]> Shamusworld >> Repos - virtualjaguar/commitdiff
Changes for 1.0.7 update
authorShamus Hammons <jlhamm@acm.org>
Fri, 3 Oct 2003 07:55:30 +0000 (07:55 +0000)
committerShamus Hammons <jlhamm@acm.org>
Fri, 3 Oct 2003 07:55:30 +0000 (07:55 +0000)
13 files changed:
docs/WHATSNEW
src/blitter.cpp
src/dac.cpp
src/eeprom.cpp
src/gui.cpp
src/include/gui.h
src/jaguar.cpp
src/joystick.cpp
src/objectp.cpp
src/tom.cpp
src/version.cpp
src/video.cpp
src/vj.cpp

index 96f78a27d9299de498b199e2072916999e32e493..6ed6f10001537bd0979c194d2c965f4d596c7cc8 100644 (file)
@@ -1,6 +1,21 @@
+Virtual Jaguar v1.0.7 GCC/SDL
+-----------------------------
+
+* Better GUI support. Most options in the GUI work now, and more are expected
+  to be functional in the near future. [Shamus]
+* Fixed a few lingering blitter bugs (there are more to be found). This fixes
+  a few glitches in Cybermorph and Alien vs Predator. [Shamus]
+* Fixed an Object Processor scaled bitmap bug that caused incorrect
+  positioning of scaled bitmaps that started outside the line buffer, and
+  also fixed a problem that caused the OP to hang in certain situations. This
+  fixes Bubsy, International Sensible Soccer, and probably a few others.
+  [Shamus]
+
+
 Virtual Jaguar v1.0.6 GCC/SDL
 -----------------------------
 
+
 * Added support for gzipped ROM files. [Adam Green]
 * Added OpenGL support. Because of this, aspect ratios in the various
   graphic modes should be correct now. Thanks goes to Niels for enlightenment
index 857c8d2392deef322ae98555c4a2f2b646b0fc59..9a03a2555413f040e3b5d467786a30d8de4bdbcb 100644 (file)
@@ -1,7 +1,7 @@
 //
 // Blitter core
 //
-// by cal2
+// by Cal2
 // GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
 // Cleanups/fixes by James L. Hammons
 //
@@ -442,9 +442,10 @@ Blit! (000B8250 <- 0012C3A0) count: 16 x 1, A1/2_FLAGS: 00014420/00012000 [cmd:
 //                                             if (dstdata != READ_RDATA(PATTERNDATA, a1, REG(A1_FLAGS), a1_phrase_mode))
                                                        inhibit = 1;
                                        }
+
 // This is DEFINITELY WRONG
-                                       if (a1_phrase_mode || a2_phrase_mode)
-                                               inhibit = !inhibit;
+//                                     if (a1_phrase_mode || a2_phrase_mode)
+//                                             inhibit = !inhibit;
                                }
 
                                if (CLIPA1)
@@ -593,8 +594,10 @@ Blit! (000B8250 <- 0012C3A0) count: 16 x 1, A1/2_FLAGS: 00014420/00012000 [cmd:
 //                                             if (dstdata != READ_RDATA(PATTERNDATA, a2, REG(A2_FLAGS), a2_phrase_mode))
                                                        inhibit = 1;
                                        }
-                                       if (a1_phrase_mode || a2_phrase_mode)
-                                               inhibit =! inhibit;
+
+// This is DEFINITELY WRONG
+//                                     if (a1_phrase_mode || a2_phrase_mode)
+//                                             inhibit = !inhibit;
                                }
                                
                                if (CLIPA1)
@@ -693,6 +696,28 @@ Blit! (000B8250 <- 0012C3A0) count: 16 x 1, A1/2_FLAGS: 00014420/00012000 [cmd:
                        }
                }
 
+               //New: Phrase mode taken into account! :-p
+               if (a1_phrase_mode)
+               {
+                       // Bump the pointer to the next phrase boundary
+                       // Even though it works, this is crappy... Clean it up!
+                       uint32 size = 64 / a1_psize;
+                       uint32 newx = (a1_x >> 16) / size;
+                       uint32 newxrem = (a1_x >> 16) % size;
+                       a1_x &= 0x0000FFFF;
+                       a1_x |= (((newx + (newxrem == 0 ? 0 : 1)) * size) & 0xFFFF) << 16;
+               }
+               if (a2_phrase_mode)
+               {
+                       // Bump the pointer to the next phrase boundary
+                       // Even though it works, this is crappy... Clean it up!
+                       uint32 size = 64 / a1_psize;
+                       uint32 newx = (a2_x >> 16) / size;
+                       uint32 newxrem = (a2_x >> 16) % size;
+                       a2_x &= 0x0000FFFF;
+                       a2_x |= (((newx + (newxrem == 0 ? 0 : 1)) * size) & 0xFFFF) << 16;
+               }
+
                a1_x += a1_step_x;
                a1_y += a1_step_y;
                a2_x += a2_step_x;
@@ -839,7 +864,7 @@ void blitter_blit(uint32 cmd)
                break;
 //This really isn't a valid bit combo for A2... Shouldn't this cause the blitter to just say no?
        case XADDINC:
-WriteLog("BLIT: Asked to used invalid bit combo for A2...\n");
+WriteLog("BLIT: Asked to use invalid bit combo (XADDINC) for A2...\n");
                // add the contents of the increment register
                // since there is no register for a2 we just add 1
 //Let's do nothing, since it's not listed as a valid bit combo...
@@ -1048,6 +1073,104 @@ WriteLog("BLIT: Asked to used invalid bit combo for A2...\n");
        }       
 #endif
 
+//NOTE: Pitch is ignored!
+
+//This *might* be the altimeter blits (they are)...
+//On captured screen, x-pos for black (inner) is 259, for pink is 257
+//Black is short by 3, pink is short by 1...
+/*
+Blit! (00110000 <- 000BF010) count: 9 x 31, A1/2_FLAGS: 000042E2/00010020 [cmd: 00010200]
+ CMD -> src:  dst:  misc:  a1ctl: UPDA1  mode:  ity: PATDSEL z-op:  op: LFU_CLEAR ctrl: 
+  A1 -> pitch: 4 phrases, depth: 16bpp, z-off: 3, width: 320 (21), addctl: XADDPHR YADD0 XSIGNADD YSIGNADD
+  A2 -> pitch: 1 phrases, depth: 16bpp, z-off: 0, width: 1 (00), addctl: XADDPIX YADD0 XSIGNADD YSIGNADD
+        A1 x/y: 262/124, A2 x/y: 128/0
+Blit! (00110000 <- 000BF010) count: 5 x 38, A1/2_FLAGS: 000042E2/00010020 [cmd: 00010200]
+ CMD -> src:  dst:  misc:  a1ctl: UPDA1  mode:  ity: PATDSEL z-op:  op: LFU_CLEAR ctrl: 
+  A1 -> pitch: 4 phrases, depth: 16bpp, z-off: 3, width: 320 (21), addctl: XADDPHR YADD0 XSIGNADD YSIGNADD
+  A2 -> pitch: 1 phrases, depth: 16bpp, z-off: 0, width: 1 (00), addctl: XADDPIX YADD0 XSIGNADD YSIGNADD
+        A1 x/y: 264/117, A2 x/y: 407/0
+
+Blit! (00110000 <- 000BF010) count: 9 x 23, A1/2_FLAGS: 000042E2/00010020 [cmd: 00010200]
+ CMD -> src:  dst:  misc:  a1ctl: UPDA1  mode:  ity: PATDSEL z-op:  op: LFU_CLEAR ctrl: 
+  A1 step values: -10 (X), 1 (Y)
+  A1 -> pitch: 4(2) phrases, depth: 16bpp, z-off: 3, width: 320 (21), addctl: XADDPHR YADD0 XSIGNADD YSIGNADD
+  A2 -> pitch: 1(0) phrases, depth: 16bpp, z-off: 0, width: 1 (00), addctl: XADDPIX YADD0 XSIGNADD YSIGNADD
+        A1 x/y: 262/132, A2 x/y: 129/0
+Blit! (00110000 <- 000BF010) count: 5 x 27, A1/2_FLAGS: 000042E2/00010020 [cmd: 00010200]
+ CMD -> src:  dst:  misc:  a1ctl: UPDA1  mode:  ity: PATDSEL z-op:  op: LFU_CLEAR ctrl: 
+  A1 step values: -8 (X), 1 (Y)
+  A1 -> pitch: 4(2) phrases, depth: 16bpp, z-off: 3, width: 320 (21), addctl: XADDPHR YADD0 XSIGNADD YSIGNADD
+  A2 -> pitch: 1(0) phrases, depth: 16bpp, z-off: 0, width: 1 (00), addctl: XADDPIX YADD0 XSIGNADD YSIGNADD
+        A1 x/y: 264/128, A2 x/y: 336/0
+
+  264v       vCursor ends up here...
+     xxxxx...`
+     111122223333
+
+262v         vCursor ends up here...
+   xxxxxxxxx.'
+ 1111222233334444
+
+Fixed! Now for more:
+
+; This looks like the ship icon in the upper left corner...
+
+Blit! (00110000 <- 0010B2A8) count: 11 x 12, A1/2_FLAGS: 000042E2/00000020 [cmd: 09800609]
+ CMD -> src: SRCEN  dst: DSTEN  misc:  a1ctl: UPDA1 UPDA2 mode:  ity:  z-op:  op: LFU_REPLACE ctrl: DCOMPEN 
+  A1 step values: -12 (X), 1 (Y)
+  A2 step values: 0 (X), 0 (Y) [mask (unused): 00000000 - FFFFFFFF/FFFFFFFF]
+  A1 -> pitch: 4 phrases, depth: 16bpp, z-off: 3, width: 320 (21), addctl: XADDPHR YADD0 XSIGNADD YSIGNADD
+  A2 -> pitch: 1 phrases, depth: 16bpp, z-off: 0, width: 1 (00), addctl: XADDPHR YADD0 XSIGNADD YSIGNADD
+        A1 x/y: 20/24, A2 x/y: 5780/0
+
+Also fixed!
+
+More (not sure this is a blitter problem as much as it's a GPU problem):
+All but the "M" are trashed...
+This does *NOT* look like a blitter problem, as it's rendering properly...
+
+; D
+
+Blit! (00110000 <- 0010B2A8) count: 12 x 12, A1/2_FLAGS: 000042E2/00000020 [cmd: 09800609]
+ CMD -> src: SRCEN  dst: DSTEN  misc:  a1ctl: UPDA1 UPDA2 mode:  ity:  z-op:  op: LFU_REPLACE ctrl: DCOMPEN 
+  A1 step values: -14 (X), 1 (Y)
+  A2 step values: -4 (X), 0 (Y) [mask (unused): 00000000 - FFFFFFFF/FFFFFFFF]
+  A1 -> pitch: 4 phrases, depth: 16bpp, z-off: 3, width: 320 (21), addctl: XADDPHR YADD0 XSIGNADD YSIGNADD
+  A2 -> pitch: 1 phrases, depth: 16bpp, z-off: 0, width: 1 (00), addctl: XADDPHR YADD0 XSIGNADD YSIGNADD
+        A1 x/y: 134/144, A2 x/y: 2516/0
+;129,146: +5,-2
+
+; E
+
+Blit! (00110000 <- 0010B2A8) count: 12 x 12, A1/2_FLAGS: 000042E2/00000020 [cmd: 09800609]
+ CMD -> src: SRCEN  dst: DSTEN  misc:  a1ctl: UPDA1 UPDA2 mode:  ity:  z-op:  op: LFU_REPLACE ctrl: DCOMPEN 
+  A1 step values: -13 (X), 1 (Y)
+  A2 step values: -4 (X), 0 (Y) [mask (unused): 00000000 - FFFFFFFF/FFFFFFFF]
+  A1 -> pitch: 4 phrases, depth: 16bpp, z-off: 3, width: 320 (21), addctl: XADDPHR YADD0 XSIGNADD YSIGNADD
+  A2 -> pitch: 1 phrases, depth: 16bpp, z-off: 0, width: 1 (00), addctl: XADDPHR YADD0 XSIGNADD YSIGNADD
+        A1 x/y: 147/144, A2 x/y: 2660/0
+
+; M
+
+Blit! (00110000 <- 0010B2A8) count: 12 x 12, A1/2_FLAGS: 000042E2/00000020 [cmd: 09800609]
+ CMD -> src: SRCEN  dst: DSTEN  misc:  a1ctl: UPDA1 UPDA2 mode:  ity:  z-op:  op: LFU_REPLACE ctrl: DCOMPEN 
+  A1 step values: -12 (X), 1 (Y)
+  A2 step values: 0 (X), 0 (Y) [mask (unused): 00000000 - FFFFFFFF/FFFFFFFF]
+  A1 -> pitch: 4 phrases, depth: 16bpp, z-off: 3, width: 320 (21), addctl: XADDPHR YADD0 XSIGNADD YSIGNADD
+  A2 -> pitch: 1 phrases, depth: 16bpp, z-off: 0, width: 1 (00), addctl: XADDPHR YADD0 XSIGNADD YSIGNADD
+        A1 x/y: 160/144, A2 x/y: 3764/0
+
+; O
+
+Blit! (00110000 <- 0010B2A8) count: 12 x 12, A1/2_FLAGS: 000042E2/00000020 [cmd: 09800609]
+ CMD -> src: SRCEN  dst: DSTEN  misc:  a1ctl: UPDA1 UPDA2 mode:  ity:  z-op:  op: LFU_REPLACE ctrl: DCOMPEN 
+  A1 step values: -15 (X), 1 (Y)
+  A2 step values: -4 (X), 0 (Y) [mask (unused): 00000000 - FFFFFFFF/FFFFFFFF]
+  A1 -> pitch: 4 phrases, depth: 16bpp, z-off: 3, width: 320 (21), addctl: XADDPHR YADD0 XSIGNADD YSIGNADD
+  A2 -> pitch: 1 phrases, depth: 16bpp, z-off: 0, width: 1 (00), addctl: XADDPHR YADD0 XSIGNADD YSIGNADD
+        A1 x/y: 173/144, A2 x/y: 4052/0
+
+*/
 extern int blit_start_log;
 extern int op_start_log;
 if (blit_start_log)
@@ -1080,10 +1203,11 @@ if (blit_start_log)
        WriteLog("op: %s ", opStr[(cmd >> 21) & 0x0F]);
        WriteLog("ctrl: %s%s%s%s%s%s\n", (cmd & 0x02000000 ? "CMPDST " : ""), (cmd & 0x04000000 ? "BCOMPEN " : ""), (cmd & 0x08000000 ? "DCOMPEN " : ""), (cmd & 0x10000000 ? "BKGWREN " : ""), (cmd & 0x20000000 ? "BUSHI " : ""), (cmd & 0x40000000 ? "SRCSHADE" : ""));
 
