]> Shamusworld >> Repos - ttedit/commitdiff
Forgot new files in last commit. D'oh!
authorShamus Hammons <jlhamm@acm.org>
Fri, 29 Aug 2008 19:23:01 +0000 (19:23 +0000)
committerShamus Hammons <jlhamm@acm.org>
Fri, 29 Aug 2008 19:23:01 +0000 (19:23 +0000)
src/charwindow.cpp [new file with mode: 0755]
src/charwindow.h [new file with mode: 0755]
src/editwindow.cpp [new file with mode: 0755]
src/editwindow.h [new file with mode: 0755]
src/toolwindow.cpp [new file with mode: 0755]
src/toolwindow.h [new file with mode: 0755]

diff --git a/src/charwindow.cpp b/src/charwindow.cpp
new file mode 100755 (executable)
index 0000000..00adcd8
--- /dev/null
@@ -0,0 +1,56 @@
+//\r
+// TTEDIT.CPP - The TrueType Editor\r
+// by James L. Hammons\r
+// (C) 2004 Underground Software\r
+//\r
+// JLH = James L. Hammons <jlhamm@acm.org>\r
+//\r
+// Who  When        What\r
+// ---  ----------  -------------------------------------------------------------\r
+// JLH  08/28/2008  Created this file\r
+//\r
+\r
+// FIXED:\r
+//\r
+// STILL TO BE DONE:\r
+//\r
+// - Fix problem with owned window causing main window refresh problems\r
+//   (ironically enough, it doesn't seem to be a problem anymore...)\r
+//\r
+\r
+#include "charwindow.h"\r
+\r
+\r
+BEGIN_EVENT_TABLE(CharWindow, wxMiniFrame)\r
+       EVT_PAINT(CharWindow::OnPaint)\r
+//     EVT_MOUSE_EVENTS(CharWindow::OnMouseEvent)\r
+END_EVENT_TABLE()\r
+\r
+CharWindow::CharWindow(wxFrame * parent, const wxString &title, const wxPoint &pos,\r
+       const wxSize &size, long style): wxMiniFrame(parent, -1, title, pos, size, style)\r
+{\r
+       Show(false);\r
+}\r
+\r
+CharWindow::~CharWindow()\r
+{\r
+}\r
+\r
+void CharWindow::OnPaint(wxPaintEvent &e)\r
+{\r
+       wxPaintDC dc(this);\r
+//doesnothing  dc.SetBackground(*wxWHITE_BRUSH);\r
+\r
+//     wxMemoryDC memDC;\r
+//     memDC.SelectObject(*bmp);\r
+//     dc.Blit(0, 0, sizeTPBM.x, sizeTPBM.y, &memDC, 0, 0, wxCOPY);\r
+\r
+//     if (prevTool != -1)\r
+//     {\r
+//         //need ul corner of bitmap, ul corner of dest, width/height\r
+//             wxPoint pt(sizeStamp.x * (prevTool & 0x03), sizeStamp.y * (prevTool >> 2));\r
+//             dc.Blit(pt.x, pt.y, sizeStamp.x, sizeStamp.y, &memDC, pt.x, pt.y, wxSRC_INVERT);\r
+//     }\r
+\r
+//     memDC.SelectObject(wxNullBitmap);\r
+}\r
diff --git a/src/charwindow.h b/src/charwindow.h
new file mode 100755 (executable)
index 0000000..19fefb2
--- /dev/null
@@ -0,0 +1,33 @@
+//\r
+// CHARWINDOW.H: Header file\r
+//\r
+// by James L. Hammons\r
+// (C) 2008 Underground Software\r
+//\r
+\r
+#ifndef __CHARWINDOW_H__\r
+#define __CHARWINDOW_H__\r
+\r
+#include <wx/wx.h>                                                             // So that whoever uses this can without having\r
+                                                                                               // to pull in a bunch of references manually\r
+#include <wx/minifram.h>\r
+\r
+class CharWindow: public wxMiniFrame\r
+{\r
+       private:\r
+       protected:\r
+       public:\r
+               wxBitmap * bmp;\r
+\r
+               // Constructor and destructor\r
+//             CharWindow(wxFrame * parent, const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize, long style = 0);\r
+               CharWindow(wxFrame * parent, const wxString &title, const wxPoint &pos, const wxSize &size, long style);\r
+               ~CharWindow(void);\r
+\r
+               void OnPaint(wxPaintEvent &e);\r
+//             void OnMouseEvent(wxMouseEvent &e);\r
+\r
+       DECLARE_EVENT_TABLE()\r
+};\r
+\r
+#endif // __CHARWINDOW_H__\r
diff --git a/src/editwindow.cpp b/src/editwindow.cpp
new file mode 100755 (executable)
index 0000000..63e8b3f
--- /dev/null
@@ -0,0 +1,1654 @@
+//\r
+// TTEDIT.CPP - The TrueType Editor\r
+// by James L. Hammons\r
+// (C) 2004 Underground Software\r
+//\r
+// JLH = James L. Hammons <jlhamm@acm.org>\r
+//\r
+// Who  When        What\r
+// ---  ----------  -------------------------------------------------------------\r
+// JLH  08/28/2008  Created this file\r
+//\r
+\r
+// FIXED:\r
+//\r
+// STILL TO BE DONE:\r
+//\r
+// - Fix bug in Glyphpoints when dragging on an empty canvas or loading a font\r
+// - Fix scrolling, zooming, settings (ini)\r
+//\r
+\r
+// Uncomment this for debugging...\r
+#define DEBUG\r
+#define DEBUGFOO            // Various tool debugging...\r
+#define DEBUGTP                                // Toolpalette debugging...\r
+\r
+#include "editwindow.h"\r
+#include "bezier.h"\r
+#include "toolwindow.h"\r
+#include "debug.h"\r
+#include "vector.h"\r
+\r
+\r
+BEGIN_EVENT_TABLE(TTEditWindow, wxWindow)\r
+       EVT_PAINT(TTEditWindow::OnPaint)\r
+       EVT_MOUSE_EVENTS(TTEditWindow::OnMouseEvent)\r
+END_EVENT_TABLE()\r
+\r
+TTEditWindow::TTEditWindow(wxFrame * parent, const wxPoint &pos, const wxSize &size, long style):\r
+       wxWindow(parent, -1, pos, size, style | wxFULL_REPAINT_ON_RESIZE),\r
+       app(wxGetApp()), scale(1.0), offsetX(-10), offsetY(-10), tool(TOOLSelect),\r
+       ptHighlight(-1), oldPtHighlight(-1), ptNextHighlight(-1), oldPtNextHighlight(-1),\r
+       polyFirstPoint(true), bmp(NULL)\r
+{ \r
+       SetCursor(*(app.cur[tool]));\r
+       SetBackgroundColour(wxColour(0xFF, 0xFF, 0xFF));\r
+\r
+       wxString s;\r
+       s.Printf(_("Zoom: %.2f%%"), scale * 100.0);\r
+       parent->SetStatusText(s, 1);\r
+}\r
+\r
+TTEditWindow::~TTEditWindow(void)\r
+{\r
+       if (bmp)\r
+               delete bmp;\r
+}\r
+\r
+void TTEditWindow::OnPaint(wxPaintEvent &e)\r
+{\r
+       wxPaintDC dc(this);\r
+//Doesn't do crap!\r
+//dc.SetBackground(*wxWHITE_BRUSH);\r
+\r
+// Due to the screwiness of wxWidgets coord system, the origin is ALWAYS\r
+// the upper left corner--regardless of axis orientation, etc...\r
+       wxCoord width, height;\r
+       dc.GetSize(&width, &height);\r
+\r
+       dc.SetDeviceOrigin(-offsetX, height - (-offsetY));\r
+       dc.SetAxisOrientation(true, true);\r
+\r
+// Scrolling can be done by using OffsetViewportOrgEx\r
+// Scaling can be done by adjusting SetWindowExtEx (it's denominator of txform)\r
+// you'd use: % = ViewportExt / WindowExt\r
+// But it makes the window look like crap: fuggetuboutit.\r
+// Instead, we have to scale EVERYTHING by hand. Crap!\r
+// It's not *that* bad, but not as convenient either...\r
+\r
+       dc.SetPen(*(wxThePenList->FindOrCreatePen(wxColour(0x00, 0x00, 0xFF), 1, wxDOT)));\r
+//     dc.DrawLine(0, 0, 10, 10);\r
+\r
+    // Draw coordinate axes\r
+\r
+       dc.CrossHair(0, 0);\r
+\r
+    // Draw points\r
+\r
+       for(int i=0; i<pts.GetNumPoints(); i++)\r
+       {\r
+               if (i == ptHighlight)\r
+               {\r
+                       dc.SetPen(*(wxThePenList->FindOrCreatePen(wxColour(0xFF, 0x00, 0x00), 1, wxSOLID)));\r
+//                     SelectObject(hdc, hRedPen1);\r
+\r
+                       if (pts.GetOnCurve(i))\r
+                       {\r
+                               DrawSquareDotN(dc, pts.GetX(i), pts.GetY(i), 7);\r
+                               DrawSquareDotN(dc, pts.GetX(i), pts.GetY(i), 9);\r
+                       }\r
+                       else\r
+                       {\r
+                               DrawRoundDotN(dc, pts.GetX(i), pts.GetY(i), 7);\r
+                               DrawRoundDotN(dc, pts.GetX(i), pts.GetY(i), 9);\r
+                       }\r
+               }\r
+               else if ((i == ptHighlight || i == ptNextHighlight) && tool == TOOLAddPt)\r
+               {\r
+                       dc.SetPen(*(wxThePenList->FindOrCreatePen(wxColour(0x00, 0xAF, 0x00), 1, wxSOLID)));\r
+//                     SelectObject(hdc, hGreenPen1);\r
+\r
+                       if (pts.GetOnCurve(i))\r
+                       {\r
+                               DrawSquareDotN(dc, pts.GetX(i), pts.GetY(i), 7);\r
+                               DrawSquareDotN(dc, pts.GetX(i), pts.GetY(i), 9);\r
+                       }\r
+                       else\r
+                       {\r
+                               DrawRoundDotN(dc, pts.GetX(i), pts.GetY(i), 7);\r
+                               DrawRoundDotN(dc, pts.GetX(i), pts.GetY(i), 9);\r
+                       }\r
+               }\r
+               else\r
+               {\r
+                       dc.SetPen(*(wxThePenList->FindOrCreatePen(wxColour(0x00, 0x00, 0x00), 1, wxSOLID)));\r
+//                     SelectObject(hdc, hBlackPen1);\r
+\r
+                       if (pts.GetOnCurve(i))\r
+                               DrawSquareDot(dc, pts.GetX(i), pts.GetY(i));\r
+                       else\r
+                               DrawRoundDot(dc, pts.GetX(i), pts.GetY(i));\r
+               }\r
+\r
+               if (tool == TOOLDelPt && i == ptHighlight)\r
+               {\r
+                       dc.SetPen(*(wxThePenList->FindOrCreatePen(wxColour(0xFF, 0x00, 0x00), 1, wxSOLID)));\r
+//                     SelectObject(hdc, hRedPen1);\r
+//                     MoveToEx(hdc, pts.GetX(i) - 5, pts.GetY(i) - 5, NULL);\r
+//                     LineTo(hdc, pts.GetX(i) + 5, pts.GetY(i) + 5);\r
+//                     LineTo(hdc, pts.GetX(i) - 5, pts.GetY(i) - 5);//Lameness!\r
+//                     MoveToEx(hdc, pts.GetX(i) - 5, pts.GetY(i) + 5, NULL);\r
+//                     LineTo(hdc, pts.GetX(i) + 5, pts.GetY(i) - 5);\r
+//                     LineTo(hdc, pts.GetX(i) - 5, pts.GetY(i) + 5);//More lameness!!\r
+                       dc.DrawLine(pts.GetX(i) - 5, pts.GetY(i) - 5, pts.GetX(i) + 5, pts.GetY(i) + 5);\r
+                       dc.DrawLine(pts.GetX(i) + 5, pts.GetY(i) - 5, pts.GetX(i) - 5, pts.GetY(i) + 5);\r
+               }\r
+       }\r
+\r
+//             SelectObject(hdc, hBlackPen1);\r
