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[virtualjaguar] / src / gui / glwidget.cpp
1 // OpenGL implementation in Qt
2 // Parts of this are blantantly ripped off from BSNES (thanks Byuu!)
3 //
4 // by James Hammons
5 // (C) 2010 Underground Software
6 //
7 // JLH = James Hammons <jlhamm@acm.org>
8 //
9 // Who  When        What
10 // ---  ----------  -------------------------------------------------------------
11 // JLH  01/14/2010  Created this file
12 // JLH  02/03/2013  Added "centered" fullscreen mode with correct aspect ratio
13 //
14
15 #include "glwidget.h"
16
17 #include "jaguar.h"
18 #include "settings.h"
19 #include "tom.h"
20
21 #ifdef __GCCWIN32__
22 // Apparently on win32, various OpenGL constants aren't pulled in.
23 #include <GL/glext.h>
24 #endif
25
26
27 GLWidget::GLWidget(QWidget * parent/*= 0*/): QGLWidget(parent), texture(0),
28         textureWidth(0), textureHeight(0), buffer(0), rasterWidth(340), rasterHeight(240),
29         offset(0)
30 {
31         // Screen pitch has to be the texture width (in 32-bit pixels)...
32         JaguarSetScreenPitch(1024);
33 }
34
35
36 GLWidget::~GLWidget()
37 {
38         if (buffer)
39                 delete[] buffer;
40 }
41
42
43 void GLWidget::initializeGL()
44 {
45         format().setDoubleBuffer(true);
46         resizeGL(rasterWidth, rasterHeight);
47
48         glDisable(GL_ALPHA_TEST);
49         glDisable(GL_BLEND);
50         glDisable(GL_DEPTH_TEST);
51         glDisable(GL_POLYGON_SMOOTH);
52         glDisable(GL_STENCIL_TEST);
53         glEnable(GL_DITHER);
54         glEnable(GL_TEXTURE_2D);
55         glClearColor(0.0, 0.0, 0.0, 0.0);
56 }
57
58
59 void GLWidget::paintGL()
60 {
61 //kludge
62 rasterHeight = (vjs.hardwareTypeNTSC ? VIRTUAL_SCREEN_HEIGHT_NTSC : VIRTUAL_SCREEN_HEIGHT_PAL);
63
64         // If we're in fullscreen mode, we take the value of the screen width as
65         // set by MainWin, since it may be wider than what our aspect ratio allows.
66         // In that case, we adjust the viewport over so that it's centered on the
67         // screen. Otherwise, we simply take the width from our width() funtion
68         // which will always be correct in windowed mode.
69
70 //      unsigned outputWidth  = width();
71         if (!fullscreen)
72                 outputWidth = width();
73
74         unsigned outputHeight = height();
75
76         glMatrixMode(GL_PROJECTION);
77         glLoadIdentity();
78         glOrtho(0, outputWidth, 0, outputHeight, -1.0, 1.0);
79 //      glViewport(0, 0, outputWidth, outputHeight);
80         glViewport(0 + offset, 0, outputWidth, outputHeight);
81
82         glMatrixMode(GL_MODELVIEW);
83         glLoadIdentity();
84
85         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (vjs.glFilter ? GL_LINEAR : GL_NEAREST));
86         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (vjs.glFilter ? GL_LINEAR : GL_NEAREST));
87 //      glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rasterWidth, rasterHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, buffer);
88 //more kludge
89         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TOMGetVideoModeWidth(), rasterHeight, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer);
90 //      glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rasterWidth, rasterHeight, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer);
91
92         double w = (double)TOMGetVideoModeWidth()  / (double)textureWidth;
93 //      double w = (double)rasterWidth  / (double)textureWidth;
94         double h = (double)rasterHeight / (double)textureHeight;
95         unsigned u = outputWidth;
96         unsigned v = outputHeight;
97
98         glBegin(GL_TRIANGLE_STRIP);
99 #if 1
100         glTexCoord2f(0, 0); glVertex3i(0, v, 0);
101         glTexCoord2f(w, 0); glVertex3i(u, v, 0);
102         glTexCoord2f(0, h); glVertex3i(0, 0, 0);
103         glTexCoord2f(w, h); glVertex3i(u, 0, 0);
104 #else
105         glTexCoord2f(0, 0); glVertex3i(0 + offset, v, 0);
106         glTexCoord2f(w, 0); glVertex3i(u + offset, v, 0);
107         glTexCoord2f(0, h); glVertex3i(0 + offset, 0, 0);
108         glTexCoord2f(w, h); glVertex3i(u + offset, 0, 0);
109 #endif
110         glEnd();
111 }
112
113
114 void GLWidget::resizeGL(int width, int height)
115 {
116         if (width > textureWidth || height > textureHeight)
117         {
118                 // Seems that power of 2 sizes are still mandatory...
119                 textureWidth  = 1024;
120                 textureHeight = 512;
121 #if 0
122 printf("Resizing: new texture width/height = %i x %i\n", textureWidth, textureHeight);
123 printf("Resizing: new raster width/height = %i x %i\n", rasterWidth, rasterHeight);
124 #endif
125
126                 if (buffer)
127                 {
128                         delete[] buffer;
129                         glDeleteTextures(1, &texture);
130                 }
131
132                 buffer = new uint32_t[textureWidth * textureHeight];
133                 JaguarSetScreenBuffer(buffer);
134
135 //???
136 memset(buffer, 0xFF, textureWidth * textureHeight * sizeof(uint32_t));
137                 glGenTextures(1, &texture);
138                 glBindTexture(GL_TEXTURE_2D, texture);
139                 glPixelStorei(GL_UNPACK_ROW_LENGTH, textureWidth);
140                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
141                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
142                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, NULL);
143         }
144 }
145
146
147 #if 0
148 class RubyGLWidget: public QGLWidget
149 {
150   public:
151     GLuint texture;
152     unsigned textureWidth, textureHeight;
153
154     uint32_t * buffer;
155     unsigned rasterWidth, rasterHeight;
156
157     bool synchronize;
158     unsigned filter;
159
160     void updateSynchronization() {
161       #ifdef __APPLE__
162       makeCurrent();
163       CGLContextObj context = CGLGetCurrentContext();
164       GLint value = synchronize;  //0 = draw immediately (no vsync), 1 = draw once per frame (vsync)
165       CGLSetParameter(context, kCGLCPSwapInterval, &value);
166       #endif
167     }
168 } * widget;
169 #endif