{ "classname" "worldspawn" "music" "music/1-track02" "soundSet" "rumble2" "spawnscript" "scripts/cinematics/cinematic01" // (0/0) # points: 3 { brushDef { // Surface normal: -0.773885, 0.427553, 0.467226 // RotY/Z : -0.486151 / 2.636850. Vector texS/T: (-0.483582, -0.875299, 0.000000) / (-0.408962, 0.225942, -0.884138) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (918.707350, 730.136667, 915.965333) / (49.468075, 89.054659, 69.826889) // --> Vector info: d1 = 0.107803, 1.477110, 0.155764. Determinants: 25.978866, -5.289329, -24007.483758, -3730.528515 // --> Vector info: d2 = 0.000927, 0.001389, 0.135393. Determinants: -5.313625, -25.355039, 6132.473965, -3730.528515 ( -428.000000 -810.000000 -88.000000 ) ( -346.000000 -643.000000 -105.000000 ) ( -421.000000 -817.000000 -70.000000 ) ( ( -0.006964 0.001418 6.435411 ) ( 0.001424 0.006797 -1.643862 ) ) 20bboc/21wston4 0 0 0 ( -417.904460 -818.710213 -71.868904 ) ( -342.904460 -644.710213 -106.868904 ) ( -424.904460 -811.710213 -89.868904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -417.904460 -818.710213 -71.868904 ) ( -421.000000 -817.000000 -70.000000 ) ( -346.000000 -643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -342.904460 -644.710213 -106.868904 ) ( -346.000000 -643.000000 -105.000000 ) ( -428.000000 -810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -424.904460 -811.710213 -89.868904 ) ( -428.000000 -810.000000 -88.000000 ) ( -421.000000 -817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2/1) # points: 3 { brushDef { // Surface normal: 0.427553, -0.773885, 0.467226 // RotY/Z : -0.486151 / -1.066054. Vector texS/T: (0.875299, 0.483582, 0.000000) / (0.225942, -0.408962, -0.884138) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-730.136667, -918.707350, -915.965333) / (89.054659, 49.468075, 69.826889) // --> Vector info: d1 = 0.892247, 2.261385, 2.213381. Determinants: 25.973712, 5.297974, 15163.998014, -3730.528515 // --> Vector info: d2 = 0.999940, 1.000000, 1.134431. Determinants: 5.322893, -25.349932, 2413.664145, -3730.528515 ( -810.000000 -428.000000 -88.000000 ) ( -817.000000 -421.000000 -70.000000 ) ( -643.000000 -346.000000 -105.000000 ) ( ( -0.006962 -0.001420 -4.064839 ) ( -0.001427 0.006795 -0.647003 ) ) 20bboc/21wston4 0 0 0 ( -644.710213 -342.904460 -106.868904 ) ( -818.710213 -417.904460 -71.868904 ) ( -811.710213 -424.904460 -89.868904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -644.710213 -342.904460 -106.868904 ) ( -643.000000 -346.000000 -105.000000 ) ( -817.000000 -421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -818.710213 -417.904460 -71.868904 ) ( -817.000000 -421.000000 -70.000000 ) ( -810.000000 -428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -811.710213 -424.904460 -89.868904 ) ( -810.000000 -428.000000 -88.000000 ) ( -643.000000 -346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3/2) # points: 4 { brushDef { // Surface normal: 0.067957, 0.067957, 0.995371 // RotY/Z : -1.474542 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.703834, 0.703834, -0.096106) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-270.114790, -210.010714, 210.010714) / (-862.888775, -686.000392, -686.000392) // --> Vector info: d1 = 0.784483, 1.000000, 2.500000. Determinants: -265.332490, -0.365817, -130270.527144, -74296.911181 // --> Vector info: d2 = 0.628117, 0.000000, 0.000000. Determinants: 0.000000, 263.822434, 180982.288221, -74296.911181 ( -643.000000 -346.000000 -105.000000 ) ( -346.000000 -643.000000 -105.000000 ) ( -428.000000 -810.000000 -88.000000 ) ( ( 0.003571 0.000005 1.753377 ) ( 0.000000 -0.003551 -2.435933 ) ) 20bboc/20Wsqwl1 0 0 0 ( -428.271828 -810.271828 -91.981484 ) ( -346.271828 -643.271828 -108.981484 ) ( -643.271828 -346.271828 -108.981484 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -428.271828 -810.271828 -91.981484 ) ( -428.000000 -810.000000 -88.000000 ) ( -346.000000 -643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -346.271828 -643.271828 -108.981484 ) ( -346.000000 -643.000000 -105.000000 ) ( -643.000000 -346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -643.271828 -346.271828 -108.981484 ) ( -643.000000 -346.000000 -105.000000 ) ( -810.000000 -428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -810.271828 -428.271828 -91.981484 ) ( -810.000000 -428.000000 -88.000000 ) ( -428.000000 -810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4/3) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-270.114790, 270.114790, 280.014285) / (88.000000, 88.000000, 70.000000) // --> Vector info: d1 = 4.931033, 1.068964, 1.000000. Determinants: 69.517238, 0.976104, -29258.277662, -9724.132455 // --> Vector info: d2 = 0.125000, 0.125000, 0.000000. Determinants: 0.000000, -67.528689, 4727.008393, -9724.132455 ( -817.000000 -421.000000 -70.000000 ) ( -810.000000 -428.000000 -88.000000 ) ( -428.000000 -810.000000 -88.000000 ) ( ( -0.007149 -0.000100 3.008832 ) ( 0.000000 0.006944 -0.486111 ) ) 20bboc/21wston4 0 0 0 ( -430.828427 -812.828427 -88.000000 ) ( -812.828427 -430.828427 -88.000000 ) ( -819.828427 -423.828427 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -430.828427 -812.828427 -88.000000 ) ( -428.000000 -810.000000 -88.000000 ) ( -810.000000 -428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -812.828427 -430.828427 -88.000000 ) ( -810.000000 -428.000000 -88.000000 ) ( -817.000000 -421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -819.828427 -423.828427 -70.000000 ) ( -817.000000 -421.000000 -70.000000 ) ( -421.000000 -817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -423.828427 -819.828427 -70.000000 ) ( -421.000000 -817.000000 -70.000000 ) ( -428.000000 -810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5/4) # points: 3 { brushDef { // Surface normal: 0.425944, -0.774909, 0.466998 // RotY/Z : -0.485893 / -1.068207. Vector texS/T: (0.876338, 0.481696, 0.000000) / (0.224951, -0.409249, -0.884258) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-918.762477, -1106.014523, -1103.252026) / (50.406588, 10.825387, 31.181433) // --> Vector info: d1 = 0.261385, 1.630694, 1.582695. Determinants: 25.973836, 5.205337, 22633.659199, -3702.368296 // --> Vector info: d2 = 0.000000, 0.000001, 0.134450. Determinants: 5.321680, -25.175905, 6158.390208, -3702.368296 ( -983.000000 -502.000000 -53.000000 ) ( -990.000000 -495.000000 -35.000000 ) ( -817.000000 -421.000000 -70.000000 ) ( ( -0.007015 -0.001406 -6.113292 ) ( -0.001437 0.006800 -1.663365 ) ) 20bboc/21wston4 0 0 0 ( -818.703774 -417.900362 -71.867994 ) ( -991.703774 -491.900362 -36.867994 ) ( -984.703774 -498.900362 -54.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -818.703774 -417.900362 -71.867994 ) ( -817.000000 -421.000000 -70.000000 ) ( -990.000000 -495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -991.703774 -491.900362 -36.867994 ) ( -990.000000 -495.000000 -35.000000 ) ( -983.000000 -502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -984.703774 -498.900362 -54.867994 ) ( -983.000000 -502.000000 -53.000000 ) ( -817.000000 -421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7/5) # points: 3 { brushDef { // Surface normal: -0.774909, 0.425944, 0.466998 // RotY/Z : -0.485893 / 2.639004. Vector texS/T: (-0.481696, -0.876338, 0.000000) / (-0.409249, 0.224951, -0.884258) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1106.014523, 918.762477, 1103.252026) / (10.825387, 50.406588, 31.181433) // --> Vector info: d1 = 0.738496, 2.107803, 0.786458. Determinants: 25.975271, -5.198311, -31406.938022, -3702.368296 // --> Vector info: d2 = 0.000464, 0.000927, 0.134931. Determinants: -5.312943, -25.177966, 6147.037187, -3702.368296 ( -502.000000 -983.000000 -53.000000 ) ( -421.000000 -817.000000 -70.000000 ) ( -495.000000 -990.000000 -35.000000 ) ( ( -0.007016 0.001404 8.482932 ) ( 0.001435 0.006801 -1.660299 ) ) 20bboc/21wston4 0 0 0 ( -491.900362 -991.703774 -36.867994 ) ( -417.900362 -818.703774 -71.867994 ) ( -498.900362 -984.703774 -54.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.900362 -991.703774 -36.867994 ) ( -495.000000 -990.000000 -35.000000 ) ( -421.000000 -817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -417.900362 -818.703774 -71.867994 ) ( -421.000000 -817.000000 -70.000000 ) ( -502.000000 -983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -498.900362 -984.703774 -54.867994 ) ( -502.000000 -983.000000 -53.000000 ) ( -495.000000 -990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8/6) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-350.017857, -340.118362, 340.118362) / (35.000000, 53.000000, 53.000000) // --> Vector info: d1 = 4.999999, 4.931033, 0.068961. Determinants: 87.517293, -1.218584, -30546.027724, -12244.261023 // --> Vector info: d2 = 0.000000, 0.125000, 0.125000. Determinants: 0.000000, -85.029484, 2976.030363, -12244.261023 ( -983.000000 -502.000000 -53.000000 ) ( -502.000000 -983.000000 -53.000000 ) ( -495.000000 -990.000000 -35.000000 ) ( ( -0.007148 0.000100 2.494722 ) ( 0.000000 0.006944 -0.243055 ) ) 20bboc/21wston4 0 0 0 ( -497.828427 -992.828427 -35.000000 ) ( -504.828427 -985.828427 -53.000000 ) ( -985.828427 -504.828427 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -497.828427 -992.828427 -35.000000 ) ( -495.000000 -990.000000 -35.000000 ) ( -502.000000 -983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -504.828427 -985.828427 -53.000000 ) ( -502.000000 -983.000000 -53.000000 ) ( -983.000000 -502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -985.828427 -504.828427 -53.000000 ) ( -983.000000 -502.000000 -53.000000 ) ( -990.000000 -495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -992.828427 -497.828427 -35.000000 ) ( -990.000000 -495.000000 -35.000000 ) ( -495.000000 -990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (9/7) # points: 4 { brushDef { // Surface normal: 0.068502, 0.068502, 0.995296 // RotY/Z : -1.473767 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.703781, 0.703781, -0.096877) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (340.118362, -340.118362, -280.014285) / (-1039.980061, -1039.980061, -864.499293) // --> Vector info: d1 = 0.000000, 2.431036, 2.215521. Determinants: 426.600036, 0.485985, -144589.110007, -119368.462782 // --> Vector info: d2 = 1.000000, 1.000000, 1.628117. Determinants: -0.000010, -427.268021, -563718.681506, -119368.462782 ( -421.000000 -817.000000 -70.000000 ) ( -502.000000 -983.000000 -53.000000 ) ( -983.000000 -502.000000 -53.000000 ) ( ( -0.003574 -0.000004 1.211284 ) ( 0.000000 0.003579 4.722509 ) ) 20bboc/20Wsqwl1 0 0 0 ( -983.274009 -502.274009 -56.981186 ) ( -502.274009 -983.274009 -56.981186 ) ( -421.274009 -817.274009 -73.981186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -983.274009 -502.274009 -56.981186 ) ( -983.000000 -502.000000 -53.000000 ) ( -502.000000 -983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -502.274009 -983.274009 -56.981186 ) ( -502.000000 -983.000000 -53.000000 ) ( -421.000000 -817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -421.274009 -817.274009 -73.981186 ) ( -421.000000 -817.000000 -70.000000 ) ( -817.000000 -421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -817.274009 -421.274009 -73.981186 ) ( -817.000000 -421.000000 -70.000000 ) ( -983.000000 -502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (10/8) # points: 3 { brushDef { // Surface normal: 0.425944, -0.774909, 0.466998 // RotY/Z : -0.485893 / -1.068207. Vector texS/T: (0.876338, 0.481696, 0.000000) / (0.224951, -0.409249, -0.884258) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-1106.014523, -1293.266568, -1290.504071) / (10.825387, -28.755814, -8.399768) // --> Vector info: d1 = 0.630693, 2.000000, 1.951993. Determinants: 25.973514, 5.206681, 26335.663104, -3702.368296 // --> Vector info: d2 = 0.000001, 0.000000, 0.134451. Determinants: 5.321695, -25.176143, 6158.409833, -3702.368296 ( -1156.000000 -576.000000 -18.000000 ) ( -1163.000000 -569.000000 0.000000 ) ( -990.000000 -495.000000 -35.000000 ) ( ( -0.007015 -0.001406 -7.113194 ) ( -0.001437 0.006800 -1.663370 ) ) 20bboc/21wston4 0 0 0 ( -991.703774 -491.900362 -36.867994 ) ( -1164.703774 -565.900362 -1.867994 ) ( -1157.703774 -572.900362 -19.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -991.703774 -491.900362 -36.867994 ) ( -990.000000 -495.000000 -35.000000 ) ( -1163.000000 -569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1164.703774 -565.900362 -1.867994 ) ( -1163.000000 -569.000000 0.000000 ) ( -1156.000000 -576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1157.703774 -572.900362 -19.867994 ) ( -1156.000000 -576.000000 -18.000000 ) ( -990.000000 -495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (11/9) # points: 3 { brushDef { // Surface normal: -0.774909, 0.425944, 0.466998 // RotY/Z : -0.485893 / 2.639004. Vector texS/T: (-0.481696, -0.876338, 0.000000) / (-0.409249, 0.224951, -0.884258) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1293.266568, 1106.014523, 1290.504071) / (-28.755814, 10.825387, -8.399768) // --> Vector info: d1 = 0.369357, 1.738497, 0.417312. Determinants: 25.972150, -5.197456, -35105.865844, -3702.368296 // --> Vector info: d2 = 0.000000, 0.000458, 0.134449. Determinants: -5.312336, -25.174640, 6146.349524, -3702.368296 ( -576.000000 -1156.000000 -18.000000 ) ( -495.000000 -990.000000 -35.000000 ) ( -569.000000 -1163.000000 0.000000 ) ( ( -0.007015 0.001404 9.482003 ) ( 0.001435 0.006800 -1.660113 ) ) 20bboc/21wston4 0 0 0 ( -565.900362 -1164.703774 -1.867994 ) ( -491.900362 -991.703774 -36.867994 ) ( -572.900362 -1157.703774 -19.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -565.900362 -1164.703774 -1.867994 ) ( -569.000000 -1163.000000 0.000000 ) ( -495.000000 -990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.900362 -991.703774 -36.867994 ) ( -495.000000 -990.000000 -35.000000 ) ( -576.000000 -1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -572.900362 -1157.703774 -19.867994 ) ( -576.000000 -1156.000000 -18.000000 ) ( -569.000000 -1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (13/10) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (410.121933, 420.021428, -420.021428) / (18.000000, 0.000000, 0.000000) // --> Vector info: d1 = 1.068964, 1.000000, 7.000002. Determinants: 108.000038, 1.464222, -60483.098689, -15120.771409 // --> Vector info: d2 = 0.125000, 0.000000, 0.000000. Determinants: 0.000000, -105.005344, 0.000118, -15120.771409 ( -569.000000 -1163.000000 0.000000 ) ( -1163.000000 -569.000000 0.000000 ) ( -1156.000000 -576.000000 -18.000000 ) ( ( -0.007142 -0.000097 4.000001 ) ( 0.000000 0.006944 0.000000 ) ) 20bboc/21wston4 0 0 0 ( -1158.828427 -578.828427 -18.000000 ) ( -1165.828427 -571.828427 0.000000 ) ( -571.828427 -1165.828427 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1158.828427 -578.828427 -18.000000 ) ( -1156.000000 -576.000000 -18.000000 ) ( -1163.000000 -569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1165.828427 -571.828427 0.000000 ) ( -1163.000000 -569.000000 0.000000 ) ( -569.000000 -1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -571.828427 -1165.828427 0.000000 ) ( -569.000000 -1163.000000 0.000000 ) ( -576.000000 -1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -578.828427 -1158.828427 -18.000000 ) ( -576.000000 -1156.000000 -18.000000 ) ( -1156.000000 -576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (14/11) # points: 4 { brushDef { // Surface normal: 0.068502, 0.068502, 0.995296 // RotY/Z : -1.473767 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.703781, 0.703781, -0.096877) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (410.121933, -410.121933, -350.017857) / (-1217.204610, -1217.204610, -1041.723842) // --> Vector info: d1 = 0.750347, 3.681037, 3.465519. Determinants: 514.279762, 0.630889, -318152.137793, -143937.023729 // --> Vector info: d2 = 0.365542, 0.365663, 0.993697. Determinants: 0.021369, -515.147961, -679664.212356, -143937.023729 ( -495.000000 -990.000000 -35.000000 ) ( -576.000000 -1156.000000 -18.000000 ) ( -1156.000000 -576.000000 -18.000000 ) ( ( -0.003573 -0.000004 2.210357 ) ( 0.000000 0.003579 4.721955 ) ) 20bboc/20Wsqwl1 0 0 0 ( -1156.274009 -576.274009 -21.981186 ) ( -576.274009 -1156.274009 -21.981186 ) ( -495.274009 -990.274009 -38.981186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1156.274009 -576.274009 -21.981186 ) ( -1156.000000 -576.000000 -18.000000 ) ( -576.000000 -1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -576.274009 -1156.274009 -21.981186 ) ( -576.000000 -1156.000000 -18.000000 ) ( -495.000000 -990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.274009 -990.274009 -38.981186 ) ( -495.000000 -990.000000 -35.000000 ) ( -990.000000 -495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -990.274009 -495.274009 -38.981186 ) ( -990.000000 -495.000000 -35.000000 ) ( -1156.000000 -576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (15/12) # points: 3 { brushDef { // Surface normal: 0.425856, -0.773794, 0.468923 // RotY/Z : -0.488071 / -1.067686. Vector texS/T: (0.876087, 0.482153, 0.000000) / (0.226093, -0.410818, -0.883239) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-1293.234294, -1480.476678, -1478.595224) / (-29.190470, -68.817348, -49.570008) // --> Vector info: d1 = 0.000000, 1.369307, 1.321300. Determinants: 24.453146, 6.412703, 31810.835985, -3529.361840 // --> Vector info: d2 = 0.000000, 0.000000, 0.134450. Determinants: 5.327817, -25.174655, 6155.255733, -3529.361840 ( -1330.000000 -650.000000 18.000000 ) ( -1336.000000 -643.000000 35.000000 ) ( -1163.000000 -569.000000 0.000000 ) ( ( -0.006928 -0.001817 -9.013198 ) ( -0.001510 0.007133 -1.744014 ) ) 20bboc/21wston4 0 0 0 ( -1164.703424 -565.904823 -1.875693 ) ( -1337.703424 -639.904823 33.124307 ) ( -1331.703424 -646.904823 16.124307 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1164.703424 -565.904823 -1.875693 ) ( -1163.000000 -569.000000 0.000000 ) ( -1336.000000 -643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1337.703424 -639.904823 33.124307 ) ( -1336.000000 -643.000000 35.000000 ) ( -1330.000000 -650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1331.703424 -646.904823 16.124307 ) ( -1330.000000 -650.000000 18.000000 ) ( -1163.000000 -569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (16/13) # points: 4 { brushDef { // Surface normal: 0.706496, 0.706496, -0.041559 // RotY/Z : 0.041571 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.029386, -0.029386, -0.999136) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (480.832611, 490.024999, -490.024999) / (40.200534, 23.185834, 23.185834) // --> Vector info: d1 = 0.068964, 0.000000, 7.000002. Determinants: 119.102926, -3.241481, -58288.257887, -16675.256250 // --> Vector info: d2 = 1.078125, 0.953125, 0.953125. Determinants: 0.000000, -122.506250, -13053.194032, -16675.256250 ( -643.000000 -1336.000000 35.000000 ) ( -1336.000000 -643.000000 35.000000 ) ( -1330.000000 -650.000000 18.000000 ) ( ( -0.007142 0.000194 3.495494 ) ( 0.000000 0.007347 0.782788 ) ) 20bboc/21wston4 0 0 0 ( -1332.825984 -652.825984 18.166234 ) ( -1338.825984 -645.825984 35.166234 ) ( -645.825984 -1338.825984 35.166234 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1332.825984 -652.825984 18.166234 ) ( -1330.000000 -650.000000 18.000000 ) ( -1336.000000 -643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1338.825984 -645.825984 35.166234 ) ( -1336.000000 -643.000000 35.000000 ) ( -643.000000 -1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.825984 -1338.825984 35.166234 ) ( -643.000000 -1336.000000 35.000000 ) ( -650.000000 -1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -652.825984 -1332.825984 18.166234 ) ( -650.000000 -1330.000000 18.000000 ) ( -1330.000000 -650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (18/14) # points: 3 { brushDef { // Surface normal: -0.773794, 0.425856, 0.468923 // RotY/Z : -0.488071 / 2.638482. Vector texS/T: (-0.482153, -0.876087, 0.000000) / (-0.410818, 0.226093, -0.883239) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1480.476678, 1293.234294, 1478.595224) / (-68.817348, -29.190470, -49.570008) // --> Vector info: d1 = 0.000000, 1.369305, 0.048006. Determinants: 24.453150, -6.412481, -36643.609183, -3529.361840 // --> Vector info: d2 = 1.000000, 1.000000, 1.134449. Determinants: -5.327815, -25.174654, 2625.890763, -3529.361840 ( -650.000000 -1330.000000 18.000000 ) ( -569.000000 -1163.000000 0.000000 ) ( -643.000000 -1336.000000 35.000000 ) ( ( -0.006928 0.001817 10.382503 ) ( 0.001510 0.007133 -0.744013 ) ) 20bboc/21wston4 0 0 0 ( -639.904823 -1337.703424 33.124307 ) ( -565.904823 -1164.703424 -1.875693 ) ( -646.904823 -1331.703424 16.124307 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -639.904823 -1337.703424 33.124307 ) ( -643.000000 -1336.000000 35.000000 ) ( -569.000000 -1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -565.904823 -1164.703424 -1.875693 ) ( -569.000000 -1163.000000 0.000000 ) ( -650.000000 -1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -646.904823 -1331.703424 16.124307 ) ( -650.000000 -1330.000000 18.000000 ) ( -643.000000 -1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (19/15) # points: 4 { brushDef { // Surface normal: 0.072201, 0.072201, 0.994773 // RotY/Z : -1.468510 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.703411, 0.703411, -0.102108) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (480.832611, -480.832611, -420.021428) / (-1394.591639, -1394.591639, -1218.307777) // --> Vector info: d1 = 1.000000, 4.431036, 4.215519. Determinants: 604.836286, -1.390575, -462290.344976, -169526.059354 // --> Vector info: d2 = 1.000000, 1.000000, 1.628116. Determinants: 0.000000, -604.037095, -1011911.121008, -169526.059354 ( -569.000000 -1163.000000 0.000000 ) ( -650.000000 -1330.000000 18.000000 ) ( -1330.000000 -650.000000 18.000000 ) ( ( -0.003568 0.000008 2.726957 ) ( 0.000000 0.003563 5.969059 ) ) 20bboc/20Wsqwl1 0 0 0 ( -1330.288805 -650.288805 14.020907 ) ( -650.288805 -1330.288805 14.020907 ) ( -569.288805 -1163.288805 -3.979093 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1330.288805 -650.288805 14.020907 ) ( -1330.000000 -650.000000 18.000000 ) ( -650.000000 -1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -650.288805 -1330.288805 14.020907 ) ( -650.000000 -1330.000000 18.000000 ) ( -569.000000 -1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -569.288805 -1163.288805 -3.979093 ) ( -569.000000 -1163.000000 0.000000 ) ( -1163.000000 -569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1163.288805 -569.288805 -3.979093 ) ( -1163.000000 -569.000000 0.000000 ) ( -1330.000000 -650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (20/16) # points: 3 { brushDef { // Surface normal: -0.427553, -0.773885, 0.467226 // RotY/Z : -0.486151 / -2.075539. Vector texS/T: (0.875299, -0.483582, 0.000000) / (-0.225942, -0.408962, -0.884138) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (918.707350, 730.136667, 915.965333) / (49.468075, 89.054659, 69.826889) // --> Vector info: d1 = 0.000000, 1.369307, 0.048006. Determinants: 25.977077, -5.297872, -23603.256222, -3730.528515 // --> Vector info: d2 = 0.000000, 0.000000, 0.134450. Determinants: -5.322400, -25.353253, 6143.904251, -3730.528515 ( 810.000000 -428.000000 -88.000000 ) ( 643.000000 -346.000000 -105.000000 ) ( 817.000000 -421.000000 -70.000000 ) ( ( -0.006963 0.001420 6.327054 ) ( 0.001427 0.006796 -1.646926 ) ) 20bboc/21wston4 0 0 0 ( 818.710213 -417.904460 -71.868904 ) ( 644.710213 -342.904460 -106.868904 ) ( 811.710213 -424.904460 -89.868904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.710213 -417.904460 -71.868904 ) ( 817.000000 -421.000000 -70.000000 ) ( 643.000000 -346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 644.710213 -342.904460 -106.868904 ) ( 643.000000 -346.000000 -105.000000 ) ( 810.000000 -428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 811.710213 -424.904460 -89.868904 ) ( 810.000000 -428.000000 -88.000000 ) ( 817.000000 -421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (22/17) # points: 3 { brushDef { // Surface normal: 0.773885, 0.427553, 0.467226 // RotY/Z : -0.486151 / 0.504743. Vector texS/T: (-0.483582, 0.875299, 0.000000) / (0.408962, 0.225942, -0.884138) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-730.136667, -918.707350, -915.965333) / (89.054659, 49.468075, 69.826889) // --> Vector info: d1 = 0.892247, 2.261385, 2.213381. Determinants: 25.973712, 5.297974, 15163.998014, -3730.528515 // --> Vector info: d2 = 0.999940, 1.000000, 1.134431. Determinants: 5.322893, -25.349932, 2413.664145, -3730.528515 ( 428.000000 -810.000000 -88.000000 ) ( 421.000000 -817.000000 -70.000000 ) ( 346.000000 -643.000000 -105.000000 ) ( ( -0.006962 -0.001420 -4.064839 ) ( -0.001427 0.006795 -0.647003 ) ) 20bboc/21wston4 0 0 0 ( 342.904460 -644.710213 -106.868904 ) ( 417.904460 -818.710213 -71.868904 ) ( 424.904460 -811.710213 -89.868904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 342.904460 -644.710213 -106.868904 ) ( 346.000000 -643.000000 -105.000000 ) ( 421.000000 -817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.904460 -818.710213 -71.868904 ) ( 421.000000 -817.000000 -70.000000 ) ( 428.000000 -810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 424.904460 -811.710213 -89.868904 ) ( 428.000000 -810.000000 -88.000000 ) ( 346.000000 -643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (23/18) # points: 4 { brushDef { // Surface normal: -0.067957, 0.067957, 0.995371 // RotY/Z : -1.474542 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.703834, 0.703834, -0.096106) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-270.114790, -210.010714, 210.010714) / (-862.888775, -686.000392, -686.000392) // --> Vector info: d1 = 0.784483, 1.000000, 2.500000. Determinants: -265.332490, -0.365817, -130270.527144, -74296.911181 // --> Vector info: d2 = 0.628117, 0.000000, 0.000000. Determinants: 0.000000, 263.822434, 180982.288221, -74296.911181 ( 346.000000 -643.000000 -105.000000 ) ( 643.000000 -346.000000 -105.000000 ) ( 810.000000 -428.000000 -88.000000 ) ( ( 0.003571 0.000005 1.753377 ) ( 0.000000 -0.003551 -2.435933 ) ) 20bboc/20Wsqwl1 0 0 0 ( 810.271828 -428.271828 -91.981484 ) ( 643.271828 -346.271828 -108.981484 ) ( 346.271828 -643.271828 -108.981484 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 810.271828 -428.271828 -91.981484 ) ( 810.000000 -428.000000 -88.000000 ) ( 643.000000 -346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 643.271828 -346.271828 -108.981484 ) ( 643.000000 -346.000000 -105.000000 ) ( 346.000000 -643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.271828 -643.271828 -108.981484 ) ( 346.000000 -643.000000 -105.000000 ) ( 428.000000 -810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 428.271828 -810.271828 -91.981484 ) ( 428.000000 -810.000000 -88.000000 ) ( 810.000000 -428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (24/19) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-270.114790, 270.114790, 280.014285) / (88.000000, 88.000000, 70.000000) // --> Vector info: d1 = 4.931033, 1.068964, 1.000000. Determinants: 69.517238, 0.976104, -29258.277662, -9724.132455 // --> Vector info: d2 = 0.125000, 0.125000, 0.000000. Determinants: 0.000000, -67.528689, 4727.008393, -9724.132455 ( 421.000000 -817.000000 -70.000000 ) ( 428.000000 -810.000000 -88.000000 ) ( 810.000000 -428.000000 -88.000000 ) ( ( -0.007149 -0.000100 3.008832 ) ( 0.000000 0.006944 -0.486111 ) ) 20bboc/21wston4 0 0 0 ( 812.828427 -430.828427 -88.000000 ) ( 430.828427 -812.828427 -88.000000 ) ( 423.828427 -819.828427 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 812.828427 -430.828427 -88.000000 ) ( 810.000000 -428.000000 -88.000000 ) ( 428.000000 -810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 430.828427 -812.828427 -88.000000 ) ( 428.000000 -810.000000 -88.000000 ) ( 421.000000 -817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.828427 -819.828427 -70.000000 ) ( 421.000000 -817.000000 -70.000000 ) ( 817.000000 -421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 819.828427 -423.828427 -70.000000 ) ( 817.000000 -421.000000 -70.000000 ) ( 810.000000 -428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (25/20) # points: 3 { brushDef { // Surface normal: 0.774909, 0.425944, 0.466998 // RotY/Z : -0.485893 / 0.502589. Vector texS/T: (-0.481696, 0.876338, 0.000000) / (0.409249, 0.224951, -0.884258) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-918.762477, -1106.014523, -1103.252026) / (50.406588, 10.825387, 31.181433) // --> Vector info: d1 = 0.261385, 1.630694, 1.582695. Determinants: 25.973836, 5.205337, 22633.659199, -3702.368296 // --> Vector info: d2 = 0.000000, 0.000001, 0.134450. Determinants: 5.321680, -25.175905, 6158.390208, -3702.368296 ( 502.000000 -983.000000 -53.000000 ) ( 495.000000 -990.000000 -35.000000 ) ( 421.000000 -817.000000 -70.000000 ) ( ( -0.007015 -0.001406 -6.113292 ) ( -0.001437 0.006800 -1.663365 ) ) 20bboc/21wston4 0 0 0 ( 417.900362 -818.703774 -71.867994 ) ( 491.900362 -991.703774 -36.867994 ) ( 498.900362 -984.703774 -54.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.900362 -818.703774 -71.867994 ) ( 421.000000 -817.000000 -70.000000 ) ( 495.000000 -990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 491.900362 -991.703774 -36.867994 ) ( 495.000000 -990.000000 -35.000000 ) ( 502.000000 -983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 498.900362 -984.703774 -54.867994 ) ( 502.000000 -983.000000 -53.000000 ) ( 421.000000 -817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (27/21) # points: 3 { brushDef { // Surface normal: -0.425944, -0.774909, 0.466998 // RotY/Z : -0.485893 / -2.073385. Vector texS/T: (0.876338, -0.481696, 0.000000) / (-0.224951, -0.409249, -0.884258) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1106.014523, 918.762477, 1103.252026) / (10.825387, 50.406588, 31.181433) // --> Vector info: d1 = 0.630693, 2.000000, 0.678701. Determinants: 25.973457, -5.206948, -31005.710203, -3702.368296 // --> Vector info: d2 = 0.000001, 0.000000, 0.134451. Determinants: -5.321712, -25.176039, 6158.427026, -3702.368296 ( 983.000000 -502.000000 -53.000000 ) ( 817.000000 -421.000000 -70.000000 ) ( 990.000000 -495.000000 -35.000000 ) ( ( -0.007015 0.001406 8.374561 ) ( 0.001437 0.006800 -1.663375 ) ) 20bboc/21wston4 0 0 0 ( 991.703774 -491.900362 -36.867994 ) ( 818.703774 -417.900362 -71.867994 ) ( 984.703774 -498.900362 -54.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 991.703774 -491.900362 -36.867994 ) ( 990.000000 -495.000000 -35.000000 ) ( 817.000000 -421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.703774 -417.900362 -71.867994 ) ( 817.000000 -421.000000 -70.000000 ) ( 983.000000 -502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.703774 -498.900362 -54.867994 ) ( 983.000000 -502.000000 -53.000000 ) ( 990.000000 -495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (28/22) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-350.017857, -340.118362, 340.118362) / (35.000000, 53.000000, 53.000000) // --> Vector info: d1 = 4.999999, 4.931033, 0.068961. Determinants: 87.517293, -1.218584, -30546.027724, -12244.261023 // --> Vector info: d2 = 0.000000, 0.125000, 0.125000. Determinants: 0.000000, -85.029484, 2976.030363, -12244.261023 ( 502.000000 -983.000000 -53.000000 ) ( 983.000000 -502.000000 -53.000000 ) ( 990.000000 -495.000000 -35.000000 ) ( ( -0.007148 0.000100 2.494722 ) ( 0.000000 0.006944 -0.243055 ) ) 20bboc/21wston4 0 0 0 ( 992.828427 -497.828427 -35.000000 ) ( 985.828427 -504.828427 -53.000000 ) ( 504.828427 -985.828427 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.828427 -497.828427 -35.000000 ) ( 990.000000 -495.000000 -35.000000 ) ( 983.000000 -502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 985.828427 -504.828427 -53.000000 ) ( 983.000000 -502.000000 -53.000000 ) ( 502.000000 -983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 504.828427 -985.828427 -53.000000 ) ( 502.000000 -983.000000 -53.000000 ) ( 495.000000 -990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.828427 -992.828427 -35.000000 ) ( 495.000000 -990.000000 -35.000000 ) ( 990.000000 -495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (29/23) # points: 4 { brushDef { // Surface normal: -0.068502, 0.068502, 0.995296 // RotY/Z : -1.473767 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.703781, 0.703781, -0.096877) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (340.118362, -340.118362, -280.014285) / (-1039.980061, -1039.980061, -864.499293) // --> Vector info: d1 = 0.000000, 2.431036, 2.215521. Determinants: 426.600036, 0.485985, -144589.110007, -119368.462782 // --> Vector info: d2 = 1.000000, 1.000000, 1.628117. Determinants: -0.000010, -427.268021, -563718.681506, -119368.462782 ( 817.000000 -421.000000 -70.000000 ) ( 983.000000 -502.000000 -53.000000 ) ( 502.000000 -983.000000 -53.000000 ) ( ( -0.003574 -0.000004 1.211284 ) ( 0.000000 0.003579 4.722509 ) ) 20bboc/20Wsqwl1 0 0 0 ( 502.274009 -983.274009 -56.981186 ) ( 983.274009 -502.274009 -56.981186 ) ( 817.274009 -421.274009 -73.981186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 502.274009 -983.274009 -56.981186 ) ( 502.000000 -983.000000 -53.000000 ) ( 983.000000 -502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.274009 -502.274009 -56.981186 ) ( 983.000000 -502.000000 -53.000000 ) ( 817.000000 -421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 817.274009 -421.274009 -73.981186 ) ( 817.000000 -421.000000 -70.000000 ) ( 421.000000 -817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 421.274009 -817.274009 -73.981186 ) ( 421.000000 -817.000000 -70.000000 ) ( 502.000000 -983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (30/24) # points: 3 { brushDef { // Surface normal: 0.774909, 0.425944, 0.466998 // RotY/Z : -0.485893 / 0.502589. Vector texS/T: (-0.481696, 0.876338, 0.000000) / (0.409249, 0.224951, -0.884258) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-1106.014523, -1293.266568, -1290.504071) / (10.825387, -28.755814, -8.399768) // --> Vector info: d1 = 0.630693, 2.000000, 1.951993. Determinants: 25.973514, 5.206681, 26335.663104, -3702.368296 // --> Vector info: d2 = 0.000001, 0.000000, 0.134451. Determinants: 5.321695, -25.176143, 6158.409833, -3702.368296 ( 576.000000 -1156.000000 -18.000000 ) ( 569.000000 -1163.000000 0.000000 ) ( 495.000000 -990.000000 -35.000000 ) ( ( -0.007015 -0.001406 -7.113194 ) ( -0.001437 0.006800 -1.663370 ) ) 20bboc/21wston4 0 0 0 ( 491.900362 -991.703774 -36.867994 ) ( 565.900362 -1164.703774 -1.867994 ) ( 572.900362 -1157.703774 -19.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 491.900362 -991.703774 -36.867994 ) ( 495.000000 -990.000000 -35.000000 ) ( 569.000000 -1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.900362 -1164.703774 -1.867994 ) ( 569.000000 -1163.000000 0.000000 ) ( 576.000000 -1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 572.900362 -1157.703774 -19.867994 ) ( 576.000000 -1156.000000 -18.000000 ) ( 495.000000 -990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (31/25) # points: 3 { brushDef { // Surface normal: -0.425944, -0.774909, 0.466998 // RotY/Z : -0.485893 / -2.073385. Vector texS/T: (0.876338, -0.481696, 0.000000) / (-0.224951, -0.409249, -0.884258) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1293.266568, 1106.014523, 1290.504071) / (-28.755814, 10.825387, -8.399768) // --> Vector info: d1 = 0.261385, 1.630694, 0.309394. Determinants: 25.973482, -5.207010, -34708.111379, -3702.368296 // --> Vector info: d2 = 0.000000, 0.000001, 0.134450. Determinants: -5.321651, -25.175918, 6158.358573, -3702.368296 ( 1156.000000 -576.000000 -18.000000 ) ( 990.000000 -495.000000 -35.000000 ) ( 1163.000000 -569.000000 0.000000 ) ( ( -0.007015 0.001406 9.374570 ) ( 0.001437 0.006800 -1.663357 ) ) 20bboc/21wston4 0 0 0 ( 1164.703774 -565.900362 -1.867994 ) ( 991.703774 -491.900362 -36.867994 ) ( 1157.703774 -572.900362 -19.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1164.703774 -565.900362 -1.867994 ) ( 1163.000000 -569.000000 0.000000 ) ( 990.000000 -495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 991.703774 -491.900362 -36.867994 ) ( 990.000000 -495.000000 -35.000000 ) ( 1156.000000 -576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1157.703774 -572.900362 -19.867994 ) ( 1156.000000 -576.000000 -18.000000 ) ( 1163.000000 -569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (33/26) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (410.121933, 420.021428, -420.021428) / (18.000000, 0.000000, 0.000000) // --> Vector info: d1 = 1.068964, 1.000000, 7.000002. Determinants: 108.000038, 1.464222, -60483.098689, -15120.771409 // --> Vector info: d2 = 0.125000, 0.000000, 0.000000. Determinants: 0.000000, -105.005344, 0.000118, -15120.771409 ( 1163.000000 -569.000000 0.000000 ) ( 569.000000 -1163.000000 0.000000 ) ( 576.000000 -1156.000000 -18.000000 ) ( ( -0.007142 -0.000097 4.000001 ) ( 0.000000 0.006944 0.000000 ) ) 20bboc/21wston4 0 0 0 ( 578.828427 -1158.828427 -18.000000 ) ( 571.828427 -1165.828427 0.000000 ) ( 1165.828427 -571.828427 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 578.828427 -1158.828427 -18.000000 ) ( 576.000000 -1156.000000 -18.000000 ) ( 569.000000 -1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 571.828427 -1165.828427 0.000000 ) ( 569.000000 -1163.000000 0.000000 ) ( 1163.000000 -569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1165.828427 -571.828427 0.000000 ) ( 1163.000000 -569.000000 0.000000 ) ( 1156.000000 -576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1158.828427 -578.828427 -18.000000 ) ( 1156.000000 -576.000000 -18.000000 ) ( 576.000000 -1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (34/27) # points: 4 { brushDef { // Surface normal: -0.068502, 0.068502, 0.995296 // RotY/Z : -1.473767 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.703781, 0.703781, -0.096877) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (410.121933, -410.121933, -350.017857) / (-1217.204610, -1217.204610, -1041.723842) // --> Vector info: d1 = 0.784827, 3.715518, 3.499999. Determinants: 514.279825, 0.631453, -323114.489482, -143937.023729 // --> Vector info: d2 = 0.103086, 0.103212, 0.731245. Determinants: 0.021944, -515.147960, -641887.431010, -143937.023729 ( 990.000000 -495.000000 -35.000000 ) ( 1156.000000 -576.000000 -18.000000 ) ( 576.000000 -1156.000000 -18.000000 ) ( ( -0.003573 -0.000004 2.244832 ) ( 0.000000 0.003579 4.459502 ) ) 20bboc/20Wsqwl1 0 0 0 ( 576.274009 -1156.274009 -21.981186 ) ( 1156.274009 -576.274009 -21.981186 ) ( 990.274009 -495.274009 -38.981186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 576.274009 -1156.274009 -21.981186 ) ( 576.000000 -1156.000000 -18.000000 ) ( 1156.000000 -576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1156.274009 -576.274009 -21.981186 ) ( 1156.000000 -576.000000 -18.000000 ) ( 990.000000 -495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 990.274009 -495.274009 -38.981186 ) ( 990.000000 -495.000000 -35.000000 ) ( 495.000000 -990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 495.274009 -990.274009 -38.981186 ) ( 495.000000 -990.000000 -35.000000 ) ( 576.000000 -1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (35/28) # points: 3 { brushDef { // Surface normal: 0.773794, 0.425856, 0.468923 // RotY/Z : -0.488071 / 0.503110. Vector texS/T: (-0.482153, 0.876087, 0.000000) / (0.410818, 0.226093, -0.883239) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-1293.234294, -1480.476678, -1478.595224) / (-29.190470, -68.817348, -49.570008) // --> Vector info: d1 = 0.000000, 1.369307, 1.321300. Determinants: 24.453146, 6.412703, 31810.835985, -3529.361840 // --> Vector info: d2 = 0.000000, 0.000000, 0.134450. Determinants: 5.327817, -25.174655, 6155.255733, -3529.361840 ( 650.000000 -1330.000000 18.000000 ) ( 643.000000 -1336.000000 35.000000 ) ( 569.000000 -1163.000000 0.000000 ) ( ( -0.006928 -0.001817 -9.013198 ) ( -0.001510 0.007133 -1.744014 ) ) 20bboc/21wston4 0 0 0 ( 565.904823 -1164.703424 -1.875693 ) ( 639.904823 -1337.703424 33.124307 ) ( 646.904823 -1331.703424 16.124307 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.904823 -1164.703424 -1.875693 ) ( 569.000000 -1163.000000 0.000000 ) ( 643.000000 -1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.904823 -1337.703424 33.124307 ) ( 643.000000 -1336.000000 35.000000 ) ( 650.000000 -1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 646.904823 -1331.703424 16.124307 ) ( 650.000000 -1330.000000 18.000000 ) ( 569.000000 -1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (36/29) # points: 4 { brushDef { // Surface normal: -0.706496, 0.706496, -0.041559 // RotY/Z : 0.041571 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.029386, -0.029386, -0.999136) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (480.832611, 490.024999, -490.024999) / (40.200534, 23.185834, 23.185834) // --> Vector info: d1 = 0.068961, 0.000000, 7.000002. Determinants: 119.102926, -3.238173, -58288.334324, -16675.256250 // --> Vector info: d2 = 0.125000, 0.000000, 0.000000. Determinants: 0.000000, -122.506242, 2840.409531, -16675.256250 ( 1336.000000 -643.000000 35.000000 ) ( 643.000000 -1336.000000 35.000000 ) ( 650.000000 -1330.000000 18.000000 ) ( ( -0.007142 0.000194 3.495499 ) ( 0.000000 0.007347 -0.170337 ) ) 20bboc/21wston4 0 0 0 ( 652.825984 -1332.825984 18.166234 ) ( 645.825984 -1338.825984 35.166234 ) ( 1338.825984 -645.825984 35.166234 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.825984 -1332.825984 18.166234 ) ( 650.000000 -1330.000000 18.000000 ) ( 643.000000 -1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 645.825984 -1338.825984 35.166234 ) ( 643.000000 -1336.000000 35.000000 ) ( 1336.000000 -643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1338.825984 -645.825984 35.166234 ) ( 1336.000000 -643.000000 35.000000 ) ( 1330.000000 -650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1332.825984 -652.825984 18.166234 ) ( 1330.000000 -650.000000 18.000000 ) ( 650.000000 -1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (38/30) # points: 3 { brushDef { // Surface normal: -0.425856, -0.773794, 0.468923 // RotY/Z : -0.488071 / -2.073907. Vector texS/T: (0.876087, -0.482153, 0.000000) / (-0.226093, -0.410818, -0.883239) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1480.476678, 1293.234294, 1478.595224) / (-68.817348, -29.190470, -49.570008) // --> Vector info: d1 = 0.892134, 2.261385, 0.940087. Determinants: 24.454222, -6.402587, -39793.179208, -3529.361840 // --> Vector info: d2 = 0.999476, 1.000000, 1.133939. Determinants: -5.318251, -25.176133, 2613.478689, -3529.361840 ( 1330.000000 -650.000000 18.000000 ) ( 1163.000000 -569.000000 0.000000 ) ( 1336.000000 -643.000000 35.000000 ) ( ( -0.006929 0.001814 11.274894 ) ( 0.001507 0.007133 -0.740496 ) ) 20bboc/21wston4 0 0 0 ( 1337.703424 -639.904823 33.124307 ) ( 1164.703424 -565.904823 -1.875693 ) ( 1331.703424 -646.904823 16.124307 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1337.703424 -639.904823 33.124307 ) ( 1336.000000 -643.000000 35.000000 ) ( 1163.000000 -569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1164.703424 -565.904823 -1.875693 ) ( 1163.000000 -569.000000 0.000000 ) ( 1330.000000 -650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1331.703424 -646.904823 16.124307 ) ( 1330.000000 -650.000000 18.000000 ) ( 1336.000000 -643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (39/31) # points: 4 { brushDef { // Surface normal: -0.072201, 0.072201, 0.994773 // RotY/Z : -1.468510 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.703411, 0.703411, -0.102108) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (480.832611, -480.832611, -420.021428) / (-1394.591639, -1394.591639, -1218.307777) // --> Vector info: d1 = 1.000000, 4.431036, 4.215519. Determinants: 604.836286, -1.390575, -462290.344976, -169526.059354 // --> Vector info: d2 = 1.000000, 1.000000, 1.628116. Determinants: 0.000000, -604.037095, -1011911.121008, -169526.059354 ( 1163.000000 -569.000000 0.000000 ) ( 1330.000000 -650.000000 18.000000 ) ( 650.000000 -1330.000000 18.000000 ) ( ( -0.003568 0.000008 2.726957 ) ( 0.000000 0.003563 5.969059 ) ) 20bboc/20Wsqwl1 0 0 0 ( 650.288805 -1330.288805 14.020907 ) ( 1330.288805 -650.288805 14.020907 ) ( 1163.288805 -569.288805 -3.979093 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 650.288805 -1330.288805 14.020907 ) ( 650.000000 -1330.000000 18.000000 ) ( 1330.000000 -650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.288805 -650.288805 14.020907 ) ( 1330.000000 -650.000000 18.000000 ) ( 1163.000000 -569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1163.288805 -569.288805 -3.979093 ) ( 1163.000000 -569.000000 0.000000 ) ( 569.000000 -1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.288805 -1163.288805 -3.979093 ) ( 569.000000 -1163.000000 0.000000 ) ( 650.000000 -1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (40/32) # points: 3 { brushDef { // Surface normal: 0.773885, -0.427553, 0.467226 // RotY/Z : -0.486151 / -0.504743. Vector texS/T: (0.483582, 0.875299, 0.000000) / (0.408962, -0.225942, -0.884138) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (918.707350, 730.136667, 915.965333) / (49.468075, 89.054659, 69.826889) // --> Vector info: d1 = 0.261269, 1.630574, 0.309177. Determinants: 25.980892, -5.279532, -24582.338130, -3730.528515 // --> Vector info: d2 = 0.001972, 0.002960, 0.136456. Determinants: -5.303643, -25.357053, 6119.504677, -3730.528515 ( 428.000000 810.000000 -88.000000 ) ( 346.000000 643.000000 -105.000000 ) ( 421.000000 817.000000 -70.000000 ) ( ( -0.006964 0.001415 6.589505 ) ( 0.001422 0.006797 -1.640385 ) ) 20bboc/21wston4 0 0 0 ( 417.904460 818.710213 -71.868904 ) ( 342.904460 644.710213 -106.868904 ) ( 424.904460 811.710213 -89.868904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.904460 818.710213 -71.868904 ) ( 421.000000 817.000000 -70.000000 ) ( 346.000000 643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 342.904460 644.710213 -106.868904 ) ( 346.000000 643.000000 -105.000000 ) ( 428.000000 810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 424.904460 811.710213 -89.868904 ) ( 428.000000 810.000000 -88.000000 ) ( 421.000000 817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (42/33) # points: 3 { brushDef { // Surface normal: -0.427553, 0.773885, 0.467226 // RotY/Z : -0.486151 / 2.075539. Vector texS/T: (-0.875299, -0.483582, 0.000000) / (-0.225942, 0.408962, -0.884138) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-730.136667, -918.707350, -915.965333) / (89.054659, 49.468075, 69.826889) // --> Vector info: d1 = 1.000000, 2.369305, 2.321301. Determinants: 25.977120, 5.297428, 14764.558762, -3730.528515 // --> Vector info: d2 = 1.000000, 1.000000, 1.134449. Determinants: 5.322398, -25.353243, 2413.374295, -3730.528515 ( 810.000000 428.000000 -88.000000 ) ( 817.000000 421.000000 -70.000000 ) ( 643.000000 346.000000 -105.000000 ) ( ( -0.006963 -0.001420 -3.957766 ) ( -0.001427 0.006796 -0.646926 ) ) 20bboc/21wston4 0 0 0 ( 644.710213 342.904460 -106.868904 ) ( 818.710213 417.904460 -71.868904 ) ( 811.710213 424.904460 -89.868904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 644.710213 342.904460 -106.868904 ) ( 643.000000 346.000000 -105.000000 ) ( 817.000000 421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.710213 417.904460 -71.868904 ) ( 817.000000 421.000000 -70.000000 ) ( 810.000000 428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 811.710213 424.904460 -89.868904 ) ( 810.000000 428.000000 -88.000000 ) ( 643.000000 346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (43/34) # points: 4 { brushDef { // Surface normal: -0.067957, -0.067957, 0.995371 // RotY/Z : -1.474542 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.703834, -0.703834, -0.096106) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-270.114790, -210.010714, 210.010714) / (-862.888775, -686.000392, -686.000392) // --> Vector info: d1 = 0.068965, 0.500000, 3.499646. Determinants: -530.602600, -0.752929, -149097.180660, -74296.911181 // --> Vector info: d2 = 1.987560, 0.731492, 0.731614. Determinants: -0.021529, 527.582687, 307569.791682, -74296.911181 ( 643.000000 346.000000 -105.000000 ) ( 346.000000 643.000000 -105.000000 ) ( 428.000000 810.000000 -88.000000 ) ( ( 0.007142 0.000010 2.006775 ) ( 0.000000 -0.007101 -4.139739 ) ) 20bboc/20Wsqwl1 0 0 0 ( 428.271828 810.271828 -91.981484 ) ( 346.271828 643.271828 -108.981484 ) ( 643.271828 346.271828 -108.981484 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 428.271828 810.271828 -91.981484 ) ( 428.000000 810.000000 -88.000000 ) ( 346.000000 643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.271828 643.271828 -108.981484 ) ( 346.000000 643.000000 -105.000000 ) ( 643.000000 346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 643.271828 346.271828 -108.981484 ) ( 643.000000 346.000000 -105.000000 ) ( 810.000000 428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 810.271828 428.271828 -91.981484 ) ( 810.000000 428.000000 -88.000000 ) ( 428.000000 810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (44/35) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-270.114790, 270.114790, 280.014285) / (88.000000, 88.000000, 70.000000) // --> Vector info: d1 = 4.931033, 1.068964, 1.000000. Determinants: 69.517238, 0.976104, -29258.277662, -9724.132455 // --> Vector info: d2 = 0.125000, 0.125000, 0.000000. Determinants: 0.000000, -67.528689, 4727.008393, -9724.132455 ( 817.000000 421.000000 -70.000000 ) ( 810.000000 428.000000 -88.000000 ) ( 428.000000 810.000000 -88.000000 ) ( ( -0.007149 -0.000100 3.008832 ) ( 0.000000 0.006944 -0.486111 ) ) 20bboc/21wston4 0 0 0 ( 430.828427 812.828427 -88.000000 ) ( 812.828427 430.828427 -88.000000 ) ( 819.828427 423.828427 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 430.828427 812.828427 -88.000000 ) ( 428.000000 810.000000 -88.000000 ) ( 810.000000 428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 812.828427 430.828427 -88.000000 ) ( 810.000000 428.000000 -88.000000 ) ( 817.000000 421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 819.828427 423.828427 -70.000000 ) ( 817.000000 421.000000 -70.000000 ) ( 421.000000 817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.828427 819.828427 -70.000000 ) ( 421.000000 817.000000 -70.000000 ) ( 428.000000 810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (45/36) # points: 3 { brushDef { // Surface normal: -0.425944, 0.774909, 0.466998 // RotY/Z : -0.485893 / 2.073385. Vector texS/T: (-0.876338, -0.481696, 0.000000) / (-0.224951, 0.409249, -0.884258) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-918.762477, -1106.014523, -1103.252026) / (50.406588, 10.825387, 31.181433) // --> Vector info: d1 = 0.369303, 1.738613, 1.690613. Determinants: 25.973841, 5.205313, 22234.111178, -3702.368296 // --> Vector info: d2 = 0.000000, 0.000000, 0.134449. Determinants: 5.321664, -25.175907, 6158.376636, -3702.368296 ( 983.000000 502.000000 -53.000000 ) ( 990.000000 495.000000 -35.000000 ) ( 817.000000 421.000000 -70.000000 ) ( ( -0.007015 -0.001406 -6.005375 ) ( -0.001437 0.006800 -1.663361 ) ) 20bboc/21wston4 0 0 0 ( 818.703774 417.900362 -71.867994 ) ( 991.703774 491.900362 -36.867994 ) ( 984.703774 498.900362 -54.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.703774 417.900362 -71.867994 ) ( 817.000000 421.000000 -70.000000 ) ( 990.000000 495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 991.703774 491.900362 -36.867994 ) ( 990.000000 495.000000 -35.000000 ) ( 983.000000 502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.703774 498.900362 -54.867994 ) ( 983.000000 502.000000 -53.000000 ) ( 817.000000 421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (47/37) # points: 3 { brushDef { // Surface normal: 0.774909, -0.425944, 0.466998 // RotY/Z : -0.485893 / -0.502589. Vector texS/T: (0.481696, 0.876338, 0.000000) / (0.409249, -0.224951, -0.884258) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1106.014523, 918.762477, 1103.252026) / (10.825387, 50.406588, 31.181433) // --> Vector info: d1 = 0.891963, 2.261268, 0.939873. Determinants: 25.977290, -5.188671, -31977.464677, -3702.368296 // --> Vector info: d2 = 0.000984, 0.001972, 0.135469. Determinants: -5.302973, -25.179943, 6134.106486, -3702.368296 ( 502.000000 983.000000 -53.000000 ) ( 421.000000 817.000000 -70.000000 ) ( 495.000000 990.000000 -35.000000 ) ( ( -0.007016 0.001401 8.637030 ) ( 0.001432 0.006801 -1.656806 ) ) 20bboc/21wston4 0 0 0 ( 491.900362 991.703774 -36.867994 ) ( 417.900362 818.703774 -71.867994 ) ( 498.900362 984.703774 -54.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 491.900362 991.703774 -36.867994 ) ( 495.000000 990.000000 -35.000000 ) ( 421.000000 817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.900362 818.703774 -71.867994 ) ( 421.000000 817.000000 -70.000000 ) ( 502.000000 983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 498.900362 984.703774 -54.867994 ) ( 502.000000 983.000000 -53.000000 ) ( 495.000000 990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (48/38) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-350.017857, -340.118362, 340.118362) / (35.000000, 53.000000, 53.000000) // --> Vector info: d1 = 4.999999, 4.931033, 0.068961. Determinants: 87.517293, -1.218584, -30546.027724, -12244.261023 // --> Vector info: d2 = 0.000000, 0.125000, 0.125000. Determinants: 0.000000, -85.029484, 2976.030363, -12244.261023 ( 983.000000 502.000000 -53.000000 ) ( 502.000000 983.000000 -53.000000 ) ( 495.000000 990.000000 -35.000000 ) ( ( -0.007148 0.000100 2.494722 ) ( 0.000000 0.006944 -0.243055 ) ) 20bboc/21wston4 0 0 0 ( 497.828427 992.828427 -35.000000 ) ( 504.828427 985.828427 -53.000000 ) ( 985.828427 504.828427 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 497.828427 992.828427 -35.000000 ) ( 495.000000 990.000000 -35.000000 ) ( 502.000000 983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 504.828427 985.828427 -53.000000 ) ( 502.000000 983.000000 -53.000000 ) ( 983.000000 502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 985.828427 504.828427 -53.000000 ) ( 983.000000 502.000000 -53.000000 ) ( 990.000000 495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.828427 497.828427 -35.000000 ) ( 990.000000 495.000000 -35.000000 ) ( 495.000000 990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (49/39) # points: 4 { brushDef { // Surface normal: -0.068502, -0.068502, 0.995296 // RotY/Z : -1.473767 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.703781, -0.703781, -0.096877) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (340.118362, -340.118362, -280.014285) / (-1039.980061, -1039.980061, -864.499293) // --> Vector info: d1 = 5.431040, 0.568968, 1.000000. Determinants: -853.200044, -0.973276, -359118.059596, -119368.462782 // --> Vector info: d2 = 1.256240, 1.256233, 0.000000. Determinants: -0.001317, 854.536133, 738745.506289, -119368.462782 ( 421.000000 817.000000 -70.000000 ) ( 502.000000 983.000000 -53.000000 ) ( 983.000000 502.000000 -53.000000 ) ( ( 0.007148 0.000008 3.008484 ) ( 0.000000 -0.007159 -6.188783 ) ) 20bboc/20Wsqwl1 0 0 0 ( 983.274009 502.274009 -56.981186 ) ( 502.274009 983.274009 -56.981186 ) ( 421.274009 817.274009 -73.981186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.274009 502.274009 -56.981186 ) ( 983.000000 502.000000 -53.000000 ) ( 502.000000 983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 502.274009 983.274009 -56.981186 ) ( 502.000000 983.000000 -53.000000 ) ( 421.000000 817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 421.274009 817.274009 -73.981186 ) ( 421.000000 817.000000 -70.000000 ) ( 817.000000 421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 817.274009 421.274009 -73.981186 ) ( 817.000000 421.000000 -70.000000 ) ( 983.000000 502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (50/40) # points: 3 { brushDef { // Surface normal: -0.425944, 0.774909, 0.466998 // RotY/Z : -0.485893 / 2.073385. Vector texS/T: (-0.876338, -0.481696, 0.000000) / (-0.224951, 0.409249, -0.884258) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-1106.014523, -1293.266568, -1290.504071) / (10.825387, -28.755814, -8.399768) // --> Vector info: d1 = 0.738612, 2.107919, 2.059913. Determinants: 25.973525, 5.206528, 25936.118015, -3702.368296 // --> Vector info: d2 = 0.000000, 0.000000, 0.134450. Determinants: 5.321677, -25.175963, 6158.390647, -3702.368296 ( 1156.000000 576.000000 -18.000000 ) ( 1163.000000 569.000000 0.000000 ) ( 990.000000 495.000000 -35.000000 ) ( ( -0.007015 -0.001406 -7.005278 ) ( -0.001437 0.006800 -1.663365 ) ) 20bboc/21wston4 0 0 0 ( 991.703774 491.900362 -36.867994 ) ( 1164.703774 565.900362 -1.867994 ) ( 1157.703774 572.900362 -19.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 991.703774 491.900362 -36.867994 ) ( 990.000000 495.000000 -35.000000 ) ( 1163.000000 569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1164.703774 565.900362 -1.867994 ) ( 1163.000000 569.000000 0.000000 ) ( 1156.000000 576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1157.703774 572.900362 -19.867994 ) ( 1156.000000 576.000000 -18.000000 ) ( 990.000000 495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (51/41) # points: 3 { brushDef { // Surface normal: 0.774909, -0.425944, 0.466998 // RotY/Z : -0.485893 / -0.502589. Vector texS/T: (0.481696, 0.876338, 0.000000) / (0.409249, -0.224951, -0.884258) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1293.266568, 1106.014523, 1290.504071) / (-28.755814, 10.825387, -8.399768) // --> Vector info: d1 = 0.522823, 1.891963, 0.570727. Determinants: 25.974181, -5.187879, -35676.406670, -3702.368296 // --> Vector info: d2 = 0.999995, 1.000978, 1.134462. Determinants: -5.302382, -25.176641, 2431.069529, -3702.368296 ( 576.000000 1156.000000 -18.000000 ) ( 495.000000 990.000000 -35.000000 ) ( 569.000000 1163.000000 0.000000 ) ( ( -0.007016 0.001401 9.636104 ) ( 0.001432 0.006800 -0.656626 ) ) 20bboc/21wston4 0 0 0 ( 565.900362 1164.703774 -1.867994 ) ( 491.900362 991.703774 -36.867994 ) ( 572.900362 1157.703774 -19.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.900362 1164.703774 -1.867994 ) ( 569.000000 1163.000000 0.000000 ) ( 495.000000 990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 491.900362 991.703774 -36.867994 ) ( 495.000000 990.000000 -35.000000 ) ( 576.000000 1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 572.900362 1157.703774 -19.867994 ) ( 576.000000 1156.000000 -18.000000 ) ( 569.000000 1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (53/42) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (410.121933, 420.021428, -420.021428) / (18.000000, 0.000000, 0.000000) // --> Vector info: d1 = 1.068964, 1.000000, 7.000002. Determinants: 108.000038, 1.464222, -60483.098689, -15120.771409 // --> Vector info: d2 = 0.125000, 0.000000, 0.000000. Determinants: 0.000000, -105.005344, 0.000118, -15120.771409 ( 569.000000 1163.000000 0.000000 ) ( 1163.000000 569.000000 0.000000 ) ( 1156.000000 576.000000 -18.000000 ) ( ( -0.007142 -0.000097 4.000001 ) ( 0.000000 0.006944 0.000000 ) ) 20bboc/21wston4 0 0 0 ( 1158.828427 578.828427 -18.000000 ) ( 1165.828427 571.828427 0.000000 ) ( 571.828427 1165.828427 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1158.828427 578.828427 -18.000000 ) ( 1156.000000 576.000000 -18.000000 ) ( 1163.000000 569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1165.828427 571.828427 0.000000 ) ( 1163.000000 569.000000 0.000000 ) ( 569.000000 1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 571.828427 1165.828427 0.000000 ) ( 569.000000 1163.000000 0.000000 ) ( 576.000000 1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 578.828427 1158.828427 -18.000000 ) ( 576.000000 1156.000000 -18.000000 ) ( 1156.000000 576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (54/43) # points: 4 { brushDef { // Surface normal: -0.068502, -0.068502, 0.995296 // RotY/Z : -1.473767 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.703781, -0.703781, -0.096877) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (410.121933, -410.121933, -350.017857) / (-1217.204610, -1217.204610, -1041.723842) // --> Vector info: d1 = 6.431036, 0.568968, 1.000000. Determinants: -1028.680227, -1.216917, -505261.163426, -143937.023729 // --> Vector info: d2 = 1.256233, 1.256233, 0.000000. Determinants: -0.000021, 1030.417253, 1073410.203509, -143937.023729 ( 495.000000 990.000000 -35.000000 ) ( 576.000000 1156.000000 -18.000000 ) ( 1156.000000 576.000000 -18.000000 ) ( ( 0.007147 0.000008 3.510293 ) ( 0.000000 -0.007159 -7.457499 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1156.274009 576.274009 -21.981186 ) ( 576.274009 1156.274009 -21.981186 ) ( 495.274009 990.274009 -38.981186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1156.274009 576.274009 -21.981186 ) ( 1156.000000 576.000000 -18.000000 ) ( 576.000000 1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 576.274009 1156.274009 -21.981186 ) ( 576.000000 1156.000000 -18.000000 ) ( 495.000000 990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 495.274009 990.274009 -38.981186 ) ( 495.000000 990.000000 -35.000000 ) ( 990.000000 495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 990.274009 495.274009 -38.981186 ) ( 990.000000 495.000000 -35.000000 ) ( 1156.000000 576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (55/44) # points: 3 { brushDef { // Surface normal: -0.425856, 0.773794, 0.468923 // RotY/Z : -0.488071 / 2.073907. Vector texS/T: (-0.876087, -0.482153, 0.000000) / (-0.226093, 0.410818, -0.883239) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-1293.234294, -1480.476678, -1478.595224) / (-29.190470, -68.817348, -49.570008) // --> Vector info: d1 = 0.107972, 1.477222, 1.429220. Determinants: 24.452257, 6.411872, 31428.592221, -3529.361840 // --> Vector info: d2 = 0.000003, 0.000006, 0.134450. Determinants: 5.327654, -25.173647, 6155.061683, -3529.361840 ( 1330.000000 650.000000 18.000000 ) ( 1336.000000 643.000000 35.000000 ) ( 1163.000000 569.000000 0.000000 ) ( ( -0.006928 -0.001817 -8.904894 ) ( -0.001510 0.007133 -1.743959 ) ) 20bboc/21wston4 0 0 0 ( 1164.703424 565.904823 -1.875693 ) ( 1337.703424 639.904823 33.124307 ) ( 1331.703424 646.904823 16.124307 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1164.703424 565.904823 -1.875693 ) ( 1163.000000 569.000000 0.000000 ) ( 1336.000000 643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1337.703424 639.904823 33.124307 ) ( 1336.000000 643.000000 35.000000 ) ( 1330.000000 650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1331.703424 646.904823 16.124307 ) ( 1330.000000 650.000000 18.000000 ) ( 1163.000000 569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (56/45) # points: 4 { brushDef { // Surface normal: -0.706496, -0.706496, -0.041559 // RotY/Z : 0.041571 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.029386, 0.029386, -0.999136) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (480.832611, 490.024999, -490.024999) / (40.200534, 23.185834, 23.185834) // --> Vector info: d1 = 0.068961, 0.000000, 7.000002. Determinants: 119.102926, -3.238173, -58288.334324, -16675.256250 // --> Vector info: d2 = 0.125000, 0.000000, 0.000000. Determinants: 0.000000, -122.506242, 2840.409531, -16675.256250 ( 643.000000 1336.000000 35.000000 ) ( 1336.000000 643.000000 35.000000 ) ( 1330.000000 650.000000 18.000000 ) ( ( -0.007142 0.000194 3.495499 ) ( 0.000000 0.007347 -0.170337 ) ) 20bboc/21wston4 0 0 0 ( 1332.825984 652.825984 18.166234 ) ( 1338.825984 645.825984 35.166234 ) ( 645.825984 1338.825984 35.166234 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1332.825984 652.825984 18.166234 ) ( 1330.000000 650.000000 18.000000 ) ( 1336.000000 643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1338.825984 645.825984 35.166234 ) ( 1336.000000 643.000000 35.000000 ) ( 643.000000 1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 645.825984 1338.825984 35.166234 ) ( 643.000000 1336.000000 35.000000 ) ( 650.000000 1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.825984 1332.825984 18.166234 ) ( 650.000000 1330.000000 18.000000 ) ( 1330.000000 650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (58/46) # points: 3 { brushDef { // Surface normal: 0.773794, -0.425856, 0.468923 // RotY/Z : -0.488071 / -0.503110. Vector texS/T: (0.482153, 0.876087, 0.000000) / (0.410818, -0.226093, -0.883239) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1480.476678, 1293.234294, 1478.595224) / (-68.817348, -29.190470, -49.570008) // --> Vector info: d1 = 0.153521, 1.522773, 0.201474. Determinants: 24.454241, -6.402584, -37186.373624, -3529.361840 // --> Vector info: d2 = 0.999476, 1.000000, 1.133939. Determinants: -5.318253, -25.176133, 2613.482234, -3529.361840 ( 650.000000 1330.000000 18.000000 ) ( 569.000000 1163.000000 0.000000 ) ( 643.000000 1336.000000 35.000000 ) ( ( -0.006929 0.001814 10.536288 ) ( 0.001507 0.007133 -0.740497 ) ) 20bboc/21wston4 0 0 0 ( 639.904823 1337.703424 33.124307 ) ( 565.904823 1164.703424 -1.875693 ) ( 646.904823 1331.703424 16.124307 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 639.904823 1337.703424 33.124307 ) ( 643.000000 1336.000000 35.000000 ) ( 569.000000 1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.904823 1164.703424 -1.875693 ) ( 569.000000 1163.000000 0.000000 ) ( 650.000000 1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 646.904823 1331.703424 16.124307 ) ( 650.000000 1330.000000 18.000000 ) ( 643.000000 1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (59/47) # points: 4 { brushDef { // Surface normal: -0.072201, -0.072201, 0.994773 // RotY/Z : -1.468510 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.703411, -0.703411, -0.102108) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (480.832611, -480.832611, -420.021428) / (-1394.591639, -1394.591639, -1218.307777) // --> Vector info: d1 = 7.431039, 0.568968, 1.000000. Determinants: -1209.672299, 2.782431, -674224.488530, -169526.059354 // --> Vector info: d2 = 1.256232, 1.256233, 0.000000. Determinants: 0.000231, 1208.075312, 1471807.634440, -169526.059354 ( 569.000000 1163.000000 0.000000 ) ( 650.000000 1330.000000 18.000000 ) ( 1330.000000 650.000000 18.000000 ) ( ( 0.007136 -0.000016 3.977114 ) ( 0.000000 -0.007126 -8.681896 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1330.288805 650.288805 14.020907 ) ( 650.288805 1330.288805 14.020907 ) ( 569.288805 1163.288805 -3.979093 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.288805 650.288805 14.020907 ) ( 1330.000000 650.000000 18.000000 ) ( 650.000000 1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 650.288805 1330.288805 14.020907 ) ( 650.000000 1330.000000 18.000000 ) ( 569.000000 1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.288805 1163.288805 -3.979093 ) ( 569.000000 1163.000000 0.000000 ) ( 1163.000000 569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1163.288805 569.288805 -3.979093 ) ( 1163.000000 569.000000 0.000000 ) ( 1330.000000 650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (60/48) # points: 3 { brushDef { // Surface normal: 0.427553, 0.773885, 0.467226 // RotY/Z : -0.486151 / 1.066054. Vector texS/T: (-0.875299, 0.483582, 0.000000) / (0.225942, 0.408962, -0.884138) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (918.707350, 730.136667, 915.965333) / (49.468075, 89.054659, 69.826889) // --> Vector info: d1 = 0.000000, 1.369307, 0.048006. Determinants: 25.977077, -5.297872, -23603.256222, -3730.528515 // --> Vector info: d2 = 0.000000, 0.000000, 0.134450. Determinants: -5.322400, -25.353253, 6143.904251, -3730.528515 ( -810.000000 428.000000 -88.000000 ) ( -643.000000 346.000000 -105.000000 ) ( -817.000000 421.000000 -70.000000 ) ( ( -0.006963 0.001420 6.327054 ) ( 0.001427 0.006796 -1.646926 ) ) 20bboc/20Wscwal 0 0 0 ( -818.710213 417.904460 -71.868904 ) ( -644.710213 342.904460 -106.868904 ) ( -811.710213 424.904460 -89.868904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -818.710213 417.904460 -71.868904 ) ( -817.000000 421.000000 -70.000000 ) ( -643.000000 346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -644.710213 342.904460 -106.868904 ) ( -643.000000 346.000000 -105.000000 ) ( -810.000000 428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -811.710213 424.904460 -89.868904 ) ( -810.000000 428.000000 -88.000000 ) ( -817.000000 421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (62/49) # points: 3 { brushDef { // Surface normal: -0.773885, -0.427553, 0.467226 // RotY/Z : -0.486151 / -2.636850. Vector texS/T: (0.483582, -0.875299, 0.000000) / (-0.408962, -0.225942, -0.884138) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-730.136667, -918.707350, -915.965333) / (89.054659, 49.468075, 69.826889) // --> Vector info: d1 = 0.892247, 2.261385, 2.213381. Determinants: 25.973712, 5.297974, 15163.998014, -3730.528515 // --> Vector info: d2 = 0.999940, 1.000000, 1.134431. Determinants: 5.322893, -25.349932, 2413.664145, -3730.528515 ( -428.000000 810.000000 -88.000000 ) ( -421.000000 817.000000 -70.000000 ) ( -346.000000 643.000000 -105.000000 ) ( ( -0.006962 -0.001420 -4.064839 ) ( -0.001427 0.006795 -0.647003 ) ) 20bboc/21wston4 0 0 0 ( -342.904460 644.710213 -106.868904 ) ( -417.904460 818.710213 -71.868904 ) ( -424.904460 811.710213 -89.868904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -342.904460 644.710213 -106.868904 ) ( -346.000000 643.000000 -105.000000 ) ( -421.000000 817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -417.904460 818.710213 -71.868904 ) ( -421.000000 817.000000 -70.000000 ) ( -428.000000 810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -424.904460 811.710213 -89.868904 ) ( -428.000000 810.000000 -88.000000 ) ( -346.000000 643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (63/50) # points: 4 { brushDef { // Surface normal: 0.067957, -0.067957, 0.995371 // RotY/Z : -1.474542 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.703834, -0.703834, -0.096106) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-270.114790, -210.010714, 210.010714) / (-862.888775, -686.000392, -686.000392) // --> Vector info: d1 = 0.784483, 1.000000, 2.500000. Determinants: -265.332490, -0.365817, -130270.527144, -74296.911181 // --> Vector info: d2 = 0.628117, 0.000000, 0.000000. Determinants: 0.000000, 263.822434, 180982.288221, -74296.911181 ( -346.000000 643.000000 -105.000000 ) ( -643.000000 346.000000 -105.000000 ) ( -810.000000 428.000000 -88.000000 ) ( ( 0.003571 0.000005 1.753377 ) ( 0.000000 -0.003551 -2.435933 ) ) 20bboc/20Wsqwl1 0 0 0 ( -810.271828 428.271828 -91.981484 ) ( -643.271828 346.271828 -108.981484 ) ( -346.271828 643.271828 -108.981484 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -810.271828 428.271828 -91.981484 ) ( -810.000000 428.000000 -88.000000 ) ( -643.000000 346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -643.271828 346.271828 -108.981484 ) ( -643.000000 346.000000 -105.000000 ) ( -346.000000 643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -346.271828 643.271828 -108.981484 ) ( -346.000000 643.000000 -105.000000 ) ( -428.000000 810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -428.271828 810.271828 -91.981484 ) ( -428.000000 810.000000 -88.000000 ) ( -810.000000 428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (64/51) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-270.114790, 270.114790, 280.014285) / (88.000000, 88.000000, 70.000000) // --> Vector info: d1 = 4.931033, 1.068964, 1.000000. Determinants: 69.517238, 0.976104, -29258.277662, -9724.132455 // --> Vector info: d2 = 0.125000, 0.125000, 0.000000. Determinants: 0.000000, -67.528689, 4727.008393, -9724.132455 ( -421.000000 817.000000 -70.000000 ) ( -428.000000 810.000000 -88.000000 ) ( -810.000000 428.000000 -88.000000 ) ( ( -0.007149 -0.000100 3.008832 ) ( 0.000000 0.006944 -0.486111 ) ) 20bboc/21wston4 0 0 0 ( -812.828427 430.828427 -88.000000 ) ( -430.828427 812.828427 -88.000000 ) ( -423.828427 819.828427 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -812.828427 430.828427 -88.000000 ) ( -810.000000 428.000000 -88.000000 ) ( -428.000000 810.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -430.828427 812.828427 -88.000000 ) ( -428.000000 810.000000 -88.000000 ) ( -421.000000 817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -423.828427 819.828427 -70.000000 ) ( -421.000000 817.000000 -70.000000 ) ( -817.000000 421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -819.828427 423.828427 -70.000000 ) ( -817.000000 421.000000 -70.000000 ) ( -810.000000 428.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (65/52) # points: 3 { brushDef { // Surface normal: -0.774909, -0.425944, 0.466998 // RotY/Z : -0.485893 / -2.639004. Vector texS/T: (0.481696, -0.876338, 0.000000) / (-0.409249, -0.224951, -0.884258) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-918.762477, -1106.014523, -1103.252026) / (50.406588, 10.825387, 31.181433) // --> Vector info: d1 = 0.261385, 1.630694, 1.582695. Determinants: 25.973836, 5.205337, 22633.659199, -3702.368296 // --> Vector info: d2 = 0.000000, 0.000001, 0.134450. Determinants: 5.321680, -25.175905, 6158.390208, -3702.368296 ( -502.000000 983.000000 -53.000000 ) ( -495.000000 990.000000 -35.000000 ) ( -421.000000 817.000000 -70.000000 ) ( ( -0.007015 -0.001406 -6.113292 ) ( -0.001437 0.006800 -1.663365 ) ) 20bboc/21wston4 0 0 0 ( -417.900362 818.703774 -71.867994 ) ( -491.900362 991.703774 -36.867994 ) ( -498.900362 984.703774 -54.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -417.900362 818.703774 -71.867994 ) ( -421.000000 817.000000 -70.000000 ) ( -495.000000 990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.900362 991.703774 -36.867994 ) ( -495.000000 990.000000 -35.000000 ) ( -502.000000 983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -498.900362 984.703774 -54.867994 ) ( -502.000000 983.000000 -53.000000 ) ( -421.000000 817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (67/53) # points: 3 { brushDef { // Surface normal: 0.425944, 0.774909, 0.466998 // RotY/Z : -0.485893 / 1.068207. Vector texS/T: (-0.876338, 0.481696, 0.000000) / (0.224951, 0.409249, -0.884258) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1106.014523, 918.762477, 1103.252026) / (10.825387, 50.406588, 31.181433) // --> Vector info: d1 = 1.000000, 2.369307, 1.048007. Determinants: 25.973470, -5.206827, -32373.036806, -3702.368296 // --> Vector info: d2 = 0.000000, 0.000000, 0.134451. Determinants: -5.321729, -25.176214, 6158.452099, -3702.368296 ( -983.000000 502.000000 -53.000000 ) ( -817.000000 421.000000 -70.000000 ) ( -990.000000 495.000000 -35.000000 ) ( ( -0.007015 0.001406 8.743873 ) ( 0.001437 0.006800 -1.663382 ) ) 20bboc/20Wscwal 0 0 0 ( -991.703774 491.900362 -36.867994 ) ( -818.703774 417.900362 -71.867994 ) ( -984.703774 498.900362 -54.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -991.703774 491.900362 -36.867994 ) ( -990.000000 495.000000 -35.000000 ) ( -817.000000 421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -818.703774 417.900362 -71.867994 ) ( -817.000000 421.000000 -70.000000 ) ( -983.000000 502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -984.703774 498.900362 -54.867994 ) ( -983.000000 502.000000 -53.000000 ) ( -990.000000 495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (68/54) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-350.017857, -340.118362, 340.118362) / (35.000000, 53.000000, 53.000000) // --> Vector info: d1 = 4.999999, 4.931033, 0.068961. Determinants: 87.517293, -1.218584, -30546.027724, -12244.261023 // --> Vector info: d2 = 0.000000, 0.125000, 0.125000. Determinants: 0.000000, -85.029484, 2976.030363, -12244.261023 ( -502.000000 983.000000 -53.000000 ) ( -983.000000 502.000000 -53.000000 ) ( -990.000000 495.000000 -35.000000 ) ( ( -0.007148 0.000100 2.494722 ) ( 0.000000 0.006944 -0.243055 ) ) 20bboc/21wston4 0 0 0 ( -992.828427 497.828427 -35.000000 ) ( -985.828427 504.828427 -53.000000 ) ( -504.828427 985.828427 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -992.828427 497.828427 -35.000000 ) ( -990.000000 495.000000 -35.000000 ) ( -983.000000 502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -985.828427 504.828427 -53.000000 ) ( -983.000000 502.000000 -53.000000 ) ( -502.000000 983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -504.828427 985.828427 -53.000000 ) ( -502.000000 983.000000 -53.000000 ) ( -495.000000 990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -497.828427 992.828427 -35.000000 ) ( -495.000000 990.000000 -35.000000 ) ( -990.000000 495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (69/55) # points: 4 { brushDef { // Surface normal: 0.068502, -0.068502, 0.995296 // RotY/Z : -1.473767 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.703781, -0.703781, -0.096877) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (340.118362, -340.118362, -280.014285) / (-1039.980061, -1039.980061, -864.499293) // --> Vector info: d1 = 0.000000, 2.431036, 2.215521. Determinants: 426.600036, 0.485985, -144589.110007, -119368.462782 // --> Vector info: d2 = 1.000000, 1.000000, 1.628117. Determinants: -0.000010, -427.268021, -563718.681506, -119368.462782 ( -817.000000 421.000000 -70.000000 ) ( -983.000000 502.000000 -53.000000 ) ( -502.000000 983.000000 -53.000000 ) ( ( -0.003574 -0.000004 1.211284 ) ( 0.000000 0.003579 4.722509 ) ) 20bboc/20Wsqwl1 0 0 0 ( -502.274009 983.274009 -56.981186 ) ( -983.274009 502.274009 -56.981186 ) ( -817.274009 421.274009 -73.981186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -502.274009 983.274009 -56.981186 ) ( -502.000000 983.000000 -53.000000 ) ( -983.000000 502.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -983.274009 502.274009 -56.981186 ) ( -983.000000 502.000000 -53.000000 ) ( -817.000000 421.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -817.274009 421.274009 -73.981186 ) ( -817.000000 421.000000 -70.000000 ) ( -421.000000 817.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -421.274009 817.274009 -73.981186 ) ( -421.000000 817.000000 -70.000000 ) ( -502.000000 983.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (70/56) # points: 3 { brushDef { // Surface normal: -0.774909, -0.425944, 0.466998 // RotY/Z : -0.485893 / -2.639004. Vector texS/T: (0.481696, -0.876338, 0.000000) / (-0.409249, -0.224951, -0.884258) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-1106.014523, -1293.266568, -1290.504071) / (10.825387, -28.755814, -8.399768) // --> Vector info: d1 = 0.630693, 2.000000, 1.951993. Determinants: 25.973514, 5.206681, 26335.663104, -3702.368296 // --> Vector info: d2 = 0.000001, 0.000000, 0.134451. Determinants: 5.321695, -25.176143, 6158.409833, -3702.368296 ( -576.000000 1156.000000 -18.000000 ) ( -569.000000 1163.000000 0.000000 ) ( -495.000000 990.000000 -35.000000 ) ( ( -0.007015 -0.001406 -7.113194 ) ( -0.001437 0.006800 -1.663370 ) ) 20bboc/21wston4 0 0 0 ( -491.900362 991.703774 -36.867994 ) ( -565.900362 1164.703774 -1.867994 ) ( -572.900362 1157.703774 -19.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.900362 991.703774 -36.867994 ) ( -495.000000 990.000000 -35.000000 ) ( -569.000000 1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -565.900362 1164.703774 -1.867994 ) ( -569.000000 1163.000000 0.000000 ) ( -576.000000 1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -572.900362 1157.703774 -19.867994 ) ( -576.000000 1156.000000 -18.000000 ) ( -495.000000 990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (71/57) # points: 3 { brushDef { // Surface normal: 0.425944, 0.774909, 0.466998 // RotY/Z : -0.485893 / 1.068207. Vector texS/T: (-0.876338, 0.481696, 0.000000) / (0.224951, 0.409249, -0.884258) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1293.266568, 1106.014523, 1290.504071) / (-28.755814, 10.825387, -8.399768) // --> Vector info: d1 = 0.369357, 1.738497, 0.417312. Determinants: 25.972150, -5.197456, -35105.865844, -3702.368296 // --> Vector info: d2 = 0.000000, 0.000458, 0.134449. Determinants: -5.312336, -25.174640, 6146.349524, -3702.368296 ( -1156.000000 576.000000 -18.000000 ) ( -990.000000 495.000000 -35.000000 ) ( -1163.000000 569.000000 0.000000 ) ( ( -0.007015 0.001404 9.482003 ) ( 0.001435 0.006800 -1.660113 ) ) 20bboc/21wston4 0 0 0 ( -1164.703774 565.900362 -1.867994 ) ( -991.703774 491.900362 -36.867994 ) ( -1157.703774 572.900362 -19.867994 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1164.703774 565.900362 -1.867994 ) ( -1163.000000 569.000000 0.000000 ) ( -990.000000 495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -991.703774 491.900362 -36.867994 ) ( -990.000000 495.000000 -35.000000 ) ( -1156.000000 576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1157.703774 572.900362 -19.867994 ) ( -1156.000000 576.000000 -18.000000 ) ( -1163.000000 569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (73/58) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (410.121933, 420.021428, -420.021428) / (18.000000, 0.000000, 0.000000) // --> Vector info: d1 = 1.068964, 1.000000, 7.000002. Determinants: 108.000038, 1.464222, -60483.098689, -15120.771409 // --> Vector info: d2 = 0.125000, 0.000000, 0.000000. Determinants: 0.000000, -105.005344, 0.000118, -15120.771409 ( -1163.000000 569.000000 0.000000 ) ( -569.000000 1163.000000 0.000000 ) ( -576.000000 1156.000000 -18.000000 ) ( ( -0.007142 -0.000097 4.000001 ) ( 0.000000 0.006944 0.000000 ) ) 20bboc/21wston4 0 0 0 ( -578.828427 1158.828427 -18.000000 ) ( -571.828427 1165.828427 0.000000 ) ( -1165.828427 571.828427 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -578.828427 1158.828427 -18.000000 ) ( -576.000000 1156.000000 -18.000000 ) ( -569.000000 1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -571.828427 1165.828427 0.000000 ) ( -569.000000 1163.000000 0.000000 ) ( -1163.000000 569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1165.828427 571.828427 0.000000 ) ( -1163.000000 569.000000 0.000000 ) ( -1156.000000 576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1158.828427 578.828427 -18.000000 ) ( -1156.000000 576.000000 -18.000000 ) ( -576.000000 1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (74/59) # points: 4 { brushDef { // Surface normal: 0.068502, -0.068502, 0.995296 // RotY/Z : -1.473767 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.703781, -0.703781, -0.096877) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (410.121933, -410.121933, -350.017857) / (-1217.204610, -1217.204610, -1041.723842) // --> Vector info: d1 = 1.000000, 3.931035, 3.715518. Determinants: 514.340323, 0.609563, -354137.308582, -143937.023729 // --> Vector info: d2 = 0.000000, 0.000000, 0.628117. Determinants: 0.000014, -515.208682, -627114.398331, -143937.023729 ( -990.000000 495.000000 -35.000000 ) ( -1156.000000 576.000000 -18.000000 ) ( -576.000000 1156.000000 -18.000000 ) ( ( -0.003573 -0.000004 2.460363 ) ( 0.000000 0.003579 4.356867 ) ) 20bboc/20Wsqwl1 0 0 0 ( -576.274009 1156.274009 -21.981186 ) ( -1156.274009 576.274009 -21.981186 ) ( -990.274009 495.274009 -38.981186 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -576.274009 1156.274009 -21.981186 ) ( -576.000000 1156.000000 -18.000000 ) ( -1156.000000 576.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1156.274009 576.274009 -21.981186 ) ( -1156.000000 576.000000 -18.000000 ) ( -990.000000 495.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -990.274009 495.274009 -38.981186 ) ( -990.000000 495.000000 -35.000000 ) ( -495.000000 990.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.274009 990.274009 -38.981186 ) ( -495.000000 990.000000 -35.000000 ) ( -576.000000 1156.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (75/60) # points: 3 { brushDef { // Surface normal: -0.773794, -0.425856, 0.468923 // RotY/Z : -0.488071 / -2.638482. Vector texS/T: (0.482153, -0.876087, 0.000000) / (-0.410818, -0.226093, -0.883239) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-1293.234294, -1480.476678, -1478.595224) / (-29.190470, -68.817348, -49.570008) // --> Vector info: d1 = 0.000000, 1.369307, 1.321300. Determinants: 24.453146, 6.412703, 31810.835985, -3529.361840 // --> Vector info: d2 = 0.000000, 0.000000, 0.134450. Determinants: 5.327817, -25.174655, 6155.255733, -3529.361840 ( -650.000000 1330.000000 18.000000 ) ( -643.000000 1336.000000 35.000000 ) ( -569.000000 1163.000000 0.000000 ) ( ( -0.006928 -0.001817 -9.013198 ) ( -0.001510 0.007133 -1.744014 ) ) 20bboc/21wston4 0 0 0 ( -565.904823 1164.703424 -1.875693 ) ( -639.904823 1337.703424 33.124307 ) ( -646.904823 1331.703424 16.124307 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -565.904823 1164.703424 -1.875693 ) ( -569.000000 1163.000000 0.000000 ) ( -643.000000 1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -639.904823 1337.703424 33.124307 ) ( -643.000000 1336.000000 35.000000 ) ( -650.000000 1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -646.904823 1331.703424 16.124307 ) ( -650.000000 1330.000000 18.000000 ) ( -569.000000 1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (76/61) # points: 4 { brushDef { // Surface normal: 0.706496, -0.706496, -0.041559 // RotY/Z : 0.041571 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.029386, 0.029386, -0.999136) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (480.832611, 490.024999, -490.024999) / (40.200534, 23.185834, 23.185834) // --> Vector info: d1 = 0.068961, 0.000000, 7.000002. Determinants: 119.102926, -3.238173, -58288.334324, -16675.256250 // --> Vector info: d2 = 0.125000, 0.000000, 0.000000. Determinants: 0.000000, -122.506242, 2840.409531, -16675.256250 ( -1336.000000 643.000000 35.000000 ) ( -643.000000 1336.000000 35.000000 ) ( -650.000000 1330.000000 18.000000 ) ( ( -0.007142 0.000194 3.495499 ) ( 0.000000 0.007347 -0.170337 ) ) 20bboc/21wston4 0 0 0 ( -652.825984 1332.825984 18.166234 ) ( -645.825984 1338.825984 35.166234 ) ( -1338.825984 645.825984 35.166234 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -652.825984 1332.825984 18.166234 ) ( -650.000000 1330.000000 18.000000 ) ( -643.000000 1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.825984 1338.825984 35.166234 ) ( -643.000000 1336.000000 35.000000 ) ( -1336.000000 643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1338.825984 645.825984 35.166234 ) ( -1336.000000 643.000000 35.000000 ) ( -1330.000000 650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1332.825984 652.825984 18.166234 ) ( -1330.000000 650.000000 18.000000 ) ( -650.000000 1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (78/62) # points: 3 { brushDef { // Surface normal: 0.425856, 0.773794, 0.468923 // RotY/Z : -0.488071 / 1.067686. Vector texS/T: (-0.876087, 0.482153, 0.000000) / (0.226093, 0.410818, -0.883239) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1480.476678, 1293.234294, 1478.595224) / (-68.817348, -29.190470, -49.570008) // --> Vector info: d1 = 0.000000, 1.369305, 0.048006. Determinants: 24.453150, -6.412481, -36643.609183, -3529.361840 // --> Vector info: d2 = 1.000000, 1.000000, 1.134449. Determinants: -5.327815, -25.174654, 2625.890763, -3529.361840 ( -1330.000000 650.000000 18.000000 ) ( -1163.000000 569.000000 0.000000 ) ( -1336.000000 643.000000 35.000000 ) ( ( -0.006928 0.001817 10.382503 ) ( 0.001510 0.007133 -0.744013 ) ) 20bboc/21wston4 0 0 0 ( -1337.703424 639.904823 33.124307 ) ( -1164.703424 565.904823 -1.875693 ) ( -1331.703424 646.904823 16.124307 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1337.703424 639.904823 33.124307 ) ( -1336.000000 643.000000 35.000000 ) ( -1163.000000 569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1164.703424 565.904823 -1.875693 ) ( -1163.000000 569.000000 0.000000 ) ( -1330.000000 650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1331.703424 646.904823 16.124307 ) ( -1330.000000 650.000000 18.000000 ) ( -1336.000000 643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (79/63) # points: 4 { brushDef { // Surface normal: 0.072201, -0.072201, 0.994773 // RotY/Z : -1.468510 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.703411, -0.703411, -0.102108) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (480.832611, -480.832611, -420.021428) / (-1394.591639, -1394.591639, -1218.307777) // --> Vector info: d1 = 1.000000, 4.431036, 4.215519. Determinants: 604.836286, -1.390575, -462290.344976, -169526.059354 // --> Vector info: d2 = 1.000000, 1.000000, 1.628116. Determinants: 0.000000, -604.037095, -1011911.121008, -169526.059354 ( -1163.000000 569.000000 0.000000 ) ( -1330.000000 650.000000 18.000000 ) ( -650.000000 1330.000000 18.000000 ) ( ( -0.003568 0.000008 2.726957 ) ( 0.000000 0.003563 5.969059 ) ) 20bboc/20Wsqwl1 0 0 0 ( -650.288805 1330.288805 14.020907 ) ( -1330.288805 650.288805 14.020907 ) ( -1163.288805 569.288805 -3.979093 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -650.288805 1330.288805 14.020907 ) ( -650.000000 1330.000000 18.000000 ) ( -1330.000000 650.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1330.288805 650.288805 14.020907 ) ( -1330.000000 650.000000 18.000000 ) ( -1163.000000 569.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1163.288805 569.288805 -3.979093 ) ( -1163.000000 569.000000 0.000000 ) ( -569.000000 1163.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -569.288805 1163.288805 -3.979093 ) ( -569.000000 1163.000000 0.000000 ) ( -650.000000 1330.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (80/64) # points: 5 { brushDef { // Surface normal: -0.168380, 0.070571, 0.983193 // RotY/Z : -1.387196 / 2.744715. Vector texS/T: (-0.386541, -0.922272, 0.000000) / (-0.906771, 0.380044, -0.182571) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (-76.901241, 70.560618, 76.602859) / (-695.379315, -695.379315, -1462.204908) // --> Vector info: d1 = 0.248737, 0.261386, 5.738611. Determinants: -9.699625, 807.605434, 532719.678179, -113077.527958 // --> Vector info: d2 = 2.055119, 1.000000, 0.999999. Determinants: 809.092008, 6.375184, -165734.376152, -113077.527958 ( 1336.000000 -643.000000 35.000000 ) ( 643.000000 -346.000000 -105.000000 ) ( 700.000000 -210.000000 -105.000000 ) ( ( 0.000086 -0.007142 -4.711101 ) ( -0.007155 -0.000056 1.465670 ) ) 20bboc/20Fyelf2 0 0 0 ( 700.673520 -210.282284 -108.932771 ) ( 643.673520 -346.282284 -108.932771 ) ( 1336.673520 -643.282284 31.067229 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.673520 -210.282284 -108.932771 ) ( 700.000000 -210.000000 -105.000000 ) ( 643.000000 -346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 643.673520 -346.282284 -108.932771 ) ( 643.000000 -346.000000 -105.000000 ) ( 1336.000000 -643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1336.673520 -643.282284 31.067229 ) ( 1336.000000 -643.000000 35.000000 ) ( 1400.000000 -580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.673520 -580.282284 37.067229 ) ( 1400.000000 -580.000000 41.000000 ) ( 1400.000000 -490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.673520 -490.282284 31.067229 ) ( 1400.000000 -490.000000 35.000000 ) ( 700.000000 -210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (81/65) # points: 5 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wglyf4]: 256.000000/128.000000 // --> Vector A/B: (580.000000, 580.000000, 225.000000) / (-41.000000, -560.000000, -560.000000) // --> Vector info: d1 = 0.820555, 0.820566, 2.087702. Determinants: 657.643387, 0.004062, -532616.105167, -184245.000000 // --> Vector info: d2 = 4.704167, 0.999802, 0.999816. Determinants: 0.007359, -1315.049622, -920640.531641, -184245.000000 ( 225.000000 1400.000000 560.000000 ) ( 580.000000 1400.000000 560.000000 ) ( 580.000000 1400.000000 41.000000 ) ( ( -0.003569 0.000000 2.890804 ) ( 0.000000 0.007138 4.996828 ) ) 20bboc/21wglyf4 0 0 0 ( 580.000000 1404.000000 41.000000 ) ( 580.000000 1404.000000 560.000000 ) ( 225.000000 1404.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.000000 1404.000000 41.000000 ) ( 580.000000 1400.000000 41.000000 ) ( 580.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.000000 1404.000000 560.000000 ) ( 580.000000 1400.000000 560.000000 ) ( 225.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 1404.000000 560.000000 ) ( 225.000000 1400.000000 560.000000 ) ( 70.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1404.000000 35.000000 ) ( 70.000000 1400.000000 35.000000 ) ( 490.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.000000 1404.000000 35.000000 ) ( 490.000000 1400.000000 35.000000 ) ( 580.000000 1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (82/66) # points: 5 { brushDef { // Surface normal: 0.070571, 0.168380, 0.983193 // RotY/Z : -1.387196 / 1.173919. Vector texS/T: (-0.922272, 0.386541, 0.000000) / (0.380044, 0.906771, -0.182571) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (-76.901241, 70.560618, 76.602859) / (-695.379315, -695.379315, -1462.204908) // --> Vector info: d1 = 1.000000, 2.055194, 2.120853. Determinants: -809.150101, 3.306467, -173002.919296, -113077.527958 // --> Vector info: d2 = 1.000000, 1.000000, 6.476831. Determinants: 0.000180, 807.623793, 448527.372497, -113077.527958 ( -643.000000 -1336.000000 35.000000 ) ( -346.000000 -643.000000 -105.000000 ) ( -210.000000 -700.000000 -105.000000 ) ( ( 0.007156 -0.000029 1.529950 ) ( 0.000000 -0.007142 -3.966547 ) ) 20bboc/20Fyelf2 0 0 0 ( -210.282284 -700.673520 -108.932771 ) ( -346.282284 -643.673520 -108.932771 ) ( -643.282284 -1336.673520 31.067229 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.282284 -700.673520 -108.932771 ) ( -210.000000 -700.000000 -105.000000 ) ( -346.000000 -643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -346.282284 -643.673520 -108.932771 ) ( -346.000000 -643.000000 -105.000000 ) ( -643.000000 -1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -643.282284 -1336.673520 31.067229 ) ( -643.000000 -1336.000000 35.000000 ) ( -580.000000 -1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -580.282284 -1400.673520 37.067229 ) ( -580.000000 -1400.000000 41.000000 ) ( -490.000000 -1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -490.282284 -1400.673520 31.067229 ) ( -490.000000 -1400.000000 35.000000 ) ( -210.000000 -700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (83/67) # points: 4 { brushDef { // Surface normal: 0.000000, -0.196116, 0.980581 // RotY/Z : -1.373401 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.980581, -0.196116) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (-210.000000, -70.000000, -70.000000) / (-665.814279, -665.814279, -1379.677011) // --> Vector info: d1 = 3.000000, 4.000010, 3.999996. Determinants: -713.869882, -0.002003, -449736.355950, -99940.782466 // --> Vector info: d2 = 0.000000, 0.000000, 5.099020. Determinants: 0.000000, 713.862760, 475299.988725, -99940.782466 ( -70.000000 1400.000000 35.000000 ) ( -70.000000 700.000000 -105.000000 ) ( -210.000000 700.000000 -105.000000 ) ( ( 0.007143 0.000000 4.500028 ) ( 0.000000 -0.007143 -4.755816 ) ) 20bboc/20Fyelf2 0 0 0 ( -210.000000 700.784465 -108.922323 ) ( -70.000000 700.784465 -108.922323 ) ( -70.000000 1400.784465 31.077677 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 700.784465 -108.922323 ) ( -210.000000 700.000000 -105.000000 ) ( -70.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 700.784465 -108.922323 ) ( -70.000000 700.000000 -105.000000 ) ( -70.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 1400.784465 31.077677 ) ( -70.000000 1400.000000 35.000000 ) ( -490.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -490.000000 1400.784465 31.077677 ) ( -490.000000 1400.000000 35.000000 ) ( -210.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (84/68) # points: 7 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (643.000000, 346.000000, 210.000000) / (-346.000000, -643.000000, -700.000000) // --> Vector info: d1 = 1.228362, 4.000000, 5.055194. Determinants: 155.409382, 63.549995, -106760.999220, -23463.000000 // --> Vector info: d2 = 1.148051, 0.000000, 0.000000. Determinants: 65.438902, -156.134924, -123036.616277, -23463.000000 ( -700.000000 210.000000 -105.000000 ) ( -643.000000 346.000000 -105.000000 ) ( -346.000000 643.000000 -105.000000 ) ( ( -0.006624 -0.002709 4.550185 ) ( -0.002789 0.006655 5.243857 ) ) 20bboc/20Fstn1 0 0 0 ( -346.000000 643.000000 -109.000000 ) ( -643.000000 346.000000 -109.000000 ) ( -700.000000 210.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -346.000000 643.000000 -109.000000 ) ( -346.000000 643.000000 -105.000000 ) ( -643.000000 346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -643.000000 346.000000 -109.000000 ) ( -643.000000 346.000000 -105.000000 ) ( -700.000000 210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 210.000000 -109.000000 ) ( -700.000000 210.000000 -105.000000 ) ( -700.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 70.000000 -109.000000 ) ( -700.000000 70.000000 -105.000000 ) ( -70.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 70.000000 -109.000000 ) ( -70.000000 70.000000 -105.000000 ) ( -70.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 700.000000 -109.000000 ) ( -70.000000 700.000000 -105.000000 ) ( -210.