SET32(jaguarMainRAM, 0, 0x00200000); // Set top of stack...
//Let's try this...
- JaguarLoadFile("./software/Rayman (World).j64");
+// JaguarLoadFile("./software/Rayman (World).j64");
// JaguarLoadFile("./software/I-War (World).j64");
// JaguarLoadFile("./software/Alien vs Predator (World).j64");
-
+ JaguarLoadFile("./software/Rayman (USA, Europe).zip");
//This is crappy!!! !!! FIX !!!
//Is this even needed any more? Hmm. Maybe. Dunno.
//Seems like it is... But then again, maybe not. Have to test it to see.
vjs.useOpenGL = settings.value("useOpenGL", true).toBool();
vjs.glFilter = settings.value("glFilterType", 0).toInt();
vjs.renderType = settings.value("renderType", 0).toInt();
- strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/jagboot.rom").toString().toAscii().data());
+ strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/[BIOS] Atari Jaguar (USA, Europe).zip").toString().toAscii().data());
strcpy(vjs.CDBootPath, settings.value("CDBootROM", "./bios/jagcd.rom").toString().toAscii().data());
strcpy(vjs.EEPROMPath, settings.value("EEPROMs", "./eeproms").toString().toAscii().data());
strcpy(vjs.ROMPath, settings.value("ROMs", "./software").toString().toAscii().data());
+WriteLog("MainWin: Paths\n");
+WriteLog(" jagBootPath = \"%s\"\n", vjs.jagBootPath);
+WriteLog(" CDBootPath = \"%s\"\n", vjs.CDBootPath);
+WriteLog(" EEPROMPath = \"%s\"\n", vjs.EEPROMPath);
+WriteLog(" ROMPath = \"%s\"\n", vjs.ROMPath);
}
void MainWin::WriteSettings(void)