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[virtualjaguar] / src / gui / controllerwidget.cpp
1 //
2 // controllerwidget.cpp: A widget for changing "Controller" configuration
3 //
4 // Part of the Virtual Jaguar Project
5 // (C) 2011 Underground Software
6 // See the README and GPLv3 files for licensing and warranty information
7 //
8 // JLH = James Hammons <jlhamm@acm.org>
9 //
10 // WHO  WHEN        WHAT
11 // ---  ----------  ------------------------------------------------------------
12 // JLH  07/20/2011  Created this file
13 //
14
15 #include "controllerwidget.h"
16
17 #include "joystick.h"
18 #include "gamepad.h"
19 #include "keygrabber.h"
20
21
22 // These tables are used to convert Qt keycodes into human readable form. Note
23 // that a lot of these are just filler.
24 char ControllerWidget::keyName1[96][16] = {
25         "Space",
26         "!", "\"", "#", "$", "%", "&", "'", "(", ")", "*", "+", ",", "-", ".", "/",
27         "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ":", ";", "<", "=", ">", "?",
28         "@", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N",
29         "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
30         "[", "\\", "]", "^", "_", "`",
31         "$61", "$62", "$63", "$64", "$65", "$66", "$67", "$68", "$69", "$6A", "$6B", "$6C", "$6D", 
32         "$6E", "$6F", "$70", "$71", "$72", "$73", "$74", "$75", "$76", "$77", "$78", "$79", "$7A", 
33         "{", "|", "}", "~"
34 };
35
36 char ControllerWidget::keyName2[64][16] = {
37         "Esc", "Tab", "BTab", "BS", "Ret", "Ent", "Ins", "Del", "Pause", "Prt", "SRq", "Clr",
38         "$C", "$D", "$E", "$F", "Hm", "End", "Lf", "Up", "Rt", "Dn", "PgU", "PgD", "$18",
39         "$19", "$1A", "$1B", "$1C", "$1D", "$1E", "$1F", "Shf", "Ctl", "Mta", "Alt",
40         "Cap", "Num", "ScL", "$27", "$28", "$29", "$2A", "$2B", "$2C", "$2D", "$2E", "$2F",
41         "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "F13",
42         "F14", "F15", "F16"
43 };
44
45 char ControllerWidget::hatName[4][16] = { "Up", "Rt", "Dn", "Lf" };
46
47 char ControllerWidget::axisName[2][8] = { "+", "-" };
48
49 // This is hard-coded crap. It's crap-tastic!
50 // These are the positions to draw the button names at, ordered by the BUTTON_* sequence
51 // found in joystick.h.
52 int ControllerWidget::buttonPos[21][2] = { { 74, 32 }, { 71, 67 }, { 53, 49 }, { 93, 49 },
53         { 110, 200 }, { 110, 175 }, { 110, 151 }, { 110, 126 },
54         { 148, 200 }, { 148, 175 }, { 148, 151 }, { 148, 126 },
55         { 186, 200 }, { 186, 175 }, { 186, 151 }, { 186, 126 },
56         { 234, 31 }, { 216, 51 }, { 199, 71 }, { 164-11, 101-30 }, { 141-11, 108+13-30 }
57 };
58
59
60 ControllerWidget::ControllerWidget(QWidget * parent/*= 0*/): QWidget(parent),
61         controllerPic(":/res/controller.png"), widgetSize(controllerPic.size()),
62         keyToHighlight(-1), mouseDown(false)
63 {
64         // Seems we have to pad this stuff, otherwise it clips on the right side
65         widgetSize += QSize(4, 4);
66         // We want to know when the mouse is moving over our widget...
67         setMouseTracking(true);
68 //nope
69 //setFixedSize(widgetSize);
70 }
71
72
73 ControllerWidget::~ControllerWidget()
74 {
75 }
76
77
78 QSize ControllerWidget::sizeHint(void) const
79 {
80         return widgetSize;
81 }
82
83
84 QSizePolicy ControllerWidget::sizePolicy(void) const
85 {
86         return QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
87 }
88
89
90 void ControllerWidget::paintEvent(QPaintEvent * /*event*/)
91 {
92         QPainter painter(this);
93         painter.setRenderHint(QPainter::Antialiasing);
94         painter.drawImage(QPoint(0, 0), controllerPic);
95
96         // Bump up the size of the default font...
