1046.422291 -35.000000 ) ( 1050.000000 1050.000000 -35.000000 ) ( 1120.000000 1015.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4808 ( 1118.211146 1011.422291 -35.000000 ) ( 1120.000000 1015.000000 -35.000000 ) ( 1120.000000 1015.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4811 // (351/267) # points: 4
4815 // Surface normal: 0.894427, 0.447214, 0.000000
4816 // RotY/Z : 0.000000 / 0.463648. Vector texS/T: (-0.447214, 0.894427, 0.000000) / (0.000000, 0.000000, -1.000000)
4817 // Texture width/height [20Fyelf2]: 128.000000/128.000000
4818 // --> Vector A/B: (469.574275, 547.836654, 547.836654) / (280.000000, 280.000000, 35.000000)
4819 // --> Vector info: d1 = 1.000000, 1.559013, 1.559013. Determinants: -136.958260, 0.000000, 45137.796056, -19174.282907
4820 // --> Vector info: d2 = 0.000000, 0.000000, 1.750000. Determinants: -0.000013, 136.959151, -38348.555799, -19174.282907
4821 ( 1015.000000 1120.000000 -35.000000 ) ( 1015.000000 1120.000000 -280.000000 ) ( 1050.000000 1050.000000 -280.000000 ) ( ( 0.007143 0.000000 -2.354080 ) ( 0.000000 -0.007143 1.999999 ) ) 20bboc/20Fyelf2 0 0 0
4822 ( 1046.422291 1048.211146 -280.000000 ) ( 1011.422291 1118.211146 -280.000000 ) ( 1011.422291 1118.211146 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4823 ( 1046.422291 1048.211146 -280.000000 ) ( 1050.000000 1050.000000 -280.000000 ) ( 1015.000000 1120.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4824 ( 1011.422291 1118.211146 -280.000000 ) ( 1015.000000 1120.000000 -280.000000 ) ( 1015.000000 1120.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4825 ( 1011.422291 1118.211146 -35.000000 ) ( 1015.000000 1120.000000 -35.000000 ) ( 1050.000000 1050.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4826 ( 1046.422291 1048.211146 -35.000000 ) ( 1050.000000 1050.000000 -35.000000 ) ( 1050.000000 1050.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4829 // (352/268) # points: 4
4833 // Surface normal: 1.000000, 0.000000, 0.000000
4834 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
4835 // Texture width/height [20Wscwal]: 128.000000/128.000000
4836 // --> Vector A/B: (1120.000000, 1190.000000, 1190.000000) / (280.000000, 280.000000, 35.000000)
4837 // --> Vector info: d1 = 0.000000, 0.499998, 0.500003. Determinants: -122.499552, 0.000317, 137199.406870, -17150.000000
4838 // --> Vector info: d2 = 0.000000, 0.000003, 1.750000. Determinants: -0.000859, 122.499756, -34298.968741, -17150.000000
4839 ( 1015.000000 1190.000000 -35.000000 ) ( 1015.000000 1190.000000 -280.000000 ) ( 1015.000000 1120.000000 -280.000000 ) ( ( 0.007143 0.000000 -7.999965 ) ( 0.000000 -0.007143 1.999940 ) ) 20bboc/20Wscwal 0 0 0
4840 ( 1011.000000 1120.000000 -280.000000 ) ( 1011.000000 1190.000000 -280.000000 ) ( 1011.000000 1190.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4841 ( 1011.000000 1120.000000 -280.000000 ) ( 1015.000000 1120.000000 -280.000000 ) ( 1015.000000 1190.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4842 ( 1011.000000 1190.000000 -280.000000 ) ( 1015.000000 1190.000000 -280.000000 ) ( 1015.000000 1190.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4843 ( 1011.000000 1190.000000 -35.000000 ) ( 1015.000000 1190.000000 -35.000000 ) ( 1015.000000 1120.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4844 ( 1011.000000 1120.000000 -35.000000 ) ( 1015.000000 1120.000000 -35.000000 ) ( 1015.000000 1120.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4847 // (353/269) # points: 7
4851 // Surface normal: 0.000000, 0.000000, 1.000000
4852 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
4853 // Texture width/height [21fslab2]: 64.000000/64.000000
4854 // --> Vector A/B: (1120.000000, 1050.000000, 1015.000000) / (1015.000000, 1050.000000, 1120.000000)
4855 // --> Vector info: d1 = 3.181975, 2.121315, 1.060658. Determinants: -37.123254, 37.122829, -7795.384734, -3675.000000
4856 // --> Vector info: d2 = 2.767765, 3.121317, 2.767766. Determinants: 37.122987, 37.122954, -89429.078886, -3675.000000
4857 ( 1120.000000 1015.000000 -280.000000 ) ( 1050.000000 1050.000000 -280.000000 ) ( 1015.000000 1120.000000 -280.000000 ) ( ( 0.010102 -0.010101 2.121193 ) ( -0.010101 -0.010101 24.334443 ) ) 20bboc/21fslab2 0 0 0
4858 ( 1015.000000 1120.000000 -284.000000 ) ( 1050.000000 1050.000000 -284.000000 ) ( 1120.000000 1015.000000 -284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4859 ( 1015.000000 1120.000000 -284.000000 ) ( 1015.000000 1120.000000 -280.000000 ) ( 1050.000000 1050.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4860 ( 1050.000000 1050.000000 -284.000000 ) ( 1050.000000 1050.000000 -280.000000 ) ( 1120.000000 1015.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4861 ( 1120.000000 1015.000000 -284.000000 ) ( 1120.000000 1015.000000 -280.000000 ) ( 1190.000000 1015.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4862 ( 1190.000000 1015.000000 -284.000000 ) ( 1190.000000 1015.000000 -280.000000 ) ( 1260.000000 1050.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4863 ( 1260.000000 1050.000000 -284.000000 ) ( 1260.000000 1050.000000 -280.000000 ) ( 1050.000000 1260.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4864 ( 1050.000000 1260.000000 -284.000000 ) ( 1050.000000 1260.000000 -280.000000 ) ( 1015.000000 1190.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4865 ( 1015.000000 1190.000000 -284.000000 ) ( 1015.000000 1190.000000 -280.000000 ) ( 1015.000000 1120.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4868 // (355/270) # points: 4
4872 // Surface normal: 0.000000, 0.000000, 1.000000
4873 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
4874 // Texture width/height [20Wscwal]: 128.000000/128.000000
4875 // --> Vector A/B: (1295.000000, 1260.000000, 1050.000000) / (1085.000000, 1050.000000, 1260.000000)
4876 // --> Vector info: d1 = 1.000000, 1.353553, 1.353575. Determinants: 74.246888, 74.245319, -191405.889027, -14700.000000
4877 // --> Vector info: d2 = 0.000000, 0.000000, 2.121319. Determinants: 74.246196, -74.246108, -15591.797091, -14700.000000
4878 ( 1260.000000 1050.000000 -315.000000 ) ( 1050.000000 1260.000000 -315.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( ( -0.005051 -0.005051 13.020809 ) ( -0.005051 0.005051 1.060666 ) ) 20bboc/20Wscwal 0 0 0
4879 ( 1085.000000 1295.000000 -319.000000 ) ( 1050.000000 1260.000000 -319.000000 ) ( 1260.000000 1050.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4880 ( 1085.000000 1295.000000 -319.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( 1050.000000 1260.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4881 ( 1050.000000 1260.000000 -319.000000 ) ( 1050.000000 1260.000000 -315.000000 ) ( 1260.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4882 ( 1260.000000 1050.000000 -319.000000 ) ( 1260.000000 1050.000000 -315.000000 ) ( 1295.000000 1085.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4883 ( 1295.000000 1085.000000 -319.000000 ) ( 1295.000000 1085.000000 -315.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4886 // (356/271) # points: 4
4890 // Surface normal: 0.408248, 0.408248, -0.816497
4891 // RotY/Z : 0.955317 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.577350, -0.577350, -0.577350)
4892 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
4893 // --> Vector A/B: (-148.492424, -148.492424, 148.492424) / (-1454.922678, -1394.300900, -1394.300900)
4894 // --> Vector info: d1 = 0.000000, 0.000000, 1.060659. Determinants: -64.299050, 0.000009, -9547.911722, -18003.749609
4895 // --> Vector info: d2 = 1.216506, 1.000000, 1.000000. Determinants: 0.000018, 64.299073, 71648.509047, -18003.749609
4896 ( 1050.000000 1260.000000 105.000000 ) ( 1260.000000 1050.000000 105.000000 ) ( 1295.000000 1085.000000 140.000000 ) ( ( 0.003571 0.000000 0.530329 ) ( 0.000000 -0.003571 -3.979644 ) ) 20bboc/20Wsqwl1 0 0 0
4897 ( 1293.367007 1083.367007 143.265986 ) ( 1258.367007 1048.367007 108.265986 ) ( 1048.367007 1258.367007 108.265986 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4898 ( 1293.367007 1083.367007 143.265986 ) ( 1295.000000 1085.000000 140.000000 ) ( 1260.000000 1050.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4899 ( 1258.367007 1048.367007 108.265986 ) ( 1260.000000 1050.000000 105.000000 ) ( 1050.000000 1260.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4900 ( 1048.367007 1258.367007 108.265986 ) ( 1050.000000 1260.000000 105.000000 ) ( 1085.000000 1295.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4901 ( 1083.367007 1293.367007 143.265986 ) ( 1085.000000 1295.000000 140.000000 ) ( 1295.000000 1085.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4904 // (358/272) # points: 4
4908 // Surface normal: 0.707107, -0.707107, 0.000000
4909 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
4910 // Texture width/height [20Wscwal]: 128.000000/128.000000
4911 // --> Vector A/B: (1633.416665, 1682.914139, 1682.914139) / (315.000000, 315.000000, -140.000000)
4912 // --> Vector info: d1 = 0.000000, 0.353553, 0.353553. Determinants: -160.866597, 0.000000, 262762.177159, -22521.350981
4913 // --> Vector info: d2 = 0.000000, 0.000000, 3.250000. Determinants: -0.000025, 160.866779, -50672.994326, -22521.350981
4914 ( 1085.000000 1295.000000 140.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( 1050.000000 1260.000000 -315.000000 ) ( ( 0.007143 0.000000 -11.667248 ) ( 0.000000 -0.007143 2.249998 ) ) 20bboc/20Wscwal 0 0 0
4915 ( 1047.171573 1262.828427 -315.000000 ) ( 1082.171573 1297.828427 -315.000000 ) ( 1082.171573 1297.828427 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4916 ( 1047.171573 1262.828427 -315.000000 ) ( 1050.000000 1260.000000 -315.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4917 ( 1082.171573 1297.828427 -315.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( 1085.000000 1295.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4918 ( 1082.171573 1297.828427 140.000000 ) ( 1085.000000 1295.000000 140.000000 ) ( 1050.000000 1260.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4919 ( 1047.171573 1262.828427 105.000000 ) ( 1050.000000 1260.000000 105.000000 ) ( 1050.000000 1260.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4922 // (359/273) # points: 4
4926 // Surface normal: 0.707107, 0.707107, 0.000000
4927 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
4928 // Texture width/height [00cglyf2]: 128.000000/32.000000
4929 // --> Vector A/B: (-148.492424, 148.492424, 148.492424) / (315.000000, 315.000000, 280.000000)
4930 // --> Vector info: d1 = 0.000000, 2.121322, 2.121319. Determinants: -74.246270, -0.000991, -11024.698155, -10394.469683
4931 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000008, 296.984709, -93550.183787, -10394.469683
4932 ( 1050.000000 1260.000000 -280.000000 ) ( 1050.000000 1260.000000 -315.000000 ) ( 1260.000000 1050.000000 -315.000000 ) ( ( 0.007143 0.000000 1.060631 ) ( 0.000000 -0.028571 8.999996 ) ) 20bboc/00cglyf2 0 0 0
4933 ( 1257.171573 1047.171573 -315.000000 ) ( 1047.171573 1257.171573 -315.000000 ) ( 1047.171573 1257.171573 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4934 ( 1257.171573 1047.171573 -315.000000 ) ( 1260.000000 1050.000000 -315.000000 ) ( 1050.000000 1260.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4935 ( 1047.171573 1257.171573 -315.000000 ) ( 1050.000000 1260.000000 -315.000000 ) ( 1050.000000 1260.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4936 ( 1047.171573 1257.171573 -280.000000 ) ( 1050.000000 1260.000000 -280.000000 ) ( 1260.000000 1050.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4937 ( 1257.171573 1047.171573 -280.000000 ) ( 1260.000000 1050.000000 -280.000000 ) ( 1260.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4940 // (360/274) # points: 4
4944 // Surface normal: -0.707107, 0.707107, 0.000000
4945 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
4946 // Texture width/height [20Wscwal]: 128.000000/128.000000
4947 // --> Vector A/B: (-1682.914139, -1633.416665, -1633.416665) / (315.000000, 315.000000, -105.000000)
4948 // --> Vector info: d1 = 0.000000, 0.353553, 0.353554. Determinants: -148.492244, 0.000049, -249899.714905, -20788.939367
4949 // --> Vector info: d2 = 0.000000, 0.000000, 3.000000. Determinants: -0.000023, 148.492410, -46775.147520, -20788.939367
4950 ( 1260.000000 1050.000000 105.000000 ) ( 1260.000000 1050.000000 -315.000000 ) ( 1295.000000 1085.000000 -315.000000 ) ( ( 0.007143 0.000000 12.020802 ) ( 0.000000 -0.007143 2.250002 ) ) 20bboc/20Wscwal 0 0 0
4951 ( 1297.828427 1082.171573 -315.000000 ) ( 1262.828427 1047.171573 -315.000000 ) ( 1262.828427 1047.171573 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4952 ( 1297.828427 1082.171573 -315.000000 ) ( 1295.000000 1085.000000 -315.000000 ) ( 1260.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4953 ( 1262.828427 1047.171573 -315.000000 ) ( 1260.000000 1050.000000 -315.000000 ) ( 1260.000000 1050.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4954 ( 1262.828427 1047.171573 105.000000 ) ( 1260.000000 1050.000000 105.000000 ) ( 1295.000000 1085.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4955 ( 1297.828427 1082.171573 140.000000 ) ( 1295.000000 1085.000000 140.000000 ) ( 1295.000000 1085.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4958 // (362/275) # points: 4
4962 // Surface normal: 0.707107, 0.707107, 0.000000
4963 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
4964 // Texture width/height [20Wpilw5]: 64.000000/128.000000
4965 // --> Vector A/B: (148.492424, 148.492424, -148.492424) / (-70.000000, -105.000000, -105.000000)
4966 // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: 0.000019, 148.492187, 10394.447027, -10394.469683
4967 // --> Vector info: d2 = 0.000000, 0.000002, 2.121319. Determinants: 74.246079, 0.000682, -11024.932315, -10394.469683
4968 ( 1260.000000 1050.000000 105.000000 ) ( 1050.000000 1260.000000 105.000000 ) ( 1050.000000 1260.000000 70.000000 ) ( ( 0.000000 -0.014286 -0.999998 ) ( -0.007143 0.000000 1.060654 ) ) 20bboc/20Wpilw5 0 0 0
4969 ( 1047.171573 1257.171573 70.000000 ) ( 1047.171573 1257.171573 105.000000 ) ( 1257.171573 1047.171573 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4970 ( 1047.171573 1257.171573 70.000000 ) ( 1050.000000 1260.000000 70.000000 ) ( 1050.000000 1260.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4971 ( 1047.171573 1257.171573 105.000000 ) ( 1050.000000 1260.000000 105.000000 ) ( 1260.000000 1050.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4972 ( 1257.171573 1047.171573 105.000000 ) ( 1260.000000 1050.000000 105.000000 ) ( 1260.000000 1050.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4973 ( 1257.171573 1047.171573 70.000000 ) ( 1260.000000 1050.000000 70.000000 ) ( 1050.000000 1260.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4976 // (363/276) # points: 3
4980 // Surface normal: 0.707107, 0.707107, 0.000000
4981 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
4982 // Texture width/height [20Wscwal]: 128.000000/128.000000
4983 // --> Vector A/B: (-52.325902, -148.492424, -148.492424) / (-70.000000, -70.000000, 6.000000)
4984 // --> Vector info: d1 = 1.000000, 1.689426, 1.689426. Determinants: 52.396367, 0.000000, -4566.967217, -7308.655690
4985 // --> Vector info: d2 = 0.000000, 0.000000, 0.541670. Determinants: 0.000002, -52.090516, -3646.335884, -7308.655690
4986 ( 1260.000000 1050.000000 -6.000000 ) ( 1260.000000 1050.000000 70.000000 ) ( 1192.000000 1118.000000 70.000000 ) ( ( -0.007169 0.000000 0.624871 ) ( 0.000000 0.007127 0.498907 ) ) 20bboc/20Wscwal 0 0 0
4987 ( 1189.171573 1115.171573 70.000000 ) ( 1257.171573 1047.171573 70.000000 ) ( 1257.171573 1047.171573 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4988 ( 1189.171573 1115.171573 70.000000 ) ( 1192.000000 1118.000000 70.000000 ) ( 1260.000000 1050.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4989 ( 1257.171573 1047.171573 70.000000 ) ( 1260.000000 1050.000000 70.000000 ) ( 1260.000000 1050.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4990 ( 1257.171573 1047.171573 -6.000000 ) ( 1260.000000 1050.000000 -6.000000 ) ( 1192.000000 1118.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4993 // (364/277) # points: 3
4997 // Surface normal: 0.722989, 0.686839, 0.074425
4998 // RotY/Z : -0.074494 / 0.759763. Vector texS/T: (-0.688749, 0.724999, 0.000000) / (0.053958, 0.051260, -0.997227)
4999 // Texture width/height [20Wscwal]: 128.000000/128.000000
5000 // --> Vector A/B: (17.146237, -10.439992, -32.334975) / (51.821558, 51.821558, 68.868837)
5001 // --> Vector info: d1 = 0.000000, 0.194454, 0.353553. Determinants: 3.314905, -0.131391, -50.029315, -470.270135
5002 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 0.000000, -3.448278, 178.695118, -470.270135
5003 ( 1208.000000 1103.000000 53.000000 ) ( 1192.000000 1118.000000 70.000000 ) ( 1173.000000 1138.000000 70.000000 ) ( ( -0.007049 0.000279 0.106384 ) ( 0.000000 0.007333 -0.379984 ) ) 20bboc/20Wscwal 0 0 0
5004 ( 1170.108045 1135.252643 69.702299 ) ( 1189.108045 1115.252643 69.702299 ) ( 1205.108045 1100.252643 52.702299 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5005 ( 1170.108045 1135.252643 69.702299 ) ( 1173.000000 1138.000000 70.000000 ) ( 1192.000000 1118.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5006 ( 1189.108045 1115.252643 69.702299 ) ( 1192.000000 1118.000000 70.000000 ) ( 1208.000000 1103.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5007 ( 1205.108045 1100.252643 52.702299 ) ( 1208.000000 1103.000000 53.000000 ) ( 1173.000000 1138.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5010 // (365/278) # points: 3
5014 // Surface normal: 0.707107, 0.707107, 0.000000
5015 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
5016 // Texture width/height [20Wscwal]: 128.000000/128.000000
5017 // --> Vector A/B: (-130.107648, -148.492424, -148.492424) / (-9.000000, 6.000000, 35.000000)
5018 // --> Vector info: d1 = 0.000000, 0.168613, 0.297320. Determinants: 2.959172, -2.366253, 363.714524, -533.158513
5019 // --> Vector info: d2 = 0.000000, 0.000000, 0.163817. Determinants: -2.457243, -3.011730, -346.811728, -533.158513
5020 ( 1260.000000 1050.000000 -35.000000 ) ( 1260.000000 1050.000000 -6.000000 ) ( 1247.000000 1063.000000 9.000000 ) ( ( -0.005550 0.004438 -0.682188 ) ( 0.004609 0.005649 0.650485 ) ) 20bboc/20Wscwal 0 0 0
5021 ( 1244.171573 1060.171573 9.000000 ) ( 1257.171573 1047.171573 -6.000000 ) ( 1257.171573 1047.171573 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5022 ( 1244.171573 1060.171573 9.000000 ) ( 1247.000000 1063.000000 9.000000 ) ( 1260.000000 1050.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5023 ( 1257.171573 1047.171573 -6.000000 ) ( 1260.000000 1050.000000 -6.000000 ) ( 1260.000000 1050.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5024 ( 1257.171573 1047.171573 -35.000000 ) ( 1260.000000 1050.000000 -35.000000 ) ( 1247.000000 1063.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5027 // (366/279) # points: 3
5031 // Surface normal: 0.707107, 0.707107, 0.000000
5032 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
5033 // Texture width/height [20Wscwal]: 128.000000/128.000000
5034 // --> Vector A/B: (148.492424, 148.492424, 52.325902) / (6.000000, -70.000000, -70.000000)
5035 // --> Vector info: d1 = 0.000000, 0.541668, 0.541668. Determinants: 0.000000, 52.090268, -312.542691, -7308.655690
5036 // --> Vector info: d2 = 1.000000, 1.000000, 1.689427. Determinants: 52.396463, -0.000017, -15089.132886, -7308.655690
5037 ( 1118.000000 1192.000000 70.000000 ) ( 1050.000000 1260.000000 70.000000 ) ( 1050.000000 1260.000000 -6.000000 ) ( ( 0.000000 -0.007127 0.042763 ) ( -0.007169 0.000000 2.064557 ) ) 20bboc/20Wscwal 0 0 0
5038 ( 1047.171573 1257.171573 -6.000000 ) ( 1047.171573 1257.171573 70.000000 ) ( 1115.171573 1189.171573 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5039 ( 1047.171573 1257.171573 -6.000000 ) ( 1050.000000 1260.000000 -6.000000 ) ( 1050.000000 1260.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5040 ( 1047.171573 1257.171573 70.000000 ) ( 1050.000000 1260.000000 70.000000 ) ( 1118.000000 1192.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5041 ( 1115.171573 1189.171573 70.000000 ) ( 1118.000000 1192.000000 70.000000 ) ( 1050.000000 1260.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5044 // (367/280) # points: 3
5048 // Surface normal: 0.686839, 0.722989, 0.074425
5049 // RotY/Z : -0.074494 / 0.811034. Vector texS/T: (-0.724999, 0.688749, 0.000000) / (0.051260, 0.053958, -0.997227)
5050 // Texture width/height [20Wscwal]: 128.000000/128.000000
5051 // --> Vector A/B: (32.334975, 10.439992, -17.146237) / (68.868837, 51.821558, 51.821558)
5052 // --> Vector info: d1 = 1.000000, 1.202328, 1.355236. Determinants: 2.606667, 2.233557, -708.379033, -470.270135
5053 // --> Vector info: d2 = 0.000000, 0.000000, 0.120138. Determinants: 2.048019, -2.630410, 114.930618, -470.270135
5054 ( 1138.000000 1173.000000 70.000000 ) ( 1118.000000 1192.000000 70.000000 ) ( 1103.000000 1208.000000 53.000000 ) ( ( -0.005543 -0.004750 1.506324 ) ( -0.004355 0.005593 -0.244393 ) ) 20bboc/20Wscwal 0 0 0
5055 ( 1100.252643 1205.108045 52.702299 ) ( 1115.252643 1189.108045 69.702299 ) ( 1135.252643 1170.108045 69.702299 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5056 ( 1100.252643 1205.108045 52.702299 ) ( 1103.000000 1208.000000 53.000000 ) ( 1118.000000 1192.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5057 ( 1115.252643 1189.108045 69.702299 ) ( 1118.000000 1192.000000 70.000000 ) ( 1138.000000 1173.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5058 ( 1135.252643 1170.108045 69.702299 ) ( 1138.000000 1173.000000 70.000000 ) ( 1103.000000 1208.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5061 // (368/281) # points: 3
5065 // Surface normal: 0.707107, 0.707107, 0.000000
5066 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
5067 // Texture width/height [20Wscwal]: 128.000000/128.000000
5068 // --> Vector A/B: (148.492424, 148.492424, 130.107648) / (35.000000, 6.000000, -9.000000)
5069 // --> Vector info: d1 = 0.000000, 0.208333, 0.312500. Determinants: -0.104128, 3.830144, -118.592876, -533.158513
5070 // --> Vector info: d2 = 1.000000, 1.000000, 1.132585. Determinants: 3.844957, -0.000001, -1104.105394, -533.158513
5071 ( 1063.000000 1247.000000 9.000000 ) ( 1050.000000 1260.000000 -6.000000 ) ( 1050.000000 1260.000000 -35.000000 ) ( ( 0.000195 -0.007184 0.222435 ) ( -0.007212 0.000000 2.070876 ) ) 20bboc/20Wscwal 0 0 0
5072 ( 1047.171573 1257.171573 -35.000000 ) ( 1047.171573 1257.171573 -6.000000 ) ( 1060.171573 1244.171573 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5073 ( 1047.171573 1257.171573 -35.000000 ) ( 1050.000000 1260.000000 -35.000000 ) ( 1050.000000 1260.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5074 ( 1047.171573 1257.171573 -6.000000 ) ( 1050.000000 1260.000000 -6.000000 ) ( 1063.000000 1247.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5075 ( 1060.171573 1244.171573 9.000000 ) ( 1063.000000 1247.000000 9.000000 ) ( 1050.000000 1260.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5078 // (369/282) # points: 4
5082 // Surface normal: 0.408248, 0.408248, -0.816497
5083 // RotY/Z : 0.955317 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.577350, -0.577350, -0.577350)
5084 // Texture width/height [21wston1]: 128.000000/128.000000
5085 // --> Vector A/B: (-197.989899, -148.492424, 148.492424) / (-1535.751716, -1475.129938, -1475.129938)
5086 // --> Vector info: d1 = 3.353551, 3.000000, 0.878678. Determinants: 128.598321, -0.000756, -34916.491340, -18003.749609
5087 // --> Vector info: d2 = 0.738863, 1.171875, 1.171875. Determinants: 0.000000, -128.597757, -210796.536929, -18003.749609
5088 ( 1085.000000 1295.000000 175.000000 ) ( 1295.000000 1085.000000 175.000000 ) ( 1365.000000 1085.000000 210.000000 ) ( ( -0.007143 0.000000 1.939401 ) ( 0.000000 0.007143 11.708480 ) ) 20bboc/21wston1 0 0 0
5089 ( 1363.367007 1083.367007 213.265986 ) ( 1293.367007 1083.367007 178.265986 ) ( 1083.367007 1293.367007 178.265986 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5090 ( 1363.367007 1083.367007 213.265986 ) ( 1365.000000 1085.000000 210.000000 ) ( 1295.000000 1085.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5091 ( 1293.367007 1083.367007 178.265986 ) ( 1295.000000 1085.000000 175.000000 ) ( 1085.000000 1295.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5092 ( 1083.367007 1293.367007 178.265986 ) ( 1085.000000 1295.000000 175.000000 ) ( 1085.000000 1365.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5093 ( 1083.367007 1363.367007 213.265986 ) ( 1085.000000 1365.000000 210.000000 ) ( 1365.000000 1085.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5096 // (370/283) # points: 4
5100 // Surface normal: 0.000000, 0.000000, 1.000000
5101 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
5102 // Texture width/height [20Wscwal]: 128.000000/128.000000
5103 // --> Vector A/B: (1365.000000, 1295.000000, 1085.000000) / (1085.000000, 1085.000000, 1295.000000)
5104 // --> Vector info: d1 = 1.000000, 1.499998, 3.000000. Determinants: 104.999488, -0.000654, -158023.591307, -14700.000000
5105 // --> Vector info: d2 = 1.000000, 1.000000, 2.500000. Determinants: -0.000011, -105.000037, 99225.056350, -14700.000000
5106 ( 1295.000000 1085.000000 -315.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( 1085.000000 1365.000000 -315.000000 ) ( ( -0.007143 0.000000 10.749904 ) ( 0.000000 0.007143 -6.750004 ) ) 20bboc/20Wscwal 0 0 0
5107 ( 1085.000000 1365.000000 -319.000000 ) ( 1085.000000 1295.000000 -319.000000 ) ( 1295.000000 1085.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5108 ( 1085.000000 1365.000000 -319.000000 ) ( 1085.000000 1365.000000 -315.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5109 ( 1085.000000 1295.000000 -319.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( 1295.000000 1085.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5110 ( 1295.000000 1085.000000 -319.000000 ) ( 1295.000000 1085.000000 -315.000000 ) ( 1365.000000 1085.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5111 ( 1365.000000 1085.000000 -319.000000 ) ( 1365.000000 1085.000000 -315.000000 ) ( 1085.000000 1365.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5114 // (372/284) # points: 4
5118 // Surface normal: 0.000000, 1.000000, 0.000000
5119 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5120 // Texture width/height [21wston1]: 128.000000/128.000000
5121 // --> Vector A/B: (-1295.000000, -1365.000000, -1365.000000) / (-175.000000, -210.000000, 315.000000)
5122 // --> Vector info: d1 = 0.250000, 0.000001, 3.750000. Determinants: 0.000631, -262.499883, -55124.167268, -36750.000000
5123 // --> Vector info: d2 = 0.853551, 0.353561, 0.353551. Determinants: -262.495119, 0.000722, -371299.057664, -36750.000000
5124 ( 1365.000000 1085.000000 -315.000000 ) ( 1365.000000 1085.000000 210.000000 ) ( 1295.000000 1085.000000 175.000000 ) ( ( 0.000000 0.007143 1.499977 ) ( 0.007143 0.000000 10.103376 ) ) 20bboc/21wston1 0 0 0
5125 ( 1295.000000 1081.000000 175.000000 ) ( 1365.000000 1081.000000 210.000000 ) ( 1365.000000 1081.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5126 ( 1295.000000 1081.000000 175.000000 ) ( 1295.000000 1085.000000 175.000000 ) ( 1365.000000 1085.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5127 ( 1365.000000 1081.000000 210.000000 ) ( 1365.000000 1085.000000 210.000000 ) ( 1365.000000 1085.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5128 ( 1365.000000 1081.000000 -315.000000 ) ( 1365.000000 1085.000000 -315.000000 ) ( 1295.000000 1085.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5129 ( 1295.000000 1081.000000 -315.000000 ) ( 1295.000000 1085.000000 -315.000000 ) ( 1295.000000 1085.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5132 // (373/285) # points: 4
5136 // Surface normal: 0.707107, 0.707107, 0.000000
5137 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
5138 // Texture width/height [20Wpilw5]: 64.000000/128.000000
5139 // --> Vector A/B: (148.492424, -148.492424, -148.492424) / (-175.000000, -175.000000, -140.000000)
5140 // --> Vector info: d1 = 0.000000, 4.242644, 4.242638. Determinants: 148.492540, 0.001981, -22049.673713, -10394.469683
5141 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000002, -74.246177, -12993.081136, -10394.469683
5142 ( 1295.000000 1085.000000 140.000000 ) ( 1295.000000 1085.000000 175.000000 ) ( 1085.000000 1295.000000 175.000000 ) ( ( -0.014286 0.000000 2.121289 ) ( 0.000000 0.007143 1.249999 ) ) 20bboc/20Wpilw5 0 0 0
5143 ( 1082.171573 1292.171573 175.000000 ) ( 1292.171573 1082.171573 175.000000 ) ( 1292.171573 1082.171573 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5144 ( 1082.171573 1292.171573 175.000000 ) ( 1085.000000 1295.000000 175.000000 ) ( 1295.000000 1085.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5145 ( 1292.171573 1082.171573 175.000000 ) ( 1295.000000 1085.000000 175.000000 ) ( 1295.000000 1085.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5146 ( 1292.171573 1082.171573 140.000000 ) ( 1295.000000 1085.000000 140.000000 ) ( 1085.000000 1295.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5147 ( 1082.171573 1292.171573 140.000000 ) ( 1085.000000 1295.000000 140.000000 ) ( 1085.000000 1295.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5150 // (374/286) # points: 4
5154 // Surface normal: 1.000000, 0.000000, 0.000000
5155 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5156 // Texture width/height [21wston1]: 128.000000/128.000000
5157 // --> Vector A/B: (1365.000000, 1295.000000, 1295.000000) / (-210.000000, -175.000000, 315.000000)
5158 // --> Vector info: d1 = 3.750000, 3.500000, 0.000000. Determinants: 0.000116, 244.999996, -77175.151613, -34300.000000
5159 // --> Vector info: d2 = 0.353551, 0.853551, 0.853551. Determinants: 245.000218, 0.000000, -346552.090984, -34300.000000
5160 ( 1085.000000 1295.000000 -315.000000 ) ( 1085.000000 1295.000000 175.000000 ) ( 1085.000000 1365.000000 210.000000 ) ( ( 0.000000 -0.007143 2.250004 ) ( -0.007143 0.000000 10.103560 ) ) 20bboc/21wston1 0 0 0
5161 ( 1081.000000 1365.000000 210.000000 ) ( 1081.000000 1295.000000 175.000000 ) ( 1081.000000 1295.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5162 ( 1081.000000 1365.000000 210.000000 ) ( 1085.000000 1365.000000 210.000000 ) ( 1085.000000 1295.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5163 ( 1081.000000 1295.000000 175.000000 ) ( 1085.000000 1295.000000 175.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5164 ( 1081.000000 1295.000000 -315.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( 1085.000000 1365.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5165 ( 1081.000000 1365.000000 -315.000000 ) ( 1085.000000 1365.000000 -315.000000 ) ( 1085.000000 1365.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5168 // (376/287) # points: 3
5172 // Surface normal: 1.000000, 0.000000, 0.000000
5173 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5174 // Texture width/height [20Wscwal]: 128.000000/128.000000
5175 // --> Vector A/B: (1488.000000, 1470.000000, 1470.000000) / (140.000000, 140.000000, 175.000000)
5176 // --> Vector info: d1 = 1.000000, 1.124996, 1.124996. Determinants: 4.374881, 0.000000, -7139.822896, -630.000000
5177 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000001, -4.500000, 629.998343, -630.000000
5178 ( 1050.000000 1470.000000 -175.000000 ) ( 1050.000000 1470.000000 -140.000000 ) ( 1050.000000 1488.000000 -140.000000 ) ( ( -0.006944 0.000000 11.333052 ) ( 0.000000 0.007143 -0.999997 ) ) 20bboc/20Wscwal 0 0 0
5179 ( 1046.000000 1488.000000 -140.000000 ) ( 1046.000000 1470.000000 -140.000000 ) ( 1046.000000 1470.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5180 ( 1046.000000 1488.000000 -140.000000 ) ( 1050.000000 1488.000000 -140.000000 ) ( 1050.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5181 ( 1046.000000 1470.000000 -140.000000 ) ( 1050.000000 1470.000000 -140.000000 ) ( 1050.000000 1470.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5182 ( 1046.000000 1470.000000 -175.000000 ) ( 1050.000000 1470.000000 -175.000000 ) ( 1050.000000 1488.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5185 // (377/288) # points: 3
5189 // Surface normal: 1.000000, 0.000000, 0.000000
5190 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5191 // Texture width/height [20Wscwal]: 128.000000/128.000000
5192 // --> Vector A/B: (1610.000000, 1610.000000, 1593.000000) / (175.000000, 140.000000, 140.000000)
5193 // --> Vector info: d1 = 0.000000, 0.249993, 0.250000. Determinants: 0.000250, 4.249876, -744.130731, -595.000000
5194 // --> Vector info: d2 = 1.000000, 0.999998, 1.125001. Determinants: 4.375133, -0.000039, -7638.957894, -595.000000
5195 ( 1050.000000 1593.000000 -140.000000 ) ( 1050.000000 1610.000000 -140.000000 ) ( 1050.000000 1610.000000 -175.000000 ) ( ( 0.000000 -0.007143 1.250640 ) ( -0.007353 0.000000 12.838585 ) ) 20bboc/20Wscwal 0 0 0
5196 ( 1046.000000 1610.000000 -175.000000 ) ( 1046.000000 1610.000000 -140.000000 ) ( 1046.000000 1593.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5197 ( 1046.000000 1610.000000 -175.000000 ) ( 1050.000000 1610.000000 -175.000000 ) ( 1050.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5198 ( 1046.000000 1610.000000 -140.000000 ) ( 1050.000000 1610.000000 -140.000000 ) ( 1050.000000 1593.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5199 ( 1046.000000 1593.000000 -140.000000 ) ( 1050.000000 1593.000000 -140.000000 ) ( 1050.000000 1610.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5202 // (378/289) # points: 4
5206 // Surface normal: 1.000000, 0.000000, 0.000000
5207 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5208 // Texture width/height [20Wscwal]: 128.000000/128.000000
5209 // --> Vector A/B: (1610.000000, 1610.000000, 1470.000000) / (140.000000, -210.000000, -210.000000)
5210 // --> Vector info: d1 = 0.000000, 2.499998, 2.500000. Determinants: 0.000834, 349.999646, -49001.300376, -49000.000000
5211 // --> Vector info: d2 = 1.000000, 0.999995, 2.000001. Determinants: 350.002171, -0.000692, -612503.395470, -49000.000000
5212 ( 1050.000000 1470.000000 210.000000 ) ( 1050.000000 1610.000000 210.000000 ) ( 1050.000000 1610.000000 -140.000000 ) ( ( 0.000000 -0.007143 1.000027 ) ( -0.007143 0.000000 12.500069 ) ) 20bboc/20Wscwal 0 0 0
5213 ( 1046.000000 1610.000000 -140.000000 ) ( 1046.000000 1610.000000 210.000000 ) ( 1046.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5214 ( 1046.000000 1610.000000 -140.000000 ) ( 1050.000000 1610.000000 -140.000000 ) ( 1050.000000 1610.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5215 ( 1046.000000 1610.000000 210.000000 ) ( 1050.000000 1610.000000 210.000000 ) ( 1050.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5216 ( 1046.000000 1470.000000 210.000000 ) ( 1050.000000 1470.000000 210.000000 ) ( 1050.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5217 ( 1046.000000 1470.000000 -140.000000 ) ( 1050.000000 1470.000000 -140.000000 ) ( 1050.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5220 // (379/290) # points: 4
5224 // Surface normal: 1.000000, 0.000000, 0.000000
5225 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5226 // Texture width/height [20Wscwal]: 128.000000/128.000000
5227 // --> Vector A/B: (1610.000000, 1680.000000, 1680.000000) / (315.000000, 315.000000, -210.000000)
5228 // --> Vector info: d1 = 1.000000, 1.499997, 1.499998. Determinants: -262.498716, 0.000042, 385872.926439, -36750.000000
5229 // --> Vector info: d2 = 0.000000, 0.000006, 3.750000. Determinants: -0.002920, 262.499612, -82682.675414, -36750.000000
5230 ( 1050.000000 1680.000000 210.000000 ) ( 1050.000000 1680.000000 -315.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( ( 0.007143 0.000000 -10.499944 ) ( 0.000000 -0.007143 2.249869 ) ) 20bboc/20Wscwal 0 0 0
5231 ( 1046.000000 1610.000000 -315.000000 ) ( 1046.000000 1680.000000 -315.000000 ) ( 1046.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5232 ( 1046.000000 1610.000000 -315.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( 1050.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5233 ( 1046.000000 1680.000000 -315.000000 ) ( 1050.000000 1680.000000 -315.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5234 ( 1046.000000 1680.000000 210.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( 1050.000000 1610.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5235 ( 1046.000000 1610.000000 210.000000 ) ( 1050.000000 1610.000000 210.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5238 // (381/291) # points: 4
5242 // Surface normal: -0.707107, -0.707107, 0.000000
5243 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
5244 // Texture width/height [21wglyf4]: 256.000000/128.000000
5245 // --> Vector A/B: (-197.989899, 197.989899, 197.989899) / (315.000000, 315.000000, 175.000000)
5246 // --> Vector info: d1 = 1.750005, 0.335786, 0.335786. Determinants: 197.990646, 0.000189, -57815.213005, -55437.171645
5247 // --> Vector info: d2 = 2.000000, 1.999996, 0.999996. Determinants: 0.000517, -395.979797, 13859.401837, -55437.171645
5248 ( 1680.000000 1400.000000 -175.000000 ) ( 1680.000000 1400.000000 -315.000000 ) ( 1400.000000 1680.000000 -315.000000 ) ( ( -0.003571 0.000000 1.042896 ) ( 0.000000 0.007143 -0.250002 ) ) 20bboc/21wglyf4 0 0 0
5249 ( 1402.828427 1682.828427 -315.000000 ) ( 1682.828427 1402.828427 -315.000000 ) ( 1682.828427 1402.828427 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5250 ( 1402.828427 1682.828427 -315.000000 ) ( 1400.000000 1680.000000 -315.000000 ) ( 1680.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5251 ( 1682.828427 1402.828427 -315.000000 ) ( 1680.000000 1400.000000 -315.000000 ) ( 1680.000000 1400.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5252 ( 1682.828427 1402.828427 -175.000000 ) ( 1680.000000 1400.000000 -175.000000 ) ( 1400.000000 1680.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5253 ( 1402.828427 1682.828427 -175.000000 ) ( 1400.000000 1680.000000 -175.000000 ) ( 1400.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5256 // (382/292) # points: 3
5260 // Surface normal: 0.000000, 0.000000, 1.000000
5261 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
5262 // Texture width/height [21fslab1]: 128.000000/128.000000
5263 // --> Vector A/B: (1680.000000, 1610.000000, 1680.000000) / (1050.000000, 1050.000000, 1400.000000)
5264 // --> Vector info: d1 = 1.000000, 1.500007, 0.999950. Determinants: 175.002483, 0.003459, -318507.798656, -24500.000000
5265 // --> Vector info: d2 = 0.000000, 0.000000, 2.499990. Determinants: 0.000011, -174.999300, 183749.247008, -24500.000000
5266 ( 1400.000000 1680.000000 -315.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( 1050.000000 1680.000000 -315.000000 ) ( ( -0.007143 0.000000 13.000318 ) ( 0.000000 0.007143 -7.499969 ) ) 20bboc/21fslab1 0 0 0
5267 ( 1050.000000 1680.000000 -319.000000 ) ( 1050.000000 1610.000000 -319.000000 ) ( 1400.000000 1680.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5268 ( 1050.000000 1680.000000 -319.000000 ) ( 1050.000000 1680.000000 -315.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5269 ( 1050.000000 1610.000000 -319.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( 1400.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5270 ( 1400.000000 1680.000000 -319.000000 ) ( 1400.000000 1680.000000 -315.000000 ) ( 1050.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5273 // (383/293) # points: 4
5277 // Surface normal: 0.000000, -1.000000, 0.000000
5278 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5279 // Texture width/height [21wglyf4]: 256.000000/128.000000
5280 // --> Vector A/B: (1050.000000, 1400.000000, 1400.000000) / (315.000000, 315.000000, 175.000000)
5281 // --> Vector info: d1 = 1.999996, 0.750005, 0.750003. Determinants: 174.998782, -0.000543, -281748.368597, -49000.000000
5282 // --> Vector info: d2 = 1.000000, 1.000000, 0.000000. Determinants: -0.000025, -349.999973, 61250.029668, -49000.000000
5283 ( 1400.000000 1680.000000 -175.000000 ) ( 1400.000000 1680.000000 -315.000000 ) ( 1050.000000 1680.000000 -315.000000 ) ( ( -0.003571 0.000000 5.749967 ) ( 0.000000 0.007143 -1.250001 ) ) 20bboc/21wglyf4 0 0 0
5284 ( 1050.000000 1684.000000 -315.000000 ) ( 1400.000000 1684.000000 -315.000000 ) ( 1400.000000 1684.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5285 ( 1050.000000 1684.000000 -315.000000 ) ( 1050.000000 1680.000000 -315.000000 ) ( 1400.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5286 ( 1400.000000 1684.000000 -315.000000 ) ( 1400.000000 1680.000000 -315.000000 ) ( 1400.000000 1680.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5287 ( 1400.000000 1684.000000 -175.000000 ) ( 1400.000000 1680.000000 -175.000000 ) ( 1050.000000 1680.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5288 ( 1050.000000 1684.000000 -175.000000 ) ( 1050.000000 1680.000000 -175.000000 ) ( 1050.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5291 // (384/294) # points: 4
5295 // Surface normal: 1.000000, 0.000000, 0.000000
5296 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5297 // Texture width/height [20Wscwal]: 128.000000/128.000000
5298 // --> Vector A/B: (1400.000000, 1470.000000, 1470.000000) / (315.000000, 315.000000, -210.000000)
5299 // --> Vector info: d1 = 1.000000, 1.500007, 1.499998. Determinants: -262.503724, -0.000626, 330755.417582, -36750.000000
5300 // --> Vector info: d2 = 0.000000, 0.000000, 3.750000. Determinants: -0.000016, 262.499999, -82687.476112, -36750.000000
5301 ( 1050.000000 1470.000000 210.000000 ) ( 1050.000000 1470.000000 -315.000000 ) ( 1050.000000 1400.000000 -315.000000 ) ( ( 0.007143 0.000000 -9.000147 ) ( 0.000000 -0.007143 2.249999 ) ) 20bboc/20Wscwal 0 0 0
5302 ( 1046.000000 1400.000000 -315.000000 ) ( 1046.000000 1470.000000 -315.000000 ) ( 1046.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5303 ( 1046.000000 1400.000000 -315.000000 ) ( 1050.000000 1400.000000 -315.000000 ) ( 1050.000000 1470.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5304 ( 1046.000000 1470.000000 -315.000000 ) ( 1050.000000 1470.000000 -315.000000 ) ( 1050.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5305 ( 1046.000000 1470.000000 210.000000 ) ( 1050.000000 1470.000000 210.000000 ) ( 1050.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5306 ( 1046.000000 1400.000000 210.000000 ) ( 1050.000000 1400.000000 210.000000 ) ( 1050.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5309 // (385/295) # points: 4
5313 // Surface normal: 0.707107, 0.707107, 0.000000
5314 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
5315 // Texture width/height [21wston1]: 128.000000/128.000000
5316 // --> Vector A/B: (197.989899, 247.487373, 247.487373) / (315.000000, 315.000000, -210.000000)
5317 // --> Vector info: d1 = 0.000000, 0.000000, 3.750001. Determinants: -0.000049, 185.615570, -58468.896273, -25986.174209
5318 // --> Vector info: d2 = 0.353553, 0.000000, 0.000004. Determinants: 185.615346, 0.000179, -45937.510317, -25986.174209
5319 ( 1050.000000 1400.000000 210.000000 ) ( 1050.000000 1400.000000 -315.000000 ) ( 1085.000000 1365.000000 -315.000000 ) ( ( 0.000000 -0.007143 2.250000 ) ( -0.007143 0.000000 1.767767 ) ) 20bboc/21wston1 0 0 0
5320 ( 1082.171573 1362.171573 -315.000000 ) ( 1047.171573 1397.171573 -315.000000 ) ( 1047.171573 1397.171573 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5321 ( 1082.171573 1362.171573 -315.000000 ) ( 1085.000000 1365.000000 -315.000000 ) ( 1050.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5322 ( 1047.171573 1397.171573 -315.000000 ) ( 1050.000000 1400.000000 -315.000000 ) ( 1050.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5323 ( 1047.171573 1397.171573 210.000000 ) ( 1050.000000 1400.000000 210.000000 ) ( 1085.000000 1365.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5324 ( 1082.171573 1362.171573 210.000000 ) ( 1085.000000 1365.000000 210.000000 ) ( 1085.000000 1365.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5327 // (387/296) # points: 4
5331 // Surface normal: 0.707107, 0.707107, 0.000000
5332 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
5333 // Texture width/height [21wston1]: 128.000000/128.000000
5334 // --> Vector A/B: (-247.487373, -197.989899, -197.989899) / (315.000000, 315.000000, -210.000000)
5335 // --> Vector info: d1 = 4.750000, 4.750000, 1.000000. Determinants: 0.000000, -185.615533, -64965.434547, -25986.174209
5336 // --> Vector info: d2 = 1.000000, 1.353555, 1.353555. Determinants: -185.616510, 0.000000, -71923.909103, -25986.174209
5337 ( 1365.000000 1085.000000 210.000000 ) ( 1365.000000 1085.000000 -315.000000 ) ( 1400.000000 1050.000000 -315.000000 ) ( ( 0.000000 0.007143 2.500000 ) ( 0.007143 0.000000 2.767776 ) ) 20bboc/21wston1 0 0 0
5338 ( 1397.171573 1047.171573 -315.000000 ) ( 1362.171573 1082.171573 -315.000000 ) ( 1362.171573 1082.171573 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5339 ( 1397.171573 1047.171573 -315.000000 ) ( 1400.000000 1050.000000 -315.000000 ) ( 1365.000000 1085.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5340 ( 1362.171573 1082.171573 -315.000000 ) ( 1365.000000 1085.000000 -315.000000 ) ( 1365.000000 1085.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5341 ( 1362.171573 1082.171573 210.000000 ) ( 1365.000000 1085.000000 210.000000 ) ( 1400.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5342 ( 1397.171573 1047.171573 210.000000 ) ( 1400.000000 1050.000000 210.000000 ) ( 1400.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5345 // (388/297) # points: 4
5349 // Surface normal: 0.000000, 1.000000, 0.000000
5350 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5351 // Texture width/height [20Wscwal]: 128.000000/128.000000
5352 // --> Vector A/B: (-1680.000000, -1610.000000, -1610.000000) / (315.000000, 315.000000, -210.000000)
5353 // --> Vector info: d1 = 1.000000, 1.499990, 1.499990. Determinants: -262.494586, 0.000000, -477740.897771, -36750.000000
5354 // --> Vector info: d2 = 0.000000, 0.000000, 3.750000. Determinants: -0.000041, 262.499996, -82687.566954, -36750.000000
5355 ( 1610.000000 1050.000000 210.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( 1680.000000 1050.000000 -315.000000 ) ( ( 0.007143 0.000000 12.999752 ) ( 0.000000 -0.007143 2.250002 ) ) 20bboc/20Wscwal 0 0 0
5356 ( 1680.000000 1046.000000 -315.000000 ) ( 1610.000000 1046.000000 -315.000000 ) ( 1610.000000 1046.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5357 ( 1680.000000 1046.000000 -315.000000 ) ( 1680.000000 1050.000000 -315.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5358 ( 1610.000000 1046.000000 -315.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( 1610.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5359 ( 1610.000000 1046.000000 210.000000 ) ( 1610.000000 1050.000000 210.000000 ) ( 1680.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5360 ( 1680.000000 1046.000000 210.000000 ) ( 1680.000000 1050.000000 210.000000 ) ( 1680.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5363 // (389/298) # points: 4
5367 // Surface normal: -1.000000, 0.000000, 0.000000
5368 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5369 // Texture width/height [21wglyf4]: 256.000000/128.000000
5370 // --> Vector A/B: (-1400.000000, -1050.000000, -1050.000000) / (315.000000, 315.000000, 175.000000)
5371 // --> Vector info: d1 = 1.335785, 0.085789, 0.085790. Determinants: 174.999500, 0.000417, 179545.683960, -49000.000000
5372 // --> Vector info: d2 = 1.999996, 1.999991, 0.999991. Determinants: 0.000784, -350.000000, 12251.284719, -49000.000000
5373 ( 1680.000000 1050.000000 -175.000000 ) ( 1680.000000 1050.000000 -315.000000 ) ( 1680.000000 1400.000000 -315.000000 ) ( ( -0.003571 0.000000 -3.664198 ) ( 0.000000 0.007143 -0.250026 ) ) 20bboc/21wglyf4 0 0 0
5374 ( 1684.000000 1400.000000 -315.000000 ) ( 1684.000000 1050.000000 -315.000000 ) ( 1684.000000 1050.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5375 ( 1684.000000 1400.000000 -315.000000 ) ( 1680.000000 1400.000000 -315.000000 ) ( 1680.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5376 ( 1684.000000 1050.000000 -315.000000 ) ( 1680.000000 1050.000000 -315.000000 ) ( 1680.000000 1050.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5377 ( 1684.000000 1050.000000 -175.000000 ) ( 1680.000000 1050.000000 -175.000000 ) ( 1680.000000 1400.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5378 ( 1684.000000 1400.000000 -175.000000 ) ( 1680.000000 1400.000000 -175.000000 ) ( 1680.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5381 // (390/299) # points: 4
5385 // Surface normal: 0.000000, 0.000000, -1.000000
5386 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
5387 // Texture width/height [20Fyelf2]: 128.000000/128.000000
5388 // --> Vector A/B: (1120.000000, 1050.000000, 1050.000000) / (-1680.000000, -1680.000000, -1400.000000)
5389 // --> Vector info: d1 = 1.000000, 1.500007, 1.499981. Determinants: 140.001986, 0.001819, -176399.165316, -19600.000000
5390 // --> Vector info: d2 = 0.000000, 0.000000, 2.000001. Determinants: 0.000009, -140.000066, -235200.119744, -19600.000000
5391 ( 1400.000000 1050.000000 210.000000 ) ( 1680.000000 1050.000000 210.000000 ) ( 1680.000000 1120.000000 210.000000 ) ( ( -0.007143 0.000000 8.999957 ) ( 0.000000 0.007143 12.000006 ) ) 20bboc/20Fyelf2 0 0 0
5392 ( 1680.000000 1120.000000 214.000000 ) ( 1680.000000 1050.000000 214.000000 ) ( 1400.000000 1050.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5393 ( 1680.000000 1120.000000 214.000000 ) ( 1680.000000 1120.000000 210.000000 ) ( 1680.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5394 ( 1680.000000 1050.000000 214.000000 ) ( 1680.000000 1050.000000 210.000000 ) ( 1400.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5395 ( 1400.000000 1050.000000 214.000000 ) ( 1400.000000 1050.000000 210.000000 ) ( 1330.000000 1120.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5396 ( 1330.000000 1120.000000 214.000000 ) ( 1330.000000 1120.000000 210.000000 ) ( 1680.000000 1120.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5399 // (391/300) # points: 4
5403 // Surface normal: 0.000000, 0.000000, -1.000000
5404 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
5405 // Texture width/height [20Fyelf2]: 128.000000/128.000000
5406 // --> Vector A/B: (1680.000000, 1680.000000, 1330.000000) / (-1050.000000, -1120.000000, -1120.000000)
5407 // --> Vector info: d1 = 2.500002, 2.500008, 0.000018. Determinants: -174.999333, 0.002004, 232750.925258, -24500.000000
5408 // --> Vector info: d2 = 0.000000, 0.499992, 0.500043. Determinants: 0.003546, 174.997375, 183741.285848, -24500.000000
5409 ( 1120.000000 1330.000000 210.000000 ) ( 1120.000000 1680.000000 210.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( ( 0.007143 0.000000 -9.500038 ) ( 0.000000 -0.007143 -7.499644 ) ) 20bboc/20Fyelf2 0 0 0
5410 ( 1050.000000 1680.000000 214.000000 ) ( 1120.000000 1680.000000 214.000000 ) ( 1120.000000 1330.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5411 ( 1050.000000 1680.000000 214.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( 1120.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5412 ( 1120.000000 1680.000000 214.000000 ) ( 1120.000000 1680.000000 210.000000 ) ( 1120.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5413 ( 1120.000000 1330.000000 214.000000 ) ( 1120.000000 1330.000000 210.000000 ) ( 1050.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5414 ( 1050.000000 1400.000000 214.000000 ) ( 1050.000000 1400.000000 210.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5417 // (394/301) # points: 4
5421 // Surface normal: 0.000000, 0.000000, -1.000000
5422 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
5423 // Texture width/height [21wston1]: 128.000000/128.000000
5424 // --> Vector A/B: (1505.000000, 1190.000000, 1260.000000) / (-1575.000000, -1260.000000, -1190.000000)
5425 // --> Vector info: d1 = 3.767767, 0.585790, 0.585794. Determinants: -222.739698, 222.737070, 519875.597713, -44100.000000
5426 // --> Vector info: d2 = 1.363357, 1.363363, 0.656245. Determinants: 222.742360, 222.741626, -44533.247855, -44100.000000
5427 ( 1190.000000 1260.000000 210.000000 ) ( 1260.000000 1190.000000 210.000000 ) ( 1575.000000 1505.000000 210.000000 ) ( ( 0.005051 -0.005051 -11.788562 ) ( -0.005051 -0.005051 1.009824 ) ) 20bboc/21wston1 0 0 0
5428 ( 1575.000000 1505.000000 214.000000 ) ( 1260.000000 1190.000000 214.000000 ) ( 1190.000000 1260.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5429 ( 1575.000000 1505.000000 214.000000 ) ( 1575.000000 1505.000000 210.000000 ) ( 1260.000000 1190.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5430 ( 1260.000000 1190.000000 214.000000 ) ( 1260.000000 1190.000000 210.000000 ) ( 1190.000000 1260.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5431 ( 1190.000000 1260.000000 214.000000 ) ( 1190.000000 1260.000000 210.000000 ) ( 1505.000000 1575.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5432 ( 1505.000000 1575.000000 214.000000 ) ( 1505.000000 1575.000000 210.000000 ) ( 1575.000000 1505.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5435 // (395/302) # points: 3
5439 // Surface normal: 0.000000, 0.000000, -1.000000
5440 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
5441 // Texture width/height [20Fyelf2]: 128.000000/128.000000
5442 // --> Vector A/B: (1610.000000, 1575.000000, 1540.000000) / (-1470.000000, -1505.000000, -1470.000000)
5443 // --> Vector info: d1 = 0.000000, 0.353551, 0.353549. Determinants: 12.374205, 12.374322, -1732.216973, -2450.000000
5444 // --> Vector info: d2 = 1.000000, 1.000000, 1.353554. Determinants: 12.374384, -12.374392, -40563.115420, -2450.000000
5445 ( 1470.000000 1540.000000 210.000000 ) ( 1505.000000 1575.000000 210.000000 ) ( 1470.000000 1610.000000 210.000000 ) ( ( -0.005051 -0.005051 0.707027 ) ( -0.005051 0.005051 16.556374 ) ) 20bboc/20Fyelf2 0 0 0
5446 ( 1470.000000 1610.000000 214.000000 ) ( 1505.000000 1575.000000 214.000000 ) ( 1470.000000 1540.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5447 ( 1470.000000 1610.000000 214.000000 ) ( 1470.000000 1610.000000 210.000000 ) ( 1505.000000 1575.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5448 ( 1505.000000 1575.000000 214.000000 ) ( 1505.000000 1575.000000 210.000000 ) ( 1470.000000 1540.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5449 ( 1470.000000 1540.000000 214.000000 ) ( 1470.000000 1540.000000 210.000000 ) ( 1470.000000 1610.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5452 // (396/303) # points: 4
5456 // Surface normal: 0.000000, 0.000000, -1.000000
5457 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
5458 // Texture width/height [20Fyelf2]: 128.000000/128.000000
5459 // --> Vector A/B: (1680.000000, 1680.000000, 1330.000000) / (-1190.000000, -1260.000000, -1260.000000)
5460 // --> Vector info: d1 = 1.000000, 1.499998, 1.500009. Determinants: 0.000792, 174.999147, 183747.655044, -24500.000000
5461 // --> Vector info: d2 = 1.000000, 1.000000, 3.499995. Determinants: 174.999641, -0.000019, -318499.418546, -24500.000000
5462 ( 1260.000000 1330.000000 210.000000 ) ( 1260.000000 1680.000000 210.000000 ) ( 1190.000000 1680.000000 210.000000 ) ( ( 0.000000 -0.007143 -7.499904 ) ( -0.007143 0.000000 12.999976 ) ) 20bboc/20Fyelf2 0 0 0
5463 ( 1190.000000 1680.000000 214.000000 ) ( 1260.000000 1680.000000 214.000000 ) ( 1260.000000 1330.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5464 ( 1190.000000 1680.000000 214.000000 ) ( 1190.000000 1680.000000 210.000000 ) ( 1260.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5465 ( 1260.000000 1680.000000 214.000000 ) ( 1260.000000 1680.000000 210.000000 ) ( 1260.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5466 ( 1260.000000 1330.000000 214.000000 ) ( 1260.000000 1330.000000 210.000000 ) ( 1190.000000 1260.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5467 ( 1190.000000 1260.000000 214.000000 ) ( 1190.000000 1260.000000 210.000000 ) ( 1190.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5470 // (398/304) # points: 4
5474 // Surface normal: 0.000000, 0.000000, -1.000000
5475 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
5476 // Texture width/height [20Fyelf2]: 128.000000/128.000000
5477 // --> Vector A/B: (1680.000000, 1680.000000, 1470.000000) / (-1330.000000, -1400.000000, -1400.000000)
5478 // --> Vector info: d1 = 1.000000, 1.499997, 1.499998. Determinants: 0.000050, 104.999486, 124949.235141, -14700.000000
5479 // --> Vector info: d2 = 0.000000, 0.000006, 1.499998. Determinants: 104.999461, 0.001168, -176397.541195, -14700.000000
5480 ( 1400.000000 1470.000000 210.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( 1330.000000 1680.000000 210.000000 ) ( ( 0.000000 -0.007143 -8.499948 ) ( -0.007143 0.000000 11.999833 ) ) 20bboc/20Fyelf2 0 0 0
5481 ( 1330.000000 1680.000000 214.000000 ) ( 1400.000000 1680.000000 214.000000 ) ( 1400.000000 1470.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5482 ( 1330.000000 1680.000000 214.000000 ) ( 1330.000000 1680.000000 210.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5483 ( 1400.000000 1680.000000 214.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( 1400.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5484 ( 1400.000000 1470.000000 214.000000 ) ( 1400.000000 1470.000000 210.000000 ) ( 1330.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5485 ( 1330.000000 1400.000000 214.000000 ) ( 1330.000000 1400.000000 210.000000 ) ( 1330.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5488 // (400/305) # points: 4
5492 // Surface normal: 0.000000, 0.000000, -1.000000
5493 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
5494 // Texture width/height [20Fyelf2]: 128.000000/128.000000
5495 // --> Vector A/B: (1400.000000, 1330.000000, 1330.000000) / (-1680.000000, -1680.000000, -1400.000000)
5496 // --> Vector info: d1 = 1.000000, 1.499997, 1.499993. Determinants: 139.999315, 0.000317, -215598.505041, -19600.000000
5497 // --> Vector info: d2 = 0.000000, 0.000006, 2.000010. Determinants: 0.001557, -140.000313, -235202.705719, -19600.000000
5498 ( 1400.000000 1330.000000 210.000000 ) ( 1680.000000 1330.000000 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( ( -0.007143 0.000000 10.999924 ) ( 0.000000 0.007143 12.000138 ) ) 20bboc/20Fyelf2 0 0 0
5499 ( 1680.000000 1400.000000 214.000000 ) ( 1680.000000 1330.000000 214.000000 ) ( 1400.000000 1330.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5500 ( 1680.000000 1400.000000 214.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( 1680.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5501 ( 1680.000000 1330.000000 214.000000 ) ( 1680.000000 1330.000000 210.000000 ) ( 1400.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5502 ( 1400.000000 1330.000000 214.000000 ) ( 1400.000000 1330.000000 210.000000 ) ( 1470.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5503 ( 1470.000000 1400.000000 214.000000 ) ( 1470.000000 1400.000000 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5506 // (401/306) # points: 4
5510 // Surface normal: 0.000000, 0.000000, -1.000000
5511 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
5512 // Texture width/height [20Fyelf2]: 128.000000/128.000000
5513 // --> Vector A/B: (1260.000000, 1190.000000, 1190.000000) / (-1680.000000, -1680.000000, -1260.000000)
5514 // --> Vector info: d1 = 1.000000, 1.500007, 1.499985. Determinants: 210.002979, 0.001502, -294001.224923, -29400.000000
5515 // --> Vector info: d2 = 0.000000, 0.000000, 3.000002. Determinants: 0.000013, -210.000166, -352800.294459, -29400.000000
5516 ( 1260.000000 1190.000000 210.000000 ) ( 1680.000000 1190.000000 210.000000 ) ( 1680.000000 1260.000000 210.000000 ) ( ( -0.007143 0.000000 10.000042 ) ( 0.000000 0.007143 12.000010 ) ) 20bboc/20Fyelf2 0 0 0
5517 ( 1680.000000 1260.000000 214.000000 ) ( 1680.000000 1190.000000 214.000000 ) ( 1260.000000 1190.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5518 ( 1680.000000 1260.000000 214.000000 ) ( 1680.000000 1260.000000 210.000000 ) ( 1680.000000 1190.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5519 ( 1680.000000 1190.000000 214.000000 ) ( 1680.000000 1190.000000 210.000000 ) ( 1260.000000 1190.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5520 ( 1260.000000 1190.000000 214.000000 ) ( 1260.000000 1190.000000 210.000000 ) ( 1330.000000 1260.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5521 ( 1330.000000 1260.000000 214.000000 ) ( 1330.000000 1260.000000 210.000000 ) ( 1680.000000 1260.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5524 // (404/307) # points: 3
5528 // Surface normal: 0.000000, 0.000000, -1.000000
5529 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
5530 // Texture width/height [20Fyelf2]: 128.000000/128.000000
5531 // --> Vector A/B: (1505.000000, 1470.000000, 1470.000000) / (-1575.000000, -1610.000000, -1540.000000)
5532 // --> Vector info: d1 = 0.000000, 0.353551, 0.000002. Determinants: 12.374322, 12.374204, 866.016985, -2450.000000
5533 // --> Vector info: d2 = 1.000000, 1.000000, 1.353553. Determinants: 12.374342, -12.374351, -40562.987426, -2450.000000
5534 ( 1540.000000 1470.000000 210.000000 ) ( 1610.000000 1470.000000 210.000000 ) ( 1575.000000 1505.000000 210.000000 ) ( ( -0.005051 -0.005051 -0.353476 ) ( -0.005051 0.005051 16.556321 ) ) 20bboc/20Fyelf2 0 0 0