+       dc.SetPen(*(wxThePenList->FindOrCreatePen(wxColour(0x00, 0x00, 0x00), 1, wxSOLID)));\r
+\r
+       // Draw curve formed by points\r
+\r
+       for(int poly=0; poly<pts.GetNumPolys(); poly++)\r
+       {\r
+               if (pts.GetNumPoints(poly) > 2)\r
+               {\r
+                       // Initial move...\r
+                       // If it's not on curve, then move to it, otherwise move to last point...\r
+\r
+                       wxCoord x, y;\r
+       \r
+                       if (pts.GetOnCurve(poly, pts.GetNumPoints(poly) - 1))\r
+                               x = (wxCoord)pts.GetX(poly, pts.GetNumPoints(poly) - 1), y = (wxCoord)pts.GetY(poly, pts.GetNumPoints(poly) - 1);\r
+                       else\r
+                               x = (wxCoord)pts.GetX(poly, 0), y = (wxCoord)pts.GetY(poly, 0);\r
+       \r
+                       for(int i=0; i<pts.GetNumPoints(poly); i++)\r
+                       {\r
+                               if (pts.GetOnCurve(poly, i))\r
+//                                     LineTo(hdc, pts.GetX(poly, i), pts.GetY(poly, i));\r
+                               {\r
+                                       dc.DrawLine(x, y, pts.GetX(poly, i), pts.GetY(poly, i));\r
+                                       x = (wxCoord)pts.GetX(poly, i), y = (wxCoord)pts.GetY(poly, i);\r
+                               }\r
+                               else\r
+                               {\r
+                                       uint32 prev = pts.GetPrev(poly, i), next = pts.GetNext(poly, i);\r
+                                       float px = pts.GetX(poly, prev), py = pts.GetY(poly, prev),\r
+                                               nx = pts.GetX(poly, next), ny = pts.GetY(poly, next);\r
+       \r
+                                       if (!pts.GetOnCurve(poly, prev))\r
+                                               px = (px + pts.GetX(poly, i)) / 2.0f,\r
+                                               py = (py + pts.GetY(poly, i)) / 2.0f;\r
+       \r
+                                       if (!pts.GetOnCurve(poly, next))\r
+                                               nx = (nx + pts.GetX(poly, i)) / 2.0f,\r
+                                               ny = (ny + pts.GetY(poly, i)) / 2.0f;\r
+       \r
+                                       Bezier(dc, point(px, py), point(pts.GetX(poly, i), pts.GetY(poly, i)), point(nx, ny));\r
+                                       x = (wxCoord)nx, y = (wxCoord)ny;\r
+       \r
+                                       if (pts.GetOnCurve(poly, next))\r
+                                               i++;                                    // Following point is on curve, so move past it\r
+                               }\r
+                       }\r
+               }\r
+       }\r
+\r
+//             SelectObject(hdc, oldPen);                              // Restore the stuff we disrupted...\r
+       dc.SetPen(wxNullPen);\r
+//             SelectObject(hdc, oldBrush);\r
+//             EndPaint(hWnd, &ps);\r
+}\r
+\r
+void TTEditWindow::OnMouseEvent(wxMouseEvent &e)\r
+{\r
+#ifdef DEBUGTP\r
+//printf("!!! This window %s focus...!\n", (HasCapture() ? "has" : "doesn't have"));\r
+#endif\r
+       if (e.RightDown())\r
+       {\r
+               // Handle tool palette (NOTE: tool palette deals with RightUp event.)\r
+\r
+               wxPoint pt = ClientToScreen(e.GetPosition());\r
+               app.toolPalette->Move(pt);\r
+               app.toolPalette->Show(true);\r
+               SetCursor(*wxSTANDARD_CURSOR);\r
+               app.toolPalette->SetCursor(*wxSTANDARD_CURSOR);\r
+               app.toolPalette->prevTool = TOOLSelect;\r
+               app.toolPalette->Refresh(false);\r
+               CaptureMouse();\r
+       }\r
+       else if (e.RightUp())\r
+       {\r
+               ToolType newTool = app.toolPalette->FindSelectedTool();//, oldTool = tool;\r
+\r
+               // We only change the tool if a new one was actually selected. Otherwise, we do nothing.\r
+               if (newTool != TOOLNone)\r
+               {\r
+                       tool = newTool;\r
+\r
+                       if (tool == TOOLScroll || tool == TOOLZoom || tool == TOOLAddPoly\r
+                               || tool == TOOLDelPoly)\r
+                               ptHighlight = -1;\r
+\r
+                       if (tool == TOOLAddPoly)\r
+                               polyFirstPoint = true;\r
+               }\r
+\r
+               ReleaseMouse();\r
+               app.toolPalette->Show(false);\r
+               SetCursor(*(app.cur[tool]));\r
+       }\r
+       else if (e.LeftDown())\r
+       {\r
+               if (tool == TOOLScroll || tool == TOOLZoom)\r
+                       CaptureMouse();                                         // Make sure we capture the mouse when in scroll/zoom mode\r
+               else if (tool == TOOLAddPt)             // "Add Point" tool\r
+               {\r
+                       if (pts.GetNumPoints() > 0)\r
+                       {\r
+                               wxPoint pt = GetAdjustedMousePosition(e);\r
+                               pts.InsertPoint(pts.GetNext(ptHighlight), pt.x, pt.y, (e.ShiftDown() | e.ControlDown() ? false : true));\r
+                               ptHighlight = ptNextHighlight;\r
+                               Refresh();\r
+                       }\r
+               }\r
+               else if (tool == TOOLAddPoly)   // "Add Poly" tool\r
+               {\r
+#ifdef DEBUGFOO\r
+WriteLogMsg("Adding point... # polys: %u, # points: %u", pts.GetNumPolys(), pts.GetNumPoints());\r
+#endif\r
+                       if (polyFirstPoint)\r
+                       {\r
+                               polyFirstPoint = false;\r
+                               pts.AddNewPolyAtEnd();\r
+                       }\r
+\r
+                       wxPoint pt = GetAdjustedMousePosition(e);\r
+                       // Append a point to the end of the structure\r
+                       pts += IPoint(pt.x, pt.y, (e.ShiftDown() | e.ControlDown() ? false : true));\r
+                       ptHighlight = pts.GetNumPoints() - 1;\r
+                       Refresh();\r
+#ifdef DEBUGFOO\r
+WriteLogMsg(" --> [# polys: %u, # points: %u]\n", pts.GetNumPolys(), pts.GetNumPoints());\r
+#endif\r
+               }\r
+               else if (tool == TOOLSelect || tool == TOOLPolySelect)\r
+               {\r
+                       if (pts.GetNumPoints() > 0)\r
+                       {\r
+                               pt = GetAdjustedClientPosition(pts.GetX(ptHighlight), pts.GetY(ptHighlight));\r
+                               WarpPointer(pt.x, pt.y);\r
+\r
+                               if (e.ShiftDown() | e.ControlDown())\r
+                                       pts.SetOnCurve(ptHighlight, !pts.GetOnCurve(ptHighlight));\r
+                       }\r
+               }\r
+               else if (tool == TOOLDelPt)\r
+               {\r
+                       if (pts.GetNumPoints() > 0)\r
+//Or could use:\r
+//                     if (ptHighlight != -1)\r
+                       {\r
+//This assumes that WM_MOUSEMOVE happens before this!\r
+//The above commented out line should take care of this contingency... !!! FIX !!!\r
+                               pts.DeletePoint(ptHighlight);\r
+                               Refresh();\r
+                       }\r
+               }\r
+       }\r
+       else if (e.LeftUp())\r
+       {\r
+//             mouseDown = false;\r
+\r
+               if (tool == TOOLScroll || tool == TOOLZoom)\r
+                       ReleaseMouse();\r
+       }\r
+       else if (e.Dragging())\r
+       {\r
+               if (e.RightIsDown())\r
+               {\r
+                       ToolType newTool = app.toolPalette->FindSelectedTool();\r
+\r
+                       if (newTool != app.toolPalette->prevTool)\r
+                       {\r
+                               app.toolPalette->prevTool = newTool;\r
+                               app.toolPalette->Refresh(false);\r
+                       }\r
+\r
+                       return;\r
+               }\r
+\r
+           // Extract current point from lParam/calc offset from previous point\r
+\r
+               pt = e.GetPosition();\r
+               ptOffset.x = pt.x - ptPrevious.x,\r
+               ptOffset.y = pt.y - ptPrevious.y;\r
+\r
+//             if (e.LeftIsDown())\r
+//             {\r
+                       if (tool == TOOLScroll)\r
+                       {\r
+                               // NOTE: OffsetViewportOrg operates in DEVICE UNITS...\r
+\r
+//Seems there's no equivalent for this in wxWidgets...!\r
+//!!! FIX !!!\r
+//                             hdc = GetDC(hWnd);\r
+//                             OffsetViewportOrgEx(hdc, ptOffset.x, ptOffset.y, NULL);\r
+//                             ReleaseDC(hWnd, hdc);\r
+\r
+// this shows that it works, so the logic above must be faulty...\r
+// And it is. It should convert the coords first, then do the subtraction to figure the offset...\r
+// Above: DONE\r
+// Then multiply it by the scaling factor. Whee!\r
+                               // This looks wacky because we're using screen coords for the offset...\r
+                               // Otherwise, we would subtract both offsets!\r
+                               offsetX -= ptOffset.x, offsetY += ptOffset.y;\r
+                               Refresh();\r
+                       }\r
+                       else if (tool == TOOLAddPt || tool == TOOLAddPoly || tool == TOOLSelect)\r
+                       {\r