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 700.000000 -109.000000 ) ( -210.000000 700.000000 -105.000000 ) ( -346.000000 643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (85/69) # points: 5 { brushDef { // Surface normal: -0.065546, 0.170419, 0.983189 // RotY/Z : -1.387176 / 1.937970. Vector texS/T: (-0.933346, -0.358979, 0.000000) / (-0.352944, 0.917655, -0.182590) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (55.282778, 45.231364, -38.769741) / (-697.305078, -1464.050778, -1496.911308) // --> Vector info: d1 = 0.843750, 0.843749, 2.036174. Determinants: 914.286543, -11.985629, -112967.055311, -64077.190950 // --> Vector info: d2 = 11.999999, 1.045548, 0.559940. Determinants: -12.368865, -915.304903, -1406489.201453, -64077.190950 ( 580.000000 -1400.000000 41.000000 ) ( 490.000000 -1400.000000 35.000000 ) ( 210.000000 -700.000000 -105.000000 ) ( ( -0.014269 0.000187 1.762984 ) ( 0.000193 0.014284 21.949920 ) ) 20bboc/20Fyelf4 0 0 0 ( 210.262184 -700.681678 -108.932757 ) ( 490.262184 -1400.681678 31.067243 ) ( 580.262184 -1400.681678 37.067243 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.262184 -700.681678 -108.932757 ) ( 210.000000 -700.000000 -105.000000 ) ( 490.000000 -1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.262184 -1400.681678 31.067243 ) ( 490.000000 -1400.000000 35.000000 ) ( 580.000000 -1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.262184 -1400.681678 37.067243 ) ( 580.000000 -1400.000000 41.000000 ) ( 643.000000 -1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 643.262184 -1336.681678 31.067243 ) ( 643.000000 -1336.000000 35.000000 ) ( 346.000000 -643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.262184 -643.681678 -108.932757 ) ( 346.000000 -643.000000 -105.000000 ) ( 210.000000 -700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (86/70) # points: 5 { brushDef { // Surface normal: -0.166336, -0.075339, 0.983187 // RotY/Z : -1.387164 / -2.716302. Vector texS/T: (0.412586, -0.910919, 0.000000) / (-0.895604, -0.405649, -0.182602) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (49.286879, -34.506486, -49.885394) / (-1496.607858, -1463.749494, -697.054320) // --> Vector info: d1 = 0.757193, 1.000000, 6.477224. Determinants: 6.186490, -455.220910, -729854.540980, -63738.642102 // --> Vector info: d2 = 1.596208, 1.000000, 1.000004. Determinants: -457.109875, -9.169382, -92933.571395, -63738.642102 ( 643.000000 346.000000 -105.000000 ) ( 1336.000000 643.000000 35.000000 ) ( 1400.000000 580.000000 41.000000 ) ( ( -0.000097 0.007142 11.450739 ) ( 0.007172 0.000144 1.458041 ) ) 20bboc/20Fyelf2 0 0 0 ( 1400.665342 580.301356 37.067252 ) ( 1336.665342 643.301356 31.067252 ) ( 643.665342 346.301356 -108.932748 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.665342 580.301356 37.067252 ) ( 1400.000000 580.000000 41.000000 ) ( 1336.000000 643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1336.665342 643.301356 31.067252 ) ( 1336.000000 643.000000 35.000000 ) ( 643.000000 346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 643.665342 346.301356 -108.932748 ) ( 643.000000 346.000000 -105.000000 ) ( 700.000000 210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.665342 210.301356 -108.932748 ) ( 700.000000 210.000000 -105.000000 ) ( 1400.000000 490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.665342 490.301356 31.067252 ) ( 1400.000000 490.000000 35.000000 ) ( 1400.000000 580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (87/71) # points: 6 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wglyf4]: 256.000000/128.000000 // --> Vector A/B: (-580.000000, -580.000000, -490.000000) / (-560.000000, -41.000000, -35.000000) // --> Vector info: d1 = 4.875000, 4.874998, 4.553929. Determinants: 166.634675, 0.000214, -131063.018370, -46710.000000 // --> Vector info: d2 = 1.000000, 4.704366, 4.750000. Determinants: -1.457748, -333.392883, -234255.525350, -46710.000000 ( 490.000000 -1400.000000 35.000000 ) ( 580.000000 -1400.000000 41.000000 ) ( 580.000000 -1400.000000 560.000000 ) ( ( -0.003567 0.000000 2.805888 ) ( 0.000031 0.007138 5.015104 ) ) 20bboc/21wglyf4 0 0 0 ( 580.000000 -1404.000000 560.000000 ) ( 580.000000 -1404.000000 41.000000 ) ( 490.000000 -1404.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.000000 -1404.000000 560.000000 ) ( 580.000000 -1400.000000 560.000000 ) ( 580.000000 -1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.000000 -1404.000000 41.000000 ) ( 580.000000 -1400.000000 41.000000 ) ( 490.000000 -1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.000000 -1404.000000 35.000000 ) ( 490.000000 -1400.000000 35.000000 ) ( -490.000000 -1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -490.000000 -1404.000000 35.000000 ) ( -490.000000 -1400.000000 35.000000 ) ( -580.000000 -1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -580.000000 -1404.000000 41.000000 ) ( -580.000000 -1400.000000 41.000000 ) ( -580.000000 -1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -580.000000 -1404.000000 560.000000 ) ( -580.000000 -1400.000000 560.000000 ) ( 580.000000 -1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (88/72) # points: 6 { brushDef { // Surface normal: 0.701517, -0.712652, 0.000000 // RotY/Z : 0.000000 / -0.793272. Vector texS/T: (0.712652, 0.701517, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wglyf3]: 256.000000/128.000000 // --> Vector A/B: (-590.833429, -590.833429, -501.028084) / (-560.000000, -41.000000, -35.000000) // --> Vector info: d1 = 5.104843, 5.104830, 4.783762. Determinants: 166.634115, 0.001199, -139477.824793, -46608.974082 // --> Vector info: d2 = 0.999916, 4.704282, 4.749912. Determinants: -1.456017, -332.671805, -233761.556444, -46608.974082 ( -1336.000000 643.000000 35.000000 ) ( -1400.000000 580.000000 41.000000 ) ( -1400.000000 580.000000 560.000000 ) ( ( -0.003575 0.000000 2.992510 ) ( 0.000031 0.007138 5.015377 ) ) 20bboc/21wglyf3 0 0 0 ( -1402.806069 582.850610 560.000000 ) ( -1402.806069 582.850610 41.000000 ) ( -1338.806069 645.850610 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1402.806069 582.850610 560.000000 ) ( -1400.000000 580.000000 560.000000 ) ( -1400.000000 580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1402.806069 582.850610 41.000000 ) ( -1400.000000 580.000000 41.000000 ) ( -1336.000000 643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1338.806069 645.850610 35.000000 ) ( -1336.000000 643.000000 35.000000 ) ( -643.000000 1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.806069 1338.850610 35.000000 ) ( -643.000000 1336.000000 35.000000 ) ( -580.000000 1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -582.806069 1402.850610 41.000000 ) ( -580.000000 1400.000000 41.000000 ) ( -580.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -582.806069 1402.850610 560.000000 ) ( -580.000000 1400.000000 560.000000 ) ( -1400.000000 580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (89/73) # points: 6 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wglyf4]: 256.000000/128.000000 // --> Vector A/B: (-580.000000, -580.000000, -490.000000) / (-560.000000, -41.000000, -35.000000) // --> Vector info: d1 = 5.106353, 5.106343, 4.785275. Determinants: 166.634632, 0.000858, -141869.172289, -46710.000000 // --> Vector info: d2 = 0.999961, 4.704327, 4.749958. Determinants: -1.456508, -333.392873, -234252.979632, -46710.000000 ( -1400.000000 -490.000000 35.000000 ) ( -1400.000000 -580.000000 41.000000 ) ( -1400.000000 -580.000000 560.000000 ) ( ( -0.003567 0.000000 3.037233 ) ( 0.000031 0.007138 5.015050 ) ) 20bboc/21wglyf4 0 0 0 ( -1404.000000 -580.000000 560.000000 ) ( -1404.000000 -580.000000 41.000000 ) ( -1404.000000 -490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 -580.000000 560.000000 ) ( -1400.000000 -580.000000 560.000000 ) ( -1400.000000 -580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 -580.000000 41.000000 ) ( -1400.000000 -580.000000 41.000000 ) ( -1400.000000 -490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 -490.000000 35.000000 ) ( -1400.000000 -490.000000 35.000000 ) ( -1400.000000 490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 490.000000 35.000000 ) ( -1400.000000 490.000000 35.000000 ) ( -1400.000000 580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 580.000000 41.000000 ) ( -1400.000000 580.000000 41.000000 ) ( -1400.000000 580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1404.000000 580.000000 560.000000 ) ( -1400.000000 580.000000 560.000000 ) ( -1400.000000 -580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (90/74) # points: 6 { brushDef { // Surface normal: -0.712652, -0.701517, 0.000000 // RotY/Z : 0.000000 / -2.364068. Vector texS/T: (0.701517, -0.712652, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wglyf3]: 256.000000/128.000000 // --> Vector A/B: (-590.833429, -590.833429, -501.028084) / (-560.000000, -41.000000, -35.000000) // --> Vector info: d1 = 5.097914, 5.097904, 4.776836. Determinants: 166.634137, 0.000856, -139155.031043, -46608.974082 // --> Vector info: d2 = 0.999811, 4.704176, 4.749808. Determinants: -1.456762, -332.671773, -233757.060801, -46608.974082 ( 643.000000 1336.000000 35.000000 ) ( 580.000000 1400.000000 41.000000 ) ( 580.000000 1400.000000 560.000000 ) ( ( -0.003575 0.000000 2.985585 ) ( 0.000031 0.007138 5.015280 ) ) 20bboc/21wglyf3 0 0 0 ( 582.850610 1402.806069 560.000000 ) ( 582.850610 1402.806069 41.000000 ) ( 645.850610 1338.806069 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.850610 1402.806069 560.000000 ) ( 580.000000 1400.000000 560.000000 ) ( 580.000000 1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.850610 1402.806069 41.000000 ) ( 580.000000 1400.000000 41.000000 ) ( 643.000000 1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 645.850610 1338.806069 35.000000 ) ( 643.000000 1336.000000 35.000000 ) ( 1336.000000 643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1338.850610 645.806069 35.000000 ) ( 1336.000000 643.000000 35.000000 ) ( 1400.000000 580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.850610 582.806069 41.000000 ) ( 1400.000000 580.000000 41.000000 ) ( 1400.000000 580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.850610 582.806069 560.000000 ) ( 1400.000000 580.000000 560.000000 ) ( 580.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (91/75) # points: 6 { brushDef { // Surface normal: 0.712652, 0.701517, 0.000000 // RotY/Z : 0.000000 / 0.777524. Vector texS/T: (-0.701517, 0.712652, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wglyf3]: 256.000000/128.000000 // --> Vector A/B: (-590.833429, -590.833429, -501.028084) / (-560.000000, -41.000000, -35.000000) // --> Vector info: d1 = 4.732865, 4.732859, 4.411791. Determinants: 166.633908, 0.000557, -122140.780217, -46608.974082 // --> Vector info: d2 = 0.999989, 4.704354, 4.749988. Determinants: -1.457498, -332.671790, -233765.809253, -46608.974082 ( -643.000000 -1336.000000 35.000000 ) ( -580.000000 -1400.000000 41.000000 ) ( -580.000000 -1400.000000 560.000000 ) ( ( -0.003575 0.000000 2.620542 ) ( 0.000031 0.007138 5.015468 ) ) 20bboc/21wglyf3 0 0 0 ( -582.850610 -1402.806069 560.000000 ) ( -582.850610 -1402.806069 41.000000 ) ( -645.850610 -1338.806069 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -582.850610 -1402.806069 560.000000 ) ( -580.000000 -1400.000000 560.000000 ) ( -580.000000 -1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -582.850610 -1402.806069 41.000000 ) ( -580.000000 -1400.000000 41.000000 ) ( -643.000000 -1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.850610 -1338.806069 35.000000 ) ( -643.000000 -1336.000000 35.000000 ) ( -1336.000000 -643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1338.850610 -645.806069 35.000000 ) ( -1336.000000 -643.000000 35.000000 ) ( -1400.000000 -580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1402.850610 -582.806069 41.000000 ) ( -1400.000000 -580.000000 41.000000 ) ( -1400.000000 -580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1402.850610 -582.806069 560.000000 ) ( -1400.000000 -580.000000 560.000000 ) ( -580.000000 -1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (92/76) # points: 6 { brushDef { // Surface normal: -0.701517, 0.712652, 0.000000 // RotY/Z : 0.000000 / 2.348321. Vector texS/T: (-0.712652, -0.701517, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wglyf3]: 256.000000/128.000000 // --> Vector A/B: (-590.833429, -590.833429, -501.028084) / (-560.000000, -41.000000, -35.000000) // --> Vector info: d1 = 5.017137, 5.017136, 4.696069. Determinants: 166.633940, 0.000086, -135390.660834, -46608.974082 // --> Vector info: d2 = 0.000000, 3.704365, 3.750000. Determinants: -1.458371, -332.671781, -187157.861100, -46608.974082 ( 1336.000000 -643.000000 35.000000 ) ( 1400.000000 -580.000000 41.000000 ) ( 1400.000000 -580.000000 560.000000 ) ( ( -0.003575 0.000000 2.904820 ) ( 0.000031 0.007138 4.015490 ) ) 20bboc/21wglyf3 0 0 0 ( 1402.806069 -582.850610 560.000000 ) ( 1402.806069 -582.850610 41.000000 ) ( 1338.806069 -645.850610 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.806069 -582.850610 560.000000 ) ( 1400.000000 -580.000000 560.000000 ) ( 1400.000000 -580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.806069 -582.850610 41.000000 ) ( 1400.000000 -580.000000 41.000000 ) ( 1336.000000 -643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1338.806069 -645.850610 35.000000 ) ( 1336.000000 -643.000000 35.000000 ) ( 643.000000 -1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 645.806069 -1338.850610 35.000000 ) ( 643.000000 -1336.000000 35.000000 ) ( 580.000000 -1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.806069 -1402.850610 41.000000 ) ( 580.000000 -1400.000000 41.000000 ) ( 580.000000 -1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.806069 -1402.850610 560.000000 ) ( 580.000000 -1400.000000 560.000000 ) ( 1400.000000 -580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (94/77) # points: 4 { brushDef { // Surface normal: 0.000000, -0.196116, 0.980581 // RotY/Z : -1.373401 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.980581, -0.196116) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (70.000000, 210.000000, 490.000000) / (-665.814279, -665.814279, -1379.677011) // --> Vector info: d1 = 0.619527, 1.619530, 3.619534. Determinants: -713.864779, -0.000269, -11945.643723, -99940.782466 // --> Vector info: d2 = 0.900974, 0.900971, 5.999990. Determinants: 0.002041, 713.863334, 385256.183965, -99940.782466 ( 490.000000 1400.000000 35.000000 ) ( 210.000000 700.000000 -105.000000 ) ( 70.000000 700.000000 -105.000000 ) ( ( 0.007143 0.000000 0.119527 ) ( 0.000000 -0.007143 -3.854845 ) ) 20bboc/20Fyelf2 0 0 0 ( 70.000000 700.784465 -108.922323 ) ( 210.000000 700.784465 -108.922323 ) ( 490.000000 1400.784465 31.077677 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 700.784465 -108.922323 ) ( 70.000000 700.000000 -105.000000 ) ( 210.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 700.784465 -108.922323 ) ( 210.000000 700.000000 -105.000000 ) ( 490.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.000000 1400.784465 31.077677 ) ( 490.000000 1400.000000 35.000000 ) ( 70.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1400.784465 31.077677 ) ( 70.000000 1400.000000 35.000000 ) ( 70.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (95/78) # points: 4 { brushDef { // Surface normal: 0.000000, 0.196116, 0.980581 // RotY/Z : -1.373401 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.980581, -0.196116) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (-490.000000, -476.000000, 476.000000) / (-1379.677011, -1343.983874, -1343.983874) // --> Vector info: d1 = 0.726173, 1.000000, 3.480564. Determinants: -88.539108, -225.955305, -379804.764901, -33979.866039 // --> Vector info: d2 = 0.999909, 1.000000, 7.330462. Determinants: -225.954029, 88.540098, -22537.518423, -33979.866039 ( -476.000000 -1365.000000 28.000000 ) ( 476.000000 -1365.000000 28.000000 ) ( 490.000000 -1400.000000 35.000000 ) ( ( 0.002606 0.006650 11.177347 ) ( 0.006650 -0.002606 0.663261 ) ) 20bboc/20Fstn1 0 0 0 ( 490.000000 -1400.784465 31.077677 ) ( 476.000000 -1365.784465 24.077677 ) ( -476.000000 -1365.784465 24.077677 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.000000 -1400.784465 31.077677 ) ( 490.000000 -1400.000000 35.000000 ) ( 476.000000 -1365.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 476.000000 -1365.784465 24.077677 ) ( 476.000000 -1365.000000 28.000000 ) ( -476.000000 -1365.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -476.000000 -1365.784465 24.077677 ) ( -476.000000 -1365.000000 28.000000 ) ( -490.000000 -1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -490.000000 -1400.784465 31.077677 ) ( -490.000000 -1400.000000 35.000000 ) ( 490.000000 -1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (97/79) # points: 4 { brushDef { // Surface normal: -0.196116, 0.000000, 0.980581 // RotY/Z : -1.373401 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.980581, 0.000000, -0.196116) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (-70.000000, -490.000000, -210.000000) / (-1379.677011, -1379.677011, -665.814279) // --> Vector info: d1 = 1.000000, 3.999993, 1.999996. Determinants: 2141.582964, 0.000651, -149910.623282, -299822.347399 // --> Vector info: d2 = 1.000000, 1.000000, 6.099020. Determinants: -0.000128, -2141.588455, -3254522.694946, -299822.347399 ( 700.000000 210.000000 -105.000000 ) ( 1400.000000 490.000000 35.000000 ) ( 1400.000000 70.000000 35.000000 ) ( ( -0.007143 0.000000 0.499998 ) ( 0.000000 0.007143 10.854837 ) ) 20bboc/20Fstn1 0 0 0 ( 1400.784465 70.000000 31.077677 ) ( 1400.784465 490.000000 31.077677 ) ( 700.784465 210.000000 -108.922323 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.784465 70.000000 31.077677 ) ( 1400.000000 70.000000 35.000000 ) ( 1400.000000 490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.784465 490.000000 31.077677 ) ( 1400.000000 490.000000 35.000000 ) ( 700.000000 210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.784465 210.000000 -108.922323 ) ( 700.000000 210.000000 -105.000000 ) ( 700.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.784465 70.000000 -108.922323 ) ( 700.000000 70.000000 -105.000000 ) ( 1400.000000 70.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (112/80) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (-700.000000, -700.000000, -70.000000) / (-70.000000, 70.000000, 70.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000011. Determinants: -0.001510, -629.999867, -44101.061118, -88200.000000 // --> Vector info: d2 = 1.000000, 1.000000, 5.500000. Determinants: -629.999942, 0.000000, -529199.953909, -88200.000000 ( 70.000000 -70.000000 -105.000000 ) ( 70.000000 -700.000000 -105.000000 ) ( -70.000000 -700.000000 -105.000000 ) ( ( 0.000000 0.007143 0.500012 ) ( 0.007143 0.000000 5.999999 ) ) 20bboc/20Fyelf2 0 0 0 ( -70.000000 -700.000000 -109.000000 ) ( 70.000000 -700.000000 -109.000000 ) ( 70.000000 -70.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -700.000000 -109.000000 ) ( -70.000000 -700.000000 -105.000000 ) ( 70.000000 -700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -700.000000 -109.000000 ) ( 70.000000 -700.000000 -105.000000 ) ( 70.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -70.000000 -109.000000 ) ( 70.000000 -70.000000 -105.000000 ) ( -70.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -70.000000 -109.000000 ) ( -70.000000 -70.000000 -105.000000 ) ( -70.000000 -700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (113/81) # points: 7 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (-700.000000, -700.000000, -643.000000) / (70.000000, 210.000000, 346.000000) // --> Vector info: d1 = 6.681984, 5.974872, 5.000000. Determinants: 40.314754, 40.305402, -27923.282145, -7980.000000 // --> Vector info: d2 = 3.889090, 4.596199, 5.000000. Determinants: 39.634555, -40.305184, -469.387459, -7980.000000 ( 346.000000 -643.000000 -105.000000 ) ( 210.000000 -700.000000 -105.000000 ) ( 70.000000 -700.000000 -105.000000 ) ( ( -0.005052 -0.005051 3.499158 ) ( -0.004967 0.005051 0.058820 ) ) 20bboc/20Fstn1 0 0 0 ( 70.000000 -700.000000 -109.000000 ) ( 210.000000 -700.000000 -109.000000 ) ( 346.000000 -643.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -700.000000 -109.000000 ) ( 70.000000 -700.000000 -105.000000 ) ( 210.000000 -700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 -700.000000 -109.000000 ) ( 210.000000 -700.000000 -105.000000 ) ( 346.000000 -643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.000000 -643.000000 -109.000000 ) ( 346.000000 -643.000000 -105.000000 ) ( 643.000000 -346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 643.000000 -346.000000 -109.000000 ) ( 643.000000 -346.000000 -105.000000 ) ( 700.000000 -210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 -210.000000 -109.000000 ) ( 700.000000 -210.000000 -105.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 -70.000000 -109.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( 70.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -70.000000 -109.000000 ) ( 70.000000 -70.000000 -105.000000 ) ( 70.000000 -700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (114/82) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_grey6]: 64.000000/64.000000 // --> Vector A/B: (-70.000000, 70.000000, 70.000000) / (70.000000, 70.000000, -70.000000) // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: -279.999906, 0.000033, -19600.001837, -19600.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.000000. Determinants: 0.000000, 279.999987, -19599.998469, -19600.000000 ( -70.000000 70.000000 -105.000000 ) ( 70.000000 70.000000 -105.000000 ) ( 70.000000 -70.000000 -105.000000 ) ( ( 0.014286 0.000000 1.000000 ) ( 0.000000 -0.014286 1.000000 ) ) 20bboc/00_grey6 0 0 0 ( 70.000000 -70.000000 -109.000000 ) ( 70.000000 70.000000 -109.000000 ) ( -70.000000 70.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -70.000000 -109.000000 ) ( 70.000000 -70.000000 -105.000000 ) ( 70.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 70.000000 -109.000000 ) ( 70.000000 70.000000 -105.000000 ) ( -70.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 70.000000 -109.000000 ) ( -70.000000 70.000000 -105.000000 ) ( -70.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -70.000000 -109.000000 ) ( -70.000000 -70.000000 -105.000000 ) ( 70.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (115/83) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (-70.000000, 70.000000, 70.000000) / (700.000000, 700.000000, 350.000000) // --> Vector info: d1 = 2.750004, 2.749997, 0.249997. Determinants: 0.002338, -350.000000, 110249.988324, -49000.000000 // --> Vector info: d2 = 0.999999, 1.999994, 1.999981. Determinants: -349.998269, -0.001869, -73498.520621, -49000.000000 ( 350.000000 70.000000 -105.000000 ) ( 700.000000 70.000000 -105.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( ( 0.000000 0.007143 -2.250000 ) ( 0.007143 0.000000 1.499970 ) ) 20bboc/21wston1 0 0 0 ( 700.000000 -70.000000 -109.000000 ) ( 700.000000 70.000000 -109.000000 ) ( 350.000000 70.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 -70.000000 -109.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( 700.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 70.000000 -109.000000 ) ( 700.000000 70.000000 -105.000000 ) ( 350.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 70.000000 -109.000000 ) ( 350.000000 70.000000 -105.000000 ) ( 350.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 -70.000000 -109.000000 ) ( 350.000000 -70.000000 -105.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (116/84) # points: 7 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (-70.000000, -210.000000, -346.000000) / (-700.000000, -700.000000, -643.000000) // --> Vector info: d1 = 4.500000, 4.500002, 4.096195. Determinants: 0.000136, 56.533394, 3663.385132, -7980.000000 // --> Vector info: d2 = 0.000000, 1.000000, 1.974875. Determinants: 57.000000, -0.482498, 3652.251460, -7980.000000 ( -643.000000 -346.000000 -105.000000 ) ( -700.000000 -210.000000 -105.000000 ) ( -700.000000 -70.000000 -105.000000 ) ( ( 0.000000 -0.007084 -0.459071 ) ( -0.007143 0.000060 -0.457676 ) ) 20bboc/20Fstn1 0 0 0 ( -700.000000 -70.000000 -109.000000 ) ( -700.000000 -210.000000 -109.000000 ) ( -643.000000 -346.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 -70.000000 -109.000000 ) ( -700.000000 -70.000000 -105.000000 ) ( -700.000000 -210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 -210.000000 -109.000000 ) ( -700.000000 -210.000000 -105.000000 ) ( -643.000000 -346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -643.000000 -346.000000 -109.000000 ) ( -643.000000 -346.000000 -105.000000 ) ( -346.000000 -643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -346.000000 -643.000000 -109.000000 ) ( -346.000000 -643.000000 -105.000000 ) ( -210.000000 -700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 -700.000000 -109.000000 ) ( -210.000000 -700.000000 -105.000000 ) ( -70.000000 -700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -700.000000 -109.000000 ) ( -70.000000 -700.000000 -105.000000 ) ( -70.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -70.000000 -109.000000 ) ( -70.000000 -70.000000 -105.000000 ) ( -700.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (117/85) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (70.000000, -70.000000, -70.000000) / (-700.000000, -700.000000, -70.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000011. Determinants: 630.000005, -0.001502, -44101.050859, -88200.000000 // --> Vector info: d2 = 0.625000, 0.625000, 5.125000. Determinants: 0.000000, -629.999967, -496124.955670, -88200.000000 ( -70.000000 -70.000000 -105.000000 ) ( -700.000000 -70.000000 -105.000000 ) ( -700.000000 70.000000 -105.000000 ) ( ( -0.007143 0.000000 0.500012 ) ( 0.000000 0.007143 5.624999 ) ) 20bboc/20Fyelf2 0 0 0 ( -700.000000 70.000000 -109.000000 ) ( -700.000000 -70.000000 -109.000000 ) ( -70.000000 -70.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 70.000000 -109.000000 ) ( -700.000000 70.000000 -105.000000 ) ( -700.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 -70.000000 -109.000000 ) ( -700.000000 -70.000000 -105.000000 ) ( -70.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -70.000000 -109.000000 ) ( -70.000000 -70.000000 -105.000000 ) ( -70.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 70.000000 -109.000000 ) ( -70.000000 70.000000 -105.000000 ) ( -700.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (118/86) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (70.000000, 350.000000, 350.000000) / (70.000000, 70.000000, -70.000000) // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: -279.999978, 0.000000, 19599.992344, -39200.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.999997. Determinants: -0.000020, 279.999265, -19599.946559, -39200.000000 ( -70.000000 350.000000 -105.000000 ) ( 70.000000 350.000000 -105.000000 ) ( 70.000000 70.000000 -105.000000 ) ( ( 0.007143 0.000000 -0.500000 ) ( 0.000000 -0.007143 0.499999 ) ) 20bboc/21wston1 0 0 0 ( 70.000000 70.000000 -109.000000 ) ( 70.000000 350.000000 -109.000000 ) ( -70.000000 350.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 70.000000 -109.000000 ) ( 70.000000 70.000000 -105.000000 ) ( 70.000000 350.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 350.000000 -109.000000 ) ( 70.000000 350.000000 -105.000000 ) ( -70.000000 350.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 350.000000 -109.000000 ) ( -70.000000 350.000000 -105.000000 ) ( -70.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 70.000000 -109.000000 ) ( -70.000000 70.000000 -105.000000 ) ( 70.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (119/87) # points: 7 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (70.000000, 210.000000, 346.000000) / (700.000000, 700.000000, 643.000000) // --> Vector info: d1 = 0.999997, 1.999997, 2.974867. Determinants: -56.999997, 0.481819, -4327.250530, -7980.000000 // --> Vector info: d2 = 0.468750, 0.468750, 0.872556. Determinants: 0.000000, 56.532711, -43313.526459, -7980.000000 ( 643.000000 346.000000 -105.000000 ) ( 700.000000 210.000000 -105.000000 ) ( 700.000000 70.000000 -105.000000 ) ( ( 0.007143 -0.000060 0.542262 ) ( 0.000000 -0.007084 5.427760 ) ) 20bboc/20Fstn1 0 0 0 ( 700.000000 70.000000 -109.000000 ) ( 700.000000 210.000000 -109.000000 ) ( 643.000000 346.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 70.000000 -109.000000 ) ( 700.000000 70.000000 -105.000000 ) ( 700.000000 210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 210.000000 -109.000000 ) ( 700.000000 210.000000 -105.000000 ) ( 643.000000 346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 643.000000 346.000000 -109.000000 ) ( 643.000000 346.000000 -105.000000 ) ( 346.000000 643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.000000 643.000000 -109.000000 ) ( 346.000000 643.000000 -105.000000 ) ( 210.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 700.000000 -109.000000 ) ( 210.000000 700.000000 -105.000000 ) ( 70.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 700.000000 -109.000000 ) ( 70.000000 700.000000 -105.000000 ) ( 70.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 70.000000 -109.000000 ) ( 70.000000 70.000000 -105.000000 ) ( 700.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (123/88) # points: 4 { brushDef { // Surface normal: 0.196116, 0.000000, 0.980581 // RotY/Z : -1.373401 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.980581, 0.000000, -0.196116) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (-210.000000, 210.000000, 476.000000) / (-665.814279, -665.814279, -1343.983874) // --> Vector info: d1 = 0.500000, 0.500005, 5.344078. Determinants: -0.003232, 2034.509317, 1212188.924061, -284831.230029 // --> Vector info: d2 = 4.999999, 1.999997, 0.100008. Determinants: 2034.510402, 0.005398, -996905.100072, -284831.230029 ( -1365.000000 476.000000 28.000000 ) ( -700.000000 210.000000 -105.000000 ) ( -700.000000 -210.000000 -105.000000 ) ( ( 0.000000 -0.007143 -4.255815 ) ( -0.007143 0.000000 3.499985 ) ) 20bboc/20Fstn1 0 0 0 ( -700.784465 -210.000000 -108.922323 ) ( -700.784465 210.000000 -108.922323 ) ( -1365.784465 476.000000 24.077677 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.784465 -210.000000 -108.922323 ) ( -700.000000 -210.000000 -105.000000 ) ( -700.000000 210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.784465 210.000000 -108.922323 ) ( -700.000000 210.000000 -105.000000 ) ( -1365.000000 476.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1365.784465 476.000000 24.077677 ) ( -1365.000000 476.000000 28.000000 ) ( -1365.000000 -476.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1365.784465 -476.000000 24.077677 ) ( -1365.000000 -476.000000 28.000000 ) ( -700.000000 -210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (124/89) # points: 6 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wglyf4]: 256.000000/128.000000 // --> Vector A/B: (-490.000000, 490.000000, 580.000000) / (-35.000000, -35.000000, -41.000000) // --> Vector info: d1 = 4.779610, 1.279610, 0.958542. Determinants: 21.000003, 0.354057, -17801.714305, -5880.000000 // --> Vector info: d2 = 3.999995, 4.000000, 3.954365. Determinants: -0.000026, -44.722204, -25085.261716, -5880.000000 ( 1400.000000 -580.000000 41.000000 ) ( 1400.000000 -490.000000 35.000000 ) ( 1400.000000 490.000000 35.000000 ) ( ( -0.003571 -0.000060 3.027502 ) ( 0.000000 0.007606 4.266201 ) ) 20bboc/21wglyf4 0 0 0 ( 1404.000000 490.000000 35.000000 ) ( 1404.000000 -490.000000 35.000000 ) ( 1404.000000 -580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 490.000000 35.000000 ) ( 1400.000000 490.000000 35.000000 ) ( 1400.000000 -490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 -490.000000 35.000000 ) ( 1400.000000 -490.000000 35.000000 ) ( 1400.000000 -580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 -580.000000 41.000000 ) ( 1400.000000 -580.000000 41.000000 ) ( 1400.000000 -580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 -580.000000 560.000000 ) ( 1400.000000 -580.000000 560.000000 ) ( 1400.000000 580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 580.000000 560.000000 ) ( 1400.000000 580.000000 560.000000 ) ( 1400.000000 580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 580.000000 41.000000 ) ( 1400.000000 580.000000 41.000000 ) ( 1400.000000 490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (125/90) # points: 5 { brushDef { // Surface normal: 0.166336, 0.075339, 0.983187 // RotY/Z : -1.387164 / 0.425291. Vector texS/T: (-0.412586, 0.910919, 0.000000) / (0.895604, 0.405649, -0.182602) // Texture width/height [20Fyelf1]: 256.000000/256.000000 // --> Vector A/B: (49.286879, -34.506486, -49.885394) / (-1496.607858, -1463.749494, -697.054320) // --> Vector info: d1 = 0.509291, 0.630694, 3.369307. Determinants: 3.093027, -227.610497, -373257.623601, -63738.642102 // --> Vector info: d2 = 1.298104, 1.000000, 1.000001. Determinants: -228.554938, -4.584639, -78336.006072, -63738.642102 ( -643.000000 -346.000000 -105.000000 ) ( -1336.000000 -643.000000 35.000000 ) ( -1400.000000 -580.000000 41.000000 ) ( ( -0.000049 0.003571 5.856065 ) ( 0.003586 0.000072 1.229019 ) ) 20bboc/20Fyelf1 0 0 0 ( -1400.665342 -580.301356 37.067252 ) ( -1336.665342 -643.301356 31.067252 ) ( -643.665342 -346.301356 -108.932748 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1400.665342 -580.301356 37.067252 ) ( -1400.000000 -580.000000 41.000000 ) ( -1336.000000 -643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1336.665342 -643.301356 31.067252 ) ( -1336.000000 -643.000000 35.000000 ) ( -643.000000 -346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -643.665342 -346.301356 -108.932748 ) ( -643.000000 -346.000000 -105.000000 ) ( -700.000000 -210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.665342 -210.301356 -108.932748 ) ( -700.000000 -210.000000 -105.000000 ) ( -1400.000000 -490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1400.665342 -490.301356 31.067252 ) ( -1400.000000 -490.000000 35.000000 ) ( -1400.000000 -580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (126/91) # points: 5 { brushDef { // Surface normal: 0.070571, -0.168380, 0.983193 // RotY/Z : -1.387196 / -1.173919. Vector texS/T: (0.922272, 0.386541, 0.000000) / (0.380044, -0.906771, -0.182571) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (-76.602859, -70.560618, 76.901241) / (-1462.204908, -695.379315, -695.379315) // --> Vector info: d1 = 1.000000, 6.477224, 6.489871. Determinants: -9.698157, -807.605227, -1294704.740761, -113077.527958 // --> Vector info: d2 = 0.000000, 0.000004, 1.055120. Determinants: -809.090091, 6.374631, -52657.595795, -113077.527958 ( -210.000000 700.000000 -105.000000 ) ( -346.000000 643.000000 -105.000000 ) ( -643.000000 1336.000000 35.000000 ) ( ( 0.000086 0.007142 11.449709 ) ( 0.007155 -0.000056 0.465677 ) ) 20bboc/20Fyelf2 0 0 0 ( -643.282284 1336.673520 31.067229 ) ( -346.282284 643.673520 -108.932771 ) ( -210.282284 700.673520 -108.932771 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -643.282284 1336.673520 31.067229 ) ( -643.000000 1336.000000 35.000000 ) ( -346.000000 643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -346.282284 643.673520 -108.932771 ) ( -346.000000 643.000000 -105.000000 ) ( -210.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.282284 700.673520 -108.932771 ) ( -210.000000 700.000000 -105.000000 ) ( -490.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -490.282284 1400.673520 31.067229 ) ( -490.000000 1400.000000 35.000000 ) ( -580.000000 1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -580.282284 1400.673520 37.067229 ) ( -580.000000 1400.000000 41.000000 ) ( -643.000000 1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (127/92) # points: 5 { brushDef { // Surface normal: -0.065546, -0.170419, 0.983189 // RotY/Z : -1.387176 / -1.937970. Vector texS/T: (0.933346, -0.358979, 0.000000) / (-0.352944, -0.917655, -0.182590) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (38.769741, -45.231364, -55.282778) / (-1496.911308, -1464.050778, -697.305078) // --> Vector info: d1 = 0.757194, 1.000000, 6.477226. Determinants: 6.186148, -457.652484, -733823.846492, -64077.190950 // --> Vector info: d2 = 1.471209, 0.875000, 0.875000. Determinants: -457.140490, -5.992726, -85518.296664, -64077.190950 ( 210.000000 700.000000 -105.000000 ) ( 490.000000 1400.000000 35.000000 ) ( 580.000000 1400.000000 41.000000 ) ( ( -0.000097 0.007142 11.452185 ) ( 0.007134 0.000094 1.334614 ) ) 20bboc/20Fyelf2 0 0 0 ( 580.262184 1400.681678 37.067243 ) ( 490.262184 1400.681678 31.067243 ) ( 210.262184 700.681678 -108.932757 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.262184 1400.681678 37.067243 ) ( 580.000000 1400.000000 41.000000 ) ( 490.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.262184 1400.681678 31.067243 ) ( 490.000000 1400.000000 35.000000 ) ( 210.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.262184 700.681678 -108.932757 ) ( 210.000000 700.000000 -105.000000 ) ( 346.000000 643.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.262184 643.681678 -108.932757 ) ( 346.000000 643.000000 -105.000000 ) ( 643.000000 1336.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 643.262184 1336.681678 31.067243 ) ( 643.000000 1336.000000 35.000000 ) ( 580.000000 1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (128/93) # points: 4 { brushDef { // Surface normal: -0.196116, 0.000000, 0.980581 // RotY/Z : -1.373401 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.980581, 0.000000, -0.196116) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (490.000000, 70.000000, 70.000000) / (-1379.677011, -1379.677011, -665.814279) // --> Vector info: d1 = 0.000000, 3.000000, 3.000013. Determinants: 2141.588084, -0.005306, -1049385.528354, -299822.347399 // --> Vector info: d2 = 0.000000, 0.000000, 5.099017. Determinants: 0.000223, -2141.587074, -2954698.557547, -299822.347399 ( 700.000000 -70.000000 -105.000000 ) ( 1400.000000 -70.000000 35.000000 ) ( 1400.000000 -490.000000 35.000000 ) ( ( -0.007143 0.000000 3.500024 ) ( 0.000000 0.007143 9.854831 ) ) 20bboc/20Fstn1 0 0 0 ( 1400.784465 -490.000000 31.077677 ) ( 1400.784465 -70.000000 31.077677 ) ( 700.784465 -70.000000 -108.922323 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.784465 -490.000000 31.077677 ) ( 1400.000000 -490.000000 35.000000 ) ( 1400.000000 -70.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.784465 -70.000000 31.077677 ) ( 1400.000000 -70.000000 35.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.784465 -70.000000 -108.922323 ) ( 700.000000 -70.000000 -105.000000 ) ( 700.000000 -210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.784465 -210.000000 -108.922323 ) ( 700.000000 -210.000000 -105.000000 ) ( 1400.000000 -490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (129/94) # points: 5 { brushDef { // Surface normal: 0.166336, -0.075339, 0.983187 // RotY/Z : -1.387164 / -0.425291. Vector texS/T: (0.412586, 0.910919, 0.000000) / (0.895604, -0.405649, -0.182602) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (49.885394, 34.506486, -49.286879) / (-697.054320, -1463.749494, -1496.607858) // --> Vector info: d1 = 1.000000, 6.477224, 6.720032. Determinants: 6.186999, 455.220900, 253266.415962, -63738.642102 // --> Vector info: d2 = 1.000000, 1.000004, 1.596208. Determinants: 457.106165, -9.168603, -92932.573769, -63738.642102 ( -1400.000000 580.000000 41.000000 ) ( -1336.000000 643.000000 35.000000 ) ( -643.000000 346.000000 -105.000000 ) ( ( -0.000097 -0.007142 -3.973514 ) ( -0.007172 0.000144 1.458026 ) ) 20bboc/20Fyelf2 0 0 0 ( -643.665342 346.301356 -108.932748 ) ( -1336.665342 643.301356 31.067252 ) ( -1400.665342 580.301356 37.067252 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -643.665342 346.301356 -108.932748 ) ( -643.000000 346.000000 -105.000000 ) ( -1336.000000 643.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1336.665342 643.301356 31.067252 ) ( -1336.000000 643.000000 35.000000 ) ( -1400.000000 580.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1400.665342 580.301356 37.067252 ) ( -1400.000000 580.000000 41.000000 ) ( -1400.000000 490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1400.665342 490.301356 31.067252 ) ( -1400.000000 490.000000 35.000000 ) ( -700.000000 210.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.665342 210.301356 -108.932748 ) ( -700.000000 210.000000 -105.000000 ) ( -643.000000 346.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (130/95) # points: 4 { brushDef { // Surface normal: 0.196116, 0.000000, 0.980581 // RotY/Z : -1.373401 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.980581, 0.000000, -0.196116) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (476.000000, 490.000000, -490.000000) / (-1343.983874, -1379.677011, -1379.677011) // --> Vector info: d1 = 0.344466, 0.599389, 0.599019. Determinants: -0.013208, 249.819229, 323710.124640, -34979.273863 // --> Vector info: d2 = 0.100893, 0.000923, 7.000007. Determinants: 249.819261, 0.015772, -122421.952299, -34979.273863 ( -1400.000000 -490.000000 35.000000 ) ( -1400.000000 490.000000 35.000000 ) ( -1365.000000 476.000000 28.000000 ) ( ( 0.000000 -0.007142 -9.254341 ) ( -0.007142 0.000000 3.499843 ) ) 20bboc/20Fstn1 0 0 0 ( -1365.784465 476.000000 24.077677 ) ( -1400.784465 490.000000 31.077677 ) ( -1400.784465 -490.000000 31.077677 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1365.784465 476.000000 24.077677 ) ( -1365.000000 476.000000 28.000000 ) ( -1400.000000 490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1400.784465 490.000000 31.077677 ) ( -1400.000000 490.000000 35.000000 ) ( -1400.000000 -490.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1400.784465 -490.000000 31.077677 ) ( -1400.000000 -490.000000 35.000000 ) ( -1365.000000 -476.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1365.784465 -476.000000 24.077677 ) ( -1365.000000 -476.000000 28.000000 ) ( -1365.000000 476.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (131/96) # points: 4 { brushDef { // Surface normal: 0.000000, 0.196116, 0.980581 // RotY/Z : -1.373401 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.980581, -0.196116) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (-476.000000, -210.000000, 210.000000) / (-1343.983874, -665.814279, -665.814279) // --> Vector info: d1 = 1.000000, 6.203361, 7.298805. Determinants: -742.896952, -1894.023301, -3183986.935309, -284831.230029 // --> Vector info: d2 = 1.000000, 1.000000, 3.792856. Determinants: -1894.030331, 742.899790, -187944.311366, -284831.230029 ( -210.000000 -700.000000 -105.000000 ) ( 210.000000 -700.000000 -105.000000 ) ( 476.000000 -1365.000000 28.000000 ) ( ( 0.002608 0.006650 11.178504 ) ( 0.006650 -0.002608 0.659844 ) ) 20bboc/20Fstn1 0 0 0 ( 476.000000 -1365.784465 24.077677 ) ( 210.000000 -700.784465 -108.922323 ) ( -210.000000 -700.784465 -108.922323 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 476.000000 -1365.784465 24.077677 ) ( 476.000000 -1365.000000 28.000000 ) ( 210.000000 -700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 -700.784465 -108.922323 ) ( 210.000000 -700.000000 -105.000000 ) ( -210.000000 -700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 -700.784465 -108.922323 ) ( -210.000000 -700.000000 -105.000000 ) ( -476.000000 -1365.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -476.000000 -1365.784465 24.077677 ) ( -476.000000 -1365.000000 28.000000 ) ( 476.000000 -1365.000000 28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (132/97) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (350.000000, 700.000000, 700.000000) / (70.000000, 70.000000, -70.000000) // --> Vector info: d1 = 0.000000, 2.500002, 2.499998. Determinants: -350.000312, -0.001668, 122500.218203, -49000.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.999995. Determinants: -0.000001, 349.998250, -24499.876352, -49000.000000 ( -70.000000 700.000000 -105.000000 ) ( 70.000000 700.000000 -105.000000 ) ( 70.000000 350.000000 -105.000000 ) ( ( 0.007143 0.000000 -2.500004 ) ( 0.000000 -0.007143 0.499997 ) ) 20bboc/21wston1 0 0 0 ( 70.000000 350.000000 -109.000000 ) ( 70.000000 700.000000 -109.000000 ) ( -70.000000 700.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 350.000000 -109.000000 ) ( 70.000000 350.000000 -105.000000 ) ( 70.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 700.000000 -109.000000 ) ( 70.000000 700.000000 -105.000000 ) ( -70.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 700.000000 -109.000000 ) ( -70.000000 700.000000 -105.000000 ) ( -70.000000 350.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 350.000000 -109.000000 ) ( -70.000000 350.000000 -105.000000 ) ( 70.000000 350.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (133/98) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (70.000000, 70.000000, -70.000000) / (350.000000, 70.000000, 70.000000) // --> Vector info: d1 = 1.750004, 1.749990, 0.749990. Determinants: -280.000033, -0.001886, -48999.487184, -39200.000000 // --> Vector info: d2 = 0.999999, 2.999999, 2.999993. Determinants: -0.001601, 280.000016, -137199.851698, -39200.000000 ( 70.000000 -70.000000 -105.000000 ) ( 70.000000 70.000000 -105.000000 ) ( 350.000000 70.000000 -105.000000 ) ( ( 0.007143 0.000000 1.249987 ) ( 0.000000 -0.007143 3.499996 ) ) 20bboc/21wston1 0 0 0 ( 350.000000 70.000000 -109.000000 ) ( 70.000000 70.000000 -109.000000 ) ( 70.000000 -70.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 70.000000 -109.000000 ) ( 350.000000 70.000000 -105.000000 ) ( 70.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 70.000000 -109.000000 ) ( 70.000000 70.000000 -105.000000 ) ( 70.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -70.000000 -109.000000 ) ( 70.000000 -70.000000 -105.000000 ) ( 350.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 -70.000000 -109.000000 ) ( 350.000000 -70.000000 -105.000000 ) ( 350.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (134/99) # points: 5 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wglyf4]: 256.000000/128.000000 // --> Vector A/B: (-230.000000, -580.000000, -580.000000) / (-560.000000, -560.000000, -41.000000) // --> Vector info: d1 = 0.712708, 1.962708, 1.962692. Determinants: 648.750000, 0.005340, 19752.169608, -181650.000000 // --> Vector info: d2 = 0.999837, 0.999858, 4.704223. Determinants: 0.011171, -1296.527734, -907673.294425, -181650.000000 ( -580.000000 1400.000000 41.000000 ) ( -580.000000 1400.000000 560.000000 ) ( -230.000000 1400.000000 560.000000 ) ( ( -0.003571 0.000000 -0.108738 ) ( 0.000000 0.007138 4.996825 ) ) 20bboc/21wglyf4 0 0 0 ( -230.000000 1404.000000 560.000000 ) ( -580.000000 1404.000000 560.000000 ) ( -580.000000 1404.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -230.000000 1404.000000 560.000000 ) ( -230.000000 1400.000000 560.000000 ) ( -580.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -580.000000 1404.000000 560.000000 ) ( -580.000000 1400.000000 560.000000 ) ( -580.000000 1400.000000 41.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -580.000000 1404.000000 41.000000 ) ( -580.000000 1400.000000 41.000000 ) ( -490.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -490.000000 1404.000000 35.000000 ) ( -490.000000 1400.000000 35.000000 ) ( -70.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 1404.000000 35.000000 ) ( -70.000000 1400.000000 35.000000 ) ( -230.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (135/100) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wglyf4]: 256.000000/128.000000 // --> Vector A/B: (225.000000, -230.000000, -70.000000) / (-560.000000, -560.000000, -35.000000) // --> Vector info: d1 = 0.087702, 1.712702, 1.141623. Determinants: 853.125000, -0.158939, -212991.897833, -238875.000000 // --> Vector info: d2 = 0.999816, 0.999834, 4.749827. Determinants: 0.009577, -1706.249933, -1194333.093317, -238875.000000 ( -70.000000 1400.000000 35.000000 ) ( -230.000000 1400.000000 560.000000 ) ( 225.000000 1400.000000 560.000000 ) ( ( -0.003571 0.000001 0.891646 ) ( 0.000000 0.007143 4.999825 ) ) 20bboc/21wglyf4 0 0 0 ( 225.000000 1404.000000 560.000000 ) ( -230.000000 1404.000000 560.000000 ) ( -70.000000 1404.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 1404.000000 560.000000 ) ( 225.000000 1400.000000 560.000000 ) ( -230.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -230.000000 1404.000000 560.000000 ) ( -230.000000 1400.000000 560.000000 ) ( -70.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 1404.000000 35.000000 ) ( -70.000000 1400.000000 35.000000 ) ( 70.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1404.000000 35.000000 ) ( 70.000000 1400.000000 35.000000 ) ( 225.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (136/101) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-1435.000000, -1470.000000, -1470.000000) / (140.000000, 140.000000, 158.000000) // --> Vector info: d1 = 0.882811, 1.132806, 1.132816. Determinants: 4.499910, -0.000334, 5901.246431, -630.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.999999. Determinants: 0.000000, -34.999989, 4269.998705, -630.000000 ( 1470.000000 105.000000 -158.000000 ) ( 1470.000000 105.000000 -140.000000 ) ( 1435.000000 105.000000 -140.000000 ) ( ( -0.007143 0.000001 -9.367058 ) ( 0.000000 0.055556 -6.777776 ) ) 20bboc/00cglyf3 0 0 0 ( 1435.000000 101.000000 -140.000000 ) ( 1470.000000 101.000000 -140.000000 ) ( 1470.000000 101.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 101.000000 -140.000000 ) ( 1435.000000 105.000000 -140.000000 ) ( 1470.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 101.000000 -140.000000 ) ( 1470.000000 105.000000 -140.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 101.000000 -158.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( 1435.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 101.000000 -158.000000 ) ( 1435.000000 105.000000 -158.000000 ) ( 1435.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (139/102) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (385.000000, 105.000000, 105.000000) / (1645.000000, 1610.000000, 1645.000000) // --> Vector info: d1 = 0.750003, 0.999233, 0.749242. Determinants: -0.026626, 69.997329, -122485.382898, -9800.000000 // --> Vector info: d2 = 0.250000, 2.250000, 2.249906. Determinants: 69.996721, 0.026502, -29442.327913, -9800.000000 ( 1645.000000 105.000000 -158.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( ( 0.000003 -0.007143 12.498508 ) ( -0.007143 -0.000003 3.004319 ) ) 20bboc/21wston1 0 0 0 ( 1645.000000 385.000000 -162.000000 ) ( 1610.000000 105.000000 -162.000000 ) ( 1645.000000 105.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 385.000000 -162.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 105.000000 -162.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( 1645.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 105.000000 -162.000000 ) ( 1645.000000 105.000000 -158.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (140/103) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (105.000000, 105.000000, 385.000000) / (140.000000, 158.000000, 158.000000) // --> Vector info: d1 = 2.296872, 2.296872, 0.296875. Determinants: 35.999954, 0.000000, -15356.231927, -5040.000000 // --> Vector info: d2 = 0.000000, 1.000000, 1.000000. Determinants: 0.000000, -279.999895, 39199.984670, -5040.000000 ( 1435.000000 385.000000 -158.000000 ) ( 1435.000000 105.000000 -158.000000 ) ( 1435.000000 105.000000 -140.000000 ) ( ( -0.007143 0.000000 3.046871 ) ( 0.000000 0.055556 -7.777775 ) ) 20bboc/00cglyf3 0 0 0 ( 1431.000000 105.000000 -140.000000 ) ( 1431.000000 105.000000 -158.000000 ) ( 1431.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1431.000000 105.000000 -140.000000 ) ( 1435.000000 105.000000 -140.000000 ) ( 1435.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1431.000000 105.000000 -158.000000 ) ( 1435.000000 105.000000 -158.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1431.000000 385.000000 -158.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( 1435.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1431.000000 385.000000 -140.000000 ) ( 1435.000000 385.000000 -140.000000 ) ( 1435.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (141/104) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-385.000000, -385.000000, -105.000000) / (140.000000, 158.000000, 158.000000) // --> Vector info: d1 = 0.882811, 0.882812, 2.882812. Determinants: -36.000004, -0.000267, -18309.333291, -5040.000000 // --> Vector info: d2 = 1.000000, 0.000000, 0.000000. Determinants: 0.000000, 279.999825, -44239.973610, -5040.000000 ( 1645.000000 105.000000 -158.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( 1645.000000 385.000000 -140.000000 ) ( ( 0.007143 0.000000 3.632804 ) ( 0.000000 -0.055556 8.777773 ) ) 20bboc/00cglyf3 0 0 0 ( 1649.000000 385.000000 -140.000000 ) ( 1649.000000 385.000000 -158.000000 ) ( 1649.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1649.000000 385.000000 -140.000000 ) ( 1645.000000 385.000000 -140.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1649.000000 385.000000 -158.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( 1645.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1649.000000 105.000000 -158.000000 ) ( 1645.000000 105.000000 -158.000000 ) ( 1645.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1649.000000 105.000000 -140.000000 ) ( 1645.000000 105.000000 -140.000000 ) ( 1645.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (143/105) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-1610.000000, -1645.000000, -1645.000000) / (140.000000, 140.000000, 158.000000) // --> Vector info: d1 = 0.882812, 1.132814, 1.132814. Determinants: 4.500039, 0.000000, 6688.890539, -630.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000002, -34.999987, 4899.994383, -630.000000 ( 1645.000000 105.000000 -158.000000 ) ( 1645.000000 105.000000 -140.000000 ) ( 1610.000000 105.000000 -140.000000 ) ( ( -0.007143 0.000000 -10.617287 ) ( 0.000000 0.055556 -7.777769 ) ) 20bboc/00cglyf3 0 0 0 ( 1610.000000 101.000000 -140.000000 ) ( 1645.000000 101.000000 -140.000000 ) ( 1645.000000 101.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 101.000000 -140.000000 ) ( 1610.000000 105.000000 -140.000000 ) ( 1645.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 101.000000 -140.000000 ) ( 1645.000000 105.000000 -140.000000 ) ( 1645.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 101.000000 -158.000000 ) ( 1645.000000 105.000000 -158.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 101.000000 -158.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( 1610.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (144/106) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (385.000000, 385.000000, 105.000000) / (1645.000000, 1435.000000, 1470.000000) // --> Vector info: d1 = 0.750003, 2.250006, 2.000003. Determinants: -0.000582, 420.000949, -735001.502616, -58800.000000 // --> Vector info: d2 = 0.250000, 0.250002, 2.249999. Determinants: 419.999541, 0.000580, -176400.747891, -58800.000000 ( 1470.000000 105.000000 -158.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( ( 0.000000 -0.007143 12.500026 ) ( -0.007143 0.000000 3.000013 ) ) 20bboc/21wston1 0 0 0 ( 1645.000000 385.000000 -162.000000 ) ( 1435.000000 385.000000 -162.000000 ) ( 1470.000000 105.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 385.000000 -162.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 385.000000 -162.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 105.000000 -162.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 105.000000 -162.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (145/107) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (385.000000, 105.000000, 105.000000) / (1435.000000, 1435.000000, 1470.000000) // --> Vector info: d1 = 0.250008, 0.250006, 0.000001. Determinants: -0.000067, 70.001267, -102901.866527, -9800.000000 // --> Vector info: d2 = 0.250001, 2.249999, 2.249999. Determinants: 69.999912, 0.000066, -29400.073242, -9800.000000 ( 1470.000000 105.000000 -158.000000 ) ( 1435.000000 105.000000 -158.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( ( 0.000000 -0.007143 10.500190 ) ( -0.007143 0.000000 3.000007 ) ) 20bboc/21wston1 0 0 0 ( 1435.000000 385.000000 -162.000000 ) ( 1435.000000 105.000000 -162.000000 ) ( 1470.000000 105.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 385.000000 -162.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( 1435.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 105.000000 -162.000000 ) ( 1435.000000 105.000000 -158.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 105.000000 -162.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (147/108) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (700.000000, 735.000000, 385.000000) / (315.000000, 315.000000, 140.000000) // --> Vector info: d1 = 1.200167, 0.976563, 3.771650. Determinants: 39.130788, 19.566484, -40906.019104, -6125.000000 // --> Vector info: d2 = 1.894416, 0.999999, 1.000000. Determinants: 156.522986, -313.045952, -22559.913217, -6125.000000 ( 1435.000000 385.000000 -140.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( 1435.000000 700.000000 -315.000000 ) ( ( -0.006389 -0.003195 6.678534 ) ( -0.025555 0.051110 3.683251 ) ) 20bboc/00cglyf3 0 0 0 ( 1431.000000 700.000000 -315.000000 ) ( 1431.000000 735.000000 -315.000000 ) ( 1431.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1431.000000 700.000000 -315.000000 ) ( 1435.000000 700.000000 -315.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1431.000000 735.000000 -315.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( 1435.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1431.000000 385.000000 -140.000000 ) ( 1435.000000 385.000000 -140.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1431.000000 385.000000 -158.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( 1435.000000 700.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (148/109) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-385.000000, -385.000000, -735.000000) / (158.000000, 140.000000, 315.000000) // --> Vector info: d1 = 0.149652, 0.093750, 2.888837. Determinants: 40.528782, -19.565574, 17752.135731, -6300.000000 // --> Vector info: d2 = 0.894428, 0.000000, 0.000001. Determinants: -156.524738, -313.049494, -16435.098107, -6300.000000 ( 1645.000000 735.000000 -315.000000 ) ( 1645.000000 385.000000 -140.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( ( -0.006433 0.003106 -2.817799 ) ( 0.024845 0.049690 2.608746 ) ) 20bboc/00cglyf3 0 0 0 ( 1649.000000 385.000000 -158.000000 ) ( 1649.000000 385.000000 -140.000000 ) ( 1649.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1649.000000 385.000000 -158.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( 1645.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1649.000000 385.000000 -140.000000 ) ( 1645.000000 385.000000 -140.000000 ) ( 1645.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1649.000000 735.000000 -315.000000 ) ( 1645.000000 735.000000 -315.000000 ) ( 1645.000000 700.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1649.000000 700.000000 -315.000000 ) ( 1645.000000 700.000000 -315.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (149/110) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (735.000000, 735.000000, 700.000000) / (1645.000000, 1435.000000, 1435.000000) // --> Vector info: d1 = 0.750000, 2.250005, 2.250006. Determinants: 0.000300, 52.500161, -91875.486028, -7350.000000 // --> Vector info: d2 = 0.968792, 0.968800, 1.218797. Determinants: 52.499449, 0.000267, -45708.158706, -7350.000000 ( 1435.000000 700.000000 -315.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( 1645.000000 735.000000 -315.000000 ) ( ( 0.000000 -0.007143 12.500066 ) ( -0.007143 0.000000 6.218797 ) ) 20bboc/21wston3 0 0 0 ( 1645.000000 735.000000 -319.000000 ) ( 1435.000000 735.000000 -319.000000 ) ( 1435.000000 700.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 735.000000 -319.000000 ) ( 1645.000000 735.000000 -315.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 735.000000 -319.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( 1435.000000 700.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 700.000000 -319.000000 ) ( 1435.000000 700.000000 -315.000000 ) ( 1645.000000 700.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 700.000000 -319.000000 ) ( 1645.000000 700.000000 -315.000000 ) ( 1645.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (151/111) # points: 4 { brushDef { // Surface normal: 0.000000, 0.446077, 0.894995 // RotY/Z : -1.108419 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.894995, -0.446077) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (-1645.000000, -1645.000000, -1435.000000) / (415.053091, 767.010475, 767.010475) // --> Vector info: d1 = 0.750001, 0.750001, 2.250005. Determinants: -527.937690, 0.000000, -923890.836057, -73911.050595 // --> Vector info: d2 = 2.984375, 0.468799, 0.468796. Determinants: 0.000924, 528.270985, -439837.258910, -73911.050595 ( 1435.000000 700.000000 -315.000000 ) ( 1645.000000 700.000000 -315.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( ( 0.007143 0.000000 12.500037 ) ( 0.000000 -0.007147 5.950900 ) ) 20bboc/21wston3 0 0 0 ( 1645.000000 383.215693 -161.579979 ) ( 1645.000000 698.215693 -318.579979 ) ( 1435.000000 698.215693 -318.579979 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 383.215693 -161.579979 ) ( 1645.000000 385.000000 -158.000000 ) ( 1645.000000 700.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 698.215693 -318.579979 ) ( 1645.000000 700.000000 -315.000000 ) ( 1435.000000 700.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 698.215693 -318.579979 ) ( 1435.000000 700.000000 -315.000000 ) ( 1435.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 383.215693 -161.579979 ) ( 1435.000000 385.000000 -158.000000 ) ( 1645.000000 385.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (152/112) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-1680.000000, -1680.000000, -1610.000000) / (70.000000, 140.000000, 140.000000) // --> Vector info: d1 = 0.749999, 0.750004, 1.000003. Determinants: -17.499941, -0.000384, -33074.868982, -4900.000000 // --> Vector info: d2 = 0.804680, 0.554680, 0.554685. Determinants: -0.000384, 17.500000, -5168.574570, -4900.000000 ( 1610.000000 105.000000 -140.000000 ) ( 1680.000000 105.000000 -140.000000 ) ( 1680.000000 105.000000 -70.000000 ) ( ( 0.003571 0.000000 6.749973 ) ( 0.000000 -0.003571 1.054811 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1680.000000 101.000000 -70.000000 ) ( 1680.000000 101.000000 -140.000000 ) ( 1610.000000 101.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 101.000000 -70.000000 ) ( 1680.000000 105.000000 -70.000000 ) ( 1680.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 101.000000 -140.000000 ) ( 1680.000000 105.000000 -140.000000 ) ( 1610.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 101.000000 -140.000000 ) ( 1610.000000 105.000000 -140.000000 ) ( 1610.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 101.000000 -53.000000 ) ( 1610.000000 105.000000 -53.000000 ) ( 1663.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 101.000000 -53.000000 ) ( 1663.000000 105.000000 -53.000000 ) ( 1680.000000 105.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (155/113) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (175.000000, 175.000000, 210.000000) / (-1645.000000, -1435.000000, -1435.000000) // --> Vector info: d1 = 0.750000, 2.250007, 2.250006. Determinants: 0.000151, -52.500242, -91875.424491, -7350.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250002. Determinants: -52.500325, 0.000000, 9187.556618, -7350.000000 ( 1435.000000 210.000000 -35.000000 ) ( 1435.000000 175.000000 -35.000000 ) ( 1645.000000 175.000000 -35.000000 ) ( ( 0.000000 0.007143 12.500058 ) ( 0.007143 0.000000 -1.250008 ) ) 20bboc/21wston2 0 0 0 ( 1645.000000 175.000000 -31.000000 ) ( 1435.000000 175.000000 -31.000000 ) ( 1435.000000 210.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 175.000000 -31.000000 ) ( 1645.000000 175.000000 -35.000000 ) ( 1435.000000 175.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 175.000000 -31.000000 ) ( 1435.000000 175.000000 -35.000000 ) ( 1435.000000 210.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 210.000000 -31.000000 ) ( 1435.000000 210.000000 -35.000000 ) ( 1645.000000 210.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 210.000000 -31.000000 ) ( 1645.000000 210.000000 -35.000000 ) ( 1645.000000 175.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (157/114) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (280.000000, 280.000000, 315.000000) / (-1645.000000, -1435.000000, -1435.000000) // --> Vector info: d1 = 0.750001, 2.250004, 2.250006. Determinants: -0.000500, -52.500075, -91874.994095, -7350.000000 // --> Vector info: d2 = 0.750002, 0.750002, 1.000002. Determinants: -52.500011, 0.000000, 9187.489607, -7350.000000 ( 1435.000000 315.000000 -35.000000 ) ( 1435.000000 280.000000 -35.000000 ) ( 1645.000000 280.000000 -35.000000 ) ( ( 0.000000 0.007143 12.499999 ) ( 0.007143 0.000000 -1.249999 ) ) 20bboc/21wston2 0 0 0 ( 1645.000000 280.000000 -31.000000 ) ( 1435.000000 280.000000 -31.000000 ) ( 1435.000000 315.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 280.000000 -31.000000 ) ( 1645.000000 280.000000 -35.000000 ) ( 1435.000000 280.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 280.000000 -31.000000 ) ( 1435.000000 280.000000 -35.000000 ) ( 1435.000000 315.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 315.000000 -31.000000 ) ( 1435.000000 315.000000 -35.000000 ) ( 1645.000000 315.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 315.000000 -31.000000 ) ( 1645.000000 315.000000 -35.000000 ) ( 1645.000000 280.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (158/115) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (385.000000, 385.000000, 105.000000) / (-940.452019, -989.949494, -989.949494) // --> Vector info: d1 = 0.499992, 0.500000, 4.499994. Determinants: 197.989640, 0.001999, -83153.671725, -13859.292911 // --> Vector info: d2 = 0.707104, 0.000005, 0.000015. Determinants: 0.000517, -197.987917, -195998.300495, -13859.292911 ( 1435.000000 105.000000 -35.000000 ) ( 1435.000000 385.000000 -35.000000 ) ( 1400.000000 385.000000 -70.000000 ) ( ( -0.014286 0.000000 5.999850 ) ( 0.000000 0.014286 14.142013 ) ) 20bboc/20Fyelf4 0 0 0 ( 1397.171573 385.000000 -67.171573 ) ( 1432.171573 385.000000 -32.171573 ) ( 1432.171573 105.000000 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1397.171573 385.000000 -67.171573 ) ( 1400.000000 385.000000 -70.000000 ) ( 1435.000000 385.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.171573 385.000000 -32.171573 ) ( 1435.000000 385.000000 -35.000000 ) ( 1435.000000 105.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.171573 105.000000 -32.171573 ) ( 1435.000000 105.000000 -35.000000 ) ( 1400.000000 105.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1397.171573 105.000000 -67.171573 ) ( 1400.000000 105.000000 -70.000000 ) ( 1400.000000 385.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (160/116) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (105.000000, 105.000000, 385.000000) / (1645.000000, 1680.000000, 1680.000000) // --> Vector info: d1 = 0.499998, 0.749994, 0.750000. Determinants: -0.000183, -69.998933, 110248.281909, -9800.000000 // --> Vector info: d2 = 2.468749, 2.468750, 0.468750. Determinants: 70.000000, -0.000133, -31543.521155, -9800.000000 ( 1680.000000 385.000000 -140.000000 ) ( 1680.000000 105.000000 -140.000000 ) ( 1645.000000 105.000000 -140.000000 ) ( ( 0.000000 0.007143 -11.249825 ) ( -0.007143 0.000000 3.218727 ) ) 20bboc/20Wscwal 0 0 0 ( 1645.000000 105.000000 -144.000000 ) ( 1680.000000 105.000000 -144.000000 ) ( 1680.000000 385.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 105.000000 -144.000000 ) ( 1645.000000 105.000000 -140.000000 ) ( 1680.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 105.000000 -144.000000 ) ( 1680.000000 105.000000 -140.000000 ) ( 1680.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 385.000000 -144.000000 ) ( 1680.000000 385.000000 -140.000000 ) ( 1645.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 385.000000 -144.000000 ) ( 1645.000000 385.000000 -140.000000 ) ( 1645.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (162/117) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (385.000000, 385.000000, 105.000000) / (1435.000000, 1400.000000, 1400.000000) // --> Vector info: d1 = 0.742197, 1.242187, 1.242182. Determinants: -0.000183, 139.997180, -208169.414629, -9800.000000 // --> Vector info: d2 = 0.960943, 0.960938, 4.960938. Determinants: 140.000006, -0.001319, -63315.346143, -9800.000000 ( 1400.000000 105.000000 -140.000000 ) ( 1400.000000 385.000000 -140.000000 ) ( 1435.000000 385.000000 -140.000000 ) ( ( 0.000000 -0.014285 21.241777 ) ( -0.014286 0.000000 6.460750 ) ) 20bboc/20Wscwal 0 0 0 ( 1435.000000 385.000000 -144.000000 ) ( 1400.000000 385.000000 -144.000000 ) ( 1400.000000 105.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 385.000000 -144.000000 ) ( 1435.000000 385.000000 -140.000000 ) ( 1400.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 385.000000 -144.000000 ) ( 1400.000000 385.000000 -140.000000 ) ( 1400.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 105.000000 -144.000000 ) ( 1400.000000 105.000000 -140.000000 ) ( 1435.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 105.000000 -144.000000 ) ( 1435.000000 105.000000 -140.000000 ) ( 1435.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (163/118) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (385.000000, 385.000000, 105.000000) / (140.000000, 70.000000, 70.000000) // --> Vector info: d1 = 2.000000, 2.000000, 1.000000. Determinants: -70.000000, -0.000067, -12249.990659, -19600.000000 // --> Vector info: d2 = 0.742188, 0.992188, 0.992186. Determinants: -0.000092, 70.000016, -24346.842030, -19600.000000 ( 1400.000000 105.000000 -70.000000 ) ( 1400.000000 385.000000 -70.000000 ) ( 1400.000000 385.000000 -140.000000 ) ( ( 0.003571 0.000000 0.625000 ) ( 0.000000 -0.003571 1.242186 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1396.000000 385.000000 -140.000000 ) ( 1396.000000 385.000000 -70.000000 ) ( 1396.000000 105.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.000000 385.000000 -140.000000 ) ( 1400.000000 385.000000 -140.000000 ) ( 1400.000000 385.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.000000 385.000000 -70.000000 ) ( 1400.000000 385.000000 -70.000000 ) ( 1400.000000 105.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.000000 105.000000 -70.000000 ) ( 1400.000000 105.000000 -70.000000 ) ( 1400.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.000000 105.000000 -140.000000 ) ( 1400.000000 105.000000 -140.000000 ) ( 1400.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (164/119) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-385.000000, -385.000000, -105.000000) / (70.000000, 140.000000, 140.000000) // --> Vector info: d1 = 0.812500, 0.562500, 0.562503. Determinants: -0.000183, 70.000000, -20825.070638, -19600.000000 // --> Vector info: d2 = 1.988281, 1.988281, 0.988280. Determinants: 70.000004, 0.000200, -12020.324932, -19600.000000 ( 1680.000000 105.000000 -140.000000 ) ( 1680.000000 385.000000 -140.000000 ) ( 1680.000000 385.000000 -70.000000 ) ( ( 0.000000 -0.003571 1.062504 ) ( -0.003571 0.000000 0.613282 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1684.000000 385.000000 -70.000000 ) ( 1684.000000 385.000000 -140.000000 ) ( 1684.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 385.000000 -70.000000 ) ( 1680.000000 385.000000 -70.000000 ) ( 1680.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 385.000000 -140.000000 ) ( 1680.000000 385.000000 -140.000000 ) ( 1680.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 105.000000 -140.000000 ) ( 1680.000000 105.000000 -140.000000 ) ( 1680.000000 105.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 105.000000 -70.000000 ) ( 1680.000000 105.000000 -70.000000 ) ( 1680.000000 385.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (165/120) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-385.000000, -385.000000, -105.000000) / (1187.939392, 1237.436867, 1237.436867) // --> Vector info: d1 = 0.000003, 0.000008, 4.000008. Determinants: -197.989899, -0.001334, -76224.565484, -13859.292911 // --> Vector info: d2 = 0.707122, 0.000017, 0.000041. Determinants: -0.001186, 197.989343, -245000.011337, -13859.292911 ( 1680.000000 105.000000 -70.000000 ) ( 1680.000000 385.000000 -70.000000 ) ( 1645.000000 385.000000 -35.000000 ) ( ( 0.014286 0.000000 5.499888 ) ( 0.000000 -0.014286 17.677670 ) ) 20bboc/20Fyelf4 0 0 0 ( 1647.828427 385.000000 -32.171573 ) ( 1682.828427 385.000000 -67.171573 ) ( 1682.828427 105.000000 -67.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1647.828427 385.000000 -32.171573 ) ( 1645.000000 385.000000 -35.000000 ) ( 1680.000000 385.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1682.828427 385.000000 -67.171573 ) ( 1680.000000 385.000000 -70.000000 ) ( 1680.000000 105.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1682.828427 105.000000 -67.171573 ) ( 1680.000000 105.000000 -70.000000 ) ( 1645.000000 105.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1647.828427 105.000000 -32.171573 ) ( 1645.000000 105.000000 -35.000000 ) ( 1645.000000 385.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (166/121) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-1418.000000, -1435.000000, -1645.000000) / (53.000000, 35.000000, 35.000000) // --> Vector info: d1 = 0.999998, 0.937498, 0.937500. Determinants: 0.000039, -13.124986, -3084.313216, -3780.000000 // --> Vector info: d2 = 1.429682, 1.367185, 0.617181. Determinants: -13.500062, -0.374390, -24527.443587, -3780.000000 ( 1645.000000 105.000000 -35.000000 ) ( 1435.000000 105.000000 -35.000000 ) ( 1418.000000 105.000000 -53.000000 ) ( ( 0.000000 0.003472 0.815956 ) ( 0.003571 0.000099 6.488742 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1418.000000 101.000000 -53.000000 ) ( 1435.000000 101.000000 -35.000000 ) ( 1645.000000 101.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1418.000000 101.000000 -53.000000 ) ( 1418.000000 105.000000 -53.000000 ) ( 1435.000000 105.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 101.000000 -35.000000 ) ( 1435.000000 105.000000 -35.000000 ) ( 1645.000000 105.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 101.000000 -35.000000 ) ( 1645.000000 105.000000 -35.000000 ) ( 1663.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 101.000000 -53.000000 ) ( 1663.000000 105.000000 -53.000000 ) ( 1418.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (168/122) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-1470.000000, -1400.000000, -1400.000000) / (140.000000, 140.000000, 70.000000) // --> Vector info: d1 = 0.687499, 0.687500, 0.937500. Determinants: -0.000050, 17.500000, -5818.821031, -4900.000000 // --> Vector info: d2 = 0.929680, 0.679685, 0.679686. Determinants: 17.499649, 0.000050, 21169.045155, -4900.000000 ( 1400.000000 105.000000 -70.000000 ) ( 1400.000000 105.000000 -140.000000 ) ( 1470.000000 105.000000 -140.000000 ) ( ( 0.000000 -0.003571 1.187514 ) ( -0.003571 0.000000 -4.320213 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1470.000000 101.000000 -140.000000 ) ( 1400.000000 101.000000 -140.000000 ) ( 1400.000000 101.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 101.000000 -140.000000 ) ( 1470.000000 105.000000 -140.000000 ) ( 1400.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 101.000000 -140.000000 ) ( 1400.000000 105.000000 -140.000000 ) ( 1400.000000 105.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 101.000000 -70.000000 ) ( 1400.000000 105.000000 -70.000000 ) ( 1418.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1418.000000 101.000000 -53.000000 ) ( 1418.000000 105.000000 -53.000000 ) ( 1470.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 101.000000 -53.000000 ) ( 1470.000000 105.000000 -53.000000 ) ( 1470.000000 105.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (169/123) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-1470.000000, -1470.000000, -1487.000000) / (88.000000, 53.000000, 53.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.937497. Determinants: -2.187604, -0.000004, -3810.778272, -595.000000 // --> Vector info: d2 = 0.742186, 0.867185, 0.867186. Determinants: 0.000036, 2.124979, -628.546689, -595.000000 ( 1487.000000 105.000000 -53.000000 ) ( 1470.000000 105.000000 -53.000000 ) ( 1470.000000 105.000000 -88.000000 ) ( ( 0.003677 0.000000 6.404669 ) ( 0.000000 -0.003571 1.056381 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1470.000000 101.000000 -88.000000 ) ( 1470.000000 101.000000 -53.000000 ) ( 1487.000000 101.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 101.000000 -88.000000 ) ( 1470.000000 105.000000 -88.000000 ) ( 1470.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 101.000000 -53.000000 ) ( 1470.000000 105.000000 -53.000000 ) ( 1487.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1487.000000 101.000000 -53.000000 ) ( 1487.000000 105.000000 -53.000000 ) ( 1470.000000 105.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (170/124) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-1592.000000, -1610.000000, -1610.000000) / (53.000000, 53.000000, 87.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.875001. Determinants: -0.000024, 2.249976, -731.287733, -612.000000 // --> Vector info: d2 = 0.742186, 0.804686, 0.804689. Determinants: 2.125000, -0.000043, 2928.784288, -612.000000 ( 1610.000000 105.000000 -87.000000 ) ( 1610.000000 105.000000 -53.000000 ) ( 1592.000000 105.000000 -53.000000 ) ( ( 0.000000 -0.003676 1.194915 ) ( -0.003472 0.000000 -4.785595 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1592.000000 101.000000 -53.000000 ) ( 1610.000000 101.000000 -53.000000 ) ( 1610.000000 101.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1592.000000 101.000000 -53.000000 ) ( 1592.000000 105.000000 -53.000000 ) ( 1610.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 101.000000 -53.000000 ) ( 1610.000000 105.000000 -53.000000 ) ( 1610.000000 105.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 101.000000 -87.000000 ) ( 1610.000000 105.000000 -87.000000 ) ( 1592.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (171/125) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-980.000000, -980.000000, -945.000000) / (70.000000, 315.000000, 315.000000) // --> Vector info: d1 = 0.218750, 0.218750, 0.343751. Determinants: -30.625336, 0.000000, -31888.610450, -8575.000000 // --> Vector info: d2 = 1.000000, 0.125000, 0.125000. Determinants: 0.000000, 30.624999, -10718.749923, -8575.000000 ( 1680.000000 945.000000 -315.000000 ) ( 1680.000000 980.000000 -315.000000 ) ( 1680.000000 980.000000 -70.000000 ) ( ( 0.003571 0.000000 3.718788 ) ( 0.000000 -0.003571 1.250000 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1684.000000 980.000000 -70.000000 ) ( 1684.000000 980.000000 -315.000000 ) ( 1684.000000 945.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 980.000000 -70.000000 ) ( 1680.000000 980.000000 -70.000000 ) ( 1680.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 980.000000 -315.000000 ) ( 1680.000000 980.000000 -315.000000 ) ( 1680.000000 945.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 945.000000 -315.000000 ) ( 1680.000000 945.000000 -315.000000 ) ( 1680.000000 945.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 945.000000 -70.000000 ) ( 1680.000000 945.000000 -70.000000 ) ( 1680.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (172/126) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-805.000000, -805.000000, -735.000000) / (70.000000, 315.000000, 315.000000) // --> Vector info: d1 = 0.937500, 0.937500, 1.187501. Determinants: -61.250292, 0.000000, -65384.609975, -17150.000000 // --> Vector info: d2 = 0.996094, 0.121094, 0.121094. Determinants: 0.000000, 61.249998, -21370.507659, -17150.000000 ( 1680.000000 735.000000 -315.000000 ) ( 1680.000000 805.000000 -315.000000 ) ( 1680.000000 805.000000 -70.000000 ) ( ( 0.003571 0.000000 3.812514 ) ( 0.000000 -0.003571 1.246094 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1684.000000 805.000000 -70.000000 ) ( 1684.000000 805.000000 -315.000000 ) ( 1684.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 805.000000 -70.000000 ) ( 1680.000000 805.000000 -70.000000 ) ( 1680.000000 805.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 805.000000 -315.000000 ) ( 1680.000000 805.000000 -315.000000 ) ( 1680.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 735.000000 -315.000000 ) ( 1680.000000 735.000000 -315.000000 ) ( 1680.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 385.000000 -140.000000 ) ( 1680.000000 385.000000 -140.000000 ) ( 1680.000000 385.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 385.000000 -70.000000 ) ( 1680.000000 385.000000 -70.000000 ) ( 1680.000000 805.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (173/127) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-945.000000, -945.000000, -910.000000) / (70.000000, 315.000000, 315.000000) // --> Vector info: d1 = 0.402343, 0.402343, 0.527343. Determinants: -30.624970, 0.000000, -32390.692074, -8575.000000 // --> Vector info: d2 = 1.000000, 0.125000, 0.125000. Determinants: 0.000000, 30.624999, -10718.749923, -8575.000000 ( 1680.000000 910.000000 -315.000000 ) ( 1680.000000 945.000000 -315.000000 ) ( 1680.000000 945.000000 -70.000000 ) ( ( 0.003571 0.000000 3.777340 ) ( 0.000000 -0.003571 1.250000 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1684.000000 945.000000 -70.000000 ) ( 1684.000000 945.000000 -315.000000 ) ( 1684.000000 910.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 945.000000 -70.000000 ) ( 1680.000000 945.000000 -70.000000 ) ( 1680.000000 945.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 945.000000 -315.000000 ) ( 1680.000000 945.000000 -315.000000 ) ( 1680.000000 910.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 910.000000 -315.000000 ) ( 1680.000000 910.000000 -315.000000 ) ( 1680.000000 910.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 910.000000 -70.000000 ) ( 1680.000000 910.000000 -70.000000 ) ( 1680.000000 945.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (175/128) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (385.000000, 385.000000, 980.000000) / (-989.949494, -940.452019, -940.452019) // --> Vector info: d1 = 9.500008, 9.500002, 0.999992. Determinants: 420.729031, 0.003403, -441762.008515, -29450.997436 // --> Vector info: d2 = 0.000007, 0.707107, 0.707103. Determinants: 0.000183, -420.724333, -416496.124795, -29450.997436 ( 1400.000000 980.000000 -70.000000 ) ( 1400.000000 385.000000 -70.000000 ) ( 1435.000000 385.000000 -35.000000 ) ( ( -0.014286 0.000000 14.999900 ) ( 0.000000 0.014286 14.142004 ) ) 20bboc/20Fyelf4 0 0 0 ( 1432.171573 385.000000 -32.171573 ) ( 1397.171573 385.000000 -67.171573 ) ( 1397.171573 980.000000 -67.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.171573 385.000000 -32.171573 ) ( 1435.000000 385.000000 -35.000000 ) ( 1400.000000 385.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1397.171573 385.000000 -67.171573 ) ( 1400.000000 385.000000 -70.000000 ) ( 1400.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1397.171573 980.000000 -67.171573 ) ( 1400.000000 980.000000 -70.000000 ) ( 1435.000000 980.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.171573 980.000000 -32.171573 ) ( 1435.000000 980.000000 -35.000000 ) ( 1435.000000 385.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (177/129) # points: 4 { brushDef { // Surface normal: 0.000000, 0.447214, 0.894427 // RotY/Z : -1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1435.000000, -1400.000000, -1400.000000) / (798.276268, 798.276268, 406.964372) // --> Vector info: d1 = 0.742246, 1.242241, 1.242187. Determinants: -195.653894, -0.001877, -290927.581559, -13695.916362 // --> Vector info: d2 = 0.370764, 0.370764, 5.960938. Determinants: -0.000186, 195.656097, -161265.836131, -13695.916362 ( 1400.000000 385.000000 -140.000000 ) ( 1400.000000 735.000000 -315.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( ( 0.014286 0.000000 21.241922 ) ( 0.000000 -0.014286 11.774739 ) ) 20bboc/20Wscwal 0 0 0 ( 1435.000000 733.211146 -318.577709 ) ( 1400.000000 733.211146 -318.577709 ) ( 1400.000000 383.211146 -143.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 733.211146 -318.577709 ) ( 1435.000000 735.000000 -315.000000 ) ( 1400.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 733.211146 -318.577709 ) ( 1400.000000 735.000000 -315.000000 ) ( 1400.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 383.211146 -143.577709 ) ( 1400.000000 385.000000 -140.000000 ) ( 1435.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 383.211146 -143.577709 ) ( 1435.000000 385.000000 -140.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (178/130) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (735.000000, 980.000000, 980.000000) / (1680.000000, 1680.000000, 1610.000000) // --> Vector info: d1 = 0.500005, 0.500012, 1.000000. Determinants: -0.000546, 122.496962, -214369.572963, -17150.000000 // --> Vector info: d2 = 1.968793, 0.218788, 0.218795. Determinants: 122.500351, 0.001751, -123805.502579, -17150.000000 ( 1610.000000 980.000000 -315.000000 ) ( 1680.000000 980.000000 -315.000000 ) ( 1680.000000 735.000000 -315.000000 ) ( ( 0.000000 -0.007143 12.499684 ) ( -0.007143 0.000000 7.218980 ) ) 20bboc/21wston1 0 0 0 ( 1680.000000 735.000000 -319.000000 ) ( 1680.000000 980.000000 -319.000000 ) ( 1610.000000 980.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 735.000000 -319.000000 ) ( 1680.000000 735.000000 -315.000000 ) ( 1680.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 980.000000 -319.000000 ) ( 1680.000000 980.000000 -315.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 980.000000 -319.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( 1645.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 735.000000 -319.000000 ) ( 1645.000000 735.000000 -315.000000 ) ( 1680.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (179/131) # points: 4 { brushDef { // Surface normal: 0.000000, 0.447214, 0.894427 // RotY/Z : -1.107149 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.894427, -0.447214) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1680.000000, -1680.000000, -1645.000000) / (406.964372, 798.276268, 798.276268) // --> Vector info: d1 = 0.750002, 0.750009, 1.000005. Determinants: -97.826528, -0.000255, -174620.426812, -13695.916362 // --> Vector info: d2 = 2.968749, 0.173664, 0.173663. Determinants: 0.000559, 97.827973, -80471.301707, -13695.916362 ( 1645.000000 735.000000 -315.000000 ) ( 1680.000000 735.000000 -315.000000 ) ( 1680.000000 385.000000 -140.000000 ) ( ( 0.007143 0.000000 12.749817 ) ( 0.000000 -0.007143 5.875569 ) ) 20bboc/20Wscwal 0 0 0 ( 1680.000000 383.211146 -143.577709 ) ( 1680.000000 733.211146 -318.577709 ) ( 1645.000000 733.211146 -318.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 383.211146 -143.577709 ) ( 1680.000000 385.000000 -140.000000 ) ( 1680.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 733.211146 -318.577709 ) ( 1680.000000 735.000000 -315.000000 ) ( 1645.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 733.211146 -318.577709 ) ( 1645.000000 735.000000 -315.000000 ) ( 1645.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 383.211146 -143.577709 ) ( 1645.000000 385.000000 -140.000000 ) ( 1680.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (180/132) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (805.000000, 805.000000, 945.000000) / (70.000000, 315.000000, 315.000000) // --> Vector info: d1 = 0.000000, 1.750000, 1.750004. Determinants: -0.000993, -244.999944, 17150.790422, -34300.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.999999. Determinants: -244.999688, -0.000031, 197224.751526, -34300.000000 ( 1400.000000 945.000000 -315.000000 ) ( 1400.000000 805.000000 -315.000000 ) ( 1400.000000 805.000000 -70.000000 ) ( ( 0.000000 0.007143 -0.500023 ) ( 0.007143 0.000000 -5.749993 ) ) 20bboc/20Wscwal 0 0 0 ( 1396.000000 805.000000 -70.000000 ) ( 1396.000000 805.000000 -315.000000 ) ( 1396.000000 945.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.000000 805.000000 -70.000000 ) ( 1400.000000 805.000000 -70.000000 ) ( 1400.000000 805.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.000000 805.000000 -315.000000 ) ( 1400.000000 805.000000 -315.000000 ) ( 1400.000000 945.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.000000 945.000000 -315.000000 ) ( 1400.000000 945.000000 -315.000000 ) ( 1400.000000 945.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.000000 945.000000 -70.000000 ) ( 1400.000000 945.000000 -70.000000 ) ( 1400.000000 805.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (181/133) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (385.000000, 385.000000, 735.000000) / (70.000000, 140.000000, 315.000000) // --> Vector info: d1 = 1.000000, 1.000000, 2.250001. Determinants: -87.499925, -0.000250, 9187.494454, -24500.000000 // --> Vector info: d2 = 0.992186, 0.742186, 0.117188. Determinants: -0.000087, 87.500000, -30433.529438, -24500.000000 ( 1400.000000 735.000000 -315.000000 ) ( 1400.000000 385.000000 -140.000000 ) ( 1400.000000 385.000000 -70.000000 ) ( ( 0.003571 0.000000 -0.375000 ) ( 0.000000 -0.003571 1.242185 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1396.000000 385.000000 -70.000000 ) ( 1396.000000 385.000000 -140.000000 ) ( 1396.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.000000 385.000000 -70.000000 ) ( 1400.000000 385.000000 -70.000000 ) ( 1400.000000 385.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.000000 385.000000 -140.000000 ) ( 1400.000000 385.000000 -140.000000 ) ( 1400.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.000000 735.000000 -315.000000 ) ( 1400.000000 735.000000 -315.000000 ) ( 1400.000000 805.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.000000 805.000000 -315.000000 ) ( 1400.000000 805.000000 -315.000000 ) ( 1400.000000 805.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.000000 805.000000 -70.000000 ) ( 1400.000000 805.000000 -70.000000 ) ( 1400.000000 385.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (182/134) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (1400.000000, 1680.000000, 1645.000000) / (70.000000, 70.000000, 35.000000) // --> Vector info: d1 = 0.875004, 0.874999, 0.374999. Determinants: 0.000184, -139.999982, 1224.704162, -9800.000000 // --> Vector info: d2 = 0.499949, 4.499940, 3.999947. Determinants: -139.999708, 0.001646, 191099.978333, -9800.000000 ( 1645.000000 980.000000 -35.000000 ) ( 1680.000000 980.000000 -70.000000 ) ( 1400.000000 980.000000 -70.000000 ) ( ( 0.000000 0.014286 -0.124970 ) ( 0.014286 0.000000 -19.499998 ) ) 20bboc/20Fyelf4 0 0 0 ( 1400.000000 984.000000 -70.000000 ) ( 1680.000000 984.000000 -70.000000 ) ( 1645.000000 984.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 984.000000 -70.000000 ) ( 1400.000000 980.000000 -70.000000 ) ( 1680.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 984.000000 -70.000000 ) ( 1680.000000 980.000000 -70.000000 ) ( 1645.000000 980.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 984.000000 -35.000000 ) ( 1645.000000 980.000000 -35.000000 ) ( 1435.000000 980.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 984.000000 -35.000000 ) ( 1435.000000 980.000000 -35.000000 ) ( 1400.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (183/135) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf1]: 64.000000/64.000000 // --> Vector A/B: (945.000000, 945.000000, 980.000000) / (70.000000, 315.000000, 315.000000) // --> Vector info: d1 = 0.000000, 7.000000, 7.000000. Determinants: 0.000000, -244.999989, 17149.996555, -8575.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000011. Determinants: -245.002687, -0.000017, 231527.541033, -8575.000000 ( 1400.000000 980.000000 -315.000000 ) ( 1400.000000 945.000000 -315.000000 ) ( 1400.000000 945.000000 -70.000000 ) ( ( 0.000000 0.028571 -2.000000 ) ( 0.028572 0.000000 -27.000296 ) ) 20bboc/00cglyf1 0 0 0 ( 1396.000000 945.000000 -70.000000 ) ( 1396.000000 945.000000 -315.000000 ) ( 1396.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.000000 945.000000 -70.000000 ) ( 1400.000000 945.000000 -70.000000 ) ( 1400.000000 945.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.000000 945.000000 -315.000000 ) ( 1400.000000 945.000000 -315.000000 ) ( 1400.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.000000 980.000000 -315.000000 ) ( 1400.000000 980.000000 -315.000000 ) ( 1400.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.000000 980.000000 -70.000000 ) ( 1400.000000 980.000000 -70.000000 ) ( 1400.000000 945.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (185/136) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (420.000000, 420.000000, 385.000000) / (-1435.000000, -1645.000000, -1645.000000) // --> Vector info: d1 = 1.000000, 2.500002, 2.500004. Determinants: 0.000400, 52.500090, 67987.461891, -7350.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250003. Determinants: 52.500533, 0.000000, -22050.223438, -7350.000000 ( 1645.000000 385.000000 -35.000000 ) ( 1645.000000 420.000000 -35.000000 ) ( 1435.000000 420.000000 -35.000000 ) ( ( 0.000000 -0.007143 -9.249995 ) ( -0.007143 0.000000 3.000030 ) ) 20bboc/21wston2 0 0 0 ( 1435.000000 420.000000 -31.000000 ) ( 1645.000000 420.000000 -31.000000 ) ( 1645.000000 385.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 420.000000 -31.000000 ) ( 1435.000000 420.000000 -35.000000 ) ( 1645.000000 420.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 420.000000 -31.000000 ) ( 1645.000000 420.000000 -35.000000 ) ( 1645.000000 385.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 385.000000 -31.000000 ) ( 1645.000000 385.000000 -35.000000 ) ( 1435.000000 385.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 385.000000 -31.000000 ) ( 1435.000000 385.000000 -35.000000 ) ( 1435.000000 420.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (187/137) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (525.000000, 525.000000, 490.000000) / (-1435.000000, -1645.000000, -1645.000000) // --> Vector info: d1 = 1.750004, 0.249993, 0.249993. Determinants: 0.000051, -52.500384, -88200.605629, -7350.000000 // --> Vector info: d2 = 0.999999, 0.999998, 0.750000. Determinants: -52.499524, -0.000046, 20212.192161, -7350.000000 ( 1645.000000 490.000000 -35.000000 ) ( 1645.000000 525.000000 -35.000000 ) ( 1435.000000 525.000000 -35.000000 ) ( ( 0.000000 0.007143 12.000082 ) ( 0.007143 0.000000 -2.749958 ) ) 20bboc/21wston2 0 0 0 ( 1435.000000 525.000000 -31.000000 ) ( 1645.000000 525.000000 -31.000000 ) ( 1645.000000 490.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 525.000000 -31.000000 ) ( 1435.000000 525.000000 -35.000000 ) ( 1645.000000 525.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 525.000000 -31.000000 ) ( 1645.000000 525.000000 -35.000000 ) ( 1645.000000 490.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 490.000000 -31.000000 ) ( 1645.000000 490.000000 -35.000000 ) ( 1435.000000 490.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 490.000000 -31.000000 ) ( 1435.000000 490.000000 -35.000000 ) ( 1435.000000 525.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (189/138) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (630.000000, 630.000000, 595.000000) / (-1435.000000, -1645.000000, -1645.000000) // --> Vector info: d1 = 2.000000, 0.499992, 0.499993. Determinants: 0.000100, -52.500275, -90037.958179, -7350.000000 // --> Vector info: d2 = 0.999997, 0.999994, 0.749996. Determinants: -52.499449, -0.000134, 25724.479212, -7350.000000 ( 1645.000000 595.000000 -35.000000 ) ( 1645.000000 630.000000 -35.000000 ) ( 1435.000000 630.000000 -35.000000 ) ( ( 0.000000 0.007143 12.250062 ) ( 0.007143 0.000000 -3.499929 ) ) 20bboc/21wston2 0 0 0 ( 1435.000000 630.000000 -31.000000 ) ( 1645.000000 630.000000 -31.000000 ) ( 1645.000000 595.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 630.000000 -31.000000 ) ( 1435.000000 630.000000 -35.000000 ) ( 1645.000000 630.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 630.000000 -31.000000 ) ( 1645.000000 630.000000 -35.000000 ) ( 1645.000000 595.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 595.000000 -31.000000 ) ( 1645.000000 595.000000 -35.000000 ) ( 1435.000000 595.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 595.000000 -31.000000 ) ( 1435.000000 595.000000 -35.000000 ) ( 1435.000000 630.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (191/139) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (735.000000, 735.000000, 700.000000) / (-1435.000000, -1645.000000, -1645.000000) // --> Vector info: d1 = 2.250006, 0.749999, 0.749997. Determinants: -0.000400, -52.500242, -91875.096842, -7350.000000 // --> Vector info: d2 = 1.000002, 1.000002, 0.749992. Determinants: -52.502153, 0.000000, 31239.068077, -7350.000000 ( 1645.000000 700.000000 -35.000000 ) ( 1645.000000 735.000000 -35.000000 ) ( 1435.000000 735.000000 -35.000000 ) ( ( 0.000000 0.007143 12.500013 ) ( 0.007143 0.000000 -4.250213 ) ) 20bboc/21wston2 0 0 0 ( 1435.000000 735.000000 -31.000000 ) ( 1645.000000 735.000000 -31.000000 ) ( 1645.000000 700.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 735.000000 -31.000000 ) ( 1435.000000 735.000000 -35.000000 ) ( 1645.000000 735.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 735.000000 -31.000000 ) ( 1645.000000 735.000000 -35.000000 ) ( 1645.000000 700.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 700.000000 -31.000000 ) ( 1645.000000 700.000000 -35.000000 ) ( 1435.000000 700.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 700.000000 -31.000000 ) ( 1435.000000 700.000000 -35.000000 ) ( 1435.000000 735.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (192/140) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-385.000000, -385.000000, -980.000000) / (1237.436867, 1187.939392, 1187.939392) // --> Vector info: d1 = 9.000000, 9.000004, 0.499992. Determinants: -420.729101, 0.002268, -427042.487835, -29450.997436 // --> Vector info: d2 = 0.000000, 0.707105, 0.707104. Determinants: -0.000039, 420.727494, -520623.726914, -29450.997436 ( 1645.000000 980.000000 -35.000000 ) ( 1645.000000 385.000000 -35.000000 ) ( 1680.000000 385.000000 -70.000000 ) ( ( 0.014286 0.000000 14.500103 ) ( 0.000000 -0.014286 17.677626 ) ) 20bboc/20Fyelf4 0 0 0 ( 1682.828427 385.000000 -67.171573 ) ( 1647.828427 385.000000 -32.171573 ) ( 1647.828427 980.000000 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1682.828427 385.000000 -67.171573 ) ( 1680.000000 385.000000 -70.000000 ) ( 1645.000000 385.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1647.828427 385.000000 -32.171573 ) ( 1645.000000 385.000000 -35.000000 ) ( 1645.000000 980.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1647.828427 980.000000 -32.171573 ) ( 1645.000000 980.000000 -35.000000 ) ( 1680.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1682.828427 980.000000 -67.171573 ) ( 1680.000000 980.000000 -70.000000 ) ( 1680.000000 385.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (193/141) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (1400.000000, 1400.000000, 1470.000000) / (70.000000, 315.000000, 315.000000) // --> Vector info: d1 = 0.968742, 0.968745, 1.218750. Determinants: -61.251256, -0.000225, 69137.854242, -17150.000000 // --> Vector info: d2 = 0.999999, 0.124999, 0.125000. Determinants: -0.000224, 61.249998, -21437.170016, -17150.000000 ( 1470.000000 980.000000 -315.000000 ) ( 1400.000000 980.000000 -315.000000 ) ( 1400.000000 980.000000 -70.000000 ) ( ( 0.003572 0.000000 -4.031362 ) ( 0.000000 -0.003571 1.249981 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1400.000000 984.000000 -70.000000 ) ( 1400.000000 984.000000 -315.000000 ) ( 1470.000000 984.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 984.000000 -70.000000 ) ( 1400.000000 980.000000 -70.000000 ) ( 1400.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 984.000000 -315.000000 ) ( 1400.000000 980.000000 -315.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 984.000000 -315.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( 1470.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 984.000000 -70.000000 ) ( 1470.000000 980.000000 -70.000000 ) ( 1400.