+++ /dev/null
-//
-// mmu.cpp
-//
-// Jaguar Memory Manager Unit
-//
-// by James L. Hammons
-//
-// JLH = James L. Hammons
-//
-// WHO WHEN WHAT
-// --- ---------- -----------------------------------------------------------
-// JLH 11/25/2009 Created this file. :-)
-//
-
-#include "mmu.h"
-
-#include <stdlib.h> // For NULL definition
-#include "dac.h"
-//#include "jaguar.h"
-//#include "memory.h"
-#include "wavetable.h"
-
-/*
-Addresses to be handled:
-
-SYSTEM SETUP REGISTERS
-
-*MEMCON1 Memory Control Register 1 F00000 RW
-*MEMCON2 Memory Control Register 2 F00002 RW
-HC Horizontal Count F00004 RW
-VC Vertical Count F00006 RW
-LPH Light Pen Horizontal F00008 RO
-LPV Light Pen Vertical F0000A RO
-OB[0-3] Object Data Field F00010-16 RO
-OLP Object List Pointer F00020-23 WO
-OBF Object Flag F00026 WO
-VMODE Video Mode F00028 WO
-BORD1 Border Colour (Red & Green) F0002A WO
-BORD2 Border Colour (Blue) F0002C WO
-*HP Horizontal Period F0002E WO
-*HBB Horizontal Blank Begin F00030 WO
-*HBE Horizontal Blank End F00032 WO
-*HS Horizontal Sync F00034 WO
-*HVS Horizontal Vertical Sync F00036 WO
-HDB1 Horizontal Display Begin 1 F00038 WO
-HDB2 Horizontal Display Begin 2 F0003A WO
-HDE Horizontal Display End F0003C WO
-*VP Vertical Period F0003E WO
-*VBB Vertical Blank Begin F00040 WO
-*VBE Vertical Blank End F00042 WO
-*VS Vertical Sync F00044 WO
-VDB Vertical Display Begin F00046 WO
-VDE Vertical Display End F00048 WO
-*VEB Vertical Equalization Begin F0004A WO
-*VEE Vertical Equalization End F0004C WO
-VI Vertical Interrupt F0004E WO
-PIT[0-1] Programmable Interrupt Timer F00050-52 WO
-*HEQ Horizontal Equalization End F00054 WO
-BG Background Colour F00058 WO
-INT1 CPU Interrupt Control Register F000E0 RW
-INT2 CPU Interrupt Resume Register F000E2 WO
-CLUT Colour Look-Up Table F00400-7FE RW
-LBUF Line Buffer F00800-1D9E RW
-
-GPU REGISTERS
-
-G_FLAGS GPU Flags Register F02100 RW
-G_MTXC Matrix Control Register F02104 WO
-G_MTXA Matrix Address Register F02108 WO
-G_END Data Organization Register F0210C WO
-G_PC GPU Program Counter F02110 RW
-G_CTRL GPU Control/Status Register F02114 RW
-G_HIDATA High Data Register F02118 RW
-G_REMAIN Divide Unit Remainder F0211C RO
-G_DIVCTRL Divide Unit Control F0211C WO
-
-BLITTER REGISTERS
-
-A1_BASE A1 Base Register F02200 WO
-A1_FLAGS Flags Register F02204 WO
-A1_CLIP A1 Clipping Size F02208 WO
-A1_PIXEL A1 Pixel Pointer F0220C WO
- F02204 RO
-A1_STEP A1 Step Value F02210 WO
-A1_FSTEP A1 Step Fraction Value F02214 WO
-A1_FPIXEL A1 Pixel Pointer Fraction F02218 RW
-A1_INC A1 Increment F0221C WO
-A1_FINC A1 Increment Fraction F02220 WO
-A2_BASE A2 Base Register F02224 WO
-A2_FLAGS A2 Flags Register F02228 WO
-A2_MASK A2 Window Mask F0222C WO
-A2_PIXEL A2 Pixel Pointer F02230 WO
- F0222C RO
-A2_STEP A2 Step Value F02234 WO
-B_CMD Command/Status Register F02238 RW
-B_COUNT Counters Register F0223C WO
-B_SRCD Source Data Register F02240 WO
-B_DSTD Destination Data Register F02248 WO
-B_DSTZ Destination Z Register F02250 WO
-B_SRCZ1 Source Z Register 1 F02258 WO
-B_SRCZ2 Source Z Register 2 F02260 WO