+       if (UPDA1)
+               WriteLog("  A1 step values: %d (X), %d (Y)\n", a1_step_x >> 16, a1_step_y >> 16);
+
        if (UPDA2)
-       {
                WriteLog("  A2 step values: %d (X), %d (Y) [mask (%sused): %08X - %08X/%08X]\n", a2_step_x >> 16, a2_step_y >> 16, (a2f & 0x8000 ? "" : "un"), REG(A2_MASK), a2_mask_x, a2_mask_y);
-       }
 
        WriteLog("  A1 -> pitch: %d phrases, depth: %s, z-off: %d, width: %d (%02X), addctl: %s %s %s %s\n", 1 << p1, bppStr[d1], zo1, iw1, w1, ctrlStr[ac1&0x03], (ac1&0x04 ? "YADD1" : "YADD0"), (ac1&0x08 ? "XSIGNSUB" : "XSIGNADD"), (ac1&0x10 ? "YSIGNSUB" : "YSIGNADD"));
        WriteLog("  A2 -> pitch: %d phrases, depth: %s, z-off: %d, width: %d (%02X), addctl: %s %s %s %s\n", 1 << p2, bppStr[d2], zo2, iw2, w2, ctrlStr[ac2&0x03], (ac2&0x04 ? "YADD1" : "YADD0"), (ac2&0x08 ? "XSIGNSUB" : "XSIGNADD"), (ac2&0x10 ? "YSIGNSUB" : "YSIGNADD"));
index 54bc50be0e8bd968e802e75ecbaa7bb4e46d4b76..e85d858cd4e979698ed3382491fe49920e3e343d 100644 (file)
@@ -1,7 +1,7 @@
 //
 // DAC (really, Synchronous Serial Interface) Handler
 //
-// by cal2
+// Original by Cal2
 // GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
 // Rewritten by James L. Hammons
 //
@@ -13,7 +13,7 @@
 
 //#define DEBUG_DAC
 
-#define BUFFER_SIZE            0x8000                                          // Make the DAC buffers 32K x 16 bits
+#define BUFFER_SIZE            0x10000                                         // Make the DAC buffers 64K x 16 bits
 
 // Jaguar memory locations
 
@@ -40,7 +40,7 @@ void SDLSoundCallback(void * userdata, Uint8 * buffer, int length);
 int GetCalculatedFrequency(void);
 
 //
-// Initialize the SDL sound system (?) (!)
+// Initialize the SDL sound system
 //
 void DACInit(void)
 {
@@ -49,7 +49,8 @@ void DACInit(void)
        desired.freq = GetCalculatedFrequency();                // SDL will do conversion on the fly, if it can't get the exact rate. Nice!
        desired.format = AUDIO_S16SYS;                                  // This uses the native endian (for portability)...
        desired.channels = 2;
-       desired.samples = 4096;                                                 // Let's try a 4K buffer (can always go lower)
+//     desired.samples = 4096;                                                 // Let's try a 4K buffer (can always go lower)
+       desired.samples = 2048;                                                 // Let's try a 2K buffer (can always go lower)
        desired.callback = SDLSoundCallback;
 
        if (SDL_OpenAudio(&desired, NULL) < 0)                  // NULL means SDL guarantees what we want
@@ -73,7 +74,7 @@ void DACReset(void)
 }
 
 //
-// Close down the SDL sound subsystem (?) (!)
+// Close down the SDL sound subsystem
 //
 void DACDone(void)
 {
@@ -120,15 +121,15 @@ void SDLSoundCallback(void * userdata, Uint8 * buffer, int length)
                // Actually, it's a bit more involved than this, but this is the general idea:
 //             memcpy(buffer, DACBuffer, length);
                for(int i=0; i<numSamplesReady; i++)
-                       // Could also use (as long as BUFFER_SIZE is a multiple of 2):
                        ((uint16 *)buffer)[i] = DACBuffer[(LeftFIFOHeadPtr + i) % BUFFER_SIZE];
+                       // Could also use (as long as BUFFER_SIZE is a multiple of 2):
 //                     buffer[i] = DACBuffer[(LeftFIFOHeadPtr + i) & (BUFFER_SIZE - 1)];
 
                LeftFIFOHeadPtr = (LeftFIFOHeadPtr + numSamplesReady) % BUFFER_SIZE;
                RightFIFOHeadPtr = (RightFIFOHeadPtr + numSamplesReady) % BUFFER_SIZE;
                // Could also use (as long as BUFFER_SIZE is a multiple of 2):
-//             LeftFIFOHeadPtr = (LeftFIFOHeadPtr + (numSamplesReady)) & (BUFFER_SIZE - 1);
-//             RightFIFOHeadPtr = (RightFIFOHeadPtr + (numSamplesReady)) & (BUFFER_SIZE - 1);
+//             LeftFIFOHeadPtr = (LeftFIFOHeadPtr + numSamplesReady) & (BUFFER_SIZE - 1);
+//             RightFIFOHeadPtr = (RightFIFOHeadPtr + numSamplesReady) & (BUFFER_SIZE - 1);
 //WriteLog("  -> Left/RightFIFOHeadPtr: %u/%u, Left/RightFIFOTailPtr: %u/%u\n", LeftFIFOHeadPtr, RightFIFOHeadPtr, LeftFIFOTailPtr, RightFIFOTailPtr);
        }
 //Hmm. Seems that the SDL buffer isn't being starved by the DAC buffer...
@@ -141,7 +142,6 @@ void SDLSoundCallback(void * userdata, Uint8 * buffer, int length)
 //
 int GetCalculatedFrequency(void)
 {
-//     extern bool hardwareTypeNTSC;
        int systemClockFrequency = (vjs.hardwareTypeNTSC ? RISC_CLOCK_RATE_NTSC : RISC_CLOCK_RATE_PAL);
 
        // We divide by 32 here in order to find the frequency of 32 SCLKs in a row (transferring
@@ -163,41 +163,47 @@ void DACWriteWord(uint32 offset, uint16 data)
 {
        if (offset == LTXD + 2)
        {
-               if (LeftFIFOTailPtr + 2 != LeftFIFOHeadPtr)
-               {
-                       SDL_LockAudio();                                                // Is it necessary to do this? Mebbe.
-                       // We use a circular buffer 'cause it's easy. Note that the callback function
-                       // takes care of dumping audio to the soundcard...! Also note that we're writing
-                       // the samples in the buffer in an interleaved L/R format.
-                       LeftFIFOTailPtr = (LeftFIFOTailPtr + 2) % BUFFER_SIZE;
-                       DACBuffer[LeftFIFOTailPtr] = data;
-// Aaron's code does this, but I don't know why...
-//Flipping this bit makes the audio MUCH louder. Need to look at the amplitude of the
-//waveform to see if any massaging is needed here...
-//Looks like a cheap & dirty way to convert signed samples to unsigned...
-//                     DACBuffer[LeftFIFOTailPtr] = data ^ 0x8000;
-                       SDL_UnlockAudio();
-               }
-#ifdef DEBUG_DAC
-               else
-                       WriteLog("DAC: Ran into FIFO's left tail pointer!\n");
-#endif
+               // Spin until buffer has been drained (for too fast processors!)...
+//Small problem--if Head == 0 and Tail == buffer end, then this will fail... !!! FIX !!!
+//[DONE]
+               // Also, we're taking advantage of the fact that the buffer is a multiple of two
+               // in this check...
+               while ((LeftFIFOTailPtr + 2) & (BUFFER_SIZE - 1) == LeftFIFOHeadPtr);
+
+               SDL_LockAudio();                                                        // Is it necessary to do this? Mebbe.
+               // We use a circular buffer 'cause it's easy. Note that the callback function
+               // takes care of dumping audio to the soundcard...! Also note that we're writing
+               // the samples in the buffer in an interleaved L/R format.
+               LeftFIFOTailPtr = (LeftFIFOTailPtr + 2) % BUFFER_SIZE;
+               DACBuffer[LeftFIFOTailPtr] = data;
+               SDL_UnlockAudio();
        }
        else if (offset == RTXD + 2)
        {
-               if (RightFIFOTailPtr + 2 != RightFIFOHeadPtr)
-               {
-                       SDL_LockAudio();
-                       RightFIFOTailPtr = (RightFIFOTailPtr + 2) % BUFFER_SIZE;
-                       DACBuffer[RightFIFOTailPtr] = data;
-// Aaron's code does this, but I don't know why...
-//                     DACBuffer[RightFIFOTailPtr] = data ^ 0x8000;
-                       SDL_UnlockAudio();
-               }
-#ifdef DEBUG_DAC
+               // Spin until buffer has been drained (for too fast processors!)...
+//uint32 spin = 0;
+               while ((RightFIFOTailPtr + 2) & (BUFFER_SIZE - 1) == RightFIFOHeadPtr);
+/*             {
+spin++;
+if (spin == 0x10000000)
+{
+       WriteLog("\nStuck in right DAC spinlock! Tail=%u, Head=%u\nAborting!\n", RightFIFOTailPtr, RightFIFOHeadPtr);
+       log_done();
+       exit(0);
+}
+               }*/
+
+//This is wrong                if (RightFIFOTailPtr + 2 != RightFIFOHeadPtr)
+//             {
+               SDL_LockAudio();
+               RightFIFOTailPtr = (RightFIFOTailPtr + 2) % BUFFER_SIZE;
+               DACBuffer[RightFIFOTailPtr] = data;
+               SDL_UnlockAudio();
+//             }
+/*#ifdef DEBUG_DAC
                else
                        WriteLog("DAC: Ran into FIFO's right tail pointer!\n");
-#endif
+#endif*/
        }
        else if (offset == SCLK + 2)                                    // Sample rate
        {
index 1e422e4fe2ce9595eb0b014d4b6214b96bb28a51..517a2695b1c2167eb2d99c4f169cf35aa82d4883 100644 (file)
@@ -39,14 +39,13 @@ uint16 jerry_ee_data = 0;
 uint16 jerry_ee_data_cnt = 16;
 uint16 jerry_writes_enabled = 0;
 uint16 jerry_ee_direct_jump = 0;
-FILE * jerry_ee_fp;
 static char eeprom_filename[MAX_PATH];
 static bool foundEEPROM = false;
 
