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[warehouse-man-deluxe] / src / editorwidget.cpp
1 //
2 // editorwidget.cpp: Game editor window widget
3 //
4 // by James Hammons
5 // (C) 2014 Underground Software
6 //
7 // JLH = James Hammons <jlhamm@acm.org>
8 //
9 // Who  When        What
10 // ---  ----------  ------------------------------------------------------------
11 // JLH  07/01/2014  Created this file
12 //
13
14 #include "editorwidget.h"
15 #include <unistd.h>                     // for usleep()
16 #include <string.h>
17 #include "boards.h"
18 #include "gameboard.h"
19
20
21 #define GRIDSIZE        40
22
23
24 EditorWidget::EditorWidget(QWidget * parent/*= 0*/): QWidget(parent),
25         currentLevel(0)
26 {
27 //      memset(&currentLevel, 0, sizeof(currentLevel));
28 //      currentLevel.corner.x = -1;
29 //      currentLevel.corner.y = -1;
30 //      levelStorage.push_back(currentLevel);
31 //      Level * b1 = &level[0];
32 //      memset(board, 0, sizeof(board));
33 //      CreateBackground();
34 //      score->setTextFormat(Qt::PlainText);
35
36         setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
37         setFocusPolicy(Qt::StrongFocus);        // Without this, it gets no keys
38         Load();
39 }
40
41
42 // This never gets called...!
43 EditorWidget::~EditorWidget(void)
44 {
45         Save();
46 }
47
48
49 QSize EditorWidget::sizeHint() const
50 {
51         return QSize(400, 400);
52 }
53
54
55 void EditorWidget::paintEvent(QPaintEvent * /*event*/)
56 {
57         QPainter painter(this);
58         QFont font;
59         Level & level = levelStorage[currentLevel];
60
61         for(int y=0; y<=clientArea.height()/GRIDSIZE; y++)
62         {
63                 for(int x=0; x<=clientArea.width()/GRIDSIZE; x++)
64                 {
65                         Point current(level.corner.x + x, level.corner.y + y);
66
67                         if ((current.x < 0) && (current.y < 0))
68                         {
69                                 painter.setBrush(Qt::black);
70                                 painter.drawRect(x + (GRIDSIZE / 2), y + (GRIDSIZE / 2), GRIDSIZE / 2, GRIDSIZE / 2); 
71                         }
72                         else if (current.x < 0)
73                         {
74                                 painter.setBrush(Qt::black);
75                                 painter.drawRect(x + (GRIDSIZE / 2), y * GRIDSIZE, GRIDSIZE / 2, GRIDSIZE); 
76                         }
77                         else if (current.y < 0)
78                         {
79                                 painter.setBrush(Qt::black);
80                                 painter.drawRect(x * GRIDSIZE, y + (GRIDSIZE / 2), GRIDSIZE, GRIDSIZE / 2); 
81                         }
82                         else
83                         {
84                                 uint8_t tile = level.board[current.x][current.y];
85
86                                 painter.setBrush(Qt::transparent);
87                                 painter.setPen(Qt::black);
88                                 painter.drawRect(x * GRIDSIZE, y * GRIDSIZE, GRIDSIZE, GRIDSIZE);
89
90                                 if (tile & (GTWall | GTSpace | GTBox))
91                                 {
92                                         if (tile & GTWall)
93                                         {
94                                                 painter.setBrush(Qt::white);
95                                                 painter.drawRect(x * GRIDSIZE, y * GRIDSIZE, GRIDSIZE, GRIDSIZE);
96                                         }
97                                         else if (tile & GTBox)
98                                         {
99                                                 painter.setBrush(Qt::red);
100                                                 painter.drawRect((x * GRIDSIZE) + (GRIDSIZE * 0.1),
101                                                         (y * GRIDSIZE) + (GRIDSIZE * 0.1), GRIDSIZE * 0.8, GRIDSIZE * 0.8);
102                                         }
103                                 }
104                                 else if (tile & GTNull)
105                                 {
106                                         painter.setBrush(Qt::black);
107 //                                      painter.setPen(Qt::black);
108                                         painter.drawRect(x * GRIDSIZE, y * GRIDSIZE, GRIDSIZE, GRIDSIZE);
109                                 }
110                                 else if (tile & GTMan)