-B_PATD Pattern Data Register F02268 WO
-B_IINC Intensity Increment F02270 WO
-B_ZINC Z Increment F02274 WO
-B_STOP Collision Control F02278 WO
-B_I3 Intensity 3 F0227C WO
-B_I2 Intensity 2 F02280 WO
-B_I1 Intensity 1 F02284 WO
-B_I0 Intensity 0 F02288 WO
-B_Z3 Z 3 F0228C WO
-B_Z2 Z 2 F02290 WO
-B_Z1 Z 1 F02294 WO
-B_Z0 Z 0 F02298 WO
-
-JERRY REGISTERS
-
-*CLK1 Processor Clock Divider F10010 WO
-*CLK2 Video Clock Divider F10012 WO
-*CLK3 Chroma Clock Divider F10014 WO
-JPIT1 Timer 1 Pre-scaler F10000 WO
-JPIT3 Timer 2 Pre-scaler F10004 WO
-JPIT2 Timer 1 Divider F10002 WO
-JPIT4 Timer 2 Divider F10006 WO
-J_INT Interrup Control Register F10020 RW
-SCLK Serial Clock Frequency F1A150 WO
-SMODE Serial Mode F1A154 WO
-LTXD Left Transmit Data F1A148 WO
-RTXD Right Transmit Data F1A14C WO
-LRXD Left Receive Data F1A148 RO
-RRXD Right Receive Data F1A14C RO
-L_I2S Left I2S Serial Interface F1A148 RW
-R_I2S Right I2S Serial Interface F1A14C RW
-SSTAT Serial Status F1A150 RO
-ASICLK Asynchronous Serial Interface Clock F10034 RW
-ASICTRL Asynchronous Serial Control F10032 WO
-ASISTAT Asynchronous Serial Status F10032 RO
-ASIDATA Asynchronous Serial Data F10030 RW
-
-JOYSTICK REGISTERS
-
-JOYSTICK Joystick Register F14000 RW
-JOYBUTS Button Register F14002 RW
-
-DSP REGISTERS
-
-D_FLAGS DSP Flags Register F1A100 RW
-D_MTXC DSP Matrix Control Register F1A104 WO
-D_MTXA DSP Matrix Address Register F1A108 WO
-D_END DSP Data Organization Register F1A10C WO
-D_PC DSP Program Counter F1A110 RW
-D_CTRL DSP Control/Status Register F1A114 RW
-D_MOD Modulo Instruction Mask F1A118 WO
-D_REMAIN Divide Unit Remainder F1A11C RO
-D_DIVCTRL Divide Unit Control F1A11C WO
-D_MACHI MAC High Result Bits F1A120 RO
-*/
-
-/*
-The approach here is to have a list of addresses and who handles them. Could be
-a one-to-one memory location up to a range for each function. Will look
-something like this:
-
- { 0xF14000, 0xF14001, MM_IO, JoystickReadHandler, JoystickWriteHandler },
-
-Would be nice to have a way of either calling a handler function or reading/writing
-directly to/from a variable or array...
-*/
-
-enum MemType { MM_NOP = 0, MM_RAM = 1, MM_ROM = 2, MM_IO_R = 4, MM_IO_W = 8, MM_IO = 12 };
-
-/*
-Would be nice to have different structs tailored to different memory access types,
-but if we don't do that, we can encode things as follows:
-
-MM_NOP: readFunc = writeFunc = NULL
-MM_RAM: readFunc = byte array pointer, writeFunc = NULL
-MM_ROM: readFunc = byte array pointer, writeFunc = NULL
-MM_IO_R: readFunc = function pointer to read function, writeFunc = NULL
-MM_IO_W: readFunc = NULL, writeFunc = function pointer to write function
-MM_IO: readFunc = function pointer to read function, writeFunc = function pointer to write function
-
-There may be a need to have readFunc do both read & write functions (makes sense? perhaps)
-
-Should we have a read mask as well, for the purposes of reading?
-*/
-
-struct MemDesc {
- uint32 startAddr;
- uint32 endAddr;
- MemType type;
-// (void (* ioFunc)(uint32, uint32)); // <-- could also be a pointer to RAM...