5535 ( 1575.000000 1505.000000 214.000000 ) ( 1610.000000 1470.000000 214.000000 ) ( 1540.000000 1470.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5536 ( 1575.000000 1505.000000 214.000000 ) ( 1575.000000 1505.000000 210.000000 ) ( 1610.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5537 ( 1610.000000 1470.000000 214.000000 ) ( 1610.000000 1470.000000 210.000000 ) ( 1540.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5538 ( 1540.000000 1470.000000 214.000000 ) ( 1540.000000 1470.000000 210.000000 ) ( 1575.000000 1505.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5541 // (405/308) # points: 4
5545 // Surface normal: 0.000000, 1.000000, 0.000000
5546 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5547 // Texture width/height [20Wscwal]: 128.000000/128.000000
5548 // --> Vector A/B: (-1470.000000, -1400.000000, -1400.000000) / (315.000000, 315.000000, -210.000000)
5549 // --> Vector info: d1 = 0.000000, 0.499998, 0.500006. Determinants: -262.499040, 0.000517, -385873.757850, -36750.000000
5550 // --> Vector info: d2 = 0.000000, 0.000003, 3.750000. Determinants: -0.001842, 262.499756, -82690.129577, -36750.000000
5551 ( 1400.000000 1050.000000 210.000000 ) ( 1400.000000 1050.000000 -315.000000 ) ( 1470.000000 1050.000000 -315.000000 ) ( ( 0.007143 0.000000 10.499966 ) ( 0.000000 -0.007143 2.250072 ) ) 20bboc/20Wscwal 0 0 0
5552 ( 1470.000000 1046.000000 -315.000000 ) ( 1400.000000 1046.000000 -315.000000 ) ( 1400.000000 1046.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5553 ( 1470.000000 1046.000000 -315.000000 ) ( 1470.000000 1050.000000 -315.000000 ) ( 1400.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5554 ( 1400.000000 1046.000000 -315.000000 ) ( 1400.000000 1050.000000 -315.000000 ) ( 1400.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5555 ( 1400.000000 1046.000000 210.000000 ) ( 1400.000000 1050.000000 210.000000 ) ( 1470.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5556 ( 1470.000000 1046.000000 210.000000 ) ( 1470.000000 1050.000000 210.000000 ) ( 1470.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5559 // (407/309) # points: 4
5563 // Surface normal: 0.000000, 1.000000, 0.000000
5564 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5565 // Texture width/height [20Wscwal]: 128.000000/128.000000
5566 // --> Vector A/B: (-1470.000000, -1470.000000, -1610.000000) / (140.000000, -210.000000, -210.000000)
5567 // --> Vector info: d1 = 0.000000, 2.499998, 2.500000. Determinants: 0.000834, 349.999646, -48998.731704, -49000.000000
5568 // --> Vector info: d2 = 1.000000, 0.999995, 2.000001. Determinants: 350.002171, -0.000692, 465503.291498, -49000.000000
5569 ( 1610.000000 1050.000000 210.000000 ) ( 1470.000000 1050.000000 210.000000 ) ( 1470.000000 1050.000000 -140.000000 ) ( ( 0.000000 -0.007143 0.999974 ) ( -0.007143 0.000000 -9.500067 ) ) 20bboc/20Wscwal 0 0 0
5570 ( 1470.000000 1046.000000 -140.000000 ) ( 1470.000000 1046.000000 210.000000 ) ( 1610.000000 1046.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5571 ( 1470.000000 1046.000000 -140.000000 ) ( 1470.000000 1050.000000 -140.000000 ) ( 1470.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5572 ( 1470.000000 1046.000000 210.000000 ) ( 1470.000000 1050.000000 210.000000 ) ( 1610.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5573 ( 1610.000000 1046.000000 210.000000 ) ( 1610.000000 1050.000000 210.000000 ) ( 1610.000000 1050.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5574 ( 1610.000000 1046.000000 -140.000000 ) ( 1610.000000 1050.000000 -140.000000 ) ( 1470.000000 1050.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5577 // (408/310) # points: 3
5581 // Surface normal: 0.000000, 1.000000, 0.000000
5582 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5583 // Texture width/height [20Wscwal]: 128.000000/128.000000
5584 // --> Vector A/B: (-1593.000000, -1610.000000, -1610.000000) / (140.000000, 140.000000, 175.000000)
5585 // --> Vector info: d1 = 0.000000, 0.125020, 0.125020. Determinants: 4.375695, 0.000000, 6970.482602, -595.000000
5586 // --> Vector info: d2 = 0.000000, 0.000000, 0.250022. Determinants: 0.000001, -4.250382, 595.055264, -595.000000
5587 ( 1610.000000 1050.000000 -175.000000 ) ( 1610.000000 1050.000000 -140.000000 ) ( 1593.000000 1050.000000 -140.000000 ) ( ( -0.007354 0.000000 -11.715097 ) ( 0.000000 0.007143 -1.000093 ) ) 20bboc/20Wscwal 0 0 0
5588 ( 1593.000000 1046.000000 -140.000000 ) ( 1610.000000 1046.000000 -140.000000 ) ( 1610.000000 1046.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5589 ( 1593.000000 1046.000000 -140.000000 ) ( 1593.000000 1050.000000 -140.000000 ) ( 1610.000000 1050.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5590 ( 1610.000000 1046.000000 -140.000000 ) ( 1610.000000 1050.000000 -140.000000 ) ( 1610.000000 1050.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5591 ( 1610.000000 1046.000000 -175.000000 ) ( 1610.000000 1050.000000 -175.000000 ) ( 1593.000000 1050.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5594 // (409/311) # points: 3
5598 // Surface normal: 0.000000, 1.000000, 0.000000
5599 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5600 // Texture width/height [20Wscwal]: 128.000000/128.000000
5601 // --> Vector A/B: (-1470.000000, -1470.000000, -1488.000000) / (175.000000, 140.000000, 140.000000)
5602 // --> Vector info: d1 = 0.000000, 0.249993, 0.250000. Determinants: 0.000250, 4.499869, -787.109699, -630.000000
5603 // --> Vector info: d2 = 1.000000, 0.999998, 1.125001. Determinants: 4.375133, -0.000042, 5801.453501, -630.000000
5604 ( 1488.000000 1050.000000 -140.000000 ) ( 1470.000000 1050.000000 -140.000000 ) ( 1470.000000 1050.000000 -175.000000 ) ( ( 0.000000 -0.007143 1.249380 ) ( -0.006945 0.000000 -9.208656 ) ) 20bboc/20Wscwal 0 0 0
5605 ( 1470.000000 1046.000000 -175.000000 ) ( 1470.000000 1046.000000 -140.000000 ) ( 1488.000000 1046.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5606 ( 1470.000000 1046.000000 -175.000000 ) ( 1470.000000 1050.000000 -175.000000 ) ( 1470.000000 1050.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5607 ( 1470.000000 1046.000000 -140.000000 ) ( 1470.000000 1050.000000 -140.000000 ) ( 1488.000000 1050.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5608 ( 1488.000000 1046.000000 -140.000000 ) ( 1488.000000 1050.000000 -140.000000 ) ( 1470.000000 1050.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5611 // (410/312) # points: 4
5615 // Surface normal: -0.707107, -0.707107, 0.000000
5616 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
5617 // Texture width/height [21wston4]: 128.000000/128.000000
5618 // --> Vector A/B: (197.989899, 197.989899, -197.989899) / (175.000000, -105.000000, -105.000000)
5619 // --> Vector info: d1 = 0.499990, 0.499993, 3.328430. Determinants: 791.962520, 0.001039, -212236.822145, -110874.343290
5620 // --> Vector info: d2 = 2.750001, 0.749996, 0.750004. Determinants: 0.002271, -791.961532, -166311.758122, -110874.343290
5621 ( 1400.000000 1680.000000 105.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( 1680.000000 1400.000000 -175.000000 ) ( ( -0.007143 0.000000 1.914210 ) ( 0.000000 0.007143 1.500002 ) ) 20bboc/21wston4 0 0 0
5622 ( 1682.828427 1402.828427 -175.000000 ) ( 1682.828427 1402.828427 105.000000 ) ( 1402.828427 1682.828427 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5623 ( 1682.828427 1402.828427 -175.000000 ) ( 1680.000000 1400.000000 -175.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5624 ( 1682.828427 1402.828427 105.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5625 ( 1402.828427 1682.828427 105.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( 1400.000000 1680.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5626 ( 1402.828427 1682.828427 -175.000000 ) ( 1400.000000 1680.000000 -175.000000 ) ( 1680.000000 1400.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5629 // (411/313) # points: 4
5633 // Surface normal: 0.000000, -1.000000, 0.000000
5634 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5635 // Texture width/height [21wston4]: 128.000000/128.000000
5636 // --> Vector A/B: (1400.000000, 1400.000000, 1050.000000) / (175.000000, -105.000000, -105.000000)
5637 // --> Vector info: d1 = 0.596196, 0.596201, 3.096191. Determinants: 699.997196, 0.001837, -1038423.573578, -98000.000000
5638 // --> Vector info: d2 = 2.750000, 0.750000, 0.750007. Determinants: 0.001835, -700.000000, -147002.593172, -98000.000000
5639 ( 1050.000000 1680.000000 105.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( 1400.000000 1680.000000 -175.000000 ) ( ( -0.007143 0.000000 10.596159 ) ( 0.000000 0.007143 1.500026 ) ) 20bboc/21wston4 0 0 0
5640 ( 1400.000000 1684.000000 -175.000000 ) ( 1400.000000 1684.000000 105.000000 ) ( 1050.000000 1684.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5641 ( 1400.000000 1684.000000 -175.000000 ) ( 1400.000000 1680.000000 -175.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5642 ( 1400.000000 1684.000000 105.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( 1050.000000 1680.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5643 ( 1050.000000 1684.000000 105.000000 ) ( 1050.000000 1680.000000 105.000000 ) ( 1050.000000 1680.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5644 ( 1050.000000 1684.000000 -175.000000 ) ( 1050.000000 1680.000000 -175.000000 ) ( 1400.000000 1680.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5647 // (412/314) # points: 4
5651 // Surface normal: -1.000000, 0.000000, 0.000000
5652 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5653 // Texture width/height [21wston4]: 128.000000/128.000000
5654 // --> Vector A/B: (-1050.000000, -1050.000000, -1400.000000) / (175.000000, -105.000000, -105.000000)
5655 // --> Vector info: d1 = 0.732227, 0.732227, 3.232220. Determinants: 699.997996, 0.000000, 663239.617906, -98000.000000
5656 // --> Vector info: d2 = 2.750000, 0.750000, 0.750000. Determinants: 0.000000, -700.000000, -146999.953297, -98000.000000
5657 ( 1680.000000 1400.000000 105.000000 ) ( 1680.000000 1050.000000 105.000000 ) ( 1680.000000 1050.000000 -175.000000 ) ( ( -0.007143 0.000000 -6.767751 ) ( 0.000000 0.007143 1.500000 ) ) 20bboc/21wston4 0 0 0
5658 ( 1684.000000 1050.000000 -175.000000 ) ( 1684.000000 1050.000000 105.000000 ) ( 1684.000000 1400.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5659 ( 1684.000000 1050.000000 -175.000000 ) ( 1680.000000 1050.000000 -175.000000 ) ( 1680.000000 1050.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5660 ( 1684.000000 1050.000000 105.000000 ) ( 1680.000000 1050.000000 105.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5661 ( 1684.000000 1400.000000 105.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( 1680.000000 1400.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5662 ( 1684.000000 1400.000000 -175.000000 ) ( 1680.000000 1400.000000 -175.000000 ) ( 1680.000000 1050.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5665 // (413/315) # points: 3
5669 // Surface normal: 0.000000, 0.000000, 1.000000
5670 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
5671 // Texture width/height [21fslab1]: 128.000000/128.000000
5672 // --> Vector A/B: (1050.000000, 1050.000000, 1400.000000) / (1610.000000, 1680.000000, 1680.000000)
5673 // --> Vector info: d1 = 0.000000, 0.499990, 0.499988. Determinants: 0.000167, -174.996440, 281744.089184, -24500.000000
5674 // --> Vector info: d2 = 0.000000, 0.000000, 2.499993. Determinants: -174.999499, -0.000005, 183749.483203, -24500.000000
5675 ( 1680.000000 1400.000000 -315.000000 ) ( 1680.000000 1050.000000 -315.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( ( 0.000000 0.007143 -11.499759 ) ( 0.007143 0.000000 -7.499979 ) ) 20bboc/21fslab1 0 0 0
5676 ( 1610.000000 1050.000000 -319.000000 ) ( 1680.000000 1050.000000 -319.000000 ) ( 1680.000000 1400.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5677 ( 1610.000000 1050.000000 -319.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( 1680.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5678 ( 1680.000000 1050.000000 -319.000000 ) ( 1680.000000 1050.000000 -315.000000 ) ( 1680.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5679 ( 1680.000000 1400.000000 -319.000000 ) ( 1680.000000 1400.000000 -315.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5682 // (414/316) # points: 6
5686 // Surface normal: 0.000000, 0.000000, 1.000000
5687 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
5688 // Texture width/height [21fslab1]: 128.000000/128.000000
5689 // --> Vector A/B: (1610.000000, 1400.000000, 1050.000000) / (1050.000000, 1050.000000, 1400.000000)
5690 // --> Vector info: d1 = 1.000000, 2.500002, 5.000002. Determinants: 525.000730, 0.000730, -918751.928801, -73500.000000
5691 // --> Vector info: d2 = 0.000000, 0.000010, 2.500010. Determinants: 0.003552, -524.996323, 551240.422031, -73500.000000
5692 ( 1400.000000 1050.000000 -315.000000 ) ( 1050.000000 1400.000000 -315.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( ( -0.007143 0.000000 12.500026 ) ( 0.000000 0.007143 -7.499870 ) ) 20bboc/21fslab1 0 0 0
5693 ( 1050.000000 1610.000000 -319.000000 ) ( 1050.000000 1400.000000 -319.000000 ) ( 1400.000000 1050.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5694 ( 1050.000000 1610.000000 -319.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( 1050.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5695 ( 1050.000000 1400.000000 -319.000000 ) ( 1050.000000 1400.000000 -315.000000 ) ( 1400.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5696 ( 1400.000000 1050.000000 -319.000000 ) ( 1400.000000 1050.000000 -315.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5697 ( 1610.000000 1050.000000 -319.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( 1680.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5698 ( 1680.000000 1400.000000 -319.000000 ) ( 1680.000000 1400.000000 -315.000000 ) ( 1400.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5699 ( 1400.000000 1680.000000 -319.000000 ) ( 1400.000000 1680.000000 -315.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5702 // (416/317) # points: 4
5706 // Surface normal: -0.707107, -0.707107, 0.000000
5707 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
5708 // Texture width/height [21wston4]: 128.000000/128.000000
5709 // --> Vector A/B: (197.989899, 197.989899, -197.989899) / (-105.000000, -210.000000, -210.000000)
5710 // --> Vector info: d1 = 3.328429, 3.328430, 0.499993. Determinants: -296.985945, 0.000569, -79588.729696, -41577.878734
5711 // --> Vector info: d2 = 0.000005, 0.750004, 0.749996. Determinants: -0.000851, 296.984802, 31183.384363, -41577.878734
5712 ( 1400.000000 1680.000000 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( ( 0.007143 0.000000 1.914209 ) ( 0.000000 -0.007143 -0.749999 ) ) 20bboc/21wston4 0 0 0
5713 ( 1682.828427 1402.828427 105.000000 ) ( 1682.828427 1402.828427 210.000000 ) ( 1402.828427 1682.828427 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5714 ( 1682.828427 1402.828427 105.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5715 ( 1682.828427 1402.828427 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5716 ( 1402.828427 1682.828427 210.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5717 ( 1402.828427 1682.828427 105.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5720 // (418/318) # points: 4
5724 // Surface normal: 0.000000, 0.000000, -1.000000
5725 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
5726 // Texture width/height [20Wscwal]: 128.000000/128.000000
5727 // --> Vector A/B: (1260.000000, 1330.000000, 1680.000000) / (-1190.000000, -1120.000000, -1120.000000)
5728 // --> Vector info: d1 = 0.000000, 0.707110, 2.474866. Determinants: -123.742894, -123.745653, 8658.715543, -24500.000000
5729 // --> Vector info: d2 = 0.000000, 0.000000, 1.767761. Determinants: -123.743285, 123.743274, 303171.036383, -24500.000000
5730 ( 1120.000000 1680.000000 245.000000 ) ( 1120.000000 1330.000000 245.000000 ) ( 1190.000000 1260.000000 245.000000 ) ( ( 0.005051 0.005051 -0.353417 ) ( 0.005051 -0.005051 -12.374328 ) ) 20bboc/20Wscwal 0 0 0
5731 ( 1190.000000 1260.000000 249.000000 ) ( 1120.000000 1330.000000 249.000000 ) ( 1120.000000 1680.000000 249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5732 ( 1190.000000 1260.000000 249.000000 ) ( 1190.000000 1260.000000 245.000000 ) ( 1120.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5733 ( 1120.000000 1330.000000 249.000000 ) ( 1120.000000 1330.000000 245.000000 ) ( 1120.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5734 ( 1120.000000 1680.000000 249.000000 ) ( 1120.000000 1680.000000 245.000000 ) ( 1190.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5735 ( 1190.000000 1680.000000 249.000000 ) ( 1190.000000 1680.000000 245.000000 ) ( 1190.000000 1260.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5738 // (419/319) # points: 4
5742 // Surface normal: 0.000000, -1.000000, 0.000000
5743 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5744 // Texture width/height [20Wscwal]: 128.000000/128.000000
5745 // --> Vector A/B: (1190.000000, 1120.000000, 1120.000000) / (-245.000000, -245.000000, -210.000000)
5746 // --> Vector info: d1 = 0.000000, 0.499998, 0.500000. Determinants: 17.499936, -0.000142, -20824.959077, -2450.000000
5747 // --> Vector info: d2 = 0.000000, 0.000003, 0.250000. Determinants: 0.000123, -17.499751, -4287.585099, -2450.000000
5748 ( 1120.000000 1680.000000 210.000000 ) ( 1120.000000 1680.000000 245.000000 ) ( 1190.000000 1680.000000 245.000000 ) ( ( -0.007143 0.000000 8.499983 ) ( 0.000000 0.007143 1.750035 ) ) 20bboc/20Wscwal 0 0 0
5749 ( 1190.000000 1684.000000 245.000000 ) ( 1120.000000 1684.000000 245.000000 ) ( 1120.000000 1684.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5750 ( 1190.000000 1684.000000 245.000000 ) ( 1190.000000 1680.000000 245.000000 ) ( 1120.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5751 ( 1120.000000 1684.000000 245.000000 ) ( 1120.000000 1680.000000 245.000000 ) ( 1120.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5752 ( 1120.000000 1684.000000 210.000000 ) ( 1120.000000 1680.000000 210.000000 ) ( 1190.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5753 ( 1190.000000 1684.000000 210.000000 ) ( 1190.000000 1680.000000 210.000000 ) ( 1190.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5756 // (421/320) # points: 4
5760 // Surface normal: 0.707107, 0.707107, 0.000000
5761 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
5762 // Texture width/height [20Wscwal]: 128.000000/128.000000
5763 // --> Vector A/B: (148.492424, 49.497475, 49.497475) / (-245.000000, -245.000000, -210.000000)
5764 // --> Vector info: d1 = 1.000000, 1.707106, 1.707106. Determinants: 24.748724, 0.000000, -7139.821103, -3464.823228
5765 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: 0.000000, -24.748732, -9528.262334, -3464.823228
5766 ( 1190.000000 1260.000000 210.000000 ) ( 1190.000000 1260.000000 245.000000 ) ( 1120.000000 1330.000000 245.000000 ) ( ( -0.007143 0.000000 2.060660 ) ( 0.000000 0.007143 2.750000 ) ) 20bboc/20Wscwal 0 0 0
5767 ( 1117.171573 1327.171573 245.000000 ) ( 1187.171573 1257.171573 245.000000 ) ( 1187.171573 1257.171573 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5768 ( 1117.171573 1327.171573 245.000000 ) ( 1120.000000 1330.000000 245.000000 ) ( 1190.000000 1260.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5769 ( 1187.171573 1257.171573 245.000000 ) ( 1190.000000 1260.000000 245.000000 ) ( 1190.000000 1260.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5770 ( 1187.171573 1257.171573 210.000000 ) ( 1190.000000 1260.000000 210.000000 ) ( 1120.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5771 ( 1117.171573 1327.171573 210.000000 ) ( 1120.000000 1330.000000 210.000000 ) ( 1120.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5774 // (422/321) # points: 4
5778 // Surface normal: 1.000000, 0.000000, 0.000000
5779 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5780 // Texture width/height [20Wscwal]: 128.000000/128.000000
5781 // --> Vector A/B: (1680.000000, 1680.000000, 1330.000000) / (-210.000000, -245.000000, -245.000000)
5782 // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: 0.000007, 87.499861, 18374.956398, -12250.000000
5783 // --> Vector info: d2 = 0.000000, 0.000002, 2.499991. Determinants: 87.499603, 0.000804, -146999.163976, -12250.000000
5784 ( 1120.000000 1330.000000 245.000000 ) ( 1120.000000 1680.000000 245.000000 ) ( 1120.000000 1680.000000 210.000000 ) ( ( 0.000000 -0.007143 -1.499996 ) ( -0.007143 0.000000 11.999932 ) ) 20bboc/20Wscwal 0 0 0
5785 ( 1116.000000 1680.000000 210.000000 ) ( 1116.000000 1680.000000 245.000000 ) ( 1116.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5786 ( 1116.000000 1680.000000 210.000000 ) ( 1120.000000 1680.000000 210.000000 ) ( 1120.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5787 ( 1116.000000 1680.000000 245.000000 ) ( 1120.000000 1680.000000 245.000000 ) ( 1120.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5788 ( 1116.000000 1330.000000 245.000000 ) ( 1120.000000 1330.000000 245.000000 ) ( 1120.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5789 ( 1116.000000 1330.000000 210.000000 ) ( 1120.000000 1330.000000 210.000000 ) ( 1120.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5792 // (423/322) # points: 4
5796 // Surface normal: -1.000000, 0.000000, 0.000000
5797 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5798 // Texture width/height [20Wscwal]: 128.000000/128.000000
5799 // --> Vector A/B: (-1260.000000, -1260.000000, -1680.000000) / (-210.000000, -245.000000, -245.000000)
5800 // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: 0.000007, 104.999833, 22049.971863, -14700.000000
5801 // --> Vector info: d2 = 0.000000, 0.000002, 2.999992. Determinants: 104.999653, 0.000965, 132299.765604, -14700.000000
5802 ( 1190.000000 1680.000000 245.000000 ) ( 1190.000000 1260.000000 245.000000 ) ( 1190.000000 1260.000000 210.000000 ) ( ( 0.000000 -0.007143 -1.499998 ) ( -0.007143 0.000000 -8.999984 ) ) 20bboc/20Wscwal 0 0 0
5803 ( 1194.000000 1260.000000 210.000000 ) ( 1194.000000 1260.000000 245.000000 ) ( 1194.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5804 ( 1194.000000 1260.000000 210.000000 ) ( 1190.000000 1260.000000 210.000000 ) ( 1190.000000 1260.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5805 ( 1194.000000 1260.000000 245.000000 ) ( 1190.000000 1260.000000 245.000000 ) ( 1190.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5806 ( 1194.000000 1680.000000 245.000000 ) ( 1190.000000 1680.000000 245.000000 ) ( 1190.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5807 ( 1194.000000 1680.000000 210.000000 ) ( 1190.000000 1680.000000 210.000000 ) ( 1190.000000 1260.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5810 // (424/323) # points: 4
5814 // Surface normal: 0.000000, 0.000000, -1.000000
5815 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
5816 // Texture width/height [20Wscwal]: 128.000000/128.000000
5817 // --> Vector A/B: (1190.000000, 1120.000000, 1120.000000) / (-1680.000000, -1680.000000, -1330.000000)
5818 // --> Vector info: d1 = 1.000000, 1.500007, 1.500024. Determinants: 175.002483, -0.001176, -232754.926376, -24500.000000
5819 // --> Vector info: d2 = 0.000000, 0.000000, 2.499998. Determinants: 0.000011, -174.999865, -293999.786620, -24500.000000
5820 ( 1330.000000 1120.000000 245.000000 ) ( 1680.000000 1120.000000 245.000000 ) ( 1680.000000 1190.000000 245.000000 ) ( ( -0.007143 0.000000 9.500201 ) ( 0.000000 0.007143 11.999991 ) ) 20bboc/20Wscwal 0 0 0
5821 ( 1680.000000 1190.000000 249.000000 ) ( 1680.000000 1120.000000 249.000000 ) ( 1330.000000 1120.000000 249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5822 ( 1680.000000 1190.000000 249.000000 ) ( 1680.000000 1190.000000 245.000000 ) ( 1680.000000 1120.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5823 ( 1680.000000 1120.000000 249.000000 ) ( 1680.000000 1120.000000 245.000000 ) ( 1330.000000 1120.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5824 ( 1330.000000 1120.000000 249.000000 ) ( 1330.000000 1120.000000 245.000000 ) ( 1260.000000 1190.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5825 ( 1260.000000 1190.000000 249.000000 ) ( 1260.000000 1190.000000 245.000000 ) ( 1680.000000 1190.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5828 // (425/324) # points: 4
5832 // Surface normal: 0.707107, 0.707107, 0.000000
5833 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
5834 // Texture width/height [20Wscwal]: 128.000000/128.000000
5835 // --> Vector A/B: (-49.497475, -148.492424, -148.492424) / (-245.000000, -245.000000, -210.000000)
5836 // --> Vector info: d1 = 0.000000, 0.707107, 0.707107. Determinants: 24.748738, 0.000000, 1224.999513, -3464.823228
5837 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: 0.000000, -24.748732, -9528.262334, -3464.823228
5838 ( 1330.000000 1120.000000 210.000000 ) ( 1330.000000 1120.000000 245.000000 ) ( 1260.000000 1190.000000 245.000000 ) ( ( -0.007143 0.000000 -0.353553 ) ( 0.000000 0.007143 2.750000 ) ) 20bboc/20Wscwal 0 0 0
5839 ( 1257.171573 1187.171573 245.000000 ) ( 1327.171573 1117.171573 245.000000 ) ( 1327.171573 1117.171573 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5840 ( 1257.171573 1187.171573 245.000000 ) ( 1260.000000 1190.000000 245.000000 ) ( 1330.000000 1120.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5841 ( 1327.171573 1117.171573 245.000000 ) ( 1330.000000 1120.000000 245.000000 ) ( 1330.000000 1120.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5842 ( 1327.171573 1117.171573 210.000000 ) ( 1330.000000 1120.000000 210.000000 ) ( 1260.000000 1190.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5843 ( 1257.171573 1187.171573 210.000000 ) ( 1260.000000 1190.000000 210.000000 ) ( 1260.000000 1190.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5846 // (427/325) # points: 4
5850 // Surface normal: -1.000000, 0.000000, 0.000000
5851 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5852 // Texture width/height [20Wscwal]: 128.000000/128.000000
5853 // --> Vector A/B: (-1120.000000, -1190.000000, -1190.000000) / (-245.000000, -245.000000, -210.000000)
5854 // --> Vector info: d1 = 0.000000, 0.499998, 0.500000. Determinants: 17.499936, -0.000142, 19599.893119, -2450.000000
5855 // --> Vector info: d2 = 0.000000, 0.000003, 0.250000. Determinants: 0.000123, -17.499751, -4287.301493, -2450.000000
5856 ( 1680.000000 1190.000000 210.000000 ) ( 1680.000000 1190.000000 245.000000 ) ( 1680.000000 1120.000000 245.000000 ) ( ( -0.007143 0.000000 -7.999956 ) ( 0.000000 0.007143 1.749919 ) ) 20bboc/20Wscwal 0 0 0
5857 ( 1684.000000 1120.000000 245.000000 ) ( 1684.000000 1190.000000 245.000000 ) ( 1684.000000 1190.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5858 ( 1684.000000 1120.000000 245.000000 ) ( 1680.000000 1120.000000 245.000000 ) ( 1680.000000 1190.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5859 ( 1684.000000 1190.000000 245.000000 ) ( 1680.000000 1190.000000 245.000000 ) ( 1680.000000 1190.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5860 ( 1684.000000 1190.000000 210.000000 ) ( 1680.000000 1190.000000 210.000000 ) ( 1680.000000 1120.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5861 ( 1684.000000 1120.000000 210.000000 ) ( 1680.000000 1120.000000 210.000000 ) ( 1680.000000 1120.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5864 // (428/326) # points: 4
5868 // Surface normal: 0.000000, 1.000000, 0.000000
5869 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5870 // Texture width/height [20Wscwal]: 128.000000/128.000000
5871 // --> Vector A/B: (-1680.000000, -1330.000000, -1330.000000) / (-210.000000, -210.000000, -245.000000)
5872 // --> Vector info: d1 = 0.000000, 2.500002, 2.500004. Determinants: -87.500078, 0.000667, -146999.992727, -12250.000000
5873 // --> Vector info: d2 = 0.000000, 0.000000, 0.250003. Determinants: 0.000000, 87.500889, 18375.186353, -12250.000000
5874 ( 1330.000000 1120.000000 245.000000 ) ( 1330.000000 1120.000000 210.000000 ) ( 1680.000000 1120.000000 210.000000 ) ( ( 0.007143 0.000000 11.999999 ) ( 0.000000 -0.007143 -1.500015 ) ) 20bboc/20Wscwal 0 0 0
5875 ( 1680.000000 1116.000000 210.000000 ) ( 1330.000000 1116.000000 210.000000 ) ( 1330.000000 1116.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5876 ( 1680.000000 1116.000000 210.000000 ) ( 1680.000000 1120.000000 210.000000 ) ( 1330.000000 1120.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5877 ( 1330.000000 1116.000000 210.000000 ) ( 1330.000000 1120.000000 210.000000 ) ( 1330.000000 1120.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5878 ( 1330.000000 1116.000000 245.000000 ) ( 1330.000000 1120.000000 245.000000 ) ( 1680.000000 1120.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5879 ( 1680.000000 1116.000000 245.000000 ) ( 1680.000000 1120.000000 245.000000 ) ( 1680.000000 1120.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5882 // (429/327) # points: 4
5886 // Surface normal: 0.000000, -1.000000, 0.000000
5887 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5888 // Texture width/height [20Wscwal]: 128.000000/128.000000
5889 // --> Vector A/B: (1680.000000, 1260.000000, 1260.000000) / (-245.000000, -245.000000, -210.000000)
5890 // --> Vector info: d1 = 1.000000, 4.000000, 4.000002. Determinants: 105.000006, -0.000801, -191100.204077, -14700.000000
5891 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000000, -104.999977, -25724.994602, -14700.000000
5892 ( 1260.000000 1190.000000 210.000000 ) ( 1260.000000 1190.000000 245.000000 ) ( 1680.000000 1190.000000 245.000000 ) ( ( -0.007143 0.000000 13.000014 ) ( 0.000000 0.007143 1.750000 ) ) 20bboc/20Wscwal 0 0 0
5893 ( 1680.000000 1194.000000 245.000000 ) ( 1260.000000 1194.000000 245.000000 ) ( 1260.000000 1194.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5894 ( 1680.000000 1194.000000 245.000000 ) ( 1680.000000 1190.000000 245.000000 ) ( 1260.000000 1190.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5895 ( 1260.000000 1194.000000 245.000000 ) ( 1260.000000 1190.000000 245.000000 ) ( 1260.000000 1190.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5896 ( 1260.000000 1194.000000 210.000000 ) ( 1260.000000 1190.000000 210.000000 ) ( 1680.000000 1190.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5897 ( 1680.000000 1194.000000 210.000000 ) ( 1680.000000 1190.000000 210.000000 ) ( 1680.000000 1190.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5900 // (430/328) # points: 4
5904 // Surface normal: 1.000000, 0.000000, 0.000000
5905 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5906 // Texture width/height [20Wscwal]: 128.000000/128.000000
5907 // --> Vector A/B: (1470.000000, 1680.000000, 1680.000000) / (-210.000000, -210.000000, -245.000000)
5908 // --> Vector info: d1 = 0.000000, 1.499997, 1.499998. Determinants: -52.499903, 0.000051, 77174.866437, -7350.000000
5909 // --> Vector info: d2 = 0.000000, 0.000006, 0.250000. Determinants: -0.000195, 52.498829, 11025.040310, -7350.000000
5910 ( 1400.000000 1680.000000 245.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( 1400.000000 1470.000000 210.000000 ) ( ( 0.007143 0.000000 -10.499982 ) ( 0.000000 -0.007143 -1.500005 ) ) 20bboc/20Wscwal 0 0 0
5911 ( 1396.000000 1470.000000 210.000000 ) ( 1396.000000 1680.000000 210.000000 ) ( 1396.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5912 ( 1396.000000 1470.000000 210.000000 ) ( 1400.000000 1470.000000 210.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5913 ( 1396.000000 1680.000000 210.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( 1400.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5914 ( 1396.000000 1680.000000 245.000000 ) ( 1400.000000 1680.000000 245.000000 ) ( 1400.000000 1470.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5915 ( 1396.000000 1470.000000 245.000000 ) ( 1400.000000 1470.000000 245.000000 ) ( 1400.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5918 // (432/329) # points: 4
5922 // Surface normal: -0.707107, -0.707107, 0.000000
5923 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
5924 // Texture width/height [20Wscwal]: 128.000000/128.000000
5925 // --> Vector A/B: (-98.994949, -197.989899, -197.989899) / (-245.000000, -245.000000, -210.000000)
5926 // --> Vector info: d1 = 0.000000, 0.707107, 0.707107. Determinants: 24.748738, 0.000000, 2449.999540, -3464.823228
5927 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: 0.000000, -24.748732, -9528.262334, -3464.823228
5928 ( 1400.000000 1680.000000 210.000000 ) ( 1400.000000 1680.000000 245.000000 ) ( 1470.000000 1610.000000 245.000000 ) ( ( -0.007143 0.000000 -0.707107 ) ( 0.000000 0.007143 2.750000 ) ) 20bboc/20Wscwal 0 0 0
5929 ( 1472.828427 1612.828427 245.000000 ) ( 1402.828427 1682.828427 245.000000 ) ( 1402.828427 1682.828427 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5930 ( 1472.828427 1612.828427 245.000000 ) ( 1470.000000 1610.000000 245.000000 ) ( 1400.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5931 ( 1402.828427 1682.828427 245.000000 ) ( 1400.000000 1680.000000 245.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5932 ( 1402.828427 1682.828427 210.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( 1470.000000 1610.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5933 ( 1472.828427 1612.828427 210.000000 ) ( 1470.000000 1610.000000 210.000000 ) ( 1470.000000 1610.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5936 // (433/330) # points: 4
5940 // Surface normal: -1.000000, 0.000000, 0.000000
5941 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5942 // Texture width/height [20Wscwal]: 128.000000/128.000000
5943 // --> Vector A/B: (-1610.000000, -1610.000000, -1540.000000) / (-245.000000, -210.000000, -210.000000)
5944 // --> Vector info: d1 = 0.000000, 0.250000, 0.249998. Determinants: 0.000075, -17.499972, -4287.372925, -2450.000000
5945 // --> Vector info: d2 = 0.000000, 0.000002, 0.499998. Determinants: -17.499851, -0.000161, -28174.799866, -2450.000000
5946 ( 1470.000000 1540.000000 210.000000 ) ( 1470.000000 1610.000000 210.000000 ) ( 1470.000000 1610.000000 245.000000 ) ( ( 0.000000 0.007143 1.749948 ) ( 0.007143 0.000000 11.499918 ) ) 20bboc/20Wscwal 0 0 0
5947 ( 1474.000000 1610.000000 245.000000 ) ( 1474.000000 1610.000000 210.000000 ) ( 1474.000000 1540.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5948 ( 1474.000000 1610.000000 245.000000 ) ( 1470.000000 1610.000000 245.000000 ) ( 1470.000000 1610.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5949 ( 1474.000000 1610.000000 210.000000 ) ( 1470.000000 1610.000000 210.000000 ) ( 1470.000000 1540.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5950 ( 1474.000000 1540.000000 210.000000 ) ( 1470.000000 1540.000000 210.000000 ) ( 1470.000000 1540.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5951 ( 1474.000000 1540.000000 245.000000 ) ( 1470.000000 1540.000000 245.000000 ) ( 1470.000000 1610.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5954 // (434/331) # points: 4
5958 // Surface normal: 0.000000, 0.000000, -1.000000
5959 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
5960 // Texture width/height [20Wscwal]: 128.000000/128.000000
5961 // --> Vector A/B: (1680.000000, 1610.000000, 1540.000000) / (-1400.000000, -1470.000000, -1470.000000)
5962 // --> Vector info: d1 = 0.000000, 0.707110, 1.060660. Determinants: 24.748505, 24.749204, -6928.602909, -4900.000000
5963 // --> Vector info: d2 = 0.000000, 0.000000, 0.353553. Determinants: 24.748684, -24.748682, -76225.942811, -4900.000000
5964 ( 1470.000000 1540.000000 245.000000 ) ( 1470.000000 1610.000000 245.000000 ) ( 1400.000000 1680.000000 245.000000 ) ( ( -0.005051 -0.005051 1.414001 ) ( -0.005051 0.005051 15.556315 ) ) 20bboc/20Wscwal 0 0 0
5965 ( 1400.000000 1680.000000 249.000000 ) ( 1470.000000 1610.000000 249.000000 ) ( 1470.000000 1540.000000 249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5966 ( 1400.000000 1680.000000 249.000000 ) ( 1400.000000 1680.000000 245.000000 ) ( 1470.000000 1610.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5967 ( 1470.000000 1610.000000 249.000000 ) ( 1470.000000 1610.000000 245.000000 ) ( 1470.000000 1540.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5968 ( 1470.000000 1540.000000 249.000000 ) ( 1470.000000 1540.000000 245.000000 ) ( 1400.000000 1470.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5969 ( 1400.000000 1470.000000 249.000000 ) ( 1400.000000 1470.000000 245.000000 ) ( 1400.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5972 // (435/332) # points: 4
5976 // Surface normal: -0.707107, 0.707107, 0.000000
5977 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
5978 // Texture width/height [20Wscwal]: 128.000000/128.000000
5979 // --> Vector A/B: (-2029.396462, -2128.391411, -2128.391411) / (-245.000000, -245.000000, -210.000000)
5980 // --> Vector info: d1 = 0.000000, 0.707107, 0.707107. Determinants: 24.748738, 0.000000, 50225.000600, -3464.823228
5981 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: 0.000000, -24.748732, -9528.262334, -3464.823228
5982 ( 1470.000000 1540.000000 210.000000 ) ( 1470.000000 1540.000000 245.000000 ) ( 1400.000000 1470.000000 245.000000 ) ( ( -0.007143 0.000000 -14.495689 ) ( 0.000000 0.007143 2.750000 ) ) 20bboc/20Wscwal 0 0 0
5983 ( 1402.828427 1467.171573 245.000000 ) ( 1472.828427 1537.171573 245.000000 ) ( 1472.828427 1537.171573 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5984 ( 1402.828427 1467.171573 245.000000 ) ( 1400.000000 1470.000000 245.000000 ) ( 1470.000000 1540.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5985 ( 1472.828427 1537.171573 245.000000 ) ( 1470.000000 1540.000000 245.000000 ) ( 1470.000000 1540.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5986 ( 1472.828427 1537.171573 210.000000 ) ( 1470.000000 1540.000000 210.000000 ) ( 1400.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5987 ( 1402.828427 1467.171573 210.000000 ) ( 1400.000000 1470.000000 210.000000 ) ( 1400.000000 1470.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
5990 // (437/333) # points: 4
5994 // Surface normal: 1.000000, 0.000000, 0.000000
5995 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
5996 // Texture width/height [20Wscwal]: 128.000000/128.000000
5997 // --> Vector A/B: (1330.000000, 1680.000000, 1680.000000) / (-210.000000, -210.000000, -245.000000)
5998 // --> Vector info: d1 = 0.000000, 2.500002, 2.499996. Determinants: -87.500078, -0.002335, 116374.611350, -12250.000000
5999 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000000, 87.499992, 18374.998832, -12250.000000
6000 ( 1260.000000 1680.000000 245.000000 ) ( 1260.000000 1680.000000 210.000000 ) ( 1260.000000 1330.000000 210.000000 ) ( ( 0.007143 0.000000 -9.499968 ) ( 0.000000 -0.007143 -1.500000 ) ) 20bboc/20Wscwal 0 0 0
6001 ( 1256.000000 1330.000000 210.000000 ) ( 1256.000000 1680.000000 210.000000 ) ( 1256.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6002 ( 1256.000000 1330.000000 210.000000 ) ( 1260.000000 1330.000000 210.000000 ) ( 1260.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6003 ( 1256.000000 1680.000000 210.000000 ) ( 1260.000000 1680.000000 210.000000 ) ( 1260.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6004 ( 1256.000000 1680.000000 245.000000 ) ( 1260.000000 1680.000000 245.000000 ) ( 1260.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6005 ( 1256.000000 1330.000000 245.000000 ) ( 1260.000000 1330.000000 245.000000 ) ( 1260.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6008 // (438/334) # points: 4
6012 // Surface normal: -1.000000, 0.000000, 0.000000
6013 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6014 // Texture width/height [20Wscwal]: 128.000000/128.000000
6015 // --> Vector A/B: (-1680.000000, -1680.000000, -1400.000000) / (-245.000000, -210.000000, -210.000000)
6016 // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -0.000008, -69.999888, -17149.988439, -9800.000000
6017 // --> Vector info: d2 = 0.000000, 0.000002, 2.000000. Determinants: -69.999937, -0.000643, -117600.051297, -9800.000000
6018 ( 1330.000000 1400.000000 210.000000 ) ( 1330.000000 1680.000000 210.000000 ) ( 1330.000000 1680.000000 245.000000 ) ( ( 0.000000 0.007143 1.749999 ) ( 0.007143 0.000000 12.000005 ) ) 20bboc/20Wscwal 0 0 0
6019 ( 1334.000000 1680.000000 245.000000 ) ( 1334.000000 1680.000000 210.000000 ) ( 1334.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6020 ( 1334.000000 1680.000000 245.000000 ) ( 1330.000000 1680.000000 245.000000 ) ( 1330.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6021 ( 1334.000000 1680.000000 210.000000 ) ( 1330.000000 1680.000000 210.000000 ) ( 1330.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6022 ( 1334.000000 1400.000000 210.000000 ) ( 1330.000000 1400.000000 210.000000 ) ( 1330.000000 1400.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6023 ( 1334.000000 1400.000000 245.000000 ) ( 1330.000000 1400.000000 245.000000 ) ( 1330.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6026 // (439/335) # points: 4
6030 // Surface normal: 0.000000, 0.000000, -1.000000
6031 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
6032 // Texture width/height [20Wscwal]: 128.000000/128.000000
6033 // --> Vector A/B: (1680.000000, 1680.000000, 1400.000000) / (-1260.000000, -1330.000000, -1330.000000)
6034 // --> Vector info: d1 = 1.000000, 1.500007, 1.500000. Determinants: -0.000492, 140.001986, 156803.333072, -19600.000000
6035 // --> Vector info: d2 = 0.000000, 0.000000, 1.999999. Determinants: 139.999899, 0.000009, -235199.818700, -19600.000000
6036 ( 1330.000000 1400.000000 245.000000 ) ( 1330.000000 1680.000000 245.000000 ) ( 1260.000000 1680.000000 245.000000 ) ( ( 0.000000 -0.007143 -8.000170 ) ( -0.007143 0.000000 11.999991 ) ) 20bboc/20Wscwal 0 0 0
6037 ( 1260.000000 1680.000000 249.000000 ) ( 1330.000000 1680.000000 249.000000 ) ( 1330.000000 1400.000000 249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6038 ( 1260.000000 1680.000000 249.000000 ) ( 1260.000000 1680.000000 245.000000 ) ( 1330.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6039 ( 1330.000000 1680.000000 249.000000 ) ( 1330.000000 1680.000000 245.000000 ) ( 1330.000000 1400.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6040 ( 1330.000000 1400.000000 249.000000 ) ( 1330.000000 1400.000000 245.000000 ) ( 1260.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6041 ( 1260.000000 1330.000000 249.000000 ) ( 1260.000000 1330.000000 245.000000 ) ( 1260.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6044 // (440/336) # points: 4
6048 // Surface normal: 0.000000, -1.000000, 0.000000
6049 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6050 // Texture width/height [20Wscwal]: 128.000000/128.000000
6051 // --> Vector A/B: (1330.000000, 1260.000000, 1260.000000) / (-245.000000, -245.000000, -210.000000)
6052 // --> Vector info: d1 = 1.000000, 1.500007, 1.499998. Determinants: 17.500248, 0.000651, -25725.170332, -2450.000000
6053 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000001, -17.499997, -4287.500612, -2450.000000
6054 ( 1260.000000 1680.000000 210.000000 ) ( 1260.000000 1680.000000 245.000000 ) ( 1330.000000 1680.000000 245.000000 ) ( ( -0.007143 0.000000 10.500070 ) ( 0.000000 0.007143 1.750000 ) ) 20bboc/20Wscwal 0 0 0
6055 ( 1330.000000 1684.000000 245.000000 ) ( 1260.000000 1684.000000 245.000000 ) ( 1260.000000 1684.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6056 ( 1330.000000 1684.000000 245.000000 ) ( 1330.000000 1680.000000 245.000000 ) ( 1260.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6057 ( 1260.000000 1684.000000 245.000000 ) ( 1260.000000 1680.000000 245.000000 ) ( 1260.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6058 ( 1260.000000 1684.000000 210.000000 ) ( 1260.000000 1680.000000 210.000000 ) ( 1330.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6059 ( 1330.000000 1684.000000 210.000000 ) ( 1330.000000 1680.000000 210.000000 ) ( 1330.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6062 // (441/337) # points: 4
6066 // Surface normal: -0.707107, 0.707107, 0.000000
6067 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
6068 // Texture width/height [20Wscwal]: 128.000000/128.000000
6069 // --> Vector A/B: (-1831.406563, -1831.406563, -1930.401513) / (-210.000000, -245.000000, -245.000000)
6070 // --> Vector info: d1 = 0.000000, 0.249993, 0.250000. Determinants: 0.000249, 24.748014, 5197.539178, -3464.823228
6071 // --> Vector info: d2 = 1.000000, 0.999998, 1.707105. Determinants: 24.748747, -0.000230, 41860.146784, -3464.823228
6072 ( 1330.000000 1400.000000 245.000000 ) ( 1260.000000 1330.000000 245.000000 ) ( 1260.000000 1330.000000 210.000000 ) ( ( 0.000000 -0.007143 -1.500088 ) ( -0.007143 0.000000 -12.081467 ) ) 20bboc/20Wscwal 0 0 0
6073 ( 1262.828427 1327.171573 210.000000 ) ( 1262.828427 1327.171573 245.000000 ) ( 1332.828427 1397.171573 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6074 ( 1262.828427 1327.171573 210.000000 ) ( 1260.000000 1330.000000 210.000000 ) ( 1260.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6075 ( 1262.828427 1327.171573 245.000000 ) ( 1260.000000 1330.000000 245.000000 ) ( 1330.000000 1400.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6076 ( 1332.828427 1397.171573 245.000000 ) ( 1330.000000 1400.000000 245.000000 ) ( 1330.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6077 ( 1332.828427 1397.171573 210.000000 ) ( 1330.000000 1400.000000 210.000000 ) ( 1260.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6080 // (442/338) # points: 4
6084 // Surface normal: 0.000000, 1.000000, 0.000000
6085 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6086 // Texture width/height [20Wscwal]: 128.000000/128.000000
6087 // --> Vector A/B: (-1470.000000, -1680.000000, -1680.000000) / (-245.000000, -245.000000, -210.000000)
6088 // --> Vector info: d1 = 0.000000, 1.500007, 1.500010. Determinants: 52.500237, -0.000751, 77175.162446, -7350.000000
6089 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000001, -52.499984, -12862.494258, -7350.000000
6090 ( 1680.000000 1400.000000 210.000000 ) ( 1680.000000 1400.000000 245.000000 ) ( 1470.000000 1400.000000 245.000000 ) ( ( -0.007143 0.000000 -10.500022 ) ( 0.000000 0.007143 1.749999 ) ) 20bboc/20Wscwal 0 0 0
6091 ( 1470.000000 1396.000000 245.000000 ) ( 1680.000000 1396.000000 245.000000 ) ( 1680.000000 1396.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6092 ( 1470.000000 1396.000000 245.000000 ) ( 1470.000000 1400.000000 245.000000 ) ( 1680.000000 1400.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6093 ( 1680.000000 1396.000000 245.000000 ) ( 1680.000000 1400.000000 245.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6094 ( 1680.000000 1396.000000 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( 1470.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6095 ( 1470.000000 1396.000000 210.000000 ) ( 1470.000000 1400.000000 210.000000 ) ( 1470.000000 1400.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6098 // (443/339) # points: 4
6102 // Surface normal: -0.707107, -0.707107, 0.000000
6103 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
6104 // Texture width/height [20Wscwal]: 128.000000/128.000000
6105 // --> Vector A/B: (197.989899, 197.989899, 98.994949) / (-210.000000, -245.000000, -245.000000)
6106 // --> Vector info: d1 = 0.000000, 0.249993, 0.250000. Determinants: 0.000249, 24.748014, 5197.033097, -3464.823228
6107 // --> Vector info: d2 = 1.000000, 0.999998, 1.707118. Determinants: 24.749206, -0.000230, -8364.964095, -3464.823228
6108 ( 1610.000000 1470.000000 245.000000 ) ( 1680.000000 1400.000000 245.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( ( 0.000000 -0.007143 -1.499942 ) ( -0.007143 0.000000 2.414254 ) ) 20bboc/20Wscwal 0 0 0
6109 ( 1682.828427 1402.828427 210.000000 ) ( 1682.828427 1402.828427 245.000000 ) ( 1612.828427 1472.828427 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6110 ( 1682.828427 1402.828427 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( 1680.000000 1400.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6111 ( 1682.828427 1402.828427 245.000000 ) ( 1680.000000 1400.000000 245.000000 ) ( 1610.000000 1470.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6112 ( 1612.828427 1472.828427 245.000000 ) ( 1610.000000 1470.000000 245.000000 ) ( 1610.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6113 ( 1612.828427 1472.828427 210.000000 ) ( 1610.000000 1470.000000 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6116 // (444/340) # points: 4
6120 // Surface normal: 0.000000, 0.000000, -1.000000
6121 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
6122 // Texture width/height [20Wscwal]: 128.000000/128.000000
6123 // --> Vector A/B: (1400.000000, 1400.000000, 1470.000000) / (-1680.000000, -1470.000000, -1540.000000)
6124 // --> Vector info: d1 = 0.000000, 1.500010, 1.000010. Determinants: -0.000640, -105.000691, -176400.266782, -14700.000000
6125 // --> Vector info: d2 = 1.000000, 1.000000, 1.500005. Determinants: -105.001065, 0.000000, 132301.491591, -14700.000000
6126 ( 1540.000000 1470.000000 245.000000 ) ( 1470.000000 1400.000000 245.000000 ) ( 1680.000000 1400.000000 245.000000 ) ( ( 0.000000 0.007143 12.000018 ) ( 0.007143 0.000000 -9.000101 ) ) 20bboc/20Wscwal 0 0 0
6127 ( 1680.000000 1400.000000 249.000000 ) ( 1470.000000 1400.000000 249.000000 ) ( 1540.000000 1470.000000 249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6128 ( 1680.000000 1400.000000 249.000000 ) ( 1680.000000 1400.000000 245.000000 ) ( 1470.000000 1400.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6129 ( 1470.000000 1400.000000 249.000000 ) ( 1470.000000 1400.000000 245.000000 ) ( 1540.000000 1470.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6130 ( 1540.000000 1470.000000 249.000000 ) ( 1540.000000 1470.000000 245.000000 ) ( 1610.000000 1470.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6131 ( 1610.000000 1470.000000 249.000000 ) ( 1610.000000 1470.000000 245.000000 ) ( 1680.000000 1400.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6134 // (445/341) # points: 4
6138 // Surface normal: 0.000000, -1.000000, 0.000000
6139 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6140 // Texture width/height [20Wscwal]: 128.000000/128.000000
6141 // --> Vector A/B: (1610.000000, 1540.000000, 1540.000000) / (-245.000000, -245.000000, -210.000000)
6142 // --> Vector info: d1 = 1.000000, 1.500007, 1.499998. Determinants: 17.500248, 0.000651, -30625.239851, -2450.000000
6143 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000001, -17.499997, -4287.500919, -2450.000000
6144 ( 1540.000000 1470.000000 210.000000 ) ( 1540.000000 1470.000000 245.000000 ) ( 1610.000000 1470.000000 245.000000 ) ( ( -0.007143 0.000000 12.500098 ) ( 0.000000 0.007143 1.750000 ) ) 20bboc/20Wscwal 0 0 0
6145 ( 1610.000000 1474.000000 245.000000 ) ( 1540.000000 1474.000000 245.000000 ) ( 1540.000000 1474.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6146 ( 1610.000000 1474.000000 245.000000 ) ( 1610.000000 1470.000000 245.000000 ) ( 1540.000000 1470.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6147 ( 1540.000000 1474.000000 245.000000 ) ( 1540.000000 1470.000000 245.000000 ) ( 1540.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6148 ( 1540.000000 1474.000000 210.000000 ) ( 1540.000000 1470.000000 210.000000 ) ( 1610.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6149 ( 1610.000000 1474.000000 210.000000 ) ( 1610.000000 1470.000000 210.000000 ) ( 1610.000000 1470.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6152 // (447/342) # points: 4
6156 // Surface normal: 0.707107, -0.707107, 0.000000
6157 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
6158 // Texture width/height [20Wscwal]: 128.000000/128.000000
6159 // --> Vector A/B: (2029.396462, 2029.396462, 2128.391411) / (-245.000000, -210.000000, -210.000000)
6160 // --> Vector info: d1 = 0.000000, 0.250000, 0.250002. Determinants: -0.000092, -24.748698, -6063.245076, -3464.823228
6161 // --> Vector info: d2 = 0.000000, 0.000002, 0.707108. Determinants: -24.748699, -0.000227, 50224.866108, -3464.823228
6162 ( 1540.000000 1470.000000 210.000000 ) ( 1470.000000 1400.000000 210.000000 ) ( 1470.000000 1400.000000 245.000000 ) ( ( 0.000000 0.007143 1.749944 ) ( 0.007143 0.000000 -14.495650 ) ) 20bboc/20Wscwal 0 0 0
6163 ( 1467.171573 1402.828427 245.000000 ) ( 1467.171573 1402.828427 210.000000 ) ( 1537.171573 1472.828427 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6164 ( 1467.171573 1402.828427 245.000000 ) ( 1470.000000 1400.000000 245.000000 ) ( 1470.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6165 ( 1467.171573 1402.828427 210.000000 ) ( 1470.000000 1400.000000 210.000000 ) ( 1540.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6166 ( 1537.171573 1472.828427 210.000000 ) ( 1540.000000 1470.000000 210.000000 ) ( 1540.000000 1470.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6167 ( 1537.171573 1472.828427 245.000000 ) ( 1540.000000 1470.000000 245.000000 ) ( 1470.000000 1400.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6170 // (448/343) # points: 4
6174 // Surface normal: 0.000000, 1.000000, 0.000000
6175 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6176 // Texture width/height [20Wscwal]: 128.000000/128.000000
6177 // --> Vector A/B: (-1330.000000, -1680.000000, -1680.000000) / (-245.000000, -245.000000, -210.000000)
6178 // --> Vector info: d1 = 0.000000, 2.500010, 2.500004. Determinants: 87.500362, 0.002171, 116376.011142, -12250.000000
6179 // --> Vector info: d2 = 0.000000, 0.000000, 0.250003. Determinants: 0.000002, -87.500875, -21437.712002, -12250.000000
6180 ( 1680.000000 1260.000000 210.000000 ) ( 1680.000000 1260.000000 245.000000 ) ( 1330.000000 1260.000000 245.000000 ) ( ( -0.007143 0.000000 -9.500083 ) ( 0.000000 0.007143 1.750017 ) ) 20bboc/20Wscwal 0 0 0
6181 ( 1330.000000 1256.000000 245.000000 ) ( 1680.000000 1256.000000 245.000000 ) ( 1680.000000 1256.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6182 ( 1330.000000 1256.000000 245.000000 ) ( 1330.000000 1260.000000 245.000000 ) ( 1680.000000 1260.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6183 ( 1680.000000 1256.000000 245.000000 ) ( 1680.000000 1260.000000 245.000000 ) ( 1680.000000 1260.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6184 ( 1680.000000 1256.000000 210.000000 ) ( 1680.000000 1260.000000 210.000000 ) ( 1330.000000 1260.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6185 ( 1330.000000 1256.000000 210.000000 ) ( 1330.000000 1260.000000 210.000000 ) ( 1330.000000 1260.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6188 // (449/344) # points: 4
6192 // Surface normal: 0.000000, 0.000000, -1.000000
6193 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
6194 // Texture width/height [20Wscwal]: 128.000000/128.000000
6195 // --> Vector A/B: (1330.000000, 1260.000000, 1260.000000) / (-1680.000000, -1680.000000, -1330.000000)
6196 // --> Vector info: d1 = 0.000000, 0.499998, 0.500001. Determinants: 174.999360, -0.000159, -232749.419273, -24500.000000
6197 // --> Vector info: d2 = 0.000000, 0.000003, 2.500010. Determinants: 0.001228, -175.000457, -294002.399660, -24500.000000
6198 ( 1330.000000 1260.000000 245.000000 ) ( 1680.000000 1260.000000 245.000000 ) ( 1680.000000 1330.000000 245.000000 ) ( ( -0.007143 0.000000 9.499976 ) ( 0.000000 0.007143 12.000098 ) ) 20bboc/20Wscwal 0 0 0
6199 ( 1680.000000 1330.000000 249.000000 ) ( 1680.000000 1260.000000 249.000000 ) ( 1330.000000 1260.000000 249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6200 ( 1680.000000 1330.000000 249.000000 ) ( 1680.000000 1330.000000 245.000000 ) ( 1680.000000 1260.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6201 ( 1680.000000 1260.000000 249.000000 ) ( 1680.000000 1260.000000 245.000000 ) ( 1330.000000 1260.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6202 ( 1330.000000 1260.000000 249.000000 ) ( 1330.000000 1260.000000 245.000000 ) ( 1400.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6203 ( 1400.000000 1330.000000 249.000000 ) ( 1400.000000 1330.000000 245.000000 ) ( 1680.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6206 // (450/345) # points: 4
6210 // Surface normal: 0.000000, -1.000000, 0.000000
6211 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6212 // Texture width/height [20Wscwal]: 128.000000/128.000000
6213 // --> Vector A/B: (1680.000000, 1400.000000, 1400.000000) / (-245.000000, -245.000000, -210.000000)
6214 // --> Vector info: d1 = 0.000000, 2.000010, 2.000010. Determinants: 70.000345, 0.000000, -117600.581262, -9800.000000
6215 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000002, -69.999974, -17149.996172, -9800.000000
6216 ( 1400.000000 1330.000000 210.000000 ) ( 1400.000000 1330.000000 245.000000 ) ( 1680.000000 1330.000000 245.000000 ) ( ( -0.007143 0.000000 12.000059 ) ( 0.000000 0.007143 1.750000 ) ) 20bboc/20Wscwal 0 0 0
6217 ( 1680.000000 1334.000000 245.000000 ) ( 1400.000000 1334.000000 245.000000 ) ( 1400.000000 1334.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6218 ( 1680.000000 1334.000000 245.000000 ) ( 1680.000000 1330.000000 245.000000 ) ( 1400.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6219 ( 1400.000000 1334.000000 245.000000 ) ( 1400.000000 1330.000000 245.000000 ) ( 1400.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6220 ( 1400.000000 1334.000000 210.000000 ) ( 1400.000000 1330.000000 210.000000 ) ( 1680.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6221 ( 1680.000000 1334.000000 210.000000 ) ( 1680.000000 1330.000000 210.000000 ) ( 1680.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6224 // (451/346) # points: 4
6228 // Surface normal: -1.000000, 0.000000, 0.000000
6229 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6230 // Texture width/height [20Wscwal]: 128.000000/128.000000
6231 // --> Vector A/B: (-1260.000000, -1330.000000, -1330.000000) / (-245.000000, -245.000000, -210.000000)
6232 // --> Vector info: d1 = 0.000000, 0.499998, 0.500000. Determinants: 17.499936, -0.000142, 22049.884161, -2450.000000
6233 // --> Vector info: d2 = 0.000000, 0.000003, 0.250000. Determinants: 0.000123, -17.499751, -4287.284304, -2450.000000
6234 ( 1680.000000 1330.000000 210.000000 ) ( 1680.000000 1330.000000 245.000000 ) ( 1680.000000 1260.000000 245.000000 ) ( ( -0.007143 0.000000 -8.999953 ) ( 0.000000 0.007143 1.749912 ) ) 20bboc/20Wscwal 0 0 0
6235 ( 1684.000000 1260.000000 245.000000 ) ( 1684.000000 1330.000000 245.000000 ) ( 1684.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6236 ( 1684.000000 1260.000000 245.000000 ) ( 1680.000000 1260.000000 245.000000 ) ( 1680.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6237 ( 1684.000000 1330.000000 245.000000 ) ( 1680.000000 1330.000000 245.000000 ) ( 1680.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6238 ( 1684.000000 1330.000000 210.000000 ) ( 1680.000000 1330.000000 210.000000 ) ( 1680.000000 1260.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6239 ( 1684.000000 1260.000000 210.000000 ) ( 1680.000000 1260.000000 210.000000 ) ( 1680.000000 1260.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6242 // (453/347) # points: 4
6246 // Surface normal: 0.707107, -0.707107, 0.000000
6247 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
6248 // Texture width/height [20Wscwal]: 128.000000/128.000000
6249 // --> Vector A/B: (1831.406563, 1831.406563, 1930.401513) / (-245.000000, -210.000000, -210.000000)
6250 // --> Vector info: d1 = 0.000000, 0.250000, 0.250002. Determinants: -0.000092, -24.748698, -6063.263266, -3464.823228
6251 // --> Vector info: d2 = 0.000000, 0.000002, 0.707108. Determinants: -24.748699, -0.000227, 45324.873741, -3464.823228
6252 ( 1400.000000 1330.000000 210.000000 ) ( 1330.000000 1260.000000 210.000000 ) ( 1330.000000 1260.000000 245.000000 ) ( ( 0.000000 0.007143 1.749949 ) ( 0.007143 0.000000 -13.081439 ) ) 20bboc/20Wscwal 0 0 0
6253 ( 1327.171573 1262.828427 245.000000 ) ( 1327.171573 1262.828427 210.000000 ) ( 1397.171573 1332.828427 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6254 ( 1327.171573 1262.828427 245.000000 ) ( 1330.000000 1260.000000 245.000000 ) ( 1330.000000 1260.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6255 ( 1327.171573 1262.828427 210.000000 ) ( 1330.000000 1260.000000 210.000000 ) ( 1400.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6256 ( 1397.171573 1332.828427 210.000000 ) ( 1400.000000 1330.000000 210.000000 ) ( 1400.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6257 ( 1397.171573 1332.828427 245.000000 ) ( 1400.000000 1330.000000 245.000000 ) ( 1330.000000 1260.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6260 // (454/348) # points: 4
6264 // Surface normal: -1.000000, 0.000000, 0.000000
6265 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6266 // Texture width/height [21wston1]: 128.000000/128.000000
6267 // --> Vector A/B: (-980.000000, -980.000000, -1050.000000) / (315.000000, 175.000000, 175.000000)
6268 // --> Vector info: d1 = 2.999945, 0.999935, 1.000000. Determinants: 0.009037, -140.000684, 14709.608728, -9800.000000
6269 // --> Vector info: d2 = 2.000004, 1.999994, 1.000000. Determinants: -139.999141, -0.000734, -156798.969430, -9800.000000
6270 ( 1610.000000 1050.000000 -175.000000 ) ( 1610.000000 980.000000 -175.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( ( -0.000001 0.014286 -1.500980 ) ( 0.014286 0.000000 15.999895 ) ) 20bboc/21wston1 0 0 0