111                                 {
112                                         painter.setBrush(Qt::yellow);
113                                         painter.drawEllipse((x * GRIDSIZE) + (GRIDSIZE * 0.1),
114                                                 (y * GRIDSIZE) + (GRIDSIZE * 0.1), GRIDSIZE * 0.8, GRIDSIZE * 0.8);
115                                 }
116
117                                 if ((tile & GTBoxSpot) && !(tile & (GTWall | GTNull)))
118                                 {
119                                         painter.setBrush(Qt::magenta);
120                                         painter.drawRect((x * GRIDSIZE) + (GRIDSIZE / 3),
121                                                 (y * GRIDSIZE) + (GRIDSIZE / 3), GRIDSIZE / 3, GRIDSIZE / 3);
122                                 }
123                         }
124                 }
125         }
126
127         int x = level.cursor.x - level.corner.x;
128         int y = level.cursor.y - level.corner.y;
129
130         painter.setBrush(Qt::transparent);
131         painter.setPen(Qt::darkGreen);
132         painter.drawEllipse((x * GRIDSIZE) + 4, (y * GRIDSIZE) + 4, GRIDSIZE - 8, GRIDSIZE - 8);
133 }
134
135
136 void EditorWidget::mousePressEvent(QMouseEvent * event)
137 {
138         if (event->button() == Qt::LeftButton)
139         {
140                 event->accept();
141         }
142 }
143
144
145 void EditorWidget::mouseMoveEvent(QMouseEvent * event)
146 {
147         if (event->buttons() & Qt::LeftButton)
148         {
149                 event->accept();
150         }
151 }
152
153
154 void EditorWidget::mouseReleaseEvent(QMouseEvent * event)
155 {
156         if (event->button() == Qt::LeftButton)
157         {
158                 event->accept();
159         }
160 }
161
162
163 void EditorWidget::mouseDoubleClickEvent(QMouseEvent * event)
164 {
165         if (event->button() == Qt::LeftButton)
166         {
167                 event->accept();
168         }
169 }
170
171
172 void EditorWidget::keyPressEvent(QKeyEvent * event)
173 {
174         int key = event->key();
175         Level & level = levelStorage[currentLevel];
176         Point & cursor = level.cursor;
177         Point & corner = level.corner;
178
179         if (key == Qt::Key_Up)
180         {
181                 if (cursor.y > 0)
182                         cursor.y--;
183
184                 if (((cursor.y - corner.y) == 0) && (corner.y > -1))
185                         corner.y--;
186         }
187         else if (key == Qt::Key_Down)
188         {
189                 if (cursor.y < (BOARDSIZE - 1))
190                         cursor.y++;
191
192                 if (cursor.y >= (range.y + corner.y - 1))
193                 {
194                         if (corner.y < (BOARDSIZE - range.y))
195                                 corner.y++;
196                 }
197         }
198         else if (key == Qt::Key_Left)
199         {
200                 if (cursor.x > 0)
201                         cursor.x--;
202
203                 if (((cursor.x - corner.x) == 0) && (corner.x > -1))
204                         corner.x--;
205         }
206         else if (key == Qt::Key_Right)
207         {
208                 if (cursor.x < (BOARDSIZE - 1))
209                         cursor.x++;
210
211                 if (cursor.x >= (range.x + corner.x - 1))
212                 {
213                         if (corner.x < (BOARDSIZE - range.x))
214                                 corner.x++;
215                 }
216         }
217         else if (key == Qt::Key_Period)
218         {
219                 level.board[cursor.x][cursor.y] ^= GTBoxSpot;
220         }
221         else if (key == Qt::Key_B)
222         {
223                 level.board[cursor.x][cursor.y] &= ~(GTSpace | GTWall | GTBox);
224                 level.board[cursor.x][cursor.y] |= GTBox;
225         }
226         else if (key == Qt::Key_W)
227         {
228                 level.board[cursor.x][cursor.y] = GTWall;
229         }
230         else if (key == Qt::Key_Space)
231         {
232                 level.board[cursor.x][cursor.y] &= ~(GTSpace | GTWall | GTBox);
233                 level.board[cursor.x][cursor.y] |= GTSpace;
234         }
235         else if (key == Qt::Key_O)
236         {
237                 // There can be only one!
238                 for(int x=0; x<BOARDSIZE; x++)
239                         for(int y=0; y<BOARDSIZE; y++)
240                                 level.board[x][y] &= ~GTMan;
241
242                 // Also, he can only be on a space!