+                               if (tool != TOOLAddPt || pts.GetNumPoints() > 0)//yecch.\r
+                               {\r
+//temporary, for testing. BTW, Select drag bug is here...!\r
+#if 0\r
+                                       wxPoint pt2 = GetAdjustedMousePosition(e);\r
+                                       pts.SetXY(ptHighlight, pt2.x, pt2.y);\r
+                                       Refresh();\r
+#endif\r
+                               }\r
+                       }\r
+                       else if (tool == TOOLPolySelect)\r
+                       {\r
+                               if (pts.GetNumPoints() > 0)\r
+                               {\r
+                                       wxPoint pt2 = GetAdjustedMousePosition(e);\r
+                                       // Should also set onCurve here as well, depending on keystate\r
+//Or should we?\r
+                                       pts.OffsetPoly(pts.GetPoly(ptHighlight), pt2.x - pts.GetX(ptHighlight), pt2.y - pts.GetY(ptHighlight));\r
+                                       Refresh();\r
+                               }\r
+                       }\r
+//             }\r
+\r
+               ptPrevious = pt;\r
+       }\r
+       else if (e.Moving())\r
+       {\r
+//             else    // Moving, not dragging...\r
+//             {\r
+                       if (tool == TOOLSelect || tool == TOOLDelPt || tool == TOOLAddPt\r
+                               || tool == TOOLPolySelect)// || tool == TOOLAddPoly)\r
+                       {\r
+                               wxPoint pt2 = GetAdjustedMousePosition(e);\r
+                               double closest = 1.0e+99;\r
+\r
+                               for(int i=0; i<pts.GetNumPoints(); i++)\r
+                               {\r
+                                       double dist = ((pt2.x - pts.GetX(i)) * (pt2.x - pts.GetX(i)))\r
+                                               + ((pt2.y - pts.GetY(i)) * (pt2.y - pts.GetY(i)));\r
+\r
+                                       if (dist < closest)\r
+                                               closest = dist, ptHighlight = i;\r
+                               }\r
+\r
+                               if (ptHighlight != oldPtHighlight)\r
+                               {\r
+                                       oldPtHighlight = ptHighlight;\r
+                                       Refresh();\r
+                               }\r
+\r
+                               // What follows here looks like voodoo, but is really simple. What we do is\r
+                               // check to see if the mouse point has a perpendicular intersection with any of\r
+                               // the line segments. If it does, calculate the length of the perpendicular\r
+                               // and choose the smallest length. If there is no perpendicular, then choose the\r
+                               // length of line connecting the closer of either the first endpoint or the\r
+                               // second and choose the smallest of those.\r
+\r
+                               // There is one bit of math that looks like voodoo to me ATM--will explain once\r
+                               // I understand it better (the calculation of the length of the perpendicular).\r
+\r
+                               if (pts.GetNumPoints() > 1 && tool == TOOLAddPt)\r
+                               {\r
+                                       double smallest = 1.0e+99;\r
+\r
+                                       for(int i=0; i<pts.GetNumPoints(); i++)\r
+                                       {\r
+                                               int32 p1x = pts.GetX(i), p1y = pts.GetY(i),\r
+                                                       p2x = pts.GetX(pts.GetNext(i)), p2y = pts.GetY(pts.GetNext(i));\r
+\r
+                                               vector ls(p2x, p2y, 0, p1x, p1y, 0), v1(pt2.x, pt2.y, 0, p1x, p1y, 0),\r
+                                                       v2(pt2.x, pt2.y, 0, p2x, p2y, 0);\r
+                                               double pp = ls.dot(v1) / ls.length(), dist;\r
+// Geometric interpretation:\r
+// pp is the paremeterized point on the vector ls where the perpendicular intersects ls.\r
+// If pp < 0, then the perpendicular lies beyond the 1st endpoint. If pp > length of ls,\r
+// then the perpendicular lies beyond the 2nd endpoint.\r
+\r
+                                               if (pp < 0.0)\r
+                                                       dist = v1.length();\r
+                                               else if (pp > ls.length())\r
+                                                       dist = v2.length();\r
+                                               else                                    // distance = ?Det?(ls, v1) / |ls|\r
+                                                       dist = fabs((ls.x * v1.y - v1.x * ls.y) / ls.length());\r
+\r
+//The answer to the above looks like it might be found here:\r
+//\r
+//If the segment endpoints are s and e, and the point is p, then the test for the perpendicular\r
+//intercepting the segment is equivalent to insisting that the two dot products {s-e}.{s-p} and\r
+//{e-s}.{e-p} are both non-negative.  Perpendicular distance from the point to the segment is\r
+//computed by first computing the area of the triangle the three points form, then dividing by the\r
+//length of the segment.  Distances are done just by the Pythagorean theorem.  Twice the area of the\r
+//triangle formed by three points is the determinant of the following matrix:\r
+//\r
+//sx sy 1\r
+//ex ey 1\r
+//px py 1\r
+//\r
+//(???) By translating the start point to the origin, this can be rewritten as:\r
+//By subtracting row 1 from all rows, you get the following:\r
+//\r
+//0         0         0\r
+//(ex - sx) (ey - sy) 0\r
+//(px - sx) (py - sy) 0\r
+//\r
+//which greatly simplifies the calculation of the determinant.\r
+\r
+                                               if (dist < smallest)\r
+                                                       smallest = dist, ptNextHighlight = pts.GetNext(i), ptHighlight = i;\r
+                                       }\r
+\r
+                                       if (ptNextHighlight != oldPtNextHighlight)\r
+                                       {\r
+                                               oldPtNextHighlight = ptNextHighlight;\r
+                                               Refresh();\r
+                                       }\r
+                               }\r
+                       }\r
+//             }\r
+\r
+               ptPrevious = e.GetPosition();\r
+       }\r
+}\r
+\r
+wxPoint TTEditWindow::GetAdjustedMousePosition(wxMouseEvent &e)\r
+{\r
+       wxCoord width, height;\r
+       wxClientDC dc(this);\r
+\r
+       dc.GetSize(&width, &height);\r
+       dc.SetDeviceOrigin(-offsetX, height - (-offsetY));\r
+       dc.SetAxisOrientation(true, true);\r
+\r
+#if 0\r
+wxStatusBar * sb = ((wxFrame *)GetParent())->GetStatusBar();\r
+wxString s;\r
+s.Printf("Logical mouse pos: %d, %d (%d, %d)", pt.x, pt.y, width, height);\r
+sb->SetStatusText(s);\r
+#endif\r
+\r
+       return e.GetLogicalPosition(dc);\r
+}\r
+\r
+wxPoint TTEditWindow::GetAdjustedClientPosition(wxCoord x, wxCoord y)\r
+{\r
+       wxCoord width, height;\r
+       wxClientDC dc(this);\r
+\r
+       dc.GetSize(&width, &height);\r
+       dc.SetDeviceOrigin(-offsetX, height - (-offsetY));\r
+       dc.SetAxisOrientation(true, true);\r
+\r
+       return wxPoint(dc.LogicalToDeviceX(x), dc.LogicalToDeviceY(y));\r
+}\r
+\r
+//\r
+// Draw a round dot (5x5, centered on [x, y])\r
+//\r
+void TTEditWindow::DrawRoundDot(wxDC &dc, int32 x, int32 y)\r
+{\r
+       wxPoint pt[8];\r
+\r
+       pt[0].x = x - 1, pt[0].y = y - 2;\r
+       pt[1].x = x + 1, pt[1].y = y - 2;\r
+       pt[2].x = x + 2, pt[2].y = y - 1;\r
+       pt[3].x = x + 2, pt[3].y = y + 1;\r
+       pt[4].x = x + 1, pt[4].y = y + 2;\r
+       pt[5].x = x - 1, pt[5].y = y + 2;\r
+       pt[6].x = x - 2, pt[6].y = y + 1;\r
+       pt[7].x = x - 2, pt[7].y = y - 1;\r
+\r
+       dc.DrawPolygon(8, pt);\r
+}\r
+\r
+//\r
+// Draw a sqaure dot (5x5, centered on [x, y])\r
+//\r
+void TTEditWindow::DrawSquareDot(wxDC &dc, int32 x, int32 y)\r
+{\r
+       wxPoint pt[4];\r
+\r
+       pt[0].x = x - 2, pt[0].y = y - 2;\r
+       pt[1].x = x + 2, pt[1].y = y - 2;\r
+       pt[2].x = x + 2, pt[2].y = y + 2;\r
+       pt[3].x = x - 2, pt[3].y = y + 2;\r
+\r
+       dc.DrawPolygon(4, pt);\r
+}\r
+\r
+//\r
+// Draw a sqaure dot (nxn, centered on [x, y])\r
+//\r
+void TTEditWindow::DrawSquareDotN(wxDC &dc, int32 x, int32 y, uint32 n)\r
+{\r
+       wxPoint pt[4];\r
+       uint32 offset = (n - 1) / 2;\r
+\r
+       pt[0].x = x - offset, pt[0].y = y - offset;\r
+       pt[1].x = x + offset, pt[1].y = y - offset;\r
+       pt[2].x = x + offset, pt[2].y = y + offset;\r
+       pt[3].x = x - offset, pt[3].y = y + offset;\r
+\r
+       dc.DrawPolygon(4, pt);\r
+}\r
+\r
+//\r
+// Draw a round dot (nxn, centered on [x, y])\r
+//\r
+void TTEditWindow::DrawRoundDotN(wxDC &dc, int32 x, int32 y, uint32 n)\r
+{\r
+       dc.DrawCircle(x, y, (n / 2) + 1);\r
+}\r
+\r
+\r
+#if 0\r
+\r
+!!! OLD STUFF !!!\r
+\r
+\r
+LRESULT CALLBACK WndProc(HWND hWnd, UINT msgID, WPARAM wParam, LPARAM lParam)\r
+{\r
+       RECT rc1, rc2;\r
+       HDC hdc;\r
+       POINT pt, ptOffset;\r
+       SIZE sz;\r
+       PAINTSTRUCT ps;\r
+\r
+       switch (msgID)\r
+       {\r
+       case WM_CREATE:\r
+\r
+               MiscCenterWnd(hWnd, GetDesktopWindow());\r
+               InitCommonControls();\r