- void * readFunc; // This is read & write with MM_IO
- void * writeFunc;
- uint32 mask;
-};
-
-
-MemDesc memoryMap[] = {
- { 0x000000, 0x3FFFFF, MM_RAM, jaguarMainRAM },
- { 0x800000, 0xDFFEFF, MM_ROM, jaguarMainROM },
-
- { 0xDFFF00, 0xDFFF03, MM_IO, &butch }, // base of Butch == interrupt control register, R/W
- { 0xDFFF04, 0xDFFF07, MM_IO, &dscntrl }, // DSA control register, R/W
- { 0xDFFF0A, 0xDFFF0B, MM_IO, &ds_data }, // DSA TX/RX data, R/W
- { 0xDFFF10, 0xDFFF13, MM_IO, &i2cntrl }, // i2s bus control register, R/W
- { 0xDFFF14, 0xDFFF17, MM_IO, &sbcntrl }, // CD subcode control register, R/W
- { 0xDFFF18, 0xDFFF1B, MM_IO, &subdata }, // Subcode data register A
- { 0xDFFF1C, 0xDFFF1F, MM_IO, &subdatb }, // Subcode data register B
- { 0xDFFF20, 0xDFFF23, MM_IO, &sb_time }, // Subcode time and compare enable (D24)
- { 0xDFFF24, 0xDFFF27, MM_IO, &fifo_data }, // i2s FIFO data
- { 0xDFFF28, 0xDFFF2B, MM_IO, &i2sdat2 }, // i2s FIFO data (old)
- { 0xDFFF2C, 0xDFFF2F, MM_IO, &unknown }, // Seems to be some sort of I2S interface
-
- { 0xE00000, 0xE3FFFF, MM_ROM, jaguarBootROM },
-
- // TOM REGISTERS
-
- { 0xF00000, 0xF00001, MM_IO, &memcon1 }, // *MEMCON1 Memory Control Register 1 F00000 RW
- { 0xF00002, 0xF00003, MM_IO, &memcon2 }, // *MEMCON2 Memory Control Register 2 F00002 RW
- { 0xF00004, 0xF00005, MM_IO, &hc }, // HC Horizontal Count F00004 RW
- { 0xF00006, 0xF00007, MM_IO, &vc }, // VC Vertical Count F00006 RW
- { 0xF00008, 0xF00009, MM_IO_R, &lph }, // LPH Light Pen Horizontal F00008 RO
- { 0xF0000A, 0xF0000B, MM_IO_R, &lpv }, // LPV Light Pen Vertical F0000A RO
- { 0xF00010, 0xF00017, MM_IO_R, &obData }, // OB[0-3] Object Data Field F00010-16 RO
- { 0xF00020, 0xF00023, MM_IO_W, &olp }, // OLP Object List Pointer F00020-23 WO
- { 0xF00026, 0xF00027, MM_IO_W, &obf }, // OBF Object Flag F00026 WO
- { 0xF00028, 0xF00029, MM_IO_W, &vmode }, // VMODE Video Mode F00028 WO
- { 0xF0002A, 0xF0002B, MM_IO_W, &bord1 }, // BORD1 Border Colour (Red & Green) F0002A WO
- { 0xF0002C, 0xF0002D, MM_IO_W, &bord2 }, // BORD2 Border Colour (Blue) F0002C WO
- { 0xF0002E, 0xF0002F, MM_IO_W, &hp }, // *HP Horizontal Period F0002E WO
- { 0xF00030, 0xF00031, MM_IO_W, &hbb }, // *HBB Horizontal Blank Begin F00030 WO
- { 0xF00032, 0xF00033, MM_IO_W, &hbe }, // *HBE Horizontal Blank End F00032 WO
- { 0xF00034, 0xF00035, MM_IO_W, &hs }, // *HS Horizontal Sync F00034 WO
- { 0xF00036, 0xF00037, MM_IO_W, &hvs }, // *HVS Horizontal Vertical Sync F00036 WO
- { 0xF00038, 0xF00039, MM_IO_W, &hdb1 }, // HDB1 Horizontal Display Begin 1 F00038 WO
- { 0xF0003A, 0xF0003B, MM_IO_W, &hdb2 }, // HDB2 Horizontal Display Begin 2 F0003A WO
- { 0xF0003C, 0xF0003D, MM_IO_W, &hde }, // HDE Horizontal Display End F0003C WO
- { 0xF0003E, 0xF0003F, MM_IO_W, &vp }, // *VP Vertical Period F0003E WO
- { 0xF00040, 0xF00041, MM_IO_W, &vbb }, // *VBB Vertical Blank Begin F00040 WO
- { 0xF00042, 0xF00043, MM_IO_W, &vbe }, // *VBE Vertical Blank End F00042 WO
- { 0xF00044, 0xF00045, MM_IO_W, &vs }, // *VS Vertical Sync F00044 WO
- { 0xF00046, 0xF00047, MM_IO_W, &vdb }, // VDB Vertical Display Begin F00046 WO
- { 0xF00048, 0xF00049, MM_IO_W, &vde }, // VDE Vertical Display End F00048 WO
- { 0xF0004A, 0xF0004B, MM_IO_W, &veb }, // *VEB Vertical Equalization Begin F0004A WO
- { 0xF0004C, 0xF0004D, MM_IO_W, &vee }, // *VEE Vertical Equalization End F0004C WO
- { 0xF0004E, 0xF0004F, MM_IO_W, &vi }, // VI Vertical Interrupt F0004E WO
- { 0xF00050, 0xF00051, MM_IO_W, &pit0 }, // PIT[0-1] Programmable Interrupt Timer F00050-52 WO
- { 0xF00052, 0xF00053, MM_IO_W, &pit1 },
- { 0xF00054, 0xF00055, MM_IO_W, &heq }, // *HEQ Horizontal Equalization End F00054 WO
- { 0xF00058, 0xF0005B, MM_IO_W, &bg }, // BG Background Colour F00058 WO
- { 0xF000E0, 0xF000E1, MM_IO, &int1 }, // INT1 CPU Interrupt Control Register F000E0 RW
- { 0xF000E2, 0xF000E3, MM_IO_W, &int2 }, // INT2 CPU Interrupt Resume Register F000E2 WO
-//Some of these RAM spaces may be 16- or 32-bit only... in which case, we need
-//to cast appropriately (in memory.cpp, that is)...