6271 ( 1614.000000 980.000000 -315.000000 ) ( 1614.000000 980.000000 -175.000000 ) ( 1614.000000 1050.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6272 ( 1614.000000 980.000000 -315.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( 1610.000000 980.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6273 ( 1614.000000 980.000000 -175.000000 ) ( 1610.000000 980.000000 -175.000000 ) ( 1610.000000 1050.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6274 ( 1614.000000 1050.000000 -175.000000 ) ( 1610.000000 1050.000000 -175.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6275 ( 1614.000000 1050.000000 -315.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6278 // (455/349) # points: 4
6282 // Surface normal: 1.000000, 0.000000, 0.000000
6283 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6284 // Texture width/height [21wston1]: 128.000000/128.000000
6285 // --> Vector A/B: (1050.000000, 1050.000000, 980.000000) / (315.000000, 175.000000, 175.000000)
6286 // --> Vector info: d1 = 0.381923, 2.381923, 2.381896. Determinants: -0.003838, 140.000000, -47838.817447, -9800.000000
6287 // --> Vector info: d2 = 0.999883, 0.999937, 1.999927. Determinants: 139.998549, 0.003822, -156798.531455, -9800.000000
6288 ( 1470.000000 980.000000 -175.000000 ) ( 1470.000000 1050.000000 -175.000000 ) ( 1470.000000 1050.000000 -315.000000 ) ( ( 0.000000 -0.014286 4.881512 ) ( -0.014286 0.000000 15.999850 ) ) 20bboc/21wston1 0 0 0
6289 ( 1466.000000 1050.000000 -315.000000 ) ( 1466.000000 1050.000000 -175.000000 ) ( 1466.000000 980.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6290 ( 1466.000000 1050.000000 -315.000000 ) ( 1470.000000 1050.000000 -315.000000 ) ( 1470.000000 1050.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6291 ( 1466.000000 1050.000000 -175.000000 ) ( 1470.000000 1050.000000 -175.000000 ) ( 1470.000000 980.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6292 ( 1466.000000 980.000000 -175.000000 ) ( 1470.000000 980.000000 -175.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6293 ( 1466.000000 980.000000 -315.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( 1470.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6296 // (456/350) # points: 4
6300 // Surface normal: -0.899508, 0.000000, -0.436904
6301 // RotY/Z : 0.452154 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.436904, 0.000000, -0.899508)
6302 // Texture width/height [21wston1]: 128.000000/128.000000
6303 // --> Vector A/B: (-980.000000, -980.000000, -1050.000000) / (860.829308, 821.919155, 821.919155)
6304 // --> Vector info: d1 = 0.999935, 0.440923, 0.440918. Determinants: -0.000195, -39.130848, 30961.255286, -2723.710704
6305 // --> Vector info: d2 = 1.999994, 1.999990, 0.999996. Determinants: -38.909930, -0.000234, -43578.934540, -2723.710704
6306 ( 1593.000000 1050.000000 -140.000000 ) ( 1593.000000 980.000000 -140.000000 ) ( 1610.000000 980.000000 -175.000000 ) ( ( 0.000000 0.014367 -11.367307 ) ( 0.014286 0.000000 15.999840 ) ) 20bboc/21wston1 0 0 0
6307 ( 1613.598033 980.000000 -173.252384 ) ( 1596.598033 980.000000 -138.252384 ) ( 1596.598033 1050.000000 -138.252384 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6308 ( 1613.598033 980.000000 -173.252384 ) ( 1610.000000 980.000000 -175.000000 ) ( 1593.000000 980.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6309 ( 1596.598033 980.000000 -138.252384 ) ( 1593.000000 980.000000 -140.000000 ) ( 1593.000000 1050.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6310 ( 1596.598033 1050.000000 -138.252384 ) ( 1593.000000 1050.000000 -140.000000 ) ( 1610.000000 1050.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6311 ( 1613.598033 1050.000000 -173.252384 ) ( 1610.000000 1050.000000 -175.000000 ) ( 1610.000000 980.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6314 // (457/351) # points: 4
6318 // Surface normal: 0.000000, 0.000000, -1.000000
6319 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
6320 // Texture width/height [21wston1]: 128.000000/128.000000
6321 // --> Vector A/B: (1050.000000, 1050.000000, 980.000000) / (-1488.000000, -1593.000000, -1593.000000)
6322 // --> Vector info: d1 = 0.940946, 2.440916, 2.440916. Determinants: 0.000000, 104.997897, 149320.917285, -7350.000000
6323 // --> Vector info: d2 = 0.999950, 1.000000, 1.999995. Determinants: 104.999399, 0.003505, -117593.787086, -7350.000000
6324 ( 1593.000000 980.000000 -140.000000 ) ( 1593.000000 1050.000000 -140.000000 ) ( 1488.000000 1050.000000 -140.000000 ) ( ( 0.000000 -0.014285 -20.315771 ) ( -0.014286 0.000000 15.999155 ) ) 20bboc/21wston1 0 0 0
6325 ( 1488.000000 1050.000000 -136.000000 ) ( 1593.000000 1050.000000 -136.000000 ) ( 1593.000000 980.000000 -136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6326 ( 1488.000000 1050.000000 -136.000000 ) ( 1488.000000 1050.000000 -140.000000 ) ( 1593.000000 1050.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6327 ( 1593.000000 1050.000000 -136.000000 ) ( 1593.000000 1050.000000 -140.000000 ) ( 1593.000000 980.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6328 ( 1593.000000 980.000000 -136.000000 ) ( 1593.000000 980.000000 -140.000000 ) ( 1488.000000 980.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6329 ( 1488.000000 980.000000 -136.000000 ) ( 1488.000000 980.000000 -140.000000 ) ( 1488.000000 1050.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6332 // (459/352) # points: 4
6336 // Surface normal: 0.889288, 0.000000, -0.457348
6337 // RotY/Z : 0.475011 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.457348, 0.000000, -0.889288)
6338 // Texture width/height [21wston1]: 128.000000/128.000000
6339 // --> Vector A/B: (980.000000, 980.000000, 1050.000000) / (-556.033550, -516.676213, -516.676213)
6340 // --> Vector info: d1 = 0.940922, 0.381895, 0.381923. Determinants: -0.001107, 39.131904, 19167.482795, -2755.013612
6341 // --> Vector info: d2 = 1.999944, 1.999929, 0.999939. Determinants: 39.356924, 0.001101, -44079.047627, -2755.013612
6342 ( 1470.000000 1050.000000 -175.000000 ) ( 1470.000000 980.000000 -175.000000 ) ( 1488.000000 980.000000 -140.000000 ) ( ( 0.000000 -0.014204 -6.957310 ) ( -0.014286 0.000000 15.999575 ) ) 20bboc/21wston1 0 0 0
6343 ( 1484.442849 980.000000 -138.170608 ) ( 1466.442849 980.000000 -173.170608 ) ( 1466.442849 1050.000000 -173.170608 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6344 ( 1484.442849 980.000000 -138.170608 ) ( 1488.000000 980.000000 -140.000000 ) ( 1470.000000 980.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6345 ( 1466.442849 980.000000 -173.170608 ) ( 1470.000000 980.000000 -175.000000 ) ( 1470.000000 1050.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6346 ( 1466.442849 1050.000000 -173.170608 ) ( 1470.000000 1050.000000 -175.000000 ) ( 1488.000000 1050.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6347 ( 1484.442849 1050.000000 -138.170608 ) ( 1488.000000 1050.000000 -140.000000 ) ( 1488.000000 980.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6350 // (461/353) # points: 4
6354 // Surface normal: 0.000000, 0.000000, 1.000000
6355 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
6356 // Texture width/height [21wston1]: 128.000000/128.000000
6357 // --> Vector A/B: (1050.000000, 1050.000000, 980.000000) / (1610.000000, 1470.000000, 1470.000000)
6358 // --> Vector info: d1 = 0.999987, 1.999992, 1.999993. Determinants: 0.000200, 70.000355, -122500.650130, -9800.000000
6359 // --> Vector info: d2 = 0.718794, 0.718796, 1.218793. Determinants: 69.999600, 0.000133, -80543.979075, -9800.000000
6360 ( 1470.000000 980.000000 -315.000000 ) ( 1470.000000 1050.000000 -315.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( ( 0.000000 -0.007143 12.500066 ) ( -0.007143 0.000000 8.218773 ) ) 20bboc/21wston1 0 0 0
6361 ( 1610.000000 1050.000000 -319.000000 ) ( 1470.000000 1050.000000 -319.000000 ) ( 1470.000000 980.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6362 ( 1610.000000 1050.000000 -319.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( 1470.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6363 ( 1470.000000 1050.000000 -319.000000 ) ( 1470.000000 1050.000000 -315.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6364 ( 1470.000000 980.000000 -319.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6365 ( 1610.000000 980.000000 -319.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6368 // (462/354) # points: 4
6372 // Surface normal: 0.000000, -0.707107, -0.707107
6373 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107)
6374 // Texture width/height [21wston3]: 128.000000/128.000000
6375 // --> Vector A/B: (-70.000000, -70.000000, 70.000000) / (1138.441918, 1237.436867, 1237.436867)
6376 // --> Vector info: d1 = 1.000003, 1.000000, 2.000005. Determinants: -98.995439, 0.000442, -20789.517938, -13859.292911
6377 // --> Vector info: d2 = 1.043046, 0.335937, 0.335942. Determinants: -0.000490, 98.995252, -127156.255923, -13859.292911
6378 ( 70.000000 1680.000000 -70.000000 ) ( -70.000000 1680.000000 -70.000000 ) ( -70.000000 1610.000000 0.000000 ) ( ( 0.007143 0.000000 1.500042 ) ( 0.000000 -0.007143 9.174801 ) ) 20bboc/21wston3 0 0 0
6379 ( -70.000000 1612.828427 2.828427 ) ( -70.000000 1682.828427 -67.171573 ) ( 70.000000 1682.828427 -67.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6380 ( -70.000000 1612.828427 2.828427 ) ( -70.000000 1610.000000 0.000000 ) ( -70.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6381 ( -70.000000 1682.828427 -67.171573 ) ( -70.000000 1680.000000 -70.000000 ) ( 70.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6382 ( 70.000000 1682.828427 -67.171573 ) ( 70.000000 1680.000000 -70.000000 ) ( 70.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6383 ( 70.000000 1612.828427 2.828427 ) ( 70.000000 1610.000000 0.000000 ) ( -70.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6386 // (463/355) # points: 4
6390 // Surface normal: 0.000000, 0.000000, 1.000000
6391 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
6392 // Texture width/height [21wston2]: 128.000000/128.000000
6393 // --> Vector A/B: (1400.000000, 1470.000000, 1470.000000) / (70.000000, 70.000000, 53.000000)
6394 // --> Vector info: d1 = 0.515386, 0.015391, 0.015395. Determinants: 8.499923, 0.000276, -12513.221246, -1190.000000
6395 // --> Vector info: d2 = 0.499999, 0.499998, 0.375000. Determinants: 0.000020, -8.749867, 17.463252, -1190.000000
6396 ( 53.000000 1470.000000 -140.000000 ) ( 70.000000 1470.000000 -140.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( ( -0.007143 0.000000 10.515312 ) ( 0.000000 0.007353 -0.014675 ) ) 20bboc/21wston2 0 0 0
6397 ( 70.000000 1400.000000 -144.000000 ) ( 70.000000 1470.000000 -144.000000 ) ( 53.000000 1470.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6398 ( 70.000000 1400.000000 -144.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( 70.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6399 ( 70.000000 1470.000000 -144.000000 ) ( 70.000000 1470.000000 -140.000000 ) ( 53.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6400 ( 53.000000 1470.000000 -144.000000 ) ( 53.000000 1470.000000 -140.000000 ) ( 53.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6401 ( 53.000000 1400.000000 -144.000000 ) ( 53.000000 1400.000000 -140.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6404 // (464/356) # points: 5
6408 // Surface normal: -1.000000, 0.000000, 0.000000
6409 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6410 // Texture width/height [21wston4]: 128.000000/128.000000
6411 // --> Vector A/B: (-1680.000000, -1610.000000, -1610.000000) / (140.000000, 140.000000, 53.000000)
6412 // --> Vector info: d1 = 0.000139, 0.500036, 0.499923. Determinants: -43.491019, -0.007944, -73064.648453, -6090.000000
6413 // --> Vector info: d2 = 0.000097, 0.000184, 0.625065. Determinants: -0.007563, 43.741632, -6137.127697, -6090.000000
6414 ( 70.000000 1610.000000 -53.000000 ) ( 70.000000 1610.000000 -140.000000 ) ( 70.000000 1680.000000 -140.000000 ) ( ( 0.007141 0.000001 11.997479 ) ( 0.000001 -0.007183 1.007739 ) ) 20bboc/21wston4 0 0 0
6415 ( 74.000000 1680.000000 -140.000000 ) ( 74.000000 1610.000000 -140.000000 ) ( 74.000000 1610.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6416 ( 74.000000 1680.000000 -140.000000 ) ( 70.000000 1680.000000 -140.000000 ) ( 70.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6417 ( 74.000000 1610.000000 -140.000000 ) ( 70.000000 1610.000000 -140.000000 ) ( 70.000000 1610.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6418 ( 74.000000 1610.000000 -53.000000 ) ( 70.000000 1610.000000 -53.000000 ) ( 70.000000 1662.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6419 ( 74.000000 1662.000000 -53.000000 ) ( 70.000000 1662.000000 -53.000000 ) ( 70.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6420 ( 74.000000 1680.000000 -70.000000 ) ( 70.000000 1680.000000 -70.000000 ) ( 70.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6423 // (465/357) # points: 4
6427 // Surface normal: 0.000000, -1.000000, 0.000000
6428 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6429 // Texture width/height [21wston3]: 128.000000/128.000000
6430 // --> Vector A/B: (-70.000000, 70.000000, 70.000000) / (140.000000, 140.000000, 70.000000)
6431 // --> Vector info: d1 = 0.000000, 1.000000, 1.000001. Determinants: -69.999976, 0.000159, -4900.022088, -9800.000000
6432 // --> Vector info: d2 = 0.000000, 0.000000, 0.500005. Determinants: 0.000000, 70.000669, -9800.093559, -9800.000000
6433 ( 70.000000 1680.000000 -70.000000 ) ( 70.000000 1680.000000 -140.000000 ) ( -70.000000 1680.000000 -140.000000 ) ( ( 0.007143 0.000000 0.500002 ) ( 0.000000 -0.007143 1.000010 ) ) 20bboc/21wston3 0 0 0
6434 ( -70.000000 1684.000000 -140.000000 ) ( 70.000000 1684.000000 -140.000000 ) ( 70.000000 1684.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6435 ( -70.000000 1684.000000 -140.000000 ) ( -70.000000 1680.000000 -140.000000 ) ( 70.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6436 ( 70.000000 1684.000000 -140.000000 ) ( 70.000000 1680.000000 -140.000000 ) ( 70.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6437 ( 70.000000 1684.000000 -70.000000 ) ( 70.000000 1680.000000 -70.000000 ) ( -70.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6438 ( -70.000000 1684.000000 -70.000000 ) ( -70.000000 1680.000000 -70.000000 ) ( -70.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6441 // (466/358) # points: 4
6445 // Surface normal: 0.000000, 0.000000, -1.000000
6446 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
6447 // Texture width/height [20Wscwal]: 128.000000/128.000000
6448 // --> Vector A/B: (1400.000000, 1400.000000, 1610.000000) / (-70.000000, 70.000000, 70.000000)
6449 // --> Vector info: d1 = 1.000000, 2.000000, 2.000002. Determinants: -0.000334, -210.000013, -44099.532050, -29400.000000
6450 // --> Vector info: d2 = 1.000000, 0.999997, 2.499997. Determinants: -209.999916, 0.000512, 264599.919762, -29400.000000
6451 ( -70.000000 1610.000000 0.000000 ) ( -70.000000 1400.000000 0.000000 ) ( 70.000000 1400.000000 0.000000 ) ( ( 0.000000 0.007143 1.499984 ) ( 0.007143 0.000000 -8.999997 ) ) 20bboc/20Wscwal 0 0 0
6452 ( 70.000000 1400.000000 4.000000 ) ( -70.000000 1400.000000 4.000000 ) ( -70.000000 1610.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6453 ( 70.000000 1400.000000 4.000000 ) ( 70.000000 1400.000000 0.000000 ) ( -70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6454 ( -70.000000 1400.000000 4.000000 ) ( -70.000000 1400.000000 0.000000 ) ( -70.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6455 ( -70.000000 1610.000000 4.000000 ) ( -70.000000 1610.000000 0.000000 ) ( 70.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6456 ( 70.000000 1610.000000 4.000000 ) ( 70.000000 1610.000000 0.000000 ) ( 70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6459 // (467/359) # points: 3
6463 // Surface normal: 1.000000, 0.000000, 0.000000
6464 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6465 // Texture width/height [21wston4]: 128.000000/128.000000
6466 // --> Vector A/B: (1400.000000, 1295.000000, 1400.000000) / (0.000000, 140.000000, 140.000000)
6467 // --> Vector info: d1 = 1.249613, 0.500239, 1.250103. Determinants: -104.981075, -0.051521, 128604.196552, -14700.000000
6468 // --> Vector info: d2 = 2.000001, 0.999817, 1.000185. Determinants: -0.051528, 104.980662, -29327.871847, -14700.000000
6469 ( -70.000000 1400.000000 -140.000000 ) ( -70.000000 1295.000000 -140.000000 ) ( -70.000000 1400.000000 0.000000 ) ( ( 0.007142 0.000004 -8.748585 ) ( 0.000004 -0.007142 1.995093 ) ) 20bboc/21wston4 0 0 0
6470 ( -74.000000 1400.000000 0.000000 ) ( -74.000000 1295.000000 -140.000000 ) ( -74.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6471 ( -74.000000 1400.000000 0.000000 ) ( -70.000000 1400.000000 0.000000 ) ( -70.000000 1295.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6472 ( -74.000000 1295.000000 -140.000000 ) ( -70.000000 1295.000000 -140.000000 ) ( -70.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6473 ( -74.000000 1400.000000 -140.000000 ) ( -70.000000 1400.000000 -140.000000 ) ( -70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6476 // (468/360) # points: 4
6480 // Surface normal: 0.000000, 0.000000, 1.000000
6481 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
6482 // Texture width/height [21wston2]: 128.000000/128.000000
6483 // --> Vector A/B: (1400.000000, 1400.000000, 1295.000000) / (70.000000, -70.000000, -70.000000)
6484 // --> Vector info: d1 = 0.760396, 0.760397, 0.010395. Determinants: -105.000401, 0.000100, 135822.726643, -14700.000000
6485 // --> Vector info: d2 = 0.999998, 2.000000, 1.999996. Determinants: -0.000634, 105.000281, -22049.099185, -14700.000000
6486 ( -70.000000 1295.000000 -140.000000 ) ( -70.000000 1400.000000 -140.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( ( 0.007143 0.000000 -9.239641 ) ( 0.000000 -0.007143 1.499939 ) ) 20bboc/21wston2 0 0 0
6487 ( 70.000000 1400.000000 -144.000000 ) ( -70.000000 1400.000000 -144.000000 ) ( -70.000000 1295.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6488 ( 70.000000 1400.000000 -144.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( -70.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6489 ( -70.000000 1400.000000 -144.000000 ) ( -70.000000 1400.000000 -140.000000 ) ( -70.000000 1295.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6490 ( -70.000000 1295.000000 -144.000000 ) ( -70.000000 1295.000000 -140.000000 ) ( 70.000000 1295.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6491 ( 70.000000 1295.000000 -144.000000 ) ( 70.000000 1295.000000 -140.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6494 // (469/361) # points: 4
6498 // Surface normal: 0.000000, 0.083045, 0.996546
6499 // RotY/Z : -1.487655 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.996546, -0.083045)
6500 // Texture width/height [21wston2]: 128.000000/128.000000
6501 // --> Vector A/B: (-70.000000, -70.000000, 70.000000) / (880.697314, 1302.153124, 1302.153124)
6502 // --> Vector info: d1 = 1.000000, 4.010399, 4.010392. Determinants: 0.002815, -421.455867, 312171.443817, -59003.813436
6503 // --> Vector info: d2 = 0.000000, 0.000000, 0.999995. Determinants: -421.453654, -0.000001, -29501.753866, -59003.813436
6504 ( -70.000000 1295.000000 -140.000000 ) ( 70.000000 1295.000000 -140.000000 ) ( 70.000000 875.000000 -105.000000 ) ( ( 0.000000 0.007143 -5.290699 ) ( 0.007143 0.000000 0.499997 ) ) 20bboc/21wston2 0 0 0
6505 ( 70.000000 874.667818 -108.986183 ) ( 70.000000 1294.667818 -143.986183 ) ( -70.000000 1294.667818 -143.986183 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6506 ( 70.000000 874.667818 -108.986183 ) ( 70.000000 875.000000 -105.000000 ) ( 70.000000 1295.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6507 ( 70.000000 1294.667818 -143.986183 ) ( 70.000000 1295.000000 -140.000000 ) ( -70.000000 1295.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6508 ( -70.000000 1294.667818 -143.986183 ) ( -70.000000 1295.000000 -140.000000 ) ( -70.000000 875.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6509 ( -70.000000 874.667818 -108.986183 ) ( -70.000000 875.000000 -105.000000 ) ( 70.000000 875.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6512 // (471/362) # points: 4
6516 // Surface normal: 0.000000, 0.000000, 1.000000
6517 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
6518 // Texture width/height [00ftempl]: 64.000000/64.000000
6519 // --> Vector A/B: (1645.000000, 1680.000000, 1680.000000) / (70.000000, 70.000000, -70.000000)
6520 // --> Vector info: d1 = 0.999997, 1.499980, 1.499998. Determinants: -69.997732, 0.000617, 110246.241585, -4900.000000
6521 // --> Vector info: d2 = 0.000007, 0.000000, 2.000004. Determinants: 0.000982, 70.000135, -4901.659339, -4900.000000
6522 ( -70.000000 1680.000000 -140.000000 ) ( 70.000000 1680.000000 -140.000000 ) ( 70.000000 1645.000000 -140.000000 ) ( ( 0.014285 0.000000 -22.499233 ) ( 0.000000 -0.014286 1.000339 ) ) 20bboc/00ftempl 0 0 0
6523 ( 70.000000 1645.000000 -144.000000 ) ( 70.000000 1680.000000 -144.000000 ) ( -70.000000 1680.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6524 ( 70.000000 1645.000000 -144.000000 ) ( 70.000000 1645.000000 -140.000000 ) ( 70.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6525 ( 70.000000 1680.000000 -144.000000 ) ( 70.000000 1680.000000 -140.000000 ) ( -70.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6526 ( -70.000000 1680.000000 -144.000000 ) ( -70.000000 1680.000000 -140.000000 ) ( -70.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6527 ( -70.000000 1645.000000 -144.000000 ) ( -70.000000 1645.000000 -140.000000 ) ( 70.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6530 // (473/363) # points: 4
6534 // Surface normal: 0.000000, 0.000000, 1.000000
6535 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
6536 // Texture width/height [21wston2]: 128.000000/128.000000
6537 // --> Vector A/B: (1400.000000, 1400.000000, 1645.000000) / (-70.000000, -52.000000, -52.000000)
6538 // --> Vector info: d1 = 0.015391, 0.140394, 0.140391. Determinants: 0.000060, -30.625877, -2211.768638, -4410.000000
6539 // --> Vector info: d2 = 0.499998, 0.499999, 2.250001. Determinants: -31.500039, -0.000174, 41895.050355, -4410.000000
6540 ( -52.000000 1645.000000 -140.000000 ) ( -52.000000 1400.000000 -140.000000 ) ( -70.000000 1400.000000 -140.000000 ) ( ( 0.000000 0.006945 0.501535 ) ( 0.007143 0.000000 -9.500011 ) ) 20bboc/21wston2 0 0 0
6541 ( -70.000000 1400.000000 -144.000000 ) ( -52.000000 1400.000000 -144.000000 ) ( -52.000000 1645.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6542 ( -70.000000 1400.000000 -144.000000 ) ( -70.000000 1400.000000 -140.000000 ) ( -52.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6543 ( -52.000000 1400.000000 -144.000000 ) ( -52.000000 1400.000000 -140.000000 ) ( -52.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6544 ( -52.000000 1645.000000 -144.000000 ) ( -52.000000 1645.000000 -140.000000 ) ( -70.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6545 ( -70.000000 1645.000000 -144.000000 ) ( -70.000000 1645.000000 -140.000000 ) ( -70.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6548 // (474/364) # points: 5
6552 // Surface normal: 1.000000, 0.000000, 0.000000
6553 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6554 // Texture width/height [21wston4]: 128.000000/128.000000
6555 // --> Vector A/B: (1680.000000, 1680.000000, 1610.000000) / (140.000000, 70.000000, 0.000000)
6556 // --> Vector info: d1 = 2.249997, 2.249998, 1.749995. Determinants: -35.000284, 0.000067, 47775.481502, -4900.000000
6557 // --> Vector info: d2 = 0.000008, 0.500000, 1.000000. Determinants: 0.000526, 34.999474, -4900.846130, -4900.000000
6558 ( -70.000000 1610.000000 0.000000 ) ( -70.000000 1680.000000 -70.000000 ) ( -70.000000 1680.000000 -140.000000 ) ( ( 0.007143 0.000000 -9.750098 ) ( 0.000000 -0.007143 1.000173 ) ) 20bboc/21wston4 0 0 0
6559 ( -74.000000 1680.000000 -140.000000 ) ( -74.000000 1680.000000 -70.000000 ) ( -74.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6560 ( -74.000000 1680.000000 -140.000000 ) ( -70.000000 1680.000000 -140.000000 ) ( -70.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6561 ( -74.000000 1680.000000 -70.000000 ) ( -70.000000 1680.000000 -70.000000 ) ( -70.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6562 ( -74.000000 1610.000000 0.000000 ) ( -70.000000 1610.000000 0.000000 ) ( -70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6563 ( -74.000000 1400.000000 0.000000 ) ( -70.000000 1400.000000 0.000000 ) ( -70.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6564 ( -74.000000 1400.000000 -140.000000 ) ( -70.000000 1400.000000 -140.000000 ) ( -70.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6567 // (475/365) # points: 3
6571 // Surface normal: -1.000000, 0.000000, 0.000000
6572 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6573 // Texture width/height [21wston4]: 128.000000/128.000000
6574 // --> Vector A/B: (-1400.000000, -1295.000000, -1400.000000) / (140.000000, 140.000000, 0.000000)
6575 // --> Vector info: d1 = 1.000000, 1.750000, 1.000000. Determinants: -104.999991, 0.000012, -161699.986831, -14700.000000
6576 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000031, 104.999995, -14700.041956, -14700.000000
6577 ( 70.000000 1400.000000 0.000000 ) ( 70.000000 1295.000000 -140.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( ( 0.007143 0.000000 10.999999 ) ( 0.000000 -0.007143 1.000003 ) ) 20bboc/21wston4 0 0 0
6578 ( 74.000000 1400.000000 -140.000000 ) ( 74.000000 1295.000000 -140.000000 ) ( 74.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6579 ( 74.000000 1400.000000 -140.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( 70.000000 1295.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6580 ( 74.000000 1295.000000 -140.000000 ) ( 70.000000 1295.000000 -140.000000 ) ( 70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6581 ( 74.000000 1400.000000 0.000000 ) ( 70.000000 1400.000000 0.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6584 // (476/366) # points: 3
6588 // Surface normal: -1.000000, 0.000000, 0.000000
6589 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6590 // Texture width/height [21wston4]: 128.000000/128.000000
6591 // --> Vector A/B: (-1295.000000, -875.000000, -1400.000000) / (140.000000, 105.000000, 0.000000)
6592 // --> Vector info: d1 = 1.749994, 4.749411, 1.000000. Determinants: -446.168117, -0.058780, -687110.359447, -62475.000000
6593 // --> Vector info: d2 = 0.000287, 0.250654, 1.000000. Determinants: -0.061413, 446.167944, -62560.974252, -62475.000000
6594 ( 70.000000 1400.000000 0.000000 ) ( 70.000000 875.000000 -105.000000 ) ( 70.000000 1295.000000 -140.000000 ) ( ( 0.007142 0.000001 10.998165 ) ( 0.000001 -0.007142 1.001376 ) ) 20bboc/21wston4 0 0 0
6595 ( 74.000000 1295.000000 -140.000000 ) ( 74.000000 875.000000 -105.000000 ) ( 74.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6596 ( 74.000000 1295.000000 -140.000000 ) ( 70.000000 1295.000000 -140.000000 ) ( 70.000000 875.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6597 ( 74.000000 875.000000 -105.000000 ) ( 70.000000 875.000000 -105.000000 ) ( 70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6598 ( 74.000000 1400.000000 0.000000 ) ( 70.000000 1400.000000 0.000000 ) ( 70.000000 1295.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6601 // (477/367) # points: 3
6605 // Surface normal: 1.000000, 0.000000, 0.000000
6606 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6607 // Texture width/height [21wston4]: 128.000000/128.000000
6608 // --> Vector A/B: (1400.000000, 875.000000, 1295.000000) / (0.000000, 105.000000, 140.000000)
6609 // --> Vector info: d1 = 4.249614, 0.500489, 3.500000. Determinants: -446.168056, -0.110899, 359140.657977, -62475.000000
6610 // --> Vector info: d2 = 1.000001, 0.249215, 0.000000. Determinants: -0.110001, 446.167768, -62321.050967, -62475.000000
6611 ( -70.000000 1295.000000 -140.000000 ) ( -70.000000 875.000000 -105.000000 ) ( -70.000000 1400.000000 0.000000 ) ( ( 0.007142 0.000002 -5.748550 ) ( 0.000002 -0.007142 0.997536 ) ) 20bboc/21wston4 0 0 0
6612 ( -74.000000 1400.000000 0.000000 ) ( -74.000000 875.000000 -105.000000 ) ( -74.000000 1295.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6613 ( -74.000000 1400.000000 0.000000 ) ( -70.000000 1400.000000 0.000000 ) ( -70.000000 875.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6614 ( -74.000000 875.000000 -105.000000 ) ( -70.000000 875.000000 -105.000000 ) ( -70.000000 1295.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6615 ( -74.000000 1295.000000 -140.000000 ) ( -70.000000 1295.000000 -140.000000 ) ( -70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6618 // (479/368) # points: 4
6622 // Surface normal: -1.000000, 0.000000, 0.000000
6623 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6624 // Texture width/height [21wston4]: 128.000000/128.000000
6625 // --> Vector A/B: (-1470.000000, -1400.000000, -1400.000000) / (140.000000, 140.000000, 0.000000)
6626 // --> Vector info: d1 = 0.499998, 1.000000, 1.000000. Determinants: -70.000209, 0.000008, -107800.291856, -9800.000000
6627 // --> Vector info: d2 = 0.000003, 0.000000, 1.000000. Determinants: 0.000491, 69.999997, -9799.311856, -9800.000000
6628 ( 70.000000 1400.000000 0.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( 70.000000 1470.000000 -140.000000 ) ( ( 0.007143 0.000000 11.000030 ) ( 0.000000 -0.007143 0.999930 ) ) 20bboc/21wston4 0 0 0
6629 ( 74.000000 1470.000000 -140.000000 ) ( 74.000000 1400.000000 -140.000000 ) ( 74.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6630 ( 74.000000 1470.000000 -140.000000 ) ( 70.000000 1470.000000 -140.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6631 ( 74.000000 1400.000000 -140.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( 70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6632 ( 74.000000 1400.000000 0.000000 ) ( 70.000000 1400.000000 0.000000 ) ( 70.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6633 ( 74.000000 1470.000000 0.000000 ) ( 70.000000 1470.000000 0.000000 ) ( 70.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6636 // (480/369) # points: 4
6640 // Surface normal: -1.000000, 0.000000, 0.000000
6641 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6642 // Texture width/height [21wston4]: 128.000000/128.000000
6643 // --> Vector A/B: (-1470.000000, -1470.000000, -1610.000000) / (53.000000, 0.000000, 0.000000)
6644 // --> Vector info: d1 = 1.500006, 1.500010, 0.500000. Determinants: -53.000528, 0.000501, -89040.849764, -7420.000000
6645 // --> Vector info: d2 = 0.625000, 1.000000, 1.000006. Determinants: 0.000332, 52.499983, -7419.511990, -7420.000000
6646 ( 70.000000 1610.000000 0.000000 ) ( 70.000000 1470.000000 0.000000 ) ( 70.000000 1470.000000 -53.000000 ) ( ( 0.007143 0.000000 12.000115 ) ( 0.000000 -0.007075 0.999934 ) ) 20bboc/21wston4 0 0 0
6647 ( 74.000000 1470.000000 -53.000000 ) ( 74.000000 1470.000000 0.000000 ) ( 74.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6648 ( 74.000000 1470.000000 -53.000000 ) ( 70.000000 1470.000000 -53.000000 ) ( 70.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6649 ( 74.000000 1470.000000 0.000000 ) ( 70.000000 1470.000000 0.000000 ) ( 70.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6650 ( 74.000000 1610.000000 0.000000 ) ( 70.000000 1610.000000 0.000000 ) ( 70.000000 1662.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6651 ( 74.000000 1662.000000 -53.000000 ) ( 70.000000 1662.000000 -53.000000 ) ( 70.000000 1470.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6654 // (481/370) # points: 4
6658 // Surface normal: 0.000000, 0.000000, 1.000000
6659 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
6660 // Texture width/height [21wston2]: 128.000000/128.000000
6661 // --> Vector A/B: (1610.000000, 1645.000000, 1645.000000) / (70.000000, 70.000000, 53.000000)
6662 // --> Vector info: d1 = 0.515386, 0.265385, 0.265385. Determinants: 4.250018, 0.000000, -7149.184313, -595.000000
6663 // --> Vector info: d2 = 0.499999, 0.500000, 0.374997. Determinants: -0.000008, -4.375083, 8.769309, -595.000000
6664 ( 53.000000 1645.000000 -140.000000 ) ( 70.000000 1645.000000 -140.000000 ) ( 70.000000 1610.000000 -140.000000 ) ( ( -0.007143 0.000000 12.015436 ) ( 0.000000 0.007353 -0.014738 ) ) 20bboc/21wston2 0 0 0
6665 ( 70.000000 1610.000000 -144.000000 ) ( 70.000000 1645.000000 -144.000000 ) ( 53.000000 1645.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6666 ( 70.000000 1610.000000 -144.000000 ) ( 70.000000 1610.000000 -140.000000 ) ( 70.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6667 ( 70.000000 1645.000000 -144.000000 ) ( 70.000000 1645.000000 -140.000000 ) ( 53.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6668 ( 53.000000 1645.000000 -144.000000 ) ( 53.000000 1645.000000 -140.000000 ) ( 53.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6669 ( 53.000000 1610.000000 -144.000000 ) ( 53.000000 1610.000000 -140.000000 ) ( 70.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6672 // (483/371) # points: 3
6676 // Surface normal: -1.000000, 0.000000, 0.000000
6677 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6678 // Texture width/height [21wston4]: 128.000000/128.000000
6679 // --> Vector A/B: (-1470.000000, -1470.000000, -1487.000000) / (87.000000, 53.000000, 53.000000)
6680 // --> Vector info: d1 = 0.000000, 0.000003, 0.124998. Determinants: 4.249814, 0.000053, 6247.221304, -578.000000
6681 // --> Vector info: d2 = 0.499998, 0.250030, 0.250034. Determinants: 0.000121, -4.249448, 80.881866, -578.000000
6682 ( 70.000000 1487.000000 -53.000000 ) ( 70.000000 1470.000000 -53.000000 ) ( 70.000000 1470.000000 -87.000000 ) ( ( -0.007353 0.000000 -10.808341 ) ( 0.000000 0.007352 -0.139934 ) ) 20bboc/21wston4 0 0 0
6683 ( 74.000000 1470.000000 -87.000000 ) ( 74.000000 1470.000000 -53.000000 ) ( 74.000000 1487.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6684 ( 74.000000 1470.000000 -87.000000 ) ( 70.000000 1470.000000 -87.000000 ) ( 70.000000 1470.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6685 ( 74.000000 1470.000000 -53.000000 ) ( 70.000000 1470.000000 -53.000000 ) ( 70.000000 1487.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6686 ( 74.000000 1487.000000 -53.000000 ) ( 70.000000 1487.000000 -53.000000 ) ( 70.000000 1470.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6689 // (484/372) # points: 3
6693 // Surface normal: -1.000000, 0.000000, 0.000000
6694 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6695 // Texture width/height [21wston4]: 128.000000/128.000000
6696 // --> Vector A/B: (-1592.000000, -1610.000000, -1610.000000) / (53.000000, 53.000000, 88.000000)
6697 // --> Vector info: d1 = 0.000000, 0.000003, 0.250026. Determinants: 0.000113, -4.500406, 238.700844, -630.000000
6698 // --> Vector info: d2 = 0.499998, 0.374987, 0.374992. Determinants: -4.375355, -0.000086, -7280.559800, -630.000000
6699 ( 70.000000 1610.000000 -88.000000 ) ( 70.000000 1610.000000 -53.000000 ) ( 70.000000 1592.000000 -53.000000 ) ( ( 0.000000 0.007144 -0.378890 ) ( 0.006945 0.000000 11.556444 ) ) 20bboc/21wston4 0 0 0
6700 ( 74.000000 1592.000000 -53.000000 ) ( 74.000000 1610.000000 -53.000000 ) ( 74.000000 1610.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6701 ( 74.000000 1592.000000 -53.000000 ) ( 70.000000 1592.000000 -53.000000 ) ( 70.000000 1610.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6702 ( 74.000000 1610.000000 -53.000000 ) ( 70.000000 1610.000000 -53.000000 ) ( 70.000000 1610.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6703 ( 74.000000 1610.000000 -88.000000 ) ( 70.000000 1610.000000 -88.000000 ) ( 70.000000 1592.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6706 // (485/373) # points: 4
6710 // Surface normal: 0.000000, 0.249041, 0.968493
6711 // RotY/Z : -1.319106 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.968493, -0.249041)
6712 // Texture width/height [21wston2]: 128.000000/128.000000
6713 // --> Vector A/B: (52.000000, 52.000000, -53.000000) / (1463.033095, 1390.755851, 1390.755851)
6714 // --> Vector info: d1 = 1.275784, 0.760396, 0.760396. Determinants: 0.000000, -54.115691, 69490.980561, -7589.110620
6715 // --> Vector info: d2 = 0.874994, 0.874996, 0.124996. Determinants: -54.207935, 0.000169, -3821.863907, -7589.110620
6716 ( 53.000000 1400.000000 -140.000000 ) ( -52.000000 1400.000000 -140.000000 ) ( -52.000000 1470.000000 -158.000000 ) ( ( 0.000000 0.007131 -9.156670 ) ( 0.007143 0.000000 0.503598 ) ) 20bboc/21wston2 0 0 0
6717 ( -52.000000 1469.003836 -161.873972 ) ( -52.000000 1399.003836 -143.873972 ) ( 53.000000 1399.003836 -143.873972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6718 ( -52.000000 1469.003836 -161.873972 ) ( -52.000000 1470.000000 -158.000000 ) ( -52.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6719 ( -52.000000 1399.003836 -143.873972 ) ( -52.000000 1400.000000 -140.000000 ) ( 53.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6720 ( 53.000000 1399.003836 -143.873972 ) ( 53.000000 1400.000000 -140.000000 ) ( 53.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6721 ( 53.000000 1469.003836 -161.873972 ) ( 53.000000 1470.000000 -158.000000 ) ( -52.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6724 // (487/374) # points: 4
6728 // Surface normal: 1.000000, 0.000000, 0.000000
6729 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6730 // Texture width/height [20Wscwal]: 128.000000/128.000000
6731 // --> Vector A/B: (1645.000000, 1400.000000, 1470.000000) / (140.000000, 140.000000, 158.000000)
6732 // --> Vector info: d1 = 0.000000, 1.750000, 1.250003. Determinants: 31.499993, -0.000732, -51817.386412, -4410.000000
6733 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 0.000004, -30.624958, 4287.487696, -4410.000000
6734 ( -52.000000 1470.000000 -158.000000 ) ( -52.000000 1400.000000 -140.000000 ) ( -52.000000 1645.000000 -140.000000 ) ( ( -0.007143 0.000000 11.749974 ) ( 0.000000 0.006944 -0.972219 ) ) 20bboc/20Wscwal 0 0 0
6735 ( -56.000000 1645.000000 -140.000000 ) ( -56.000000 1400.000000 -140.000000 ) ( -56.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6736 ( -56.000000 1645.000000 -140.000000 ) ( -52.000000 1645.000000 -140.000000 ) ( -52.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6737 ( -56.000000 1400.000000 -140.000000 ) ( -52.000000 1400.000000 -140.000000 ) ( -52.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6738 ( -56.000000 1470.000000 -158.000000 ) ( -52.000000 1470.000000 -158.000000 ) ( -52.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6739 ( -56.000000 1645.000000 -158.000000 ) ( -52.000000 1645.000000 -158.000000 ) ( -52.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6742 // (488/375) # points: 4
6746 // Surface normal: 0.000000, -1.000000, 0.000000
6747 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6748 // Texture width/height [20Wscwal]: 128.000000/128.000000
6749 // --> Vector A/B: (53.000000, -52.000000, -52.000000) / (140.000000, 140.000000, 158.000000)
6750 // --> Vector info: d1 = 0.000000, 0.750000, 0.750000. Determinants: 13.499997, 0.000000, -715.500146, -1890.000000
6751 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 0.000001, -13.124993, 1837.499066, -1890.000000
6752 ( -52.000000 1645.000000 -158.000000 ) ( -52.000000 1645.000000 -140.000000 ) ( 53.000000 1645.000000 -140.000000 ) ( ( -0.007143 0.000000 0.378572 ) ( 0.000000 0.006944 -0.972222 ) ) 20bboc/20Wscwal 0 0 0
6753 ( 53.000000 1649.000000 -140.000000 ) ( -52.000000 1649.000000 -140.000000 ) ( -52.000000 1649.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6754 ( 53.000000 1649.000000 -140.000000 ) ( 53.000000 1645.000000 -140.000000 ) ( -52.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6755 ( -52.000000 1649.000000 -140.000000 ) ( -52.000000 1645.000000 -140.000000 ) ( -52.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6756 ( -52.000000 1649.000000 -158.000000 ) ( -52.000000 1645.000000 -158.000000 ) ( 53.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6757 ( 53.000000 1649.000000 -158.000000 ) ( 53.000000 1645.000000 -158.000000 ) ( 53.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6760 // (489/376) # points: 3
6764 // Surface normal: -1.000000, 0.000000, 0.000000
6765 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6766 // Texture width/height [20Fyelf4]: 64.000000/64.000000
6767 // --> Vector A/B: (-1400.000000, -1470.000000, -1470.000000) / (140.000000, 140.000000, 158.000000)
6768 // --> Vector info: d1 = 0.000000, 0.999980, 1.000005. Determinants: 17.999634, -0.001786, 25199.736997, -1260.000000
6769 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000001, -17.500000, 2450.000827, -1260.000000
6770 ( 53.000000 1470.000000 -158.000000 ) ( 53.000000 1470.000000 -140.000000 ) ( 53.000000 1400.000000 -140.000000 ) ( ( -0.014285 0.000001 -19.999791 ) ( 0.000000 0.013889 -1.944445 ) ) 20bboc/20Fyelf4 0 0 0
6771 ( 57.000000 1400.000000 -140.000000 ) ( 57.000000 1470.000000 -140.000000 ) ( 57.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6772 ( 57.000000 1400.000000 -140.000000 ) ( 53.000000 1400.000000 -140.000000 ) ( 53.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6773 ( 57.000000 1470.000000 -140.000000 ) ( 53.000000 1470.000000 -140.000000 ) ( 53.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6774 ( 57.000000 1470.000000 -158.000000 ) ( 53.000000 1470.000000 -158.000000 ) ( 53.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6777 // (490/377) # points: 4
6781 // Surface normal: 0.000000, 0.000000, 1.000000
6782 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
6783 // Texture width/height [21wston2]: 128.000000/128.000000
6784 // --> Vector A/B: (1470.000000, 1610.000000, 1645.000000) / (53.000000, 53.000000, -52.000000)
6785 // --> Vector info: d1 = 0.275785, 1.275784, 1.525787. Determinants: -104.999900, 0.000500, 150295.787324, -14700.000000
6786 // --> Vector info: d2 = 0.124997, 0.124994, 0.874993. Determinants: 0.000288, 104.999921, -7402.877036, -14700.000000
6787 ( -52.000000 1645.000000 -158.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( 53.000000 1470.000000 -158.000000 ) ( ( 0.007143 0.000000 -10.224203 ) ( 0.000000 -0.007143 0.503597 ) ) 20bboc/21wston2 0 0 0
6788 ( 53.000000 1470.000000 -162.000000 ) ( 53.000000 1610.000000 -162.000000 ) ( -52.000000 1645.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6789 ( 53.000000 1470.000000 -162.000000 ) ( 53.000000 1470.000000 -158.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6790 ( 53.000000 1610.000000 -162.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( -52.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6791 ( -52.000000 1645.000000 -162.000000 ) ( -52.000000 1645.000000 -158.000000 ) ( -52.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6792 ( -52.000000 1470.000000 -162.000000 ) ( -52.000000 1470.000000 -158.000000 ) ( 53.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6795 // (492/378) # points: 4
6799 // Surface normal: -1.000000, 0.000000, 0.000000
6800 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6801 // Texture width/height [20Fyelf4]: 64.000000/64.000000
6802 // --> Vector A/B: (-1610.000000, -1645.000000, -1645.000000) / (140.000000, 140.000000, 158.000000)
6803 // --> Vector info: d1 = 0.999997, 1.500000, 1.500000. Determinants: 9.000060, 0.000000, 13860.099008, -630.000000
6804 // --> Vector info: d2 = 0.000007, 0.000000, 0.250000. Determinants: -0.000125, -8.749996, 1224.794391, -630.000000
6805 ( 53.000000 1645.000000 -158.000000 ) ( 53.000000 1645.000000 -140.000000 ) ( 53.000000 1610.000000 -140.000000 ) ( ( -0.014286 0.000000 -22.000157 ) ( 0.000000 0.013889 -1.944118 ) ) 20bboc/20Fyelf4 0 0 0
6806 ( 57.000000 1610.000000 -140.000000 ) ( 57.000000 1645.000000 -140.000000 ) ( 57.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6807 ( 57.000000 1610.000000 -140.000000 ) ( 53.000000 1610.000000 -140.000000 ) ( 53.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6808 ( 57.000000 1645.000000 -140.000000 ) ( 53.000000 1645.000000 -140.000000 ) ( 53.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6809 ( 57.000000 1645.000000 -158.000000 ) ( 53.000000 1645.000000 -158.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6810 ( 57.000000 1610.000000 -158.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( 53.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6813 // (493/379) # points: 3
6817 // Surface normal: 0.000000, 0.000000, 1.000000
6818 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
6819 // Texture width/height [21wston2]: 128.000000/128.000000
6820 // --> Vector A/B: (1610.000000, 1645.000000, 1645.000000) / (53.000000, 53.000000, -52.000000)
6821 // --> Vector info: d1 = 0.999998, 0.749997, 0.749997. Determinants: 26.250031, -0.000013, -45937.541424, -3675.000000
6822 // --> Vector info: d2 = 1.375001, 1.375000, 0.625000. Determinants: 0.000151, -26.249983, -3662.123301, -3675.000000
6823 ( -52.000000 1645.000000 -158.000000 ) ( 53.000000 1645.000000 -158.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( ( -0.007143 0.000000 12.500011 ) ( 0.000000 0.007143 0.996496 ) ) 20bboc/21wston2 0 0 0
6824 ( 53.000000 1610.000000 -162.000000 ) ( 53.000000 1645.000000 -162.000000 ) ( -52.000000 1645.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6825 ( 53.000000 1610.000000 -162.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( 53.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6826 ( 53.000000 1645.000000 -162.000000 ) ( 53.000000 1645.000000 -158.000000 ) ( -52.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6827 ( -52.000000 1645.000000 -162.000000 ) ( -52.000000 1645.000000 -158.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6830 // (494/380) # points: 4
6834 // Surface normal: 1.000000, 0.000000, 0.000000
6835 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6836 // Texture width/height [20Fyelf4]: 64.000000/64.000000
6837 // --> Vector A/B: (700.000000, 875.000000, 1400.000000) / (105.000000, 105.000000, 0.000000)
6838 // --> Vector info: d1 = 0.548548, 3.000014, 10.648529. Determinants: -257.403938, 51.470472, 164698.792248, -18375.000000
6839 // --> Vector info: d2 = 0.490290, 0.000000, 0.000000. Determinants: 51.480486, 257.402425, -72072.680531, -18375.000000
6840 ( -70.000000 1400.000000 0.000000 ) ( -70.000000 875.000000 -105.000000 ) ( -70.000000 700.000000 -105.000000 ) ( ( 0.014008 -0.002801 -8.963200 ) ( -0.002802 -0.014008 3.922323 ) ) 20bboc/20Fyelf4 0 0 0
6841 ( -74.000000 700.000000 -105.000000 ) ( -74.000000 875.000000 -105.000000 ) ( -74.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6842 ( -74.000000 700.000000 -105.000000 ) ( -70.000000 700.000000 -105.000000 ) ( -70.000000 875.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6843 ( -74.000000 875.000000 -105.000000 ) ( -70.000000 875.000000 -105.000000 ) ( -70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6844 ( -74.000000 1400.000000 0.000000 ) ( -70.000000 1400.000000 0.000000 ) ( -70.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6845 ( -74.000000 1400.000000 35.000000 ) ( -70.000000 1400.000000 35.000000 ) ( -70.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6848 // (495/381) # points: 4
6852 // Surface normal: 0.000000, -1.000000, 0.000000
6853 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6854 // Texture width/height [20Fyelf4]: 64.000000/64.000000
6855 // --> Vector A/B: (70.000000, -70.000000, -70.000000) / (-35.000000, -35.000000, 0.000000)
6856 // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: 69.999976, -0.000017, -4900.000498, -4900.000000
6857 // --> Vector info: d2 = 0.000000, 0.000000, 0.500005. Determinants: 0.000000, -70.000713, -2450.024806, -4900.000000
6858 ( -70.000000 1400.000000 0.000000 ) ( -70.000000 1400.000000 35.000000 ) ( 70.000000 1400.000000 35.000000 ) ( ( -0.014286 0.000000 1.000000 ) ( 0.000000 0.014286 0.500005 ) ) 20bboc/20Fyelf4 0 0 0
6859 ( 70.000000 1404.000000 35.000000 ) ( -70.000000 1404.000000 35.000000 ) ( -70.000000 1404.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6860 ( 70.000000 1404.000000 35.000000 ) ( 70.000000 1400.000000 35.000000 ) ( -70.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6861 ( -70.000000 1404.000000 35.000000 ) ( -70.000000 1400.000000 35.000000 ) ( -70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6862 ( -70.000000 1404.000000 0.000000 ) ( -70.000000 1400.000000 0.000000 ) ( 70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6863 ( 70.000000 1404.000000 0.000000 ) ( 70.000000 1400.000000 0.000000 ) ( 70.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6866 // (497/382) # points: 4
6870 // Surface normal: 0.000000, 0.000000, 1.000000
6871 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
6872 // Texture width/height [21wston1]: 128.000000/128.000000
6873 // --> Vector A/B: (700.000000, 700.000000, 875.000000) / (-70.000000, 70.000000, 70.000000)
6874 // --> Vector info: d1 = 0.749998, 0.749999, 2.000000. Determinants: -175.000133, -0.000104, 104125.124031, -24500.000000
6875 // --> Vector info: d2 = 1.999995, 1.000002, 0.999997. Determinants: 0.000617, 174.998749, -36750.390947, -24500.000000
6876 ( 70.000000 875.000000 -105.000000 ) ( 70.000000 700.000000 -105.000000 ) ( -70.000000 700.000000 -105.000000 ) ( ( 0.007143 0.000000 -4.250005 ) ( 0.000000 -0.007143 1.500016 ) ) 20bboc/21wston1 0 0 0
6877 ( -70.000000 700.000000 -109.000000 ) ( 70.000000 700.000000 -109.000000 ) ( 70.000000 875.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6878 ( -70.000000 700.000000 -109.000000 ) ( -70.000000 700.000000 -105.000000 ) ( 70.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6879 ( 70.000000 700.000000 -109.000000 ) ( 70.000000 700.000000 -105.000000 ) ( 70.000000 875.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6880 ( 70.000000 875.000000 -109.000000 ) ( 70.000000 875.000000 -105.000000 ) ( -70.000000 875.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6881 ( -70.000000 875.000000 -109.000000 ) ( -70.000000 875.000000 -105.000000 ) ( -70.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6884 // (498/383) # points: 4
6888 // Surface normal: -1.000000, 0.000000, 0.000000
6889 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6890 // Texture width/height [20Fyelf4]: 64.000000/64.000000
6891 // --> Vector A/B: (-875.000000, -700.000000, -1400.000000) / (105.000000, 105.000000, -35.000000)
6892 // --> Vector info: d1 = 3.451447, 0.999997, 11.198033. Determinants: 343.203015, 68.641341, 208534.851834, -24500.000000
6893 // --> Vector info: d2 = 0.490290, 0.000007, 0.000000. Determinants: 68.639587, -343.199142, 84083.449803, -24500.000000
6894 ( 70.000000 1400.000000 35.000000 ) ( 70.000000 700.000000 -105.000000 ) ( 70.000000 875.000000 -105.000000 ) ( ( -0.014008 -0.002802 -8.511627 ) ( -0.002802 0.014008 -3.431978 ) ) 20bboc/20Fyelf4 0 0 0
6895 ( 74.000000 875.000000 -105.000000 ) ( 74.000000 700.000000 -105.000000 ) ( 74.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6896 ( 74.000000 875.000000 -105.000000 ) ( 70.000000 875.000000 -105.000000 ) ( 70.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6897 ( 74.000000 700.000000 -105.000000 ) ( 70.000000 700.000000 -105.000000 ) ( 70.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6898 ( 74.000000 1400.000000 35.000000 ) ( 70.000000 1400.000000 35.000000 ) ( 70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6899 ( 74.000000 1400.000000 0.000000 ) ( 70.000000 1400.000000 0.000000 ) ( 70.000000 875.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6902 // (500/384) # points: 4
6906 // Surface normal: 1.000000, 0.000000, 0.000000
6907 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6908 // Texture width/height [00cglyf3]: 128.000000/16.000000
6909 // --> Vector A/B: (1645.000000, 1610.000000, 1610.000000) / (140.000000, 140.000000, 158.000000)
6910 // --> Vector info: d1 = 0.882812, 1.132814, 1.132814. Determinants: 4.500039, 0.000000, -7958.735338, -630.000000
6911 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000002, -34.999987, 4900.001706, -630.000000
6912 ( 105.000000 1610.000000 -158.000000 ) ( 105.000000 1610.000000 -140.000000 ) ( 105.000000 1645.000000 -140.000000 ) ( ( -0.007143 0.000000 12.632913 ) ( 0.000000 0.055556 -7.777780 ) ) 20bboc/00cglyf3 0 0 0
6913 ( 101.000000 1645.000000 -140.000000 ) ( 101.000000 1610.000000 -140.000000 ) ( 101.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6914 ( 101.000000 1645.000000 -140.000000 ) ( 105.000000 1645.000000 -140.000000 ) ( 105.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6915 ( 101.000000 1610.000000 -140.000000 ) ( 105.000000 1610.000000 -140.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6916 ( 101.000000 1610.000000 -158.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( 105.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6917 ( 101.000000 1645.000000 -158.000000 ) ( 105.000000 1645.000000 -158.000000 ) ( 105.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6920 // (503/385) # points: 3
6924 // Surface normal: 0.000000, 0.000000, 1.000000
6925 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
6926 // Texture width/height [21wston1]: 128.000000/128.000000
6927 // --> Vector A/B: (1435.000000, 1470.000000, 1435.000000) / (385.000000, 105.000000, 105.000000)
6928 // --> Vector info: d1 = 0.750003, 0.999233, 0.749242. Determinants: -69.997329, -0.026626, 93106.390614, -9800.000000
6929 // --> Vector info: d2 = 0.250000, 2.250000, 2.249906. Determinants: -0.026502, 69.996721, -29360.703101, -9800.000000
6930 ( 105.000000 1435.000000 -158.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( ( 0.007143 0.000003 -9.500652 ) ( 0.000003 -0.007143 2.995990 ) ) 20bboc/21wston1 0 0 0
6931 ( 385.000000 1435.000000 -162.000000 ) ( 105.000000 1470.000000 -162.000000 ) ( 105.000000 1435.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6932 ( 385.000000 1435.000000 -162.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6933 ( 105.000000 1470.000000 -162.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( 105.000000 1435.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6934 ( 105.000000 1435.000000 -162.000000 ) ( 105.000000 1435.000000 -158.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6937 // (504/386) # points: 4
6941 // Surface normal: 0.000000, -1.000000, 0.000000
6942 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6943 // Texture width/height [00cglyf3]: 128.000000/16.000000
6944 // --> Vector A/B: (105.000000, 105.000000, 385.000000) / (140.000000, 158.000000, 158.000000)
6945 // --> Vector info: d1 = 2.296872, 2.296872, 0.296875. Determinants: 35.999954, 0.000000, -15356.231927, -5040.000000
6946 // --> Vector info: d2 = 0.000000, 1.000000, 1.000000. Determinants: 0.000000, -279.999895, 39199.984670, -5040.000000
6947 ( 385.000000 1645.000000 -158.000000 ) ( 105.000000 1645.000000 -158.000000 ) ( 105.000000 1645.000000 -140.000000 ) ( ( -0.007143 0.000000 3.046871 ) ( 0.000000 0.055556 -7.777775 ) ) 20bboc/00cglyf3 0 0 0
6948 ( 105.000000 1649.000000 -140.000000 ) ( 105.000000 1649.000000 -158.000000 ) ( 385.000000 1649.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6949 ( 105.000000 1649.000000 -140.000000 ) ( 105.000000 1645.000000 -140.000000 ) ( 105.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6950 ( 105.000000 1649.000000 -158.000000 ) ( 105.000000 1645.000000 -158.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6951 ( 385.000000 1649.000000 -158.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( 385.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6952 ( 385.000000 1649.000000 -140.000000 ) ( 385.000000 1645.000000 -140.000000 ) ( 105.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6955 // (505/387) # points: 4
6959 // Surface normal: 0.000000, 1.000000, 0.000000
6960 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6961 // Texture width/height [00cglyf3]: 128.000000/16.000000
6962 // --> Vector A/B: (-385.000000, -385.000000, -105.000000) / (140.000000, 158.000000, 158.000000)
6963 // --> Vector info: d1 = 0.882811, 0.882812, 2.882812. Determinants: -36.000004, -0.000267, -18309.333291, -5040.000000
6964 // --> Vector info: d2 = 1.000000, 0.000000, 0.000000. Determinants: 0.000000, 279.999825, -44239.973610, -5040.000000
6965 ( 105.000000 1435.000000 -158.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( 385.000000 1435.000000 -140.000000 ) ( ( 0.007143 0.000000 3.632804 ) ( 0.000000 -0.055556 8.777773 ) ) 20bboc/00cglyf3 0 0 0
6966 ( 385.000000 1431.000000 -140.000000 ) ( 385.000000 1431.000000 -158.000000 ) ( 105.000000 1431.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6967 ( 385.000000 1431.000000 -140.000000 ) ( 385.000000 1435.000000 -140.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6968 ( 385.000000 1431.000000 -158.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( 105.000000 1435.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6969 ( 105.000000 1431.000000 -158.000000 ) ( 105.000000 1435.000000 -158.000000 ) ( 105.000000 1435.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6970 ( 105.000000 1431.000000 -140.000000 ) ( 105.000000 1435.000000 -140.000000 ) ( 385.000000 1435.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6973 // (507/388) # points: 4
6977 // Surface normal: 1.000000, 0.000000, 0.000000
6978 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
6979 // Texture width/height [00cglyf3]: 128.000000/16.000000
6980 // --> Vector A/B: (1470.000000, 1435.000000, 1435.000000) / (140.000000, 140.000000, 158.000000)
6981 // --> Vector info: d1 = 0.882812, 1.132814, 1.132814. Determinants: 4.500039, 0.000000, -7171.228570, -630.000000
6982 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000002, -34.999987, 4900.001312, -630.000000
6983 ( 105.000000 1435.000000 -158.000000 ) ( 105.000000 1435.000000 -140.000000 ) ( 105.000000 1470.000000 -140.000000 ) ( ( -0.007143 0.000000 11.382902 ) ( 0.000000 0.055556 -7.777780 ) ) 20bboc/00cglyf3 0 0 0
6984 ( 101.000000 1470.000000 -140.000000 ) ( 101.000000 1435.000000 -140.000000 ) ( 101.000000 1435.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6985 ( 101.000000 1470.000000 -140.000000 ) ( 105.000000 1470.000000 -140.000000 ) ( 105.000000 1435.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6986 ( 101.000000 1435.000000 -140.000000 ) ( 105.000000 1435.000000 -140.000000 ) ( 105.000000 1435.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6987 ( 101.000000 1435.000000 -158.000000 ) ( 105.000000 1435.000000 -158.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6988 ( 101.000000 1470.000000 -158.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( 105.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
6991 // (508/389) # points: 4
6995 // Surface normal: 0.000000, 0.000000, 1.000000
6996 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
6997 // Texture width/height [21wston1]: 128.000000/128.000000
6998 // --> Vector A/B: (1435.000000, 1645.000000, 1610.000000) / (385.000000, 385.000000, 105.000000)
6999 // --> Vector info: d1 = 0.750003, 2.250006, 2.000003. Determinants: -420.000949, -0.000582, 558601.421459, -58800.000000
7000 // --> Vector info: d2 = 0.250000, 0.250002, 2.249999. Determinants: -0.000580, 419.999541, -176398.962454, -58800.000000
7001 ( 105.000000 1610.000000 -158.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( ( 0.007143 0.000000 -9.500024 ) ( 0.000000 -0.007143 2.999982 ) ) 20bboc/21wston1 0 0 0
7002 ( 385.000000 1435.000000 -162.000000 ) ( 385.000000 1645.000000 -162.000000 ) ( 105.000000 1610.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7003 ( 385.000000 1435.000000 -162.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7004 ( 385.000000 1645.000000 -162.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7005 ( 105.000000 1610.000000 -162.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7006 ( 105.000000 1470.000000 -162.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7009 // (509/390) # points: 3
7013 // Surface normal: 0.000000, 0.000000, 1.000000
7014 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
7015 // Texture width/height [21wston1]: 128.000000/128.000000
7016 // --> Vector A/B: (1645.000000, 1645.000000, 1610.000000) / (385.000000, 105.000000, 105.000000)
7017 // --> Vector info: d1 = 0.250008, 0.250006, 0.000001. Determinants: -70.001267, -0.000067, 112702.034486, -9800.000000
7018 // --> Vector info: d2 = 0.250001, 2.249999, 2.249999. Determinants: -0.000066, 69.999912, -29399.871117, -9800.000000
7019 ( 105.000000 1610.000000 -158.000000 ) ( 105.000000 1645.000000 -158.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( ( 0.007143 0.000000 -11.500208 ) ( 0.000000 -0.007143 2.999987 ) ) 20bboc/21wston1 0 0 0
7020 ( 385.000000 1645.000000 -162.000000 ) ( 105.000000 1645.000000 -162.000000 ) ( 105.000000 1610.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7021 ( 385.000000 1645.000000 -162.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( 105.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7022 ( 105.000000 1645.000000 -162.000000 ) ( 105.000000 1645.000000 -158.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7023 ( 105.000000 1610.000000 -162.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7026 // (511/391) # points: 4
7030 // Surface normal: 0.000000, -1.000000, 0.000000
7031 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7032 // Texture width/height [00cglyf3]: 128.000000/16.000000
7033 // --> Vector A/B: (700.000000, 735.000000, 385.000000) / (315.000000, 315.000000, 140.000000)
