]> Shamusworld >> Repos - virtualjaguar/commitdiff
Various fixes, ability to pass in cart from command line
authorShamus Hammons <jlhamm@acm.org>
Tue, 1 Jun 2004 19:30:12 +0000 (19:30 +0000)
committerShamus Hammons <jlhamm@acm.org>
Tue, 1 Jun 2004 19:30:12 +0000 (19:30 +0000)
src/gui.cpp

index 1278a2689c8b5ad382f507c88902f05ef47b66d1..13ea5b20c08024cd2dd81ebc15635812e5e4f7be 100644 (file)
@@ -31,6 +31,7 @@ class Window;                                                                         // Forward declaration...
 void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha = NULL);
 void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 opacity, const char * text, ...);
 void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...);
+void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * text, ...);
 Window * LoadROM(void);
 Window * ResetJaguar(void);
 Window * ResetJaguarCD(void);
@@ -54,7 +55,7 @@ extern bool CDBIOSLoaded;
 
 bool exitGUI = false;                                                          // GUI (emulator) done variable
 int mouseX, mouseY;
-uint16 background[1280 * 240];                                         // GUI background buffer
+uint16 background[1280 * 256];                                         // GUI background buffer
 
 uint16 mousePic[] = {
        6, 8,
@@ -642,8 +643,8 @@ class Text: public Element
        public:
                Text(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
                        fgColor(0x4FF0), bgColor(0xFE10) {}
-               Text(uint32 x, uint32 y, string s): Element(x, y, 0, 0),
-                       fgColor(0x4FF0), bgColor(0xFE10), text(s) {}
+               Text(uint32 x, uint32 y, string s, uint16 fg = 0x4FF0, uint16 bg = 0xFE10): Element(x, y, 0, 0),
+                       fgColor(fg), bgColor(bg), text(s) {}
                virtual void HandleKey(SDLKey key) {}
                virtual void HandleMouseMove(uint32 x, uint32 y) {}
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {}
@@ -658,7 +659,8 @@ class Text: public Element
 void Text::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
 {
        if (text.length() > 0)
-               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
+//             DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
+               DrawStringOpaque(screenBuffer, extents.x + offsetX, extents.y + offsetY, fgColor, bgColor, "%s", text.c_str());
 }
 
 
@@ -1214,7 +1216,7 @@ void Menu::Add(MenuItems mi)
 
 //Do we even *need* this?
 //Doesn't seem like it...
-class RootWindow: public Window
+/*class RootWindow: public Window
 {
        public:
                RootWindow(Menu * m, Window * w = NULL): menu(m), window(w) {}
@@ -1230,24 +1232,9 @@ class RootWindow: public Window
                Menu * menu;
                Window * window;
                int16 * rootImage[1280 * 240 * 2];
-};
-
+};//*/
 
 
-//
-// GUI stuff--it's not crunchy, it's GUI! ;-)
-//
-
-void InitGUI(void)
-{
-       SDL_ShowCursor(SDL_DISABLE);
-       SDL_GetMouseState(&mouseX, &mouseY);
-}
-
-void GUIDone(void)
-{
-}
-
 //
 // Draw text at the given x/y coordinates. Can invert text as well.
 //
@@ -1370,10 +1357,80 @@ void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 tra
 }
 