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (194/142) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-840.000000, -805.000000, -805.000000) / (315.000000, 315.000000, 70.000000) // --> Vector info: d1 = 0.753907, 0.878906, 0.878905. Determinants: -30.624678, -0.000042, -32189.471019, -8575.000000 // --> Vector info: d2 = 0.125000, 0.125000, 1.000000. Determinants: -0.000040, 30.625000, -10718.783396, -8575.000000 ( 1680.000000 805.000000 -70.000000 ) ( 1680.000000 805.000000 -315.000000 ) ( 1680.000000 840.000000 -315.000000 ) ( ( 0.003571 0.000000 3.753874 ) ( 0.000000 -0.003571 1.250004 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1684.000000 840.000000 -315.000000 ) ( 1684.000000 805.000000 -315.000000 ) ( 1684.000000 805.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 840.000000 -315.000000 ) ( 1680.000000 840.000000 -315.000000 ) ( 1680.000000 805.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 805.000000 -315.000000 ) ( 1680.000000 805.000000 -315.000000 ) ( 1680.000000 805.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 805.000000 -70.000000 ) ( 1680.000000 805.000000 -70.000000 ) ( 1680.000000 840.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 840.000000 -70.000000 ) ( 1680.000000 840.000000 -70.000000 ) ( 1680.000000 840.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (195/143) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-840.000000, -840.000000, -910.000000) / (140.000000, 70.000000, 70.000000) // --> Vector info: d1 = 0.718750, 0.718750, 0.468748. Determinants: -17.500092, -0.000021, -18221.949553, -4900.000000 // --> Vector info: d2 = 0.750000, 1.000000, 1.000000. Determinants: -0.000021, 17.500000, -6125.017456, -4900.000000 ( 1680.000000 910.000000 -70.000000 ) ( 1680.000000 840.000000 -70.000000 ) ( 1680.000000 840.000000 -140.000000 ) ( ( 0.003571 0.000000 3.718765 ) ( 0.000000 -0.003571 1.250004 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1684.000000 840.000000 -140.000000 ) ( 1684.000000 840.000000 -70.000000 ) ( 1684.000000 910.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 840.000000 -140.000000 ) ( 1680.000000 840.000000 -140.000000 ) ( 1680.000000 840.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 840.000000 -70.000000 ) ( 1680.000000 840.000000 -70.000000 ) ( 1680.000000 910.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 910.000000 -70.000000 ) ( 1680.000000 910.000000 -70.000000 ) ( 1680.000000 910.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 910.000000 -140.000000 ) ( 1680.000000 910.000000 -140.000000 ) ( 1680.000000 840.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (196/144) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-910.000000, -840.000000, -840.000000) / (315.000000, 315.000000, 298.000000) // --> Vector info: d1 = 0.343751, 0.343750, 0.406250. Determinants: 0.000025, 4.375000, -1787.166047, -1190.000000 // --> Vector info: d2 = 1.000000, 0.749999, 0.749999. Determinants: 4.250022, 0.000000, 2677.520304, -1190.000000 ( 1680.000000 840.000000 -298.000000 ) ( 1680.000000 840.000000 -315.000000 ) ( 1680.000000 910.000000 -315.000000 ) ( ( 0.000000 -0.003676 1.501820 ) ( -0.003571 0.000000 -2.250017 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1684.000000 910.000000 -315.000000 ) ( 1684.000000 840.000000 -315.000000 ) ( 1684.000000 840.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 910.000000 -315.000000 ) ( 1680.000000 910.000000 -315.000000 ) ( 1680.000000 840.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 840.000000 -315.000000 ) ( 1680.000000 840.000000 -315.000000 ) ( 1680.000000 840.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 840.000000 -298.000000 ) ( 1680.000000 840.000000 -298.000000 ) ( 1680.000000 910.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 910.000000 -298.000000 ) ( 1680.000000 910.000000 -298.000000 ) ( 1680.000000 910.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (197/145) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-893.000000, -910.000000, -910.000000) / (140.000000, 140.000000, 158.000000) // --> Vector info: d1 = 0.859375, 0.903569, 0.859375. Determinants: 0.795495, 0.751301, 342.226115, -306.000000 // --> Vector info: d2 = 0.497549, 0.541743, 0.585938. Determinants: 0.795494, -0.751302, 663.308191, -306.000000 ( 1680.000000 910.000000 -158.000000 ) ( 1680.000000 910.000000 -140.000000 ) ( 1680.000000 893.000000 -140.000000 ) ( ( -0.002600 -0.002455 -1.118386 ) ( -0.002600 0.002455 -2.167674 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1684.000000 893.000000 -140.000000 ) ( 1684.000000 910.000000 -140.000000 ) ( 1684.000000 910.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 893.000000 -140.000000 ) ( 1680.000000 893.000000 -140.000000 ) ( 1680.000000 910.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 910.000000 -140.000000 ) ( 1680.000000 910.000000 -140.000000 ) ( 1680.000000 910.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 910.000000 -158.000000 ) ( 1680.000000 910.000000 -158.000000 ) ( 1680.000000 893.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (198/146) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-840.000000, -840.000000, -858.000000) / (158.000000, 140.000000, 140.000000) // --> Vector info: d1 = 0.996094, 1.040288, 0.996094. Determinants: -0.795494, 0.795494, -1116.637246, -324.000000 // --> Vector info: d2 = 0.325674, 0.369868, 0.414062. Determinants: 0.795494, 0.795495, 437.008161, -324.000000 ( 1680.000000 858.000000 -140.000000 ) ( 1680.000000 840.000000 -140.000000 ) ( 1680.000000 840.000000 -158.000000 ) ( ( 0.002455 -0.002455 3.446411 ) ( -0.002455 -0.002455 -1.348791 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1684.000000 840.000000 -158.000000 ) ( 1684.000000 840.000000 -140.000000 ) ( 1684.000000 858.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 840.000000 -158.000000 ) ( 1680.000000 840.000000 -158.000000 ) ( 1680.000000 840.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 840.000000 -140.000000 ) ( 1680.000000 840.000000 -140.000000 ) ( 1680.000000 858.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 858.000000 -140.000000 ) ( 1680.000000 858.000000 -140.000000 ) ( 1680.000000 840.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (200/147) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (980.000000, 980.000000, 805.000000) / (-1435.000000, -1645.000000, -1645.000000) // --> Vector info: d1 = 1.000000, 2.500002, 2.500005. Determinants: 0.000600, 262.500448, 339937.561652, -36750.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.250002. Determinants: 262.500527, 0.000001, -257250.513572, -36750.000000 ( 1645.000000 805.000000 -35.000000 ) ( 1645.000000 980.000000 -35.000000 ) ( 1435.000000 980.000000 -35.000000 ) ( ( 0.000000 -0.007143 -9.250002 ) ( -0.007143 0.000000 7.000014 ) ) 20bboc/21wston2 0 0 0 ( 1435.000000 980.000000 -31.000000 ) ( 1645.000000 980.000000 -31.000000 ) ( 1645.000000 805.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 980.000000 -31.000000 ) ( 1435.000000 980.000000 -35.000000 ) ( 1645.000000 980.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 980.000000 -31.000000 ) ( 1645.000000 980.000000 -35.000000 ) ( 1645.000000 805.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 805.000000 -31.000000 ) ( 1645.000000 805.000000 -35.000000 ) ( 1435.000000 805.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 805.000000 -31.000000 ) ( 1435.000000 805.000000 -35.000000 ) ( 1435.000000 980.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (201/148) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (1610.000000, 1680.000000, 1680.000000) / (315.000000, 315.000000, 70.000000) // --> Vector info: d1 = 0.343750, 0.343751, 1.218750. Determinants: -0.000424, 61.249904, -25188.343521, -17150.000000 // --> Vector info: d2 = 0.374993, 0.125000, 0.125000. Determinants: 61.248232, -0.000003, -105040.779873, -17150.000000 ( 1680.000000 980.000000 -70.000000 ) ( 1680.000000 980.000000 -315.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( ( 0.000000 -0.003571 1.468708 ) ( -0.003571 0.000000 6.124827 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1610.000000 984.000000 -315.000000 ) ( 1680.000000 984.000000 -315.000000 ) ( 1680.000000 984.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 984.000000 -315.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( 1680.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 984.000000 -315.000000 ) ( 1680.000000 980.000000 -315.000000 ) ( 1680.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 984.000000 -70.000000 ) ( 1680.000000 980.000000 -70.000000 ) ( 1610.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 984.000000 -70.000000 ) ( 1610.000000 980.000000 -70.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (203/149) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (1610.000000, 1610.000000, 1470.000000) / (140.000000, 70.000000, 70.000000) // --> Vector info: d1 = 0.718747, 0.718748, 1.218750. Determinants: 35.000159, 0.000033, -63393.985468, -9800.000000 // --> Vector info: d2 = 0.374992, 0.124992, 0.125000. Determinants: 0.000547, -35.000002, 1224.196802, -9800.000000 ( 1470.000000 980.000000 -70.000000 ) ( 1610.000000 980.000000 -70.000000 ) ( 1610.000000 980.000000 -140.000000 ) ( ( -0.003571 0.000000 6.468774 ) ( 0.000000 0.003571 -0.124918 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1610.000000 984.000000 -140.000000 ) ( 1610.000000 984.000000 -70.000000 ) ( 1470.000000 984.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 984.000000 -140.000000 ) ( 1610.000000 980.000000 -140.000000 ) ( 1610.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 984.000000 -70.000000 ) ( 1610.000000 980.000000 -70.000000 ) ( 1470.000000 980.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 984.000000 -70.000000 ) ( 1470.000000 980.000000 -70.000000 ) ( 1470.000000 980.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 984.000000 -140.000000 ) ( 1470.000000 980.000000 -140.000000 ) ( 1610.000000 980.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (204/150) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (1610.000000, 1610.000000, 1593.000000) / (175.000000, 140.000000, 140.000000) // --> Vector info: d1 = 0.218750, 0.162848, 0.218750. Determinants: 1.956581, -0.950340, -3113.941415, -595.000000 // --> Vector info: d2 = 0.264753, 0.152952, 0.125000. Determinants: -0.978330, -1.900605, 1750.189101, -595.000000 ( 1593.000000 980.000000 -140.000000 ) ( 1610.000000 980.000000 -140.000000 ) ( 1610.000000 980.000000 -175.000000 ) ( ( -0.003288 0.001597 5.233515 ) ( 0.001644 0.003194 -2.941494 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1610.000000 984.000000 -175.000000 ) ( 1610.000000 984.000000 -140.000000 ) ( 1593.000000 984.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 984.000000 -175.000000 ) ( 1610.000000 980.000000 -175.000000 ) ( 1610.000000 980.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 984.000000 -140.000000 ) ( 1610.000000 980.000000 -140.000000 ) ( 1593.000000 980.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 984.000000 -140.000000 ) ( 1593.000000 980.000000 -140.000000 ) ( 1610.000000 980.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (205/151) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (1488.000000, 1470.000000, 1470.000000) / (140.000000, 140.000000, 175.000000) // --> Vector info: d1 = 0.218750, 0.162846, 0.218750. Determinants: -1.956631, -1.006266, 2914.530999, -630.000000 // --> Vector info: d2 = 0.264753, 0.236802, 0.125000. Determinants: -0.978255, 2.012444, 1007.107074, -630.000000 ( 1470.000000 980.000000 -175.000000 ) ( 1470.000000 980.000000 -140.000000 ) ( 1488.000000 980.000000 -140.000000 ) ( ( 0.003106 0.001597 -4.626240 ) ( 0.001553 -0.003194 -1.598583 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1488.000000 984.000000 -140.000000 ) ( 1470.000000 984.000000 -140.000000 ) ( 1470.000000 984.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 984.000000 -140.000000 ) ( 1488.000000 980.000000 -140.000000 ) ( 1470.000000 980.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 984.000000 -140.000000 ) ( 1470.000000 980.000000 -140.000000 ) ( 1470.000000 980.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 984.000000 -175.000000 ) ( 1470.000000 980.000000 -175.000000 ) ( 1488.000000 980.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (206/152) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (980.000000, 980.000000, 735.000000) / (1610.000000, 1470.000000, 1435.000000) // --> Vector info: d1 = 0.500005, 0.500009, 2.250014. Determinants: 245.000414, 0.001196, -257252.487420, -34300.000000 // --> Vector info: d2 = 1.968793, 0.968795, 0.718791. Determinants: -0.000525, -244.999592, 326920.253119, -34300.000000 ( 1435.000000 735.000000 -315.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( ( -0.007143 0.000000 7.500073 ) ( 0.000000 0.007143 -9.531203 ) ) 20bboc/21wston1 0 0 0 ( 1610.000000 980.000000 -319.000000 ) ( 1470.000000 980.000000 -319.000000 ) ( 1435.000000 735.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 980.000000 -319.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 980.000000 -319.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 735.000000 -319.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( 1645.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 735.000000 -319.000000 ) ( 1645.000000 735.000000 -315.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (207/153) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (980.000000, 980.000000, 735.000000) / (1470.000000, 1400.000000, 1400.000000) // --> Vector info: d1 = 0.500009, 0.500007, 2.250005. Determinants: 122.499870, -0.000568, -128624.198773, -17150.000000 // --> Vector info: d2 = 0.968795, 0.468783, 0.468796. Determinants: 0.000918, -122.502921, 163463.562656, -17150.000000 ( 1400.000000 735.000000 -315.000000 ) ( 1400.000000 980.000000 -315.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( ( -0.007143 0.000000 7.499953 ) ( 0.000000 0.007143 -9.531403 ) ) 20bboc/21wston1 0 0 0 ( 1470.000000 980.000000 -319.000000 ) ( 1400.000000 980.000000 -319.000000 ) ( 1400.000000 735.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 980.000000 -319.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( 1400.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 980.000000 -319.000000 ) ( 1400.000000 980.000000 -315.000000 ) ( 1400.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 735.000000 -319.000000 ) ( 1400.000000 735.000000 -315.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 735.000000 -319.000000 ) ( 1435.000000 735.000000 -315.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (209/154) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (490.000000, 490.000000, 420.000000) / (-989.949494, -1039.446968, -1039.446968) // --> Vector info: d1 = 0.999997, 1.000001, 2.000001. Determinants: 49.497487, 0.000300, -27718.284491, -3464.823228 // --> Vector info: d2 = 1.000010, 0.292894, 0.292896. Determinants: 0.000130, -49.498163, -52465.603467, -3464.823228 ( 1470.000000 420.000000 0.000000 ) ( 1470.000000 490.000000 0.000000 ) ( 1435.000000 490.000000 -35.000000 ) ( ( -0.014286 0.000000 7.999913 ) ( 0.000000 0.014286 15.142361 ) ) 20bboc/20Fyelf4 0 0 0 ( 1432.171573 490.000000 -32.171573 ) ( 1467.171573 490.000000 2.828427 ) ( 1467.171573 420.000000 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.171573 490.000000 -32.171573 ) ( 1435.000000 490.000000 -35.000000 ) ( 1470.000000 490.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1467.171573 490.000000 2.828427 ) ( 1470.000000 490.000000 0.000000 ) ( 1470.000000 420.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1467.171573 420.000000 2.828427 ) ( 1470.000000 420.000000 0.000000 ) ( 1435.000000 420.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.171573 420.000000 -32.171573 ) ( 1435.000000 420.000000 -35.000000 ) ( 1435.000000 490.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (210/155) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (-1470.000000, -1610.000000, -1645.000000) / (0.000000, 0.000000, 35.000000) // --> Vector info: d1 = 0.249906, 0.250292, 0.500340. Determinants: 0.013489, -34.993294, -1204.712316, -4900.000000 // --> Vector info: d2 = 2.000001, 1.000198, 0.750335. Determinants: -34.993132, -0.012358, -61239.911551, -4900.000000 ( 1645.000000 420.000000 -35.000000 ) ( 1610.000000 420.000000 0.000000 ) ( 1470.000000 420.000000 0.000000 ) ( ( -0.000003 0.007141 0.245860 ) ( 0.007141 0.000003 12.497941 ) ) 20bboc/21wston3 0 0 0 ( 1470.000000 416.000000 0.000000 ) ( 1610.000000 416.000000 0.000000 ) ( 1645.000000 416.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 416.000000 0.000000 ) ( 1470.000000 420.000000 0.000000 ) ( 1610.000000 420.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 416.000000 0.000000 ) ( 1610.000000 420.000000 0.000000 ) ( 1645.000000 420.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 416.000000 -35.000000 ) ( 1645.000000 420.000000 -35.000000 ) ( 1435.000000 420.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 416.000000 -35.000000 ) ( 1435.000000 420.000000 -35.000000 ) ( 1470.000000 420.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (211/156) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (490.000000, 490.000000, 420.000000) / (-1470.000000, -1610.000000, -1610.000000) // --> Vector info: d1 = 2.000000, 0.000015, 0.000017. Determinants: 0.000366, -139.998974, -225398.669459, -9800.000000 // --> Vector info: d2 = 2.000000, 1.999995, 1.000000. Determinants: -139.999266, -0.000367, 48999.103338, -9800.000000 ( 1610.000000 420.000000 0.000000 ) ( 1610.000000 490.000000 0.000000 ) ( 1470.000000 490.000000 0.000000 ) ( ( 0.000000 0.014286 22.999864 ) ( 0.014286 0.000000 -4.999909 ) ) 20bboc/20Fstn1 0 0 0 ( 1470.000000 490.000000 4.000000 ) ( 1610.000000 490.000000 4.000000 ) ( 1610.000000 420.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 490.000000 4.000000 ) ( 1470.000000 490.000000 0.000000 ) ( 1610.000000 490.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 490.000000 4.000000 ) ( 1610.000000 490.000000 0.000000 ) ( 1610.000000 420.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 420.000000 4.000000 ) ( 1610.000000 420.000000 0.000000 ) ( 1470.000000 420.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 420.000000 4.000000 ) ( 1470.000000 420.000000 0.000000 ) ( 1470.000000 490.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (212/157) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (1435.000000, 1645.000000, 1610.000000) / (35.000000, 35.000000, 0.000000) // --> Vector info: d1 = 0.750561, 0.749705, 0.499896. Determinants: 0.029966, -52.489912, -3722.480789, -7350.000000 // --> Vector info: d2 = 0.750096, 2.249815, 1.999714. Determinants: -52.490162, -0.031193, 69811.265855, -7350.000000 ( 1610.000000 490.000000 0.000000 ) ( 1645.000000 490.000000 -35.000000 ) ( 1435.000000 490.000000 -35.000000 ) ( ( -0.000004 0.007141 0.506460 ) ( 0.007142 0.000004 -9.498131 ) ) 20bboc/21wston3 0 0 0 ( 1435.000000 494.000000 -35.000000 ) ( 1645.000000 494.000000 -35.000000 ) ( 1610.000000 494.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 494.000000 -35.000000 ) ( 1435.000000 490.000000 -35.000000 ) ( 1645.000000 490.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 494.000000 -35.000000 ) ( 1645.000000 490.000000 -35.000000 ) ( 1610.000000 490.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 494.000000 0.000000 ) ( 1610.000000 490.000000 0.000000 ) ( 1470.000000 490.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 494.000000 0.000000 ) ( 1470.000000 490.000000 0.000000 ) ( 1435.000000 490.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (213/158) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-420.000000, -420.000000, -490.000000) / (1187.939392, 1138.441918, 1138.441918) // --> Vector info: d1 = 1.499997, 1.500000, 0.500005. Determinants: -49.497239, 0.000184, -25986.284325, -3464.823228 // --> Vector info: d2 = 0.707110, 1.414219, 1.414216. Determinants: -0.000130, 49.497595, -61250.208815, -3464.823228 ( 1610.000000 490.000000 0.000000 ) ( 1610.000000 420.000000 0.000000 ) ( 1645.000000 420.000000 -35.000000 ) ( ( 0.014286 0.000000 7.500032 ) ( 0.000000 -0.014286 17.677730 ) ) 20bboc/20Fyelf4 0 0 0 ( 1647.828427 420.000000 -32.171573 ) ( 1612.828427 420.000000 2.828427 ) ( 1612.828427 490.000000 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1647.828427 420.000000 -32.171573 ) ( 1645.000000 420.000000 -35.000000 ) ( 1610.000000 420.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1612.828427 420.000000 2.828427 ) ( 1610.000000 420.000000 0.000000 ) ( 1610.000000 490.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1612.828427 490.000000 2.828427 ) ( 1610.000000 490.000000 0.000000 ) ( 1645.000000 490.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1647.828427 490.000000 -32.171573 ) ( 1645.000000 490.000000 -35.000000 ) ( 1645.000000 420.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (215/159) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (595.000000, 595.000000, 525.000000) / (-989.949494, -1039.446968, -1039.446968) // --> Vector info: d1 = 0.499995, 0.500002, 1.500002. Determinants: 49.497462, 0.000501, -31182.889273, -3464.823228 // --> Vector info: d2 = 0.999996, 0.292879, 0.292885. Determinants: 0.000298, -49.498162, -52465.666727, -3464.823228 ( 1470.000000 525.000000 0.000000 ) ( 1470.000000 595.000000 0.000000 ) ( 1435.000000 595.000000 -35.000000 ) ( ( -0.014286 0.000000 8.999850 ) ( 0.000000 0.014286 15.142379 ) ) 20bboc/20Fyelf4 0 0 0 ( 1432.171573 595.000000 -32.171573 ) ( 1467.171573 595.000000 2.828427 ) ( 1467.171573 525.000000 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.171573 595.000000 -32.171573 ) ( 1435.000000 595.000000 -35.000000 ) ( 1470.000000 595.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1467.171573 595.000000 2.828427 ) ( 1470.000000 595.000000 0.000000 ) ( 1470.000000 525.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1467.171573 525.000000 2.828427 ) ( 1470.000000 525.000000 0.000000 ) ( 1435.000000 525.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.171573 525.000000 -32.171573 ) ( 1435.000000 525.000000 -35.000000 ) ( 1435.000000 595.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (216/160) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (-1470.000000, -1610.000000, -1645.000000) / (0.000000, 0.000000, 35.000000) // --> Vector info: d1 = 0.250102, 0.250292, 0.500291. Determinants: 0.006630, -34.993286, -1215.755595, -4900.000000 // --> Vector info: d2 = 2.000002, 1.000198, 0.750286. Determinants: -34.993141, -0.005491, -61239.925198, -4900.000000 ( 1645.000000 525.000000 -35.000000 ) ( 1610.000000 525.000000 0.000000 ) ( 1470.000000 525.000000 0.000000 ) ( ( -0.000001 0.007141 0.248113 ) ( 0.007141 0.000001 12.497944 ) ) 20bboc/21wston3 0 0 0 ( 1470.000000 521.000000 0.000000 ) ( 1610.000000 521.000000 0.000000 ) ( 1645.000000 521.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 521.000000 0.000000 ) ( 1470.000000 525.000000 0.000000 ) ( 1610.000000 525.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 521.000000 0.000000 ) ( 1610.000000 525.000000 0.000000 ) ( 1645.000000 525.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 521.000000 -35.000000 ) ( 1645.000000 525.000000 -35.000000 ) ( 1435.000000 525.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 521.000000 -35.000000 ) ( 1435.000000 525.000000 -35.000000 ) ( 1470.000000 525.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (217/161) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (595.000000, 595.000000, 525.000000) / (-1470.000000, -1610.000000, -1610.000000) // --> Vector info: d1 = 1.000000, 2.999986, 2.999991. Determinants: 0.000667, 139.999036, 195998.187153, -9800.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.999999. Determinants: 139.999951, -0.000013, -93099.988592, -9800.000000 ( 1610.000000 525.000000 0.000000 ) ( 1610.000000 595.000000 0.000000 ) ( 1470.000000 595.000000 0.000000 ) ( ( 0.000000 -0.014286 -19.999815 ) ( -0.014286 0.000000 9.499999 ) ) 20bboc/20Fstn1 0 0 0 ( 1470.000000 595.000000 4.000000 ) ( 1610.000000 595.000000 4.000000 ) ( 1610.000000 525.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 595.000000 4.000000 ) ( 1470.000000 595.000000 0.000000 ) ( 1610.000000 595.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 595.000000 4.000000 ) ( 1610.000000 595.000000 0.000000 ) ( 1610.000000 525.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 525.000000 4.000000 ) ( 1610.000000 525.000000 0.000000 ) ( 1470.000000 525.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 525.000000 4.000000 ) ( 1470.000000 525.000000 0.000000 ) ( 1470.000000 595.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (218/162) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (1435.000000, 1645.000000, 1610.000000) / (35.000000, 35.000000, 0.000000) // --> Vector info: d1 = 0.750281, 0.749705, 0.499853. Determinants: 0.020156, -52.489076, -3706.373724, -7350.000000 // --> Vector info: d2 = 0.750097, 2.249815, 1.999762. Determinants: -52.490153, -0.021062, 69810.897341, -7350.000000 ( 1610.000000 595.000000 0.000000 ) ( 1645.000000 595.000000 -35.000000 ) ( 1435.000000 595.000000 -35.000000 ) ( ( -0.000003 0.007141 0.504269 ) ( 0.007142 0.000003 -9.498081 ) ) 20bboc/21wston3 0 0 0 ( 1435.000000 599.000000 -35.000000 ) ( 1645.000000 599.000000 -35.000000 ) ( 1610.000000 599.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 599.000000 -35.000000 ) ( 1435.000000 595.000000 -35.000000 ) ( 1645.000000 595.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 599.000000 -35.000000 ) ( 1645.000000 595.000000 -35.000000 ) ( 1610.000000 595.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 599.000000 0.000000 ) ( 1610.000000 595.000000 0.000000 ) ( 1470.000000 595.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 599.000000 0.000000 ) ( 1470.000000 595.000000 0.000000 ) ( 1435.000000 595.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (219/163) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-525.000000, -525.000000, -595.000000) / (1187.939392, 1138.441918, 1138.441918) // --> Vector info: d1 = 2.000002, 2.000000, 1.000000. Determinants: -49.497475, -0.000167, -32915.628475, -3464.823228 // --> Vector info: d2 = 0.707106, 1.414219, 1.414219. Determinants: 0.000000, 49.497924, -61250.531910, -3464.823228 ( 1610.000000 595.000000 0.000000 ) ( 1610.000000 525.000000 0.000000 ) ( 1645.000000 525.000000 -35.000000 ) ( ( 0.014286 0.000000 9.499945 ) ( 0.000000 -0.014286 17.677823 ) ) 20bboc/20Fyelf4 0 0 0 ( 1647.828427 525.000000 -32.171573 ) ( 1612.828427 525.000000 2.828427 ) ( 1612.828427 595.000000 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1647.828427 525.000000 -32.171573 ) ( 1645.000000 525.000000 -35.000000 ) ( 1610.000000 525.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1612.828427 525.000000 2.828427 ) ( 1610.000000 525.000000 0.000000 ) ( 1610.000000 595.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1612.828427 595.000000 2.828427 ) ( 1610.000000 595.000000 0.000000 ) ( 1645.000000 595.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1647.828427 595.000000 -32.171573 ) ( 1645.000000 595.000000 -35.000000 ) ( 1645.000000 525.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (221/164) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (700.000000, 700.000000, 630.000000) / (-989.949494, -1039.446968, -1039.446968) // --> Vector info: d1 = 0.999997, 1.000001, 2.000001. Determinants: 49.497487, 0.000300, -38112.756773, -3464.823228 // --> Vector info: d2 = 1.000010, 0.292894, 0.292896. Determinants: 0.000130, -49.498163, -52465.630753, -3464.823228 ( 1470.000000 630.000000 0.000000 ) ( 1470.000000 700.000000 0.000000 ) ( 1435.000000 700.000000 -35.000000 ) ( ( -0.014286 0.000000 10.999914 ) ( 0.000000 0.014286 15.142369 ) ) 20bboc/20Fyelf4 0 0 0 ( 1432.171573 700.000000 -32.171573 ) ( 1467.171573 700.000000 2.828427 ) ( 1467.171573 630.000000 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.171573 700.000000 -32.171573 ) ( 1435.000000 700.000000 -35.000000 ) ( 1470.000000 700.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1467.171573 700.000000 2.828427 ) ( 1470.000000 700.000000 0.000000 ) ( 1470.000000 630.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1467.171573 630.000000 2.828427 ) ( 1470.000000 630.000000 0.000000 ) ( 1435.000000 630.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.171573 630.000000 -32.171573 ) ( 1435.000000 630.000000 -35.000000 ) ( 1435.000000 700.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (222/165) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (-1470.000000, -1610.000000, -1645.000000) / (0.000000, 0.000000, 35.000000) // --> Vector info: d1 = 0.250000, 0.249993, 0.499993. Determinants: -0.000250, -35.000218, -1225.368189, -4900.000000 // --> Vector info: d2 = 2.000000, 0.999998, 0.749996. Determinants: -35.000100, 0.000084, -61250.149450, -4900.000000 ( 1645.000000 630.000000 -35.000000 ) ( 1610.000000 630.000000 0.000000 ) ( 1470.000000 630.000000 0.000000 ) ( ( 0.000000 0.007143 0.250075 ) ( 0.007143 0.000000 12.500031 ) ) 20bboc/21wston3 0 0 0 ( 1470.000000 626.000000 0.000000 ) ( 1610.000000 626.000000 0.000000 ) ( 1645.000000 626.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 626.000000 0.000000 ) ( 1470.000000 630.000000 0.000000 ) ( 1610.000000 630.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 626.000000 0.000000 ) ( 1610.000000 630.000000 0.000000 ) ( 1645.000000 630.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 626.000000 -35.000000 ) ( 1645.000000 630.000000 -35.000000 ) ( 1435.000000 630.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 626.000000 -35.000000 ) ( 1435.000000 630.000000 -35.000000 ) ( 1470.000000 630.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (223/166) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (700.000000, 700.000000, 630.000000) / (-1470.000000, -1610.000000, -1610.000000) // --> Vector info: d1 = 1.000001, 2.999986, 2.999986. Determinants: 0.000000, 139.998965, 195998.469669, -9800.000000 // --> Vector info: d2 = 0.500005, 0.500000, 1.500000. Determinants: 139.999950, -0.000334, -102900.501867, -9800.000000 ( 1610.000000 630.000000 0.000000 ) ( 1610.000000 700.000000 0.000000 ) ( 1470.000000 700.000000 0.000000 ) ( ( 0.000000 -0.014286 -19.999844 ) ( -0.014286 0.000000 10.500051 ) ) 20bboc/20Fstn1 0 0 0 ( 1470.000000 700.000000 4.000000 ) ( 1610.000000 700.000000 4.000000 ) ( 1610.000000 630.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 700.000000 4.000000 ) ( 1470.000000 700.000000 0.000000 ) ( 1610.000000 700.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 700.000000 4.000000 ) ( 1610.000000 700.000000 0.000000 ) ( 1610.000000 630.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 630.000000 4.000000 ) ( 1610.000000 630.000000 0.000000 ) ( 1470.000000 630.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 630.000000 4.000000 ) ( 1470.000000 630.000000 0.000000 ) ( 1470.000000 700.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (224/167) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (1435.000000, 1645.000000, 1610.000000) / (35.000000, 35.000000, 0.000000) // --> Vector info: d1 = 0.750000, 0.749705, 0.499808. Determinants: 0.010320, -52.488666, -3690.207724, -7350.000000 // --> Vector info: d2 = 0.750095, 2.249815, 1.999808. Determinants: -52.490212, -0.011316, 69810.652475, -7350.000000 ( 1610.000000 700.000000 0.000000 ) ( 1645.000000 700.000000 -35.000000 ) ( 1435.000000 700.000000 -35.000000 ) ( ( -0.000001 0.007141 0.502069 ) ( 0.007142 0.000002 -9.498048 ) ) 20bboc/21wston3 0 0 0 ( 1435.000000 704.000000 -35.000000 ) ( 1645.000000 704.000000 -35.000000 ) ( 1610.000000 704.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 704.000000 -35.000000 ) ( 1435.000000 700.000000 -35.000000 ) ( 1645.000000 700.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 704.000000 -35.000000 ) ( 1645.000000 700.000000 -35.000000 ) ( 1610.000000 700.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 704.000000 0.000000 ) ( 1610.000000 700.000000 0.000000 ) ( 1470.000000 700.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 704.000000 0.000000 ) ( 1470.000000 700.000000 0.000000 ) ( 1435.000000 700.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (225/168) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-630.000000, -630.000000, -700.000000) / (1187.939392, 1138.441918, 1138.441918) // --> Vector info: d1 = 1.499997, 1.500000, 0.500005. Determinants: -49.497239, 0.000184, -36380.704472, -3464.823228 // --> Vector info: d2 = 0.707110, 1.414219, 1.414216. Determinants: -0.000130, 49.497595, -61250.236101, -3464.823228 ( 1610.000000 700.000000 0.000000 ) ( 1610.000000 630.000000 0.000000 ) ( 1645.000000 630.000000 -35.000000 ) ( ( 0.014286 0.000000 10.500017 ) ( 0.000000 -0.014286 17.677738 ) ) 20bboc/20Fyelf4 0 0 0 ( 1647.828427 630.000000 -32.171573 ) ( 1612.828427 630.000000 2.828427 ) ( 1612.828427 700.000000 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1647.828427 630.000000 -32.171573 ) ( 1645.000000 630.000000 -35.000000 ) ( 1610.000000 630.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1612.828427 630.000000 2.828427 ) ( 1610.000000 630.000000 0.000000 ) ( 1610.000000 700.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1612.828427 700.000000 2.828427 ) ( 1610.000000 700.000000 0.000000 ) ( 1645.000000 700.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1647.828427 700.000000 -32.171573 ) ( 1645.000000 700.000000 -35.000000 ) ( 1645.000000 630.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (226/169) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1470.000000, 1435.000000) / (0.000000, 0.000000, 35.000000) // --> Vector info: d1 = 0.499896, 0.500461, 0.750604. Determinants: 0.019781, -35.000146, -2481.338065, -4900.000000 // --> Vector info: d2 = 1.999714, 0.999721, 0.749859. Determinants: -34.999754, -0.019080, 46551.007448, -4900.000000 ( 1435.000000 385.000000 -35.000000 ) ( 1470.000000 385.000000 0.000000 ) ( 1610.000000 385.000000 0.000000 ) ( ( -0.000004 0.007143 0.506396 ) ( 0.007143 0.000004 -9.500206 ) ) 20bboc/21wston3 0 0 0 ( 1610.000000 389.000000 0.000000 ) ( 1470.000000 389.000000 0.000000 ) ( 1435.000000 389.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 389.000000 0.000000 ) ( 1610.000000 385.000000 0.000000 ) ( 1470.000000 385.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 389.000000 0.000000 ) ( 1470.000000 385.000000 0.000000 ) ( 1435.000000 385.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 389.000000 -35.000000 ) ( 1435.000000 385.000000 -35.000000 ) ( 1645.000000 385.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 389.000000 -35.000000 ) ( 1645.000000 385.000000 -35.000000 ) ( 1610.000000 385.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (227/170) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (385.000000, 315.000000, 315.000000) / (-1039.446968, -1039.446968, -989.949494) // --> Vector info: d1 = 0.500001, 1.500002, 1.499992. Determinants: 49.497509, 0.000684, -20788.247187, -3464.823228 // --> Vector info: d2 = 0.292898, 0.292885, 1.000017. Determinants: -0.000616, -49.499209, -52466.405384, -3464.823228 ( 1435.000000 315.000000 -35.000000 ) ( 1470.000000 315.000000 0.000000 ) ( 1470.000000 385.000000 0.000000 ) ( ( -0.014286 0.000000 5.999800 ) ( 0.000000 0.014286 15.142592 ) ) 20bboc/20Fyelf4 0 0 0 ( 1467.171573 385.000000 2.828427 ) ( 1467.171573 315.000000 2.828427 ) ( 1432.171573 315.000000 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1467.171573 385.000000 2.828427 ) ( 1470.000000 385.000000 0.000000 ) ( 1470.000000 315.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1467.171573 315.000000 2.828427 ) ( 1470.000000 315.000000 0.000000 ) ( 1435.000000 315.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.171573 315.000000 -32.171573 ) ( 1435.000000 315.000000 -35.000000 ) ( 1435.000000 385.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.171573 385.000000 -32.171573 ) ( 1435.000000 385.000000 -35.000000 ) ( 1470.000000 385.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (229/171) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (385.000000, 385.000000, 315.000000) / (-1470.000000, -1610.000000, -1610.000000) // --> Vector info: d1 = 0.000000, 1.999991, 1.999989. Determinants: -0.000384, 139.999389, 205799.247582, -9800.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: 140.000043, 0.000000, -63700.015810, -9800.000000 ( 1610.000000 315.000000 0.000000 ) ( 1610.000000 385.000000 0.000000 ) ( 1470.000000 385.000000 0.000000 ) ( ( 0.000000 -0.014286 -20.999923 ) ( -0.014286 0.000000 6.500002 ) ) 20bboc/20Fstn1 0 0 0 ( 1470.000000 385.000000 4.000000 ) ( 1610.000000 385.000000 4.000000 ) ( 1610.000000 315.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 385.000000 4.000000 ) ( 1470.000000 385.000000 0.000000 ) ( 1610.000000 385.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 385.000000 4.000000 ) ( 1610.000000 385.000000 0.000000 ) ( 1610.000000 315.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 315.000000 4.000000 ) ( 1610.000000 315.000000 0.000000 ) ( 1470.000000 315.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 315.000000 4.000000 ) ( 1470.000000 315.000000 0.000000 ) ( 1470.000000 385.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (230/172) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (-1470.000000, -1610.000000, -1645.000000) / (0.000000, 0.000000, 35.000000) // --> Vector info: d1 = 0.249959, 0.250531, 0.500626. Determinants: 0.019998, -34.993287, -1195.403981, -4900.000000 // --> Vector info: d2 = 1.999955, 1.000154, 0.750338. Determinants: -34.993040, -0.018808, -61239.548683, -4900.000000 ( 1645.000000 315.000000 -35.000000 ) ( 1610.000000 315.000000 0.000000 ) ( 1470.000000 315.000000 0.000000 ) ( ( -0.000004 0.007141 0.243960 ) ( 0.007141 0.000004 12.497867 ) ) 20bboc/21wston3 0 0 0 ( 1470.000000 311.000000 0.000000 ) ( 1610.000000 311.000000 0.000000 ) ( 1645.000000 311.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 311.000000 0.000000 ) ( 1470.000000 315.000000 0.000000 ) ( 1610.000000 315.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 311.000000 0.000000 ) ( 1610.000000 315.000000 0.000000 ) ( 1645.000000 315.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 311.000000 -35.000000 ) ( 1645.000000 315.000000 -35.000000 ) ( 1435.000000 315.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 311.000000 -35.000000 ) ( 1435.000000 315.000000 -35.000000 ) ( 1470.000000 315.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (231/173) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-385.000000, -315.000000, -315.000000) / (1187.939392, 1187.939392, 1138.441918) // --> Vector info: d1 = 0.000003, 1.000004, 1.000000. Determinants: -49.497522, -0.000267, -19056.238792, -3464.823228 // --> Vector info: d2 = 0.707122, 0.707125, 1.414238. Determinants: -0.000130, 49.497924, -61250.637695, -3464.823228 ( 1610.000000 315.000000 0.000000 ) ( 1645.000000 315.000000 -35.000000 ) ( 1645.000000 385.000000 -35.000000 ) ( ( 0.014286 0.000000 5.499917 ) ( 0.000000 -0.014286 17.677854 ) ) 20bboc/20Fyelf4 0 0 0 ( 1647.828427 385.000000 -32.171573 ) ( 1647.828427 315.000000 -32.171573 ) ( 1612.828427 315.000000 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1647.828427 385.000000 -32.171573 ) ( 1645.000000 385.000000 -35.000000 ) ( 1645.000000 315.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1647.828427 315.000000 -32.171573 ) ( 1645.000000 315.000000 -35.000000 ) ( 1610.000000 315.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1612.828427 315.000000 2.828427 ) ( 1610.000000 315.000000 0.000000 ) ( 1610.000000 385.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1612.828427 385.000000 2.828427 ) ( 1610.000000 385.000000 0.000000 ) ( 1645.000000 385.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (232/174) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (105.000000, 105.000000, 175.000000) / (-1610.000000, -1470.000000, -1470.000000) // --> Vector info: d1 = 1.000000, 3.000000, 3.000000. Determinants: 0.000034, -140.000013, -235200.022050, -9800.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -139.999958, -0.000022, 14699.960570, -9800.000000 ( 1470.000000 175.000000 0.000000 ) ( 1470.000000 105.000000 0.000000 ) ( 1610.000000 105.000000 0.000000 ) ( ( 0.000000 0.014286 24.000002 ) ( 0.014286 0.000000 -1.499996 ) ) 20bboc/20Fstn1 0 0 0 ( 1610.000000 105.000000 4.000000 ) ( 1470.000000 105.000000 4.000000 ) ( 1470.000000 175.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 105.000000 4.000000 ) ( 1610.000000 105.000000 0.000000 ) ( 1470.000000 105.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 105.000000 4.000000 ) ( 1470.000000 105.000000 0.000000 ) ( 1470.000000 175.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 175.000000 4.000000 ) ( 1470.000000 175.000000 0.000000 ) ( 1610.000000 175.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 175.000000 4.000000 ) ( 1610.000000 175.000000 0.000000 ) ( 1610.000000 105.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (233/175) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1470.000000, 1435.000000) / (0.000000, 0.000000, 35.000000) // --> Vector info: d1 = 0.499652, 0.500414, 0.750604. Determinants: 0.026682, -34.999954, -2491.251263, -4900.000000 // --> Vector info: d2 = 1.999760, 0.999765, 0.749952. Determinants: -34.999804, -0.025872, 46550.861347, -4900.000000 ( 1435.000000 175.000000 -35.000000 ) ( 1470.000000 175.000000 0.000000 ) ( 1610.000000 175.000000 0.000000 ) ( ( -0.000005 0.007143 0.508419 ) ( 0.007143 0.000005 -9.500176 ) ) 20bboc/21wston3 0 0 0 ( 1610.000000 179.000000 0.000000 ) ( 1470.000000 179.000000 0.000000 ) ( 1435.000000 179.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 179.000000 0.000000 ) ( 1610.000000 175.000000 0.000000 ) ( 1470.000000 175.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 179.000000 0.000000 ) ( 1470.000000 175.000000 0.000000 ) ( 1435.000000 175.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 179.000000 -35.000000 ) ( 1435.000000 175.000000 -35.000000 ) ( 1645.000000 175.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 179.000000 -35.000000 ) ( 1645.000000 175.000000 -35.000000 ) ( 1610.000000 175.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (234/176) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (175.000000, 105.000000, 105.000000) / (-1039.446968, -1039.446968, -989.949494) // --> Vector info: d1 = 0.500002, 1.500002, 1.500000. Determinants: 49.497462, 0.000133, -10394.337100, -3464.823228 // --> Vector info: d2 = 0.292879, 0.292885, 0.999999. Determinants: 0.000298, -49.497920, -52465.290415, -3464.823228 ( 1435.000000 105.000000 -35.000000 ) ( 1470.000000 105.000000 0.000000 ) ( 1470.000000 175.000000 0.000000 ) ( ( -0.014286 0.000000 2.999962 ) ( 0.000000 0.014286 15.142270 ) ) 20bboc/20Fyelf4 0 0 0 ( 1467.171573 175.000000 2.828427 ) ( 1467.171573 105.000000 2.828427 ) ( 1432.171573 105.000000 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1467.171573 175.000000 2.828427 ) ( 1470.000000 175.000000 0.000000 ) ( 1470.000000 105.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1467.171573 105.000000 2.828427 ) ( 1470.000000 105.000000 0.000000 ) ( 1435.000000 105.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.171573 105.000000 -32.171573 ) ( 1435.000000 105.000000 -35.000000 ) ( 1435.000000 175.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.171573 175.000000 -32.171573 ) ( 1435.000000 175.000000 -35.000000 ) ( 1470.000000 175.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (236/177) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-1470.000000, -1610.000000, -1645.000000) / (0.000000, 0.000000, 35.000000) // --> Vector info: d1 = 0.749999, 0.250000, 0.124998. Determinants: -17.499963, 0.000354, -29399.939095, -4900.000000 // --> Vector info: d2 = 0.242186, 0.242185, 0.117185. Determinants: -0.000006, 17.500001, -1186.718291, -4900.000000 ( 1645.000000 105.000000 -35.000000 ) ( 1610.000000 105.000000 0.000000 ) ( 1470.000000 105.000000 0.000000 ) ( ( 0.003571 0.000000 5.999988 ) ( 0.000000 -0.003571 0.242187 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1470.000000 101.000000 0.000000 ) ( 1610.000000 101.000000 0.000000 ) ( 1645.000000 101.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 101.000000 0.000000 ) ( 1470.000000 105.000000 0.000000 ) ( 1610.000000 105.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 101.000000 0.000000 ) ( 1610.000000 105.000000 0.000000 ) ( 1645.000000 105.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 101.000000 -35.000000 ) ( 1645.000000 105.000000 -35.000000 ) ( 1435.000000 105.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 101.000000 -35.000000 ) ( 1435.000000 105.000000 -35.000000 ) ( 1470.000000 105.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (237/178) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-175.000000, -175.000000, -105.000000) / (1138.441918, 1187.939392, 1187.939392) // --> Vector info: d1 = 0.000000, 0.000003, 1.000004. Determinants: -49.497522, -0.000200, -8661.838459, -3464.823228 // --> Vector info: d2 = 1.414235, 0.707122, 0.707125. Determinants: -0.000130, 49.497874, -61250.550642, -3464.823228 ( 1645.000000 105.000000 -35.000000 ) ( 1645.000000 175.000000 -35.000000 ) ( 1610.000000 175.000000 0.000000 ) ( ( 0.014286 0.000000 2.499937 ) ( 0.000000 -0.014286 17.677828 ) ) 20bboc/20Fyelf4 0 0 0 ( 1612.828427 175.000000 2.828427 ) ( 1647.828427 175.000000 -32.171573 ) ( 1647.828427 105.000000 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1612.828427 175.000000 2.828427 ) ( 1610.000000 175.000000 0.000000 ) ( 1645.000000 175.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1647.828427 175.000000 -32.171573 ) ( 1645.000000 175.000000 -35.000000 ) ( 1645.000000 105.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1647.828427 105.000000 -32.171573 ) ( 1645.000000 105.000000 -35.000000 ) ( 1610.000000 105.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1612.828427 105.000000 2.828427 ) ( 1610.000000 105.000000 0.000000 ) ( 1610.000000 175.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (238/179) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (210.000000, 210.000000, 280.000000) / (-1610.000000, -1470.000000, -1470.000000) // --> Vector info: d1 = 0.000000, 1.999991, 1.999989. Determinants: 0.000384, -139.999389, -225399.097711, -9800.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: -140.000043, 0.000000, 19600.009570, -9800.000000 ( 1470.000000 280.000000 0.000000 ) ( 1470.000000 210.000000 0.000000 ) ( 1610.000000 210.000000 0.000000 ) ( ( 0.000000 0.014286 22.999908 ) ( 0.014286 0.000000 -2.000001 ) ) 20bboc/20Fstn1 0 0 0 ( 1610.000000 210.000000 4.000000 ) ( 1470.000000 210.000000 4.000000 ) ( 1470.000000 280.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 210.000000 4.000000 ) ( 1610.000000 210.000000 0.000000 ) ( 1470.000000 210.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 210.000000 4.000000 ) ( 1470.000000 210.000000 0.000000 ) ( 1470.000000 280.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 280.000000 4.000000 ) ( 1470.000000 280.000000 0.000000 ) ( 1610.000000 280.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 280.000000 4.000000 ) ( 1610.000000 280.000000 0.000000 ) ( 1610.000000 210.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (239/180) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1470.000000, 1435.000000) / (0.000000, 0.000000, 35.000000) // --> Vector info: d1 = 0.499700, 0.500461, 0.750604. Determinants: 0.026626, -34.993402, -2491.399755, -4900.000000 // --> Vector info: d2 = 1.999520, 0.999721, 0.749952. Determinants: -34.992978, -0.025323, 46541.047049, -4900.000000 ( 1435.000000 280.000000 -35.000000 ) ( 1470.000000 280.000000 0.000000 ) ( 1610.000000 280.000000 0.000000 ) ( ( -0.000005 0.007142 0.508449 ) ( 0.007141 0.000005 -9.498173 ) ) 20bboc/21wston3 0 0 0 ( 1610.000000 284.000000 0.000000 ) ( 1470.000000 284.000000 0.000000 ) ( 1435.000000 284.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 284.000000 0.000000 ) ( 1610.000000 280.000000 0.000000 ) ( 1470.000000 280.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 284.000000 0.000000 ) ( 1470.000000 280.000000 0.000000 ) ( 1435.000000 280.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 284.000000 -35.000000 ) ( 1435.000000 280.000000 -35.000000 ) ( 1645.000000 280.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 284.000000 -35.000000 ) ( 1645.000000 280.000000 -35.000000 ) ( 1610.000000 280.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (240/181) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (280.000000, 210.000000, 210.000000) / (-1039.446968, -1039.446968, -989.949494) // --> Vector info: d1 = 0.000000, 1.000001, 0.999997. Determinants: 49.497509, 0.000300, -13858.992825, -3464.823228 // --> Vector info: d2 = 0.292884, 0.292894, 1.000010. Determinants: 0.000466, -49.498163, -52465.637574, -3464.823228 ( 1435.000000 210.000000 -35.000000 ) ( 1470.000000 210.000000 0.000000 ) ( 1470.000000 280.000000 0.000000 ) ( ( -0.014286 0.000000 3.999913 ) ( 0.000000 0.014286 15.142371 ) ) 20bboc/20Fyelf4 0 0 0 ( 1467.171573 280.000000 2.828427 ) ( 1467.171573 210.000000 2.828427 ) ( 1432.171573 210.000000 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1467.171573 280.000000 2.828427 ) ( 1470.000000 280.000000 0.000000 ) ( 1470.000000 210.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1467.171573 210.000000 2.828427 ) ( 1470.000000 210.000000 0.000000 ) ( 1435.000000 210.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.171573 210.000000 -32.171573 ) ( 1435.000000 210.000000 -35.000000 ) ( 1435.000000 280.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.171573 280.000000 -32.171573 ) ( 1435.000000 280.000000 -35.000000 ) ( 1470.000000 280.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (242/182) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (-1470.000000, -1610.000000, -1645.000000) / (0.000000, 0.000000, 35.000000) // --> Vector info: d1 = 0.249915, 0.250488, 0.500626. Determinants: 0.020061, -34.999182, -1195.094209, -4900.000000 // --> Vector info: d2 = 2.000195, 1.000200, 0.750338. Determinants: -34.999825, -0.019083, -61250.699150, -4900.000000 ( 1645.000000 210.000000 -35.000000 ) ( 1610.000000 210.000000 0.000000 ) ( 1470.000000 210.000000 0.000000 ) ( ( -0.000004 0.007143 0.243897 ) ( 0.007143 0.000004 12.500143 ) ) 20bboc/21wston3 0 0 0 ( 1470.000000 206.000000 0.000000 ) ( 1610.000000 206.000000 0.000000 ) ( 1645.000000 206.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 206.000000 0.000000 ) ( 1470.000000 210.000000 0.000000 ) ( 1610.000000 210.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 206.000000 0.000000 ) ( 1610.000000 210.000000 0.000000 ) ( 1645.000000 210.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 206.000000 -35.000000 ) ( 1645.000000 210.000000 -35.000000 ) ( 1435.000000 210.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 206.000000 -35.000000 ) ( 1435.000000 210.000000 -35.000000 ) ( 1470.000000 210.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (243/183) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-280.000000, -280.000000, -210.000000) / (1138.441918, 1187.939392, 1187.939392) // --> Vector info: d1 = 0.625001, 0.625001, 1.625001. Determinants: -49.497475, 0.000000, -16024.810731, -3464.823228 // --> Vector info: d2 = 1.414231, 0.707118, 0.707114. Determinants: 0.000168, 49.497929, -61250.529961, -3464.823228 ( 1645.000000 210.000000 -35.000000 ) ( 1645.000000 280.000000 -35.000000 ) ( 1610.000000 280.000000 0.000000 ) ( ( 0.014286 0.000000 4.625001 ) ( 0.000000 -0.014286 17.677822 ) ) 20bboc/20Fyelf4 0 0 0 ( 1612.828427 280.000000 2.828427 ) ( 1647.828427 280.000000 -32.171573 ) ( 1647.828427 210.000000 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1612.828427 280.000000 2.828427 ) ( 1610.000000 280.000000 0.000000 ) ( 1645.000000 280.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1647.828427 280.000000 -32.171573 ) ( 1645.000000 280.000000 -35.000000 ) ( 1645.000000 210.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1647.828427 210.000000 -32.171573 ) ( 1645.000000 210.000000 -35.000000 ) ( 1610.000000 210.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1612.828427 210.000000 2.828427 ) ( 1610.000000 210.000000 0.000000 ) ( 1610.000000 280.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (244/184) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (858.000000, 893.000000, 893.000000) / (-1680.000000, -1680.000000, -1750.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.499995. Determinants: -34.999944, -0.000150, 30029.699637, -2450.000000 // --> Vector info: d2 = 0.000000, 0.000005, 0.999996. Determinants: -0.000322, 34.999702, 58799.776177, -2450.000000 ( 1750.000000 893.000000 -140.000000 ) ( 1680.000000 893.000000 -140.000000 ) ( 1680.000000 858.000000 -140.000000 ) ( ( 0.014286 0.000000 -12.257020 ) ( 0.000000 -0.014286 -23.999909 ) ) 20bboc/20Fyelf4 0 0 0 ( 1680.000000 858.000000 -136.000000 ) ( 1680.000000 893.000000 -136.000000 ) ( 1750.000000 893.000000 -136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 858.000000 -136.000000 ) ( 1680.000000 858.000000 -140.000000 ) ( 1680.000000 893.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 893.000000 -136.000000 ) ( 1680.000000 893.000000 -140.000000 ) ( 1750.000000 893.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 893.000000 -136.000000 ) ( 1750.000000 893.000000 -140.000000 ) ( 1750.000000 858.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 858.000000 -136.000000 ) ( 1750.000000 858.000000 -140.000000 ) ( 1680.000000 858.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (245/185) # points: 4 { brushDef { // Surface normal: 0.000000, -0.727013, -0.686624 // RotY/Z : 0.756835 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.686624, -0.727013) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (1680.000000, 1680.000000, 1750.000000) / (714.936656, 739.695493, 739.695493) // --> Vector info: d1 = 0.999997, 1.353553, 1.353553. Determinants: 0.000000, -24.748923, 15960.799676, -1733.118576 // --> Vector info: d2 = 0.000007, 0.000000, 1.000004. Determinants: -24.758931, 0.000489, 41594.642773, -1733.118576 ( 1750.000000 910.000000 -158.000000 ) ( 1680.000000 910.000000 -158.000000 ) ( 1680.000000 893.000000 -140.000000 ) ( ( 0.000000 0.014280 -9.209295 ) ( 0.014286 0.000000 -23.999883 ) ) 20bboc/20Fyelf4 0 0 0 ( 1680.000000 895.908053 -137.253506 ) ( 1680.000000 912.908053 -155.253506 ) ( 1750.000000 912.908053 -155.253506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 895.908053 -137.253506 ) ( 1680.000000 893.000000 -140.000000 ) ( 1680.000000 910.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 912.908053 -155.253506 ) ( 1680.000000 910.000000 -158.000000 ) ( 1750.000000 910.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 912.908053 -155.253506 ) ( 1750.000000 910.000000 -158.000000 ) ( 1750.000000 893.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 895.908053 -137.253506 ) ( 1750.000000 893.000000 -140.000000 ) ( 1680.000000 893.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (246/186) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (910.000000, 840.000000, 840.000000) / (1680.000000, 1680.000000, 1750.000000) // --> Vector info: d1 = 0.000000, 0.999997, 0.999997. Determinants: 69.999744, -0.000018, -63699.739228, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000007, 1.000010. Determinants: 0.000491, -70.000229, 117599.937295, -4900.000000 ( 1750.000000 840.000000 -298.000000 ) ( 1680.000000 840.000000 -298.000000 ) ( 1680.000000 910.000000 -298.000000 ) ( ( -0.014286 0.000000 12.999947 ) ( 0.000000 0.014286 -23.999987 ) ) 20bboc/20Fyelf4 0 0 0 ( 1680.000000 910.000000 -302.000000 ) ( 1680.000000 840.000000 -302.000000 ) ( 1750.000000 840.000000 -302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 910.000000 -302.000000 ) ( 1680.000000 910.000000 -298.000000 ) ( 1680.000000 840.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 840.000000 -302.000000 ) ( 1680.000000 840.000000 -298.000000 ) ( 1750.000000 840.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 840.000000 -302.000000 ) ( 1750.000000 840.000000 -298.000000 ) ( 1750.000000 910.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 910.000000 -302.000000 ) ( 1750.000000 910.000000 -298.000000 ) ( 1680.000000 910.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (247/187) # points: 6 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-840.000000, -840.000000, -858.000000) / (298.000000, 158.000000, 140.000000) // --> Vector info: d1 = 0.999997, 3.000014, 3.250000. Determinants: -1.002245, 36.000309, -14089.969510, -2520.000000 // --> Vector info: d2 = 0.000007, 0.000000, 0.249995. Determinants: 34.999486, -0.000125, 29399.588277, -2520.000000 ( 1750.000000 858.000000 -140.000000 ) ( 1750.000000 840.000000 -158.000000 ) ( 1750.000000 840.000000 -298.000000 ) ( ( 0.000398 -0.014286 5.591258 ) ( -0.013889 0.000000 -11.666503 ) ) 20bboc/20Fyelf4 0 0 0 ( 1754.000000 840.000000 -298.000000 ) ( 1754.000000 840.000000 -158.000000 ) ( 1754.000000 858.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1754.000000 840.000000 -298.000000 ) ( 1750.000000 840.000000 -298.000000 ) ( 1750.000000 840.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1754.000000 840.000000 -158.000000 ) ( 1750.000000 840.000000 -158.000000 ) ( 1750.000000 858.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1754.000000 858.000000 -140.000000 ) ( 1750.000000 858.000000 -140.000000 ) ( 1750.000000 893.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1754.000000 893.000000 -140.000000 ) ( 1750.000000 893.000000 -140.000000 ) ( 1750.000000 910.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1754.000000 910.000000 -158.000000 ) ( 1750.000000 910.000000 -158.000000 ) ( 1750.000000 910.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1754.000000 910.000000 -298.000000 ) ( 1750.000000 910.000000 -298.000000 ) ( 1750.000000 840.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (248/188) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-1680.000000, -1680.000000, -1750.000000) / (298.000000, 158.000000, 158.000000) // --> Vector info: d1 = 0.999997, 3.000014, 3.000014. Determinants: 0.000000, 140.001202, -51520.325437, -9800.000000 // --> Vector info: d2 = 0.000007, 0.000000, 0.999995. Determinants: 139.999302, -0.000487, 235198.904270, -9800.000000 ( 1750.000000 840.000000 -158.000000 ) ( 1680.000000 840.000000 -158.000000 ) ( 1680.000000 840.000000 -298.000000 ) ( ( 0.000000 -0.014286 5.257176 ) ( -0.014286 0.000000 -23.999888 ) ) 20bboc/20Fyelf4 0 0 0 ( 1680.000000 836.000000 -298.000000 ) ( 1680.000000 836.000000 -158.000000 ) ( 1750.000000 836.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 836.000000 -298.000000 ) ( 1680.000000 840.000000 -298.000000 ) ( 1680.000000 840.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 836.000000 -158.000000 ) ( 1680.000000 840.000000 -158.000000 ) ( 1750.000000 840.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 836.000000 -158.000000 ) ( 1750.000000 840.000000 -158.000000 ) ( 1750.000000 840.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 836.000000 -298.000000 ) ( 1750.000000 840.000000 -298.000000 ) ( 1680.000000 840.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (250/189) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (1750.000000, 1750.000000, 1680.000000) / (298.000000, 158.000000, 158.000000) // --> Vector info: d1 = 0.999997, 3.000014, 3.000014. Determinants: 0.000000, 140.001202, -51520.325437, -9800.000000 // --> Vector info: d2 = 0.000007, 0.000000, 0.999995. Determinants: 139.999302, -0.000487, -244998.702233, -9800.000000 ( 1680.000000 910.000000 -158.000000 ) ( 1750.000000 910.000000 -158.000000 ) ( 1750.000000 910.000000 -298.000000 ) ( ( 0.000000 -0.014286 5.257176 ) ( -0.014286 0.000000 24.999868 ) ) 20bboc/20Fyelf4 0 0 0 ( 1750.000000 914.000000 -298.000000 ) ( 1750.000000 914.000000 -158.000000 ) ( 1680.000000 914.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 914.000000 -298.000000 ) ( 1750.000000 910.000000 -298.000000 ) ( 1750.000000 910.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 914.000000 -158.000000 ) ( 1750.000000 910.000000 -158.000000 ) ( 1680.000000 910.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 914.000000 -158.000000 ) ( 1680.000000 910.000000 -158.000000 ) ( 1680.000000 910.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 914.000000 -298.000000 ) ( 1680.000000 910.000000 -298.000000 ) ( 1750.000000 910.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (251/190) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-1750.000000, -1680.000000, -1680.000000) / (-482.246825, -482.246825, -507.702669) // --> Vector info: d1 = 0.999997, 2.000000, 2.000001. Determinants: -25.455920, 0.000126, -46329.702635, -1781.909089 // --> Vector info: d2 = 0.000007, 0.000000, 0.353553. Determinants: 0.000179, 24.748724, 11935.293756, -1781.909089 ( 1680.000000 858.000000 -140.000000 ) ( 1680.000000 840.000000 -158.000000 ) ( 1750.000000 840.000000 -158.000000 ) ( ( 0.014286 0.000000 26.000037 ) ( 0.000000 -0.013889 -6.698037 ) ) 20bboc/20Fyelf4 0 0 0 ( 1750.000000 837.171573 -155.171573 ) ( 1680.000000 837.171573 -155.171573 ) ( 1680.000000 855.171573 -137.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 837.171573 -155.171573 ) ( 1750.000000 840.000000 -158.000000 ) ( 1680.000000 840.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 837.171573 -155.171573 ) ( 1680.000000 840.000000 -158.000000 ) ( 1680.000000 858.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 855.171573 -137.171573 ) ( 1680.000000 858.000000 -140.000000 ) ( 1750.000000 858.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1750.000000 855.171573 -137.171573 ) ( 1750.000000 858.000000 -140.000000 ) ( 1750.000000 840.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (252/191) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-805.000000, -735.000000, -735.000000) / (1187.939392, 1187.939392, 1138.441918) // --> Vector info: d1 = 0.499992, 1.499997, 1.500000. Determinants: -49.497722, 0.000184, -41578.269826, -3464.823228 // --> Vector info: d2 = 0.707104, 0.707110, 1.414219. Determinants: -0.000286, 49.497595, -61250.364570, -3464.823228 ( 1610.000000 735.000000 0.000000 ) ( 1645.000000 735.000000 -35.000000 ) ( 1645.000000 805.000000 -35.000000 ) ( ( 0.014286 0.000000 12.000113 ) ( 0.000000 -0.014286 17.677775 ) ) 20bboc/20Fyelf4 0 0 0 ( 1647.828427 805.000000 -32.171573 ) ( 1647.828427 735.000000 -32.171573 ) ( 1612.828427 735.000000 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1647.828427 805.000000 -32.171573 ) ( 1645.000000 805.000000 -35.000000 ) ( 1645.000000 735.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1647.828427 735.000000 -32.171573 ) ( 1645.000000 735.000000 -35.000000 ) ( 1610.000000 735.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1612.828427 735.000000 2.828427 ) ( 1610.000000 735.000000 0.000000 ) ( 1610.000000 805.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1612.828427 805.000000 2.828427 ) ( 1610.000000 805.000000 0.000000 ) ( 1645.000000 805.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (253/192) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (805.000000, 735.000000, 735.000000) / (-1610.000000, -1610.000000, -1470.000000) // --> Vector info: d1 = 0.000000, 0.499998, 0.500003. Determinants: 69.999783, -0.000283, -56350.281750, -9800.000000 // --> Vector info: d2 = 0.499998, 0.500005, 1.499993. Determinants: 0.001064, -69.999174, -117599.502918, -9800.000000 ( 1470.000000 735.000000 0.000000 ) ( 1610.000000 735.000000 0.000000 ) ( 1610.000000 805.000000 0.000000 ) ( ( -0.007143 0.000000 5.750029 ) ( 0.000000 0.007143 11.999949 ) ) 20bboc/20Fstn1 0 0 0 ( 1610.000000 805.000000 4.000000 ) ( 1610.000000 735.000000 4.000000 ) ( 1470.000000 735.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 805.000000 4.000000 ) ( 1610.000000 805.000000 0.000000 ) ( 1610.000000 735.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 735.000000 4.000000 ) ( 1610.000000 735.000000 0.000000 ) ( 1470.000000 735.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 735.000000 4.000000 ) ( 1470.000000 735.000000 0.000000 ) ( 1470.000000 805.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 805.000000 4.000000 ) ( 1470.000000 805.000000 0.000000 ) ( 1610.000000 805.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (254/193) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (805.000000, 735.000000, 735.000000) / (-1039.446968, -1039.446968, -989.949494) // --> Vector info: d1 = 0.500002, 1.500002, 1.500000. Determinants: 49.497462, 0.000133, -41577.738354, -3464.823228 // --> Vector info: d2 = 0.292879, 0.292885, 0.999999. Determinants: 0.000298, -49.497920, -52465.478003, -3464.823228 ( 1435.000000 735.000000 -35.000000 ) ( 1470.000000 735.000000 0.000000 ) ( 1470.000000 805.000000 0.000000 ) ( ( -0.014286 0.000000 11.999959 ) ( 0.000000 0.014286 15.142325 ) ) 20bboc/20Fyelf4 0 0 0 ( 1467.171573 805.000000 2.828427 ) ( 1467.171573 735.000000 2.828427 ) ( 1432.171573 735.000000 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1467.171573 805.000000 2.828427 ) ( 1470.000000 805.000000 0.000000 ) ( 1470.000000 735.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1467.171573 735.000000 2.828427 ) ( 1470.000000 735.000000 0.000000 ) ( 1435.000000 735.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.171573 735.000000 -32.171573 ) ( 1435.000000 735.000000 -35.000000 ) ( 1435.000000 805.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1432.171573 805.000000 -32.171573 ) ( 1435.000000 805.000000 -35.000000 ) ( 1470.000000 805.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (256/194) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (-1470.000000, -1610.000000, -1645.000000) / (0.000000, 0.000000, 35.000000) // --> Vector info: d1 = 0.250000, 0.249993, 0.499993. Determinants: -0.000250, -35.000218, -1225.368189, -4900.000000 // --> Vector info: d2 = 2.000000, 0.999998, 0.749996. Determinants: -35.000100, 0.000084, -61250.149450, -4900.000000 ( 1645.000000 735.000000 -35.000000 ) ( 1610.000000 735.000000 0.000000 ) ( 1470.000000 735.000000 0.000000 ) ( ( 0.000000 0.007143 0.250075 ) ( 0.007143 0.000000 12.500031 ) ) 20bboc/21wston3 0 0 0 ( 1470.000000 731.000000 0.000000 ) ( 1610.000000 731.000000 0.000000 ) ( 1645.000000 731.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 731.000000 0.000000 ) ( 1470.000000 735.000000 0.000000 ) ( 1610.000000 735.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 731.000000 0.000000 ) ( 1610.000000 735.000000 0.000000 ) ( 1645.000000 735.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 731.000000 -35.000000 ) ( 1645.000000 735.000000 -35.000000 ) ( 1435.000000 735.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 731.000000 -35.000000 ) ( 1435.000000 735.000000 -35.000000 ) ( 1470.000000 735.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (257/195) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1470.000000, 1435.000000) / (0.000000, 0.000000, 35.000000) // --> Vector info: d1 = 0.500005, 0.500000, 0.750001. Determinants: -0.000181, -35.000373, -2449.733811, -4900.000000 // --> Vector info: d2 = 1.999997, 1.000006, 0.750002. Determinants: -34.999666, 0.000942, 46549.479260, -4900.000000 ( 1435.000000 805.000000 -35.000000 ) ( 1470.000000 805.000000 0.000000 ) ( 1610.000000 805.000000 0.000000 ) ( ( 0.000000 0.007143 0.499946 ) ( 0.007143 0.000000 -9.499894 ) ) 20bboc/21wston3 0 0 0 ( 1610.000000 809.000000 0.000000 ) ( 1470.000000 809.000000 0.000000 ) ( 1435.000000 809.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 809.000000 0.000000 ) ( 1610.000000 805.000000 0.000000 ) ( 1470.000000 805.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 809.000000 0.000000 ) ( 1470.000000 805.000000 0.000000 ) ( 1435.000000 805.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 809.000000 -35.000000 ) ( 1435.000000 805.000000 -35.000000 ) ( 1645.000000 805.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 809.000000 -35.000000 ) ( 1645.000000 805.000000 -35.000000 ) ( 1610.000000 805.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (258/196) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (-70.000000, -70.000000, 70.000000) / (1138.441918, 1237.436867, 1237.436867) // --> Vector info: d1 = 0.000002, 0.000000, 1.000002. Determinants: -98.995196, 0.000271, -6929.999489, -13859.292911 // --> Vector info: d2 = 1.082109, 0.375000, 0.375005. Determinants: -0.000496, 98.995257, -127697.656478, -13859.292911 ( 1680.000000 -70.000000 -70.000000 ) ( 1680.000000 70.000000 -70.000000 ) ( 1610.000000 70.000000 0.000000 ) ( ( 0.007143 0.000000 0.500025 ) ( 0.000000 -0.007143 9.213865 ) ) 20bboc/21wston3 0 0 0 ( 1612.828427 70.000000 2.828427 ) ( 1682.828427 70.000000 -67.171573 ) ( 1682.828427 -70.000000 -67.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1612.828427 70.000000 2.828427 ) ( 1610.000000 70.000000 0.000000 ) ( 1680.000000 70.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1682.828427 70.000000 -67.171573 ) ( 1680.000000 70.000000 -70.000000 ) ( 1680.000000 -70.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1682.828427 -70.000000 -67.171573 ) ( 1680.000000 -70.000000 -70.000000 ) ( 1610.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1612.828427 -70.000000 2.828427 ) ( 1610.000000 -70.000000 0.000000 ) ( 1610.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (259/197) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 1470.000000, 1470.000000) / (140.000000, 140.000000, 0.000000) // --> Vector info: d1 = 0.921871, 0.421879, 0.421878. Determinants: 69.998932, -0.000062, -107032.837319, -9800.000000 // --> Vector info: d2 = 1.718753, 1.718746, 0.718746. Determinants: 0.001035, -70.000000, -7045.231255, -9800.000000 ( 1470.000000 70.000000 0.000000 ) ( 1470.000000 70.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( ( -0.007143 0.000000 10.921718 ) ( 0.000000 0.007143 0.718901 ) ) 20bboc/21wston4 0 0 0 ( 1400.000000 74.000000 -140.000000 ) ( 1470.000000 74.000000 -140.000000 ) ( 1470.000000 74.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 74.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( 1470.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 74.000000 -140.000000 ) ( 1470.000000 70.000000 -140.000000 ) ( 1470.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 74.000000 0.000000 ) ( 1470.000000 70.000000 0.000000 ) ( 1400.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 74.000000 0.000000 ) ( 1400.000000 70.000000 0.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (260/198) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (-70.000000, -70.000000, -52.000000) / (1400.000000, 1645.000000, 1645.000000) // --> Vector info: d1 = 2.515388, 0.765386, 0.765386. Determinants: -0.000044, 31.500034, -55192.911200, -4410.000000 // --> Vector info: d2 = 0.500000, 0.500000, 0.374998. Determinants: 30.625584, 0.000000, -61.209135, -4410.000000 ( 1645.000000 -52.000000 -140.000000 ) ( 1645.000000 -70.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( ( 0.000000 -0.007143 12.515399 ) ( -0.006945 0.000000 0.013880 ) ) 20bboc/21wston2 0 0 0 ( 1400.000000 -70.000000 -144.000000 ) ( 1645.000000 -70.000000 -144.000000 ) ( 1645.000000 -52.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -70.000000 -144.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( 1645.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 -70.000000 -144.000000 ) ( 1645.000000 -70.000000 -140.000000 ) ( 1645.000000 -52.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 -52.000000 -144.000000 ) ( 1645.000000 -52.000000 -140.000000 ) ( 1400.000000 -52.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -52.000000 -144.000000 ) ( 1400.000000 -52.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (261/199) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-1680.000000, -1400.000000, -1400.000000) / (140.000000, 140.000000, 0.000000) // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: -279.999978, 0.000000, -470399.969375, -39200.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.999997. Determinants: -0.000020, 279.999265, -39199.929563, -39200.000000 ( 1400.000000 -70.000000 0.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( 1680.000000 -70.000000 -140.000000 ) ( ( 0.007143 0.000000 11.999999 ) ( 0.000000 -0.007143 0.999998 ) ) 20bboc/21wston4 0 0 0 ( 1680.000000 -74.000000 -140.000000 ) ( 1400.000000 -74.000000 -140.000000 ) ( 1400.000000 -74.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 -74.000000 -140.000000 ) ( 1680.000000 -70.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -74.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -74.000000 0.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( 1610.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -74.000000 0.000000 ) ( 1610.000000 -70.000000 0.000000 ) ( 1680.000000 -70.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 -74.000000 -70.000000 ) ( 1680.000000 -70.000000 -70.000000 ) ( 1680.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (262/200) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (-70.000000, 70.000000, 70.000000) / (140.000000, 140.000000, 70.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000001. Determinants: -69.999976, 0.000159, -4900.022088, -9800.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.500005. Determinants: 0.000000, 70.000669, -9800.093559, -9800.000000 ( 1680.000000 -70.000000 -70.000000 ) ( 1680.000000 -70.000000 -140.000000 ) ( 1680.000000 70.000000 -140.000000 ) ( ( 0.007143 0.000000 0.500002 ) ( 0.000000 -0.007143 1.000010 ) ) 20bboc/21wston3 0 0 0 ( 1684.000000 70.000000 -140.000000 ) ( 1684.000000 -70.000000 -140.000000 ) ( 1684.000000 -70.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 70.000000 -140.000000 ) ( 1680.000000 70.000000 -140.000000 ) ( 1680.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 -70.000000 -140.000000 ) ( 1680.000000 -70.000000 -140.000000 ) ( 1680.000000 -70.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 -70.000000 -70.000000 ) ( 1680.000000 -70.000000 -70.000000 ) ( 1680.000000 70.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 70.000000 -70.000000 ) ( 1680.000000 70.000000 -70.000000 ) ( 1680.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (263/201) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-70.000000, 70.000000, 70.000000) / (-1400.000000, -1400.000000, -1610.000000) // --> Vector info: d1 = 1.000000, 2.000000, 2.000000. Determinants: -210.000038, 0.000000, -44099.997359, -29400.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.499995. Determinants: -0.000030, 209.999281, 293998.992361, -29400.000000 ( 1610.000000 70.000000 0.000000 ) ( 1400.000000 70.000000 0.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( ( 0.007143 0.000000 1.500000 ) ( 0.000000 -0.007143 -9.999966 ) ) 20bboc/20Wscwal 0 0 0 ( 1400.000000 -70.000000 4.000000 ) ( 1400.000000 70.000000 4.000000 ) ( 1610.000000 70.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -70.000000 4.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( 1400.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 70.000000 4.000000 ) ( 1400.000000 70.000000 0.000000 ) ( 1610.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 70.000000 4.000000 ) ( 1610.000000 70.000000 0.000000 ) ( 1610.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 -70.000000 4.000000 ) ( 1610.000000 -70.000000 0.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (264/202) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 1295.000000, 1400.000000) / (0.000000, 140.000000, 140.000000) // --> Vector info: d1 = 0.922264, 1.671626, 0.921762. Determinants: 104.980991, 0.052734, -160530.672613, -14700.000000 // --> Vector info: d2 = 0.718756, 1.718949, 1.718572. Determinants: 0.052738, -104.980661, -10639.548161, -14700.000000 ( 1400.000000 70.000000 -140.000000 ) ( 1295.000000 70.000000 -140.000000 ) ( 1400.000000 70.000000 0.000000 ) ( ( -0.007142 -0.000004 10.920454 ) ( -0.000004 0.007142 0.723779 ) ) 20bboc/21wston4 0 0 0 ( 1400.000000 74.000000 0.000000 ) ( 1295.000000 74.000000 -140.000000 ) ( 1400.000000 74.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 74.000000 0.000000 ) ( 1400.000000 70.000000 0.000000 ) ( 1295.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1295.000000 74.000000 -140.000000 ) ( 1295.000000 70.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 74.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( 1400.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (265/203) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (-70.000000, 70.000000, 70.000000) / (1400.000000, 1400.000000, 1295.000000) // --> Vector info: d1 = 0.515385, 0.515386, 1.265388. Determinants: -0.000126, 105.000317, -154576.612807, -14700.000000 // --> Vector info: d2 = 1.499999, 0.499999, 0.500003. Determinants: 105.000000, 0.000468, -14700.644809, -14700.000000 ( 1295.000000 70.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( ( 0.000000 -0.007143 10.515416 ) ( -0.007143 0.000000 1.000044 ) ) 20bboc/21wston2 0 0 0 ( 1400.000000 -70.000000 -144.000000 ) ( 1400.000000 70.000000 -144.000000 ) ( 1295.000000 70.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -70.000000 -144.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 70.000000 -144.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( 1295.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1295.000000 70.000000 -144.000000 ) ( 1295.000000 70.000000 -140.000000 ) ( 1295.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1295.000000 -70.000000 -144.000000 ) ( 1295.000000 -70.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (266/204) # points: 4 { brushDef { // Surface normal: 0.083045, 0.000000, 0.996546 // RotY/Z : -1.487655 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.996546, 0.000000, -0.083045) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (-70.000000, -70.000000, 70.000000) / (880.697314, 1302.153124, 1302.153124) // --> Vector info: d1 = 1.000000, 4.010401, 4.010396. Determinants: 0.002413, -421.456184, 312171.688130, -59003.813436 // --> Vector info: d2 = 1.000000, 1.000000, 1.999998. Determinants: -421.454783, 0.000000, -88505.644555, -59003.813436 ( 1295.000000 70.000000 -140.000000 ) ( 1295.000000 -70.000000 -140.000000 ) ( 875.000000 -70.000000 -105.000000 ) ( ( 0.000000 0.007143 -5.290704 ) ( 0.007143 0.000000 1.499999 ) ) 20bboc/21wston2 0 0 0 ( 874.667818 -70.000000 -108.986183 ) ( 1294.667818 -70.000000 -143.986183 ) ( 1294.667818 70.000000 -143.986183 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 874.667818 -70.000000 -108.986183 ) ( 875.000000 -70.000000 -105.000000 ) ( 1295.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1294.667818 -70.000000 -143.986183 ) ( 1295.000000 -70.000000 -140.000000 ) ( 1295.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1294.667818 70.000000 -143.986183 ) ( 1295.000000 70.000000 -140.000000 ) ( 875.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 874.667818 70.000000 -108.986183 ) ( 875.000000 70.000000 -105.000000 ) ( 875.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (268/205) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (-70.000000, -70.000000, 70.000000) / (1645.000000, 1680.000000, 1680.000000) // --> Vector info: d1 = 0.999997, 1.499980, 1.499998. Determinants: -0.000617, -69.997732, 110246.241585, -4900.000000 // --> Vector info: d2 = 0.000007, 0.000000, 2.000004. Determinants: -70.000135, 0.000982, -4901.659339, -4900.000000 ( 1680.000000 70.000000 -140.000000 ) ( 1680.000000 -70.000000 -140.000000 ) ( 1645.000000 -70.000000 -140.000000 ) ( ( 0.000000 0.014285 -22.499233 ) ( 0.014286 0.000000 1.000339 ) ) 20bboc/00ftempl 0 0 0 ( 1645.000000 -70.000000 -144.000000 ) ( 1680.000000 -70.000000 -144.000000 ) ( 1680.000000 70.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 -70.000000 -144.000000 ) ( 1645.000000 -70.000000 -140.000000 ) ( 1680.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 -70.000000 -144.000000 ) ( 1680.000000 -70.000000 -140.000000 ) ( 1680.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 70.000000 -144.000000 ) ( 1680.000000 70.000000 -140.000000 ) ( 1645.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 70.000000 -144.000000 ) ( 1645.000000 70.000000 -140.000000 ) ( 1645.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (270/206) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (53.000000, 70.000000, 70.000000) / (1645.000000, 1645.000000, 1610.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250010. Determinants: -8.749997, 0.000158, 463.489682, -595.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.500010. Determinants: -0.000001, 8.500170, -13982.780010, -595.000000 ( 1610.000000 70.000000 -140.000000 ) ( 1645.000000 70.000000 -140.000000 ) ( 1645.000000 53.000000 -140.000000 ) ( ( 0.014706 0.000000 -0.778974 ) ( 0.000000 -0.014286 23.500471 ) ) 20bboc/00ftempl 0 0 0 ( 1645.000000 53.000000 -144.000000 ) ( 1645.000000 70.000000 -144.000000 ) ( 1610.000000 70.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 53.000000 -144.000000 ) ( 1645.000000 53.000000 -140.000000 ) ( 1645.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 70.000000 -144.000000 ) ( 1645.000000 70.000000 -140.000000 ) ( 1610.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 70.000000 -144.000000 ) ( 1610.000000 70.000000 -140.000000 ) ( 1610.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 53.000000 -144.000000 ) ( 1610.000000 53.000000 -140.000000 ) ( 1645.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (271/207) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (70.000000, 70.000000, 53.000000) / (1470.000000, 1400.000000, 1400.000000) // --> Vector info: d1 = 0.015391, 0.515386, 0.515386. Determinants: -0.000009, 8.499923, -12513.201339, -1190.000000 // --> Vector info: d2 = 0.499998, 0.499999, 0.625002. Determinants: 8.750167, 0.000020, -1207.539121, -1190.000000 ( 1400.000000 53.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( 1470.000000 70.000000 -140.000000 ) ( ( 0.000000 -0.007143 10.515295 ) ( -0.007353 0.000000 1.014739 ) ) 20bboc/21wston2 0 0 0 ( 1470.000000 70.000000 -144.000000 ) ( 1400.000000 70.000000 -144.000000 ) ( 1400.000000 53.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 70.000000 -144.000000 ) ( 1470.000000 70.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 70.000000 -144.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( 1400.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 53.000000 -144.000000 ) ( 1400.000000 53.000000 -140.000000 ) ( 1470.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 53.000000 -144.000000 ) ( 1470.000000 53.000000 -140.000000 ) ( 1470.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (273/208) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1663.000000, 1610.000000, 1470.000000) / (53.000000, 0.000000, 0.000000) // --> Vector info: d1 = 0.109380, 0.484391, 1.484378. Determinants: 52.999318, -0.497782, -88923.084161, -7420.000000 // --> Vector info: d2 = 1.093724, 0.718730, 0.718746. Determinants: 0.000843, -52.500018, -5334.334779, -7420.000000 ( 1470.000000 70.000000 0.000000 ) ( 1610.000000 70.000000 0.000000 ) ( 1663.000000 70.000000 -53.000000 ) ( ( -0.007143 0.000067 11.984243 ) ( 0.000000 0.007075 0.718913 ) ) 20bboc/21wston4 0 0 0 ( 1663.000000 74.000000 -53.000000 ) ( 1610.000000 74.000000 0.000000 ) ( 1470.000000 74.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 74.000000 -53.000000 ) ( 1663.000000 70.000000 -53.000000 ) ( 1610.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 74.000000 0.000000 ) ( 1610.000000 70.000000 0.000000 ) ( 1470.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 74.000000 0.000000 ) ( 1470.000000 70.000000 0.000000 ) ( 1470.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 74.000000 -53.000000 ) ( 1470.000000 70.000000 -53.000000 ) ( 1663.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (274/209) # points: 5 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1680.000000, 1680.000000) / (140.000000, 140.000000, 70.000000) // --> Vector info: d1 = 0.570120, 0.070213, 0.070317. Determinants: 34.993516, 0.007301, -59134.172420, -4900.000000 // --> Vector info: d2 = 0.992170, 0.992066, 0.492162. Determinants: 0.007302, -34.993305, 25.672057, -4900.000000 ( 1680.000000 70.000000 -70.000000 ) ( 1680.000000 70.000000 -140.000000 ) ( 1610.000000 70.000000 -140.000000 ) ( ( -0.007142 -0.000001 12.068198 ) ( -0.000001 0.007141 -0.005239 ) ) 20bboc/21wston4 0 0 0 ( 1610.000000 74.000000 -140.000000 ) ( 1680.000000 74.000000 -140.000000 ) ( 1680.000000 74.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 74.000000 -140.000000 ) ( 1610.000000 70.000000 -140.000000 ) ( 1680.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 74.000000 -140.000000 ) ( 1680.000000 70.000000 -140.000000 ) ( 1680.000000 70.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 74.000000 -70.000000 ) ( 1680.000000 70.000000 -70.000000 ) ( 1663.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1663.000000 74.000000 -53.000000 ) ( 1663.000000 70.000000 -53.000000 ) ( 1610.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 74.000000 -53.000000 ) ( 1610.000000 70.000000 -53.000000 ) ( 1610.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (276/210) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1488.000000, 1470.000000, 1470.000000) / (53.000000, 53.000000, 88.000000) // --> Vector info: d1 = 1.279517, 1.223615, 1.000000. Determinants: -1.956587, 4.025072, 1891.976601, -630.000000 // --> Vector info: d2 = 0.078125, 0.189929, 0.078125. Determinants: 3.913124, 2.012464, -5978.608595, -630.000000 ( 1470.000000 70.000000 -88.000000 ) ( 1470.000000 70.000000 -53.000000 ) ( 1488.000000 70.000000 -53.000000 ) ( ( 0.003106 -0.006389 -3.003137 ) ( -0.006211 -0.003194 9.489855 ) ) 20bboc/21wston4 0 0 0 ( 1488.000000 74.000000 -53.000000 ) ( 1470.000000 74.000000 -53.000000 ) ( 1470.000000 74.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 74.000000 -53.000000 ) ( 1488.000000 70.000000 -53.000000 ) ( 1470.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 74.000000 -53.000000 ) ( 1470.000000 70.000000 -53.000000 ) ( 1470.000000 70.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 74.000000 -88.000000 ) ( 1470.000000 70.000000 -88.000000 ) ( 1488.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (277/211) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1610.000000, 1593.000000) / (87.000000, 53.000000, 53.000000) // --> Vector info: d1 = 1.279502, 1.055900, 1.000000. Determinants: -1.900601, -3.801243, 2651.123900, -578.000000 // --> Vector info: d2 = 0.070313, 0.182113, 0.070313. Determinants: -3.801225, 1.900612, 5913.977861, -578.000000 ( 1593.000000 70.000000 -53.000000 ) ( 1610.000000 70.000000 -53.000000 ) ( 1610.000000 70.000000 -87.000000 ) ( ( 0.003288 0.006577 -4.586720 ) ( 0.006577 -0.003288 -10.231796 ) ) 20bboc/21wston4 0 0 0 ( 1610.000000 74.000000 -87.000000 ) ( 1610.000000 74.000000 -53.000000 ) ( 1593.000000 74.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 74.000000 -87.000000 ) ( 1610.000000 70.000000 -87.000000 ) ( 1610.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 74.000000 -53.000000 ) ( 1610.000000 70.000000 -53.000000 ) ( 1593.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 74.000000 -53.000000 ) ( 1593.000000 70.000000 -53.000000 ) ( 1610.000000 70.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (278/212) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-1400.000000, -1295.000000, -1400.000000) / (140.000000, 140.000000, 0.000000) // --> Vector info: d1 = 1.000000, 1.750000, 1.000000. Determinants: -104.999991, 0.000012, -161699.986831, -14700.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000031, 104.999995, -14700.041956, -14700.000000 ( 1400.000000 -70.000000 0.000000 ) ( 1295.000000 -70.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( ( 0.007143 0.000000 10.999999 ) ( 0.000000 -0.007143 1.000003 ) ) 20bboc/21wston4 0 0 0 ( 1400.000000 -74.000000 -140.000000 ) ( 1295.000000 -74.000000 -140.000000 ) ( 1400.000000 -74.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -74.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( 1295.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1295.000000 -74.000000 -140.000000 ) ( 1295.000000 -70.000000 -140.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -74.000000 0.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (279/213) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-1295.000000, -875.000000, -1400.000000) / (140.000000, 105.000000, 0.000000) // --> Vector info: d1 = 1.749994, 4.749411, 1.000000. Determinants: -446.168117, -0.058780, -687110.359447, -62475.000000 // --> Vector info: d2 = 0.000287, 0.250654, 1.000000. Determinants: -0.061413, 446.167944, -62560.974252, -62475.000000 ( 1400.000000 -70.000000 0.000000 ) ( 875.000000 -70.000000 -105.000000 ) ( 1295.000000 -70.000000 -140.000000 ) ( ( 0.007142 0.000001 10.998165 ) ( 0.000001 -0.007142 1.001376 ) ) 20bboc/21wston4 0 0 0 ( 1295.000000 -74.000000 -140.000000 ) ( 875.000000 -74.000000 -105.000000 ) ( 1400.000000 -74.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1295.000000 -74.000000 -140.000000 ) ( 1295.000000 -70.000000 -140.000000 ) ( 875.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 -74.000000 -105.000000 ) ( 875.000000 -70.000000 -105.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -74.000000 0.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( 1295.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (280/214) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 875.000000, 1295.000000) / (0.000000, 105.000000, 140.000000) // --> Vector info: d1 = 0.922264, 4.671382, 1.671872. Determinants: 446.167635, 0.113191, -682253.152841, -62475.000000 // --> Vector info: d2 = 0.718756, 1.469577, 1.718764. Determinants: 0.114021, -446.168103, -45063.914965, -62475.000000 ( 1295.000000 70.000000 -140.000000 ) ( 875.000000 70.000000 -105.000000 ) ( 1400.000000 70.000000 0.000000 ) ( ( -0.007142 -0.000002 10.920419 ) ( -0.000002 0.007142 0.721311 ) ) 20bboc/21wston4 0 0 0 ( 1400.000000 74.000000 0.000000 ) ( 875.000000 74.000000 -105.000000 ) ( 1295.000000 74.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 74.000000 0.000000 ) ( 1400.000000 70.000000 0.000000 ) ( 875.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 74.000000 -105.000000 ) ( 875.000000 70.000000 -105.000000 ) ( 1295.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1295.000000 74.000000 -140.000000 ) ( 1295.000000 70.000000 -140.000000 ) ( 1400.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (281/215) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (700.000000, 875.000000, 1400.000000) / (105.000000, 105.000000, 0.000000) // --> Vector info: d1 = 0.548548, 3.000014, 10.648529. Determinants: -257.403938, 51.470472, 164698.792248, -18375.000000 // --> Vector info: d2 = 0.490290, 0.000000, 0.000000. Determinants: 51.480486, 257.402425, -72072.680531, -18375.000000 ( 1400.000000 70.000000 0.000000 ) ( 875.000000 70.000000 -105.000000 ) ( 700.000000 70.000000 -105.000000 ) ( ( 0.014008 -0.002801 -8.963200 ) ( -0.002802 -0.014008 3.922323 ) ) 20bboc/20Fyelf4 0 0 0 ( 700.000000 74.000000 -105.000000 ) ( 875.000000 74.000000 -105.000000 ) ( 1400.000000 74.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 74.000000 -105.000000 ) ( 700.000000 70.000000 -105.000000 ) ( 875.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 74.000000 -105.000000 ) ( 875.000000 70.000000 -105.000000 ) ( 1400.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 74.000000 0.000000 ) ( 1400.000000 70.000000 0.000000 ) ( 1400.000000 70.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 74.000000 35.000000 ) ( 1400.000000 70.000000 35.000000 ) ( 700.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (282/216) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (70.000000, -70.000000, -70.000000) / (-35.000000, -35.000000, 0.000000) // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: 69.999976, -0.000017, -4900.000498, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.500005. Determinants: 0.000000, -70.000713, -2450.024806, -4900.000000 ( 1400.000000 70.000000 0.000000 ) ( 1400.000000 70.000000 35.000000 ) ( 1400.000000 -70.000000 35.000000 ) ( ( -0.014286 0.000000 1.000000 ) ( 0.000000 0.014286 0.500005 ) ) 20bboc/20Fyelf4 0 0 0 ( 1404.000000 -70.000000 35.000000 ) ( 1404.000000 70.000000 35.000000 ) ( 1404.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 -70.000000 35.000000 ) ( 1400.000000 -70.000000 35.000000 ) ( 1400.000000 70.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 70.000000 35.000000 ) ( 1400.000000 70.000000 35.000000 ) ( 1400.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 70.000000 0.000000 ) ( 1400.000000 70.000000 0.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 -70.000000 0.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( 1400.000000 -70.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (284/217) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (70.000000, -70.000000, -70.000000) / (700.000000, 700.000000, 875.000000) // --> Vector info: d1 = 0.749998, 0.749999, 2.000000. Determinants: 0.000104, -175.000133, 104125.124031, -24500.000000 // --> Vector info: d2 = 1.999995, 1.000002, 0.999997. Determinants: -174.998749, 0.000617, -36750.390947, -24500.000000 ( 875.000000 -70.000000 -105.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( 700.000000 70.000000 -105.000000 ) ( ( 0.000000 0.007143 -4.250005 ) ( 0.007143 0.000000 1.500016 ) ) 20bboc/21wston1 0 0 0 ( 700.000000 70.000000 -109.000000 ) ( 700.000000 -70.000000 -109.000000 ) ( 875.000000 -70.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 70.000000 -109.000000 ) ( 700.000000 70.000000 -105.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 -70.000000 -109.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( 875.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 -70.000000 -109.000000 ) ( 875.000000 -70.000000 -105.000000 ) ( 875.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 70.000000 -109.000000 ) ( 875.000000 70.000000 -105.000000 ) ( 700.000000 70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (285/218) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-875.000000, -700.000000, -1400.000000) / (105.000000, 105.000000, -35.000000) // --> Vector info: d1 = 3.451447, 0.999997, 11.198033. Determinants: 343.203015, 68.641341, 208534.851834, -24500.000000 // --> Vector info: d2 = 0.490290, 0.000007, 0.000000. Determinants: 68.639587, -343.199142, 84083.449803, -24500.000000 ( 1400.000000 -70.000000 35.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( 875.000000 -70.000000 -105.000000 ) ( ( -0.014008 -0.002802 -8.511627 ) ( -0.002802 0.014008 -3.431978 ) ) 20bboc/20Fyelf4 0 0 0 ( 875.000000 -74.000000 -105.000000 ) ( 700.000000 -74.000000 -105.000000 ) ( 1400.000000 -74.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 875.000000 -74.000000 -105.000000 ) ( 875.000000 -70.000000 -105.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 -74.000000 -105.000000 ) ( 700.000000 -70.000000 -105.000000 ) ( 1400.000000 -70.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -74.000000 35.000000 ) ( 1400.000000 -70.000000 35.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -74.000000 0.000000 ) ( 1400.000000 -70.000000 0.000000 ) ( 875.000000 -70.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (287/219) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf1]: 64.000000/64.000000 // --> Vector A/B: (105.000000, 105.000000, 70.000000) / (158.000000, 88.000000, 88.000000) // --> Vector info: d1 = 1.000031, 0.999997, 1.999966. Determinants: 69.997881, -0.001193, -9799.664347, -2450.000000 // --> Vector info: d2 = 2.000001, 0.000007, 0.000004. Determinants: -0.000222, -69.999789, 6159.987625, -2450.000000 ( 1470.000000 70.000000 -88.000000 ) ( 1470.000000 105.000000 -88.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( ( -0.028571 0.000000 3.999863 ) ( 0.000000 0.028571 -2.514281 ) ) 20bboc/00cglyf1 0 0 0 ( 1466.000000 105.000000 -158.000000 ) ( 1466.000000 105.000000 -88.000000 ) ( 1466.000000 70.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1466.000000 105.000000 -158.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( 1470.000000 105.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1466.000000 105.000000 -88.000000 ) ( 1470.000000 105.000000 -88.000000 ) ( 1470.000000 70.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1466.000000 70.000000 -88.000000 ) ( 1470.000000 70.000000 -88.000000 ) ( 1470.000000 70.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1466.000000 70.000000 -158.000000 ) ( 1470.000000 70.000000 -158.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (288/220) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf1]: 64.000000/64.000000 // --> Vector A/B: (-70.000000, -70.000000, -105.000000) / (158.000000, 87.000000, 87.000000) // --> Vector info: d1 = 0.999993, 3.000013, 3.000000. Determinants: -0.000897, 70.000693, -13545.154517, -2485.000000 // --> Vector info: d2 = 0.881961, 0.881957, 1.881967. Determinants: 71.000711, -0.000159, 2778.400896, -2485.000000 ( 1610.000000 105.000000 -87.000000 ) ( 1610.000000 70.000000 -87.000000 ) ( 1610.000000 70.000000 -158.000000 ) ( ( 0.000000 -0.028169 5.450766 ) ( -0.028572 0.000000 -1.118069 ) ) 20bboc/00cglyf1 0 0 0 ( 1614.000000 70.000000 -158.000000 ) ( 1614.000000 70.000000 -87.000000 ) ( 1614.000000 105.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1614.000000 70.000000 -158.000000 ) ( 1610.000000 70.000000 -158.000000 ) ( 1610.000000 70.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1614.000000 70.000000 -87.000000 ) ( 1610.000000 70.000000 -87.000000 ) ( 1610.000000 105.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1614.000000 105.000000 -87.000000 ) ( 1610.000000 105.000000 -87.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1614.000000 105.000000 -158.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( 1610.000000 70.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (289/221) # points: 4 { brushDef { // Surface normal: 0.899211, 0.025692, -0.436760 // RotY/Z : 0.451994 / 0.028564. Vector texS/T: (-0.028560, 0.999592, 0.000000) / (-0.436582, -0.012474, -0.899578) // Texture width/height [00cglyf1]: 64.000000/64.000000 // --> Vector A/B: (62.974301, 62.488785, 27.474502) / (-563.921795, -602.828919, -602.828919) // --> Vector info: d1 = 0.999982, 0.999993, 2.000000. Determinants: 38.907383, -0.485150, -4086.032916, -1362.305032 // --> Vector info: d2 = 2.000011, 0.881961, 0.881970. Determinants: 0.000343, -39.147710, -24800.893563, -1362.305032 ( 1488.000000 70.000000 -53.000000 ) ( 1487.000000 105.000000 -53.000000 ) ( 1470.000000 105.000000 -88.000000 ) ( ( -0.028560 0.000356 2.999352 ) ( 0.000000 0.028736 18.205096 ) ) 20bboc/00cglyf1 0 0 0 ( 1466.403155 104.897233 -86.252961 ) ( 1483.403155 104.897233 -51.252961 ) ( 1484.403155 69.897233 -51.252961 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1466.403155 104.897233 -86.252961 ) ( 1470.000000 105.000000 -88.000000 ) ( 1487.