]> Shamusworld >> Repos - virtualjaguar/commitdiff
Added configurable key settings
authorShamus Hammons <jlhamm@acm.org>
Fri, 5 Sep 2003 18:03:24 +0000 (18:03 +0000)
committerShamus Hammons <jlhamm@acm.org>
Fri, 5 Sep 2003 18:03:24 +0000 (18:03 +0000)
src/joystick.cpp

index 9b0f3c7075a5b3e09b634ce9c462d78a5f48aff1..bfc81ddfc6d70322b54061abf29a690187d8bb76 100644 (file)
@@ -10,6 +10,7 @@
 #include <SDL.h>
 #include "jaguar.h"
 #include "video.h"
+#include "settings.h"
 
 #define BUTTON_U               0
 #define BUTTON_D               1
 #define BUTTON_OPTION  19
 #define BUTTON_PAUSE   20
 
-// Private function prototypes
-
-//void main_screen_switch(void);
-
 // Global vars
 
 static uint8 joystick_ram[4];
@@ -66,8 +63,7 @@ void joystick_init(void)
 
 void joystick_exec(void)
 {
-       extern SDL_Joystick * joystick;
-       extern bool useJoystick;
+//     extern bool useJoystick;
        uint8 * keystate = SDL_GetKeyState(NULL);
        
        memset(joypad_0_buttons, 0, 21);
@@ -81,19 +77,57 @@ void joystick_exec(void)
        if ((keystate[SDLK_LALT] || keystate[SDLK_RALT]) & keystate[SDLK_RETURN])
                ToggleFullscreen();
 
-       /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com) */
-
-       if (keystate[SDLK_UP])          joypad_0_buttons[BUTTON_U] = 0x01;
-       if (keystate[SDLK_DOWN])        joypad_0_buttons[BUTTON_D] = 0x01;
-       if (keystate[SDLK_LEFT])        joypad_0_buttons[BUTTON_L] = 0x01;
-       if (keystate[SDLK_RIGHT])       joypad_0_buttons[BUTTON_R] = 0x01;
+       // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
+//     vjs.p1KeyBindings[0] = sdlemu_getval_int("p1k_up", SDLK_UP);
+
+       if (keystate[vjs.p1KeyBindings[0]])
+               joypad_0_buttons[BUTTON_U] = 0x01;
+       if (keystate[vjs.p1KeyBindings[1]])
+               joypad_0_buttons[BUTTON_D] = 0x01;
+       if (keystate[vjs.p1KeyBindings[2]])
+               joypad_0_buttons[BUTTON_L] = 0x01;
+       if (keystate[vjs.p1KeyBindings[3]])
+               joypad_0_buttons[BUTTON_R] = 0x01;
        // The buttons are labelled C,B,A on the controller (going from left to right)
-       if (keystate[SDLK_z])           joypad_0_buttons[BUTTON_C] = 0x01;
-       if (keystate[SDLK_x])           joypad_0_buttons[BUTTON_B] = 0x01;
-       if (keystate[SDLK_c])           joypad_0_buttons[BUTTON_A] = 0x01;
+       if (keystate[vjs.p1KeyBindings[4]])
+               joypad_0_buttons[BUTTON_C] = 0x01;
+       if (keystate[vjs.p1KeyBindings[5]])
+               joypad_0_buttons[BUTTON_B] = 0x01;
+       if (keystate[vjs.p1KeyBindings[6]])
+               joypad_0_buttons[BUTTON_A] = 0x01;
 //I may yet move these to O and P...
-       if (keystate[SDLK_QUOTE])       joypad_0_buttons[BUTTON_OPTION] = 0x01;
-       if (keystate[SDLK_RETURN])      joypad_0_buttons[BUTTON_PAUSE] = 0x01;
+       if (keystate[vjs.p1KeyBindings[7]])
+               joypad_0_buttons[BUTTON_OPTION] = 0x01;
+       if (keystate[vjs.p1KeyBindings[8]])
+               joypad_0_buttons[BUTTON_PAUSE] = 0x01;
+
+       if (keystate[vjs.p1KeyBindings[9]])
+               joypad_0_buttons[BUTTON_0] = 0x01;
+       if (keystate[vjs.p1KeyBindings[10]])
+               joypad_0_buttons[BUTTON_1] = 0x01;
+       if (keystate[vjs.p1KeyBindings[11]])
+               joypad_0_buttons[BUTTON_2] = 0x01;
+       if (keystate[vjs.p1KeyBindings[12]])
+               joypad_0_buttons[BUTTON_3] = 0x01;
+       if (keystate[vjs.p1KeyBindings[13]])
+               joypad_0_buttons[BUTTON_4] = 0x01;
+       if (keystate[vjs.p1KeyBindings[14]])
+               joypad_0_buttons[BUTTON_5] = 0x01;
+       if (keystate[vjs.p1KeyBindings[15]])
+               joypad_0_buttons[BUTTON_6] = 0x01;
+       if (keystate[vjs.p1KeyBindings[16]])
+               joypad_0_buttons[BUTTON_7] = 0x01;
+       if (keystate[vjs.p1KeyBindings[17]])
+               joypad_0_buttons[BUTTON_8] = 0x01;
+       if (keystate[vjs.p1KeyBindings[18]])
+               joypad_0_buttons[BUTTON_9] = 0x01;
+       if (keystate[vjs.p1KeyBindings[19]])
+               joypad_0_buttons[BUTTON_s] = 0x01;
+       if (keystate[vjs.p1KeyBindings[20]])
+               joypad_0_buttons[BUTTON_d] = 0x01;
+
+    if (keystate[SDLK_ESCAPE])
+       finished = true;
 