7034 // --> Vector info: d1 = 1.200165, 0.976563, 3.771647. Determinants: 39.130402, 19.567165, -40905.948552, -6125.000000
7035 // --> Vector info: d2 = 0.894410, 0.000001, 0.000000. Determinants: 156.521608, -313.043231, -16434.768591, -6125.000000
7036 ( 385.000000 1645.000000 -140.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( 700.000000 1645.000000 -315.000000 ) ( ( -0.006389 -0.003195 6.678522 ) ( -0.025555 0.051109 2.683228 ) ) 20bboc/00cglyf3 0 0 0
7037 ( 700.000000 1649.000000 -315.000000 ) ( 735.000000 1649.000000 -315.000000 ) ( 385.000000 1649.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7038 ( 700.000000 1649.000000 -315.000000 ) ( 700.000000 1645.000000 -315.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7039 ( 735.000000 1649.000000 -315.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( 385.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7040 ( 385.000000 1649.000000 -140.000000 ) ( 385.000000 1645.000000 -140.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7041 ( 385.000000 1649.000000 -158.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( 700.000000 1645.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7044 // (512/392) # points: 4
7048 // Surface normal: 0.000000, 1.000000, 0.000000
7049 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7050 // Texture width/height [00cglyf3]: 128.000000/16.000000
7051 // --> Vector A/B: (-385.000000, -385.000000, -735.000000) / (158.000000, 140.000000, 315.000000)
7052 // --> Vector info: d1 = 0.149652, 0.093750, 2.888837. Determinants: 40.528782, -19.565574, 17752.135731, -6300.000000
7053 // --> Vector info: d2 = 0.894428, 0.000000, 0.000001. Determinants: -156.524738, -313.049494, -16435.098107, -6300.000000
7054 ( 735.000000 1435.000000 -315.000000 ) ( 385.000000 1435.000000 -140.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( ( -0.006433 0.003106 -2.817799 ) ( 0.024845 0.049690 2.608746 ) ) 20bboc/00cglyf3 0 0 0
7055 ( 385.000000 1431.000000 -158.000000 ) ( 385.000000 1431.000000 -140.000000 ) ( 735.000000 1431.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7056 ( 385.000000 1431.000000 -158.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( 385.000000 1435.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7057 ( 385.000000 1431.000000 -140.000000 ) ( 385.000000 1435.000000 -140.000000 ) ( 735.000000 1435.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7058 ( 735.000000 1431.000000 -315.000000 ) ( 735.000000 1435.000000 -315.000000 ) ( 700.000000 1435.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7059 ( 700.000000 1431.000000 -315.000000 ) ( 700.000000 1435.000000 -315.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7062 // (513/393) # points: 4
7066 // Surface normal: 0.000000, 0.000000, 1.000000
7067 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
7068 // Texture width/height [21wston3]: 128.000000/128.000000
7069 // --> Vector A/B: (1435.000000, 1645.000000, 1645.000000) / (735.000000, 735.000000, 700.000000)
7070 // --> Vector info: d1 = 0.750000, 2.250005, 2.250006. Determinants: -52.500161, 0.000300, 69825.008336, -7350.000000
7071 // --> Vector info: d2 = 0.968792, 0.968800, 1.218797. Determinants: -0.000267, 52.499449, -45707.335889, -7350.000000
7072 ( 700.000000 1645.000000 -315.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( 735.000000 1435.000000 -315.000000 ) ( ( 0.007143 0.000000 -9.500001 ) ( 0.000000 -0.007143 6.218685 ) ) 20bboc/21wston3 0 0 0
7073 ( 735.000000 1435.000000 -319.000000 ) ( 735.000000 1645.000000 -319.000000 ) ( 700.000000 1645.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7074 ( 735.000000 1435.000000 -319.000000 ) ( 735.000000 1435.000000 -315.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7075 ( 735.000000 1645.000000 -319.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( 700.000000 1645.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7076 ( 700.000000 1645.000000 -319.000000 ) ( 700.000000 1645.000000 -315.000000 ) ( 700.000000 1435.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7077 ( 700.000000 1435.000000 -319.000000 ) ( 700.000000 1435.000000 -315.000000 ) ( 735.000000 1435.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7080 // (515/394) # points: 4
7084 // Surface normal: 0.446077, 0.000000, 0.894995
7085 // RotY/Z : -1.108419 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.894995, 0.000000, -0.446077)
7086 // Texture width/height [21wston3]: 128.000000/128.000000
7087 // --> Vector A/B: (1435.000000, 1435.000000, 1645.000000) / (415.053091, 767.010475, 767.010475)
7088 // --> Vector info: d1 = 0.750001, 0.750001, 2.250005. Determinants: -527.937690, 0.000000, 702157.248313, -73911.050595
7089 // --> Vector info: d2 = 2.984375, 0.468799, 0.468796. Determinants: 0.000924, 528.270985, -439840.104485, -73911.050595
7090 ( 700.000000 1645.000000 -315.000000 ) ( 700.000000 1435.000000 -315.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( ( 0.007143 0.000000 -9.500031 ) ( 0.000000 -0.007147 5.950938 ) ) 20bboc/21wston3 0 0 0
7091 ( 383.215693 1435.000000 -161.579979 ) ( 698.215693 1435.000000 -318.579979 ) ( 698.215693 1645.000000 -318.579979 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7092 ( 383.215693 1435.000000 -161.579979 ) ( 385.000000 1435.000000 -158.000000 ) ( 700.000000 1435.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7093 ( 698.215693 1435.000000 -318.579979 ) ( 700.000000 1435.000000 -315.000000 ) ( 700.000000 1645.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7094 ( 698.215693 1645.000000 -318.579979 ) ( 700.000000 1645.000000 -315.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7095 ( 383.215693 1645.000000 -161.579979 ) ( 385.000000 1645.000000 -158.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7098 // (516/395) # points: 5
7102 // Surface normal: 1.000000, 0.000000, 0.000000
7103 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7104 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7105 // --> Vector A/B: (1400.000000, 1400.000000, 1470.000000) / (70.000000, 140.000000, 140.000000)
7106 // --> Vector info: d1 = 0.749999, 0.750004, 1.000003. Determinants: -17.499941, -0.000384, 20824.950789, -4900.000000
7107 // --> Vector info: d2 = 0.804680, 0.554680, 0.554685. Determinants: -0.000384, 17.500000, -5167.392139, -4900.000000
7108 ( 105.000000 1470.000000 -140.000000 ) ( 105.000000 1400.000000 -140.000000 ) ( 105.000000 1400.000000 -70.000000 ) ( ( 0.003571 0.000000 -4.249990 ) ( 0.000000 -0.003571 1.054570 ) ) 20bboc/20Wsqwl1 0 0 0
7109 ( 101.000000 1400.000000 -70.000000 ) ( 101.000000 1400.000000 -140.000000 ) ( 101.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7110 ( 101.000000 1400.000000 -70.000000 ) ( 105.000000 1400.000000 -70.000000 ) ( 105.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7111 ( 101.000000 1400.000000 -140.000000 ) ( 105.000000 1400.000000 -140.000000 ) ( 105.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7112 ( 101.000000 1470.000000 -140.000000 ) ( 105.000000 1470.000000 -140.000000 ) ( 105.000000 1470.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7113 ( 101.000000 1470.000000 -53.000000 ) ( 105.000000 1470.000000 -53.000000 ) ( 105.000000 1417.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7114 ( 101.000000 1417.000000 -53.000000 ) ( 105.000000 1417.000000 -53.000000 ) ( 105.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7117 // (519/396) # points: 4
7121 // Surface normal: 0.000000, -0.707107, -0.707107
7122 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107)
7123 // Texture width/height [20Fyelf4]: 64.000000/64.000000
7124 // --> Vector A/B: (385.000000, 385.000000, 105.000000) / (1237.436867, 1187.939392, 1187.939392)
7125 // --> Vector info: d1 = 0.499992, 0.500000, 4.499994. Determinants: 197.989640, 0.001999, -83158.026142, -13859.292911
7126 // --> Vector info: d2 = 0.707104, 0.000005, 0.000015. Determinants: 0.000517, -197.987917, 235197.383240, -13859.292911
7127 ( 105.000000 1645.000000 -35.000000 ) ( 385.000000 1645.000000 -35.000000 ) ( 385.000000 1680.000000 -70.000000 ) ( ( -0.014286 0.000000 6.000164 ) ( 0.000000 0.014286 -16.970374 ) ) 20bboc/20Fyelf4 0 0 0
7128 ( 385.000000 1682.828427 -67.171573 ) ( 385.000000 1647.828427 -32.171573 ) ( 105.000000 1647.828427 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7129 ( 385.000000 1682.828427 -67.171573 ) ( 385.000000 1680.000000 -70.000000 ) ( 385.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7130 ( 385.000000 1647.828427 -32.171573 ) ( 385.000000 1645.000000 -35.000000 ) ( 105.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7131 ( 105.000000 1647.828427 -32.171573 ) ( 105.000000 1645.000000 -35.000000 ) ( 105.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7132 ( 105.000000 1682.828427 -67.171573 ) ( 105.000000 1680.000000 -70.000000 ) ( 385.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7135 // (521/397) # points: 4
7139 // Surface normal: 0.000000, 0.000000, 1.000000
7140 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
7141 // Texture width/height [20Wscwal]: 128.000000/128.000000
7142 // --> Vector A/B: (1435.000000, 1400.000000, 1400.000000) / (105.000000, 105.000000, 385.000000)
7143 // --> Vector info: d1 = 0.500019, 0.750014, 0.750000. Determinants: 69.998764, 0.000521, -105348.465774, -9800.000000
7144 // --> Vector info: d2 = 2.468749, 2.468747, 0.468750. Determinants: -0.000534, 69.999917, -31542.965971, -9800.000000
7145 ( 385.000000 1400.000000 -140.000000 ) ( 105.000000 1400.000000 -140.000000 ) ( 105.000000 1435.000000 -140.000000 ) ( ( -0.007143 0.000000 10.749843 ) ( 0.000000 -0.007143 3.218670 ) ) 20bboc/20Wscwal 0 0 0
7146 ( 105.000000 1435.000000 -144.000000 ) ( 105.000000 1400.000000 -144.000000 ) ( 385.000000 1400.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7147 ( 105.000000 1435.000000 -144.000000 ) ( 105.000000 1435.000000 -140.000000 ) ( 105.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7148 ( 105.000000 1400.000000 -144.000000 ) ( 105.000000 1400.000000 -140.000000 ) ( 385.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7149 ( 385.000000 1400.000000 -144.000000 ) ( 385.000000 1400.000000 -140.000000 ) ( 385.000000 1435.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7150 ( 385.000000 1435.000000 -144.000000 ) ( 385.000000 1435.000000 -140.000000 ) ( 105.000000 1435.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7153 // (523/398) # points: 4
7157 // Surface normal: 0.000000, 0.000000, 1.000000
7158 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
7159 // Texture width/height [20Wscwal]: 128.000000/128.000000
7160 // --> Vector A/B: (1645.000000, 1680.000000, 1680.000000) / (385.000000, 385.000000, 105.000000)
7161 // --> Vector info: d1 = 0.742197, 1.242187, 1.242182. Determinants: -139.997180, -0.000183, 223021.900734, -9800.000000
7162 // --> Vector info: d2 = 0.960943, 0.960938, 4.960938. Determinants: 0.001319, 140.000006, -63319.408856, -9800.000000
7163 ( 105.000000 1680.000000 -140.000000 ) ( 385.000000 1680.000000 -140.000000 ) ( 385.000000 1645.000000 -140.000000 ) ( ( 0.014285 0.000000 -22.757337 ) ( 0.000000 -0.014286 6.461164 ) ) 20bboc/20Wscwal 0 0 0
7164 ( 385.000000 1645.000000 -144.000000 ) ( 385.000000 1680.000000 -144.000000 ) ( 105.000000 1680.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7165 ( 385.000000 1645.000000 -144.000000 ) ( 385.000000 1645.000000 -140.000000 ) ( 385.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7166 ( 385.000000 1680.000000 -144.000000 ) ( 385.000000 1680.000000 -140.000000 ) ( 105.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7167 ( 105.000000 1680.000000 -144.000000 ) ( 105.000000 1680.000000 -140.000000 ) ( 105.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7168 ( 105.000000 1645.000000 -144.000000 ) ( 105.000000 1645.000000 -140.000000 ) ( 385.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7171 // (524/399) # points: 4
7175 // Surface normal: 0.000000, -1.000000, 0.000000
7176 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7177 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7178 // --> Vector A/B: (385.000000, 385.000000, 105.000000) / (140.000000, 70.000000, 70.000000)
7179 // --> Vector info: d1 = 2.000000, 2.000000, 1.000000. Determinants: -70.000000, -0.000067, -12249.990659, -19600.000000
7180 // --> Vector info: d2 = 0.742188, 0.992188, 0.992186. Determinants: -0.000092, 70.000016, -24346.842030, -19600.000000
7181 ( 105.000000 1680.000000 -70.000000 ) ( 385.000000 1680.000000 -70.000000 ) ( 385.000000 1680.000000 -140.000000 ) ( ( 0.003571 0.000000 0.625000 ) ( 0.000000 -0.003571 1.242186 ) ) 20bboc/20Wsqwl1 0 0 0
7182 ( 385.000000 1684.000000 -140.000000 ) ( 385.000000 1684.000000 -70.000000 ) ( 105.000000 1684.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7183 ( 385.000000 1684.000000 -140.000000 ) ( 385.000000 1680.000000 -140.000000 ) ( 385.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7184 ( 385.000000 1684.000000 -70.000000 ) ( 385.000000 1680.000000 -70.000000 ) ( 105.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7185 ( 105.000000 1684.000000 -70.000000 ) ( 105.000000 1680.000000 -70.000000 ) ( 105.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7186 ( 105.000000 1684.000000 -140.000000 ) ( 105.000000 1680.000000 -140.000000 ) ( 385.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7189 // (525/400) # points: 4
7193 // Surface normal: 0.000000, 1.000000, 0.000000
7194 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7195 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7196 // --> Vector A/B: (-385.000000, -385.000000, -105.000000) / (70.000000, 140.000000, 140.000000)
7197 // --> Vector info: d1 = 0.812500, 0.562500, 0.562503. Determinants: -0.000183, 70.000000, -20825.070638, -19600.000000
7198 // --> Vector info: d2 = 1.988281, 1.988281, 0.988280. Determinants: 70.000004, 0.000200, -12020.324932, -19600.000000
7199 ( 105.000000 1400.000000 -140.000000 ) ( 385.000000 1400.000000 -140.000000 ) ( 385.000000 1400.000000 -70.000000 ) ( ( 0.000000 -0.003571 1.062504 ) ( -0.003571 0.000000 0.613282 ) ) 20bboc/20Wsqwl1 0 0 0
7200 ( 385.000000 1396.000000 -70.000000 ) ( 385.000000 1396.000000 -140.000000 ) ( 105.000000 1396.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7201 ( 385.000000 1396.000000 -70.000000 ) ( 385.000000 1400.000000 -70.000000 ) ( 385.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7202 ( 385.000000 1396.000000 -140.000000 ) ( 385.000000 1400.000000 -140.000000 ) ( 105.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7203 ( 105.000000 1396.000000 -140.000000 ) ( 105.000000 1400.000000 -140.000000 ) ( 105.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7204 ( 105.000000 1396.000000 -70.000000 ) ( 105.000000 1400.000000 -70.000000 ) ( 385.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7207 // (526/401) # points: 4
7211 // Surface normal: 0.000000, 0.707107, -0.707107
7212 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107)
7213 // Texture width/height [20Fyelf4]: 64.000000/64.000000
7214 // --> Vector A/B: (-385.000000, -385.000000, -105.000000) / (-989.949494, -940.452019, -940.452019)
7215 // --> Vector info: d1 = 4.000010, 4.000004, 0.000003. Determinants: 197.989946, 0.001868, 20790.661574, -13859.292911
7216 // --> Vector info: d2 = 0.000020, 0.707124, 0.707122. Determinants: 0.000088, -197.989089, -195999.444184, -13859.292911
7217 ( 105.000000 1400.000000 -70.000000 ) ( 385.000000 1400.000000 -70.000000 ) ( 385.000000 1435.000000 -35.000000 ) ( ( -0.014286 0.000000 -1.500124 ) ( 0.000000 0.014286 14.142096 ) ) 20bboc/20Fyelf4 0 0 0
7218 ( 385.000000 1432.171573 -32.171573 ) ( 385.000000 1397.171573 -67.171573 ) ( 105.000000 1397.171573 -67.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7219 ( 385.000000 1432.171573 -32.171573 ) ( 385.000000 1435.000000 -35.000000 ) ( 385.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7220 ( 385.000000 1397.171573 -67.171573 ) ( 385.000000 1400.000000 -70.000000 ) ( 105.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7221 ( 105.000000 1397.171573 -67.171573 ) ( 105.000000 1400.000000 -70.000000 ) ( 105.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7222 ( 105.000000 1432.171573 -32.171573 ) ( 105.000000 1435.000000 -35.000000 ) ( 385.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7225 // (527/402) # points: 4
7229 // Surface normal: 1.000000, 0.000000, 0.000000
7230 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7231 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7232 // --> Vector A/B: (1662.000000, 1645.000000, 1435.000000) / (53.000000, 35.000000, 35.000000)
7233 // --> Vector info: d1 = 0.999998, 0.937498, 0.937500. Determinants: 0.000039, -13.124986, -3084.432326, -3780.000000
7234 // --> Vector info: d2 = 1.429682, 1.367185, 0.617181. Determinants: -13.500062, -0.374390, 17052.748070, -3780.000000
7235 ( 105.000000 1435.000000 -35.000000 ) ( 105.000000 1645.000000 -35.000000 ) ( 105.000000 1662.000000 -53.000000 ) ( ( 0.000000 0.003472 0.815987 ) ( 0.003571 0.000099 -4.511309 ) ) 20bboc/20Wsqwl1 0 0 0
7236 ( 101.000000 1662.000000 -53.000000 ) ( 101.000000 1645.000000 -35.000000 ) ( 101.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7237 ( 101.000000 1662.000000 -53.000000 ) ( 105.000000 1662.000000 -53.000000 ) ( 105.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7238 ( 101.000000 1645.000000 -35.000000 ) ( 105.000000 1645.000000 -35.000000 ) ( 105.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7239 ( 101.000000 1435.000000 -35.000000 ) ( 105.000000 1435.000000 -35.000000 ) ( 105.000000 1417.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7240 ( 101.000000 1417.000000 -53.000000 ) ( 105.000000 1417.000000 -53.000000 ) ( 105.000000 1662.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7243 // (529/403) # points: 5
7247 // Surface normal: 1.000000, 0.000000, 0.000000
7248 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7249 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7250 // --> Vector A/B: (1610.000000, 1680.000000, 1680.000000) / (140.000000, 140.000000, 70.000000)
7251 // --> Vector info: d1 = 0.687499, 0.687500, 0.937500. Determinants: -0.000050, 17.500000, -5818.666068, -4900.000000
7252 // --> Vector info: d2 = 0.929680, 0.679685, 0.679686. Determinants: 17.499649, 0.000050, -32729.875161, -4900.000000
7253 ( 105.000000 1680.000000 -70.000000 ) ( 105.000000 1680.000000 -140.000000 ) ( 105.000000 1610.000000 -140.000000 ) ( ( 0.000000 -0.003571 1.187483 ) ( -0.003571 0.000000 6.679566 ) ) 20bboc/20Wsqwl1 0 0 0
7254 ( 101.000000 1610.000000 -140.000000 ) ( 101.000000 1680.000000 -140.000000 ) ( 101.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7255 ( 101.000000 1610.000000 -140.000000 ) ( 105.000000 1610.000000 -140.000000 ) ( 105.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7256 ( 101.000000 1680.000000 -140.000000 ) ( 105.000000 1680.000000 -140.000000 ) ( 105.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7257 ( 101.000000 1680.000000 -70.000000 ) ( 105.000000 1680.000000 -70.000000 ) ( 105.000000 1662.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7258 ( 101.000000 1662.000000 -53.000000 ) ( 105.000000 1662.000000 -53.000000 ) ( 105.000000 1610.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7259 ( 101.000000 1610.000000 -53.000000 ) ( 105.000000 1610.000000 -53.000000 ) ( 105.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7262 // (530/404) # points: 3
7266 // Surface normal: 1.000000, 0.000000, 0.000000
7267 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7268 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7269 // --> Vector A/B: (1610.000000, 1610.000000, 1592.000000) / (88.000000, 53.000000, 53.000000)
7270 // --> Vector info: d1 = 1.000000, 1.000000, 0.937497. Determinants: -2.187604, -0.000004, 2892.043027, -630.000000
7271 // --> Vector info: d2 = 0.742186, 0.867185, 0.867186. Determinants: 0.000036, 2.249977, -665.632582, -630.000000
7272 ( 105.000000 1592.000000 -53.000000 ) ( 105.000000 1610.000000 -53.000000 ) ( 105.000000 1610.000000 -88.000000 ) ( ( 0.003472 0.000000 -4.590544 ) ( 0.000000 -0.003571 1.056560 ) ) 20bboc/20Wsqwl1 0 0 0
7273 ( 101.000000 1610.000000 -88.000000 ) ( 101.000000 1610.000000 -53.000000 ) ( 101.000000 1592.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7274 ( 101.000000 1610.000000 -88.000000 ) ( 105.000000 1610.000000 -88.000000 ) ( 105.000000 1610.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7275 ( 101.000000 1610.000000 -53.000000 ) ( 105.000000 1610.000000 -53.000000 ) ( 105.000000 1592.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7276 ( 101.000000 1592.000000 -53.000000 ) ( 105.000000 1592.000000 -53.000000 ) ( 105.000000 1610.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7279 // (531/405) # points: 3
7283 // Surface normal: 1.000000, 0.000000, 0.000000
7284 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7285 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7286 // --> Vector A/B: (1487.000000, 1470.000000, 1470.000000) / (53.000000, 53.000000, 87.000000)
7287 // --> Vector info: d1 = 1.000000, 1.000000, 0.875001. Determinants: -0.000024, 2.124978, -690.587952, -578.000000
7288 // --> Vector info: d2 = 0.742186, 0.804686, 0.804689. Determinants: 2.125000, -0.000041, -3588.856506, -578.000000
7289 ( 105.000000 1470.000000 -87.000000 ) ( 105.000000 1470.000000 -53.000000 ) ( 105.000000 1487.000000 -53.000000 ) ( ( 0.000000 -0.003676 1.194789 ) ( -0.003676 0.000000 6.209094 ) ) 20bboc/20Wsqwl1 0 0 0
7290 ( 101.000000 1487.000000 -53.000000 ) ( 101.000000 1470.000000 -53.000000 ) ( 101.000000 1470.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7291 ( 101.000000 1487.000000 -53.000000 ) ( 105.000000 1487.000000 -53.000000 ) ( 105.000000 1470.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7292 ( 101.000000 1470.000000 -53.000000 ) ( 105.000000 1470.000000 -53.000000 ) ( 105.000000 1470.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7293 ( 101.000000 1470.000000 -87.000000 ) ( 105.000000 1470.000000 -87.000000 ) ( 105.000000 1487.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7296 // (532/406) # points: 4
7300 // Surface normal: 0.000000, 0.000000, -1.000000
7301 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
7302 // Texture width/height [20Wscwal]: 128.000000/128.000000
7303 // --> Vector A/B: (1435.000000, 1435.000000, 1645.000000) / (-210.000000, -175.000000, -175.000000)
7304 // --> Vector info: d1 = 0.000000, 0.250003, 0.250003. Determinants: 0.000000, -52.500507, -11025.107551, -7350.000000
7305 // --> Vector info: d2 = 1.000000, 1.000000, 2.500007. Determinants: -52.500242, 0.000038, 67987.855642, -7350.000000
7306 ( 175.000000 1645.000000 -35.000000 ) ( 175.000000 1435.000000 -35.000000 ) ( 210.000000 1435.000000 -35.000000 ) ( ( 0.000000 0.007143 1.500015 ) ( 0.007143 0.000000 -9.250048 ) ) 20bboc/20Wscwal 0 0 0
7307 ( 210.000000 1435.000000 -31.000000 ) ( 175.000000 1435.000000 -31.000000 ) ( 175.000000 1645.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7308 ( 210.000000 1435.000000 -31.000000 ) ( 210.000000 1435.000000 -35.000000 ) ( 175.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7309 ( 175.000000 1435.000000 -31.000000 ) ( 175.000000 1435.000000 -35.000000 ) ( 175.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7310 ( 175.000000 1645.000000 -31.000000 ) ( 175.000000 1645.000000 -35.000000 ) ( 210.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7311 ( 210.000000 1645.000000 -31.000000 ) ( 210.000000 1645.000000 -35.000000 ) ( 210.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7314 // (533/407) # points: 4
7318 // Surface normal: 0.000000, 1.000000, 0.000000
7319 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7320 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7321 // --> Vector A/B: (-980.000000, -980.000000, -945.000000) / (70.000000, 315.000000, 315.000000)
7322 // --> Vector info: d1 = 0.218750, 0.218750, 0.343751. Determinants: -30.625336, 0.000000, -31888.610450, -8575.000000
7323 // --> Vector info: d2 = 1.000000, 0.125000, 0.125000. Determinants: 0.000000, 30.624999, -10718.749923, -8575.000000
7324 ( 945.000000 1400.000000 -315.000000 ) ( 980.000000 1400.000000 -315.000000 ) ( 980.000000 1400.000000 -70.000000 ) ( ( 0.003571 0.000000 3.718788 ) ( 0.000000 -0.003571 1.250000 ) ) 20bboc/20Wsqwl1 0 0 0
7325 ( 980.000000 1396.000000 -70.000000 ) ( 980.000000 1396.000000 -315.000000 ) ( 945.000000 1396.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7326 ( 980.000000 1396.000000 -70.000000 ) ( 980.000000 1400.000000 -70.000000 ) ( 980.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7327 ( 980.000000 1396.000000 -315.000000 ) ( 980.000000 1400.000000 -315.000000 ) ( 945.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7328 ( 945.000000 1396.000000 -315.000000 ) ( 945.000000 1400.000000 -315.000000 ) ( 945.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7329 ( 945.000000 1396.000000 -70.000000 ) ( 945.000000 1400.000000 -70.000000 ) ( 980.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7332 // (534/408) # points: 5
7336 // Surface normal: 0.000000, 1.000000, 0.000000
7337 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7338 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7339 // --> Vector A/B: (-805.000000, -805.000000, -735.000000) / (70.000000, 315.000000, 315.000000)
7340 // --> Vector info: d1 = 0.937500, 0.937500, 1.187501. Determinants: -61.250292, 0.000000, -65384.609975, -17150.000000
7341 // --> Vector info: d2 = 0.996094, 0.121094, 0.121094. Determinants: 0.000000, 61.249998, -21370.507659, -17150.000000
7342 ( 735.000000 1400.000000 -315.000000 ) ( 805.000000 1400.000000 -315.000000 ) ( 805.000000 1400.000000 -70.000000 ) ( ( 0.003571 0.000000 3.812514 ) ( 0.000000 -0.003571 1.246094 ) ) 20bboc/20Wsqwl1 0 0 0
7343 ( 805.000000 1396.000000 -70.000000 ) ( 805.000000 1396.000000 -315.000000 ) ( 735.000000 1396.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7344 ( 805.000000 1396.000000 -70.000000 ) ( 805.000000 1400.000000 -70.000000 ) ( 805.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7345 ( 805.000000 1396.000000 -315.000000 ) ( 805.000000 1400.000000 -315.000000 ) ( 735.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7346 ( 735.000000 1396.000000 -315.000000 ) ( 735.000000 1400.000000 -315.000000 ) ( 385.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7347 ( 385.000000 1396.000000 -140.000000 ) ( 385.000000 1400.000000 -140.000000 ) ( 385.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7348 ( 385.000000 1396.000000 -70.000000 ) ( 385.000000 1400.000000 -70.000000 ) ( 805.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7351 // (535/409) # points: 4
7355 // Surface normal: 0.000000, 1.000000, 0.000000
7356 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7357 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7358 // --> Vector A/B: (-945.000000, -945.000000, -910.000000) / (70.000000, 315.000000, 315.000000)
7359 // --> Vector info: d1 = 0.402343, 0.402343, 0.527343. Determinants: -30.624970, 0.000000, -32390.692074, -8575.000000
7360 // --> Vector info: d2 = 1.000000, 0.125000, 0.125000. Determinants: 0.000000, 30.624999, -10718.749923, -8575.000000
7361 ( 910.000000 1400.000000 -315.000000 ) ( 945.000000 1400.000000 -315.000000 ) ( 945.000000 1400.000000 -70.000000 ) ( ( 0.003571 0.000000 3.777340 ) ( 0.000000 -0.003571 1.250000 ) ) 20bboc/20Wsqwl1 0 0 0
7362 ( 945.000000 1396.000000 -70.000000 ) ( 945.000000 1396.000000 -315.000000 ) ( 910.000000 1396.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7363 ( 945.000000 1396.000000 -70.000000 ) ( 945.000000 1400.000000 -70.000000 ) ( 945.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7364 ( 945.000000 1396.000000 -315.000000 ) ( 945.000000 1400.000000 -315.000000 ) ( 910.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7365 ( 910.000000 1396.000000 -315.000000 ) ( 910.000000 1400.000000 -315.000000 ) ( 910.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7366 ( 910.000000 1396.000000 -70.000000 ) ( 910.000000 1400.000000 -70.000000 ) ( 945.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7369 // (537/410) # points: 4
7373 // Surface normal: 0.000000, -0.707107, -0.707107
7374 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107)
7375 // Texture width/height [20Fyelf4]: 64.000000/64.000000
7376 // --> Vector A/B: (385.000000, 385.000000, 980.000000) / (1187.939392, 1237.436867, 1237.436867)
7377 // --> Vector info: d1 = 9.500008, 9.500002, 0.999992. Determinants: 420.729031, 0.003403, -441769.419123, -29450.997436
7378 // --> Vector info: d2 = 0.000007, 0.707107, 0.707103. Determinants: 0.000183, -420.724333, 499794.723390, -29450.997436
7379 ( 980.000000 1680.000000 -70.000000 ) ( 385.000000 1680.000000 -70.000000 ) ( 385.000000 1645.000000 -35.000000 ) ( ( -0.014286 0.000000 15.000151 ) ( 0.000000 0.014286 -16.970384 ) ) 20bboc/20Fyelf4 0 0 0
7380 ( 385.000000 1647.828427 -32.171573 ) ( 385.000000 1682.828427 -67.171573 ) ( 980.000000 1682.828427 -67.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7381 ( 385.000000 1647.828427 -32.171573 ) ( 385.000000 1645.000000 -35.000000 ) ( 385.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7382 ( 385.000000 1682.828427 -67.171573 ) ( 385.000000 1680.000000 -70.000000 ) ( 980.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7383 ( 980.000000 1682.828427 -67.171573 ) ( 980.000000 1680.000000 -70.000000 ) ( 980.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7384 ( 980.000000 1647.828427 -32.171573 ) ( 980.000000 1645.000000 -35.000000 ) ( 385.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7387 // (539/411) # points: 4
7391 // Surface normal: 0.447214, 0.000000, 0.894427
7392 // RotY/Z : -1.107149 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.894427, 0.000000, -0.447214)
7393 // Texture width/height [20Wscwal]: 128.000000/128.000000
7394 // --> Vector A/B: (1645.000000, 1680.000000, 1680.000000) / (798.276268, 798.276268, 406.964372)
7395 // --> Vector info: d1 = 0.742246, 1.242240, 1.242187. Determinants: -195.653661, -0.001857, 311686.012073, -13695.916362
7396 // --> Vector info: d2 = 0.370764, 0.370772, 5.960938. Determinants: -0.003357, 195.655813, -161259.820362, -13695.916362
7397 ( 385.000000 1680.000000 -140.000000 ) ( 735.000000 1680.000000 -315.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( ( 0.014286 0.000000 -22.757587 ) ( 0.000000 -0.014286 11.774299 ) ) 20bboc/20Wscwal 0 0 0
7398 ( 733.211146 1645.000000 -318.577709 ) ( 733.211146 1680.000000 -318.577709 ) ( 383.211146 1680.000000 -143.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7399 ( 733.211146 1645.000000 -318.577709 ) ( 735.000000 1645.000000 -315.000000 ) ( 735.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7400 ( 733.211146 1680.000000 -318.577709 ) ( 735.000000 1680.000000 -315.000000 ) ( 385.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7401 ( 383.211146 1680.000000 -143.577709 ) ( 385.000000 1680.000000 -140.000000 ) ( 385.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7402 ( 383.211146 1645.000000 -143.577709 ) ( 385.000000 1645.000000 -140.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7405 // (540/412) # points: 4
7409 // Surface normal: 0.000000, 0.000000, 1.000000
7410 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
7411 // Texture width/height [21wston1]: 128.000000/128.000000
7412 // --> Vector A/B: (1400.000000, 1400.000000, 1470.000000) / (735.000000, 980.000000, 980.000000)
7413 // --> Vector info: d1 = 0.500005, 0.500012, 1.000000. Determinants: -122.496962, -0.000546, 162921.071176, -17150.000000
7414 // --> Vector info: d2 = 1.968793, 0.218788, 0.218795. Determinants: -0.001751, 122.500351, -123800.108368, -17150.000000
7415 ( 980.000000 1470.000000 -315.000000 ) ( 980.000000 1400.000000 -315.000000 ) ( 735.000000 1400.000000 -315.000000 ) ( ( 0.007143 0.000000 -9.499771 ) ( 0.000000 -0.007143 7.218665 ) ) 20bboc/21wston1 0 0 0
7416 ( 735.000000 1400.000000 -319.000000 ) ( 980.000000 1400.000000 -319.000000 ) ( 980.000000 1470.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7417 ( 735.000000 1400.000000 -319.000000 ) ( 735.000000 1400.000000 -315.000000 ) ( 980.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7418 ( 980.000000 1400.000000 -319.000000 ) ( 980.000000 1400.000000 -315.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7419 ( 980.000000 1470.000000 -319.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( 735.000000 1435.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7420 ( 735.000000 1435.000000 -319.000000 ) ( 735.000000 1435.000000 -315.000000 ) ( 735.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7423 // (541/413) # points: 4
7427 // Surface normal: 0.447214, 0.000000, 0.894427
7428 // RotY/Z : -1.107149 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.894427, 0.000000, -0.447214)
7429 // Texture width/height [20Wscwal]: 128.000000/128.000000
7430 // --> Vector A/B: (1400.000000, 1400.000000, 1435.000000) / (406.964372, 798.276268, 798.276268)
7431 // --> Vector info: d1 = 0.750002, 0.750034, 1.000032. Determinants: -97.827228, -0.001118, 126686.610950, -13695.916362
7432 // --> Vector info: d2 = 2.968749, 0.173665, 0.173665. Determinants: -0.000186, 97.827965, -80471.977061, -13695.916362
7433 ( 735.000000 1435.000000 -315.000000 ) ( 735.000000 1400.000000 -315.000000 ) ( 385.000000 1400.000000 -140.000000 ) ( ( 0.007143 0.000000 -9.249955 ) ( 0.000000 -0.007143 5.875618 ) ) 20bboc/20Wscwal 0 0 0
7434 ( 383.211146 1400.000000 -143.577709 ) ( 733.211146 1400.000000 -318.577709 ) ( 733.211146 1435.000000 -318.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7435 ( 383.211146 1400.000000 -143.577709 ) ( 385.000000 1400.000000 -140.000000 ) ( 735.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7436 ( 733.211146 1400.000000 -318.577709 ) ( 735.000000 1400.000000 -315.000000 ) ( 735.000000 1435.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7437 ( 733.211146 1435.000000 -318.577709 ) ( 735.000000 1435.000000 -315.000000 ) ( 385.000000 1435.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7438 ( 383.211146 1435.000000 -143.577709 ) ( 385.000000 1435.000000 -140.000000 ) ( 385.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7441 // (542/414) # points: 4
7445 // Surface normal: 0.000000, -1.000000, 0.000000
7446 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7447 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7448 // --> Vector A/B: (805.000000, 805.000000, 945.000000) / (70.000000, 315.000000, 315.000000)
7449 // --> Vector info: d1 = 0.500001, 0.500001, 1.000001. Determinants: -122.500029, 0.000000, 81462.494440, -34300.000000
7450 // --> Vector info: d2 = 0.992188, 0.117188, 0.117188. Determinants: 0.000000, 122.500000, -42607.031250, -34300.000000
7451 ( 945.000000 1680.000000 -315.000000 ) ( 805.000000 1680.000000 -315.000000 ) ( 805.000000 1680.000000 -70.000000 ) ( ( 0.003571 0.000000 -2.375000 ) ( 0.000000 -0.003571 1.242188 ) ) 20bboc/20Wsqwl1 0 0 0
7452 ( 805.000000 1684.000000 -70.000000 ) ( 805.000000 1684.000000 -315.000000 ) ( 945.000000 1684.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7453 ( 805.000000 1684.000000 -70.000000 ) ( 805.000000 1680.000000 -70.000000 ) ( 805.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7454 ( 805.000000 1684.000000 -315.000000 ) ( 805.000000 1680.000000 -315.000000 ) ( 945.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7455 ( 945.000000 1684.000000 -315.000000 ) ( 945.000000 1680.000000 -315.000000 ) ( 945.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7456 ( 945.000000 1684.000000 -70.000000 ) ( 945.000000 1680.000000 -70.000000 ) ( 805.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7459 // (543/415) # points: 5
7463 // Surface normal: 0.000000, -1.000000, 0.000000
7464 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7465 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7466 // --> Vector A/B: (385.000000, 385.000000, 735.000000) / (70.000000, 140.000000, 315.000000)
7467 // --> Vector info: d1 = 0.000000, 0.000000, 1.249999. Determinants: -87.499921, 0.000000, 33687.468035, -24500.000000
7468 // --> Vector info: d2 = 0.992188, 0.742188, 0.117188. Determinants: 0.000000, 87.500000, -30433.593750, -24500.000000
7469 ( 735.000000 1680.000000 -315.000000 ) ( 385.000000 1680.000000 -140.000000 ) ( 385.000000 1680.000000 -70.000000 ) ( ( 0.003571 0.000000 -1.374999 ) ( 0.000000 -0.003571 1.242188 ) ) 20bboc/20Wsqwl1 0 0 0
7470 ( 385.000000 1684.000000 -70.000000 ) ( 385.000000 1684.000000 -140.000000 ) ( 735.000000 1684.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7471 ( 385.000000 1684.000000 -70.000000 ) ( 385.000000 1680.000000 -70.000000 ) ( 385.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7472 ( 385.000000 1684.000000 -140.000000 ) ( 385.000000 1680.000000 -140.000000 ) ( 735.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7473 ( 735.000000 1684.000000 -315.000000 ) ( 735.000000 1680.000000 -315.000000 ) ( 805.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7474 ( 805.000000 1684.000000 -315.000000 ) ( 805.000000 1680.000000 -315.000000 ) ( 805.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7475 ( 805.000000 1684.000000 -70.000000 ) ( 805.000000 1680.000000 -70.000000 ) ( 385.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7478 // (544/416) # points: 4
7482 // Surface normal: -1.000000, 0.000000, 0.000000
7483 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7484 // Texture width/height [20Fyelf4]: 64.000000/64.000000
7485 // --> Vector A/B: (-1680.000000, -1400.000000, -1435.000000) / (70.000000, 70.000000, 35.000000)
7486 // --> Vector info: d1 = 0.875004, 0.874999, 0.374999. Determinants: 0.000184, -139.999982, 1225.270113, -9800.000000
7487 // --> Vector info: d2 = 0.499949, 4.499940, 3.999947. Determinants: -139.999708, 0.001646, -240099.122211, -9800.000000
7488 ( 980.000000 1435.000000 -35.000000 ) ( 980.000000 1400.000000 -70.000000 ) ( 980.000000 1680.000000 -70.000000 ) ( ( 0.000000 0.014286 -0.125028 ) ( 0.014286 0.000000 24.499910 ) ) 20bboc/20Fyelf4 0 0 0
7489 ( 984.000000 1680.000000 -70.000000 ) ( 984.000000 1400.000000 -70.000000 ) ( 984.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7490 ( 984.000000 1680.000000 -70.000000 ) ( 980.000000 1680.000000 -70.000000 ) ( 980.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7491 ( 984.000000 1400.000000 -70.000000 ) ( 980.000000 1400.000000 -70.000000 ) ( 980.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7492 ( 984.000000 1435.000000 -35.000000 ) ( 980.000000 1435.000000 -35.000000 ) ( 980.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7493 ( 984.000000 1645.000000 -35.000000 ) ( 980.000000 1645.000000 -35.000000 ) ( 980.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7496 // (545/417) # points: 4
7500 // Surface normal: 0.000000, -1.000000, 0.000000
7501 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7502 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7503 // --> Vector A/B: (945.000000, 945.000000, 980.000000) / (70.000000, 315.000000, 315.000000)
7504 // --> Vector info: d1 = 0.000000, 0.000000, 0.124998. Determinants: -30.624416, 0.000002, 28940.072673, -8575.000000
7505 // --> Vector info: d2 = 0.992188, 0.117188, 0.117185. Determinants: 0.000542, 30.625000, -10652.269700, -8575.000000
7506 ( 980.000000 1680.000000 -315.000000 ) ( 945.000000 1680.000000 -315.000000 ) ( 945.000000 1680.000000 -70.000000 ) ( ( 0.003571 0.000000 -3.374936 ) ( 0.000000 -0.003571 1.242247 ) ) 20bboc/20Wsqwl1 0 0 0
7507 ( 945.000000 1684.000000 -70.000000 ) ( 945.000000 1684.000000 -315.000000 ) ( 980.000000 1684.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7508 ( 945.000000 1684.000000 -70.000000 ) ( 945.000000 1680.000000 -70.000000 ) ( 945.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7509 ( 945.000000 1684.000000 -315.000000 ) ( 945.000000 1680.000000 -315.000000 ) ( 980.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7510 ( 980.000000 1684.000000 -315.000000 ) ( 980.000000 1680.000000 -315.000000 ) ( 980.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7511 ( 980.000000 1684.000000 -70.000000 ) ( 980.000000 1680.000000 -70.000000 ) ( 945.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7514 // (547/418) # points: 4
7518 // Surface normal: 0.000000, 0.000000, -1.000000
7519 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
7520 // Texture width/height [21wston2]: 128.000000/128.000000
7521 // --> Vector A/B: (1645.000000, 1435.000000, 1435.000000) / (-420.000000, -420.000000, -385.000000)
7522 // --> Vector info: d1 = 1.000000, 2.500002, 2.500004. Determinants: 52.500090, -0.000400, -93712.814346, -7350.000000
7523 // --> Vector info: d2 = 0.000000, 0.000000, 0.250003. Determinants: 0.000000, -52.500533, -22050.224280, -7350.000000
7524 ( 385.000000 1435.000000 -35.000000 ) ( 420.000000 1435.000000 -35.000000 ) ( 420.000000 1645.000000 -35.000000 ) ( ( -0.007143 0.000000 12.750043 ) ( 0.000000 0.007143 3.000031 ) ) 20bboc/21wston2 0 0 0
7525 ( 420.000000 1645.000000 -31.000000 ) ( 420.000000 1435.000000 -31.000000 ) ( 385.000000 1435.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7526 ( 420.000000 1645.000000 -31.000000 ) ( 420.000000 1645.000000 -35.000000 ) ( 420.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7527 ( 420.000000 1435.000000 -31.000000 ) ( 420.000000 1435.000000 -35.000000 ) ( 385.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7528 ( 385.000000 1435.000000 -31.000000 ) ( 385.000000 1435.000000 -35.000000 ) ( 385.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7529 ( 385.000000 1645.000000 -31.000000 ) ( 385.000000 1645.000000 -35.000000 ) ( 420.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7532 // (549/419) # points: 4
7536 // Surface normal: 0.000000, 0.000000, -1.000000
7537 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
7538 // Texture width/height [21wston2]: 128.000000/128.000000
7539 // --> Vector A/B: (1645.000000, 1435.000000, 1435.000000) / (-525.000000, -525.000000, -490.000000)
7540 // --> Vector info: d1 = 1.750004, 0.249993, 0.249993. Determinants: -52.500384, -0.000051, 73500.576803, -7350.000000
7541 // --> Vector info: d2 = 0.999999, 0.999998, 0.750000. Determinants: -0.000046, 52.499524, 20212.333649, -7350.000000
7542 ( 490.000000 1435.000000 -35.000000 ) ( 525.000000 1435.000000 -35.000000 ) ( 525.000000 1645.000000 -35.000000 ) ( ( 0.007143 0.000000 -10.000078 ) ( 0.000000 -0.007143 -2.749977 ) ) 20bboc/21wston2 0 0 0
7543 ( 525.000000 1645.000000 -31.000000 ) ( 525.000000 1435.000000 -31.000000 ) ( 490.000000 1435.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7544 ( 525.000000 1645.000000 -31.000000 ) ( 525.000000 1645.000000 -35.000000 ) ( 525.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7545 ( 525.000000 1435.000000 -31.000000 ) ( 525.000000 1435.000000 -35.000000 ) ( 490.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7546 ( 490.000000 1435.000000 -31.000000 ) ( 490.000000 1435.000000 -35.000000 ) ( 490.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7547 ( 490.000000 1645.000000 -31.000000 ) ( 490.000000 1645.000000 -35.000000 ) ( 525.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7550 // (551/420) # points: 4
7554 // Surface normal: 0.000000, 0.000000, -1.000000
7555 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
7556 // Texture width/height [21wston2]: 128.000000/128.000000
7557 // --> Vector A/B: (1645.000000, 1435.000000, 1435.000000) / (-630.000000, -630.000000, -595.000000)
7558 // --> Vector info: d1 = 2.000000, 0.499992, 0.499993. Determinants: -52.500275, -0.000100, 71662.889904, -7350.000000
7559 // --> Vector info: d2 = 0.999997, 0.999994, 0.749996. Determinants: -0.000134, 52.499449, 25724.891042, -7350.000000
7560 ( 595.000000 1435.000000 -35.000000 ) ( 630.000000 1435.000000 -35.000000 ) ( 630.000000 1645.000000 -35.000000 ) ( ( 0.007143 0.000000 -9.750053 ) ( 0.000000 -0.007143 -3.499985 ) ) 20bboc/21wston2 0 0 0
7561 ( 630.000000 1645.000000 -31.000000 ) ( 630.000000 1435.000000 -31.000000 ) ( 595.000000 1435.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7562 ( 630.000000 1645.000000 -31.000000 ) ( 630.000000 1645.000000 -35.000000 ) ( 630.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7563 ( 630.000000 1435.000000 -31.000000 ) ( 630.000000 1435.000000 -35.000000 ) ( 595.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7564 ( 595.000000 1435.000000 -31.000000 ) ( 595.000000 1435.000000 -35.000000 ) ( 595.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7565 ( 595.000000 1645.000000 -31.000000 ) ( 595.000000 1645.000000 -35.000000 ) ( 630.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7568 // (553/421) # points: 4
7572 // Surface normal: 0.000000, 0.000000, -1.000000
7573 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
7574 // Texture width/height [21wston2]: 128.000000/128.000000
7575 // --> Vector A/B: (1645.000000, 1435.000000, 1435.000000) / (-735.000000, -735.000000, -700.000000)
7576 // --> Vector info: d1 = 2.250006, 0.749999, 0.749997. Determinants: -52.500242, 0.000400, 69825.648494, -7350.000000
7577 // --> Vector info: d2 = 1.000002, 1.000002, 0.749992. Determinants: 0.000000, 52.502153, 31239.068077, -7350.000000
7578 ( 700.000000 1435.000000 -35.000000 ) ( 735.000000 1435.000000 -35.000000 ) ( 735.000000 1645.000000 -35.000000 ) ( ( 0.007143 0.000000 -9.500088 ) ( 0.000000 -0.007143 -4.250213 ) ) 20bboc/21wston2 0 0 0
7579 ( 735.000000 1645.000000 -31.000000 ) ( 735.000000 1435.000000 -31.000000 ) ( 700.000000 1435.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7580 ( 735.000000 1645.000000 -31.000000 ) ( 735.000000 1645.000000 -35.000000 ) ( 735.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7581 ( 735.000000 1435.000000 -31.000000 ) ( 735.000000 1435.000000 -35.000000 ) ( 700.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7582 ( 700.000000 1435.000000 -31.000000 ) ( 700.000000 1435.000000 -35.000000 ) ( 700.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7583 ( 700.000000 1645.000000 -31.000000 ) ( 700.000000 1645.000000 -35.000000 ) ( 735.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7586 // (554/422) # points: 4
7590 // Surface normal: 0.000000, 0.707107, -0.707107
7591 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107)
7592 // Texture width/height [20Fyelf4]: 64.000000/64.000000
7593 // --> Vector A/B: (-385.000000, -385.000000, -980.000000) / (-940.452019, -989.949494, -989.949494)
7594 // --> Vector info: d1 = 9.000010, 8.999999, 0.500000. Determinants: -420.728476, -0.006238, -427045.587634, -29450.997436
7595 // --> Vector info: d2 = 1.000059, 1.707163, 1.707102. Determinants: -0.003003, 420.726852, 366219.525804, -29450.997436
7596 ( 980.000000 1435.000000 -35.000000 ) ( 385.000000 1435.000000 -35.000000 ) ( 385.000000 1400.000000 -70.000000 ) ( ( 0.014286 0.000000 14.500208 ) ( 0.000000 -0.014286 -12.434877 ) ) 20bboc/20Fyelf4 0 0 0
7597 ( 385.000000 1397.171573 -67.171573 ) ( 385.000000 1432.171573 -32.171573 ) ( 980.000000 1432.171573 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7598 ( 385.000000 1397.171573 -67.171573 ) ( 385.000000 1400.000000 -70.000000 ) ( 385.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7599 ( 385.000000 1432.171573 -32.171573 ) ( 385.000000 1435.000000 -35.000000 ) ( 980.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7600 ( 980.000000 1432.171573 -32.171573 ) ( 980.000000 1435.000000 -35.000000 ) ( 980.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7601 ( 980.000000 1397.171573 -67.171573 ) ( 980.000000 1400.000000 -70.000000 ) ( 385.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7604 // (555/423) # points: 4
7608 // Surface normal: -1.000000, 0.000000, 0.000000
7609 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7610 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7611 // --> Vector A/B: (-1680.000000, -1680.000000, -1610.000000) / (70.000000, 315.000000, 315.000000)
7612 // --> Vector info: d1 = 0.968742, 0.968745, 1.218750. Determinants: -61.251256, -0.000225, -119516.013083, -17150.000000
7613 // --> Vector info: d2 = 0.999999, 0.124999, 0.125000. Determinants: -0.000224, 61.249998, -21437.859767, -17150.000000
7614 ( 980.000000 1610.000000 -315.000000 ) ( 980.000000 1680.000000 -315.000000 ) ( 980.000000 1680.000000 -70.000000 ) ( ( 0.003572 0.000000 6.968864 ) ( 0.000000 -0.003571 1.250021 ) ) 20bboc/20Wsqwl1 0 0 0
7615 ( 984.000000 1680.000000 -70.000000 ) ( 984.000000 1680.000000 -315.000000 ) ( 984.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7616 ( 984.000000 1680.000000 -70.000000 ) ( 980.000000 1680.000000 -70.000000 ) ( 980.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7617 ( 984.000000 1680.000000 -315.000000 ) ( 980.000000 1680.000000 -315.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7618 ( 984.000000 1610.000000 -315.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( 980.000000 1610.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7619 ( 984.000000 1610.000000 -70.000000 ) ( 980.000000 1610.000000 -70.000000 ) ( 980.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7622 // (556/424) # points: 4
7626 // Surface normal: 0.000000, 1.000000, 0.000000
7627 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7628 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7629 // --> Vector A/B: (-840.000000, -805.000000, -805.000000) / (315.000000, 315.000000, 70.000000)
7630 // --> Vector info: d1 = 0.753907, 0.878906, 0.878905. Determinants: -30.624678, -0.000042, -32189.471019, -8575.000000
7631 // --> Vector info: d2 = 0.125000, 0.125000, 1.000000. Determinants: -0.000040, 30.625000, -10718.783396, -8575.000000
7632 ( 805.000000 1400.000000 -70.000000 ) ( 805.000000 1400.000000 -315.000000 ) ( 840.000000 1400.000000 -315.000000 ) ( ( 0.003571 0.000000 3.753874 ) ( 0.000000 -0.003571 1.250004 ) ) 20bboc/20Wsqwl1 0 0 0
7633 ( 840.000000 1396.000000 -315.000000 ) ( 805.000000 1396.000000 -315.000000 ) ( 805.000000 1396.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7634 ( 840.000000 1396.000000 -315.000000 ) ( 840.000000 1400.000000 -315.000000 ) ( 805.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7635 ( 805.000000 1396.000000 -315.000000 ) ( 805.000000 1400.000000 -315.000000 ) ( 805.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7636 ( 805.000000 1396.000000 -70.000000 ) ( 805.000000 1400.000000 -70.000000 ) ( 840.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7637 ( 840.000000 1396.000000 -70.000000 ) ( 840.000000 1400.000000 -70.000000 ) ( 840.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7640 // (557/425) # points: 4
7644 // Surface normal: 0.000000, 1.000000, 0.000000
7645 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7646 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7647 // --> Vector A/B: (-840.000000, -840.000000, -910.000000) / (140.000000, 70.000000, 70.000000)
7648 // --> Vector info: d1 = 0.718750, 0.718750, 0.468748. Determinants: -17.500092, -0.000021, -18221.949553, -4900.000000
7649 // --> Vector info: d2 = 0.750000, 1.000000, 1.000000. Determinants: -0.000021, 17.500000, -6125.017456, -4900.000000
7650 ( 910.000000 1400.000000 -70.000000 ) ( 840.000000 1400.000000 -70.000000 ) ( 840.000000 1400.000000 -140.000000 ) ( ( 0.003571 0.000000 3.718765 ) ( 0.000000 -0.003571 1.250004 ) ) 20bboc/20Wsqwl1 0 0 0
7651 ( 840.000000 1396.000000 -140.000000 ) ( 840.000000 1396.000000 -70.000000 ) ( 910.000000 1396.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7652 ( 840.000000 1396.000000 -140.000000 ) ( 840.000000 1400.000000 -140.000000 ) ( 840.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7653 ( 840.000000 1396.000000 -70.000000 ) ( 840.000000 1400.000000 -70.000000 ) ( 910.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7654 ( 910.000000 1396.000000 -70.000000 ) ( 910.000000 1400.000000 -70.000000 ) ( 910.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7655 ( 910.000000 1396.000000 -140.000000 ) ( 910.000000 1400.000000 -140.000000 ) ( 840.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7658 // (558/426) # points: 4
7662 // Surface normal: 0.000000, 1.000000, 0.000000
7663 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7664 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7665 // --> Vector A/B: (-910.000000, -840.000000, -840.000000) / (315.000000, 315.000000, 298.000000)
7666 // --> Vector info: d1 = 0.343751, 0.343750, 0.406250. Determinants: 0.000025, 4.375000, -1787.166047, -1190.000000
7667 // --> Vector info: d2 = 1.000000, 0.749999, 0.749999. Determinants: 4.250022, 0.000000, 2677.520304, -1190.000000
7668 ( 840.000000 1400.000000 -298.000000 ) ( 840.000000 1400.000000 -315.000000 ) ( 910.000000 1400.000000 -315.000000 ) ( ( 0.000000 -0.003676 1.501820 ) ( -0.003571 0.000000 -2.250017 ) ) 20bboc/20Wsqwl1 0 0 0
7669 ( 910.000000 1396.000000 -315.000000 ) ( 840.000000 1396.000000 -315.000000 ) ( 840.000000 1396.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7670 ( 910.000000 1396.000000 -315.000000 ) ( 910.000000 1400.000000 -315.000000 ) ( 840.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7671 ( 840.000000 1396.000000 -315.000000 ) ( 840.000000 1400.000000 -315.000000 ) ( 840.000000 1400.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7672 ( 840.000000 1396.000000 -298.000000 ) ( 840.000000 1400.000000 -298.000000 ) ( 910.000000 1400.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7673 ( 910.000000 1396.000000 -298.000000 ) ( 910.000000 1400.000000 -298.000000 ) ( 910.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7676 // (559/427) # points: 3
7680 // Surface normal: 0.000000, 1.000000, 0.000000
7681 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7682 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7683 // --> Vector A/B: (-893.000000, -910.000000, -910.000000) / (140.000000, 140.000000, 158.000000)
7684 // --> Vector info: d1 = 0.859375, 0.903569, 0.859375. Determinants: 0.795495, 0.751301, 342.226115, -306.000000
7685 // --> Vector info: d2 = 0.497549, 0.541743, 0.585938. Determinants: 0.795494, -0.751302, 663.308191, -306.000000
7686 ( 910.000000 1400.000000 -158.000000 ) ( 910.000000 1400.000000 -140.000000 ) ( 893.000000 1400.000000 -140.000000 ) ( ( -0.002600 -0.002455 -1.118386 ) ( -0.002600 0.002455 -2.167674 ) ) 20bboc/20Wsqwl1 0 0 0
7687 ( 893.000000 1396.000000 -140.000000 ) ( 910.000000 1396.000000 -140.000000 ) ( 910.000000 1396.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7688 ( 893.000000 1396.000000 -140.000000 ) ( 893.000000 1400.000000 -140.000000 ) ( 910.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7689 ( 910.000000 1396.000000 -140.000000 ) ( 910.000000 1400.000000 -140.000000 ) ( 910.000000 1400.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7690 ( 910.000000 1396.000000 -158.000000 ) ( 910.000000 1400.000000 -158.000000 ) ( 893.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7693 // (560/428) # points: 3
7697 // Surface normal: 0.000000, 1.000000, 0.000000
7698 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7699 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7700 // --> Vector A/B: (-840.000000, -840.000000, -858.000000) / (158.000000, 140.000000, 140.000000)
7701 // --> Vector info: d1 = 0.996094, 1.040288, 0.996094. Determinants: -0.795494, 0.795494, -1116.637246, -324.000000
7702 // --> Vector info: d2 = 0.325674, 0.369868, 0.414062. Determinants: 0.795494, 0.795495, 437.008161, -324.000000
7703 ( 858.000000 1400.000000 -140.000000 ) ( 840.000000 1400.000000 -140.000000 ) ( 840.000000 1400.000000 -158.000000 ) ( ( 0.002455 -0.002455 3.446411 ) ( -0.002455 -0.002455 -1.348791 ) ) 20bboc/20Wsqwl1 0 0 0
7704 ( 840.000000 1396.000000 -158.000000 ) ( 840.000000 1396.000000 -140.000000 ) ( 858.000000 1396.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7705 ( 840.000000 1396.000000 -158.000000 ) ( 840.000000 1400.000000 -158.000000 ) ( 840.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7706 ( 840.000000 1396.000000 -140.000000 ) ( 840.000000 1400.000000 -140.000000 ) ( 858.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7707 ( 858.000000 1396.000000 -140.000000 ) ( 858.000000 1400.000000 -140.000000 ) ( 840.000000 1400.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7710 // (562/429) # points: 4
7714 // Surface normal: 0.000000, 0.000000, -1.000000
7715 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
7716 // Texture width/height [21wston2]: 128.000000/128.000000
7717 // --> Vector A/B: (1645.000000, 1435.000000, 1435.000000) / (-980.000000, -980.000000, -805.000000)
7718 // --> Vector info: d1 = 0.000000, 1.500007, 1.500000. Determinants: 262.501183, 0.001376, -431813.102193, -36750.000000
7719 // --> Vector info: d2 = 0.000000, 0.000000, 1.250000. Determinants: 0.000005, -262.499997, -257250.005206, -36750.000000
7720 ( 805.000000 1435.000000 -35.000000 ) ( 980.000000 1435.000000 -35.000000 ) ( 980.000000 1645.000000 -35.000000 ) ( ( -0.007143 0.000000 11.750016 ) ( 0.000000 0.007143 7.000000 ) ) 20bboc/21wston2 0 0 0
7721 ( 980.000000 1645.000000 -31.000000 ) ( 980.000000 1435.000000 -31.000000 ) ( 805.000000 1435.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7722 ( 980.000000 1645.000000 -31.000000 ) ( 980.000000 1645.000000 -35.000000 ) ( 980.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7723 ( 980.000000 1435.000000 -31.000000 ) ( 980.000000 1435.000000 -35.000000 ) ( 805.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7724 ( 805.000000 1435.000000 -31.000000 ) ( 805.000000 1435.000000 -35.000000 ) ( 805.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7725 ( 805.000000 1645.000000 -31.000000 ) ( 805.000000 1645.000000 -35.000000 ) ( 980.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7728 // (563/430) # points: 4
7732 // Surface normal: -1.000000, 0.000000, 0.000000
7733 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7734 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7735 // --> Vector A/B: (-1470.000000, -1400.000000, -1400.000000) / (315.000000, 315.000000, 70.000000)
7736 // --> Vector info: d1 = 0.343750, 0.343751, 1.218750. Determinants: -0.000424, 61.249904, -25189.649332, -17150.000000
7737 // --> Vector info: d2 = 0.374993, 0.125000, 0.125000. Determinants: 61.248232, -0.000003, 83603.775806, -17150.000000
7738 ( 980.000000 1400.000000 -70.000000 ) ( 980.000000 1400.000000 -315.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( ( 0.000000 -0.003571 1.468784 ) ( -0.003571 0.000000 -4.874856 ) ) 20bboc/20Wsqwl1 0 0 0
7739 ( 984.000000 1470.000000 -315.000000 ) ( 984.000000 1400.000000 -315.000000 ) ( 984.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7740 ( 984.000000 1470.000000 -315.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( 980.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7741 ( 984.000000 1400.000000 -315.000000 ) ( 980.000000 1400.000000 -315.000000 ) ( 980.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7742 ( 984.000000 1400.000000 -70.000000 ) ( 980.000000 1400.000000 -70.000000 ) ( 980.000000 1470.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7743 ( 984.000000 1470.000000 -70.000000 ) ( 980.000000 1470.000000 -70.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7746 // (565/431) # points: 4
7750 // Surface normal: -1.000000, 0.000000, 0.000000
7751 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7752 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7753 // --> Vector A/B: (-1470.000000, -1470.000000, -1610.000000) / (140.000000, 70.000000, 70.000000)
7754 // --> Vector info: d1 = 0.718747, 0.718748, 1.218750. Determinants: 35.000159, 0.000033, 44406.503001, -9800.000000
7755 // --> Vector info: d2 = 0.374992, 0.124992, 0.125000. Determinants: 0.000547, -35.000002, 1225.880335, -9800.000000
7756 ( 980.000000 1610.000000 -70.000000 ) ( 980.000000 1470.000000 -70.000000 ) ( 980.000000 1470.000000 -140.000000 ) ( ( -0.003571 0.000000 -4.531276 ) ( 0.000000 0.003571 -0.125090 ) ) 20bboc/20Wsqwl1 0 0 0
7757 ( 984.000000 1470.000000 -140.000000 ) ( 984.000000 1470.000000 -70.000000 ) ( 984.000000 1610.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7758 ( 984.000000 1470.000000 -140.000000 ) ( 980.000000 1470.000000 -140.000000 ) ( 980.000000 1470.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7759 ( 984.000000 1470.000000 -70.000000 ) ( 980.000000 1470.000000 -70.000000 ) ( 980.000000 1610.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7760 ( 984.000000 1610.000000 -70.000000 ) ( 980.000000 1610.000000 -70.000000 ) ( 980.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7761 ( 984.000000 1610.000000 -140.000000 ) ( 980.000000 1610.000000 -140.000000 ) ( 980.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7764 // (566/432) # points: 3
7768 // Surface normal: -1.000000, 0.000000, 0.000000
7769 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7770 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7771 // --> Vector A/B: (-1470.000000, -1470.000000, -1487.000000) / (175.000000, 140.000000, 140.000000)
7772 // --> Vector info: d1 = 0.218750, 0.162848, 0.218750. Determinants: 1.956581, -0.950340, 2912.326609, -595.000000
7773 // --> Vector info: d2 = 0.264753, 0.152952, 0.125000. Determinants: -0.978330, -1.900605, -1263.066818, -595.000000
7774 ( 980.000000 1487.000000 -140.000000 ) ( 980.000000 1470.000000 -140.000000 ) ( 980.000000 1470.000000 -175.000000 ) ( ( -0.003288 0.001597 -4.894667 ) ( 0.001644 0.003194 2.122801 ) ) 20bboc/20Wsqwl1 0 0 0