- { 0xF00400, 0xF005FF, MM_RAM, clut }, // CLUT Colour Look-Up Table F00400-7FE RW
- { 0xF00600, 0xF007FF, MM_RAM, clut },
- { 0xF00800, 0xF01D9F, MM_RAM, lbuf }, // LBUF Line Buffer F00800-1D9E RW
-//Need high speed RAM interface for GPU & DSP (we have it now...)
-
- // GPU REGISTERS
-
- { 0xF02100, 0xF02103, MM_IO, &g_flags }, // G_FLAGS GPU Flags Register F02100 RW
- { 0xF02104, 0xF02107, MM_IO_W, &g_mtxc }, // G_MTXC Matrix Control Register F02104 WO
- { 0xF02108, 0xF0210B, MM_IO_W, &g_mtxa }, // G_MTXA Matrix Address Register F02108 WO
- { 0xF0210C, 0xF0210F, MM_IO_W, &g_end }, // G_END Data Organization Register F0210C WO
- { 0xF02110, 0xF02113, MM_IO, &g_pc }, // G_PC GPU Program Counter F02110 RW
- { 0xF02114, 0xF02117, MM_IO, &g_ctrl }, // G_CTRL GPU Control/Status Register F02114 RW
- { 0xF02118, 0xF0211B, MM_IO, &g_hidata }, // G_HIDATA High Data Register F02118 RW
- { 0xF0211C, 0xF0211F, MM_IO, &g_remain, &g_divctrl }, // G_REMAIN Divide Unit Remainder F0211C RO
- // G_DIVCTRL Divide Unit Control F0211C WO
- { 0xF03000, 0xF03FFF, MM_RAM, gpuRAM },
-
- // BLITTER REGISTERS
-
- { 0xF02200, 0xF02203, MM_IO_W, &a1_base }, // A1_BASE A1 Base Register F02200 WO
- { 0xF02204, 0xF02207, MM_IO, &a1_pixel, &a1_flags }, // A1_FLAGS Flags Register F02204 WO
- { 0xF02208, 0xF0220B, MM_IO_W, &a1_clip }, // A1_CLIP A1 Clipping Size F02208 WO
- { 0xF0220C, 0xF0220F, MM_IO_W, &a1_pixel }, // A1_PIXEL A1 Pixel Pointer F0220C WO
-// F02204 RO
- { 0xF02210, 0xF02213, MM_IO_W, &a1_step }, // A1_STEP A1 Step Value F02210 WO
- { 0xF02214, 0xF02217, MM_IO_W, &a1_fstep }, // A1_FSTEP A1 Step Fraction Value F02214 WO
- { 0xF02218, 0xF0221B, MM_IO, &a1_fpixel }, // A1_FPIXEL A1 Pixel Pointer Fraction F02218 RW
- { 0xF0221C, 0xF0221F, MM_IO_W, &a1_inc }, // A1_INC A1 Increment F0221C WO
- { 0xF02220, 0xF02223, MM_IO_W, &a1_finc }, // A1_FINC A1 Increment Fraction F02220 WO
- { 0xF02224, 0xF02227, MM_IO_W, &a2_base }, // A2_BASE A2 Base Register F02224 WO
- { 0xF02228, 0xF0222B, MM_IO_W, &a2_flags }, // A2_FLAGS A2 Flags Register F02228 WO
- { 0xF0222C, 0xF0222F, MM_IO, &a2_pixel, &a2_mask }, // A2_MASK A2 Window Mask F0222C WO
- { 0xF02230, 0xF02233, MM_IO_W, &a2_pixel }, // A2_PIXEL A2 Pixel Pointer F02230 WO
-// F0222C RO
- { 0xF02234, 0xF02237, MM_IO_W, &a2_step }, // A2_STEP A2 Step Value F02234 WO
- { 0xF02238, 0xF0223B, MM_IO, &b_cmd }, // B_CMD Command/Status Register F02238 RW
- { 0xF0223C, 0xF0223F, MM_IO_W, &b_count }, // B_COUNT Counters Register F0223C WO
- { 0xF02240, 0xF02247, MM_IO_W, &b_srcd }, // B_SRCD Source Data Register F02240 WO
- { 0xF02248, 0xF0224F, MM_IO_W, &b_dstd }, // B_DSTD Destination Data Register F02248 WO
- { 0xF02250, 0xF02258, MM_IO_W, &b_dstz }, // B_DSTZ Destination Z Register F02250 WO
- { 0xF02258, 0xF0225F, MM_IO_W, &b_srcz1 }, // B_SRCZ1 Source Z Register 1 F02258 WO
- { 0xF02260, 0xF02267, MM_IO_W, &b_srcz2 }, // B_SRCZ2 Source Z Register 2 F02260 WO
- { 0xF02268, 0xF0226F, MM_IO_W, &b_patd }, // B_PATD Pattern Data Register F02268 WO
- { 0xF02270, 0xF02273, MM_IO_W, &b_iinc }, // B_IINC Intensity Increment F02270 WO
