]> Shamusworld >> Repos - virtualjaguar/commitdiff
Brand new sound code uses SDL!
authorNeils Wagenaar <sdlemu@ngemu.com>
Sat, 16 Aug 2003 17:27:06 +0000 (17:27 +0000)
committerNeils Wagenaar <sdlemu@ngemu.com>
Sat, 16 Aug 2003 17:27:06 +0000 (17:27 +0000)
src/dac.cpp [new file with mode: 0644]
src/include/dac.h [new file with mode: 0644]

diff --git a/src/dac.cpp b/src/dac.cpp
new file mode 100644 (file)
index 0000000..be2f2c5
--- /dev/null
@@ -0,0 +1,219 @@
+//
+// DAC (really, Synchronous Serial Interface) Handler
+//
+// by cal2
+// GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
+// Rewritten by James L. Hammons
+//
+
+#include <SDL.h>
+#include "jaguar.h"
+#include "dac.h"
+
+#define BUFFER_SIZE            0x8000                                          // Make the DAC buffers 32K x 16 bits
+
+// Jaguar memory locations
+
+#define LTXD                   0xF1A148
+#define RTXD                   0xF1A14C
+#define SCLK                   0xF1A150
+#define SMODE                  0xF1A154
+
+// Local variables
+
+uint32 LeftFIFOHeadPtr, LeftFIFOTailPtr, RightFIFOHeadPtr, RightFIFOTailPtr;
+SDL_AudioSpec desired;
+
+// We can get away with using native endian here because we can tell SDL to use the native
+// when looking at the sample buffer, i.e., no need to worry about it.
+
+uint16 * DACBuffer;
+uint8 SCLKFrequencyDivider = 9;                                                // Start out roughly 44.1K (46164 Hz in NTSC mode)
+uint16 serialMode = 0;
+
+// Private function prototypes
+
+void SDLSoundCallback(void * userdata, Uint8 * buffer, int length);
+int GetCalculatedFrequency(void);
+
+//
+// Initialize the SDL sound system (?) (!)
+//
+void DACInit(void)
+{
+       memory_malloc_secure((void **)&DACBuffer, BUFFER_SIZE * sizeof(uint16), "DAC buffer");
+
+       desired.freq = GetCalculatedFrequency();                // SDL will do conversion on the fly, if it can't get the exact rate. Nice!
+       desired.format = AUDIO_S16SYS;                                  // This uses the native endian (for portability)...
+       desired.channels = 2;
+       desired.samples = 4096;                                                 // Let's try a 4K buffer (can always go lower)
+       desired.callback = SDLSoundCallback;
+
+       if (SDL_OpenAudio(&desired, NULL) < 0)                  // NULL means SDL guarantees what we want
+       {
+               WriteLog("DAC: Failed to initialize SDL sound. Shutting down!\n");
+               log_done();
+               exit(1);
+       }
+
+       DACReset();
+       SDL_PauseAudio(false);                                                  // Start playback!
+       WriteLog("DAC: Successfully initialized.\n");
+}
+
+//
+// Reset the sound buffer FIFOs
+//
+void DACReset(void)
+{
+       LeftFIFOHeadPtr = LeftFIFOTailPtr = 0, RightFIFOHeadPtr = RightFIFOTailPtr = 1;
+}
+
+//
+// Close down the SDL sound subsystem (?) (!)
+//
+void DACDone(void)
+{
+       SDL_PauseAudio(true);
+       SDL_CloseAudio();
+       WriteLog("DAC: Done.\n");
+}
+
+//
+// SDL callback routine to fill audio buffer
+//
+// Note: The samples are packed in the buffer in 16 bit left/16 bit right pairs.
+//
+void SDLSoundCallback(void * userdata, Uint8 * buffer, int length)
+{
+//WriteLog("DAC: Inside callback...\n");
+       if (LeftFIFOHeadPtr != LeftFIFOTailPtr)
+       {
+//WriteLog("DAC: About to write some data!\n");
+               int numLeftSamplesReady
+                       = (LeftFIFOTailPtr + (LeftFIFOTailPtr < LeftFIFOHeadPtr ? BUFFER_SIZE : 0))
+                               - LeftFIFOHeadPtr;
+               int numRightSamplesReady
+                       = (RightFIFOTailPtr + (RightFIFOTailPtr < RightFIFOHeadPtr ? BUFFER_SIZE : 0))
+                               - RightFIFOHeadPtr;
+               int numSamplesReady
+                       = (numLeftSamplesReady < numRightSamplesReady
+                               ? numLeftSamplesReady : numRightSamplesReady) * 2;
+
+               if (numSamplesReady > length)
+                       numSamplesReady = length;
+
+               // Actually, it's a bit more involved than this, but this is the general idea:
+//             memcpy(buffer, DACBuffer, length);
+               for(int i=0; i<numSamplesReady; i++)
+                       // Could also use (as long as BUFFER_SIZE is a multiple of 2):
+                       ((uint16 *)buffer)[i] = DACBuffer[(LeftFIFOHeadPtr + i) % BUFFER_SIZE];
+//                     buffer[i] = DACBuffer[(LeftFIFOHeadPtr + i) & (BUFFER_SIZE - 1)];
+
+               LeftFIFOHeadPtr = (LeftFIFOHeadPtr + (numSamplesReady / 2)) % BUFFER_SIZE;
+               RightFIFOHeadPtr = (RightFIFOHeadPtr + (numSamplesReady / 2)) % BUFFER_SIZE;
+               // Could also use (as long as BUFFER_SIZE is a multiple of 2):
+//             LeftFIFOHeadPtr = (LeftFIFOHeadPtr + (numSamplesReady / 2)) & (BUFFER_SIZE - 1);
+//             RightFIFOHeadPtr = (RightFIFOHeadPtr + (numSamplesReady / 2)) & (BUFFER_SIZE - 1);
+       }
+}
+
+//
+// Calculate the frequency of SCLK * 32 using the divider
+//
+int GetCalculatedFrequency(void)
+{
+       extern bool hardwareTypeNTSC;
+       int systemClockFrequency = (hardwareTypeNTSC ? RISC_CLOCK_RATE_NTSC : RISC_CLOCK_RATE_PAL);
+
+       // We divide by 32 here in order to find the frequency of 32 SCLKs in a row (transferring
+       // 16 bits of left data + 16 bits of right data = 32 bits, 1 SCLK = 1 bit transferred).
