NOTES FOR COMPILING UNDER MAC OSX:
----------------------------------
-All is not well in Appleland, but we can help. To compile the bare minimum app
-under OSX requires libsdl and Qt; however, these must be made statically and
-installed "the unix way". What that means is you have to download and unpack
-the source directories, then make and install them from the terminal. For
-libsdl, this is as simple as doing:
+All is not well in Appleland, but we can help. Apple, in their infinite wisdom,
+has decided not to ship a compiler and tools to build software. So first of all
+you need to download and install 'Command Line Tools for XCode'. Then, to
+compile the bare minimum app under OSX requires libsdl and Qt; however, these
+must be made statically and installed "the unix way". What that means is you
+have to download and unpack the source directories, then make and install them
+from the terminal. For libsdl, this is as simple as doing:
./configure
make
}
// We can assume we have JST_NONE at this point. :-P
+ WriteLog("FILE: Failed to load headerless file.\n");
return false;
}
//
// "Alpine" file loading
-// Since the developers were coming after us with torches and pitchforks, we decided to
-// allow this kind of thing. ;-) But ONLY FOR THE DEVS, DAMMIT! >:-U O_O
+// Since the developers were coming after us with torches and pitchforks, we
+// decided to allow this kind of thing. ;-) But ONLY FOR THE DEVS, DAMMIT! >:-U
+// O_O
//
bool AlpineLoadFile(char * path)
{
# Icon on Win32, Mac
win32 { LIBS += res/vj-ico.o }
-macx { ICON = vj-icon.icns }
+macx { ICON = res/vj-icon.icns }
# C/C++ flags...
# NOTE: May have to put -Wall back in, but only on non-release cycles. It can