- { 0xF02274, 0xF02277, MM_IO_W, &b_zinc }, // B_ZINC Z Increment F02274 WO
- { 0xF02278, 0xF0227B, MM_IO_W, &b_stop }, // B_STOP Collision Control F02278 WO
- { 0xF0227C, 0xF0227F, MM_IO_W, &b_i3 }, // B_I3 Intensity 3 F0227C WO
- { 0xF02280, 0xF02283, MM_IO_W, &b_i2 }, // B_I2 Intensity 2 F02280 WO
- { 0xF02284, 0xF02287, MM_IO_W, &b_i1 }, // B_I1 Intensity 1 F02284 WO
- { 0xF02288, 0xF0228B, MM_IO_W, &b_i0 }, // B_I0 Intensity 0 F02288 WO
- { 0xF0228C, 0xF0228F, MM_IO_W, &b_z3 }, // B_Z3 Z 3 F0228C WO
- { 0xF02290, 0xF02293, MM_IO_W, &b_z2 }, // B_Z2 Z 2 F02290 WO
- { 0xF02294, 0xF02297, MM_IO_W, &b_z1 }, // B_Z1 Z 1 F02294 WO
- { 0xF02298, 0xF0229B, MM_IO_W, &b_z0 }, // B_Z0 Z 0 F02298 WO
-
-// JTRM sez ALL GPU address space is accessible from $8000 offset as "fast" 32-bit WO access
-// Dunno if anything actually USED it tho... :-P
- { 0xF0A100, 0xF0A103, MM_IO_W, &g_flags }, // G_FLAGS GPU Flags Register F02100 RW
- { 0xF0A104, 0xF0A107, MM_IO_W, &g_mtxc }, // G_MTXC Matrix Control Register F02104 WO
- { 0xF0A108, 0xF0A10B, MM_IO_W, &g_mtxa }, // G_MTXA Matrix Address Register F02108 WO
- { 0xF0A10C, 0xF0A10F, MM_IO_W, &g_end }, // G_END Data Organization Register F0210C WO
- { 0xF0A110, 0xF0A113, MM_IO_W, &g_pc }, // G_PC GPU Program Counter F02110 RW
- { 0xF0A114, 0xF0A117, MM_IO_W, &g_ctrl }, // G_CTRL GPU Control/Status Register F02114 RW
- { 0xF0A118, 0xF0A11B, MM_IO_W, &g_hidata }, // G_HIDATA High Data Register F02118 RW
- { 0xF0A11C, 0xF0A11F, MM_IO_W, &g_divctrl }, // G_REMAIN Divide Unit Remainder F0211C RO
- { 0xF0B000, 0xF0BFFF, MM_IO_W, gpuRAM }, // "Fast" interface to GPU RAM
-
- // JERRY REGISTERS
-
- { 0xF10000, 0xF10001, MM_IO_W, &jpit1 }, // JPIT1 Timer 1 Pre-scaler F10000 WO
- { 0xF10002, 0xF10003, MM_IO_W, &jpit2 }, // JPIT2 Timer 1 Divider F10002 WO
- { 0xF10004, 0xF10005, MM_IO_W, &jpit3 }, // JPIT3 Timer 2 Pre-scaler F10004 WO
- { 0xF10006, 0xF10007, MM_IO_W, &jpit4 }, // JPIT4 Timer 2 Divider F10006 WO
- { 0xF10010, 0xF10011, MM_IO_W, &clk1 }, // *CLK1 Processor Clock Divider F10010 WO
- { 0xF10012, 0xF10013, MM_IO_W, &clk2 }, // *CLK2 Video Clock Divider F10012 WO
- { 0xF10014, 0xF10015, MM_IO_W, &clk3 }, // *CLK3 Chroma Clock Divider F10014 WO
- { 0xF10020, 0xF10021, MM_IO, &j_int }, // J_INT Interrup Control Register F10020 RW
- { 0xF10030, 0xF10031, MM_IO, &asidata }, // ASIDATA Asynchronous Serial Data F10030 RW
- { 0xF10032, 0xF10033, MM_IO, &asistat, &asictrl }, // ASICTRL Asynchronous Serial Control F10032 WO
- // ASISTAT Asynchronous Serial Status F10032 RO
- { 0xF10034, 0xF10035, MM_IO, &asiclk }, // ASICLK Asynchronous Serial Interface Clock F10034 RW
- { 0xF10036, 0xF10037, MM_IO_R, &jpit1 }, // JPIT1 Timer 1 Pre-scaler F10036 RO
- { 0xF10038, 0xF10039, MM_IO_R, &jpit2 }, // JPIT2 Timer 1 Divider F10038 RO
- { 0xF1003A, 0xF1003B, MM_IO_R, &jpit3 }, // JPIT3 Timer 2 Pre-scaler F1003A RO
- { 0xF1003C, 0xF1003D, MM_IO_R, &jpit4 }, // JPIT4 Timer 2 Divider F1003C RO
-
- { 0xF14000, 0xF14001, MM_IO, &joystick }, // JOYSTICK Joystick Register F14000 RW
- { 0xF14002, 0xF14003, MM_IO, &joybuts }, // JOYBUTS Button Register F14002 RW