7775 ( 984.000000 1470.000000 -175.000000 ) ( 984.000000 1470.000000 -140.000000 ) ( 984.000000 1487.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7776 ( 984.000000 1470.000000 -175.000000 ) ( 980.000000 1470.000000 -175.000000 ) ( 980.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7777 ( 984.000000 1470.000000 -140.000000 ) ( 980.000000 1470.000000 -140.000000 ) ( 980.000000 1487.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7778 ( 984.000000 1487.000000 -140.000000 ) ( 980.000000 1487.000000 -140.000000 ) ( 980.000000 1470.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7781 // (567/433) # points: 3
7785 // Surface normal: -1.000000, 0.000000, 0.000000
7786 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7787 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
7788 // --> Vector A/B: (-1592.000000, -1610.000000, -1610.000000) / (140.000000, 140.000000, 175.000000)
7789 // --> Vector info: d1 = 0.218750, 0.162846, 0.218750. Determinants: -1.956631, -1.006266, -3111.891146, -630.000000
7790 // --> Vector info: d2 = 0.264753, 0.236802, 0.125000. Determinants: -0.978255, 2.012444, -2005.918085, -630.000000
7791 ( 980.000000 1610.000000 -175.000000 ) ( 980.000000 1610.000000 -140.000000 ) ( 980.000000 1592.000000 -140.000000 ) ( ( 0.003106 0.001597 4.939510 ) ( 0.001553 -0.003194 3.183997 ) ) 20bboc/20Wsqwl1 0 0 0
7792 ( 984.000000 1592.000000 -140.000000 ) ( 984.000000 1610.000000 -140.000000 ) ( 984.000000 1610.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7793 ( 984.000000 1592.000000 -140.000000 ) ( 980.000000 1592.000000 -140.000000 ) ( 980.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7794 ( 984.000000 1610.000000 -140.000000 ) ( 980.000000 1610.000000 -140.000000 ) ( 980.000000 1610.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7795 ( 984.000000 1610.000000 -175.000000 ) ( 980.000000 1610.000000 -175.000000 ) ( 980.000000 1592.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7798 // (568/434) # points: 4
7802 // Surface normal: 0.000000, 0.000000, 1.000000
7803 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
7804 // Texture width/height [21wston1]: 128.000000/128.000000
7805 // --> Vector A/B: (1470.000000, 1610.000000, 1645.000000) / (980.000000, 980.000000, 735.000000)
7806 // --> Vector info: d1 = 0.500005, 0.500009, 2.250014. Determinants: -0.001196, 245.000414, -257248.802850, -34300.000000
7807 // --> Vector info: d2 = 1.968793, 0.968795, 0.718791. Determinants: 244.999592, -0.000525, -427678.491179, -34300.000000
7808 ( 735.000000 1645.000000 -315.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( ( 0.000000 -0.007143 7.499965 ) ( -0.007143 0.000000 12.468761 ) ) 20bboc/21wston1 0 0 0
7809 ( 980.000000 1470.000000 -319.000000 ) ( 980.000000 1610.000000 -319.000000 ) ( 735.000000 1645.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7810 ( 980.000000 1470.000000 -319.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7811 ( 980.000000 1610.000000 -319.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7812 ( 735.000000 1645.000000 -319.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( 735.000000 1435.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7813 ( 735.000000 1435.000000 -319.000000 ) ( 735.000000 1435.000000 -315.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7816 // (569/435) # points: 4
7820 // Surface normal: 0.000000, 0.000000, 1.000000
7821 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
7822 // Texture width/height [21wston1]: 128.000000/128.000000
7823 // --> Vector A/B: (1610.000000, 1680.000000, 1680.000000) / (980.000000, 980.000000, 735.000000)
7824 // --> Vector info: d1 = 0.500009, 0.500007, 2.250009. Determinants: 0.000568, 122.500138, -128626.211755, -17150.000000
7825 // --> Vector info: d2 = 0.968795, 0.468783, 0.468788. Determinants: 122.502921, 0.000368, -213844.893902, -17150.000000
7826 ( 735.000000 1680.000000 -315.000000 ) ( 980.000000 1680.000000 -315.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( ( 0.000000 -0.007143 7.500071 ) ( -0.007143 0.000000 12.469090 ) ) 20bboc/21wston1 0 0 0
7827 ( 980.000000 1610.000000 -319.000000 ) ( 980.000000 1680.000000 -319.000000 ) ( 735.000000 1680.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7828 ( 980.000000 1610.000000 -319.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( 980.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7829 ( 980.000000 1680.000000 -319.000000 ) ( 980.000000 1680.000000 -315.000000 ) ( 735.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7830 ( 735.000000 1680.000000 -319.000000 ) ( 735.000000 1680.000000 -315.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7831 ( 735.000000 1645.000000 -319.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7834 // (571/436) # points: 4
7838 // Surface normal: 0.000000, -0.707107, -0.707107
7839 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107)
7840 // Texture width/height [20Fyelf4]: 64.000000/64.000000
7841 // --> Vector A/B: (490.000000, 490.000000, 420.000000) / (1187.939392, 1138.441918, 1138.441918)
7842 // --> Vector info: d1 = 0.999997, 1.000001, 2.000001. Determinants: 49.497487, 0.000300, -27718.937177, -3464.823228
7843 // --> Vector info: d2 = 1.000010, 0.292894, 0.292896. Determinants: 0.000130, -49.498163, 55335.894862, -3464.823228
7844 ( 420.000000 1610.000000 0.000000 ) ( 490.000000 1610.000000 0.000000 ) ( 490.000000 1645.000000 -35.000000 ) ( ( -0.014286 0.000000 8.000101 ) ( 0.000000 0.014286 -15.970770 ) ) 20bboc/20Fyelf4 0 0 0
7845 ( 490.000000 1647.828427 -32.171573 ) ( 490.000000 1612.828427 2.828427 ) ( 420.000000 1612.828427 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7846 ( 490.000000 1647.828427 -32.171573 ) ( 490.000000 1645.000000 -35.000000 ) ( 490.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7847 ( 490.000000 1612.828427 2.828427 ) ( 490.000000 1610.000000 0.000000 ) ( 420.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7848 ( 420.000000 1612.828427 2.828427 ) ( 420.000000 1610.000000 0.000000 ) ( 420.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7849 ( 420.000000 1647.828427 -32.171573 ) ( 420.000000 1645.000000 -35.000000 ) ( 490.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7852 // (572/437) # points: 4
7856 // Surface normal: 1.000000, 0.000000, 0.000000
7857 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7858 // Texture width/height [21wston3]: 128.000000/128.000000
7859 // --> Vector A/B: (1610.000000, 1470.000000, 1435.000000) / (0.000000, 0.000000, 35.000000)
7860 // --> Vector info: d1 = 0.249916, 0.250292, 0.500340. Determinants: 0.013162, -34.993622, -1245.777570, -4900.000000
7861 // --> Vector info: d2 = 2.000003, 1.000198, 0.750335. Determinants: -34.993174, -0.012400, 46538.997567, -4900.000000
7862 ( 420.000000 1435.000000 -35.000000 ) ( 420.000000 1470.000000 0.000000 ) ( 420.000000 1610.000000 0.000000 ) ( ( -0.000003 0.007142 0.254240 ) ( 0.007141 0.000003 -9.497755 ) ) 20bboc/21wston3 0 0 0
7863 ( 416.000000 1610.000000 0.000000 ) ( 416.000000 1470.000000 0.000000 ) ( 416.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7864 ( 416.000000 1610.000000 0.000000 ) ( 420.000000 1610.000000 0.000000 ) ( 420.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7865 ( 416.000000 1470.000000 0.000000 ) ( 420.000000 1470.000000 0.000000 ) ( 420.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7866 ( 416.000000 1435.000000 -35.000000 ) ( 420.000000 1435.000000 -35.000000 ) ( 420.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7867 ( 416.000000 1645.000000 -35.000000 ) ( 420.000000 1645.000000 -35.000000 ) ( 420.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7870 // (573/438) # points: 4
7874 // Surface normal: 0.000000, 0.000000, -1.000000
7875 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
7876 // Texture width/height [20Fstn1]: 128.000000/128.000000
7877 // --> Vector A/B: (1610.000000, 1470.000000, 1470.000000) / (-490.000000, -490.000000, -420.000000)
7878 // --> Vector info: d1 = 2.000000, 0.000015, 0.000000. Determinants: -139.998974, 0.002016, 205799.336241, -9800.000000
7879 // --> Vector info: d2 = 2.000000, 1.999995, 1.000000. Determinants: -0.000367, 139.999241, 49000.221227, -9800.000000
7880 ( 420.000000 1470.000000 0.000000 ) ( 490.000000 1470.000000 0.000000 ) ( 490.000000 1610.000000 0.000000 ) ( ( 0.014286 0.000000 -20.999932 ) ( 0.000000 -0.014286 -5.000023 ) ) 20bboc/20Fstn1 0 0 0
7881 ( 490.000000 1610.000000 4.000000 ) ( 490.000000 1470.000000 4.000000 ) ( 420.000000 1470.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7882 ( 490.000000 1610.000000 4.000000 ) ( 490.000000 1610.000000 0.000000 ) ( 490.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7883 ( 490.000000 1470.000000 4.000000 ) ( 490.000000 1470.000000 0.000000 ) ( 420.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7884 ( 420.000000 1470.000000 4.000000 ) ( 420.000000 1470.000000 0.000000 ) ( 420.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7885 ( 420.000000 1610.000000 4.000000 ) ( 420.000000 1610.000000 0.000000 ) ( 490.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7888 // (574/439) # points: 4
7892 // Surface normal: -1.000000, 0.000000, 0.000000
7893 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7894 // Texture width/height [21wston3]: 128.000000/128.000000
7895 // --> Vector A/B: (-1645.000000, -1435.000000, -1470.000000) / (35.000000, 35.000000, 0.000000)
7896 // --> Vector info: d1 = 0.750561, 0.749705, 0.499896. Determinants: 0.029966, -52.489912, -3630.186304, -7350.000000
7897 // --> Vector info: d2 = 0.750096, 2.249815, 1.999714. Determinants: -52.490162, -0.031193, -91858.432239, -7350.000000
7898 ( 490.000000 1470.000000 0.000000 ) ( 490.000000 1435.000000 -35.000000 ) ( 490.000000 1645.000000 -35.000000 ) ( ( -0.000004 0.007141 0.493903 ) ( 0.007142 0.000004 12.497746 ) ) 20bboc/21wston3 0 0 0
7899 ( 494.000000 1645.000000 -35.000000 ) ( 494.000000 1435.000000 -35.000000 ) ( 494.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7900 ( 494.000000 1645.000000 -35.000000 ) ( 490.000000 1645.000000 -35.000000 ) ( 490.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7901 ( 494.000000 1435.000000 -35.000000 ) ( 490.000000 1435.000000 -35.000000 ) ( 490.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7902 ( 494.000000 1470.000000 0.000000 ) ( 490.000000 1470.000000 0.000000 ) ( 490.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7903 ( 494.000000 1610.000000 0.000000 ) ( 490.000000 1610.000000 0.000000 ) ( 490.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7906 // (575/440) # points: 4
7910 // Surface normal: 0.000000, 0.707107, -0.707107
7911 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107)
7912 // Texture width/height [20Fyelf4]: 64.000000/64.000000
7913 // --> Vector A/B: (-420.000000, -420.000000, -490.000000) / (-989.949494, -1039.446968, -1039.446968)
7914 // --> Vector info: d1 = 1.499997, 1.500000, 0.500005. Determinants: -49.497239, 0.000184, -25985.884138, -3464.823228
7915 // --> Vector info: d2 = 0.707110, 1.414219, 1.414216. Determinants: -0.000130, 49.497595, 46550.053222, -3464.823228
7916 ( 490.000000 1470.000000 0.000000 ) ( 420.000000 1470.000000 0.000000 ) ( 420.000000 1435.000000 -35.000000 ) ( ( 0.014286 0.000000 7.499916 ) ( 0.000000 -0.014286 -13.435044 ) ) 20bboc/20Fyelf4 0 0 0
7917 ( 420.000000 1432.171573 -32.171573 ) ( 420.000000 1467.171573 2.828427 ) ( 490.000000 1467.171573 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7918 ( 420.000000 1432.171573 -32.171573 ) ( 420.000000 1435.000000 -35.000000 ) ( 420.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7919 ( 420.000000 1467.171573 2.828427 ) ( 420.000000 1470.000000 0.000000 ) ( 490.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7920 ( 490.000000 1467.171573 2.828427 ) ( 490.000000 1470.000000 0.000000 ) ( 490.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7921 ( 490.000000 1432.171573 -32.171573 ) ( 490.000000 1435.000000 -35.000000 ) ( 420.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7924 // (577/441) # points: 4
7928 // Surface normal: 0.000000, -0.707107, -0.707107
7929 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107)
7930 // Texture width/height [20Fyelf4]: 64.000000/64.000000
7931 // --> Vector A/B: (595.000000, 595.000000, 525.000000) / (1187.939392, 1138.441918, 1138.441918)
7932 // --> Vector info: d1 = 0.499995, 0.500002, 1.500002. Determinants: 49.497462, 0.000501, -31183.980259, -3464.823228
7933 // --> Vector info: d2 = 0.999996, 0.292879, 0.292885. Determinants: 0.000298, -49.498162, 55335.829220, -3464.823228
7934 ( 525.000000 1610.000000 0.000000 ) ( 595.000000 1610.000000 0.000000 ) ( 595.000000 1645.000000 -35.000000 ) ( ( -0.014286 0.000000 9.000165 ) ( 0.000000 0.014286 -15.970751 ) ) 20bboc/20Fyelf4 0 0 0
7935 ( 595.000000 1647.828427 -32.171573 ) ( 595.000000 1612.828427 2.828427 ) ( 525.000000 1612.828427 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7936 ( 595.000000 1647.828427 -32.171573 ) ( 595.000000 1645.000000 -35.000000 ) ( 595.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7937 ( 595.000000 1612.828427 2.828427 ) ( 595.000000 1610.000000 0.000000 ) ( 525.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7938 ( 525.000000 1612.828427 2.828427 ) ( 525.000000 1610.000000 0.000000 ) ( 525.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7939 ( 525.000000 1647.828427 -32.171573 ) ( 525.000000 1645.000000 -35.000000 ) ( 595.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7942 // (578/442) # points: 4
7946 // Surface normal: 1.000000, 0.000000, 0.000000
7947 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7948 // Texture width/height [21wston3]: 128.000000/128.000000
7949 // --> Vector A/B: (1610.000000, 1470.000000, 1435.000000) / (0.000000, 0.000000, 35.000000)
7950 // --> Vector info: d1 = 0.250102, 0.250292, 0.500291. Determinants: 0.006630, -34.993286, -1236.176115, -4900.000000
7951 // --> Vector info: d2 = 2.000002, 1.000198, 0.750286. Determinants: -34.993141, -0.005491, 46538.948529, -4900.000000
7952 ( 525.000000 1435.000000 -35.000000 ) ( 525.000000 1470.000000 0.000000 ) ( 525.000000 1610.000000 0.000000 ) ( ( -0.000001 0.007141 0.252281 ) ( 0.007141 0.000001 -9.497745 ) ) 20bboc/21wston3 0 0 0
7953 ( 521.000000 1610.000000 0.000000 ) ( 521.000000 1470.000000 0.000000 ) ( 521.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7954 ( 521.000000 1610.000000 0.000000 ) ( 525.000000 1610.000000 0.000000 ) ( 525.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7955 ( 521.000000 1470.000000 0.000000 ) ( 525.000000 1470.000000 0.000000 ) ( 525.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7956 ( 521.000000 1435.000000 -35.000000 ) ( 525.000000 1435.000000 -35.000000 ) ( 525.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7957 ( 521.000000 1645.000000 -35.000000 ) ( 525.000000 1645.000000 -35.000000 ) ( 525.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7960 // (579/443) # points: 4
7964 // Surface normal: 0.000000, 0.000000, -1.000000
7965 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
7966 // Texture width/height [20Fstn1]: 128.000000/128.000000
7967 // --> Vector A/B: (1610.000000, 1470.000000, 1470.000000) / (-595.000000, -595.000000, -525.000000)
7968 // --> Vector info: d1 = 1.000000, 3.000000, 2.999986. Determinants: 140.000013, 0.001936, -235198.866607, -9800.000000
7969 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: 0.000022, -139.999925, -83299.990162, -9800.000000
7970 ( 525.000000 1470.000000 0.000000 ) ( 595.000000 1470.000000 0.000000 ) ( 595.000000 1610.000000 0.000000 ) ( ( -0.014286 0.000000 23.999884 ) ( 0.000000 0.014286 8.499999 ) ) 20bboc/20Fstn1 0 0 0
7971 ( 595.000000 1610.000000 4.000000 ) ( 595.000000 1470.000000 4.000000 ) ( 525.000000 1470.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7972 ( 595.000000 1610.000000 4.000000 ) ( 595.000000 1610.000000 0.000000 ) ( 595.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7973 ( 595.000000 1470.000000 4.000000 ) ( 595.000000 1470.000000 0.000000 ) ( 525.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7974 ( 525.000000 1470.000000 4.000000 ) ( 525.000000 1470.000000 0.000000 ) ( 525.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7975 ( 525.000000 1610.000000 4.000000 ) ( 525.000000 1610.000000 0.000000 ) ( 595.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7978 // (580/444) # points: 4
7982 // Surface normal: -1.000000, 0.000000, 0.000000
7983 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
7984 // Texture width/height [21wston3]: 128.000000/128.000000
7985 // --> Vector A/B: (-1645.000000, -1435.000000, -1470.000000) / (35.000000, 35.000000, 0.000000)
7986 // --> Vector info: d1 = 0.750281, 0.749705, 0.499853. Determinants: 0.020156, -52.489076, -3644.291872, -7350.000000
7987 // --> Vector info: d2 = 0.750097, 2.249815, 1.999762. Determinants: -52.490153, -0.021062, -91858.774645, -7350.000000
7988 ( 595.000000 1470.000000 0.000000 ) ( 595.000000 1435.000000 -35.000000 ) ( 595.000000 1645.000000 -35.000000 ) ( ( -0.000003 0.007141 0.495822 ) ( 0.007142 0.000003 12.497792 ) ) 20bboc/21wston3 0 0 0
7989 ( 599.000000 1645.000000 -35.000000 ) ( 599.000000 1435.000000 -35.000000 ) ( 599.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7990 ( 599.000000 1645.000000 -35.000000 ) ( 595.000000 1645.000000 -35.000000 ) ( 595.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7991 ( 599.000000 1435.000000 -35.000000 ) ( 595.000000 1435.000000 -35.000000 ) ( 595.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7992 ( 599.000000 1470.000000 0.000000 ) ( 595.000000 1470.000000 0.000000 ) ( 595.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7993 ( 599.000000 1610.000000 0.000000 ) ( 595.000000 1610.000000 0.000000 ) ( 595.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
7996 // (581/445) # points: 4
8000 // Surface normal: 0.000000, 0.707107, -0.707107
8001 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107)
8002 // Texture width/height [20Fyelf4]: 64.000000/64.000000
8003 // --> Vector A/B: (-525.000000, -525.000000, -595.000000) / (-989.949494, -1039.446968, -1039.446968)
8004 // --> Vector info: d1 = 2.000002, 2.000000, 1.000000. Determinants: -49.497475, -0.000167, -32915.992931, -3464.823228
8005 // --> Vector info: d2 = 0.707106, 1.414219, 1.414219. Determinants: 0.000000, 49.497924, 46550.447129, -3464.823228
8006 ( 595.000000 1470.000000 0.000000 ) ( 525.000000 1470.000000 0.000000 ) ( 525.000000 1435.000000 -35.000000 ) ( ( 0.014286 0.000000 9.500050 ) ( 0.000000 -0.014286 -13.435158 ) ) 20bboc/20Fyelf4 0 0 0
8007 ( 525.000000 1432.171573 -32.171573 ) ( 525.000000 1467.171573 2.828427 ) ( 595.000000 1467.171573 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8008 ( 525.000000 1432.171573 -32.171573 ) ( 525.000000 1435.000000 -35.000000 ) ( 525.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8009 ( 525.000000 1467.171573 2.828427 ) ( 525.000000 1470.000000 0.000000 ) ( 595.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8010 ( 595.000000 1467.171573 2.828427 ) ( 595.000000 1470.000000 0.000000 ) ( 595.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8011 ( 595.000000 1432.171573 -32.171573 ) ( 595.000000 1435.000000 -35.000000 ) ( 525.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8014 // (583/446) # points: 4
8018 // Surface normal: 0.000000, -0.707107, -0.707107
8019 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107)
8020 // Texture width/height [20Fyelf4]: 64.000000/64.000000
8021 // --> Vector A/B: (700.000000, 700.000000, 630.000000) / (1187.939392, 1138.441918, 1138.441918)
8022 // --> Vector info: d1 = 0.999997, 1.000001, 2.000001. Determinants: 49.497487, 0.000300, -38113.409459, -3464.823228
8023 // --> Vector info: d2 = 1.000010, 0.292894, 0.292896. Determinants: 0.000130, -49.498163, 55335.867577, -3464.823228
8024 ( 630.000000 1610.000000 0.000000 ) ( 700.000000 1610.000000 0.000000 ) ( 700.000000 1645.000000 -35.000000 ) ( ( -0.014286 0.000000 11.000102 ) ( 0.000000 0.014286 -15.970762 ) ) 20bboc/20Fyelf4 0 0 0
8025 ( 700.000000 1647.828427 -32.171573 ) ( 700.000000 1612.828427 2.828427 ) ( 630.000000 1612.828427 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8026 ( 700.000000 1647.828427 -32.171573 ) ( 700.000000 1645.000000 -35.000000 ) ( 700.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8027 ( 700.000000 1612.828427 2.828427 ) ( 700.000000 1610.000000 0.000000 ) ( 630.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8028 ( 630.000000 1612.828427 2.828427 ) ( 630.000000 1610.000000 0.000000 ) ( 630.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8029 ( 630.000000 1647.828427 -32.171573 ) ( 630.000000 1645.000000 -35.000000 ) ( 700.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8032 // (584/447) # points: 4
8036 // Surface normal: 1.000000, 0.000000, 0.000000
8037 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8038 // Texture width/height [21wston3]: 128.000000/128.000000
8039 // --> Vector A/B: (1610.000000, 1470.000000, 1435.000000) / (0.000000, 0.000000, 35.000000)
8040 // --> Vector info: d1 = 0.250000, 0.249993, 0.499993. Determinants: -0.000250, -35.000218, -1224.596745, -4900.000000
8041 // --> Vector info: d2 = 2.000000, 0.999998, 0.749996. Determinants: -35.000100, 0.000084, 46550.158791, -4900.000000
8042 ( 630.000000 1435.000000 -35.000000 ) ( 630.000000 1470.000000 0.000000 ) ( 630.000000 1610.000000 0.000000 ) ( ( 0.000000 0.007143 0.249918 ) ( 0.007143 0.000000 -9.500032 ) ) 20bboc/21wston3 0 0 0
8043 ( 626.000000 1610.000000 0.000000 ) ( 626.000000 1470.000000 0.000000 ) ( 626.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8044 ( 626.000000 1610.000000 0.000000 ) ( 630.000000 1610.000000 0.000000 ) ( 630.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8045 ( 626.000000 1470.000000 0.000000 ) ( 630.000000 1470.000000 0.000000 ) ( 630.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8046 ( 626.000000 1435.000000 -35.000000 ) ( 630.000000 1435.000000 -35.000000 ) ( 630.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8047 ( 626.000000 1645.000000 -35.000000 ) ( 630.000000 1645.000000 -35.000000 ) ( 630.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8050 // (585/448) # points: 4
8054 // Surface normal: 0.000000, 0.000000, -1.000000
8055 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
8056 // Texture width/height [20Fstn1]: 128.000000/128.000000
8057 // --> Vector A/B: (1610.000000, 1470.000000, 1470.000000) / (-700.000000, -700.000000, -630.000000)
8058 // --> Vector info: d1 = 1.000001, 2.999986, 2.999995. Determinants: 139.998965, -0.001269, -235199.231619, -9800.000000
8059 // --> Vector info: d2 = 0.500005, 0.500000, 1.499995. Determinants: -0.000334, -139.999333, -102899.042586, -9800.000000
8060 ( 630.000000 1470.000000 0.000000 ) ( 700.000000 1470.000000 0.000000 ) ( 700.000000 1610.000000 0.000000 ) ( ( -0.014286 0.000000 23.999922 ) ( 0.000000 0.014286 10.499902 ) ) 20bboc/20Fstn1 0 0 0
8061 ( 700.000000 1610.000000 4.000000 ) ( 700.000000 1470.000000 4.000000 ) ( 630.000000 1470.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8062 ( 700.000000 1610.000000 4.000000 ) ( 700.000000 1610.000000 0.000000 ) ( 700.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8063 ( 700.000000 1470.000000 4.000000 ) ( 700.000000 1470.000000 0.000000 ) ( 630.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8064 ( 630.000000 1470.000000 4.000000 ) ( 630.000000 1470.000000 0.000000 ) ( 630.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8065 ( 630.000000 1610.000000 4.000000 ) ( 630.000000 1610.000000 0.000000 ) ( 700.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8068 // (586/449) # points: 4
8072 // Surface normal: -1.000000, 0.000000, 0.000000
8073 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8074 // Texture width/height [21wston3]: 128.000000/128.000000
8075 // --> Vector A/B: (-1645.000000, -1435.000000, -1470.000000) / (35.000000, 35.000000, 0.000000)
8076 // --> Vector info: d1 = 0.750000, 0.749705, 0.499808. Determinants: 0.010320, -52.488666, -3658.421041, -7350.000000
8077 // --> Vector info: d2 = 0.750095, 2.249815, 1.999808. Determinants: -52.490212, -0.011316, -91859.199739, -7350.000000
8078 ( 700.000000 1470.000000 0.000000 ) ( 700.000000 1435.000000 -35.000000 ) ( 700.000000 1645.000000 -35.000000 ) ( ( -0.000001 0.007141 0.497744 ) ( 0.007142 0.000002 12.497850 ) ) 20bboc/21wston3 0 0 0
8079 ( 704.000000 1645.000000 -35.000000 ) ( 704.000000 1435.000000 -35.000000 ) ( 704.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8080 ( 704.000000 1645.000000 -35.000000 ) ( 700.000000 1645.000000 -35.000000 ) ( 700.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8081 ( 704.000000 1435.000000 -35.000000 ) ( 700.000000 1435.000000 -35.000000 ) ( 700.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8082 ( 704.000000 1470.000000 0.000000 ) ( 700.000000 1470.000000 0.000000 ) ( 700.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8083 ( 704.000000 1610.000000 0.000000 ) ( 700.000000 1610.000000 0.000000 ) ( 700.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8086 // (587/450) # points: 4
8090 // Surface normal: 0.000000, 0.707107, -0.707107
8091 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107)
8092 // Texture width/height [20Fyelf4]: 64.000000/64.000000
8093 // --> Vector A/B: (-630.000000, -630.000000, -700.000000) / (-989.949494, -1039.446968, -1039.446968)
8094 // --> Vector info: d1 = 1.499997, 1.500000, 0.500005. Determinants: -49.497239, 0.000184, -36380.304285, -3464.823228
8095 // --> Vector info: d2 = 0.707110, 1.414219, 1.414216. Determinants: -0.000130, 49.497595, 46550.025936, -3464.823228
8096 ( 700.000000 1470.000000 0.000000 ) ( 630.000000 1470.000000 0.000000 ) ( 630.000000 1435.000000 -35.000000 ) ( ( 0.014286 0.000000 10.499902 ) ( 0.000000 -0.014286 -13.435036 ) ) 20bboc/20Fyelf4 0 0 0
8097 ( 630.000000 1432.171573 -32.171573 ) ( 630.000000 1467.171573 2.828427 ) ( 700.000000 1467.171573 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8098 ( 630.000000 1432.171573 -32.171573 ) ( 630.000000 1435.000000 -35.000000 ) ( 630.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8099 ( 630.000000 1467.171573 2.828427 ) ( 630.000000 1470.000000 0.000000 ) ( 700.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8100 ( 700.000000 1467.171573 2.828427 ) ( 700.000000 1470.000000 0.000000 ) ( 700.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8101 ( 700.000000 1432.171573 -32.171573 ) ( 700.000000 1435.000000 -35.000000 ) ( 630.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8104 // (588/451) # points: 4
8108 // Surface normal: -1.000000, 0.000000, 0.000000
8109 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8110 // Texture width/height [21wston3]: 128.000000/128.000000
8111 // --> Vector A/B: (-1470.000000, -1610.000000, -1645.000000) / (-18.000000, -18.000000, 35.000000)
8112 // --> Vector info: d1 = 0.499896, 0.500461, 0.875604. Determinants: 0.029954, -52.500146, -4610.198755, -7420.000000
8113 // --> Vector info: d2 = 1.999714, 0.999721, 0.749928. Determinants: -52.999627, -0.028760, -92747.844338, -7420.000000
8114 ( 385.000000 1645.000000 -35.000000 ) ( 385.000000 1610.000000 18.000000 ) ( 385.000000 1470.000000 18.000000 ) ( ( -0.000004 0.007075 0.621321 ) ( 0.007143 0.000004 12.499709 ) ) 20bboc/21wston3 0 0 0
8115 ( 389.000000 1470.000000 18.000000 ) ( 389.000000 1610.000000 18.000000 ) ( 389.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8116 ( 389.000000 1470.000000 18.000000 ) ( 385.000000 1470.000000 18.000000 ) ( 385.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8117 ( 389.000000 1610.000000 18.000000 ) ( 385.000000 1610.000000 18.000000 ) ( 385.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8118 ( 389.000000 1645.000000 -35.000000 ) ( 385.000000 1645.000000 -35.000000 ) ( 385.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8119 ( 389.000000 1435.000000 -35.000000 ) ( 385.000000 1435.000000 -35.000000 ) ( 385.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8122 // (589/452) # points: 4
8126 // Surface normal: 0.000000, -0.834465, -0.551062
8127 // RotY/Z : 0.583636 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.551062, -0.834465)
8128 // Texture width/height [20Fyelf4]: 64.000000/64.000000
8129 // --> Vector A/B: (385.000000, 210.000000, 210.000000) / (872.188708, 872.188708, 935.702486)
8130 // --> Vector info: d1 = 0.500001, 3.000000, 2.999996. Determinants: 158.784385, 0.000752, -66690.115451, -11114.911156
8131 // --> Vector info: d2 = 0.292898, 0.292904, 1.194297. Determinants: 0.000382, -157.743756, 134326.640960, -11114.911156
8132 ( 210.000000 1645.000000 -35.000000 ) ( 210.000000 1610.000000 18.000000 ) ( 385.000000 1610.000000 18.000000 ) ( ( -0.014286 0.000000 6.000058 ) ( 0.000000 0.014192 -12.085264 ) ) 20bboc/20Fyelf4 0 0 0
8133 ( 385.000000 1613.337858 20.204246 ) ( 210.000000 1613.337858 20.204246 ) ( 210.000000 1648.337858 -32.795754 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8134 ( 385.000000 1613.337858 20.204246 ) ( 385.000000 1610.000000 18.000000 ) ( 210.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8135 ( 210.000000 1613.337858 20.204246 ) ( 210.000000 1610.000000 18.000000 ) ( 210.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8136 ( 210.000000 1648.337858 -32.795754 ) ( 210.000000 1645.000000 -35.000000 ) ( 385.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8137 ( 385.000000 1648.337858 -32.795754 ) ( 385.000000 1645.000000 -35.000000 ) ( 385.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8140 // (592/453) # points: 4
8144 // Surface normal: 1.000000, 0.000000, 0.000000
8145 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8146 // Texture width/height [21wston3]: 128.000000/128.000000
8147 // --> Vector A/B: (1610.000000, 1470.000000, 1435.000000) / (-18.000000, -18.000000, 35.000000)
8148 // --> Vector info: d1 = 0.476499, 0.476879, 0.851974. Determinants: 0.020142, -52.499991, -4513.047789, -7420.000000
8149 // --> Vector info: d2 = 2.031203, 1.031208, 0.781346. Determinants: -52.999760, -0.019135, 70257.741288, -7420.000000
8150 ( 210.000000 1435.000000 -35.000000 ) ( 210.000000 1470.000000 18.000000 ) ( 210.000000 1610.000000 18.000000 ) ( ( -0.000003 0.007075 0.608227 ) ( 0.007143 0.000003 -9.468698 ) ) 20bboc/21wston3 0 0 0
8151 ( 206.000000 1610.000000 18.000000 ) ( 206.000000 1470.000000 18.000000 ) ( 206.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8152 ( 206.000000 1610.000000 18.000000 ) ( 210.000000 1610.000000 18.000000 ) ( 210.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8153 ( 206.000000 1470.000000 18.000000 ) ( 210.000000 1470.000000 18.000000 ) ( 210.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8154 ( 206.000000 1435.000000 -35.000000 ) ( 210.000000 1435.000000 -35.000000 ) ( 210.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8155 ( 206.000000 1645.000000 -35.000000 ) ( 210.000000 1645.000000 -35.000000 ) ( 210.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8158 // (593/454) # points: 4
8162 // Surface normal: 0.000000, 0.834465, -0.551062
8163 // RotY/Z : 0.583636 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.551062, -0.834465)
8164 // Texture width/height [20Fyelf4]: 64.000000/64.000000
8165 // --> Vector A/B: (-385.000000, -210.000000, -210.000000) / (-761.567041, -761.567041, -825.080819)
8166 // --> Vector info: d1 = 0.000003, 2.500004, 2.500002. Determinants: -158.784506, -0.000334, -61132.320499, -11114.911156
8167 // --> Vector info: d2 = 0.707122, 0.707134, 1.608515. Determinants: -0.000738, 157.741719, 112271.008570, -11114.911156
8168 ( 210.000000 1470.000000 18.000000 ) ( 210.000000 1435.000000 -35.000000 ) ( 385.000000 1435.000000 -35.000000 ) ( ( 0.014286 0.000000 5.500028 ) ( 0.000000 -0.014192 -10.100936 ) ) 20bboc/20Fyelf4 0 0 0
8169 ( 385.000000 1431.662142 -32.795754 ) ( 210.000000 1431.662142 -32.795754 ) ( 210.000000 1466.662142 20.204246 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8170 ( 385.000000 1431.662142 -32.795754 ) ( 385.000000 1435.000000 -35.000000 ) ( 210.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8171 ( 210.000000 1431.662142 -32.795754 ) ( 210.000000 1435.000000 -35.000000 ) ( 210.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8172 ( 210.000000 1466.662142 20.204246 ) ( 210.000000 1470.000000 18.000000 ) ( 385.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8173 ( 385.000000 1466.662142 20.204246 ) ( 385.000000 1470.000000 18.000000 ) ( 385.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8176 // (594/455) # points: 4
8180 // Surface normal: 0.000000, 0.000000, -1.000000
8181 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
8182 // Texture width/height [20Fstn1]: 128.000000/128.000000
8183 // --> Vector A/B: (1470.000000, 1610.000000, 1610.000000) / (-105.000000, -105.000000, -175.000000)
8184 // --> Vector info: d1 = 1.000000, 3.000000, 3.000000. Determinants: -140.000013, -0.000034, 196000.016691, -9800.000000
8185 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000022, 139.999958, 14700.027945, -9800.000000
8186 ( 175.000000 1610.000000 0.000000 ) ( 105.000000 1610.000000 0.000000 ) ( 105.000000 1470.000000 0.000000 ) ( ( 0.014286 0.000000 -20.000002 ) ( 0.000000 -0.014286 -1.500003 ) ) 20bboc/20Fstn1 0 0 0
8187 ( 105.000000 1470.000000 4.000000 ) ( 105.000000 1610.000000 4.000000 ) ( 175.000000 1610.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8188 ( 105.000000 1470.000000 4.000000 ) ( 105.000000 1470.000000 0.000000 ) ( 105.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8189 ( 105.000000 1610.000000 4.000000 ) ( 105.000000 1610.000000 0.000000 ) ( 175.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8190 ( 175.000000 1610.000000 4.000000 ) ( 175.000000 1610.000000 0.000000 ) ( 175.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8191 ( 175.000000 1470.000000 4.000000 ) ( 175.000000 1470.000000 0.000000 ) ( 105.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8194 // (595/456) # points: 4
8198 // Surface normal: -1.000000, 0.000000, 0.000000
8199 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8200 // Texture width/height [21wston3]: 128.000000/128.000000
8201 // --> Vector A/B: (-1470.000000, -1610.000000, -1645.000000) / (0.000000, 0.000000, 35.000000)
8202 // --> Vector info: d1 = 0.499652, 0.500414, 0.750604. Determinants: 0.026682, -34.999954, -2409.070606, -4900.000000
8203 // --> Vector info: d2 = 1.999760, 0.999765, 0.749952. Determinants: -34.999804, -0.025872, -61248.534804, -4900.000000
8204 ( 175.000000 1645.000000 -35.000000 ) ( 175.000000 1610.000000 0.000000 ) ( 175.000000 1470.000000 0.000000 ) ( ( -0.000005 0.007143 0.491647 ) ( 0.007143 0.000005 12.499701 ) ) 20bboc/21wston3 0 0 0
8205 ( 179.000000 1470.000000 0.000000 ) ( 179.000000 1610.000000 0.000000 ) ( 179.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8206 ( 179.000000 1470.000000 0.000000 ) ( 175.000000 1470.000000 0.000000 ) ( 175.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8207 ( 179.000000 1610.000000 0.000000 ) ( 175.000000 1610.000000 0.000000 ) ( 175.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8208 ( 179.000000 1645.000000 -35.000000 ) ( 175.000000 1645.000000 -35.000000 ) ( 175.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8209 ( 179.000000 1435.000000 -35.000000 ) ( 175.000000 1435.000000 -35.000000 ) ( 175.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8212 // (596/457) # points: 4
8216 // Surface normal: 0.000000, -0.707107, -0.707107
8217 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107)
8218 // Texture width/height [20Fyelf4]: 64.000000/64.000000
8219 // --> Vector A/B: (175.000000, 105.000000, 105.000000) / (1138.441918, 1138.441918, 1187.939392)
8220 // --> Vector info: d1 = 0.500002, 1.500002, 1.500000. Determinants: 49.497462, 0.000133, -10394.627712, -3464.823228
8221 // --> Vector info: d2 = 0.292879, 0.292885, 0.999999. Determinants: 0.000298, -49.497920, 55335.679096, -3464.823228
8222 ( 105.000000 1645.000000 -35.000000 ) ( 105.000000 1610.000000 0.000000 ) ( 175.000000 1610.000000 0.000000 ) ( ( -0.014286 0.000000 3.000046 ) ( 0.000000 0.014286 -15.970708 ) ) 20bboc/20Fyelf4 0 0 0
8223 ( 175.000000 1612.828427 2.828427 ) ( 105.000000 1612.828427 2.828427 ) ( 105.000000 1647.828427 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8224 ( 175.000000 1612.828427 2.828427 ) ( 175.000000 1610.000000 0.000000 ) ( 105.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8225 ( 105.000000 1612.828427 2.828427 ) ( 105.000000 1610.000000 0.000000 ) ( 105.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8226 ( 105.000000 1647.828427 -32.171573 ) ( 105.000000 1645.000000 -35.000000 ) ( 175.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8227 ( 175.000000 1647.828427 -32.171573 ) ( 175.000000 1645.000000 -35.000000 ) ( 175.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8230 // (598/458) # points: 4
8234 // Surface normal: 1.000000, 0.000000, 0.000000
8235 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8236 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
8237 // --> Vector A/B: (1610.000000, 1470.000000, 1435.000000) / (0.000000, 0.000000, 35.000000)
8238 // --> Vector info: d1 = 0.749999, 0.250000, 0.124998. Determinants: -17.499963, 0.000354, 24499.945526, -4900.000000
8239 // --> Vector info: d2 = 0.242186, 0.242185, 0.117185. Determinants: -0.000006, 17.500001, -1186.698920, -4900.000000
8240 ( 105.000000 1435.000000 -35.000000 ) ( 105.000000 1470.000000 0.000000 ) ( 105.000000 1610.000000 0.000000 ) ( ( 0.003571 0.000000 -4.999989 ) ( 0.000000 -0.003571 0.242183 ) ) 20bboc/20Wsqwl1 0 0 0
8241 ( 101.000000 1610.000000 0.000000 ) ( 101.000000 1470.000000 0.000000 ) ( 101.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8242 ( 101.000000 1610.000000 0.000000 ) ( 105.000000 1610.000000 0.000000 ) ( 105.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8243 ( 101.000000 1470.000000 0.000000 ) ( 105.000000 1470.000000 0.000000 ) ( 105.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8244 ( 101.000000 1435.000000 -35.000000 ) ( 105.000000 1435.000000 -35.000000 ) ( 105.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8245 ( 101.000000 1645.000000 -35.000000 ) ( 105.000000 1645.000000 -35.000000 ) ( 105.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8248 // (599/459) # points: 4
8252 // Surface normal: 0.000000, 0.707107, -0.707107
8253 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107)
8254 // Texture width/height [20Fyelf4]: 64.000000/64.000000
8255 // --> Vector A/B: (-175.000000, -175.000000, -105.000000) / (-1039.446968, -989.949494, -989.949494)
8256 // --> Vector info: d1 = 0.000000, 0.000003, 1.000004. Determinants: -49.497522, -0.000200, -8662.274377, -3464.823228
8257 // --> Vector info: d2 = 1.414235, 0.707122, 0.707125. Determinants: -0.000130, 49.497874, 46550.318822, -3464.823228
8258 ( 105.000000 1435.000000 -35.000000 ) ( 175.000000 1435.000000 -35.000000 ) ( 175.000000 1470.000000 0.000000 ) ( ( 0.014286 0.000000 2.500062 ) ( 0.000000 -0.014286 -13.435121 ) ) 20bboc/20Fyelf4 0 0 0
8259 ( 175.000000 1467.171573 2.828427 ) ( 175.000000 1432.171573 -32.171573 ) ( 105.000000 1432.171573 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8260 ( 175.000000 1467.171573 2.828427 ) ( 175.000000 1470.000000 0.000000 ) ( 175.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8261 ( 175.000000 1432.171573 -32.171573 ) ( 175.000000 1435.000000 -35.000000 ) ( 105.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8262 ( 105.000000 1432.171573 -32.171573 ) ( 105.000000 1435.000000 -35.000000 ) ( 105.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8263 ( 105.000000 1467.171573 2.828427 ) ( 105.000000 1470.000000 0.000000 ) ( 175.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8266 // (600/460) # points: 4
8270 // Surface normal: 0.000000, 0.834465, -0.551062
8271 // RotY/Z : 0.583636 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.551062, -0.834465)
8272 // Texture width/height [20Fyelf4]: 64.000000/64.000000
8273 // --> Vector A/B: (-805.000000, -735.000000, -735.000000) / (-761.567041, -761.567041, -825.080819)
8274 // --> Vector info: d1 = 0.499992, 1.499997, 1.500005. Determinants: -63.514096, 0.000534, -53351.388804, -4445.964462
8275 // --> Vector info: d2 = 0.707104, 0.707110, 1.608500. Determinants: -0.000367, 63.097297, 44908.765535, -4445.964462
8276 ( 735.000000 1470.000000 18.000000 ) ( 735.000000 1435.000000 -35.000000 ) ( 805.000000 1435.000000 -35.000000 ) ( ( 0.014286 0.000000 11.999958 ) ( 0.000000 -0.014192 -10.101018 ) ) 20bboc/20Fyelf4 0 0 0
8277 ( 805.000000 1431.662142 -32.795754 ) ( 735.000000 1431.662142 -32.795754 ) ( 735.000000 1466.662142 20.204246 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8278 ( 805.000000 1431.662142 -32.795754 ) ( 805.000000 1435.000000 -35.000000 ) ( 735.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8279 ( 735.000000 1431.662142 -32.795754 ) ( 735.000000 1435.000000 -35.000000 ) ( 735.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8280 ( 735.000000 1466.662142 20.204246 ) ( 735.000000 1470.000000 18.000000 ) ( 805.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8281 ( 805.000000 1466.662142 20.204246 ) ( 805.000000 1470.000000 18.000000 ) ( 805.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8284 // (602/461) # points: 4
8288 // Surface normal: 0.000000, -0.834465, -0.551062
8289 // RotY/Z : 0.583636 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.551062, -0.834465)
8290 // Texture width/height [20Fyelf4]: 64.000000/64.000000
8291 // --> Vector A/B: (805.000000, 735.000000, 735.000000) / (872.188708, 872.188708, 935.702486)
8292 // --> Vector info: d1 = 0.499997, 1.500002, 1.500000. Determinants: 63.514096, 0.000133, -53351.932861, -4445.964462
8293 // --> Vector info: d2 = 0.098598, 0.098601, 0.999999. Determinants: 0.000167, -63.097839, 54594.724127, -4445.964462
8294 ( 735.000000 1645.000000 -35.000000 ) ( 735.000000 1610.000000 18.000000 ) ( 805.000000 1610.000000 18.000000 ) ( ( -0.014286 0.000000 12.000081 ) ( 0.000000 0.014192 -12.279613 ) ) 20bboc/20Fyelf4 0 0 0
8295 ( 805.000000 1613.337858 20.204246 ) ( 735.000000 1613.337858 20.204246 ) ( 735.000000 1648.337858 -32.795754 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8296 ( 805.000000 1613.337858 20.204246 ) ( 805.000000 1610.000000 18.000000 ) ( 735.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8297 ( 735.000000 1613.337858 20.204246 ) ( 735.000000 1610.000000 18.000000 ) ( 735.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8298 ( 735.000000 1648.337858 -32.795754 ) ( 735.000000 1645.000000 -35.000000 ) ( 805.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8299 ( 805.000000 1648.337858 -32.795754 ) ( 805.000000 1645.000000 -35.000000 ) ( 805.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8302 // (604/462) # points: 4
8306 // Surface normal: 1.000000, 0.000000, 0.000000
8307 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8308 // Texture width/height [21wston3]: 128.000000/128.000000
8309 // --> Vector A/B: (1610.000000, 1470.000000, 1435.000000) / (-18.000000, -18.000000, 35.000000)
8310 // --> Vector info: d1 = 0.250000, 0.249993, 0.624993. Determinants: -0.000379, -52.500226, -2799.393433, -7420.000000
8311 // --> Vector info: d2 = 2.000000, 0.999998, 0.749997. Determinants: -53.000152, -0.000066, 70490.239263, -7420.000000
8312 ( 735.000000 1435.000000 -35.000000 ) ( 735.000000 1470.000000 18.000000 ) ( 735.000000 1610.000000 18.000000 ) ( ( 0.000000 0.007076 0.377277 ) ( 0.007143 0.000000 -9.500032 ) ) 20bboc/21wston3 0 0 0
8313 ( 731.000000 1610.000000 18.000000 ) ( 731.000000 1470.000000 18.000000 ) ( 731.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8314 ( 731.000000 1610.000000 18.000000 ) ( 735.000000 1610.000000 18.000000 ) ( 735.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8315 ( 731.000000 1470.000000 18.000000 ) ( 735.000000 1470.000000 18.000000 ) ( 735.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8316 ( 731.000000 1435.000000 -35.000000 ) ( 735.000000 1435.000000 -35.000000 ) ( 735.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8317 ( 731.000000 1645.000000 -35.000000 ) ( 735.000000 1645.000000 -35.000000 ) ( 735.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8320 // (605/463) # points: 4
8324 // Surface normal: -1.000000, 0.000000, 0.000000
8325 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8326 // Texture width/height [21wston3]: 128.000000/128.000000
8327 // --> Vector A/B: (-1470.000000, -1610.000000, -1645.000000) / (-18.000000, -18.000000, 35.000000)
8328 // --> Vector info: d1 = 0.500005, 0.500000, 0.875000. Determinants: -0.000275, -52.500173, -4655.445552, -7420.000000
8329 // --> Vector info: d2 = 1.999997, 1.000006, 0.750000. Determinants: -52.999495, 0.001201, -92749.211051, -7420.000000
8330 ( 805.000000 1645.000000 -35.000000 ) ( 805.000000 1610.000000 18.000000 ) ( 805.000000 1470.000000 18.000000 ) ( ( 0.000000 0.007075 0.627419 ) ( 0.007143 0.000000 12.499894 ) ) 20bboc/21wston3 0 0 0
8331 ( 809.000000 1470.000000 18.000000 ) ( 809.000000 1610.000000 18.000000 ) ( 809.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8332 ( 809.000000 1470.000000 18.000000 ) ( 805.000000 1470.000000 18.000000 ) ( 805.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8333 ( 809.000000 1610.000000 18.000000 ) ( 805.000000 1610.000000 18.000000 ) ( 805.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8334 ( 809.000000 1645.000000 -35.000000 ) ( 805.000000 1645.000000 -35.000000 ) ( 805.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8335 ( 809.000000 1435.000000 -35.000000 ) ( 805.000000 1435.000000 -35.000000 ) ( 805.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8338 // (606/464) # points: 4
8342 // Surface normal: 0.000000, 0.000000, -1.000000
8343 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
8344 // Texture width/height [20Fyelf4]: 64.000000/64.000000
8345 // --> Vector A/B: (1400.000000, 1400.000000, 1330.000000) / (-858.000000, -893.000000, -893.000000)
8346 // --> Vector info: d1 = 0.999997, 1.500000, 1.500012. Determinants: 0.000425, 35.000233, 27579.611811, -2450.000000
8347 // --> Vector info: d2 = 1.000010, 0.999999, 1.999977. Determinants: 34.999234, -0.000814, -51449.651435, -2450.000000
8348 ( 893.000000 1330.000000 -140.000000 ) ( 893.000000 1400.000000 -140.000000 ) ( 858.000000 1400.000000 -140.000000 ) ( ( 0.000000 -0.014286 -11.256984 ) ( -0.014285 0.000000 20.999858 ) ) 20bboc/20Fyelf4 0 0 0
8349 ( 858.000000 1400.000000 -136.000000 ) ( 893.000000 1400.000000 -136.000000 ) ( 893.000000 1330.000000 -136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8350 ( 858.000000 1400.000000 -136.000000 ) ( 858.000000 1400.000000 -140.000000 ) ( 893.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8351 ( 893.000000 1400.000000 -136.000000 ) ( 893.000000 1400.000000 -140.000000 ) ( 893.000000 1330.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8352 ( 893.000000 1330.000000 -136.000000 ) ( 893.000000 1330.000000 -140.000000 ) ( 858.000000 1330.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8353 ( 858.000000 1330.000000 -136.000000 ) ( 858.000000 1330.000000 -140.000000 ) ( 858.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8356 // (607/465) # points: 4
8360 // Surface normal: -0.727013, 0.000000, -0.686624
8361 // RotY/Z : 0.756835 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.686624, 0.000000, -0.727013)
8362 // Texture width/height [20Fyelf4]: 64.000000/64.000000
8363 // --> Vector A/B: (-1400.000000, -1400.000000, -1330.000000) / (714.936656, 739.695493, 739.695493)
8364 // --> Vector info: d1 = 0.999997, 1.353553, 1.353536. Determinants: 0.000416, -24.748906, 15961.369493, -1733.118576
8365 // --> Vector info: d2 = 1.000010, 1.000004, 2.000009. Determinants: -24.758973, 0.000451, -36396.020139, -1733.118576
8366 ( 910.000000 1330.000000 -158.000000 ) ( 910.000000 1400.000000 -158.000000 ) ( 893.000000 1400.000000 -140.000000 ) ( ( 0.000000 0.014280 -9.209623 ) ( 0.014286 0.000000 21.000306 ) ) 20bboc/20Fyelf4 0 0 0
8367 ( 895.908053 1400.000000 -137.253506 ) ( 912.908053 1400.000000 -155.253506 ) ( 912.908053 1330.000000 -155.253506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8368 ( 895.908053 1400.000000 -137.253506 ) ( 893.000000 1400.000000 -140.000000 ) ( 910.000000 1400.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8369 ( 912.908053 1400.000000 -155.253506 ) ( 910.000000 1400.000000 -158.000000 ) ( 910.000000 1330.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8370 ( 912.908053 1330.000000 -155.253506 ) ( 910.000000 1330.000000 -158.000000 ) ( 893.000000 1330.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8371 ( 895.908053 1330.000000 -137.253506 ) ( 893.000000 1330.000000 -140.000000 ) ( 893.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8374 // (608/466) # points: 4
8378 // Surface normal: 0.000000, 0.000000, 1.000000
8379 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
8380 // Texture width/height [20Fyelf4]: 64.000000/64.000000
8381 // --> Vector A/B: (1400.000000, 1400.000000, 1330.000000) / (910.000000, 840.000000, 840.000000)
8382 // --> Vector info: d1 = 0.000000, 0.999997, 1.000000. Determinants: 0.000225, 69.999783, -63700.118366, -4900.000000
8383 // --> Vector info: d2 = 0.999995, 1.000010, 2.000012. Determinants: 70.000150, 0.001064, -102901.153950, -4900.000000
8384 ( 840.000000 1330.000000 -298.000000 ) ( 840.000000 1400.000000 -298.000000 ) ( 910.000000 1400.000000 -298.000000 ) ( ( 0.000000 -0.014286 13.000024 ) ( -0.014286 0.000000 21.000235 ) ) 20bboc/20Fyelf4 0 0 0
8385 ( 910.000000 1400.000000 -302.000000 ) ( 840.000000 1400.000000 -302.000000 ) ( 840.000000 1330.000000 -302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8386 ( 910.000000 1400.000000 -302.000000 ) ( 910.000000 1400.000000 -298.000000 ) ( 840.000000 1400.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8387 ( 840.000000 1400.000000 -302.000000 ) ( 840.000000 1400.000000 -298.000000 ) ( 840.000000 1330.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8388 ( 840.000000 1330.000000 -302.000000 ) ( 840.000000 1330.000000 -298.000000 ) ( 910.000000 1330.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8389 ( 910.000000 1330.000000 -302.000000 ) ( 910.000000 1330.000000 -298.000000 ) ( 910.000000 1400.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8392 // (609/467) # points: 6
8396 // Surface normal: 0.000000, 1.000000, 0.000000
8397 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8398 // Texture width/height [20Fyelf4]: 64.000000/64.000000
8399 // --> Vector A/B: (-840.000000, -840.000000, -858.000000) / (298.000000, 158.000000, 140.000000)
8400 // --> Vector info: d1 = 0.999997, 3.000014, 3.250000. Determinants: -1.002241, 36.000305, -14089.965019, -2520.000000
8401 // --> Vector info: d2 = 1.000010, 0.999995, 1.249995. Determinants: 35.000232, -0.000274, 26880.250678, -2520.000000
8402 ( 858.000000 1330.000000 -140.000000 ) ( 840.000000 1330.000000 -158.000000 ) ( 840.000000 1330.000000 -298.000000 ) ( ( 0.000398 -0.014286 5.591256 ) ( -0.013889 0.000000 -10.666766 ) ) 20bboc/20Fyelf4 0 0 0
8403 ( 840.000000 1326.000000 -298.000000 ) ( 840.000000 1326.000000 -158.000000 ) ( 858.000000 1326.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8404 ( 840.000000 1326.000000 -298.000000 ) ( 840.000000 1330.000000 -298.000000 ) ( 840.000000 1330.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8405 ( 840.000000 1326.000000 -158.000000 ) ( 840.000000 1330.000000 -158.000000 ) ( 858.000000 1330.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8406 ( 858.000000 1326.000000 -140.000000 ) ( 858.000000 1330.000000 -140.000000 ) ( 893.000000 1330.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8407 ( 893.000000 1326.000000 -140.000000 ) ( 893.000000 1330.000000 -140.000000 ) ( 910.000000 1330.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8408 ( 910.000000 1326.000000 -158.000000 ) ( 910.000000 1330.000000 -158.000000 ) ( 910.000000 1330.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8409 ( 910.000000 1326.000000 -298.000000 ) ( 910.000000 1330.000000 -298.000000 ) ( 840.000000 1330.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8412 // (610/468) # points: 4
8416 // Surface normal: 1.000000, 0.000000, 0.000000
8417 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8418 // Texture width/height [20Fyelf4]: 64.000000/64.000000
8419 // --> Vector A/B: (1400.000000, 1400.000000, 1330.000000) / (298.000000, 158.000000, 158.000000)
8420 // --> Vector info: d1 = 0.999997, 3.000014, 3.000014. Determinants: 0.000000, 140.001202, -51520.325437, -9800.000000
8421 // --> Vector info: d2 = 0.000007, 0.000000, 0.999995. Determinants: 139.999302, -0.000487, -195998.946467, -9800.000000
8422 ( 840.000000 1330.000000 -158.000000 ) ( 840.000000 1400.000000 -158.000000 ) ( 840.000000 1400.000000 -298.000000 ) ( ( 0.000000 -0.014286 5.257176 ) ( -0.014286 0.000000 19.999892 ) ) 20bboc/20Fyelf4 0 0 0
8423 ( 836.000000 1400.000000 -298.000000 ) ( 836.000000 1400.000000 -158.000000 ) ( 836.000000 1330.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8424 ( 836.000000 1400.000000 -298.000000 ) ( 840.000000 1400.000000 -298.000000 ) ( 840.000000 1400.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8425 ( 836.000000 1400.000000 -158.000000 ) ( 840.000000 1400.000000 -158.000000 ) ( 840.000000 1330.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8426 ( 836.000000 1330.000000 -158.000000 ) ( 840.000000 1330.000000 -158.000000 ) ( 840.000000 1330.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8427 ( 836.000000 1330.000000 -298.000000 ) ( 840.000000 1330.000000 -298.000000 ) ( 840.000000 1400.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8430 // (612/469) # points: 4
8434 // Surface normal: -1.000000, 0.000000, 0.000000
8435 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8436 // Texture width/height [20Fyelf4]: 64.000000/64.000000
8437 // --> Vector A/B: (-1330.000000, -1330.000000, -1400.000000) / (298.000000, 158.000000, 158.000000)
8438 // --> Vector info: d1 = 0.999997, 3.000014, 3.000014. Determinants: 0.000000, 140.001202, -51520.325437, -9800.000000
8439 // --> Vector info: d2 = 0.000007, 0.000000, 0.999995. Determinants: 139.999302, -0.000487, 186199.148505, -9800.000000
8440 ( 910.000000 1400.000000 -158.000000 ) ( 910.000000 1330.000000 -158.000000 ) ( 910.000000 1330.000000 -298.000000 ) ( ( 0.000000 -0.014286 5.257176 ) ( -0.014286 0.000000 -18.999913 ) ) 20bboc/20Fyelf4 0 0 0
8441 ( 914.000000 1330.000000 -298.000000 ) ( 914.000000 1330.000000 -158.000000 ) ( 914.000000 1400.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8442 ( 914.000000 1330.000000 -298.000000 ) ( 910.000000 1330.000000 -298.000000 ) ( 910.000000 1330.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8443 ( 914.000000 1330.000000 -158.000000 ) ( 910.000000 1330.000000 -158.000000 ) ( 910.000000 1400.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8444 ( 914.000000 1400.000000 -158.000000 ) ( 910.000000 1400.000000 -158.000000 ) ( 910.000000 1400.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8445 ( 914.000000 1400.000000 -298.000000 ) ( 910.000000 1400.000000 -298.000000 ) ( 910.000000 1330.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8448 // (613/470) # points: 4
8452 // Surface normal: 0.707107, 0.000000, -0.707107
8453 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107)
8454 // Texture width/height [20Fyelf4]: 64.000000/64.000000
8455 // --> Vector A/B: (1330.000000, 1400.000000, 1400.000000) / (-482.246825, -482.246825, -507.702669)
8456 // --> Vector info: d1 = 0.999997, 2.000002, 2.000008. Determinants: -25.455971, 0.000400, 32074.731438, -1781.909089
8457 // --> Vector info: d2 = 1.000010, 1.000010, 1.353557. Determinants: 0.000018, 24.748347, 10152.860011, -1781.909089
8458 ( 858.000000 1400.000000 -140.000000 ) ( 840.000000 1400.000000 -158.000000 ) ( 840.000000 1330.000000 -158.000000 ) ( ( 0.014286 0.000000 -18.000206 ) ( 0.000000 -0.013889 -5.697743 ) ) 20bboc/20Fyelf4 0 0 0
8459 ( 837.171573 1330.000000 -155.171573 ) ( 837.171573 1400.000000 -155.171573 ) ( 855.171573 1400.000000 -137.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8460 ( 837.171573 1330.000000 -155.171573 ) ( 840.000000 1330.000000 -158.000000 ) ( 840.000000 1400.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8461 ( 837.171573 1400.000000 -155.171573 ) ( 840.000000 1400.000000 -158.000000 ) ( 858.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8462 ( 855.171573 1400.000000 -137.171573 ) ( 858.000000 1400.000000 -140.000000 ) ( 858.000000 1330.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8463 ( 855.171573 1330.000000 -137.171573 ) ( 858.000000 1330.000000 -140.000000 ) ( 840.000000 1330.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8466 // (614/471) # points: 4
8470 // Surface normal: 0.000000, 1.000000, 0.000000
8471 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8472 // Texture width/height [21wston1]: 128.000000/128.000000
8473 // --> Vector A/B: (-980.000000, -980.000000, -1050.000000) / (315.000000, 175.000000, 175.000000)
8474 // --> Vector info: d1 = 2.999990, 0.999980, 1.000000. Determinants: 0.002711, -140.000701, 14702.971333, -9800.000000
8475 // --> Vector info: d2 = 0.999991, 0.999980, 0.000000. Determinants: -139.997266, -0.000734, -146997.000320, -9800.000000
8476 ( 1050.000000 1470.000000 -175.000000 ) ( 980.000000 1470.000000 -175.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( ( 0.000000 0.014286 -1.500303 ) ( 0.014285 0.000000 14.999694 ) ) 20bboc/21wston1 0 0 0
8477 ( 980.000000 1466.000000 -315.000000 ) ( 980.000000 1466.000000 -175.000000 ) ( 1050.000000 1466.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8478 ( 980.000000 1466.000000 -315.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( 980.000000 1470.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8479 ( 980.000000 1466.000000 -175.000000 ) ( 980.000000 1470.000000 -175.000000 ) ( 1050.000000 1470.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8480 ( 1050.000000 1466.000000 -175.000000 ) ( 1050.000000 1470.000000 -175.000000 ) ( 1050.000000 1470.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8481 ( 1050.000000 1466.000000 -315.000000 ) ( 1050.000000 1470.000000 -315.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8484 // (615/472) # points: 4
8488 // Surface normal: 0.000000, -1.000000, 0.000000
8489 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8490 // Texture width/height [21wston1]: 128.000000/128.000000
8491 // --> Vector A/B: (1050.000000, 1050.000000, 980.000000) / (315.000000, 175.000000, 175.000000)
8492 // --> Vector info: d1 = 0.381923, 2.381923, 2.381896. Determinants: -0.003838, 140.000000, -47838.817447, -9800.000000
8493 // --> Vector info: d2 = 0.999883, 0.999937, 1.999919. Determinants: 139.997413, 0.003822, -156797.339377, -9800.000000
8494 ( 980.000000 1610.000000 -175.000000 ) ( 1050.000000 1610.000000 -175.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( ( 0.000000 -0.014286 4.881512 ) ( -0.014285 0.000000 15.999729 ) ) 20bboc/21wston1 0 0 0
8495 ( 1050.000000 1614.000000 -315.000000 ) ( 1050.000000 1614.000000 -175.000000 ) ( 980.000000 1614.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8496 ( 1050.000000 1614.000000 -315.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( 1050.000000 1610.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8497 ( 1050.000000 1614.000000 -175.000000 ) ( 1050.000000 1610.000000 -175.000000 ) ( 980.000000 1610.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8498 ( 980.000000 1614.000000 -175.000000 ) ( 980.000000 1610.000000 -175.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8499 ( 980.000000 1614.000000 -315.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8502 // (616/473) # points: 4
8506 // Surface normal: -0.012849, 0.899434, -0.436868
8507 // RotY/Z : 0.452114 / 1.585081. Vector texS/T: (-0.999898, -0.014284, 0.000000) / (0.006240, -0.436823, -0.899526)
8508 // Texture width/height [21wston1]: 128.000000/128.000000
8509 // --> Vector A/B: (-1000.897873, -1001.140705, -1071.147848) / (-478.597766, -517.507161, -517.507161)
8510 // --> Vector info: d1 = 0.999934, 0.440923, 0.440979. Determinants: 0.002159, -39.134746, -21451.395725, -2723.935572
8511 // --> Vector info: d2 = 1.999981, 1.999935, 0.999955. Determinants: -38.908616, 0.239606, -44276.696617, -2723.935572
8512 ( 1050.000000 1488.000000 -140.000000 ) ( 980.000000 1487.000000 -140.000000 ) ( 980.000000 1470.000000 -175.000000 ) ( ( -0.000001 0.014367 7.875148 ) ( 0.014284 -0.000088 16.254678 ) ) 20bboc/21wston1 0 0 0
8513 ( 980.051396 1466.402264 -173.252528 ) ( 980.051396 1483.402264 -138.252528 ) ( 1050.051396 1484.402264 -138.252528 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8514 ( 980.051396 1466.402264 -173.252528 ) ( 980.000000 1470.000000 -175.000000 ) ( 980.000000 1487.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8515 ( 980.051396 1483.402264 -138.252528 ) ( 980.000000 1487.000000 -140.000000 ) ( 1050.000000 1488.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8516 ( 1050.051396 1484.402264 -138.252528 ) ( 1050.000000 1488.000000 -140.000000 ) ( 1050.000000 1470.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8517 ( 1050.051396 1466.402264 -173.252528 ) ( 1050.000000 1470.000000 -175.000000 ) ( 980.000000 1470.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8520 // (617/474) # points: 4
8524 // Surface normal: 0.000000, 0.000000, -1.000000
8525 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