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1483.403155 104.897233 -51.252961 ) ( 1487.000000 105.000000 -53.000000 ) ( 1488.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.403155 69.897233 -51.252961 ) ( 1488.000000 70.000000 -53.000000 ) ( 1470.000000 70.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1466.403155 69.897233 -86.252961 ) ( 1470.000000 70.000000 -88.000000 ) ( 1470.000000 105.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (290/222) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00cglyf1]: 64.000000/64.000000 // --> Vector A/B: (70.000000, 70.000000, 105.000000) / (-1593.000000, -1488.000000, -1487.000000) // --> Vector info: d1 = 2.000000, 1.999871, 0.999861. Determinants: 105.000930, 0.004497, -14692.898782, -3675.000000 // --> Vector info: d2 = 0.881970, 3.881972, 3.881955. Determinants: 3.001780, -105.000059, -170716.458205, -3675.000000 ( 1487.000000 105.000000 -53.000000 ) ( 1488.000000 70.000000 -53.000000 ) ( 1593.000000 70.000000 -53.000000 ) ( ( -0.028572 -0.000001 3.998068 ) ( -0.000817 0.028571 46.453458 ) ) 20bboc/00cglyf1 0 0 0 ( 1593.000000 70.000000 -49.000000 ) ( 1488.000000 70.000000 -49.000000 ) ( 1487.000000 105.000000 -49.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 70.000000 -49.000000 ) ( 1593.000000 70.000000 -53.000000 ) ( 1488.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 70.000000 -49.000000 ) ( 1488.000000 70.000000 -53.000000 ) ( 1487.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1487.000000 105.000000 -49.000000 ) ( 1487.000000 105.000000 -53.000000 ) ( 1592.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1592.000000 105.000000 -49.000000 ) ( 1592.000000 105.000000 -53.000000 ) ( 1593.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (292/223) # points: 4 { brushDef { // Surface normal: -0.883788, 0.000000, -0.467888 // RotY/Z : 0.486899 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.467888, 0.000000, -0.883788) // Texture width/height [00cglyf1]: 64.000000/64.000000 // --> Vector A/B: (-105.000000, -105.000000, -70.000000) / (791.718010, 830.188779, 830.188779) // --> Vector info: d1 = 0.000000, 0.000000, 1.000010. Determinants: -38.471155, 0.000008, -4039.478194, -1346.476884 // --> Vector info: d2 = 2.000000, 0.881964, 0.881968. Determinants: -0.000179, 39.131269, -33673.903084, -1346.476884 ( 1610.000000 70.000000 -87.000000 ) ( 1610.000000 105.000000 -87.000000 ) ( 1592.000000 105.000000 -53.000000 ) ( ( 0.028572 0.000000 3.000035 ) ( 0.000000 -0.029062 25.008898 ) ) 20bboc/00cglyf1 0 0 0 ( 1595.535152 105.000000 -51.128449 ) ( 1613.535152 105.000000 -85.128449 ) ( 1613.535152 70.000000 -85.128449 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1595.535152 105.000000 -51.128449 ) ( 1592.000000 105.000000 -53.000000 ) ( 1610.000000 105.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1613.535152 105.000000 -85.128449 ) ( 1610.000000 105.000000 -87.000000 ) ( 1610.000000 70.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1613.535152 70.000000 -85.128449 ) ( 1610.000000 70.000000 -87.000000 ) ( 1593.000000 70.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1596.535152 70.000000 -51.128449 ) ( 1593.000000 70.000000 -53.000000 ) ( 1592.000000 105.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (294/224) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (70.000000, 70.000000, 105.000000) / (1470.000000, 1610.000000, 1610.000000) // --> Vector info: d1 = 1.000010, 0.000000, 0.000005. Determinants: -0.000667, 35.000359, -56350.530884, -4900.000000 // --> Vector info: d2 = 0.499997, 0.499998, 0.250003. Determinants: 34.999286, -0.000005, -4899.929505, -4900.000000 ( 1610.000000 105.000000 -158.000000 ) ( 1610.000000 70.000000 -158.000000 ) ( 1470.000000 70.000000 -158.000000 ) ( ( 0.000000 -0.007143 11.500108 ) ( -0.007143 0.000000 0.999986 ) ) 20bboc/21wston2 0 0 0 ( 1470.000000 70.000000 -162.000000 ) ( 1610.000000 70.000000 -162.000000 ) ( 1610.000000 105.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 70.000000 -162.000000 ) ( 1470.000000 70.000000 -158.000000 ) ( 1610.000000 70.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 70.000000 -162.000000 ) ( 1610.000000 70.000000 -158.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 105.000000 -162.000000 ) ( 1610.000000 105.000000 -158.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 105.000000 -162.000000 ) ( 1470.000000 105.000000 -158.000000 ) ( 1470.000000 70.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (297/225) # points: 4 { brushDef { // Surface normal: 0.249041, 0.000000, 0.968493 // RotY/Z : -1.319106 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.968493, 0.000000, -0.249041) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (53.000000, 53.000000, -52.000000) / (1463.033095, 1390.755851, 1390.755851) // --> Vector info: d1 = 1.000000, 1.515387, 1.515388. Determinants: 0.000060, 54.115628, -86762.069194, -7589.110620 // --> Vector info: d2 = 0.625000, 0.625001, 1.374998. Determinants: 54.207743, 0.000101, -7616.350311, -7589.110620 ( 1400.000000 -52.000000 -140.000000 ) ( 1400.000000 53.000000 -140.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( ( 0.000000 -0.007131 11.432442 ) ( -0.007143 0.000000 1.003589 ) ) 20bboc/21wston2 0 0 0 ( 1469.003836 53.000000 -161.873972 ) ( 1399.003836 53.000000 -143.873972 ) ( 1399.003836 -52.000000 -143.873972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1469.003836 53.000000 -161.873972 ) ( 1470.000000 53.000000 -158.000000 ) ( 1400.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1399.003836 53.000000 -143.873972 ) ( 1400.000000 53.000000 -140.000000 ) ( 1400.000000 -52.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1399.003836 -52.000000 -143.873972 ) ( 1400.000000 -52.000000 -140.000000 ) ( 1470.000000 -52.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1469.003836 -52.000000 -161.873972 ) ( 1470.000000 -52.000000 -158.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (299/226) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1645.000000, 1610.000000, 1610.000000) / (140.000000, 140.000000, 158.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250002. Determinants: 4.499993, -0.000084, -7402.476587, -630.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.125000. Determinants: 0.000041, -4.374919, 612.420668, -630.000000 ( 1610.000000 53.000000 -158.000000 ) ( 1610.000000 53.000000 -140.000000 ) ( 1645.000000 53.000000 -140.000000 ) ( ( -0.007143 0.000000 11.749963 ) ( 0.000000 0.006944 -0.972096 ) ) 20bboc/20Wscwal 0 0 0 ( 1645.000000 57.000000 -140.000000 ) ( 1610.000000 57.000000 -140.000000 ) ( 1610.000000 57.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 57.000000 -140.000000 ) ( 1645.000000 53.000000 -140.000000 ) ( 1610.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 57.000000 -140.000000 ) ( 1610.000000 53.000000 -140.000000 ) ( 1610.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 57.000000 -158.000000 ) ( 1610.000000 53.000000 -158.000000 ) ( 1645.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 57.000000 -158.000000 ) ( 1645.000000 53.000000 -158.000000 ) ( 1645.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (300/227) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (52.000000, -53.000000, -53.000000) / (140.000000, 140.000000, 158.000000) // --> Vector info: d1 = 0.000000, 0.750000, 0.750000. Determinants: 13.499997, 0.000000, -702.000149, -1890.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 0.000001, -13.124993, 1837.499067, -1890.000000 ( 1645.000000 53.000000 -158.000000 ) ( 1645.000000 53.000000 -140.000000 ) ( 1645.000000 -52.000000 -140.000000 ) ( ( -0.007143 0.000000 0.371429 ) ( 0.000000 0.006944 -0.972222 ) ) 20bboc/20Wscwal 0 0 0 ( 1649.000000 -52.000000 -140.000000 ) ( 1649.000000 53.000000 -140.000000 ) ( 1649.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1649.000000 -52.000000 -140.000000 ) ( 1645.000000 -52.000000 -140.000000 ) ( 1645.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1649.000000 53.000000 -140.000000 ) ( 1645.000000 53.000000 -140.000000 ) ( 1645.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1649.000000 53.000000 -158.000000 ) ( 1645.000000 53.000000 -158.000000 ) ( 1645.000000 -52.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1649.000000 -52.000000 -158.000000 ) ( 1645.000000 -52.000000 -158.000000 ) ( 1645.000000 -52.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (301/228) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-1400.000000, -1645.000000, -1645.000000) / (140.000000, 140.000000, 158.000000) // --> Vector info: d1 = 0.000000, 3.500000, 3.500004. Determinants: 62.999986, -0.001053, 88200.125923, -4410.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000008, -61.249885, 8574.995085, -4410.000000 ( 1645.000000 -52.000000 -158.000000 ) ( 1645.000000 -52.000000 -140.000000 ) ( 1400.000000 -52.000000 -140.000000 ) ( ( -0.014286 0.000000 -20.000029 ) ( 0.000000 0.013889 -1.944443 ) ) 20bboc/20Fyelf4 0 0 0 ( 1400.000000 -56.000000 -140.000000 ) ( 1645.000000 -56.000000 -140.000000 ) ( 1645.000000 -56.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 -56.000000 -140.000000 ) ( 1400.000000 -52.000000 -140.000000 ) ( 1645.000000 -52.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 -56.000000 -140.000000 ) ( 1645.000000 -52.000000 -140.000000 ) ( 1645.000000 -52.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 -56.000000 -158.000000 ) ( 1645.000000 -52.000000 -158.000000 ) ( 1470.000000 -52.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 -56.000000 -158.000000 ) ( 1470.000000 -52.000000 -158.000000 ) ( 1400.000000 -52.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (302/229) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (-52.000000, -52.000000, 53.000000) / (1470.000000, 1645.000000, 1610.000000) // --> Vector info: d1 = 1.999998, 0.749997, 1.000000. Determinants: -0.000437, 131.250000, -229687.476813, -18375.000000 // --> Vector info: d2 = 1.375001, 1.375000, 0.625000. Determinants: 131.250050, 0.000151, -18440.866226, -18375.000000 ( 1610.000000 53.000000 -158.000000 ) ( 1645.000000 -52.000000 -158.000000 ) ( 1470.000000 -52.000000 -158.000000 ) ( ( 0.000000 -0.007143 12.499999 ) ( -0.007143 0.000000 1.003585 ) ) 20bboc/21wston2 0 0 0 ( 1470.000000 -52.000000 -162.000000 ) ( 1645.000000 -52.000000 -162.000000 ) ( 1610.000000 53.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 -52.000000 -162.000000 ) ( 1470.000000 -52.000000 -158.000000 ) ( 1645.000000 -52.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 -52.000000 -162.000000 ) ( 1645.000000 -52.000000 -158.000000 ) ( 1610.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 53.000000 -162.000000 ) ( 1610.000000 53.000000 -158.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 53.000000 -162.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( 1470.000000 -52.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (303/230) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1470.000000, 1400.000000, 1470.000000) / (140.000000, 140.000000, 158.000000) // --> Vector info: d1 = 0.000000, 0.499998, 0.000000. Determinants: 8.999967, -0.000006, -13229.950983, -1260.000000 // --> Vector info: d2 = 0.000000, 0.000003, 0.125000. Determinants: 0.000063, -8.750001, 1224.907356, -1260.000000 ( 1470.000000 53.000000 -158.000000 ) ( 1400.000000 53.000000 -140.000000 ) ( 1470.000000 53.000000 -140.000000 ) ( ( -0.007143 0.000000 10.499961 ) ( 0.000000 0.006944 -0.972149 ) ) 20bboc/20Wscwal 0 0 0 ( 1470.000000 57.000000 -140.000000 ) ( 1400.000000 57.000000 -140.000000 ) ( 1470.000000 57.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 57.000000 -140.000000 ) ( 1470.000000 53.000000 -140.000000 ) ( 1400.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 57.000000 -140.000000 ) ( 1400.000000 53.000000 -140.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 57.000000 -158.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( 1470.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (305/231) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (-52.000000, 53.000000, 53.000000) / (1645.000000, 1645.000000, 1610.000000) // --> Vector info: d1 = 0.749997, 0.749997, 1.000000. Determinants: 0.000013, 26.250300, -45937.984044, -3675.000000 // --> Vector info: d2 = 1.375000, 0.625000, 0.625000. Determinants: 26.249983, -0.000051, -3688.041328, -3675.000000 ( 1610.000000 53.000000 -158.000000 ) ( 1645.000000 53.000000 -158.000000 ) ( 1645.000000 -52.000000 -158.000000 ) ( ( 0.000000 -0.007143 12.500132 ) ( -0.007143 0.000000 1.003549 ) ) 20bboc/21wston2 0 0 0 ( 1645.000000 -52.000000 -162.000000 ) ( 1645.000000 53.000000 -162.000000 ) ( 1610.000000 53.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 -52.000000 -162.000000 ) ( 1645.000000 -52.000000 -158.000000 ) ( 1645.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1645.000000 53.000000 -162.000000 ) ( 1645.000000 53.000000 -158.000000 ) ( 1610.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 53.000000 -162.000000 ) ( 1610.000000 53.000000 -158.000000 ) ( 1645.000000 -52.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (307/232) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (70.000000, 53.000000, 53.000000) / (140.000000, 140.000000, 158.000000) // --> Vector info: d1 = 0.000000, 0.125000, 0.125002. Determinants: 2.249999, -0.000040, -157.494346, -306.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 0.000000, -2.124999, 297.499911, -306.000000 ( 1470.000000 53.000000 -158.000000 ) ( 1470.000000 53.000000 -140.000000 ) ( 1470.000000 70.000000 -140.000000 ) ( ( -0.007353 0.000000 0.514687 ) ( 0.000000 0.006944 -0.972222 ) ) 20bboc/20Wscwal 0 0 0 ( 1466.000000 70.000000 -140.000000 ) ( 1466.000000 53.000000 -140.000000 ) ( 1466.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1466.000000 70.000000 -140.000000 ) ( 1470.000000 70.000000 -140.000000 ) ( 1470.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1466.000000 53.000000 -140.000000 ) ( 1470.000000 53.000000 -140.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1466.000000 53.000000 -158.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( 1470.000000 70.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1466.000000 70.000000 -158.000000 ) ( 1470.000000 70.000000 -158.000000 ) ( 1470.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (309/233) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-53.000000, -70.000000, -70.000000) / (140.000000, 140.000000, 158.000000) // --> Vector info: d1 = 0.000000, 0.125000, 0.125002. Determinants: 2.249999, -0.000040, 119.255567, -306.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 0.000000, -2.124999, 297.499945, -306.000000 ( 1610.000000 70.000000 -158.000000 ) ( 1610.000000 70.000000 -140.000000 ) ( 1610.000000 53.000000 -140.000000 ) ( ( -0.007353 0.000000 -0.389724 ) ( 0.000000 0.006944 -0.972222 ) ) 20bboc/20Wscwal 0 0 0 ( 1614.000000 53.000000 -140.000000 ) ( 1614.000000 70.000000 -140.000000 ) ( 1614.000000 70.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1614.000000 53.000000 -140.000000 ) ( 1610.000000 53.000000 -140.000000 ) ( 1610.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1614.000000 70.000000 -140.000000 ) ( 1610.000000 70.000000 -140.000000 ) ( 1610.000000 70.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1614.000000 70.000000 -158.000000 ) ( 1610.000000 70.000000 -158.000000 ) ( 1610.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1614.000000 53.000000 -158.000000 ) ( 1610.000000 53.000000 -158.000000 ) ( 1610.000000 53.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (311/234) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (70.000000, 53.000000, 53.000000) / (1470.000000, 1470.000000, 1610.000000) // --> Vector info: d1 = 2.000006, 1.999999, 1.000000. Determinants: -0.000984, 16.999986, -29749.924949, -2380.000000 // --> Vector info: d2 = 0.499998, 0.624999, 0.625000. Determinants: 17.500133, -0.000016, -2414.980409, -2380.000000 ( 1610.000000 53.000000 -158.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( 1470.000000 70.000000 -158.000000 ) ( ( 0.000000 -0.007143 12.499968 ) ( -0.007353 0.000000 1.014698 ) ) 20bboc/21wston2 0 0 0 ( 1470.000000 70.000000 -162.000000 ) ( 1470.000000 53.000000 -162.000000 ) ( 1610.000000 53.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 70.000000 -162.000000 ) ( 1470.000000 70.000000 -158.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 53.000000 -162.000000 ) ( 1470.000000 53.000000 -158.000000 ) ( 1610.000000 53.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 53.000000 -162.000000 ) ( 1610.000000 53.000000 -158.000000 ) ( 1610.000000 70.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 70.000000 -162.000000 ) ( 1610.000000 70.000000 -158.000000 ) ( 1470.000000 70.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (312/235) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf1]: 64.000000/64.000000 // --> Vector A/B: (105.000000, 105.000000, 70.000000) / (158.000000, 88.000000, 88.000000) // --> Vector info: d1 = 1.000161, 0.999997, 2.000000. Determinants: 70.000209, -0.005741, -9799.508527, -2450.000000 // --> Vector info: d2 = 2.000001, 0.000007, 0.000000. Determinants: -0.000491, -69.999789, 6160.015877, -2450.000000 ( 70.000000 1610.000000 -88.000000 ) ( 105.000000 1610.000000 -88.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( ( -0.028572 0.000002 3.999799 ) ( 0.000000 0.028571 -2.514292 ) ) 20bboc/00cglyf1 0 0 0 ( 105.000000 1614.000000 -158.000000 ) ( 105.000000 1614.000000 -88.000000 ) ( 70.000000 1614.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1614.000000 -158.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( 105.000000 1610.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1614.000000 -88.000000 ) ( 105.000000 1610.000000 -88.000000 ) ( 70.000000 1610.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1614.000000 -88.000000 ) ( 70.000000 1610.000000 -88.000000 ) ( 70.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1614.000000 -158.000000 ) ( 70.000000 1610.000000 -158.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (313/236) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf1]: 64.000000/64.000000 // --> Vector A/B: (-70.000000, -70.000000, -105.000000) / (158.000000, 87.000000, 87.000000) // --> Vector info: d1 = 0.999993, 3.000093, 3.000000. Determinants: -0.006568, 70.003488, -13545.993041, -2485.000000 // --> Vector info: d2 = 0.881961, 0.881937, 1.881967. Determinants: 71.002150, -0.000868, 2778.613685, -2485.000000 ( 105.000000 1470.000000 -87.000000 ) ( 70.000000 1470.000000 -87.000000 ) ( 70.000000 1470.000000 -158.000000 ) ( ( 0.000003 -0.028170 5.451104 ) ( -0.028572 0.000000 -1.118154 ) ) 20bboc/00cglyf1 0 0 0 ( 70.000000 1466.000000 -158.000000 ) ( 70.000000 1466.000000 -87.000000 ) ( 105.000000 1466.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1466.000000 -158.000000 ) ( 70.000000 1470.000000 -158.000000 ) ( 70.000000 1470.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1466.000000 -87.000000 ) ( 70.000000 1470.000000 -87.000000 ) ( 105.000000 1470.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1466.000000 -87.000000 ) ( 105.000000 1470.000000 -87.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1466.000000 -158.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( 70.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (314/237) # points: 4 { brushDef { // Surface normal: 0.000000, -0.889288, -0.457348 // RotY/Z : 0.475011 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.457348, -0.889288) // Texture width/height [00cglyf1]: 64.000000/64.000000 // --> Vector A/B: (105.000000, 105.000000, 70.000000) / (814.587627, 775.230290, 775.230290) // --> Vector info: d1 = 0.999984, 0.999993, 2.000000. Determinants: 39.357600, 0.000300, -5510.277688, -1377.506806 // --> Vector info: d2 = 1.999987, 0.881961, 0.881970. Determinants: 0.000347, -39.130911, 29120.522880, -1377.506806 ( 70.000000 1592.000000 -53.000000 ) ( 105.000000 1592.000000 -53.000000 ) ( 105.000000 1610.000000 -88.000000 ) ( ( -0.028572 0.000000 4.000182 ) ( 0.000000 0.028407 -21.140021 ) ) 20bboc/00cglyf1 0 0 0 ( 105.000000 1613.557151 -86.170608 ) ( 105.000000 1595.557151 -51.170608 ) ( 70.000000 1595.557151 -51.170608 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1613.557151 -86.170608 ) ( 105.000000 1610.000000 -88.000000 ) ( 105.000000 1592.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1595.557151 -51.170608 ) ( 105.000000 1592.000000 -53.000000 ) ( 70.000000 1592.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1595.557151 -51.170608 ) ( 70.000000 1592.000000 -53.000000 ) ( 70.000000 1610.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1613.557151 -86.170608 ) ( 70.000000 1610.000000 -88.000000 ) ( 105.000000 1610.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (315/238) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00cglyf1]: 64.000000/64.000000 // --> Vector A/B: (1487.000000, 1592.000000, 1592.000000) / (-70.000000, -70.000000, -105.000000) // --> Vector info: d1 = 2.000017, 1.999871, 0.999861. Determinants: 0.005124, -105.001058, -14707.756942, -3675.000000 // --> Vector info: d2 = 0.881969, 3.881972, 3.881955. Determinants: -105.000101, -0.001778, 152893.789179, -3675.000000 ( 105.000000 1592.000000 -53.000000 ) ( 70.000000 1592.000000 -53.000000 ) ( 70.000000 1487.000000 -53.000000 ) ( ( -0.000001 0.028572 4.002111 ) ( 0.028571 0.000000 -41.603752 ) ) 20bboc/00cglyf1 0 0 0 ( 70.000000 1487.000000 -49.000000 ) ( 70.000000 1592.000000 -49.000000 ) ( 105.000000 1592.000000 -49.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1487.000000 -49.000000 ) ( 70.000000 1487.000000 -53.000000 ) ( 70.000000 1592.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1592.000000 -49.000000 ) ( 70.000000 1592.000000 -53.000000 ) ( 105.000000 1592.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1592.000000 -49.000000 ) ( 105.000000 1592.000000 -53.000000 ) ( 105.000000 1487.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1487.000000 -49.000000 ) ( 105.000000 1487.000000 -53.000000 ) ( 70.000000 1487.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (317/239) # points: 4 { brushDef { // Surface normal: 0.000000, 0.894427, -0.447214 // RotY/Z : 0.463648 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.447214, -0.894427) // Texture width/height [00cglyf1]: 64.000000/64.000000 // --> Vector A/B: (-105.000000, -105.000000, -70.000000) / (-617.601975, -579.588820, -579.588820) // --> Vector info: d1 = 0.999984, 0.999993, 2.000030. Determinants: -38.014560, -0.000300, -5322.153772, -1330.460447 // --> Vector info: d2 = 1.999987, 0.881961, 0.882057. Determinants: -0.003652, 39.130911, 21506.040093, -1330.460447 ( 70.000000 1470.000000 -87.000000 ) ( 105.000000 1470.000000 -87.000000 ) ( 105.000000 1487.000000 -53.000000 ) ( ( 0.028572 0.000000 4.000234 ) ( 0.000003 -0.029412 -16.164359 ) ) 20bboc/00cglyf1 0 0 0 ( 105.000000 1483.422291 -51.211146 ) ( 105.000000 1466.422291 -85.211146 ) ( 70.000000 1466.422291 -85.211146 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1483.422291 -51.211146 ) ( 105.000000 1487.000000 -53.000000 ) ( 105.000000 1470.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1466.422291 -85.211146 ) ( 105.000000 1470.000000 -87.000000 ) ( 70.000000 1470.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1466.422291 -85.211146 ) ( 70.000000 1470.000000 -87.000000 ) ( 70.000000 1487.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1483.422291 -51.211146 ) ( 70.000000 1487.000000 -53.000000 ) ( 105.000000 1487.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (319/240) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1470.000000, 1470.000000) / (70.000000, 70.000000, 105.000000) // --> Vector info: d1 = 1.000001, 1.999998, 2.000010. Determinants: 34.999879, -0.001685, -61249.692104, -4900.000000 // --> Vector info: d2 = 0.500005, 0.500008, 0.750007. Determinants: 0.000109, -34.999833, -0.209839, -4900.000000 ( 105.000000 1470.000000 -158.000000 ) ( 70.000000 1470.000000 -158.000000 ) ( 70.000000 1610.000000 -158.000000 ) ( ( -0.007143 0.000000 12.499937 ) ( 0.000000 0.007143 0.000043 ) ) 20bboc/21wston2 0 0 0 ( 70.000000 1610.000000 -162.000000 ) ( 70.000000 1470.000000 -162.000000 ) ( 105.000000 1470.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1610.000000 -162.000000 ) ( 70.000000 1610.000000 -158.000000 ) ( 70.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1470.000000 -162.000000 ) ( 70.000000 1470.000000 -158.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1470.000000 -162.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1610.000000 -162.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( 70.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (323/241) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (70.000000, 53.000000, 53.000000) / (140.000000, 140.000000, 158.000000) // --> Vector info: d1 = 0.000000, 0.125000, 0.125002. Determinants: 2.249999, -0.000040, -157.494346, -306.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 0.000000, -2.124999, 297.499911, -306.000000 ( 53.000000 1610.000000 -158.000000 ) ( 53.000000 1610.000000 -140.000000 ) ( 70.000000 1610.000000 -140.000000 ) ( ( -0.007353 0.000000 0.514687 ) ( 0.000000 0.006944 -0.972222 ) ) 20bboc/20Wscwal 0 0 0 ( 70.000000 1614.000000 -140.000000 ) ( 53.000000 1614.000000 -140.000000 ) ( 53.000000 1614.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1614.000000 -140.000000 ) ( 70.000000 1610.000000 -140.000000 ) ( 53.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 1614.000000 -140.000000 ) ( 53.000000 1610.000000 -140.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 1614.000000 -158.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( 70.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1614.000000 -158.000000 ) ( 70.000000 1610.000000 -158.000000 ) ( 70.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (325/242) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-53.000000, -70.000000, -70.000000) / (140.000000, 140.000000, 158.000000) // --> Vector info: d1 = 0.000000, 0.125000, 0.125002. Determinants: 2.249999, -0.000040, 119.255567, -306.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 0.000000, -2.124999, 297.499945, -306.000000 ( 70.000000 1470.000000 -158.000000 ) ( 70.000000 1470.000000 -140.000000 ) ( 53.000000 1470.000000 -140.000000 ) ( ( -0.007353 0.000000 -0.389724 ) ( 0.000000 0.006944 -0.972222 ) ) 20bboc/20Wscwal 0 0 0 ( 53.000000 1466.000000 -140.000000 ) ( 70.000000 1466.000000 -140.000000 ) ( 70.000000 1466.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 1466.000000 -140.000000 ) ( 53.000000 1470.000000 -140.000000 ) ( 70.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1466.000000 -140.000000 ) ( 70.000000 1470.000000 -140.000000 ) ( 70.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1466.000000 -158.000000 ) ( 70.000000 1470.000000 -158.000000 ) ( 53.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 1466.000000 -158.000000 ) ( 53.000000 1470.000000 -158.000000 ) ( 53.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (327/243) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1610.000000, 1470.000000) / (70.000000, 53.000000, 53.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.000002. Determinants: 17.000042, 0.000001, -27370.068288, -2380.000000 // --> Vector info: d2 = 0.499998, 0.375000, 0.375005. Determinants: 0.000085, -17.499587, 34.839890, -2380.000000 ( 53.000000 1470.000000 -158.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( 70.000000 1610.000000 -158.000000 ) ( ( -0.007143 0.000000 11.500029 ) ( 0.000000 0.007353 -0.014639 ) ) 20bboc/21wston2 0 0 0 ( 70.000000 1610.000000 -162.000000 ) ( 53.000000 1610.000000 -162.000000 ) ( 53.000000 1470.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1610.000000 -162.000000 ) ( 70.000000 1610.000000 -158.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 1610.000000 -162.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( 53.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 1470.000000 -162.000000 ) ( 53.000000 1470.000000 -158.000000 ) ( 70.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1470.000000 -162.000000 ) ( 70.000000 1470.000000 -158.000000 ) ( 70.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (328/244) # points: 7 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1138.000000, 1132.000000, 1132.000000) / (-1173.000000, -1161.000000, -1149.000000) // --> Vector info: d1 = 0.000000, 0.093172, 0.167707. Determinants: 0.223637, -0.447211, -779.077246, -72.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.037267. Determinants: -0.447213, -0.223604, 174.641328, -72.000000 ( 1149.000000 1132.000000 70.000000 ) ( 1161.000000 1132.000000 70.000000 ) ( 1173.000000 1138.000000 70.000000 ) ( ( -0.003106 0.006211 10.820517 ) ( 0.006211 0.003106 -2.425574 ) ) 20bboc/20Wscwal 0 0 0 ( 1173.000000 1138.000000 74.000000 ) ( 1161.000000 1132.000000 74.000000 ) ( 1149.000000 1132.000000 74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1173.000000 1138.000000 74.000000 ) ( 1173.000000 1138.000000 70.000000 ) ( 1161.000000 1132.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1161.000000 1132.000000 74.000000 ) ( 1161.000000 1132.000000 70.000000 ) ( 1149.000000 1132.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1149.000000 1132.000000 74.000000 ) ( 1149.000000 1132.000000 70.000000 ) ( 1138.000000 1138.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1138.000000 1138.000000 74.000000 ) ( 1138.000000 1138.000000 70.000000 ) ( 1132.000000 1149.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1132.000000 1149.000000 74.000000 ) ( 1132.000000 1149.000000 70.000000 ) ( 1132.000000 1161.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1132.000000 1161.000000 74.000000 ) ( 1132.000000 1161.000000 70.000000 ) ( 1138.000000 1173.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1138.000000 1173.000000 74.000000 ) ( 1138.000000 1173.000000 70.000000 ) ( 1173.000000 1138.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (329/245) # points: 4 { brushDef { // Surface normal: 0.340136, 0.000000, -0.940376 // RotY/Z : 1.223735 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.940376, 0.000000, -0.340136) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1173.000000, 1161.000000, 1149.000000) / (-1038.335417, -1088.315413, -1088.315413) // --> Vector info: d1 = 0.000000, 0.365629, 0.384624. Determinants: 0.949398, 4.159595, 3205.411618, -599.759952 // --> Vector info: d2 = 1.000000, 1.000000, 1.081136. Determinants: 4.055195, -0.973638, -6367.466302, -599.759952 ( 1132.000000 1149.000000 70.000000 ) ( 1132.000000 1161.000000 70.000000 ) ( 1085.000000 1173.000000 53.000000 ) ( ( -0.001583 -0.006935 -5.344491 ) ( -0.006761 0.001623 10.616691 ) ) 20bboc/20Wscwal 0 0 0 ( 1083.639456 1173.000000 56.761505 ) ( 1130.639456 1161.000000 73.761505 ) ( 1130.639456 1149.000000 73.761505 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1083.639456 1173.000000 56.761505 ) ( 1085.000000 1173.000000 53.000000 ) ( 1132.000000 1161.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1130.639456 1161.000000 73.761505 ) ( 1132.000000 1161.000000 70.000000 ) ( 1132.000000 1149.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1130.639456 1149.000000 73.761505 ) ( 1132.000000 1149.000000 70.000000 ) ( 1085.000000 1138.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1083.639456 1138.000000 56.761505 ) ( 1085.000000 1138.000000 53.000000 ) ( 1085.000000 1173.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (330/246) # points: 4 { brushDef { // Surface normal: 0.645942, 0.000000, -0.763386 // RotY/Z : 0.868539 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.763386, 0.000000, -0.645942) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1124.000000, 1186.000000, 1173.000000) / (-794.391513, -794.391513, -862.509058) // --> Vector info: d1 = 1.000000, 1.437497, 1.343750. Determinants: -29.801252, -0.124893, 29174.105416, -4223.287819 // --> Vector info: d2 = 1.000000, 1.000000, 1.488135. Determinants: 0.000000, 30.264380, 19818.479199, -4223.287819 ( 1085.000000 1173.000000 53.000000 ) ( 1033.000000 1186.000000 9.000000 ) ( 1033.000000 1124.000000 9.000000 ) ( ( 0.007056 0.000030 -6.907913 ) ( 0.000000 -0.007166 -4.692666 ) ) 20bboc/20Wscwal 0 0 0 ( 1030.416231 1124.000000 12.053545 ) ( 1030.416231 1186.000000 12.053545 ) ( 1082.416231 1173.000000 56.053545 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1030.416231 1124.000000 12.053545 ) ( 1033.000000 1124.000000 9.000000 ) ( 1033.000000 1186.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1030.416231 1186.000000 12.053545 ) ( 1033.000000 1186.000000 9.000000 ) ( 1085.000000 1173.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1082.416231 1173.000000 56.053545 ) ( 1085.000000 1173.000000 53.000000 ) ( 1085.000000 1138.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1082.416231 1138.000000 56.053545 ) ( 1085.000000 1138.000000 53.000000 ) ( 1033.000000 1124.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (331/247) # points: 4 { brushDef { // Surface normal: 0.574208, 0.282398, -0.768464 // RotY/Z : 0.876437 / 0.457069. Vector texS/T: (-0.441320, 0.897350, 0.000000) / (-0.689581, -0.339138, -0.639893) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (484.760220, 552.738158, 542.352435) / (-1099.287276, -1099.287276, -1168.048724) // --> Vector info: d1 = 0.000000, 0.489140, 0.405287. Determinants: -33.633958, -0.620070, 15622.768754, -4674.261439 // --> Vector info: d2 = 0.000000, 0.000000, 0.489933. Determinants: -0.000002, 33.304661, 36611.391457, -4674.261439 ( 1085.000000 1138.000000 53.000000 ) ( 1033.000000 1124.000000 9.000000 ) ( 1063.000000 1063.000000 9.000000 ) ( ( 0.007196 0.000133 -3.342297 ) ( 0.000000 -0.007125 -7.832551 ) ) 20bboc/20Wscwal 0 0 0 ( 1060.703167 1061.870410 12.073855 ) ( 1030.703167 1122.870410 12.073855 ) ( 1082.703167 1136.870410 56.073855 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1060.703167 1061.870410 12.073855 ) ( 1063.000000 1063.000000 9.000000 ) ( 1033.000000 1124.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1030.703167 1122.870410 12.073855 ) ( 1033.000000 1124.000000 9.000000 ) ( 1085.000000 1138.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1082.703167 1136.870410 56.073855 ) ( 1085.000000 1138.000000 53.000000 ) ( 1103.000000 1103.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1100.703167 1101.870410 56.073855 ) ( 1103.000000 1103.000000 53.000000 ) ( 1063.000000 1063.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (332/248) # points: 4 { brushDef { // Surface normal: 0.280181, 0.569700, -0.772619 // RotY/Z : 0.882956 / 1.113728. Vector texS/T: (-0.897350, 0.441320, 0.000000) / (-0.340972, -0.693310, -0.634870) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-552.738158, -484.760220, -503.001433) / (-1105.155280, -1105.155280, -1174.460823) // --> Vector info: d1 = 1.000000, 1.489140, 1.363360. Determinants: -33.900111, 0.372266, -23037.720070, -4711.247818 // --> Vector info: d2 = 0.000000, 0.000000, 0.489936. Determinants: -0.000001, 33.304847, 36807.027827, -4711.247818 ( 1103.000000 1103.000000 53.000000 ) ( 1063.000000 1063.000000 9.000000 ) ( 1124.000000 1033.000000 9.000000 ) ( ( 0.007196 -0.000079 4.889940 ) ( 0.000000 -0.007069 -7.812586 ) ) 20bboc/20Wscwal 0 0 0 ( 1122.879278 1030.721198 12.090476 ) ( 1061.879278 1060.721198 12.090476 ) ( 1101.879278 1100.721198 56.090476 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1122.879278 1030.721198 12.090476 ) ( 1124.000000 1033.000000 9.000000 ) ( 1063.000000 1063.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1061.879278 1060.721198 12.090476 ) ( 1063.000000 1063.000000 9.000000 ) ( 1103.000000 1103.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1101.879278 1100.721198 56.090476 ) ( 1103.000000 1103.000000 53.000000 ) ( 1138.000000 1085.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1136.879278 1082.721198 56.090476 ) ( 1138.000000 1085.000000 53.000000 ) ( 1124.000000 1033.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (333/249) # points: 4 { brushDef { // Surface normal: 0.000000, 0.645942, -0.763386 // RotY/Z : 0.868539 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.763386, -0.645942) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1186.000000, -1124.000000, -1138.000000) / (-794.391513, -794.391513, -862.509058) // --> Vector info: d1 = 0.000000, 0.437498, 0.343748. Determinants: -29.801249, 0.312469, -35096.058857, -4223.287819 // --> Vector info: d2 = 0.000000, 0.000000, 0.488139. Determinants: -0.000016, 30.264589, 24041.914024, -4223.287819 ( 1138.000000 1085.000000 53.000000 ) ( 1124.000000 1033.000000 9.000000 ) ( 1186.000000 1033.000000 9.000000 ) ( ( 0.007056 -0.000074 8.310127 ) ( 0.000000 -0.007166 -5.692701 ) ) 20bboc/20Wscwal 0 0 0 ( 1186.000000 1030.416231 12.053545 ) ( 1124.000000 1030.416231 12.053545 ) ( 1138.000000 1082.416231 56.053545 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1186.000000 1030.416231 12.053545 ) ( 1186.000000 1033.000000 9.000000 ) ( 1124.000000 1033.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 1030.416231 12.053545 ) ( 1124.000000 1033.000000 9.000000 ) ( 1138.000000 1085.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1138.000000 1082.416231 56.053545 ) ( 1138.000000 1085.000000 53.000000 ) ( 1173.000000 1085.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1173.000000 1082.416231 56.053545 ) ( 1173.000000 1085.000000 53.000000 ) ( 1186.000000 1033.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (334/250) # points: 4 { brushDef { // Surface normal: -0.283795, 0.577050, -0.765816 // RotY/Z : 0.872309 / 2.027865. Vector texS/T: (-0.897350, -0.441320, 0.000000) / (0.337970, -0.687205, -0.643060) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1588.118202, -1520.140264, -1531.423336) / (-314.838298, -314.838298, -383.261191) // --> Vector info: d1 = 0.000000, 0.489140, 0.405287. Determinants: -33.468357, -0.181141, -53208.738149, -4651.247145 // --> Vector info: d2 = 0.000000, 0.000000, 0.489933. Determinants: -0.000002, 33.304661, 10485.579551, -4651.247145 ( 1173.000000 1085.000000 53.000000 ) ( 1186.000000 1033.000000 9.000000 ) ( 1247.000000 1063.000000 9.000000 ) ( ( 0.007196 0.000039 11.439671 ) ( 0.000000 -0.007160 -2.254359 ) ) 20bboc/20Wscwal 0 0 0 ( 1248.135179 1060.691802 12.063264 ) ( 1187.135179 1030.691802 12.063264 ) ( 1174.135179 1082.691802 56.063264 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1248.135179 1060.691802 12.063264 ) ( 1247.000000 1063.000000 9.000000 ) ( 1186.000000 1033.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1187.135179 1030.691802 12.063264 ) ( 1186.000000 1033.000000 9.000000 ) ( 1173.000000 1085.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1174.135179 1082.691802 56.063264 ) ( 1173.000000 1085.000000 53.000000 ) ( 1208.000000 1103.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1209.135179 1100.691802 56.063264 ) ( 1208.000000 1103.000000 53.000000 ) ( 1247.000000 1063.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (335/251) # points: 4 { brushDef { // Surface normal: 0.572512, -0.281563, -0.770033 // RotY/Z : 0.878894 / -0.457069. Vector texS/T: (0.441320, 0.897350, 0.000000) / (-0.690990, 0.339831, -0.638003) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1520.140264, 1588.118202, 1570.774339) / (-316.494738, -316.494738, -385.459877) // --> Vector info: d1 = 1.000000, 1.489140, 1.363360. Determinants: -33.733607, -0.066664, 46570.607896, -4688.107934 // --> Vector info: d2 = 0.000000, 0.000000, 0.489936. Determinants: -0.000001, 33.304847, 10540.809852, -4688.107934 ( 1103.000000 1208.000000 53.000000 ) ( 1063.000000 1247.000000 9.000000 ) ( 1033.000000 1186.000000 9.000000 ) ( ( 0.007196 0.000014 -9.933775 ) ( 0.000000 -0.007104 -2.248414 ) ) 20bboc/20Wscwal 0 0 0 ( 1030.709950 1187.126254 12.080134 ) ( 1060.709950 1248.126254 12.080134 ) ( 1100.709950 1209.126254 56.080134 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1030.709950 1187.126254 12.080134 ) ( 1033.000000 1186.000000 9.000000 ) ( 1063.000000 1247.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1060.709950 1248.126254 12.080134 ) ( 1063.000000 1247.000000 9.000000 ) ( 1103.000000 1208.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1100.709950 1209.126254 56.080134 ) ( 1103.000000 1208.000000 53.000000 ) ( 1085.000000 1173.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1082.709950 1174.126254 56.080134 ) ( 1085.000000 1173.000000 53.000000 ) ( 1033.000000 1186.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (336/252) # points: 4 { brushDef { // Surface normal: 0.301728, -0.155174, -0.940681 // RotY/Z : 1.224633 / -0.475011. Vector texS/T: (0.457348, 0.889288, 0.000000) / (-0.836536, 0.430219, -0.339292) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1539.357186, 1578.714523, 1563.596630) / (-420.977864, -420.977864, -471.082248) // --> Vector info: d1 = 1.000000, 1.279509, 1.167707. Determinants: -14.004639, -0.174647, 19512.644007, -1971.975152 // --> Vector info: d2 = 1.000000, 1.000000, 1.357947. Determinants: 0.000012, 14.087844, 3958.677388, -1971.975152 ( 1138.000000 1173.000000 70.000000 ) ( 1103.000000 1208.000000 53.000000 ) ( 1085.000000 1173.000000 53.000000 ) ( ( 0.007102 0.000089 -9.894975 ) ( 0.000000 -0.007144 -2.007468 ) ) 20bboc/20Wscwal 0 0 0 ( 1083.793088 1173.620697 56.762725 ) ( 1101.793088 1208.620697 56.762725 ) ( 1136.793088 1173.620697 73.762725 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1083.793088 1173.620697 56.762725 ) ( 1085.000000 1173.000000 53.000000 ) ( 1103.000000 1208.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1101.793088 1208.620697 56.762725 ) ( 1103.000000 1208.000000 53.000000 ) ( 1138.000000 1173.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1136.793088 1173.620697 73.762725 ) ( 1138.000000 1173.000000 70.000000 ) ( 1132.000000 1161.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1130.793088 1161.620697 73.762725 ) ( 1132.000000 1161.000000 70.000000 ) ( 1085.000000 1173.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (337/253) # points: 4 { brushDef { // Surface normal: -0.154731, 0.300867, -0.941030 // RotY/Z : 1.225662 / 2.045807. Vector texS/T: (-0.889288, -0.457348, 0.000000) / (0.430378, -0.836846, -0.338323) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1578.714523, -1539.357186, -1550.181089) / (-421.075947, -421.075947, -471.323764) // --> Vector info: d1 = 0.000000, 0.279513, 0.204977. Determinants: -14.044913, 0.091898, -22134.212993, -1977.620287 // --> Vector info: d2 = 0.000000, 0.000000, 0.357944. Determinants: -0.000009, 14.087718, 5931.985532, -1977.620287 ( 1161.000000 1132.000000 70.000000 ) ( 1173.000000 1085.000000 53.000000 ) ( 1208.000000 1103.000000 53.000000 ) ( ( 0.007102 -0.000046 11.192347 ) ( 0.000000 -0.007124 -2.999557 ) ) 20bboc/20Wscwal 0 0 0 ( 1208.618926 1101.796533 56.764120 ) ( 1173.618926 1083.796533 56.764120 ) ( 1161.618926 1130.796533 73.764120 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1208.618926 1101.796533 56.764120 ) ( 1208.000000 1103.000000 53.000000 ) ( 1173.000000 1085.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1173.618926 1083.796533 56.764120 ) ( 1173.000000 1085.000000 53.000000 ) ( 1161.000000 1132.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1161.618926 1130.796533 73.764120 ) ( 1161.000000 1132.000000 70.000000 ) ( 1173.000000 1138.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1173.618926 1136.796533 73.764120 ) ( 1173.000000 1138.000000 70.000000 ) ( 1208.000000 1103.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (338/254) # points: 4 { brushDef { // Surface normal: 0.000000, 0.340136, -0.940376 // RotY/Z : 1.223735 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.940376, -0.340136) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1161.000000, -1173.000000, -1138.000000) / (-1088.315413, -1038.335417, -1038.335417) // --> Vector info: d1 = 1.000000, 1.365622, 1.308644. Determinants: 2.847736, -12.113035, -11625.880917, -1749.299860 // --> Vector info: d2 = 0.000000, 0.000000, 0.243418. Determinants: -12.166024, -2.921020, -17303.745079, -1749.299860 ( 1138.000000 1085.000000 53.000000 ) ( 1173.000000 1085.000000 53.000000 ) ( 1161.000000 1132.000000 70.000000 ) ( ( -0.001628 0.006925 6.646019 ) ( 0.006955 0.001670 9.891812 ) ) 20bboc/20Wscwal 0 0 0 ( 1161.000000 1130.639456 73.761505 ) ( 1173.000000 1083.639456 56.761505 ) ( 1138.000000 1083.639456 56.761505 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1161.000000 1130.639456 73.761505 ) ( 1161.000000 1132.000000 70.000000 ) ( 1173.000000 1085.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1173.000000 1083.639456 56.761505 ) ( 1173.000000 1085.000000 53.000000 ) ( 1138.000000 1085.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1138.000000 1083.639456 56.761505 ) ( 1138.000000 1085.000000 53.000000 ) ( 1149.000000 1132.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1149.000000 1130.639456 73.761505 ) ( 1149.000000 1132.000000 70.000000 ) ( 1161.000000 1132.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (339/255) # points: 4 { brushDef { // Surface normal: 0.156067, 0.303464, -0.939975 // RotY/Z : 1.222556 / 1.095786. Vector texS/T: (-0.889288, 0.457348, 0.000000) / (-0.429896, -0.835908, -0.341244) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-504.073735, -515.786925, -476.429588) / (-1464.084899, -1414.267219, -1414.267219) // --> Vector info: d1 = 1.000000, 1.365622, 1.308644. Determinants: 2.838511, -13.722509, -20620.790130, -1960.691205 // --> Vector info: d2 = 0.000000, 0.000000, 0.273637. Determinants: -13.631943, -3.205164, -11564.136968, -1960.691205 ( 1103.000000 1103.000000 53.000000 ) ( 1138.000000 1085.000000 53.000000 ) ( 1149.000000 1132.000000 70.000000 ) ( ( -0.001448 0.006999 10.517102 ) ( 0.006953 0.001635 5.897990 ) ) 20bboc/20Wscwal 0 0 0 ( 1148.375730 1130.786142 73.759899 ) ( 1137.375730 1083.786142 56.759899 ) ( 1102.375730 1101.786142 56.759899 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1148.375730 1130.786142 73.759899 ) ( 1149.000000 1132.000000 70.000000 ) ( 1138.000000 1085.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1137.375730 1083.786142 56.759899 ) ( 1138.000000 1085.000000 53.000000 ) ( 1103.000000 1103.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.375730 1101.786142 56.759899 ) ( 1103.000000 1103.000000 53.000000 ) ( 1138.000000 1138.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1137.375730 1136.786142 73.759899 ) ( 1138.000000 1138.000000 70.000000 ) ( 1149.000000 1132.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (340/256) # points: 4 { brushDef { // Surface normal: 0.301728, 0.155174, -0.940681 // RotY/Z : 1.224633 / 0.475011. Vector texS/T: (-0.457348, 0.889288, 0.000000) / (-0.836536, -0.430219, -0.339292) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (491.547481, 476.429588, 515.786925) / (-1465.317637, -1415.213253, -1415.213253) // --> Vector info: d1 = 1.000000, 1.374997, 1.291669. Determinants: 4.175122, -13.499154, -23804.794387, -1971.975152 // --> Vector info: d2 = 0.000000, 0.000000, 0.266801. Determinants: -13.367881, -4.033470, 660.632670, -1971.975152 ( 1085.000000 1138.000000 53.000000 ) ( 1103.000000 1103.000000 53.000000 ) ( 1138.000000 1138.000000 70.000000 ) ( ( -0.002117 0.006845 12.071549 ) ( 0.006779 0.002045 -0.335011 ) ) 20bboc/20Wscwal 0 0 0 ( 1136.793088 1137.379303 73.762725 ) ( 1101.793088 1102.379303 56.762725 ) ( 1083.793088 1137.379303 56.762725 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1136.793088 1137.379303 73.762725 ) ( 1138.000000 1138.000000 70.000000 ) ( 1103.000000 1103.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1101.793088 1102.379303 56.762725 ) ( 1103.000000 1103.000000 53.000000 ) ( 1085.000000 1138.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1083.793088 1137.379303 56.762725 ) ( 1085.000000 1138.000000 53.000000 ) ( 1132.000000 1149.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1130.793088 1148.379303 73.762725 ) ( 1132.000000 1149.000000 70.000000 ) ( 1138.000000 1138.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (341/257) # points: 4 { brushDef { // Surface normal: 0.831485, -0.415742, -0.368499 // RotY/Z : 0.377394 / -0.463648. Vector texS/T: (0.447214, 0.894427, 0.000000) / (-0.329595, 0.164798, -0.929628) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1518.290157, 1596.552536, 1590.738759) / (-105.893101, -105.893101, -153.223852) // --> Vector info: d1 = 0.000000, 0.559016, 0.517091. Determinants: -26.458662, -0.031225, 40168.619488, -3704.217191 // --> Vector info: d2 = 1.000000, 1.000000, 1.336864. Determinants: 0.000000, 26.363755, -912.477206, -3704.217191 ( 1063.000000 1247.000000 9.000000 ) ( 1050.000000 1260.000000 -35.000000 ) ( 1015.000000 1190.000000 -35.000000 ) ( ( 0.007143 0.000008 -10.844024 ) ( 0.000000 -0.007117 0.246335 ) ) 20bboc/20Wscwal 0 0 0 ( 1011.674061 1191.662969 -33.526004 ) ( 1046.674061 1261.662969 -33.526004 ) ( 1059.674061 1248.662969 10.473996 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1011.674061 1191.662969 -33.526004 ) ( 1015.000000 1190.000000 -35.000000 ) ( 1050.000000 1260.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.674061 1261.662969 -33.526004 ) ( 1050.000000 1260.000000 -35.000000 ) ( 1063.000000 1247.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1059.674061 1248.662969 10.473996 ) ( 1063.000000 1247.000000 9.000000 ) ( 1033.000000 1186.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1029.674061 1187.662969 10.473996 ) ( 1033.000000 1186.000000 9.000000 ) ( 1015.000000 1190.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (342/258) # points: 4 { brushDef { // Surface normal: -0.414284, 0.828568, -0.376622 // RotY/Z : 0.386147 / 2.034444. Vector texS/T: (-0.894427, -0.447214, 0.000000) / (0.168430, -0.336861, -0.926367) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1596.552536, -1518.290157, -1522.762293) / (-109.058674, -109.058674, -156.556042) // --> Vector info: d1 = 1.000000, 1.559013, 1.531061. Determinants: -26.551655, 0.312416, -46074.297760, -3717.257053 // --> Vector info: d2 = 1.000000, 1.000000, 1.336864. Determinants: 0.000000, 26.363764, -842.059678, -3717.257053 ( 1186.000000 1033.000000 9.000000 ) ( 1190.000000 1015.000000 -35.000000 ) ( 1260.000000 1050.000000 -35.000000 ) ( ( 0.007143 -0.000084 12.394703 ) ( 0.000000 -0.007092 0.226527 ) ) 20bboc/20Wscwal 0 0 0 ( 1261.657136 1046.685728 -33.493513 ) ( 1191.657136 1011.685728 -33.493513 ) ( 1187.657136 1029.685728 10.506487 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1261.657136 1046.685728 -33.493513 ) ( 1260.000000 1050.000000 -35.000000 ) ( 1190.000000 1015.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1191.657136 1011.685728 -33.493513 ) ( 1190.000000 1015.000000 -35.000000 ) ( 1186.000000 1033.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1187.657136 1029.685728 10.506487 ) ( 1186.000000 1033.000000 9.000000 ) ( 1247.000000 1063.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1248.657136 1059.685728 10.506487 ) ( 1247.000000 1063.000000 9.000000 ) ( 1260.000000 1050.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (343/259) # points: 4 { brushDef { // Surface normal: 0.000000, 0.925547, -0.378633 // RotY/Z : 0.388319 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.378633, -0.925547) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1190.000000, -1120.000000, -1124.000000) / (-351.918195, -351.918195, -399.457652) // --> Vector info: d1 = 0.000000, 0.499998, 0.468747. Determinants: -23.769642, -0.187574, -28351.884905, -3327.762011 // --> Vector info: d2 = 0.000000, 0.000003, 0.336574. Determinants: -0.000167, 23.559922, 8290.966721, -3327.762011 ( 1124.000000 1033.000000 9.000000 ) ( 1120.000000 1015.000000 -35.000000 ) ( 1190.000000 1015.000000 -35.000000 ) ( ( 0.007143 0.000056 8.519805 ) ( 0.000000 -0.007080 -2.491454 ) ) 20bboc/20Wscwal 0 0 0 ( 1190.000000 1011.297812 -33.485469 ) ( 1120.000000 1011.297812 -33.485469 ) ( 1124.000000 1029.297812 10.514531 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 1011.297812 -33.485469 ) ( 1190.000000 1015.000000 -35.000000 ) ( 1120.000000 1015.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 1011.297812 -33.485469 ) ( 1120.000000 1015.000000 -35.000000 ) ( 1124.000000 1033.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1124.000000 1029.297812 10.514531 ) ( 1124.000000 1033.000000 9.000000 ) ( 1186.000000 1033.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1186.000000 1029.297812 10.514531 ) ( 1186.000000 1033.000000 9.000000 ) ( 1190.000000 1015.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (344/260) # points: 4 { brushDef { // Surface normal: 0.415742, 0.831485, -0.368499 // RotY/Z : 0.377394 / 1.107149. Vector texS/T: (-0.894427, 0.447214, 0.000000) / (-0.164798, -0.329595, -0.929628) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-547.836654, -469.574275, -475.388052) / (-486.575841, -486.575841, -533.906592) // --> Vector info: d1 = 0.000000, 0.559016, 0.517091. Determinants: -26.458662, -0.031225, -14510.218973, -3704.217191 // --> Vector info: d2 = 1.000000, 1.000000, 1.336864. Determinants: 0.000000, 26.363755, 9123.749228, -3704.217191 ( 1063.000000 1063.000000 9.000000 ) ( 1050.000000 1050.000000 -35.000000 ) ( 1120.000000 1015.000000 -35.000000 ) ( ( 0.007143 0.000008 3.917216 ) ( 0.000000 -0.007117 -2.463071 ) ) 20bboc/20Wscwal 0 0 0 ( 1118.337031 1011.674061 -33.526004 ) ( 1048.337031 1046.674061 -33.526004 ) ( 1061.337031 1059.674061 10.473996 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1118.337031 1011.674061 -33.526004 ) ( 1120.000000 1015.000000 -35.000000 ) ( 1050.000000 1050.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1048.337031 1046.674061 -33.526004 ) ( 1050.000000 1050.000000 -35.000000 ) ( 1063.000000 1063.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1061.337031 1059.674061 10.473996 ) ( 1063.000000 1063.000000 9.000000 ) ( 1124.000000 1033.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1122.337031 1029.674061 10.473996 ) ( 1124.000000 1033.000000 9.000000 ) ( 1120.000000 1015.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (345/261) # points: 4 { brushDef { // Surface normal: 0.828568, 0.414284, -0.376622 // RotY/Z : 0.386147 / 0.463648. Vector texS/T: (-0.447214, 0.894427, 0.000000) / (-0.336861, -0.168430, -0.926367) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (469.574275, 547.836654, 543.364519) / (-498.132861, -498.132861, -545.630230) // --> Vector info: d1 = 1.000000, 1.559013, 1.531061. Determinants: -26.551655, 0.312416, 8906.341928, -3717.257053 // --> Vector info: d2 = 1.000000, 1.000000, 1.336864. Determinants: 0.000000, 26.363764, 9415.400399, -3717.257053 ( 1033.000000 1124.000000 9.000000 ) ( 1015.000000 1120.000000 -35.000000 ) ( 1050.000000 1050.000000 -35.000000 ) ( ( 0.007143 -0.000084 -2.395945 ) ( 0.000000 -0.007092 -2.532889 ) ) 20bboc/20Wscwal 0 0 0 ( 1046.685728 1048.342864 -33.493513 ) ( 1011.685728 1118.342864 -33.493513 ) ( 1029.685728 1122.342864 10.506487 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.685728 1048.342864 -33.493513 ) ( 1050.000000 1050.000000 -35.000000 ) ( 1015.000000 1120.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1011.685728 1118.342864 -33.493513 ) ( 1015.000000 1120.000000 -35.000000 ) ( 1033.000000 1124.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1029.685728 1122.342864 10.506487 ) ( 1033.000000 1124.000000 9.000000 ) ( 1063.000000 1063.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1059.685728 1061.342864 10.506487 ) ( 1063.000000 1063.000000 9.000000 ) ( 1050.000000 1050.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (346/262) # points: 4 { brushDef { // Surface normal: 0.925547, 0.000000, -0.378633 // RotY/Z : 0.388319 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.378633, 0.000000, -0.925547) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1120.000000, 1190.000000, 1186.000000) / (-351.918195, -351.918195, -399.457652) // --> Vector info: d1 = 0.000000, 0.499998, 0.468747. Determinants: -23.769642, -0.187574, 26555.987514, -3327.762011 // --> Vector info: d2 = 0.000000, 0.000003, 0.336574. Determinants: -0.000167, 23.559922, 8291.351936, -3327.762011 ( 1033.000000 1186.000000 9.000000 ) ( 1015.000000 1190.000000 -35.000000 ) ( 1015.000000 1120.000000 -35.000000 ) ( ( 0.007143 0.000056 -7.980134 ) ( 0.000000 -0.007080 -2.491570 ) ) 20bboc/20Wscwal 0 0 0 ( 1011.297812 1120.000000 -33.485469 ) ( 1011.297812 1190.000000 -33.485469 ) ( 1029.297812 1186.000000 10.514531 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1011.297812 1120.000000 -33.485469 ) ( 1015.000000 1120.000000 -35.000000 ) ( 1015.000000 1190.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1011.297812 1190.000000 -33.485469 ) ( 1015.000000 1190.000000 -35.000000 ) ( 1033.000000 1186.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1029.297812 1186.000000 10.514531 ) ( 1033.000000 1186.000000 9.000000 ) ( 1033.000000 1124.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1029.297812 1124.000000 10.514531 ) ( 1033.000000 1124.000000 9.000000 ) ( 1015.000000 1120.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (347/263) # points: 4 { brushDef { // Surface normal: 0.894427, -0.447214, 0.000000 // RotY/Z : 0.000000 / -0.463648. Vector texS/T: (0.447214, 0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1518.290157, 1596.552536, 1596.552536) / (280.000000, 280.000000, 35.000000) // --> Vector info: d1 = 0.000000, 0.559016, 0.559016. Determinants: -136.958997, 0.000000, 207943.493359, -19174.282907 // --> Vector info: d2 = 0.000000, 0.000000, 1.750000. Determinants: -0.000013, 136.959151, -38348.541748, -19174.282907 ( 1050.000000 1260.000000 -35.000000 ) ( 1050.000000 1260.000000 -280.000000 ) ( 1015.000000 1190.000000 -280.000000 ) ( ( 0.007143 0.000000 -10.844916 ) ( 0.000000 -0.007143 1.999999 ) ) 20bboc/20Wscwal 0 0 0 ( 1011.422291 1191.788854 -280.000000 ) ( 1046.422291 1261.788854 -280.000000 ) ( 1046.422291 1261.788854 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1011.422291 1191.788854 -280.000000 ) ( 1015.000000 1190.000000 -280.000000 ) ( 1050.000000 1260.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.422291 1261.788854 -280.000000 ) ( 1050.000000 1260.000000 -280.000000 ) ( 1050.000000 1260.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.422291 1261.788854 -35.000000 ) ( 1050.000000 1260.000000 -35.000000 ) ( 1015.000000 1190.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1011.422291 1191.788854 -35.000000 ) ( 1015.000000 1190.000000 -35.000000 ) ( 1015.000000 1190.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (348/264) # points: 4 { brushDef { // Surface normal: -0.447214, 0.894427, 0.000000 // RotY/Z : 0.000000 / 2.034444. Vector texS/T: (-0.894427, -0.447214, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1596.552536, -1518.290157, -1518.290157) / (280.000000, 280.000000, 35.000000) // --> Vector info: d1 = 1.000000, 1.559013, 1.559013. Determinants: -136.958260, 0.000000, -237835.336221, -19174.282907 // --> Vector info: d2 = 0.000000, 0.000000, 1.750000. Determinants: -0.000013, 136.959151, -38348.583482, -19174.282907 ( 1190.000000 1015.000000 -35.000000 ) ( 1190.000000 1015.000000 -280.000000 ) ( 1260.000000 1050.000000 -280.000000 ) ( ( 0.007143 0.000000 12.403871 ) ( 0.000000 -0.007143 2.000001 ) ) 20bboc/20Wscwal 0 0 0 ( 1261.788854 1046.422291 -280.000000 ) ( 1191.788854 1011.422291 -280.000000 ) ( 1191.788854 1011.422291 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1261.788854 1046.422291 -280.000000 ) ( 1260.000000 1050.000000 -280.000000 ) ( 1190.000000 1015.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1191.788854 1011.422291 -280.000000 ) ( 1190.000000 1015.000000 -280.000000 ) ( 1190.000000 1015.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1191.788854 1011.422291 -35.000000 ) ( 1190.000000 1015.000000 -35.000000 ) ( 1260.000000 1050.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1261.788854 1046.422291 -35.000000 ) ( 1260.000000 1050.000000 -35.000000 ) ( 1260.000000 1050.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (349/265) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1190.000000, -1120.000000, -1120.000000) / (280.000000, 280.000000, 35.000000) // --> Vector info: d1 = 0.000000, 0.499998, 0.500003. Determinants: -122.499552, 0.000317, -145774.558502, -17150.000000 // --> Vector info: d2 = 0.000000, 0.000003, 1.750000. Determinants: -0.000859, 122.499756, -34300.953988, -17150.000000 ( 1120.000000 1015.000000 -35.000000 ) ( 1120.000000 1015.000000 -280.000000 ) ( 1190.000000 1015.000000 -280.000000 ) ( ( 0.007143 0.000000 8.499974 ) ( 0.000000 -0.007143 2.000056 ) ) 20bboc/20Wscwal 0 0 0 ( 1190.000000 1011.000000 -280.000000 ) ( 1120.000000 1011.000000 -280.000000 ) ( 1120.000000 1011.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 1011.000000 -280.000000 ) ( 1190.000000 1015.000000 -280.000000 ) ( 1120.000000 1015.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 1011.000000 -280.000000 ) ( 1120.000000 1015.000000 -280.000000 ) ( 1120.000000 1015.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 1011.000000 -35.000000 ) ( 1120.000000 1015.000000 -35.000000 ) ( 1190.000000 1015.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 1011.000000 -35.000000 ) ( 1190.000000 1015.000000 -35.000000 ) ( 1190.000000 1015.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (350/266) # points: 4 { brushDef { // Surface normal: 0.447214, 0.894427, 0.000000 // RotY/Z : 0.000000 / 1.107149. Vector texS/T: (-0.894427, 0.447214, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-547.836654, -469.574275, -469.574275) / (280.000000, 280.000000, 35.000000) // --> Vector info: d1 = 0.000000, 0.559016, 0.559016. Determinants: -136.958997, 0.000000, -75031.161475, -19174.282907 // --> Vector info: d2 = 0.000000, 0.000000, 1.750000. Determinants: -0.000013, 136.959151, -38348.569431, -19174.282907 ( 1050.000000 1050.000000 -35.000000 ) ( 1050.000000 1050.000000 -280.000000 ) ( 1120.000000 1015.000000 -280.000000 ) ( ( 0.007143 0.000000 3.913114 ) ( 0.000000 -0.007143 2.000000 ) ) 20bboc/20Wscwal 0 0 0 ( 1118.211146 1011.422291 -280.000000 ) ( 1048.211146 1046.422291 -280.000000 ) ( 1048.211146 1046.422291 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1118.211146 1011.422291 -280.000000 ) ( 1120.000000 1015.000000 -280.000000 ) ( 1050.000000 1050.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1048.211146 1046.422291 -280.000000 ) ( 1050.000000 1050.000000 -280.000000 ) ( 1050.000000 1050.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1048.211146 1046.422291 -35.000000 ) ( 1050.000000 1050.000000 -35.000000 ) ( 1120.000000 1015.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1118.211146 1011.422291 -35.000000 ) ( 1120.000000 1015.000000 -35.000000 ) ( 1120.000000 1015.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (351/267) # points: 4 { brushDef { // Surface normal: 0.894427, 0.447214, 0.000000 // RotY/Z : 0.000000 / 0.463648. Vector texS/T: (-0.447214, 0.894427, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (469.574275, 547.836654, 547.836654) / (280.000000, 280.000000, 35.000000) // --> Vector info: d1 = 1.000000, 1.559013, 1.559013. Determinants: -136.958260, 0.000000, 45137.796056, -19174.282907 // --> Vector info: d2 = 0.000000, 0.000000, 1.750000. Determinants: -0.000013, 136.959151, -38348.555799, -19174.282907 ( 1015.000000 1120.000000 -35.000000 ) ( 1015.000000 1120.000000 -280.000000 ) ( 1050.000000 1050.000000 -280.000000 ) ( ( 0.007143 0.000000 -2.354080 ) ( 0.000000 -0.007143 1.999999 ) ) 20bboc/20Fyelf2 0 0 0 ( 1046.422291 1048.211146 -280.000000 ) ( 1011.422291 1118.211146 -280.000000 ) ( 1011.422291 1118.211146 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.422291 1048.211146 -280.000000 ) ( 1050.000000 1050.000000 -280.000000 ) ( 1015.000000 1120.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1011.422291 1118.211146 -280.000000 ) ( 1015.000000 1120.000000 -280.000000 ) ( 1015.000000 1120.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1011.422291 1118.211146 -35.000000 ) ( 1015.000000 1120.000000 -35.000000 ) ( 1050.000000 1050.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.422291 1048.211146 -35.000000 ) ( 1050.000000 1050.000000 -35.000000 ) ( 1050.000000 1050.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (352/268) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1120.000000, 1190.000000, 1190.000000) / (280.000000, 280.000000, 35.000000) // --> Vector info: d1 = 0.000000, 0.499998, 0.500003. Determinants: -122.499552, 0.000317, 137199.406870, -17150.000000 // --> Vector info: d2 = 0.000000, 0.000003, 1.750000. Determinants: -0.000859, 122.499756, -34298.968741, -17150.000000 ( 1015.000000 1190.000000 -35.000000 ) ( 1015.000000 1190.000000 -280.000000 ) ( 1015.000000 1120.000000 -280.000000 ) ( ( 0.007143 0.000000 -7.999965 ) ( 0.000000 -0.007143 1.999940 ) ) 20bboc/20Wscwal 0 0 0 ( 1011.000000 1120.000000 -280.000000 ) ( 1011.000000 1190.000000 -280.000000 ) ( 1011.000000 1190.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1011.000000 1120.000000 -280.000000 ) ( 1015.000000 1120.000000 -280.000000 ) ( 1015.000000 1190.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1011.000000 1190.000000 -280.000000 ) ( 1015.000000 1190.000000 -280.000000 ) ( 1015.000000 1190.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1011.000000 1190.000000 -35.000000 ) ( 1015.000000 1190.000000 -35.000000 ) ( 1015.000000 1120.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1011.000000 1120.000000 -35.000000 ) ( 1015.000000 1120.000000 -35.000000 ) ( 1015.000000 1120.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (353/269) # points: 7 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21fslab2]: 64.000000/64.000000 // --> Vector A/B: (1120.000000, 1050.000000, 1015.000000) / (1015.000000, 1050.000000, 1120.000000) // --> Vector info: d1 = 3.181975, 2.121315, 1.060658. Determinants: -37.123254, 37.122829, -7795.384734, -3675.000000 // --> Vector info: d2 = 2.767765, 3.121317, 2.767766. Determinants: 37.122987, 37.122954, -89429.078886, -3675.000000 ( 1120.000000 1015.000000 -280.000000 ) ( 1050.000000 1050.000000 -280.000000 ) ( 1015.000000 1120.000000 -280.000000 ) ( ( 0.010102 -0.010101 2.121193 ) ( -0.010101 -0.010101 24.334443 ) ) 20bboc/21fslab2 0 0 0 ( 1015.000000 1120.000000 -284.000000 ) ( 1050.000000 1050.000000 -284.000000 ) ( 1120.000000 1015.000000 -284.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1120.000000 -284.000000 ) ( 1015.000000 1120.000000 -280.000000 ) ( 1050.000000 1050.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1050.000000 -284.000000 ) ( 1050.000000 1050.000000 -280.000000 ) ( 1120.000000 1015.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 1015.000000 -284.000000 ) ( 1120.000000 1015.000000 -280.000000 ) ( 1190.000000 1015.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 1015.000000 -284.000000 ) ( 1190.000000 1015.000000 -280.000000 ) ( 1260.000000 1050.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1050.000000 -284.000000 ) ( 1260.000000 1050.000000 -280.000000 ) ( 1050.000000 1260.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1260.000000 -284.000000 ) ( 1050.000000 1260.000000 -280.000000 ) ( 1015.000000 1190.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 1190.000000 -284.000000 ) ( 1015.000000 1190.000000 -280.000000 ) ( 1015.000000 1120.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (355/270) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1295.000000, 1260.000000, 1050.000000) / (1085.000000, 1050.000000, 1260.000000) // --> Vector info: d1 = 1.000000, 1.353553, 1.353575. Determinants: 74.246888, 74.245319, -191405.889027, -14700.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.121319. Determinants: 74.246196, -74.246108, -15591.797091, -14700.000000 ( 1260.000000 1050.000000 -315.000000 ) ( 1050.000000 1260.000000 -315.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( ( -0.005051 -0.005051 13.020809 ) ( -0.005051 0.005051 1.060666 ) ) 20bboc/20Wscwal 0 0 0 ( 1085.000000 1295.000000 -319.000000 ) ( 1050.000000 1260.000000 -319.000000 ) ( 1260.000000 1050.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 1295.000000 -319.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( 1050.000000 1260.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1260.000000 -319.000000 ) ( 1050.000000 1260.000000 -315.000000 ) ( 1260.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1050.000000 -319.000000 ) ( 1260.000000 1050.000000 -315.000000 ) ( 1295.000000 1085.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1295.000000 1085.000000 -319.000000 ) ( 1295.000000 1085.000000 -315.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (356/271) # points: 4 { brushDef { // Surface normal: 0.408248, 0.408248, -0.816497 // RotY/Z : 0.955317 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.577350, -0.577350, -0.577350) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-148.492424, -148.492424, 148.492424) / (-1454.922678, -1394.300900, -1394.300900) // --> Vector info: d1 = 0.000000, 0.000000, 1.060659. Determinants: -64.299050, 0.000009, -9547.911722, -18003.749609 // --> Vector info: d2 = 1.216506, 1.000000, 1.000000. Determinants: 0.000018, 64.299073, 71648.509047, -18003.749609 ( 1050.000000 1260.000000 105.000000 ) ( 1260.000000 1050.000000 105.000000 ) ( 1295.000000 1085.000000 140.000000 ) ( ( 0.003571 0.000000 0.530329 ) ( 0.000000 -0.003571 -3.979644 ) ) 20bboc/20Wsqwl1 0 0 0 ( 1293.367007 1083.367007 143.265986 ) ( 1258.367007 1048.367007 108.265986 ) ( 1048.367007 1258.367007 108.265986 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1293.367007 1083.367007 143.265986 ) ( 1295.000000 1085.000000 140.000000 ) ( 1260.000000 1050.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1258.367007 1048.367007 108.265986 ) ( 1260.000000 1050.000000 105.000000 ) ( 1050.000000 1260.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1048.367007 1258.367007 108.265986 ) ( 1050.000000 1260.000000 105.000000 ) ( 1085.000000 1295.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1083.367007 1293.367007 143.265986 ) ( 1085.000000 1295.000000 140.000000 ) ( 1295.000000 1085.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (358/272) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1633.416665, 1682.914139, 1682.914139) / (315.000000, 315.000000, -140.000000) // --> Vector info: d1 = 0.000000, 0.353553, 0.353553. Determinants: -160.866597, 0.000000, 262762.177159, -22521.350981 // --> Vector info: d2 = 0.000000, 0.000000, 3.250000. Determinants: -0.000025, 160.866779, -50672.994326, -22521.350981 ( 1085.000000 1295.000000 140.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( 1050.000000 1260.000000 -315.000000 ) ( ( 0.007143 0.000000 -11.667248 ) ( 0.000000 -0.007143 2.249998 ) ) 20bboc/20Wscwal 0 0 0 ( 1047.171573 1262.828427 -315.000000 ) ( 1082.171573 1297.828427 -315.000000 ) ( 1082.171573 1297.828427 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1047.171573 1262.828427 -315.000000 ) ( 1050.000000 1260.000000 -315.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1082.171573 1297.828427 -315.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( 1085.000000 1295.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1082.171573 1297.828427 140.000000 ) ( 1085.000000 1295.000000 140.000000 ) ( 1050.000000 1260.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1047.171573 1262.828427 105.000000 ) ( 1050.000000 1260.000000 105.000000 ) ( 1050.000000 1260.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (359/273) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf2]: 128.000000/32.000000 // --> Vector A/B: (-148.492424, 148.492424, 148.492424) / (315.000000, 315.000000, 280.000000) // --> Vector info: d1 = 0.000000, 2.121322, 2.121319. Determinants: -74.246270, -0.000991, -11024.698155, -10394.469683 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000008, 296.984709, -93550.183787, -10394.469683 ( 1050.000000 1260.000000 -280.000000 ) ( 1050.000000 1260.000000 -315.000000 ) ( 1260.000000 1050.000000 -315.000000 ) ( ( 0.007143 0.000000 1.060631 ) ( 0.000000 -0.028571 8.999996 ) ) 20bboc/00cglyf2 0 0 0 ( 1257.171573 1047.171573 -315.000000 ) ( 1047.171573 1257.171573 -315.000000 ) ( 1047.171573 1257.171573 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.171573 1047.171573 -315.000000 ) ( 1260.000000 1050.000000 -315.000000 ) ( 1050.000000 1260.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1047.171573 1257.171573 -315.000000 ) ( 1050.000000 1260.000000 -315.000000 ) ( 1050.000000 1260.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1047.171573 1257.171573 -280.000000 ) ( 1050.000000 1260.000000 -280.000000 ) ( 1260.000000 1050.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.171573 1047.171573 -280.000000 ) ( 1260.000000 1050.000000 -280.000000 ) ( 1260.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (360/274) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1682.914139, -1633.416665, -1633.416665) / (315.000000, 315.000000, -105.000000) // --> Vector info: d1 = 0.000000, 0.353553, 0.353554. Determinants: -148.492244, 0.000049, -249899.714905, -20788.939367 // --> Vector info: d2 = 0.000000, 0.000000, 3.000000. Determinants: -0.000023, 148.492410, -46775.147520, -20788.939367 ( 1260.000000 1050.000000 105.000000 ) ( 1260.000000 1050.000000 -315.000000 ) ( 1295.000000 1085.000000 -315.000000 ) ( ( 0.007143 0.000000 12.020802 ) ( 0.000000 -0.007143 2.250002 ) ) 20bboc/20Wscwal 0 0 0 ( 1297.828427 1082.171573 -315.000000 ) ( 1262.828427 1047.171573 -315.000000 ) ( 1262.828427 1047.171573 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1297.828427 1082.171573 -315.000000 ) ( 1295.000000 1085.000000 -315.000000 ) ( 1260.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1262.828427 1047.171573 -315.000000 ) ( 1260.000000 1050.000000 -315.000000 ) ( 1260.000000 1050.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1262.828427 1047.171573 105.000000 ) ( 1260.000000 1050.000000 105.000000 ) ( 1295.000000 1085.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1297.828427 1082.171573 140.000000 ) ( 1295.000000 1085.000000 140.000000 ) ( 1295.000000 1085.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (362/275) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wpilw5]: 64.000000/128.000000 // --> Vector A/B: (148.492424, 148.492424, -148.492424) / (-70.000000, -105.000000, -105.000000) // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: 0.000019, 148.492187, 10394.447027, -10394.469683 // --> Vector info: d2 = 0.000000, 0.000002, 2.121319. Determinants: 74.246079, 0.000682, -11024.932315, -10394.469683 ( 1260.000000 1050.000000 105.000000 ) ( 1050.000000 1260.000000 105.000000 ) ( 1050.000000 1260.000000 70.000000 ) ( ( 0.000000 -0.014286 -0.999998 ) ( -0.007143 0.000000 1.060654 ) ) 20bboc/20Wpilw5 0 0 0 ( 1047.171573 1257.171573 70.000000 ) ( 1047.171573 1257.171573 105.000000 ) ( 1257.171573 1047.171573 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1047.171573 1257.171573 70.000000 ) ( 1050.000000 1260.000000 70.000000 ) ( 1050.000000 1260.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1047.171573 1257.171573 105.000000 ) ( 1050.000000 1260.000000 105.000000 ) ( 1260.000000 1050.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.171573 1047.171573 105.000000 ) ( 1260.000000 1050.000000 105.000000 ) ( 1260.000000 1050.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.171573 1047.171573 70.000000 ) ( 1260.000000 1050.000000 70.000000 ) ( 1050.000000 1260.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (363/276) # points: 3 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-52.325902, -148.492424, -148.492424) / (-70.000000, -70.000000, 6.000000) // --> Vector info: d1 = 1.000000, 1.689426, 1.689426. Determinants: 52.396367, 0.000000, -4566.967217, -7308.655690 // --> Vector info: d2 = 0.000000, 0.000000, 0.541670. Determinants: 0.000002, -52.090516, -3646.335884, -7308.655690 ( 1260.000000 1050.000000 -6.000000 ) ( 1260.000000 1050.000000 70.000000 ) ( 1192.000000 1118.000000 70.000000 ) ( ( -0.007169 0.000000 0.624871 ) ( 0.000000 0.007127 0.498907 ) ) 20bboc/20Wscwal 0 0 0 ( 1189.171573 1115.171573 70.000000 ) ( 1257.171573 1047.171573 70.000000 ) ( 1257.171573 1047.171573 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1189.171573 1115.171573 70.000000 ) ( 1192.000000 1118.000000 70.000000 ) ( 1260.000000 1050.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.171573 1047.171573 70.000000 ) ( 1260.000000 1050.000000 70.000000 ) ( 1260.000000 1050.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.171573 1047.171573 -6.000000 ) ( 1260.000000 1050.000000 -6.000000 ) ( 1192.000000 1118.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (364/277) # points: 3 { brushDef { // Surface normal: 0.722989, 0.686839, 0.074425 // RotY/Z : -0.074494 / 0.759763. Vector texS/T: (-0.688749, 0.724999, 0.000000) / (0.053958, 0.051260, -0.997227) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (17.146237, -10.439992, -32.334975) / (51.821558, 51.821558, 68.868837) // --> Vector info: d1 = 0.000000, 0.194454, 0.353553. Determinants: 3.314905, -0.131391, -50.029315, -470.270135 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 0.000000, -3.448278, 178.695118, -470.270135 ( 1208.000000 1103.000000 53.000000 ) ( 1192.000000 1118.000000 70.000000 ) ( 1173.000000 1138.000000 70.000000 ) ( ( -0.007049 0.000279 0.106384 ) ( 0.000000 0.007333 -0.379984 ) ) 20bboc/20Wscwal 0 0 0 ( 1170.108045 1135.252643 69.702299 ) ( 1189.108045 1115.252643 69.702299 ) ( 1205.108045 1100.252643 52.702299 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1170.108045 1135.252643 69.702299 ) ( 1173.000000 1138.000000 70.000000 ) ( 1192.000000 1118.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1189.108045 1115.252643 69.702299 ) ( 1192.000000 1118.000000 70.000000 ) ( 1208.000000 1103.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1205.108045 1100.252643 52.702299 ) ( 1208.000000 1103.000000 53.000000 ) ( 1173.000000 1138.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (365/278) # points: 3 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-130.107648, -148.492424, -148.492424) / (-9.000000, 6.000000, 35.000000) // --> Vector info: d1 = 0.000000, 0.168613, 0.297320. Determinants: 2.959172, -2.366253, 363.714524, -533.158513 // --> Vector info: d2 = 0.000000, 0.000000, 0.163817. Determinants: -2.457243, -3.011730, -346.811728, -533.158513 ( 1260.000000 1050.000000 -35.000000 ) ( 1260.000000 1050.000000 -6.000000 ) ( 1247.000000 1063.000000 9.000000 ) ( ( -0.005550 0.004438 -0.682188 ) ( 0.004609 0.005649 0.650485 ) ) 20bboc/20Wscwal 0 0 0 ( 1244.171573 1060.171573 9.000000 ) ( 1257.171573 1047.171573 -6.000000 ) ( 1257.171573 1047.171573 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1244.171573 1060.171573 9.000000 ) ( 1247.000000 1063.000000 9.000000 ) ( 1260.000000 1050.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.171573 1047.171573 -6.000000 ) ( 1260.000000 1050.000000 -6.000000 ) ( 1260.000000 1050.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.171573 1047.171573 -35.000000 ) ( 1260.000000 1050.000000 -35.000000 ) ( 1247.000000 1063.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (366/279) # points: 3 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (148.492424, 148.492424, 52.325902) / (6.000000, -70.000000, -70.000000) // --> Vector info: d1 = 0.000000, 0.541668, 0.541668. Determinants: 0.000000, 52.090268, -312.542691, -7308.655690 // --> Vector info: d2 = 1.000000, 1.000000, 1.689427. Determinants: 52.396463, -0.000017, -15089.132886, -7308.655690 ( 1118.000000 1192.000000 70.000000 ) ( 1050.000000 1260.000000 70.000000 ) ( 1050.000000 1260.000000 -6.000000 ) ( ( 0.000000 -0.007127 0.042763 ) ( -0.007169 0.000000 2.064557 ) ) 20bboc/20Wscwal 0 0 0 ( 1047.171573 1257.171573 -6.000000 ) ( 1047.171573 1257.171573 70.000000 ) ( 1115.171573 1189.171573 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1047.171573 1257.171573 -6.000000 ) ( 1050.000000 1260.000000 -6.000000 ) ( 1050.000000 1260.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1047.171573 1257.171573 70.000000 ) ( 1050.000000 1260.000000 70.000000 ) ( 1118.000000 1192.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1115.171573 1189.171573 70.000000 ) ( 1118.000000 1192.000000 70.000000 ) ( 1050.000000 1260.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (367/280) # points: 3 { brushDef { // Surface normal: 0.686839, 0.722989, 0.074425 // RotY/Z : -0.074494 / 0.811034. Vector texS/T: (-0.724999, 0.688749, 0.000000) / (0.051260, 0.053958, -0.997227) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (32.334975, 10.439992, -17.146237) / (68.868837, 51.821558, 51.821558) // --> Vector info: d1 = 1.000000, 1.202328, 1.355236. Determinants: 2.606667, 2.233557, -708.379033, -470.270135 // --> Vector info: d2 = 0.000000, 0.000000, 0.120138. Determinants: 2.048019, -2.630410, 114.930618, -470.270135 ( 1138.000000 1173.000000 70.000000 ) ( 1118.000000 1192.000000 70.000000 ) ( 1103.000000 1208.000000 53.000000 ) ( ( -0.005543 -0.004750 1.506324 ) ( -0.004355 0.005593 -0.244393 ) ) 20bboc/20Wscwal 0 0 0 ( 1100.252643 1205.108045 52.702299 ) ( 1115.252643 1189.108045 69.702299 ) ( 1135.252643 1170.108045 69.702299 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1100.252643 1205.108045 52.702299 ) ( 1103.000000 1208.000000 53.000000 ) ( 1118.000000 1192.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1115.252643 1189.108045 69.702299 ) ( 1118.000000 1192.000000 70.000000 ) ( 1138.000000 1173.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1135.252643 1170.108045 69.702299 ) ( 1138.000000 1173.000000 70.000000 ) ( 1103.000000 1208.000000 53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (368/281) # points: 3 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (148.492424, 148.492424, 130.107648) / (35.000000, 6.000000, -9.000000) // --> Vector info: d1 = 0.000000, 0.208333, 0.312500. Determinants: -0.104128, 3.830144, -118.592876, -533.158513 // --> Vector info: d2 = 1.000000, 1.000000, 1.132585. Determinants: 3.844957, -0.000001, -1104.105394, -533.158513 ( 1063.000000 1247.000000 9.000000 ) ( 1050.000000 1260.000000 -6.000000 ) ( 1050.000000 1260.000000 -35.000000 ) ( ( 0.000195 -0.007184 0.222435 ) ( -0.007212 0.000000 2.070876 ) ) 20bboc/20Wscwal 0 0 0 ( 1047.171573 1257.171573 -35.000000 ) ( 1047.171573 1257.171573 -6.000000 ) ( 1060.171573 1244.171573 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1047.171573 1257.171573 -35.000000 ) ( 1050.000000 1260.000000 -35.000000 ) ( 1050.000000 1260.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1047.171573 1257.171573 -6.000000 ) ( 1050.000000 1260.000000 -6.000000 ) ( 1063.000000 1247.000000 9.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1060.171573 1244.171573 9.000000 ) ( 1063.000000 1247.000000 9.000000 ) ( 1050.000000 1260.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (369/282) # points: 4 { brushDef { // Surface normal: 0.408248, 0.408248, -0.816497 // RotY/Z : 0.955317 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.577350, -0.577350, -0.577350) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (-197.989899, -148.492424, 148.492424) / (-1535.751716, -1475.129938, -1475.129938) // --> Vector info: d1 = 3.353551, 3.000000, 0.878678. Determinants: 128.598321, -0.000756, -34916.491340, -18003.749609 // --> Vector info: d2 = 0.738863, 1.171875, 1.171875. Determinants: 0.000000, -128.597757, -210796.536929, -18003.749609 ( 1085.000000 1295.000000 175.000000 ) ( 1295.000000 1085.000000 175.000000 ) ( 1365.000000 1085.000000 210.000000 ) ( ( -0.007143 0.000000 1.939401 ) ( 0.000000 0.007143 11.708480 ) ) 20bboc/21wston1 0 0 0 ( 1363.367007 1083.367007 213.265986 ) ( 1293.367007 1083.367007 178.265986 ) ( 1083.367007 1293.367007 178.265986 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1363.367007 1083.367007 213.265986 ) ( 1365.000000 1085.000000 210.000000 ) ( 1295.000000 1085.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1293.367007 1083.367007 178.265986 ) ( 1295.000000 1085.000000 175.000000 ) ( 1085.000000 1295.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1083.367007 1293.367007 178.265986 ) ( 1085.000000 1295.000000 175.000000 ) ( 1085.000000 1365.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1083.367007 1363.367007 213.265986 ) ( 1085.000000 1365.000000 210.000000 ) ( 1365.000000 1085.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (370/283) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1365.000000, 1295.000000, 1085.000000) / (1085.000000, 1085.000000, 1295.000000) // --> Vector info: d1 = 1.000000, 1.499998, 3.000000. Determinants: 104.999488, -0.000654, -158023.591307, -14700.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.500000. Determinants: -0.000011, -105.000037, 99225.056350, -14700.000000 ( 1295.000000 1085.000000 -315.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( 1085.000000 1365.000000 -315.000000 ) ( ( -0.007143 0.000000 10.749904 ) ( 0.000000 0.007143 -6.750004 ) ) 20bboc/20Wscwal 0 0 0 ( 1085.000000 1365.000000 -319.000000 ) ( 1085.000000 1295.000000 -319.000000 ) ( 1295.000000 1085.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 1365.000000 -319.000000 ) ( 1085.000000 1365.000000 -315.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1085.000000 1295.000000 -319.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( 1295.000000 1085.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1295.000000 1085.000000 -319.000000 ) ( 1295.000000 1085.000000 -315.000000 ) ( 1365.000000 1085.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1365.000000 1085.000000 -319.000000 ) ( 1365.000000 1085.000000 -315.000000 ) ( 1085.000000 1365.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (372/284) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (-1295.000000, -1365.000000, -1365.000000) / (-175.000000, -210.000000, 315.000000) // --> Vector info: d1 = 0.250000, 0.000001, 3.750000. Determinants: 0.000631, -262.499883, -55124.167268, -36750.000000 // --> Vector info: d2 = 0.853551, 0.353561, 0.353551. Determinants: -262.495119, 0.000722, -371299.057664, -36750.000000 ( 1365.000000 1085.000000 -315.000000 ) ( 1365.000000 1085.000000 210.000000 ) ( 1295.000000 1085.000000 175.000000 ) ( ( 0.000000 0.007143 1.499977 ) ( 0.007143 0.000000 10.103376 ) ) 20bboc/21wston1 0 0 0 ( 1295.000000 1081.000000 175.000000 ) ( 1365.000000 1081.000000 210.000000 ) ( 1365.000000 1081.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1295.000000 1081.000000 175.000000 ) ( 1295.000000 1085.000000 175.000000 ) ( 1365.000000 1085.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1365.000000 1081.000000 210.000000 ) ( 1365.000000 1085.000000 210.000000 ) ( 1365.000000 1085.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1365.000000 1081.000000 -315.000000 ) ( 1365.000000 1085.000000 -315.000000 ) ( 1295.000000 1085.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1295.000000 1081.000000 -315.000000 ) ( 1295.000000 1085.000000 -315.000000 ) ( 1295.000000 1085.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (373/285) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wpilw5]: 64.000000/128.000000 // --> Vector A/B: (148.492424, -148.492424, -148.492424) / (-175.000000, -175.000000, -140.000000) // --> Vector info: d1 = 0.000000, 4.242644, 4.242638. Determinants: 148.492540, 0.001981, -22049.673713, -10394.469683 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000002, -74.246177, -12993.081136, -10394.469683 ( 1295.000000 1085.000000 140.000000 ) ( 1295.000000 1085.000000 175.000000 ) ( 1085.000000 1295.000000 175.000000 ) ( ( -0.014286 0.000000 2.121289 ) ( 0.000000 0.007143 1.249999 ) ) 20bboc/20Wpilw5 0 0 0 ( 1082.171573 1292.171573 175.000000 ) ( 1292.171573 1082.171573 175.000000 ) ( 1292.171573 1082.171573 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1082.171573 1292.171573 175.000000 ) ( 1085.000000 1295.000000 175.000000 ) ( 1295.000000 1085.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1292.171573 1082.171573 175.000000 ) ( 1295.000000 1085.000000 175.000000 ) ( 1295.000000 1085.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1292.171573 1082.171573 140.000000 ) ( 1295.000000 1085.000000 140.000000 ) ( 1085.000000 1295.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1082.171573 1292.171573 140.000000 ) ( 1085.000000 1295.000000 140.000000 ) ( 1085.000000 1295.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (374/286) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (1365.000000, 1295.000000, 1295.000000) / (-210.000000, -175.000000, 315.000000) // --> Vector info: d1 = 3.750000, 3.500000, 0.000000. Determinants: 0.000116, 244.999996, -77175.151613, -34300.000000 // --> Vector info: d2 = 0.353551, 0.853551, 0.853551. Determinants: 245.000218, 0.000000, -346552.090984, -34300.000000 ( 1085.000000 1295.000000 -315.000000 ) ( 1085.000000 1295.000000 175.000000 ) ( 1085.000000 1365.000000 210.000000 ) ( ( 0.000000 -0.007143 2.250004 ) ( -0.007143 0.000000 10.103560 ) ) 20bboc/21wston1 0 0 0 ( 1081.000000 1365.000000 210.000000 ) ( 1081.000000 1295.000000 175.000000 ) ( 1081.000000 1295.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 1365.000000 210.000000 ) ( 1085.000000 1365.000000 210.000000 ) ( 1085.000000 1295.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 1295.000000 175.000000 ) ( 1085.000000 1295.000000 175.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 1295.000000 -315.000000 ) ( 1085.000000 1295.000000 -315.000000 ) ( 1085.000000 1365.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1081.000000 1365.000000 -315.000000 ) ( 1085.000000 1365.000000 -315.000000 ) ( 1085.000000 1365.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (376/287) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1488.000000, 1470.000000, 1470.000000) / (140.000000, 140.000000, 175.000000) // --> Vector info: d1 = 1.000000, 1.124996, 1.124996. Determinants: 4.374881, 0.000000, -7139.822896, -630.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000001, -4.500000, 629.998343, -630.000000 ( 1050.000000 1470.000000 -175.000000 ) ( 1050.000000 1470.000000 -140.000000 ) ( 1050.000000 1488.000000 -140.000000 ) ( ( -0.006944 0.000000 11.333052 ) ( 0.000000 0.007143 -0.999997 ) ) 20bboc/20Wscwal 0 0 0 ( 1046.000000 1488.000000 -140.000000 ) ( 1046.000000 1470.000000 -140.000000 ) ( 1046.000000 1470.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1488.000000 -140.000000 ) ( 1050.000000 1488.000000 -140.000000 ) ( 1050.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1470.000000 -140.000000 ) ( 1050.000000 1470.000000 -140.000000 ) ( 1050.000000 1470.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1470.000000 -175.000000 ) ( 1050.000000 1470.000000 -175.000000 ) ( 1050.000000 1488.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (377/288) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1610.000000, 1593.000000) / (175.000000, 140.000000, 140.000000) // --> Vector info: d1 = 0.000000, 0.249993, 0.250000. Determinants: 0.000250, 4.249876, -744.130731, -595.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.125001. Determinants: 4.375133, -0.000039, -7638.957894, -595.000000 ( 1050.000000 1593.000000 -140.000000 ) ( 1050.000000 1610.000000 -140.000000 ) ( 1050.000000 1610.000000 -175.000000 ) ( ( 0.000000 -0.007143 1.250640 ) ( -0.007353 0.000000 12.838585 ) ) 20bboc/20Wscwal 0 0 0 ( 1046.000000 1610.000000 -175.000000 ) ( 1046.000000 1610.000000 -140.000000 ) ( 1046.000000 1593.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1610.000000 -175.000000 ) ( 1050.000000 1610.000000 -175.000000 ) ( 1050.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1610.000000 -140.000000 ) ( 1050.000000 1610.000000 -140.000000 ) ( 1050.000000 1593.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1593.000000 -140.000000 ) ( 1050.000000 1593.000000 -140.000000 ) ( 1050.000000 1610.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (378/289) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1610.000000, 1470.000000) / (140.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.000000, 2.499998, 2.500000. Determinants: 0.000834, 349.999646, -49001.300376, -49000.000000 // --> Vector info: d2 = 1.000000, 0.999995, 2.000001. Determinants: 350.002171, -0.000692, -612503.395470, -49000.000000 ( 1050.000000 1470.000000 210.000000 ) ( 1050.000000 1610.000000 210.000000 ) ( 1050.000000 1610.000000 -140.000000 ) ( ( 0.000000 -0.007143 1.000027 ) ( -0.007143 0.000000 12.500069 ) ) 20bboc/20Wscwal 0 0 0 ( 1046.000000 1610.000000 -140.000000 ) ( 1046.000000 1610.000000 210.000000 ) ( 1046.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1610.000000 -140.000000 ) ( 1050.000000 1610.000000 -140.000000 ) ( 1050.000000 1610.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1610.000000 210.000000 ) ( 1050.000000 1610.000000 210.000000 ) ( 1050.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1470.000000 210.000000 ) ( 1050.000000 1470.000000 210.000000 ) ( 1050.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1470.000000 -140.000000 ) ( 1050.000000 1470.000000 -140.000000 ) ( 1050.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (379/290) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1680.000000, 1680.000000) / (315.000000, 315.000000, -210.000000) // --> Vector info: d1 = 1.000000, 1.499997, 1.499998. Determinants: -262.498716, 0.000042, 385872.926439, -36750.000000 // --> Vector info: d2 = 0.000000, 0.000006, 3.750000. Determinants: -0.002920, 262.499612, -82682.675414, -36750.000000 ( 1050.000000 1680.000000 210.000000 ) ( 1050.000000 1680.000000 -315.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( ( 0.007143 0.000000 -10.499944 ) ( 0.000000 -0.007143 2.249869 ) ) 20bboc/20Wscwal 0 0 0 ( 1046.000000 1610.000000 -315.000000 ) ( 1046.000000 1680.000000 -315.000000 ) ( 1046.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1610.000000 -315.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( 1050.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1680.000000 -315.000000 ) ( 1050.000000 1680.000000 -315.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1680.000000 210.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( 1050.000000 1610.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1610.000000 210.000000 ) ( 1050.000000 1610.000000 210.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (381/291) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wglyf4]: 256.000000/128.000000 // --> Vector A/B: (-197.989899, 197.989899, 197.989899) / (315.000000, 315.000000, 175.000000) // --> Vector info: d1 = 1.750005, 0.335786, 0.335786. Determinants: 197.990646, 0.000189, -57815.213005, -55437.171645 // --> Vector info: d2 = 2.000000, 1.999996, 0.999996. Determinants: 0.000517, -395.979797, 13859.401837, -55437.171645 ( 1680.000000 1400.000000 -175.000000 ) ( 1680.000000 1400.000000 -315.000000 ) ( 1400.000000 1680.000000 -315.000000 ) ( ( -0.003571 0.000000 1.042896 ) ( 0.000000 0.007143 -0.250002 ) ) 20bboc/21wglyf4 0 0 0 ( 1402.828427 1682.828427 -315.000000 ) ( 1682.828427 1402.828427 -315.000000 ) ( 1682.828427 1402.828427 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.828427 1682.828427 -315.000000 ) ( 1400.000000 1680.000000 -315.000000 ) ( 1680.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1682.828427 1402.828427 -315.000000 ) ( 1680.000000 1400.000000 -315.000000 ) ( 1680.000000 1400.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1682.828427 1402.828427 -175.000000 ) ( 1680.000000 1400.000000 -175.000000 ) ( 1400.000000 1680.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.828427 1682.828427 -175.000000 ) ( 1400.000000 1680.000000 -175.000000 ) ( 1400.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (382/292) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21fslab1]: 128.000000/128.000000 // --> Vector A/B: (1680.000000, 1610.000000, 1680.000000) / (1050.000000, 1050.000000, 1400.000000) // --> Vector info: d1 = 1.000000, 1.500007, 0.999950. Determinants: 175.002483, 0.003459, -318507.798656, -24500.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.499990. Determinants: 0.000011, -174.999300, 183749.247008, -24500.000000 ( 1400.000000 1680.000000 -315.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( 1050.000000 1680.000000 -315.000000 ) ( ( -0.007143 0.000000 13.000318 ) ( 0.000000 0.007143 -7.499969 ) ) 20bboc/21fslab1 0 0 0 ( 1050.000000 1680.000000 -319.000000 ) ( 1050.000000 1610.000000 -319.000000 ) ( 1400.000000 1680.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1680.000000 -319.000000 ) ( 1050.000000 1680.000000 -315.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1610.000000 -319.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( 1400.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1680.000000 -319.000000 ) ( 1400.000000 1680.000000 -315.000000 ) ( 1050.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (383/293) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wglyf4]: 256.000000/128.000000 // --> Vector A/B: (1050.000000, 1400.000000, 1400.000000) / (315.000000, 315.000000, 175.000000) // --> Vector info: d1 = 1.999996, 0.750005, 0.750003. Determinants: 174.998782, -0.000543, -281748.368597, -49000.000000 // --> Vector info: d2 = 1.000000, 1.000000, 0.000000. Determinants: -0.000025, -349.999973, 61250.029668, -49000.000000 ( 1400.000000 1680.000000 -175.000000 ) ( 1400.000000 1680.000000 -315.000000 ) ( 1050.000000 1680.000000 -315.000000 ) ( ( -0.003571 0.000000 5.749967 ) ( 0.000000 0.007143 -1.250001 ) ) 20bboc/21wglyf4 0 0 0 ( 1050.000000 1684.000000 -315.000000 ) ( 1400.000000 1684.000000 -315.000000 ) ( 1400.000000 1684.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1684.000000 -315.000000 ) ( 1050.000000 1680.000000 -315.000000 ) ( 1400.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1684.000000 -315.000000 ) ( 1400.000000 1680.000000 -315.000000 ) ( 1400.000000 1680.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1684.000000 -175.000000 ) ( 1400.000000 1680.000000 -175.000000 ) ( 1050.000000 1680.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1684.000000 -175.000000 ) ( 1050.000000 1680.000000 -175.000000 ) ( 1050.