 void eeprom_init(void)
 {
        sprintf(eeprom_filename, "%s%08X.eep", vjs.EEPROMPath, (unsigned int)jaguar_mainRom_crc32);
-       jerry_ee_fp = fopen(eeprom_filename, "rb");
+       FILE * jerry_ee_fp = fopen(eeprom_filename, "rb");
        if (jerry_ee_fp)
        {
                fread(eeprom_ram, 1, 128, jerry_ee_fp);
@@ -55,12 +54,7 @@ void eeprom_init(void)
                foundEEPROM = true;
        }
        else
-       {
-               WriteLog("EEPROM: Creating %s\n", eeprom_filename);
-               jerry_ee_fp = fopen(eeprom_filename, "wb");
-               if (jerry_ee_fp == NULL)
-                       WriteLog("EEPROM: Could not open/create %s!\n", eeprom_filename);
-       }
+               WriteLog("EEPROM: Could not open file \"%s\"!\n", eeprom_filename);
 }
 
 void eeprom_reset(void)
@@ -71,13 +65,18 @@ void eeprom_reset(void)
 
 void eeprom_done(void)
 {
-//Actually, is this necessary now that we write the file immediately upon write to EEPROM?
-//     EEPROMSave();
 }
 
 void EEPROMSave(void)
 {
-       jerry_ee_fp = fopen(eeprom_filename, "wb");
+       FILE * jerry_ee_fp = fopen(eeprom_filename, "wb");
+
+       if (jerry_ee_fp == NULL)
+       {
+               WriteLog("EEPROM: Could not create file \"%s!\"\n", eeprom_filename);
+               return;
+       }
+
        fwrite(eeprom_ram, 1, 128, jerry_ee_fp);
        fclose(jerry_ee_fp);
 }
index 9a96930fa1e5b5ba6927ee0a7da516a65fe92207..e8947ddd1117f7167e179158647549282c130a6f 100644 (file)
 #include "tom.h"
 #include "video.h"
 #include "font1.h"
+#include "crc32.h"
+#include "zlib.h"
+#include "unzip.h"
 #include "gui.h"
 
 using namespace std;                                                           // For STL stuff
 
 // Private function prototypes
 
+class Window;                                                                          // Forward declaration...
+
 void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap);
 void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 opacity, const char * text, ...);
 void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...);
-void LoadROM(void);
-void RunEmu(void);
-void Quit(void);
-void About(void);
+Window * LoadROM(void);
+Window * ResetJaguar(void);
+Window * RunEmu(void);
+Window * Quit(void);
+Window * About(void);
+
+int gzfilelength(gzFile gd);
+
+// External variables
+
+extern uint8 * jaguar_mainRam;
+extern uint8 * jaguar_bootRom;
+extern uint8 * jaguar_mainRom;
 
 // Local global variables
 
@@ -73,12 +87,42 @@ uint16 closeBox[] = {
        0x0000,0x0217,0x0217,0x0217,0x0217,0x0217,0x0000                //  .....
 };
 
+uint16 upArrowBox[] = {
+       8, 8,
+
+       0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,                // ++++++++
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x4B5E,0x0000,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0000,0x0217,                // + @@@@ .
+       0x4B5E,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0217,                // +@@@@@@.
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
+};
+
+uint16 downArrowBox[] = {
+       8, 8,
+
+       0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,                // ++++++++
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x4B5E,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0217,                // +@@@@@@.
+       0x4B5E,0x0000,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0000,0x0217,                // + @@@@ .
+       0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217,                // +  @@  .
+       0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217                 // ........
+};
+
 char separator[] = "--------------------------------------------------------";
 
+uint16 background[1280 * 240];
+
 //
 // Local GUI classes
 //
 
+enum { WINDOW_CLOSE, MENU_ITEM_CHOSEN };
+
 class Element
 {
        public:
@@ -88,6 +132,7 @@ class Element
                virtual void HandleMouseMove(uint32 x, uint32 y) = 0;
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) = 0;
                virtual void Draw(uint32, uint32) = 0;
+               virtual void Notify(Element *) = 0;
 //Needed?              virtual ~Element() = 0;
 //We're not allocating anything in the base class, so the answer would be NO.
                bool Inside(uint32 x, uint32 y);
@@ -116,24 +161,35 @@ class Button: public Element
        public:
                Button(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
                        activated(false), clicked(false), inside(false), fgColor(0xFFFF),
-                       bgColor(0x03E0), pic(NULL) {}
+                       bgColor(0x03E0), pic(NULL), elementToTell(NULL) {}
                Button(uint32 x, uint32 y, uint32 w, uint32 h, uint16 * p): Element(x, y, w, h),
                        activated(false), clicked(false), inside(false), fgColor(0xFFFF),
-                       bgColor(0x03E0), pic(p) {}
+                       bgColor(0x03E0), pic(p), elementToTell(NULL) {}
+               Button(uint32 x, uint32 y, uint16 * p): Element(x, y, 0, 0),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(p), elementToTell(NULL)
+                       { if (pic) extents.w = pic[0], extents.h = pic[1]; }
                Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h),
                        activated(false), clicked(false), inside(false), fgColor(0xFFFF),
-                       bgColor(0x03E0), pic(NULL), text(s) {}
+                       bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) {}
+               Button(uint32 x, uint32 y, string s): Element(x, y, 0, 8),
+                       activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+                       bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL)
+                       { extents.w = s.length() * 8; }
                virtual void HandleKey(SDLKey key) {}
                virtual void HandleMouseMove(uint32 x, uint32 y);
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
                virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
                bool ButtonClicked(void) { return activated; }
+               void SetNotificationElement(Element * e) { elementToTell = e; }
 
        protected:
                bool activated, clicked, inside;
                uint16 fgColor, bgColor;
                uint16 * pic;
                string text;
+               Element * elementToTell;
 };
 
 void Button::HandleMouseMove(uint32 x, uint32 y)
@@ -149,7 +205,13 @@ void Button::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
                        clicked = true;
 
                if (clicked && !mouseDown)
+               {
                        clicked = false, activated = true;
+
+                       // Send a message that we're activated (if there's someone to tell, that is)
+                       if (elementToTell)
+                               elementToTell->Notify(this);
+               }
        }
        else
                clicked = activated = false;
@@ -170,42 +232,66 @@ void Button::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
                }
        }
 
-//WriteLog("Button::Draw [%08X]\n", this);
        if (pic != NULL)
-//{
-//WriteLog("--> Button: About to draw pic [%08X].\n", pic);
                DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, pic);
-//}
 
        if (text.length() > 0)
-//{
-//WriteLog("--> Button: About to draw string [%s].\n", text.c_str());
                DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
-//}
 }
 
 class Window: public Element
 {
        public:
-               Window(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
-                       /*clicked(false), inside(false),*/ fgColor(0x4FF0), bgColor(0xFE10),
-                       close(w - 8, 1, 7, 7, closeBox) { list.push_back(&close); }
-               virtual void HandleKey(SDLKey key) {}
+/*             Window(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+                       fgColor(0x4FF0), bgColor(0xFE10)
+                       { close = new Button(w - 8, 1, closeBox); list.push_back(close); }*/
+               Window(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0,
+                       void (* f)(Element *) = NULL): Element(x, y, w, h),
+                       /*clicked(false), inside(false),*/ fgColor(0x4FF0), bgColor(0x1E10),
+                       handler(f)
+                       { close = new Button(w - 8, 1, closeBox); list.push_back(close);
+                         close->SetNotificationElement(this); }
+               virtual ~Window();
+               virtual void HandleKey(SDLKey key);
                virtual void HandleMouseMove(uint32 x, uint32 y);
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
                virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element * e);
                void AddElement(Element * e);
-               bool WindowActive(void) { return !close.ButtonClicked(); }
+//             bool WindowActive(void) { return true; }//return !close->ButtonClicked(); }
 
        protected:
 //             bool clicked, inside;
                uint16 fgColor, bgColor;
-               Button close;
+               void (* handler)(Element *);
+               Button * close;
 //We have to use a list of Element *pointers* because we can't make a list that will hold
 //all the different object types in the same list...
                vector<Element *> list;
 };
 
+Window::~Window()
+{
+       for(uint32 i=0; i<list.size(); i++)
+               if (list[i])
+                       delete list[i];
+}
+
+void Window::HandleKey(SDLKey key)
+{
+       if (key == SDLK_ESCAPE)
+       {
+               SDL_Event event;
+               event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
+               SDL_PushEvent(&event);
+       }
+
+       // Handle the items this window contains...
+       for(uint32 i=0; i<list.size(); i++)
+               // Make coords relative to upper right corner of this window...
+               list[i]->HandleKey(key);
+}
+
 void Window::HandleMouseMove(uint32 x, uint32 y)
 {
        // Handle the items this window contains...
@@ -246,6 +332,16 @@ void Window::AddElement(Element * e)
        list.push_back(e);
 }
 
+void Window::Notify(Element * e)
+{
+       if (e == close)
+       {
+               SDL_Event event;
+               event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
+               SDL_PushEvent(&event);
+       }
+}
+
 class Text: public Element
 {
        public:
@@ -257,6 +353,7 @@ class Text: public Element
                virtual void HandleMouseMove(uint32 x, uint32 y) {}
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {}
                virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
 
        protected:
                uint16 fgColor, bgColor;
@@ -269,14 +366,305 @@ void Text::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
                DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
 }
 