8526 // Texture width/height [21wston1]: 128.000000/128.000000
8527 // --> Vector A/B: (1593.000000, 1488.000000, 1487.000000) / (-1050.000000, -1050.000000, -980.000000)
8528 // --> Vector info: d1 = 0.940911, 2.440916, 2.440917. Determinants: 105.000367, 1.499955, -172606.326928, -7350.000000
8529 // --> Vector info: d2 = 0.999912, 1.000000, 1.999982. Determinants: 0.006150, -104.997959, -117607.010138, -7350.000000
8530 ( 980.000000 1487.000000 -140.000000 ) ( 1050.000000 1488.000000 -140.000000 ) ( 1050.000000 1593.000000 -140.000000 ) ( ( -0.014286 -0.000204 23.483854 ) ( -0.000001 0.014285 16.000954 ) ) 20bboc/21wston1 0 0 0
8531 ( 1050.000000 1593.000000 -136.000000 ) ( 1050.000000 1488.000000 -136.000000 ) ( 980.000000 1487.000000 -136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8532 ( 1050.000000 1593.000000 -136.000000 ) ( 1050.000000 1593.000000 -140.000000 ) ( 1050.000000 1488.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8533 ( 1050.000000 1488.000000 -136.000000 ) ( 1050.000000 1488.000000 -140.000000 ) ( 980.000000 1487.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8534 ( 980.000000 1487.000000 -136.000000 ) ( 980.000000 1487.000000 -140.000000 ) ( 980.000000 1592.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8535 ( 980.000000 1592.000000 -136.000000 ) ( 980.000000 1592.000000 -140.000000 ) ( 1050.000000 1593.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8538 // (619/475) # points: 4
8542 // Surface normal: 0.000000, -0.889288, -0.457348
8543 // RotY/Z : 0.475011 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.457348, -0.889288)
8544 // Texture width/height [21wston1]: 128.000000/128.000000
8545 // --> Vector A/B: (980.000000, 980.000000, 1050.000000) / (852.598328, 891.955666, 891.955666)
8546 // --> Vector info: d1 = 0.940917, 0.381896, 0.381923. Determinants: -0.001060, 39.131520, -35954.669854, -2755.013612
8547 // --> Vector info: d2 = 1.999934, 1.999903, 0.999923. Determinants: 39.356544, 0.002186, -44081.122844, -2755.013612
8548 ( 1050.000000 1610.000000 -175.000000 ) ( 980.000000 1610.000000 -175.000000 ) ( 980.000000 1592.000000 -140.000000 ) ( ( 0.000000 -0.014204 13.050632 ) ( -0.014285 -0.000001 16.000329 ) ) 20bboc/21wston1 0 0 0
8549 ( 980.000000 1595.557151 -138.170608 ) ( 980.000000 1613.557151 -173.170608 ) ( 1050.000000 1613.557151 -173.170608 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8550 ( 980.000000 1595.557151 -138.170608 ) ( 980.000000 1592.000000 -140.000000 ) ( 980.000000 1610.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8551 ( 980.000000 1613.557151 -173.170608 ) ( 980.000000 1610.000000 -175.000000 ) ( 1050.000000 1610.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8552 ( 1050.000000 1613.557151 -173.170608 ) ( 1050.000000 1610.000000 -175.000000 ) ( 1050.000000 1593.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8553 ( 1050.000000 1596.557151 -138.170608 ) ( 1050.000000 1593.000000 -140.000000 ) ( 980.000000 1592.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8556 // (621/476) # points: 4
8560 // Surface normal: 0.000000, 0.000000, 1.000000
8561 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
8562 // Texture width/height [21wston1]: 128.000000/128.000000
8563 // --> Vector A/B: (1470.000000, 1610.000000, 1610.000000) / (1050.000000, 1050.000000, 980.000000)
8564 // --> Vector info: d1 = 0.999987, 1.999992, 1.999957. Determinants: -70.000355, -0.004840, 93105.735029, -9800.000000
8565 // --> Vector info: d2 = 0.718794, 0.718796, 1.218787. Determinants: -0.000133, 69.998666, -80542.587322, -9800.000000
8566 ( 980.000000 1610.000000 -315.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( 1050.000000 1470.000000 -315.000000 ) ( ( 0.007143 0.000000 -9.500585 ) ( 0.000000 -0.007143 8.218631 ) ) 20bboc/21wston1 0 0 0
8567 ( 1050.000000 1470.000000 -319.000000 ) ( 1050.000000 1610.000000 -319.000000 ) ( 980.000000 1610.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8568 ( 1050.000000 1470.000000 -319.000000 ) ( 1050.000000 1470.000000 -315.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8569 ( 1050.000000 1610.000000 -319.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8570 ( 980.000000 1610.000000 -319.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8571 ( 980.000000 1470.000000 -319.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( 1050.000000 1470.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8574 // (623/477) # points: 4
8578 // Surface normal: -1.000000, 0.000000, 0.000000
8579 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8580 // Texture width/height [20Wscwal]: 128.000000/128.000000
8581 // --> Vector A/B: (-1050.000000, -1050.000000, -1400.000000) / (-105.000000, -210.000000, -210.000000)
8582 // --> Vector info: d1 = 0.000000, 0.750000, 0.750000. Determinants: 0.000007, 262.499945, 27562.495406, -36750.000000
8583 // --> Vector info: d2 = 0.000000, 0.000000, 2.499993. Determinants: 262.499296, 0.000016, 275624.263277, -36750.000000
8584 ( 1855.000000 1400.000000 210.000000 ) ( 1855.000000 1050.000000 210.000000 ) ( 1855.000000 1050.000000 105.000000 ) ( ( 0.000000 -0.007143 -0.750000 ) ( -0.007143 0.000000 -7.499980 ) ) 20bboc/20Wscwal 0 0 0
8585 ( 1859.000000 1050.000000 105.000000 ) ( 1859.000000 1050.000000 210.000000 ) ( 1859.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8586 ( 1859.000000 1050.000000 105.000000 ) ( 1855.000000 1050.000000 105.000000 ) ( 1855.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8587 ( 1859.000000 1050.000000 210.000000 ) ( 1855.000000 1050.000000 210.000000 ) ( 1855.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8588 ( 1859.000000 1400.000000 210.000000 ) ( 1855.000000 1400.000000 210.000000 ) ( 1855.000000 1400.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8589 ( 1859.000000 1400.000000 105.000000 ) ( 1855.000000 1400.000000 105.000000 ) ( 1855.000000 1050.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8592 // (624/478) # points: 4
8596 // Surface normal: 0.000000, 0.000000, 1.000000
8597 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
8598 // Texture width/height [20Wscwal]: 128.000000/128.000000
8599 // --> Vector A/B: (1400.000000, 1050.000000, 1050.000000) / (1680.000000, 1680.000000, 1855.000000)
8600 // --> Vector info: d1 = 0.000000, 2.499993, 2.499995. Determinants: 437.498805, -0.000416, -612497.638430, -61250.000000
8601 // --> Vector info: d2 = 0.000000, 0.000000, 1.249998. Determinants: 0.000003, -437.499166, 734998.596035, -61250.000000
8602 ( 1855.000000 1050.000000 105.000000 ) ( 1680.000000 1050.000000 105.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( ( -0.007143 0.000000 9.999961 ) ( 0.000000 0.007143 -11.999977 ) ) 20bboc/20Wscwal 0 0 0
8603 ( 1680.000000 1400.000000 101.000000 ) ( 1680.000000 1050.000000 101.000000 ) ( 1855.000000 1050.000000 101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8604 ( 1680.000000 1400.000000 101.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( 1680.000000 1050.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8605 ( 1680.000000 1050.000000 101.000000 ) ( 1680.000000 1050.000000 105.000000 ) ( 1855.000000 1050.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8606 ( 1855.000000 1050.000000 101.000000 ) ( 1855.000000 1050.000000 105.000000 ) ( 1855.000000 1400.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8607 ( 1855.000000 1400.000000 101.000000 ) ( 1855.000000 1400.000000 105.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8610 // (625/479) # points: 4
8614 // Surface normal: 0.000000, -1.000000, 0.000000
8615 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8616 // Texture width/height [20Wscwal]: 128.000000/128.000000
8617 // --> Vector A/B: (1680.000000, 1680.000000, 1855.000000) / (-210.000000, -105.000000, -105.000000)
8618 // --> Vector info: d1 = 1.000000, 1.750000, 1.750000. Determinants: -0.000025, -131.249989, -45937.451679, -18375.000000
8619 // --> Vector info: d2 = 0.000000, 0.000000, 1.250000. Determinants: -131.249979, -0.000038, 220499.956417, -18375.000000
8620 ( 1855.000000 1400.000000 105.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( ( 0.000000 0.007143 2.499997 ) ( 0.007143 0.000000 -11.999998 ) ) 20bboc/20Wscwal 0 0 0
8621 ( 1680.000000 1404.000000 210.000000 ) ( 1680.000000 1404.000000 105.000000 ) ( 1855.000000 1404.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8622 ( 1680.000000 1404.000000 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8623 ( 1680.000000 1404.000000 105.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( 1855.000000 1400.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8624 ( 1855.000000 1404.000000 105.000000 ) ( 1855.000000 1400.000000 105.000000 ) ( 1855.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8625 ( 1855.000000 1404.000000 210.000000 ) ( 1855.000000 1400.000000 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8628 // (626/480) # points: 4
8632 // Surface normal: 0.000000, 0.000000, -1.000000
8633 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
8634 // Texture width/height [20Wscwal]: 128.000000/128.000000
8635 // --> Vector A/B: (1400.000000, 1400.000000, 1050.000000) / (-1680.000000, -1855.000000, -1855.000000)
8636 // --> Vector info: d1 = 3.499992, 3.499992, 1.000003. Determinants: -437.498121, 0.000000, 398122.866777, -61250.000000
8637 // --> Vector info: d2 = 1.000000, 2.250000, 2.250000. Determinants: -0.000042, 437.500000, 673750.059336, -61250.000000
8638 ( 1855.000000 1050.000000 210.000000 ) ( 1855.000000 1400.000000 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( ( 0.007143 0.000000 -6.499965 ) ( 0.000000 -0.007143 -11.000001 ) ) 20bboc/20Wscwal 0 0 0
8639 ( 1680.000000 1400.000000 214.000000 ) ( 1855.000000 1400.000000 214.000000 ) ( 1855.000000 1050.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8640 ( 1680.000000 1400.000000 214.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( 1855.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8641 ( 1855.000000 1400.000000 214.000000 ) ( 1855.000000 1400.000000 210.000000 ) ( 1855.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8642 ( 1855.000000 1050.000000 214.000000 ) ( 1855.000000 1050.000000 210.000000 ) ( 1680.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8643 ( 1680.000000 1050.000000 214.000000 ) ( 1680.000000 1050.000000 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8646 // (627/481) # points: 4
8650 // Surface normal: 0.000000, 1.000000, 0.000000
8651 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8652 // Texture width/height [20Wscwal]: 128.000000/128.000000
8653 // --> Vector A/B: (-1680.000000, -1680.000000, -1855.000000) / (-105.000000, -210.000000, -210.000000)
8654 // --> Vector info: d1 = 0.000000, 0.750000, 0.750000. Determinants: 0.000000, 131.249973, 13781.244258, -18375.000000
8655 // --> Vector info: d2 = 0.000000, 0.000000, 1.250002. Determinants: 131.250247, 0.000008, 220500.415964, -18375.000000
8656 ( 1855.000000 1050.000000 210.000000 ) ( 1680.000000 1050.000000 210.000000 ) ( 1680.000000 1050.000000 105.000000 ) ( ( 0.000000 -0.007143 -0.750000 ) ( -0.007143 0.000000 -12.000023 ) ) 20bboc/20Wscwal 0 0 0
8657 ( 1680.000000 1046.000000 105.000000 ) ( 1680.000000 1046.000000 210.000000 ) ( 1855.000000 1046.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8658 ( 1680.000000 1046.000000 105.000000 ) ( 1680.000000 1050.000000 105.000000 ) ( 1680.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8659 ( 1680.000000 1046.000000 210.000000 ) ( 1680.000000 1050.000000 210.000000 ) ( 1855.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8660 ( 1855.000000 1046.000000 210.000000 ) ( 1855.000000 1050.000000 210.000000 ) ( 1855.000000 1050.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8661 ( 1855.000000 1046.000000 105.000000 ) ( 1855.000000 1050.000000 105.000000 ) ( 1680.000000 1050.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8664 // (629/482) # points: 4
8668 // Surface normal: 0.000000, -1.000000, 0.000000
8669 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8670 // Texture width/height [20Wscwal]: 128.000000/128.000000
8671 // --> Vector A/B: (1400.000000, 1400.000000, 1050.000000) / (-105.000000, -210.000000, -210.000000)
8672 // --> Vector info: d1 = 0.000000, 0.749999, 0.750000. Determinants: 0.000107, 262.499614, 27562.304766, -36750.000000
8673 // --> Vector info: d2 = 1.000000, 1.000002, 3.499990. Determinants: 262.498698, 0.000689, -404248.102781, -36750.000000
8674 ( 1050.000000 1855.000000 210.000000 ) ( 1400.000000 1855.000000 210.000000 ) ( 1400.000000 1855.000000 105.000000 ) ( ( 0.000000 -0.007143 -0.749995 ) ( -0.007143 0.000000 10.999948 ) ) 20bboc/20Wscwal 0 0 0
8675 ( 1400.000000 1859.000000 105.000000 ) ( 1400.000000 1859.000000 210.000000 ) ( 1050.000000 1859.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8676 ( 1400.000000 1859.000000 105.000000 ) ( 1400.000000 1855.000000 105.000000 ) ( 1400.000000 1855.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8677 ( 1400.000000 1859.000000 210.000000 ) ( 1400.000000 1855.000000 210.000000 ) ( 1050.000000 1855.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8678 ( 1050.000000 1859.000000 210.000000 ) ( 1050.000000 1855.000000 210.000000 ) ( 1050.000000 1855.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8679 ( 1050.000000 1859.000000 105.000000 ) ( 1050.000000 1855.000000 105.000000 ) ( 1400.000000 1855.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8682 // (630/483) # points: 4
8686 // Surface normal: 0.000000, 0.000000, 1.000000
8687 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
8688 // Texture width/height [20Wscwal]: 128.000000/128.000000
8689 // --> Vector A/B: (1680.000000, 1680.000000, 1855.000000) / (1050.000000, 1400.000000, 1400.000000)
8690 // --> Vector info: d1 = 0.000000, 2.499998, 2.499992. Determinants: 0.001837, -437.499557, 459371.438791, -61250.000000
8691 // --> Vector info: d2 = 1.000000, 0.999995, 2.250000. Determinants: -437.501586, 0.000865, 673751.759502, -61250.000000
8692 ( 1400.000000 1855.000000 105.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( 1050.000000 1680.000000 105.000000 ) ( ( 0.000000 0.007143 -7.499942 ) ( 0.007143 0.000000 -11.000029 ) ) 20bboc/20Wscwal 0 0 0
8693 ( 1050.000000 1680.000000 101.000000 ) ( 1400.000000 1680.000000 101.000000 ) ( 1400.000000 1855.000000 101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8694 ( 1050.000000 1680.000000 101.000000 ) ( 1050.000000 1680.000000 105.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8695 ( 1400.000000 1680.000000 101.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( 1400.000000 1855.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8696 ( 1400.000000 1855.000000 101.000000 ) ( 1400.000000 1855.000000 105.000000 ) ( 1050.000000 1855.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8697 ( 1050.000000 1855.000000 101.000000 ) ( 1050.000000 1855.000000 105.000000 ) ( 1050.000000 1680.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8700 // (631/484) # points: 4
8704 // Surface normal: 1.000000, 0.000000, 0.000000
8705 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8706 // Texture width/height [20Wscwal]: 128.000000/128.000000
8707 // --> Vector A/B: (1680.000000, 1680.000000, 1855.000000) / (-210.000000, -105.000000, -105.000000)
8708 // --> Vector info: d1 = 1.000000, 1.750000, 1.750000. Determinants: -0.000025, -131.249989, -45937.451679, -18375.000000
8709 // --> Vector info: d2 = 0.000000, 0.000000, 1.250000. Determinants: -131.249979, -0.000038, 220499.956417, -18375.000000
8710 ( 1050.000000 1855.000000 105.000000 ) ( 1050.000000 1680.000000 105.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( ( 0.000000 0.007143 2.499997 ) ( 0.007143 0.000000 -11.999998 ) ) 20bboc/20Wscwal 0 0 0
8711 ( 1046.000000 1680.000000 210.000000 ) ( 1046.000000 1680.000000 105.000000 ) ( 1046.000000 1855.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8712 ( 1046.000000 1680.000000 210.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( 1050.000000 1680.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8713 ( 1046.000000 1680.000000 105.000000 ) ( 1050.000000 1680.000000 105.000000 ) ( 1050.000000 1855.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8714 ( 1046.000000 1855.000000 105.000000 ) ( 1050.000000 1855.000000 105.000000 ) ( 1050.000000 1855.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8715 ( 1046.000000 1855.000000 210.000000 ) ( 1050.000000 1855.000000 210.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8718 // (632/485) # points: 4
8722 // Surface normal: 0.000000, 0.000000, -1.000000
8723 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
8724 // Texture width/height [20Wscwal]: 128.000000/128.000000
8725 // --> Vector A/B: (1680.000000, 1855.000000, 1855.000000) / (-1050.000000, -1050.000000, -1400.000000)
8726 // --> Vector info: d1 = 3.000000, 2.999984, 0.499995. Determinants: 0.005422, -437.498206, -643132.211135, -61250.000000
8727 // --> Vector info: d2 = 1.000000, 2.250002, 2.249990. Determinants: -437.500667, -0.002086, 673748.930230, -61250.000000
8728 ( 1400.000000 1855.000000 210.000000 ) ( 1050.000000 1855.000000 210.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( ( 0.000000 0.007143 10.500118 ) ( 0.007143 0.000000 -10.999983 ) ) 20bboc/20Wscwal 0 0 0
8729 ( 1050.000000 1680.000000 214.000000 ) ( 1050.000000 1855.000000 214.000000 ) ( 1400.000000 1855.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8730 ( 1050.000000 1680.000000 214.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( 1050.000000 1855.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8731 ( 1050.000000 1855.000000 214.000000 ) ( 1050.000000 1855.000000 210.000000 ) ( 1400.000000 1855.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8732 ( 1400.000000 1855.000000 214.000000 ) ( 1400.000000 1855.000000 210.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8733 ( 1400.000000 1680.000000 214.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8736 // (633/486) # points: 4
8740 // Surface normal: -1.000000, 0.000000, 0.000000
8741 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8742 // Texture width/height [20Wscwal]: 128.000000/128.000000
8743 // --> Vector A/B: (-1680.000000, -1680.000000, -1855.000000) / (-105.000000, -210.000000, -210.000000)
8744 // --> Vector info: d1 = 0.000000, 0.749999, 0.750000. Determinants: 0.000100, 131.249807, 13781.395163, -18375.000000
8745 // --> Vector info: d2 = 1.000000, 1.000002, 2.250007. Determinants: 131.250500, 0.000345, 202125.877980, -18375.000000
8746 ( 1400.000000 1855.000000 210.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( ( 0.000000 -0.007143 -0.750008 ) ( -0.007143 0.000000 -11.000048 ) ) 20bboc/20Wscwal 0 0 0
8747 ( 1404.000000 1680.000000 105.000000 ) ( 1404.000000 1680.000000 210.000000 ) ( 1404.000000 1855.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8748 ( 1404.000000 1680.000000 105.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8749 ( 1404.000000 1680.000000 210.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( 1400.000000 1855.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8750 ( 1404.000000 1855.000000 210.000000 ) ( 1400.000000 1855.000000 210.000000 ) ( 1400.000000 1855.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8751 ( 1404.000000 1855.000000 105.000000 ) ( 1400.000000 1855.000000 105.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8754 // (634/487) # points: 4
8758 // Surface normal: 0.000000, 0.696786, -0.717279
8759 // RotY/Z : 0.799890 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.717279, -0.696786)
8760 // Texture width/height [20Fyelf4]: 64.000000/64.000000
8761 // --> Vector A/B: (-210.000000, -210.000000, -805.000000) / (-1115.717830, -1164.513322, -1164.513322)
8762 // --> Vector info: d1 = 9.500001, 9.499999, 0.999999. Determinants: -414.761667, -0.001134, -362917.759477, -29033.317499
8763 // --> Vector info: d2 = 0.608518, 1.315628, 1.315608. Determinants: -0.000954, 420.730404, 451748.912633, -29033.317499
8764 ( 805.000000 1505.000000 122.000000 ) ( 210.000000 1505.000000 122.000000 ) ( 210.000000 1470.000000 88.000000 ) ( ( 0.014286 0.000000 12.500044 ) ( 0.000000 -0.014491 -15.559673 ) ) 20bboc/20Fyelf4 0 0 0
8765 ( 210.000000 1467.212857 90.869118 ) ( 210.000000 1502.212857 124.869118 ) ( 805.000000 1502.212857 124.869118 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8766 ( 210.000000 1467.212857 90.869118 ) ( 210.000000 1470.000000 88.000000 ) ( 210.000000 1505.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8767 ( 210.000000 1502.212857 124.869118 ) ( 210.000000 1505.000000 122.000000 ) ( 805.000000 1505.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8768 ( 805.000000 1502.212857 124.869118 ) ( 805.000000 1505.000000 122.000000 ) ( 805.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8769 ( 805.000000 1467.212857 90.869118 ) ( 805.000000 1470.000000 88.000000 ) ( 210.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8772 // (636/488) # points: 4
8776 // Surface normal: 0.000000, 1.000000, 0.000000
8777 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8778 // Texture width/height [20Wscwal]: 128.000000/128.000000
8779 // --> Vector A/B: (-805.000000, -735.000000, -735.000000) / (-18.000000, -18.000000, -88.000000)
8780 // --> Vector info: d1 = 0.000000, 0.499998, 0.499998. Determinants: -34.999872, 0.000009, -28174.897593, -4900.000000
8781 // --> Vector info: d2 = 0.000000, 0.000003, 0.500005. Determinants: -0.000246, 35.000114, 629.804469, -4900.000000
8782 ( 735.000000 1470.000000 88.000000 ) ( 735.000000 1470.000000 18.000000 ) ( 805.000000 1470.000000 18.000000 ) ( ( 0.007143 0.000000 5.749979 ) ( 0.000000 -0.007143 -0.128532 ) ) 20bboc/20Wscwal 0 0 0
8783 ( 805.000000 1466.000000 18.000000 ) ( 735.000000 1466.000000 18.000000 ) ( 735.000000 1466.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8784 ( 805.000000 1466.000000 18.000000 ) ( 805.000000 1470.000000 18.000000 ) ( 735.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8785 ( 735.000000 1466.000000 18.000000 ) ( 735.000000 1470.000000 18.000000 ) ( 735.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8786 ( 735.000000 1466.000000 88.000000 ) ( 735.000000 1470.000000 88.000000 ) ( 805.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8787 ( 805.000000 1466.000000 88.000000 ) ( 805.000000 1470.000000 88.000000 ) ( 805.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8790 // (637/489) # points: 6
8794 // Surface normal: -1.000000, 0.000000, 0.000000
8795 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8796 // Texture width/height [20Wscwal]: 128.000000/128.000000
8797 // --> Vector A/B: (-1610.000000, -1470.000000, -1470.000000) / (-18.000000, -18.000000, -88.000000)
8798 // --> Vector info: d1 = 1.000000, 2.000000, 1.999998. Determinants: -70.000013, -0.000350, -122500.024790, -9800.000000
8799 // --> Vector info: d2 = 0.000000, 0.000000, 0.500008. Determinants: -0.000010, 70.001084, 1260.003815, -9800.000000
8800 ( 805.000000 1470.000000 88.000000 ) ( 805.000000 1470.000000 18.000000 ) ( 805.000000 1610.000000 18.000000 ) ( ( 0.007143 0.000000 12.500003 ) ( 0.000000 -0.007143 -0.128572 ) ) 20bboc/20Wscwal 0 0 0
8801 ( 809.000000 1610.000000 18.000000 ) ( 809.000000 1470.000000 18.000000 ) ( 809.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8802 ( 809.000000 1610.000000 18.000000 ) ( 805.000000 1610.000000 18.000000 ) ( 805.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8803 ( 809.000000 1470.000000 18.000000 ) ( 805.000000 1470.000000 18.000000 ) ( 805.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8804 ( 809.000000 1470.000000 88.000000 ) ( 805.000000 1470.000000 88.000000 ) ( 805.000000 1505.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8805 ( 809.000000 1505.000000 122.000000 ) ( 805.000000 1505.000000 122.000000 ) ( 805.000000 1575.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8806 ( 809.000000 1575.000000 122.000000 ) ( 805.000000 1575.000000 122.000000 ) ( 805.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8807 ( 809.000000 1610.000000 88.000000 ) ( 805.000000 1610.000000 88.000000 ) ( 805.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8810 // (638/490) # points: 4
8814 // Surface normal: 0.000000, -1.000000, 0.000000
8815 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8816 // Texture width/height [20Wscwal]: 128.000000/128.000000
8817 // --> Vector A/B: (735.000000, 805.000000, 805.000000) / (-18.000000, -18.000000, -88.000000)
8818 // --> Vector info: d1 = 1.000000, 1.500007, 1.500007. Determinants: -35.000497, 0.000000, 20825.365854, -4900.000000
8819 // --> Vector info: d2 = 0.000000, 0.000000, 0.499998. Determinants: -0.000002, 34.999826, 629.998544, -4900.000000
8820 ( 805.000000 1610.000000 88.000000 ) ( 805.000000 1610.000000 18.000000 ) ( 735.000000 1610.000000 18.000000 ) ( ( 0.007143 0.000000 -4.250075 ) ( 0.000000 -0.007143 -0.128571 ) ) 20bboc/20Wscwal 0 0 0
8821 ( 735.000000 1614.000000 18.000000 ) ( 805.000000 1614.000000 18.000000 ) ( 805.000000 1614.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8822 ( 735.000000 1614.000000 18.000000 ) ( 735.000000 1610.000000 18.000000 ) ( 805.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8823 ( 805.000000 1614.000000 18.000000 ) ( 805.000000 1610.000000 18.000000 ) ( 805.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8824 ( 805.000000 1614.000000 88.000000 ) ( 805.000000 1610.000000 88.000000 ) ( 735.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8825 ( 735.000000 1614.000000 88.000000 ) ( 735.000000 1610.000000 88.000000 ) ( 735.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8828 // (639/491) # points: 4
8832 // Surface normal: 0.000000, -1.000000, 0.000000
8833 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8834 // Texture width/height [20Wscwal]: 128.000000/128.000000
8835 // --> Vector A/B: (385.000000, 735.000000, 735.000000) / (-18.000000, -18.000000, -88.000000)
8836 // --> Vector info: d1 = 0.000000, 2.500002, 2.499998. Determinants: -175.000156, -0.001586, 67375.027631, -24500.000000
8837 // --> Vector info: d2 = 0.000000, 0.000000, 0.500005. Determinants: -0.000001, 175.001755, 3150.032192, -24500.000000
8838 ( 735.000000 1610.000000 88.000000 ) ( 735.000000 1610.000000 18.000000 ) ( 385.000000 1610.000000 18.000000 ) ( ( 0.007143 0.000000 -2.750001 ) ( 0.000000 -0.007143 -0.128573 ) ) 20bboc/20Wscwal 0 0 0
8839 ( 385.000000 1614.000000 18.000000 ) ( 735.000000 1614.000000 18.000000 ) ( 735.000000 1614.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8840 ( 385.000000 1614.000000 18.000000 ) ( 385.000000 1610.000000 18.000000 ) ( 735.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8841 ( 735.000000 1614.000000 18.000000 ) ( 735.000000 1610.000000 18.000000 ) ( 735.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8842 ( 735.000000 1614.000000 88.000000 ) ( 735.000000 1610.000000 88.000000 ) ( 385.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8843 ( 385.000000 1614.000000 88.000000 ) ( 385.000000 1610.000000 88.000000 ) ( 385.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8846 // (640/492) # points: 4
8850 // Surface normal: 0.000000, -1.000000, 0.000000
8851 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8852 // Texture width/height [20Fyelf4]: 64.000000/64.000000
8853 // --> Vector A/B: (210.000000, 385.000000, 385.000000) / (-18.000000, -18.000000, -88.000000)
8854 // --> Vector info: d1 = 2.999999, 0.500000, 0.500001. Determinants: 174.999967, 0.000336, -73499.975380, -12250.000000
8855 // --> Vector info: d2 = 1.292905, 1.292905, 0.292898. Determinants: 0.000000, -175.001211, -18988.106331, -12250.000000
8856 ( 385.000000 1610.000000 88.000000 ) ( 385.000000 1610.000000 18.000000 ) ( 210.000000 1610.000000 18.000000 ) ( ( -0.014286 0.000000 5.999998 ) ( 0.000000 0.014286 1.550049 ) ) 20bboc/20Fyelf4 0 0 0
8857 ( 210.000000 1614.000000 18.000000 ) ( 385.000000 1614.000000 18.000000 ) ( 385.000000 1614.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8858 ( 210.000000 1614.000000 18.000000 ) ( 210.000000 1610.000000 18.000000 ) ( 385.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8859 ( 385.000000 1614.000000 18.000000 ) ( 385.000000 1610.000000 18.000000 ) ( 385.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8860 ( 385.000000 1614.000000 88.000000 ) ( 385.000000 1610.000000 88.000000 ) ( 210.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8861 ( 210.000000 1614.000000 88.000000 ) ( 210.000000 1610.000000 88.000000 ) ( 210.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8864 // (641/493) # points: 6
8868 // Surface normal: 1.000000, 0.000000, 0.000000
8869 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8870 // Texture width/height [21wston3]: 128.000000/128.000000
8871 // --> Vector A/B: (1470.000000, 1610.000000, 1610.000000) / (-18.000000, -18.000000, -88.000000)
8872 // --> Vector info: d1 = 1.476879, 1.476498, 0.976493. Determinants: 0.026669, -70.000701, -15772.627394, -9800.000000
8873 // --> Vector info: d2 = 0.031209, 1.031205, 1.031015. Determinants: -69.999691, -0.026669, 102593.212959, -9800.000000
8874 ( 210.000000 1610.000000 88.000000 ) ( 210.000000 1610.000000 18.000000 ) ( 210.000000 1470.000000 18.000000 ) ( ( -0.000003 0.007143 1.609452 ) ( 0.007143 0.000003 -10.468695 ) ) 20bboc/21wston3 0 0 0
8875 ( 206.000000 1470.000000 18.000000 ) ( 206.000000 1610.000000 18.000000 ) ( 206.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8876 ( 206.000000 1470.000000 18.000000 ) ( 210.000000 1470.000000 18.000000 ) ( 210.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8877 ( 206.000000 1610.000000 18.000000 ) ( 210.000000 1610.000000 18.000000 ) ( 210.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8878 ( 206.000000 1610.000000 88.000000 ) ( 210.000000 1610.000000 88.000000 ) ( 210.000000 1575.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8879 ( 206.000000 1575.000000 122.000000 ) ( 210.000000 1575.000000 122.000000 ) ( 210.000000 1505.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8880 ( 206.000000 1505.000000 122.000000 ) ( 210.000000 1505.000000 122.000000 ) ( 210.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8881 ( 206.000000 1470.000000 88.000000 ) ( 210.000000 1470.000000 88.000000 ) ( 210.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8884 // (642/494) # points: 4
8888 // Surface normal: 0.000000, 1.000000, 0.000000
8889 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8890 // Texture width/height [20Fyelf4]: 64.000000/64.000000
8891 // --> Vector A/B: (-385.000000, -210.000000, -210.000000) / (-18.000000, -18.000000, -88.000000)
8892 // --> Vector info: d1 = 0.000002, 2.500002, 2.500002. Determinants: -175.000000, 0.000000, -67375.023352, -12250.000000
8893 // --> Vector info: d2 = 0.608515, 0.608518, 1.608515. Determinants: -0.000200, 174.999500, -4304.396540, -12250.000000
8894 ( 210.000000 1470.000000 88.000000 ) ( 210.000000 1470.000000 18.000000 ) ( 385.000000 1470.000000 18.000000 ) ( ( 0.014286 0.000000 5.500002 ) ( 0.000000 -0.014286 0.351379 ) ) 20bboc/20Fyelf4 0 0 0
8895 ( 385.000000 1466.000000 18.000000 ) ( 210.000000 1466.000000 18.000000 ) ( 210.000000 1466.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8896 ( 385.000000 1466.000000 18.000000 ) ( 385.000000 1470.000000 18.000000 ) ( 210.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8897 ( 210.000000 1466.000000 18.000000 ) ( 210.000000 1470.000000 18.000000 ) ( 210.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8898 ( 210.000000 1466.000000 88.000000 ) ( 210.000000 1470.000000 88.000000 ) ( 385.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8899 ( 385.000000 1466.000000 88.000000 ) ( 385.000000 1470.000000 88.000000 ) ( 385.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8902 // (643/495) # points: 4
8906 // Surface normal: 0.000000, 1.000000, 0.000000
8907 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
8908 // Texture width/height [20Wscwal]: 128.000000/128.000000
8909 // --> Vector A/B: (-735.000000, -385.000000, -385.000000) / (-18.000000, -18.000000, -88.000000)
8910 // --> Vector info: d1 = 0.000000, 2.500002, 2.499998. Determinants: -175.000156, -0.001586, -128625.146932, -24500.000000
8911 // --> Vector info: d2 = 0.000000, 0.000000, 0.500005. Determinants: -0.000001, 175.001755, 3150.031579, -24500.000000
8912 ( 385.000000 1470.000000 88.000000 ) ( 385.000000 1470.000000 18.000000 ) ( 735.000000 1470.000000 18.000000 ) ( ( 0.007143 0.000000 5.250006 ) ( 0.000000 -0.007143 -0.128573 ) ) 20bboc/20Wscwal 0 0 0
8913 ( 735.000000 1466.000000 18.000000 ) ( 385.000000 1466.000000 18.000000 ) ( 385.000000 1466.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8914 ( 735.000000 1466.000000 18.000000 ) ( 735.000000 1470.000000 18.000000 ) ( 385.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8915 ( 385.000000 1466.000000 18.000000 ) ( 385.000000 1470.000000 18.000000 ) ( 385.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8916 ( 385.000000 1466.000000 88.000000 ) ( 385.000000 1470.000000 88.000000 ) ( 735.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8917 ( 735.000000 1466.000000 88.000000 ) ( 735.000000 1470.000000 88.000000 ) ( 735.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8920 // (644/496) # points: 4
8924 // Surface normal: 0.000000, 0.000000, -1.000000
8925 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
8926 // Texture width/height [20Wscwal]: 128.000000/128.000000
8927 // --> Vector A/B: (1505.000000, 1575.000000, 1575.000000) / (-210.000000, -210.000000, -805.000000)
8928 // --> Vector info: d1 = 1.000000, 1.500007, 1.500000. Determinants: -297.504221, -0.000451, 406093.765129, -41650.000000
8929 // --> Vector info: d2 = 0.000000, 0.000000, 4.250000. Determinants: -0.000019, 297.499999, 62475.028405, -41650.000000
8930 ( 805.000000 1575.000000 122.000000 ) ( 210.000000 1575.000000 122.000000 ) ( 210.000000 1505.000000 122.000000 ) ( ( 0.007143 0.000000 -9.750150 ) ( 0.000000 -0.007143 -1.500001 ) ) 20bboc/20Wscwal 0 0 0
8931 ( 210.000000 1505.000000 126.000000 ) ( 210.000000 1575.000000 126.000000 ) ( 805.000000 1575.000000 126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8932 ( 210.000000 1505.000000 126.000000 ) ( 210.000000 1505.000000 122.000000 ) ( 210.000000 1575.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8933 ( 210.000000 1575.000000 126.000000 ) ( 210.000000 1575.000000 122.000000 ) ( 805.000000 1575.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8934 ( 805.000000 1575.000000 126.000000 ) ( 805.000000 1575.000000 122.000000 ) ( 805.000000 1505.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8935 ( 805.000000 1505.000000 126.000000 ) ( 805.000000 1505.000000 122.000000 ) ( 210.000000 1505.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8938 // (645/497) # points: 4
8942 // Surface normal: 0.000000, -0.696786, -0.717279
8943 // RotY/Z : 0.799890 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.717279, -0.696786)
8944 // Texture width/height [20Fyelf4]: 64.000000/64.000000
8945 // --> Vector A/B: (805.000000, 210.000000, 210.000000) / (1044.707171, 1044.707171, 1093.502663)
8946 // --> Vector info: d1 = 0.500003, 9.000002, 9.000000. Determinants: 414.761650, 0.001134, -348401.044176, -29033.317499
8947 // --> Vector info: d2 = 0.585768, 0.585803, 1.292892. Determinants: 0.001699, -420.718141, 422519.096840, -29033.317499
8948 ( 210.000000 1610.000000 88.000000 ) ( 210.000000 1575.000000 122.000000 ) ( 805.000000 1575.000000 122.000000 ) ( ( -0.014286 0.000000 12.000043 ) ( 0.000000 0.014491 -14.552904 ) ) 20bboc/20Fyelf4 0 0 0
8949 ( 805.000000 1577.787143 124.869118 ) ( 210.000000 1577.787143 124.869118 ) ( 210.000000 1612.787143 90.869118 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8950 ( 805.000000 1577.787143 124.869118 ) ( 805.000000 1575.000000 122.000000 ) ( 210.000000 1575.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8951 ( 210.000000 1577.787143 124.869118 ) ( 210.000000 1575.000000 122.000000 ) ( 210.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8952 ( 210.000000 1612.787143 90.869118 ) ( 210.000000 1610.000000 88.000000 ) ( 805.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8953 ( 805.000000 1612.787143 90.869118 ) ( 805.000000 1610.000000 88.000000 ) ( 805.000000 1575.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8956 // (646/498) # points: 4
8960 // Surface normal: 0.000000, 0.000000, 1.000000
8961 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
8962 // Texture width/height [20Wscwal]: 128.000000/128.000000
8963 // --> Vector A/B: (1610.000000, 1610.000000, 1470.000000) / (735.000000, 385.000000, 385.000000)
8964 // --> Vector info: d1 = 1.000000, 3.499992, 3.499997. Determinants: 0.001671, 349.998873, -306251.858746, -49000.000000
8965 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: 349.999915, 0.000009, -612499.866896, -49000.000000
8966 ( 385.000000 1470.000000 18.000000 ) ( 385.000000 1610.000000 18.000000 ) ( 735.000000 1610.000000 18.000000 ) ( ( 0.000000 -0.007143 6.250038 ) ( -0.007143 0.000000 12.499997 ) ) 20bboc/20Wscwal 0 0 0
8967 ( 735.000000 1610.000000 14.000000 ) ( 385.000000 1610.000000 14.000000 ) ( 385.000000 1470.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8968 ( 735.000000 1610.000000 14.000000 ) ( 735.000000 1610.000000 18.000000 ) ( 385.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8969 ( 385.000000 1610.000000 14.000000 ) ( 385.000000 1610.000000 18.000000 ) ( 385.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8970 ( 385.000000 1470.000000 14.000000 ) ( 385.000000 1470.000000 18.000000 ) ( 735.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8971 ( 735.000000 1470.000000 14.000000 ) ( 735.000000 1470.000000 18.000000 ) ( 735.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8974 // (648/499) # points: 4
8978 // Surface normal: 0.179059, -0.179059, 0.967407
8979 // RotY/Z : -1.314781 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.684060, -0.684060, -0.253227)
8980 // Texture width/height [20Wscwal]: 128.000000/128.000000
8981 // --> Vector A/B: (-135.057395, 135.057395, 59.396970) / (1146.834820, 1146.834820, -10.227624)
8982 // --> Vector info: d1 = 0.000000, 1.929824, 1.393476. Determinants: -2232.926278, 1.135806, -302875.837548, -312539.679636
8983 // --> Vector info: d2 = 0.000000, 0.000001, 8.269034. Determinants: -0.000633, 2233.588387, -2561557.016401, -312539.679636
8984 ( 339.000000 -255.000000 1645.000000 ) ( 1184.000000 -993.000000 1352.000000 ) ( 993.000000 -1184.000000 1352.000000 ) ( ( 0.007144 -0.000004 0.969080 ) ( 0.000000 -0.007147 8.195942 ) ) 20bboc/20Wscwal 0 0 0
8985 ( 992.283765 -1183.283765 1348.130373 ) ( 1183.283765 -992.283765 1348.130373 ) ( 338.283765 -254.283765 1641.130373 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8986 ( 992.283765 -1183.283765 1348.130373 ) ( 993.000000 -1184.000000 1352.000000 ) ( 1184.000000 -993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8987 ( 1183.283765 -992.283765 1348.130373 ) ( 1184.000000 -993.000000 1352.000000 ) ( 339.000000 -255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8988 ( 338.283765 -254.283765 1641.130373 ) ( 339.000000 -255.000000 1645.000000 ) ( 255.000000 -339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8989 ( 254.283765 -338.283765 1641.130373 ) ( 255.000000 -339.000000 1645.000000 ) ( 993.000000 -1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
8992 // (649/500) # points: 4
8996 // Surface normal: -0.178953, 0.178953, -0.967446
8997 // RotY/Z : 1.314936 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.684088, -0.684088, -0.253078)
8998 // Texture width/height [20Wscwal]: 128.000000/128.000000
8999 // --> Vector A/B: (60.104076, -60.104076, -135.057395) / (-9.637688, -9.637688, 1148.108830)
9000 // --> Vector info: d1 = 1.000000, 1.857140, 2.393481. Determinants: 992.351547, -0.226979, -198817.106085, -139170.570344
9001 // --> Vector info: d2 = 0.000000, 0.000000, 8.269034. Determinants: 0.000136, -994.005328, -9579.919435, -139170.570344
9002 ( 1216.000000 -1025.000000 1521.000000 ) ( 371.000000 -286.000000 1814.000000 ) ( 286.000000 -371.000000 1814.000000 ) ( ( -0.007130 0.000002 1.428586 ) ( 0.000000 0.007142 0.068836 ) ) 20bboc/20Wscwal 0 0 0
9003 ( 286.715812 -371.715812 1817.869784 ) ( 371.715812 -286.715812 1817.869784 ) ( 1216.715812 -1025.715812 1524.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9004 ( 286.715812 -371.715812 1817.869784 ) ( 286.000000 -371.000000 1814.000000 ) ( 371.000000 -286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9005 ( 371.715812 -286.715812 1817.869784 ) ( 371.000000 -286.000000 1814.000000 ) ( 1216.000000 -1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9006 ( 1216.715812 -1025.715812 1524.869784 ) ( 1216.000000 -1025.000000 1521.000000 ) ( 1025.000000 -1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9007 ( 1025.715812 -1216.715812 1524.869784 ) ( 1025.000000 -1216.000000 1521.000000 ) ( 286.000000 -371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9010 // (650/501) # points: 4
9014 // Surface normal: 0.750932, 0.660257, -0.012726
9015 // RotY/Z : 0.012726 / 0.721231. Vector texS/T: (-0.660310, 0.750993, 0.000000) / (-0.009557, -0.008403, -0.999919)
9016 // Texture width/height [20Wscwal]: 128.000000/128.000000
9017 // --> Vector A/B: (-1544.863713, -422.965726, -467.467117) / (-1351.431479, -1644.455208, -1813.468894)
9018 // --> Vector info: d1 = 1.000000, 9.286407, 9.286408. Determinants: -1400.515585, 368.758760, -1867909.552412, -202656.078189
9019 // --> Vector info: d2 = 0.000000, 0.000001, 1.250002. Determinants: 366.279964, 1402.374035, 2461065.044580, -202656.078189
9020 ( 286.000000 -371.000000 1814.000000 ) ( 255.000000 -339.000000 1645.000000 ) ( 993.000000 -1184.000000 1352.000000 ) ( ( 0.006911 -0.001820 9.217141 ) ( -0.001807 -0.006920 -12.144048 ) ) 20bboc/20Wscwal 0 0 0
9021 ( 989.996271 -1186.641026 1352.050904 ) ( 251.996271 -341.641026 1645.050904 ) ( 282.996271 -373.641026 1814.050904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9022 ( 989.996271 -1186.641026 1352.050904 ) ( 993.000000 -1184.000000 1352.000000 ) ( 255.000000 -339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9023 ( 251.996271 -341.641026 1645.050904 ) ( 255.000000 -339.000000 1645.000000 ) ( 286.000000 -371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9024 ( 282.996271 -373.641026 1814.050904 ) ( 286.000000 -371.000000 1814.000000 ) ( 1025.000000 -1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9025 ( 1021.996271 -1218.641026 1521.050904 ) ( 1025.000000 -1216.000000 1521.000000 ) ( 993.000000 -1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9028 // (651/502) # points: 4
9032 // Surface normal: -0.683042, 0.683042, 0.258667
9033 // RotY/Z : -0.261642 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.182905, 0.182905, -0.965967)
9034 // Texture width/height [20Wscwal]: 128.000000/128.000000
9035 // --> Vector A/B: (-135.057395, 135.057395, 135.057395) / (-1704.170944, -1704.170944, -1879.125223)
9036 // --> Vector info: d1 = 1.000000, 2.929823, 2.929823. Determinants: -337.630811, -0.000065, -92857.379440, -47257.738604
9037 // --> Vector info: d2 = 0.000000, 0.000000, 1.249999. Determinants: -0.000046, 337.643260, 575401.827650, -47257.738604
9038 ( 1025.000000 -1216.000000 1521.000000 ) ( 993.000000 -1184.000000 1352.000000 ) ( 1184.000000 -993.000000 1352.000000 ) ( ( 0.007144 0.000000 1.964914 ) ( 0.000000 -0.007145 -12.175822 ) ) 20bboc/20Wscwal 0 0 0
9039 ( 1186.732166 -995.732166 1350.965333 ) ( 995.732166 -1186.732166 1350.965333 ) ( 1027.732166 -1218.732166 1519.965333 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9040 ( 1186.732166 -995.732166 1350.965333 ) ( 1184.000000 -993.000000 1352.000000 ) ( 993.000000 -1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9041 ( 995.732166 -1186.732166 1350.965333 ) ( 993.000000 -1184.000000 1352.000000 ) ( 1025.000000 -1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9042 ( 1027.732166 -1218.732166 1519.965333 ) ( 1025.000000 -1216.000000 1521.000000 ) ( 1216.000000 -1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9043 ( 1218.732166 -1027.732166 1519.965333 ) ( 1216.000000 -1025.000000 1521.000000 ) ( 1184.000000 -993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9046 // (652/503) # points: 4
9050 // Surface normal: -0.661030, -0.750169, -0.016878
9051 // RotY/Z : 0.016879 / -2.293113. Vector texS/T: (0.750276, -0.661124, 0.000000) / (0.011159, 0.012664, -0.999858)
9052 // Texture width/height [20Fstfl1]: 256.000000/256.000000
9053 // --> Vector A/B: (422.930391, 1544.823673, 1589.988496) / (-1644.212043, -1351.170299, -1520.194376)
9054 // --> Vector info: d1 = 0.000000, 4.143205, 4.143206. Determinants: -700.301545, -187.126578, -11496.999006, -202862.155517
9055 // --> Vector info: d2 = 1.000000, 1.000000, 1.625000. Determinants: -183.150958, 701.182835, 1027491.212282, -202862.155517
9056 ( 1216.000000 -1025.000000 1521.000000 ) ( 1184.000000 -993.000000 1352.000000 ) ( 339.000000 -255.000000 1645.000000 ) ( ( 0.003452 0.000922 0.056674 ) ( 0.000903 -0.003456 -5.064972 ) ) 20bboc/20Fstfl1 0 0 0
9057 ( 341.644121 -251.999322 1645.067514 ) ( 1186.644121 -989.999322 1352.067514 ) ( 1218.644121 -1021.999322 1521.067514 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9058 ( 341.644121 -251.999322 1645.067514 ) ( 339.000000 -255.000000 1645.000000 ) ( 1184.000000 -993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9059 ( 1186.644121 -989.999322 1352.067514 ) ( 1184.000000 -993.000000 1352.000000 ) ( 1216.000000 -1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9060 ( 1218.644121 -1021.999322 1521.067514 ) ( 1216.000000 -1025.000000 1521.000000 ) ( 371.000000 -286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9061 ( 373.644121 -282.999322 1814.067514 ) ( 371.000000 -286.000000 1814.000000 ) ( 339.000000 -255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9064 // (653/504) # points: 4
9068 // Surface normal: 0.683751, -0.683751, -0.254889
9069 // RotY/Z : 0.257733 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.180234, 0.180234, -0.966970)
9070 // Texture width/height [20Wscwal]: 128.000000/128.000000
9071 // --> Vector A/B: (-59.396970, 59.396970, 60.104076) / (-1697.725010, -1697.725010, -1872.497719)
9072 // --> Vector info: d1 = 1.000000, 1.857142, 1.857142. Determinants: -149.805119, -0.606190, -30689.050755, -20761.938638
9073 // --> Vector info: d2 = 1.000000, 1.000000, 2.250002. Determinants: 0.000010, 148.492637, 231337.726170, -20761.938638
9074 ( 371.000000 -286.000000 1814.000000 ) ( 339.000000 -255.000000 1645.000000 ) ( 255.000000 -339.000000 1645.000000 ) ( ( 0.007215 0.000029 1.478140 ) ( 0.000000 -0.007152 -11.142395 ) ) 20bboc/20Wscwal 0 0 0
9075 ( 252.264995 -336.264995 1646.019558 ) ( 336.264995 -252.264995 1646.019558 ) ( 368.264995 -283.264995 1815.019558 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9076 ( 252.264995 -336.264995 1646.019558 ) ( 255.000000 -339.000000 1645.000000 ) ( 339.000000 -255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9077 ( 336.264995 -252.264995 1646.019558 ) ( 339.000000 -255.000000 1645.000000 ) ( 371.000000 -286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9078 ( 368.264995 -283.264995 1815.019558 ) ( 371.000000 -286.000000 1814.000000 ) ( 286.000000 -371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9079 ( 283.264995 -368.264995 1815.019558 ) ( 286.000000 -371.000000 1814.000000 ) ( 255.000000 -339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9082 // (654/505) # points: 4
9086 // Surface normal: 0.179059, 0.179059, 0.967407
9087 // RotY/Z : -1.314781 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.684060, 0.684060, -0.253227)
9088 // Texture width/height [20Wscwal]: 128.000000/128.000000
9089 // --> Vector A/B: (-135.057395, 135.057395, 59.396970) / (1146.834820, 1146.834820, -10.227624)
9090 // --> Vector info: d1 = 0.000000, 1.929824, 1.393476. Determinants: -2232.926278, 1.135806, -302875.837548, -312539.679636
9091 // --> Vector info: d2 = 0.000000, 0.000001, 8.269034. Determinants: -0.000633, 2233.588387, -2561557.016401, -312539.679636
9092 ( 255.000000 339.000000 1645.000000 ) ( 993.000000 1184.000000 1352.000000 ) ( 1184.000000 993.000000 1352.000000 ) ( ( 0.007144 -0.000004 0.969080 ) ( 0.000000 -0.007147 8.195942 ) ) 20bboc/20Wscwal 0 0 0
9093 ( 1183.283765 992.283765 1348.130373 ) ( 992.283765 1183.283765 1348.130373 ) ( 254.283765 338.283765 1641.130373 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9094 ( 1183.283765 992.283765 1348.130373 ) ( 1184.000000 993.000000 1352.000000 ) ( 993.000000 1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9095 ( 992.283765 1183.283765 1348.130373 ) ( 993.000000 1184.000000 1352.000000 ) ( 255.000000 339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9096 ( 254.283765 338.283765 1641.130373 ) ( 255.000000 339.000000 1645.000000 ) ( 339.000000 255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9097 ( 338.283765 254.283765 1641.130373 ) ( 339.000000 255.000000 1645.000000 ) ( 1184.000000 993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9100 // (655/506) # points: 4
9104 // Surface normal: -0.178953, -0.178953, -0.967446
9105 // RotY/Z : 1.314936 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.684088, 0.684088, -0.253078)
9106 // Texture width/height [20Wscwal]: 128.000000/128.000000
9107 // --> Vector A/B: (60.104076, -60.104076, -135.057395) / (-9.637688, -9.637688, 1148.108830)
9108 // --> Vector info: d1 = 1.000000, 1.857140, 2.393481. Determinants: 992.351547, -0.226979, -198817.106085, -139170.570344
9109 // --> Vector info: d2 = 0.000000, 0.000000, 8.269034. Determinants: 0.000136, -994.005328, -9579.919435, -139170.570344
9110 ( 1025.000000 1216.000000 1521.000000 ) ( 286.000000 371.000000 1814.000000 ) ( 371.000000 286.000000 1814.000000 ) ( ( -0.007130 0.000002 1.428586 ) ( 0.000000 0.007142 0.068836 ) ) 20bboc/20Wscwal 0 0 0
9111 ( 371.715812 286.715812 1817.869784 ) ( 286.715812 371.715812 1817.869784 ) ( 1025.715812 1216.715812 1524.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9112 ( 371.715812 286.715812 1817.869784 ) ( 371.000000 286.000000 1814.000000 ) ( 286.000000 371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9113 ( 286.715812 371.715812 1817.869784 ) ( 286.000000 371.000000 1814.000000 ) ( 1025.000000 1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9114 ( 1025.715812 1216.715812 1524.869784 ) ( 1025.000000 1216.000000 1521.000000 ) ( 1216.000000 1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9115 ( 1216.715812 1025.715812 1524.869784 ) ( 1216.000000 1025.000000 1521.000000 ) ( 371.000000 286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9118 // (656/507) # points: 4
9122 // Surface normal: -0.660257, 0.750932, -0.012726
9123 // RotY/Z : 0.012726 / 2.292028. Vector texS/T: (-0.750993, -0.660310, 0.000000) / (0.008403, -0.009557, -0.999919)
9124 // Texture width/height [20Wscwal]: 128.000000/128.000000
9125 // --> Vector A/B: (-1544.863713, -422.965726, -467.467117) / (-1351.431479, -1644.455208, -1813.468894)
9126 // --> Vector info: d1 = 1.000000, 9.286407, 9.286408. Determinants: -1400.515585, 368.758760, -1867909.552412, -202656.078189
9127 // --> Vector info: d2 = 0.000000, 0.000001, 1.250002. Determinants: 366.279964, 1402.374035, 2461065.044580, -202656.078189
9128 ( 371.000000 286.000000 1814.000000 ) ( 339.000000 255.000000 1645.000000 ) ( 1184.000000 993.000000 1352.000000 ) ( ( 0.006911 -0.001820 9.217141 ) ( -0.001807 -0.006920 -12.144048 ) ) 20bboc/20Wscwal 0 0 0
9129 ( 1186.641026 989.996271 1352.050904 ) ( 341.641026 251.996271 1645.050904 ) ( 373.641026 282.996271 1814.050904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9130 ( 1186.641026 989.996271 1352.050904 ) ( 1184.000000 993.000000 1352.000000 ) ( 339.000000 255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9131 ( 341.641026 251.996271 1645.050904 ) ( 339.000000 255.000000 1645.000000 ) ( 371.000000 286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9132 ( 373.641026 282.996271 1814.050904 ) ( 371.000000 286.000000 1814.000000 ) ( 1216.000000 1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9133 ( 1218.641026 1021.996271 1521.050904 ) ( 1216.000000 1025.000000 1521.000000 ) ( 1184.000000 993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9136 // (657/508) # points: 4
9140 // Surface normal: -0.683042, -0.683042, 0.258667
9141 // RotY/Z : -0.261642 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.182905, -0.182905, -0.965967)
9142 // Texture width/height [20Wscwal]: 128.000000/128.000000
9143 // --> Vector A/B: (-135.057395, 135.057395, 135.057395) / (-1704.170944, -1704.170944, -1879.125223)
9144 // --> Vector info: d1 = 1.000000, 2.929823, 2.929823. Determinants: -337.630811, -0.000065, -92857.379440, -47257.738604
9145 // --> Vector info: d2 = 0.000000, 0.000000, 1.249999. Determinants: -0.000046, 337.643260, 575401.827650, -47257.738604
9146 ( 1216.000000 1025.000000 1521.000000 ) ( 1184.000000 993.000000 1352.000000 ) ( 993.000000 1184.000000 1352.000000 ) ( ( 0.007144 0.000000 1.964914 ) ( 0.000000 -0.007145 -12.175822 ) ) 20bboc/20Wscwal 0 0 0
9147 ( 995.732166 1186.732166 1350.965333 ) ( 1186.732166 995.732166 1350.965333 ) ( 1218.732166 1027.732166 1519.965333 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9148 ( 995.732166 1186.732166 1350.965333 ) ( 993.000000 1184.000000 1352.000000 ) ( 1184.000000 993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9149 ( 1186.732166 995.732166 1350.965333 ) ( 1184.000000 993.000000 1352.000000 ) ( 1216.000000 1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9150 ( 1218.732166 1027.732166 1519.965333 ) ( 1216.000000 1025.000000 1521.000000 ) ( 1025.000000 1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9151 ( 1027.732166 1218.732166 1519.965333 ) ( 1025.000000 1216.000000 1521.000000 ) ( 993.000000 1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9154 // (658/509) # points: 4
9158 // Surface normal: 0.750169, -0.661030, -0.016878
9159 // RotY/Z : 0.016879 / -0.722316. Vector texS/T: (0.661124, 0.750276, 0.000000) / (-0.012664, 0.011159, -0.999858)
9160 // Texture width/height [20Wscwal]: 128.000000/128.000000
9161 // --> Vector A/B: (422.930391, 1544.823673, 1589.988496) / (-1644.212043, -1351.170299, -1520.194376)
9162 // --> Vector info: d1 = 0.000000, 8.286410, 8.286411. Determinants: -1400.603120, -374.253164, -22993.963623, -202862.155517
9163 // --> Vector info: d2 = 1.000000, 1.000000, 2.249999. Determinants: -366.301926, 1402.365667, 2257844.592587, -202862.155517
9164 ( 1025.000000 1216.000000 1521.000000 ) ( 993.000000 1184.000000 1352.000000 ) ( 255.000000 339.000000 1645.000000 ) ( ( 0.006904 0.001845 0.113348 ) ( 0.001806 -0.006913 -11.129945 ) ) 20bboc/20Wscwal 0 0 0
9165 ( 251.999322 341.644121 1645.067514 ) ( 989.999322 1186.644121 1352.067514 ) ( 1021.999322 1218.644121 1521.067514 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9166 ( 251.999322 341.644121 1645.067514 ) ( 255.000000 339.000000 1645.000000 ) ( 993.000000 1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9167 ( 989.999322 1186.644121 1352.067514 ) ( 993.000000 1184.000000 1352.000000 ) ( 1025.000000 1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9168 ( 1021.999322 1218.644121 1521.067514 ) ( 1025.000000 1216.000000 1521.000000 ) ( 286.000000 371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9169 ( 282.999322 373.644121 1814.067514 ) ( 286.000000 371.000000 1814.000000 ) ( 255.000000 339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9172 // (659/510) # points: 4
9176 // Surface normal: 0.683751, 0.683751, -0.254889
9177 // RotY/Z : 0.257733 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.180234, -0.180234, -0.966970)
9178 // Texture width/height [20Wscwal]: 128.000000/128.000000
9179 // --> Vector A/B: (-59.396970, 59.396970, 60.104076) / (-1697.725010, -1697.725010, -1872.497719)
9180 // --> Vector info: d1 = 1.000000, 1.857142, 1.857142. Determinants: -149.805119, -0.606190, -30689.050755, -20761.938638
9181 // --> Vector info: d2 = 1.000000, 1.000000, 2.250002. Determinants: 0.000010, 148.492637, 231337.726170, -20761.938638
9182 ( 286.000000 371.000000 1814.000000 ) ( 255.000000 339.000000 1645.000000 ) ( 339.000000 255.000000 1645.000000 ) ( ( 0.007215 0.000029 1.478140 ) ( 0.000000 -0.007152 -11.142395 ) ) 20bboc/20Wscwal 0 0 0
9183 ( 336.264995 252.264995 1646.019558 ) ( 252.264995 336.264995 1646.019558 ) ( 283.264995 368.264995 1815.019558 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9184 ( 336.264995 252.264995 1646.019558 ) ( 339.000000 255.000000 1645.000000 ) ( 255.000000 339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9185 ( 252.264995 336.264995 1646.019558 ) ( 255.000000 339.000000 1645.000000 ) ( 286.000000 371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9186 ( 283.264995 368.264995 1815.019558 ) ( 286.000000 371.000000 1814.000000 ) ( 371.000000 286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9187 ( 368.264995 283.264995 1815.019558 ) ( 371.000000 286.000000 1814.000000 ) ( 339.000000 255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9190 // (660/511) # points: 4
9194 // Surface normal: -0.179059, 0.179059, 0.967407
9195 // RotY/Z : -1.314781 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.684060, 0.684060, -0.253227)
9196 // Texture width/height [20Wscwal]: 128.000000/128.000000
9197 // --> Vector A/B: (-135.057395, 135.057395, 59.396970) / (1146.834820, 1146.834820, -10.227624)
9198 // --> Vector info: d1 = 0.000000, 1.929824, 1.393476. Determinants: -2232.926278, 1.135806, -302875.837548, -312539.679636
9199 // --> Vector info: d2 = 0.000000, 0.000001, 8.269034. Determinants: -0.000633, 2233.588387, -2561557.016401, -312539.679636
9200 ( -339.000000 255.000000 1645.000000 ) ( -1184.000000 993.000000 1352.000000 ) ( -993.000000 1184.000000 1352.000000 ) ( ( 0.007144 -0.000004 0.969080 ) ( 0.000000 -0.007147 8.195942 ) ) 20bboc/20Wscwal 0 0 0
9201 ( -992.283765 1183.283765 1348.130373 ) ( -1183.283765 992.283765 1348.130373 ) ( -338.283765 254.283765 1641.130373 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9202 ( -992.283765 1183.283765 1348.130373 ) ( -993.000000 1184.000000 1352.000000 ) ( -1184.000000 993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9203 ( -1183.283765 992.283765 1348.130373 ) ( -1184.000000 993.000000 1352.000000 ) ( -339.000000 255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9204 ( -338.283765 254.283765 1641.130373 ) ( -339.000000 255.000000 1645.000000 ) ( -255.000000 339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9205 ( -254.283765 338.283765 1641.130373 ) ( -255.000000 339.000000 1645.000000 ) ( -993.000000 1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9208 // (661/512) # points: 4
9212 // Surface normal: 0.178953, -0.178953, -0.967446
9213 // RotY/Z : 1.314936 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.684088, 0.684088, -0.253078)
9214 // Texture width/height [20Wscwal]: 128.000000/128.000000
9215 // --> Vector A/B: (60.104076, -60.104076, -135.057395) / (-9.637688, -9.637688, 1148.108830)
9216 // --> Vector info: d1 = 1.000000, 1.857140, 2.393481. Determinants: 992.351547, -0.226979, -198817.106085, -139170.570344
9217 // --> Vector info: d2 = 0.000000, 0.000000, 8.269034. Determinants: 0.000136, -994.005328, -9579.919435, -139170.570344
9218 ( -1216.000000 1025.000000 1521.000000 ) ( -371.000000 286.000000 1814.000000 ) ( -286.000000 371.000000 1814.000000 ) ( ( -0.007130 0.000002 1.428586 ) ( 0.000000 0.007142 0.068836 ) ) 20bboc/20Wscwal 0 0 0
9219 ( -286.715812 371.715812 1817.869784 ) ( -371.715812 286.715812 1817.869784 ) ( -1216.715812 1025.715812 1524.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9220 ( -286.715812 371.715812 1817.869784 ) ( -286.000000 371.000000 1814.000000 ) ( -371.000000 286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9221 ( -371.715812 286.715812 1817.869784 ) ( -371.000000 286.000000 1814.000000 ) ( -1216.000000 1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9222 ( -1216.715812 1025.715812 1524.869784 ) ( -1216.000000 1025.000000 1521.000000 ) ( -1025.000000 1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9223 ( -1025.715812 1216.715812 1524.869784 ) ( -1025.000000 1216.000000 1521.000000 ) ( -286.000000 371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9226 // (662/513) # points: 4
9230 // Surface normal: -0.750932, -0.660257, -0.012726
9231 // RotY/Z : 0.012726 / -2.420361. Vector texS/T: (0.660310, -0.750993, 0.000000) / (0.009557, 0.008403, -0.999919)
9232 // Texture width/height [20Wscwal]: 128.000000/128.000000
9233 // --> Vector A/B: (-1544.863713, -422.965726, -467.467117) / (-1351.431479, -1644.455208, -1813.468894)
9234 // --> Vector info: d1 = 1.000000, 9.286407, 9.286408. Determinants: -1400.515585, 368.758760, -1867909.552412, -202656.078189
9235 // --> Vector info: d2 = 0.000000, 0.000001, 1.250002. Determinants: 366.279964, 1402.374035, 2461065.044580, -202656.078189
9236 ( -286.000000 371.000000 1814.000000 ) ( -255.000000 339.000000 1645.000000 ) ( -993.000000 1184.000000 1352.000000 ) ( ( 0.006911 -0.001820 9.217141 ) ( -0.001807 -0.006920 -12.144048 ) ) 20bboc/20Wscwal 0 0 0