-
- // DSP REGISTERS
-
- { 0xF1A100, 0xF1A103, MM_IO, &d_flags }, // D_FLAGS DSP Flags Register F1A100 RW
- { 0xF1A104, 0xF1A107, MM_IO_W, &d_mtxc }, // D_MTXC DSP Matrix Control Register F1A104 WO
- { 0xF1A108, 0xF1A10B, MM_IO_W, &d_mtxa }, // D_MTXA DSP Matrix Address Register F1A108 WO
- { 0xF1A10C, 0xF1A10F, MM_IO_W, &d_end }, // D_END DSP Data Organization Register F1A10C WO
- { 0xF1A110, 0xF1A113, MM_IO, &d_pc }, // D_PC DSP Program Counter F1A110 RW
- { 0xF1A114, 0xF1A117, MM_IO, &d_ctrl }, // D_CTRL DSP Control/Status Register F1A114 RW
- { 0xF1A118, 0xF1A11B, MM_IO_W, &d_mod }, // D_MOD Modulo Instruction Mask F1A118 WO
- { 0xF1A11C, 0xF1A11F, MM_IO_W, &d_remain, &d_divctrl }, // D_REMAIN Divide Unit Remainder F1A11C RO
- // D_DIVCTRL Divide Unit Control F1A11C WO
- { 0xF1A120, 0xF1A123, MM_IO_R, &d_machi }, // D_MACHI MAC High Result Bits F1A120 RO
-
-
- { 0xF1A148, 0xF1A149, MM_IO, &lrxd, <xd }, // LTXD Left Transmit Data F1A148 WO
- // LRXD Left Receive Data F1A148 RO
- // L_I2S Left I2S Serial Interface F1A148 RW
- { 0xF1A14C, 0xF1A14D, MM_IO, &rrxd, &rtxd }, // RTXD Right Transmit Data F1A14C WO
- // RRXD Right Receive Data F1A14C RO
- // R_I2S Right I2S Serial Interface F1A14C RW
- { 0xF1A150, 0xF1A150, MM_IO, &sstat, &sclk }, // SCLK Serial Clock Frequency F1A150 WO
- // SSTAT Serial Status F1A150 RO
- { 0xF1A154, 0xF1A157, MM_IO_W, &smode }, // SMODE Serial Mode F1A154 WO
-
- { 0xF1B000, 0xF1CFFF, MM_RAM, dspRAM }, // F1B000-F1CFFF R/W xxxxxxxx xxxxxxxx Local DSP RAM
- { 0xF1D000, 0xF1DFFF, MM_ROM, waveTableROM },
-// hi-speed interface for DSP??? Ain't no such thang...
- { 0xFFFFFF, 0xFFFFFF, MM_NOP } // End of memory address sentinel
-};
-
-#if 0
-
-// Jaguar Memory map/handlers
-uint32 memoryMap[] = {
- { 0x000000, 0x3FFFFF, MM_RAM, jaguarMainRAM },
- { 0x800000, 0xDFFEFF, MM_ROM, jaguarMainROM },
-// Note that this is really memory mapped I/O region...
-// { 0xDFFF00, 0xDFFFFF, MM_RAM, cdRAM },
- { 0xDFFF00, 0xDFFF03, MM_IO, cdBUTCH }, // base of Butch == interrupt control register, R/W
- { 0xDFFF04, 0xDFFF07, MM_IO, cdDSCNTRL }, // DSA control register, R/W
- { 0xDFFF0A, 0xDFFF0B, MM_IO, cdDS_DATA }, // DSA TX/RX data, R/W
- { 0xDFFF10, 0xDFFF13, MM_IO, cdI2CNTRL }, // i2s bus control register, R/W
- { 0xDFFF14, 0xDFFF17, MM_IO, cdSBCNTRL }, // CD subcode control register, R/W
- { 0xDFFF18, 0xDFFF1B, MM_IO, cdSUBDATA }, // Subcode data register A
- { 0xDFFF1C, 0xDFFF1F, MM_IO, cdSUBDATB }, // Subcode data register B
- { 0xDFFF20, 0xDFFF23, MM_IO, cdSB_TIME }, // Subcode time and compare enable (D24)
- { 0xDFFF24, 0xDFFF27, MM_IO, cdFIFO_DATA }, // i2s FIFO data
- { 0xDFFF28, 0xDFFF2B, MM_IO, cdI2SDAT2 }, // i2s FIFO data (old)
- { 0xDFFF2C, 0xDFFF2F, MM_IO, cdUNKNOWN }, // Seems to be some sort of I2S interface
-
- { 0xE00000, 0xE3FFFF, MM_ROM, jaguarBootROM },
-
-// { 0xF00000, 0xF0FFFF, MM_IO, TOM_REGS_RW },
- { 0xF00050, 0xF00051, MM_IO, tomTimerPrescaler },
- { 0xF00052, 0xF00053, MM_IO, tomTimerDivider },
- { 0xF00400, 0xF005FF, MM_RAM, tomRAM }, // CLUT A&B: How to link these? Write to one writes to the other...
