]> Shamusworld >> Repos - virtualjaguar/commitdiff
Fixed insert cart dialog, mouse hiding.
authorShamus Hammons <jlhamm@acm.org>
Sat, 7 Dec 2013 20:30:03 +0000 (14:30 -0600)
committerShamus Hammons <jlhamm@acm.org>
Sat, 7 Dec 2013 20:30:03 +0000 (14:30 -0600)
The insert cart dialog will now populate itself if you launch VJ with
just a filename (it didn't before), and the mouse will now only hide
itself while it's over the OpenGL window.

src/gui/glwidget.cpp
src/gui/mainwin.cpp
src/gui/mainwin.h

index ead7268ccd45f9615daedb2324270b72c68a5e7c..8d69f63ff6a356e8775e929c7a5cfb58f4c60d18 100644 (file)
@@ -155,7 +155,7 @@ void GLWidget::HandleMouseHiding(void)
        else if (hideMouseTimeout == 0)
        {
                hideMouseTimeout--;
-               qApp->setOverrideCursor(Qt::BlankCursor);
+               setCursor(Qt::BlankCursor);
        }
 }
 
@@ -166,7 +166,7 @@ void GLWidget::CheckAndRestoreMouseCursor(void)
 {
        // Has the mouse been hidden? (-1 means mouse was hidden)
        if (hideMouseTimeout == -1)
-               qApp->restoreOverrideCursor();
+               setCursor(Qt::ArrowCursor);
 
        hideMouseTimeout = 60;
 }
index d05599d35c2bdb3817f08d2743a51707c28023e3..8eb1285b4fa303a752e6c8d6e1bf52748208396e 100644 (file)
@@ -84,7 +84,7 @@
 
 MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
        showUntunedTankCircuit(true), cartridgeLoaded(false), CDActive(false),
-       pauseForFileSelector(false), loadAndGo(autoRun), plzDontKillMyComputer(false)
+       pauseForFileSelector(false), loadAndGo(autoRun), scannedSoftwareFolder(false), plzDontKillMyComputer(false)
 {
        debugbar = NULL;
 
@@ -393,6 +393,7 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
        // Run the scanner if nothing passed in and *not* Alpine mode...
        // NB: Really need to look into caching the info scanned in here...
        filePickWin->ScanSoftwareFolder(allowUnknownSoftware);
+       scannedSoftwareFolder = true;
 }
 
 
@@ -515,40 +516,9 @@ void MainWin::HandleKeys(QKeyEvent * e, bool state)
 {
        enum { P1LEFT = 0, P1RIGHT, P1UP, P1DOWN, P2LEFT, P2RIGHT, P2UP, P2DOWN };
        // We kill bad key combos here, before they can get to the emulator...
-       // This also kills the illegal instruction problem that cropped up in Rayman!
-       // May want to do this by killing the old one instead of ignoring the new one...
-       // Seems to work better that way...
-
-// The problem with this approach is that it causes bad results because it doesn't do
-// any checking of previous states. Need to come up with something better because this
-// causes problems where the keyboard acts as if it were unresponsive. :-P
-#if 0
-       if ((e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
-               || (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
-               || (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
-               || (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U]))
-               return;
-#else
-#if 0
-       if (e->key() == (int)vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
-               joypad_0_buttons[BUTTON_R] = 0;
-       if (e->key() == (int)vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
-               joypad_0_buttons[BUTTON_L] = 0;
-       if (e->key() == (int)vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
-               joypad_0_buttons[BUTTON_D] = 0;
-       if (e->key() == (int)vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
-               joypad_0_buttons[BUTTON_U] = 0;
-
-       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_L] && joypad_1_buttons[BUTTON_R])
-               joypad_1_buttons[BUTTON_R] = 0;
-       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_R] && joypad_1_buttons[BUTTON_L])
-               joypad_1_buttons[BUTTON_L] = 0;
-       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_U] && joypad_1_buttons[BUTTON_D])
-               joypad_1_buttons[BUTTON_D] = 0;
-       if (e->key() == (int)vjs.p2KeyBindings[BUTTON_D] && joypad_1_buttons[BUTTON_U])
-               joypad_1_buttons[BUTTON_U] = 0;
-#else
-//hrm, this still has sticky state problems... Ugh!
+       // This also kills the illegal instruction problem that cropped up in
+       // Rayman!
+
        // First, settle key states...
        if (e->key() == (int)vjs.p1KeyBindings[BUTTON_L])
                keyHeld[P1LEFT] = state;
@@ -567,14 +537,6 @@ void MainWin::HandleKeys(QKeyEvent * e, bool state)
        else if (e->key() == (int)vjs.p2KeyBindings[BUTTON_D])
                keyHeld[P2DOWN] = state;
 
-#if 0
-       // Next, check for conflicts and bail out if there are any...
-       if ((keyHeld[P1LEFT] && keyHeld[P1RIGHT])
-               || (keyHeld[P1UP] && keyHeld[P1DOWN])
-               || (keyHeld[P2LEFT] && keyHeld[P2RIGHT])
-               || (keyHeld[P2UP] && keyHeld[P2DOWN]))
-               return;
-#else
        // Next, check for conflicts and kill 'em if there are any...
        if (keyHeld[P1LEFT] && keyHeld[P1RIGHT])
                keyHeld[P1LEFT] = keyHeld[P1RIGHT] = false;
@@ -587,21 +549,14 @@ void MainWin::HandleKeys(QKeyEvent * e, bool state)
 
        if (keyHeld[P2UP] && keyHeld[P2DOWN])
                keyHeld[P2UP] = keyHeld[P2DOWN] = false;
-#endif
-#endif
-#endif
 
-       // No bad combos exist, let's stuff the emulator key buffers...!
+       // No bad combos exist now, let's stuff the emulator key buffers...!
        for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
        {
                if (e->key() == (int)vjs.p1KeyBindings[i])
-//                     joypad_0_buttons[i] = (uint8)state;
                        joypad0Buttons[i] = (state ? 0x01 : 0x00);
 
-// Pad #2 is screwing up pad #1. Prolly a problem in joystick.cpp...
-// So let's try to fix it there. :-P [DONE]
                if (e->key() == (int)vjs.p2KeyBindings[i])
-//                     joypad_1_buttons[i] = (uint8)state;
                        joypad1Buttons[i] = (state ? 0x01 : 0x00);
        }
 }
@@ -916,6 +871,14 @@ void MainWin::ShowHelpWin(void)
 
 void MainWin::InsertCart(void)
 {
+       // Check to see if we did autorun, 'cause we didn't load anything in that
+       // case
+       if (!scannedSoftwareFolder)
+       {
+               filePickWin->ScanSoftwareFolder(allowUnknownSoftware);
+               scannedSoftwareFolder = true;
+       }
+
        // If the emulator is running, we pause it here and unpause it later
        // if we dismiss the file selector without choosing anything
        if (running && powerButtonOn)
index 06ca4054e86a75e3c512a66afa92b704691ee68c..e5dc8e2ebc11f51a152b6f341ad5e2813b6ea800 100644 (file)
@@ -100,6 +100,7 @@ class MainWin: public QMainWindow
                bool loadAndGo;
                bool keyHeld[8];
                bool fullScreen;
+               bool scannedSoftwareFolder;
        public:
                bool plzDontKillMyComputer;
                uint32_t oldTimestamp;