+class ListBox: public Element
+//class ListBox: public Window
+{
+       public:
+//             ListBox(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+               ListBox(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0);//: Window(x, y, w, h),
+//             windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1), charHeight(h / 8),
+//             elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
+//             downArrow(w - 8, h - 8, downArrowBox), upArrow2(w - 8, h - 16, upArrowBox) {}
+               virtual void HandleKey(SDLKey key);
+               virtual void HandleMouseMove(uint32 x, uint32 y);
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element * e);
+               void SetNotificationElement(Element * e) { elementToTell = e; }
+               void AddItem(string s);
+               string GetSelectedItem(void);
+
+       protected:
+               uint32 windowPtr, cursor, limit;
+               uint32 charWidth, charHeight;                           // Box width/height in characters
+               Element * elementToTell;
+               Button upArrow, downArrow, upArrow2;
+               vector<string> item;
+};
+
+ListBox::ListBox(uint32 x, uint32 y, uint32 w, uint32 h): Element(x, y, w, h),
+       windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1), charHeight(h / 8),
+       elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
+       downArrow(w - 8, h - 8, downArrowBox), upArrow2(w - 8, h - 16, upArrowBox)
+{
+       upArrow.SetNotificationElement(this);
+       downArrow.SetNotificationElement(this);
+       upArrow2.SetNotificationElement(this);
+       extents.w -= 8;                                                                 // Make room for scrollbar...
+}
+
+void ListBox::HandleKey(SDLKey key)
+{
+       if (key == SDLK_DOWN)
+       {
+               if (cursor != limit - 1)        // Cursor is within its window
+                       cursor++;
+               else                                            // Otherwise, scroll the window...
+               {
+                       if (cursor + windowPtr != item.size() - 1)
+                               windowPtr++;
+               }
+       }
+       else if (key == SDLK_UP)
+       {
+               if (cursor != 0)
+                       cursor--;
+               else
+               {
+                       if (windowPtr != 0)
+                               windowPtr--;
+               }
+       }
+       else if (key == SDLK_PAGEDOWN)
+       {
+               if (cursor != limit - 1)
+                       cursor = limit - 1;
+               else
+               {
+                       windowPtr += limit;
+                       if (windowPtr > item.size() - limit)
+                               windowPtr = item.size() - limit;
+               }
+       }
+       else if (key == SDLK_PAGEUP)
+       {
+               if (cursor != 0)
+                       cursor = 0;
+               else
+               {
+                       if (windowPtr < limit)
+                               windowPtr = 0;
+                       else
+                               windowPtr -= limit;
+               }
+       }
+//How to handle these???
+/*     if (key == SDLK_RETURN)
+               done = true;
+       if (key == SDLK_ESCAPE)
+       {
+               WriteLog("GUI: Aborting VJ by user request.\n");
+               return false;                                           // Bail out!
+       }*/
+       else if (key >= SDLK_a && key <= SDLK_z)
+       {
+               // Advance cursor to filename with first letter pressed...
+               uint8 which = (key - SDLK_a) + 65;      // Convert key to A-Z char
+
+               for(uint32 i=0; i<item.size(); i++)
+               {
+                       if ((item[i][0] & 0xDF) == which)
+                       {
+                               cursor = i - windowPtr;
+                               if (i > windowPtr + limit - 1)
+                                       windowPtr = i - limit + 1,
+                                       cursor = limit - 1;
+                               if (i < windowPtr)
+                                       windowPtr = i,
+                                       cursor = 0;
+                               break;
+                       }
+               }
+       }
+}
+
+void ListBox::HandleMouseMove(uint32 x, uint32 y)
+{
+       upArrow.HandleMouseMove(x - extents.x, y - extents.y);
+       downArrow.HandleMouseMove(x - extents.x, y - extents.y);
+       upArrow2.HandleMouseMove(x - extents.x, y - extents.y);
+}
+
+void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+       if (Inside(x, y) && mouseDown)
+       {
+               // Why do we have to do this??? (- extents.y?)
+               // I guess it's because only the Window class has offsetting implemented...
+               cursor = (y - extents.y) / 8;
+       }
+
+       upArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
+       downArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
+       upArrow2.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
+}
+
+void ListBox::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+       for(uint32 i=0; i<limit; i++)
+       {
+               // Strip off the extension
+               // (extension stripping should be an option, not default!)
+               string s(item[windowPtr + i], 0, item[windowPtr + i].length() - 4);
+               DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY + i*8,
+                       (cursor == i ? true : false), "%-*.*s", charWidth, charWidth, s.c_str());
+       }
+
+       upArrow.Draw(extents.x + offsetX, extents.y + offsetY);
+       downArrow.Draw(extents.x + offsetX, extents.y + offsetY);
+       upArrow2.Draw(extents.x + offsetX, extents.y + offsetY);
+
+       uint32 sbHeight = extents.h - 24,
+               thumb = (uint32)(((float)limit / (float)item.size()) * (float)sbHeight),
+               thumbStart = (uint32)(((float)windowPtr / (float)item.size()) * (float)sbHeight);
+
+       for(uint32 y=extents.y+offsetY+8; y<extents.y+offsetY+extents.h-16; y++)
+       {
+//             for(uint32 x=extents.x+offsetX+extents.w-8; x<extents.x+offsetX+extents.w; x++)
+               for(uint32 x=extents.x+offsetX+extents.w; x<extents.x+offsetX+extents.w+8; x++)
+               {
+                       if (y >= thumbStart + (extents.y+offsetY+8) && y < thumbStart + thumb + (extents.y+offsetY+8))
+                               screenBuffer[x + (y * pitch)] = 0xFFFF;
+                       else
+                               screenBuffer[x + (y * pitch)] = 0x0000;
+               }
+       }
+}
+
+void ListBox::Notify(Element * e)
+{
+       if (e == &upArrow || e == &upArrow2)
+       {
+               if (windowPtr != 0)
+               {
+                       windowPtr--;
+
+                       if (cursor < limit - 1)
+                               cursor++;
+               }
+       }
+       else if (e == &downArrow)
+       {
+               if (windowPtr < item.size() - limit)
+               {
+                       windowPtr++;
+
+                       if (cursor != 0)
+                               cursor--;
+               }
+       }
+}
+
+void ListBox::AddItem(string s)
+{
+       item.push_back(s);
+       limit = (item.size() > charHeight ? charHeight : item.size());
+//WriteLog("ListBox: Adding item [%s], limit = %u...\n", s.c_str(), limit);
+
+       //Do this *every* time?
+       sort(item.begin(), item.end());
+}
+
+string ListBox::GetSelectedItem(void)
+{
+       return item[windowPtr + cursor];
+}
+
+class FileList: public Window
+{
+       public:
+               FileList(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0);
+               virtual ~FileList() {}
+               virtual void HandleKey(SDLKey key);
+               virtual void HandleMouseMove(uint32 x, uint32 y) { Window::HandleMouseMove(x, y); }
+               virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) { Window::HandleMouseButton(x, y, mouseDown); }
+               virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0) { Window::Draw(offsetX, offsetY); }
+               virtual void Notify(Element * e);
+
+       protected:
+               ListBox * files;
+               Button * load;
+};
+
+//Need 4 buttons, one scrollbar...
+FileList::FileList(uint32 x, uint32 y, uint32 w, uint32 h): Window(x, y, w, h)
+{
+       files = new ListBox(8, 8, w - 16, h - 32);
+       AddElement(files);
+       load = new Button(8, h - 16, " Load ");
+       AddElement(load);
+       load->SetNotificationElement(this);
+
+//     DIR * dp = opendir(path);
+       DIR * dp = opendir(vjs.ROMPath);
+       dirent * de;
+
+       while ((de = readdir(dp)) != NULL)
+       {
+               char * ext = strrchr(de->d_name, '.');
+
+               if (ext != NULL)
+                       if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".jag") == 0)
+                               files->AddItem(string(de->d_name));
+       }
+
+       closedir(dp);
+}
+
+void FileList::HandleKey(SDLKey key)
+{
+       if (key == SDLK_RETURN)
+               Notify(load);
+       else
+               Window::HandleKey(key);
+}
+
+void FileList::Notify(Element * e)
+{
+       if (e == load)
+       {
+               char filename[MAX_PATH];
+               strcpy(filename, vjs.ROMPath);
+
+               if (strlen(filename) > 0)
+                       if (filename[strlen(filename) - 1] != '/')
+                               strcat(filename, "/");
+
+               strcat(filename, files->GetSelectedItem().c_str());
+
+               uint32 romSize = JaguarLoadROM(jaguar_mainRom, filename);
+
+               if (romSize == 0)
+//We need better error checking here... !!! FIX !!!
+                       WriteLog("VJ: Could not load ROM from file \"%s\"...", files->GetSelectedItem().c_str());
+               else
+               {
+                       jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, romSize);
+                       WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
+                       eeprom_init();
+
+                       SDL_Event event;
+                       event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
+                       SDL_PushEvent(&event);
+
+                       event.type = SDL_USEREVENT, event.user.code = MENU_ITEM_CHOSEN;
+                       event.user.data1 = (void *)ResetJaguar;
+                   SDL_PushEvent(&event);
+               }
+       }
+       else
+               Window::Notify(e);
+}
+
+
 struct NameAction
 {
        string name;
-       void (* action)(void);
-       bool isWindow;
+       Window * (* action)(void);
+       SDLKey hotKey;
 
-       NameAction(string n, void (* a)(void) = NULL, bool w = false): name(n), action(a),
-               isWindow(w) {}
+       NameAction(string n, Window * (* a)(void) = NULL, SDLKey k = SDLK_UNKNOWN): name(n),
+               action(a), hotKey(k) {}
 };
 
 class MenuItems
@@ -298,24 +686,18 @@ class Menu: public Element
        public:
                Menu(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 8,
                        uint16 fgc = 0x1CFF, uint16 bgc = 0x000F, uint16 fgch = 0x421F,
-                       uint16 bgch = 0x1CFF): Element(x, y, w, h), clicked(false), inside(0),
-                       insidePopup(0), fgColor(fgc), bgColor(bgc), fgColorHL(fgch), bgColorHL(bgch),
-                       menuChosen(-1), menuItemChosen(-1) {}
-//                     { extents.x = x, extents.y = y, extents.w = w, extents.h = h; }
+                       uint16 bgch = 0x1CFF): Element(x, y, w, h), activated(false), clicked(false),
+                       inside(0), insidePopup(0), fgColor(fgc), bgColor(bgc), fgColorHL(fgch),
+                       bgColorHL(bgch), menuChosen(-1), menuItemChosen(-1) {}
                virtual void HandleKey(SDLKey key);
                virtual void HandleMouseMove(uint32 x, uint32 y);
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
                virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+               virtual void Notify(Element *) {}
                void Add(MenuItems mi);
-               //This is wrong. !!! FIX !!!
-               bool ItemChosen(void) { return (clicked && insidePopup); }
-               //This is bad... !!! FIX !!!
-               NameAction & GetItem(void)
-//              { if (ItemChosen()) return itemList[menuChosen].item[menuItemChosen]; return NULL; }
-                       { return itemList[menuChosen].item[menuItemChosen]; }
 
        protected:
-               bool clicked;
+               bool activated, clicked;
                uint32 inside, insidePopup;
                uint16 fgColor, bgColor, fgColorHL, bgColorHL;
                int menuChosen, menuItemChosen;
@@ -324,8 +706,25 @@ class Menu: public Element
                vector<MenuItems> itemList;
 };
 
-void Menu::HandleKey(SDLKey Key)
+void Menu::HandleKey(SDLKey key)
 {
+       for(uint32 i=0; i<itemList.size(); i++)
+       {
+               for(uint32 j=0; j<itemList[i].item.size(); j++)
+               {
+                       if (itemList[i].item[j].hotKey == key)
+                       {
+                               SDL_Event event;
+                               event.type = SDL_USEREVENT;
+                               event.user.code = MENU_ITEM_CHOSEN;
+                               event.user.data1 = (void *)itemList[i].item[j].action;
+                       SDL_PushEvent(&event);
+
+                               clicked = false, menuChosen = menuItemChosen = -1;
+                               break;
+                       }
+               }
+       }
 }
 
 void Menu::HandleMouseMove(uint32 x, uint32 y)
@@ -380,20 +779,26 @@ void Menu::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
        {
                if (insidePopup && !mouseDown)                          // I.e., mouse-button-up
                {
+                       activated = true;
                        if (itemList[menuChosen].item[menuItemChosen].action != NULL)
                        {
-                               itemList[menuChosen].item[menuItemChosen].action();
+//                             itemList[menuChosen].item[menuItemChosen].action();
+                               SDL_Event event;
+                               event.type = SDL_USEREVENT;
+                               event.user.code = MENU_ITEM_CHOSEN;
+                               event.user.data1 = (void *)itemList[menuChosen].item[menuItemChosen].action;
+                           SDL_PushEvent(&event);
 