 //
-// GUI Main loop
+// Draw "picture"
+// Uses zero as transparent color
+// Can also use an optional alpha channel
 //
-bool GUIMain(void)
+void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha/*=NULL*/)
 {
+       uint16 width = bitmap[0], height = bitmap[1];
+       bitmap += 2;
+
+       uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
+       uint32 address = x + (y * pitch);
+
+       for(int yy=0; yy<height; yy++)
+       {
+               for(int xx=0; xx<width; xx++)
+               {
+                       if (alpha == NULL)
+                       {
+                               if (*bitmap && x + xx < pitch)                  // NOTE: Still doesn't clip the Y val...
+                                       *(screen + address + xx + (yy * pitch)) = *bitmap;
+                       }
+                       else
+                       {
+                               uint8 trans = *alpha;
+                               uint16 color = *bitmap;
+                               uint16 existingColor = *(screen + address + xx + (yy * pitch));
+
+                               uint8 eRed = (existingColor >> 10) & 0x1F,
+                                       eGreen = (existingColor >> 5) & 0x1F,
+                                       eBlue = existingColor & 0x1F,
+
+                                       nRed = (color >> 10) & 0x1F,
+                                       nGreen = (color >> 5) & 0x1F,
+                                       nBlue = color & 0x1F;
+
+                               uint8 invTrans = 255 - trans;
+                               uint16 bRed = (eRed * trans + nRed * invTrans) / 255;
+                               uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 255;
+                               uint16 bBlue = (eBlue * trans + nBlue * invTrans) / 255;
+
+                               uint16 blendedColor = (bRed << 10) | (bGreen << 5) | bBlue;
+
+                               *(screen + address + xx + (yy * pitch)) = blendedColor;
+
+                               alpha++;
+                       }
+
+                       bitmap++;
+               }
+       }
+}
+
+
+//
+// GUI stuff--it's not crunchy, it's GUI! ;-)
+//
+
+void InitGUI(void)
+{
+       SDL_ShowCursor(SDL_DISABLE);
+       SDL_GetMouseState(&mouseX, &mouseY);
+}
+
+void GUIDone(void)
+{
+}
+
+//
+// GUI main loop
+//
+//bool GUIMain(void)
+bool GUIMain(char * filename)
+{
+WriteLog("GUI: Inside GUIMain...\n");
 // Need to set things up so that it loads and runs a file if given on the command line. !!! FIX !!!
        extern int16 * backbuffer;
 //     bool done = false;
@@ -1409,15 +1466,39 @@ bool GUIMain(void)
 
 //This is crappy!!! !!! FIX !!!
 //Is this even needed any more? Hmm. Maybe. Dunno.
+WriteLog("GUI: Resetting Jaguar...\n");
        jaguar_reset();
 
+WriteLog("GUI: Clearing BG save...\n");
        // Set up our background save...
        memset(background, 0x11, tom_getVideoModeWidth() * 240 * 2);
 
-//     while (!done)
+       // Handle loading file passed in on the command line...!
+
+       if (filename)
+       {
+               if (JaguarLoadFile(filename))
+               {
+                       event.type = SDL_USEREVENT, event.user.code = MENU_ITEM_CHOSEN;
+                       event.user.data1 = (void *)ResetJaguar;
+               SDL_PushEvent(&event);
+               }
+               else
+               {
+                       // Create error dialog...
+                       char errText[1024];
+                       sprintf(errText, "The file %40s could no be loaded.", filename);
+
+                       mainWindow = new Window(8, 16, 304, 160);
+                       mainWindow->AddElement(new Text(8, 8, "Error!"));
+                       mainWindow->AddElement(new Text(8, 24, errText));
+               }
+       }
+
+WriteLog("GUI: Entering main loop...\n");
        while (!exitGUI)
        {
-               while (SDL_PollEvent(&event))
+               if (SDL_PollEvent(&event))
                {
                        if (event.type == SDL_USEREVENT)
                        {
@@ -1465,12 +1546,7 @@ bool GUIMain(void)
                                mouseX = event.motion.x, mouseY = event.motion.y;
 
                                if (vjs.useOpenGL)
-// This is evil, Evil, EVIL! But we'll keep it until we can figure out WTF is going on here.
-#ifdef _OSX_
-                                       mouseX /= 2, mouseY = (480 - mouseY) / 2;
-#else
                                        mouseX /= 2, mouseY /= 2;
-#endif
 
                                if (mainWindow)
                                        mainWindow->HandleMouseMove(mouseX, mouseY);
@@ -1507,7 +1583,7 @@ bool GUIMain(void)
 // it's simple. Perhaps there may be a reason down the road to be more selective with
 // our clearing, but for now, this will suffice.
 //                     memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2);
-                       memcpy(backbuffer, background, tom_getVideoModeWidth() * 240 * 2);
+                       memcpy(backbuffer, background, tom_getVideoModeWidth() * 256 * 2);
 