+               hStatusBar = CreateStatusWindow(WS_CHILD | WS_VISIBLE, statusBarTxt, hWnd, ID_STATUSBAR);\r
+\r
+               if (!hStatusBar)\r
+                       return -1;\r
+\r
+// clean this crap up!\r
+// well, the only crappy thing here is using a POINT as an int array, but otherwise, this is OK\r
+               wsprintf(strBuf, zoom, 1000);\r
+               hdc = GetDC(hWnd);\r
+               GetTextExtentPoint32(hdc, strBuf, lstrlen(strBuf), &sz);\r
+               ReleaseDC(hWnd, hdc);\r
+               zoomWndWidth = sz.cx;\r
+               wsprintf(strBuf, zoom, 100);\r
+\r
+               GetClientRect(hWnd, &rc1);\r
+               pt.x = rc1.right - zoomWndWidth, pt.y = -1;\r
+               SendMessage(hStatusBar, SB_SETPARTS, 2, (LPARAM)&pt);\r
+               SendMessage(hStatusBar, SB_SETTEXT, (0 | SBT_NOBORDERS), (LPARAM)statusBarTxt);\r
+               SendMessage(hStatusBar, SB_SETTEXT, 1, (LPARAM)strBuf);\r
+\r
+               hToolBar = CreateToolbarEx(hWnd, WS_CHILD | WS_BORDER | WS_VISIBLE | TBSTYLE_TOOLTIPS,\r
+                       IDR_TOOLBAR1, 3, hInst, IDB_TOOLBAR1, tbButtons, 4, 16, 16, 16, 16, sizeof(TBBUTTON));\r
+\r
+               if (!hToolBar)\r
+                       return -1;\r
+\r
+               CreateNewDoc();\r
+\r
+// The following can only be done because we use a private DC (using "CS_OWNDC")\r
+// (Is that true???)\r
+// Set the mapping to draw the character so it fits in the viewport...\r
+               hdc = GetDC(hWnd);\r
+               GetClientRect(hWnd, &rc1);\r
+               GetClientRect(hStatusBar, &rc2);\r
+               rc1.bottom -= rc2.bottom;\r
+               SetMapMode(hdc, MM_ISOTROPIC);\r
+               SetWindowExtEx(hdc, rc1.right, rc1.bottom, NULL);\r
+               SetViewportExtEx(hdc, rc1.right, -rc1.bottom, NULL);\r
+               SetViewportOrgEx(hdc, 0, rc1.bottom, NULL);\r
+               ReleaseDC(hWnd, hdc);\r
+               break;\r
+\r
+       case WM_CLOSE:\r
+\r
+               if (SaveChanges())\r
+               {\r
+                       wpM.length = wpC.length = sizeof(WINDOWPLACEMENT);\r
+                       GetWindowPlacement(hMainWnd, &wpM);\r
+                       GetWindowPlacement(hCharWnd, &wpC);\r
+\r
+                       if (!IsWindowVisible(hCharWnd))         // Needed because Windows lies about visibility\r
+                               wpC.showCmd = SW_HIDE;\r
+\r
+                       hdc = GetDC(hWnd);\r
+                       GetViewportOrgEx(hdc, &ptVPM);\r
+                       ReleaseDC(hWnd, hdc);\r
+\r
+                       DestroyWindow(hWnd);\r
+               }\r
+\r
+               break;\r
+\r
+       case WM_DESTROY:\r
+\r
+               PostQuitMessage(0);\r
+               break;\r
+\r
+       case WM_NCLBUTTONDOWN:\r
+\r
+               if (wParam == HTCAPTION)\r
+               {\r
+                       NCMouseDown = true;\r
+                       GetWindowRect(hMainWnd, &rc1);\r
+                       GetWindowRect(hCharWnd, &rc2);\r
+                       ptWinOffset.x = rc2.left - rc1.left;\r
+                       ptWinOffset.y = rc2.top - rc1.top;\r
+               }\r
+                   \r
+               // Let Windows do its thing with this msg, or weird things will happen...\r
+\r
+               DefWindowProc(hWnd, msgID, wParam, lParam);\r
+               NCMouseDown = false;\r
+               break;\r
+\r
+       case WM_WINDOWPOSCHANGING:\r
+\r
+               if (NCMouseDown)\r
+               {\r
+                       WINDOWPOS * wp = (WINDOWPOS *)lParam;\r
+\r
+                       if (wp->hwnd == hMainWnd && !(wp->flags & SWP_NOMOVE))\r
+                               SetWindowPos(hCharWnd, 0, wp->x + ptWinOffset.x, wp->y + ptWinOffset.y,\r
+                                               0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE);\r
+               }\r
+\r
+               return DefWindowProc(hWnd, msgID, wParam, lParam);      // Seems this is needed... Bleah!\r
+\r
+       case WM_PAINT:\r
+       {\r
+               hdc = BeginPaint(hWnd, &ps);\r
+\r
+// Scrolling can be done by using OffsetViewportOrgEx\r
+// Scaling can be done by adjusting SetWindowExtEx (it's denominator of txform)\r
+// you'd use: % = ViewportExt / WindowExt\r
+// But it makes the window look like crap: fuggetuboutit.\r
+// Instead, we have to scale EVERYTHING by hand. Crap!\r
+\r
+               // Apparently, you *must* save the individual object types (pen, brush, etc.)\r
+\r
+               HGDIOBJ oldPen = SelectObject(hdc, hBluePen1),\r
+                       oldBrush = SelectObject(hdc, hNullBrush);\r
+\r
+           // Draw coordinate axes\r
+\r
+               MoveToEx(hdc, 0, -32000, NULL);\r
+               LineTo(hdc, 0, 32000);\r
+               MoveToEx(hdc, -32000, 0, NULL);\r
+               LineTo(hdc, 32000, 0);\r
+\r
+           // Draw points\r
+\r
+               for(int i=0; i<pts.GetNumPoints(); i++)\r
+               {\r
+                       if (i == ptHighlight)\r
+                       {\r
+                               SelectObject(hdc, hRedPen1);\r
+\r
+                               if (pts.GetOnCurve(i))\r
+                               {\r
+                                       DrawSquareDotN(hdc, pts.GetX(i), pts.GetY(i), 7);\r
+                                       DrawSquareDotN(hdc, pts.GetX(i), pts.GetY(i), 9);\r
+                               }\r
+                               else\r
+                               {\r
+                                       DrawRoundDotN(hdc, pts.GetX(i), pts.GetY(i), 7);\r
+                                       DrawRoundDotN(hdc, pts.GetX(i), pts.GetY(i), 9);\r
+                               }\r
+                       }\r
+                       else if ((i == ptHighlight || i == ptNextHighlight) && currentTool == TOOLAddPt)\r
+                       {\r
+                               SelectObject(hdc, hGreenPen1);\r
+\r
+                               if (pts.GetOnCurve(i))\r
+                               {\r
+                                       DrawSquareDotN(hdc, pts.GetX(i), pts.GetY(i), 7);\r
+                                       DrawSquareDotN(hdc, pts.GetX(i), pts.GetY(i), 9);\r
+                               }\r
+                               else\r
+                               {\r
+                                       DrawRoundDotN(hdc, pts.GetX(i), pts.GetY(i), 7);\r
+                                       DrawRoundDotN(hdc, pts.GetX(i), pts.GetY(i), 9);\r
+                               }\r
+                       }\r
+                       else\r
+                       {\r
+                               SelectObject(hdc, hBlackPen1);\r
+\r
+                               if (pts.GetOnCurve(i))\r
+                                       DrawSquareDot(hdc, pts.GetX(i), pts.GetY(i));\r
+                               else\r
+                                       DrawRoundDot(hdc, pts.GetX(i), pts.GetY(i));\r
+                       }\r
+\r
+                       if (currentTool == TOOLDelPt && i == ptHighlight)\r
+                       {\r
+                               SelectObject(hdc, hRedPen1);\r
+                               MoveToEx(hdc, pts.GetX(i) - 5, pts.GetY(i) - 5, NULL);\r
+                               LineTo(hdc, pts.GetX(i) + 5, pts.GetY(i) + 5);\r
+                               LineTo(hdc, pts.GetX(i) - 5, pts.GetY(i) - 5);//Lameness!\r
+                               MoveToEx(hdc, pts.GetX(i) - 5, pts.GetY(i) + 5, NULL);\r
+                               LineTo(hdc, pts.GetX(i) + 5, pts.GetY(i) - 5);\r
+                               LineTo(hdc, pts.GetX(i) - 5, pts.GetY(i) + 5);//More lameness!!\r
+                       }\r
+               }\r
+\r
+               SelectObject(hdc, hBlackPen1);\r
+\r
+               // Draw curve formed by points\r
+\r
+               for(int poly=0; poly<pts.GetNumPolys(); poly++)\r
+               {\r
+                       if (pts.GetNumPoints(poly) > 2)\r
+                       {\r
+                               // Initial move...\r
+                               // If it's not on curve, then move to it, otherwise move to last point...\r
+       \r
+                               if (pts.GetOnCurve(poly, pts.GetNumPoints(poly) - 1))\r
+                                       MoveToEx(hdc, pts.GetX(poly, pts.GetNumPoints(poly) - 1), pts.GetY(poly, pts.GetNumPoints(poly) - 1), NULL);\r
+                               else\r
+                                       MoveToEx(hdc, pts.GetX(poly, 0), pts.GetY(poly, 0), NULL);\r
+       \r
+                               for(int i=0; i<pts.GetNumPoints(poly); i++)\r
+                               {\r
+                                       if (pts.GetOnCurve(poly, i))\r
+                                               LineTo(hdc, pts.GetX(poly, i), pts.GetY(poly, i));\r
+                                       else\r
+                                       {\r
+                                               uint32 prev = pts.GetPrev(poly, i), next = pts.GetNext(poly, i);\r
+                                               float px = pts.GetX(poly, prev), py = pts.GetY(poly, prev),\r
+                                                       nx = pts.GetX(poly, next), ny = pts.GetY(poly, next);\r
+       \r
+                                               if (!pts.GetOnCurve(poly, prev))\r
+                                                       px = (px + pts.GetX(poly, i)) / 2.0f,\r
+                                                       py = (py + pts.GetY(poly, i)) / 2.0f;\r
+       \r
+                                               if (!pts.GetOnCurve(poly, next))\r