                                clicked = false, menuChosen = menuItemChosen = -1;
 
-                               SDL_Event event;
+/*                             SDL_Event event;
                                while (SDL_PollEvent(&event));          // Flush the event queue...
                                event.type = SDL_MOUSEMOTION;
                                int mx, my;
                                SDL_GetMouseState(&mx, &my);
                                event.motion.x = mx, event.motion.y = my;
                            SDL_PushEvent(&event);                              // & update mouse position...!
-                       }
+*/                     }
                }
 
                if (!inside && !insidePopup && mouseDown)
@@ -466,6 +871,7 @@ class RootWindow: public Window
                virtual void HandleMouseMove(uint32 x, uint32 y) {}
                virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {}
                virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0) {}
+               virtual void Notify(Element *) {}
 
        private:
                Menu * menu;
@@ -591,7 +997,7 @@ void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 tra
 
 //This could be sped up by using a table of 5 + 5 + 5 bits (32 levels transparency -> 32768 entries)
 //Here we've modified it to have 33 levels of transparency (could have any # we want!)
-//because dividing by 32 is faster than dividing by 31!
+//because dividing by 32 is faster than dividing by 31...!
                                        uint8 invTrans = 32 - trans;
                                        uint16 bRed = (eRed * trans + nRed * invTrans) / 32;
                                        uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 32;
@@ -618,25 +1024,19 @@ bool GUIMain(void)
        extern int16 * backbuffer;
        bool done = false;
        SDL_Event event;
+       Window * mainWindow = NULL;
 
        // Set up the GUI classes...
        Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2);
 
-       Button closeButton(45, 90, 16, 16);
-       Window someWindow(15, 16, 60, 60);
-       Button button1(50, 15, 9, 9), button2(10, 10, 8, 8), button3(25, 48, 32, 8, " Ok ");
-       someWindow.AddElement(&button1);
-       someWindow.AddElement(&button2);
-       someWindow.AddElement(&button3);
-
-       Menu mainMenu;//(0, 160);
+       Menu mainMenu;
        MenuItems mi;
        mi.title = "File";
        mi.item.push_back(NameAction("Load...", LoadROM));
-       mi.item.push_back(NameAction("Reset"));
-       mi.item.push_back(NameAction("Run", RunEmu));
+       mi.item.push_back(NameAction("Reset", ResetJaguar));
+       mi.item.push_back(NameAction("Run", RunEmu, SDLK_ESCAPE));
        mi.item.push_back(NameAction(""));
-       mi.item.push_back(NameAction("Quit", Quit));
+       mi.item.push_back(NameAction("Quit", Quit, SDLK_q));
        mainMenu.Add(mi);
        mi.title = "Settings";
        mi.item.clear();
@@ -644,9 +1044,9 @@ bool GUIMain(void)
        mi.item.push_back(NameAction("Audio..."));
        mi.item.push_back(NameAction("Misc..."));
        mainMenu.Add(mi);
-       mi.title = "Options";
+       mi.title = "Info";
        mi.item.clear();
-       mi.item.push_back(NameAction("About..."));
+       mi.item.push_back(NameAction("About...", About));
        mainMenu.Add(mi);
 
        bool showMouse = true;
@@ -654,21 +1054,53 @@ bool GUIMain(void)
 //This is crappy!!! !!! FIX !!!
        jaguar_reset();
 
+       // Set up our background save...
+       memset(background, 0x11, tom_getVideoModeWidth() * 240 * 2);
+
        while (!done)
        {
                while (SDL_PollEvent(&event))
                {
-                       if (event.type == SDL_ACTIVEEVENT)
+                       if (event.type == SDL_USEREVENT)
+                       {
+                               if (event.user.code == WINDOW_CLOSE)
+                               {
+                                       delete mainWindow;
+                                       mainWindow = NULL;
+                               }
+                               else if (event.user.code == MENU_ITEM_CHOSEN)
+                               {
+                                       // Confused? Let me enlighten... What we're doing here is casting
+                                       // data1 as a pointer to a function which returns a Window pointer and
+                                       // which takes no parameters (the "(Window *(*)(void))" part), then
+                                       // derefencing it (the "*" in front of that) in order to call the
+                                       // function that it points to. Clear as mud? Yeah, I hate function
+                                       // pointers too, but what else are you gonna do?
+                                       mainWindow = (*(Window *(*)(void))event.user.data1)();
+
+                                       while (SDL_PollEvent(&event));  // Flush the event queue...
+                                       event.type = SDL_MOUSEMOTION;
+                                       int mx, my;
+                                       SDL_GetMouseState(&mx, &my);
+                                       event.motion.x = mx, event.motion.y = my;
+                                   SDL_PushEvent(&event);                      // & update mouse position...!
+
+                                       mouseX = mx, mouseY = my;               // This prevents "mouse flash"...
+                                       if (vjs.useOpenGL)
+                                               mouseX /= 2, mouseY /= 2;
+                               }
+                       }
+                       else if (event.type == SDL_ACTIVEEVENT)
                        {
                                if (event.active.state == SDL_APPMOUSEFOCUS)
                                        showMouse = (event.active.gain ? true : false);
                        }
-                       if (event.type == SDL_KEYDOWN)
+                       else if (event.type == SDL_KEYDOWN)
                        {
-                               closeButton.HandleKey(event.key.keysym.sym);
-                               if (someWindow.WindowActive())
-                                       someWindow.HandleKey(event.key.keysym.sym);
-                               mainMenu.HandleKey(event.key.keysym.sym);
+                               if (mainWindow)
+                                       mainWindow->HandleKey(event.key.keysym.sym);
+                               else
+                                       mainMenu.HandleKey(event.key.keysym.sym);
                        }
                        else if (event.type == SDL_MOUSEMOTION)
                        {
@@ -677,10 +1109,10 @@ bool GUIMain(void)
                                if (vjs.useOpenGL)
                                        mouseX /= 2, mouseY /= 2;
 
-                               closeButton.HandleMouseMove(mouseX, mouseY);
-                               if (someWindow.WindowActive())
-                                       someWindow.HandleMouseMove(mouseX, mouseY);
-                               mainMenu.HandleMouseMove(mouseX, mouseY);
+                               if (mainWindow)
+                                       mainWindow->HandleMouseMove(mouseX, mouseY);
+                               else
+                                       mainMenu.HandleMouseMove(mouseX, mouseY);
                        }
                        else if (event.type == SDL_MOUSEBUTTONDOWN)
                        {
@@ -689,10 +1121,10 @@ bool GUIMain(void)
                                if (vjs.useOpenGL)
                                        mx /= 2, my /= 2;
 
-                               closeButton.HandleMouseButton(mx, my, true);
-                               if (someWindow.WindowActive())
-                                       someWindow.HandleMouseButton(mx, my, true);
-                               mainMenu.HandleMouseButton(mx, my, true);
+                               if (mainWindow)
+                                       mainWindow->HandleMouseButton(mx, my, true);
+                               else
+                                       mainMenu.HandleMouseButton(mx, my, true);
                        }
                        else if (event.type == SDL_MOUSEBUTTONUP)
                        {
@@ -701,22 +1133,22 @@ bool GUIMain(void)
                                if (vjs.useOpenGL)
                                        mx /= 2, my /= 2;
 
-                               closeButton.HandleMouseButton(mx, my, false);
-                               if (someWindow.WindowActive())
-                                       someWindow.HandleMouseButton(mx, my, false);
-                               mainMenu.HandleMouseButton(mx, my, false);
+                               if (mainWindow)
+                                       mainWindow->HandleMouseButton(mx, my, false);
+                               else
+                                       mainMenu.HandleMouseButton(mx, my, false);
                        }
 
                        // Draw the GUI...
 // The way we do things here is kinda stupid (redrawing the screen every frame), but
 // it's simple. Perhaps there may be a reason down the road to be more selective with
 // our clearing, but for now, this will suffice.
-                       memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2);
+//                     memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2);
+                       memcpy(backbuffer, background, tom_getVideoModeWidth() * 240 * 2);
 
-                       closeButton.Draw();
-                       if (someWindow.WindowActive())
-                               someWindow.Draw();
                        mainMenu.Draw();
+                       if (mainWindow)
+                               mainWindow->Draw();
 
                        if (showMouse)
                                DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic);
@@ -731,11 +1163,21 @@ bool GUIMain(void)
 //
 // GUI "action" functions
 //
-void LoadROM(void)
+Window * LoadROM(void)
 {
+       FileList * fileList = new FileList(8, 16, 304, 216);
+
+       return (Window *)fileList;
 }
 
-void RunEmu(void)
+Window * ResetJaguar(void)
+{
+       jaguar_reset();
+       return RunEmu();
+}
+
+bool debounceRunKey = true;
+Window * RunEmu(void)
 {
 //This is crappy... !!! FIX !!!
        extern int16 * backbuffer;
@@ -747,6 +1189,8 @@ void RunEmu(void)
        bool showMessage = true;
        uint32 showMsgFrames = 60;
        uint8 transparency = 0;
+       // Pass a message to the "joystick" code to debounce the ESC key...
+       debounceRunKey = true;
 
        while (!finished)
        {
@@ -758,6 +1202,11 @@ void RunEmu(void)
 //if (totalFrames == 373)
 //     doDSPDis = true;
 
+//This sucks... !!! FIX !!!
+               joystick_exec();
+               if (finished)
+                       break;
+
                // Some QnD GUI stuff here...
                if (showGUI)
                {
@@ -789,64 +1238,46 @@ void RunEmu(void)
                }
                else
                        nFrame++;
+       }
 
-               joystick_exec();
+       // Reset the pitch, since it may have been changed in-game...
+       Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2);
+
+       // Save the background for the GUI...
+//     memcpy(background, backbuffer, tom_getVideoModeWidth() * 240 * 2);
+       // In this case, we squash the color to monochrome, then force it to blue + green...
+       for(uint32 i=0; i<tom_getVideoModeWidth() * 240; i++)
+       {
+               uint16 word = backbuffer[i];
+               uint8 r = (word >> 10) & 0x1F, g = (word >> 5) & 0x1F, b = word & 0x1F;
+               word = ((r + g + b) / 3) & 0x001F;
+               word = (word << 5) | word;
+               background[i] = word;
        }
+
+       return NULL;
 }
 
-void Quit(void)
+Window * Quit(void)
 {
        WriteLog("GUI: Quitting due to user request.\n");
        log_done();
        exit(0);
+
+       return NULL;                                                                    // We never get here...
 }
 