9237 ( -989.996271 1186.641026 1352.050904 ) ( -251.996271 341.641026 1645.050904 ) ( -282.996271 373.641026 1814.050904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9238 ( -989.996271 1186.641026 1352.050904 ) ( -993.000000 1184.000000 1352.000000 ) ( -255.000000 339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9239 ( -251.996271 341.641026 1645.050904 ) ( -255.000000 339.000000 1645.000000 ) ( -286.000000 371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9240 ( -282.996271 373.641026 1814.050904 ) ( -286.000000 371.000000 1814.000000 ) ( -1025.000000 1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9241 ( -1021.996271 1218.641026 1521.050904 ) ( -1025.000000 1216.000000 1521.000000 ) ( -993.000000 1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9244 // (663/514) # points: 4
9248 // Surface normal: 0.683042, -0.683042, 0.258667
9249 // RotY/Z : -0.261642 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.182905, -0.182905, -0.965967)
9250 // Texture width/height [20Wscwal]: 128.000000/128.000000
9251 // --> Vector A/B: (-135.057395, 135.057395, 135.057395) / (-1704.170944, -1704.170944, -1879.125223)
9252 // --> Vector info: d1 = 1.000000, 2.929823, 2.929823. Determinants: -337.630811, -0.000065, -92857.379440, -47257.738604
9253 // --> Vector info: d2 = 0.000000, 0.000000, 1.249999. Determinants: -0.000046, 337.643260, 575401.827650, -47257.738604
9254 ( -1025.000000 1216.000000 1521.000000 ) ( -993.000000 1184.000000 1352.000000 ) ( -1184.000000 993.000000 1352.000000 ) ( ( 0.007144 0.000000 1.964914 ) ( 0.000000 -0.007145 -12.175822 ) ) 20bboc/20Wscwal 0 0 0
9255 ( -1186.732166 995.732166 1350.965333 ) ( -995.732166 1186.732166 1350.965333 ) ( -1027.732166 1218.732166 1519.965333 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9256 ( -1186.732166 995.732166 1350.965333 ) ( -1184.000000 993.000000 1352.000000 ) ( -993.000000 1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9257 ( -995.732166 1186.732166 1350.965333 ) ( -993.000000 1184.000000 1352.000000 ) ( -1025.000000 1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9258 ( -1027.732166 1218.732166 1519.965333 ) ( -1025.000000 1216.000000 1521.000000 ) ( -1216.000000 1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9259 ( -1218.732166 1027.732166 1519.965333 ) ( -1216.000000 1025.000000 1521.000000 ) ( -1184.000000 993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9262 // (664/515) # points: 4
9266 // Surface normal: 0.661030, 0.750169, -0.016878
9267 // RotY/Z : 0.016879 / 0.848480. Vector texS/T: (-0.750276, 0.661124, 0.000000) / (-0.011159, -0.012664, -0.999858)
9268 // Texture width/height [20Wscwal]: 128.000000/128.000000
9269 // --> Vector A/B: (422.930391, 1544.823673, 1589.988496) / (-1644.212043, -1351.170299, -1520.194376)
9270 // --> Vector info: d1 = 0.000000, 8.286410, 8.286411. Determinants: -1400.603120, -374.253164, -22993.963623, -202862.155517
9271 // --> Vector info: d2 = 1.000000, 1.000000, 2.249999. Determinants: -366.301926, 1402.365667, 2257844.592587, -202862.155517
9272 ( -1216.000000 1025.000000 1521.000000 ) ( -1184.000000 993.000000 1352.000000 ) ( -339.000000 255.000000 1645.000000 ) ( ( 0.006904 0.001845 0.113348 ) ( 0.001806 -0.006913 -11.129945 ) ) 20bboc/20Wscwal 0 0 0
9273 ( -341.644121 251.999322 1645.067514 ) ( -1186.644121 989.999322 1352.067514 ) ( -1218.644121 1021.999322 1521.067514 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9274 ( -341.644121 251.999322 1645.067514 ) ( -339.000000 255.000000 1645.000000 ) ( -1184.000000 993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9275 ( -1186.644121 989.999322 1352.067514 ) ( -1184.000000 993.000000 1352.000000 ) ( -1216.000000 1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9276 ( -1218.644121 1021.999322 1521.067514 ) ( -1216.000000 1025.000000 1521.000000 ) ( -371.000000 286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9277 ( -373.644121 282.999322 1814.067514 ) ( -371.000000 286.000000 1814.000000 ) ( -339.000000 255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9280 // (665/516) # points: 4
9284 // Surface normal: -0.683751, 0.683751, -0.254889
9285 // RotY/Z : 0.257733 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.180234, -0.180234, -0.966970)
9286 // Texture width/height [20Wscwal]: 128.000000/128.000000
9287 // --> Vector A/B: (-59.396970, 59.396970, 60.104076) / (-1697.725010, -1697.725010, -1872.497719)
9288 // --> Vector info: d1 = 1.000000, 1.857142, 1.857142. Determinants: -149.805119, -0.606190, -30689.050755, -20761.938638
9289 // --> Vector info: d2 = 1.000000, 1.000000, 2.250002. Determinants: 0.000010, 148.492637, 231337.726170, -20761.938638
9290 ( -371.000000 286.000000 1814.000000 ) ( -339.000000 255.000000 1645.000000 ) ( -255.000000 339.000000 1645.000000 ) ( ( 0.007215 0.000029 1.478140 ) ( 0.000000 -0.007152 -11.142395 ) ) 20bboc/20Wscwal 0 0 0
9291 ( -252.264995 336.264995 1646.019558 ) ( -336.264995 252.264995 1646.019558 ) ( -368.264995 283.264995 1815.019558 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9292 ( -252.264995 336.264995 1646.019558 ) ( -255.000000 339.000000 1645.000000 ) ( -339.000000 255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9293 ( -336.264995 252.264995 1646.019558 ) ( -339.000000 255.000000 1645.000000 ) ( -371.000000 286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9294 ( -368.264995 283.264995 1815.019558 ) ( -371.000000 286.000000 1814.000000 ) ( -286.000000 371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9295 ( -283.264995 368.264995 1815.019558 ) ( -286.000000 371.000000 1814.000000 ) ( -255.000000 339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9298 // (666/517) # points: 4
9302 // Surface normal: -0.179059, -0.179059, 0.967407
9303 // RotY/Z : -1.314781 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.684060, -0.684060, -0.253227)
9304 // Texture width/height [20Wscwal]: 128.000000/128.000000
9305 // --> Vector A/B: (-135.057395, 135.057395, 59.396970) / (1146.834820, 1146.834820, -10.227624)
9306 // --> Vector info: d1 = 0.000000, 1.929824, 1.393476. Determinants: -2232.926278, 1.135806, -302875.837548, -312539.679636
9307 // --> Vector info: d2 = 0.000000, 0.000001, 8.269034. Determinants: -0.000633, 2233.588387, -2561557.016401, -312539.679636
9308 ( -255.000000 -339.000000 1645.000000 ) ( -993.000000 -1184.000000 1352.000000 ) ( -1184.000000 -993.000000 1352.000000 ) ( ( 0.007144 -0.000004 0.969080 ) ( 0.000000 -0.007147 8.195942 ) ) 20bboc/20Wscwal 0 0 0
9309 ( -1183.283765 -992.283765 1348.130373 ) ( -992.283765 -1183.283765 1348.130373 ) ( -254.283765 -338.283765 1641.130373 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9310 ( -1183.283765 -992.283765 1348.130373 ) ( -1184.000000 -993.000000 1352.000000 ) ( -993.000000 -1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9311 ( -992.283765 -1183.283765 1348.130373 ) ( -993.000000 -1184.000000 1352.000000 ) ( -255.000000 -339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9312 ( -254.283765 -338.283765 1641.130373 ) ( -255.000000 -339.000000 1645.000000 ) ( -339.000000 -255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9313 ( -338.283765 -254.283765 1641.130373 ) ( -339.000000 -255.000000 1645.000000 ) ( -1184.000000 -993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9316 // (667/518) # points: 4
9320 // Surface normal: 0.178953, 0.178953, -0.967446
9321 // RotY/Z : 1.314936 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.684088, -0.684088, -0.253078)
9322 // Texture width/height [20Wscwal]: 128.000000/128.000000
9323 // --> Vector A/B: (60.104076, -60.104076, -135.057395) / (-9.637688, -9.637688, 1148.108830)
9324 // --> Vector info: d1 = 1.000000, 1.857140, 2.393481. Determinants: 992.351547, -0.226979, -198817.106085, -139170.570344
9325 // --> Vector info: d2 = 0.000000, 0.000000, 8.269034. Determinants: 0.000136, -994.005328, -9579.919435, -139170.570344
9326 ( -1025.000000 -1216.000000 1521.000000 ) ( -286.000000 -371.000000 1814.000000 ) ( -371.000000 -286.000000 1814.000000 ) ( ( -0.007130 0.000002 1.428586 ) ( 0.000000 0.007142 0.068836 ) ) 20bboc/20Wscwal 0 0 0
9327 ( -371.715812 -286.715812 1817.869784 ) ( -286.715812 -371.715812 1817.869784 ) ( -1025.715812 -1216.715812 1524.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9328 ( -371.715812 -286.715812 1817.869784 ) ( -371.000000 -286.000000 1814.000000 ) ( -286.000000 -371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9329 ( -286.715812 -371.715812 1817.869784 ) ( -286.000000 -371.000000 1814.000000 ) ( -1025.000000 -1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9330 ( -1025.715812 -1216.715812 1524.869784 ) ( -1025.000000 -1216.000000 1521.000000 ) ( -1216.000000 -1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9331 ( -1216.715812 -1025.715812 1524.869784 ) ( -1216.000000 -1025.000000 1521.000000 ) ( -371.000000 -286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9334 // (668/519) # points: 4
9338 // Surface normal: 0.660257, -0.750932, -0.012726
9339 // RotY/Z : 0.012726 / -0.849565. Vector texS/T: (0.750993, 0.660310, 0.000000) / (-0.008403, 0.009557, -0.999919)
9340 // Texture width/height [20Wscwal]: 128.000000/128.000000
9341 // --> Vector A/B: (-1544.863713, -422.965726, -467.467117) / (-1351.431479, -1644.455208, -1813.468894)
9342 // --> Vector info: d1 = 1.000000, 9.286407, 9.286408. Determinants: -1400.515585, 368.758760, -1867909.552412, -202656.078189
9343 // --> Vector info: d2 = 0.000000, 0.000001, 1.250002. Determinants: 366.279964, 1402.374035, 2461065.044580, -202656.078189
9344 ( -371.000000 -286.000000 1814.000000 ) ( -339.000000 -255.000000 1645.000000 ) ( -1184.000000 -993.000000 1352.000000 ) ( ( 0.006911 -0.001820 9.217141 ) ( -0.001807 -0.006920 -12.144048 ) ) 20bboc/20Wscwal 0 0 0
9345 ( -1186.641026 -989.996271 1352.050904 ) ( -341.641026 -251.996271 1645.050904 ) ( -373.641026 -282.996271 1814.050904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9346 ( -1186.641026 -989.996271 1352.050904 ) ( -1184.000000 -993.000000 1352.000000 ) ( -339.000000 -255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9347 ( -341.641026 -251.996271 1645.050904 ) ( -339.000000 -255.000000 1645.000000 ) ( -371.000000 -286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9348 ( -373.641026 -282.996271 1814.050904 ) ( -371.000000 -286.000000 1814.000000 ) ( -1216.000000 -1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9349 ( -1218.641026 -1021.996271 1521.050904 ) ( -1216.000000 -1025.000000 1521.000000 ) ( -1184.000000 -993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9352 // (669/520) # points: 4
9356 // Surface normal: 0.683042, 0.683042, 0.258667
9357 // RotY/Z : -0.261642 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.182905, 0.182905, -0.965967)
9358 // Texture width/height [20Wscwal]: 128.000000/128.000000
9359 // --> Vector A/B: (-135.057395, 135.057395, 135.057395) / (-1704.170944, -1704.170944, -1879.125223)
9360 // --> Vector info: d1 = 1.000000, 2.929823, 2.929823. Determinants: -337.630811, -0.000065, -92857.379440, -47257.738604
9361 // --> Vector info: d2 = 0.000000, 0.000000, 1.249999. Determinants: -0.000046, 337.643260, 575401.827650, -47257.738604
9362 ( -1216.000000 -1025.000000 1521.000000 ) ( -1184.000000 -993.000000 1352.000000 ) ( -993.000000 -1184.000000 1352.000000 ) ( ( 0.007144 0.000000 1.964914 ) ( 0.000000 -0.007145 -12.175822 ) ) 20bboc/20Wscwal 0 0 0
9363 ( -995.732166 -1186.732166 1350.965333 ) ( -1186.732166 -995.732166 1350.965333 ) ( -1218.732166 -1027.732166 1519.965333 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9364 ( -995.732166 -1186.732166 1350.965333 ) ( -993.000000 -1184.000000 1352.000000 ) ( -1184.000000 -993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9365 ( -1186.732166 -995.732166 1350.965333 ) ( -1184.000000 -993.000000 1352.000000 ) ( -1216.000000 -1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9366 ( -1218.732166 -1027.732166 1519.965333 ) ( -1216.000000 -1025.000000 1521.000000 ) ( -1025.000000 -1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9367 ( -1027.732166 -1218.732166 1519.965333 ) ( -1025.000000 -1216.000000 1521.000000 ) ( -993.000000 -1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9370 // (670/521) # points: 4
9374 // Surface normal: -0.750169, 0.661030, -0.016878
9375 // RotY/Z : 0.016879 / 2.419276. Vector texS/T: (-0.661124, -0.750276, 0.000000) / (0.012664, -0.011159, -0.999858)
9376 // Texture width/height [20Wscwal]: 128.000000/128.000000
9377 // --> Vector A/B: (422.930391, 1544.823673, 1589.988496) / (-1644.212043, -1351.170299, -1520.194376)
9378 // --> Vector info: d1 = 0.000000, 8.286410, 8.286411. Determinants: -1400.603120, -374.253164, -22993.963623, -202862.155517
9379 // --> Vector info: d2 = 1.000000, 1.000000, 2.249999. Determinants: -366.301926, 1402.365667, 2257844.592587, -202862.155517
9380 ( -1025.000000 -1216.000000 1521.000000 ) ( -993.000000 -1184.000000 1352.000000 ) ( -255.000000 -339.000000 1645.000000 ) ( ( 0.006904 0.001845 0.113348 ) ( 0.001806 -0.006913 -11.129945 ) ) 20bboc/20Wscwal 0 0 0
9381 ( -251.999322 -341.644121 1645.067514 ) ( -989.999322 -1186.644121 1352.067514 ) ( -1021.999322 -1218.644121 1521.067514 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9382 ( -251.999322 -341.644121 1645.067514 ) ( -255.000000 -339.000000 1645.000000 ) ( -993.000000 -1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9383 ( -989.999322 -1186.644121 1352.067514 ) ( -993.000000 -1184.000000 1352.000000 ) ( -1025.000000 -1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9384 ( -1021.999322 -1218.644121 1521.067514 ) ( -1025.000000 -1216.000000 1521.000000 ) ( -286.000000 -371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9385 ( -282.999322 -373.644121 1814.067514 ) ( -286.000000 -371.000000 1814.000000 ) ( -255.000000 -339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9388 // (671/522) # points: 4
9392 // Surface normal: -0.683751, -0.683751, -0.254889
9393 // RotY/Z : 0.257733 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.180234, 0.180234, -0.966970)
9394 // Texture width/height [20Wscwal]: 128.000000/128.000000
9395 // --> Vector A/B: (-59.396970, 59.396970, 60.104076) / (-1697.725010, -1697.725010, -1872.497719)
9396 // --> Vector info: d1 = 1.000000, 1.857142, 1.857142. Determinants: -149.805119, -0.606190, -30689.050755, -20761.938638
9397 // --> Vector info: d2 = 1.000000, 1.000000, 2.250002. Determinants: 0.000010, 148.492637, 231337.726170, -20761.938638
9398 ( -286.000000 -371.000000 1814.000000 ) ( -255.000000 -339.000000 1645.000000 ) ( -339.000000 -255.000000 1645.000000 ) ( ( 0.007215 0.000029 1.478140 ) ( 0.000000 -0.007152 -11.142395 ) ) 20bboc/20Wscwal 0 0 0
9399 ( -336.264995 -252.264995 1646.019558 ) ( -252.264995 -336.264995 1646.019558 ) ( -283.264995 -368.264995 1815.019558 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9400 ( -336.264995 -252.264995 1646.019558 ) ( -339.000000 -255.000000 1645.000000 ) ( -255.000000 -339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9401 ( -252.264995 -336.264995 1646.019558 ) ( -255.000000 -339.000000 1645.000000 ) ( -286.000000 -371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9402 ( -283.264995 -368.264995 1815.019558 ) ( -286.000000 -371.000000 1814.000000 ) ( -371.000000 -286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9403 ( -368.264995 -283.264995 1815.019558 ) ( -371.000000 -286.000000 1814.000000 ) ( -339.000000 -255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9406 // (672/523) # points: 4
9410 // Surface normal: 0.000000, 0.967626, 0.252388
9411 // RotY/Z : -0.255148 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.252388, -0.967626)
9412 // Texture width/height [20Wscwal]: 128.000000/128.000000
9413 // --> Vector A/B: (638.000000, 638.000000, -638.000000) / (-1879.637762, -3096.016814, -3096.016814)
9414 // --> Vector info: d1 = 1.000000, 9.692433, 9.692433. Determinants: 0.000000, 11091.545196, 19295987.792241, -1552099.671325
9415 // --> Vector info: d2 = 0.000000, 0.000000, 9.112698. Determinants: 11084.494334, 0.000169, -7071907.042401, -1552099.671325
9416 ( 638.000000 -2571.000000 2529.000000 ) ( -638.000000 -2571.000000 2529.000000 ) ( -638.000000 -2264.000000 1352.000000 ) ( ( 0.000000 -0.007146 -12.432183 ) ( -0.007142 0.000000 4.556349 ) ) 20bboc/20Wscwal 0 0 0
9417 ( -638.000000 -2267.870504 1350.990446 ) ( -638.000000 -2574.870504 2527.990446 ) ( 638.000000 -2574.870504 2527.990446 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9418 ( -638.000000 -2267.870504 1350.990446 ) ( -638.000000 -2264.000000 1352.000000 ) ( -638.000000 -2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9419 ( -638.000000 -2574.870504 2527.990446 ) ( -638.000000 -2571.000000 2529.000000 ) ( 638.000000 -2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9420 ( 638.000000 -2574.870504 2527.990446 ) ( 638.000000 -2571.000000 2529.000000 ) ( 638.000000 -2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9421 ( 638.000000 -2267.870504 1350.990446 ) ( 638.000000 -2264.000000 1352.000000 ) ( -638.000000 -2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9424 // (673/524) # points: 4
9428 // Surface normal: -1.000000, 0.000000, 0.000000
9429 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
9430 // Texture width/height [20Wscwal]: 128.000000/128.000000
9431 // --> Vector A/B: (1540.000000, 2264.000000, 2571.000000) / (-1352.000000, -1352.000000, -2529.000000)
9432 // --> Vector info: d1 = 1.000000, 6.168144, 8.367374. Determinants: -6082.905966, 5.622329, 8523128.729386, -852148.000000
9433 // --> Vector info: d2 = 0.000000, 0.000000, 8.409625. Determinants: -0.000441, 6088.568164, 8231744.851141, -852148.000000
9434 ( 638.000000 -2571.000000 2529.000000 ) ( 638.000000 -2264.000000 1352.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( ( 0.007138 -0.000007 -10.001935 ) ( 0.000000 -0.007145 -9.659994 ) ) 20bboc/20Wscwal 0 0 0
9435 ( 642.000000 -1540.000000 1352.000000 ) ( 642.000000 -2264.000000 1352.000000 ) ( 642.000000 -2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9436 ( 642.000000 -1540.000000 1352.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( 638.000000 -2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9437 ( 642.000000 -2264.000000 1352.000000 ) ( 638.000000 -2264.000000 1352.000000 ) ( 638.000000 -2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9438 ( 642.000000 -2571.000000 2529.000000 ) ( 638.000000 -2571.000000 2529.000000 ) ( 638.000000 -1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9439 ( 642.000000 -1894.000000 2707.000000 ) ( 638.000000 -1894.000000 2707.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9442 // (674/525) # points: 4
9446 // Surface normal: 0.928221, -0.359931, -0.094103
9447 // RotY/Z : 0.094242 / -0.369914. Vector texS/T: (0.361535, 0.932359, 0.000000) / (-0.087738, 0.034022, -0.995562)
9448 // Texture width/height [20Wscwal]: 128.000000/128.000000
9449 // --> Vector A/B: (-1666.491481, -454.497677, -784.552591) / (-1342.416941, -1636.722934, -2996.758137)
9450 // --> Vector info: d1 = 1.000000, 9.908287, 9.908289. Determinants: -12115.583507, 2940.226246, -17988998.453152, -1745491.379491
9451 // --> Vector info: d2 = 1.000000, 0.999999, 11.000008. Determinants: 2943.064263, 12119.948475, 19429124.413520, -1745491.379491
9452 ( -174.000000 -774.000000 2999.000000 ) ( -174.000000 -420.000000 1645.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( ( 0.006941 -0.001684 10.305980 ) ( -0.001686 -0.006944 -11.131034 ) ) 20bboc/20Wscwal 0 0 0
9453 ( -641.712885 -1538.560277 1352.376412 ) ( -177.712885 -418.560277 1645.376412 ) ( -177.712885 -772.560277 2999.376412 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9454 ( -641.712885 -1538.560277 1352.376412 ) ( -638.000000 -1540.000000 1352.000000 ) ( -174.000000 -420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9455 ( -177.712885 -418.560277 1645.376412 ) ( -174.000000 -420.000000 1645.000000 ) ( -174.000000 -774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9456 ( -177.712885 -772.560277 2999.376412 ) ( -174.000000 -774.000000 2999.000000 ) ( -638.000000 -1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9457 ( -641.712885 -1892.560277 2707.376412 ) ( -638.000000 -1894.000000 2707.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9460 // (675/526) # points: 4
9464 // Surface normal: 0.000000, -0.967481, -0.252945
9465 // RotY/Z : 0.255723 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.252945, -0.967481)
9466 // Texture width/height [20Wscwal]: 128.000000/128.000000
9467 // --> Vector A/B: (-174.000000, 174.000000, 174.000000) / (-1697.742581, -1697.742581, -3097.253924)
9468 // --> Vector info: d1 = 1.000000, 3.485280, 3.485280. Determinants: -3478.177693, 0.000000, -1092232.835676, -487029.947465
9469 // --> Vector info: d2 = 1.000000, 1.000000, 11.000009. Determinants: 0.000251, 3480.003072, 5421119.524152, -487029.947465
9470 ( 174.000000 -774.000000 2999.000000 ) ( 174.000000 -420.000000 1645.000000 ) ( -174.000000 -420.000000 1645.000000 ) ( ( 0.007142 0.000000 2.242640 ) ( 0.000000 -0.007145 -11.130978 ) ) 20bboc/20Wscwal 0 0 0
9471 ( -174.000000 -416.130078 1646.011782 ) ( 174.000000 -416.130078 1646.011782 ) ( 174.000000 -770.130078 3000.011782 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9472 ( -174.000000 -416.130078 1646.011782 ) ( -174.000000 -420.000000 1645.000000 ) ( 174.000000 -420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9473 ( 174.000000 -416.130078 1646.011782 ) ( 174.000000 -420.000000 1645.000000 ) ( 174.000000 -774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9474 ( 174.000000 -770.130078 3000.011782 ) ( 174.000000 -774.000000 2999.000000 ) ( -174.000000 -774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9475 ( -174.000000 -770.130078 3000.011782 ) ( -174.000000 -774.000000 2999.000000 ) ( -174.000000 -420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9478 // (676/527) # points: 4
9482 // Surface normal: -0.928221, -0.359948, -0.094038
9483 // RotY/Z : 0.094177 / -2.771663. Vector texS/T: (0.361550, -0.932353, 0.000000) / (0.087677, 0.033999, -0.995569)
9484 // Texture width/height [20Fstfl1]: 256.000000/256.000000
9485 // --> Vector A/B: (454.497842, 1666.492088, 1996.544963) / (-1636.734394, -1342.430217, -2703.461480)
9486 // --> Vector info: d1 = 1.000000, 5.454144, 5.454144. Determinants: -6062.229883, -1470.103193, -1397596.058324, -1746697.998974
9487 // --> Vector info: d2 = 0.000000, 0.000000, 5.000000. Determinants: -1471.521212, 6059.971435, 10587366.782177, -1746697.998974
9488 ( 638.000000 -1894.000000 2707.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( 174.000000 -420.000000 1645.000000 ) ( ( 0.003471 0.000842 0.800136 ) ( 0.000842 -0.003469 -6.061361 ) ) 20bboc/20Fstfl1 0 0 0
9489 ( 177.712885 -418.560209 1645.376152 ) ( 641.712885 -1538.560209 1352.376152 ) ( 641.712885 -1892.560209 2707.376152 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9490 ( 177.712885 -418.560209 1645.376152 ) ( 174.000000 -420.000000 1645.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9491 ( 641.712885 -1538.560209 1352.376152 ) ( 638.000000 -1540.000000 1352.000000 ) ( 638.000000 -1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9492 ( 641.712885 -1892.560209 2707.376152 ) ( 638.000000 -1894.000000 2707.000000 ) ( 174.000000 -774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9493 ( 177.712885 -772.560209 2999.376152 ) ( 174.000000 -774.000000 2999.000000 ) ( 174.000000 -420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9496 // (678/528) # points: 4
9500 // Surface normal: 0.000000, 0.000000, 1.000000
9501 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
9502 // Texture width/height [20Wscwal]: 128.000000/128.000000
9503 // --> Vector A/B: (-2264.000000, -2264.000000, -1540.000000) / (-638.000000, 638.000000, 638.000000)
9504 // --> Vector info: d1 = 1.000000, 10.112698, 10.112697. Determinants: 0.001216, -6597.593194, -5133085.538085, -923824.000000
9505 // --> Vector info: d2 = 0.000000, 0.000000, 5.168145. Determinants: -6594.552641, -0.000011, -14930067.172431, -923824.000000
9506 ( 638.000000 -1540.000000 1352.000000 ) ( 638.000000 -2264.000000 1352.000000 ) ( -638.000000 -2264.000000 1352.000000 ) ( ( 0.000000 0.007142 5.556346 ) ( 0.007138 0.000000 16.161160 ) ) 20bboc/20Wscwal 0 0 0
9507 ( -638.000000 -2264.000000 1348.000000 ) ( 638.000000 -2264.000000 1348.000000 ) ( 638.000000 -1540.000000 1348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9508 ( -638.000000 -2264.000000 1348.000000 ) ( -638.000000 -2264.000000 1352.000000 ) ( 638.000000 -2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9509 ( 638.000000 -2264.000000 1348.000000 ) ( 638.000000 -2264.000000 1352.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9510 ( 638.000000 -1540.000000 1348.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9511 ( -638.000000 -1540.000000 1348.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( -638.000000 -2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9514 // (679/529) # points: 6
9518 // Surface normal: 0.000000, 0.252281, -0.967654
9519 // RotY/Z : 1.315759 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.967654, -0.252281)
9520 // Texture width/height [20Wscwal]: 128.000000/128.000000
9521 // --> Vector A/B: (638.000000, 174.000000, -174.000000) / (1149.811365, -7.627187, -7.627187)
9522 // --> Vector info: d1 = 5.000000, 13.908289, 14.832765. Determinants: 1070.023782, 2671.127844, -5767911.403420, -402788.615847
9523 // --> Vector info: d2 = 1.000000, 1.000000, 3.306940. Determinants: 2670.141246, -1070.420267, -875557.440793, -402788.615847
9524 ( 174.000000 -774.000000 2999.000000 ) ( -174.000000 -774.000000 2999.000000 ) ( -638.000000 -1894.000000 2707.000000 ) ( ( -0.002657 -0.006632 14.319946 ) ( -0.006629 0.002658 2.173739 ) ) 20bboc/20Wscwal 0 0 0
9525 ( -638.000000 -1895.009125 2710.870616 ) ( -174.000000 -775.009125 3002.870616 ) ( 174.000000 -775.009125 3002.870616 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9526 ( -638.000000 -1895.009125 2710.870616 ) ( -638.000000 -1894.000000 2707.000000 ) ( -174.000000 -774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9527 ( -174.000000 -775.009125 3002.870616 ) ( -174.000000 -774.000000 2999.000000 ) ( 174.000000 -774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9528 ( 174.000000 -775.009125 3002.870616 ) ( 174.000000 -774.000000 2999.000000 ) ( 638.000000 -1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9529 ( 638.000000 -1895.009125 2710.870616 ) ( 638.000000 -1894.000000 2707.000000 ) ( 638.000000 -2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9530 ( 638.000000 -2572.009125 2532.870616 ) ( 638.000000 -2571.000000 2529.000000 ) ( -638.000000 -2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9531 ( -638.000000 -2572.009125 2532.870616 ) ( -638.000000 -2571.000000 2529.000000 ) ( -638.000000 -1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9534 // (680/530) # points: 4
9538 // Surface normal: 1.000000, 0.000000, 0.000000
9539 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
9540 // Texture width/height [20Wscwal]: 128.000000/128.000000
9541 // --> Vector A/B: (-2264.000000, -1540.000000, -1894.000000) / (-1352.000000, -1352.000000, -2707.000000)
9542 // --> Vector info: d1 = 3.000000, 8.168144, 5.638094. Determinants: -7002.835427, -2.233347, -18800498.892425, -981020.000000
9543 // --> Vector info: d2 = 0.000000, 0.000000, 9.674650. Determinants: -0.000085, 7004.446503, 9470011.189548, -981020.000000
9544 ( -638.000000 -1894.000000 2707.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( -638.000000 -2264.000000 1352.000000 ) ( ( 0.007138 0.000002 19.164236 ) ( 0.000000 -0.007140 -9.653229 ) ) 20bboc/20Wscwal 0 0 0
9545 ( -642.000000 -2264.000000 1352.000000 ) ( -642.000000 -1540.000000 1352.000000 ) ( -642.000000 -1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9546 ( -642.000000 -2264.000000 1352.000000 ) ( -638.000000 -2264.000000 1352.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9547 ( -642.000000 -1540.000000 1352.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( -638.000000 -1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9548 ( -642.000000 -1894.000000 2707.000000 ) ( -638.000000 -1894.000000 2707.000000 ) ( -638.000000 -2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9549 ( -642.000000 -2571.000000 2529.000000 ) ( -638.000000 -2571.000000 2529.000000 ) ( -638.000000 -2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9552 // (681/531) # points: 4
9556 // Surface normal: 0.000000, 1.000000, 0.000000
9557 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
9558 // Texture width/height [20Wscwal]: 128.000000/128.000000
9559 // --> Vector A/B: (-1540.000000, -1894.000000, -2571.000000) / (-1352.000000, -2707.000000, -2529.000000)
9560 // --> Vector info: d1 = 0.000000, 9.999997, 10.000002. Determinants: 1780.005921, 6769.996271, 11894243.923527, -980347.000000
9561 // --> Vector info: d2 = 0.000000, 0.000000, 5.000003. Determinants: 6775.003537, -1770.000704, 8040464.511020, -980347.000000
9562 ( 2571.000000 -638.000000 2529.000000 ) ( 1894.000000 -638.000000 2707.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( ( -0.001816 -0.006906 -12.132688 ) ( -0.006911 0.001805 -8.201652 ) ) 20bboc/20Wscwal 0 0 0
9563 ( 1540.000000 -642.000000 1352.000000 ) ( 1894.000000 -642.000000 2707.000000 ) ( 2571.000000 -642.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9564 ( 1540.000000 -642.000000 1352.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( 1894.000000 -638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9565 ( 1894.000000 -642.000000 2707.000000 ) ( 1894.000000 -638.000000 2707.000000 ) ( 2571.000000 -638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9566 ( 2571.000000 -642.000000 2529.000000 ) ( 2571.000000 -638.000000 2529.000000 ) ( 2264.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9567 ( 2264.000000 -642.000000 1352.000000 ) ( 2264.000000 -638.000000 1352.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9570 // (682/532) # points: 4
9574 // Surface normal: -0.967626, 0.000000, 0.252388
9575 // RotY/Z : -0.255148 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.252388, 0.000000, -0.967626)
9576 // Texture width/height [20Wscwal]: 128.000000/128.000000
9577 // --> Vector A/B: (638.000000, 638.000000, -638.000000) / (-1879.637762, -3096.016814, -3096.016814)
9578 // --> Vector info: d1 = 1.000000, 9.692433, 9.692433. Determinants: 0.000000, 11091.545196, 19295987.792241, -1552099.671325
9579 // --> Vector info: d2 = 0.000000, 0.000000, 9.112698. Determinants: 11084.494334, 0.000169, -7071907.042401, -1552099.671325
9580 ( 2571.000000 638.000000 2529.000000 ) ( 2571.000000 -638.000000 2529.000000 ) ( 2264.000000 -638.000000 1352.000000 ) ( ( 0.000000 -0.007146 -12.432183 ) ( -0.007142 0.000000 4.556349 ) ) 20bboc/20Wscwal 0 0 0
9581 ( 2267.870504 -638.000000 1350.990446 ) ( 2574.870504 -638.000000 2527.990446 ) ( 2574.870504 638.000000 2527.990446 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9582 ( 2267.870504 -638.000000 1350.990446 ) ( 2264.000000 -638.000000 1352.000000 ) ( 2571.000000 -638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9583 ( 2574.870504 -638.000000 2527.990446 ) ( 2571.000000 -638.000000 2529.000000 ) ( 2571.000000 638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9584 ( 2574.870504 638.000000 2527.990446 ) ( 2571.000000 638.000000 2529.000000 ) ( 2264.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9585 ( 2267.870504 638.000000 1350.990446 ) ( 2264.000000 638.000000 1352.000000 ) ( 2264.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9588 // (683/533) # points: 4
9592 // Surface normal: 0.000000, -1.000000, 0.000000
9593 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
9594 // Texture width/height [20Wscwal]: 128.000000/128.000000
9595 // --> Vector A/B: (1540.000000, 2264.000000, 2571.000000) / (-1352.000000, -1352.000000, -2529.000000)
9596 // --> Vector info: d1 = 1.000000, 6.168144, 8.367374. Determinants: -6082.905966, 5.622329, 8523128.729386, -852148.000000
9597 // --> Vector info: d2 = 0.000000, 0.000000, 8.409625. Determinants: -0.000441, 6088.568164, 8231744.851141, -852148.000000
9598 ( 2571.000000 638.000000 2529.000000 ) ( 2264.000000 638.000000 1352.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( ( 0.007138 -0.000007 -10.001935 ) ( 0.000000 -0.007145 -9.659994 ) ) 20bboc/20Wscwal 0 0 0
9599 ( 1540.000000 642.000000 1352.000000 ) ( 2264.000000 642.000000 1352.000000 ) ( 2571.000000 642.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9600 ( 1540.000000 642.000000 1352.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( 2264.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9601 ( 2264.000000 642.000000 1352.000000 ) ( 2264.000000 638.000000 1352.000000 ) ( 2571.000000 638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9602 ( 2571.000000 642.000000 2529.000000 ) ( 2571.000000 638.000000 2529.000000 ) ( 1894.000000 638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9603 ( 1894.000000 642.000000 2707.000000 ) ( 1894.000000 638.000000 2707.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9606 // (684/534) # points: 4
9610 // Surface normal: 0.359931, 0.928221, -0.094103
9611 // RotY/Z : 0.094242 / 1.200883. Vector texS/T: (-0.932359, 0.361535, 0.000000) / (-0.034022, -0.087738, -0.995562)
9612 // Texture width/height [20Wscwal]: 128.000000/128.000000
9613 // --> Vector A/B: (-1666.491481, -454.497677, -784.552591) / (-1342.416941, -1636.722934, -2996.758137)
9614 // --> Vector info: d1 = 1.000000, 9.908287, 9.908289. Determinants: -12115.583507, 2940.226246, -17988998.453152, -1745491.379491
9615 // --> Vector info: d2 = 1.000000, 0.999999, 11.000008. Determinants: 2943.064263, 12119.948475, 19429124.413520, -1745491.379491
9616 ( 774.000000 -174.000000 2999.000000 ) ( 420.000000 -174.000000 1645.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( ( 0.006941 -0.001684 10.305980 ) ( -0.001686 -0.006944 -11.131034 ) ) 20bboc/20Wscwal 0 0 0
9617 ( 1538.560277 -641.712885 1352.376412 ) ( 418.560277 -177.712885 1645.376412 ) ( 772.560277 -177.712885 2999.376412 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9618 ( 1538.560277 -641.712885 1352.376412 ) ( 1540.000000 -638.000000 1352.000000 ) ( 420.000000 -174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9619 ( 418.560277 -177.712885 1645.376412 ) ( 420.000000 -174.000000 1645.000000 ) ( 774.000000 -174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9620 ( 772.560277 -177.712885 2999.376412 ) ( 774.000000 -174.000000 2999.000000 ) ( 1894.000000 -638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9621 ( 1892.560277 -641.712885 2707.376412 ) ( 1894.000000 -638.000000 2707.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9624 // (685/535) # points: 4
9628 // Surface normal: 0.967481, 0.000000, -0.252945
9629 // RotY/Z : 0.255723 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.252945, 0.000000, -0.967481)
9630 // Texture width/height [20Wscwal]: 128.000000/128.000000
9631 // --> Vector A/B: (-174.000000, 174.000000, 174.000000) / (-1697.742581, -1697.742581, -3097.253924)
9632 // --> Vector info: d1 = 1.000000, 3.485280, 3.485280. Determinants: -3478.177693, 0.000000, -1092232.835676, -487029.947465
9633 // --> Vector info: d2 = 1.000000, 1.000000, 11.000009. Determinants: 0.000251, 3480.003072, 5421119.524152, -487029.947465
9634 ( 774.000000 174.000000 2999.000000 ) ( 420.000000 174.000000 1645.000000 ) ( 420.000000 -174.000000 1645.000000 ) ( ( 0.007142 0.000000 2.242640 ) ( 0.000000 -0.007145 -11.130978 ) ) 20bboc/20Wscwal 0 0 0
9635 ( 416.130078 -174.000000 1646.011782 ) ( 416.130078 174.000000 1646.011782 ) ( 770.130078 174.000000 3000.011782 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9636 ( 416.130078 -174.000000 1646.011782 ) ( 420.000000 -174.000000 1645.000000 ) ( 420.000000 174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9637 ( 416.130078 174.000000 1646.011782 ) ( 420.000000 174.000000 1645.000000 ) ( 774.000000 174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9638 ( 770.130078 174.000000 3000.011782 ) ( 774.000000 174.000000 2999.000000 ) ( 774.000000 -174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9639 ( 770.130078 -174.000000 3000.011782 ) ( 774.000000 -174.000000 2999.000000 ) ( 420.000000 -174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9642 // (686/536) # points: 4
9646 // Surface normal: 0.359948, -0.928221, -0.094038
9647 // RotY/Z : 0.094177 / -1.200867. Vector texS/T: (0.932353, 0.361550, 0.000000) / (-0.033999, 0.087677, -0.995569)
9648 // Texture width/height [20Wscwal]: 128.000000/128.000000
9649 // --> Vector A/B: (454.497842, 1666.492088, 1996.544963) / (-1636.734394, -1342.430217, -2703.461480)
9650 // --> Vector info: d1 = 1.000000, 9.908289, 9.908289. Determinants: -12124.460011, -2940.206446, -1048493.789730, -1746697.998974
9651 // --> Vector info: d2 = 0.000000, 0.000001, 10.000001. Determinants: -2943.042615, 12119.942823, 21174733.821004, -1746697.998974
9652 ( 1894.000000 638.000000 2707.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( 420.000000 174.000000 1645.000000 ) ( ( 0.006941 0.001683 0.600272 ) ( 0.001685 -0.006939 -12.122722 ) ) 20bboc/20Wscwal 0 0 0
9653 ( 418.560209 177.712885 1645.376152 ) ( 1538.560209 641.712885 1352.376152 ) ( 1892.560209 641.712885 2707.376152 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9654 ( 418.560209 177.712885 1645.376152 ) ( 420.000000 174.000000 1645.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9655 ( 1538.560209 641.712885 1352.376152 ) ( 1540.000000 638.000000 1352.000000 ) ( 1894.000000 638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9656 ( 1892.560209 641.712885 2707.376152 ) ( 1894.000000 638.000000 2707.000000 ) ( 774.000000 174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9657 ( 772.560209 177.712885 2999.376152 ) ( 774.000000 174.000000 2999.000000 ) ( 420.000000 174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9660 // (688/537) # points: 4
9664 // Surface normal: 0.000000, 0.000000, 1.000000
9665 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
9666 // Texture width/height [20Wscwal]: 128.000000/128.000000
9667 // --> Vector A/B: (-638.000000, 638.000000, 638.000000) / (2264.000000, 2264.000000, 1540.000000)
9668 // --> Vector info: d1 = 1.000000, 10.112698, 10.112697. Determinants: -6597.593194, -0.001216, -5133085.538085, -923824.000000
9669 // --> Vector info: d2 = 0.000000, 0.000000, 5.168145. Determinants: -0.000011, 6594.552641, -14930067.172431, -923824.000000
9670 ( 1540.000000 638.000000 1352.000000 ) ( 2264.000000 638.000000 1352.000000 ) ( 2264.000000 -638.000000 1352.000000 ) ( ( 0.007142 0.000000 5.556346 ) ( 0.000000 -0.007138 16.161160 ) ) 20bboc/20Wscwal 0 0 0
9671 ( 2264.000000 -638.000000 1348.000000 ) ( 2264.000000 638.000000 1348.000000 ) ( 1540.000000 638.000000 1348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9672 ( 2264.000000 -638.000000 1348.000000 ) ( 2264.000000 -638.000000 1352.000000 ) ( 2264.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9673 ( 2264.000000 638.000000 1348.000000 ) ( 2264.000000 638.000000 1352.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9674 ( 1540.000000 638.000000 1348.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9675 ( 1540.000000 -638.000000 1348.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( 2264.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9678 // (689/538) # points: 6
9682 // Surface normal: -0.252281, 0.000000, -0.967654
9683 // RotY/Z : 1.315759 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.967654, 0.000000, -0.252281)
9684 // Texture width/height [20Wscwal]: 128.000000/128.000000
9685 // --> Vector A/B: (638.000000, 174.000000, -174.000000) / (1149.811365, -7.627187, -7.627187)
9686 // --> Vector info: d1 = 5.000000, 13.908289, 14.832765. Determinants: 1070.023782, 2671.127844, -5767911.403420, -402788.615847
9687 // --> Vector info: d2 = 1.000000, 1.000000, 3.306940. Determinants: 2670.141246, -1070.420267, -875557.440793, -402788.615847
9688 ( 774.000000 174.000000 2999.000000 ) ( 774.000000 -174.000000 2999.000000 ) ( 1894.000000 -638.000000 2707.000000 ) ( ( -0.002657 -0.006632 14.319946 ) ( -0.006629 0.002658 2.173739 ) ) 20bboc/20Wscwal 0 0 0
9689 ( 1895.009125 -638.000000 2710.870616 ) ( 775.009125 -174.000000 3002.870616 ) ( 775.009125 174.000000 3002.870616 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9690 ( 1895.009125 -638.000000 2710.870616 ) ( 1894.000000 -638.000000 2707.000000 ) ( 774.000000 -174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9691 ( 775.009125 -174.000000 3002.870616 ) ( 774.000000 -174.000000 2999.000000 ) ( 774.000000 174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9692 ( 775.009125 174.000000 3002.870616 ) ( 774.000000 174.000000 2999.000000 ) ( 1894.000000 638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9693 ( 1895.009125 638.000000 2710.870616 ) ( 1894.000000 638.000000 2707.000000 ) ( 2571.000000 638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9694 ( 2572.009125 638.000000 2532.870616 ) ( 2571.000000 638.000000 2529.000000 ) ( 2571.000000 -638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9695 ( 2572.009125 -638.000000 2532.870616 ) ( 2571.000000 -638.000000 2529.000000 ) ( 1894.000000 -638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9698 // (690/539) # points: 4
9702 // Surface normal: -1.000000, 0.000000, 0.000000
9703 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
9704 // Texture width/height [20Wscwal]: 128.000000/128.000000
9705 // --> Vector A/B: (-1540.000000, -1894.000000, -2571.000000) / (-1352.000000, -2707.000000, -2529.000000)
9706 // --> Vector info: d1 = 0.000000, 9.999997, 10.000002. Determinants: 1780.005921, 6769.996271, 11894243.923527, -980347.000000
9707 // --> Vector info: d2 = 0.000000, 0.000000, 5.000003. Determinants: 6775.003537, -1770.000704, 8040464.511020, -980347.000000
9708 ( 638.000000 2571.000000 2529.000000 ) ( 638.000000 1894.000000 2707.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( ( -0.001816 -0.006906 -12.132688 ) ( -0.006911 0.001805 -8.201652 ) ) 20bboc/20Wscwal 0 0 0
9709 ( 642.000000 1540.000000 1352.000000 ) ( 642.000000 1894.000000 2707.000000 ) ( 642.000000 2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9710 ( 642.000000 1540.000000 1352.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( 638.000000 1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9711 ( 642.000000 1894.000000 2707.000000 ) ( 638.000000 1894.000000 2707.000000 ) ( 638.000000 2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9712 ( 642.000000 2571.000000 2529.000000 ) ( 638.000000 2571.000000 2529.000000 ) ( 638.000000 2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9713 ( 642.000000 2264.000000 1352.000000 ) ( 638.000000 2264.000000 1352.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9716 // (691/540) # points: 4
9720 // Surface normal: 0.000000, -0.967626, 0.252388
9721 // RotY/Z : -0.255148 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.252388, -0.967626)
9722 // Texture width/height [20Wscwal]: 128.000000/128.000000
9723 // --> Vector A/B: (638.000000, 638.000000, -638.000000) / (-1879.637762, -3096.016814, -3096.016814)
9724 // --> Vector info: d1 = 1.000000, 9.692433, 9.692433. Determinants: 0.000000, 11091.545196, 19295987.792241, -1552099.671325
9725 // --> Vector info: d2 = 0.000000, 0.000000, 9.112698. Determinants: 11084.494334, 0.000169, -7071907.042401, -1552099.671325
9726 ( -638.000000 2571.000000 2529.000000 ) ( 638.000000 2571.000000 2529.000000 ) ( 638.000000 2264.000000 1352.000000 ) ( ( 0.000000 -0.007146 -12.432183 ) ( -0.007142 0.000000 4.556349 ) ) 20bboc/20Wscwal 0 0 0
9727 ( 638.000000 2267.870504 1350.990446 ) ( 638.000000 2574.870504 2527.990446 ) ( -638.000000 2574.870504 2527.990446 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9728 ( 638.000000 2267.870504 1350.990446 ) ( 638.000000 2264.000000 1352.000000 ) ( 638.000000 2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9729 ( 638.000000 2574.870504 2527.990446 ) ( 638.000000 2571.000000 2529.000000 ) ( -638.000000 2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9730 ( -638.000000 2574.870504 2527.990446 ) ( -638.000000 2571.000000 2529.000000 ) ( -638.000000 2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9731 ( -638.000000 2267.870504 1350.990446 ) ( -638.000000 2264.000000 1352.000000 ) ( 638.000000 2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9734 // (692/541) # points: 4
9738 // Surface normal: 1.000000, 0.000000, 0.000000
9739 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
9740 // Texture width/height [20Wscwal]: 128.000000/128.000000
9741 // --> Vector A/B: (1540.000000, 2264.000000, 2571.000000) / (-1352.000000, -1352.000000, -2529.000000)
9742 // --> Vector info: d1 = 1.000000, 6.168144, 8.367374. Determinants: -6082.905966, 5.622329, 8523128.729386, -852148.000000
9743 // --> Vector info: d2 = 0.000000, 0.000000, 8.409625. Determinants: -0.000441, 6088.568164, 8231744.851141, -852148.000000
9744 ( -638.000000 2571.000000 2529.000000 ) ( -638.000000 2264.000000 1352.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( ( 0.007138 -0.000007 -10.001935 ) ( 0.000000 -0.007145 -9.659994 ) ) 20bboc/20Wscwal 0 0 0
9745 ( -642.000000 1540.000000 1352.000000 ) ( -642.000000 2264.000000 1352.000000 ) ( -642.000000 2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9746 ( -642.000000 1540.000000 1352.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( -638.000000 2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9747 ( -642.000000 2264.000000 1352.000000 ) ( -638.000000 2264.000000 1352.000000 ) ( -638.000000 2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9748 ( -642.000000 2571.000000 2529.000000 ) ( -638.000000 2571.000000 2529.000000 ) ( -638.000000 1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9749 ( -642.000000 1894.000000 2707.000000 ) ( -638.000000 1894.000000 2707.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9752 // (693/542) # points: 4
9756 // Surface normal: -0.928221, 0.359931, -0.094103
9757 // RotY/Z : 0.094242 / 2.771679. Vector texS/T: (-0.361535, -0.932359, 0.000000) / (0.087738, -0.034022, -0.995562)
9758 // Texture width/height [20Wscwal]: 128.000000/128.000000
9759 // --> Vector A/B: (-1666.491481, -454.497677, -784.552591) / (-1342.416941, -1636.722934, -2996.758137)
9760 // --> Vector info: d1 = 1.000000, 9.908287, 9.908289. Determinants: -12115.583507, 2940.226246, -17988998.453152, -1745491.379491
9761 // --> Vector info: d2 = 1.000000, 0.999999, 11.000008. Determinants: 2943.064263, 12119.948475, 19429124.413520, -1745491.379491
9762 ( 174.000000 774.000000 2999.000000 ) ( 174.000000 420.000000 1645.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( ( 0.006941 -0.001684 10.305980 ) ( -0.001686 -0.006944 -11.131034 ) ) 20bboc/20Wscwal 0 0 0
9763 ( 641.712885 1538.560277 1352.376412 ) ( 177.712885 418.560277 1645.376412 ) ( 177.712885 772.560277 2999.376412 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9764 ( 641.712885 1538.560277 1352.376412 ) ( 638.000000 1540.000000 1352.000000 ) ( 174.000000 420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9765 ( 177.712885 418.560277 1645.376412 ) ( 174.000000 420.000000 1645.000000 ) ( 174.000000 774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9766 ( 177.712885 772.560277 2999.376412 ) ( 174.000000 774.000000 2999.000000 ) ( 638.000000 1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9767 ( 641.712885 1892.560277 2707.376412 ) ( 638.000000 1894.000000 2707.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9770 // (694/543) # points: 4
9774 // Surface normal: 0.000000, 0.967481, -0.252945
9775 // RotY/Z : 0.255723 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.252945, -0.967481)
9776 // Texture width/height [20Wscwal]: 128.000000/128.000000
9777 // --> Vector A/B: (-174.000000, 174.000000, 174.000000) / (-1697.742581, -1697.742581, -3097.253924)
9778 // --> Vector info: d1 = 1.000000, 3.485280, 3.485280. Determinants: -3478.177693, 0.000000, -1092232.835676, -487029.947465
9779 // --> Vector info: d2 = 1.000000, 1.000000, 11.000009. Determinants: 0.000251, 3480.003072, 5421119.524152, -487029.947465
9780 ( -174.000000 774.000000 2999.000000 ) ( -174.000000 420.000000 1645.000000 ) ( 174.000000 420.000000 1645.000000 ) ( ( 0.007142 0.000000 2.242640 ) ( 0.000000 -0.007145 -11.130978 ) ) 20bboc/20Wscwal 0 0 0
9781 ( 174.000000 416.130078 1646.011782 ) ( -174.000000 416.130078 1646.011782 ) ( -174.000000 770.130078 3000.011782 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9782 ( 174.000000 416.130078 1646.011782 ) ( 174.000000 420.000000 1645.000000 ) ( -174.000000 420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9783 ( -174.000000 416.130078 1646.011782 ) ( -174.000000 420.000000 1645.000000 ) ( -174.000000 774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9784 ( -174.000000 770.130078 3000.011782 ) ( -174.000000 774.000000 2999.000000 ) ( 174.000000 774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9785 ( 174.000000 770.130078 3000.011782 ) ( 174.000000 774.000000 2999.000000 ) ( 174.000000 420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9788 // (695/544) # points: 4
9792 // Surface normal: 0.928221, 0.359948, -0.094038
9793 // RotY/Z : 0.094177 / 0.369930. Vector texS/T: (-0.361550, 0.932353, 0.000000) / (-0.087677, -0.033999, -0.995569)
9794 // Texture width/height [20Wscwal]: 128.000000/128.000000
9795 // --> Vector A/B: (454.497842, 1666.492088, 1996.544963) / (-1636.734394, -1342.430217, -2703.461480)
9796 // --> Vector info: d1 = 1.000000, 9.908289, 9.908289. Determinants: -12124.460011, -2940.206446, -1048493.789730, -1746697.998974
9797 // --> Vector info: d2 = 0.000000, 0.000001, 10.000001. Determinants: -2943.042615, 12119.942823, 21174733.821004, -1746697.998974
9798 ( -638.000000 1894.000000 2707.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( -174.000000 420.000000 1645.000000 ) ( ( 0.006941 0.001683 0.600272 ) ( 0.001685 -0.006939 -12.122722 ) ) 20bboc/20Wscwal 0 0 0
9799 ( -177.712885 418.560209 1645.376152 ) ( -641.712885 1538.560209 1352.376152 ) ( -641.712885 1892.560209 2707.376152 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9800 ( -177.712885 418.560209 1645.376152 ) ( -174.000000 420.000000 1645.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9801 ( -641.712885 1538.560209 1352.376152 ) ( -638.000000 1540.000000 1352.000000 ) ( -638.000000 1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9802 ( -641.712885 1892.560209 2707.376152 ) ( -638.000000 1894.000000 2707.000000 ) ( -174.000000 774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9803 ( -177.712885 772.560209 2999.376152 ) ( -174.000000 774.000000 2999.000000 ) ( -174.000000 420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9806 // (697/545) # points: 4
9810 // Surface normal: 0.000000, 0.000000, 1.000000
9811 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
9812 // Texture width/height [20Wscwal]: 128.000000/128.000000
9813 // --> Vector A/B: (2264.000000, 2264.000000, 1540.000000) / (638.000000, -638.000000, -638.000000)
9814 // --> Vector info: d1 = 1.000000, 10.112698, 10.112697. Determinants: -0.001216, 6597.593194, -5133085.538085, -923824.000000
9815 // --> Vector info: d2 = 0.000000, 0.000000, 5.168145. Determinants: 6594.552641, 0.000011, -14930067.172431, -923824.000000
9816 ( -638.000000 1540.000000 1352.000000 ) ( -638.000000 2264.000000 1352.000000 ) ( 638.000000 2264.000000 1352.000000 ) ( ( 0.000000 -0.007142 5.556346 ) ( -0.007138 0.000000 16.161160 ) ) 20bboc/20Wscwal 0 0 0
9817 ( 638.000000 2264.000000 1348.000000 ) ( -638.000000 2264.000000 1348.000000 ) ( -638.000000 1540.000000 1348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9818 ( 638.000000 2264.000000 1348.000000 ) ( 638.000000 2264.000000 1352.000000 ) ( -638.000000 2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9819 ( -638.000000 2264.000000 1348.000000 ) ( -638.000000 2264.000000 1352.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9820 ( -638.000000 1540.000000 1348.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9821 ( 638.000000 1540.000000 1348.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( 638.000000 2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9824 // (698/546) # points: 6
9828 // Surface normal: 0.000000, -0.252281, -0.967654
9829 // RotY/Z : 1.315759 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.967654, -0.252281)
9830 // Texture width/height [20Wscwal]: 128.000000/128.000000
9831 // --> Vector A/B: (638.000000, 174.000000, -174.000000) / (1149.811365, -7.627187, -7.627187)
9832 // --> Vector info: d1 = 5.000000, 13.908289, 14.832765. Determinants: 1070.023782, 2671.127844, -5767911.403420, -402788.615847
9833 // --> Vector info: d2 = 1.000000, 1.000000, 3.306940. Determinants: 2670.141246, -1070.420267, -875557.440793, -402788.615847
9834 ( -174.000000 774.000000 2999.000000 ) ( 174.000000 774.000000 2999.000000 ) ( 638.000000 1894.000000 2707.000000 ) ( ( -0.002657 -0.006632 14.319946 ) ( -0.006629 0.002658 2.173739 ) ) 20bboc/20Wscwal 0 0 0
9835 ( 638.000000 1895.009125 2710.870616 ) ( 174.000000 775.009125 3002.870616 ) ( -174.000000 775.009125 3002.870616 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9836 ( 638.000000 1895.009125 2710.870616 ) ( 638.000000 1894.000000 2707.000000 ) ( 174.000000 774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9837 ( 174.000000 775.009125 3002.870616 ) ( 174.000000 774.000000 2999.000000 ) ( -174.000000 774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9838 ( -174.000000 775.009125 3002.870616 ) ( -174.000000 774.000000 2999.000000 ) ( -638.000000 1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9839 ( -638.000000 1895.009125 2710.870616 ) ( -638.000000 1894.000000 2707.000000 ) ( -638.000000 2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9840 ( -638.000000 2572.009125 2532.870616 ) ( -638.000000 2571.000000 2529.000000 ) ( 638.000000 2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9841 ( 638.000000 2572.009125 2532.870616 ) ( 638.000000 2571.000000 2529.000000 ) ( 638.000000 1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9844 // (699/547) # points: 4
9848 // Surface normal: 0.000000, -1.000000, 0.000000
9849 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
9850 // Texture width/height [20Wscwal]: 128.000000/128.000000
9851 // --> Vector A/B: (-1540.000000, -1894.000000, -2571.000000) / (-1352.000000, -2707.000000, -2529.000000)
9852 // --> Vector info: d1 = 0.000000, 9.999997, 10.000002. Determinants: 1780.005921, 6769.996271, 11894243.923527, -980347.000000
9853 // --> Vector info: d2 = 0.000000, 0.000000, 5.000003. Determinants: 6775.003537, -1770.000704, 8040464.511020, -980347.000000
9854 ( -2571.000000 638.000000 2529.000000 ) ( -1894.000000 638.000000 2707.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( ( -0.001816 -0.006906 -12.132688 ) ( -0.006911 0.001805 -8.201652 ) ) 20bboc/20Wscwal 0 0 0
9855 ( -1540.000000 642.000000 1352.000000 ) ( -1894.000000 642.000000 2707.000000 ) ( -2571.000000 642.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9856 ( -1540.000000 642.000000 1352.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( -1894.000000 638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9857 ( -1894.000000 642.000000 2707.000000 ) ( -1894.000000 638.000000 2707.000000 ) ( -2571.000000 638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9858 ( -2571.000000 642.000000 2529.000000 ) ( -2571.000000 638.000000 2529.000000 ) ( -2264.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9859 ( -2264.000000 642.000000 1352.000000 ) ( -2264.000000 638.000000 1352.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9862 // (700/548) # points: 4
9866 // Surface normal: 0.967626, 0.000000, 0.252388
9867 // RotY/Z : -0.255148 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.252388, 0.000000, -0.967626)
9868 // Texture width/height [20Wscwal]: 128.000000/128.000000
9869 // --> Vector A/B: (638.000000, 638.000000, -638.000000) / (-1879.637762, -3096.016814, -3096.016814)
9870 // --> Vector info: d1 = 1.000000, 9.692433, 9.692433. Determinants: 0.000000, 11091.545196, 19295987.792241, -1552099.671325
9871 // --> Vector info: d2 = 0.000000, 0.000000, 9.112698. Determinants: 11084.494334, 0.000169, -7071907.042401, -1552099.671325
9872 ( -2571.000000 -638.000000 2529.000000 ) ( -2571.000000 638.000000 2529.000000 ) ( -2264.000000 638.000000 1352.000000 ) ( ( 0.000000 -0.007146 -12.432183 ) ( -0.007142 0.000000 4.556349 ) ) 20bboc/20Wscwal 0 0 0
9873 ( -2267.870504 638.000000 1350.990446 ) ( -2574.870504 638.000000 2527.990446 ) ( -2574.870504 -638.000000 2527.990446 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9874 ( -2267.870504 638.000000 1350.990446 ) ( -2264.000000 638.000000 1352.000000 ) ( -2571.000000 638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9875 ( -2574.870504 638.000000 2527.990446 ) ( -2571.000000 638.000000 2529.000000 ) ( -2571.000000 -638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9876 ( -2574.870504 -638.000000 2527.990446 ) ( -2571.000000 -638.000000 2529.000000 ) ( -2264.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9877 ( -2267.870504 -638.000000 1350.990446 ) ( -2264.000000 -638.000000 1352.000000 ) ( -2264.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9880 // (701/549) # points: 4
9884 // Surface normal: 0.000000, 1.000000, 0.000000
9885 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
9886 // Texture width/height [20Wscwal]: 128.000000/128.000000
9887 // --> Vector A/B: (1540.000000, 2264.000000, 2571.000000) / (-1352.000000, -1352.000000, -2529.000000)
9888 // --> Vector info: d1 = 1.000000, 6.168144, 8.367374. Determinants: -6082.905966, 5.622329, 8523128.729386, -852148.000000
9889 // --> Vector info: d2 = 0.000000, 0.000000, 8.409625. Determinants: -0.000441, 6088.568164, 8231744.851141, -852148.000000
9890 ( -2571.000000 -638.000000 2529.000000 ) ( -2264.000000 -638.000000 1352.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( ( 0.007138 -0.000007 -10.001935 ) ( 0.000000 -0.007145 -9.659994 ) ) 20bboc/20Wscwal 0 0 0
9891 ( -1540.000000 -642.000000 1352.000000 ) ( -2264.000000 -642.000000 1352.000000 ) ( -2571.000000 -642.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9892 ( -1540.000000 -642.000000 1352.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( -2264.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9893 ( -2264.000000 -642.000000 1352.000000 ) ( -2264.000000 -638.000000 1352.000000 ) ( -2571.000000 -638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9894 ( -2571.000000 -642.000000 2529.000000 ) ( -2571.000000 -638.000000 2529.000000 ) ( -1894.000000 -638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9895 ( -1894.000000 -642.000000 2707.000000 ) ( -1894.000000 -638.000000 2707.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9898 // (702/550) # points: 4
9902 // Surface normal: -0.359931, -0.928221, -0.094103
9903 // RotY/Z : 0.094242 / -1.940710. Vector texS/T: (0.932359, -0.361535, 0.000000) / (0.034022, 0.087738, -0.995562)
9904 // Texture width/height [20Wscwal]: 128.000000/128.000000
9905 // --> Vector A/B: (-1666.491481, -454.497677, -784.552591) / (-1342.416941, -1636.722934, -2996.758137)
9906 // --> Vector info: d1 = 1.000000, 9.908287, 9.908289. Determinants: -12115.583507, 2940.226246, -17988998.453152, -1745491.379491
9907 // --> Vector info: d2 = 1.000000, 0.999999, 11.000008. Determinants: 2943.064263, 12119.948475, 19429124.413520, -1745491.379491
9908 ( -774.000000 174.000000 2999.000000 ) ( -420.000000 174.000000 1645.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( ( 0.006941 -0.001684 10.305980 ) ( -0.001686 -0.006944 -11.131034 ) ) 20bboc/20Wscwal 0 0 0
9909 ( -1538.560277 641.712885 1352.376412 ) ( -418.560277 177.712885 1645.376412 ) ( -772.560277 177.712885 2999.376412 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9910 ( -1538.560277 641.712885 1352.376412 ) ( -1540.000000 638.000000 1352.000000 ) ( -420.000000 174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9911 ( -418.560277 177.712885 1645.376412 ) ( -420.000000 174.000000 1645.000000 ) ( -774.000000 174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9912 ( -772.560277 177.712885 2999.376412 ) ( -774.000000 174.000000 2999.000000 ) ( -1894.000000 638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9913 ( -1892.560277 641.712885 2707.376412 ) ( -1894.000000 638.000000 2707.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9916 // (703/551) # points: 4
9920 // Surface normal: -0.967481, 0.000000, -0.252945
9921 // RotY/Z : 0.255723 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.252945, 0.000000, -0.967481)
9922 // Texture width/height [20Wscwal]: 128.000000/128.000000
9923 // --> Vector A/B: (-174.000000, 174.000000, 174.000000) / (-1697.742581, -1697.742581, -3097.253924)
9924 // --> Vector info: d1 = 1.000000, 3.485280, 3.485280. Determinants: -3478.177693, 0.000000, -1092232.835676, -487029.947465
9925 // --> Vector info: d2 = 1.000000, 1.000000, 11.000009. Determinants: 0.000251, 3480.003072, 5421119.524152, -487029.947465
9926 ( -774.000000 -174.000000 2999.000000 ) ( -420.000000 -174.000000 1645.000000 ) ( -420.000000 174.000000 1645.000000 ) ( ( 0.007142 0.000000 2.242640 ) ( 0.000000 -0.007145 -11.130978 ) ) 20bboc/20Wscwal 0 0 0