+                                                       nx = (nx + pts.GetX(poly, i)) / 2.0f,\r
+                                                       ny = (ny + pts.GetY(poly, i)) / 2.0f;\r
+       \r
+                                               Bezier(hdc, point(px, py), point(pts.GetX(poly, i), pts.GetY(poly, i)), point(nx, ny));\r
+       \r
+                                               if (pts.GetOnCurve(poly, next))\r
+                                                       i++;                                    // Following point is on curve, so move past it\r
+                                       }\r
+                               }\r
+                       }\r
+               }\r
+\r
+               SelectObject(hdc, oldPen);                              // Restore the stuff we disrupted...\r
+               SelectObject(hdc, oldBrush);\r
+               EndPaint(hWnd, &ps);\r
+               break;\r
+       }\r
+       case WM_SIZE:\r
+\r
+               // Apparently this is needed since these windows don't update themselves.\r
+               SendMessage(hStatusBar, msgID, wParam, lParam);\r
+               SendMessage(hToolBar, msgID, wParam, lParam);\r
+\r
+               // This is needed to make the 2nd status pane visible\r
+               GetClientRect(hWnd, &rc1);\r
+               pt.x = rc1.right - zoomWndWidth, pt.y = -1;\r
+               SendMessage(hStatusBar, SB_SETPARTS, 2, (LPARAM)&pt);\r
+               break;\r
+\r
+       case WM_RBUTTONDOWN:\r
+\r
+               GetCursorPos(&pt);\r
+               SetWindowPos(hToolPalWnd, 0, pt.x, pt.y, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_SHOWWINDOW);\r
+               SetFocus(hToolPalWnd);\r
+               SetCapture(hToolPalWnd);                                // Ensure tool palette gets RButtonUp\r
+               SetCursor(LoadCursor(NULL, MAKEINTRESOURCE(IDC_ARROW)));        // Tool pallete has "regular" cursor\r
+               break;\r
+\r
+       case WM_LBUTTONDOWN:\r
+\r
+               mouseDown = true;\r
+\r
+               if (currentTool == TOOLScroll || currentTool == TOOLZoom)\r
+                       SetCapture(hWnd);                                       // Make sure we capture the mouse when in scroll/zoom mode\r
+               else if (currentTool == TOOLAddPt)              // "Add Point" tool\r
+               {\r
+                       if (pts.GetNumPoints() > 0)\r
+                       {\r
+//Do we really need to put a cap on this???\r
+//Maybe...\r
+//                             if (pts.GetNumPoints() < 16)\r
+//                             {\r
+                               pt.x = lParam & 0xFFFF, pt.y = lParam >> 16;\r
+                               hdc = GetDC(hWnd);\r
+                               DPtoLP(hdc, &pt, 1);\r
+                               pts.InsertPoint(pts.GetNext(ptHighlight), pt.x, pt.y, (wParam & (MK_SHIFT | MK_CONTROL) ? false : true));\r
+                               ptHighlight = ptNextHighlight;\r
+                               ReleaseDC(hWnd, hdc);\r
+                               InvalidateRect(hWnd, NULL, TRUE);\r
+//                             }\r
+                       }\r
+               }\r
+               else if (currentTool == TOOLAddPoly)    // "Add Poly" tool\r
+               {\r
+#ifdef DEBUGFOO\r
+wsprintf(strBuf, "Adding point... # polys: %u, # points: %u", pts.GetNumPolys(), pts.GetNumPoints());\r
+WriteLogMsg(strBuf);\r
+#endif\r
+                       if (polyFirstPoint)\r
+                       {\r
+                               polyFirstPoint = false;\r
+                               pts.AddNewPolyAtEnd();\r
+                       }\r
+\r
+//Do we really need to put a cap on this???\r
+//Maybe...\r
+//                     if (pts.GetNumPoints() < 16)\r
+//                     {\r
+                       pt.x = lParam & 0xFFFF, pt.y = lParam >> 16;\r
+                       hdc = GetDC(hWnd);\r
+                       DPtoLP(hdc, &pt, 1);\r
+                       ReleaseDC(hWnd, hdc);\r
+                       // Append a point to the end of the structure\r
+                       pts += IPoint(pt.x, pt.y, (wParam & (MK_SHIFT | MK_CONTROL) ? false : true));\r
+ptHighlight = pts.GetNumPoints() - 1;\r
+                       InvalidateRect(hWnd, NULL, TRUE);\r
+//                     }\r
+#ifdef DEBUGFOO\r
+wsprintf(strBuf, " --> [# polys: %u, # points: %u]\xD\xA", pts.GetNumPolys(), pts.GetNumPoints());\r
+WriteLogMsg(strBuf);\r
+#endif\r
+               }\r
+               else if (currentTool == TOOLSelect || currentTool == TOOLPolySelect)\r
+               {\r
+                       if (pts.GetNumPoints() > 0)\r
+                       {\r
+                               pt.x = pts.GetX(ptHighlight), pt.y = pts.GetY(ptHighlight);\r
+                               hdc = GetDC(hWnd);\r
+                               LPtoDP(hdc, &pt, 1);\r
+                               ClientToScreen(hWnd, &pt);\r
+                               SetCursorPos(pt.x, pt.y);\r
+                               ReleaseDC(hWnd, hdc);\r
+\r
+                               if (wParam & (MK_SHIFT | MK_CONTROL))\r
+                                       pts.SetOnCurve(ptHighlight, !pts.GetOnCurve(ptHighlight));\r
+                       }\r
+               }\r
+               else if (currentTool == TOOLDelPt)\r
+               {\r
+                       if (pts.GetNumPoints() > 0)\r
+//Or could use:\r
+//                     if (ptHighlight != -1)\r
+                       {\r
+//This assumes that WM_MOUSEMOVE happens before this!\r
+//The above commented out line should take care of this contingency... !!! FIX !!!\r
+                               pts.DeletePoint(ptHighlight);\r
+                               InvalidateRect(hWnd, NULL, TRUE);\r
+                       }\r
+               }\r
+\r
+               break;\r
+\r
+       case WM_LBUTTONUP:\r
+\r
+               mouseDown = false;\r
+\r
+               if (currentTool == TOOLScroll || currentTool == TOOLZoom)\r
+                       ReleaseCapture();\r
+\r
+               break;\r
+\r
+       case WM_MOUSEMOVE:\r
+\r
+               SetCursor(hCur[currentTool]);\r
+\r
+           // Extract current point from lParam/calc offset from previous point\r
+\r
+               pt.x = lParam & 0xFFFF, pt.y = lParam >> 16;\r
+               ptOffset.x = pt.x - ptPrevious.x,\r
+               ptOffset.y = pt.y - ptPrevious.y;\r
+\r
+               if (mouseDown)\r
+               {\r
+                       if (currentTool == TOOLScroll)\r
+                       {\r
+                               // NOTE: OffsetViewportOrg operates in DEVICE UNITS...\r
+\r
+                               hdc = GetDC(hWnd);\r
+                               OffsetViewportOrgEx(hdc, ptOffset.x, ptOffset.y, NULL);\r
+                               ReleaseDC(hWnd, hdc);\r
+\r
+// this shows that it works, so the logic above must be faulty...\r
+// And it is. It should convert the coords first, then do the subtraction to figure the offset...\r
+// Above: DONE\r
+// Then multiply it by the scaling factor. Whee!\r
+\r
+                               InvalidateRect(hWnd, NULL, TRUE);\r
+//                             SendMessage(hWnd, WM_PAINT, NULL, NULL);\r
+                       }\r
+                       else if (currentTool == TOOLAddPt || currentTool == TOOLAddPoly || currentTool == TOOLSelect)\r
+                       {\r
+                               if (currentTool != TOOLAddPt || pts.GetNumPoints() > 0)//yecch.\r
+                               {\r
+                                       POINT pt2;\r
+                                       pt2.x = pt.x, pt2.y = pt.y;\r
+                                       // Should also set onCurve here as well, depending on keystate\r
+//Or should we?\r
+                                       hdc = GetDC(hWnd);\r
+                                       DPtoLP(hdc, &pt2, 1);\r
+                                       pts.SetXY(ptHighlight, pt2.x, pt2.y);\r
+                                       ReleaseDC(hWnd, hdc);\r
+                                       InvalidateRect(hWnd, NULL, TRUE);\r
+                               }\r
+                       }\r
+                       else if (currentTool == TOOLPolySelect)\r
+                       {\r
+                               if (pts.GetNumPoints() > 0)\r
+                               {\r
+                                       POINT pt2;\r
+                                       pt2.x = pt.x, pt2.y = pt.y;\r
+                                       // Should also set onCurve here as well, depending on keystate\r
+//Or should we?\r
+                                       hdc = GetDC(hWnd);\r
+                                       DPtoLP(hdc, &pt2, 1);\r
+                                       pts.OffsetPoly(pts.GetPoly(ptHighlight), pt2.x - pts.GetX(ptHighlight), pt2.y - pts.GetY(ptHighlight));\r
+                                       ReleaseDC(hWnd, hdc);\r
+                                       InvalidateRect(hWnd, NULL, TRUE);\r
+                               }\r
+                       }\r
+               }\r
+               else\r
+               {\r
+                       if (currentTool == TOOLSelect || currentTool == TOOLDelPt || currentTool == TOOLAddPt\r
+                               || currentTool == TOOLPolySelect)// || currentTool == TOOLAddPoly)\r
+                       {\r
+                               POINT pt2;\r
+                               pt2.x = pt.x, pt2.y = pt.y;\r
+                               hdc = GetDC(hWnd);\r
+                               DPtoLP(hdc, &pt2, 1);\r