-void About(void)
+Window * About(void)
 {
-       extern int16 * backbuffer;
-       SDL_Event event;
-       uint16 * bgSave = (uint16 *)malloc(tom_getVideoModeWidth() * 240 * 2);
-       memcpy(bgSave, backbuffer, tom_getVideoModeWidth() * 240 * 2);
-
-       bool done = false;
-       while (!done)
-       {
-               while (SDL_PollEvent(&event))
-               {
-                       if (event.type == SDL_KEYDOWN)
-                       {
-                               if (event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == SDLK_RETURN)
-                                       done = true;
-                       }
-                       else if (event.type == SDL_MOUSEMOTION)
-                       {
-                               mouseX = event.motion.x, mouseY = event.motion.y;
-                               if (vjs.useOpenGL)
-                                       mouseX /= 2, mouseY /= 2;
-                       }
-                       else if (event.type == SDL_MOUSEBUTTONDOWN)
-                       {
-                               uint32 mx = event.button.x, my = event.button.y;
-                               if (vjs.useOpenGL)
-                                       mx /= 2, my /= 2;
-
-                               done = true;
-                       }
-
-                       // Draw "About" box
-                       memcpy(backbuffer, bgSave, tom_getVideoModeWidth() * 240 * 2);
-
-                       DrawStringOpaque(backbuffer, 64, 64, 0x1CFF, 0x000F, "                              ");
-                       DrawStringOpaque(backbuffer, 64, 72, 0x1CFF, 0x000F, " Virtual Jaguar by JLH & crew ");
-                       DrawStringOpaque(backbuffer, 64, 80, 0x1CFF, 0x000F, "                              ");
-
-                       DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic);
-
-                       RenderBackbuffer();
-               }
-       }
-
-       free(bgSave);
+       Window * window = new Window(8, 16, 304, 160);
+       window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.7"));
+       window->AddElement(new Text(8, 24, "Coders:"));
+       window->AddElement(new Text(16, 32, "Niels Wagenaar (nwagenaar)"));
+       window->AddElement(new Text(16, 40, "Caz"));
+       window->AddElement(new Text(16, 48, "James L. Hammons (shamus)"));
+       window->AddElement(new Text(16, 56, "Adam Green"));
+
+       return window;
 }
 
 //
@@ -875,10 +1306,10 @@ void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap)
 //
 // Very very crude GUI file selector
 //
-bool UserSelectFile(char * path, char * filename)
+/*bool UserSelectFile(char * path, char * filename)
 {
 //Testing...
-//GUIMain();
+GUIMain();
        
        extern int16 * backbuffer;
        vector<string> fileList;
@@ -1041,4 +1472,126 @@ bool UserSelectFile(char * path, char * filename)
        strcat(filename, fileList[startFile + cursor].c_str());
 
        return true;
+}*/
+
+//
+// Generic ROM loading
+//
+uint32 JaguarLoadROM(uint8 * rom, char * path)
+{
+       uint32 romSize = 0;
+
+       char * ext = strrchr(path, '.');
+       if (ext != NULL)
+       {
+               WriteLog("VJ: Loading \"%s\"...", path);
+
+               if (stricmp(ext, ".zip") == 0)
+               {
+                       // Handle ZIP file loading here...
+                       WriteLog("(ZIPped)...");
+
+                       if (load_zipped_file(0, 0, path, NULL, &rom, &romSize) == -1)
+                       {
+                               WriteLog("Failed!\n");
+                               return 0;
+                       }
+               }
+               else
+               {
+/*                     FILE * fp = fopen(path, "rb");
+
+                       if (fp == NULL)
+                       {
+                               WriteLog("Failed!\n");
+                               return 0;
+                       }
+
+                       fseek(fp, 0, SEEK_END);
+                       romSize = ftell(fp);
+                       fseek(fp, 0, SEEK_SET);
+                       fread(rom, 1, romSize, fp);
+                       fclose(fp);*/
+
+                       gzFile fp = gzopen(path, "rb");
+
+                       if (fp == NULL)
+                       {
+                               WriteLog("Failed!\n");
+                               return 0;
+                       }
+
+                       romSize = gzfilelength(fp);
+                       gzseek(fp, 0, SEEK_SET);
+                       gzread(fp, rom, romSize);
+                       gzclose(fp);
+               }
+
+               WriteLog("OK (%i bytes)\n", romSize);
+       }
+
+       return romSize;
+}
+
+//
+// Jaguar cartridge ROM loading
+//
+void JaguarLoadCart(uint8 * mem, char * path)
+{
+       uint32 romSize = JaguarLoadROM(mem, path);
+
+       if (romSize == 0)
+       {
+/*             char newPath[2048];
+               WriteLog("VJ: Trying GUI...\n");
+
+//This is not *nix friendly for some reason...
+//             if (!UserSelectFile(path, newPath))
+               if (!UserSelectFile((strlen(path) == 0 ? (char *)"." : path), newPath))
+               {
+                       WriteLog("VJ: Could not find valid ROM in directory \"%s\"...\nAborting!\n", path);
+                       log_done();
+                       exit(0);
+               }
+
+               romSize = JaguarLoadROM(mem, newPath);
+*/
+               if (romSize == 0)
+               {
+//                     WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", newPath);
+                       WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", path);
+                       log_done();
+                       exit(0);
+               }
+       }
+
+       jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, romSize);
+       WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
+       eeprom_init();
+}
+
+//
+// Get the length of a (possibly) gzipped file
+//
+int gzfilelength(gzFile gd)
+{
+   int size = 0, length = 0;
+   unsigned char buffer[0x10000];
+
+   gzrewind(gd);
+
+   do
+   {
+      // Read in chunks until EOF
+      size = gzread(gd, buffer, 0x10000);
+
+      if (size <= 0)
+       break;
+
+      length += size;
+   }
+   while (!gzeof(gd));
+
+   gzrewind(gd);
+   return length;
 }
index 2a3ca2ead8a77e5aa5b81e9eb09799fe0d819e3b..e8e516dc725486503a743632b7762e0c576109ae 100644 (file)
@@ -14,7 +14,11 @@ extern "C" {
 void InitGUI(void);
 void GUIDone(void);
 void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * text, ...);
-bool UserSelectFile(char * path, char * filename);
+//bool UserSelectFile(char * path, char * filename);
+bool GUIMain(void);
+
+uint32 JaguarLoadROM(uint8 * rom, char * path);
+void JaguarLoadCart(uint8 * mem, char * path);
 
 #ifdef __cplusplus
 }
index 2ad0e969fc89da0799536bd34cd62d66ea5bb1ee..6dbb14edabb0ab0eef87ef78375e2f3cd3fb36a5 100644 (file)
@@ -872,6 +872,7 @@ if (effect_start)
        WriteLog("JagExe: VP=%u, VI=%u, VDB=%u, VBB=%u CPU CPS=%u, GPU CPS=%u\n", vp, vi, vdb, vbb, M68KCyclesPerScanline, RISCCyclesPerScanline);
 }//*/
 
+//extern int start_logging;
        for(uint16 i=0; i<vp; i++)
        {
                // Increment the horizontal count (why? RNG?)
@@ -893,12 +894,24 @@ if (effect_start)
 //             uint32 invalid_instruction_address = s68000exec(M68KCyclesPerScanline);
 //             if (invalid_instruction_address != 0x80000000)
 //                     cd_bios_process(invalid_instruction_address);
+//if (start_logging)
+//     WriteLog("About to execute M68K...\n");
                m68k_execute(M68KCyclesPerScanline);
                // No CD handling... !!! FIX !!!
+//if (start_logging)
+//     WriteLog("About to execute CD BIOS...\n");
                cd_bios_exec(i);        // NOTE: Ignores parameter...
+//if (start_logging)
+//     WriteLog("About to execute TOM's PIT...\n");
                TOMExecPIT(RISCCyclesPerScanline);
+//if (start_logging)
+//     WriteLog("About to execute JERRY's PIT...\n");
                jerry_pit_exec(RISCCyclesPerScanline);
+//if (start_logging)
+//     WriteLog("About to execute JERRY's SSI...\n");
                jerry_i2s_exec(RISCCyclesPerScanline);
+//if (start_logging)
+//     WriteLog("About to execute GPU...\n");
                gpu_exec(RISCCyclesPerScanline);
 
                if (vjs.DSPEnabled)
@@ -908,6 +921,8 @@ if (effect_start)
                                DSPExec(RISCCyclesPerScanline);         // Ordinary non-pipelined DSP
 //                     DSPExecComp(RISCCyclesPerScanline);             // Comparison core
 
+//if (start_logging)
+//     WriteLog("About to execute OP...\n");
                TOMExecScanline(i, render);
        }
 }
index b91acc5aa906f5b977d4a4815606d17fe8fee160..edf8270e90c4069a728cba68d2c658388374bd10 100644 (file)
@@ -127,8 +127,14 @@ void joystick_exec(void)
        if (keystate[vjs.p1KeyBindings[20]])
                joypad_0_buttons[BUTTON_d] = 0x01;
 
+       extern bool debounceRunKey;
     if (keystate[SDLK_ESCAPE])
-       finished = true;
+    {
+               if (!debounceRunKey)
+               finished = true;
+    }
+    else
+               debounceRunKey = false;
 
        if (keystate[SDLK_TAB])
        {
index 6e736b70c1f7d6faff72c76c413417984dc74807..44bb34dd3e6f91601387d23af7aba80e011df105 100644 (file)
@@ -336,7 +336,7 @@ else
                        
                uint64 p0 = op_load_phrase(op_pointer);
                op_pointer += 8;
-if (scanline == tom_get_vdb() + 1 && op_start_log)
+if (scanline == tom_get_vdb() && op_start_log)
 //if (scanline == 215 && op_start_log)
 {
 WriteLog("%08X --> phrase %08X %08X", op_pointer - 8, (int)(p0>>32), (int)(p0&0xFFFFFFFF));
@@ -451,16 +451,16 @@ if (!inhibit)     // For OP testing only!
 //                             if (height)
                                        height--;
 
-                               uint64 data = (p0 & 0xFFFFF80000000000) >> 40;
+                               uint64 data = (p0 & 0xFFFFF80000000000LL) >> 40;
                                uint64 dwidth = (p1 & 0xFFC0000) >> 15;
                                data += dwidth;
 
-                               p0 &= ~0xFFFFF80000FFC000;                      // Mask out old data...
+                               p0 &= ~0xFFFFF80000FFC000LL;            // Mask out old data...
                                p0 |= (uint64)height << 14;
                                p0 |= data << 40;
                                OPStorePhrase(oldOPP, p0);
                        }
-                       op_pointer = (p0 & 0x000007FFFF000000) >> 21;
+                       op_pointer = (p0 & 0x000007FFFF000000LL) >> 21;
                        break;
                }
                case OBJECT_TYPE_SCALE:
@@ -500,37 +500,88 @@ if (!inhibit)     // For OP testing only!
                                if (vscale == 0)
                                        vscale = 0x20;                                  // OP bug??? Nope, it isn't...! Or is it?
 