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (384/294) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 1470.000000, 1470.000000) / (315.000000, 315.000000, -210.000000) // --> Vector info: d1 = 1.000000, 1.500007, 1.499998. Determinants: -262.503724, -0.000626, 330755.417582, -36750.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.750000. Determinants: -0.000016, 262.499999, -82687.476112, -36750.000000 ( 1050.000000 1470.000000 210.000000 ) ( 1050.000000 1470.000000 -315.000000 ) ( 1050.000000 1400.000000 -315.000000 ) ( ( 0.007143 0.000000 -9.000147 ) ( 0.000000 -0.007143 2.249999 ) ) 20bboc/20Wscwal 0 0 0 ( 1046.000000 1400.000000 -315.000000 ) ( 1046.000000 1470.000000 -315.000000 ) ( 1046.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1400.000000 -315.000000 ) ( 1050.000000 1400.000000 -315.000000 ) ( 1050.000000 1470.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1470.000000 -315.000000 ) ( 1050.000000 1470.000000 -315.000000 ) ( 1050.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1470.000000 210.000000 ) ( 1050.000000 1470.000000 210.000000 ) ( 1050.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1400.000000 210.000000 ) ( 1050.000000 1400.000000 210.000000 ) ( 1050.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (385/295) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (197.989899, 247.487373, 247.487373) / (315.000000, 315.000000, -210.000000) // --> Vector info: d1 = 0.000000, 0.000000, 3.750001. Determinants: -0.000049, 185.615570, -58468.896273, -25986.174209 // --> Vector info: d2 = 0.353553, 0.000000, 0.000004. Determinants: 185.615346, 0.000179, -45937.510317, -25986.174209 ( 1050.000000 1400.000000 210.000000 ) ( 1050.000000 1400.000000 -315.000000 ) ( 1085.000000 1365.000000 -315.000000 ) ( ( 0.000000 -0.007143 2.250000 ) ( -0.007143 0.000000 1.767767 ) ) 20bboc/21wston1 0 0 0 ( 1082.171573 1362.171573 -315.000000 ) ( 1047.171573 1397.171573 -315.000000 ) ( 1047.171573 1397.171573 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1082.171573 1362.171573 -315.000000 ) ( 1085.000000 1365.000000 -315.000000 ) ( 1050.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1047.171573 1397.171573 -315.000000 ) ( 1050.000000 1400.000000 -315.000000 ) ( 1050.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1047.171573 1397.171573 210.000000 ) ( 1050.000000 1400.000000 210.000000 ) ( 1085.000000 1365.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1082.171573 1362.171573 210.000000 ) ( 1085.000000 1365.000000 210.000000 ) ( 1085.000000 1365.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (387/296) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (-247.487373, -197.989899, -197.989899) / (315.000000, 315.000000, -210.000000) // --> Vector info: d1 = 4.750000, 4.750000, 1.000000. Determinants: 0.000000, -185.615533, -64965.434547, -25986.174209 // --> Vector info: d2 = 1.000000, 1.353555, 1.353555. Determinants: -185.616510, 0.000000, -71923.909103, -25986.174209 ( 1365.000000 1085.000000 210.000000 ) ( 1365.000000 1085.000000 -315.000000 ) ( 1400.000000 1050.000000 -315.000000 ) ( ( 0.000000 0.007143 2.500000 ) ( 0.007143 0.000000 2.767776 ) ) 20bboc/21wston1 0 0 0 ( 1397.171573 1047.171573 -315.000000 ) ( 1362.171573 1082.171573 -315.000000 ) ( 1362.171573 1082.171573 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1397.171573 1047.171573 -315.000000 ) ( 1400.000000 1050.000000 -315.000000 ) ( 1365.000000 1085.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1362.171573 1082.171573 -315.000000 ) ( 1365.000000 1085.000000 -315.000000 ) ( 1365.000000 1085.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1362.171573 1082.171573 210.000000 ) ( 1365.000000 1085.000000 210.000000 ) ( 1400.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1397.171573 1047.171573 210.000000 ) ( 1400.000000 1050.000000 210.000000 ) ( 1400.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (388/297) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1680.000000, -1610.000000, -1610.000000) / (315.000000, 315.000000, -210.000000) // --> Vector info: d1 = 1.000000, 1.499990, 1.499990. Determinants: -262.494586, 0.000000, -477740.897771, -36750.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.750000. Determinants: -0.000041, 262.499996, -82687.566954, -36750.000000 ( 1610.000000 1050.000000 210.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( 1680.000000 1050.000000 -315.000000 ) ( ( 0.007143 0.000000 12.999752 ) ( 0.000000 -0.007143 2.250002 ) ) 20bboc/20Wscwal 0 0 0 ( 1680.000000 1046.000000 -315.000000 ) ( 1610.000000 1046.000000 -315.000000 ) ( 1610.000000 1046.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1046.000000 -315.000000 ) ( 1680.000000 1050.000000 -315.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 1046.000000 -315.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( 1610.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 1046.000000 210.000000 ) ( 1610.000000 1050.000000 210.000000 ) ( 1680.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1046.000000 210.000000 ) ( 1680.000000 1050.000000 210.000000 ) ( 1680.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (389/298) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wglyf4]: 256.000000/128.000000 // --> Vector A/B: (-1400.000000, -1050.000000, -1050.000000) / (315.000000, 315.000000, 175.000000) // --> Vector info: d1 = 1.335785, 0.085789, 0.085790. Determinants: 174.999500, 0.000417, 179545.683960, -49000.000000 // --> Vector info: d2 = 1.999996, 1.999991, 0.999991. Determinants: 0.000784, -350.000000, 12251.284719, -49000.000000 ( 1680.000000 1050.000000 -175.000000 ) ( 1680.000000 1050.000000 -315.000000 ) ( 1680.000000 1400.000000 -315.000000 ) ( ( -0.003571 0.000000 -3.664198 ) ( 0.000000 0.007143 -0.250026 ) ) 20bboc/21wglyf4 0 0 0 ( 1684.000000 1400.000000 -315.000000 ) ( 1684.000000 1050.000000 -315.000000 ) ( 1684.000000 1050.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 1400.000000 -315.000000 ) ( 1680.000000 1400.000000 -315.000000 ) ( 1680.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 1050.000000 -315.000000 ) ( 1680.000000 1050.000000 -315.000000 ) ( 1680.000000 1050.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 1050.000000 -175.000000 ) ( 1680.000000 1050.000000 -175.000000 ) ( 1680.000000 1400.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 1400.000000 -175.000000 ) ( 1680.000000 1400.000000 -175.000000 ) ( 1680.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (390/299) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (1120.000000, 1050.000000, 1050.000000) / (-1680.000000, -1680.000000, -1400.000000) // --> Vector info: d1 = 1.000000, 1.500007, 1.499981. Determinants: 140.001986, 0.001819, -176399.165316, -19600.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.000001. Determinants: 0.000009, -140.000066, -235200.119744, -19600.000000 ( 1400.000000 1050.000000 210.000000 ) ( 1680.000000 1050.000000 210.000000 ) ( 1680.000000 1120.000000 210.000000 ) ( ( -0.007143 0.000000 8.999957 ) ( 0.000000 0.007143 12.000006 ) ) 20bboc/20Fyelf2 0 0 0 ( 1680.000000 1120.000000 214.000000 ) ( 1680.000000 1050.000000 214.000000 ) ( 1400.000000 1050.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1120.000000 214.000000 ) ( 1680.000000 1120.000000 210.000000 ) ( 1680.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1050.000000 214.000000 ) ( 1680.000000 1050.000000 210.000000 ) ( 1400.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1050.000000 214.000000 ) ( 1400.000000 1050.000000 210.000000 ) ( 1330.000000 1120.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 1120.000000 214.000000 ) ( 1330.000000 1120.000000 210.000000 ) ( 1680.000000 1120.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (391/300) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (1680.000000, 1680.000000, 1330.000000) / (-1050.000000, -1120.000000, -1120.000000) // --> Vector info: d1 = 2.500002, 2.500008, 0.000018. Determinants: -174.999333, 0.002004, 232750.925258, -24500.000000 // --> Vector info: d2 = 0.000000, 0.499992, 0.500043. Determinants: 0.003546, 174.997375, 183741.285848, -24500.000000 ( 1120.000000 1330.000000 210.000000 ) ( 1120.000000 1680.000000 210.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( ( 0.007143 0.000000 -9.500038 ) ( 0.000000 -0.007143 -7.499644 ) ) 20bboc/20Fyelf2 0 0 0 ( 1050.000000 1680.000000 214.000000 ) ( 1120.000000 1680.000000 214.000000 ) ( 1120.000000 1330.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1680.000000 214.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( 1120.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 1680.000000 214.000000 ) ( 1120.000000 1680.000000 210.000000 ) ( 1120.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 1330.000000 214.000000 ) ( 1120.000000 1330.000000 210.000000 ) ( 1050.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1400.000000 214.000000 ) ( 1050.000000 1400.000000 210.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (394/301) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (1505.000000, 1190.000000, 1260.000000) / (-1575.000000, -1260.000000, -1190.000000) // --> Vector info: d1 = 3.767767, 0.585790, 0.585794. Determinants: -222.739698, 222.737070, 519875.597713, -44100.000000 // --> Vector info: d2 = 1.363357, 1.363363, 0.656245. Determinants: 222.742360, 222.741626, -44533.247855, -44100.000000 ( 1190.000000 1260.000000 210.000000 ) ( 1260.000000 1190.000000 210.000000 ) ( 1575.000000 1505.000000 210.000000 ) ( ( 0.005051 -0.005051 -11.788562 ) ( -0.005051 -0.005051 1.009824 ) ) 20bboc/21wston1 0 0 0 ( 1575.000000 1505.000000 214.000000 ) ( 1260.000000 1190.000000 214.000000 ) ( 1190.000000 1260.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 1505.000000 214.000000 ) ( 1575.000000 1505.000000 210.000000 ) ( 1260.000000 1190.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1190.000000 214.000000 ) ( 1260.000000 1190.000000 210.000000 ) ( 1190.000000 1260.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 1260.000000 214.000000 ) ( 1190.000000 1260.000000 210.000000 ) ( 1505.000000 1575.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1505.000000 1575.000000 214.000000 ) ( 1505.000000 1575.000000 210.000000 ) ( 1575.000000 1505.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (395/302) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1575.000000, 1540.000000) / (-1470.000000, -1505.000000, -1470.000000) // --> Vector info: d1 = 0.000000, 0.353551, 0.353549. Determinants: 12.374205, 12.374322, -1732.216973, -2450.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.353554. Determinants: 12.374384, -12.374392, -40563.115420, -2450.000000 ( 1470.000000 1540.000000 210.000000 ) ( 1505.000000 1575.000000 210.000000 ) ( 1470.000000 1610.000000 210.000000 ) ( ( -0.005051 -0.005051 0.707027 ) ( -0.005051 0.005051 16.556374 ) ) 20bboc/20Fyelf2 0 0 0 ( 1470.000000 1610.000000 214.000000 ) ( 1505.000000 1575.000000 214.000000 ) ( 1470.000000 1540.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 1610.000000 214.000000 ) ( 1470.000000 1610.000000 210.000000 ) ( 1505.000000 1575.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1505.000000 1575.000000 214.000000 ) ( 1505.000000 1575.000000 210.000000 ) ( 1470.000000 1540.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 1540.000000 214.000000 ) ( 1470.000000 1540.000000 210.000000 ) ( 1470.000000 1610.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (396/303) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (1680.000000, 1680.000000, 1330.000000) / (-1190.000000, -1260.000000, -1260.000000) // --> Vector info: d1 = 1.000000, 1.499998, 1.500009. Determinants: 0.000792, 174.999147, 183747.655044, -24500.000000 // --> Vector info: d2 = 1.000000, 1.000000, 3.499995. Determinants: 174.999641, -0.000019, -318499.418546, -24500.000000 ( 1260.000000 1330.000000 210.000000 ) ( 1260.000000 1680.000000 210.000000 ) ( 1190.000000 1680.000000 210.000000 ) ( ( 0.000000 -0.007143 -7.499904 ) ( -0.007143 0.000000 12.999976 ) ) 20bboc/20Fyelf2 0 0 0 ( 1190.000000 1680.000000 214.000000 ) ( 1260.000000 1680.000000 214.000000 ) ( 1260.000000 1330.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 1680.000000 214.000000 ) ( 1190.000000 1680.000000 210.000000 ) ( 1260.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1680.000000 214.000000 ) ( 1260.000000 1680.000000 210.000000 ) ( 1260.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1330.000000 214.000000 ) ( 1260.000000 1330.000000 210.000000 ) ( 1190.000000 1260.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 1260.000000 214.000000 ) ( 1190.000000 1260.000000 210.000000 ) ( 1190.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (398/304) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (1680.000000, 1680.000000, 1470.000000) / (-1330.000000, -1400.000000, -1400.000000) // --> Vector info: d1 = 1.000000, 1.499997, 1.499998. Determinants: 0.000050, 104.999486, 124949.235141, -14700.000000 // --> Vector info: d2 = 0.000000, 0.000006, 1.499998. Determinants: 104.999461, 0.001168, -176397.541195, -14700.000000 ( 1400.000000 1470.000000 210.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( 1330.000000 1680.000000 210.000000 ) ( ( 0.000000 -0.007143 -8.499948 ) ( -0.007143 0.000000 11.999833 ) ) 20bboc/20Fyelf2 0 0 0 ( 1330.000000 1680.000000 214.000000 ) ( 1400.000000 1680.000000 214.000000 ) ( 1400.000000 1470.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 1680.000000 214.000000 ) ( 1330.000000 1680.000000 210.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1680.000000 214.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( 1400.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1470.000000 214.000000 ) ( 1400.000000 1470.000000 210.000000 ) ( 1330.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 1400.000000 214.000000 ) ( 1330.000000 1400.000000 210.000000 ) ( 1330.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (400/305) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 1330.000000, 1330.000000) / (-1680.000000, -1680.000000, -1400.000000) // --> Vector info: d1 = 1.000000, 1.499997, 1.499993. Determinants: 139.999315, 0.000317, -215598.505041, -19600.000000 // --> Vector info: d2 = 0.000000, 0.000006, 2.000010. Determinants: 0.001557, -140.000313, -235202.705719, -19600.000000 ( 1400.000000 1330.000000 210.000000 ) ( 1680.000000 1330.000000 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( ( -0.007143 0.000000 10.999924 ) ( 0.000000 0.007143 12.000138 ) ) 20bboc/20Fyelf2 0 0 0 ( 1680.000000 1400.000000 214.000000 ) ( 1680.000000 1330.000000 214.000000 ) ( 1400.000000 1330.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1400.000000 214.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( 1680.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1330.000000 214.000000 ) ( 1680.000000 1330.000000 210.000000 ) ( 1400.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1330.000000 214.000000 ) ( 1400.000000 1330.000000 210.000000 ) ( 1470.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 1400.000000 214.000000 ) ( 1470.000000 1400.000000 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (401/306) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (1260.000000, 1190.000000, 1190.000000) / (-1680.000000, -1680.000000, -1260.000000) // --> Vector info: d1 = 1.000000, 1.500007, 1.499985. Determinants: 210.002979, 0.001502, -294001.224923, -29400.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.000002. Determinants: 0.000013, -210.000166, -352800.294459, -29400.000000 ( 1260.000000 1190.000000 210.000000 ) ( 1680.000000 1190.000000 210.000000 ) ( 1680.000000 1260.000000 210.000000 ) ( ( -0.007143 0.000000 10.000042 ) ( 0.000000 0.007143 12.000010 ) ) 20bboc/20Fyelf2 0 0 0 ( 1680.000000 1260.000000 214.000000 ) ( 1680.000000 1190.000000 214.000000 ) ( 1260.000000 1190.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1260.000000 214.000000 ) ( 1680.000000 1260.000000 210.000000 ) ( 1680.000000 1190.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1190.000000 214.000000 ) ( 1680.000000 1190.000000 210.000000 ) ( 1260.000000 1190.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1190.000000 214.000000 ) ( 1260.000000 1190.000000 210.000000 ) ( 1330.000000 1260.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 1260.000000 214.000000 ) ( 1330.000000 1260.000000 210.000000 ) ( 1680.000000 1260.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (404/307) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fyelf2]: 128.000000/128.000000 // --> Vector A/B: (1505.000000, 1470.000000, 1470.000000) / (-1575.000000, -1610.000000, -1540.000000) // --> Vector info: d1 = 0.000000, 0.353551, 0.000002. Determinants: 12.374322, 12.374204, 866.016985, -2450.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.353553. Determinants: 12.374342, -12.374351, -40562.987426, -2450.000000 ( 1540.000000 1470.000000 210.000000 ) ( 1610.000000 1470.000000 210.000000 ) ( 1575.000000 1505.000000 210.000000 ) ( ( -0.005051 -0.005051 -0.353476 ) ( -0.005051 0.005051 16.556321 ) ) 20bboc/20Fyelf2 0 0 0 ( 1575.000000 1505.000000 214.000000 ) ( 1610.000000 1470.000000 214.000000 ) ( 1540.000000 1470.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1575.000000 1505.000000 214.000000 ) ( 1575.000000 1505.000000 210.000000 ) ( 1610.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 1470.000000 214.000000 ) ( 1610.000000 1470.000000 210.000000 ) ( 1540.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 1470.000000 214.000000 ) ( 1540.000000 1470.000000 210.000000 ) ( 1575.000000 1505.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (405/308) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1470.000000, -1400.000000, -1400.000000) / (315.000000, 315.000000, -210.000000) // --> Vector info: d1 = 0.000000, 0.499998, 0.500006. Determinants: -262.499040, 0.000517, -385873.757850, -36750.000000 // --> Vector info: d2 = 0.000000, 0.000003, 3.750000. Determinants: -0.001842, 262.499756, -82690.129577, -36750.000000 ( 1400.000000 1050.000000 210.000000 ) ( 1400.000000 1050.000000 -315.000000 ) ( 1470.000000 1050.000000 -315.000000 ) ( ( 0.007143 0.000000 10.499966 ) ( 0.000000 -0.007143 2.250072 ) ) 20bboc/20Wscwal 0 0 0 ( 1470.000000 1046.000000 -315.000000 ) ( 1400.000000 1046.000000 -315.000000 ) ( 1400.000000 1046.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 1046.000000 -315.000000 ) ( 1470.000000 1050.000000 -315.000000 ) ( 1400.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1046.000000 -315.000000 ) ( 1400.000000 1050.000000 -315.000000 ) ( 1400.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1046.000000 210.000000 ) ( 1400.000000 1050.000000 210.000000 ) ( 1470.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 1046.000000 210.000000 ) ( 1470.000000 1050.000000 210.000000 ) ( 1470.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (407/309) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1470.000000, -1470.000000, -1610.000000) / (140.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.000000, 2.499998, 2.500000. Determinants: 0.000834, 349.999646, -48998.731704, -49000.000000 // --> Vector info: d2 = 1.000000, 0.999995, 2.000001. Determinants: 350.002171, -0.000692, 465503.291498, -49000.000000 ( 1610.000000 1050.000000 210.000000 ) ( 1470.000000 1050.000000 210.000000 ) ( 1470.000000 1050.000000 -140.000000 ) ( ( 0.000000 -0.007143 0.999974 ) ( -0.007143 0.000000 -9.500067 ) ) 20bboc/20Wscwal 0 0 0 ( 1470.000000 1046.000000 -140.000000 ) ( 1470.000000 1046.000000 210.000000 ) ( 1610.000000 1046.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 1046.000000 -140.000000 ) ( 1470.000000 1050.000000 -140.000000 ) ( 1470.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 1046.000000 210.000000 ) ( 1470.000000 1050.000000 210.000000 ) ( 1610.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 1046.000000 210.000000 ) ( 1610.000000 1050.000000 210.000000 ) ( 1610.000000 1050.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 1046.000000 -140.000000 ) ( 1610.000000 1050.000000 -140.000000 ) ( 1470.000000 1050.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (408/310) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1593.000000, -1610.000000, -1610.000000) / (140.000000, 140.000000, 175.000000) // --> Vector info: d1 = 0.000000, 0.125020, 0.125020. Determinants: 4.375695, 0.000000, 6970.482602, -595.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250022. Determinants: 0.000001, -4.250382, 595.055264, -595.000000 ( 1610.000000 1050.000000 -175.000000 ) ( 1610.000000 1050.000000 -140.000000 ) ( 1593.000000 1050.000000 -140.000000 ) ( ( -0.007354 0.000000 -11.715097 ) ( 0.000000 0.007143 -1.000093 ) ) 20bboc/20Wscwal 0 0 0 ( 1593.000000 1046.000000 -140.000000 ) ( 1610.000000 1046.000000 -140.000000 ) ( 1610.000000 1046.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 1046.000000 -140.000000 ) ( 1593.000000 1050.000000 -140.000000 ) ( 1610.000000 1050.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 1046.000000 -140.000000 ) ( 1610.000000 1050.000000 -140.000000 ) ( 1610.000000 1050.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 1046.000000 -175.000000 ) ( 1610.000000 1050.000000 -175.000000 ) ( 1593.000000 1050.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (409/311) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1470.000000, -1470.000000, -1488.000000) / (175.000000, 140.000000, 140.000000) // --> Vector info: d1 = 0.000000, 0.249993, 0.250000. Determinants: 0.000250, 4.499869, -787.109699, -630.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.125001. Determinants: 4.375133, -0.000042, 5801.453501, -630.000000 ( 1488.000000 1050.000000 -140.000000 ) ( 1470.000000 1050.000000 -140.000000 ) ( 1470.000000 1050.000000 -175.000000 ) ( ( 0.000000 -0.007143 1.249380 ) ( -0.006945 0.000000 -9.208656 ) ) 20bboc/20Wscwal 0 0 0 ( 1470.000000 1046.000000 -175.000000 ) ( 1470.000000 1046.000000 -140.000000 ) ( 1488.000000 1046.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 1046.000000 -175.000000 ) ( 1470.000000 1050.000000 -175.000000 ) ( 1470.000000 1050.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 1046.000000 -140.000000 ) ( 1470.000000 1050.000000 -140.000000 ) ( 1488.000000 1050.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 1046.000000 -140.000000 ) ( 1488.000000 1050.000000 -140.000000 ) ( 1470.000000 1050.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (410/312) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (197.989899, 197.989899, -197.989899) / (175.000000, -105.000000, -105.000000) // --> Vector info: d1 = 0.499990, 0.499993, 3.328430. Determinants: 791.962520, 0.001039, -212236.822145, -110874.343290 // --> Vector info: d2 = 2.750001, 0.749996, 0.750004. Determinants: 0.002271, -791.961532, -166311.758122, -110874.343290 ( 1400.000000 1680.000000 105.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( 1680.000000 1400.000000 -175.000000 ) ( ( -0.007143 0.000000 1.914210 ) ( 0.000000 0.007143 1.500002 ) ) 20bboc/21wston4 0 0 0 ( 1682.828427 1402.828427 -175.000000 ) ( 1682.828427 1402.828427 105.000000 ) ( 1402.828427 1682.828427 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1682.828427 1402.828427 -175.000000 ) ( 1680.000000 1400.000000 -175.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1682.828427 1402.828427 105.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.828427 1682.828427 105.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( 1400.000000 1680.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.828427 1682.828427 -175.000000 ) ( 1400.000000 1680.000000 -175.000000 ) ( 1680.000000 1400.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (411/313) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 1400.000000, 1050.000000) / (175.000000, -105.000000, -105.000000) // --> Vector info: d1 = 0.596196, 0.596201, 3.096191. Determinants: 699.997196, 0.001837, -1038423.573578, -98000.000000 // --> Vector info: d2 = 2.750000, 0.750000, 0.750007. Determinants: 0.001835, -700.000000, -147002.593172, -98000.000000 ( 1050.000000 1680.000000 105.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( 1400.000000 1680.000000 -175.000000 ) ( ( -0.007143 0.000000 10.596159 ) ( 0.000000 0.007143 1.500026 ) ) 20bboc/21wston4 0 0 0 ( 1400.000000 1684.000000 -175.000000 ) ( 1400.000000 1684.000000 105.000000 ) ( 1050.000000 1684.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1684.000000 -175.000000 ) ( 1400.000000 1680.000000 -175.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1684.000000 105.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( 1050.000000 1680.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1684.000000 105.000000 ) ( 1050.000000 1680.000000 105.000000 ) ( 1050.000000 1680.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1684.000000 -175.000000 ) ( 1050.000000 1680.000000 -175.000000 ) ( 1400.000000 1680.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (412/314) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-1050.000000, -1050.000000, -1400.000000) / (175.000000, -105.000000, -105.000000) // --> Vector info: d1 = 0.732227, 0.732227, 3.232220. Determinants: 699.997996, 0.000000, 663239.617906, -98000.000000 // --> Vector info: d2 = 2.750000, 0.750000, 0.750000. Determinants: 0.000000, -700.000000, -146999.953297, -98000.000000 ( 1680.000000 1400.000000 105.000000 ) ( 1680.000000 1050.000000 105.000000 ) ( 1680.000000 1050.000000 -175.000000 ) ( ( -0.007143 0.000000 -6.767751 ) ( 0.000000 0.007143 1.500000 ) ) 20bboc/21wston4 0 0 0 ( 1684.000000 1050.000000 -175.000000 ) ( 1684.000000 1050.000000 105.000000 ) ( 1684.000000 1400.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 1050.000000 -175.000000 ) ( 1680.000000 1050.000000 -175.000000 ) ( 1680.000000 1050.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 1050.000000 105.000000 ) ( 1680.000000 1050.000000 105.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 1400.000000 105.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( 1680.000000 1400.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 1400.000000 -175.000000 ) ( 1680.000000 1400.000000 -175.000000 ) ( 1680.000000 1050.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (413/315) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21fslab1]: 128.000000/128.000000 // --> Vector A/B: (1050.000000, 1050.000000, 1400.000000) / (1610.000000, 1680.000000, 1680.000000) // --> Vector info: d1 = 0.000000, 0.499990, 0.499988. Determinants: 0.000167, -174.996440, 281744.089184, -24500.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.499993. Determinants: -174.999499, -0.000005, 183749.483203, -24500.000000 ( 1680.000000 1400.000000 -315.000000 ) ( 1680.000000 1050.000000 -315.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( ( 0.000000 0.007143 -11.499759 ) ( 0.007143 0.000000 -7.499979 ) ) 20bboc/21fslab1 0 0 0 ( 1610.000000 1050.000000 -319.000000 ) ( 1680.000000 1050.000000 -319.000000 ) ( 1680.000000 1400.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 1050.000000 -319.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( 1680.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1050.000000 -319.000000 ) ( 1680.000000 1050.000000 -315.000000 ) ( 1680.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1400.000000 -319.000000 ) ( 1680.000000 1400.000000 -315.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (414/316) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21fslab1]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1400.000000, 1050.000000) / (1050.000000, 1050.000000, 1400.000000) // --> Vector info: d1 = 1.000000, 2.500002, 5.000002. Determinants: 525.000730, 0.000730, -918751.928801, -73500.000000 // --> Vector info: d2 = 0.000000, 0.000010, 2.500010. Determinants: 0.003552, -524.996323, 551240.422031, -73500.000000 ( 1400.000000 1050.000000 -315.000000 ) ( 1050.000000 1400.000000 -315.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( ( -0.007143 0.000000 12.500026 ) ( 0.000000 0.007143 -7.499870 ) ) 20bboc/21fslab1 0 0 0 ( 1050.000000 1610.000000 -319.000000 ) ( 1050.000000 1400.000000 -319.000000 ) ( 1400.000000 1050.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1610.000000 -319.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( 1050.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1400.000000 -319.000000 ) ( 1050.000000 1400.000000 -315.000000 ) ( 1400.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1050.000000 -319.000000 ) ( 1400.000000 1050.000000 -315.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 1050.000000 -319.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( 1680.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1400.000000 -319.000000 ) ( 1680.000000 1400.000000 -315.000000 ) ( 1400.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1680.000000 -319.000000 ) ( 1400.000000 1680.000000 -315.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (416/317) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (197.989899, 197.989899, -197.989899) / (-105.000000, -210.000000, -210.000000) // --> Vector info: d1 = 3.328429, 3.328430, 0.499993. Determinants: -296.985945, 0.000569, -79588.729696, -41577.878734 // --> Vector info: d2 = 0.000005, 0.750004, 0.749996. Determinants: -0.000851, 296.984802, 31183.384363, -41577.878734 ( 1400.000000 1680.000000 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( ( 0.007143 0.000000 1.914209 ) ( 0.000000 -0.007143 -0.749999 ) ) 20bboc/21wston4 0 0 0 ( 1682.828427 1402.828427 105.000000 ) ( 1682.828427 1402.828427 210.000000 ) ( 1402.828427 1682.828427 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1682.828427 1402.828427 105.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1682.828427 1402.828427 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.828427 1682.828427 210.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.828427 1682.828427 105.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (418/318) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1260.000000, 1330.000000, 1680.000000) / (-1190.000000, -1120.000000, -1120.000000) // --> Vector info: d1 = 0.000000, 0.707110, 2.474866. Determinants: -123.742894, -123.745653, 8658.715543, -24500.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.767761. Determinants: -123.743285, 123.743274, 303171.036383, -24500.000000 ( 1120.000000 1680.000000 245.000000 ) ( 1120.000000 1330.000000 245.000000 ) ( 1190.000000 1260.000000 245.000000 ) ( ( 0.005051 0.005051 -0.353417 ) ( 0.005051 -0.005051 -12.374328 ) ) 20bboc/20Wscwal 0 0 0 ( 1190.000000 1260.000000 249.000000 ) ( 1120.000000 1330.000000 249.000000 ) ( 1120.000000 1680.000000 249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 1260.000000 249.000000 ) ( 1190.000000 1260.000000 245.000000 ) ( 1120.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 1330.000000 249.000000 ) ( 1120.000000 1330.000000 245.000000 ) ( 1120.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 1680.000000 249.000000 ) ( 1120.000000 1680.000000 245.000000 ) ( 1190.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 1680.000000 249.000000 ) ( 1190.000000 1680.000000 245.000000 ) ( 1190.000000 1260.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (419/319) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1190.000000, 1120.000000, 1120.000000) / (-245.000000, -245.000000, -210.000000) // --> Vector info: d1 = 0.000000, 0.499998, 0.500000. Determinants: 17.499936, -0.000142, -20824.959077, -2450.000000 // --> Vector info: d2 = 0.000000, 0.000003, 0.250000. Determinants: 0.000123, -17.499751, -4287.585099, -2450.000000 ( 1120.000000 1680.000000 210.000000 ) ( 1120.000000 1680.000000 245.000000 ) ( 1190.000000 1680.000000 245.000000 ) ( ( -0.007143 0.000000 8.499983 ) ( 0.000000 0.007143 1.750035 ) ) 20bboc/20Wscwal 0 0 0 ( 1190.000000 1684.000000 245.000000 ) ( 1120.000000 1684.000000 245.000000 ) ( 1120.000000 1684.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 1684.000000 245.000000 ) ( 1190.000000 1680.000000 245.000000 ) ( 1120.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 1684.000000 245.000000 ) ( 1120.000000 1680.000000 245.000000 ) ( 1120.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1120.000000 1684.000000 210.000000 ) ( 1120.000000 1680.000000 210.000000 ) ( 1190.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1190.000000 1684.000000 210.000000 ) ( 1190.000000 1680.000000 210.000000 ) ( 1190.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (421/320) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (148.492424, 49.497475, 49.497475) / (-245.000000, -245.000000, -210.000000) // --> Vector info: d1 = 1.000000, 1.707106, 1.707106. Determinants: 24.748724, 0.000000, -7139.821103, -3464.823228 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: 0.000000, -24.748732, -9528.262334, -3464.823228 ( 1190.000000 1260.000000 210.000000 ) ( 1190.000000 1260.000000 245.000000 ) ( 1120.000000 1330.000000 245.000000 ) ( ( -0.007143 0.000000 2.060660 ) ( 0.000000 0.007143 2.750000 ) ) 20bboc/20Wscwal 0 0 0 ( 1117.171573 1327.171573 245.000000 ) ( 1187.171573 1257.171573 245.000000 ) ( 1187.171573 1257.171573 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1117.171573 1327.171573 245.000000 ) ( 1120.000000 1330.000000 245.000000 ) ( 1190.000000 1260.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1187.171573 1257.171573 245.000000 ) ( 1190.000000 1260.000000 245.000000 ) ( 1190.000000 1260.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1187.171573 1257.171573 210.000000 ) ( 1190.000000 1260.000000 210.000000 ) ( 1120.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1117.171573 1327.171573 210.000000 ) ( 1120.000000 1330.000000 210.000000 ) ( 1120.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (422/321) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1680.000000, 1680.000000, 1330.000000) / (-210.000000, -245.000000, -245.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: 0.000007, 87.499861, 18374.956398, -12250.000000 // --> Vector info: d2 = 0.000000, 0.000002, 2.499991. Determinants: 87.499603, 0.000804, -146999.163976, -12250.000000 ( 1120.000000 1330.000000 245.000000 ) ( 1120.000000 1680.000000 245.000000 ) ( 1120.000000 1680.000000 210.000000 ) ( ( 0.000000 -0.007143 -1.499996 ) ( -0.007143 0.000000 11.999932 ) ) 20bboc/20Wscwal 0 0 0 ( 1116.000000 1680.000000 210.000000 ) ( 1116.000000 1680.000000 245.000000 ) ( 1116.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1116.000000 1680.000000 210.000000 ) ( 1120.000000 1680.000000 210.000000 ) ( 1120.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1116.000000 1680.000000 245.000000 ) ( 1120.000000 1680.000000 245.000000 ) ( 1120.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1116.000000 1330.000000 245.000000 ) ( 1120.000000 1330.000000 245.000000 ) ( 1120.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1116.000000 1330.000000 210.000000 ) ( 1120.000000 1330.000000 210.000000 ) ( 1120.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (423/322) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1260.000000, -1260.000000, -1680.000000) / (-210.000000, -245.000000, -245.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: 0.000007, 104.999833, 22049.971863, -14700.000000 // --> Vector info: d2 = 0.000000, 0.000002, 2.999992. Determinants: 104.999653, 0.000965, 132299.765604, -14700.000000 ( 1190.000000 1680.000000 245.000000 ) ( 1190.000000 1260.000000 245.000000 ) ( 1190.000000 1260.000000 210.000000 ) ( ( 0.000000 -0.007143 -1.499998 ) ( -0.007143 0.000000 -8.999984 ) ) 20bboc/20Wscwal 0 0 0 ( 1194.000000 1260.000000 210.000000 ) ( 1194.000000 1260.000000 245.000000 ) ( 1194.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1194.000000 1260.000000 210.000000 ) ( 1190.000000 1260.000000 210.000000 ) ( 1190.000000 1260.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1194.000000 1260.000000 245.000000 ) ( 1190.000000 1260.000000 245.000000 ) ( 1190.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1194.000000 1680.000000 245.000000 ) ( 1190.000000 1680.000000 245.000000 ) ( 1190.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1194.000000 1680.000000 210.000000 ) ( 1190.000000 1680.000000 210.000000 ) ( 1190.000000 1260.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (424/323) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1190.000000, 1120.000000, 1120.000000) / (-1680.000000, -1680.000000, -1330.000000) // --> Vector info: d1 = 1.000000, 1.500007, 1.500024. Determinants: 175.002483, -0.001176, -232754.926376, -24500.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.499998. Determinants: 0.000011, -174.999865, -293999.786620, -24500.000000 ( 1330.000000 1120.000000 245.000000 ) ( 1680.000000 1120.000000 245.000000 ) ( 1680.000000 1190.000000 245.000000 ) ( ( -0.007143 0.000000 9.500201 ) ( 0.000000 0.007143 11.999991 ) ) 20bboc/20Wscwal 0 0 0 ( 1680.000000 1190.000000 249.000000 ) ( 1680.000000 1120.000000 249.000000 ) ( 1330.000000 1120.000000 249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1190.000000 249.000000 ) ( 1680.000000 1190.000000 245.000000 ) ( 1680.000000 1120.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1120.000000 249.000000 ) ( 1680.000000 1120.000000 245.000000 ) ( 1330.000000 1120.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 1120.000000 249.000000 ) ( 1330.000000 1120.000000 245.000000 ) ( 1260.000000 1190.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1190.000000 249.000000 ) ( 1260.000000 1190.000000 245.000000 ) ( 1680.000000 1190.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (425/324) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-49.497475, -148.492424, -148.492424) / (-245.000000, -245.000000, -210.000000) // --> Vector info: d1 = 0.000000, 0.707107, 0.707107. Determinants: 24.748738, 0.000000, 1224.999513, -3464.823228 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: 0.000000, -24.748732, -9528.262334, -3464.823228 ( 1330.000000 1120.000000 210.000000 ) ( 1330.000000 1120.000000 245.000000 ) ( 1260.000000 1190.000000 245.000000 ) ( ( -0.007143 0.000000 -0.353553 ) ( 0.000000 0.007143 2.750000 ) ) 20bboc/20Wscwal 0 0 0 ( 1257.171573 1187.171573 245.000000 ) ( 1327.171573 1117.171573 245.000000 ) ( 1327.171573 1117.171573 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.171573 1187.171573 245.000000 ) ( 1260.000000 1190.000000 245.000000 ) ( 1330.000000 1120.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1327.171573 1117.171573 245.000000 ) ( 1330.000000 1120.000000 245.000000 ) ( 1330.000000 1120.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1327.171573 1117.171573 210.000000 ) ( 1330.000000 1120.000000 210.000000 ) ( 1260.000000 1190.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.171573 1187.171573 210.000000 ) ( 1260.000000 1190.000000 210.000000 ) ( 1260.000000 1190.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (427/325) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1120.000000, -1190.000000, -1190.000000) / (-245.000000, -245.000000, -210.000000) // --> Vector info: d1 = 0.000000, 0.499998, 0.500000. Determinants: 17.499936, -0.000142, 19599.893119, -2450.000000 // --> Vector info: d2 = 0.000000, 0.000003, 0.250000. Determinants: 0.000123, -17.499751, -4287.301493, -2450.000000 ( 1680.000000 1190.000000 210.000000 ) ( 1680.000000 1190.000000 245.000000 ) ( 1680.000000 1120.000000 245.000000 ) ( ( -0.007143 0.000000 -7.999956 ) ( 0.000000 0.007143 1.749919 ) ) 20bboc/20Wscwal 0 0 0 ( 1684.000000 1120.000000 245.000000 ) ( 1684.000000 1190.000000 245.000000 ) ( 1684.000000 1190.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 1120.000000 245.000000 ) ( 1680.000000 1120.000000 245.000000 ) ( 1680.000000 1190.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 1190.000000 245.000000 ) ( 1680.000000 1190.000000 245.000000 ) ( 1680.000000 1190.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 1190.000000 210.000000 ) ( 1680.000000 1190.000000 210.000000 ) ( 1680.000000 1120.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 1120.000000 210.000000 ) ( 1680.000000 1120.000000 210.000000 ) ( 1680.000000 1120.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (428/326) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1680.000000, -1330.000000, -1330.000000) / (-210.000000, -210.000000, -245.000000) // --> Vector info: d1 = 0.000000, 2.500002, 2.500004. Determinants: -87.500078, 0.000667, -146999.992727, -12250.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250003. Determinants: 0.000000, 87.500889, 18375.186353, -12250.000000 ( 1330.000000 1120.000000 245.000000 ) ( 1330.000000 1120.000000 210.000000 ) ( 1680.000000 1120.000000 210.000000 ) ( ( 0.007143 0.000000 11.999999 ) ( 0.000000 -0.007143 -1.500015 ) ) 20bboc/20Wscwal 0 0 0 ( 1680.000000 1116.000000 210.000000 ) ( 1330.000000 1116.000000 210.000000 ) ( 1330.000000 1116.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1116.000000 210.000000 ) ( 1680.000000 1120.000000 210.000000 ) ( 1330.000000 1120.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 1116.000000 210.000000 ) ( 1330.000000 1120.000000 210.000000 ) ( 1330.000000 1120.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 1116.000000 245.000000 ) ( 1330.000000 1120.000000 245.000000 ) ( 1680.000000 1120.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1116.000000 245.000000 ) ( 1680.000000 1120.000000 245.000000 ) ( 1680.000000 1120.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (429/327) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1680.000000, 1260.000000, 1260.000000) / (-245.000000, -245.000000, -210.000000) // --> Vector info: d1 = 1.000000, 4.000000, 4.000002. Determinants: 105.000006, -0.000801, -191100.204077, -14700.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000000, -104.999977, -25724.994602, -14700.000000 ( 1260.000000 1190.000000 210.000000 ) ( 1260.000000 1190.000000 245.000000 ) ( 1680.000000 1190.000000 245.000000 ) ( ( -0.007143 0.000000 13.000014 ) ( 0.000000 0.007143 1.750000 ) ) 20bboc/20Wscwal 0 0 0 ( 1680.000000 1194.000000 245.000000 ) ( 1260.000000 1194.000000 245.000000 ) ( 1260.000000 1194.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1194.000000 245.000000 ) ( 1680.000000 1190.000000 245.000000 ) ( 1260.000000 1190.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1194.000000 245.000000 ) ( 1260.000000 1190.000000 245.000000 ) ( 1260.000000 1190.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1194.000000 210.000000 ) ( 1260.000000 1190.000000 210.000000 ) ( 1680.000000 1190.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1194.000000 210.000000 ) ( 1680.000000 1190.000000 210.000000 ) ( 1680.000000 1190.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (430/328) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1470.000000, 1680.000000, 1680.000000) / (-210.000000, -210.000000, -245.000000) // --> Vector info: d1 = 0.000000, 1.499997, 1.499998. Determinants: -52.499903, 0.000051, 77174.866437, -7350.000000 // --> Vector info: d2 = 0.000000, 0.000006, 0.250000. Determinants: -0.000195, 52.498829, 11025.040310, -7350.000000 ( 1400.000000 1680.000000 245.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( 1400.000000 1470.000000 210.000000 ) ( ( 0.007143 0.000000 -10.499982 ) ( 0.000000 -0.007143 -1.500005 ) ) 20bboc/20Wscwal 0 0 0 ( 1396.000000 1470.000000 210.000000 ) ( 1396.000000 1680.000000 210.000000 ) ( 1396.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.000000 1470.000000 210.000000 ) ( 1400.000000 1470.000000 210.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.000000 1680.000000 210.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( 1400.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.000000 1680.000000 245.000000 ) ( 1400.000000 1680.000000 245.000000 ) ( 1400.000000 1470.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1396.000000 1470.000000 245.000000 ) ( 1400.000000 1470.000000 245.000000 ) ( 1400.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (432/329) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-98.994949, -197.989899, -197.989899) / (-245.000000, -245.000000, -210.000000) // --> Vector info: d1 = 0.000000, 0.707107, 0.707107. Determinants: 24.748738, 0.000000, 2449.999540, -3464.823228 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: 0.000000, -24.748732, -9528.262334, -3464.823228 ( 1400.000000 1680.000000 210.000000 ) ( 1400.000000 1680.000000 245.000000 ) ( 1470.000000 1610.000000 245.000000 ) ( ( -0.007143 0.000000 -0.707107 ) ( 0.000000 0.007143 2.750000 ) ) 20bboc/20Wscwal 0 0 0 ( 1472.828427 1612.828427 245.000000 ) ( 1402.828427 1682.828427 245.000000 ) ( 1402.828427 1682.828427 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1472.828427 1612.828427 245.000000 ) ( 1470.000000 1610.000000 245.000000 ) ( 1400.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.828427 1682.828427 245.000000 ) ( 1400.000000 1680.000000 245.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.828427 1682.828427 210.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( 1470.000000 1610.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1472.828427 1612.828427 210.000000 ) ( 1470.000000 1610.000000 210.000000 ) ( 1470.000000 1610.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (433/330) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1610.000000, -1610.000000, -1540.000000) / (-245.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.249998. Determinants: 0.000075, -17.499972, -4287.372925, -2450.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.499998. Determinants: -17.499851, -0.000161, -28174.799866, -2450.000000 ( 1470.000000 1540.000000 210.000000 ) ( 1470.000000 1610.000000 210.000000 ) ( 1470.000000 1610.000000 245.000000 ) ( ( 0.000000 0.007143 1.749948 ) ( 0.007143 0.000000 11.499918 ) ) 20bboc/20Wscwal 0 0 0 ( 1474.000000 1610.000000 245.000000 ) ( 1474.000000 1610.000000 210.000000 ) ( 1474.000000 1540.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1474.000000 1610.000000 245.000000 ) ( 1470.000000 1610.000000 245.000000 ) ( 1470.000000 1610.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1474.000000 1610.000000 210.000000 ) ( 1470.000000 1610.000000 210.000000 ) ( 1470.000000 1540.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1474.000000 1540.000000 210.000000 ) ( 1470.000000 1540.000000 210.000000 ) ( 1470.000000 1540.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1474.000000 1540.000000 245.000000 ) ( 1470.000000 1540.000000 245.000000 ) ( 1470.000000 1610.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (434/331) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1680.000000, 1610.000000, 1540.000000) / (-1400.000000, -1470.000000, -1470.000000) // --> Vector info: d1 = 0.000000, 0.707110, 1.060660. Determinants: 24.748505, 24.749204, -6928.602909, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.353553. Determinants: 24.748684, -24.748682, -76225.942811, -4900.000000 ( 1470.000000 1540.000000 245.000000 ) ( 1470.000000 1610.000000 245.000000 ) ( 1400.000000 1680.000000 245.000000 ) ( ( -0.005051 -0.005051 1.414001 ) ( -0.005051 0.005051 15.556315 ) ) 20bboc/20Wscwal 0 0 0 ( 1400.000000 1680.000000 249.000000 ) ( 1470.000000 1610.000000 249.000000 ) ( 1470.000000 1540.000000 249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1680.000000 249.000000 ) ( 1400.000000 1680.000000 245.000000 ) ( 1470.000000 1610.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 1610.000000 249.000000 ) ( 1470.000000 1610.000000 245.000000 ) ( 1470.000000 1540.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 1540.000000 249.000000 ) ( 1470.000000 1540.000000 245.000000 ) ( 1400.000000 1470.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1470.000000 249.000000 ) ( 1400.000000 1470.000000 245.000000 ) ( 1400.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (435/332) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-2029.396462, -2128.391411, -2128.391411) / (-245.000000, -245.000000, -210.000000) // --> Vector info: d1 = 0.000000, 0.707107, 0.707107. Determinants: 24.748738, 0.000000, 50225.000600, -3464.823228 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: 0.000000, -24.748732, -9528.262334, -3464.823228 ( 1470.000000 1540.000000 210.000000 ) ( 1470.000000 1540.000000 245.000000 ) ( 1400.000000 1470.000000 245.000000 ) ( ( -0.007143 0.000000 -14.495689 ) ( 0.000000 0.007143 2.750000 ) ) 20bboc/20Wscwal 0 0 0 ( 1402.828427 1467.171573 245.000000 ) ( 1472.828427 1537.171573 245.000000 ) ( 1472.828427 1537.171573 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.828427 1467.171573 245.000000 ) ( 1400.000000 1470.000000 245.000000 ) ( 1470.000000 1540.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1472.828427 1537.171573 245.000000 ) ( 1470.000000 1540.000000 245.000000 ) ( 1470.000000 1540.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1472.828427 1537.171573 210.000000 ) ( 1470.000000 1540.000000 210.000000 ) ( 1400.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.828427 1467.171573 210.000000 ) ( 1400.000000 1470.000000 210.000000 ) ( 1400.000000 1470.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (437/333) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1330.000000, 1680.000000, 1680.000000) / (-210.000000, -210.000000, -245.000000) // --> Vector info: d1 = 0.000000, 2.500002, 2.499996. Determinants: -87.500078, -0.002335, 116374.611350, -12250.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000000, 87.499992, 18374.998832, -12250.000000 ( 1260.000000 1680.000000 245.000000 ) ( 1260.000000 1680.000000 210.000000 ) ( 1260.000000 1330.000000 210.000000 ) ( ( 0.007143 0.000000 -9.499968 ) ( 0.000000 -0.007143 -1.500000 ) ) 20bboc/20Wscwal 0 0 0 ( 1256.000000 1330.000000 210.000000 ) ( 1256.000000 1680.000000 210.000000 ) ( 1256.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 1330.000000 210.000000 ) ( 1260.000000 1330.000000 210.000000 ) ( 1260.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 1680.000000 210.000000 ) ( 1260.000000 1680.000000 210.000000 ) ( 1260.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 1680.000000 245.000000 ) ( 1260.000000 1680.000000 245.000000 ) ( 1260.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1256.000000 1330.000000 245.000000 ) ( 1260.000000 1330.000000 245.000000 ) ( 1260.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (438/334) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1680.000000, -1680.000000, -1400.000000) / (-245.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -0.000008, -69.999888, -17149.988439, -9800.000000 // --> Vector info: d2 = 0.000000, 0.000002, 2.000000. Determinants: -69.999937, -0.000643, -117600.051297, -9800.000000 ( 1330.000000 1400.000000 210.000000 ) ( 1330.000000 1680.000000 210.000000 ) ( 1330.000000 1680.000000 245.000000 ) ( ( 0.000000 0.007143 1.749999 ) ( 0.007143 0.000000 12.000005 ) ) 20bboc/20Wscwal 0 0 0 ( 1334.000000 1680.000000 245.000000 ) ( 1334.000000 1680.000000 210.000000 ) ( 1334.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1334.000000 1680.000000 245.000000 ) ( 1330.000000 1680.000000 245.000000 ) ( 1330.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1334.000000 1680.000000 210.000000 ) ( 1330.000000 1680.000000 210.000000 ) ( 1330.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1334.000000 1400.000000 210.000000 ) ( 1330.000000 1400.000000 210.000000 ) ( 1330.000000 1400.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1334.000000 1400.000000 245.000000 ) ( 1330.000000 1400.000000 245.000000 ) ( 1330.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (439/335) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1680.000000, 1680.000000, 1400.000000) / (-1260.000000, -1330.000000, -1330.000000) // --> Vector info: d1 = 1.000000, 1.500007, 1.500000. Determinants: -0.000492, 140.001986, 156803.333072, -19600.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.999999. Determinants: 139.999899, 0.000009, -235199.818700, -19600.000000 ( 1330.000000 1400.000000 245.000000 ) ( 1330.000000 1680.000000 245.000000 ) ( 1260.000000 1680.000000 245.000000 ) ( ( 0.000000 -0.007143 -8.000170 ) ( -0.007143 0.000000 11.999991 ) ) 20bboc/20Wscwal 0 0 0 ( 1260.000000 1680.000000 249.000000 ) ( 1330.000000 1680.000000 249.000000 ) ( 1330.000000 1400.000000 249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1680.000000 249.000000 ) ( 1260.000000 1680.000000 245.000000 ) ( 1330.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 1680.000000 249.000000 ) ( 1330.000000 1680.000000 245.000000 ) ( 1330.000000 1400.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 1400.000000 249.000000 ) ( 1330.000000 1400.000000 245.000000 ) ( 1260.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1330.000000 249.000000 ) ( 1260.000000 1330.000000 245.000000 ) ( 1260.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (440/336) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1330.000000, 1260.000000, 1260.000000) / (-245.000000, -245.000000, -210.000000) // --> Vector info: d1 = 1.000000, 1.500007, 1.499998. Determinants: 17.500248, 0.000651, -25725.170332, -2450.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000001, -17.499997, -4287.500612, -2450.000000 ( 1260.000000 1680.000000 210.000000 ) ( 1260.000000 1680.000000 245.000000 ) ( 1330.000000 1680.000000 245.000000 ) ( ( -0.007143 0.000000 10.500070 ) ( 0.000000 0.007143 1.750000 ) ) 20bboc/20Wscwal 0 0 0 ( 1330.000000 1684.000000 245.000000 ) ( 1260.000000 1684.000000 245.000000 ) ( 1260.000000 1684.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 1684.000000 245.000000 ) ( 1330.000000 1680.000000 245.000000 ) ( 1260.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1684.000000 245.000000 ) ( 1260.000000 1680.000000 245.000000 ) ( 1260.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.000000 1684.000000 210.000000 ) ( 1260.000000 1680.000000 210.000000 ) ( 1330.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 1684.000000 210.000000 ) ( 1330.000000 1680.000000 210.000000 ) ( 1330.000000 1680.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (441/337) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1831.406563, -1831.406563, -1930.401513) / (-210.000000, -245.000000, -245.000000) // --> Vector info: d1 = 0.000000, 0.249993, 0.250000. Determinants: 0.000249, 24.748014, 5197.539178, -3464.823228 // --> Vector info: d2 = 1.000000, 0.999998, 1.707105. Determinants: 24.748747, -0.000230, 41860.146784, -3464.823228 ( 1330.000000 1400.000000 245.000000 ) ( 1260.000000 1330.000000 245.000000 ) ( 1260.000000 1330.000000 210.000000 ) ( ( 0.000000 -0.007143 -1.500088 ) ( -0.007143 0.000000 -12.081467 ) ) 20bboc/20Wscwal 0 0 0 ( 1262.828427 1327.171573 210.000000 ) ( 1262.828427 1327.171573 245.000000 ) ( 1332.828427 1397.171573 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1262.828427 1327.171573 210.000000 ) ( 1260.000000 1330.000000 210.000000 ) ( 1260.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1262.828427 1327.171573 245.000000 ) ( 1260.000000 1330.000000 245.000000 ) ( 1330.000000 1400.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1332.828427 1397.171573 245.000000 ) ( 1330.000000 1400.000000 245.000000 ) ( 1330.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1332.828427 1397.171573 210.000000 ) ( 1330.000000 1400.000000 210.000000 ) ( 1260.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (442/338) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1470.000000, -1680.000000, -1680.000000) / (-245.000000, -245.000000, -210.000000) // --> Vector info: d1 = 0.000000, 1.500007, 1.500010. Determinants: 52.500237, -0.000751, 77175.162446, -7350.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000001, -52.499984, -12862.494258, -7350.000000 ( 1680.000000 1400.000000 210.000000 ) ( 1680.000000 1400.000000 245.000000 ) ( 1470.000000 1400.000000 245.000000 ) ( ( -0.007143 0.000000 -10.500022 ) ( 0.000000 0.007143 1.749999 ) ) 20bboc/20Wscwal 0 0 0 ( 1470.000000 1396.000000 245.000000 ) ( 1680.000000 1396.000000 245.000000 ) ( 1680.000000 1396.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 1396.000000 245.000000 ) ( 1470.000000 1400.000000 245.000000 ) ( 1680.000000 1400.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1396.000000 245.000000 ) ( 1680.000000 1400.000000 245.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1396.000000 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( 1470.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 1396.000000 210.000000 ) ( 1470.000000 1400.000000 210.000000 ) ( 1470.000000 1400.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (443/339) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (197.989899, 197.989899, 98.994949) / (-210.000000, -245.000000, -245.000000) // --> Vector info: d1 = 0.000000, 0.249993, 0.250000. Determinants: 0.000249, 24.748014, 5197.033097, -3464.823228 // --> Vector info: d2 = 1.000000, 0.999998, 1.707118. Determinants: 24.749206, -0.000230, -8364.964095, -3464.823228 ( 1610.000000 1470.000000 245.000000 ) ( 1680.000000 1400.000000 245.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( ( 0.000000 -0.007143 -1.499942 ) ( -0.007143 0.000000 2.414254 ) ) 20bboc/20Wscwal 0 0 0 ( 1682.828427 1402.828427 210.000000 ) ( 1682.828427 1402.828427 245.000000 ) ( 1612.828427 1472.828427 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1682.828427 1402.828427 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( 1680.000000 1400.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1682.828427 1402.828427 245.000000 ) ( 1680.000000 1400.000000 245.000000 ) ( 1610.000000 1470.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1612.828427 1472.828427 245.000000 ) ( 1610.000000 1470.000000 245.000000 ) ( 1610.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1612.828427 1472.828427 210.000000 ) ( 1610.000000 1470.000000 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (444/340) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 1400.000000, 1470.000000) / (-1680.000000, -1470.000000, -1540.000000) // --> Vector info: d1 = 0.000000, 1.500010, 1.000010. Determinants: -0.000640, -105.000691, -176400.266782, -14700.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.500005. Determinants: -105.001065, 0.000000, 132301.491591, -14700.000000 ( 1540.000000 1470.000000 245.000000 ) ( 1470.000000 1400.000000 245.000000 ) ( 1680.000000 1400.000000 245.000000 ) ( ( 0.000000 0.007143 12.000018 ) ( 0.007143 0.000000 -9.000101 ) ) 20bboc/20Wscwal 0 0 0 ( 1680.000000 1400.000000 249.000000 ) ( 1470.000000 1400.000000 249.000000 ) ( 1540.000000 1470.000000 249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1400.000000 249.000000 ) ( 1680.000000 1400.000000 245.000000 ) ( 1470.000000 1400.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 1400.000000 249.000000 ) ( 1470.000000 1400.000000 245.000000 ) ( 1540.000000 1470.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 1470.000000 249.000000 ) ( 1540.000000 1470.000000 245.000000 ) ( 1610.000000 1470.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 1470.000000 249.000000 ) ( 1610.000000 1470.000000 245.000000 ) ( 1680.000000 1400.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (445/341) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1540.000000, 1540.000000) / (-245.000000, -245.000000, -210.000000) // --> Vector info: d1 = 1.000000, 1.500007, 1.499998. Determinants: 17.500248, 0.000651, -30625.239851, -2450.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000001, -17.499997, -4287.500919, -2450.000000 ( 1540.000000 1470.000000 210.000000 ) ( 1540.000000 1470.000000 245.000000 ) ( 1610.000000 1470.000000 245.000000 ) ( ( -0.007143 0.000000 12.500098 ) ( 0.000000 0.007143 1.750000 ) ) 20bboc/20Wscwal 0 0 0 ( 1610.000000 1474.000000 245.000000 ) ( 1540.000000 1474.000000 245.000000 ) ( 1540.000000 1474.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 1474.000000 245.000000 ) ( 1610.000000 1470.000000 245.000000 ) ( 1540.000000 1470.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 1474.000000 245.000000 ) ( 1540.000000 1470.000000 245.000000 ) ( 1540.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 1474.000000 210.000000 ) ( 1540.000000 1470.000000 210.000000 ) ( 1610.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 1474.000000 210.000000 ) ( 1610.000000 1470.000000 210.000000 ) ( 1610.000000 1470.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (447/342) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (2029.396462, 2029.396462, 2128.391411) / (-245.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250002. Determinants: -0.000092, -24.748698, -6063.245076, -3464.823228 // --> Vector info: d2 = 0.000000, 0.000002, 0.707108. Determinants: -24.748699, -0.000227, 50224.866108, -3464.823228 ( 1540.000000 1470.000000 210.000000 ) ( 1470.000000 1400.000000 210.000000 ) ( 1470.000000 1400.000000 245.000000 ) ( ( 0.000000 0.007143 1.749944 ) ( 0.007143 0.000000 -14.495650 ) ) 20bboc/20Wscwal 0 0 0 ( 1467.171573 1402.828427 245.000000 ) ( 1467.171573 1402.828427 210.000000 ) ( 1537.171573 1472.828427 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1467.171573 1402.828427 245.000000 ) ( 1470.000000 1400.000000 245.000000 ) ( 1470.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1467.171573 1402.828427 210.000000 ) ( 1470.000000 1400.000000 210.000000 ) ( 1540.000000 1470.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1537.171573 1472.828427 210.000000 ) ( 1540.000000 1470.000000 210.000000 ) ( 1540.000000 1470.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1537.171573 1472.828427 245.000000 ) ( 1540.000000 1470.000000 245.000000 ) ( 1470.000000 1400.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (448/343) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1330.000000, -1680.000000, -1680.000000) / (-245.000000, -245.000000, -210.000000) // --> Vector info: d1 = 0.000000, 2.500010, 2.500004. Determinants: 87.500362, 0.002171, 116376.011142, -12250.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250003. Determinants: 0.000002, -87.500875, -21437.712002, -12250.000000 ( 1680.000000 1260.000000 210.000000 ) ( 1680.000000 1260.000000 245.000000 ) ( 1330.000000 1260.000000 245.000000 ) ( ( -0.007143 0.000000 -9.500083 ) ( 0.000000 0.007143 1.750017 ) ) 20bboc/20Wscwal 0 0 0 ( 1330.000000 1256.000000 245.000000 ) ( 1680.000000 1256.000000 245.000000 ) ( 1680.000000 1256.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 1256.000000 245.000000 ) ( 1330.000000 1260.000000 245.000000 ) ( 1680.000000 1260.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1256.000000 245.000000 ) ( 1680.000000 1260.000000 245.000000 ) ( 1680.000000 1260.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1256.000000 210.000000 ) ( 1680.000000 1260.000000 210.000000 ) ( 1330.000000 1260.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 1256.000000 210.000000 ) ( 1330.000000 1260.000000 210.000000 ) ( 1330.000000 1260.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (449/344) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1330.000000, 1260.000000, 1260.000000) / (-1680.000000, -1680.000000, -1330.000000) // --> Vector info: d1 = 0.000000, 0.499998, 0.500001. Determinants: 174.999360, -0.000159, -232749.419273, -24500.000000 // --> Vector info: d2 = 0.000000, 0.000003, 2.500010. Determinants: 0.001228, -175.000457, -294002.399660, -24500.000000 ( 1330.000000 1260.000000 245.000000 ) ( 1680.000000 1260.000000 245.000000 ) ( 1680.000000 1330.000000 245.000000 ) ( ( -0.007143 0.000000 9.499976 ) ( 0.000000 0.007143 12.000098 ) ) 20bboc/20Wscwal 0 0 0 ( 1680.000000 1330.000000 249.000000 ) ( 1680.000000 1260.000000 249.000000 ) ( 1330.000000 1260.000000 249.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1330.000000 249.000000 ) ( 1680.000000 1330.000000 245.000000 ) ( 1680.000000 1260.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1260.000000 249.000000 ) ( 1680.000000 1260.000000 245.000000 ) ( 1330.000000 1260.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1330.000000 1260.000000 249.000000 ) ( 1330.000000 1260.000000 245.000000 ) ( 1400.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1330.000000 249.000000 ) ( 1400.000000 1330.000000 245.000000 ) ( 1680.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (450/345) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1680.000000, 1400.000000, 1400.000000) / (-245.000000, -245.000000, -210.000000) // --> Vector info: d1 = 0.000000, 2.000010, 2.000010. Determinants: 70.000345, 0.000000, -117600.581262, -9800.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000002, -69.999974, -17149.996172, -9800.000000 ( 1400.000000 1330.000000 210.000000 ) ( 1400.000000 1330.000000 245.000000 ) ( 1680.000000 1330.000000 245.000000 ) ( ( -0.007143 0.000000 12.000059 ) ( 0.000000 0.007143 1.750000 ) ) 20bboc/20Wscwal 0 0 0 ( 1680.000000 1334.000000 245.000000 ) ( 1400.000000 1334.000000 245.000000 ) ( 1400.000000 1334.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1334.000000 245.000000 ) ( 1680.000000 1330.000000 245.000000 ) ( 1400.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1334.000000 245.000000 ) ( 1400.000000 1330.000000 245.000000 ) ( 1400.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1334.000000 210.000000 ) ( 1400.000000 1330.000000 210.000000 ) ( 1680.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1334.000000 210.000000 ) ( 1680.000000 1330.000000 210.000000 ) ( 1680.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (451/346) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1260.000000, -1330.000000, -1330.000000) / (-245.000000, -245.000000, -210.000000) // --> Vector info: d1 = 0.000000, 0.499998, 0.500000. Determinants: 17.499936, -0.000142, 22049.884161, -2450.000000 // --> Vector info: d2 = 0.000000, 0.000003, 0.250000. Determinants: 0.000123, -17.499751, -4287.284304, -2450.000000 ( 1680.000000 1330.000000 210.000000 ) ( 1680.000000 1330.000000 245.000000 ) ( 1680.000000 1260.000000 245.000000 ) ( ( -0.007143 0.000000 -8.999953 ) ( 0.000000 0.007143 1.749912 ) ) 20bboc/20Wscwal 0 0 0 ( 1684.000000 1260.000000 245.000000 ) ( 1684.000000 1330.000000 245.000000 ) ( 1684.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 1260.000000 245.000000 ) ( 1680.000000 1260.000000 245.000000 ) ( 1680.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 1330.000000 245.000000 ) ( 1680.000000 1330.000000 245.000000 ) ( 1680.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 1330.000000 210.000000 ) ( 1680.000000 1330.000000 210.000000 ) ( 1680.000000 1260.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1684.000000 1260.000000 210.000000 ) ( 1680.000000 1260.000000 210.000000 ) ( 1680.000000 1260.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (453/347) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1831.406563, 1831.406563, 1930.401513) / (-245.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.000000, 0.250000, 0.250002. Determinants: -0.000092, -24.748698, -6063.263266, -3464.823228 // --> Vector info: d2 = 0.000000, 0.000002, 0.707108. Determinants: -24.748699, -0.000227, 45324.873741, -3464.823228 ( 1400.000000 1330.000000 210.000000 ) ( 1330.000000 1260.000000 210.000000 ) ( 1330.000000 1260.000000 245.000000 ) ( ( 0.000000 0.007143 1.749949 ) ( 0.007143 0.000000 -13.081439 ) ) 20bboc/20Wscwal 0 0 0 ( 1327.171573 1262.828427 245.000000 ) ( 1327.171573 1262.828427 210.000000 ) ( 1397.171573 1332.828427 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1327.171573 1262.828427 245.000000 ) ( 1330.000000 1260.000000 245.000000 ) ( 1330.000000 1260.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1327.171573 1262.828427 210.000000 ) ( 1330.000000 1260.000000 210.000000 ) ( 1400.000000 1330.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1397.171573 1332.828427 210.000000 ) ( 1400.000000 1330.000000 210.000000 ) ( 1400.000000 1330.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1397.171573 1332.828427 245.000000 ) ( 1400.000000 1330.000000 245.000000 ) ( 1330.000000 1260.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (454/348) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (-980.000000, -980.000000, -1050.000000) / (315.000000, 175.000000, 175.000000) // --> Vector info: d1 = 2.999945, 0.999935, 1.000000. Determinants: 0.009037, -140.000684, 14709.608728, -9800.000000 // --> Vector info: d2 = 2.000004, 1.999994, 1.000000. Determinants: -139.999141, -0.000734, -156798.969430, -9800.000000 ( 1610.000000 1050.000000 -175.000000 ) ( 1610.000000 980.000000 -175.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( ( -0.000001 0.014286 -1.500980 ) ( 0.014286 0.000000 15.999895 ) ) 20bboc/21wston1 0 0 0 ( 1614.000000 980.000000 -315.000000 ) ( 1614.000000 980.000000 -175.000000 ) ( 1614.000000 1050.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1614.000000 980.000000 -315.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( 1610.000000 980.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1614.000000 980.000000 -175.000000 ) ( 1610.000000 980.000000 -175.000000 ) ( 1610.000000 1050.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1614.000000 1050.000000 -175.000000 ) ( 1610.000000 1050.000000 -175.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1614.000000 1050.000000 -315.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (455/349) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (1050.000000, 1050.000000, 980.000000) / (315.000000, 175.000000, 175.000000) // --> Vector info: d1 = 0.381923, 2.381923, 2.381896. Determinants: -0.003838, 140.000000, -47838.817447, -9800.000000 // --> Vector info: d2 = 0.999883, 0.999937, 1.999927. Determinants: 139.998549, 0.003822, -156798.531455, -9800.000000 ( 1470.000000 980.000000 -175.000000 ) ( 1470.000000 1050.000000 -175.000000 ) ( 1470.000000 1050.000000 -315.000000 ) ( ( 0.000000 -0.014286 4.881512 ) ( -0.014286 0.000000 15.999850 ) ) 20bboc/21wston1 0 0 0 ( 1466.000000 1050.000000 -315.000000 ) ( 1466.000000 1050.000000 -175.000000 ) ( 1466.000000 980.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1466.000000 1050.000000 -315.000000 ) ( 1470.000000 1050.000000 -315.000000 ) ( 1470.000000 1050.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1466.000000 1050.000000 -175.000000 ) ( 1470.000000 1050.000000 -175.000000 ) ( 1470.000000 980.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1466.000000 980.000000 -175.000000 ) ( 1470.000000 980.000000 -175.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1466.000000 980.000000 -315.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( 1470.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (456/350) # points: 4 { brushDef { // Surface normal: -0.899508, 0.000000, -0.436904 // RotY/Z : 0.452154 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.436904, 0.000000, -0.899508) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (-980.000000, -980.000000, -1050.000000) / (860.829308, 821.919155, 821.919155) // --> Vector info: d1 = 0.999935, 0.440923, 0.440918. Determinants: -0.000195, -39.130848, 30961.255286, -2723.710704 // --> Vector info: d2 = 1.999994, 1.999990, 0.999996. Determinants: -38.909930, -0.000234, -43578.934540, -2723.710704 ( 1593.000000 1050.000000 -140.000000 ) ( 1593.000000 980.000000 -140.000000 ) ( 1610.000000 980.000000 -175.000000 ) ( ( 0.000000 0.014367 -11.367307 ) ( 0.014286 0.000000 15.999840 ) ) 20bboc/21wston1 0 0 0 ( 1613.598033 980.000000 -173.252384 ) ( 1596.598033 980.000000 -138.252384 ) ( 1596.598033 1050.000000 -138.252384 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1613.598033 980.000000 -173.252384 ) ( 1610.000000 980.000000 -175.000000 ) ( 1593.000000 980.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1596.598033 980.000000 -138.252384 ) ( 1593.000000 980.000000 -140.000000 ) ( 1593.000000 1050.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1596.598033 1050.000000 -138.252384 ) ( 1593.000000 1050.000000 -140.000000 ) ( 1610.000000 1050.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1613.598033 1050.000000 -173.252384 ) ( 1610.000000 1050.000000 -175.000000 ) ( 1610.000000 980.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (457/351) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (1050.000000, 1050.000000, 980.000000) / (-1488.000000, -1593.000000, -1593.000000) // --> Vector info: d1 = 0.940946, 2.440916, 2.440916. Determinants: 0.000000, 104.997897, 149320.917285, -7350.000000 // --> Vector info: d2 = 0.999950, 1.000000, 1.999995. Determinants: 104.999399, 0.003505, -117593.787086, -7350.000000 ( 1593.000000 980.000000 -140.000000 ) ( 1593.000000 1050.000000 -140.000000 ) ( 1488.000000 1050.000000 -140.000000 ) ( ( 0.000000 -0.014285 -20.315771 ) ( -0.014286 0.000000 15.999155 ) ) 20bboc/21wston1 0 0 0 ( 1488.000000 1050.000000 -136.000000 ) ( 1593.000000 1050.000000 -136.000000 ) ( 1593.000000 980.000000 -136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 1050.000000 -136.000000 ) ( 1488.000000 1050.000000 -140.000000 ) ( 1593.000000 1050.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 1050.000000 -136.000000 ) ( 1593.000000 1050.000000 -140.000000 ) ( 1593.000000 980.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1593.000000 980.000000 -136.000000 ) ( 1593.000000 980.000000 -140.000000 ) ( 1488.000000 980.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1488.000000 980.000000 -136.000000 ) ( 1488.000000 980.000000 -140.000000 ) ( 1488.000000 1050.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (459/352) # points: 4 { brushDef { // Surface normal: 0.889288, 0.000000, -0.457348 // RotY/Z : 0.475011 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.457348, 0.000000, -0.889288) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (980.000000, 980.000000, 1050.000000) / (-556.033550, -516.676213, -516.676213) // --> Vector info: d1 = 0.940922, 0.381895, 0.381923. Determinants: -0.001107, 39.131904, 19167.482795, -2755.013612 // --> Vector info: d2 = 1.999944, 1.999929, 0.999939. Determinants: 39.356924, 0.001101, -44079.047627, -2755.013612 ( 1470.000000 1050.000000 -175.000000 ) ( 1470.000000 980.000000 -175.000000 ) ( 1488.000000 980.000000 -140.000000 ) ( ( 0.000000 -0.014204 -6.957310 ) ( -0.014286 0.000000 15.999575 ) ) 20bboc/21wston1 0 0 0 ( 1484.442849 980.000000 -138.170608 ) ( 1466.442849 980.000000 -173.170608 ) ( 1466.442849 1050.000000 -173.170608 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.442849 980.000000 -138.170608 ) ( 1488.000000 980.000000 -140.000000 ) ( 1470.000000 980.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1466.442849 980.000000 -173.170608 ) ( 1470.000000 980.000000 -175.000000 ) ( 1470.000000 1050.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1466.442849 1050.000000 -173.170608 ) ( 1470.000000 1050.000000 -175.000000 ) ( 1488.000000 1050.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1484.442849 1050.000000 -138.170608 ) ( 1488.000000 1050.000000 -140.000000 ) ( 1488.000000 980.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (461/353) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (1050.000000, 1050.000000, 980.000000) / (1610.000000, 1470.000000, 1470.000000) // --> Vector info: d1 = 0.999987, 1.999992, 1.999993. Determinants: 0.000200, 70.000355, -122500.650130, -9800.000000 // --> Vector info: d2 = 0.718794, 0.718796, 1.218793. Determinants: 69.999600, 0.000133, -80543.979075, -9800.000000 ( 1470.000000 980.000000 -315.000000 ) ( 1470.000000 1050.000000 -315.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( ( 0.000000 -0.007143 12.500066 ) ( -0.007143 0.000000 8.218773 ) ) 20bboc/21wston1 0 0 0 ( 1610.000000 1050.000000 -319.000000 ) ( 1470.000000 1050.000000 -319.000000 ) ( 1470.000000 980.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 1050.000000 -319.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( 1470.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 1050.000000 -319.000000 ) ( 1470.000000 1050.000000 -315.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1470.000000 980.000000 -319.000000 ) ( 1470.000000 980.000000 -315.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1610.000000 980.000000 -319.000000 ) ( 1610.000000 980.000000 -315.000000 ) ( 1610.000000 1050.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (462/354) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (-70.000000, -70.000000, 70.000000) / (1138.441918, 1237.436867, 1237.436867) // --> Vector info: d1 = 1.000003, 1.000000, 2.000005. Determinants: -98.995439, 0.000442, -20789.517938, -13859.292911 // --> Vector info: d2 = 1.043046, 0.335937, 0.335942. Determinants: -0.000490, 98.995252, -127156.255923, -13859.292911 ( 70.000000 1680.000000 -70.000000 ) ( -70.000000 1680.000000 -70.000000 ) ( -70.000000 1610.000000 0.000000 ) ( ( 0.007143 0.000000 1.500042 ) ( 0.000000 -0.007143 9.174801 ) ) 20bboc/21wston3 0 0 0 ( -70.000000 1612.828427 2.828427 ) ( -70.000000 1682.828427 -67.171573 ) ( 70.000000 1682.828427 -67.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 1612.828427 2.828427 ) ( -70.000000 1610.000000 0.000000 ) ( -70.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 1682.828427 -67.171573 ) ( -70.000000 1680.000000 -70.000000 ) ( 70.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1682.828427 -67.171573 ) ( 70.000000 1680.000000 -70.000000 ) ( 70.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1612.828427 2.828427 ) ( 70.000000 1610.000000 0.000000 ) ( -70.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (463/355) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 1470.000000, 1470.000000) / (70.000000, 70.000000, 53.000000) // --> Vector info: d1 = 0.515386, 0.015391, 0.015395. Determinants: 8.499923, 0.000276, -12513.221246, -1190.000000 // --> Vector info: d2 = 0.499999, 0.499998, 0.375000. Determinants: 0.000020, -8.749867, 17.463252, -1190.000000 ( 53.000000 1470.000000 -140.000000 ) ( 70.000000 1470.000000 -140.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( ( -0.007143 0.000000 10.515312 ) ( 0.000000 0.007353 -0.014675 ) ) 20bboc/21wston2 0 0 0 ( 70.000000 1400.000000 -144.000000 ) ( 70.000000 1470.000000 -144.000000 ) ( 53.000000 1470.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1400.000000 -144.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( 70.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1470.000000 -144.000000 ) ( 70.000000 1470.000000 -140.000000 ) ( 53.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 1470.000000 -144.000000 ) ( 53.000000 1470.000000 -140.000000 ) ( 53.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 1400.000000 -144.000000 ) ( 53.000000 1400.000000 -140.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (464/356) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-1680.000000, -1610.000000, -1610.000000) / (140.000000, 140.000000, 53.000000) // --> Vector info: d1 = 0.000139, 0.500036, 0.499923. Determinants: -43.491019, -0.007944, -73064.648453, -6090.000000 // --> Vector info: d2 = 0.000097, 0.000184, 0.625065. Determinants: -0.007563, 43.741632, -6137.127697, -6090.000000 ( 70.000000 1610.000000 -53.000000 ) ( 70.000000 1610.000000 -140.000000 ) ( 70.000000 1680.000000 -140.000000 ) ( ( 0.007141 0.000001 11.997479 ) ( 0.000001 -0.007183 1.007739 ) ) 20bboc/21wston4 0 0 0 ( 74.000000 1680.000000 -140.000000 ) ( 74.000000 1610.000000 -140.000000 ) ( 74.000000 1610.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1680.000000 -140.000000 ) ( 70.000000 1680.000000 -140.000000 ) ( 70.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1610.000000 -140.000000 ) ( 70.000000 1610.000000 -140.000000 ) ( 70.000000 1610.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1610.000000 -53.000000 ) ( 70.000000 1610.000000 -53.000000 ) ( 70.000000 1662.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1662.000000 -53.000000 ) ( 70.000000 1662.000000 -53.000000 ) ( 70.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1680.000000 -70.000000 ) ( 70.000000 1680.000000 -70.000000 ) ( 70.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (465/357) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (-70.000000, 70.000000, 70.000000) / (140.000000, 140.000000, 70.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000001. Determinants: -69.999976, 0.000159, -4900.022088, -9800.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.500005. Determinants: 0.000000, 70.000669, -9800.093559, -9800.000000 ( 70.000000 1680.000000 -70.000000 ) ( 70.000000 1680.000000 -140.000000 ) ( -70.000000 1680.000000 -140.000000 ) ( ( 0.007143 0.000000 0.500002 ) ( 0.000000 -0.007143 1.000010 ) ) 20bboc/21wston3 0 0 0 ( -70.000000 1684.000000 -140.000000 ) ( 70.000000 1684.000000 -140.000000 ) ( 70.000000 1684.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 1684.000000 -140.000000 ) ( -70.000000 1680.000000 -140.000000 ) ( 70.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1684.000000 -140.000000 ) ( 70.000000 1680.000000 -140.000000 ) ( 70.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1684.000000 -70.000000 ) ( 70.000000 1680.000000 -70.000000 ) ( -70.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 1684.000000 -70.000000 ) ( -70.000000 1680.000000 -70.000000 ) ( -70.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (466/358) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 1400.000000, 1610.000000) / (-70.000000, 70.000000, 70.000000) // --> Vector info: d1 = 1.000000, 2.000000, 2.000002. Determinants: -0.000334, -210.000013, -44099.532050, -29400.000000 // --> Vector info: d2 = 1.000000, 0.999997, 2.499997. Determinants: -209.999916, 0.000512, 264599.919762, -29400.000000 ( -70.000000 1610.000000 0.000000 ) ( -70.000000 1400.000000 0.000000 ) ( 70.000000 1400.000000 0.000000 ) ( ( 0.000000 0.007143 1.499984 ) ( 0.007143 0.000000 -8.999997 ) ) 20bboc/20Wscwal 0 0 0 ( 70.000000 1400.000000 4.000000 ) ( -70.000000 1400.000000 4.000000 ) ( -70.000000 1610.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1400.000000 4.000000 ) ( 70.000000 1400.000000 0.000000 ) ( -70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 1400.000000 4.000000 ) ( -70.000000 1400.000000 0.000000 ) ( -70.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 1610.000000 4.000000 ) ( -70.000000 1610.000000 0.000000 ) ( 70.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1610.000000 4.000000 ) ( 70.000000 1610.000000 0.000000 ) ( 70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (467/359) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 1295.000000, 1400.000000) / (0.000000, 140.000000, 140.000000) // --> Vector info: d1 = 1.249613, 0.500239, 1.250103. Determinants: -104.981075, -0.051521, 128604.196552, -14700.000000 // --> Vector info: d2 = 2.000001, 0.999817, 1.000185. Determinants: -0.051528, 104.980662, -29327.871847, -14700.000000 ( -70.000000 1400.000000 -140.000000 ) ( -70.000000 1295.000000 -140.000000 ) ( -70.000000 1400.000000 0.000000 ) ( ( 0.007142 0.000004 -8.748585 ) ( 0.000004 -0.007142 1.995093 ) ) 20bboc/21wston4 0 0 0 ( -74.000000 1400.000000 0.000000 ) ( -74.000000 1295.000000 -140.000000 ) ( -74.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 1400.000000 0.000000 ) ( -70.000000 1400.000000 0.000000 ) ( -70.000000 1295.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 1295.000000 -140.000000 ) ( -70.000000 1295.000000 -140.000000 ) ( -70.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 1400.000000 -140.000000 ) ( -70.000000 1400.000000 -140.000000 ) ( -70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (468/360) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 1400.000000, 1295.000000) / (70.000000, -70.000000, -70.000000) // --> Vector info: d1 = 0.760396, 0.760397, 0.010395. Determinants: -105.000401, 0.000100, 135822.726643, -14700.000000 // --> Vector info: d2 = 0.999998, 2.000000, 1.999996. Determinants: -0.000634, 105.000281, -22049.099185, -14700.000000 ( -70.000000 1295.000000 -140.000000 ) ( -70.000000 1400.000000 -140.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( ( 0.007143 0.000000 -9.239641 ) ( 0.000000 -0.007143 1.499939 ) ) 20bboc/21wston2 0 0 0 ( 70.000000 1400.000000 -144.000000 ) ( -70.000000 1400.000000 -144.000000 ) ( -70.000000 1295.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1400.000000 -144.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( -70.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 1400.000000 -144.000000 ) ( -70.000000 1400.000000 -140.000000 ) ( -70.000000 1295.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 1295.000000 -144.000000 ) ( -70.000000 1295.000000 -140.000000 ) ( 70.000000 1295.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1295.000000 -144.000000 ) ( 70.000000 1295.000000 -140.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (469/361) # points: 4 { brushDef { // Surface normal: 0.000000, 0.083045, 0.996546 // RotY/Z : -1.487655 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.996546, -0.083045) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (-70.000000, -70.000000, 70.000000) / (880.697314, 1302.153124, 1302.153124) // --> Vector info: d1 = 1.000000, 4.010399, 4.010392. Determinants: 0.002815, -421.455867, 312171.443817, -59003.813436 // --> Vector info: d2 = 0.000000, 0.000000, 0.999995. Determinants: -421.453654, -0.000001, -29501.753866, -59003.813436 ( -70.000000 1295.000000 -140.000000 ) ( 70.000000 1295.000000 -140.000000 ) ( 70.000000 875.000000 -105.000000 ) ( ( 0.000000 0.007143 -5.290699 ) ( 0.007143 0.000000 0.499997 ) ) 20bboc/21wston2 0 0 0 ( 70.000000 874.667818 -108.986183 ) ( 70.000000 1294.667818 -143.986183 ) ( -70.000000 1294.667818 -143.986183 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 874.667818 -108.986183 ) ( 70.000000 875.000000 -105.000000 ) ( 70.000000 1295.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1294.667818 -143.986183 ) ( 70.000000 1295.000000 -140.000000 ) ( -70.000000 1295.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 1294.667818 -143.986183 ) ( -70.000000 1295.000000 -140.000000 ) ( -70.000000 875.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 874.667818 -108.986183 ) ( -70.000000 875.000000 -105.000000 ) ( 70.000000 875.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (471/362) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ftempl]: 64.000000/64.000000 // --> Vector A/B: (1645.000000, 1680.000000, 1680.000000) / (70.000000, 70.000000, -70.000000) // --> Vector info: d1 = 0.999997, 1.499980, 1.499998. Determinants: -69.997732, 0.000617, 110246.241585, -4900.000000 // --> Vector info: d2 = 0.000007, 0.000000, 2.000004. Determinants: 0.000982, 70.000135, -4901.659339, -4900.000000 ( -70.000000 1680.000000 -140.000000 ) ( 70.000000 1680.000000 -140.000000 ) ( 70.000000 1645.000000 -140.000000 ) ( ( 0.014285 0.000000 -22.499233 ) ( 0.000000 -0.014286 1.000339 ) ) 20bboc/00ftempl 0 0 0 ( 70.000000 1645.000000 -144.000000 ) ( 70.000000 1680.000000 -144.000000 ) ( -70.000000 1680.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1645.000000 -144.000000 ) ( 70.000000 1645.000000 -140.000000 ) ( 70.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1680.000000 -144.000000 ) ( 70.000000 1680.000000 -140.000000 ) ( -70.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 1680.000000 -144.000000 ) ( -70.000000 1680.000000 -140.000000 ) ( -70.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 1645.000000 -144.000000 ) ( -70.000000 1645.000000 -140.000000 ) ( 70.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (473/363) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 1400.000000, 1645.000000) / (-70.000000, -52.000000, -52.000000) // --> Vector info: d1 = 0.015391, 0.140394, 0.140391. Determinants: 0.000060, -30.625877, -2211.768638, -4410.000000 // --> Vector info: d2 = 0.499998, 0.499999, 2.250001. Determinants: -31.500039, -0.000174, 41895.050355, -4410.000000 ( -52.000000 1645.000000 -140.000000 ) ( -52.000000 1400.000000 -140.000000 ) ( -70.000000 1400.000000 -140.000000 ) ( ( 0.000000 0.006945 0.501535 ) ( 0.007143 0.000000 -9.500011 ) ) 20bboc/21wston2 0 0 0 ( -70.000000 1400.000000 -144.000000 ) ( -52.000000 1400.000000 -144.000000 ) ( -52.000000 1645.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 1400.000000 -144.000000 ) ( -70.000000 1400.000000 -140.000000 ) ( -52.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -52.000000 1400.000000 -144.000000 ) ( -52.000000 1400.000000 -140.000000 ) ( -52.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -52.000000 1645.000000 -144.000000 ) ( -52.000000 1645.000000 -140.000000 ) ( -70.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 1645.000000 -144.000000 ) ( -70.000000 1645.000000 -140.000000 ) ( -70.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (474/364) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1680.000000, 1680.000000, 1610.000000) / (140.000000, 70.000000, 0.000000) // --> Vector info: d1 = 2.249997, 2.249998, 1.749995. Determinants: -35.000284, 0.000067, 47775.481502, -4900.000000 // --> Vector info: d2 = 0.000008, 0.500000, 1.000000. Determinants: 0.000526, 34.999474, -4900.846130, -4900.000000 ( -70.000000 1610.000000 0.000000 ) ( -70.000000 1680.000000 -70.000000 ) ( -70.000000 1680.000000 -140.000000 ) ( ( 0.007143 0.000000 -9.750098 ) ( 0.000000 -0.007143 1.000173 ) ) 20bboc/21wston4 0 0 0 ( -74.000000 1680.000000 -140.000000 ) ( -74.000000 1680.000000 -70.000000 ) ( -74.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 1680.000000 -140.000000 ) ( -70.000000 1680.000000 -140.000000 ) ( -70.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 1680.000000 -70.000000 ) ( -70.000000 1680.000000 -70.000000 ) ( -70.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 1610.000000 0.000000 ) ( -70.000000 1610.000000 0.000000 ) ( -70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 1400.000000 0.000000 ) ( -70.000000 1400.000000 0.000000 ) ( -70.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 1400.000000 -140.000000 ) ( -70.000000 1400.000000 -140.000000 ) ( -70.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (475/365) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-1400.000000, -1295.000000, -1400.000000) / (140.000000, 140.000000, 0.000000) // --> Vector info: d1 = 1.000000, 1.750000, 1.000000. Determinants: -104.999991, 0.000012, -161699.986831, -14700.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000031, 104.999995, -14700.041956, -14700.000000 ( 70.000000 1400.000000 0.000000 ) ( 70.000000 1295.000000 -140.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( ( 0.007143 0.000000 10.999999 ) ( 0.000000 -0.007143 1.000003 ) ) 20bboc/21wston4 0 0 0 ( 74.000000 1400.000000 -140.000000 ) ( 74.000000 1295.000000 -140.000000 ) ( 74.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1400.000000 -140.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( 70.000000 1295.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1295.000000 -140.000000 ) ( 70.000000 1295.000000 -140.000000 ) ( 70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1400.000000 0.000000 ) ( 70.000000 1400.000000 0.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (476/366) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-1295.000000, -875.000000, -1400.000000) / (140.000000, 105.000000, 0.000000) // --> Vector info: d1 = 1.749994, 4.749411, 1.000000. Determinants: -446.168117, -0.058780, -687110.359447, -62475.000000 // --> Vector info: d2 = 0.000287, 0.250654, 1.000000. Determinants: -0.061413, 446.167944, -62560.974252, -62475.000000 ( 70.000000 1400.000000 0.000000 ) ( 70.000000 875.000000 -105.000000 ) ( 70.000000 1295.000000 -140.000000 ) ( ( 0.007142 0.000001 10.998165 ) ( 0.000001 -0.007142 1.001376 ) ) 20bboc/21wston4 0 0 0 ( 74.000000 1295.000000 -140.000000 ) ( 74.000000 875.000000 -105.000000 ) ( 74.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1295.000000 -140.000000 ) ( 70.000000 1295.000000 -140.000000 ) ( 70.000000 875.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 875.000000 -105.000000 ) ( 70.000000 875.000000 -105.000000 ) ( 70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1400.000000 0.000000 ) ( 70.000000 1400.000000 0.000000 ) ( 70.000000 1295.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (477/367) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 875.000000, 1295.000000) / (0.000000, 105.000000, 140.000000) // --> Vector info: d1 = 4.249614, 0.500489, 3.500000. Determinants: -446.168056, -0.110899, 359140.657977, -62475.000000 // --> Vector info: d2 = 1.000001, 0.249215, 0.000000. Determinants: -0.110001, 446.167768, -62321.050967, -62475.000000 ( -70.000000 1295.000000 -140.000000 ) ( -70.000000 875.000000 -105.000000 ) ( -70.000000 1400.000000 0.000000 ) ( ( 0.007142 0.000002 -5.748550 ) ( 0.000002 -0.007142 0.997536 ) ) 20bboc/21wston4 0 0 0 ( -74.000000 1400.000000 0.000000 ) ( -74.000000 875.000000 -105.000000 ) ( -74.000000 1295.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 1400.000000 0.000000 ) ( -70.000000 1400.000000 0.000000 ) ( -70.000000 875.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 875.000000 -105.000000 ) ( -70.000000 875.000000 -105.000000 ) ( -70.000000 1295.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 1295.000000 -140.000000 ) ( -70.000000 1295.000000 -140.000000 ) ( -70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (479/368) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-1470.000000, -1400.000000, -1400.000000) / (140.000000, 140.000000, 0.000000) // --> Vector info: d1 = 0.499998, 1.000000, 1.000000. Determinants: -70.000209, 0.000008, -107800.291856, -9800.000000 // --> Vector info: d2 = 0.000003, 0.000000, 1.000000. Determinants: 0.000491, 69.999997, -9799.311856, -9800.000000 ( 70.000000 1400.000000 0.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( 70.000000 1470.000000 -140.000000 ) ( ( 0.007143 0.000000 11.000030 ) ( 0.000000 -0.007143 0.999930 ) ) 20bboc/21wston4 0 0 0 ( 74.000000 1470.000000 -140.000000 ) ( 74.000000 1400.000000 -140.000000 ) ( 74.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1470.000000 -140.000000 ) ( 70.000000 1470.000000 -140.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1400.000000 -140.000000 ) ( 70.000000 1400.000000 -140.000000 ) ( 70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1400.000000 0.000000 ) ( 70.000000 1400.000000 0.000000 ) ( 70.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1470.000000 0.000000 ) ( 70.000000 1470.000000 0.000000 ) ( 70.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (480/369) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-1470.000000, -1470.000000, -1610.000000) / (53.000000, 0.000000, 0.000000) // --> Vector info: d1 = 1.500006, 1.500010, 0.500000. Determinants: -53.000528, 0.000501, -89040.849764, -7420.000000 // --> Vector info: d2 = 0.625000, 1.000000, 1.000006. Determinants: 0.000332, 52.499983, -7419.511990, -7420.000000 ( 70.000000 1610.000000 0.000000 ) ( 70.000000 1470.000000 0.000000 ) ( 70.000000 1470.000000 -53.000000 ) ( ( 0.007143 0.000000 12.000115 ) ( 0.000000 -0.007075 0.999934 ) ) 20bboc/21wston4 0 0 0 ( 74.000000 1470.000000 -53.000000 ) ( 74.000000 1470.000000 0.000000 ) ( 74.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1470.000000 -53.000000 ) ( 70.000000 1470.000000 -53.000000 ) ( 70.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1470.000000 0.000000 ) ( 70.000000 1470.000000 0.000000 ) ( 70.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1610.000000 0.000000 ) ( 70.000000 1610.000000 0.000000 ) ( 70.000000 1662.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1662.000000 -53.000000 ) ( 70.000000 1662.000000 -53.000000 ) ( 70.000000 1470.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (481/370) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1645.000000, 1645.000000) / (70.000000, 70.000000, 53.000000) // --> Vector info: d1 = 0.515386, 0.265385, 0.265385. Determinants: 4.250018, 0.000000, -7149.184313, -595.000000 // --> Vector info: d2 = 0.499999, 0.500000, 0.374997. Determinants: -0.000008, -4.375083, 8.769309, -595.000000 ( 53.000000 1645.000000 -140.000000 ) ( 70.000000 1645.000000 -140.000000 ) ( 70.000000 1610.000000 -140.000000 ) ( ( -0.007143 0.000000 12.015436 ) ( 0.000000 0.007353 -0.014738 ) ) 20bboc/21wston2 0 0 0 ( 70.000000 1610.000000 -144.000000 ) ( 70.000000 1645.000000 -144.000000 ) ( 53.000000 1645.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1610.000000 -144.000000 ) ( 70.000000 1610.000000 -140.000000 ) ( 70.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1645.000000 -144.000000 ) ( 70.000000 1645.000000 -140.000000 ) ( 53.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 1645.000000 -144.000000 ) ( 53.000000 1645.000000 -140.000000 ) ( 53.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 1610.000000 -144.000000 ) ( 53.000000 1610.000000 -140.000000 ) ( 70.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (483/371) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-1470.000000, -1470.000000, -1487.000000) / (87.000000, 53.000000, 53.000000) // --> Vector info: d1 = 0.000000, 0.000003, 0.124998. Determinants: 4.249814, 0.000053, 6247.221304, -578.000000 // --> Vector info: d2 = 0.499998, 0.250030, 0.250034. Determinants: 0.000121, -4.249448, 80.881866, -578.000000 ( 70.000000 1487.000000 -53.000000 ) ( 70.000000 1470.000000 -53.000000 ) ( 70.000000 1470.000000 -87.000000 ) ( ( -0.007353 0.000000 -10.808341 ) ( 0.000000 0.007352 -0.139934 ) ) 20bboc/21wston4 0 0 0 ( 74.000000 1470.000000 -87.000000 ) ( 74.000000 1470.000000 -53.000000 ) ( 74.000000 1487.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1470.000000 -87.000000 ) ( 70.000000 1470.000000 -87.000000 ) ( 70.000000 1470.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1470.000000 -53.000000 ) ( 70.000000 1470.000000 -53.000000 ) ( 70.000000 1487.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1487.000000 -53.000000 ) ( 70.000000 1487.000000 -53.000000 ) ( 70.000000 1470.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (484/372) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston4]: 128.000000/128.000000 // --> Vector A/B: (-1592.000000, -1610.000000, -1610.000000) / (53.000000, 53.000000, 88.000000) // --> Vector info: d1 = 0.000000, 0.000003, 0.250026. Determinants: 0.000113, -4.500406, 238.700844, -630.000000 // --> Vector info: d2 = 0.499998, 0.374987, 0.374992. Determinants: -4.375355, -0.000086, -7280.559800, -630.000000 ( 70.000000 1610.000000 -88.000000 ) ( 70.000000 1610.000000 -53.000000 ) ( 70.000000 1592.000000 -53.000000 ) ( ( 0.000000 0.007144 -0.378890 ) ( 0.006945 0.000000 11.556444 ) ) 20bboc/21wston4 0 0 0 ( 74.000000 1592.000000 -53.000000 ) ( 74.000000 1610.000000 -53.000000 ) ( 74.000000 1610.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1592.000000 -53.000000 ) ( 70.000000 1592.000000 -53.000000 ) ( 70.000000 1610.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1610.000000 -53.000000 ) ( 70.000000 1610.000000 -53.000000 ) ( 70.000000 1610.