- { 0xF00600, 0xF007FF, MM_RAM, tomRAM }, // Actually, this is a good approach--just make the reads the same as well
- //What about LBUF writes???
- { 0xF02100, 0xF0211F, MM_IO, GPUWriteByte }, // GPU CONTROL
- { 0xF02200, 0xF0229F, MM_IO, BlitterWriteByte }, // BLITTER
- { 0xF03000, 0xF03FFF, MM_RAM, GPUWriteByte }, // GPU RAM
-
- { 0xF10000, 0xF1FFFF, MM_IO, JERRY_REGS_RW },
-
-/*
- EEPROM:
- { 0xF14001, 0xF14001, MM_IO_RO, eepromFOO }
- { 0xF14801, 0xF14801, MM_IO_WO, eepromBAR }
- { 0xF15001, 0xF15001, MM_IO_RW, eepromBAZ }
-
- JOYSTICK:
- { 0xF14000, 0xF14003, MM_IO, joystickFoo }
- 0 = pad0/1 button values (4 bits each), RO(?)
- 1 = pad0/1 index value (4 bits each), WO
- 2 = unused, RO
- 3 = NTSC/PAL, certain button states, RO
-
-JOYSTICK $F14000 Read/Write
- 15.....8 7......0
-Read fedcba98 7654321q f-1 Signals J15 to J1
- q Cartridge EEPROM output data
-Write exxxxxxm 76543210 e 1 = enable J7-J0 outputs
- 0 = disable J7-J0 outputs
- x don't care
- m Audio mute
- 0 = Audio muted (reset state)
- 1 = Audio enabled
- 7-4 J7-J4 outputs (port 2)
- 3-0 J3-J0 outputs (port 1)
-JOYBUTS $F14002 Read Only
- 15.....8 7......0
-Read xxxxxxxx rrdv3210 x don't care
- r Reserved
- d Reserved
- v 1 = NTSC Video hardware
- 0 = PAL Video hardware
- 3-2 Button inputs B3 & B2 (port 2)
- 1-0 Button inputs B1 & B0 (port 1)
-
-J4 J5 J6 J7 Port 2 B2 B3 J12 J13 J14 J15
-J3 J2 J1 J0 Port 1 B0 B1 J8 J9 J10 J11
- 0 0 0 0
- 0 0 0 1
- 0 0 1 0
- 0 0 1 1
- 0 1 0 0
- 0 1 0 1
- 0 1 1 0
- 0 1 1 1 Row 3 C3 Option # 9 6 3
- 1 0 0 0
- 1 0 0 1
- 1 0 1 0
- 1 0 1 1 Row 2 C2 C 0 8 5 2
- 1 1 0 0
- 1 1 0 1 Row 1 C1 B * 7 4 1
- 1 1 1 0 Row 0 Pause A Up Down Left Right
- 1 1 1 1
-
-0 bit read in any position means that button is pressed.
-C3 = C2 = 1 means std. Jag. cntrlr. or nothing attached.
-*/
-};
-#endif
-
-void MMUWrite8(uint32 address, uint8 data, uint32 who/*= UNKNOWN*/)
-{
-}
-
-void MMUWrite16(uint32 address, uint16 data, uint32 who/*= UNKNOWN*/)
-{
-}
-
-void MMUWrite32(uint32 address, uint32 data, uint32 who/*= UNKNOWN*/)
-{
-}
-
-void MMUWrite64(uint32 address, uint64 data, uint32 who/*= UNKNOWN*/)
-{
-}
-
-uint8 MMURead8(uint32 address, uint32 who/*= UNKNOWN*/)
-{
- // Search for address in the memory map
- // NOTE: This assumes that all entries are linear and sorted in ascending order!
-
- MemDesc memory;
- uint8 byte = 0xFE;
-
- uint32 i = 0;
- while (true)
- {
- if (address <= memoryMap[i].endAddr)
- {
- if (address >= memoryMap[i].startAddr)
- {
- memory = memoryMap[i];
- break;
- }
- else
- return 0xFF; // Wasn't found...
- }
-
- i++;
-
- if (memoryMap[i].startAddr == 0xFFFFFF)
- return 0xFF; // Exhausted the list, so bail!