-                               remainder -= 0x20;                                      // 1.0f in [3.5] fixed point format
+/*extern int start_logging;
+if (start_logging)
+       WriteLog("--> Returned from scaled bitmap processing (rem=%02X, vscale=%02X)...\n", remainder, vscale);*/
+//Locks up here:
+//--> Returned from scaled bitmap processing (rem=20, vscale=80)...
+//There are other problems here, it looks like...
+/*
+OP: Scaled bitmap 4x? 4bpp at 38,? hscale=7C fpix=0 data=00075E28 pitch 1 hflipped=no dwidth=? (linked to 00071118) Transluency=no
+--> Returned from scaled bitmap processing (rem=50, vscale=7C)...
+OP: Scaled bitmap 4x? 4bpp at 38,? hscale=7C fpix=0 data=00075E28 pitch 1 hflipped=no dwidth=? (linked to 00071118) Transluency=no
+--> Returned from scaled bitmap processing (rem=30, vscale=7C)...
+OP: Scaled bitmap 4x? 4bpp at 38,? hscale=7C fpix=0 data=00075E28 pitch 1 hflipped=no dwidth=? (linked to 00071118) Transluency=no
+--> Returned from scaled bitmap processing (rem=10, vscale=7C)...
+OP: Scaled bitmap 4x? 4bpp at 36,? hscale=7E fpix=0 data=000756A8 pitch 1 hflipped=no dwidth=? (linked to 00073058) Transluency=no
+--> Returned from scaled bitmap processing (rem=00, vscale=7E)...
+OP: Scaled bitmap 4x? 4bpp at 34,? hscale=80 fpix=0 data=000756C8 pitch 1 hflipped=no dwidth=? (linked to 00073078) Transluency=no
+--> Returned from scaled bitmap processing (rem=00, vscale=80)...
+OP: Scaled bitmap 4x? 4bpp at 36,? hscale=7E fpix=0 data=000756C8 pitch 1 hflipped=no dwidth=? (linked to 00073058) Transluency=no
+--> Returned from scaled bitmap processing (rem=5E, vscale=7E)...
+OP: Scaled bitmap 4x? 4bpp at 34,? hscale=80 fpix=0 data=000756E8 pitch 1 hflipped=no dwidth=? (linked to 00073078) Transluency=no
+--> Returned from scaled bitmap processing (rem=60, vscale=80)...
+OP: Scaled bitmap 4x? 4bpp at 36,? hscale=7E fpix=0 data=000756C8 pitch 1 hflipped=no dwidth=? (linked to 00073058) Transluency=no
+--> Returned from scaled bitmap processing (rem=3E, vscale=7E)...
+OP: Scaled bitmap 4x? 4bpp at 34,? hscale=80 fpix=0 data=000756E8 pitch 1 hflipped=no dwidth=? (linked to 00073078) Transluency=no
+--> Returned from scaled bitmap processing (rem=40, vscale=80)...
+OP: Scaled bitmap 4x? 4bpp at 36,? hscale=7E fpix=0 data=000756C8 pitch 1 hflipped=no dwidth=? (linked to 00073058) Transluency=no
+--> Returned from scaled bitmap processing (rem=1E, vscale=7E)...
+OP: Scaled bitmap 4x? 4bpp at 34,? hscale=80 fpix=0 data=000756E8 pitch 1 hflipped=no dwidth=? (linked to 00073078) Transluency=no
+--> Returned from scaled bitmap processing (rem=20, vscale=80)...
+*/
+//Here's another problem:
+//    [hsc: 20, vsc: 20, rem: 00]
+// Since we're not checking for $E0 (but that's what we get from the above), we end
+// up repeating this scanline unnecessarily... !!! FIX !!! [DONE, but... still not quite
+// right. Either that, or the Accolade team that wrote Bubsy screwed up royal.]
+//Also note: $E0 = 7.0 which IS a legal vscale value...
+
 //                             if (remainder & 0x80)                           // I.e., it's negative
-                               if ((remainder & 0x80) || remainder == 0)       // I.e., it's <= 0
+//                             if ((remainder & 0x80) || remainder == 0)       // I.e., it's <= 0
+//                             if ((remainder - 1) >= 0xE0)            // I.e., it's <= 0
+//                             if ((remainder >= 0xE1) || remainder == 0)// I.e., it's <= 0
+//                             if ((remainder >= 0xE1 && remainder <= 0xFF) || remainder == 0)// I.e., it's <= 0
+                               if (remainder <= 0x20)                          // I.e., it's <= 0
                                {
-                                       uint64 data = (p0 & 0xFFFFF80000000000) >> 40;
+                                       uint64 data = (p0 & 0xFFFFF80000000000LL) >> 40;
                                        uint64 dwidth = (p1 & 0xFFC0000) >> 15;
 
 //                                     while (remainder & 0x80)
-                                       while ((remainder & 0x80) || remainder == 0)
+//                                     while ((remainder & 0x80) || remainder == 0)
+//                                     while ((remainder - 1) >= 0xE0)
+//                                     while ((remainder >= 0xE1) || remainder == 0)
+//                                     while ((remainder >= 0xE1 && remainder <= 0xFF) || remainder == 0)
+                                       while (remainder <= 0x20)
                                        {
                                                remainder += vscale;
+
                                                if (height)
                                                        height--;
 
                                                data += dwidth;
                                        }
-                                       p0 &= ~0xFFFFF80000FFC000;              // Mask out old data...
+
+                                       p0 &= ~0xFFFFF80000FFC000LL;    // Mask out old data...
                                        p0 |= (uint64)height << 14;
                                        p0 |= data << 40;
                                        OPStorePhrase(oldOPP, p0);
                                }
 
+                               remainder -= 0x20;                                      // 1.0f in [3.5] fixed point format
+
+/*if (start_logging)
+       WriteLog("--> Finished writebacks...\n");*/
+
 //WriteLog(" [%08X%08X -> ", (uint32)(p2>>32), (uint32)(p2&0xFFFFFFFF));
-                               p2 &= ~0x0000000000FF0000;
+                               p2 &= ~0x0000000000FF0000LL;
                                p2 |= (uint64)remainder << 16;
 //WriteLog("%08X%08X]\n", (uint32)(p2>>32), (uint32)(p2&0xFFFFFFFF));
                                OPStorePhrase(oldOPP+16, p2);
 //remainder = (uint8)(p2 >> 16), vscale = (uint8)(p2 >> 8);
 //WriteLog(" [after]: rem=%02X, vscale=%02X\n", remainder, vscale);
                        }
-                       op_pointer = (p0 & 0x000007FFFF000000) >> 21;
+                       op_pointer = (p0 & 0x000007FFFF000000LL) >> 21;
                        break;
                }
                case OBJECT_TYPE_GPU:
@@ -1044,7 +1095,7 @@ if (firstPix)
 //#endif
 // We can ignore the RELEASE (high order) bit for now--probably forever...!
 //     uint8 flags = (p1 >> 45) & 0x0F;        // REFLECT, RMW, TRANS, RELEASE
-//Optimize: break these out to their own BOOL values
+//Optimize: break these out to their own BOOL values [DONE]
        uint8 flags = (p1 >> 45) & 0x07;                                // REFLECT (0), RMW (1), TRANS (2)
        bool flagREFLECT = (flags & OPFLAG_REFLECT ? true : false),
                flagRMW = (flags & OPFLAG_RMW ? true : false),
@@ -1071,9 +1122,13 @@ if (firstPix)
        if (!render || iwidth == 0 || hscale == 0)
                return;
 
+/*extern int start_logging;
+if (start_logging)
+       WriteLog("OP: Scaled bitmap %ix? %ibpp at %i,? hscale=%02X fpix=%i data=%08X pitch %i hflipped=%s dwidth=? (linked to %08X) Transluency=%s\n",
+               iwidth, op_bitmap_bit_depth[depth], xpos, hscale, firstPix, data, pitch, (flagREFLECT ? "yes" : "no"), op_pointer, (flagRMW ? "yes" : "no"));*/
 //#define OP_DEBUG_BMP
 //#ifdef OP_DEBUG_BMP
-//     WriteLog("bitmap %ix%i %ibpp at %i,%i firstpix=%i data=0x%.8x pitch %i hflipped=%s dwidth=%i (linked to 0x%.8x) Transluency=%s\n",
+//     WriteLog("OP: Scaled bitmap %ix%i %ibpp at %i,%i firstpix=%i data=0x%.8x pitch %i hflipped=%s dwidth=%i (linked to 0x%.8x) Transluency=%s\n",
 //             iwidth, height, op_bitmap_bit_depth[bitdepth], xpos, ypos, firstPix, ptr, pitch, (flags&OPFLAG_REFLECT ? "yes" : "no"), dwidth, op_pointer, (flags&OPFLAG_RMW ? "yes" : "no"));
 //#endif
 
@@ -1096,7 +1151,7 @@ if (firstPix)
 //  4. image sits on right edge and no REFLECT; starts in bounds but ends out of bounds.
 //Numbers 2 & 4 can be caught by checking the LBUF clip while in the inner loop,
 // numbers 1 & 3 are of concern.
-// This *indirectly* handles only cases 2 & 4! And is WRONG is REFLECT is set...!
+// This *indirectly* handles only cases 2 & 4! And is WRONG if REFLECT is set...!
 //     if (rightMargin < 0 || leftMargin > lbufWidth)
 
 // It might be easier to swap these (if REFLECTed) and just use XPOS down below...
@@ -1141,30 +1196,58 @@ if (firstPix)
        DumpScaledObject(p0, p1, p2);
 }//*/
 //NOTE: I'm almost 100% sure that this is wrong... And it is! :-p
+
+//Try a simple example...
+// Let's say we have a 8 BPP scanline with an hscale of $80 (4). Our xpos is -10,
+// non-flipped. Pixels in the bitmap are XYZXYZXYZXYZXYZ.
+// Scaled up, they would be XXXXYYYYZZZZXXXXYYYYZZZZXXXXYYYYZZZZ...
+//
+// Normally, we would expect this in the line buffer:
+// ZZXXXXYYYYZZZZXXXXYYYYZZZZ...
+//
+// But instead we're getting:
+// XXXXYYYYZZZZXXXXYYYYZZZZ...
+//
+// or are we??? It would seem so, simply by virtue of the fact that we're NOT starting
+// on negative boundary--or are we? Hmm...
+// cw = 10, dcw = pcw = 10 / ([8 * 4 = 32] 32) = 0, sp = -10
+//
+// Let's try a real world example:
+//
+//OP: Scaled bitmap (70, 8 BPP, spp=28) sp (-400) < 0... [new sp=-8, cw=400, dcw=pcw=14]
+//OP: Scaled bitmap (6F, 8 BPP, spp=27) sp (-395) < 0... [new sp=-17, cw=395, dcw=pcw=14]
+//
+// Really, spp is 27.75 in the second case...
+// So... If we do 395 / 27.75, we get 14. Ok so far... If we scale that against the
+// start position (14 * 27.75), we get -6.5... NOT -17!
+
+//Now it seems we're working OK, at least for the first case...
+uint32 scaledPhrasePixelsUS = phraseWidthToPixels[depth] * hscale;
+
        if (startPos < 0)                       // Case #1: Begin out, end in, L to R
-/*             clippedWidth = 0 - startPos,
-               dataClippedWidth = phraseClippedWidth = clippedWidth / phraseWidthToPixels[depth],
-               startPos = 0 - (clippedWidth % phraseWidthToPixels[depth]);*/
-               clippedWidth = 0 - startPos,
-               dataClippedWidth = phraseClippedWidth = clippedWidth / scaledPhrasePixels,
-               startPos = 0 - (clippedWidth % scaledPhrasePixels);
+{
+extern int start_logging;
+if (start_logging)
+       WriteLog("OP: Scaled bitmap (%02X, %u BPP, spp=%u) start pos (%i) < 0...", hscale, op_bitmap_bit_depth[depth], scaledPhrasePixels, startPos);
+//             clippedWidth = 0 - startPos,
+               clippedWidth = (0 - startPos) << 5,
+//             dataClippedWidth = phraseClippedWidth = clippedWidth / scaledPhrasePixels,
+               dataClippedWidth = phraseClippedWidth = (clippedWidth / scaledPhrasePixelsUS) >> 5,
+//             startPos = 0 - (clippedWidth % scaledPhrasePixels);
+               startPos += (dataClippedWidth * scaledPhrasePixelsUS) >> 5;
+if (start_logging)
+       WriteLog(" [new sp=%i, cw=%i, dcw=pcw=%i]\n", startPos, clippedWidth, dataClippedWidth);
+}
 
        if (endPos < 0)                         // Case #2: Begin in, end out, R to L
-/*             clippedWidth = 0 - endPos,
-               phraseClippedWidth = clippedWidth / phraseWidthToPixels[depth];*/
                clippedWidth = 0 - endPos,
                phraseClippedWidth = clippedWidth / scaledPhrasePixels;
 
        if (endPos > lbufWidth)         // Case #3: Begin in, end out, L to R
-/*             clippedWidth = endPos - lbufWidth,
-               phraseClippedWidth = clippedWidth / phraseWidthToPixels[depth];*/
                clippedWidth = endPos - lbufWidth,
                phraseClippedWidth = clippedWidth / scaledPhrasePixels;
 
        if (startPos > lbufWidth)       // Case #4: Begin out, end in, R to L
-/*             clippedWidth = startPos - lbufWidth,
-               dataClippedWidth = phraseClippedWidth = clippedWidth / phraseWidthToPixels[depth],
-               startPos = lbufWidth + (clippedWidth % phraseWidthToPixels[depth]);*/
                clippedWidth = startPos - lbufWidth,
                dataClippedWidth = phraseClippedWidth = clippedWidth / scaledPhrasePixels,
                startPos = lbufWidth + (clippedWidth % scaledPhrasePixels);
@@ -1190,8 +1273,10 @@ if (op_start_log && startPos == 13)
        //       bitmap! This makes clipping & etc. MUCH, much easier...!
 //     uint32 lbufAddress = 0x1800 + (!in24BPPMode ? leftMargin * 2 : leftMargin * 4);
 //     uint32 lbufAddress = 0x1800 + (!in24BPPMode ? startPos * 2 : startPos * 4);
-       uint32 lbufAddress = 0x1800 + (!in24BPPMode ? startPos * 2 : startPos * 2);
+       uint32 lbufAddress = 0x1800 + startPos * 2;
        uint8 * currentLineBuffer = &tom_ram_8[lbufAddress];
+uint8 * lineBufferLowerLimit = &tom_ram_8[0x1800],
+       * lineBufferUpperLimit = &tom_ram_8[0x1800 + 719];
 
        // Render.
 