+                               ReleaseDC(hWnd, hdc);\r
+\r
+                               double closest = 1.0e+99;\r
+\r
+                               for(int i=0; i<pts.GetNumPoints(); i++)\r
+                               {\r
+                                       double dist = ((pt2.x - pts.GetX(i)) * (pt2.x - pts.GetX(i)))\r
+                                               + ((pt2.y - pts.GetY(i)) * (pt2.y - pts.GetY(i)));\r
+\r
+                                       if (dist < closest)\r
+                                               closest = dist, ptHighlight = i;\r
+                               }\r
+\r
+                               if (ptHighlight != oldPtHighlight)\r
+                               {\r
+                                       oldPtHighlight = ptHighlight;\r
+                                       InvalidateRect(hWnd, NULL, TRUE);\r
+                               }\r
+\r
+                               // What follows here looks like voodoo, but is really simple. What we do is\r
+                               // check to see if the mouse point has a perpendicular intersection with any of\r
+                               // the line segments. If it does, calculate the length of the perpendicular\r
+                               // and choose the smallest length. If there is no perpendicular, then choose the\r
+                               // length of line connecting the closer of either the first endpoint or the\r
+                               // second and choose the smallest of those.\r
+\r
+                               // There is one bit of math that looks like voodoo to me ATM--will explain once\r
+                               // I understand it better (the calculation of the length of the perpendicular).\r
+\r
+                               if (pts.GetNumPoints() > 1 && currentTool == TOOLAddPt)\r
+                               {\r
+                                       double smallest = 1.0e+99;\r
+\r
+                                       for(int i=0; i<pts.GetNumPoints(); i++)\r
+                                       {\r
+                                               int32 p1x = pts.GetX(i), p1y = pts.GetY(i),\r
+                                                       p2x = pts.GetX(pts.GetNext(i)), p2y = pts.GetY(pts.GetNext(i));\r
+\r
+                                               vector ls(p2x, p2y, 0, p1x, p1y, 0), v1(pt2.x, pt2.y, 0, p1x, p1y, 0),\r
+                                                       v2(pt2.x, pt2.y, 0, p2x, p2y, 0);\r
+                                               double pp = ls.dot(v1) / ls.length(), dist;\r
+// Geometric interpretation:\r
+// pp is the paremeterized point on the vector ls where the perpendicular intersects ls.\r
+// If pp < 0, then the perpendicular lies beyond the 1st endpoint. If pp > length of ls,\r
+// then the perpendicular lies beyond the 2nd endpoint.\r
+\r
+                                               if (pp < 0.0)\r
+                                                       dist = v1.length();\r
+                                               else if (pp > ls.length())\r
+                                                       dist = v2.length();\r
+                                               else                                    // distance = ?Det?(ls, v1) / |ls|\r
+                                                       dist = abs((ls.x * v1.y - v1.x * ls.y) / ls.length());\r
+\r
+//The answer to the above looks like it might be found here:\r
+//\r
+//If the segment endpoints are s and e, and the point is p, then the test for the perpendicular\r
+//intercepting the segment is equivalent to insisting that the two dot products {s-e}.{s-p} and\r
+//{e-s}.{e-p} are both non-negative.  Perpendicular distance from the point to the segment is\r
+//computed by first computing the area of the triangle the three points form, then dividing by the\r
+//length of the segment.  Distances are done just by the Pythagorean theorem.  Twice the area of the\r
+//triangle formed by three points is the determinant of the following matrix:\r
+//\r
+//sx sy 1\r
+//ex ey 1\r
+//px py 1\r
+//\r
+//(???) By translating the start point to the origin, this can be rewritten as:\r
+//By subtracting row 1 from all rows, you get the following:\r
+//\r
+//0         0         0\r
+//(ex - sx) (ey - sy) 0\r
+//(px - sx) (py - sy) 0\r
+//\r
+//which greatly simplifies the calculation of the determinant.\r
+\r
+                                               if (dist < smallest)\r
+                                                       smallest = dist, ptNextHighlight = pts.GetNext(i), ptHighlight = i;\r
+                                       }\r
+\r
+                                       if (ptNextHighlight != oldPtNextHighlight)\r
+                                       {\r
+                                               oldPtNextHighlight = ptNextHighlight;\r
+                                               InvalidateRect(hWnd, NULL, TRUE);\r
+                                       }\r
+                               }\r
+                       }\r
+               }\r
+\r
+               ptPrevious.x = pt.x, ptPrevious.y = pt.y;\r
+\r
+               break;\r
+\r
+       case WM_NOTIFY:\r
+\r
+               if (((NMHDR *)lParam)->code == TTN_NEEDTEXT)\r
+               {\r
+                       LoadString(hInst, ((TOOLTIPTEXT *)lParam)->hdr.idFrom + 0x80, toolTipTxt, 16);\r
+                       ((TOOLTIPTEXT *)lParam)->lpszText = toolTipTxt;\r
+               }\r
+\r
+               break;\r
+\r
+       case WM_MENUSELECT:\r
+       {\r
+               statusBarTxt[0] = 0;                                    // Clear status bar text\r
+               uint16 flags = wParam >> 16;                    // Extract flags\r
+\r
+               if (!(flags & MFT_SEPARATOR))\r
+               {\r
+                       uint16 id = wParam & 0xFFFF;\r
+\r
+                       if (flags & MF_POPUP)\r
+                       {\r
+                               if (flags & MF_SYSMENU)\r
+                                       id = IDS_SYSMENU;\r
+                               else\r
+                                       id = IDM_FILEMENU + wParam;\r
+                       }\r
+\r
+                       LoadString(hInst, id, statusBarTxt, 64);\r
+               }\r
+\r
+               SendMessage(hStatusBar, SB_SETTEXT, 0 + SBT_NOBORDERS, (LPARAM)statusBarTxt);\r
+               break;\r
+       }\r
+       case WM_COMMAND:\r
+       {\r
+               uint16 cmd = wParam & 0xFFFF;\r
+\r
+               if (cmd == IDM_NEW)\r
+               {\r
+//                   call   CmdIDM_NEW\r
+               }\r
+               else if (cmd == IDM_OPEN)\r
+               {\r
+//                   call   SaveChanges\r
+//                   .IF (eax)\r
+//                     movmov ofn.hwndOwner, eax, hMainWnd\r
+//                     mov    ofn.Flags, OFN_PATHMUSTEXIST + OFN_FILEMUSTEXIST\r
+//                     invoke GetOpenFileName, ADDR ofn\r
+//                     .IF (eax)\r
+////////\r
+//jmp @F\r
+//szDMsg1a     BYTE    "Could not open the file (GetOpenFileName)...", 0\r
+//szDMsg1b     BYTE    "Open error!", 0\r
+//szDMsg1c     BYTE    "About to attempt to open file...", 0\r
+//@@:\r
+////invoke MessageBox, hWnd, ADDR szDMsg1a, ADDR szDMsg1b, MB_ICONERROR or MB_OK\r
+//invoke MessageBox, hMainWnd, ADDR szDMsg1c, ADDR szFile, MB_ICONERROR or MB_OK\r
+//                       invoke LoadTTF, ADDR szFile\r
+//\r
+//////\r
+//                       // <<< FILE OPEN CODE HERE >>>\r
+//                       or     fFileStatus, NAMEDbit\r
+//                       and    fFileStatus, NOT CHANGEDbit\r
+//                       call   NewWindowName\r
+//                       mov    eax, TRUE      // return TRUE\r
+//                       jmp    Return\r
+//                       //��������������������������������������\r
+//OpenError:             invoke GetLastError\r
+//                       // <<< FILE OPEN ERROR CODE HERE >>>\r
+//                     .ENDIF\r
+//                     zero   eax      // return FALSE\r
+//                   .ENDIF\r
+               }\r
+               else if (cmd == IDM_SAVEAS)\r
+               {\r
+//                   and    fFileStatus, NOT NAMEDbit\r
+//                   call   CmdIDM_SAVE\r
+               }\r
+               else if (cmd == IDM_SAVE)\r
+               {\r
+//                   call   CmdIDM_SAVE\r
+               }\r
+               else if (cmd == IDM_ABOUT)\r
+                       DialogBoxParam(hInst, MAKEINTRESOURCE(IDD_ABOUT), hMainWnd, AboutProc, NULL);\r
+               else if (cmd == IDM_EXIT)\r
+                       SendMessage(hWnd, WM_CLOSE, 0, 0);\r
+               else if (cmd == ID_TBCHARWIN)\r
+               {\r
+                       ShowWindow(hCharWnd, (IsWindowVisible(hCharWnd) ? SW_HIDE : SW_SHOWNOACTIVATE));\r
+\r
+#ifdef DEBUGFOO\r
+wpC.length = sizeof(WINDOWPLACEMENT);\r
+GetWindowPlacement(hCharWnd, &wpC);\r
+wsprintf(strBuf, "Char window showCmd = %08X...\n", wpC.showCmd);\r
+WriteLogMsg(strBuf);\r
+#endif\r
+               }\r
+               else\r
+                       return DefWindowProc(hWnd, msgID, wParam, lParam);\r
+\r
+               break;\r
+       }\r
+       default:\r
+               return DefWindowProc(hWnd, msgID, wParam, lParam);\r
+       }\r
+\r
+       return 0;\r
+}\r
+\r
+//\r
+// Initialize TTF data\r
+//\r
+void CreateNewDoc(void)\r
+{\r
+}\r
+\r
+//\r
+// Save changes to document before quitting\r
+//\r
+bool SaveChanges(void)\r
+{\r
+       return true;\r
+}\r
+\r
+\r
+\r