- }
-
- uint32 offset = address - memory.startAddr;
- uint32 size = memory.endAddr - memory.startAddr + 1;
- uint8 byteShift[8] = { 0, 8, 16, 24, 32, 40, 48, 56 };
-
- if (memory.type == MM_RAM || memory.type == MM_ROM)
- {
- byte = ((uint8 *)memory.readFunc)[offset];
- }
- else if (memory.type == MM_IO_R || memory.type == MM_IO)
- {
- // Problem here: We don't know yet how wide the function is, so we don't know
- // how to properly cast it. We COULD ignore the problem by passing in/receiving
- // 64-bits of data and letting the function make heads or tails of it, but we
- // still have the problem of, say, taking a byte from a 32-bit value.
-/*
-We can do like so:
- uint8 byteShift[8] = { 0, 8, 16, 24, 32, 40, 48, 56 };
- size = memory.endAddr - memory.startAddr + 1;
- byte = (returnValFromFunc >> byteShift[offset]) & 0xFF;
-
-Let's see, will this work depending on the endianess?
-uint32 dword
-accessing it like so:
-((uint8 *)dword &)[0] --> should give us high byte
-but if we assign it directly...
-dword = 0x12345678 --> becomes 78 56 34 12 in memory, ptr[0] will be 78 in LE!
-dword = 0x12345678 --> becomes 12 34 56 78 in memory, ptr[0] will be 12 in BE!
-
-So we're in danger if we use the variables directly! We'd need something like
-#define ENDIAN_SAFE_16(x) swap lo & hi bytes on LE systems
-#define ENDIAN_SAFE_16(x) do nothing on BE systems
-
-Then, if we want to use a jaguar variable, we need to cast it like so:
-uint16 my_vbb = ENDIAN_SAFE_16(vbb);
-
-We have something like this already in jaguar.h, since we treat I/O spaces like
-contiguous memory anyway... For reference:
-
-// Some handy macros to help converting native endian to big endian (jaguar native)
-// & vice versa
-
-#define SET64(r, a, v) r[(a)] = ((v) & 0xFF00000000000000) >> 56, r[(a)+1] = ((v) & 0x00FF000000000000) >> 48, \
- r[(a)+2] = ((v) & 0x0000FF0000000000) >> 40, r[(a)+3] = ((v) & 0x000000FF00000000) >> 32, \
- r[(a)+4] = ((v) & 0xFF000000) >> 24, r[(a)+5] = ((v) & 0x00FF0000) >> 16, \
- r[(a)+6] = ((v) & 0x0000FF00) >> 8, r[(a)+7] = (v) & 0x000000FF
-#define GET64(r, a) (((uint64)r[(a)] << 56) | ((uint64)r[(a)+1] << 48) | \
- ((uint64)r[(a)+2] << 40) | ((uint64)r[(a)+3] << 32) | \
- ((uint64)r[(a)+4] << 24) | ((uint64)r[(a)+5] << 16) | \
- ((uint64)r[(a)+6] << 8) | (uint64)r[(a)+7])
-#define SET32(r, a, v) r[(a)] = ((v) & 0xFF000000) >> 24, r[(a)+1] = ((v) & 0x00FF0000) >> 16, \
- r[(a)+2] = ((v) & 0x0000FF00) >> 8, r[(a)+3] = (v) & 0x000000FF
-#define GET32(r, a) ((r[(a)] << 24) | (r[(a)+1] << 16) | (r[(a)+2] << 8) | r[(a)+3])
-#define SET16(r, a, v) r[(a)] = ((v) & 0xFF00) >> 8, r[(a)+1] = (v) & 0xFF
-#define GET16(r, a) ((r[(a)] << 8) | r[(a)+1])
-*/
- // Confused? Let me enlighten... What we're doing here is casting
- // data1 as a pointer to a function which returns a Window pointer and
- // which takes no parameters (the "(Window *(*)(void))" part), then
- // derefencing it (the "*" in front of that) in order to call the
- // function that it points to. Clear as mud? Yeah, I hate function
- // pointers too, but what else are you gonna do?
-// mainWindow = (*(Window *(*)(void))event.user.data1)();
-// uint32 retVal = (*(uint32(*)(uint32))memory.readFunc)(offset);
-//#define FUNC_CAST(x) (*(uint32(*)(uint32))x)
-// uint32 retVal = FUNC_CAST(memory.readFunc)(offset);
-#define FUNC_CAST(retVal, function, params) (*(retVal(*)(params))function)
- uint64 retVal = FUNC_CAST(uint64, memory.readFunc, uint32)(offset);
- byte = (retVal >> byteShift[offset]) & 0xFF;
- }
- else if (memory.type == MM_IO_W)
- {
- byte = 0xFF; // Write only, what do we return? A fixed value?
- }
-
- return byte;
-}
-
-uint16 MMURead16(uint32 address, uint32 who/*= UNKNOWN*/)
-{
- return 0;
-}
-
-uint32 MMURead32(uint32 address, uint32 who/*= UNKNOWN*/)
-{
- return 0;
-}
-
-uint64 MMURead64(uint32 address, uint32 who/*= UNKNOWN*/)
-{
- return 0;
-}
-