243                 level.board[cursor.x][cursor.y] &= GTBoxSpot;
244                 level.board[cursor.x][cursor.y] |= GTMan;
245         }
246         else if (key == Qt::Key_V)
247         {
248                 level.board[cursor.x][cursor.y] = GTNull;
249         }
250         else
251                 return;         // Only update screen if keypress was recognized
252
253         update();
254 }
255
256
257 void EditorWidget::keyReleaseEvent(QKeyEvent * /*event*/)
258 {
259 }
260
261
262 void EditorWidget::resizeEvent(QResizeEvent * /*event*/)
263 {
264 //      QSize s = event->size();
265
266 //printf("Size of window is: %i x %i\n", s.width(), s.height());
267 //printf("Size of game grid is: %i x %i\n", gameBoard->width, gameBoard->height);
268         ResizeGrid();
269 }
270
271
272 void EditorWidget::CreateBackground(void)
273 {
274 #if 0
275         char BGRes[27][64] = {
276                 ":/res/grfttile.bmp",
277                 ":/res/cloth_6.bmp",
278                 ":/res/bg_tech_3.bmp",
279                 ":/res/bg_tech_2.bmp",
280                 ":/res/bg_tech_1.bmp",
281                 ":/res/bg_weave_3.bmp",
282                 ":/res/bg_weave_2.bmp",
283                 ":/res/bg_clouds_2.bmp",
284                 ":/res/bg_floor_plate.bmp",
285                 ":/res/bg_marble_b.bmp",
286                 ":/res/bg_marble_g.bmp",
287                 ":/res/bg_marble_p.bmp",
288                 ":/res/bg_marble_r.bmp",
289                 ":/res/bg_marble_rb.bmp",
290                 ":/res/bg_money_1.bmp",
291                 ":/res/bg_pinstripe2.bmp",
292                 ":/res/bg_pinstripe7.bmp",
293                 ":/res/bg_raindrops_large.bmp",
294                 ":/res/bg_raindrops_small.bmp",
295                 ":/res/bg_stucco.bmp",
296                 ":/res/bg_wood_w.bmp",
297                 ":/res/bg_wood_b1.bmp",
298                 ":/res/bg_wood_d.bmp",
299                 ":/res/bg_wood_f.bmp",
300                 ":/res/bg_wood_mh.bmp",
301                 ":/res/bg_wood_mv.bmp",
302                 ":/res/bg_wood_ro.bmp"
303         };
304
305         QPalette pal = palette();
306         pal.setBrush(backgroundRole(), QBrush(QPixmap(BGRes[m_nBackground])));
307         setAutoFillBackground(true);
308         setPalette(pal);
309
310         return true; // Ignore errors for now...
311 #else
312 //      QPalette pal = palette();
313 //      pal.setBrush(backgroundRole(), QBrush(QPixmap(":/bg_marble_g.bmp")));
314 //      setAutoFillBackground(true);
315 //      setPalette(pal);
316 #endif
317 }
318
319
320 void EditorWidget::ClearLevel(void)
321 {
322 //      gameBoard->ResetGame();
323 //      memset(board, 0, sizeof(board));
324         update();
325 }
326
327
328 bool EditorWidget::Load(void)
329 {
330         FILE * f = fopen("./wmd-level.data", "rb");
331
332         if (f)
333         {
334                 int numberOfLevels;
335                 fscanf(f, "%i\n", &numberOfLevels);
336 //printf("Load: Looking for %i levels...\n", numberOfLevels);
337
338                 for(int i=0; i<numberOfLevels; i++)
339                 {
340                         Level level;
341                         Point size, corner;
342                         memset(&level, 0, sizeof(Level));
343
344                         fscanf(f, "%i\n%i\n%i\n%i\n", &size.x, &size.y, &corner.x, &corner.y);
345                         fscanf(f, "%i\n%i\n%i\n%i\n", &level.corner.x, &level.corner.y, &level.cursor.x, &level.cursor.y);
346                         fread(level.name, 1, 41, f);
347 //printf("Load: name=\"%s\"\n", level.name);
348 //printf("Load: size=%i, %i; corner=%i, %i; level corner=%i, %i; cursor=%i, %i\n", size.x, size.y, corner.x, corner.y, level.corner.x, level.corner.y, level.cursor.x, level.cursor.y);
349
350                         for(int k=0; k<size.y; k++)
351                                 for(int j=0; j<size.x; j++)
352                                         level.board[corner.x + j][corner.y + k] = fgetc(f);
353
354                         levelStorage.push_back(level);
355                 }
356
357                 fclose(f);
358                 return true;
359         }
360
361         // There is no save file, so use the internal levels
362         for(uint32_t i=0; i<NUMBER_OF_BOARDS; i++)
363         {
364                 Level l;
365                 memset(&l, 0, sizeof(Level));
366                 l.corner.x = l.corner.y = -1;
367
368                 // Create a GameBoard object for level #i (1-based)...