+//\r
+// ABOUT Dialog WndProc\r
+//\r
+BOOL CALLBACK AboutProc(HWND hDlg, UINT msgID, WPARAM wParam, LPARAM lParam)\r
+{\r
+       switch (msgID)\r
+       {\r
+       case WM_INITDIALOG:\r
+\r
+               MiscCenterWnd(hDlg, hMainWnd);\r
+               break;\r
+\r
+       case WM_COMMAND:\r
+\r
+               if (wParam == IDOK || wParam == IDCANCEL)\r
+                       EndDialog(hDlg, TRUE);\r
+\r
+               break;\r
+\r
+       default:\r
+               return FALSE;\r
+       }\r
+\r
+       return TRUE;\r
+}\r
+\r
+//\r
+// Character Window WndProc\r
+//\r
+WndProcCW      PROC  STDCALL, hWnd:HWND, uMsg:UINT, wParam:WPARAM, lParam:LPARAM\r
+\r
+               mov    eax, uMsg                // pickup our message\r
+               .IF (eax == WM_PAINT)\r
+                 mov    eax, 0                 // Non-sense... (placeholder!)\r
+// Scan conversion etc. goes here...\r
+               .ELSEIF (eax == WM_LBUTTONDOWN)\r
+                 invoke SetCapture, hCharWnd\r
+               .ELSEIF (eax == WM_LBUTTONUP)\r
+                 invoke ReleaseCapture\r
+                 invoke SetFocus, hMainWnd     // Make sure the main wnd keeps focus!\r
+               .ELSEIF (eax == WM_NCLBUTTONDOWN)\r
+                 invoke DefWindowProc, hWnd, uMsg, wParam, lParam // Let it do its thing\r
+                 invoke SetFocus, hMainWnd     // Make sure the main wnd keeps focus!\r
+               .ELSE\r
+DefProc:         invoke DefWindowProc, hWnd, uMsg, wParam, lParam\r
+               .ENDIF\r
+               ret\r
+\r
+WndProcCW      ENDP\r
+\r
+//\r
+// Character Window WndProc\r
+//\r
+LRESULT CALLBACK WndProcCW(HWND hWnd, UINT msgID, WPARAM wParam, LPARAM lParam)\r
+{\r
+       switch (msgID)\r
+       {\r
+       default:\r
+               return DefWindowProc(hWnd, msgID, wParam, lParam);\r
+       }\r
+\r
+       return 0;\r
+}\r
+\r
+\r
+// Function prototypes\r
+\r
+int32 FindSelectedTool(void);\r
+\r
+//\r
+// Tool Palette WndProc\r
+//\r
+LRESULT CALLBACK WndProcTP(HWND hWnd, UINT msgID, WPARAM wParam, LPARAM lParam)\r
+{\r
+       PAINTSTRUCT ps;\r
+       HDC hdc;\r
+       POINT pt;\r
+       static uint32 prevTool = -1;\r
+\r
+       switch (msgID)\r
+       {\r
+       case WM_PAINT:\r
+       {\r
+               hdc = BeginPaint(hWnd, &ps);\r
+               HDC newDC = CreateCompatibleDC(NULL);\r
+               SelectObject(newDC, hBMToolPal1);\r
+               BitBlt(hdc, 0, 0, sizeTPBM.x, sizeTPBM.y, newDC, 0, 0, SRCCOPY);\r
+               DeleteDC(newDC);\r
+\r
+// This is crappy. Find some way to tighten this up!\r
+               int32 tool = FindSelectedTool();\r
+\r
+               if (tool != -1)\r
+               {\r
+                       newDC = CreateCompatibleDC(NULL);\r
+                       SelectObject(newDC, hBMToolPal1);\r
+                   //need ul corner of bitmap, ul corner of dest, width/height\r
+                       pt.x = sizeStamp.x * (tool & 0x03), pt.y = sizeStamp.y * (tool >> 2);\r
+                       BitBlt(hdc, pt.x, pt.y, sizeStamp.x, sizeStamp.y, newDC, pt.x, pt.y, NOTSRCCOPY);\r
+                       DeleteDC(newDC);\r
+               }\r
+\r
+               EndPaint(hWnd, &ps);\r
+               break;\r
+       }\r
+       case WM_MOUSEMOVE:\r
+       {\r
+               int32 tool = FindSelectedTool();\r
+\r
+               if (tool != prevTool)\r
+               {\r
+                       prevTool = tool;\r
+                       InvalidateRect(hWnd, NULL, FALSE);\r
+               }\r
+\r
+               break;\r
+       }\r
+       case WM_RBUTTONUP:\r
+       {\r
+               int32 tool = FindSelectedTool(), oldTool = currentTool;\r
+\r
+               if (tool != -1)\r
+                       currentTool = tool;\r
+\r
+               if (currentTool != TOOLSelect && currentTool != TOOLDelPt && currentTool != TOOLAddPt\r
+                       && currentTool != TOOLPolySelect)\r
+                       ptHighlight = -1;\r
+\r
+               if (currentTool != oldTool)\r
+                       InvalidateRect(hMainWnd, NULL, TRUE);\r
+\r
+               if (currentTool == TOOLAddPoly)\r
+#ifdef DEBUGFOO\r
+{\r
+#endif\r
+                       polyFirstPoint = true;\r
+#ifdef DEBUGFOO\r
+wsprintf(strBuf, "--> Selected poly tool, polyFirstPoint is %s\n", polyFirstPoint ? "true" : "false");\r
+WriteLogMsg(strBuf);\r
+}\r
+#endif\r
+\r
+               ReleaseCapture();\r
+               ShowWindow(hToolPalWnd, SW_HIDE);\r
+               SetFocus(hMainWnd);                                             // Make sure the main wnd keeps focus!\r
+\r
+               break;\r
+       }\r
+       default:\r
+               return DefWindowProc(hWnd, msgID, wParam, lParam);\r
+       }\r
+\r
+       return 0;\r
+}\r
+\r
+//\r
+// Find which tool we're pointing at\r
+// Use: xcoord = mouse.x / (bmsize.x/4), ycoord = mouse.y / (bmsize.y/2)\r
+//\r
+int32 FindSelectedTool(void)\r
+{\r
+       POINT pt;\r
+               \r
+       GetCursorPos(&pt);\r
+       ScreenToClient(hToolPalWnd, &pt);\r
+\r
+       uint32 x = (uint32)pt.x / sizeStamp.x, y = (uint32)pt.y / sizeStamp.y, tool = -1;\r
+\r
+       if (x < 4 && y < 2)\r
+//     {\r
+               tool = (y * 4) + x;\r
+\r
+//             if (tool == 7)\r
+//                     tool = -1;                                                      // 7 has no tool...\r
+//     }\r
+\r
+       return tool;\r
+}\r
+\r
+\r
+//\r
+// Misc center window\r
+//\r
+void MiscCenterWnd(HWND hChild, HWND hParent)\r
+{\r
+       RECT parent, child;\r
+\r
+       if (!GetWindowRect(hParent, &parent) || !GetWindowRect(hChild, &child))\r
+               return;\r
+\r
+       int32 x = parent.left + (((parent.right - parent.left) - (child.right - child.left)) / 2),\r
+               y = parent.top + (((parent.bottom - parent.top) - (child.bottom - child.top)) / 2);\r
+\r
+       if (x < 0)\r
+               x = 0;\r
+       else if (x > GetSystemMetrics(SM_CXFULLSCREEN) - (child.right - child.left))\r
+               x = GetSystemMetrics(SM_CXFULLSCREEN) - (child.right - child.left);\r
+\r
+       if (y < 0)\r
+               y = 0;\r
+       else if (y > GetSystemMetrics(SM_CYFULLSCREEN) - (child.bottom - child.top))\r
+               y = GetSystemMetrics(SM_CYFULLSCREEN) - (child.bottom - child.top);\r
+\r
+       SetWindowPos(hChild, NULL, x, y, 0, 0, SWP_NOSIZE | SWP_NOZORDER);\r
+}\r
+\r
+//\r
+// Allow only one instance\r
+//\r
+bool OnlyOneInstance(void)\r
+{\r
+       HWND window = FindWindow(className, NULL);\r
+\r
+       if (window == NULL)\r
+               return true;\r
+\r
+       ShowWindow(window, SW_SHOWNORMAL);\r
+       SetWindowPos(window, NULL, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);\r
+\r
+       return false;\r
+}\r
+\r
+//\r
+// Load/Allocate all resources\r
+//\r
+bool LoadResources(void)\r
+{\r
+       hCur[0] = LoadCursor(hInst, MAKEINTRESOURCE(IDC_CURSOR1));\r
+       hCur[1] = LoadCursor(hInst, MAKEINTRESOURCE(IDC_CURSOR2));\r
+       hCur[2] = LoadCursor(hInst, MAKEINTRESOURCE(IDC_CURSOR3));\r
+       hCur[3] = LoadCursor(hInst, MAKEINTRESOURCE(IDC_CURSOR4));\r
+       hCur[4] = LoadCursor(hInst, MAKEINTRESOURCE(IDC_CURSOR5));\r
+       hCur[5] = LoadCursor(hInst, MAKEINTRESOURCE(IDC_CURSOR6));\r
+       hCur[6] = LoadCursor(hInst, MAKEINTRESOURCE(IDC_CURSOR7));\r
+       hCur[7] = LoadCursor(hInst, MAKEINTRESOURCE(IDC_CURSOR8));\r
+\r
+       BITMAP bm;\r
+\r
+       hBMToolPal1 = LoadBitmap(hInst, MAKEINTRESOURCE(IDB_TOOLPAL1));\r
+       GetObject(hBMToolPal1, sizeof(bm), &bm);\r
+\r
+       // Set up sizes\r
+\r
+       sizeTPBM.x = bm.bmWidth, sizeTPBM.y = bm.bmHeight;\r
+       sizeStamp.x = bm.bmWidth / 4, sizeStamp.y = bm.bmHeight / 2;\r
+\r
+       hBluePen1 = CreatePen(PS_DOT, 1, 0x00FF0000);\r
+       hRedPen1 = CreatePen(PS_SOLID, 1, 0x000000FF);\r
+       hGreenPen1 = CreatePen(PS_SOLID, 1, 0x0000AF00);\r
+       hBlackPen1 = CreatePen(PS_SOLID, 1, 0x00000000);\r
+\r
+       LOGBRUSH lb = { BS_NULL, 0, 0 };\r
+\r
+       hNullBrush = CreateBrushIndirect(&lb);\r
+\r
+       return true;\r
+}\r
+\r
+//\r
+// Deallocate all resources\r
+//\r
+void DeallocateResources(void)\r
+{\r
+       DeleteObject(hBMToolPal1);\r
+       DeleteObject(hBluePen1);\r
+       DeleteObject(hRedPen1);\r
+       DeleteObject(hGreenPen1);\r
+       DeleteObject(hBlackPen1);\r
+       DeleteObject(hNullBrush);\r
+}\r
+\r
+//\r
+// Save all application specific data, so we can pick up where we last left off...\r
+//\r
+void SaveAppState(void)\r
+{\r
+       SetINIInt("Main", "flags", wpM.flags);\r
+       SetINIInt("Main", "showCmd", wpM.showCmd);\r
+       SetINIInt("Main", "x1", wpM.rcNormalPosition.left);\r
+       SetINIInt("Main", "y1", wpM.rcNormalPosition.top);\r
+       SetINIInt("Main", "x2", wpM.rcNormalPosition.right);\r
+       SetINIInt("Main", "y2", wpM.rcNormalPosition.bottom);\r
+\r
+       SetINIInt("Main", "vpx", ptVPM.x);\r
+       SetINIInt("Main", "vpy", ptVPM.y);\r
+\r
+       SetINIInt("Char", "flags", wpC.flags);\r
+       SetINIInt("Char", "showCmd", wpC.showCmd);\r
+       SetINIInt("Char", "x1", wpC.rcNormalPosition.left);\r
+       SetINIInt("Char", "y1", wpC.rcNormalPosition.top);\r
+       SetINIInt("Char", "x2", wpC.rcNormalPosition.right);\r
+       SetINIInt("Char", "y2", wpC.rcNormalPosition.bottom);\r
+\r
+       // Need to write out currently opened font, character looking at, other misc. crap\r
+//     SetINIString("Main", "currentFile", pDoc->GetPathName());\r
+//     SetINIInt("Main", "currentChar", pDoc->character_num);\r
+}\r
+\r
+//\r
+// Restore all application specific data previously saved\r
+//\r
+bool RestoreAppState(void)\r