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1610.000000 -88.000000 ) ( 70.000000 1610.000000 -88.000000 ) ( 70.000000 1592.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (485/373) # points: 4 { brushDef { // Surface normal: 0.000000, 0.249041, 0.968493 // RotY/Z : -1.319106 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.968493, -0.249041) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (52.000000, 52.000000, -53.000000) / (1463.033095, 1390.755851, 1390.755851) // --> Vector info: d1 = 1.275784, 0.760396, 0.760396. Determinants: 0.000000, -54.115691, 69490.980561, -7589.110620 // --> Vector info: d2 = 0.874994, 0.874996, 0.124996. Determinants: -54.207935, 0.000169, -3821.863907, -7589.110620 ( 53.000000 1400.000000 -140.000000 ) ( -52.000000 1400.000000 -140.000000 ) ( -52.000000 1470.000000 -158.000000 ) ( ( 0.000000 0.007131 -9.156670 ) ( 0.007143 0.000000 0.503598 ) ) 20bboc/21wston2 0 0 0 ( -52.000000 1469.003836 -161.873972 ) ( -52.000000 1399.003836 -143.873972 ) ( 53.000000 1399.003836 -143.873972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -52.000000 1469.003836 -161.873972 ) ( -52.000000 1470.000000 -158.000000 ) ( -52.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -52.000000 1399.003836 -143.873972 ) ( -52.000000 1400.000000 -140.000000 ) ( 53.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 1399.003836 -143.873972 ) ( 53.000000 1400.000000 -140.000000 ) ( 53.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 1469.003836 -161.873972 ) ( 53.000000 1470.000000 -158.000000 ) ( -52.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (487/374) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1645.000000, 1400.000000, 1470.000000) / (140.000000, 140.000000, 158.000000) // --> Vector info: d1 = 0.000000, 1.750000, 1.250003. Determinants: 31.499993, -0.000732, -51817.386412, -4410.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 0.000004, -30.624958, 4287.487696, -4410.000000 ( -52.000000 1470.000000 -158.000000 ) ( -52.000000 1400.000000 -140.000000 ) ( -52.000000 1645.000000 -140.000000 ) ( ( -0.007143 0.000000 11.749974 ) ( 0.000000 0.006944 -0.972219 ) ) 20bboc/20Wscwal 0 0 0 ( -56.000000 1645.000000 -140.000000 ) ( -56.000000 1400.000000 -140.000000 ) ( -56.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.000000 1645.000000 -140.000000 ) ( -52.000000 1645.000000 -140.000000 ) ( -52.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.000000 1400.000000 -140.000000 ) ( -52.000000 1400.000000 -140.000000 ) ( -52.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.000000 1470.000000 -158.000000 ) ( -52.000000 1470.000000 -158.000000 ) ( -52.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.000000 1645.000000 -158.000000 ) ( -52.000000 1645.000000 -158.000000 ) ( -52.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (488/375) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (53.000000, -52.000000, -52.000000) / (140.000000, 140.000000, 158.000000) // --> Vector info: d1 = 0.000000, 0.750000, 0.750000. Determinants: 13.499997, 0.000000, -715.500146, -1890.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 0.000001, -13.124993, 1837.499066, -1890.000000 ( -52.000000 1645.000000 -158.000000 ) ( -52.000000 1645.000000 -140.000000 ) ( 53.000000 1645.000000 -140.000000 ) ( ( -0.007143 0.000000 0.378572 ) ( 0.000000 0.006944 -0.972222 ) ) 20bboc/20Wscwal 0 0 0 ( 53.000000 1649.000000 -140.000000 ) ( -52.000000 1649.000000 -140.000000 ) ( -52.000000 1649.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 1649.000000 -140.000000 ) ( 53.000000 1645.000000 -140.000000 ) ( -52.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -52.000000 1649.000000 -140.000000 ) ( -52.000000 1645.000000 -140.000000 ) ( -52.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -52.000000 1649.000000 -158.000000 ) ( -52.000000 1645.000000 -158.000000 ) ( 53.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 1649.000000 -158.000000 ) ( 53.000000 1645.000000 -158.000000 ) ( 53.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (489/376) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-1400.000000, -1470.000000, -1470.000000) / (140.000000, 140.000000, 158.000000) // --> Vector info: d1 = 0.000000, 0.999980, 1.000005. Determinants: 17.999634, -0.001786, 25199.736997, -1260.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 0.000001, -17.500000, 2450.000827, -1260.000000 ( 53.000000 1470.000000 -158.000000 ) ( 53.000000 1470.000000 -140.000000 ) ( 53.000000 1400.000000 -140.000000 ) ( ( -0.014285 0.000001 -19.999791 ) ( 0.000000 0.013889 -1.944445 ) ) 20bboc/20Fyelf4 0 0 0 ( 57.000000 1400.000000 -140.000000 ) ( 57.000000 1470.000000 -140.000000 ) ( 57.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 57.000000 1400.000000 -140.000000 ) ( 53.000000 1400.000000 -140.000000 ) ( 53.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 57.000000 1470.000000 -140.000000 ) ( 53.000000 1470.000000 -140.000000 ) ( 53.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 57.000000 1470.000000 -158.000000 ) ( 53.000000 1470.000000 -158.000000 ) ( 53.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (490/377) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (1470.000000, 1610.000000, 1645.000000) / (53.000000, 53.000000, -52.000000) // --> Vector info: d1 = 0.275785, 1.275784, 1.525787. Determinants: -104.999900, 0.000500, 150295.787324, -14700.000000 // --> Vector info: d2 = 0.124997, 0.124994, 0.874993. Determinants: 0.000288, 104.999921, -7402.877036, -14700.000000 ( -52.000000 1645.000000 -158.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( 53.000000 1470.000000 -158.000000 ) ( ( 0.007143 0.000000 -10.224203 ) ( 0.000000 -0.007143 0.503597 ) ) 20bboc/21wston2 0 0 0 ( 53.000000 1470.000000 -162.000000 ) ( 53.000000 1610.000000 -162.000000 ) ( -52.000000 1645.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 1470.000000 -162.000000 ) ( 53.000000 1470.000000 -158.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 1610.000000 -162.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( -52.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -52.000000 1645.000000 -162.000000 ) ( -52.000000 1645.000000 -158.000000 ) ( -52.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -52.000000 1470.000000 -162.000000 ) ( -52.000000 1470.000000 -158.000000 ) ( 53.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (492/378) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-1610.000000, -1645.000000, -1645.000000) / (140.000000, 140.000000, 158.000000) // --> Vector info: d1 = 0.999997, 1.500000, 1.500000. Determinants: 9.000060, 0.000000, 13860.099008, -630.000000 // --> Vector info: d2 = 0.000007, 0.000000, 0.250000. Determinants: -0.000125, -8.749996, 1224.794391, -630.000000 ( 53.000000 1645.000000 -158.000000 ) ( 53.000000 1645.000000 -140.000000 ) ( 53.000000 1610.000000 -140.000000 ) ( ( -0.014286 0.000000 -22.000157 ) ( 0.000000 0.013889 -1.944118 ) ) 20bboc/20Fyelf4 0 0 0 ( 57.000000 1610.000000 -140.000000 ) ( 57.000000 1645.000000 -140.000000 ) ( 57.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 57.000000 1610.000000 -140.000000 ) ( 53.000000 1610.000000 -140.000000 ) ( 53.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 57.000000 1645.000000 -140.000000 ) ( 53.000000 1645.000000 -140.000000 ) ( 53.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 57.000000 1645.000000 -158.000000 ) ( 53.000000 1645.000000 -158.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 57.000000 1610.000000 -158.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( 53.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (493/379) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1645.000000, 1645.000000) / (53.000000, 53.000000, -52.000000) // --> Vector info: d1 = 0.999998, 0.749997, 0.749997. Determinants: 26.250031, -0.000013, -45937.541424, -3675.000000 // --> Vector info: d2 = 1.375001, 1.375000, 0.625000. Determinants: 0.000151, -26.249983, -3662.123301, -3675.000000 ( -52.000000 1645.000000 -158.000000 ) ( 53.000000 1645.000000 -158.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( ( -0.007143 0.000000 12.500011 ) ( 0.000000 0.007143 0.996496 ) ) 20bboc/21wston2 0 0 0 ( 53.000000 1610.000000 -162.000000 ) ( 53.000000 1645.000000 -162.000000 ) ( -52.000000 1645.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 1610.000000 -162.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( 53.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 1645.000000 -162.000000 ) ( 53.000000 1645.000000 -158.000000 ) ( -52.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -52.000000 1645.000000 -162.000000 ) ( -52.000000 1645.000000 -158.000000 ) ( 53.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (494/380) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (700.000000, 875.000000, 1400.000000) / (105.000000, 105.000000, 0.000000) // --> Vector info: d1 = 0.548548, 3.000014, 10.648529. Determinants: -257.403938, 51.470472, 164698.792248, -18375.000000 // --> Vector info: d2 = 0.490290, 0.000000, 0.000000. Determinants: 51.480486, 257.402425, -72072.680531, -18375.000000 ( -70.000000 1400.000000 0.000000 ) ( -70.000000 875.000000 -105.000000 ) ( -70.000000 700.000000 -105.000000 ) ( ( 0.014008 -0.002801 -8.963200 ) ( -0.002802 -0.014008 3.922323 ) ) 20bboc/20Fyelf4 0 0 0 ( -74.000000 700.000000 -105.000000 ) ( -74.000000 875.000000 -105.000000 ) ( -74.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 700.000000 -105.000000 ) ( -70.000000 700.000000 -105.000000 ) ( -70.000000 875.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 875.000000 -105.000000 ) ( -70.000000 875.000000 -105.000000 ) ( -70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 1400.000000 0.000000 ) ( -70.000000 1400.000000 0.000000 ) ( -70.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 1400.000000 35.000000 ) ( -70.000000 1400.000000 35.000000 ) ( -70.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (495/381) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (70.000000, -70.000000, -70.000000) / (-35.000000, -35.000000, 0.000000) // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: 69.999976, -0.000017, -4900.000498, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.500005. Determinants: 0.000000, -70.000713, -2450.024806, -4900.000000 ( -70.000000 1400.000000 0.000000 ) ( -70.000000 1400.000000 35.000000 ) ( 70.000000 1400.000000 35.000000 ) ( ( -0.014286 0.000000 1.000000 ) ( 0.000000 0.014286 0.500005 ) ) 20bboc/20Fyelf4 0 0 0 ( 70.000000 1404.000000 35.000000 ) ( -70.000000 1404.000000 35.000000 ) ( -70.000000 1404.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1404.000000 35.000000 ) ( 70.000000 1400.000000 35.000000 ) ( -70.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 1404.000000 35.000000 ) ( -70.000000 1400.000000 35.000000 ) ( -70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 1404.000000 0.000000 ) ( -70.000000 1400.000000 0.000000 ) ( 70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 1404.000000 0.000000 ) ( 70.000000 1400.000000 0.000000 ) ( 70.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (497/382) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (700.000000, 700.000000, 875.000000) / (-70.000000, 70.000000, 70.000000) // --> Vector info: d1 = 0.749998, 0.749999, 2.000000. Determinants: -175.000133, -0.000104, 104125.124031, -24500.000000 // --> Vector info: d2 = 1.999995, 1.000002, 0.999997. Determinants: 0.000617, 174.998749, -36750.390947, -24500.000000 ( 70.000000 875.000000 -105.000000 ) ( 70.000000 700.000000 -105.000000 ) ( -70.000000 700.000000 -105.000000 ) ( ( 0.007143 0.000000 -4.250005 ) ( 0.000000 -0.007143 1.500016 ) ) 20bboc/21wston1 0 0 0 ( -70.000000 700.000000 -109.000000 ) ( 70.000000 700.000000 -109.000000 ) ( 70.000000 875.000000 -109.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 700.000000 -109.000000 ) ( -70.000000 700.000000 -105.000000 ) ( 70.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 700.000000 -109.000000 ) ( 70.000000 700.000000 -105.000000 ) ( 70.000000 875.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 875.000000 -109.000000 ) ( 70.000000 875.000000 -105.000000 ) ( -70.000000 875.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 875.000000 -109.000000 ) ( -70.000000 875.000000 -105.000000 ) ( -70.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (498/383) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-875.000000, -700.000000, -1400.000000) / (105.000000, 105.000000, -35.000000) // --> Vector info: d1 = 3.451447, 0.999997, 11.198033. Determinants: 343.203015, 68.641341, 208534.851834, -24500.000000 // --> Vector info: d2 = 0.490290, 0.000007, 0.000000. Determinants: 68.639587, -343.199142, 84083.449803, -24500.000000 ( 70.000000 1400.000000 35.000000 ) ( 70.000000 700.000000 -105.000000 ) ( 70.000000 875.000000 -105.000000 ) ( ( -0.014008 -0.002802 -8.511627 ) ( -0.002802 0.014008 -3.431978 ) ) 20bboc/20Fyelf4 0 0 0 ( 74.000000 875.000000 -105.000000 ) ( 74.000000 700.000000 -105.000000 ) ( 74.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 875.000000 -105.000000 ) ( 70.000000 875.000000 -105.000000 ) ( 70.000000 700.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 700.000000 -105.000000 ) ( 70.000000 700.000000 -105.000000 ) ( 70.000000 1400.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1400.000000 35.000000 ) ( 70.000000 1400.000000 35.000000 ) ( 70.000000 1400.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 1400.000000 0.000000 ) ( 70.000000 1400.000000 0.000000 ) ( 70.000000 875.000000 -105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (500/384) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (1645.000000, 1610.000000, 1610.000000) / (140.000000, 140.000000, 158.000000) // --> Vector info: d1 = 0.882812, 1.132814, 1.132814. Determinants: 4.500039, 0.000000, -7958.735338, -630.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000002, -34.999987, 4900.001706, -630.000000 ( 105.000000 1610.000000 -158.000000 ) ( 105.000000 1610.000000 -140.000000 ) ( 105.000000 1645.000000 -140.000000 ) ( ( -0.007143 0.000000 12.632913 ) ( 0.000000 0.055556 -7.777780 ) ) 20bboc/00cglyf3 0 0 0 ( 101.000000 1645.000000 -140.000000 ) ( 101.000000 1610.000000 -140.000000 ) ( 101.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1645.000000 -140.000000 ) ( 105.000000 1645.000000 -140.000000 ) ( 105.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1610.000000 -140.000000 ) ( 105.000000 1610.000000 -140.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1610.000000 -158.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( 105.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1645.000000 -158.000000 ) ( 105.000000 1645.000000 -158.000000 ) ( 105.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (503/385) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (1435.000000, 1470.000000, 1435.000000) / (385.000000, 105.000000, 105.000000) // --> Vector info: d1 = 0.750003, 0.999233, 0.749242. Determinants: -69.997329, -0.026626, 93106.390614, -9800.000000 // --> Vector info: d2 = 0.250000, 2.250000, 2.249906. Determinants: -0.026502, 69.996721, -29360.703101, -9800.000000 ( 105.000000 1435.000000 -158.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( ( 0.007143 0.000003 -9.500652 ) ( 0.000003 -0.007143 2.995990 ) ) 20bboc/21wston1 0 0 0 ( 385.000000 1435.000000 -162.000000 ) ( 105.000000 1470.000000 -162.000000 ) ( 105.000000 1435.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1435.000000 -162.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1470.000000 -162.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( 105.000000 1435.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1435.000000 -162.000000 ) ( 105.000000 1435.000000 -158.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (504/386) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (105.000000, 105.000000, 385.000000) / (140.000000, 158.000000, 158.000000) // --> Vector info: d1 = 2.296872, 2.296872, 0.296875. Determinants: 35.999954, 0.000000, -15356.231927, -5040.000000 // --> Vector info: d2 = 0.000000, 1.000000, 1.000000. Determinants: 0.000000, -279.999895, 39199.984670, -5040.000000 ( 385.000000 1645.000000 -158.000000 ) ( 105.000000 1645.000000 -158.000000 ) ( 105.000000 1645.000000 -140.000000 ) ( ( -0.007143 0.000000 3.046871 ) ( 0.000000 0.055556 -7.777775 ) ) 20bboc/00cglyf3 0 0 0 ( 105.000000 1649.000000 -140.000000 ) ( 105.000000 1649.000000 -158.000000 ) ( 385.000000 1649.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1649.000000 -140.000000 ) ( 105.000000 1645.000000 -140.000000 ) ( 105.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1649.000000 -158.000000 ) ( 105.000000 1645.000000 -158.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1649.000000 -158.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( 385.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1649.000000 -140.000000 ) ( 385.000000 1645.000000 -140.000000 ) ( 105.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (505/387) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-385.000000, -385.000000, -105.000000) / (140.000000, 158.000000, 158.000000) // --> Vector info: d1 = 0.882811, 0.882812, 2.882812. Determinants: -36.000004, -0.000267, -18309.333291, -5040.000000 // --> Vector info: d2 = 1.000000, 0.000000, 0.000000. Determinants: 0.000000, 279.999825, -44239.973610, -5040.000000 ( 105.000000 1435.000000 -158.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( 385.000000 1435.000000 -140.000000 ) ( ( 0.007143 0.000000 3.632804 ) ( 0.000000 -0.055556 8.777773 ) ) 20bboc/00cglyf3 0 0 0 ( 385.000000 1431.000000 -140.000000 ) ( 385.000000 1431.000000 -158.000000 ) ( 105.000000 1431.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1431.000000 -140.000000 ) ( 385.000000 1435.000000 -140.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1431.000000 -158.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( 105.000000 1435.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1431.000000 -158.000000 ) ( 105.000000 1435.000000 -158.000000 ) ( 105.000000 1435.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1431.000000 -140.000000 ) ( 105.000000 1435.000000 -140.000000 ) ( 385.000000 1435.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (507/388) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (1470.000000, 1435.000000, 1435.000000) / (140.000000, 140.000000, 158.000000) // --> Vector info: d1 = 0.882812, 1.132814, 1.132814. Determinants: 4.500039, 0.000000, -7171.228570, -630.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000002, -34.999987, 4900.001312, -630.000000 ( 105.000000 1435.000000 -158.000000 ) ( 105.000000 1435.000000 -140.000000 ) ( 105.000000 1470.000000 -140.000000 ) ( ( -0.007143 0.000000 11.382902 ) ( 0.000000 0.055556 -7.777780 ) ) 20bboc/00cglyf3 0 0 0 ( 101.000000 1470.000000 -140.000000 ) ( 101.000000 1435.000000 -140.000000 ) ( 101.000000 1435.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1470.000000 -140.000000 ) ( 105.000000 1470.000000 -140.000000 ) ( 105.000000 1435.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1435.000000 -140.000000 ) ( 105.000000 1435.000000 -140.000000 ) ( 105.000000 1435.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1435.000000 -158.000000 ) ( 105.000000 1435.000000 -158.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1470.000000 -158.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( 105.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (508/389) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (1435.000000, 1645.000000, 1610.000000) / (385.000000, 385.000000, 105.000000) // --> Vector info: d1 = 0.750003, 2.250006, 2.000003. Determinants: -420.000949, -0.000582, 558601.421459, -58800.000000 // --> Vector info: d2 = 0.250000, 0.250002, 2.249999. Determinants: -0.000580, 419.999541, -176398.962454, -58800.000000 ( 105.000000 1610.000000 -158.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( ( 0.007143 0.000000 -9.500024 ) ( 0.000000 -0.007143 2.999982 ) ) 20bboc/21wston1 0 0 0 ( 385.000000 1435.000000 -162.000000 ) ( 385.000000 1645.000000 -162.000000 ) ( 105.000000 1610.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1435.000000 -162.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1645.000000 -162.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1610.000000 -162.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1470.000000 -162.000000 ) ( 105.000000 1470.000000 -158.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (509/390) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (1645.000000, 1645.000000, 1610.000000) / (385.000000, 105.000000, 105.000000) // --> Vector info: d1 = 0.250008, 0.250006, 0.000001. Determinants: -70.001267, -0.000067, 112702.034486, -9800.000000 // --> Vector info: d2 = 0.250001, 2.249999, 2.249999. Determinants: -0.000066, 69.999912, -29399.871117, -9800.000000 ( 105.000000 1610.000000 -158.000000 ) ( 105.000000 1645.000000 -158.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( ( 0.007143 0.000000 -11.500208 ) ( 0.000000 -0.007143 2.999987 ) ) 20bboc/21wston1 0 0 0 ( 385.000000 1645.000000 -162.000000 ) ( 105.000000 1645.000000 -162.000000 ) ( 105.000000 1610.000000 -162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1645.000000 -162.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( 105.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1645.000000 -162.000000 ) ( 105.000000 1645.000000 -158.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1610.000000 -162.000000 ) ( 105.000000 1610.000000 -158.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (511/391) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (700.000000, 735.000000, 385.000000) / (315.000000, 315.000000, 140.000000) // --> Vector info: d1 = 1.200165, 0.976563, 3.771647. Determinants: 39.130402, 19.567165, -40905.948552, -6125.000000 // --> Vector info: d2 = 0.894410, 0.000001, 0.000000. Determinants: 156.521608, -313.043231, -16434.768591, -6125.000000 ( 385.000000 1645.000000 -140.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( 700.000000 1645.000000 -315.000000 ) ( ( -0.006389 -0.003195 6.678522 ) ( -0.025555 0.051109 2.683228 ) ) 20bboc/00cglyf3 0 0 0 ( 700.000000 1649.000000 -315.000000 ) ( 735.000000 1649.000000 -315.000000 ) ( 385.000000 1649.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 1649.000000 -315.000000 ) ( 700.000000 1645.000000 -315.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1649.000000 -315.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( 385.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1649.000000 -140.000000 ) ( 385.000000 1645.000000 -140.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1649.000000 -158.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( 700.000000 1645.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (512/392) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cglyf3]: 128.000000/16.000000 // --> Vector A/B: (-385.000000, -385.000000, -735.000000) / (158.000000, 140.000000, 315.000000) // --> Vector info: d1 = 0.149652, 0.093750, 2.888837. Determinants: 40.528782, -19.565574, 17752.135731, -6300.000000 // --> Vector info: d2 = 0.894428, 0.000000, 0.000001. Determinants: -156.524738, -313.049494, -16435.098107, -6300.000000 ( 735.000000 1435.000000 -315.000000 ) ( 385.000000 1435.000000 -140.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( ( -0.006433 0.003106 -2.817799 ) ( 0.024845 0.049690 2.608746 ) ) 20bboc/00cglyf3 0 0 0 ( 385.000000 1431.000000 -158.000000 ) ( 385.000000 1431.000000 -140.000000 ) ( 735.000000 1431.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1431.000000 -158.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( 385.000000 1435.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1431.000000 -140.000000 ) ( 385.000000 1435.000000 -140.000000 ) ( 735.000000 1435.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1431.000000 -315.000000 ) ( 735.000000 1435.000000 -315.000000 ) ( 700.000000 1435.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 1431.000000 -315.000000 ) ( 700.000000 1435.000000 -315.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (513/393) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (1435.000000, 1645.000000, 1645.000000) / (735.000000, 735.000000, 700.000000) // --> Vector info: d1 = 0.750000, 2.250005, 2.250006. Determinants: -52.500161, 0.000300, 69825.008336, -7350.000000 // --> Vector info: d2 = 0.968792, 0.968800, 1.218797. Determinants: -0.000267, 52.499449, -45707.335889, -7350.000000 ( 700.000000 1645.000000 -315.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( 735.000000 1435.000000 -315.000000 ) ( ( 0.007143 0.000000 -9.500001 ) ( 0.000000 -0.007143 6.218685 ) ) 20bboc/21wston3 0 0 0 ( 735.000000 1435.000000 -319.000000 ) ( 735.000000 1645.000000 -319.000000 ) ( 700.000000 1645.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1435.000000 -319.000000 ) ( 735.000000 1435.000000 -315.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1645.000000 -319.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( 700.000000 1645.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 1645.000000 -319.000000 ) ( 700.000000 1645.000000 -315.000000 ) ( 700.000000 1435.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 1435.000000 -319.000000 ) ( 700.000000 1435.000000 -315.000000 ) ( 735.000000 1435.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (515/394) # points: 4 { brushDef { // Surface normal: 0.446077, 0.000000, 0.894995 // RotY/Z : -1.108419 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.894995, 0.000000, -0.446077) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (1435.000000, 1435.000000, 1645.000000) / (415.053091, 767.010475, 767.010475) // --> Vector info: d1 = 0.750001, 0.750001, 2.250005. Determinants: -527.937690, 0.000000, 702157.248313, -73911.050595 // --> Vector info: d2 = 2.984375, 0.468799, 0.468796. Determinants: 0.000924, 528.270985, -439840.104485, -73911.050595 ( 700.000000 1645.000000 -315.000000 ) ( 700.000000 1435.000000 -315.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( ( 0.007143 0.000000 -9.500031 ) ( 0.000000 -0.007147 5.950938 ) ) 20bboc/21wston3 0 0 0 ( 383.215693 1435.000000 -161.579979 ) ( 698.215693 1435.000000 -318.579979 ) ( 698.215693 1645.000000 -318.579979 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.215693 1435.000000 -161.579979 ) ( 385.000000 1435.000000 -158.000000 ) ( 700.000000 1435.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 698.215693 1435.000000 -318.579979 ) ( 700.000000 1435.000000 -315.000000 ) ( 700.000000 1645.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 698.215693 1645.000000 -318.579979 ) ( 700.000000 1645.000000 -315.000000 ) ( 385.000000 1645.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.215693 1645.000000 -161.579979 ) ( 385.000000 1645.000000 -158.000000 ) ( 385.000000 1435.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (516/395) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (1400.000000, 1400.000000, 1470.000000) / (70.000000, 140.000000, 140.000000) // --> Vector info: d1 = 0.749999, 0.750004, 1.000003. Determinants: -17.499941, -0.000384, 20824.950789, -4900.000000 // --> Vector info: d2 = 0.804680, 0.554680, 0.554685. Determinants: -0.000384, 17.500000, -5167.392139, -4900.000000 ( 105.000000 1470.000000 -140.000000 ) ( 105.000000 1400.000000 -140.000000 ) ( 105.000000 1400.000000 -70.000000 ) ( ( 0.003571 0.000000 -4.249990 ) ( 0.000000 -0.003571 1.054570 ) ) 20bboc/20Wsqwl1 0 0 0 ( 101.000000 1400.000000 -70.000000 ) ( 101.000000 1400.000000 -140.000000 ) ( 101.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1400.000000 -70.000000 ) ( 105.000000 1400.000000 -70.000000 ) ( 105.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1400.000000 -140.000000 ) ( 105.000000 1400.000000 -140.000000 ) ( 105.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1470.000000 -140.000000 ) ( 105.000000 1470.000000 -140.000000 ) ( 105.000000 1470.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1470.000000 -53.000000 ) ( 105.000000 1470.000000 -53.000000 ) ( 105.000000 1417.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1417.000000 -53.000000 ) ( 105.000000 1417.000000 -53.000000 ) ( 105.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (519/396) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (385.000000, 385.000000, 105.000000) / (1237.436867, 1187.939392, 1187.939392) // --> Vector info: d1 = 0.499992, 0.500000, 4.499994. Determinants: 197.989640, 0.001999, -83158.026142, -13859.292911 // --> Vector info: d2 = 0.707104, 0.000005, 0.000015. Determinants: 0.000517, -197.987917, 235197.383240, -13859.292911 ( 105.000000 1645.000000 -35.000000 ) ( 385.000000 1645.000000 -35.000000 ) ( 385.000000 1680.000000 -70.000000 ) ( ( -0.014286 0.000000 6.000164 ) ( 0.000000 0.014286 -16.970374 ) ) 20bboc/20Fyelf4 0 0 0 ( 385.000000 1682.828427 -67.171573 ) ( 385.000000 1647.828427 -32.171573 ) ( 105.000000 1647.828427 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1682.828427 -67.171573 ) ( 385.000000 1680.000000 -70.000000 ) ( 385.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1647.828427 -32.171573 ) ( 385.000000 1645.000000 -35.000000 ) ( 105.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1647.828427 -32.171573 ) ( 105.000000 1645.000000 -35.000000 ) ( 105.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1682.828427 -67.171573 ) ( 105.000000 1680.000000 -70.000000 ) ( 385.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (521/397) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1435.000000, 1400.000000, 1400.000000) / (105.000000, 105.000000, 385.000000) // --> Vector info: d1 = 0.500019, 0.750014, 0.750000. Determinants: 69.998764, 0.000521, -105348.465774, -9800.000000 // --> Vector info: d2 = 2.468749, 2.468747, 0.468750. Determinants: -0.000534, 69.999917, -31542.965971, -9800.000000 ( 385.000000 1400.000000 -140.000000 ) ( 105.000000 1400.000000 -140.000000 ) ( 105.000000 1435.000000 -140.000000 ) ( ( -0.007143 0.000000 10.749843 ) ( 0.000000 -0.007143 3.218670 ) ) 20bboc/20Wscwal 0 0 0 ( 105.000000 1435.000000 -144.000000 ) ( 105.000000 1400.000000 -144.000000 ) ( 385.000000 1400.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1435.000000 -144.000000 ) ( 105.000000 1435.000000 -140.000000 ) ( 105.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1400.000000 -144.000000 ) ( 105.000000 1400.000000 -140.000000 ) ( 385.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1400.000000 -144.000000 ) ( 385.000000 1400.000000 -140.000000 ) ( 385.000000 1435.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1435.000000 -144.000000 ) ( 385.000000 1435.000000 -140.000000 ) ( 105.000000 1435.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (523/398) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1645.000000, 1680.000000, 1680.000000) / (385.000000, 385.000000, 105.000000) // --> Vector info: d1 = 0.742197, 1.242187, 1.242182. Determinants: -139.997180, -0.000183, 223021.900734, -9800.000000 // --> Vector info: d2 = 0.960943, 0.960938, 4.960938. Determinants: 0.001319, 140.000006, -63319.408856, -9800.000000 ( 105.000000 1680.000000 -140.000000 ) ( 385.000000 1680.000000 -140.000000 ) ( 385.000000 1645.000000 -140.000000 ) ( ( 0.014285 0.000000 -22.757337 ) ( 0.000000 -0.014286 6.461164 ) ) 20bboc/20Wscwal 0 0 0 ( 385.000000 1645.000000 -144.000000 ) ( 385.000000 1680.000000 -144.000000 ) ( 105.000000 1680.000000 -144.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1645.000000 -144.000000 ) ( 385.000000 1645.000000 -140.000000 ) ( 385.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1680.000000 -144.000000 ) ( 385.000000 1680.000000 -140.000000 ) ( 105.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1680.000000 -144.000000 ) ( 105.000000 1680.000000 -140.000000 ) ( 105.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1645.000000 -144.000000 ) ( 105.000000 1645.000000 -140.000000 ) ( 385.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (524/399) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (385.000000, 385.000000, 105.000000) / (140.000000, 70.000000, 70.000000) // --> Vector info: d1 = 2.000000, 2.000000, 1.000000. Determinants: -70.000000, -0.000067, -12249.990659, -19600.000000 // --> Vector info: d2 = 0.742188, 0.992188, 0.992186. Determinants: -0.000092, 70.000016, -24346.842030, -19600.000000 ( 105.000000 1680.000000 -70.000000 ) ( 385.000000 1680.000000 -70.000000 ) ( 385.000000 1680.000000 -140.000000 ) ( ( 0.003571 0.000000 0.625000 ) ( 0.000000 -0.003571 1.242186 ) ) 20bboc/20Wsqwl1 0 0 0 ( 385.000000 1684.000000 -140.000000 ) ( 385.000000 1684.000000 -70.000000 ) ( 105.000000 1684.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1684.000000 -140.000000 ) ( 385.000000 1680.000000 -140.000000 ) ( 385.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1684.000000 -70.000000 ) ( 385.000000 1680.000000 -70.000000 ) ( 105.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1684.000000 -70.000000 ) ( 105.000000 1680.000000 -70.000000 ) ( 105.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1684.000000 -140.000000 ) ( 105.000000 1680.000000 -140.000000 ) ( 385.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (525/400) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-385.000000, -385.000000, -105.000000) / (70.000000, 140.000000, 140.000000) // --> Vector info: d1 = 0.812500, 0.562500, 0.562503. Determinants: -0.000183, 70.000000, -20825.070638, -19600.000000 // --> Vector info: d2 = 1.988281, 1.988281, 0.988280. Determinants: 70.000004, 0.000200, -12020.324932, -19600.000000 ( 105.000000 1400.000000 -140.000000 ) ( 385.000000 1400.000000 -140.000000 ) ( 385.000000 1400.000000 -70.000000 ) ( ( 0.000000 -0.003571 1.062504 ) ( -0.003571 0.000000 0.613282 ) ) 20bboc/20Wsqwl1 0 0 0 ( 385.000000 1396.000000 -70.000000 ) ( 385.000000 1396.000000 -140.000000 ) ( 105.000000 1396.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1396.000000 -70.000000 ) ( 385.000000 1400.000000 -70.000000 ) ( 385.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1396.000000 -140.000000 ) ( 385.000000 1400.000000 -140.000000 ) ( 105.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1396.000000 -140.000000 ) ( 105.000000 1400.000000 -140.000000 ) ( 105.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1396.000000 -70.000000 ) ( 105.000000 1400.000000 -70.000000 ) ( 385.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (526/401) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-385.000000, -385.000000, -105.000000) / (-989.949494, -940.452019, -940.452019) // --> Vector info: d1 = 4.000010, 4.000004, 0.000003. Determinants: 197.989946, 0.001868, 20790.661574, -13859.292911 // --> Vector info: d2 = 0.000020, 0.707124, 0.707122. Determinants: 0.000088, -197.989089, -195999.444184, -13859.292911 ( 105.000000 1400.000000 -70.000000 ) ( 385.000000 1400.000000 -70.000000 ) ( 385.000000 1435.000000 -35.000000 ) ( ( -0.014286 0.000000 -1.500124 ) ( 0.000000 0.014286 14.142096 ) ) 20bboc/20Fyelf4 0 0 0 ( 385.000000 1432.171573 -32.171573 ) ( 385.000000 1397.171573 -67.171573 ) ( 105.000000 1397.171573 -67.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1432.171573 -32.171573 ) ( 385.000000 1435.000000 -35.000000 ) ( 385.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1397.171573 -67.171573 ) ( 385.000000 1400.000000 -70.000000 ) ( 105.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1397.171573 -67.171573 ) ( 105.000000 1400.000000 -70.000000 ) ( 105.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1432.171573 -32.171573 ) ( 105.000000 1435.000000 -35.000000 ) ( 385.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (527/402) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (1662.000000, 1645.000000, 1435.000000) / (53.000000, 35.000000, 35.000000) // --> Vector info: d1 = 0.999998, 0.937498, 0.937500. Determinants: 0.000039, -13.124986, -3084.432326, -3780.000000 // --> Vector info: d2 = 1.429682, 1.367185, 0.617181. Determinants: -13.500062, -0.374390, 17052.748070, -3780.000000 ( 105.000000 1435.000000 -35.000000 ) ( 105.000000 1645.000000 -35.000000 ) ( 105.000000 1662.000000 -53.000000 ) ( ( 0.000000 0.003472 0.815987 ) ( 0.003571 0.000099 -4.511309 ) ) 20bboc/20Wsqwl1 0 0 0 ( 101.000000 1662.000000 -53.000000 ) ( 101.000000 1645.000000 -35.000000 ) ( 101.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1662.000000 -53.000000 ) ( 105.000000 1662.000000 -53.000000 ) ( 105.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1645.000000 -35.000000 ) ( 105.000000 1645.000000 -35.000000 ) ( 105.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1435.000000 -35.000000 ) ( 105.000000 1435.000000 -35.000000 ) ( 105.000000 1417.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1417.000000 -53.000000 ) ( 105.000000 1417.000000 -53.000000 ) ( 105.000000 1662.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (529/403) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (1610.000000, 1680.000000, 1680.000000) / (140.000000, 140.000000, 70.000000) // --> Vector info: d1 = 0.687499, 0.687500, 0.937500. Determinants: -0.000050, 17.500000, -5818.666068, -4900.000000 // --> Vector info: d2 = 0.929680, 0.679685, 0.679686. Determinants: 17.499649, 0.000050, -32729.875161, -4900.000000 ( 105.000000 1680.000000 -70.000000 ) ( 105.000000 1680.000000 -140.000000 ) ( 105.000000 1610.000000 -140.000000 ) ( ( 0.000000 -0.003571 1.187483 ) ( -0.003571 0.000000 6.679566 ) ) 20bboc/20Wsqwl1 0 0 0 ( 101.000000 1610.000000 -140.000000 ) ( 101.000000 1680.000000 -140.000000 ) ( 101.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1610.000000 -140.000000 ) ( 105.000000 1610.000000 -140.000000 ) ( 105.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1680.000000 -140.000000 ) ( 105.000000 1680.000000 -140.000000 ) ( 105.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1680.000000 -70.000000 ) ( 105.000000 1680.000000 -70.000000 ) ( 105.000000 1662.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1662.000000 -53.000000 ) ( 105.000000 1662.000000 -53.000000 ) ( 105.000000 1610.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1610.000000 -53.000000 ) ( 105.000000 1610.000000 -53.000000 ) ( 105.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (530/404) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (1610.000000, 1610.000000, 1592.000000) / (88.000000, 53.000000, 53.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.937497. Determinants: -2.187604, -0.000004, 2892.043027, -630.000000 // --> Vector info: d2 = 0.742186, 0.867185, 0.867186. Determinants: 0.000036, 2.249977, -665.632582, -630.000000 ( 105.000000 1592.000000 -53.000000 ) ( 105.000000 1610.000000 -53.000000 ) ( 105.000000 1610.000000 -88.000000 ) ( ( 0.003472 0.000000 -4.590544 ) ( 0.000000 -0.003571 1.056560 ) ) 20bboc/20Wsqwl1 0 0 0 ( 101.000000 1610.000000 -88.000000 ) ( 101.000000 1610.000000 -53.000000 ) ( 101.000000 1592.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1610.000000 -88.000000 ) ( 105.000000 1610.000000 -88.000000 ) ( 105.000000 1610.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1610.000000 -53.000000 ) ( 105.000000 1610.000000 -53.000000 ) ( 105.000000 1592.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1592.000000 -53.000000 ) ( 105.000000 1592.000000 -53.000000 ) ( 105.000000 1610.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (531/405) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (1487.000000, 1470.000000, 1470.000000) / (53.000000, 53.000000, 87.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.875001. Determinants: -0.000024, 2.124978, -690.587952, -578.000000 // --> Vector info: d2 = 0.742186, 0.804686, 0.804689. Determinants: 2.125000, -0.000041, -3588.856506, -578.000000 ( 105.000000 1470.000000 -87.000000 ) ( 105.000000 1470.000000 -53.000000 ) ( 105.000000 1487.000000 -53.000000 ) ( ( 0.000000 -0.003676 1.194789 ) ( -0.003676 0.000000 6.209094 ) ) 20bboc/20Wsqwl1 0 0 0 ( 101.000000 1487.000000 -53.000000 ) ( 101.000000 1470.000000 -53.000000 ) ( 101.000000 1470.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1487.000000 -53.000000 ) ( 105.000000 1487.000000 -53.000000 ) ( 105.000000 1470.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1470.000000 -53.000000 ) ( 105.000000 1470.000000 -53.000000 ) ( 105.000000 1470.000000 -87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1470.000000 -87.000000 ) ( 105.000000 1470.000000 -87.000000 ) ( 105.000000 1487.000000 -53.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (532/406) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1435.000000, 1435.000000, 1645.000000) / (-210.000000, -175.000000, -175.000000) // --> Vector info: d1 = 0.000000, 0.250003, 0.250003. Determinants: 0.000000, -52.500507, -11025.107551, -7350.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.500007. Determinants: -52.500242, 0.000038, 67987.855642, -7350.000000 ( 175.000000 1645.000000 -35.000000 ) ( 175.000000 1435.000000 -35.000000 ) ( 210.000000 1435.000000 -35.000000 ) ( ( 0.000000 0.007143 1.500015 ) ( 0.007143 0.000000 -9.250048 ) ) 20bboc/20Wscwal 0 0 0 ( 210.000000 1435.000000 -31.000000 ) ( 175.000000 1435.000000 -31.000000 ) ( 175.000000 1645.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1435.000000 -31.000000 ) ( 210.000000 1435.000000 -35.000000 ) ( 175.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 1435.000000 -31.000000 ) ( 175.000000 1435.000000 -35.000000 ) ( 175.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 1645.000000 -31.000000 ) ( 175.000000 1645.000000 -35.000000 ) ( 210.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1645.000000 -31.000000 ) ( 210.000000 1645.000000 -35.000000 ) ( 210.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (533/407) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-980.000000, -980.000000, -945.000000) / (70.000000, 315.000000, 315.000000) // --> Vector info: d1 = 0.218750, 0.218750, 0.343751. Determinants: -30.625336, 0.000000, -31888.610450, -8575.000000 // --> Vector info: d2 = 1.000000, 0.125000, 0.125000. Determinants: 0.000000, 30.624999, -10718.749923, -8575.000000 ( 945.000000 1400.000000 -315.000000 ) ( 980.000000 1400.000000 -315.000000 ) ( 980.000000 1400.000000 -70.000000 ) ( ( 0.003571 0.000000 3.718788 ) ( 0.000000 -0.003571 1.250000 ) ) 20bboc/20Wsqwl1 0 0 0 ( 980.000000 1396.000000 -70.000000 ) ( 980.000000 1396.000000 -315.000000 ) ( 945.000000 1396.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1396.000000 -70.000000 ) ( 980.000000 1400.000000 -70.000000 ) ( 980.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1396.000000 -315.000000 ) ( 980.000000 1400.000000 -315.000000 ) ( 945.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1396.000000 -315.000000 ) ( 945.000000 1400.000000 -315.000000 ) ( 945.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1396.000000 -70.000000 ) ( 945.000000 1400.000000 -70.000000 ) ( 980.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (534/408) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-805.000000, -805.000000, -735.000000) / (70.000000, 315.000000, 315.000000) // --> Vector info: d1 = 0.937500, 0.937500, 1.187501. Determinants: -61.250292, 0.000000, -65384.609975, -17150.000000 // --> Vector info: d2 = 0.996094, 0.121094, 0.121094. Determinants: 0.000000, 61.249998, -21370.507659, -17150.000000 ( 735.000000 1400.000000 -315.000000 ) ( 805.000000 1400.000000 -315.000000 ) ( 805.000000 1400.000000 -70.000000 ) ( ( 0.003571 0.000000 3.812514 ) ( 0.000000 -0.003571 1.246094 ) ) 20bboc/20Wsqwl1 0 0 0 ( 805.000000 1396.000000 -70.000000 ) ( 805.000000 1396.000000 -315.000000 ) ( 735.000000 1396.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1396.000000 -70.000000 ) ( 805.000000 1400.000000 -70.000000 ) ( 805.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1396.000000 -315.000000 ) ( 805.000000 1400.000000 -315.000000 ) ( 735.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1396.000000 -315.000000 ) ( 735.000000 1400.000000 -315.000000 ) ( 385.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1396.000000 -140.000000 ) ( 385.000000 1400.000000 -140.000000 ) ( 385.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1396.000000 -70.000000 ) ( 385.000000 1400.000000 -70.000000 ) ( 805.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (535/409) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-945.000000, -945.000000, -910.000000) / (70.000000, 315.000000, 315.000000) // --> Vector info: d1 = 0.402343, 0.402343, 0.527343. Determinants: -30.624970, 0.000000, -32390.692074, -8575.000000 // --> Vector info: d2 = 1.000000, 0.125000, 0.125000. Determinants: 0.000000, 30.624999, -10718.749923, -8575.000000 ( 910.000000 1400.000000 -315.000000 ) ( 945.000000 1400.000000 -315.000000 ) ( 945.000000 1400.000000 -70.000000 ) ( ( 0.003571 0.000000 3.777340 ) ( 0.000000 -0.003571 1.250000 ) ) 20bboc/20Wsqwl1 0 0 0 ( 945.000000 1396.000000 -70.000000 ) ( 945.000000 1396.000000 -315.000000 ) ( 910.000000 1396.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1396.000000 -70.000000 ) ( 945.000000 1400.000000 -70.000000 ) ( 945.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1396.000000 -315.000000 ) ( 945.000000 1400.000000 -315.000000 ) ( 910.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 1396.000000 -315.000000 ) ( 910.000000 1400.000000 -315.000000 ) ( 910.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 1396.000000 -70.000000 ) ( 910.000000 1400.000000 -70.000000 ) ( 945.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (537/410) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (385.000000, 385.000000, 980.000000) / (1187.939392, 1237.436867, 1237.436867) // --> Vector info: d1 = 9.500008, 9.500002, 0.999992. Determinants: 420.729031, 0.003403, -441769.419123, -29450.997436 // --> Vector info: d2 = 0.000007, 0.707107, 0.707103. Determinants: 0.000183, -420.724333, 499794.723390, -29450.997436 ( 980.000000 1680.000000 -70.000000 ) ( 385.000000 1680.000000 -70.000000 ) ( 385.000000 1645.000000 -35.000000 ) ( ( -0.014286 0.000000 15.000151 ) ( 0.000000 0.014286 -16.970384 ) ) 20bboc/20Fyelf4 0 0 0 ( 385.000000 1647.828427 -32.171573 ) ( 385.000000 1682.828427 -67.171573 ) ( 980.000000 1682.828427 -67.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1647.828427 -32.171573 ) ( 385.000000 1645.000000 -35.000000 ) ( 385.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1682.828427 -67.171573 ) ( 385.000000 1680.000000 -70.000000 ) ( 980.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1682.828427 -67.171573 ) ( 980.000000 1680.000000 -70.000000 ) ( 980.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1647.828427 -32.171573 ) ( 980.000000 1645.000000 -35.000000 ) ( 385.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (539/411) # points: 4 { brushDef { // Surface normal: 0.447214, 0.000000, 0.894427 // RotY/Z : -1.107149 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.894427, 0.000000, -0.447214) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1645.000000, 1680.000000, 1680.000000) / (798.276268, 798.276268, 406.964372) // --> Vector info: d1 = 0.742246, 1.242240, 1.242187. Determinants: -195.653661, -0.001857, 311686.012073, -13695.916362 // --> Vector info: d2 = 0.370764, 0.370772, 5.960938. Determinants: -0.003357, 195.655813, -161259.820362, -13695.916362 ( 385.000000 1680.000000 -140.000000 ) ( 735.000000 1680.000000 -315.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( ( 0.014286 0.000000 -22.757587 ) ( 0.000000 -0.014286 11.774299 ) ) 20bboc/20Wscwal 0 0 0 ( 733.211146 1645.000000 -318.577709 ) ( 733.211146 1680.000000 -318.577709 ) ( 383.211146 1680.000000 -143.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 733.211146 1645.000000 -318.577709 ) ( 735.000000 1645.000000 -315.000000 ) ( 735.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 733.211146 1680.000000 -318.577709 ) ( 735.000000 1680.000000 -315.000000 ) ( 385.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.211146 1680.000000 -143.577709 ) ( 385.000000 1680.000000 -140.000000 ) ( 385.000000 1645.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.211146 1645.000000 -143.577709 ) ( 385.000000 1645.000000 -140.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (540/412) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 1400.000000, 1470.000000) / (735.000000, 980.000000, 980.000000) // --> Vector info: d1 = 0.500005, 0.500012, 1.000000. Determinants: -122.496962, -0.000546, 162921.071176, -17150.000000 // --> Vector info: d2 = 1.968793, 0.218788, 0.218795. Determinants: -0.001751, 122.500351, -123800.108368, -17150.000000 ( 980.000000 1470.000000 -315.000000 ) ( 980.000000 1400.000000 -315.000000 ) ( 735.000000 1400.000000 -315.000000 ) ( ( 0.007143 0.000000 -9.499771 ) ( 0.000000 -0.007143 7.218665 ) ) 20bboc/21wston1 0 0 0 ( 735.000000 1400.000000 -319.000000 ) ( 980.000000 1400.000000 -319.000000 ) ( 980.000000 1470.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1400.000000 -319.000000 ) ( 735.000000 1400.000000 -315.000000 ) ( 980.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1400.000000 -319.000000 ) ( 980.000000 1400.000000 -315.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1470.000000 -319.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( 735.000000 1435.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1435.000000 -319.000000 ) ( 735.000000 1435.000000 -315.000000 ) ( 735.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (541/413) # points: 4 { brushDef { // Surface normal: 0.447214, 0.000000, 0.894427 // RotY/Z : -1.107149 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.894427, 0.000000, -0.447214) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 1400.000000, 1435.000000) / (406.964372, 798.276268, 798.276268) // --> Vector info: d1 = 0.750002, 0.750034, 1.000032. Determinants: -97.827228, -0.001118, 126686.610950, -13695.916362 // --> Vector info: d2 = 2.968749, 0.173665, 0.173665. Determinants: -0.000186, 97.827965, -80471.977061, -13695.916362 ( 735.000000 1435.000000 -315.000000 ) ( 735.000000 1400.000000 -315.000000 ) ( 385.000000 1400.000000 -140.000000 ) ( ( 0.007143 0.000000 -9.249955 ) ( 0.000000 -0.007143 5.875618 ) ) 20bboc/20Wscwal 0 0 0 ( 383.211146 1400.000000 -143.577709 ) ( 733.211146 1400.000000 -318.577709 ) ( 733.211146 1435.000000 -318.577709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.211146 1400.000000 -143.577709 ) ( 385.000000 1400.000000 -140.000000 ) ( 735.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 733.211146 1400.000000 -318.577709 ) ( 735.000000 1400.000000 -315.000000 ) ( 735.000000 1435.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 733.211146 1435.000000 -318.577709 ) ( 735.000000 1435.000000 -315.000000 ) ( 385.000000 1435.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.211146 1435.000000 -143.577709 ) ( 385.000000 1435.000000 -140.000000 ) ( 385.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (542/414) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (805.000000, 805.000000, 945.000000) / (70.000000, 315.000000, 315.000000) // --> Vector info: d1 = 0.500001, 0.500001, 1.000001. Determinants: -122.500029, 0.000000, 81462.494440, -34300.000000 // --> Vector info: d2 = 0.992188, 0.117188, 0.117188. Determinants: 0.000000, 122.500000, -42607.031250, -34300.000000 ( 945.000000 1680.000000 -315.000000 ) ( 805.000000 1680.000000 -315.000000 ) ( 805.000000 1680.000000 -70.000000 ) ( ( 0.003571 0.000000 -2.375000 ) ( 0.000000 -0.003571 1.242188 ) ) 20bboc/20Wsqwl1 0 0 0 ( 805.000000 1684.000000 -70.000000 ) ( 805.000000 1684.000000 -315.000000 ) ( 945.000000 1684.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1684.000000 -70.000000 ) ( 805.000000 1680.000000 -70.000000 ) ( 805.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1684.000000 -315.000000 ) ( 805.000000 1680.000000 -315.000000 ) ( 945.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1684.000000 -315.000000 ) ( 945.000000 1680.000000 -315.000000 ) ( 945.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1684.000000 -70.000000 ) ( 945.000000 1680.000000 -70.000000 ) ( 805.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (543/415) # points: 5 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (385.000000, 385.000000, 735.000000) / (70.000000, 140.000000, 315.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.249999. Determinants: -87.499921, 0.000000, 33687.468035, -24500.000000 // --> Vector info: d2 = 0.992188, 0.742188, 0.117188. Determinants: 0.000000, 87.500000, -30433.593750, -24500.000000 ( 735.000000 1680.000000 -315.000000 ) ( 385.000000 1680.000000 -140.000000 ) ( 385.000000 1680.000000 -70.000000 ) ( ( 0.003571 0.000000 -1.374999 ) ( 0.000000 -0.003571 1.242188 ) ) 20bboc/20Wsqwl1 0 0 0 ( 385.000000 1684.000000 -70.000000 ) ( 385.000000 1684.000000 -140.000000 ) ( 735.000000 1684.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1684.000000 -70.000000 ) ( 385.000000 1680.000000 -70.000000 ) ( 385.000000 1680.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1684.000000 -140.000000 ) ( 385.000000 1680.000000 -140.000000 ) ( 735.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1684.000000 -315.000000 ) ( 735.000000 1680.000000 -315.000000 ) ( 805.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1684.000000 -315.000000 ) ( 805.000000 1680.000000 -315.000000 ) ( 805.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1684.000000 -70.000000 ) ( 805.000000 1680.000000 -70.000000 ) ( 385.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (544/416) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-1680.000000, -1400.000000, -1435.000000) / (70.000000, 70.000000, 35.000000) // --> Vector info: d1 = 0.875004, 0.874999, 0.374999. Determinants: 0.000184, -139.999982, 1225.270113, -9800.000000 // --> Vector info: d2 = 0.499949, 4.499940, 3.999947. Determinants: -139.999708, 0.001646, -240099.122211, -9800.000000 ( 980.000000 1435.000000 -35.000000 ) ( 980.000000 1400.000000 -70.000000 ) ( 980.000000 1680.000000 -70.000000 ) ( ( 0.000000 0.014286 -0.125028 ) ( 0.014286 0.000000 24.499910 ) ) 20bboc/20Fyelf4 0 0 0 ( 984.000000 1680.000000 -70.000000 ) ( 984.000000 1400.000000 -70.000000 ) ( 984.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1680.000000 -70.000000 ) ( 980.000000 1680.000000 -70.000000 ) ( 980.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1400.000000 -70.000000 ) ( 980.000000 1400.000000 -70.000000 ) ( 980.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1435.000000 -35.000000 ) ( 980.000000 1435.000000 -35.000000 ) ( 980.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1645.000000 -35.000000 ) ( 980.000000 1645.000000 -35.000000 ) ( 980.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (545/417) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (945.000000, 945.000000, 980.000000) / (70.000000, 315.000000, 315.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.124998. Determinants: -30.624416, 0.000002, 28940.072673, -8575.000000 // --> Vector info: d2 = 0.992188, 0.117188, 0.117185. Determinants: 0.000542, 30.625000, -10652.269700, -8575.000000 ( 980.000000 1680.000000 -315.000000 ) ( 945.000000 1680.000000 -315.000000 ) ( 945.000000 1680.000000 -70.000000 ) ( ( 0.003571 0.000000 -3.374936 ) ( 0.000000 -0.003571 1.242247 ) ) 20bboc/20Wsqwl1 0 0 0 ( 945.000000 1684.000000 -70.000000 ) ( 945.000000 1684.000000 -315.000000 ) ( 980.000000 1684.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1684.000000 -70.000000 ) ( 945.000000 1680.000000 -70.000000 ) ( 945.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 1684.000000 -315.000000 ) ( 945.000000 1680.000000 -315.000000 ) ( 980.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1684.000000 -315.000000 ) ( 980.000000 1680.000000 -315.000000 ) ( 980.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1684.000000 -70.000000 ) ( 980.000000 1680.000000 -70.000000 ) ( 945.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (547/418) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (1645.000000, 1435.000000, 1435.000000) / (-420.000000, -420.000000, -385.000000) // --> Vector info: d1 = 1.000000, 2.500002, 2.500004. Determinants: 52.500090, -0.000400, -93712.814346, -7350.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250003. Determinants: 0.000000, -52.500533, -22050.224280, -7350.000000 ( 385.000000 1435.000000 -35.000000 ) ( 420.000000 1435.000000 -35.000000 ) ( 420.000000 1645.000000 -35.000000 ) ( ( -0.007143 0.000000 12.750043 ) ( 0.000000 0.007143 3.000031 ) ) 20bboc/21wston2 0 0 0 ( 420.000000 1645.000000 -31.000000 ) ( 420.000000 1435.000000 -31.000000 ) ( 385.000000 1435.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 1645.000000 -31.000000 ) ( 420.000000 1645.000000 -35.000000 ) ( 420.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 1435.000000 -31.000000 ) ( 420.000000 1435.000000 -35.000000 ) ( 385.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1435.000000 -31.000000 ) ( 385.000000 1435.000000 -35.000000 ) ( 385.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1645.000000 -31.000000 ) ( 385.000000 1645.000000 -35.000000 ) ( 420.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (549/419) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (1645.000000, 1435.000000, 1435.000000) / (-525.000000, -525.000000, -490.000000) // --> Vector info: d1 = 1.750004, 0.249993, 0.249993. Determinants: -52.500384, -0.000051, 73500.576803, -7350.000000 // --> Vector info: d2 = 0.999999, 0.999998, 0.750000. Determinants: -0.000046, 52.499524, 20212.333649, -7350.000000 ( 490.000000 1435.000000 -35.000000 ) ( 525.000000 1435.000000 -35.000000 ) ( 525.000000 1645.000000 -35.000000 ) ( ( 0.007143 0.000000 -10.000078 ) ( 0.000000 -0.007143 -2.749977 ) ) 20bboc/21wston2 0 0 0 ( 525.000000 1645.000000 -31.000000 ) ( 525.000000 1435.000000 -31.000000 ) ( 490.000000 1435.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 1645.000000 -31.000000 ) ( 525.000000 1645.000000 -35.000000 ) ( 525.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 1435.000000 -31.000000 ) ( 525.000000 1435.000000 -35.000000 ) ( 490.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.000000 1435.000000 -31.000000 ) ( 490.000000 1435.000000 -35.000000 ) ( 490.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.000000 1645.000000 -31.000000 ) ( 490.000000 1645.000000 -35.000000 ) ( 525.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (551/420) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (1645.000000, 1435.000000, 1435.000000) / (-630.000000, -630.000000, -595.000000) // --> Vector info: d1 = 2.000000, 0.499992, 0.499993. Determinants: -52.500275, -0.000100, 71662.889904, -7350.000000 // --> Vector info: d2 = 0.999997, 0.999994, 0.749996. Determinants: -0.000134, 52.499449, 25724.891042, -7350.000000 ( 595.000000 1435.000000 -35.000000 ) ( 630.000000 1435.000000 -35.000000 ) ( 630.000000 1645.000000 -35.000000 ) ( ( 0.007143 0.000000 -9.750053 ) ( 0.000000 -0.007143 -3.499985 ) ) 20bboc/21wston2 0 0 0 ( 630.000000 1645.000000 -31.000000 ) ( 630.000000 1435.000000 -31.000000 ) ( 595.000000 1435.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 1645.000000 -31.000000 ) ( 630.000000 1645.000000 -35.000000 ) ( 630.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 1435.000000 -31.000000 ) ( 630.000000 1435.000000 -35.000000 ) ( 595.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 1435.000000 -31.000000 ) ( 595.000000 1435.000000 -35.000000 ) ( 595.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 1645.000000 -31.000000 ) ( 595.000000 1645.000000 -35.000000 ) ( 630.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (553/421) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (1645.000000, 1435.000000, 1435.000000) / (-735.000000, -735.000000, -700.000000) // --> Vector info: d1 = 2.250006, 0.749999, 0.749997. Determinants: -52.500242, 0.000400, 69825.648494, -7350.000000 // --> Vector info: d2 = 1.000002, 1.000002, 0.749992. Determinants: 0.000000, 52.502153, 31239.068077, -7350.000000 ( 700.000000 1435.000000 -35.000000 ) ( 735.000000 1435.000000 -35.000000 ) ( 735.000000 1645.000000 -35.000000 ) ( ( 0.007143 0.000000 -9.500088 ) ( 0.000000 -0.007143 -4.250213 ) ) 20bboc/21wston2 0 0 0 ( 735.000000 1645.000000 -31.000000 ) ( 735.000000 1435.000000 -31.000000 ) ( 700.000000 1435.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1645.000000 -31.000000 ) ( 735.000000 1645.000000 -35.000000 ) ( 735.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1435.000000 -31.000000 ) ( 735.000000 1435.000000 -35.000000 ) ( 700.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 1435.000000 -31.000000 ) ( 700.000000 1435.000000 -35.000000 ) ( 700.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 1645.000000 -31.000000 ) ( 700.000000 1645.000000 -35.000000 ) ( 735.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (554/422) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-385.000000, -385.000000, -980.000000) / (-940.452019, -989.949494, -989.949494) // --> Vector info: d1 = 9.000010, 8.999999, 0.500000. Determinants: -420.728476, -0.006238, -427045.587634, -29450.997436 // --> Vector info: d2 = 1.000059, 1.707163, 1.707102. Determinants: -0.003003, 420.726852, 366219.525804, -29450.997436 ( 980.000000 1435.000000 -35.000000 ) ( 385.000000 1435.000000 -35.000000 ) ( 385.000000 1400.000000 -70.000000 ) ( ( 0.014286 0.000000 14.500208 ) ( 0.000000 -0.014286 -12.434877 ) ) 20bboc/20Fyelf4 0 0 0 ( 385.000000 1397.171573 -67.171573 ) ( 385.000000 1432.171573 -32.171573 ) ( 980.000000 1432.171573 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1397.171573 -67.171573 ) ( 385.000000 1400.000000 -70.000000 ) ( 385.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1432.171573 -32.171573 ) ( 385.000000 1435.000000 -35.000000 ) ( 980.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1432.171573 -32.171573 ) ( 980.000000 1435.000000 -35.000000 ) ( 980.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1397.171573 -67.171573 ) ( 980.000000 1400.000000 -70.000000 ) ( 385.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (555/423) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-1680.000000, -1680.000000, -1610.000000) / (70.000000, 315.000000, 315.000000) // --> Vector info: d1 = 0.968742, 0.968745, 1.218750. Determinants: -61.251256, -0.000225, -119516.013083, -17150.000000 // --> Vector info: d2 = 0.999999, 0.124999, 0.125000. Determinants: -0.000224, 61.249998, -21437.859767, -17150.000000 ( 980.000000 1610.000000 -315.000000 ) ( 980.000000 1680.000000 -315.000000 ) ( 980.000000 1680.000000 -70.000000 ) ( ( 0.003572 0.000000 6.968864 ) ( 0.000000 -0.003571 1.250021 ) ) 20bboc/20Wsqwl1 0 0 0 ( 984.000000 1680.000000 -70.000000 ) ( 984.000000 1680.000000 -315.000000 ) ( 984.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1680.000000 -70.000000 ) ( 980.000000 1680.000000 -70.000000 ) ( 980.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1680.000000 -315.000000 ) ( 980.000000 1680.000000 -315.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1610.000000 -315.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( 980.000000 1610.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1610.000000 -70.000000 ) ( 980.000000 1610.000000 -70.000000 ) ( 980.000000 1680.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (556/424) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-840.000000, -805.000000, -805.000000) / (315.000000, 315.000000, 70.000000) // --> Vector info: d1 = 0.753907, 0.878906, 0.878905. Determinants: -30.624678, -0.000042, -32189.471019, -8575.000000 // --> Vector info: d2 = 0.125000, 0.125000, 1.000000. Determinants: -0.000040, 30.625000, -10718.783396, -8575.000000 ( 805.000000 1400.000000 -70.000000 ) ( 805.000000 1400.000000 -315.000000 ) ( 840.000000 1400.000000 -315.000000 ) ( ( 0.003571 0.000000 3.753874 ) ( 0.000000 -0.003571 1.250004 ) ) 20bboc/20Wsqwl1 0 0 0 ( 840.000000 1396.000000 -315.000000 ) ( 805.000000 1396.000000 -315.000000 ) ( 805.000000 1396.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1396.000000 -315.000000 ) ( 840.000000 1400.000000 -315.000000 ) ( 805.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1396.000000 -315.000000 ) ( 805.000000 1400.000000 -315.000000 ) ( 805.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1396.000000 -70.000000 ) ( 805.000000 1400.000000 -70.000000 ) ( 840.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1396.000000 -70.000000 ) ( 840.000000 1400.000000 -70.000000 ) ( 840.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (557/425) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-840.000000, -840.000000, -910.000000) / (140.000000, 70.000000, 70.000000) // --> Vector info: d1 = 0.718750, 0.718750, 0.468748. Determinants: -17.500092, -0.000021, -18221.949553, -4900.000000 // --> Vector info: d2 = 0.750000, 1.000000, 1.000000. Determinants: -0.000021, 17.500000, -6125.017456, -4900.000000 ( 910.000000 1400.000000 -70.000000 ) ( 840.000000 1400.000000 -70.000000 ) ( 840.000000 1400.000000 -140.000000 ) ( ( 0.003571 0.000000 3.718765 ) ( 0.000000 -0.003571 1.250004 ) ) 20bboc/20Wsqwl1 0 0 0 ( 840.000000 1396.000000 -140.000000 ) ( 840.000000 1396.000000 -70.000000 ) ( 910.000000 1396.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1396.000000 -140.000000 ) ( 840.000000 1400.000000 -140.000000 ) ( 840.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1396.000000 -70.000000 ) ( 840.000000 1400.000000 -70.000000 ) ( 910.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 1396.000000 -70.000000 ) ( 910.000000 1400.000000 -70.000000 ) ( 910.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 1396.000000 -140.000000 ) ( 910.000000 1400.000000 -140.000000 ) ( 840.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (558/426) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-910.000000, -840.000000, -840.000000) / (315.000000, 315.000000, 298.000000) // --> Vector info: d1 = 0.343751, 0.343750, 0.406250. Determinants: 0.000025, 4.375000, -1787.166047, -1190.000000 // --> Vector info: d2 = 1.000000, 0.749999, 0.749999. Determinants: 4.250022, 0.000000, 2677.520304, -1190.000000 ( 840.000000 1400.000000 -298.000000 ) ( 840.000000 1400.000000 -315.000000 ) ( 910.000000 1400.000000 -315.000000 ) ( ( 0.000000 -0.003676 1.501820 ) ( -0.003571 0.000000 -2.250017 ) ) 20bboc/20Wsqwl1 0 0 0 ( 910.000000 1396.000000 -315.000000 ) ( 840.000000 1396.000000 -315.000000 ) ( 840.000000 1396.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 1396.000000 -315.000000 ) ( 910.000000 1400.000000 -315.000000 ) ( 840.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1396.000000 -315.000000 ) ( 840.000000 1400.000000 -315.000000 ) ( 840.000000 1400.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1396.000000 -298.000000 ) ( 840.000000 1400.000000 -298.000000 ) ( 910.000000 1400.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 1396.000000 -298.000000 ) ( 910.000000 1400.000000 -298.000000 ) ( 910.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (559/427) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-893.000000, -910.000000, -910.000000) / (140.000000, 140.000000, 158.000000) // --> Vector info: d1 = 0.859375, 0.903569, 0.859375. Determinants: 0.795495, 0.751301, 342.226115, -306.000000 // --> Vector info: d2 = 0.497549, 0.541743, 0.585938. Determinants: 0.795494, -0.751302, 663.308191, -306.000000 ( 910.000000 1400.000000 -158.000000 ) ( 910.000000 1400.000000 -140.000000 ) ( 893.000000 1400.000000 -140.000000 ) ( ( -0.002600 -0.002455 -1.118386 ) ( -0.002600 0.002455 -2.167674 ) ) 20bboc/20Wsqwl1 0 0 0 ( 893.000000 1396.000000 -140.000000 ) ( 910.000000 1396.000000 -140.000000 ) ( 910.000000 1396.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 893.000000 1396.000000 -140.000000 ) ( 893.000000 1400.000000 -140.000000 ) ( 910.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 1396.000000 -140.000000 ) ( 910.000000 1400.000000 -140.000000 ) ( 910.000000 1400.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 1396.000000 -158.000000 ) ( 910.000000 1400.000000 -158.000000 ) ( 893.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (560/428) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-840.000000, -840.000000, -858.000000) / (158.000000, 140.000000, 140.000000) // --> Vector info: d1 = 0.996094, 1.040288, 0.996094. Determinants: -0.795494, 0.795494, -1116.637246, -324.000000 // --> Vector info: d2 = 0.325674, 0.369868, 0.414062. Determinants: 0.795494, 0.795495, 437.008161, -324.000000 ( 858.000000 1400.000000 -140.000000 ) ( 840.000000 1400.000000 -140.000000 ) ( 840.000000 1400.000000 -158.000000 ) ( ( 0.002455 -0.002455 3.446411 ) ( -0.002455 -0.002455 -1.348791 ) ) 20bboc/20Wsqwl1 0 0 0 ( 840.000000 1396.000000 -158.000000 ) ( 840.000000 1396.000000 -140.000000 ) ( 858.000000 1396.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1396.000000 -158.000000 ) ( 840.000000 1400.000000 -158.000000 ) ( 840.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1396.000000 -140.000000 ) ( 840.000000 1400.000000 -140.000000 ) ( 858.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 858.000000 1396.000000 -140.000000 ) ( 858.000000 1400.000000 -140.000000 ) ( 840.000000 1400.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (562/429) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [21wston2]: 128.000000/128.000000 // --> Vector A/B: (1645.000000, 1435.000000, 1435.000000) / (-980.000000, -980.000000, -805.000000) // --> Vector info: d1 = 0.000000, 1.500007, 1.500000. Determinants: 262.501183, 0.001376, -431813.102193, -36750.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.250000. Determinants: 0.000005, -262.499997, -257250.005206, -36750.000000 ( 805.000000 1435.000000 -35.000000 ) ( 980.000000 1435.000000 -35.000000 ) ( 980.000000 1645.000000 -35.000000 ) ( ( -0.007143 0.000000 11.750016 ) ( 0.000000 0.007143 7.000000 ) ) 20bboc/21wston2 0 0 0 ( 980.000000 1645.000000 -31.000000 ) ( 980.000000 1435.000000 -31.000000 ) ( 805.000000 1435.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1645.000000 -31.000000 ) ( 980.000000 1645.000000 -35.000000 ) ( 980.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1435.000000 -31.000000 ) ( 980.000000 1435.000000 -35.000000 ) ( 805.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1435.000000 -31.000000 ) ( 805.000000 1435.000000 -35.000000 ) ( 805.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1645.000000 -31.000000 ) ( 805.000000 1645.000000 -35.000000 ) ( 980.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (563/430) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-1470.000000, -1400.000000, -1400.000000) / (315.000000, 315.000000, 70.000000) // --> Vector info: d1 = 0.343750, 0.343751, 1.218750. Determinants: -0.000424, 61.249904, -25189.649332, -17150.000000 // --> Vector info: d2 = 0.374993, 0.125000, 0.125000. Determinants: 61.248232, -0.000003, 83603.775806, -17150.000000 ( 980.000000 1400.000000 -70.000000 ) ( 980.000000 1400.000000 -315.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( ( 0.000000 -0.003571 1.468784 ) ( -0.003571 0.000000 -4.874856 ) ) 20bboc/20Wsqwl1 0 0 0 ( 984.000000 1470.000000 -315.000000 ) ( 984.000000 1400.000000 -315.000000 ) ( 984.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1470.000000 -315.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( 980.000000 1400.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1400.000000 -315.000000 ) ( 980.000000 1400.000000 -315.000000 ) ( 980.000000 1400.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1400.000000 -70.000000 ) ( 980.000000 1400.000000 -70.000000 ) ( 980.000000 1470.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1470.000000 -70.000000 ) ( 980.000000 1470.000000 -70.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (565/431) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-1470.000000, -1470.000000, -1610.000000) / (140.000000, 70.000000, 70.000000) // --> Vector info: d1 = 0.718747, 0.718748, 1.218750. Determinants: 35.000159, 0.000033, 44406.503001, -9800.000000 // --> Vector info: d2 = 0.374992, 0.124992, 0.125000. Determinants: 0.000547, -35.000002, 1225.880335, -9800.000000 ( 980.000000 1610.000000 -70.000000 ) ( 980.000000 1470.000000 -70.000000 ) ( 980.000000 1470.000000 -140.000000 ) ( ( -0.003571 0.000000 -4.531276 ) ( 0.000000 0.003571 -0.125090 ) ) 20bboc/20Wsqwl1 0 0 0 ( 984.000000 1470.000000 -140.000000 ) ( 984.000000 1470.000000 -70.000000 ) ( 984.000000 1610.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1470.000000 -140.000000 ) ( 980.000000 1470.000000 -140.000000 ) ( 980.000000 1470.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1470.000000 -70.000000 ) ( 980.000000 1470.000000 -70.000000 ) ( 980.000000 1610.000000 -70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1610.000000 -70.000000 ) ( 980.000000 1610.000000 -70.000000 ) ( 980.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1610.000000 -140.000000 ) ( 980.000000 1610.000000 -140.000000 ) ( 980.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (566/432) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-1470.000000, -1470.000000, -1487.000000) / (175.000000, 140.000000, 140.000000) // --> Vector info: d1 = 0.218750, 0.162848, 0.218750. Determinants: 1.956581, -0.950340, 2912.326609, -595.000000 // --> Vector info: d2 = 0.264753, 0.152952, 0.125000. Determinants: -0.978330, -1.900605, -1263.066818, -595.000000 ( 980.000000 1487.000000 -140.000000 ) ( 980.000000 1470.000000 -140.000000 ) ( 980.000000 1470.000000 -175.000000 ) ( ( -0.003288 0.001597 -4.894667 ) ( 0.001644 0.003194 2.122801 ) ) 20bboc/20Wsqwl1 0 0 0 ( 984.000000 1470.000000 -175.000000 ) ( 984.000000 1470.000000 -140.000000 ) ( 984.000000 1487.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1470.000000 -175.000000 ) ( 980.000000 1470.000000 -175.000000 ) ( 980.000000 1470.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1470.000000 -140.000000 ) ( 980.000000 1470.000000 -140.000000 ) ( 980.000000 1487.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1487.000000 -140.000000 ) ( 980.000000 1487.000000 -140.000000 ) ( 980.000000 1470.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (567/433) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (-1592.000000, -1610.000000, -1610.000000) / (140.000000, 140.000000, 175.000000) // --> Vector info: d1 = 0.218750, 0.162846, 0.218750. Determinants: -1.956631, -1.006266, -3111.891146, -630.000000 // --> Vector info: d2 = 0.264753, 0.236802, 0.125000. Determinants: -0.978255, 2.012444, -2005.918085, -630.000000 ( 980.000000 1610.000000 -175.000000 ) ( 980.000000 1610.000000 -140.000000 ) ( 980.000000 1592.000000 -140.000000 ) ( ( 0.003106 0.001597 4.939510 ) ( 0.001553 -0.003194 3.183997 ) ) 20bboc/20Wsqwl1 0 0 0 ( 984.000000 1592.000000 -140.000000 ) ( 984.000000 1610.000000 -140.000000 ) ( 984.000000 1610.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1592.000000 -140.000000 ) ( 980.000000 1592.000000 -140.000000 ) ( 980.000000 1610.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1610.000000 -140.000000 ) ( 980.000000 1610.000000 -140.000000 ) ( 980.000000 1610.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 984.000000 1610.000000 -175.000000 ) ( 980.000000 1610.000000 -175.000000 ) ( 980.000000 1592.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (568/434) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (1470.000000, 1610.000000, 1645.000000) / (980.000000, 980.000000, 735.000000) // --> Vector info: d1 = 0.500005, 0.500009, 2.250014. Determinants: -0.001196, 245.000414, -257248.802850, -34300.000000 // --> Vector info: d2 = 1.968793, 0.968795, 0.718791. Determinants: 244.999592, -0.000525, -427678.491179, -34300.000000 ( 735.000000 1645.000000 -315.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( ( 0.000000 -0.007143 7.499965 ) ( -0.007143 0.000000 12.468761 ) ) 20bboc/21wston1 0 0 0 ( 980.000000 1470.000000 -319.000000 ) ( 980.000000 1610.000000 -319.000000 ) ( 735.000000 1645.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1470.000000 -319.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1610.000000 -319.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1645.000000 -319.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( 735.000000 1435.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1435.000000 -319.000000 ) ( 735.000000 1435.000000 -315.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (569/435) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1680.000000, 1680.000000) / (980.000000, 980.000000, 735.000000) // --> Vector info: d1 = 0.500009, 0.500007, 2.250009. Determinants: 0.000568, 122.500138, -128626.211755, -17150.000000 // --> Vector info: d2 = 0.968795, 0.468783, 0.468788. Determinants: 122.502921, 0.000368, -213844.893902, -17150.000000 ( 735.000000 1680.000000 -315.000000 ) ( 980.000000 1680.000000 -315.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( ( 0.000000 -0.007143 7.500071 ) ( -0.007143 0.000000 12.469090 ) ) 20bboc/21wston1 0 0 0 ( 980.000000 1610.000000 -319.000000 ) ( 980.000000 1680.000000 -319.000000 ) ( 735.000000 1680.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1610.000000 -319.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( 980.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1680.000000 -319.000000 ) ( 980.000000 1680.000000 -315.000000 ) ( 735.000000 1680.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1680.000000 -319.000000 ) ( 735.000000 1680.000000 -315.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1645.000000 -319.000000 ) ( 735.000000 1645.000000 -315.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (571/436) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (490.000000, 490.000000, 420.000000) / (1187.939392, 1138.441918, 1138.441918) // --> Vector info: d1 = 0.999997, 1.000001, 2.000001. Determinants: 49.497487, 0.000300, -27718.937177, -3464.823228 // --> Vector info: d2 = 1.000010, 0.292894, 0.292896. Determinants: 0.000130, -49.498163, 55335.894862, -3464.823228 ( 420.000000 1610.000000 0.000000 ) ( 490.000000 1610.000000 0.000000 ) ( 490.000000 1645.000000 -35.000000 ) ( ( -0.014286 0.000000 8.000101 ) ( 0.000000 0.014286 -15.970770 ) ) 20bboc/20Fyelf4 0 0 0 ( 490.000000 1647.828427 -32.171573 ) ( 490.000000 1612.828427 2.828427 ) ( 420.000000 1612.828427 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.000000 1647.828427 -32.171573 ) ( 490.000000 1645.000000 -35.000000 ) ( 490.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.000000 1612.828427 2.828427 ) ( 490.000000 1610.000000 0.000000 ) ( 420.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 1612.828427 2.828427 ) ( 420.000000 1610.000000 0.000000 ) ( 420.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 1647.828427 -32.171573 ) ( 420.000000 1645.000000 -35.000000 ) ( 490.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (572/437) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1470.000000, 1435.000000) / (0.000000, 0.000000, 35.000000) // --> Vector info: d1 = 0.249916, 0.250292, 0.500340. Determinants: 0.013162, -34.993622, -1245.777570, -4900.000000 // --> Vector info: d2 = 2.000003, 1.000198, 0.750335. Determinants: -34.993174, -0.012400, 46538.997567, -4900.000000 ( 420.000000 1435.000000 -35.000000 ) ( 420.000000 1470.000000 0.000000 ) ( 420.000000 1610.000000 0.000000 ) ( ( -0.000003 0.007142 0.254240 ) ( 0.007141 0.000003 -9.497755 ) ) 20bboc/21wston3 0 0 0 ( 416.000000 1610.000000 0.000000 ) ( 416.000000 1470.000000 0.000000 ) ( 416.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.000000 1610.000000 0.000000 ) ( 420.000000 1610.000000 0.000000 ) ( 420.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.000000 1470.000000 0.000000 ) ( 420.000000 1470.000000 0.000000 ) ( 420.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.000000 1435.000000 -35.000000 ) ( 420.000000 1435.000000 -35.000000 ) ( 420.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.000000 1645.000000 -35.000000 ) ( 420.000000 1645.000000 -35.000000 ) ( 420.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (573/438) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1470.000000, 1470.000000) / (-490.000000, -490.000000, -420.000000) // --> Vector info: d1 = 2.000000, 0.000015, 0.000000. Determinants: -139.998974, 0.002016, 205799.336241, -9800.000000 // --> Vector info: d2 = 2.000000, 1.999995, 1.000000. Determinants: -0.000367, 139.999241, 49000.221227, -9800.000000 ( 420.000000 1470.000000 0.000000 ) ( 490.000000 1470.000000 0.000000 ) ( 490.000000 1610.000000 0.000000 ) ( ( 0.014286 0.000000 -20.999932 ) ( 0.000000 -0.014286 -5.000023 ) ) 20bboc/20Fstn1 0 0 0 ( 490.000000 1610.000000 4.000000 ) ( 490.000000 1470.000000 4.000000 ) ( 420.000000 1470.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.000000 1610.000000 4.000000 ) ( 490.000000 1610.000000 0.000000 ) ( 490.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.000000 1470.000000 4.000000 ) ( 490.000000 1470.000000 0.000000 ) ( 420.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 1470.000000 4.000000 ) ( 420.000000 1470.000000 0.000000 ) ( 420.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 1610.000000 4.000000 ) ( 420.000000 1610.000000 0.000000 ) ( 490.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (574/439) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (-1645.000000, -1435.000000, -1470.000000) / (35.000000, 35.000000, 0.000000) // --> Vector info: d1 = 0.750561, 0.749705, 0.499896. Determinants: 0.029966, -52.489912, -3630.186304, -7350.000000 // --> Vector info: d2 = 0.750096, 2.249815, 1.999714. Determinants: -52.490162, -0.031193, -91858.432239, -7350.000000 ( 490.000000 1470.000000 0.000000 ) ( 490.000000 1435.000000 -35.000000 ) ( 490.000000 1645.000000 -35.000000 ) ( ( -0.000004 0.007141 0.493903 ) ( 0.007142 0.000004 12.497746 ) ) 20bboc/21wston3 0 0 0 ( 494.000000 1645.000000 -35.000000 ) ( 494.000000 1435.000000 -35.000000 ) ( 494.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 1645.000000 -35.000000 ) ( 490.000000 1645.000000 -35.000000 ) ( 490.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 1435.000000 -35.000000 ) ( 490.000000 1435.000000 -35.000000 ) ( 490.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 1470.000000 0.000000 ) ( 490.000000 1470.000000 0.000000 ) ( 490.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 494.000000 1610.000000 0.000000 ) ( 490.000000 1610.000000 0.000000 ) ( 490.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (575/440) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-420.000000, -420.000000, -490.000000) / (-989.949494, -1039.446968, -1039.446968) // --> Vector info: d1 = 1.499997, 1.500000, 0.500005. Determinants: -49.497239, 0.000184, -25985.884138, -3464.823228 // --> Vector info: d2 = 0.707110, 1.414219, 1.414216. Determinants: -0.000130, 49.497595, 46550.053222, -3464.823228 ( 490.000000 1470.000000 0.000000 ) ( 420.000000 1470.000000 0.000000 ) ( 420.000000 1435.000000 -35.000000 ) ( ( 0.014286 0.000000 7.499916 ) ( 0.000000 -0.014286 -13.435044 ) ) 20bboc/20Fyelf4 0 0 0 ( 420.000000 1432.171573 -32.171573 ) ( 420.000000 1467.171573 2.828427 ) ( 490.000000 1467.171573 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 1432.171573 -32.171573 ) ( 420.000000 1435.000000 -35.000000 ) ( 420.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 1467.171573 2.828427 ) ( 420.000000 1470.000000 0.000000 ) ( 490.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.000000 1467.171573 2.828427 ) ( 490.000000 1470.000000 0.000000 ) ( 490.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.000000 1432.171573 -32.171573 ) ( 490.000000 1435.000000 -35.000000 ) ( 420.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (577/441) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (595.000000, 595.000000, 525.000000) / (1187.939392, 1138.441918, 1138.441918) // --> Vector info: d1 = 0.499995, 0.500002, 1.500002. Determinants: 49.497462, 0.000501, -31183.980259, -3464.823228 // --> Vector info: d2 = 0.999996, 0.292879, 0.292885. Determinants: 0.000298, -49.498162, 55335.829220, -3464.823228 ( 525.000000 1610.000000 0.000000 ) ( 595.000000 1610.000000 0.000000 ) ( 595.000000 1645.000000 -35.000000 ) ( ( -0.014286 0.000000 9.000165 ) ( 0.000000 0.014286 -15.970751 ) ) 20bboc/20Fyelf4 0 0 0 ( 595.000000 1647.828427 -32.171573 ) ( 595.000000 1612.828427 2.828427 ) ( 525.000000 1612.828427 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 1647.828427 -32.171573 ) ( 595.000000 1645.000000 -35.000000 ) ( 595.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 1612.828427 2.828427 ) ( 595.000000 1610.000000 0.000000 ) ( 525.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 1612.828427 2.828427 ) ( 525.000000 1610.000000 0.000000 ) ( 525.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 1647.828427 -32.171573 ) ( 525.000000 1645.000000 -35.000000 ) ( 595.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (578/442) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1470.000000, 1435.000000) / (0.000000, 0.000000, 35.000000) // --> Vector info: d1 = 0.250102, 0.250292, 0.500291. Determinants: 0.006630, -34.993286, -1236.176115, -4900.000000 // --> Vector info: d2 = 2.000002, 1.000198, 0.750286. Determinants: -34.993141, -0.005491, 46538.948529, -4900.000000 ( 525.000000 1435.000000 -35.000000 ) ( 525.000000 1470.000000 0.000000 ) ( 525.000000 1610.000000 0.000000 ) ( ( -0.000001 0.007141 0.252281 ) ( 0.007141 0.000001 -9.497745 ) ) 20bboc/21wston3 0 0 0 ( 521.000000 1610.000000 0.000000 ) ( 521.000000 1470.000000 0.000000 ) ( 521.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 1610.000000 0.000000 ) ( 525.000000 1610.000000 0.000000 ) ( 525.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 1470.000000 0.000000 ) ( 525.000000 1470.000000 0.000000 ) ( 525.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 1435.000000 -35.000000 ) ( 525.000000 1435.000000 -35.000000 ) ( 525.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 1645.000000 -35.000000 ) ( 525.000000 1645.000000 -35.000000 ) ( 525.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (579/443) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1470.000000, 1470.000000) / (-595.000000, -595.000000, -525.000000) // --> Vector info: d1 = 1.000000, 3.000000, 2.999986. Determinants: 140.000013, 0.001936, -235198.866607, -9800.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: 0.000022, -139.999925, -83299.990162, -9800.000000 ( 525.000000 1470.000000 0.000000 ) ( 595.000000 1470.000000 0.000000 ) ( 595.000000 1610.000000 0.000000 ) ( ( -0.014286 0.000000 23.999884 ) ( 0.000000 0.014286 8.499999 ) ) 20bboc/20Fstn1 0 0 0 ( 595.000000 1610.000000 4.000000 ) ( 595.000000 1470.000000 4.000000 ) ( 525.000000 1470.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 1610.000000 4.000000 ) ( 595.000000 1610.000000 0.000000 ) ( 595.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 1470.000000 4.000000 ) ( 595.000000 1470.000000 0.000000 ) ( 525.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 1470.000000 4.000000 ) ( 525.000000 1470.000000 0.000000 ) ( 525.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 1610.000000 4.000000 ) ( 525.000000 1610.000000 0.000000 ) ( 595.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (580/444) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (-1645.000000, -1435.000000, -1470.000000) / (35.000000, 35.000000, 0.000000) // --> Vector info: d1 = 0.750281, 0.749705, 0.499853. Determinants: 0.020156, -52.489076, -3644.291872, -7350.000000 // --> Vector info: d2 = 0.750097, 2.249815, 1.999762. Determinants: -52.490153, -0.021062, -91858.774645, -7350.000000 ( 595.000000 1470.000000 0.000000 ) ( 595.000000 1435.000000 -35.000000 ) ( 595.000000 1645.000000 -35.000000 ) ( ( -0.000003 0.007141 0.495822 ) ( 0.007142 0.000003 12.497792 ) ) 20bboc/21wston3 0 0 0 ( 599.000000 1645.000000 -35.000000 ) ( 599.000000 1435.000000 -35.000000 ) ( 599.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 1645.000000 -35.000000 ) ( 595.000000 1645.000000 -35.000000 ) ( 595.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 1435.000000 -35.000000 ) ( 595.000000 1435.000000 -35.000000 ) ( 595.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 1470.000000 0.000000 ) ( 595.000000 1470.000000 0.000000 ) ( 595.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 1610.000000 0.000000 ) ( 595.000000 1610.000000 0.000000 ) ( 595.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (581/445) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-525.000000, -525.000000, -595.000000) / (-989.949494, -1039.446968, -1039.446968) // --> Vector info: d1 = 2.000002, 2.000000, 1.000000. Determinants: -49.497475, -0.000167, -32915.992931, -3464.823228 // --> Vector info: d2 = 0.707106, 1.414219, 1.414219. Determinants: 0.000000, 49.497924, 46550.447129, -3464.823228 ( 595.000000 1470.000000 0.000000 ) ( 525.000000 1470.000000 0.000000 ) ( 525.000000 1435.000000 -35.000000 ) ( ( 0.014286 0.000000 9.500050 ) ( 0.000000 -0.014286 -13.435158 ) ) 20bboc/20Fyelf4 0 0 0 ( 525.000000 1432.171573 -32.171573 ) ( 525.000000 1467.171573 2.828427 ) ( 595.000000 1467.171573 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 1432.171573 -32.171573 ) ( 525.000000 1435.000000 -35.000000 ) ( 525.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 1467.171573 2.828427 ) ( 525.000000 1470.000000 0.000000 ) ( 595.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 1467.171573 2.828427 ) ( 595.000000 1470.000000 0.000000 ) ( 595.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 1432.171573 -32.171573 ) ( 595.000000 1435.000000 -35.000000 ) ( 525.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (583/446) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (700.000000, 700.000000, 630.000000) / (1187.939392, 1138.441918, 1138.441918) // --> Vector info: d1 = 0.999997, 1.000001, 2.000001. Determinants: 49.497487, 0.000300, -38113.409459, -3464.823228 // --> Vector info: d2 = 1.000010, 0.292894, 0.292896. Determinants: 0.000130, -49.498163, 55335.867577, -3464.823228 ( 630.000000 1610.000000 0.000000 ) ( 700.000000 1610.000000 0.000000 ) ( 700.000000 1645.000000 -35.000000 ) ( ( -0.014286 0.000000 11.000102 ) ( 0.000000 0.014286 -15.970762 ) ) 20bboc/20Fyelf4 0 0 0 ( 700.000000 1647.828427 -32.171573 ) ( 700.000000 1612.828427 2.828427 ) ( 630.000000 1612.828427 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 1647.828427 -32.171573 ) ( 700.000000 1645.000000 -35.000000 ) ( 700.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 1612.828427 2.828427 ) ( 700.000000 1610.000000 0.000000 ) ( 630.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 1612.828427 2.828427 ) ( 630.000000 1610.000000 0.000000 ) ( 630.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 1647.828427 -32.171573 ) ( 630.000000 1645.000000 -35.000000 ) ( 700.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (584/447) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1470.000000, 1435.000000) / (0.000000, 0.000000, 35.000000) // --> Vector info: d1 = 0.250000, 0.249993, 0.499993. Determinants: -0.000250, -35.000218, -1224.596745, -4900.000000 // --> Vector info: d2 = 2.000000, 0.999998, 0.749996. Determinants: -35.000100, 0.000084, 46550.158791, -4900.000000 ( 630.000000 1435.000000 -35.000000 ) ( 630.000000 1470.000000 0.000000 ) ( 630.000000 1610.000000 0.000000 ) ( ( 0.000000 0.007143 0.249918 ) ( 0.007143 0.000000 -9.500032 ) ) 20bboc/21wston3 0 0 0 ( 626.000000 1610.000000 0.000000 ) ( 626.000000 1470.000000 0.000000 ) ( 626.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 1610.000000 0.000000 ) ( 630.000000 1610.000000 0.000000 ) ( 630.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 1470.000000 0.000000 ) ( 630.000000 1470.000000 0.000000 ) ( 630.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 1435.000000 -35.000000 ) ( 630.000000 1435.000000 -35.000000 ) ( 630.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.000000 1645.000000 -35.000000 ) ( 630.000000 1645.000000 -35.000000 ) ( 630.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (585/448) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1470.000000, 1470.000000) / (-700.000000, -700.000000, -630.000000) // --> Vector info: d1 = 1.000001, 2.999986, 2.999995. Determinants: 139.998965, -0.001269, -235199.231619, -9800.000000 // --> Vector info: d2 = 0.500005, 0.500000, 1.499995. Determinants: -0.000334, -139.999333, -102899.042586, -9800.000000 ( 630.000000 1470.000000 0.000000 ) ( 700.000000 1470.000000 0.000000 ) ( 700.000000 1610.000000 0.000000 ) ( ( -0.014286 0.000000 23.999922 ) ( 0.000000 0.014286 10.499902 ) ) 20bboc/20Fstn1 0 0 0 ( 700.000000 1610.000000 4.000000 ) ( 700.000000 1470.000000 4.000000 ) ( 630.000000 1470.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 1610.000000 4.000000 ) ( 700.000000 1610.000000 0.000000 ) ( 700.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 1470.000000 4.000000 ) ( 700.000000 1470.000000 0.000000 ) ( 630.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 1470.000000 4.000000 ) ( 630.000000 1470.000000 0.000000 ) ( 630.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 1610.000000 4.000000 ) ( 630.000000 1610.000000 0.000000 ) ( 700.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (586/449) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (-1645.000000, -1435.000000, -1470.000000) / (35.000000, 35.000000, 0.000000) // --> Vector info: d1 = 0.750000, 0.749705, 0.499808. Determinants: 0.010320, -52.488666, -3658.421041, -7350.000000 // --> Vector info: d2 = 0.750095, 2.249815, 1.999808. Determinants: -52.490212, -0.011316, -91859.199739, -7350.000000 ( 700.000000 1470.000000 0.000000 ) ( 700.000000 1435.000000 -35.000000 ) ( 700.000000 1645.000000 -35.000000 ) ( ( -0.000001 0.007141 0.497744 ) ( 0.007142 0.000002 12.497850 ) ) 20bboc/21wston3 0 0 0 ( 704.000000 1645.000000 -35.000000 ) ( 704.000000 1435.000000 -35.000000 ) ( 704.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 704.000000 1645.000000 -35.000000 ) ( 700.000000 1645.000000 -35.000000 ) ( 700.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 704.000000 1435.000000 -35.000000 ) ( 700.000000 1435.000000 -35.000000 ) ( 700.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 704.000000 1470.000000 0.000000 ) ( 700.000000 1470.000000 0.000000 ) ( 700.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 704.000000 1610.000000 0.000000 ) ( 700.000000 1610.000000 0.000000 ) ( 700.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (587/450) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-630.000000, -630.000000, -700.000000) / (-989.949494, -1039.446968, -1039.446968) // --> Vector info: d1 = 1.499997, 1.500000, 0.500005. Determinants: -49.497239, 0.000184, -36380.304285, -3464.823228 // --> Vector info: d2 = 0.707110, 1.414219, 1.414216. Determinants: -0.000130, 49.497595, 46550.025936, -3464.823228 ( 700.000000 1470.000000 0.000000 ) ( 630.000000 1470.000000 0.000000 ) ( 630.000000 1435.000000 -35.000000 ) ( ( 0.014286 0.000000 10.499902 ) ( 0.000000 -0.014286 -13.435036 ) ) 20bboc/20Fyelf4 0 0 0 ( 630.000000 1432.171573 -32.171573 ) ( 630.000000 1467.171573 2.828427 ) ( 700.000000 1467.171573 2.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 1432.171573 -32.171573 ) ( 630.000000 1435.000000 -35.000000 ) ( 630.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 1467.171573 2.828427 ) ( 630.000000 1470.000000 0.000000 ) ( 700.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 1467.171573 2.828427 ) ( 700.000000 1470.000000 0.000000 ) ( 700.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 1432.171573 -32.171573 ) ( 700.000000 1435.000000 -35.000000 ) ( 630.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (588/451) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (-1470.000000, -1610.000000, -1645.000000) / (-18.000000, -18.000000, 35.000000) // --> Vector info: d1 = 0.499896, 0.500461, 0.875604. Determinants: 0.029954, -52.500146, -4610.198755, -7420.000000 // --> Vector info: d2 = 1.999714, 0.999721, 0.749928. Determinants: -52.999627, -0.028760, -92747.844338, -7420.000000 ( 385.000000 1645.000000 -35.000000 ) ( 385.000000 1610.000000 18.000000 ) ( 385.000000 1470.000000 18.000000 ) ( ( -0.000004 0.007075 0.621321 ) ( 0.007143 0.000004 12.499709 ) ) 20bboc/21wston3 0 0 0 ( 389.000000 1470.000000 18.000000 ) ( 389.000000 1610.000000 18.000000 ) ( 389.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 1470.000000 18.000000 ) ( 385.000000 1470.000000 18.000000 ) ( 385.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 1610.000000 18.000000 ) ( 385.000000 1610.000000 18.000000 ) ( 385.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 1645.000000 -35.000000 ) ( 385.000000 1645.000000 -35.000000 ) ( 385.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 389.000000 1435.000000 -35.000000 ) ( 385.000000 1435.000000 -35.000000 ) ( 385.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (589/452) # points: 4 { brushDef { // Surface normal: 0.000000, -0.834465, -0.551062 // RotY/Z : 0.583636 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.551062, -0.834465) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (385.000000, 210.000000, 210.000000) / (872.188708, 872.188708, 935.702486) // --> Vector info: d1 = 0.500001, 3.000000, 2.999996. Determinants: 158.784385, 0.000752, -66690.115451, -11114.911156 // --> Vector info: d2 = 0.292898, 0.292904, 1.194297. Determinants: 0.000382, -157.743756, 134326.640960, -11114.911156 ( 210.000000 1645.000000 -35.000000 ) ( 210.000000 1610.000000 18.000000 ) ( 385.000000 1610.000000 18.000000 ) ( ( -0.014286 0.000000 6.000058 ) ( 0.000000 0.014192 -12.085264 ) ) 20bboc/20Fyelf4 0 0 0 ( 385.000000 1613.337858 20.204246 ) ( 210.000000 1613.337858 20.204246 ) ( 210.000000 1648.337858 -32.795754 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1613.337858 20.204246 ) ( 385.000000 1610.000000 18.000000 ) ( 210.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1613.337858 20.204246 ) ( 210.000000 1610.000000 18.000000 ) ( 210.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1648.337858 -32.795754 ) ( 210.000000 1645.000000 -35.000000 ) ( 385.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1648.337858 -32.795754 ) ( 385.000000 1645.000000 -35.000000 ) ( 385.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (592/453) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1470.000000, 1435.000000) / (-18.000000, -18.000000, 35.000000) // --> Vector info: d1 = 0.476499, 0.476879, 0.851974. Determinants: 0.020142, -52.499991, -4513.047789, -7420.000000 // --> Vector info: d2 = 2.031203, 1.031208, 0.781346. Determinants: -52.999760, -0.019135, 70257.741288, -7420.000000 ( 210.000000 1435.000000 -35.000000 ) ( 210.000000 1470.000000 18.000000 ) ( 210.000000 1610.000000 18.000000 ) ( ( -0.000003 0.007075 0.608227 ) ( 0.007143 0.000003 -9.468698 ) ) 20bboc/21wston3 0 0 0 ( 206.000000 1610.000000 18.000000 ) ( 206.000000 1470.000000 18.000000 ) ( 206.