        if (keystate[SDLK_TAB])
        {
@@ -162,25 +196,11 @@ void joystick_exec(void)
        if (keystate[SDLK_r])
                WriteLog("\n--------> MARK!\n\n");
 
-       if (keystate[SDLK_KP0])         joypad_0_buttons[BUTTON_0] = 0x01;
-       if (keystate[SDLK_KP1])         joypad_0_buttons[BUTTON_1] = 0x01;
-       if (keystate[SDLK_KP2])         joypad_0_buttons[BUTTON_2] = 0x01;
-       if (keystate[SDLK_KP3])         joypad_0_buttons[BUTTON_3] = 0x01;
-       if (keystate[SDLK_KP4])         joypad_0_buttons[BUTTON_4] = 0x01;
-       if (keystate[SDLK_KP5])         joypad_0_buttons[BUTTON_5] = 0x01;
-       if (keystate[SDLK_KP6])         joypad_0_buttons[BUTTON_6] = 0x01;
-       if (keystate[SDLK_KP7])         joypad_0_buttons[BUTTON_7] = 0x01;
-       if (keystate[SDLK_KP8])         joypad_0_buttons[BUTTON_8] = 0x01;
-       if (keystate[SDLK_KP9])         joypad_0_buttons[BUTTON_9] = 0x01;
-
-    if (keystate[SDLK_ESCAPE])
-       finished = true;
+       // Joystick support [nwagenaar]
 
-    /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com */
-    /* Joystick support                                 */
-    
-    if (useJoystick)
+    if (vjs.useJoystick)
     {
+               extern SDL_Joystick * joystick;
                int16 x = SDL_JoystickGetAxis(joystick, 0),
                        y = SDL_JoystickGetAxis(joystick, 1);
        
@@ -201,9 +221,8 @@ void joystick_exec(void)
                        joypad_0_buttons[BUTTON_C] = 0x01;
        }
        
-       /* ADDED by SDLEMU (http://sdlemu.ngemu.com */
-       /* Needed to make sure that the events queue is empty */
-    SDL_PumpEvents();            
+       // Needed to ensure that the events queue is empty [nwagenaar]
+    SDL_PumpEvents();
 }
 
 void joystick_reset(void)
@@ -219,7 +238,7 @@ void joystick_done(void)
 
 uint8 joystick_byte_read(uint32 offset)
 {
-       extern bool hardwareTypeNTSC;
+//     extern bool hardwareTypeNTSC;
        offset &= 0x03;
 
        if (offset == 0)
@@ -260,7 +279,7 @@ uint8 joystick_byte_read(uint32 offset)
        }
        else if (offset == 3)
        {
-               uint8 data = 0x2F | (hardwareTypeNTSC ? 0x10 : 0x00);
+               uint8 data = 0x2F | (vjs.hardwareTypeNTSC ? 0x10 : 0x00);
                int pad0Index = joystick_ram[1] & 0x0F;
 //unused               int pad1Index = (joystick_ram[1] >> 4) & 0x0F;