                        mainMenu.Draw();
 //Could do multiple windows here by using a vector + priority info...
@@ -1528,6 +1604,7 @@ bool GUIMain(void)
 //
 // GUI "action" functions
 //
+
 Window * LoadROM(void)
 {
        FileList * fileList = new FileList(8, 16, 304, 216);
@@ -1538,6 +1615,7 @@ Window * LoadROM(void)
 Window * ResetJaguar(void)
 {
        jaguar_reset();
+
        return RunEmu();
 }
 
@@ -1547,6 +1625,10 @@ Window * ResetJaguarCD(void)
        jaguarRunAddress = 0x802000;
        jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, 0x40000);
        jaguar_reset();
+//This is a quick kludge to get the CDBIOS to boot properly...
+//Wild speculation: It could be that this memory location is wired into the CD unit
+//somehow, which lets it know whether or not a cart is present in the unit...
+       jaguar_mainRom[0x0040B] = 0x03;
 
        return RunEmu();
 }
@@ -1567,15 +1649,20 @@ Window * RunEmu(void)
        // Pass a message to the "joystick" code to debounce the ESC key...
        debounceRunKey = true;
 
-       uint32 cartType = 2;
+       uint32 cartType = 4;
        if (jaguarRomSize == 0x200000)
                cartType = 0;
        else if (jaguarRomSize == 0x400000)
                cartType = 1;
+       else if (jaguar_mainRom_crc32 == 0x687068D5)
+               cartType = 2;
+       else if (jaguar_mainRom_crc32 == 0x55A0669C)
+               cartType = 3;
 
-       char * cartTypeName[3] = { "2M Cartridge", "4M Cartridge", "Homebrew" };
+       char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
 
-       while (!finished)
+//     while (!finished)
+       while (true)
        {
                // Set up new backbuffer with new pixels and data
                JaguarExecute(backbuffer, true);
@@ -1637,7 +1724,7 @@ doGPUDis = true;//*/
        // Save the background for the GUI...
 //     memcpy(background, backbuffer, tom_getVideoModeWidth() * 240 * 2);
        // In this case, we squash the color to monochrome, then force it to blue + green...
-       for(uint32 i=0; i<tom_getVideoModeWidth() * 240; i++)
+       for(uint32 i=0; i<tom_getVideoModeWidth() * 256; i++)
        {
                uint16 word = backbuffer[i];
                uint8 r = (word >> 10) & 0x1F, g = (word >> 5) & 0x1F, b = word & 0x1F;
@@ -1651,17 +1738,8 @@ doGPUDis = true;//*/
 
 Window * Quit(void)
 {
-//This is crap. We need some REAL exit code, instead of this psuedo crap... !!! FIX !!! [DONE]
        WriteLog("GUI: Quitting due to user request.\n");
-
        exitGUI = true;
-/*     jaguar_done();
-       version_done();
-       memory_done();
-       VideoDone();                                                                    // Free SDL components last...!
-       log_done();
-
-       exit(0);//*/
 
        return NULL;
 }
@@ -1670,7 +1748,7 @@ Window * About(void)
 {
        Window * window = new Window(8, 16, 304, 160);
        window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.7"));
-//     window->AddElement(new Text(8, 8, "Virtual Jaguar CVS 20040317"));
+//     window->AddElement(new Text(8, 8, "Virtual Jaguar CVS 20040417"));
        window->AddElement(new Text(8, 24, "Coders:"));
        window->AddElement(new Text(16, 32, "Niels Wagenaar (nwagenaar)"));
        window->AddElement(new Text(16, 40, "Carwin Jones (Caz)"));
@@ -1678,6 +1756,13 @@ Window * About(void)
        window->AddElement(new Text(16, 56, "Adam Green"));
        window->AddElement(new Text(8, 72, "Testers:"));
        window->AddElement(new Text(16, 80, "Guruma"));
+       window->AddElement(new Text(8, 96, "Thanks go out to:"));
+       window->AddElement(new Text(16, 104, "Aaron Giles (original CoJag)"));
+       window->AddElement(new Text(16, 112, "David Raingeard (original VJ)"));
+       window->AddElement(new Text(16, 120, "Karl Stenerud (Musashi 68K emu)"));
+       window->AddElement(new Text(16, 128, "Sam Lantinga (amazing SDL libs)"));
+       window->AddElement(new Text(16, 136, "Ryan C. Gordon (VJ's web presence)"));
+       window->AddElement(new Text(16, 144, "The guys over at Atari Age ;-)"));
 