+       return systemClockFrequency / (32 * (2 * (SCLKFrequencyDivider + 1)));
+}
+
+//
+// LTXD/RTXD/SCLK/SMODE ($F1A148/4C/50/54)
+//
+void DACWriteByte(uint32 offset, uint8 data)
+{
+//     WriteLog("DAC: Writing %02X at %08X\n", data, offset);
+}
+
+void DACWriteWord(uint32 offset, uint16 data)
+{
+       if (offset == LTXD + 2)
+       {
+               if (LeftFIFOTailPtr + 2 != LeftFIFOHeadPtr)
+               {
+                       SDL_LockAudio();                                                // Is it necessary to do this? Mebbe.
+                       // We use a circular buffer 'cause it's easy. Note that the callback function
+                       // takes care of dumping audio to the soundcard...!
+                       LeftFIFOTailPtr = (LeftFIFOTailPtr + 2) % BUFFER_SIZE;
+                       DACBuffer[LeftFIFOTailPtr] = data;
+// Aaron's code does this, but I don't know why...
+//Flipping this bit makes the audio MUCH louder. Need to look at the amplitude of the
+//waveform to see if any massaging is needed here...
+//                     DACBuffer[LeftFIFOTailPtr] = data ^ 0x8000;
+                       SDL_UnlockAudio();
+               }
+               else
+                       WriteLog("DAC: Ran into FIFO's left tail pointer!\n");
+       }
+       else if (offset == RTXD + 2)
+       {
+               if (RightFIFOTailPtr + 2 != RightFIFOHeadPtr)
+               {
+                       SDL_LockAudio();
+                       RightFIFOTailPtr = (RightFIFOTailPtr + 2) % BUFFER_SIZE;
+                       DACBuffer[RightFIFOTailPtr] = data;
+// Aaron's code does this, but I don't know why...
+//                     DACBuffer[RightFIFOTailPtr] = data ^ 0x8000;
+                       SDL_UnlockAudio();
+               }
+               else
+                       WriteLog("DAC: Ran into FIFO's right tail pointer!\n");
+       }
+       else if (offset == SCLK + 2)                                    // Sample rate
+       {
+               if ((uint8)data != SCLKFrequencyDivider)
+               {
+WriteLog("DAC: Changing sample rate!\n");
+                       SDL_CloseAudio();
+                       SCLKFrequencyDivider = (uint8)data;
+                       desired.freq = GetCalculatedFrequency();// SDL will do conversion on the fly, if it can't get the exact rate. Nice!
+
+                       if (SDL_OpenAudio(&desired, NULL) < 0)  // NULL means SDL guarantees what we want
+                       {
+                               WriteLog("DAC: Failed to initialize SDL sound. Shutting down!\n");
+                               log_done();
+                               exit(1);
+                       }
+
+                       DACReset();
+                       SDL_PauseAudio(false);                                  // Start playback!
+               }
+       }
+       else if (offset == SMODE + 2)
+       {
+               serialMode = data;
+               WriteLog("DAC: Writing to SMODE. Bits: %s%s%s%s%s%s\n",
+                       (data & 0x01 ? "INTERNAL " : ""), (data & 0x02 ? "MODE " : ""),
+                       (data & 0x04 ? "WSEN " : ""), (data & 0x08 ? "RISING " : ""),
+                       (data & 0x10 ? "FALLING " : ""), (data & 0x20 ? "EVERYWORD" : ""));
+       }
+}
+
+//
+// LRXD/RRXD/SSTAT ($F1A148/4C/50)
+//
+uint8 DACReadByte(uint32 offset)
+{
+//     WriteLog("DAC: Reading byte from %08X\n", offset);
+       return 0xFF;
+}
+
+uint16 DACReadWord(uint32 offset)
+{
+//     WriteLog("DAC: Reading word from %08X\n", offset);
+       return 0xFFFF;
+}
diff --git a/src/include/dac.h b/src/include/dac.h
new file mode 100644 (file)
index 0000000..2af635f
--- /dev/null
@@ -0,0 +1,19 @@
+//
+// DAC.H: Header file
+//
+
+#ifndef __DAC_H__
+#define __DAC_H__
+
+void DACInit(void);
+void DACReset(void);
+void DACDone(void);
+
+// DAC memory access
+
+void DACWriteByte(uint32 offset, uint8 data);
+void DACWriteWord(uint32 offset, uint16 data);
+uint8 DACReadByte(uint32 offset);
+uint16 DACReadWord(uint32 offset);
+
+#endif // __DAC_H__