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 1610.000000 18.000000 ) ( 210.000000 1610.000000 18.000000 ) ( 210.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 1470.000000 18.000000 ) ( 210.000000 1470.000000 18.000000 ) ( 210.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 1435.000000 -35.000000 ) ( 210.000000 1435.000000 -35.000000 ) ( 210.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 1645.000000 -35.000000 ) ( 210.000000 1645.000000 -35.000000 ) ( 210.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (593/454) # points: 4 { brushDef { // Surface normal: 0.000000, 0.834465, -0.551062 // RotY/Z : 0.583636 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.551062, -0.834465) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-385.000000, -210.000000, -210.000000) / (-761.567041, -761.567041, -825.080819) // --> Vector info: d1 = 0.000003, 2.500004, 2.500002. Determinants: -158.784506, -0.000334, -61132.320499, -11114.911156 // --> Vector info: d2 = 0.707122, 0.707134, 1.608515. Determinants: -0.000738, 157.741719, 112271.008570, -11114.911156 ( 210.000000 1470.000000 18.000000 ) ( 210.000000 1435.000000 -35.000000 ) ( 385.000000 1435.000000 -35.000000 ) ( ( 0.014286 0.000000 5.500028 ) ( 0.000000 -0.014192 -10.100936 ) ) 20bboc/20Fyelf4 0 0 0 ( 385.000000 1431.662142 -32.795754 ) ( 210.000000 1431.662142 -32.795754 ) ( 210.000000 1466.662142 20.204246 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1431.662142 -32.795754 ) ( 385.000000 1435.000000 -35.000000 ) ( 210.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1431.662142 -32.795754 ) ( 210.000000 1435.000000 -35.000000 ) ( 210.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1466.662142 20.204246 ) ( 210.000000 1470.000000 18.000000 ) ( 385.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1466.662142 20.204246 ) ( 385.000000 1470.000000 18.000000 ) ( 385.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (594/455) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fstn1]: 128.000000/128.000000 // --> Vector A/B: (1470.000000, 1610.000000, 1610.000000) / (-105.000000, -105.000000, -175.000000) // --> Vector info: d1 = 1.000000, 3.000000, 3.000000. Determinants: -140.000013, -0.000034, 196000.016691, -9800.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000022, 139.999958, 14700.027945, -9800.000000 ( 175.000000 1610.000000 0.000000 ) ( 105.000000 1610.000000 0.000000 ) ( 105.000000 1470.000000 0.000000 ) ( ( 0.014286 0.000000 -20.000002 ) ( 0.000000 -0.014286 -1.500003 ) ) 20bboc/20Fstn1 0 0 0 ( 105.000000 1470.000000 4.000000 ) ( 105.000000 1610.000000 4.000000 ) ( 175.000000 1610.000000 4.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1470.000000 4.000000 ) ( 105.000000 1470.000000 0.000000 ) ( 105.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1610.000000 4.000000 ) ( 105.000000 1610.000000 0.000000 ) ( 175.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 1610.000000 4.000000 ) ( 175.000000 1610.000000 0.000000 ) ( 175.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 1470.000000 4.000000 ) ( 175.000000 1470.000000 0.000000 ) ( 105.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (595/456) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (-1470.000000, -1610.000000, -1645.000000) / (0.000000, 0.000000, 35.000000) // --> Vector info: d1 = 0.499652, 0.500414, 0.750604. Determinants: 0.026682, -34.999954, -2409.070606, -4900.000000 // --> Vector info: d2 = 1.999760, 0.999765, 0.749952. Determinants: -34.999804, -0.025872, -61248.534804, -4900.000000 ( 175.000000 1645.000000 -35.000000 ) ( 175.000000 1610.000000 0.000000 ) ( 175.000000 1470.000000 0.000000 ) ( ( -0.000005 0.007143 0.491647 ) ( 0.007143 0.000005 12.499701 ) ) 20bboc/21wston3 0 0 0 ( 179.000000 1470.000000 0.000000 ) ( 179.000000 1610.000000 0.000000 ) ( 179.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.000000 1470.000000 0.000000 ) ( 175.000000 1470.000000 0.000000 ) ( 175.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.000000 1610.000000 0.000000 ) ( 175.000000 1610.000000 0.000000 ) ( 175.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.000000 1645.000000 -35.000000 ) ( 175.000000 1645.000000 -35.000000 ) ( 175.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.000000 1435.000000 -35.000000 ) ( 175.000000 1435.000000 -35.000000 ) ( 175.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (596/457) # points: 4 { brushDef { // Surface normal: 0.000000, -0.707107, -0.707107 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (175.000000, 105.000000, 105.000000) / (1138.441918, 1138.441918, 1187.939392) // --> Vector info: d1 = 0.500002, 1.500002, 1.500000. Determinants: 49.497462, 0.000133, -10394.627712, -3464.823228 // --> Vector info: d2 = 0.292879, 0.292885, 0.999999. Determinants: 0.000298, -49.497920, 55335.679096, -3464.823228 ( 105.000000 1645.000000 -35.000000 ) ( 105.000000 1610.000000 0.000000 ) ( 175.000000 1610.000000 0.000000 ) ( ( -0.014286 0.000000 3.000046 ) ( 0.000000 0.014286 -15.970708 ) ) 20bboc/20Fyelf4 0 0 0 ( 175.000000 1612.828427 2.828427 ) ( 105.000000 1612.828427 2.828427 ) ( 105.000000 1647.828427 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 1612.828427 2.828427 ) ( 175.000000 1610.000000 0.000000 ) ( 105.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1612.828427 2.828427 ) ( 105.000000 1610.000000 0.000000 ) ( 105.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1647.828427 -32.171573 ) ( 105.000000 1645.000000 -35.000000 ) ( 175.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 1647.828427 -32.171573 ) ( 175.000000 1645.000000 -35.000000 ) ( 175.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (598/458) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wsqwl1]: 256.000000/256.000000 // --> Vector A/B: (1610.000000, 1470.000000, 1435.000000) / (0.000000, 0.000000, 35.000000) // --> Vector info: d1 = 0.749999, 0.250000, 0.124998. Determinants: -17.499963, 0.000354, 24499.945526, -4900.000000 // --> Vector info: d2 = 0.242186, 0.242185, 0.117185. Determinants: -0.000006, 17.500001, -1186.698920, -4900.000000 ( 105.000000 1435.000000 -35.000000 ) ( 105.000000 1470.000000 0.000000 ) ( 105.000000 1610.000000 0.000000 ) ( ( 0.003571 0.000000 -4.999989 ) ( 0.000000 -0.003571 0.242183 ) ) 20bboc/20Wsqwl1 0 0 0 ( 101.000000 1610.000000 0.000000 ) ( 101.000000 1470.000000 0.000000 ) ( 101.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1610.000000 0.000000 ) ( 105.000000 1610.000000 0.000000 ) ( 105.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1470.000000 0.000000 ) ( 105.000000 1470.000000 0.000000 ) ( 105.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1435.000000 -35.000000 ) ( 105.000000 1435.000000 -35.000000 ) ( 105.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 1645.000000 -35.000000 ) ( 105.000000 1645.000000 -35.000000 ) ( 105.000000 1610.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (599/459) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-175.000000, -175.000000, -105.000000) / (-1039.446968, -989.949494, -989.949494) // --> Vector info: d1 = 0.000000, 0.000003, 1.000004. Determinants: -49.497522, -0.000200, -8662.274377, -3464.823228 // --> Vector info: d2 = 1.414235, 0.707122, 0.707125. Determinants: -0.000130, 49.497874, 46550.318822, -3464.823228 ( 105.000000 1435.000000 -35.000000 ) ( 175.000000 1435.000000 -35.000000 ) ( 175.000000 1470.000000 0.000000 ) ( ( 0.014286 0.000000 2.500062 ) ( 0.000000 -0.014286 -13.435121 ) ) 20bboc/20Fyelf4 0 0 0 ( 175.000000 1467.171573 2.828427 ) ( 175.000000 1432.171573 -32.171573 ) ( 105.000000 1432.171573 -32.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 1467.171573 2.828427 ) ( 175.000000 1470.000000 0.000000 ) ( 175.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 1432.171573 -32.171573 ) ( 175.000000 1435.000000 -35.000000 ) ( 105.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1432.171573 -32.171573 ) ( 105.000000 1435.000000 -35.000000 ) ( 105.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 1467.171573 2.828427 ) ( 105.000000 1470.000000 0.000000 ) ( 175.000000 1470.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (600/460) # points: 4 { brushDef { // Surface normal: 0.000000, 0.834465, -0.551062 // RotY/Z : 0.583636 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.551062, -0.834465) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-805.000000, -735.000000, -735.000000) / (-761.567041, -761.567041, -825.080819) // --> Vector info: d1 = 0.499992, 1.499997, 1.500005. Determinants: -63.514096, 0.000534, -53351.388804, -4445.964462 // --> Vector info: d2 = 0.707104, 0.707110, 1.608500. Determinants: -0.000367, 63.097297, 44908.765535, -4445.964462 ( 735.000000 1470.000000 18.000000 ) ( 735.000000 1435.000000 -35.000000 ) ( 805.000000 1435.000000 -35.000000 ) ( ( 0.014286 0.000000 11.999958 ) ( 0.000000 -0.014192 -10.101018 ) ) 20bboc/20Fyelf4 0 0 0 ( 805.000000 1431.662142 -32.795754 ) ( 735.000000 1431.662142 -32.795754 ) ( 735.000000 1466.662142 20.204246 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1431.662142 -32.795754 ) ( 805.000000 1435.000000 -35.000000 ) ( 735.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1431.662142 -32.795754 ) ( 735.000000 1435.000000 -35.000000 ) ( 735.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1466.662142 20.204246 ) ( 735.000000 1470.000000 18.000000 ) ( 805.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1466.662142 20.204246 ) ( 805.000000 1470.000000 18.000000 ) ( 805.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (602/461) # points: 4 { brushDef { // Surface normal: 0.000000, -0.834465, -0.551062 // RotY/Z : 0.583636 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.551062, -0.834465) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (805.000000, 735.000000, 735.000000) / (872.188708, 872.188708, 935.702486) // --> Vector info: d1 = 0.499997, 1.500002, 1.500000. Determinants: 63.514096, 0.000133, -53351.932861, -4445.964462 // --> Vector info: d2 = 0.098598, 0.098601, 0.999999. Determinants: 0.000167, -63.097839, 54594.724127, -4445.964462 ( 735.000000 1645.000000 -35.000000 ) ( 735.000000 1610.000000 18.000000 ) ( 805.000000 1610.000000 18.000000 ) ( ( -0.014286 0.000000 12.000081 ) ( 0.000000 0.014192 -12.279613 ) ) 20bboc/20Fyelf4 0 0 0 ( 805.000000 1613.337858 20.204246 ) ( 735.000000 1613.337858 20.204246 ) ( 735.000000 1648.337858 -32.795754 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1613.337858 20.204246 ) ( 805.000000 1610.000000 18.000000 ) ( 735.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1613.337858 20.204246 ) ( 735.000000 1610.000000 18.000000 ) ( 735.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1648.337858 -32.795754 ) ( 735.000000 1645.000000 -35.000000 ) ( 805.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1648.337858 -32.795754 ) ( 805.000000 1645.000000 -35.000000 ) ( 805.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (604/462) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1470.000000, 1435.000000) / (-18.000000, -18.000000, 35.000000) // --> Vector info: d1 = 0.250000, 0.249993, 0.624993. Determinants: -0.000379, -52.500226, -2799.393433, -7420.000000 // --> Vector info: d2 = 2.000000, 0.999998, 0.749997. Determinants: -53.000152, -0.000066, 70490.239263, -7420.000000 ( 735.000000 1435.000000 -35.000000 ) ( 735.000000 1470.000000 18.000000 ) ( 735.000000 1610.000000 18.000000 ) ( ( 0.000000 0.007076 0.377277 ) ( 0.007143 0.000000 -9.500032 ) ) 20bboc/21wston3 0 0 0 ( 731.000000 1610.000000 18.000000 ) ( 731.000000 1470.000000 18.000000 ) ( 731.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 731.000000 1610.000000 18.000000 ) ( 735.000000 1610.000000 18.000000 ) ( 735.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 731.000000 1470.000000 18.000000 ) ( 735.000000 1470.000000 18.000000 ) ( 735.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 731.000000 1435.000000 -35.000000 ) ( 735.000000 1435.000000 -35.000000 ) ( 735.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 731.000000 1645.000000 -35.000000 ) ( 735.000000 1645.000000 -35.000000 ) ( 735.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (605/463) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (-1470.000000, -1610.000000, -1645.000000) / (-18.000000, -18.000000, 35.000000) // --> Vector info: d1 = 0.500005, 0.500000, 0.875000. Determinants: -0.000275, -52.500173, -4655.445552, -7420.000000 // --> Vector info: d2 = 1.999997, 1.000006, 0.750000. Determinants: -52.999495, 0.001201, -92749.211051, -7420.000000 ( 805.000000 1645.000000 -35.000000 ) ( 805.000000 1610.000000 18.000000 ) ( 805.000000 1470.000000 18.000000 ) ( ( 0.000000 0.007075 0.627419 ) ( 0.007143 0.000000 12.499894 ) ) 20bboc/21wston3 0 0 0 ( 809.000000 1470.000000 18.000000 ) ( 809.000000 1610.000000 18.000000 ) ( 809.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 809.000000 1470.000000 18.000000 ) ( 805.000000 1470.000000 18.000000 ) ( 805.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 809.000000 1610.000000 18.000000 ) ( 805.000000 1610.000000 18.000000 ) ( 805.000000 1645.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 809.000000 1645.000000 -35.000000 ) ( 805.000000 1645.000000 -35.000000 ) ( 805.000000 1435.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 809.000000 1435.000000 -35.000000 ) ( 805.000000 1435.000000 -35.000000 ) ( 805.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (606/464) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (1400.000000, 1400.000000, 1330.000000) / (-858.000000, -893.000000, -893.000000) // --> Vector info: d1 = 0.999997, 1.500000, 1.500012. Determinants: 0.000425, 35.000233, 27579.611811, -2450.000000 // --> Vector info: d2 = 1.000010, 0.999999, 1.999977. Determinants: 34.999234, -0.000814, -51449.651435, -2450.000000 ( 893.000000 1330.000000 -140.000000 ) ( 893.000000 1400.000000 -140.000000 ) ( 858.000000 1400.000000 -140.000000 ) ( ( 0.000000 -0.014286 -11.256984 ) ( -0.014285 0.000000 20.999858 ) ) 20bboc/20Fyelf4 0 0 0 ( 858.000000 1400.000000 -136.000000 ) ( 893.000000 1400.000000 -136.000000 ) ( 893.000000 1330.000000 -136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 858.000000 1400.000000 -136.000000 ) ( 858.000000 1400.000000 -140.000000 ) ( 893.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 893.000000 1400.000000 -136.000000 ) ( 893.000000 1400.000000 -140.000000 ) ( 893.000000 1330.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 893.000000 1330.000000 -136.000000 ) ( 893.000000 1330.000000 -140.000000 ) ( 858.000000 1330.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 858.000000 1330.000000 -136.000000 ) ( 858.000000 1330.000000 -140.000000 ) ( 858.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (607/465) # points: 4 { brushDef { // Surface normal: -0.727013, 0.000000, -0.686624 // RotY/Z : 0.756835 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.686624, 0.000000, -0.727013) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-1400.000000, -1400.000000, -1330.000000) / (714.936656, 739.695493, 739.695493) // --> Vector info: d1 = 0.999997, 1.353553, 1.353536. Determinants: 0.000416, -24.748906, 15961.369493, -1733.118576 // --> Vector info: d2 = 1.000010, 1.000004, 2.000009. Determinants: -24.758973, 0.000451, -36396.020139, -1733.118576 ( 910.000000 1330.000000 -158.000000 ) ( 910.000000 1400.000000 -158.000000 ) ( 893.000000 1400.000000 -140.000000 ) ( ( 0.000000 0.014280 -9.209623 ) ( 0.014286 0.000000 21.000306 ) ) 20bboc/20Fyelf4 0 0 0 ( 895.908053 1400.000000 -137.253506 ) ( 912.908053 1400.000000 -155.253506 ) ( 912.908053 1330.000000 -155.253506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 895.908053 1400.000000 -137.253506 ) ( 893.000000 1400.000000 -140.000000 ) ( 910.000000 1400.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.908053 1400.000000 -155.253506 ) ( 910.000000 1400.000000 -158.000000 ) ( 910.000000 1330.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.908053 1330.000000 -155.253506 ) ( 910.000000 1330.000000 -158.000000 ) ( 893.000000 1330.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 895.908053 1330.000000 -137.253506 ) ( 893.000000 1330.000000 -140.000000 ) ( 893.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (608/466) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (1400.000000, 1400.000000, 1330.000000) / (910.000000, 840.000000, 840.000000) // --> Vector info: d1 = 0.000000, 0.999997, 1.000000. Determinants: 0.000225, 69.999783, -63700.118366, -4900.000000 // --> Vector info: d2 = 0.999995, 1.000010, 2.000012. Determinants: 70.000150, 0.001064, -102901.153950, -4900.000000 ( 840.000000 1330.000000 -298.000000 ) ( 840.000000 1400.000000 -298.000000 ) ( 910.000000 1400.000000 -298.000000 ) ( ( 0.000000 -0.014286 13.000024 ) ( -0.014286 0.000000 21.000235 ) ) 20bboc/20Fyelf4 0 0 0 ( 910.000000 1400.000000 -302.000000 ) ( 840.000000 1400.000000 -302.000000 ) ( 840.000000 1330.000000 -302.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 1400.000000 -302.000000 ) ( 910.000000 1400.000000 -298.000000 ) ( 840.000000 1400.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1400.000000 -302.000000 ) ( 840.000000 1400.000000 -298.000000 ) ( 840.000000 1330.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1330.000000 -302.000000 ) ( 840.000000 1330.000000 -298.000000 ) ( 910.000000 1330.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 1330.000000 -302.000000 ) ( 910.000000 1330.000000 -298.000000 ) ( 910.000000 1400.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (609/467) # points: 6 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-840.000000, -840.000000, -858.000000) / (298.000000, 158.000000, 140.000000) // --> Vector info: d1 = 0.999997, 3.000014, 3.250000. Determinants: -1.002241, 36.000305, -14089.965019, -2520.000000 // --> Vector info: d2 = 1.000010, 0.999995, 1.249995. Determinants: 35.000232, -0.000274, 26880.250678, -2520.000000 ( 858.000000 1330.000000 -140.000000 ) ( 840.000000 1330.000000 -158.000000 ) ( 840.000000 1330.000000 -298.000000 ) ( ( 0.000398 -0.014286 5.591256 ) ( -0.013889 0.000000 -10.666766 ) ) 20bboc/20Fyelf4 0 0 0 ( 840.000000 1326.000000 -298.000000 ) ( 840.000000 1326.000000 -158.000000 ) ( 858.000000 1326.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1326.000000 -298.000000 ) ( 840.000000 1330.000000 -298.000000 ) ( 840.000000 1330.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1326.000000 -158.000000 ) ( 840.000000 1330.000000 -158.000000 ) ( 858.000000 1330.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 858.000000 1326.000000 -140.000000 ) ( 858.000000 1330.000000 -140.000000 ) ( 893.000000 1330.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 893.000000 1326.000000 -140.000000 ) ( 893.000000 1330.000000 -140.000000 ) ( 910.000000 1330.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 1326.000000 -158.000000 ) ( 910.000000 1330.000000 -158.000000 ) ( 910.000000 1330.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 1326.000000 -298.000000 ) ( 910.000000 1330.000000 -298.000000 ) ( 840.000000 1330.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (610/468) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (1400.000000, 1400.000000, 1330.000000) / (298.000000, 158.000000, 158.000000) // --> Vector info: d1 = 0.999997, 3.000014, 3.000014. Determinants: 0.000000, 140.001202, -51520.325437, -9800.000000 // --> Vector info: d2 = 0.000007, 0.000000, 0.999995. Determinants: 139.999302, -0.000487, -195998.946467, -9800.000000 ( 840.000000 1330.000000 -158.000000 ) ( 840.000000 1400.000000 -158.000000 ) ( 840.000000 1400.000000 -298.000000 ) ( ( 0.000000 -0.014286 5.257176 ) ( -0.014286 0.000000 19.999892 ) ) 20bboc/20Fyelf4 0 0 0 ( 836.000000 1400.000000 -298.000000 ) ( 836.000000 1400.000000 -158.000000 ) ( 836.000000 1330.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 1400.000000 -298.000000 ) ( 840.000000 1400.000000 -298.000000 ) ( 840.000000 1400.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 1400.000000 -158.000000 ) ( 840.000000 1400.000000 -158.000000 ) ( 840.000000 1330.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 1330.000000 -158.000000 ) ( 840.000000 1330.000000 -158.000000 ) ( 840.000000 1330.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 1330.000000 -298.000000 ) ( 840.000000 1330.000000 -298.000000 ) ( 840.000000 1400.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (612/469) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-1330.000000, -1330.000000, -1400.000000) / (298.000000, 158.000000, 158.000000) // --> Vector info: d1 = 0.999997, 3.000014, 3.000014. Determinants: 0.000000, 140.001202, -51520.325437, -9800.000000 // --> Vector info: d2 = 0.000007, 0.000000, 0.999995. Determinants: 139.999302, -0.000487, 186199.148505, -9800.000000 ( 910.000000 1400.000000 -158.000000 ) ( 910.000000 1330.000000 -158.000000 ) ( 910.000000 1330.000000 -298.000000 ) ( ( 0.000000 -0.014286 5.257176 ) ( -0.014286 0.000000 -18.999913 ) ) 20bboc/20Fyelf4 0 0 0 ( 914.000000 1330.000000 -298.000000 ) ( 914.000000 1330.000000 -158.000000 ) ( 914.000000 1400.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 1330.000000 -298.000000 ) ( 910.000000 1330.000000 -298.000000 ) ( 910.000000 1330.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 1330.000000 -158.000000 ) ( 910.000000 1330.000000 -158.000000 ) ( 910.000000 1400.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 1400.000000 -158.000000 ) ( 910.000000 1400.000000 -158.000000 ) ( 910.000000 1400.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 1400.000000 -298.000000 ) ( 910.000000 1400.000000 -298.000000 ) ( 910.000000 1330.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (613/470) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (1330.000000, 1400.000000, 1400.000000) / (-482.246825, -482.246825, -507.702669) // --> Vector info: d1 = 0.999997, 2.000002, 2.000008. Determinants: -25.455971, 0.000400, 32074.731438, -1781.909089 // --> Vector info: d2 = 1.000010, 1.000010, 1.353557. Determinants: 0.000018, 24.748347, 10152.860011, -1781.909089 ( 858.000000 1400.000000 -140.000000 ) ( 840.000000 1400.000000 -158.000000 ) ( 840.000000 1330.000000 -158.000000 ) ( ( 0.014286 0.000000 -18.000206 ) ( 0.000000 -0.013889 -5.697743 ) ) 20bboc/20Fyelf4 0 0 0 ( 837.171573 1330.000000 -155.171573 ) ( 837.171573 1400.000000 -155.171573 ) ( 855.171573 1400.000000 -137.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 837.171573 1330.000000 -155.171573 ) ( 840.000000 1330.000000 -158.000000 ) ( 840.000000 1400.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 837.171573 1400.000000 -155.171573 ) ( 840.000000 1400.000000 -158.000000 ) ( 858.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 855.171573 1400.000000 -137.171573 ) ( 858.000000 1400.000000 -140.000000 ) ( 858.000000 1330.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 855.171573 1330.000000 -137.171573 ) ( 858.000000 1330.000000 -140.000000 ) ( 840.000000 1330.000000 -158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (614/471) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (-980.000000, -980.000000, -1050.000000) / (315.000000, 175.000000, 175.000000) // --> Vector info: d1 = 2.999990, 0.999980, 1.000000. Determinants: 0.002711, -140.000701, 14702.971333, -9800.000000 // --> Vector info: d2 = 0.999991, 0.999980, 0.000000. Determinants: -139.997266, -0.000734, -146997.000320, -9800.000000 ( 1050.000000 1470.000000 -175.000000 ) ( 980.000000 1470.000000 -175.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( ( 0.000000 0.014286 -1.500303 ) ( 0.014285 0.000000 14.999694 ) ) 20bboc/21wston1 0 0 0 ( 980.000000 1466.000000 -315.000000 ) ( 980.000000 1466.000000 -175.000000 ) ( 1050.000000 1466.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1466.000000 -315.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( 980.000000 1470.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1466.000000 -175.000000 ) ( 980.000000 1470.000000 -175.000000 ) ( 1050.000000 1470.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1466.000000 -175.000000 ) ( 1050.000000 1470.000000 -175.000000 ) ( 1050.000000 1470.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1466.000000 -315.000000 ) ( 1050.000000 1470.000000 -315.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (615/472) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (1050.000000, 1050.000000, 980.000000) / (315.000000, 175.000000, 175.000000) // --> Vector info: d1 = 0.381923, 2.381923, 2.381896. Determinants: -0.003838, 140.000000, -47838.817447, -9800.000000 // --> Vector info: d2 = 0.999883, 0.999937, 1.999919. Determinants: 139.997413, 0.003822, -156797.339377, -9800.000000 ( 980.000000 1610.000000 -175.000000 ) ( 1050.000000 1610.000000 -175.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( ( 0.000000 -0.014286 4.881512 ) ( -0.014285 0.000000 15.999729 ) ) 20bboc/21wston1 0 0 0 ( 1050.000000 1614.000000 -315.000000 ) ( 1050.000000 1614.000000 -175.000000 ) ( 980.000000 1614.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1614.000000 -315.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( 1050.000000 1610.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1614.000000 -175.000000 ) ( 1050.000000 1610.000000 -175.000000 ) ( 980.000000 1610.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1614.000000 -175.000000 ) ( 980.000000 1610.000000 -175.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1614.000000 -315.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (616/473) # points: 4 { brushDef { // Surface normal: -0.012849, 0.899434, -0.436868 // RotY/Z : 0.452114 / 1.585081. Vector texS/T: (-0.999898, -0.014284, 0.000000) / (0.006240, -0.436823, -0.899526) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (-1000.897873, -1001.140705, -1071.147848) / (-478.597766, -517.507161, -517.507161) // --> Vector info: d1 = 0.999934, 0.440923, 0.440979. Determinants: 0.002159, -39.134746, -21451.395725, -2723.935572 // --> Vector info: d2 = 1.999981, 1.999935, 0.999955. Determinants: -38.908616, 0.239606, -44276.696617, -2723.935572 ( 1050.000000 1488.000000 -140.000000 ) ( 980.000000 1487.000000 -140.000000 ) ( 980.000000 1470.000000 -175.000000 ) ( ( -0.000001 0.014367 7.875148 ) ( 0.014284 -0.000088 16.254678 ) ) 20bboc/21wston1 0 0 0 ( 980.051396 1466.402264 -173.252528 ) ( 980.051396 1483.402264 -138.252528 ) ( 1050.051396 1484.402264 -138.252528 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.051396 1466.402264 -173.252528 ) ( 980.000000 1470.000000 -175.000000 ) ( 980.000000 1487.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.051396 1483.402264 -138.252528 ) ( 980.000000 1487.000000 -140.000000 ) ( 1050.000000 1488.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.051396 1484.402264 -138.252528 ) ( 1050.000000 1488.000000 -140.000000 ) ( 1050.000000 1470.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.051396 1466.402264 -173.252528 ) ( 1050.000000 1470.000000 -175.000000 ) ( 980.000000 1470.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (617/474) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (1593.000000, 1488.000000, 1487.000000) / (-1050.000000, -1050.000000, -980.000000) // --> Vector info: d1 = 0.940911, 2.440916, 2.440917. Determinants: 105.000367, 1.499955, -172606.326928, -7350.000000 // --> Vector info: d2 = 0.999912, 1.000000, 1.999982. Determinants: 0.006150, -104.997959, -117607.010138, -7350.000000 ( 980.000000 1487.000000 -140.000000 ) ( 1050.000000 1488.000000 -140.000000 ) ( 1050.000000 1593.000000 -140.000000 ) ( ( -0.014286 -0.000204 23.483854 ) ( -0.000001 0.014285 16.000954 ) ) 20bboc/21wston1 0 0 0 ( 1050.000000 1593.000000 -136.000000 ) ( 1050.000000 1488.000000 -136.000000 ) ( 980.000000 1487.000000 -136.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1593.000000 -136.000000 ) ( 1050.000000 1593.000000 -140.000000 ) ( 1050.000000 1488.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1488.000000 -136.000000 ) ( 1050.000000 1488.000000 -140.000000 ) ( 980.000000 1487.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1487.000000 -136.000000 ) ( 980.000000 1487.000000 -140.000000 ) ( 980.000000 1592.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1592.000000 -136.000000 ) ( 980.000000 1592.000000 -140.000000 ) ( 1050.000000 1593.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (619/475) # points: 4 { brushDef { // Surface normal: 0.000000, -0.889288, -0.457348 // RotY/Z : 0.475011 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.457348, -0.889288) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (980.000000, 980.000000, 1050.000000) / (852.598328, 891.955666, 891.955666) // --> Vector info: d1 = 0.940917, 0.381896, 0.381923. Determinants: -0.001060, 39.131520, -35954.669854, -2755.013612 // --> Vector info: d2 = 1.999934, 1.999903, 0.999923. Determinants: 39.356544, 0.002186, -44081.122844, -2755.013612 ( 1050.000000 1610.000000 -175.000000 ) ( 980.000000 1610.000000 -175.000000 ) ( 980.000000 1592.000000 -140.000000 ) ( ( 0.000000 -0.014204 13.050632 ) ( -0.014285 -0.000001 16.000329 ) ) 20bboc/21wston1 0 0 0 ( 980.000000 1595.557151 -138.170608 ) ( 980.000000 1613.557151 -173.170608 ) ( 1050.000000 1613.557151 -173.170608 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1595.557151 -138.170608 ) ( 980.000000 1592.000000 -140.000000 ) ( 980.000000 1610.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1613.557151 -173.170608 ) ( 980.000000 1610.000000 -175.000000 ) ( 1050.000000 1610.000000 -175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1613.557151 -173.170608 ) ( 1050.000000 1610.000000 -175.000000 ) ( 1050.000000 1593.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1596.557151 -138.170608 ) ( 1050.000000 1593.000000 -140.000000 ) ( 980.000000 1592.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (621/476) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [21wston1]: 128.000000/128.000000 // --> Vector A/B: (1470.000000, 1610.000000, 1610.000000) / (1050.000000, 1050.000000, 980.000000) // --> Vector info: d1 = 0.999987, 1.999992, 1.999957. Determinants: -70.000355, -0.004840, 93105.735029, -9800.000000 // --> Vector info: d2 = 0.718794, 0.718796, 1.218787. Determinants: -0.000133, 69.998666, -80542.587322, -9800.000000 ( 980.000000 1610.000000 -315.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( 1050.000000 1470.000000 -315.000000 ) ( ( 0.007143 0.000000 -9.500585 ) ( 0.000000 -0.007143 8.218631 ) ) 20bboc/21wston1 0 0 0 ( 1050.000000 1470.000000 -319.000000 ) ( 1050.000000 1610.000000 -319.000000 ) ( 980.000000 1610.000000 -319.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1470.000000 -319.000000 ) ( 1050.000000 1470.000000 -315.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1610.000000 -319.000000 ) ( 1050.000000 1610.000000 -315.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1610.000000 -319.000000 ) ( 980.000000 1610.000000 -315.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 1470.000000 -319.000000 ) ( 980.000000 1470.000000 -315.000000 ) ( 1050.000000 1470.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (623/477) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1050.000000, -1050.000000, -1400.000000) / (-105.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.000000, 0.750000, 0.750000. Determinants: 0.000007, 262.499945, 27562.495406, -36750.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.499993. Determinants: 262.499296, 0.000016, 275624.263277, -36750.000000 ( 1855.000000 1400.000000 210.000000 ) ( 1855.000000 1050.000000 210.000000 ) ( 1855.000000 1050.000000 105.000000 ) ( ( 0.000000 -0.007143 -0.750000 ) ( -0.007143 0.000000 -7.499980 ) ) 20bboc/20Wscwal 0 0 0 ( 1859.000000 1050.000000 105.000000 ) ( 1859.000000 1050.000000 210.000000 ) ( 1859.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 1050.000000 105.000000 ) ( 1855.000000 1050.000000 105.000000 ) ( 1855.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 1050.000000 210.000000 ) ( 1855.000000 1050.000000 210.000000 ) ( 1855.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 1400.000000 210.000000 ) ( 1855.000000 1400.000000 210.000000 ) ( 1855.000000 1400.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1859.000000 1400.000000 105.000000 ) ( 1855.000000 1400.000000 105.000000 ) ( 1855.000000 1050.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (624/478) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 1050.000000, 1050.000000) / (1680.000000, 1680.000000, 1855.000000) // --> Vector info: d1 = 0.000000, 2.499993, 2.499995. Determinants: 437.498805, -0.000416, -612497.638430, -61250.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.249998. Determinants: 0.000003, -437.499166, 734998.596035, -61250.000000 ( 1855.000000 1050.000000 105.000000 ) ( 1680.000000 1050.000000 105.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( ( -0.007143 0.000000 9.999961 ) ( 0.000000 0.007143 -11.999977 ) ) 20bboc/20Wscwal 0 0 0 ( 1680.000000 1400.000000 101.000000 ) ( 1680.000000 1050.000000 101.000000 ) ( 1855.000000 1050.000000 101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1400.000000 101.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( 1680.000000 1050.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1050.000000 101.000000 ) ( 1680.000000 1050.000000 105.000000 ) ( 1855.000000 1050.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 1050.000000 101.000000 ) ( 1855.000000 1050.000000 105.000000 ) ( 1855.000000 1400.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 1400.000000 101.000000 ) ( 1855.000000 1400.000000 105.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (625/479) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1680.000000, 1680.000000, 1855.000000) / (-210.000000, -105.000000, -105.000000) // --> Vector info: d1 = 1.000000, 1.750000, 1.750000. Determinants: -0.000025, -131.249989, -45937.451679, -18375.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.250000. Determinants: -131.249979, -0.000038, 220499.956417, -18375.000000 ( 1855.000000 1400.000000 105.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( ( 0.000000 0.007143 2.499997 ) ( 0.007143 0.000000 -11.999998 ) ) 20bboc/20Wscwal 0 0 0 ( 1680.000000 1404.000000 210.000000 ) ( 1680.000000 1404.000000 105.000000 ) ( 1855.000000 1404.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1404.000000 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1404.000000 105.000000 ) ( 1680.000000 1400.000000 105.000000 ) ( 1855.000000 1400.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 1404.000000 105.000000 ) ( 1855.000000 1400.000000 105.000000 ) ( 1855.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 1404.000000 210.000000 ) ( 1855.000000 1400.000000 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (626/480) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 1400.000000, 1050.000000) / (-1680.000000, -1855.000000, -1855.000000) // --> Vector info: d1 = 3.499992, 3.499992, 1.000003. Determinants: -437.498121, 0.000000, 398122.866777, -61250.000000 // --> Vector info: d2 = 1.000000, 2.250000, 2.250000. Determinants: -0.000042, 437.500000, 673750.059336, -61250.000000 ( 1855.000000 1050.000000 210.000000 ) ( 1855.000000 1400.000000 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( ( 0.007143 0.000000 -6.499965 ) ( 0.000000 -0.007143 -11.000001 ) ) 20bboc/20Wscwal 0 0 0 ( 1680.000000 1400.000000 214.000000 ) ( 1855.000000 1400.000000 214.000000 ) ( 1855.000000 1050.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1400.000000 214.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( 1855.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 1400.000000 214.000000 ) ( 1855.000000 1400.000000 210.000000 ) ( 1855.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 1050.000000 214.000000 ) ( 1855.000000 1050.000000 210.000000 ) ( 1680.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1050.000000 214.000000 ) ( 1680.000000 1050.000000 210.000000 ) ( 1680.000000 1400.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (627/481) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1680.000000, -1680.000000, -1855.000000) / (-105.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.000000, 0.750000, 0.750000. Determinants: 0.000000, 131.249973, 13781.244258, -18375.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.250002. Determinants: 131.250247, 0.000008, 220500.415964, -18375.000000 ( 1855.000000 1050.000000 210.000000 ) ( 1680.000000 1050.000000 210.000000 ) ( 1680.000000 1050.000000 105.000000 ) ( ( 0.000000 -0.007143 -0.750000 ) ( -0.007143 0.000000 -12.000023 ) ) 20bboc/20Wscwal 0 0 0 ( 1680.000000 1046.000000 105.000000 ) ( 1680.000000 1046.000000 210.000000 ) ( 1855.000000 1046.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1046.000000 105.000000 ) ( 1680.000000 1050.000000 105.000000 ) ( 1680.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1680.000000 1046.000000 210.000000 ) ( 1680.000000 1050.000000 210.000000 ) ( 1855.000000 1050.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 1046.000000 210.000000 ) ( 1855.000000 1050.000000 210.000000 ) ( 1855.000000 1050.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1855.000000 1046.000000 105.000000 ) ( 1855.000000 1050.000000 105.000000 ) ( 1680.000000 1050.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (629/482) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1400.000000, 1400.000000, 1050.000000) / (-105.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.000000, 0.749999, 0.750000. Determinants: 0.000107, 262.499614, 27562.304766, -36750.000000 // --> Vector info: d2 = 1.000000, 1.000002, 3.499990. Determinants: 262.498698, 0.000689, -404248.102781, -36750.000000 ( 1050.000000 1855.000000 210.000000 ) ( 1400.000000 1855.000000 210.000000 ) ( 1400.000000 1855.000000 105.000000 ) ( ( 0.000000 -0.007143 -0.749995 ) ( -0.007143 0.000000 10.999948 ) ) 20bboc/20Wscwal 0 0 0 ( 1400.000000 1859.000000 105.000000 ) ( 1400.000000 1859.000000 210.000000 ) ( 1050.000000 1859.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1859.000000 105.000000 ) ( 1400.000000 1855.000000 105.000000 ) ( 1400.000000 1855.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1859.000000 210.000000 ) ( 1400.000000 1855.000000 210.000000 ) ( 1050.000000 1855.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1859.000000 210.000000 ) ( 1050.000000 1855.000000 210.000000 ) ( 1050.000000 1855.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1859.000000 105.000000 ) ( 1050.000000 1855.000000 105.000000 ) ( 1400.000000 1855.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (630/483) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1680.000000, 1680.000000, 1855.000000) / (1050.000000, 1400.000000, 1400.000000) // --> Vector info: d1 = 0.000000, 2.499998, 2.499992. Determinants: 0.001837, -437.499557, 459371.438791, -61250.000000 // --> Vector info: d2 = 1.000000, 0.999995, 2.250000. Determinants: -437.501586, 0.000865, 673751.759502, -61250.000000 ( 1400.000000 1855.000000 105.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( 1050.000000 1680.000000 105.000000 ) ( ( 0.000000 0.007143 -7.499942 ) ( 0.007143 0.000000 -11.000029 ) ) 20bboc/20Wscwal 0 0 0 ( 1050.000000 1680.000000 101.000000 ) ( 1400.000000 1680.000000 101.000000 ) ( 1400.000000 1855.000000 101.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1680.000000 101.000000 ) ( 1050.000000 1680.000000 105.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1680.000000 101.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( 1400.000000 1855.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1855.000000 101.000000 ) ( 1400.000000 1855.000000 105.000000 ) ( 1050.000000 1855.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1855.000000 101.000000 ) ( 1050.000000 1855.000000 105.000000 ) ( 1050.000000 1680.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (631/484) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1680.000000, 1680.000000, 1855.000000) / (-210.000000, -105.000000, -105.000000) // --> Vector info: d1 = 1.000000, 1.750000, 1.750000. Determinants: -0.000025, -131.249989, -45937.451679, -18375.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.250000. Determinants: -131.249979, -0.000038, 220499.956417, -18375.000000 ( 1050.000000 1855.000000 105.000000 ) ( 1050.000000 1680.000000 105.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( ( 0.000000 0.007143 2.499997 ) ( 0.007143 0.000000 -11.999998 ) ) 20bboc/20Wscwal 0 0 0 ( 1046.000000 1680.000000 210.000000 ) ( 1046.000000 1680.000000 105.000000 ) ( 1046.000000 1855.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1680.000000 210.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( 1050.000000 1680.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1680.000000 105.000000 ) ( 1050.000000 1680.000000 105.000000 ) ( 1050.000000 1855.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1855.000000 105.000000 ) ( 1050.000000 1855.000000 105.000000 ) ( 1050.000000 1855.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1046.000000 1855.000000 210.000000 ) ( 1050.000000 1855.000000 210.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (632/485) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1680.000000, 1855.000000, 1855.000000) / (-1050.000000, -1050.000000, -1400.000000) // --> Vector info: d1 = 3.000000, 2.999984, 0.499995. Determinants: 0.005422, -437.498206, -643132.211135, -61250.000000 // --> Vector info: d2 = 1.000000, 2.250002, 2.249990. Determinants: -437.500667, -0.002086, 673748.930230, -61250.000000 ( 1400.000000 1855.000000 210.000000 ) ( 1050.000000 1855.000000 210.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( ( 0.000000 0.007143 10.500118 ) ( 0.007143 0.000000 -10.999983 ) ) 20bboc/20Wscwal 0 0 0 ( 1050.000000 1680.000000 214.000000 ) ( 1050.000000 1855.000000 214.000000 ) ( 1400.000000 1855.000000 214.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1680.000000 214.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( 1050.000000 1855.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1050.000000 1855.000000 214.000000 ) ( 1050.000000 1855.000000 210.000000 ) ( 1400.000000 1855.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1855.000000 214.000000 ) ( 1400.000000 1855.000000 210.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1400.000000 1680.000000 214.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( 1050.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (633/486) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1680.000000, -1680.000000, -1855.000000) / (-105.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.000000, 0.749999, 0.750000. Determinants: 0.000100, 131.249807, 13781.395163, -18375.000000 // --> Vector info: d2 = 1.000000, 1.000002, 2.250007. Determinants: 131.250500, 0.000345, 202125.877980, -18375.000000 ( 1400.000000 1855.000000 210.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( ( 0.000000 -0.007143 -0.750008 ) ( -0.007143 0.000000 -11.000048 ) ) 20bboc/20Wscwal 0 0 0 ( 1404.000000 1680.000000 105.000000 ) ( 1404.000000 1680.000000 210.000000 ) ( 1404.000000 1855.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 1680.000000 105.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 1680.000000 210.000000 ) ( 1400.000000 1680.000000 210.000000 ) ( 1400.000000 1855.000000 210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 1855.000000 210.000000 ) ( 1400.000000 1855.000000 210.000000 ) ( 1400.000000 1855.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1404.000000 1855.000000 105.000000 ) ( 1400.000000 1855.000000 105.000000 ) ( 1400.000000 1680.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (634/487) # points: 4 { brushDef { // Surface normal: 0.000000, 0.696786, -0.717279 // RotY/Z : 0.799890 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.717279, -0.696786) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-210.000000, -210.000000, -805.000000) / (-1115.717830, -1164.513322, -1164.513322) // --> Vector info: d1 = 9.500001, 9.499999, 0.999999. Determinants: -414.761667, -0.001134, -362917.759477, -29033.317499 // --> Vector info: d2 = 0.608518, 1.315628, 1.315608. Determinants: -0.000954, 420.730404, 451748.912633, -29033.317499 ( 805.000000 1505.000000 122.000000 ) ( 210.000000 1505.000000 122.000000 ) ( 210.000000 1470.000000 88.000000 ) ( ( 0.014286 0.000000 12.500044 ) ( 0.000000 -0.014491 -15.559673 ) ) 20bboc/20Fyelf4 0 0 0 ( 210.000000 1467.212857 90.869118 ) ( 210.000000 1502.212857 124.869118 ) ( 805.000000 1502.212857 124.869118 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1467.212857 90.869118 ) ( 210.000000 1470.000000 88.000000 ) ( 210.000000 1505.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1502.212857 124.869118 ) ( 210.000000 1505.000000 122.000000 ) ( 805.000000 1505.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1502.212857 124.869118 ) ( 805.000000 1505.000000 122.000000 ) ( 805.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1467.212857 90.869118 ) ( 805.000000 1470.000000 88.000000 ) ( 210.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (636/488) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-805.000000, -735.000000, -735.000000) / (-18.000000, -18.000000, -88.000000) // --> Vector info: d1 = 0.000000, 0.499998, 0.499998. Determinants: -34.999872, 0.000009, -28174.897593, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000003, 0.500005. Determinants: -0.000246, 35.000114, 629.804469, -4900.000000 ( 735.000000 1470.000000 88.000000 ) ( 735.000000 1470.000000 18.000000 ) ( 805.000000 1470.000000 18.000000 ) ( ( 0.007143 0.000000 5.749979 ) ( 0.000000 -0.007143 -0.128532 ) ) 20bboc/20Wscwal 0 0 0 ( 805.000000 1466.000000 18.000000 ) ( 735.000000 1466.000000 18.000000 ) ( 735.000000 1466.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1466.000000 18.000000 ) ( 805.000000 1470.000000 18.000000 ) ( 735.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1466.000000 18.000000 ) ( 735.000000 1470.000000 18.000000 ) ( 735.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1466.000000 88.000000 ) ( 735.000000 1470.000000 88.000000 ) ( 805.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1466.000000 88.000000 ) ( 805.000000 1470.000000 88.000000 ) ( 805.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (637/489) # points: 6 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1610.000000, -1470.000000, -1470.000000) / (-18.000000, -18.000000, -88.000000) // --> Vector info: d1 = 1.000000, 2.000000, 1.999998. Determinants: -70.000013, -0.000350, -122500.024790, -9800.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.500008. Determinants: -0.000010, 70.001084, 1260.003815, -9800.000000 ( 805.000000 1470.000000 88.000000 ) ( 805.000000 1470.000000 18.000000 ) ( 805.000000 1610.000000 18.000000 ) ( ( 0.007143 0.000000 12.500003 ) ( 0.000000 -0.007143 -0.128572 ) ) 20bboc/20Wscwal 0 0 0 ( 809.000000 1610.000000 18.000000 ) ( 809.000000 1470.000000 18.000000 ) ( 809.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 809.000000 1610.000000 18.000000 ) ( 805.000000 1610.000000 18.000000 ) ( 805.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 809.000000 1470.000000 18.000000 ) ( 805.000000 1470.000000 18.000000 ) ( 805.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 809.000000 1470.000000 88.000000 ) ( 805.000000 1470.000000 88.000000 ) ( 805.000000 1505.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 809.000000 1505.000000 122.000000 ) ( 805.000000 1505.000000 122.000000 ) ( 805.000000 1575.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 809.000000 1575.000000 122.000000 ) ( 805.000000 1575.000000 122.000000 ) ( 805.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 809.000000 1610.000000 88.000000 ) ( 805.000000 1610.000000 88.000000 ) ( 805.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (638/490) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (735.000000, 805.000000, 805.000000) / (-18.000000, -18.000000, -88.000000) // --> Vector info: d1 = 1.000000, 1.500007, 1.500007. Determinants: -35.000497, 0.000000, 20825.365854, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.499998. Determinants: -0.000002, 34.999826, 629.998544, -4900.000000 ( 805.000000 1610.000000 88.000000 ) ( 805.000000 1610.000000 18.000000 ) ( 735.000000 1610.000000 18.000000 ) ( ( 0.007143 0.000000 -4.250075 ) ( 0.000000 -0.007143 -0.128571 ) ) 20bboc/20Wscwal 0 0 0 ( 735.000000 1614.000000 18.000000 ) ( 805.000000 1614.000000 18.000000 ) ( 805.000000 1614.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1614.000000 18.000000 ) ( 735.000000 1610.000000 18.000000 ) ( 805.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1614.000000 18.000000 ) ( 805.000000 1610.000000 18.000000 ) ( 805.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1614.000000 88.000000 ) ( 805.000000 1610.000000 88.000000 ) ( 735.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1614.000000 88.000000 ) ( 735.000000 1610.000000 88.000000 ) ( 735.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (639/491) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (385.000000, 735.000000, 735.000000) / (-18.000000, -18.000000, -88.000000) // --> Vector info: d1 = 0.000000, 2.500002, 2.499998. Determinants: -175.000156, -0.001586, 67375.027631, -24500.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.500005. Determinants: -0.000001, 175.001755, 3150.032192, -24500.000000 ( 735.000000 1610.000000 88.000000 ) ( 735.000000 1610.000000 18.000000 ) ( 385.000000 1610.000000 18.000000 ) ( ( 0.007143 0.000000 -2.750001 ) ( 0.000000 -0.007143 -0.128573 ) ) 20bboc/20Wscwal 0 0 0 ( 385.000000 1614.000000 18.000000 ) ( 735.000000 1614.000000 18.000000 ) ( 735.000000 1614.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1614.000000 18.000000 ) ( 385.000000 1610.000000 18.000000 ) ( 735.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1614.000000 18.000000 ) ( 735.000000 1610.000000 18.000000 ) ( 735.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1614.000000 88.000000 ) ( 735.000000 1610.000000 88.000000 ) ( 385.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1614.000000 88.000000 ) ( 385.000000 1610.000000 88.000000 ) ( 385.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (640/492) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (210.000000, 385.000000, 385.000000) / (-18.000000, -18.000000, -88.000000) // --> Vector info: d1 = 2.999999, 0.500000, 0.500001. Determinants: 174.999967, 0.000336, -73499.975380, -12250.000000 // --> Vector info: d2 = 1.292905, 1.292905, 0.292898. Determinants: 0.000000, -175.001211, -18988.106331, -12250.000000 ( 385.000000 1610.000000 88.000000 ) ( 385.000000 1610.000000 18.000000 ) ( 210.000000 1610.000000 18.000000 ) ( ( -0.014286 0.000000 5.999998 ) ( 0.000000 0.014286 1.550049 ) ) 20bboc/20Fyelf4 0 0 0 ( 210.000000 1614.000000 18.000000 ) ( 385.000000 1614.000000 18.000000 ) ( 385.000000 1614.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1614.000000 18.000000 ) ( 210.000000 1610.000000 18.000000 ) ( 385.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1614.000000 18.000000 ) ( 385.000000 1610.000000 18.000000 ) ( 385.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1614.000000 88.000000 ) ( 385.000000 1610.000000 88.000000 ) ( 210.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1614.000000 88.000000 ) ( 210.000000 1610.000000 88.000000 ) ( 210.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (641/493) # points: 6 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [21wston3]: 128.000000/128.000000 // --> Vector A/B: (1470.000000, 1610.000000, 1610.000000) / (-18.000000, -18.000000, -88.000000) // --> Vector info: d1 = 1.476879, 1.476498, 0.976493. Determinants: 0.026669, -70.000701, -15772.627394, -9800.000000 // --> Vector info: d2 = 0.031209, 1.031205, 1.031015. Determinants: -69.999691, -0.026669, 102593.212959, -9800.000000 ( 210.000000 1610.000000 88.000000 ) ( 210.000000 1610.000000 18.000000 ) ( 210.000000 1470.000000 18.000000 ) ( ( -0.000003 0.007143 1.609452 ) ( 0.007143 0.000003 -10.468695 ) ) 20bboc/21wston3 0 0 0 ( 206.000000 1470.000000 18.000000 ) ( 206.000000 1610.000000 18.000000 ) ( 206.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 1470.000000 18.000000 ) ( 210.000000 1470.000000 18.000000 ) ( 210.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 1610.000000 18.000000 ) ( 210.000000 1610.000000 18.000000 ) ( 210.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 1610.000000 88.000000 ) ( 210.000000 1610.000000 88.000000 ) ( 210.000000 1575.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 1575.000000 122.000000 ) ( 210.000000 1575.000000 122.000000 ) ( 210.000000 1505.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 1505.000000 122.000000 ) ( 210.000000 1505.000000 122.000000 ) ( 210.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 1470.000000 88.000000 ) ( 210.000000 1470.000000 88.000000 ) ( 210.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (642/494) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (-385.000000, -210.000000, -210.000000) / (-18.000000, -18.000000, -88.000000) // --> Vector info: d1 = 0.000002, 2.500002, 2.500002. Determinants: -175.000000, 0.000000, -67375.023352, -12250.000000 // --> Vector info: d2 = 0.608515, 0.608518, 1.608515. Determinants: -0.000200, 174.999500, -4304.396540, -12250.000000 ( 210.000000 1470.000000 88.000000 ) ( 210.000000 1470.000000 18.000000 ) ( 385.000000 1470.000000 18.000000 ) ( ( 0.014286 0.000000 5.500002 ) ( 0.000000 -0.014286 0.351379 ) ) 20bboc/20Fyelf4 0 0 0 ( 385.000000 1466.000000 18.000000 ) ( 210.000000 1466.000000 18.000000 ) ( 210.000000 1466.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1466.000000 18.000000 ) ( 385.000000 1470.000000 18.000000 ) ( 210.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1466.000000 18.000000 ) ( 210.000000 1470.000000 18.000000 ) ( 210.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1466.000000 88.000000 ) ( 210.000000 1470.000000 88.000000 ) ( 385.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1466.000000 88.000000 ) ( 385.000000 1470.000000 88.000000 ) ( 385.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (643/495) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-735.000000, -385.000000, -385.000000) / (-18.000000, -18.000000, -88.000000) // --> Vector info: d1 = 0.000000, 2.500002, 2.499998. Determinants: -175.000156, -0.001586, -128625.146932, -24500.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.500005. Determinants: -0.000001, 175.001755, 3150.031579, -24500.000000 ( 385.000000 1470.000000 88.000000 ) ( 385.000000 1470.000000 18.000000 ) ( 735.000000 1470.000000 18.000000 ) ( ( 0.007143 0.000000 5.250006 ) ( 0.000000 -0.007143 -0.128573 ) ) 20bboc/20Wscwal 0 0 0 ( 735.000000 1466.000000 18.000000 ) ( 385.000000 1466.000000 18.000000 ) ( 385.000000 1466.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1466.000000 18.000000 ) ( 735.000000 1470.000000 18.000000 ) ( 385.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1466.000000 18.000000 ) ( 385.000000 1470.000000 18.000000 ) ( 385.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1466.000000 88.000000 ) ( 385.000000 1470.000000 88.000000 ) ( 735.000000 1470.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1466.000000 88.000000 ) ( 735.000000 1470.000000 88.000000 ) ( 735.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (644/496) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1505.000000, 1575.000000, 1575.000000) / (-210.000000, -210.000000, -805.000000) // --> Vector info: d1 = 1.000000, 1.500007, 1.500000. Determinants: -297.504221, -0.000451, 406093.765129, -41650.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.250000. Determinants: -0.000019, 297.499999, 62475.028405, -41650.000000 ( 805.000000 1575.000000 122.000000 ) ( 210.000000 1575.000000 122.000000 ) ( 210.000000 1505.000000 122.000000 ) ( ( 0.007143 0.000000 -9.750150 ) ( 0.000000 -0.007143 -1.500001 ) ) 20bboc/20Wscwal 0 0 0 ( 210.000000 1505.000000 126.000000 ) ( 210.000000 1575.000000 126.000000 ) ( 805.000000 1575.000000 126.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1505.000000 126.000000 ) ( 210.000000 1505.000000 122.000000 ) ( 210.000000 1575.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1575.000000 126.000000 ) ( 210.000000 1575.000000 122.000000 ) ( 805.000000 1575.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1575.000000 126.000000 ) ( 805.000000 1575.000000 122.000000 ) ( 805.000000 1505.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1505.000000 126.000000 ) ( 805.000000 1505.000000 122.000000 ) ( 210.000000 1505.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (645/497) # points: 4 { brushDef { // Surface normal: 0.000000, -0.696786, -0.717279 // RotY/Z : 0.799890 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.717279, -0.696786) // Texture width/height [20Fyelf4]: 64.000000/64.000000 // --> Vector A/B: (805.000000, 210.000000, 210.000000) / (1044.707171, 1044.707171, 1093.502663) // --> Vector info: d1 = 0.500003, 9.000002, 9.000000. Determinants: 414.761650, 0.001134, -348401.044176, -29033.317499 // --> Vector info: d2 = 0.585768, 0.585803, 1.292892. Determinants: 0.001699, -420.718141, 422519.096840, -29033.317499 ( 210.000000 1610.000000 88.000000 ) ( 210.000000 1575.000000 122.000000 ) ( 805.000000 1575.000000 122.000000 ) ( ( -0.014286 0.000000 12.000043 ) ( 0.000000 0.014491 -14.552904 ) ) 20bboc/20Fyelf4 0 0 0 ( 805.000000 1577.787143 124.869118 ) ( 210.000000 1577.787143 124.869118 ) ( 210.000000 1612.787143 90.869118 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1577.787143 124.869118 ) ( 805.000000 1575.000000 122.000000 ) ( 210.000000 1575.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1577.787143 124.869118 ) ( 210.000000 1575.000000 122.000000 ) ( 210.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 1612.787143 90.869118 ) ( 210.000000 1610.000000 88.000000 ) ( 805.000000 1610.000000 88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 1612.787143 90.869118 ) ( 805.000000 1610.000000 88.000000 ) ( 805.000000 1575.000000 122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (646/498) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1610.000000, 1610.000000, 1470.000000) / (735.000000, 385.000000, 385.000000) // --> Vector info: d1 = 1.000000, 3.499992, 3.499997. Determinants: 0.001671, 349.998873, -306251.858746, -49000.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: 349.999915, 0.000009, -612499.866896, -49000.000000 ( 385.000000 1470.000000 18.000000 ) ( 385.000000 1610.000000 18.000000 ) ( 735.000000 1610.000000 18.000000 ) ( ( 0.000000 -0.007143 6.250038 ) ( -0.007143 0.000000 12.499997 ) ) 20bboc/20Wscwal 0 0 0 ( 735.000000 1610.000000 14.000000 ) ( 385.000000 1610.000000 14.000000 ) ( 385.000000 1470.000000 14.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1610.000000 14.000000 ) ( 735.000000 1610.000000 18.000000 ) ( 385.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1610.000000 14.000000 ) ( 385.000000 1610.000000 18.000000 ) ( 385.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.000000 1470.000000 14.000000 ) ( 385.000000 1470.000000 18.000000 ) ( 735.000000 1470.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 735.000000 1470.000000 14.000000 ) ( 735.000000 1470.000000 18.000000 ) ( 735.000000 1610.000000 18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (648/499) # points: 4 { brushDef { // Surface normal: 0.179059, -0.179059, 0.967407 // RotY/Z : -1.314781 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.684060, -0.684060, -0.253227) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-135.057395, 135.057395, 59.396970) / (1146.834820, 1146.834820, -10.227624) // --> Vector info: d1 = 0.000000, 1.929824, 1.393476. Determinants: -2232.926278, 1.135806, -302875.837548, -312539.679636 // --> Vector info: d2 = 0.000000, 0.000001, 8.269034. Determinants: -0.000633, 2233.588387, -2561557.016401, -312539.679636 ( 339.000000 -255.000000 1645.000000 ) ( 1184.000000 -993.000000 1352.000000 ) ( 993.000000 -1184.000000 1352.000000 ) ( ( 0.007144 -0.000004 0.969080 ) ( 0.000000 -0.007147 8.195942 ) ) 20bboc/20Wscwal 0 0 0 ( 992.283765 -1183.283765 1348.130373 ) ( 1183.283765 -992.283765 1348.130373 ) ( 338.283765 -254.283765 1641.130373 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.283765 -1183.283765 1348.130373 ) ( 993.000000 -1184.000000 1352.000000 ) ( 1184.000000 -993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1183.283765 -992.283765 1348.130373 ) ( 1184.000000 -993.000000 1352.000000 ) ( 339.000000 -255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 338.283765 -254.283765 1641.130373 ) ( 339.000000 -255.000000 1645.000000 ) ( 255.000000 -339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.283765 -338.283765 1641.130373 ) ( 255.000000 -339.000000 1645.000000 ) ( 993.000000 -1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (649/500) # points: 4 { brushDef { // Surface normal: -0.178953, 0.178953, -0.967446 // RotY/Z : 1.314936 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.684088, -0.684088, -0.253078) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (60.104076, -60.104076, -135.057395) / (-9.637688, -9.637688, 1148.108830) // --> Vector info: d1 = 1.000000, 1.857140, 2.393481. Determinants: 992.351547, -0.226979, -198817.106085, -139170.570344 // --> Vector info: d2 = 0.000000, 0.000000, 8.269034. Determinants: 0.000136, -994.005328, -9579.919435, -139170.570344 ( 1216.000000 -1025.000000 1521.000000 ) ( 371.000000 -286.000000 1814.000000 ) ( 286.000000 -371.000000 1814.000000 ) ( ( -0.007130 0.000002 1.428586 ) ( 0.000000 0.007142 0.068836 ) ) 20bboc/20Wscwal 0 0 0 ( 286.715812 -371.715812 1817.869784 ) ( 371.715812 -286.715812 1817.869784 ) ( 1216.715812 -1025.715812 1524.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 286.715812 -371.715812 1817.869784 ) ( 286.000000 -371.000000 1814.000000 ) ( 371.000000 -286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 371.715812 -286.715812 1817.869784 ) ( 371.000000 -286.000000 1814.000000 ) ( 1216.000000 -1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1216.715812 -1025.715812 1524.869784 ) ( 1216.000000 -1025.000000 1521.000000 ) ( 1025.000000 -1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1025.715812 -1216.715812 1524.869784 ) ( 1025.000000 -1216.000000 1521.000000 ) ( 286.000000 -371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (650/501) # points: 4 { brushDef { // Surface normal: 0.750932, 0.660257, -0.012726 // RotY/Z : 0.012726 / 0.721231. Vector texS/T: (-0.660310, 0.750993, 0.000000) / (-0.009557, -0.008403, -0.999919) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1544.863713, -422.965726, -467.467117) / (-1351.431479, -1644.455208, -1813.468894) // --> Vector info: d1 = 1.000000, 9.286407, 9.286408. Determinants: -1400.515585, 368.758760, -1867909.552412, -202656.078189 // --> Vector info: d2 = 0.000000, 0.000001, 1.250002. Determinants: 366.279964, 1402.374035, 2461065.044580, -202656.078189 ( 286.000000 -371.000000 1814.000000 ) ( 255.000000 -339.000000 1645.000000 ) ( 993.000000 -1184.000000 1352.000000 ) ( ( 0.006911 -0.001820 9.217141 ) ( -0.001807 -0.006920 -12.144048 ) ) 20bboc/20Wscwal 0 0 0 ( 989.996271 -1186.641026 1352.050904 ) ( 251.996271 -341.641026 1645.050904 ) ( 282.996271 -373.641026 1814.050904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.996271 -1186.641026 1352.050904 ) ( 993.000000 -1184.000000 1352.000000 ) ( 255.000000 -339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 251.996271 -341.641026 1645.050904 ) ( 255.000000 -339.000000 1645.000000 ) ( 286.000000 -371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.996271 -373.641026 1814.050904 ) ( 286.000000 -371.000000 1814.000000 ) ( 1025.000000 -1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1021.996271 -1218.641026 1521.050904 ) ( 1025.000000 -1216.000000 1521.000000 ) ( 993.000000 -1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (651/502) # points: 4 { brushDef { // Surface normal: -0.683042, 0.683042, 0.258667 // RotY/Z : -0.261642 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.182905, 0.182905, -0.965967) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-135.057395, 135.057395, 135.057395) / (-1704.170944, -1704.170944, -1879.125223) // --> Vector info: d1 = 1.000000, 2.929823, 2.929823. Determinants: -337.630811, -0.000065, -92857.379440, -47257.738604 // --> Vector info: d2 = 0.000000, 0.000000, 1.249999. Determinants: -0.000046, 337.643260, 575401.827650, -47257.738604 ( 1025.000000 -1216.000000 1521.000000 ) ( 993.000000 -1184.000000 1352.000000 ) ( 1184.000000 -993.000000 1352.000000 ) ( ( 0.007144 0.000000 1.964914 ) ( 0.000000 -0.007145 -12.175822 ) ) 20bboc/20Wscwal 0 0 0 ( 1186.732166 -995.732166 1350.965333 ) ( 995.732166 -1186.732166 1350.965333 ) ( 1027.732166 -1218.732166 1519.965333 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1186.732166 -995.732166 1350.965333 ) ( 1184.000000 -993.000000 1352.000000 ) ( 993.000000 -1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 995.732166 -1186.732166 1350.965333 ) ( 993.000000 -1184.000000 1352.000000 ) ( 1025.000000 -1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1027.732166 -1218.732166 1519.965333 ) ( 1025.000000 -1216.000000 1521.000000 ) ( 1216.000000 -1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1218.732166 -1027.732166 1519.965333 ) ( 1216.000000 -1025.000000 1521.000000 ) ( 1184.000000 -993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (652/503) # points: 4 { brushDef { // Surface normal: -0.661030, -0.750169, -0.016878 // RotY/Z : 0.016879 / -2.293113. Vector texS/T: (0.750276, -0.661124, 0.000000) / (0.011159, 0.012664, -0.999858) // Texture width/height [20Fstfl1]: 256.000000/256.000000 // --> Vector A/B: (422.930391, 1544.823673, 1589.988496) / (-1644.212043, -1351.170299, -1520.194376) // --> Vector info: d1 = 0.000000, 4.143205, 4.143206. Determinants: -700.301545, -187.126578, -11496.999006, -202862.155517 // --> Vector info: d2 = 1.000000, 1.000000, 1.625000. Determinants: -183.150958, 701.182835, 1027491.212282, -202862.155517 ( 1216.000000 -1025.000000 1521.000000 ) ( 1184.000000 -993.000000 1352.000000 ) ( 339.000000 -255.000000 1645.000000 ) ( ( 0.003452 0.000922 0.056674 ) ( 0.000903 -0.003456 -5.064972 ) ) 20bboc/20Fstfl1 0 0 0 ( 341.644121 -251.999322 1645.067514 ) ( 1186.644121 -989.999322 1352.067514 ) ( 1218.644121 -1021.999322 1521.067514 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.644121 -251.999322 1645.067514 ) ( 339.000000 -255.000000 1645.000000 ) ( 1184.000000 -993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1186.644121 -989.999322 1352.067514 ) ( 1184.000000 -993.000000 1352.000000 ) ( 1216.000000 -1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1218.644121 -1021.999322 1521.067514 ) ( 1216.000000 -1025.000000 1521.000000 ) ( 371.000000 -286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 373.644121 -282.999322 1814.067514 ) ( 371.000000 -286.000000 1814.000000 ) ( 339.000000 -255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (653/504) # points: 4 { brushDef { // Surface normal: 0.683751, -0.683751, -0.254889 // RotY/Z : 0.257733 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.180234, 0.180234, -0.966970) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-59.396970, 59.396970, 60.104076) / (-1697.725010, -1697.725010, -1872.497719) // --> Vector info: d1 = 1.000000, 1.857142, 1.857142. Determinants: -149.805119, -0.606190, -30689.050755, -20761.938638 // --> Vector info: d2 = 1.000000, 1.000000, 2.250002. Determinants: 0.000010, 148.492637, 231337.726170, -20761.938638 ( 371.000000 -286.000000 1814.000000 ) ( 339.000000 -255.000000 1645.000000 ) ( 255.000000 -339.000000 1645.000000 ) ( ( 0.007215 0.000029 1.478140 ) ( 0.000000 -0.007152 -11.142395 ) ) 20bboc/20Wscwal 0 0 0 ( 252.264995 -336.264995 1646.019558 ) ( 336.264995 -252.264995 1646.019558 ) ( 368.264995 -283.264995 1815.019558 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 252.264995 -336.264995 1646.019558 ) ( 255.000000 -339.000000 1645.000000 ) ( 339.000000 -255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 336.264995 -252.264995 1646.019558 ) ( 339.000000 -255.000000 1645.000000 ) ( 371.000000 -286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 368.264995 -283.264995 1815.019558 ) ( 371.000000 -286.000000 1814.000000 ) ( 286.000000 -371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.264995 -368.264995 1815.019558 ) ( 286.000000 -371.000000 1814.000000 ) ( 255.000000 -339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (654/505) # points: 4 { brushDef { // Surface normal: 0.179059, 0.179059, 0.967407 // RotY/Z : -1.314781 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.684060, 0.684060, -0.253227) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-135.057395, 135.057395, 59.396970) / (1146.834820, 1146.834820, -10.227624) // --> Vector info: d1 = 0.000000, 1.929824, 1.393476. Determinants: -2232.926278, 1.135806, -302875.837548, -312539.679636 // --> Vector info: d2 = 0.000000, 0.000001, 8.269034. Determinants: -0.000633, 2233.588387, -2561557.016401, -312539.679636 ( 255.000000 339.000000 1645.000000 ) ( 993.000000 1184.000000 1352.000000 ) ( 1184.000000 993.000000 1352.000000 ) ( ( 0.007144 -0.000004 0.969080 ) ( 0.000000 -0.007147 8.195942 ) ) 20bboc/20Wscwal 0 0 0 ( 1183.283765 992.283765 1348.130373 ) ( 992.283765 1183.283765 1348.130373 ) ( 254.283765 338.283765 1641.130373 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1183.283765 992.283765 1348.130373 ) ( 1184.000000 993.000000 1352.000000 ) ( 993.000000 1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 992.283765 1183.283765 1348.130373 ) ( 993.000000 1184.000000 1352.000000 ) ( 255.000000 339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.283765 338.283765 1641.130373 ) ( 255.000000 339.000000 1645.000000 ) ( 339.000000 255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 338.283765 254.283765 1641.130373 ) ( 339.000000 255.000000 1645.000000 ) ( 1184.000000 993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (655/506) # points: 4 { brushDef { // Surface normal: -0.178953, -0.178953, -0.967446 // RotY/Z : 1.314936 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.684088, 0.684088, -0.253078) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (60.104076, -60.104076, -135.057395) / (-9.637688, -9.637688, 1148.108830) // --> Vector info: d1 = 1.000000, 1.857140, 2.393481. Determinants: 992.351547, -0.226979, -198817.106085, -139170.570344 // --> Vector info: d2 = 0.000000, 0.000000, 8.269034. Determinants: 0.000136, -994.005328, -9579.919435, -139170.570344 ( 1025.000000 1216.000000 1521.000000 ) ( 286.000000 371.000000 1814.000000 ) ( 371.000000 286.000000 1814.000000 ) ( ( -0.007130 0.000002 1.428586 ) ( 0.000000 0.007142 0.068836 ) ) 20bboc/20Wscwal 0 0 0 ( 371.715812 286.715812 1817.869784 ) ( 286.715812 371.715812 1817.869784 ) ( 1025.715812 1216.715812 1524.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 371.715812 286.715812 1817.869784 ) ( 371.000000 286.000000 1814.000000 ) ( 286.000000 371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 286.715812 371.715812 1817.869784 ) ( 286.000000 371.000000 1814.000000 ) ( 1025.000000 1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1025.715812 1216.715812 1524.869784 ) ( 1025.000000 1216.000000 1521.000000 ) ( 1216.000000 1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1216.715812 1025.715812 1524.869784 ) ( 1216.000000 1025.000000 1521.000000 ) ( 371.000000 286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (656/507) # points: 4 { brushDef { // Surface normal: -0.660257, 0.750932, -0.012726 // RotY/Z : 0.012726 / 2.292028. Vector texS/T: (-0.750993, -0.660310, 0.000000) / (0.008403, -0.009557, -0.999919) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1544.863713, -422.965726, -467.467117) / (-1351.431479, -1644.455208, -1813.468894) // --> Vector info: d1 = 1.000000, 9.286407, 9.286408. Determinants: -1400.515585, 368.758760, -1867909.552412, -202656.078189 // --> Vector info: d2 = 0.000000, 0.000001, 1.250002. Determinants: 366.279964, 1402.374035, 2461065.044580, -202656.078189 ( 371.000000 286.000000 1814.000000 ) ( 339.000000 255.000000 1645.000000 ) ( 1184.000000 993.000000 1352.000000 ) ( ( 0.006911 -0.001820 9.217141 ) ( -0.001807 -0.006920 -12.144048 ) ) 20bboc/20Wscwal 0 0 0 ( 1186.641026 989.996271 1352.050904 ) ( 341.641026 251.996271 1645.050904 ) ( 373.641026 282.996271 1814.050904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1186.641026 989.996271 1352.050904 ) ( 1184.000000 993.000000 1352.000000 ) ( 339.000000 255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.641026 251.996271 1645.050904 ) ( 339.000000 255.000000 1645.000000 ) ( 371.000000 286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 373.641026 282.996271 1814.050904 ) ( 371.000000 286.000000 1814.000000 ) ( 1216.000000 1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1218.641026 1021.996271 1521.050904 ) ( 1216.000000 1025.000000 1521.000000 ) ( 1184.000000 993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (657/508) # points: 4 { brushDef { // Surface normal: -0.683042, -0.683042, 0.258667 // RotY/Z : -0.261642 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.182905, -0.182905, -0.965967) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-135.057395, 135.057395, 135.057395) / (-1704.170944, -1704.170944, -1879.125223) // --> Vector info: d1 = 1.000000, 2.929823, 2.929823. Determinants: -337.630811, -0.000065, -92857.379440, -47257.738604 // --> Vector info: d2 = 0.000000, 0.000000, 1.249999. Determinants: -0.000046, 337.643260, 575401.827650, -47257.738604 ( 1216.000000 1025.000000 1521.000000 ) ( 1184.000000 993.000000 1352.000000 ) ( 993.000000 1184.000000 1352.000000 ) ( ( 0.007144 0.000000 1.964914 ) ( 0.000000 -0.007145 -12.175822 ) ) 20bboc/20Wscwal 0 0 0 ( 995.732166 1186.732166 1350.965333 ) ( 1186.732166 995.732166 1350.965333 ) ( 1218.732166 1027.732166 1519.965333 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 995.732166 1186.732166 1350.965333 ) ( 993.000000 1184.000000 1352.000000 ) ( 1184.000000 993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1186.732166 995.732166 1350.965333 ) ( 1184.000000 993.000000 1352.000000 ) ( 1216.000000 1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1218.732166 1027.732166 1519.965333 ) ( 1216.000000 1025.000000 1521.000000 ) ( 1025.000000 1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1027.732166 1218.732166 1519.965333 ) ( 1025.000000 1216.000000 1521.000000 ) ( 993.000000 1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (658/509) # points: 4 { brushDef { // Surface normal: 0.750169, -0.661030, -0.016878 // RotY/Z : 0.016879 / -0.722316. Vector texS/T: (0.661124, 0.750276, 0.000000) / (-0.012664, 0.011159, -0.999858) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (422.930391, 1544.823673, 1589.988496) / (-1644.212043, -1351.170299, -1520.194376) // --> Vector info: d1 = 0.000000, 8.286410, 8.286411. Determinants: -1400.603120, -374.253164, -22993.963623, -202862.155517 // --> Vector info: d2 = 1.000000, 1.000000, 2.249999. Determinants: -366.301926, 1402.365667, 2257844.592587, -202862.155517 ( 1025.000000 1216.000000 1521.000000 ) ( 993.000000 1184.000000 1352.000000 ) ( 255.000000 339.000000 1645.000000 ) ( ( 0.006904 0.001845 0.113348 ) ( 0.001806 -0.006913 -11.129945 ) ) 20bboc/20Wscwal 0 0 0 ( 251.999322 341.644121 1645.067514 ) ( 989.999322 1186.644121 1352.067514 ) ( 1021.999322 1218.644121 1521.067514 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 251.999322 341.644121 1645.067514 ) ( 255.000000 339.000000 1645.000000 ) ( 993.000000 1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 989.999322 1186.644121 1352.067514 ) ( 993.000000 1184.000000 1352.000000 ) ( 1025.000000 1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1021.999322 1218.644121 1521.067514 ) ( 1025.000000 1216.000000 1521.000000 ) ( 286.000000 371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.999322 373.644121 1814.067514 ) ( 286.000000 371.000000 1814.000000 ) ( 255.000000 339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (659/510) # points: 4 { brushDef { // Surface normal: 0.683751, 0.683751, -0.254889 // RotY/Z : 0.257733 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.180234, -0.180234, -0.966970) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-59.396970, 59.396970, 60.104076) / (-1697.725010, -1697.725010, -1872.497719) // --> Vector info: d1 = 1.000000, 1.857142, 1.857142. Determinants: -149.805119, -0.606190, -30689.050755, -20761.938638 // --> Vector info: d2 = 1.000000, 1.000000, 2.250002. Determinants: 0.000010, 148.492637, 231337.726170, -20761.938638 ( 286.000000 371.000000 1814.000000 ) ( 255.000000 339.000000 1645.000000 ) ( 339.000000 255.000000 1645.000000 ) ( ( 0.007215 0.000029 1.478140 ) ( 0.000000 -0.007152 -11.142395 ) ) 20bboc/20Wscwal 0 0 0 ( 336.264995 252.264995 1646.019558 ) ( 252.264995 336.264995 1646.019558 ) ( 283.264995 368.264995 1815.019558 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 336.264995 252.264995 1646.019558 ) ( 339.000000 255.000000 1645.000000 ) ( 255.000000 339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 252.264995 336.264995 1646.019558 ) ( 255.000000 339.000000 1645.000000 ) ( 286.000000 371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.264995 368.264995 1815.019558 ) ( 286.000000 371.000000 1814.000000 ) ( 371.000000 286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 368.264995 283.264995 1815.019558 ) ( 371.000000 286.000000 1814.000000 ) ( 339.000000 255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (660/511) # points: 4 { brushDef { // Surface normal: -0.179059, 0.179059, 0.967407 // RotY/Z : -1.314781 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.684060, 0.684060, -0.253227) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-135.057395, 135.057395, 59.396970) / (1146.834820, 1146.834820, -10.227624) // --> Vector info: d1 = 0.000000, 1.929824, 1.393476. Determinants: -2232.926278, 1.135806, -302875.837548, -312539.679636 // --> Vector info: d2 = 0.000000, 0.000001, 8.269034. Determinants: -0.000633, 2233.588387, -2561557.016401, -312539.679636 ( -339.000000 255.000000 1645.000000 ) ( -1184.000000 993.000000 1352.000000 ) ( -993.000000 1184.000000 1352.000000 ) ( ( 0.007144 -0.000004 0.969080 ) ( 0.000000 -0.007147 8.195942 ) ) 20bboc/20Wscwal 0 0 0 ( -992.283765 1183.283765 1348.130373 ) ( -1183.283765 992.283765 1348.130373 ) ( -338.283765 254.283765 1641.130373 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -992.283765 1183.283765 1348.130373 ) ( -993.000000 1184.000000 1352.000000 ) ( -1184.000000 993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1183.283765 992.283765 1348.130373 ) ( -1184.000000 993.000000 1352.000000 ) ( -339.000000 255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -338.283765 254.283765 1641.130373 ) ( -339.000000 255.000000 1645.000000 ) ( -255.000000 339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -254.283765 338.283765 1641.130373 ) ( -255.000000 339.000000 1645.000000 ) ( -993.000000 1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (661/512) # points: 4 { brushDef { // Surface normal: 0.178953, -0.178953, -0.967446 // RotY/Z : 1.314936 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.684088, 0.684088, -0.253078) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (60.104076, -60.104076, -135.057395) / (-9.637688, -9.637688, 1148.108830) // --> Vector info: d1 = 1.000000, 1.857140, 2.393481. Determinants: 992.351547, -0.226979, -198817.106085, -139170.570344 // --> Vector info: d2 = 0.000000, 0.000000, 8.269034. Determinants: 0.000136, -994.005328, -9579.919435, -139170.570344 ( -1216.000000 1025.000000 1521.000000 ) ( -371.000000 286.000000 1814.000000 ) ( -286.000000 371.000000 1814.000000 ) ( ( -0.007130 0.000002 1.428586 ) ( 0.000000 0.007142 0.068836 ) ) 20bboc/20Wscwal 0 0 0 ( -286.715812 371.715812 1817.869784 ) ( -371.715812 286.715812 1817.869784 ) ( -1216.715812 1025.715812 1524.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -286.715812 371.715812 1817.869784 ) ( -286.000000 371.000000 1814.000000 ) ( -371.000000 286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -371.715812 286.715812 1817.869784 ) ( -371.000000 286.000000 1814.000000 ) ( -1216.000000 1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1216.715812 1025.715812 1524.869784 ) ( -1216.000000 1025.000000 1521.000000 ) ( -1025.000000 1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1025.715812 1216.715812 1524.869784 ) ( -1025.000000 1216.000000 1521.000000 ) ( -286.000000 371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (662/513) # points: 4 { brushDef { // Surface normal: -0.750932, -0.660257, -0.012726 // RotY/Z : 0.012726 / -2.420361. Vector texS/T: (0.660310, -0.750993, 0.000000) / (0.009557, 0.008403, -0.999919) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1544.863713, -422.965726, -467.467117) / (-1351.431479, -1644.455208, -1813.468894) // --> Vector info: d1 = 1.000000, 9.286407, 9.286408. Determinants: -1400.515585, 368.758760, -1867909.552412, -202656.078189 // --> Vector info: d2 = 0.000000, 0.000001, 1.250002. Determinants: 366.279964, 1402.374035, 2461065.044580, -202656.078189 ( -286.000000 371.000000 1814.000000 ) ( -255.000000 339.000000 1645.000000 ) ( -993.000000 1184.000000 1352.000000 ) ( ( 0.006911 -0.001820 9.217141 ) ( -0.001807 -0.006920 -12.144048 ) ) 20bboc/20Wscwal 0 0 0 ( -989.996271 1186.641026 1352.050904 ) ( -251.996271 341.641026 1645.050904 ) ( -282.996271 373.641026 1814.050904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -989.996271 1186.641026 1352.050904 ) ( -993.000000 1184.000000 1352.000000 ) ( -255.000000 339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -251.996271 341.641026 1645.050904 ) ( -255.000000 339.000000 1645.000000 ) ( -286.000000 371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -282.996271 373.641026 1814.050904 ) ( -286.000000 371.000000 1814.000000 ) ( -1025.000000 1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1021.996271 1218.641026 1521.050904 ) ( -1025.000000 1216.000000 1521.000000 ) ( -993.000000 1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (663/514) # points: 4 { brushDef { // Surface normal: 0.683042, -0.683042, 0.258667 // RotY/Z : -0.261642 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.182905, -0.182905, -0.965967) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-135.057395, 135.057395, 135.057395) / (-1704.170944, -1704.170944, -1879.125223) // --> Vector info: d1 = 1.000000, 2.929823, 2.929823. Determinants: -337.630811, -0.000065, -92857.379440, -47257.738604 // --> Vector info: d2 = 0.000000, 0.000000, 1.249999. Determinants: -0.000046, 337.643260, 575401.827650, -47257.738604 ( -1025.000000 1216.000000 1521.000000 ) ( -993.000000 1184.000000 1352.000000 ) ( -1184.000000 993.000000 1352.000000 ) ( ( 0.007144 0.000000 1.964914 ) ( 0.000000 -0.007145 -12.175822 ) ) 20bboc/20Wscwal 0 0 0 ( -1186.732166 995.732166 1350.965333 ) ( -995.732166 1186.732166 1350.965333 ) ( -1027.732166 1218.732166 1519.965333 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.732166 995.732166 1350.965333 ) ( -1184.000000 993.000000 1352.000000 ) ( -993.000000 1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -995.732166 1186.732166 1350.965333 ) ( -993.000000 1184.000000 1352.000000 ) ( -1025.000000 1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1027.732166 1218.732166 1519.965333 ) ( -1025.000000 1216.000000 1521.000000 ) ( -1216.000000 1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1218.732166 1027.732166 1519.965333 ) ( -1216.000000 1025.000000 1521.000000 ) ( -1184.000000 993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (664/515) # points: 4 { brushDef { // Surface normal: 0.661030, 0.750169, -0.016878 // RotY/Z : 0.016879 / 0.848480. Vector texS/T: (-0.750276, 0.661124, 0.000000) / (-0.011159, -0.012664, -0.999858) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (422.930391, 1544.823673, 1589.988496) / (-1644.212043, -1351.170299, -1520.194376) // --> Vector info: d1 = 0.000000, 8.286410, 8.286411. Determinants: -1400.603120, -374.253164, -22993.963623, -202862.155517 // --> Vector info: d2 = 1.000000, 1.000000, 2.249999. Determinants: -366.301926, 1402.365667, 2257844.592587, -202862.155517 ( -1216.000000 1025.000000 1521.000000 ) ( -1184.000000 993.000000 1352.000000 ) ( -339.000000 255.000000 1645.000000 ) ( ( 0.006904 0.001845 0.113348 ) ( 0.001806 -0.006913 -11.129945 ) ) 20bboc/20Wscwal 0 0 0 ( -341.644121 251.999322 1645.067514 ) ( -1186.644121 989.999322 1352.067514 ) ( -1218.644121 1021.999322 1521.067514 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -341.644121 251.999322 1645.067514 ) ( -339.000000 255.000000 1645.000000 ) ( -1184.000000 993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.644121 989.999322 1352.067514 ) ( -1184.000000 993.000000 1352.000000 ) ( -1216.000000 1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1218.644121 1021.999322 1521.067514 ) ( -1216.000000 1025.000000 1521.000000 ) ( -371.000000 286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -373.644121 282.999322 1814.067514 ) ( -371.000000 286.000000 1814.000000 ) ( -339.000000 255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (665/516) # points: 4 { brushDef { // Surface normal: -0.683751, 0.683751, -0.254889 // RotY/Z : 0.257733 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.180234, -0.180234, -0.966970) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-59.396970, 59.396970, 60.104076) / (-1697.725010, -1697.725010, -1872.497719) // --> Vector info: d1 = 1.000000, 1.857142, 1.857142. Determinants: -149.805119, -0.606190, -30689.050755, -20761.938638 // --> Vector info: d2 = 1.000000, 1.000000, 2.250002. Determinants: 0.000010, 148.492637, 231337.726170, -20761.938638 ( -371.000000 286.000000 1814.000000 ) ( -339.000000 255.000000 1645.000000 ) ( -255.000000 339.000000 1645.000000 ) ( ( 0.007215 0.000029 1.478140 ) ( 0.000000 -0.007152 -11.142395 ) ) 20bboc/20Wscwal 0 0 0 ( -252.264995 336.264995 1646.019558 ) ( -336.264995 252.264995 1646.019558 ) ( -368.264995 283.264995 1815.019558 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -252.264995 336.264995 1646.019558 ) ( -255.000000 339.000000 1645.000000 ) ( -339.000000 255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -336.264995 252.264995 1646.019558 ) ( -339.000000 255.000000 1645.000000 ) ( -371.000000 286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -368.264995 283.264995 1815.019558 ) ( -371.000000 286.000000 1814.000000 ) ( -286.000000 371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.264995 368.264995 1815.019558 ) ( -286.000000 371.000000 1814.000000 ) ( -255.000000 339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (666/517) # points: 4 { brushDef { // Surface normal: -0.179059, -0.179059, 0.967407 // RotY/Z : -1.314781 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.684060, -0.684060, -0.253227) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-135.057395, 135.057395, 59.396970) / (1146.834820, 1146.834820, -10.227624) // --> Vector info: d1 = 0.000000, 1.929824, 1.393476. Determinants: -2232.926278, 1.135806, -302875.837548, -312539.679636 // --> Vector info: d2 = 0.000000, 0.000001, 8.269034. Determinants: -0.000633, 2233.588387, -2561557.016401, -312539.679636 ( -255.000000 -339.000000 1645.000000 ) ( -993.000000 -1184.000000 1352.000000 ) ( -1184.000000 -993.000000 1352.000000 ) ( ( 0.007144 -0.000004 0.969080 ) ( 0.000000 -0.007147 8.195942 ) ) 20bboc/20Wscwal 0 0 0 ( -1183.283765 -992.283765 1348.130373 ) ( -992.283765 -1183.283765 1348.130373 ) ( -254.283765 -338.283765 1641.130373 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1183.283765 -992.283765 1348.130373 ) ( -1184.000000 -993.000000 1352.000000 ) ( -993.000000 -1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -992.283765 -1183.283765 1348.130373 ) ( -993.000000 -1184.000000 1352.000000 ) ( -255.000000 -339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -254.283765 -338.283765 1641.130373 ) ( -255.000000 -339.000000 1645.000000 ) ( -339.000000 -255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -338.283765 -254.283765 1641.130373 ) ( -339.000000 -255.000000 1645.000000 ) ( -1184.000000 -993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (667/518) # points: 4 { brushDef { // Surface normal: 0.178953, 0.178953, -0.967446 // RotY/Z : 1.314936 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.684088, -0.684088, -0.253078) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (60.104076, -60.104076, -135.057395) / (-9.637688, -9.637688, 1148.108830) // --> Vector info: d1 = 1.000000, 1.857140, 2.393481. Determinants: 992.351547, -0.226979, -198817.106085, -139170.570344 // --> Vector info: d2 = 0.000000, 0.000000, 8.269034. Determinants: 0.000136, -994.005328, -9579.919435, -139170.570344 ( -1025.000000 -1216.000000 1521.000000 ) ( -286.000000 -371.000000 1814.000000 ) ( -371.000000 -286.000000 1814.000000 ) ( ( -0.007130 0.000002 1.428586 ) ( 0.000000 0.007142 0.068836 ) ) 20bboc/20Wscwal 0 0 0 ( -371.715812 -286.715812 1817.869784 ) ( -286.715812 -371.715812 1817.869784 ) ( -1025.715812 -1216.715812 1524.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -371.715812 -286.715812 1817.869784 ) ( -371.000000 -286.000000 1814.000000 ) ( -286.000000 -371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -286.715812 -371.715812 1817.869784 ) ( -286.000000 -371.000000 1814.000000 ) ( -1025.000000 -1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1025.715812 -1216.715812 1524.869784 ) ( -1025.000000 -1216.000000 1521.000000 ) ( -1216.000000 -1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1216.715812 -1025.715812 1524.869784 ) ( -1216.000000 -1025.000000 1521.000000 ) ( -371.000000 -286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (668/519) # points: 4 { brushDef { // Surface normal: 0.660257, -0.750932, -0.012726 // RotY/Z : 0.012726 / -0.849565. Vector texS/T: (0.750993, 0.660310, 0.000000) / (-0.008403, 0.009557, -0.999919) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1544.863713, -422.965726, -467.467117) / (-1351.431479, -1644.455208, -1813.468894) // --> Vector info: d1 = 1.000000, 9.286407, 9.286408. Determinants: -1400.515585, 368.758760, -1867909.552412, -202656.078189 // --> Vector info: d2 = 0.000000, 0.000001, 1.250002. Determinants: 366.279964, 1402.374035, 2461065.044580, -202656.078189 ( -371.000000 -286.000000 1814.000000 ) ( -339.000000 -255.000000 1645.000000 ) ( -1184.000000 -993.000000 1352.000000 ) ( ( 0.006911 -0.001820 9.217141 ) ( -0.001807 -0.006920 -12.144048 ) ) 20bboc/20Wscwal 0 0 0 ( -1186.641026 -989.996271 1352.050904 ) ( -341.641026 -251.996271 1645.050904 ) ( -373.641026 -282.996271 1814.050904 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.641026 -989.996271 1352.050904 ) ( -1184.000000 -993.000000 1352.000000 ) ( -339.000000 -255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -341.641026 -251.996271 1645.050904 ) ( -339.000000 -255.000000 1645.000000 ) ( -371.000000 -286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -373.641026 -282.996271 1814.050904 ) ( -371.000000 -286.000000 1814.000000 ) ( -1216.000000 -1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1218.641026 -1021.996271 1521.050904 ) ( -1216.000000 -1025.000000 1521.000000 ) ( -1184.000000 -993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (669/520) # points: 4 { brushDef { // Surface normal: 0.683042, 0.683042, 0.258667 // RotY/Z : -0.261642 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.182905, 0.182905, -0.965967) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-135.057395, 135.057395, 135.057395) / (-1704.170944, -1704.170944, -1879.125223) // --> Vector info: d1 = 1.000000, 2.929823, 2.929823. Determinants: -337.630811, -0.000065, -92857.379440, -47257.738604 // --> Vector info: d2 = 0.000000, 0.000000, 1.249999. Determinants: -0.000046, 337.643260, 575401.827650, -47257.738604 ( -1216.000000 -1025.000000 1521.000000 ) ( -1184.000000 -993.000000 1352.000000 ) ( -993.000000 -1184.000000 1352.000000 ) ( ( 0.007144 0.000000 1.964914 ) ( 0.000000 -0.007145 -12.175822 ) ) 20bboc/20Wscwal 0 0 0 ( -995.732166 -1186.732166 1350.965333 ) ( -1186.732166 -995.732166 1350.965333 ) ( -1218.732166 -1027.732166 1519.965333 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -995.732166 -1186.732166 1350.965333 ) ( -993.000000 -1184.000000 1352.000000 ) ( -1184.000000 -993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1186.732166 -995.732166 1350.965333 ) ( -1184.000000 -993.000000 1352.000000 ) ( -1216.000000 -1025.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1218.732166 -1027.732166 1519.965333 ) ( -1216.000000 -1025.000000 1521.000000 ) ( -1025.000000 -1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1027.732166 -1218.732166 1519.965333 ) ( -1025.000000 -1216.000000 1521.000000 ) ( -993.000000 -1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (670/521) # points: 4 { brushDef { // Surface normal: -0.750169, 0.661030, -0.016878 // RotY/Z : 0.016879 / 2.419276. Vector texS/T: (-0.661124, -0.750276, 0.000000) / (0.012664, -0.011159, -0.999858) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (422.930391, 1544.823673, 1589.988496) / (-1644.212043, -1351.170299, -1520.194376) // --> Vector info: d1 = 0.000000, 8.286410, 8.286411. Determinants: -1400.603120, -374.253164, -22993.963623, -202862.155517 // --> Vector info: d2 = 1.000000, 1.000000, 2.249999. Determinants: -366.301926, 1402.365667, 2257844.592587, -202862.155517 ( -1025.000000 -1216.000000 1521.000000 ) ( -993.000000 -1184.000000 1352.000000 ) ( -255.000000 -339.000000 1645.000000 ) ( ( 0.006904 0.001845 0.113348 ) ( 0.001806 -0.006913 -11.129945 ) ) 20bboc/20Wscwal 0 0 0 ( -251.999322 -341.644121 1645.067514 ) ( -989.999322 -1186.644121 1352.067514 ) ( -1021.999322 -1218.644121 1521.067514 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -251.999322 -341.644121 1645.067514 ) ( -255.000000 -339.000000 1645.000000 ) ( -993.000000 -1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -989.999322 -1186.644121 1352.067514 ) ( -993.000000 -1184.000000 1352.000000 ) ( -1025.000000 -1216.000000 1521.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1021.999322 -1218.644121 1521.067514 ) ( -1025.000000 -1216.000000 1521.000000 ) ( -286.000000 -371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -282.999322 -373.644121 1814.067514 ) ( -286.000000 -371.000000 1814.000000 ) ( -255.000000 -339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (671/522) # points: 4 { brushDef { // Surface normal: -0.683751, -0.683751, -0.254889 // RotY/Z : 0.257733 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.180234, 0.180234, -0.966970) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-59.396970, 59.396970, 60.104076) / (-1697.725010, -1697.725010, -1872.497719) // --> Vector info: d1 = 1.000000, 1.857142, 1.857142. Determinants: -149.805119, -0.606190, -30689.050755, -20761.938638 // --> Vector info: d2 = 1.000000, 1.000000, 2.250002. Determinants: 0.000010, 148.492637, 231337.726170, -20761.938638 ( -286.000000 -371.000000 1814.000000 ) ( -255.000000 -339.000000 1645.000000 ) ( -339.000000 -255.000000 1645.000000 ) ( ( 0.007215 0.000029 1.478140 ) ( 0.000000 -0.007152 -11.142395 ) ) 20bboc/20Wscwal 0 0 0 ( -336.264995 -252.264995 1646.019558 ) ( -252.264995 -336.264995 1646.019558 ) ( -283.264995 -368.264995 1815.019558 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -336.264995 -252.264995 1646.019558 ) ( -339.000000 -255.000000 1645.000000 ) ( -255.000000 -339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -252.264995 -336.264995 1646.019558 ) ( -255.000000 -339.000000 1645.000000 ) ( -286.000000 -371.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.264995 -368.264995 1815.019558 ) ( -286.000000 -371.000000 1814.000000 ) ( -371.000000 -286.000000 1814.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -368.264995 -283.264995 1815.019558 ) ( -371.000000 -286.000000 1814.000000 ) ( -339.000000 -255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (672/523) # points: 4 { brushDef { // Surface normal: 0.000000, 0.967626, 0.252388 // RotY/Z : -0.255148 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.252388, -0.967626) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (638.000000, 638.000000, -638.000000) / (-1879.637762, -3096.016814, -3096.016814) // --> Vector info: d1 = 1.000000, 9.692433, 9.692433. Determinants: 0.000000, 11091.545196, 19295987.792241, -1552099.671325 // --> Vector info: d2 = 0.000000, 0.000000, 9.112698. Determinants: 11084.494334, 0.000169, -7071907.042401, -1552099.671325 ( 638.000000 -2571.000000 2529.000000 ) ( -638.000000 -2571.000000 2529.000000 ) ( -638.000000 -2264.000000 1352.000000 ) ( ( 0.000000 -0.007146 -12.432183 ) ( -0.007142 0.000000 4.556349 ) ) 20bboc/20Wscwal 0 0 0 ( -638.000000 -2267.870504 1350.990446 ) ( -638.000000 -2574.870504 2527.990446 ) ( 638.000000 -2574.870504 2527.990446 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -638.000000 -2267.870504 1350.990446 ) ( -638.000000 -2264.000000 1352.000000 ) ( -638.000000 -2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -638.000000 -2574.870504 2527.990446 ) ( -638.000000 -2571.000000 2529.000000 ) ( 638.000000 -2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.000000 -2574.870504 2527.990446 ) ( 638.000000 -2571.000000 2529.000000 ) ( 638.000000 -2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.000000 -2267.870504 1350.990446 ) ( 638.000000 -2264.000000 1352.000000 ) ( -638.000000 -2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (673/524) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1540.000000, 2264.000000, 2571.000000) / (-1352.000000, -1352.000000, -2529.000000) // --> Vector info: d1 = 1.000000, 6.168144, 8.367374. Determinants: -6082.905966, 5.622329, 8523128.729386, -852148.000000 // --> Vector info: d2 = 0.000000, 0.000000, 8.409625. Determinants: -0.000441, 6088.568164, 8231744.851141, -852148.000000 ( 638.000000 -2571.000000 2529.000000 ) ( 638.000000 -2264.000000 1352.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( ( 0.007138 -0.000007 -10.001935 ) ( 0.000000 -0.007145 -9.659994 ) ) 20bboc/20Wscwal 0 0 0 ( 642.000000 -1540.000000 1352.000000 ) ( 642.000000 -2264.000000 1352.000000 ) ( 642.000000 -2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 642.000000 -1540.000000 1352.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( 638.000000 -2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 642.000000 -2264.000000 1352.000000 ) ( 638.000000 -2264.000000 1352.000000 ) ( 638.000000 -2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 642.000000 -2571.000000 2529.000000 ) ( 638.000000 -2571.000000 2529.000000 ) ( 638.000000 -1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 642.000000 -1894.000000 2707.000000 ) ( 638.000000 -1894.000000 2707.