@@ -1378,6 +1463,10 @@ if (firstPix)
                                        // This is the *only* correct use of endian-dependent code
                                        // (i.e., mem-to-mem direct copying)!
                                        *(uint16 *)currentLineBuffer = paletteRAM16[bits];
+/*                             {
+                                       if (currentLineBuffer >= lineBufferLowerLimit && currentLineBuffer <= lineBufferUpperLimit)
+                                               *(uint16 *)currentLineBuffer = paletteRAM16[bits];
+                               }*/
                                else
                                        *currentLineBuffer = 
                                                BLEND_CR(*currentLineBuffer, paletteRAM[bits << 1]),
index c2e4a20e02932c383cf20f37ccf2b95c0044348d..7f425b9e6990af913c8c3d0994e528a58217e8f8 100644 (file)
 #define BG                     0x58
 #define INT1           0xE0
 
+//NOTE: These arbitrary cutoffs are NOT taken into account for PAL jaguar screens. !!! FIX !!!
+
 // Arbitrary video cutoff values (i.e., first/last visible spots on a TV, in HC ticks)
 /*#define LEFT_VISIBLE_HC              208
 #define RIGHT_VISIBLE_HC       1528//*/
index e7b2c2859c091fd33e9394a72932dea95b0bf3ce..07958dac72fc06d40d933ade3b016cba6ca515e8 100644 (file)
@@ -14,7 +14,7 @@ void version_init(void)
 
 void version_display(FILE * fp)
 {
-       fprintf(fp, "VirtualJaguar v1.0.6 (Last full build was on %s %s)\n", __DATE__, __TIME__);
+       fprintf(fp, "VirtualJaguar v1.0.7 (Last full build was on %s %s)\n", __DATE__, __TIME__);
 }
 
 void version_done(void)
index 1df9fca1e15627bfd619bfb8fb77dbf810729130..601fc307c9cb6b34e9165cff708e7c68548db11c 100644 (file)
 // External global variables
 
 //shouldn't these exist here??? Prolly.
-extern SDL_Surface * surface, * mainSurface;
-extern Uint32 mainSurfaceFlags;
-extern int16 * backbuffer;
-extern SDL_Joystick * joystick;
+//And now, they do! :-)
+SDL_Surface * surface, * mainSurface;
+Uint32 mainSurfaceFlags;
+int16 * backbuffer;
+SDL_Joystick * joystick;
 
 //
 // Prime SDL and create surfaces
@@ -102,6 +103,12 @@ bool InitVideo(void)
                }
        }
 
+       // Set up the backbuffer
+//To be safe, this should be 1280 * 625 * 2...
+//     backbuffer = (int16 *)malloc(845 * 525 * sizeof(int16));
+       backbuffer = (int16 *)malloc(1280 * 625 * sizeof(int16));
+       memset(backbuffer, 0x44, VIRTUAL_SCREEN_WIDTH * VIRTUAL_SCREEN_HEIGHT * sizeof(int16));
+
        return true;
 }
 
@@ -117,6 +124,8 @@ void VideoDone(void)
        SDL_FreeSurface(surface);
        SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_TIMER);
        SDL_Quit();
+
+       free(backbuffer);
 }
 
 //
index e33ffe25f00887e4273ff8d11e8155d6b95f4812..ef6ea79772d992bf0c0184773e7439e0750bffe2 100644 (file)
 #include <unistd.h>
 #endif
 
-#include <dirent.h>                                                                    // POSIX, but should compile with linux & mingw...
+//#include <dirent.h>                                                                  // POSIX, but should compile with linux & mingw...
 #include <time.h>
 #include <SDL.h>
 #include "jaguar.h"
-#include "crc32.h"
-#include "zlib.h"
-#include "unzip.h"
+//#include "crc32.h"
+//#include "zlib.h"
+//#include "unzip.h"
 #include "video.h"
 #include "gui.h"
 #include "sdlemu_opengl.h"
@@ -27,9 +27,9 @@
 
 // Private function prototypes
 
-uint32 JaguarLoadROM(uint8 *, char *);
-void JaguarLoadCart(uint8 *, char *);
-int gzfilelength(gzFile gd);
+//uint32 JaguarLoadROM(uint8 *, char *);
+//void JaguarLoadCart(uint8 *, char *);
+//int gzfilelength(gzFile gd);
 
 // External variables
 
@@ -46,10 +46,11 @@ extern uint8 * jaguar_mainRom;
 //char jaguar_boot_dir[MAX_PATH];
 
 //These should go into video.cpp...
-SDL_Surface * surface, * mainSurface;
-int16 * backbuffer = NULL;
-SDL_Joystick * joystick;
-Uint32 mainSurfaceFlags = SDL_SWSURFACE;
+//And they will!
+//SDL_Surface * surface, * mainSurface;
+//int16 * backbuffer = NULL;
+//SDL_Joystick * joystick;
+//Uint32 mainSurfaceFlags = SDL_SWSURFACE;
 
 bool finished = false;
 bool showGUI = false;
@@ -71,7 +72,7 @@ int main(int argc, char * argv[])
     int32 nFrameskip = 0;                                                      // Default: Show every frame
     int32 nFrame = 0;                                                          // No. of Frame
 
-       printf("Virtual Jaguar GCC/SDL Portable Jaguar Emulator v1.0.6\n");
+       printf("Virtual Jaguar GCC/SDL Portable Jaguar Emulator v1.0.7\n");
        printf("Based upon Virtual Jaguar core v1.0.0 by Cal2 of Potato emulation.\n");
        printf("Written by Niels Wagenaar (Linux/WIN32), Caz (BeOS),\n");
        printf("James L. Hammons (WIN32) and Adam Green (MacOS)\n");
@@ -174,7 +175,6 @@ int main(int argc, char * argv[])
                }
     }
 
-//     getcwd(jaguar_boot_dir, 1024);
        memory_init();
        version_init();
        version_display(log_get());
@@ -186,21 +186,16 @@ int main(int argc, char * argv[])
 
        SET32(jaguar_mainRam, 0, 0x00200000);                   // Set top of stack...
 
-       // Set up the backbuffer
-//To be safe, this should be 1280 * 625 * 2...
-//     backbuffer = (int16 *)malloc(845 * 525 * sizeof(int16));
-       backbuffer = (int16 *)malloc(1280 * 625 * sizeof(int16));
-       memset(backbuffer, 0x44, VIRTUAL_SCREEN_WIDTH * VIRTUAL_SCREEN_HEIGHT * sizeof(int16));
-
        InitVideo();
        InitGUI();
 
        // Get the cartridge ROM (if passed in)
        // Now with crunchy GUI goodness!
-//     JaguarLoadCart(jaguar_mainRom, (haveCart ? argv[1] : (char *)""));
-       JaguarLoadCart(jaguar_mainRom, (haveCart ? argv[1] : vjs.ROMPath));
+//     JaguarLoadCart(jaguar_mainRom, (haveCart ? argv[1] : vjs.ROMPath));
+//Need to find a better way to handle this crap...
+       GUIMain();
 
-       jaguar_reset();
+/*     jaguar_reset();
        
        totalFrames = 0;
        startTime = clock();
@@ -265,7 +260,7 @@ int main(int argc, char * argv[])
 #ifdef SPEED_CONTROL
                }
 #endif
-       }
+       }*/
 
        int elapsedTime = clock() - startTime;
        int fps = (1000 * totalFrames) / elapsedTime;
@@ -279,124 +274,3 @@ int main(int argc, char * argv[])
 
     return 0;
 }
-
-//
-// Generic ROM loading
-//
-uint32 JaguarLoadROM(uint8 * rom, char * path)
-{
-       uint32 romSize = 0;
-
-       char * ext = strrchr(path, '.');
-       if (ext != NULL)
-       {
-               WriteLog("VJ: Loading \"%s\"...", path);
-
-               if (stricmp(ext, ".zip") == 0)
-               {
-                       // Handle ZIP file loading here...
-                       WriteLog("(ZIPped)...");
-
-                       if (load_zipped_file(0, 0, path, NULL, &rom, &romSize) == -1)
-                       {
-                               WriteLog("Failed!\n");
-                               return 0;
-                       }
-               }
-               else
-               {
-/*                     FILE * fp = fopen(path, "rb");
-
-                       if (fp == NULL)
-                       {
-                               WriteLog("Failed!\n");
-                               return 0;
-                       }
-
-                       fseek(fp, 0, SEEK_END);
-                       romSize = ftell(fp);
-                       fseek(fp, 0, SEEK_SET);
-                       fread(rom, 1, romSize, fp);
-                       fclose(fp);*/
-
-                       gzFile fp = gzopen(path, "rb");
-
-                       if (fp == NULL)
-                       {
-                               WriteLog("Failed!\n");
-                               return 0;
-                       }
-
-                       romSize = gzfilelength(fp);
-                       gzseek(fp, 0, SEEK_SET);
-                       gzread(fp, rom, romSize);
-                       gzclose(fp);
-               }
-
-               WriteLog("OK (%i bytes)\n", romSize);
-       }
-
-       return romSize;
-}
-
-//
-// Jaguar cartridge ROM loading
-//
-void JaguarLoadCart(uint8 * mem, char * path)
-{
-       uint32 romSize = JaguarLoadROM(mem, path);
-
-       if (romSize == 0)
-       {
-               char newPath[2048];
-               WriteLog("VJ: Trying GUI...\n");
-
-//This is not *nix friendly for some reason...
-//             if (!UserSelectFile(path, newPath))
-               if (!UserSelectFile((strlen(path) == 0 ? (char *)"." : path), newPath))
-               {
-                       WriteLog("VJ: Could not find valid ROM in directory \"%s\"...\nAborting!\n", path);
-                       log_done();
-                       exit(0);
-               }
-
-               romSize = JaguarLoadROM(mem, newPath);
-
-               if (romSize == 0)
-               {
-                       WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", newPath);
-                       log_done();
-                       exit(0);
-               }
-       }
-
-       jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, romSize);
-       WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
-       eeprom_init();
-}
-
-//
-// Get the length of a (possibly) gzipped file
-//
-int gzfilelength(gzFile gd)
-{
-   int size = 0, length = 0;
-   unsigned char buffer[0x10000];
-
-   gzrewind(gd);
-
-   do
-   {
-      // Read in chunks until EOF
-      size = gzread(gd, buffer, 0x10000);
-
-      if (size <= 0)
-       break;
-
-      length += size;
-   }
-   while (!gzeof(gd));
-
-   gzrewind(gd);
-   return length;
-}