        return window;
 }
@@ -1705,230 +1790,6 @@ Window * MiscOptions(void)
 }
 
 
-//
-// Draw "picture"
-// Uses zero as transparent color
-// Can also use an optional alpha channel
-//
-void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha/*=NULL*/)
-{
-       uint16 width = bitmap[0], height = bitmap[1];
-       bitmap += 2;
-
-       uint32 pitch = GetSDLScreenPitch() / 2;                 // Returns pitch in bytes but we need words...
-       uint32 address = x + (y * pitch);
-
-       for(int yy=0; yy<height; yy++)
-       {
-               for(int xx=0; xx<width; xx++)
-               {
-                       if (alpha == NULL)
-                       {
-                               if (*bitmap && x + xx < pitch)                  // NOTE: Still doesn't clip the Y val...
-                                       *(screen + address + xx + (yy * pitch)) = *bitmap;
-                       }
-                       else
-                       {
-                               uint8 trans = *alpha;
-                               uint16 color = *bitmap;
-                               uint16 existingColor = *(screen + address + xx + (yy * pitch));
-
-                               uint8 eRed = (existingColor >> 10) & 0x1F,
-                                       eGreen = (existingColor >> 5) & 0x1F,
-                                       eBlue = existingColor & 0x1F,
-
-                                       nRed = (color >> 10) & 0x1F,
-                                       nGreen = (color >> 5) & 0x1F,
-                                       nBlue = color & 0x1F;
-
-                               uint8 invTrans = 255 - trans;
-                               uint16 bRed = (eRed * trans + nRed * invTrans) / 255;
-                               uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 255;
-                               uint16 bBlue = (eBlue * trans + nBlue * invTrans) / 255;
-
-                               uint16 blendedColor = (bRed << 10) | (bGreen << 5) | bBlue;
-
-                               *(screen + address + xx + (yy * pitch)) = blendedColor;
-
-                               alpha++;
-                       }
-
-                       bitmap++;
-               }
-       }
-}
-
-//
-// Very very crude GUI file selector
-//
-/*bool UserSelectFile(char * path, char * filename)
-{
-//Testing...
-GUIMain();
-       
-       extern int16 * backbuffer;
-       vector<string> fileList;
-
-       // Read in the candidate files from the directory pointed to by "path"
-
-       DIR * dp = opendir(path);
-       dirent * de;
-
-       while ((de = readdir(dp)) != NULL)
-       {
-               char * ext = strrchr(de->d_name, '.');
-
-               if (ext != NULL)
-                       if (strcasecmp(ext, ".zip") == 0 || strcasecmp(ext, ".jag") == 0)
-                               fileList.push_back(string(de->d_name));
-       }
-
-       closedir(dp);
-
-       if (fileList.size() == 0)                                               // Any files found?
-               return false;                                                           // Nope. Bail!
-
-       // Main GUI selection loop
-
-       uint32 cursor = 0, startFile = 0;
-
-       if (fileList.size() > 1)        // Only go GUI if more than one possibility!
-       {
-               sort(fileList.begin(), fileList.end());
-
-               bool done = false;
-               uint32 limit = (fileList.size() > 30 ? 30 : fileList.size());
-               SDL_Event event;
-
-               // Ensure that the GUI is drawn before any user input...
-               event.type = SDL_USEREVENT;
-               SDL_PushEvent(&event);
-
-               while (!done)
-               {
-                       while (SDL_PollEvent(&event))
-                       {
-                               if (event.type == SDL_KEYDOWN)
-                               {
-                                       SDLKey key = event.key.keysym.sym;
-
-                                       if (key == SDLK_DOWN)
-                                       {
-                                               if (cursor != limit - 1)        // Cursor is within its window
-                                                       cursor++;
-                                               else                                            // Otherwise, scroll the window...
-                                               {
-                                                       if (cursor + startFile != fileList.size() - 1)
-                                                               startFile++;
-                                               }
-                                       }
-                                       if (key == SDLK_UP)
-                                       {
-                                               if (cursor != 0)
-                                                       cursor--;
-                                               else
-                                               {
-                                                       if (startFile != 0)
-                                                               startFile--;
-                                               }
-                                       }
-                                       if (key == SDLK_PAGEDOWN)
-                                       {
-                                               if (cursor != limit - 1)