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (674/525) # points: 4 { brushDef { // Surface normal: 0.928221, -0.359931, -0.094103 // RotY/Z : 0.094242 / -0.369914. Vector texS/T: (0.361535, 0.932359, 0.000000) / (-0.087738, 0.034022, -0.995562) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1666.491481, -454.497677, -784.552591) / (-1342.416941, -1636.722934, -2996.758137) // --> Vector info: d1 = 1.000000, 9.908287, 9.908289. Determinants: -12115.583507, 2940.226246, -17988998.453152, -1745491.379491 // --> Vector info: d2 = 1.000000, 0.999999, 11.000008. Determinants: 2943.064263, 12119.948475, 19429124.413520, -1745491.379491 ( -174.000000 -774.000000 2999.000000 ) ( -174.000000 -420.000000 1645.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( ( 0.006941 -0.001684 10.305980 ) ( -0.001686 -0.006944 -11.131034 ) ) 20bboc/20Wscwal 0 0 0 ( -641.712885 -1538.560277 1352.376412 ) ( -177.712885 -418.560277 1645.376412 ) ( -177.712885 -772.560277 2999.376412 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -641.712885 -1538.560277 1352.376412 ) ( -638.000000 -1540.000000 1352.000000 ) ( -174.000000 -420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.712885 -418.560277 1645.376412 ) ( -174.000000 -420.000000 1645.000000 ) ( -174.000000 -774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.712885 -772.560277 2999.376412 ) ( -174.000000 -774.000000 2999.000000 ) ( -638.000000 -1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -641.712885 -1892.560277 2707.376412 ) ( -638.000000 -1894.000000 2707.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (675/526) # points: 4 { brushDef { // Surface normal: 0.000000, -0.967481, -0.252945 // RotY/Z : 0.255723 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.252945, -0.967481) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-174.000000, 174.000000, 174.000000) / (-1697.742581, -1697.742581, -3097.253924) // --> Vector info: d1 = 1.000000, 3.485280, 3.485280. Determinants: -3478.177693, 0.000000, -1092232.835676, -487029.947465 // --> Vector info: d2 = 1.000000, 1.000000, 11.000009. Determinants: 0.000251, 3480.003072, 5421119.524152, -487029.947465 ( 174.000000 -774.000000 2999.000000 ) ( 174.000000 -420.000000 1645.000000 ) ( -174.000000 -420.000000 1645.000000 ) ( ( 0.007142 0.000000 2.242640 ) ( 0.000000 -0.007145 -11.130978 ) ) 20bboc/20Wscwal 0 0 0 ( -174.000000 -416.130078 1646.011782 ) ( 174.000000 -416.130078 1646.011782 ) ( 174.000000 -770.130078 3000.011782 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.000000 -416.130078 1646.011782 ) ( -174.000000 -420.000000 1645.000000 ) ( 174.000000 -420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.000000 -416.130078 1646.011782 ) ( 174.000000 -420.000000 1645.000000 ) ( 174.000000 -774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.000000 -770.130078 3000.011782 ) ( 174.000000 -774.000000 2999.000000 ) ( -174.000000 -774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.000000 -770.130078 3000.011782 ) ( -174.000000 -774.000000 2999.000000 ) ( -174.000000 -420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (676/527) # points: 4 { brushDef { // Surface normal: -0.928221, -0.359948, -0.094038 // RotY/Z : 0.094177 / -2.771663. Vector texS/T: (0.361550, -0.932353, 0.000000) / (0.087677, 0.033999, -0.995569) // Texture width/height [20Fstfl1]: 256.000000/256.000000 // --> Vector A/B: (454.497842, 1666.492088, 1996.544963) / (-1636.734394, -1342.430217, -2703.461480) // --> Vector info: d1 = 1.000000, 5.454144, 5.454144. Determinants: -6062.229883, -1470.103193, -1397596.058324, -1746697.998974 // --> Vector info: d2 = 0.000000, 0.000000, 5.000000. Determinants: -1471.521212, 6059.971435, 10587366.782177, -1746697.998974 ( 638.000000 -1894.000000 2707.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( 174.000000 -420.000000 1645.000000 ) ( ( 0.003471 0.000842 0.800136 ) ( 0.000842 -0.003469 -6.061361 ) ) 20bboc/20Fstfl1 0 0 0 ( 177.712885 -418.560209 1645.376152 ) ( 641.712885 -1538.560209 1352.376152 ) ( 641.712885 -1892.560209 2707.376152 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.712885 -418.560209 1645.376152 ) ( 174.000000 -420.000000 1645.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 641.712885 -1538.560209 1352.376152 ) ( 638.000000 -1540.000000 1352.000000 ) ( 638.000000 -1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 641.712885 -1892.560209 2707.376152 ) ( 638.000000 -1894.000000 2707.000000 ) ( 174.000000 -774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.712885 -772.560209 2999.376152 ) ( 174.000000 -774.000000 2999.000000 ) ( 174.000000 -420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (678/528) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-2264.000000, -2264.000000, -1540.000000) / (-638.000000, 638.000000, 638.000000) // --> Vector info: d1 = 1.000000, 10.112698, 10.112697. Determinants: 0.001216, -6597.593194, -5133085.538085, -923824.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.168145. Determinants: -6594.552641, -0.000011, -14930067.172431, -923824.000000 ( 638.000000 -1540.000000 1352.000000 ) ( 638.000000 -2264.000000 1352.000000 ) ( -638.000000 -2264.000000 1352.000000 ) ( ( 0.000000 0.007142 5.556346 ) ( 0.007138 0.000000 16.161160 ) ) 20bboc/20Wscwal 0 0 0 ( -638.000000 -2264.000000 1348.000000 ) ( 638.000000 -2264.000000 1348.000000 ) ( 638.000000 -1540.000000 1348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -638.000000 -2264.000000 1348.000000 ) ( -638.000000 -2264.000000 1352.000000 ) ( 638.000000 -2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.000000 -2264.000000 1348.000000 ) ( 638.000000 -2264.000000 1352.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.000000 -1540.000000 1348.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -638.000000 -1540.000000 1348.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( -638.000000 -2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (679/529) # points: 6 { brushDef { // Surface normal: 0.000000, 0.252281, -0.967654 // RotY/Z : 1.315759 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.967654, -0.252281) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (638.000000, 174.000000, -174.000000) / (1149.811365, -7.627187, -7.627187) // --> Vector info: d1 = 5.000000, 13.908289, 14.832765. Determinants: 1070.023782, 2671.127844, -5767911.403420, -402788.615847 // --> Vector info: d2 = 1.000000, 1.000000, 3.306940. Determinants: 2670.141246, -1070.420267, -875557.440793, -402788.615847 ( 174.000000 -774.000000 2999.000000 ) ( -174.000000 -774.000000 2999.000000 ) ( -638.000000 -1894.000000 2707.000000 ) ( ( -0.002657 -0.006632 14.319946 ) ( -0.006629 0.002658 2.173739 ) ) 20bboc/20Wscwal 0 0 0 ( -638.000000 -1895.009125 2710.870616 ) ( -174.000000 -775.009125 3002.870616 ) ( 174.000000 -775.009125 3002.870616 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -638.000000 -1895.009125 2710.870616 ) ( -638.000000 -1894.000000 2707.000000 ) ( -174.000000 -774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.000000 -775.009125 3002.870616 ) ( -174.000000 -774.000000 2999.000000 ) ( 174.000000 -774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.000000 -775.009125 3002.870616 ) ( 174.000000 -774.000000 2999.000000 ) ( 638.000000 -1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.000000 -1895.009125 2710.870616 ) ( 638.000000 -1894.000000 2707.000000 ) ( 638.000000 -2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.000000 -2572.009125 2532.870616 ) ( 638.000000 -2571.000000 2529.000000 ) ( -638.000000 -2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -638.000000 -2572.009125 2532.870616 ) ( -638.000000 -2571.000000 2529.000000 ) ( -638.000000 -1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (680/530) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-2264.000000, -1540.000000, -1894.000000) / (-1352.000000, -1352.000000, -2707.000000) // --> Vector info: d1 = 3.000000, 8.168144, 5.638094. Determinants: -7002.835427, -2.233347, -18800498.892425, -981020.000000 // --> Vector info: d2 = 0.000000, 0.000000, 9.674650. Determinants: -0.000085, 7004.446503, 9470011.189548, -981020.000000 ( -638.000000 -1894.000000 2707.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( -638.000000 -2264.000000 1352.000000 ) ( ( 0.007138 0.000002 19.164236 ) ( 0.000000 -0.007140 -9.653229 ) ) 20bboc/20Wscwal 0 0 0 ( -642.000000 -2264.000000 1352.000000 ) ( -642.000000 -1540.000000 1352.000000 ) ( -642.000000 -1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -642.000000 -2264.000000 1352.000000 ) ( -638.000000 -2264.000000 1352.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -642.000000 -1540.000000 1352.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( -638.000000 -1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -642.000000 -1894.000000 2707.000000 ) ( -638.000000 -1894.000000 2707.000000 ) ( -638.000000 -2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -642.000000 -2571.000000 2529.000000 ) ( -638.000000 -2571.000000 2529.000000 ) ( -638.000000 -2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (681/531) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1540.000000, -1894.000000, -2571.000000) / (-1352.000000, -2707.000000, -2529.000000) // --> Vector info: d1 = 0.000000, 9.999997, 10.000002. Determinants: 1780.005921, 6769.996271, 11894243.923527, -980347.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.000003. Determinants: 6775.003537, -1770.000704, 8040464.511020, -980347.000000 ( 2571.000000 -638.000000 2529.000000 ) ( 1894.000000 -638.000000 2707.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( ( -0.001816 -0.006906 -12.132688 ) ( -0.006911 0.001805 -8.201652 ) ) 20bboc/20Wscwal 0 0 0 ( 1540.000000 -642.000000 1352.000000 ) ( 1894.000000 -642.000000 2707.000000 ) ( 2571.000000 -642.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -642.000000 1352.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( 1894.000000 -638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1894.000000 -642.000000 2707.000000 ) ( 1894.000000 -638.000000 2707.000000 ) ( 2571.000000 -638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2571.000000 -642.000000 2529.000000 ) ( 2571.000000 -638.000000 2529.000000 ) ( 2264.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2264.000000 -642.000000 1352.000000 ) ( 2264.000000 -638.000000 1352.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (682/532) # points: 4 { brushDef { // Surface normal: -0.967626, 0.000000, 0.252388 // RotY/Z : -0.255148 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.252388, 0.000000, -0.967626) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (638.000000, 638.000000, -638.000000) / (-1879.637762, -3096.016814, -3096.016814) // --> Vector info: d1 = 1.000000, 9.692433, 9.692433. Determinants: 0.000000, 11091.545196, 19295987.792241, -1552099.671325 // --> Vector info: d2 = 0.000000, 0.000000, 9.112698. Determinants: 11084.494334, 0.000169, -7071907.042401, -1552099.671325 ( 2571.000000 638.000000 2529.000000 ) ( 2571.000000 -638.000000 2529.000000 ) ( 2264.000000 -638.000000 1352.000000 ) ( ( 0.000000 -0.007146 -12.432183 ) ( -0.007142 0.000000 4.556349 ) ) 20bboc/20Wscwal 0 0 0 ( 2267.870504 -638.000000 1350.990446 ) ( 2574.870504 -638.000000 2527.990446 ) ( 2574.870504 638.000000 2527.990446 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2267.870504 -638.000000 1350.990446 ) ( 2264.000000 -638.000000 1352.000000 ) ( 2571.000000 -638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2574.870504 -638.000000 2527.990446 ) ( 2571.000000 -638.000000 2529.000000 ) ( 2571.000000 638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2574.870504 638.000000 2527.990446 ) ( 2571.000000 638.000000 2529.000000 ) ( 2264.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2267.870504 638.000000 1350.990446 ) ( 2264.000000 638.000000 1352.000000 ) ( 2264.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (683/533) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1540.000000, 2264.000000, 2571.000000) / (-1352.000000, -1352.000000, -2529.000000) // --> Vector info: d1 = 1.000000, 6.168144, 8.367374. Determinants: -6082.905966, 5.622329, 8523128.729386, -852148.000000 // --> Vector info: d2 = 0.000000, 0.000000, 8.409625. Determinants: -0.000441, 6088.568164, 8231744.851141, -852148.000000 ( 2571.000000 638.000000 2529.000000 ) ( 2264.000000 638.000000 1352.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( ( 0.007138 -0.000007 -10.001935 ) ( 0.000000 -0.007145 -9.659994 ) ) 20bboc/20Wscwal 0 0 0 ( 1540.000000 642.000000 1352.000000 ) ( 2264.000000 642.000000 1352.000000 ) ( 2571.000000 642.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 642.000000 1352.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( 2264.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2264.000000 642.000000 1352.000000 ) ( 2264.000000 638.000000 1352.000000 ) ( 2571.000000 638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2571.000000 642.000000 2529.000000 ) ( 2571.000000 638.000000 2529.000000 ) ( 1894.000000 638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1894.000000 642.000000 2707.000000 ) ( 1894.000000 638.000000 2707.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (684/534) # points: 4 { brushDef { // Surface normal: 0.359931, 0.928221, -0.094103 // RotY/Z : 0.094242 / 1.200883. Vector texS/T: (-0.932359, 0.361535, 0.000000) / (-0.034022, -0.087738, -0.995562) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1666.491481, -454.497677, -784.552591) / (-1342.416941, -1636.722934, -2996.758137) // --> Vector info: d1 = 1.000000, 9.908287, 9.908289. Determinants: -12115.583507, 2940.226246, -17988998.453152, -1745491.379491 // --> Vector info: d2 = 1.000000, 0.999999, 11.000008. Determinants: 2943.064263, 12119.948475, 19429124.413520, -1745491.379491 ( 774.000000 -174.000000 2999.000000 ) ( 420.000000 -174.000000 1645.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( ( 0.006941 -0.001684 10.305980 ) ( -0.001686 -0.006944 -11.131034 ) ) 20bboc/20Wscwal 0 0 0 ( 1538.560277 -641.712885 1352.376412 ) ( 418.560277 -177.712885 1645.376412 ) ( 772.560277 -177.712885 2999.376412 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1538.560277 -641.712885 1352.376412 ) ( 1540.000000 -638.000000 1352.000000 ) ( 420.000000 -174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.560277 -177.712885 1645.376412 ) ( 420.000000 -174.000000 1645.000000 ) ( 774.000000 -174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 772.560277 -177.712885 2999.376412 ) ( 774.000000 -174.000000 2999.000000 ) ( 1894.000000 -638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1892.560277 -641.712885 2707.376412 ) ( 1894.000000 -638.000000 2707.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (685/535) # points: 4 { brushDef { // Surface normal: 0.967481, 0.000000, -0.252945 // RotY/Z : 0.255723 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.252945, 0.000000, -0.967481) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-174.000000, 174.000000, 174.000000) / (-1697.742581, -1697.742581, -3097.253924) // --> Vector info: d1 = 1.000000, 3.485280, 3.485280. Determinants: -3478.177693, 0.000000, -1092232.835676, -487029.947465 // --> Vector info: d2 = 1.000000, 1.000000, 11.000009. Determinants: 0.000251, 3480.003072, 5421119.524152, -487029.947465 ( 774.000000 174.000000 2999.000000 ) ( 420.000000 174.000000 1645.000000 ) ( 420.000000 -174.000000 1645.000000 ) ( ( 0.007142 0.000000 2.242640 ) ( 0.000000 -0.007145 -11.130978 ) ) 20bboc/20Wscwal 0 0 0 ( 416.130078 -174.000000 1646.011782 ) ( 416.130078 174.000000 1646.011782 ) ( 770.130078 174.000000 3000.011782 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.130078 -174.000000 1646.011782 ) ( 420.000000 -174.000000 1645.000000 ) ( 420.000000 174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.130078 174.000000 1646.011782 ) ( 420.000000 174.000000 1645.000000 ) ( 774.000000 174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 770.130078 174.000000 3000.011782 ) ( 774.000000 174.000000 2999.000000 ) ( 774.000000 -174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 770.130078 -174.000000 3000.011782 ) ( 774.000000 -174.000000 2999.000000 ) ( 420.000000 -174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (686/536) # points: 4 { brushDef { // Surface normal: 0.359948, -0.928221, -0.094038 // RotY/Z : 0.094177 / -1.200867. Vector texS/T: (0.932353, 0.361550, 0.000000) / (-0.033999, 0.087677, -0.995569) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (454.497842, 1666.492088, 1996.544963) / (-1636.734394, -1342.430217, -2703.461480) // --> Vector info: d1 = 1.000000, 9.908289, 9.908289. Determinants: -12124.460011, -2940.206446, -1048493.789730, -1746697.998974 // --> Vector info: d2 = 0.000000, 0.000001, 10.000001. Determinants: -2943.042615, 12119.942823, 21174733.821004, -1746697.998974 ( 1894.000000 638.000000 2707.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( 420.000000 174.000000 1645.000000 ) ( ( 0.006941 0.001683 0.600272 ) ( 0.001685 -0.006939 -12.122722 ) ) 20bboc/20Wscwal 0 0 0 ( 418.560209 177.712885 1645.376152 ) ( 1538.560209 641.712885 1352.376152 ) ( 1892.560209 641.712885 2707.376152 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.560209 177.712885 1645.376152 ) ( 420.000000 174.000000 1645.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1538.560209 641.712885 1352.376152 ) ( 1540.000000 638.000000 1352.000000 ) ( 1894.000000 638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1892.560209 641.712885 2707.376152 ) ( 1894.000000 638.000000 2707.000000 ) ( 774.000000 174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 772.560209 177.712885 2999.376152 ) ( 774.000000 174.000000 2999.000000 ) ( 420.000000 174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (688/537) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-638.000000, 638.000000, 638.000000) / (2264.000000, 2264.000000, 1540.000000) // --> Vector info: d1 = 1.000000, 10.112698, 10.112697. Determinants: -6597.593194, -0.001216, -5133085.538085, -923824.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.168145. Determinants: -0.000011, 6594.552641, -14930067.172431, -923824.000000 ( 1540.000000 638.000000 1352.000000 ) ( 2264.000000 638.000000 1352.000000 ) ( 2264.000000 -638.000000 1352.000000 ) ( ( 0.007142 0.000000 5.556346 ) ( 0.000000 -0.007138 16.161160 ) ) 20bboc/20Wscwal 0 0 0 ( 2264.000000 -638.000000 1348.000000 ) ( 2264.000000 638.000000 1348.000000 ) ( 1540.000000 638.000000 1348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2264.000000 -638.000000 1348.000000 ) ( 2264.000000 -638.000000 1352.000000 ) ( 2264.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2264.000000 638.000000 1348.000000 ) ( 2264.000000 638.000000 1352.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 638.000000 1348.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.000000 -638.000000 1348.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( 2264.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (689/538) # points: 6 { brushDef { // Surface normal: -0.252281, 0.000000, -0.967654 // RotY/Z : 1.315759 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.967654, 0.000000, -0.252281) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (638.000000, 174.000000, -174.000000) / (1149.811365, -7.627187, -7.627187) // --> Vector info: d1 = 5.000000, 13.908289, 14.832765. Determinants: 1070.023782, 2671.127844, -5767911.403420, -402788.615847 // --> Vector info: d2 = 1.000000, 1.000000, 3.306940. Determinants: 2670.141246, -1070.420267, -875557.440793, -402788.615847 ( 774.000000 174.000000 2999.000000 ) ( 774.000000 -174.000000 2999.000000 ) ( 1894.000000 -638.000000 2707.000000 ) ( ( -0.002657 -0.006632 14.319946 ) ( -0.006629 0.002658 2.173739 ) ) 20bboc/20Wscwal 0 0 0 ( 1895.009125 -638.000000 2710.870616 ) ( 775.009125 -174.000000 3002.870616 ) ( 775.009125 174.000000 3002.870616 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1895.009125 -638.000000 2710.870616 ) ( 1894.000000 -638.000000 2707.000000 ) ( 774.000000 -174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 775.009125 -174.000000 3002.870616 ) ( 774.000000 -174.000000 2999.000000 ) ( 774.000000 174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 775.009125 174.000000 3002.870616 ) ( 774.000000 174.000000 2999.000000 ) ( 1894.000000 638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1895.009125 638.000000 2710.870616 ) ( 1894.000000 638.000000 2707.000000 ) ( 2571.000000 638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2572.009125 638.000000 2532.870616 ) ( 2571.000000 638.000000 2529.000000 ) ( 2571.000000 -638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2572.009125 -638.000000 2532.870616 ) ( 2571.000000 -638.000000 2529.000000 ) ( 1894.000000 -638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (690/539) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1540.000000, -1894.000000, -2571.000000) / (-1352.000000, -2707.000000, -2529.000000) // --> Vector info: d1 = 0.000000, 9.999997, 10.000002. Determinants: 1780.005921, 6769.996271, 11894243.923527, -980347.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.000003. Determinants: 6775.003537, -1770.000704, 8040464.511020, -980347.000000 ( 638.000000 2571.000000 2529.000000 ) ( 638.000000 1894.000000 2707.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( ( -0.001816 -0.006906 -12.132688 ) ( -0.006911 0.001805 -8.201652 ) ) 20bboc/20Wscwal 0 0 0 ( 642.000000 1540.000000 1352.000000 ) ( 642.000000 1894.000000 2707.000000 ) ( 642.000000 2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 642.000000 1540.000000 1352.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( 638.000000 1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 642.000000 1894.000000 2707.000000 ) ( 638.000000 1894.000000 2707.000000 ) ( 638.000000 2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 642.000000 2571.000000 2529.000000 ) ( 638.000000 2571.000000 2529.000000 ) ( 638.000000 2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 642.000000 2264.000000 1352.000000 ) ( 638.000000 2264.000000 1352.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (691/540) # points: 4 { brushDef { // Surface normal: 0.000000, -0.967626, 0.252388 // RotY/Z : -0.255148 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.252388, -0.967626) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (638.000000, 638.000000, -638.000000) / (-1879.637762, -3096.016814, -3096.016814) // --> Vector info: d1 = 1.000000, 9.692433, 9.692433. Determinants: 0.000000, 11091.545196, 19295987.792241, -1552099.671325 // --> Vector info: d2 = 0.000000, 0.000000, 9.112698. Determinants: 11084.494334, 0.000169, -7071907.042401, -1552099.671325 ( -638.000000 2571.000000 2529.000000 ) ( 638.000000 2571.000000 2529.000000 ) ( 638.000000 2264.000000 1352.000000 ) ( ( 0.000000 -0.007146 -12.432183 ) ( -0.007142 0.000000 4.556349 ) ) 20bboc/20Wscwal 0 0 0 ( 638.000000 2267.870504 1350.990446 ) ( 638.000000 2574.870504 2527.990446 ) ( -638.000000 2574.870504 2527.990446 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.000000 2267.870504 1350.990446 ) ( 638.000000 2264.000000 1352.000000 ) ( 638.000000 2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.000000 2574.870504 2527.990446 ) ( 638.000000 2571.000000 2529.000000 ) ( -638.000000 2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -638.000000 2574.870504 2527.990446 ) ( -638.000000 2571.000000 2529.000000 ) ( -638.000000 2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -638.000000 2267.870504 1350.990446 ) ( -638.000000 2264.000000 1352.000000 ) ( 638.000000 2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (692/541) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1540.000000, 2264.000000, 2571.000000) / (-1352.000000, -1352.000000, -2529.000000) // --> Vector info: d1 = 1.000000, 6.168144, 8.367374. Determinants: -6082.905966, 5.622329, 8523128.729386, -852148.000000 // --> Vector info: d2 = 0.000000, 0.000000, 8.409625. Determinants: -0.000441, 6088.568164, 8231744.851141, -852148.000000 ( -638.000000 2571.000000 2529.000000 ) ( -638.000000 2264.000000 1352.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( ( 0.007138 -0.000007 -10.001935 ) ( 0.000000 -0.007145 -9.659994 ) ) 20bboc/20Wscwal 0 0 0 ( -642.000000 1540.000000 1352.000000 ) ( -642.000000 2264.000000 1352.000000 ) ( -642.000000 2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -642.000000 1540.000000 1352.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( -638.000000 2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -642.000000 2264.000000 1352.000000 ) ( -638.000000 2264.000000 1352.000000 ) ( -638.000000 2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -642.000000 2571.000000 2529.000000 ) ( -638.000000 2571.000000 2529.000000 ) ( -638.000000 1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -642.000000 1894.000000 2707.000000 ) ( -638.000000 1894.000000 2707.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (693/542) # points: 4 { brushDef { // Surface normal: -0.928221, 0.359931, -0.094103 // RotY/Z : 0.094242 / 2.771679. Vector texS/T: (-0.361535, -0.932359, 0.000000) / (0.087738, -0.034022, -0.995562) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1666.491481, -454.497677, -784.552591) / (-1342.416941, -1636.722934, -2996.758137) // --> Vector info: d1 = 1.000000, 9.908287, 9.908289. Determinants: -12115.583507, 2940.226246, -17988998.453152, -1745491.379491 // --> Vector info: d2 = 1.000000, 0.999999, 11.000008. Determinants: 2943.064263, 12119.948475, 19429124.413520, -1745491.379491 ( 174.000000 774.000000 2999.000000 ) ( 174.000000 420.000000 1645.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( ( 0.006941 -0.001684 10.305980 ) ( -0.001686 -0.006944 -11.131034 ) ) 20bboc/20Wscwal 0 0 0 ( 641.712885 1538.560277 1352.376412 ) ( 177.712885 418.560277 1645.376412 ) ( 177.712885 772.560277 2999.376412 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 641.712885 1538.560277 1352.376412 ) ( 638.000000 1540.000000 1352.000000 ) ( 174.000000 420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.712885 418.560277 1645.376412 ) ( 174.000000 420.000000 1645.000000 ) ( 174.000000 774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.712885 772.560277 2999.376412 ) ( 174.000000 774.000000 2999.000000 ) ( 638.000000 1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 641.712885 1892.560277 2707.376412 ) ( 638.000000 1894.000000 2707.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (694/543) # points: 4 { brushDef { // Surface normal: 0.000000, 0.967481, -0.252945 // RotY/Z : 0.255723 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.252945, -0.967481) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-174.000000, 174.000000, 174.000000) / (-1697.742581, -1697.742581, -3097.253924) // --> Vector info: d1 = 1.000000, 3.485280, 3.485280. Determinants: -3478.177693, 0.000000, -1092232.835676, -487029.947465 // --> Vector info: d2 = 1.000000, 1.000000, 11.000009. Determinants: 0.000251, 3480.003072, 5421119.524152, -487029.947465 ( -174.000000 774.000000 2999.000000 ) ( -174.000000 420.000000 1645.000000 ) ( 174.000000 420.000000 1645.000000 ) ( ( 0.007142 0.000000 2.242640 ) ( 0.000000 -0.007145 -11.130978 ) ) 20bboc/20Wscwal 0 0 0 ( 174.000000 416.130078 1646.011782 ) ( -174.000000 416.130078 1646.011782 ) ( -174.000000 770.130078 3000.011782 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.000000 416.130078 1646.011782 ) ( 174.000000 420.000000 1645.000000 ) ( -174.000000 420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.000000 416.130078 1646.011782 ) ( -174.000000 420.000000 1645.000000 ) ( -174.000000 774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.000000 770.130078 3000.011782 ) ( -174.000000 774.000000 2999.000000 ) ( 174.000000 774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.000000 770.130078 3000.011782 ) ( 174.000000 774.000000 2999.000000 ) ( 174.000000 420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (695/544) # points: 4 { brushDef { // Surface normal: 0.928221, 0.359948, -0.094038 // RotY/Z : 0.094177 / 0.369930. Vector texS/T: (-0.361550, 0.932353, 0.000000) / (-0.087677, -0.033999, -0.995569) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (454.497842, 1666.492088, 1996.544963) / (-1636.734394, -1342.430217, -2703.461480) // --> Vector info: d1 = 1.000000, 9.908289, 9.908289. Determinants: -12124.460011, -2940.206446, -1048493.789730, -1746697.998974 // --> Vector info: d2 = 0.000000, 0.000001, 10.000001. Determinants: -2943.042615, 12119.942823, 21174733.821004, -1746697.998974 ( -638.000000 1894.000000 2707.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( -174.000000 420.000000 1645.000000 ) ( ( 0.006941 0.001683 0.600272 ) ( 0.001685 -0.006939 -12.122722 ) ) 20bboc/20Wscwal 0 0 0 ( -177.712885 418.560209 1645.376152 ) ( -641.712885 1538.560209 1352.376152 ) ( -641.712885 1892.560209 2707.376152 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.712885 418.560209 1645.376152 ) ( -174.000000 420.000000 1645.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -641.712885 1538.560209 1352.376152 ) ( -638.000000 1540.000000 1352.000000 ) ( -638.000000 1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -641.712885 1892.560209 2707.376152 ) ( -638.000000 1894.000000 2707.000000 ) ( -174.000000 774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.712885 772.560209 2999.376152 ) ( -174.000000 774.000000 2999.000000 ) ( -174.000000 420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (697/545) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (2264.000000, 2264.000000, 1540.000000) / (638.000000, -638.000000, -638.000000) // --> Vector info: d1 = 1.000000, 10.112698, 10.112697. Determinants: -0.001216, 6597.593194, -5133085.538085, -923824.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.168145. Determinants: 6594.552641, 0.000011, -14930067.172431, -923824.000000 ( -638.000000 1540.000000 1352.000000 ) ( -638.000000 2264.000000 1352.000000 ) ( 638.000000 2264.000000 1352.000000 ) ( ( 0.000000 -0.007142 5.556346 ) ( -0.007138 0.000000 16.161160 ) ) 20bboc/20Wscwal 0 0 0 ( 638.000000 2264.000000 1348.000000 ) ( -638.000000 2264.000000 1348.000000 ) ( -638.000000 1540.000000 1348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.000000 2264.000000 1348.000000 ) ( 638.000000 2264.000000 1352.000000 ) ( -638.000000 2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -638.000000 2264.000000 1348.000000 ) ( -638.000000 2264.000000 1352.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -638.000000 1540.000000 1348.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.000000 1540.000000 1348.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( 638.000000 2264.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (698/546) # points: 6 { brushDef { // Surface normal: 0.000000, -0.252281, -0.967654 // RotY/Z : 1.315759 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.967654, -0.252281) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (638.000000, 174.000000, -174.000000) / (1149.811365, -7.627187, -7.627187) // --> Vector info: d1 = 5.000000, 13.908289, 14.832765. Determinants: 1070.023782, 2671.127844, -5767911.403420, -402788.615847 // --> Vector info: d2 = 1.000000, 1.000000, 3.306940. Determinants: 2670.141246, -1070.420267, -875557.440793, -402788.615847 ( -174.000000 774.000000 2999.000000 ) ( 174.000000 774.000000 2999.000000 ) ( 638.000000 1894.000000 2707.000000 ) ( ( -0.002657 -0.006632 14.319946 ) ( -0.006629 0.002658 2.173739 ) ) 20bboc/20Wscwal 0 0 0 ( 638.000000 1895.009125 2710.870616 ) ( 174.000000 775.009125 3002.870616 ) ( -174.000000 775.009125 3002.870616 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.000000 1895.009125 2710.870616 ) ( 638.000000 1894.000000 2707.000000 ) ( 174.000000 774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.000000 775.009125 3002.870616 ) ( 174.000000 774.000000 2999.000000 ) ( -174.000000 774.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.000000 775.009125 3002.870616 ) ( -174.000000 774.000000 2999.000000 ) ( -638.000000 1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -638.000000 1895.009125 2710.870616 ) ( -638.000000 1894.000000 2707.000000 ) ( -638.000000 2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -638.000000 2572.009125 2532.870616 ) ( -638.000000 2571.000000 2529.000000 ) ( 638.000000 2571.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.000000 2572.009125 2532.870616 ) ( 638.000000 2571.000000 2529.000000 ) ( 638.000000 1894.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (699/547) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1540.000000, -1894.000000, -2571.000000) / (-1352.000000, -2707.000000, -2529.000000) // --> Vector info: d1 = 0.000000, 9.999997, 10.000002. Determinants: 1780.005921, 6769.996271, 11894243.923527, -980347.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.000003. Determinants: 6775.003537, -1770.000704, 8040464.511020, -980347.000000 ( -2571.000000 638.000000 2529.000000 ) ( -1894.000000 638.000000 2707.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( ( -0.001816 -0.006906 -12.132688 ) ( -0.006911 0.001805 -8.201652 ) ) 20bboc/20Wscwal 0 0 0 ( -1540.000000 642.000000 1352.000000 ) ( -1894.000000 642.000000 2707.000000 ) ( -2571.000000 642.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1540.000000 642.000000 1352.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( -1894.000000 638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1894.000000 642.000000 2707.000000 ) ( -1894.000000 638.000000 2707.000000 ) ( -2571.000000 638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2571.000000 642.000000 2529.000000 ) ( -2571.000000 638.000000 2529.000000 ) ( -2264.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2264.000000 642.000000 1352.000000 ) ( -2264.000000 638.000000 1352.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (700/548) # points: 4 { brushDef { // Surface normal: 0.967626, 0.000000, 0.252388 // RotY/Z : -0.255148 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.252388, 0.000000, -0.967626) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (638.000000, 638.000000, -638.000000) / (-1879.637762, -3096.016814, -3096.016814) // --> Vector info: d1 = 1.000000, 9.692433, 9.692433. Determinants: 0.000000, 11091.545196, 19295987.792241, -1552099.671325 // --> Vector info: d2 = 0.000000, 0.000000, 9.112698. Determinants: 11084.494334, 0.000169, -7071907.042401, -1552099.671325 ( -2571.000000 -638.000000 2529.000000 ) ( -2571.000000 638.000000 2529.000000 ) ( -2264.000000 638.000000 1352.000000 ) ( ( 0.000000 -0.007146 -12.432183 ) ( -0.007142 0.000000 4.556349 ) ) 20bboc/20Wscwal 0 0 0 ( -2267.870504 638.000000 1350.990446 ) ( -2574.870504 638.000000 2527.990446 ) ( -2574.870504 -638.000000 2527.990446 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2267.870504 638.000000 1350.990446 ) ( -2264.000000 638.000000 1352.000000 ) ( -2571.000000 638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2574.870504 638.000000 2527.990446 ) ( -2571.000000 638.000000 2529.000000 ) ( -2571.000000 -638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2574.870504 -638.000000 2527.990446 ) ( -2571.000000 -638.000000 2529.000000 ) ( -2264.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2267.870504 -638.000000 1350.990446 ) ( -2264.000000 -638.000000 1352.000000 ) ( -2264.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (701/549) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (1540.000000, 2264.000000, 2571.000000) / (-1352.000000, -1352.000000, -2529.000000) // --> Vector info: d1 = 1.000000, 6.168144, 8.367374. Determinants: -6082.905966, 5.622329, 8523128.729386, -852148.000000 // --> Vector info: d2 = 0.000000, 0.000000, 8.409625. Determinants: -0.000441, 6088.568164, 8231744.851141, -852148.000000 ( -2571.000000 -638.000000 2529.000000 ) ( -2264.000000 -638.000000 1352.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( ( 0.007138 -0.000007 -10.001935 ) ( 0.000000 -0.007145 -9.659994 ) ) 20bboc/20Wscwal 0 0 0 ( -1540.000000 -642.000000 1352.000000 ) ( -2264.000000 -642.000000 1352.000000 ) ( -2571.000000 -642.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1540.000000 -642.000000 1352.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( -2264.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2264.000000 -642.000000 1352.000000 ) ( -2264.000000 -638.000000 1352.000000 ) ( -2571.000000 -638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2571.000000 -642.000000 2529.000000 ) ( -2571.000000 -638.000000 2529.000000 ) ( -1894.000000 -638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1894.000000 -642.000000 2707.000000 ) ( -1894.000000 -638.000000 2707.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (702/550) # points: 4 { brushDef { // Surface normal: -0.359931, -0.928221, -0.094103 // RotY/Z : 0.094242 / -1.940710. Vector texS/T: (0.932359, -0.361535, 0.000000) / (0.034022, 0.087738, -0.995562) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-1666.491481, -454.497677, -784.552591) / (-1342.416941, -1636.722934, -2996.758137) // --> Vector info: d1 = 1.000000, 9.908287, 9.908289. Determinants: -12115.583507, 2940.226246, -17988998.453152, -1745491.379491 // --> Vector info: d2 = 1.000000, 0.999999, 11.000008. Determinants: 2943.064263, 12119.948475, 19429124.413520, -1745491.379491 ( -774.000000 174.000000 2999.000000 ) ( -420.000000 174.000000 1645.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( ( 0.006941 -0.001684 10.305980 ) ( -0.001686 -0.006944 -11.131034 ) ) 20bboc/20Wscwal 0 0 0 ( -1538.560277 641.712885 1352.376412 ) ( -418.560277 177.712885 1645.376412 ) ( -772.560277 177.712885 2999.376412 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1538.560277 641.712885 1352.376412 ) ( -1540.000000 638.000000 1352.000000 ) ( -420.000000 174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -418.560277 177.712885 1645.376412 ) ( -420.000000 174.000000 1645.000000 ) ( -774.000000 174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.560277 177.712885 2999.376412 ) ( -774.000000 174.000000 2999.000000 ) ( -1894.000000 638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1892.560277 641.712885 2707.376412 ) ( -1894.000000 638.000000 2707.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (703/551) # points: 4 { brushDef { // Surface normal: -0.967481, 0.000000, -0.252945 // RotY/Z : 0.255723 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.252945, 0.000000, -0.967481) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-174.000000, 174.000000, 174.000000) / (-1697.742581, -1697.742581, -3097.253924) // --> Vector info: d1 = 1.000000, 3.485280, 3.485280. Determinants: -3478.177693, 0.000000, -1092232.835676, -487029.947465 // --> Vector info: d2 = 1.000000, 1.000000, 11.000009. Determinants: 0.000251, 3480.003072, 5421119.524152, -487029.947465 ( -774.000000 -174.000000 2999.000000 ) ( -420.000000 -174.000000 1645.000000 ) ( -420.000000 174.000000 1645.000000 ) ( ( 0.007142 0.000000 2.242640 ) ( 0.000000 -0.007145 -11.130978 ) ) 20bboc/20Wscwal 0 0 0 ( -416.130078 174.000000 1646.011782 ) ( -416.130078 -174.000000 1646.011782 ) ( -770.130078 -174.000000 3000.011782 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -416.130078 174.000000 1646.011782 ) ( -420.000000 174.000000 1645.000000 ) ( -420.000000 -174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -416.130078 -174.000000 1646.011782 ) ( -420.000000 -174.000000 1645.000000 ) ( -774.000000 -174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -770.130078 -174.000000 3000.011782 ) ( -774.000000 -174.000000 2999.000000 ) ( -774.000000 174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -770.130078 174.000000 3000.011782 ) ( -774.000000 174.000000 2999.000000 ) ( -420.000000 174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (704/552) # points: 4 { brushDef { // Surface normal: -0.359948, 0.928221, -0.094038 // RotY/Z : 0.094177 / 1.940726. Vector texS/T: (-0.932353, -0.361550, 0.000000) / (0.033999, -0.087677, -0.995569) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (454.497842, 1666.492088, 1996.544963) / (-1636.734394, -1342.430217, -2703.461480) // --> Vector info: d1 = 1.000000, 9.908289, 9.908289. Determinants: -12124.460011, -2940.206446, -1048493.789730, -1746697.998974 // --> Vector info: d2 = 0.000000, 0.000001, 10.000001. Determinants: -2943.042615, 12119.942823, 21174733.821004, -1746697.998974 ( -1894.000000 -638.000000 2707.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( -420.000000 -174.000000 1645.000000 ) ( ( 0.006941 0.001683 0.600272 ) ( 0.001685 -0.006939 -12.122722 ) ) 20bboc/20Wscwal 0 0 0 ( -418.560209 -177.712885 1645.376152 ) ( -1538.560209 -641.712885 1352.376152 ) ( -1892.560209 -641.712885 2707.376152 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -418.560209 -177.712885 1645.376152 ) ( -420.000000 -174.000000 1645.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1538.560209 -641.712885 1352.376152 ) ( -1540.000000 -638.000000 1352.000000 ) ( -1894.000000 -638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1892.560209 -641.712885 2707.376152 ) ( -1894.000000 -638.000000 2707.000000 ) ( -774.000000 -174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.560209 -177.712885 2999.376152 ) ( -774.000000 -174.000000 2999.000000 ) ( -420.000000 -174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (706/553) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (638.000000, -638.000000, -638.000000) / (-2264.000000, -2264.000000, -1540.000000) // --> Vector info: d1 = 1.000000, 10.112698, 10.112697. Determinants: 6597.593194, 0.001216, -5133085.538085, -923824.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.168145. Determinants: 0.000011, -6594.552641, -14930067.172431, -923824.000000 ( -1540.000000 -638.000000 1352.000000 ) ( -2264.000000 -638.000000 1352.000000 ) ( -2264.000000 638.000000 1352.000000 ) ( ( -0.007142 0.000000 5.556346 ) ( 0.000000 0.007138 16.161160 ) ) 20bboc/20Wscwal 0 0 0 ( -2264.000000 638.000000 1348.000000 ) ( -2264.000000 -638.000000 1348.000000 ) ( -1540.000000 -638.000000 1348.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2264.000000 638.000000 1348.000000 ) ( -2264.000000 638.000000 1352.000000 ) ( -2264.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2264.000000 -638.000000 1348.000000 ) ( -2264.000000 -638.000000 1352.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1540.000000 -638.000000 1348.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1540.000000 638.000000 1348.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( -2264.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (707/554) # points: 6 { brushDef { // Surface normal: 0.252281, 0.000000, -0.967654 // RotY/Z : 1.315759 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.967654, 0.000000, -0.252281) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (638.000000, 174.000000, -174.000000) / (1149.811365, -7.627187, -7.627187) // --> Vector info: d1 = 5.000000, 13.908289, 14.832765. Determinants: 1070.023782, 2671.127844, -5767911.403420, -402788.615847 // --> Vector info: d2 = 1.000000, 1.000000, 3.306940. Determinants: 2670.141246, -1070.420267, -875557.440793, -402788.615847 ( -774.000000 -174.000000 2999.000000 ) ( -774.000000 174.000000 2999.000000 ) ( -1894.000000 638.000000 2707.000000 ) ( ( -0.002657 -0.006632 14.319946 ) ( -0.006629 0.002658 2.173739 ) ) 20bboc/20Wscwal 0 0 0 ( -1895.009125 638.000000 2710.870616 ) ( -775.009125 174.000000 3002.870616 ) ( -775.009125 -174.000000 3002.870616 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1895.009125 638.000000 2710.870616 ) ( -1894.000000 638.000000 2707.000000 ) ( -774.000000 174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -775.009125 174.000000 3002.870616 ) ( -774.000000 174.000000 2999.000000 ) ( -774.000000 -174.000000 2999.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -775.009125 -174.000000 3002.870616 ) ( -774.000000 -174.000000 2999.000000 ) ( -1894.000000 -638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1895.009125 -638.000000 2710.870616 ) ( -1894.000000 -638.000000 2707.000000 ) ( -2571.000000 -638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2572.009125 -638.000000 2532.870616 ) ( -2571.000000 -638.000000 2529.000000 ) ( -2571.000000 638.000000 2529.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2572.009125 638.000000 2532.870616 ) ( -2571.000000 638.000000 2529.000000 ) ( -1894.000000 638.000000 2707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (708/555) # points: 4 { brushDef { // Surface normal: 0.000000, 0.832050, 0.554700 // RotY/Z : -0.588003 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.554700, -0.832050) // Texture width/height [20wjedi]: 256.000000/256.000000 // --> Vector A/B: (580.000000, 725.000000, -725.000000) / (-1242.528440, -1873.499913, -1873.499913) // --> Vector info: d1 = 0.570540, 0.311660, 2.900495. Determinants: 1633.480883, 0.004146, -1469406.127881, -914908.636149 // --> Vector info: d2 = 1.957385, 0.830650, 0.830656. Determinants: 0.003497, -1633.764816, -3820829.991882, -914908.636149 ( 725.000000 -1750.000000 1085.000000 ) ( -725.000000 -1750.000000 1085.000000 ) ( -580.000000 -1400.000000 560.000000 ) ( ( -0.001785 0.000000 1.606069 ) ( 0.000000 0.001786 4.176187 ) ) 20bboc/20wjedi 0 0 0 ( -580.000000 -1403.328201 557.781199 ) ( -725.000000 -1753.328201 1082.781199 ) ( 725.000000 -1753.328201 1082.781199 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -580.000000 -1403.328201 557.781199 ) ( -580.000000 -1400.000000 560.000000 ) ( -725.000000 -1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -725.000000 -1753.328201 1082.781199 ) ( -725.000000 -1750.000000 1085.000000 ) ( 725.000000 -1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 725.000000 -1753.328201 1082.781199 ) ( 725.000000 -1750.000000 1085.000000 ) ( 580.000000 -1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.000000 -1403.328201 557.781199 ) ( 580.000000 -1400.000000 560.000000 ) ( -580.000000 -1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (709/556) # points: 4 { brushDef { // Surface normal: 0.588339, 0.588339, 0.554720 // RotY/Z : -0.588026 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.392246, 0.392246, -0.832037) // Texture width/height [20wjedi]: 256.000000/256.000000 // --> Vector A/B: (579.827561, 724.784451, -724.784451) / (-1242.588176, -1873.569554, -1873.569554) // --> Vector info: d1 = 0.723238, 0.464354, 3.053190. Determinants: 1633.506978, -0.000588, -1608663.655291, -914650.983641 // --> Vector info: d2 = 1.733471, 0.606737, 0.606737. Determinants: 0.000037, -1633.279447, -3615014.955370, -914650.983641 ( -725.000000 -1750.000000 1085.000000 ) ( -1750.000000 -725.000000 1085.000000 ) ( -1400.000000 -580.000000 560.000000 ) ( ( -0.001786 0.000000 1.758773 ) ( 0.000000 0.001786 3.952344 ) ) 20bboc/20wjedi 0 0 0 ( -1402.353357 -582.353357 557.781121 ) ( -1752.353357 -727.353357 1082.781121 ) ( -727.353357 -1752.353357 1082.781121 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1402.353357 -582.353357 557.781121 ) ( -1400.000000 -580.000000 560.000000 ) ( -1750.000000 -725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1752.353357 -727.353357 1082.781121 ) ( -1750.000000 -725.000000 1085.000000 ) ( -725.000000 -1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -727.353357 -1752.353357 1082.781121 ) ( -725.000000 -1750.000000 1085.000000 ) ( -580.000000 -1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -582.353357 -1402.353357 557.781121 ) ( -580.000000 -1400.000000 560.000000 ) ( -1400.000000 -580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (710/557) # points: 4 { brushDef { // Surface normal: 0.832050, 0.000000, 0.554700 // RotY/Z : -0.588003 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.554700, 0.000000, -0.832050) // Texture width/height [20wjedi]: 256.000000/256.000000 // --> Vector A/B: (580.000000, 725.000000, -725.000000) / (-1242.528440, -1873.499913, -1873.499913) // --> Vector info: d1 = 1.103553, 0.844670, 3.433505. Determinants: 1633.481110, 0.000221, -1957069.210527, -914908.636149 // --> Vector info: d2 = 1.733471, 0.606736, 0.606737. Determinants: 0.000227, -1633.764707, -3615966.645665, -914908.636149 ( -1750.000000 -725.000000 1085.000000 ) ( -1750.000000 725.000000 1085.000000 ) ( -1400.000000 580.000000 560.000000 ) ( ( -0.001785 0.000000 2.139087 ) ( 0.000000 0.001786 3.952271 ) ) 20bboc/20wjedi 0 0 0 ( -1403.328201 580.000000 557.781199 ) ( -1753.328201 725.000000 1082.781199 ) ( -1753.328201 -725.000000 1082.781199 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1403.328201 580.000000 557.781199 ) ( -1400.000000 580.000000 560.000000 ) ( -1750.000000 725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1753.328201 725.000000 1082.781199 ) ( -1750.000000 725.000000 1085.000000 ) ( -1750.000000 -725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1753.328201 -725.000000 1082.781199 ) ( -1750.000000 -725.000000 1085.000000 ) ( -1400.000000 -580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1403.328201 -580.000000 557.781199 ) ( -1400.000000 -580.000000 560.000000 ) ( -1400.000000 580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (711/558) # points: 4 { brushDef { // Surface normal: 0.588339, -0.588339, 0.554720 // RotY/Z : -0.588026 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.392246, -0.392246, -0.832037) // Texture width/height [20wjedi]: 256.000000/256.000000 // --> Vector A/B: (579.827561, 724.784451, -724.784451) / (-1242.588176, -1873.569554, -1873.569554) // --> Vector info: d1 = 0.514719, 0.255835, 2.844670. Determinants: 1633.506980, -0.000242, -1417940.478821, -914650.983641 // --> Vector info: d2 = 1.957445, 0.830710, 0.830710. Determinants: 0.000113, -1633.279520, -3819872.576055, -914650.983641 ( -1750.000000 725.000000 1085.000000 ) ( -725.000000 1750.000000 1085.000000 ) ( -580.000000 1400.000000 560.000000 ) ( ( -0.001786 0.000000 1.550253 ) ( 0.000000 0.001786 4.176317 ) ) 20bboc/20wjedi 0 0 0 ( -582.353357 1402.353357 557.781121 ) ( -727.353357 1752.353357 1082.781121 ) ( -1752.353357 727.353357 1082.781121 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -582.353357 1402.353357 557.781121 ) ( -580.000000 1400.000000 560.000000 ) ( -725.000000 1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -727.353357 1752.353357 1082.781121 ) ( -725.000000 1750.000000 1085.000000 ) ( -1750.000000 725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1752.353357 727.353357 1082.781121 ) ( -1750.000000 725.000000 1085.000000 ) ( -1400.000000 580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1402.353357 582.353357 557.781121 ) ( -1400.000000 580.000000 560.000000 ) ( -580.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (712/559) # points: 4 { brushDef { // Surface normal: 0.000000, -0.832050, 0.554700 // RotY/Z : -0.588003 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.554700, -0.832050) // Texture width/height [20wjedi]: 256.000000/256.000000 // --> Vector A/B: (580.000000, 725.000000, -725.000000) / (-1242.528440, -1873.499913, -1873.499913) // --> Vector info: d1 = 0.925882, 0.667002, 3.255837. Determinants: 1633.481036, 0.004181, -1794511.555267, -914908.636149 // --> Vector info: d2 = 1.957436, 0.830701, 0.830707. Determinants: 0.003872, -1633.764821, -3820876.460576, -914908.636149 ( -725.000000 1750.000000 1085.000000 ) ( 725.000000 1750.000000 1085.000000 ) ( 580.000000 1400.000000 560.000000 ) ( ( -0.001785 0.000000 1.961411 ) ( 0.000000 0.001786 4.176238 ) ) 20bboc/20wjedi 0 0 0 ( 580.000000 1403.328201 557.781199 ) ( 725.000000 1753.328201 1082.781199 ) ( -725.000000 1753.328201 1082.781199 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.000000 1403.328201 557.781199 ) ( 580.000000 1400.000000 560.000000 ) ( 725.000000 1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 725.000000 1753.328201 1082.781199 ) ( 725.000000 1750.000000 1085.000000 ) ( -725.000000 1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -725.000000 1753.328201 1082.781199 ) ( -725.000000 1750.000000 1085.000000 ) ( -580.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -580.000000 1403.328201 557.781199 ) ( -580.000000 1400.000000 560.000000 ) ( 580.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (713/560) # points: 4 { brushDef { // Surface normal: -0.588339, -0.588339, 0.554720 // RotY/Z : -0.588026 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.392246, -0.392246, -0.832037) // Texture width/height [20wjedi]: 256.000000/256.000000 // --> Vector A/B: (579.827561, 724.784451, -724.784451) / (-1242.588176, -1873.569554, -1873.569554) // --> Vector info: d1 = 0.337048, 0.078164, 2.666999. Determinants: 1633.506827, -0.000622, -1255433.950994, -914650.983641 // --> Vector info: d2 = 1.957432, 0.830697, 0.830698. Determinants: 0.000111, -1633.279515, -3819861.010106, -914650.983641 ( 725.000000 1750.000000 1085.000000 ) ( 1750.000000 725.000000 1085.000000 ) ( 1400.000000 580.000000 560.000000 ) ( ( -0.001786 0.000000 1.372583 ) ( 0.000000 0.001786 4.176304 ) ) 20bboc/20wjedi 0 0 0 ( 1402.353357 582.353357 557.781121 ) ( 1752.353357 727.353357 1082.781121 ) ( 727.353357 1752.353357 1082.781121 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.353357 582.353357 557.781121 ) ( 1400.000000 580.000000 560.000000 ) ( 1750.000000 725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1752.353357 727.353357 1082.781121 ) ( 1750.000000 725.000000 1085.000000 ) ( 725.000000 1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 727.353357 1752.353357 1082.781121 ) ( 725.000000 1750.000000 1085.000000 ) ( 580.000000 1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.353357 1402.353357 557.781121 ) ( 580.000000 1400.000000 560.000000 ) ( 1400.000000 580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (714/561) # points: 4 { brushDef { // Surface normal: -0.832050, 0.000000, 0.554700 // RotY/Z : -0.588003 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.554700, 0.000000, -0.832050) // Texture width/height [20wjedi]: 256.000000/256.000000 // --> Vector A/B: (580.000000, 725.000000, -725.000000) / (-1242.528440, -1873.499913, -1873.499913) // --> Vector info: d1 = 0.748212, 0.489328, 3.078164. Determinants: 1633.481187, 0.000069, -1631964.494208, -914908.636149 // --> Vector info: d2 = 1.957421, 0.830687, 0.830687. Determinants: 0.000000, -1633.764674, -3820860.726995, -914908.636149 ( 1750.000000 725.000000 1085.000000 ) ( 1750.000000 -725.000000 1085.000000 ) ( 1400.000000 -580.000000 560.000000 ) ( ( -0.001785 0.000000 1.783746 ) ( 0.000000 0.001786 4.176221 ) ) 20bboc/20wjedi 0 0 0 ( 1403.328201 -580.000000 557.781199 ) ( 1753.328201 -725.000000 1082.781199 ) ( 1753.328201 725.000000 1082.781199 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1403.328201 -580.000000 557.781199 ) ( 1400.000000 -580.000000 560.000000 ) ( 1750.000000 -725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1753.328201 -725.000000 1082.781199 ) ( 1750.000000 -725.000000 1085.000000 ) ( 1750.000000 725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1753.328201 725.000000 1082.781199 ) ( 1750.000000 725.000000 1085.000000 ) ( 1400.000000 580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1403.328201 580.000000 557.781199 ) ( 1400.000000 580.000000 560.000000 ) ( 1400.000000 -580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (715/562) # points: 4 { brushDef { // Surface normal: -0.588339, 0.588339, 0.554720 // RotY/Z : -0.588026 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.392246, 0.392246, -0.832037) // Texture width/height [20wjedi]: 256.000000/256.000000 // --> Vector A/B: (579.827561, 724.784451, -724.784451) / (-1242.588176, -1873.569554, -1873.569554) // --> Vector info: d1 = 1.159377, 0.900495, 3.489330. Determinants: 1633.507130, 0.001520, -2007575.968974, -914650.983641 // --> Vector info: d2 = 1.957405, 0.830670, 0.830673. Determinants: 0.001955, -1633.279352, -3819837.016540, -914650.983641 ( 1750.000000 -725.000000 1085.000000 ) ( 725.000000 -1750.000000 1085.000000 ) ( 580.000000 -1400.000000 560.000000 ) ( ( -0.001786 0.000000 2.194909 ) ( 0.000000 0.001786 4.176278 ) ) 20bboc/20wjedi 0 0 0 ( 582.353357 -1402.353357 557.781121 ) ( 727.353357 -1752.353357 1082.781121 ) ( 1752.353357 -727.353357 1082.781121 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.353357 -1402.353357 557.781121 ) ( 580.000000 -1400.000000 560.000000 ) ( 725.000000 -1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 727.353357 -1752.353357 1082.781121 ) ( 725.000000 -1750.000000 1085.000000 ) ( 1750.000000 -725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1752.353357 -727.353357 1082.781121 ) ( 1750.000000 -725.000000 1085.000000 ) ( 1400.000000 -580.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1402.353357 -582.353357 557.781121 ) ( 1400.000000 -580.000000 560.000000 ) ( 580.000000 -1400.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (720/563) # points: 4 { brushDef { // Surface normal: 0.555783, 0.555783, -0.618231 // RotY/Z : 0.666490 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.437155, -0.437155, -0.785996) // Texture width/height [20wjedi]: 256.000000/256.000000 // --> Vector A/B: (-637.810317, -724.784451, 724.784451) / (-110.542895, 229.153293, 229.153293) // --> Vector info: d1 = 2.897860, 3.053190, 0.464354. Determinants: 879.417542, -0.000074, -866042.239895, -492413.029758 // --> Vector info: d2 = 1.000000, 1.606736, 1.606737. Determinants: -0.000243, -879.506141, -589636.279936, -492413.029758 ( -1750.000000 -725.000000 1085.000000 ) ( -725.000000 -1750.000000 1085.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( ( -0.001786 0.000000 1.758772 ) ( 0.000000 0.001786 1.197442 ) ) 20bboc/20wjedi 0 0 0 ( -640.223134 -1542.223134 1354.472924 ) ( -727.223134 -1752.223134 1087.472924 ) ( -1752.223134 -727.223134 1087.472924 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -640.223134 -1542.223134 1354.472924 ) ( -638.000000 -1540.000000 1352.000000 ) ( -725.000000 -1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -727.223134 -1752.223134 1087.472924 ) ( -725.000000 -1750.000000 1085.000000 ) ( -1750.000000 -725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1752.223134 -727.223134 1087.472924 ) ( -1750.000000 -725.000000 1085.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1542.223134 -640.223134 1354.472924 ) ( -1540.000000 -638.000000 1352.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (721/564) # points: 4 { brushDef { // Surface normal: 0.178953, 0.178953, -0.967446 // RotY/Z : 1.314936 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.684088, -0.684088, -0.253078) // Texture width/height [20Fyelf1]: 256.000000/256.000000 // --> Vector A/B: (637.810317, 173.948268, 59.396970) / (1147.781470, -9.965048, -9.965048) // --> Vector info: d1 = 4.259433, 0.026345, 0.000000. Determinants: -30.500380, -472.685475, -2898.713830, -132621.367034 // --> Vector info: d2 = 1.791955, 0.406181, 0.000000. Determinants: -470.254865, 29.669866, 28227.376587, -132621.367034 ( -339.000000 -255.000000 1645.000000 ) ( -420.000000 -174.000000 1645.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( ( 0.000230 0.003564 0.021857 ) ( 0.003546 -0.000224 -0.212842 ) ) 20bboc/20Fyelf1 0 0 0 ( -1540.715812 -638.715812 1355.869784 ) ( -420.715812 -174.715812 1648.869784 ) ( -339.715812 -255.715812 1648.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1540.715812 -638.715812 1355.869784 ) ( -1540.000000 -638.000000 1352.000000 ) ( -420.000000 -174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -420.715812 -174.715812 1648.869784 ) ( -420.000000 -174.000000 1645.000000 ) ( -339.000000 -255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -339.715812 -255.715812 1648.869784 ) ( -339.000000 -255.000000 1645.000000 ) ( -1184.000000 -993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1184.715812 -993.715812 1355.869784 ) ( -1184.000000 -993.000000 1352.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (722/565) # points: 4 { brushDef { // Surface normal: -0.555783, 0.555783, -0.618231 // RotY/Z : 0.666490 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.437155, -0.437155, -0.785996) // Texture width/height [20wjedi]: 256.000000/256.000000 // --> Vector A/B: (-637.810317, -724.784451, 724.784451) / (-110.542895, 229.153293, 229.153293) // --> Vector info: d1 = 3.334002, 3.489330, 0.900496. Determinants: 879.417301, 0.003318, -1080804.476510, -492413.029758 // --> Vector info: d2 = 0.999963, 1.606700, 1.606690. Determinants: 0.003321, -879.506180, -589615.726281, -492413.029758 ( 725.000000 -1750.000000 1085.000000 ) ( 1750.000000 -725.000000 1085.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( ( -0.001786 0.000000 2.194914 ) ( 0.000000 0.001786 1.197401 ) ) 20bboc/20wjedi 0 0 0 ( 1542.223134 -640.223134 1354.472924 ) ( 1752.223134 -727.223134 1087.472924 ) ( 727.223134 -1752.223134 1087.472924 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1542.223134 -640.223134 1354.472924 ) ( 1540.000000 -638.000000 1352.000000 ) ( 1750.000000 -725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1752.223134 -727.223134 1087.472924 ) ( 1750.000000 -725.000000 1085.000000 ) ( 725.000000 -1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 727.223134 -1752.223134 1087.472924 ) ( 725.000000 -1750.000000 1085.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 640.223134 -1542.223134 1354.472924 ) ( 638.000000 -1540.000000 1352.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (723/566) # points: 4 { brushDef { // Surface normal: -0.178953, 0.178953, -0.967446 // RotY/Z : 1.314936 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.684088, -0.684088, -0.253078) // Texture width/height [20Fyelf1]: 256.000000/256.000000 // --> Vector A/B: (637.810317, 173.948268, 59.396970) / (1147.781470, -9.965048, -9.965048) // --> Vector info: d1 = 4.259433, 0.026345, 0.000000. Determinants: -30.500380, -472.685475, -2898.713830, -132621.367034 // --> Vector info: d2 = 1.791955, 0.406181, 0.000000. Determinants: -470.254865, 29.669866, 28227.376587, -132621.367034 ( 255.000000 -339.000000 1645.000000 ) ( 174.000000 -420.000000 1645.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( ( 0.000230 0.003564 0.021857 ) ( 0.003546 -0.000224 -0.212842 ) ) 20bboc/20Fyelf1 0 0 0 ( 638.715812 -1540.715812 1355.869784 ) ( 174.715812 -420.715812 1648.869784 ) ( 255.715812 -339.715812 1648.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.715812 -1540.715812 1355.869784 ) ( 638.000000 -1540.000000 1352.000000 ) ( 174.000000 -420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.715812 -420.715812 1648.869784 ) ( 174.000000 -420.000000 1645.000000 ) ( 255.000000 -339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 255.715812 -339.715812 1648.869784 ) ( 255.000000 -339.000000 1645.000000 ) ( 993.000000 -1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 993.715812 -1184.715812 1355.869784 ) ( 993.000000 -1184.000000 1352.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (724/567) # points: 4 { brushDef { // Surface normal: 0.178953, -0.178953, -0.967446 // RotY/Z : 1.314936 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.684088, 0.684088, -0.253078) // Texture width/height [20Fyelf1]: 256.000000/256.000000 // --> Vector A/B: (637.810317, 173.948268, 59.396970) / (1147.781470, -9.965048, -9.965048) // --> Vector info: d1 = 4.259433, 0.026345, 0.000000. Determinants: -30.500380, -472.685475, -2898.713830, -132621.367034 // --> Vector info: d2 = 1.791955, 0.406181, 0.000000. Determinants: -470.254865, 29.669866, 28227.376587, -132621.367034 ( -255.000000 339.000000 1645.000000 ) ( -174.000000 420.000000 1645.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( ( 0.000230 0.003564 0.021857 ) ( 0.003546 -0.000224 -0.212842 ) ) 20bboc/20Fyelf1 0 0 0 ( -638.715812 1540.715812 1355.869784 ) ( -174.715812 420.715812 1648.869784 ) ( -255.715812 339.715812 1648.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -638.715812 1540.715812 1355.869784 ) ( -638.000000 1540.000000 1352.000000 ) ( -174.000000 420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.715812 420.715812 1648.869784 ) ( -174.000000 420.000000 1645.000000 ) ( -255.000000 339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -255.715812 339.715812 1648.869784 ) ( -255.000000 339.000000 1645.000000 ) ( -993.000000 1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -993.715812 1184.715812 1355.869784 ) ( -993.000000 1184.000000 1352.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (725/568) # points: 4 { brushDef { // Surface normal: 0.555783, -0.555783, -0.618231 // RotY/Z : 0.666490 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.437155, 0.437155, -0.785996) // Texture width/height [20wjedi]: 256.000000/256.000000 // --> Vector A/B: (-637.810317, -724.784451, 724.784451) / (-110.542895, 229.153293, 229.153293) // --> Vector info: d1 = 2.689340, 2.844670, 0.255835. Determinants: 879.417544, -0.000079, -763364.540113, -492413.029758 // --> Vector info: d2 = 1.000000, 1.606736, 1.606736. Determinants: 0.000040, -879.506063, -589636.150669, -492413.029758 ( -725.000000 1750.000000 1085.000000 ) ( -1750.000000 725.000000 1085.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( ( -0.001786 0.000000 1.550253 ) ( 0.000000 0.001786 1.197442 ) ) 20bboc/20wjedi 0 0 0 ( -1542.223134 640.223134 1354.472924 ) ( -1752.223134 727.223134 1087.472924 ) ( -727.223134 1752.223134 1087.472924 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1542.223134 640.223134 1354.472924 ) ( -1540.000000 638.000000 1352.000000 ) ( -1750.000000 725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1752.223134 727.223134 1087.472924 ) ( -1750.000000 725.000000 1085.000000 ) ( -725.000000 1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -727.223134 1752.223134 1087.472924 ) ( -725.000000 1750.000000 1085.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -640.223134 1542.223134 1354.472924 ) ( -638.000000 1540.000000 1352.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (726/569) # points: 4 { brushDef { // Surface normal: -0.178953, -0.178953, -0.967446 // RotY/Z : 1.314936 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.684088, 0.684088, -0.253078) // Texture width/height [20Fyelf1]: 256.000000/256.000000 // --> Vector A/B: (637.810317, 173.948268, 59.396970) / (1147.781470, -9.965048, -9.965048) // --> Vector info: d1 = 4.259433, 0.026345, 0.000000. Determinants: -30.500380, -472.685475, -2898.713830, -132621.367034 // --> Vector info: d2 = 1.791955, 0.406181, 0.000000. Determinants: -470.254865, 29.669866, 28227.376587, -132621.367034 ( 339.000000 255.000000 1645.000000 ) ( 420.000000 174.000000 1645.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( ( 0.000230 0.003564 0.021857 ) ( 0.003546 -0.000224 -0.212842 ) ) 20bboc/20Fyelf1 0 0 0 ( 1540.715812 638.715812 1355.869784 ) ( 420.715812 174.715812 1648.869784 ) ( 339.715812 255.715812 1648.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.715812 638.715812 1355.869784 ) ( 1540.000000 638.000000 1352.000000 ) ( 420.000000 174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.715812 174.715812 1648.869784 ) ( 420.000000 174.000000 1645.000000 ) ( 339.000000 255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.715812 255.715812 1648.869784 ) ( 339.000000 255.000000 1645.000000 ) ( 1184.000000 993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1184.715812 993.715812 1355.869784 ) ( 1184.000000 993.000000 1352.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (727/570) # points: 4 { brushDef { // Surface normal: -0.178953, 0.178953, -0.967446 // RotY/Z : 1.314936 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.684088, -0.684088, -0.253078) // Texture width/height [20Fyelf1]: 256.000000/256.000000 // --> Vector A/B: (-59.396970, -173.948268, -637.810317) / (-9.965048, -9.965048, 1147.781470) // --> Vector info: d1 = 5.143205, 5.116859, 0.883771. Determinants: -30.501673, 472.684954, -679200.278346, -132621.367034 // --> Vector info: d2 = 0.000000, 0.406182, 1.791954. Determinants: 470.255728, 29.670451, 28227.430097, -132621.367034 ( 1540.000000 -638.000000 1352.000000 ) ( 420.000000 -174.000000 1645.000000 ) ( 339.000000 -255.000000 1645.000000 ) ( ( 0.000230 -0.003564 5.121349 ) ( -0.003546 -0.000224 -0.212842 ) ) 20bboc/20Fyelf1 0 0 0 ( 339.715812 -255.715812 1648.869784 ) ( 420.715812 -174.715812 1648.869784 ) ( 1540.715812 -638.715812 1355.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.715812 -255.715812 1648.869784 ) ( 339.000000 -255.000000 1645.000000 ) ( 420.000000 -174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.715812 -174.715812 1648.869784 ) ( 420.000000 -174.000000 1645.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1540.715812 -638.715812 1355.869784 ) ( 1540.000000 -638.000000 1352.000000 ) ( 1184.000000 -993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1184.715812 -993.715812 1355.869784 ) ( 1184.000000 -993.000000 1352.000000 ) ( 339.000000 -255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (728/571) # points: 4 { brushDef { // Surface normal: 0.179059, -0.179059, -0.967407 // RotY/Z : 1.314781 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.684060, 0.684060, -0.253227) // Texture width/height [20Fstfl8]: 128.000000/128.000000 // --> Vector A/B: (59.396970, -59.396970, -135.057395) / (-10.227624, -10.227624, 1146.834820) // --> Vector info: d1 = 1.000000, 1.857140, 2.393466. Determinants: 991.765200, 1.139395, -196348.175124, -137452.005704 // --> Vector info: d2 = 0.000000, 0.000000, 8.269035. Determinants: 0.000136, -982.311260, -10046.716446, -137452.005704 ( -1184.000000 993.000000 1352.000000 ) ( -339.000000 255.000000 1645.000000 ) ( -255.000000 339.000000 1645.000000 ) ( ( -0.007215 -0.000008 1.428485 ) ( 0.000000 0.007147 0.073093 ) ) 20bboc/20Fstfl8 0 0 0 ( -255.716235 339.716235 1648.869627 ) ( -339.716235 255.716235 1648.869627 ) ( -1184.716235 993.716235 1355.869627 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -255.716235 339.716235 1648.869627 ) ( -255.000000 339.000000 1645.000000 ) ( -339.000000 255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -339.716235 255.716235 1648.869627 ) ( -339.000000 255.000000 1645.000000 ) ( -1184.000000 993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1184.716235 993.716235 1355.869627 ) ( -1184.000000 993.000000 1352.000000 ) ( -993.000000 1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -993.716235 1184.716235 1355.869627 ) ( -993.000000 1184.000000 1352.000000 ) ( -255.000000 339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (729/572) # points: 4 { brushDef { // Surface normal: -0.179059, 0.179059, -0.967407 // RotY/Z : 1.314781 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.684060, -0.684060, -0.253227) // Texture width/height [20Fstfl8]: 128.000000/128.000000 // --> Vector A/B: (59.396970, -59.396970, -135.057395) / (-10.227624, -10.227624, 1146.834820) // --> Vector info: d1 = 1.000000, 1.857140, 2.393466. Determinants: 991.765200, 1.139395, -196348.175124, -137452.005704 // --> Vector info: d2 = 0.000000, 0.000000, 8.269035. Determinants: 0.000136, -982.311260, -10046.716446, -137452.005704 ( 1184.000000 -993.000000 1352.000000 ) ( 339.000000 -255.000000 1645.000000 ) ( 255.000000 -339.000000 1645.000000 ) ( ( -0.007215 -0.000008 1.428485 ) ( 0.000000 0.007147 0.073093 ) ) 20bboc/20Fstfl8 0 0 0 ( 255.716235 -339.716235 1648.869627 ) ( 339.716235 -255.716235 1648.869627 ) ( 1184.716235 -993.716235 1355.869627 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 255.716235 -339.716235 1648.869627 ) ( 255.000000 -339.000000 1645.000000 ) ( 339.000000 -255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.716235 -255.716235 1648.869627 ) ( 339.000000 -255.000000 1645.000000 ) ( 1184.000000 -993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1184.716235 -993.716235 1355.869627 ) ( 1184.000000 -993.000000 1352.000000 ) ( 993.000000 -1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 993.716235 -1184.716235 1355.869627 ) ( 993.000000 -1184.000000 1352.000000 ) ( 255.000000 -339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (730/573) # points: 4 { brushDef { // Surface normal: 0.178953, -0.178953, -0.967446 // RotY/Z : 1.314936 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.684088, 0.684088, -0.253078) // Texture width/height [20Fyelf1]: 256.000000/256.000000 // --> Vector A/B: (-59.396970, -173.948268, -637.810317) / (-9.965048, -9.965048, 1147.781470) // --> Vector info: d1 = 5.143205, 5.116859, 0.883771. Determinants: -30.501673, 472.684954, -679200.278346, -132621.367034 // --> Vector info: d2 = 0.000000, 0.406182, 1.791954. Determinants: 470.255728, 29.670451, 28227.430097, -132621.367034 ( -1540.000000 638.000000 1352.000000 ) ( -420.000000 174.000000 1645.000000 ) ( -339.000000 255.000000 1645.000000 ) ( ( 0.000230 -0.003564 5.121349 ) ( -0.003546 -0.000224 -0.212842 ) ) 20bboc/20Fyelf1 0 0 0 ( -339.715812 255.715812 1648.869784 ) ( -420.715812 174.715812 1648.869784 ) ( -1540.715812 638.715812 1355.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -339.715812 255.715812 1648.869784 ) ( -339.000000 255.000000 1645.000000 ) ( -420.000000 174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -420.715812 174.715812 1648.869784 ) ( -420.000000 174.000000 1645.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1540.715812 638.715812 1355.869784 ) ( -1540.000000 638.000000 1352.000000 ) ( -1184.000000 993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1184.715812 993.715812 1355.869784 ) ( -1184.000000 993.000000 1352.000000 ) ( -339.000000 255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (731/574) # points: 4 { brushDef { // Surface normal: -0.179059, -0.179059, -0.967407 // RotY/Z : 1.314781 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.684060, 0.684060, -0.253227) // Texture width/height [20Fstfl8]: 128.000000/128.000000 // --> Vector A/B: (59.396970, -59.396970, -135.057395) / (-10.227624, -10.227624, 1146.834820) // --> Vector info: d1 = 1.000000, 1.857140, 2.393466. Determinants: 991.765200, 1.139395, -196348.175124, -137452.005704 // --> Vector info: d2 = 0.000000, 0.000000, 8.269035. Determinants: 0.000136, -982.311260, -10046.716446, -137452.005704 ( 993.000000 1184.000000 1352.000000 ) ( 255.000000 339.000000 1645.000000 ) ( 339.000000 255.000000 1645.000000 ) ( ( -0.007215 -0.000008 1.428485 ) ( 0.000000 0.007147 0.073093 ) ) 20bboc/20Fstfl8 0 0 0 ( 339.716235 255.716235 1648.869627 ) ( 255.716235 339.716235 1648.869627 ) ( 993.716235 1184.716235 1355.869627 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.716235 255.716235 1648.869627 ) ( 339.000000 255.000000 1645.000000 ) ( 255.000000 339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 255.716235 339.716235 1648.869627 ) ( 255.000000 339.000000 1645.000000 ) ( 993.000000 1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 993.716235 1184.716235 1355.869627 ) ( 993.000000 1184.000000 1352.000000 ) ( 1184.000000 993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1184.716235 993.716235 1355.869627 ) ( 1184.000000 993.000000 1352.000000 ) ( 339.000000 255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (732/575) # points: 4 { brushDef { // Surface normal: 0.178953, 0.178953, -0.967446 // RotY/Z : 1.314936 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.684088, -0.684088, -0.253078) // Texture width/height [20Fyelf1]: 256.000000/256.000000 // --> Vector A/B: (-59.396970, -173.948268, -637.810317) / (-9.965048, -9.965048, 1147.781470) // --> Vector info: d1 = 5.143205, 5.116859, 0.883771. Determinants: -30.501673, 472.684954, -679200.278346, -132621.367034 // --> Vector info: d2 = 0.000000, 0.406182, 1.791954. Determinants: 470.255728, 29.670451, 28227.430097, -132621.367034 ( -638.000000 -1540.000000 1352.000000 ) ( -174.000000 -420.000000 1645.000000 ) ( -255.000000 -339.000000 1645.000000 ) ( ( 0.000230 -0.003564 5.121349 ) ( -0.003546 -0.000224 -0.212842 ) ) 20bboc/20Fyelf1 0 0 0 ( -255.715812 -339.715812 1648.869784 ) ( -174.715812 -420.715812 1648.869784 ) ( -638.715812 -1540.715812 1355.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -255.715812 -339.715812 1648.869784 ) ( -255.000000 -339.000000 1645.000000 ) ( -174.000000 -420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.715812 -420.715812 1648.869784 ) ( -174.000000 -420.000000 1645.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -638.715812 -1540.715812 1355.869784 ) ( -638.000000 -1540.000000 1352.000000 ) ( -993.000000 -1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -993.715812 -1184.715812 1355.869784 ) ( -993.000000 -1184.000000 1352.000000 ) ( -255.000000 -339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (733/576) # points: 4 { brushDef { // Surface normal: 0.179059, 0.179059, -0.967407 // RotY/Z : 1.314781 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.684060, -0.684060, -0.253227) // Texture width/height [20Fstfl8]: 128.000000/128.000000 // --> Vector A/B: (59.396970, -59.396970, -135.057395) / (-10.227624, -10.227624, 1146.834820) // --> Vector info: d1 = 1.000000, 1.857140, 2.393466. Determinants: 991.765200, 1.139395, -196348.175124, -137452.005704 // --> Vector info: d2 = 0.000000, 0.000000, 8.269035. Determinants: 0.000136, -982.311260, -10046.716446, -137452.005704 ( -993.000000 -1184.000000 1352.000000 ) ( -255.000000 -339.000000 1645.000000 ) ( -339.000000 -255.000000 1645.000000 ) ( ( -0.007215 -0.000008 1.428485 ) ( 0.000000 0.007147 0.073093 ) ) 20bboc/20Fstfl8 0 0 0 ( -339.716235 -255.716235 1648.869627 ) ( -255.716235 -339.716235 1648.869627 ) ( -993.716235 -1184.716235 1355.869627 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -339.716235 -255.716235 1648.869627 ) ( -339.000000 -255.000000 1645.000000 ) ( -255.000000 -339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -255.716235 -339.716235 1648.869627 ) ( -255.000000 -339.000000 1645.000000 ) ( -993.000000 -1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -993.716235 -1184.716235 1355.869627 ) ( -993.000000 -1184.000000 1352.000000 ) ( -1184.000000 -993.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1184.716235 -993.716235 1355.869627 ) ( -1184.000000 -993.000000 1352.000000 ) ( -339.000000 -255.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (734/577) # points: 4 { brushDef { // Surface normal: -0.178953, -0.178953, -0.967446 // RotY/Z : 1.314936 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.684088, 0.684088, -0.253078) // Texture width/height [20Fyelf1]: 256.000000/256.000000 // --> Vector A/B: (-59.396970, -173.948268, -637.810317) / (-9.965048, -9.965048, 1147.781470) // --> Vector info: d1 = 2.063890, 1.656854, 0.000000. Determinants: -471.243897, 0.986484, -301696.508071, -132621.367034 // --> Vector info: d2 = 5.134517, 5.134517, 1.000000. Determinants: 0.000000, 473.614313, -676227.099467, -132621.367034 ( 638.000000 1540.000000 1352.000000 ) ( 174.000000 420.000000 1645.000000 ) ( 255.000000 339.000000 1645.000000 ) ( ( 0.003553 -0.000007 2.274871 ) ( 0.000000 -0.003571 5.098930 ) ) 20bboc/20Fyelf1 0 0 0 ( 255.715812 339.715812 1648.869784 ) ( 174.715812 420.715812 1648.869784 ) ( 638.715812 1540.715812 1355.869784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 255.715812 339.715812 1648.869784 ) ( 255.000000 339.000000 1645.000000 ) ( 174.000000 420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.715812 420.715812 1648.869784 ) ( 174.000000 420.000000 1645.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.715812 1540.715812 1355.869784 ) ( 638.000000 1540.000000 1352.000000 ) ( 993.000000 1184.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 993.715812 1184.715812 1355.869784 ) ( 993.000000 1184.000000 1352.000000 ) ( 255.000000 339.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (735/578) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [20Wscwal]: 128.000000/128.000000 // --> Vector A/B: (-420.000000, -174.000000, 174.000000) / (174.000000, 420.000000, 420.000000) // --> Vector info: d1 = 2.000000, 4.485282, 6.242641. Determinants: -432.310203, -432.568080, -277519.439094, -85608.000000 // --> Vector info: d2 = 0.999997, 1.000000, 2.757358. Determinants: -432.310087, 432.309302, -342399.841073, -85608.000000 ( -420.000000 174.000000 1645.000000 ) ( -420.000000 -174.000000 1645.000000 ) ( -174.000000 -420.000000 1645.000000 ) ( ( 0.005050 0.005053 3.241747 ) ( 0.005050 -0.005050 3.999624 ) ) 20bboc/20Wscwal 0 0 0 ( -174.000000 -420.000000 1649.000000 ) ( -420.000000 -174.000000 1649.000000 ) ( -420.000000 174.000000 1649.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.000000 -420.000000 1649.000000 ) ( -174.000000 -420.000000 1645.000000 ) ( -420.000000 -174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -420.000000 -174.000000 1649.000000 ) ( -420.000000 -174.000000 1645.000000 ) ( -420.000000 174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -420.000000 174.000000 1649.000000 ) ( -420.000000 174.000000 1645.000000 ) ( -174.000000 420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.000000 420.000000 1649.000000 ) ( -174.000000 420.000000 1645.000000 ) ( 174.000000 420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.000000 420.000000 1649.000000 ) ( 174.000000 420.000000 1645.000000 ) ( 420.000000 174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 174.000000 1649.000000 ) ( 420.000000 174.000000 1645.000000 ) ( 420.000000 -174.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 -174.000000 1649.000000 ) ( 420.000000 -174.000000 1645.000000 ) ( 174.000000 -420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.000000 -420.000000 1649.000000 ) ( 174.000000 -420.000000 1645.000000 ) ( -174.000000 -420.000000 1645.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (736/579) # points: 4 { brushDef { // Surface normal: -0.786012, 0.000000, -0.618212 // RotY/Z : 0.666465 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.618212, 0.000000, -0.786012) // Texture width/height [20wjedi]: 256.000000/256.000000 // --> Vector A/B: (725.000000, 638.000000, -638.000000) / (229.047366, -110.642198, -110.642198) // --> Vector info: d1 = 0.489329, 0.644661, 2.922835. Determinants: 773.872070, 0.001961, -773154.509230, -433443.883870 // --> Vector info: d2 = 1.606707, 0.999971, 0.999977. Determinants: 0.001923, -774.195559, -519091.201682, -433443.883870 ( 1540.000000 638.000000 1352.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( 1750.000000 -725.000000 1085.000000 ) ( ( -0.001785 0.000000 1.783748 ) ( 0.000000 0.001786 1.197597 ) ) 20bboc/20wjedi 0 0 0 ( 1753.144047 -725.000000 1087.472846 ) ( 1543.144047 -638.000000 1354.472846 ) ( 1543.144047 638.000000 1354.472846 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1753.144047 -725.000000 1087.472846 ) ( 1750.000000 -725.000000 1085.000000 ) ( 1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1543.144047 -638.000000 1354.472846 ) ( 1540.000000 -638.000000 1352.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1543.144047 638.000000 1354.472846 ) ( 1540.000000 638.000000 1352.000000 ) ( 1750.000000 725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1753.144047 725.000000 1087.472846 ) ( 1750.000000 725.000000 1085.000000 ) ( 1750.000000 -725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (737/580) # points: 4 { brushDef { // Surface normal: -0.555783, -0.555783, -0.618231 // RotY/Z : 0.666490 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.437155, 0.437155, -0.785996) // Texture width/height [20wjedi]: 256.000000/256.000000 // --> Vector A/B: (724.784451, 637.810317, -637.810317) / (229.153293, -110.542895, -110.542895) // --> Vector info: d1 = 0.078164, 0.233495, 2.511671. Determinants: 773.887483, 0.001269, -594772.244807, -433323.466187 // --> Vector info: d2 = 1.606721, 0.999985, 0.999989. Determinants: 0.001316, -773.965915, -518874.099981, -433323.466187 ( 638.000000 1540.000000 1352.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( 1750.000000 725.000000 1085.000000 ) ( ( -0.001786 0.000000 1.372583 ) ( 0.000000 0.001786 1.197429 ) ) 20bboc/20wjedi 0 0 0 ( 1752.223134 727.223134 1087.472924 ) ( 1542.223134 640.223134 1354.472924 ) ( 640.223134 1542.223134 1354.472924 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1752.223134 727.223134 1087.472924 ) ( 1750.000000 725.000000 1085.000000 ) ( 1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1542.223134 640.223134 1354.472924 ) ( 1540.000000 638.000000 1352.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 640.223134 1542.223134 1354.472924 ) ( 638.000000 1540.000000 1352.000000 ) ( 725.000000 1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 727.223134 1752.223134 1087.472924 ) ( 725.000000 1750.000000 1085.000000 ) ( 1750.000000 725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (738/581) # points: 4 { brushDef { // Surface normal: 0.000000, -0.786012, -0.618212 // RotY/Z : 0.666465 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.618212, -0.786012) // Texture width/height [20wjedi]: 256.000000/256.000000 // --> Vector A/B: (725.000000, 638.000000, -638.000000) / (229.047366, -110.642198, -110.642198) // --> Vector info: d1 = 0.666999, 0.822329, 3.100503. Determinants: 773.872070, -0.000472, -850163.926948, -433443.883870 // --> Vector info: d2 = 1.606732, 0.999996, 0.999996. Determinants: -0.000101, -774.195494, -519100.805635, -433443.883870 ( -638.000000 1540.000000 1352.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( 725.000000 1750.000000 1085.000000 ) ( ( -0.001785 0.000000 1.961416 ) ( 0.000000 0.001786 1.197619 ) ) 20bboc/20wjedi 0 0 0 ( 725.000000 1753.144047 1087.472846 ) ( 638.000000 1543.144047 1354.472846 ) ( -638.000000 1543.144047 1354.472846 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 725.000000 1753.144047 1087.472846 ) ( 725.000000 1750.000000 1085.000000 ) ( 638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.000000 1543.144047 1354.472846 ) ( 638.000000 1540.000000 1352.000000 ) ( -638.000000 1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -638.000000 1543.144047 1354.472846 ) ( -638.000000 1540.000000 1352.000000 ) ( -725.000000 1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -725.000000 1753.144047 1087.472846 ) ( -725.000000 1750.000000 1085.000000 ) ( 725.000000 1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (739/582) # points: 4 { brushDef { // Surface normal: 0.786012, 0.000000, -0.618212 // RotY/Z : 0.666465 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.618212, 0.000000, -0.786012) // Texture width/height [20wjedi]: 256.000000/256.000000 // --> Vector A/B: (725.000000, 638.000000, -638.000000) / (229.047366, -110.642198, -110.642198) // --> Vector info: d1 = 0.844670, 1.000000, 3.278174. Determinants: 773.872068, -0.000013, -927174.264994, -433443.883870 // --> Vector info: d2 = 0.606736, 0.000000, 0.000000. Determinants: -0.000019, -774.195665, -85658.725211, -433443.883870 ( -1540.000000 -638.000000 1352.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( -1750.000000 725.000000 1085.000000 ) ( ( -0.001785 0.000000 2.139087 ) ( 0.000000 0.001786 0.197624 ) ) 20bboc/20wjedi 0 0 0 ( -1753.144047 725.000000 1087.472846 ) ( -1543.144047 638.000000 1354.472846 ) ( -1543.144047 -638.000000 1354.472846 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1753.144047 725.000000 1087.472846 ) ( -1750.000000 725.000000 1085.000000 ) ( -1540.000000 638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1543.144047 638.000000 1354.472846 ) ( -1540.000000 638.000000 1352.000000 ) ( -1540.000000 -638.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1543.144047 -638.000000 1354.472846 ) ( -1540.000000 -638.000000 1352.000000 ) ( -1750.000000 -725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1753.144047 -725.000000 1087.472846 ) ( -1750.000000 -725.000000 1085.000000 ) ( -1750.000000 725.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (740/583) # points: 4 { brushDef { // Surface normal: 0.000000, 0.786012, -0.618212 // RotY/Z : 0.666465 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.618212, -0.786012) // Texture width/height [20wjedi]: 256.000000/256.000000 // --> Vector A/B: (725.000000, 638.000000, -638.000000) / (229.047366, -110.642198, -110.642198) // --> Vector info: d1 = 0.311659, 0.466991, 2.745166. Determinants: 773.872068, 0.003182, -696144.604949, -433443.883870 // --> Vector info: d2 = 1.606670, 0.999935, 0.999946. Determinants: 0.003664, -774.195621, -519076.637386, -433443.883870 ( 638.000000 -1540.000000 1352.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( -725.000000 -1750.000000 1085.000000 ) ( ( -0.001785 0.000000 1.606078 ) ( 0.000000 0.001786 1.197564 ) ) 20bboc/20wjedi 0 0 0 ( -725.000000 -1753.144047 1087.472846 ) ( -638.000000 -1543.144047 1354.472846 ) ( 638.000000 -1543.144047 1354.472846 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -725.000000 -1753.144047 1087.472846 ) ( -725.000000 -1750.000000 1085.000000 ) ( -638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -638.000000 -1543.144047 1354.472846 ) ( -638.000000 -1540.000000 1352.000000 ) ( 638.000000 -1540.000000 1352.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 638.000000 -1543.144047 1354.472846 ) ( 638.000000 -1540.000000 1352.000000 ) ( 725.000000 -1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 725.000000 -1753.144047 1087.472846 ) ( 725.000000 -1750.000000 1085.000000 ) ( -725.000000 -1750.000000 1085.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } } { "light" "719" "origin" "-581 -581 -87" "classname" "light" } { "light" "359" "origin" "-705 -705 -52" "classname" "light" } { "light" "156" "origin" "-829 -829 -17" "classname" "light" } { "light" "66" "origin" "-952 -952 17" "classname" "light" } { "light" "863" "origin" "581 -581 -87" "classname" "light" } { "light" "390" "origin" "705 -705 -52" "classname" "light" } { "light" "179" "origin" "829 -829 -17" "classname" "light" } { "light" "209" "origin" "952 -952 17" "classname" "light" } { "light" "240" "origin" "581 581 -87" "classname" "light" } { "light" "330" "origin" "705 705 -52" "classname" "light" } { "light" "234" "origin" "829 829 -17" "classname" "light" } { "light" "120" "origin" "952 952 17" "classname" "light" } { "light" "78" "origin" "-581 581 -87" "classname" "light" } { "light" "53" "origin" "-705 705 -52" "classname" "light" } { "light" "60" "origin" "-829 829 -17" "classname" "light" } { "light" "78" "origin" "-952 952 17" "classname" "light" } { "light" "558" "origin" "0 0 227" "classname" "light" } { "light" "270" "origin" "1540 245 -148" "classname" "light" } { "light" "234" "origin" "1540 560 -227" "classname" "light" } { "light" "456" "origin" "1540 245 -87" "classname" "light" } { "light" "365" "origin" "1539 682 -175" "classname" "light" } { "light" "156" "origin" "1540 455 -17" "classname" "light" } { "light" "120" "origin" "1540 560 -17" "classname" "light" } { "light" "185" "origin" "1539 665 -17" "classname" "light" } { "light" "347" "origin" "1540 350 -17" "classname" "light" } { "light" "162" "origin" "1539 140 -17" "classname" "light" } { "light" "276" "origin" "1540 245 -17" "classname" "light" } { "light" "96" "origin" "1715 875 -218" "classname" "light" } { "light" "419" "origin" "1540 770 -17" "classname" "light" } { "light" "431" "origin" "1277 0 -70" "classname" "light" } { "light" "318" "origin" "1050 0 -35" "classname" "light" } { "light" "245" "origin" "1539 87 -104" "classname" "light" } { "light" "300" "origin" "1522 0 -148" "classname" "light" } { "light" "234" "origin" "1539 61 -148" "classname" "light" } { "light" "251" "origin" "87 1539 -104" "classname" "light" } { "light" "221" "origin" "61 1539 -148" "classname" "light" } { "light" "245" "origin" "1137 1137 -104" "classname" "light" } { "light" "558" "origin" "1172 1172 -87" "classname" "light" } { "light" "648" "origin" "1225 1225 -52" "classname" "light" } { "light" "456" "origin" "1365 1365 -52" "classname" "light" } { "light" "192" "origin" "1155 1470 227" "classname" "light" } { "light" "312" "origin" "1470 1155 227" "classname" "light" } { "light" "42" "origin" "1434 1575 227" "classname" "light" } { "light" "71" "origin" "1295 1505 227" "classname" "light" } { "light" "66" "origin" "1575 1435 227" "classname" "light" } { "light" "132" "origin" "1505 1295 227" "classname" "light" } { "light" "450" "origin" "1540 1015 -227" "classname" "light" } { "light" "491" "origin" "0 1277 -70" "classname" "light" } { "light" "251" "origin" "0 1522 -148" "classname" "light" } { "light" "257" "origin" "0 1049 -35" "classname" "light" } { "light" "215" "origin" "245 1539 -148" "classname" "light" } { "light" "198" "origin" "560 1539 -227" "classname" "light" } { "light" "384" "origin" "245 1539 -87" "classname" "light" } { "light" "281" "origin" "682 1539 -175" "classname" "light" } { "light" "66" "origin" "455 1539 -17" "classname" "light" } { "light" "89" "origin" "560 1539 -17" "classname" "light" } { "light" "120" "origin" "665 1539 -17" "classname" "light" } { "light" "209" "origin" "297 1539 -8" "classname" "light" } { "light" "384" "origin" "140 1539 -17" "classname" "light" } { "light" "156" "origin" "770 1539 -8" "classname" "light" } { "light" "71" "origin" "875 1364 -218" "classname" "light" } { "light" "150" "origin" "1015 1539 -227" "classname" "light" } { "light" "60" "origin" "1767 1225 157" "classname" "light" } { "light" "48" "origin" "1225 1767 157" "classname" "light" } { "light" "245" "origin" "507 1539 70" "classname" "light" } { "light" "221" "origin" "735 -735 1583" "classname" "light" } { "light" "42" "origin" "735 735 1583" "classname" "light" } { "light" "48" "origin" "-735 735 1583" "classname" "light" } { "light" "17" "origin" "-735 -735 1583" "classname" "light" } { "light" "6" "origin" "0 -1495 2175" "classname" "light" } { "light" "138" "origin" "1495 0 2175" "classname" "light" } { "light" "162" "origin" "0 1495 2175" "classname" "light" } { "light" "150" "origin" "-1495 0 2175" "classname" "light" } { "light" "666" "origin" "0 0 1102" "classname" "light" } // Model { "model" "models/20bboc/jmnd.md3" "origin" "0 0 -10" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/bo.md3" "origin" "0 -367 -66" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/bust3_2x.md3" "origin" "-1485 -35 1892" "angles" "-90 0 -20" "spawnflags" "2" "modelscale" "2.000000" "classname" "misc_model" } // Model { "model" "models/20bboc/bust4.md3" "origin" "1558 293 1674" "angles" "105 0 -35" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/bust5_2x.md3" "origin" "227 1374 1936" "angles" "180 0 -30" "spawnflags" "2" "modelscale" "2.000000" "classname" "misc_model" } // Model { "model" "models/20bboc/slab1.md3" "origin" "1581 1137 -273" "angles" "0 105 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/slab2.md3" "origin" "1086 1408 -257" "angles" "0 135 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/slab3.md3" "origin" "1533 1521 -280" "angles" "0 -45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/stat.md3" "origin" "1105 1104 -227" "angles" "0 135 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/slab2.md3" "origin" "1437 945 -257" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/slab2.md3" "origin" "1645 942 -257" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/slab2.md3" "origin" "1408 1086 -257" "angles" "0 135 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/dark.md3" "origin" "489 1540 28" "angles" "0 45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/dark.md3" "origin" "594 1540 28" "angles" "0 45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/dark.md3" "origin" "664 1540 28" "angles" "0 45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/packrev.md3" "origin" "1784 1224 117" "angles" "0 45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/bact.md3" "origin" "1785 1329 115" "angles" "0 45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/dark.md3" "origin" "1784 1120 115" "angles" "0 45 0" "spawnflags" "2" "classname" "misc_model" } // Health (1330.002100 1750.000000 113.295350) { "classname" "item_medpak_instant" "origin" "1330 1750 113" } // Health (1260.002100 1750.000000 113.295350) { "classname" "item_medpak_instant" "origin" "1260 1750 113" } // Model { "model" "models/20bboc/bact.md3" "origin" "1190 1749 115" "angles" "0 45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/bact.md3" "origin" "1120 1749 115" "angles" "0 45 0" "spawnflags" "2" "classname" "misc_model" } // Health (1080.574600 1080.936500 -271.704650) { "classname" "item_medpak_instant" "origin" "1080 1080 -271" } // Model { "model" "models/20bboc/bact.md3" "origin" "875 1364 -287" "angles" "0 45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/bust2_2x.md3" "origin" "-198 -1360 1800" "angles" "-20 0 -35" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/bust2a.md3" "origin" "-377 1525 1627" "angles" "180 0 -25" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/bust4.md3" "origin" "342 -1511 1682" "angles" "0 0 -35" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/bust3.md3" "origin" "1558 -276 1614" "angles" "70 0 -30" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/shrp_1.md3" "origin" "1400 1155 -175" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/shrp_1.md3" "origin" "1190 1400 -175" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/shrp_1.md3" "origin" "1120 1505 -175" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/shrp_2.md3" "origin" "1609 1295 -175" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/shrp_2.md3" "origin" "1505 1434 -175" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/shrp_2.md3" "origin" "1575 1365 -175" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/shrp_3.md3" "origin" "1330 1609 -175" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/shrp_3.md3" "origin" "1365 1575 -175" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/shrp_3.md3" "origin" "1365 1645 -175" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/shrp_5.md3" "origin" "1434 1120 -175" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/shrp_5.md3" "origin" "1365 1190 -175" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/shrp_5.md3" "origin" "1645 1120 -175" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/shrp_5.md3" "origin" "1365 1609 -175" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/shrp_5.md3" "origin" "1225 1609 -175" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/20bboc/shrp_5.md3" "origin" "1120 1540 -175" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Player start (-0.017500 -665.000000 -62.960100) { "classname" "info_player_start" "origin" "0 -665 -62" "angle" "90" } // Model { "model" "models/20bboc/rs.md3" "origin" "-8 -822 8" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" }