9927 ( -416.130078 174.000000 1646.011782 ) ( -416.130078 -174.000000 1646.011782 ) ( -770.130078 -174.000000 3000.011782 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9928 ( -416.130078 174.000000 1646.011782 ) ( -420.000000 174.000000 1645.000000 ) ( -420.000000 -174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9929 ( -416.130078 -174.000000 1646.011782 ) ( -420.000000 -174.000000 1645.000000 ) ( -774.000000 -174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9930 ( -770.130078 -174.000000 3000.011782 ) ( -774.000000 -174.000000 2999.000000 ) ( -774.000000 174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9931 ( -770.130078 174.000000 3000.011782 ) ( -774.000000 174.000000 2999.000000 ) ( -420.000000 174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9934 // (704/552) # points: 4
9938 // Surface normal: -0.359948, 0.928221, -0.094038
9939 // RotY/Z : 0.094177 / 1.940726. Vector texS/T: (-0.932353, -0.361550, 0.000000) / (0.033999, -0.087677, -0.995569)
9940 // Texture width/height [20Wscwal]: 128.000000/128.000000
9941 // --> Vector A/B: (454.497842, 1666.492088, 1996.544963) / (-1636.734394, -1342.430217, -2703.461480)
9942 // --> Vector info: d1 = 1.000000, 9.908289, 9.908289. Determinants: -12124.460011, -2940.206446, -1048493.789730, -1746697.998974
9943 // --> Vector info: d2 = 0.000000, 0.000001, 10.000001. Determinants: -2943.042615, 12119.942823, 21174733.821004, -1746697.998974
9944 ( -1894.000000 -638.000000 2707.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( -420.000000 -174.000000 1645.000000 ) ( ( 0.006941 0.001683 0.600272 ) ( 0.001685 -0.006939 -12.122722 ) ) 20bboc/20Wscwal 0 0 0
9945 ( -418.560209 -177.712885 1645.376152 ) ( -1538.560209 -641.712885 1352.376152 ) ( -1892.560209 -641.712885 2707.376152 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9946 ( -418.560209 -177.712885 1645.376152 ) ( -420.000000 -174.000000 1645.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9947 ( -1538.560209 -641.712885 1352.376152 ) ( -1540.000000 -638.000000 1352.000000 ) ( -1894.000000 -638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9948 ( -1892.560209 -641.712885 2707.376152 ) ( -1894.000000 -638.000000 2707.000000 ) ( -774.000000 -174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9949 ( -772.560209 -177.712885 2999.376152 ) ( -774.000000 -174.000000 2999.000000 ) ( -420.000000 -174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9952 // (706/553) # points: 4
9956 // Surface normal: 0.000000, 0.000000, 1.000000
9957 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
9958 // Texture width/height [20Wscwal]: 128.000000/128.000000
9959 // --> Vector A/B: (638.000000, -638.000000, -638.000000) / (-2264.000000, -2264.000000, -1540.000000)
9960 // --> Vector info: d1 = 1.000000, 10.112698, 10.112697. Determinants: 6597.593194, 0.001216, -5133085.538085, -923824.000000
9961 // --> Vector info: d2 = 0.000000, 0.000000, 5.168145. Determinants: 0.000011, -6594.552641, -14930067.172431, -923824.000000
9962 ( -1540.000000 -638.000000 1352.000000 ) ( -2264.000000 -638.000000 1352.000000 ) ( -2264.000000 638.000000 1352.000000 ) ( ( -0.007142 0.000000 5.556346 ) ( 0.000000 0.007138 16.161160 ) ) 20bboc/20Wscwal 0 0 0
9963 ( -2264.000000 638.000000 1348.000000 ) ( -2264.000000 -638.000000 1348.000000 ) ( -1540.000000 -638.000000 1348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9964 ( -2264.000000 638.000000 1348.000000 ) ( -2264.000000 638.000000 1352.000000 ) ( -2264.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9965 ( -2264.000000 -638.000000 1348.000000 ) ( -2264.000000 -638.000000 1352.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9966 ( -1540.000000 -638.000000 1348.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9967 ( -1540.000000 638.000000 1348.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( -2264.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9970 // (707/554) # points: 6
9974 // Surface normal: 0.252281, 0.000000, -0.967654
9975 // RotY/Z : 1.315759 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.967654, 0.000000, -0.252281)
9976 // Texture width/height [20Wscwal]: 128.000000/128.000000
9977 // --> Vector A/B: (638.000000, 174.000000, -174.000000) / (1149.811365, -7.627187, -7.627187)
9978 // --> Vector info: d1 = 5.000000, 13.908289, 14.832765. Determinants: 1070.023782, 2671.127844, -5767911.403420, -402788.615847
9979 // --> Vector info: d2 = 1.000000, 1.000000, 3.306940. Determinants: 2670.141246, -1070.420267, -875557.440793, -402788.615847
9980 ( -774.000000 -174.000000 2999.000000 ) ( -774.000000 174.000000 2999.000000 ) ( -1894.000000 638.000000 2707.000000 ) ( ( -0.002657 -0.006632 14.319946 ) ( -0.006629 0.002658 2.173739 ) ) 20bboc/20Wscwal 0 0 0
9981 ( -1895.009125 638.000000 2710.870616 ) ( -775.009125 174.000000 3002.870616 ) ( -775.009125 -174.000000 3002.870616 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9982 ( -1895.009125 638.000000 2710.870616 ) ( -1894.000000 638.000000 2707.000000 ) ( -774.000000 174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9983 ( -775.009125 174.000000 3002.870616 ) ( -774.000000 174.000000 2999.000000 ) ( -774.000000 -174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9984 ( -775.009125 -174.000000 3002.870616 ) ( -774.000000 -174.000000 2999.000000 ) ( -1894.000000 -638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9985 ( -1895.009125 -638.000000 2710.870616 ) ( -1894.000000 -638.000000 2707.000000 ) ( -2571.000000 -638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9986 ( -2572.009125 -638.000000 2532.870616 ) ( -2571.000000 -638.000000 2529.000000 ) ( -2571.000000 638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9987 ( -2572.009125 638.000000 2532.870616 ) ( -2571.000000 638.000000 2529.000000 ) ( -1894.000000 638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
9990 // (708/555) # points: 4
9994 // Surface normal: 0.000000, 0.832050, 0.554700
9995 // RotY/Z : -0.588003 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.554700, -0.832050)
9996 // Texture width/height [20wjedi]: 256.000000/256.000000
9997 // --> Vector A/B: (580.000000, 725.000000, -725.000000) / (-1242.528440, -1873.499913, -1873.499913)
9998 // --> Vector info: d1 = 0.570540, 0.311660, 2.900495. Determinants: 1633.480883, 0.004146, -1469406.127881, -914908.636149
9999 // --> Vector info: d2 = 1.957385, 0.830650, 0.830656. Determinants: 0.003497, -1633.764816, -3820829.991882, -914908.636149
10000 ( 725.000000 -1750.000000 1085.000000 ) ( -725.000000 -1750.000000 1085.000000 ) ( -580.000000 -1400.000000 560.000000 ) ( ( -0.001785 0.000000 1.606069 ) ( 0.000000 0.001786 4.176187 ) ) 20bboc/20wjedi 0 0 0
10001 ( -580.000000 -1403.328201 557.781199 ) ( -725.000000 -1753.328201 1082.781199 ) ( 725.000000 -1753.328201 1082.781199 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10002 ( -580.000000 -1403.328201 557.781199 ) ( -580.000000 -1400.000000 560.000000 ) ( -725.000000 -1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10003 ( -725.000000 -1753.328201 1082.781199 ) ( -725.000000 -1750.000000 1085.000000 ) ( 725.000000 -1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10004 ( 725.000000 -1753.328201 1082.781199 ) ( 725.000000 -1750.000000 1085.000000 ) ( 580.000000 -1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10005 ( 580.000000 -1403.328201 557.781199 ) ( 580.000000 -1400.000000 560.000000 ) ( -580.000000 -1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10008 // (709/556) # points: 4
10012 // Surface normal: 0.588339, 0.588339, 0.554720
10013 // RotY/Z : -0.588026 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.392246, 0.392246, -0.832037)
10014 // Texture width/height [20wjedi]: 256.000000/256.000000
10015 // --> Vector A/B: (579.827561, 724.784451, -724.784451) / (-1242.588176, -1873.569554, -1873.569554)
10016 // --> Vector info: d1 = 0.723238, 0.464354, 3.053190. Determinants: 1633.506978, -0.000588, -1608663.655291, -914650.983641
10017 // --> Vector info: d2 = 1.733471, 0.606737, 0.606737. Determinants: 0.000037, -1633.279447, -3615014.955370, -914650.983641
10018 ( -725.000000 -1750.000000 1085.000000 ) ( -1750.000000 -725.000000 1085.000000 ) ( -1400.000000 -580.000000 560.000000 ) ( ( -0.001786 0.000000 1.758773 ) ( 0.000000 0.001786 3.952344 ) ) 20bboc/20wjedi 0 0 0
10019 ( -1402.353357 -582.353357 557.781121 ) ( -1752.353357 -727.353357 1082.781121 ) ( -727.353357 -1752.353357 1082.781121 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10020 ( -1402.353357 -582.353357 557.781121 ) ( -1400.000000 -580.000000 560.000000 ) ( -1750.000000 -725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10021 ( -1752.353357 -727.353357 1082.781121 ) ( -1750.000000 -725.000000 1085.000000 ) ( -725.000000 -1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10022 ( -727.353357 -1752.353357 1082.781121 ) ( -725.000000 -1750.000000 1085.000000 ) ( -580.000000 -1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10023 ( -582.353357 -1402.353357 557.781121 ) ( -580.000000 -1400.000000 560.000000 ) ( -1400.000000 -580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10026 // (710/557) # points: 4
10030 // Surface normal: 0.832050, 0.000000, 0.554700
10031 // RotY/Z : -0.588003 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.554700, 0.000000, -0.832050)
10032 // Texture width/height [20wjedi]: 256.000000/256.000000
10033 // --> Vector A/B: (580.000000, 725.000000, -725.000000) / (-1242.528440, -1873.499913, -1873.499913)
10034 // --> Vector info: d1 = 1.103553, 0.844670, 3.433505. Determinants: 1633.481110, 0.000221, -1957069.210527, -914908.636149
10035 // --> Vector info: d2 = 1.733471, 0.606736, 0.606737. Determinants: 0.000227, -1633.764707, -3615966.645665, -914908.636149
10036 ( -1750.000000 -725.000000 1085.000000 ) ( -1750.000000 725.000000 1085.000000 ) ( -1400.000000 580.000000 560.000000 ) ( ( -0.001785 0.000000 2.139087 ) ( 0.000000 0.001786 3.952271 ) ) 20bboc/20wjedi 0 0 0
10037 ( -1403.328201 580.000000 557.781199 ) ( -1753.328201 725.000000 1082.781199 ) ( -1753.328201 -725.000000 1082.781199 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10038 ( -1403.328201 580.000000 557.781199 ) ( -1400.000000 580.000000 560.000000 ) ( -1750.000000 725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10039 ( -1753.328201 725.000000 1082.781199 ) ( -1750.000000 725.000000 1085.000000 ) ( -1750.000000 -725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10040 ( -1753.328201 -725.000000 1082.781199 ) ( -1750.000000 -725.000000 1085.000000 ) ( -1400.000000 -580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10041 ( -1403.328201 -580.000000 557.781199 ) ( -1400.000000 -580.000000 560.000000 ) ( -1400.000000 580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10044 // (711/558) # points: 4
10048 // Surface normal: 0.588339, -0.588339, 0.554720
10049 // RotY/Z : -0.588026 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.392246, -0.392246, -0.832037)
10050 // Texture width/height [20wjedi]: 256.000000/256.000000
10051 // --> Vector A/B: (579.827561, 724.784451, -724.784451) / (-1242.588176, -1873.569554, -1873.569554)
10052 // --> Vector info: d1 = 0.514719, 0.255835, 2.844670. Determinants: 1633.506980, -0.000242, -1417940.478821, -914650.983641
10053 // --> Vector info: d2 = 1.957445, 0.830710, 0.830710. Determinants: 0.000113, -1633.279520, -3819872.576055, -914650.983641
10054 ( -1750.000000 725.000000 1085.000000 ) ( -725.000000 1750.000000 1085.000000 ) ( -580.000000 1400.000000 560.000000 ) ( ( -0.001786 0.000000 1.550253 ) ( 0.000000 0.001786 4.176317 ) ) 20bboc/20wjedi 0 0 0
10055 ( -582.353357 1402.353357 557.781121 ) ( -727.353357 1752.353357 1082.781121 ) ( -1752.353357 727.353357 1082.781121 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10056 ( -582.353357 1402.353357 557.781121 ) ( -580.000000 1400.000000 560.000000 ) ( -725.000000 1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10057 ( -727.353357 1752.353357 1082.781121 ) ( -725.000000 1750.000000 1085.000000 ) ( -1750.000000 725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10058 ( -1752.353357 727.353357 1082.781121 ) ( -1750.000000 725.000000 1085.000000 ) ( -1400.000000 580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10059 ( -1402.353357 582.353357 557.781121 ) ( -1400.000000 580.000000 560.000000 ) ( -580.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10062 // (712/559) # points: 4
10066 // Surface normal: 0.000000, -0.832050, 0.554700
10067 // RotY/Z : -0.588003 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.554700, -0.832050)
10068 // Texture width/height [20wjedi]: 256.000000/256.000000
10069 // --> Vector A/B: (580.000000, 725.000000, -725.000000) / (-1242.528440, -1873.499913, -1873.499913)
10070 // --> Vector info: d1 = 0.925882, 0.667002, 3.255837. Determinants: 1633.481036, 0.004181, -1794511.555267, -914908.636149
10071 // --> Vector info: d2 = 1.957436, 0.830701, 0.830707. Determinants: 0.003872, -1633.764821, -3820876.460576, -914908.636149
10072 ( -725.000000 1750.000000 1085.000000 ) ( 725.000000 1750.000000 1085.000000 ) ( 580.000000 1400.000000 560.000000 ) ( ( -0.001785 0.000000 1.961411 ) ( 0.000000 0.001786 4.176238 ) ) 20bboc/20wjedi 0 0 0
10073 ( 580.000000 1403.328201 557.781199 ) ( 725.000000 1753.328201 1082.781199 ) ( -725.000000 1753.328201 1082.781199 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10074 ( 580.000000 1403.328201 557.781199 ) ( 580.000000 1400.000000 560.000000 ) ( 725.000000 1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10075 ( 725.000000 1753.328201 1082.781199 ) ( 725.000000 1750.000000 1085.000000 ) ( -725.000000 1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10076 ( -725.000000 1753.328201 1082.781199 ) ( -725.000000 1750.000000 1085.000000 ) ( -580.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10077 ( -580.000000 1403.328201 557.781199 ) ( -580.000000 1400.000000 560.000000 ) ( 580.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10080 // (713/560) # points: 4
10084 // Surface normal: -0.588339, -0.588339, 0.554720
10085 // RotY/Z : -0.588026 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.392246, -0.392246, -0.832037)
10086 // Texture width/height [20wjedi]: 256.000000/256.000000
10087 // --> Vector A/B: (579.827561, 724.784451, -724.784451) / (-1242.588176, -1873.569554, -1873.569554)
10088 // --> Vector info: d1 = 0.337048, 0.078164, 2.666999. Determinants: 1633.506827, -0.000622, -1255433.950994, -914650.983641
10089 // --> Vector info: d2 = 1.957432, 0.830697, 0.830698. Determinants: 0.000111, -1633.279515, -3819861.010106, -914650.983641
10090 ( 725.000000 1750.000000 1085.000000 ) ( 1750.000000 725.000000 1085.000000 ) ( 1400.000000 580.000000 560.000000 ) ( ( -0.001786 0.000000 1.372583 ) ( 0.000000 0.001786 4.176304 ) ) 20bboc/20wjedi 0 0 0
10091 ( 1402.353357 582.353357 557.781121 ) ( 1752.353357 727.353357 1082.781121 ) ( 727.353357 1752.353357 1082.781121 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10092 ( 1402.353357 582.353357 557.781121 ) ( 1400.000000 580.000000 560.000000 ) ( 1750.000000 725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10093 ( 1752.353357 727.353357 1082.781121 ) ( 1750.000000 725.000000 1085.000000 ) ( 725.000000 1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10094 ( 727.353357 1752.353357 1082.781121 ) ( 725.000000 1750.000000 1085.000000 ) ( 580.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10095 ( 582.353357 1402.353357 557.781121 ) ( 580.000000 1400.000000 560.000000 ) ( 1400.000000 580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10098 // (714/561) # points: 4
10102 // Surface normal: -0.832050, 0.000000, 0.554700
10103 // RotY/Z : -0.588003 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.554700, 0.000000, -0.832050)
10104 // Texture width/height [20wjedi]: 256.000000/256.000000
10105 // --> Vector A/B: (580.000000, 725.000000, -725.000000) / (-1242.528440, -1873.499913, -1873.499913)
10106 // --> Vector info: d1 = 0.748212, 0.489328, 3.078164. Determinants: 1633.481187, 0.000069, -1631964.494208, -914908.636149
10107 // --> Vector info: d2 = 1.957421, 0.830687, 0.830687. Determinants: 0.000000, -1633.764674, -3820860.726995, -914908.636149
10108 ( 1750.000000 725.000000 1085.000000 ) ( 1750.000000 -725.000000 1085.000000 ) ( 1400.000000 -580.000000 560.000000 ) ( ( -0.001785 0.000000 1.783746 ) ( 0.000000 0.001786 4.176221 ) ) 20bboc/20wjedi 0 0 0
10109 ( 1403.328201 -580.000000 557.781199 ) ( 1753.328201 -725.000000 1082.781199 ) ( 1753.328201 725.000000 1082.781199 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10110 ( 1403.328201 -580.000000 557.781199 ) ( 1400.000000 -580.000000 560.000000 ) ( 1750.000000 -725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10111 ( 1753.328201 -725.000000 1082.781199 ) ( 1750.000000 -725.000000 1085.000000 ) ( 1750.000000 725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10112 ( 1753.328201 725.000000 1082.781199 ) ( 1750.000000 725.000000 1085.000000 ) ( 1400.000000 580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10113 ( 1403.328201 580.000000 557.781199 ) ( 1400.000000 580.000000 560.000000 ) ( 1400.000000 -580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10116 // (715/562) # points: 4
10120 // Surface normal: -0.588339, 0.588339, 0.554720
10121 // RotY/Z : -0.588026 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.392246, 0.392246, -0.832037)
10122 // Texture width/height [20wjedi]: 256.000000/256.000000
10123 // --> Vector A/B: (579.827561, 724.784451, -724.784451) / (-1242.588176, -1873.569554, -1873.569554)
10124 // --> Vector info: d1 = 1.159377, 0.900495, 3.489330. Determinants: 1633.507130, 0.001520, -2007575.968974, -914650.983641
10125 // --> Vector info: d2 = 1.957405, 0.830670, 0.830673. Determinants: 0.001955, -1633.279352, -3819837.016540, -914650.983641
10126 ( 1750.000000 -725.000000 1085.000000 ) ( 725.000000 -1750.000000 1085.000000 ) ( 580.000000 -1400.000000 560.000000 ) ( ( -0.001786 0.000000 2.194909 ) ( 0.000000 0.001786 4.176278 ) ) 20bboc/20wjedi 0 0 0
10127 ( 582.353357 -1402.353357 557.781121 ) ( 727.353357 -1752.353357 1082.781121 ) ( 1752.353357 -727.353357 1082.781121 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10128 ( 582.353357 -1402.353357 557.781121 ) ( 580.000000 -1400.000000 560.000000 ) ( 725.000000 -1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10129 ( 727.353357 -1752.353357 1082.781121 ) ( 725.000000 -1750.000000 1085.000000 ) ( 1750.000000 -725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10130 ( 1752.353357 -727.353357 1082.781121 ) ( 1750.000000 -725.000000 1085.000000 ) ( 1400.000000 -580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10131 ( 1402.353357 -582.353357 557.781121 ) ( 1400.000000 -580.000000 560.000000 ) ( 580.000000 -1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10134 // (720/563) # points: 4
10138 // Surface normal: 0.555783, 0.555783, -0.618231
10139 // RotY/Z : 0.666490 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.437155, -0.437155, -0.785996)
10140 // Texture width/height [20wjedi]: 256.000000/256.000000
10141 // --> Vector A/B: (-637.810317, -724.784451, 724.784451) / (-110.542895, 229.153293, 229.153293)
10142 // --> Vector info: d1 = 2.897860, 3.053190, 0.464354. Determinants: 879.417542, -0.000074, -866042.239895, -492413.029758
10143 // --> Vector info: d2 = 1.000000, 1.606736, 1.606737. Determinants: -0.000243, -879.506141, -589636.279936, -492413.029758
10144 ( -1750.000000 -725.000000 1085.000000 ) ( -725.000000 -1750.000000 1085.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( ( -0.001786 0.000000 1.758772 ) ( 0.000000 0.001786 1.197442 ) ) 20bboc/20wjedi 0 0 0
10145 ( -640.223134 -1542.223134 1354.472924 ) ( -727.223134 -1752.223134 1087.472924 ) ( -1752.223134 -727.223134 1087.472924 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10146 ( -640.223134 -1542.223134 1354.472924 ) ( -638.000000 -1540.000000 1352.000000 ) ( -725.000000 -1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10147 ( -727.223134 -1752.223134 1087.472924 ) ( -725.000000 -1750.000000 1085.000000 ) ( -1750.000000 -725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10148 ( -1752.223134 -727.223134 1087.472924 ) ( -1750.000000 -725.000000 1085.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10149 ( -1542.223134 -640.223134 1354.472924 ) ( -1540.000000 -638.000000 1352.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10152 // (721/564) # points: 4
10156 // Surface normal: 0.178953, 0.178953, -0.967446
10157 // RotY/Z : 1.314936 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.684088, -0.684088, -0.253078)
10158 // Texture width/height [20Fyelf1]: 256.000000/256.000000
10159 // --> Vector A/B: (637.810317, 173.948268, 59.396970) / (1147.781470, -9.965048, -9.965048)
10160 // --> Vector info: d1 = 4.259433, 0.026345, 0.000000. Determinants: -30.500380, -472.685475, -2898.713830, -132621.367034
10161 // --> Vector info: d2 = 1.791955, 0.406181, 0.000000. Determinants: -470.254865, 29.669866, 28227.376587, -132621.367034
10162 ( -339.000000 -255.000000 1645.000000 ) ( -420.000000 -174.000000 1645.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( ( 0.000230 0.003564 0.021857 ) ( 0.003546 -0.000224 -0.212842 ) ) 20bboc/20Fyelf1 0 0 0
10163 ( -1540.715812 -638.715812 1355.869784 ) ( -420.715812 -174.715812 1648.869784 ) ( -339.715812 -255.715812 1648.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10164 ( -1540.715812 -638.715812 1355.869784 ) ( -1540.000000 -638.000000 1352.000000 ) ( -420.000000 -174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10165 ( -420.715812 -174.715812 1648.869784 ) ( -420.000000 -174.000000 1645.000000 ) ( -339.000000 -255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10166 ( -339.715812 -255.715812 1648.869784 ) ( -339.000000 -255.000000 1645.000000 ) ( -1184.000000 -993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10167 ( -1184.715812 -993.715812 1355.869784 ) ( -1184.000000 -993.000000 1352.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10170 // (722/565) # points: 4
10174 // Surface normal: -0.555783, 0.555783, -0.618231
10175 // RotY/Z : 0.666490 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.437155, -0.437155, -0.785996)
10176 // Texture width/height [20wjedi]: 256.000000/256.000000
10177 // --> Vector A/B: (-637.810317, -724.784451, 724.784451) / (-110.542895, 229.153293, 229.153293)
10178 // --> Vector info: d1 = 3.334002, 3.489330, 0.900496. Determinants: 879.417301, 0.003318, -1080804.476510, -492413.029758
10179 // --> Vector info: d2 = 0.999963, 1.606700, 1.606690. Determinants: 0.003321, -879.506180, -589615.726281, -492413.029758
10180 ( 725.000000 -1750.000000 1085.000000 ) ( 1750.000000 -725.000000 1085.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( ( -0.001786 0.000000 2.194914 ) ( 0.000000 0.001786 1.197401 ) ) 20bboc/20wjedi 0 0 0
10181 ( 1542.223134 -640.223134 1354.472924 ) ( 1752.223134 -727.223134 1087.472924 ) ( 727.223134 -1752.223134 1087.472924 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10182 ( 1542.223134 -640.223134 1354.472924 ) ( 1540.000000 -638.000000 1352.000000 ) ( 1750.000000 -725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10183 ( 1752.223134 -727.223134 1087.472924 ) ( 1750.000000 -725.000000 1085.000000 ) ( 725.000000 -1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10184 ( 727.223134 -1752.223134 1087.472924 ) ( 725.000000 -1750.000000 1085.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10185 ( 640.223134 -1542.223134 1354.472924 ) ( 638.000000 -1540.000000 1352.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10188 // (723/566) # points: 4
10192 // Surface normal: -0.178953, 0.178953, -0.967446
10193 // RotY/Z : 1.314936 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.684088, -0.684088, -0.253078)
10194 // Texture width/height [20Fyelf1]: 256.000000/256.000000
10195 // --> Vector A/B: (637.810317, 173.948268, 59.396970) / (1147.781470, -9.965048, -9.965048)
10196 // --> Vector info: d1 = 4.259433, 0.026345, 0.000000. Determinants: -30.500380, -472.685475, -2898.713830, -132621.367034
10197 // --> Vector info: d2 = 1.791955, 0.406181, 0.000000. Determinants: -470.254865, 29.669866, 28227.376587, -132621.367034
10198 ( 255.000000 -339.000000 1645.000000 ) ( 174.000000 -420.000000 1645.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( ( 0.000230 0.003564 0.021857 ) ( 0.003546 -0.000224 -0.212842 ) ) 20bboc/20Fyelf1 0 0 0
10199 ( 638.715812 -1540.715812 1355.869784 ) ( 174.715812 -420.715812 1648.869784 ) ( 255.715812 -339.715812 1648.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10200 ( 638.715812 -1540.715812 1355.869784 ) ( 638.000000 -1540.000000 1352.000000 ) ( 174.000000 -420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10201 ( 174.715812 -420.715812 1648.869784 ) ( 174.000000 -420.000000 1645.000000 ) ( 255.000000 -339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10202 ( 255.715812 -339.715812 1648.869784 ) ( 255.000000 -339.000000 1645.000000 ) ( 993.000000 -1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10203 ( 993.715812 -1184.715812 1355.869784 ) ( 993.000000 -1184.000000 1352.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10206 // (724/567) # points: 4
10210 // Surface normal: 0.178953, -0.178953, -0.967446
10211 // RotY/Z : 1.314936 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.684088, 0.684088, -0.253078)
10212 // Texture width/height [20Fyelf1]: 256.000000/256.000000
10213 // --> Vector A/B: (637.810317, 173.948268, 59.396970) / (1147.781470, -9.965048, -9.965048)
10214 // --> Vector info: d1 = 4.259433, 0.026345, 0.000000. Determinants: -30.500380, -472.685475, -2898.713830, -132621.367034
10215 // --> Vector info: d2 = 1.791955, 0.406181, 0.000000. Determinants: -470.254865, 29.669866, 28227.376587, -132621.367034
10216 ( -255.000000 339.000000 1645.000000 ) ( -174.000000 420.000000 1645.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( ( 0.000230 0.003564 0.021857 ) ( 0.003546 -0.000224 -0.212842 ) ) 20bboc/20Fyelf1 0 0 0
10217 ( -638.715812 1540.715812 1355.869784 ) ( -174.715812 420.715812 1648.869784 ) ( -255.715812 339.715812 1648.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10218 ( -638.715812 1540.715812 1355.869784 ) ( -638.000000 1540.000000 1352.000000 ) ( -174.000000 420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10219 ( -174.715812 420.715812 1648.869784 ) ( -174.000000 420.000000 1645.000000 ) ( -255.000000 339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10220 ( -255.715812 339.715812 1648.869784 ) ( -255.000000 339.000000 1645.000000 ) ( -993.000000 1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10221 ( -993.715812 1184.715812 1355.869784 ) ( -993.000000 1184.000000 1352.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10224 // (725/568) # points: 4
10228 // Surface normal: 0.555783, -0.555783, -0.618231
10229 // RotY/Z : 0.666490 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.437155, 0.437155, -0.785996)
10230 // Texture width/height [20wjedi]: 256.000000/256.000000
10231 // --> Vector A/B: (-637.810317, -724.784451, 724.784451) / (-110.542895, 229.153293, 229.153293)
10232 // --> Vector info: d1 = 2.689340, 2.844670, 0.255835. Determinants: 879.417544, -0.000079, -763364.540113, -492413.029758
10233 // --> Vector info: d2 = 1.000000, 1.606736, 1.606736. Determinants: 0.000040, -879.506063, -589636.150669, -492413.029758
10234 ( -725.000000 1750.000000 1085.000000 ) ( -1750.000000 725.000000 1085.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( ( -0.001786 0.000000 1.550253 ) ( 0.000000 0.001786 1.197442 ) ) 20bboc/20wjedi 0 0 0
10235 ( -1542.223134 640.223134 1354.472924 ) ( -1752.223134 727.223134 1087.472924 ) ( -727.223134 1752.223134 1087.472924 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10236 ( -1542.223134 640.223134 1354.472924 ) ( -1540.000000 638.000000 1352.000000 ) ( -1750.000000 725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10237 ( -1752.223134 727.223134 1087.472924 ) ( -1750.000000 725.000000 1085.000000 ) ( -725.000000 1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10238 ( -727.223134 1752.223134 1087.472924 ) ( -725.000000 1750.000000 1085.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10239 ( -640.223134 1542.223134 1354.472924 ) ( -638.000000 1540.000000 1352.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10242 // (726/569) # points: 4
10246 // Surface normal: -0.178953, -0.178953, -0.967446
10247 // RotY/Z : 1.314936 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.684088, 0.684088, -0.253078)
10248 // Texture width/height [20Fyelf1]: 256.000000/256.000000
10249 // --> Vector A/B: (637.810317, 173.948268, 59.396970) / (1147.781470, -9.965048, -9.965048)
10250 // --> Vector info: d1 = 4.259433, 0.026345, 0.000000. Determinants: -30.500380, -472.685475, -2898.713830, -132621.367034
10251 // --> Vector info: d2 = 1.791955, 0.406181, 0.000000. Determinants: -470.254865, 29.669866, 28227.376587, -132621.367034
10252 ( 339.000000 255.000000 1645.000000 ) ( 420.000000 174.000000 1645.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( ( 0.000230 0.003564 0.021857 ) ( 0.003546 -0.000224 -0.212842 ) ) 20bboc/20Fyelf1 0 0 0
10253 ( 1540.715812 638.715812 1355.869784 ) ( 420.715812 174.715812 1648.869784 ) ( 339.715812 255.715812 1648.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10254 ( 1540.715812 638.715812 1355.869784 ) ( 1540.000000 638.000000 1352.000000 ) ( 420.000000 174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10255 ( 420.715812 174.715812 1648.869784 ) ( 420.000000 174.000000 1645.000000 ) ( 339.000000 255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10256 ( 339.715812 255.715812 1648.869784 ) ( 339.000000 255.000000 1645.000000 ) ( 1184.000000 993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10257 ( 1184.715812 993.715812 1355.869784 ) ( 1184.000000 993.000000 1352.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10260 // (727/570) # points: 4
10264 // Surface normal: -0.178953, 0.178953, -0.967446
10265 // RotY/Z : 1.314936 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.684088, -0.684088, -0.253078)
10266 // Texture width/height [20Fyelf1]: 256.000000/256.000000
10267 // --> Vector A/B: (-59.396970, -173.948268, -637.810317) / (-9.965048, -9.965048, 1147.781470)
10268 // --> Vector info: d1 = 5.143205, 5.116859, 0.883771. Determinants: -30.501673, 472.684954, -679200.278346, -132621.367034
10269 // --> Vector info: d2 = 0.000000, 0.406182, 1.791954. Determinants: 470.255728, 29.670451, 28227.430097, -132621.367034
10270 ( 1540.000000 -638.000000 1352.000000 ) ( 420.000000 -174.000000 1645.000000 ) ( 339.000000 -255.000000 1645.000000 ) ( ( 0.000230 -0.003564 5.121349 ) ( -0.003546 -0.000224 -0.212842 ) ) 20bboc/20Fyelf1 0 0 0
10271 ( 339.715812 -255.715812 1648.869784 ) ( 420.715812 -174.715812 1648.869784 ) ( 1540.715812 -638.715812 1355.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10272 ( 339.715812 -255.715812 1648.869784 ) ( 339.000000 -255.000000 1645.000000 ) ( 420.000000 -174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10273 ( 420.715812 -174.715812 1648.869784 ) ( 420.000000 -174.000000 1645.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10274 ( 1540.715812 -638.715812 1355.869784 ) ( 1540.000000 -638.000000 1352.000000 ) ( 1184.000000 -993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10275 ( 1184.715812 -993.715812 1355.869784 ) ( 1184.000000 -993.000000 1352.000000 ) ( 339.000000 -255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10278 // (728/571) # points: 4
10282 // Surface normal: 0.179059, -0.179059, -0.967407
10283 // RotY/Z : 1.314781 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.684060, 0.684060, -0.253227)
10284 // Texture width/height [20Fstfl8]: 128.000000/128.000000
10285 // --> Vector A/B: (59.396970, -59.396970, -135.057395) / (-10.227624, -10.227624, 1146.834820)
10286 // --> Vector info: d1 = 1.000000, 1.857140, 2.393466. Determinants: 991.765200, 1.139395, -196348.175124, -137452.005704
10287 // --> Vector info: d2 = 0.000000, 0.000000, 8.269035. Determinants: 0.000136, -982.311260, -10046.716446, -137452.005704
10288 ( -1184.000000 993.000000 1352.000000 ) ( -339.000000 255.000000 1645.000000 ) ( -255.000000 339.000000 1645.000000 ) ( ( -0.007215 -0.000008 1.428485 ) ( 0.000000 0.007147 0.073093 ) ) 20bboc/20Fstfl8 0 0 0
10289 ( -255.716235 339.716235 1648.869627 ) ( -339.716235 255.716235 1648.869627 ) ( -1184.716235 993.716235 1355.869627 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10290 ( -255.716235 339.716235 1648.869627 ) ( -255.000000 339.000000 1645.000000 ) ( -339.000000 255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10291 ( -339.716235 255.716235 1648.869627 ) ( -339.000000 255.000000 1645.000000 ) ( -1184.000000 993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10292 ( -1184.716235 993.716235 1355.869627 ) ( -1184.000000 993.000000 1352.000000 ) ( -993.000000 1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10293 ( -993.716235 1184.716235 1355.869627 ) ( -993.000000 1184.000000 1352.000000 ) ( -255.000000 339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10296 // (729/572) # points: 4
10300 // Surface normal: -0.179059, 0.179059, -0.967407
10301 // RotY/Z : 1.314781 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.684060, -0.684060, -0.253227)
10302 // Texture width/height [20Fstfl8]: 128.000000/128.000000
10303 // --> Vector A/B: (59.396970, -59.396970, -135.057395) / (-10.227624, -10.227624, 1146.834820)
10304 // --> Vector info: d1 = 1.000000, 1.857140, 2.393466. Determinants: 991.765200, 1.139395, -196348.175124, -137452.005704
10305 // --> Vector info: d2 = 0.000000, 0.000000, 8.269035. Determinants: 0.000136, -982.311260, -10046.716446, -137452.005704
10306 ( 1184.000000 -993.000000 1352.000000 ) ( 339.000000 -255.000000 1645.000000 ) ( 255.000000 -339.000000 1645.000000 ) ( ( -0.007215 -0.000008 1.428485 ) ( 0.000000 0.007147 0.073093 ) ) 20bboc/20Fstfl8 0 0 0
10307 ( 255.716235 -339.716235 1648.869627 ) ( 339.716235 -255.716235 1648.869627 ) ( 1184.716235 -993.716235 1355.869627 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10308 ( 255.716235 -339.716235 1648.869627 ) ( 255.000000 -339.000000 1645.000000 ) ( 339.000000 -255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10309 ( 339.716235 -255.716235 1648.869627 ) ( 339.000000 -255.000000 1645.000000 ) ( 1184.000000 -993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10310 ( 1184.716235 -993.716235 1355.869627 ) ( 1184.000000 -993.000000 1352.000000 ) ( 993.000000 -1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10311 ( 993.716235 -1184.716235 1355.869627 ) ( 993.000000 -1184.000000 1352.000000 ) ( 255.000000 -339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10314 // (730/573) # points: 4
10318 // Surface normal: 0.178953, -0.178953, -0.967446
10319 // RotY/Z : 1.314936 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.684088, 0.684088, -0.253078)
10320 // Texture width/height [20Fyelf1]: 256.000000/256.000000
10321 // --> Vector A/B: (-59.396970, -173.948268, -637.810317) / (-9.965048, -9.965048, 1147.781470)
10322 // --> Vector info: d1 = 5.143205, 5.116859, 0.883771. Determinants: -30.501673, 472.684954, -679200.278346, -132621.367034
10323 // --> Vector info: d2 = 0.000000, 0.406182, 1.791954. Determinants: 470.255728, 29.670451, 28227.430097, -132621.367034
10324 ( -1540.000000 638.000000 1352.000000 ) ( -420.000000 174.000000 1645.000000 ) ( -339.000000 255.000000 1645.000000 ) ( ( 0.000230 -0.003564 5.121349 ) ( -0.003546 -0.000224 -0.212842 ) ) 20bboc/20Fyelf1 0 0 0
10325 ( -339.715812 255.715812 1648.869784 ) ( -420.715812 174.715812 1648.869784 ) ( -1540.715812 638.715812 1355.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10326 ( -339.715812 255.715812 1648.869784 ) ( -339.000000 255.000000 1645.000000 ) ( -420.000000 174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10327 ( -420.715812 174.715812 1648.869784 ) ( -420.000000 174.000000 1645.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10328 ( -1540.715812 638.715812 1355.869784 ) ( -1540.000000 638.000000 1352.000000 ) ( -1184.000000 993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10329 ( -1184.715812 993.715812 1355.869784 ) ( -1184.000000 993.000000 1352.000000 ) ( -339.000000 255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10332 // (731/574) # points: 4
10336 // Surface normal: -0.179059, -0.179059, -0.967407
10337 // RotY/Z : 1.314781 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.684060, 0.684060, -0.253227)
10338 // Texture width/height [20Fstfl8]: 128.000000/128.000000
10339 // --> Vector A/B: (59.396970, -59.396970, -135.057395) / (-10.227624, -10.227624, 1146.834820)
10340 // --> Vector info: d1 = 1.000000, 1.857140, 2.393466. Determinants: 991.765200, 1.139395, -196348.175124, -137452.005704
10341 // --> Vector info: d2 = 0.000000, 0.000000, 8.269035. Determinants: 0.000136, -982.311260, -10046.716446, -137452.005704
10342 ( 993.000000 1184.000000 1352.000000 ) ( 255.000000 339.000000 1645.000000 ) ( 339.000000 255.000000 1645.000000 ) ( ( -0.007215 -0.000008 1.428485 ) ( 0.000000 0.007147 0.073093 ) ) 20bboc/20Fstfl8 0 0 0
10343 ( 339.716235 255.716235 1648.869627 ) ( 255.716235 339.716235 1648.869627 ) ( 993.716235 1184.716235 1355.869627 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10344 ( 339.716235 255.716235 1648.869627 ) ( 339.000000 255.000000 1645.000000 ) ( 255.000000 339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10345 ( 255.716235 339.716235 1648.869627 ) ( 255.000000 339.000000 1645.000000 ) ( 993.000000 1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10346 ( 993.716235 1184.716235 1355.869627 ) ( 993.000000 1184.000000 1352.000000 ) ( 1184.000000 993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10347 ( 1184.716235 993.716235 1355.869627 ) ( 1184.000000 993.000000 1352.000000 ) ( 339.000000 255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10350 // (732/575) # points: 4
10354 // Surface normal: 0.178953, 0.178953, -0.967446
10355 // RotY/Z : 1.314936 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.684088, -0.684088, -0.253078)
10356 // Texture width/height [20Fyelf1]: 256.000000/256.000000
10357 // --> Vector A/B: (-59.396970, -173.948268, -637.810317) / (-9.965048, -9.965048, 1147.781470)
10358 // --> Vector info: d1 = 5.143205, 5.116859, 0.883771. Determinants: -30.501673, 472.684954, -679200.278346, -132621.367034
10359 // --> Vector info: d2 = 0.000000, 0.406182, 1.791954. Determinants: 470.255728, 29.670451, 28227.430097, -132621.367034
10360 ( -638.000000 -1540.000000 1352.000000 ) ( -174.000000 -420.000000 1645.000000 ) ( -255.000000 -339.000000 1645.000000 ) ( ( 0.000230 -0.003564 5.121349 ) ( -0.003546 -0.000224 -0.212842 ) ) 20bboc/20Fyelf1 0 0 0
10361 ( -255.715812 -339.715812 1648.869784 ) ( -174.715812 -420.715812 1648.869784 ) ( -638.715812 -1540.715812 1355.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10362 ( -255.715812 -339.715812 1648.869784 ) ( -255.000000 -339.000000 1645.000000 ) ( -174.000000 -420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10363 ( -174.715812 -420.715812 1648.869784 ) ( -174.000000 -420.000000 1645.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10364 ( -638.715812 -1540.715812 1355.869784 ) ( -638.000000 -1540.000000 1352.000000 ) ( -993.000000 -1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10365 ( -993.715812 -1184.715812 1355.869784 ) ( -993.000000 -1184.000000 1352.000000 ) ( -255.000000 -339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10368 // (733/576) # points: 4
10372 // Surface normal: 0.179059, 0.179059, -0.967407
10373 // RotY/Z : 1.314781 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.684060, -0.684060, -0.253227)
10374 // Texture width/height [20Fstfl8]: 128.000000/128.000000
10375 // --> Vector A/B: (59.396970, -59.396970, -135.057395) / (-10.227624, -10.227624, 1146.834820)
10376 // --> Vector info: d1 = 1.000000, 1.857140, 2.393466. Determinants: 991.765200, 1.139395, -196348.175124, -137452.005704
10377 // --> Vector info: d2 = 0.000000, 0.000000, 8.269035. Determinants: 0.000136, -982.311260, -10046.716446, -137452.005704
10378 ( -993.000000 -1184.000000 1352.000000 ) ( -255.000000 -339.000000 1645.000000 ) ( -339.000000 -255.000000 1645.000000 ) ( ( -0.007215 -0.000008 1.428485 ) ( 0.000000 0.007147 0.073093 ) ) 20bboc/20Fstfl8 0 0 0
10379 ( -339.716235 -255.716235 1648.869627 ) ( -255.716235 -339.716235 1648.869627 ) ( -993.716235 -1184.716235 1355.869627 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10380 ( -339.716235 -255.716235 1648.869627 ) ( -339.000000 -255.000000 1645.000000 ) ( -255.000000 -339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10381 ( -255.716235 -339.716235 1648.869627 ) ( -255.000000 -339.000000 1645.000000 ) ( -993.000000 -1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10382 ( -993.716235 -1184.716235 1355.869627 ) ( -993.000000 -1184.000000 1352.000000 ) ( -1184.000000 -993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10383 ( -1184.716235 -993.716235 1355.869627 ) ( -1184.000000 -993.000000 1352.000000 ) ( -339.000000 -255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10386 // (734/577) # points: 4
10390 // Surface normal: -0.178953, -0.178953, -0.967446
10391 // RotY/Z : 1.314936 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.684088, 0.684088, -0.253078)
10392 // Texture width/height [20Fyelf1]: 256.000000/256.000000
10393 // --> Vector A/B: (-59.396970, -173.948268, -637.810317) / (-9.965048, -9.965048, 1147.781470)
10394 // --> Vector info: d1 = 2.063890, 1.656854, 0.000000. Determinants: -471.243897, 0.986484, -301696.508071, -132621.367034
10395 // --> Vector info: d2 = 5.134517, 5.134517, 1.000000. Determinants: 0.000000, 473.614313, -676227.099467, -132621.367034
10396 ( 638.000000 1540.000000 1352.000000 ) ( 174.000000 420.000000 1645.000000 ) ( 255.000000 339.000000 1645.000000 ) ( ( 0.003553 -0.000007 2.274871 ) ( 0.000000 -0.003571 5.098930 ) ) 20bboc/20Fyelf1 0 0 0
10397 ( 255.715812 339.715812 1648.869784 ) ( 174.715812 420.715812 1648.869784 ) ( 638.715812 1540.715812 1355.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10398 ( 255.715812 339.715812 1648.869784 ) ( 255.000000 339.000000 1645.000000 ) ( 174.000000 420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10399 ( 174.715812 420.715812 1648.869784 ) ( 174.000000 420.000000 1645.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10400 ( 638.715812 1540.715812 1355.869784 ) ( 638.000000 1540.000000 1352.000000 ) ( 993.000000 1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10401 ( 993.715812 1184.715812 1355.869784 ) ( 993.000000 1184.000000 1352.000000 ) ( 255.000000 339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10404 // (735/578) # points: 8
10408 // Surface normal: 0.000000, 0.000000, -1.000000
10409 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
10410 // Texture width/height [20Wscwal]: 128.000000/128.000000
10411 // --> Vector A/B: (-420.000000, -174.000000, 174.000000) / (174.000000, 420.000000, 420.000000)
10412 // --> Vector info: d1 = 2.000000, 4.485282, 6.242641. Determinants: -432.310203, -432.568080, -277519.439094, -85608.000000
10413 // --> Vector info: d2 = 0.999997, 1.000000, 2.757358. Determinants: -432.310087, 432.309302, -342399.841073, -85608.000000
10414 ( -420.000000 174.000000 1645.000000 ) ( -420.000000 -174.000000 1645.000000 ) ( -174.000000 -420.000000 1645.000000 ) ( ( 0.005050 0.005053 3.241747 ) ( 0.005050 -0.005050 3.999624 ) ) 20bboc/20Wscwal 0 0 0
10415 ( -174.000000 -420.000000 1649.000000 ) ( -420.000000 -174.000000 1649.000000 ) ( -420.000000 174.000000 1649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10416 ( -174.000000 -420.000000 1649.000000 ) ( -174.000000 -420.000000 1645.000000 ) ( -420.000000 -174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10417 ( -420.000000 -174.000000 1649.000000 ) ( -420.000000 -174.000000 1645.000000 ) ( -420.000000 174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10418 ( -420.000000 174.000000 1649.000000 ) ( -420.000000 174.000000 1645.000000 ) ( -174.000000 420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10419 ( -174.000000 420.000000 1649.000000 ) ( -174.000000 420.000000 1645.000000 ) ( 174.000000 420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10420 ( 174.000000 420.000000 1649.000000 ) ( 174.000000 420.000000 1645.000000 ) ( 420.000000 174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10421 ( 420.000000 174.000000 1649.000000 ) ( 420.000000 174.000000 1645.000000 ) ( 420.000000 -174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10422 ( 420.000000 -174.000000 1649.000000 ) ( 420.000000 -174.000000 1645.000000 ) ( 174.000000 -420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10423 ( 174.000000 -420.000000 1649.000000 ) ( 174.000000 -420.000000 1645.000000 ) ( -174.000000 -420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10426 // (736/579) # points: 4
10430 // Surface normal: -0.786012, 0.000000, -0.618212
10431 // RotY/Z : 0.666465 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.618212, 0.000000, -0.786012)
10432 // Texture width/height [20wjedi]: 256.000000/256.000000
10433 // --> Vector A/B: (725.000000, 638.000000, -638.000000) / (229.047366, -110.642198, -110.642198)
10434 // --> Vector info: d1 = 0.489329, 0.644661, 2.922835. Determinants: 773.872070, 0.001961, -773154.509230, -433443.883870
10435 // --> Vector info: d2 = 1.606707, 0.999971, 0.999977. Determinants: 0.001923, -774.195559, -519091.201682, -433443.883870
10436 ( 1540.000000 638.000000 1352.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( 1750.000000 -725.000000 1085.000000 ) ( ( -0.001785 0.000000 1.783748 ) ( 0.000000 0.001786 1.197597 ) ) 20bboc/20wjedi 0 0 0
10437 ( 1753.144047 -725.000000 1087.472846 ) ( 1543.144047 -638.000000 1354.472846 ) ( 1543.144047 638.000000 1354.472846 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10438 ( 1753.144047 -725.000000 1087.472846 ) ( 1750.000000 -725.000000 1085.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10439 ( 1543.144047 -638.000000 1354.472846 ) ( 1540.000000 -638.000000 1352.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10440 ( 1543.144047 638.000000 1354.472846 ) ( 1540.000000 638.000000 1352.000000 ) ( 1750.000000 725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10441 ( 1753.144047 725.000000 1087.472846 ) ( 1750.000000 725.000000 1085.000000 ) ( 1750.000000 -725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10444 // (737/580) # points: 4
10448 // Surface normal: -0.555783, -0.555783, -0.618231
10449 // RotY/Z : 0.666490 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.437155, 0.437155, -0.785996)
10450 // Texture width/height [20wjedi]: 256.000000/256.000000
10451 // --> Vector A/B: (724.784451, 637.810317, -637.810317) / (229.153293, -110.542895, -110.542895)
10452 // --> Vector info: d1 = 0.078164, 0.233495, 2.511671. Determinants: 773.887483, 0.001269, -594772.244807, -433323.466187
10453 // --> Vector info: d2 = 1.606721, 0.999985, 0.999989. Determinants: 0.001316, -773.965915, -518874.099981, -433323.466187
10454 ( 638.000000 1540.000000 1352.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( 1750.000000 725.000000 1085.000000 ) ( ( -0.001786 0.000000 1.372583 ) ( 0.000000 0.001786 1.197429 ) ) 20bboc/20wjedi 0 0 0
10455 ( 1752.223134 727.223134 1087.472924 ) ( 1542.223134 640.223134 1354.472924 ) ( 640.223134 1542.223134 1354.472924 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10456 ( 1752.223134 727.223134 1087.472924 ) ( 1750.000000 725.000000 1085.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10457 ( 1542.223134 640.223134 1354.472924 ) ( 1540.000000 638.000000 1352.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10458 ( 640.223134 1542.223134 1354.472924 ) ( 638.000000 1540.000000 1352.000000 ) ( 725.000000 1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10459 ( 727.223134 1752.223134 1087.472924 ) ( 725.000000 1750.000000 1085.000000 ) ( 1750.000000 725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10462 // (738/581) # points: 4
10466 // Surface normal: 0.000000, -0.786012, -0.618212
10467 // RotY/Z : 0.666465 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.618212, -0.786012)
10468 // Texture width/height [20wjedi]: 256.000000/256.000000
10469 // --> Vector A/B: (725.000000, 638.000000, -638.000000) / (229.047366, -110.642198, -110.642198)
10470 // --> Vector info: d1 = 0.666999, 0.822329, 3.100503. Determinants: 773.872070, -0.000472, -850163.926948, -433443.883870
10471 // --> Vector info: d2 = 1.606732, 0.999996, 0.999996. Determinants: -0.000101, -774.195494, -519100.805635, -433443.883870
10472 ( -638.000000 1540.000000 1352.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( 725.000000 1750.000000 1085.000000 ) ( ( -0.001785 0.000000 1.961416 ) ( 0.000000 0.001786 1.197619 ) ) 20bboc/20wjedi 0 0 0
10473 ( 725.000000 1753.144047 1087.472846 ) ( 638.000000 1543.144047 1354.472846 ) ( -638.000000 1543.144047 1354.472846 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10474 ( 725.000000 1753.144047 1087.472846 ) ( 725.000000 1750.000000 1085.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10475 ( 638.000000 1543.144047 1354.472846 ) ( 638.000000 1540.000000 1352.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10476 ( -638.000000 1543.144047 1354.472846 ) ( -638.000000 1540.000000 1352.000000 ) ( -725.000000 1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10477 ( -725.000000 1753.144047 1087.472846 ) ( -725.000000 1750.000000 1085.000000 ) ( 725.000000 1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10480 // (739/582) # points: 4
10484 // Surface normal: 0.786012, 0.000000, -0.618212
10485 // RotY/Z : 0.666465 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.618212, 0.000000, -0.786012)
10486 // Texture width/height [20wjedi]: 256.000000/256.000000
10487 // --> Vector A/B: (725.000000, 638.000000, -638.000000) / (229.047366, -110.642198, -110.642198)
10488 // --> Vector info: d1 = 0.844670, 1.000000, 3.278174. Determinants: 773.872068, -0.000013, -927174.264994, -433443.883870
10489 // --> Vector info: d2 = 0.606736, 0.000000, 0.000000. Determinants: -0.000019, -774.195665, -85658.725211, -433443.883870
10490 ( -1540.000000 -638.000000 1352.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( -1750.000000 725.000000 1085.000000 ) ( ( -0.001785 0.000000 2.139087 ) ( 0.000000 0.001786 0.197624 ) ) 20bboc/20wjedi 0 0 0
10491 ( -1753.144047 725.000000 1087.472846 ) ( -1543.144047 638.000000 1354.472846 ) ( -1543.144047 -638.000000 1354.472846 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10492 ( -1753.144047 725.000000 1087.472846 ) ( -1750.000000 725.000000 1085.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10493 ( -1543.144047 638.000000 1354.472846 ) ( -1540.000000 638.000000 1352.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10494 ( -1543.144047 -638.000000 1354.472846 ) ( -1540.000000 -638.000000 1352.000000 ) ( -1750.000000 -725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10495 ( -1753.144047 -725.000000 1087.472846 ) ( -1750.000000 -725.000000 1085.000000 ) ( -1750.000000 725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10498 // (740/583) # points: 4
10502 // Surface normal: 0.000000, 0.786012, -0.618212
10503 // RotY/Z : 0.666465 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.618212, -0.786012)
10504 // Texture width/height [20wjedi]: 256.000000/256.000000
10505 // --> Vector A/B: (725.000000, 638.000000, -638.000000) / (229.047366, -110.642198, -110.642198)
10506 // --> Vector info: d1 = 0.311659, 0.466991, 2.745166. Determinants: 773.872068, 0.003182, -696144.604949, -433443.883870
10507 // --> Vector info: d2 = 1.606670, 0.999935, 0.999946. Determinants: 0.003664, -774.195621, -519076.637386, -433443.883870
10508 ( 638.000000 -1540.000000 1352.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( -725.000000 -1750.000000 1085.000000 ) ( ( -0.001785 0.000000 1.606078 ) ( 0.000000 0.001786 1.197564 ) ) 20bboc/20wjedi 0 0 0
10509 ( -725.000000 -1753.144047 1087.472846 ) ( -638.000000 -1543.144047 1354.472846 ) ( 638.000000 -1543.144047 1354.472846 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10510 ( -725.000000 -1753.144047 1087.472846 ) ( -725.000000 -1750.000000 1085.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10511 ( -638.000000 -1543.144047 1354.472846 ) ( -638.000000 -1540.000000 1352.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10512 ( 638.000000 -1543.144047 1354.472846 ) ( 638.000000 -1540.000000 1352.000000 ) ( 725.000000 -1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10513 ( 725.000000 -1753.144047 1087.472846 ) ( 725.000000 -1750.000000 1085.000000 ) ( -725.000000 -1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
10519 "origin" "-581 -581 -87"
10520 "classname" "light"
10524 "origin" "-705 -705 -52"
10525 "classname" "light"
10529 "origin" "-829 -829 -17"
10530 "classname" "light"
10534 "origin" "-952 -952 17"
10535 "classname" "light"
10539 "origin" "581 -581 -87"
10540 "classname" "light"
10544 "origin" "705 -705 -52"
10545 "classname" "light"
10549 "origin" "829 -829 -17"
10550 "classname" "light"
10554 "origin" "952 -952 17"
10555 "classname" "light"
10559 "origin" "581 581 -87"
10560 "classname" "light"
10564 "origin" "705 705 -52"
10565 "classname" "light"
10569 "origin" "829 829 -17"
10570 "classname" "light"
10574 "origin" "952 952 17"
10575 "classname" "light"
10579 "origin" "-581 581 -87"
10580 "classname" "light"
10584 "origin" "-705 705 -52"
10585 "classname" "light"
10589 "origin" "-829 829 -17"
10590 "classname" "light"
10594 "origin" "-952 952 17"
10595 "classname" "light"
10600 "classname" "light"
10604 "origin" "1540 245 -148"
10605 "classname" "light"
10609 "origin" "1540 560 -227"
10610 "classname" "light"
10614 "origin" "1540 245 -87"
10615 "classname" "light"
10619 "origin" "1539 682 -175"
10620 "classname" "light"
10624 "origin" "1540 455 -17"
10625 "classname" "light"
10629 "origin" "1540 560 -17"
10630 "classname" "light"
10634 "origin" "1539 665 -17"
10635 "classname" "light"
10639 "origin" "1540 350 -17"
10640 "classname" "light"
10644 "origin" "1539 140 -17"
10645 "classname" "light"
10649 "origin" "1540 245 -17"
10650 "classname" "light"
10654 "origin" "1715 875 -218"
10655 "classname" "light"
10659 "origin" "1540 770 -17"
10660 "classname" "light"
10664 "origin" "1277 0 -70"
10665 "classname" "light"
10669 "origin" "1050 0 -35"
10670 "classname" "light"
10674 "origin" "1539 87 -104"
10675 "classname" "light"
10679 "origin" "1522 0 -148"
10680 "classname" "light"
10684 "origin" "1539 61 -148"
10685 "classname" "light"
10689 "origin" "87 1539 -104"
10690 "classname" "light"
10694 "origin" "61 1539 -148"
10695 "classname" "light"
10699 "origin" "1137 1137 -104"
10700 "classname" "light"
10704 "origin" "1172 1172 -87"
10705 "classname" "light"
10709 "origin" "1225 1225 -52"
10710 "classname" "light"
10714 "origin" "1365 1365 -52"
10715 "classname" "light"
10719 "origin" "1155 1470 227"
10720 "classname" "light"
10724 "origin" "1470 1155 227"
10725 "classname" "light"
10729 "origin" "1434 1575 227"
10730 "classname" "light"
10734 "origin" "1295 1505 227"
10735 "classname" "light"
10739 "origin" "1575 1435 227"
10740 "classname" "light"
10744 "origin" "1505 1295 227"
10745 "classname" "light"
10749 "origin" "1540 1015 -227"
10750 "classname" "light"
10754 "origin" "0 1277 -70"
10755 "classname" "light"
10759 "origin" "0 1522 -148"
10760 "classname" "light"
10764 "origin" "0 1049 -35"
10765 "classname" "light"
10769 "origin" "245 1539 -148"
10770 "classname" "light"
10774 "origin" "560 1539 -227"
10775 "classname" "light"
10779 "origin" "245 1539 -87"
10780 "classname" "light"
10784 "origin" "682 1539 -175"
10785 "classname" "light"
10789 "origin" "455 1539 -17"
10790 "classname" "light"
10794 "origin" "560 1539 -17"
10795 "classname" "light"
10799 "origin" "665 1539 -17"
10800 "classname" "light"
10804 "origin" "297 1539 -8"
10805 "classname" "light"
10809 "origin" "140 1539 -17"
10810 "classname" "light"
10814 "origin" "770 1539 -8"
10815 "classname" "light"
10819 "origin" "875 1364 -218"
10820 "classname" "light"
10824 "origin" "1015 1539 -227"
10825 "classname" "light"
10829 "origin" "1767 1225 157"
10830 "classname" "light"
10834 "origin" "1225 1767 157"
10835 "classname" "light"
10839 "origin" "507 1539 70"
10840 "classname" "light"
10844 "origin" "735 -735 1583"
10845 "classname" "light"
10849 "origin" "735 735 1583"
10850 "classname" "light"
10854 "origin" "-735 735 1583"
10855 "classname" "light"
10859 "origin" "-735 -735 1583"
10860 "classname" "light"
10864 "origin" "0 -1495 2175"
10865 "classname" "light"
10869 "origin" "1495 0 2175"
10870 "classname" "light"
10874 "origin" "0 1495 2175"
10875 "classname" "light"
10879 "origin" "-1495 0 2175"
10880 "classname" "light"
10884 "origin" "0 0 1102"
10885 "classname" "light"
10889 "model" "models/20bboc/jmnd.md3"
10893 "classname" "misc_model"
10897 "model" "models/20bboc/bo.md3"
10898 "origin" "0 -367 -66"
10901 "classname" "misc_model"
10905 "model" "models/20bboc/bust3_2x.md3"
10906 "origin" "-1485 -35 1892"
10907 "angles" "-90 0 -20"
10909 "modelscale" "2.000000"
10910 "classname" "misc_model"
10914 "model" "models/20bboc/bust4.md3"
10915 "origin" "1558 293 1674"
10916 "angles" "105 0 -35"
10918 "classname" "misc_model"
10922 "model" "models/20bboc/bust5_2x.md3"
10923 "origin" "227 1374 1936"
10924 "angles" "180 0 -30"
10926 "modelscale" "2.000000"
10927 "classname" "misc_model"
10931 "model" "models/20bboc/slab1.md3"
10932 "origin" "1581 1137 -273"
10935 "classname" "misc_model"
10939 "model" "models/20bboc/slab2.md3"
10940 "origin" "1086 1408 -257"
10943 "classname" "misc_model"
10947 "model" "models/20bboc/slab3.md3"
10948 "origin" "1533 1521 -280"
10951 "classname" "misc_model"
10955 "model" "models/20bboc/stat.md3"
10956 "origin" "1105 1104 -227"
10959 "classname" "misc_model"
10963 "model" "models/20bboc/slab2.md3"
10964 "origin" "1437 945 -257"
10967 "classname" "misc_model"
10971 "model" "models/20bboc/slab2.md3"
10972 "origin" "1645 942 -257"
10975 "classname" "misc_model"
10979 "model" "models/20bboc/slab2.md3"
10980 "origin" "1408 1086 -257"
10983 "classname" "misc_model"
10987 "model" "models/20bboc/dark.md3"
10988 "origin" "489 1540 28"
10991 "classname" "misc_model"
10995 "model" "models/20bboc/dark.md3"
10996 "origin" "594 1540 28"
10999 "classname" "misc_model"
11003 "model" "models/20bboc/dark.md3"
11004 "origin" "664 1540 28"
11007 "classname" "misc_model"
11011 "model" "models/20bboc/packrev.md3"
11012 "origin" "1784 1224 117"
11015 "classname" "misc_model"
11019 "model" "models/20bboc/bact.md3"
11020 "origin" "1785 1329 115"
11023 "classname" "misc_model"
11027 "model" "models/20bboc/dark.md3"
11028 "origin" "1784 1120 115"
11031 "classname" "misc_model"
11033 // Health (1330.002100 1750.000000 113.295350)
11035 "classname" "item_medpak_instant"
11036 "origin" "1330 1750 113"
11038 // Health (1260.002100 1750.000000 113.295350)
11040 "classname" "item_medpak_instant"
11041 "origin" "1260 1750 113"
11045 "model" "models/20bboc/bact.md3"
11046 "origin" "1190 1749 115"
11049 "classname" "misc_model"
11053 "model" "models/20bboc/bact.md3"
11054 "origin" "1120 1749 115"
11057 "classname" "misc_model"
11059 // Health (1080.574600 1080.936500 -271.704650)
11061 "classname" "item_medpak_instant"
11062 "origin" "1080 1080 -271"
11066 "model" "models/20bboc/bact.md3"
11067 "origin" "875 1364 -287"
11070 "classname" "misc_model"
11074 "model" "models/20bboc/bust2_2x.md3"
11075 "origin" "-198 -1360 1800"
11076 "angles" "-20 0 -35"
11078 "classname" "misc_model"
11082 "model" "models/20bboc/bust2a.md3"
11083 "origin" "-377 1525 1627"
11084 "angles" "180 0 -25"
11086 "classname" "misc_model"
11090 "model" "models/20bboc/bust4.md3"
11091 "origin" "342 -1511 1682"
11094 "classname" "misc_model"
11098 "model" "models/20bboc/bust3.md3"
11099 "origin" "1558 -276 1614"
11100 "angles" "70 0 -30"
11102 "classname" "misc_model"
11106 "model" "models/20bboc/shrp_1.md3"
11107 "origin" "1400 1155 -175"
11110 "classname" "misc_model"
11114 "model" "models/20bboc/shrp_1.md3"
11115 "origin" "1190 1400 -175"
11118 "classname" "misc_model"
11122 "model" "models/20bboc/shrp_1.md3"
11123 "origin" "1120 1505 -175"
11126 "classname" "misc_model"
11130 "model" "models/20bboc/shrp_2.md3"
11131 "origin" "1609 1295 -175"
11134 "classname" "misc_model"
11138 "model" "models/20bboc/shrp_2.md3"
11139 "origin" "1505 1434 -175"
11142 "classname" "misc_model"
11146 "model" "models/20bboc/shrp_2.md3"
11147 "origin" "1575 1365 -175"
11150 "classname" "misc_model"
11154 "model" "models/20bboc/shrp_3.md3"
11155 "origin" "1330 1609 -175"
11158 "classname" "misc_model"
11162 "model" "models/20bboc/shrp_3.md3"
11163 "origin" "1365 1575 -175"
11166 "classname" "misc_model"
11170 "model" "models/20bboc/shrp_3.md3"
11171 "origin" "1365 1645 -175"
11174 "classname" "misc_model"
11178 "model" "models/20bboc/shrp_5.md3"
11179 "origin" "1434 1120 -175"
11182 "classname" "misc_model"
11186 "model" "models/20bboc/shrp_5.md3"
11187 "origin" "1365 1190 -175"
11190 "classname" "misc_model"
11194 "model" "models/20bboc/shrp_5.md3"
11195 "origin" "1645 1120 -175"
11198 "classname" "misc_model"
11202 "model" "models/20bboc/shrp_5.md3"
11203 "origin" "1365 1609 -175"
11206 "classname" "misc_model"
11210 "model" "models/20bboc/shrp_5.md3"
11211 "origin" "1225 1609 -175"
11214 "classname" "misc_model"
11218 "model" "models/20bboc/shrp_5.md3"
11219 "origin" "1120 1540 -175"
11222 "classname" "misc_model"
11224 // Player start (-0.017500 -665.000000 -62.960100)
11226 "classname" "info_player_start"
11227 "origin" "0 -665 -62"
11232 "model" "models/20bboc/rs.md3"
11233 "origin" "-8 -822 8"
11236 "classname" "misc_model"