369                 GameBoard b(i + 1);
370
371                 for(int32_t x=0; x<b.width; x++)
372                         for(int32_t y=0; y<b.height; y++)
373                                 l.board[x][y] = b.board[(y * b.width) + x];
374
375                 l.board[b.playerX][b.playerY] |= GTMan;
376                 strncpy(l.name, b.name, 40);    // NULL is provided by the memset() above
377                 levelStorage.push_back(l);
378         }
379
380         return false;
381 }
382
383
384 bool EditorWidget::Save(void)
385 {
386         FILE * f = fopen("./wmd-level.data", "wb");
387
388         if (!f)
389         {
390                 printf("Could not open 'wmd-level.data' for writing!\n");
391                 return false;
392         }
393
394         fprintf(f, "%lu\n", levelStorage.size());
395
396         for(uint32_t i=0; i<levelStorage.size(); i++)
397         {
398                 Level & level = levelStorage[i];
399                 Point size, corner;
400                 GetSizeAndCorner(&level, size, corner);
401
402                 fprintf(f, "%i\n%i\n%i\n%i\n", size.x, size.y, corner.x, corner.y);
403                 fprintf(f, "%i\n%i\n%i\n%i\n", level.corner.x, level.corner.y, level.cursor.x, level.cursor.y);
404                 fwrite(level.name, 1, 41, f);
405
406                 for(int k=0; k<size.y; k++)
407                         for(int j=0; j<size.x; j++)
408                                 fputc(level.board[corner.x + j][corner.y + k], f);
409         }
410
411         fclose(f);
412         return true;
413 }
414
415
416 void EditorWidget::SetNameOnCurrentLevel(const char * newName)
417 {
418         Level & level = levelStorage[currentLevel];
419         memset(level.name, 0, 41);
420         strncpy(level.name, newName, 40);
421 }
422
423
424 void EditorWidget::GetSizeAndCorner(Level * level, Point & size, Point & corner)
425 {
426         size.x = size.y = corner.x = corner.y = 0;
427         Point min, max;
428         min.x = min.y = BOARDSIZE;
429
430         for(int x=0; x<BOARDSIZE; x++)
431         {
432                 for(int y=0; y<BOARDSIZE; y++)
433                 {
434                         if (level->board[x][y] == 0)
435                                 continue;
436
437                         if (min.x > x)
438                                 min.x = x;
439
440                         if (min.y > y)
441                                 min.y = y;
442
443                         if (max.x < x)
444                                 max.x = x;
445
446                         if (max.y < y)
447                                 max.y = y;
448                 }
449         }
450
451         size.x = max.x - min.x + 1;
452         size.y = max.y - min.y + 1;
453         corner.x = min.x;
454         corner.y = min.y;
455 }
456
457
458 void EditorWidget::ResizeGrid(void)
459 {
460         clientArea = size();
461         range.x = clientArea.width() / GRIDSIZE;
462         range.y = clientArea.height() / GRIDSIZE;
463 #if 0
464         QSize s = size();
465
466         // Set some room for the board title (7.5%)
467         float titleHeight = s.height() * 0.075;
468
469         // Find the constraints
470         float boxSizeX = s.width() / gameBoard->width;
471         float boxSizeY = (s.height() - titleHeight) / gameBoard->height;
472
473         maxLength = (int)(boxSizeX > boxSizeY ? boxSizeY : boxSizeX);
474
475         offsetX = (s.width() - (maxLength * gameBoard->width)) / 2;
476         offsetY = ((s.height() - titleHeight) - (maxLength * gameBoard->height)) / 2;
477         titleBox.setRect(0, offsetY, s.width(), titleHeight);
478         offsetY += titleHeight; // Add in the title's height
479 #endif
480 }
481
482
483 //
484 // Halt processing for 'count' milliseconds
485 //
486 void EditorWidget::Pause(int count)
487 {
488 //      DWORD endCount = GetTickCount() + count;
489 //      while (GetTickCount() < endCount) {}     // Still crude, but better control
490 #if 1
491         usleep(count * 1000);
492 #else
493         // This causes it to lock up randomly. :-/
494         QTime time;
495         time.start();
496
497         while (time.msec() < count)
498                 ; // Do nothing...
499 #endif
500 }
501