-                                                       cursor = limit - 1;
-                                               else
-                                               {
-                                                       startFile += limit;
-                                                       if (startFile > fileList.size() - limit)
-                                                               startFile = fileList.size() - limit;
-                                               }
-                                       }
-                                       if (key == SDLK_PAGEUP)
-                                       {
-                                               if (cursor != 0)
-                                                       cursor = 0;
-                                               else
-                                               {
-                                                       if (startFile < limit)
-                                                               startFile = 0;
-                                                       else
-                                                               startFile -= limit;
-                                               }
-                                       }
-                                       if (key == SDLK_RETURN)
-                                               done = true;
-                                       if (key == SDLK_ESCAPE)
-                                       {
-                                               WriteLog("GUI: Aborting VJ by user request.\n");
-                                               return false;                                           // Bail out!
-                                       }
-                                       if (key >= SDLK_a && key <= SDLK_z)
-                                       {
-                                               // Advance cursor to filename with first letter pressed...
-                                               uint8 which = (key - SDLK_a) + 65;      // Convert key to A-Z char
-
-                                               for(uint32 i=0; i<fileList.size(); i++)
-                                               {
-                                                       if ((fileList[i][0] & 0xDF) == which)
-                                                       {
-                                                               cursor = i - startFile;
-                                                               if (i > startFile + limit - 1)
-                                                                       startFile = i - limit + 1,
-                                                                       cursor = limit - 1;
-                                                               if (i < startFile)
-                                                                       startFile = i,
-                                                                       cursor = 0;
-                                                               break;
-                                                       }
-                                               }
-                                       }
-                               }
-                               else if (event.type == SDL_MOUSEMOTION)
-                               {
-                                       mouseX = event.motion.x, mouseY = event.motion.y;
-                                       if (vjs.useOpenGL)
-                                               mouseX /= 2, mouseY /= 2;
-                               }
-                               else if (event.type == SDL_MOUSEBUTTONDOWN)
-                               {
-                                       uint32 mx = event.button.x, my = event.button.y;
-                                       if (vjs.useOpenGL)
-                                               mx /= 2, my /= 2;
-                                       cursor = my / 8;
-                               }
-
-                               // Draw the GUI...
-//                             memset(backbuffer, 0x11, tom_getVideoModeWidth() * tom_getVideoModeHeight() * 2);
-                               memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2);
-
-                               for(uint32 i=0; i<limit; i++)
-                               {
-                                       // Clip our strings to guarantee that they fit on the screen...
-                                       // (and strip off the extension too)
-                                       string s(fileList[startFile + i], 0, fileList[startFile + i].length() - 4);
-                                       if (s.length() > 38)
-                                               s[38] = 0;
-                                       DrawString(backbuffer, 0, i*8, (cursor == i ? true : false), " %s ", s.c_str());
-                               }
-
-                               DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic);
-
-                               RenderBackbuffer();
-                       }
-               }
-       }
-
-       strcpy(filename, path);
-
-       if (strlen(path) > 0)
-               if (path[strlen(path) - 1] != '/')
-                       strcat(filename, "/");
-
-       strcat(filename, fileList[startFile + cursor].c_str());
-
-       return true;
-}*/
-
 //
 // Generic ROM loading
 //