97         QFont font = painter.font();
98         font.setPixelSize(15);
99         font.setBold(true);
100         painter.setFont(font);
101 //      painter.setPen(QColor(48, 255, 255, 255));      // This is R,G,B,A
102         painter.setPen(QColor(0, 0, 0, 255));           // This is R,G,B,A
103         painter.setBrush(QBrush(QColor(48, 255, 255, 255)));
104
105         // First, draw black oversize line, then dot, then colored line
106         QPen blackPen(QColor(0, 0, 0, 255));
107         blackPen.setWidth(4);
108         QPen colorPen(QColor(48, 255, 255, 255));
109         colorPen.setWidth(2);
110         QLine line(QPoint(141-11, 100-30), QPoint(141-11, 108+5-30));
111
112         painter.setPen(blackPen);
113         painter.drawLine(line);
114         blackPen.setWidth(1);
115         painter.setPen(blackPen);
116         painter.drawEllipse(QPoint(141-11, 100-30), 4, 4);
117         painter.setPen(colorPen);
118         painter.drawLine(line);
119
120         for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
121         {
122                 if (keyToHighlight == i)
123                 {
124                         painter.setPen(QColor(255, 48, 255, 255));      // This is R,G,B,A
125                         font.setPixelSize(mouseDown ? 15 : 18);
126                         painter.setFont(font);
127                 }
128                 else
129                 {
130                         painter.setPen(QColor(48, 255, 255, 255));      // This is R,G,B,A
131                         font.setPixelSize(15);
132                         painter.setFont(font);
133                 }
134
135                 if (keys[i] < 0x80)
136                         DrawBorderedText(painter, buttonPos[i][0], buttonPos[i][1],
137                                 QString(keyName1[keys[i] - 0x20]));
138                 else if ((keys[i] & 0xFFFFFF00) == 0x01000000)
139                 {
140                         DrawBorderedText(painter, buttonPos[i][0], buttonPos[i][1],
141                                 QString(keyName2[keys[i] & 0x3F]));
142                 }
143 #if 1
144                 else if (keys[i] & JOY_BUTTON)
145                 {
146                         DrawBorderedText(painter, buttonPos[i][0], buttonPos[i][1],
147                                 QString("JB%1").arg(keys[i] & JOY_BUTTON_MASK));
148                 }
149                 else if (keys[i] & JOY_HAT)
150                 {
151                         DrawBorderedText(painter, buttonPos[i][0], buttonPos[i][1],
152                                 QString("j%1").arg(hatName[keys[i] & JOY_BUTTON_MASK]));
153                 }
154                 else if (keys[i] & JOY_AXIS)
155                 {
156                         DrawBorderedText(painter, buttonPos[i][0], buttonPos[i][1],
157                                 QString("JA%1%2").arg((keys[i] & JOY_AXISNUM_MASK) >> 1).arg(axisName[keys[i] & JOY_AXISDIR_MASK]));
158                 }
159 #endif
160                 else
161                         DrawBorderedText(painter, buttonPos[i][0], buttonPos[i][1], QString("???"));
162         }
163 }
164
165
166 void ControllerWidget::mousePressEvent(QMouseEvent * /*event*/)
167 {
168         mouseDown = true;
169         update();
170 }
171
172
173 void ControllerWidget::mouseReleaseEvent(QMouseEvent * /*event*/)
174 {
175         mouseDown = false;
176         // Spawning the keygrabber causes leaveEvent() to be called, so we need to save this
177         int keyToHighlightSave = keyToHighlight;
178
179         KeyGrabber keyGrab(this);
180         keyGrab.SetKeyText(keyToHighlightSave);
181         keyGrab.exec();
182         int key = keyGrab.key;
183
184         if (key != Qt::Key_Escape)
185         {
186                 keys[keyToHighlightSave] = key;
187                 emit(KeyDefined(keyToHighlightSave, key));
188         }
189
190         keyToHighlight = keyToHighlightSave;
191         update();
192 }
193
194
195 void ControllerWidget::mouseMoveEvent(QMouseEvent * event)
196 {
197         if (mouseDown)
198                 return;
199
200         // Save the current closest item
201         int keyToHighlightOld = keyToHighlight;
202         // Set up closest distance (this should be large enough)
203         double closest = 1e9;
204
205         for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
206         {
207                 // We loop through the button text positions, to see which one is closest.
208                 double distX = (double)(event->x() - buttonPos[i][0]);
209                 double distY = (double)(event->y() - buttonPos[i][1]);
210                 double currentDistance = sqrt((distX * distX) + (distY * distY));
211
212                 if (currentDistance < closest)
213                 {
214                         closest = currentDistance;
215                         keyToHighlight = i;
216                 }
217         }
218
219         if (keyToHighlightOld != keyToHighlight)
220                 update();
221 }
222
223
224 void ControllerWidget::leaveEvent(QEvent * /*event*/)
225 {
226         keyToHighlight = -1;
227         update();
228 }
229
230
231 void ControllerWidget::DrawBorderedText(QPainter & painter, int x, int y, QString text)
232 {
233         // Text is drawn centered at (x, y) as well, using a bounding rect for the purpose.
234         QRect rect(0, 0, 60, 30);
235         QPen oldPen = painter.pen();
236         painter.setPen(QColor(0, 0, 0, 255));           // This is R,G,B,A
237
238         for(int i=-1; i<=1; i++)
239         {
240                 for(int j=-1; j<=1; j++)
241                 {
242                         rect.moveCenter(QPoint(x + i, y + j));
243                         painter.drawText(rect, Qt::AlignCenter, text);
244                 }
245         }
246
247         painter.setPen(oldPen);
248         rect.moveCenter(QPoint(x, y));
249         painter.drawText(rect, Qt::AlignCenter, text);
250 }
251