+{\r
+       InitINIFile();\r
+\r
+       WINDOWPLACEMENT wp;\r
+       wp.length = sizeof(WINDOWPLACEMENT);\r
+       GetWindowPlacement(hMainWnd, &wp);\r
+\r
+       wp.flags = GetINIInt("Main", "flags", wp.flags);\r
+       wp.showCmd = GetINIInt("Main", "showCmd", wp.showCmd);\r
+       wp.rcNormalPosition.left = GetINIInt("Main", "x1", wp.rcNormalPosition.left);\r
+       wp.rcNormalPosition.top = GetINIInt("Main", "y1", wp.rcNormalPosition.top);\r
+       wp.rcNormalPosition.right = GetINIInt("Main", "x2", wp.rcNormalPosition.right);\r
+       wp.rcNormalPosition.bottom = GetINIInt("Main", "y2", wp.rcNormalPosition.bottom);\r
+\r
+       SetWindowPlacement(hMainWnd, &wp);\r
+\r
+       HDC hdc;\r
+       POINT pt;\r
+       hdc = GetDC(hMainWnd);\r
+       GetViewportOrgEx(hdc, &pt);\r
+\r
+       pt.x = GetINIInt("Main", "vpx", pt.x);\r
+       pt.y = GetINIInt("Main", "vpy", pt.y);\r
+\r
+       SetViewportOrgEx(hdc, pt.x, pt.y, NULL);\r
+       ReleaseDC(hMainWnd, hdc);\r
+\r
+       GetWindowPlacement(hCharWnd, &wp);\r
+\r
+       wp.flags = GetINIInt("Char", "flags", wp.flags);\r
+       wp.showCmd = GetINIInt("Char", "showCmd", wp.showCmd);\r
+       wp.rcNormalPosition.left = GetINIInt("Char", "x1", wp.rcNormalPosition.left);\r
+       wp.rcNormalPosition.top = GetINIInt("Char", "y1", wp.rcNormalPosition.top);\r
+       wp.rcNormalPosition.right = GetINIInt("Char", "x2", wp.rcNormalPosition.right);\r
+       wp.rcNormalPosition.bottom = GetINIInt("Char", "y2", wp.rcNormalPosition.bottom);\r
+\r
+       SetWindowPlacement(hCharWnd, &wp);\r
+\r
+       if (wp.showCmd == SW_HIDE)\r
+               SendMessage(hToolBar, TB_SETSTATE, ID_TBCHARWIN, MAKELONG(TBSTATE_ENABLED, 0));\r
+\r
+//  CString lastFile = theApplicationObject.GetProfileString(version, "currentFile", "");\r
+//  int lastChar = theApplicationObject.GetProfileInt(version, "currentChar", 0);\r
+//  if (lastFile.GetLength())\r
+//  {\r
+//    // Attempt to restore the last session by open the last file used, etc...\r
+//    if (!pDoc->m_myFont.Load(lastFile))\r
+//    {\r
+//      // Err, make sure you can support any allegations you make below, buddy!\r
+//      AfxMessageBox("The last file opened with TTF Edit\n\rseems to have been moved or deleted.");\r
+//    }\r
+//    else\r
+//    {\r
+//      pDoc->m_myFont.SetGlyph(lastChar);  // Set TTF object to last used char\r
+//      pDoc->character_num = lastChar;\r
+//      pDoc->SetPathName(lastFile);\r
+//\r
+//      BYTE name[512];\r
+//      pDoc->m_myFont.GetCharName(lastChar, name);\r
+//      m_wndOwned.SetWindowText((char *)name);\r
+//    }\r
+//  }\r
+\r
+       return true;\r
+}\r
+\r
+//\r
+// Initialization\r
+//\r
+bool Initialization(void)\r
+{\r
+       WNDCLASSEX wcex;\r
+\r
+       if (!LoadResources())\r
+               return false;\r
+\r
+       RtlFillMemory(&wcex, sizeof(WNDCLASSEX), 0);\r
+       wcex.cbSize = sizeof(WNDCLASSEX);\r
+       wcex.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;\r
+       wcex.lpfnWndProc = WndProc;\r
+       wcex.hInstance = hInst;\r
+       wcex.hIcon = LoadIcon(hInst, MAKEINTRESOURCE(IDI_ICON));\r
+       wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);\r
+       wcex.lpszMenuName = MAKEINTRESOURCE(IDM_MENU);\r
+       wcex.lpszClassName = className;\r
+       wcex.hIconSm = (HICON)LoadImage(hInst, MAKEINTRESOURCE(IDI_ICON), IMAGE_ICON, 16, 16, NULL);\r
+\r
+       if (!RegisterClassEx(&wcex))\r
+               return false;\r
+\r
+       hMainWnd = CreateWindowEx(NULL, className, className, WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN,\r
+               0, 0, 0x1A0, 0x180, NULL, NULL, hInst, NULL);\r
+\r
+       if (!hMainWnd)\r
+               return false;\r
+\r
+       ShowWindow(hMainWnd, nCmdShow);\r
+       UpdateWindow(hMainWnd);\r
+\r
+       // Character window creation\r
+\r
+       wcex.lpfnWndProc = WndProcCW;\r
+       wcex.lpszMenuName = NULL;\r
+       wcex.lpszClassName = CNCharWin;\r
+       wcex.hCursor = LoadCursor(NULL, IDC_ARROW);     // Owned windows have "regular" cursors\r
+\r
+       if (!RegisterClassEx(&wcex))\r
+               return false;\r
+\r
+       hCharWnd = CreateWindowEx(WS_EX_WINDOWEDGE | WS_EX_TOOLWINDOW, CNCharWin,\r
+               curCharName, WS_POPUP | WS_CAPTION | WS_VISIBLE | WS_THICKFRAME,\r
+               100, 100, 120, 120, hMainWnd, NULL, hInst, NULL);\r
+\r
+       if (!hCharWnd)\r
+               return false;\r
+\r
+       ShowWindow(hCharWnd, SW_SHOWNORMAL);\r
+       UpdateWindow(hCharWnd);\r
+       SetFocus(hMainWnd);                                                     // Make sure main wnd has focus!\r
+\r
+       // Tool palette window creation\r
+\r
+       wcex.lpfnWndProc = WndProcTP;\r
+       wcex.lpszClassName = CNToolPal;\r
+\r
+       if (!RegisterClassEx(&wcex))\r
+               return false;\r
+\r
+       hToolPalWnd = CreateWindowEx(WS_EX_WINDOWEDGE, CNToolPal, NULL, WS_POPUP,\r
+               0, 0, sizeTPBM.x, sizeTPBM.y, hMainWnd, NULL, hInst, NULL);\r
+\r
+       if (!hToolPalWnd)\r
+               return false;\r
+\r
+// Note: A better way to handle this would be to have a sub that registers ALL\r
+//       classes beforehand and passes a TRUE/FALSE back depending on whether or not\r
+//       all the classes were able to be registered or not, THEN create the windows\r
+//       and controls...\r
+\r
+       RestoreAppState();                                                      // Restore app related stuff\r
+\r
+       return true;\r
+}\r
+\r
+#endif\r
diff --git a/src/editwindow.h b/src/editwindow.h
new file mode 100755 (executable)
index 0000000..8034d7e
--- /dev/null
@@ -0,0 +1,52 @@
+//\r
+// EDITWINDOW.H: Header file\r
+//\r
+// by James L. Hammons\r
+// (C) 2008 Underground Software\r
+//\r
+\r
+#ifndef __EDITWINDOW_H__\r
+#define __EDITWINDOW_H__\r
+\r
+#include <wx/wx.h>                                                             // So that whoever uses this can without having\r
+                                                                                               // to pull in a bunch of references manually\r
+#include "types.h"\r
+#include "ttedit.h"                                                            // For TTEditApp\r
+#include "toolwindow.h"                                                        // For ToolType enum\r
+#include "glyphpoints.h"\r
+\r
+class TTEditWindow: public wxWindow\r
+{\r
+       private:\r
+               TTEditApp & app;                                                // Reference to the application object\r
+               double scale;                                                   // Window scaling factor\r
+               int32 offsetX, offsetY;                                 // Window offsets\r
+               ToolType tool;                                                  // Current tool\r
+               GlyphPoints pts;                                                // Glyph point structure\r
+               int32 ptHighlight, oldPtHighlight, ptNextHighlight, oldPtNextHighlight;\r
+               bool polyFirstPoint;\r
+\r
+       protected:\r
+       public:\r
+               wxBitmap * bmp;\r
+               wxPoint pt, ptOffset, ptPrevious;\r
+\r
+               // Constructor and destructor\r
+               TTEditWindow(wxFrame * parent, const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize, long style = 0);\r
+               ~TTEditWindow(void);\r
+\r
+               void OnPaint(wxPaintEvent &e);\r
+               void OnMouseEvent(wxMouseEvent &e);\r
+\r
+       protected:\r
+               wxPoint GetAdjustedMousePosition(wxMouseEvent &e);\r
+               wxPoint GetAdjustedClientPosition(wxCoord x, wxCoord y);\r
+               void DrawRoundDot(wxDC &, int32, int32);\r
+               void DrawSquareDot(wxDC &, int32, int32);\r
+               void DrawRoundDotN(wxDC &, int32, int32, uint32);\r
+               void DrawSquareDotN(wxDC &, int32, int32, uint32);\r
+\r
+       DECLARE_EVENT_TABLE()\r
+};\r
+\r
+#endif // __EDITWINDOW_H__\r
diff --git a/src/toolwindow.cpp b/src/toolwindow.cpp
new file mode 100755 (executable)
index 0000000..4532964
--- /dev/null
@@ -0,0 +1,95 @@
+//\r
+// TOOLWINDOW.CPP - Tool Palette window\r
+// by James L. Hammons\r
+// (C) 2008 Underground Software\r
+//\r
+// JLH = James L. Hammons <jlhamm@acm.org>\r
+//\r
+// Who  When        What\r
+// ---  ----------  -------------------------------------------------------------\r
+// JLH  08/28/2008  Created this file\r
+//\r
+\r
+// FIXED:\r
+//\r
+// STILL TO BE DONE:\r
+//\r
+//\r
+\r
+// Uncomment this for debugging...\r
+#define DEBUG\r
+#define DEBUGFOO            // Various tool debugging...\r
+#define DEBUGTP                                // Toolpalette debugging...\r
+\r
+#include "toolwindow.h"\r
+#include "types.h"\r
+\r
+// Pixmap resources\r
+\r
+#include "res/toolpal1.xpm"                                            // Docs say this is portable... Let's see!\r
+\r
+\r
+BEGIN_EVENT_TABLE(ToolWindow, wxFrame)\r
+       EVT_PAINT(ToolWindow::OnPaint)\r
+END_EVENT_TABLE()\r
+\r
+\r
+ToolWindow::ToolWindow(wxFrame * parent, const wxString &title, const wxPoint &pos,\r
+       const wxSize &size, long style): wxFrame(parent, -1, title, pos, size, style),\r
+       bmp(NULL), prevTool(TOOLNone)\r
+{\r
+       bmp = new wxBitmap(toolpal1_xpm);\r
+\r
+       // Set up sizes\r
+\r
+       sizeTPBM.x = bmp->GetWidth(), sizeTPBM.y = bmp->GetHeight();\r
+       sizeStamp.x = sizeTPBM.x / 4, sizeStamp.y = sizeTPBM.y / 2;\r
+\r
+       SetSize(0, 0, sizeTPBM.x, sizeTPBM.y);\r
+       Show(false);\r
+}\r
+\r
+ToolWindow::~ToolWindow()\r
+{\r
+       if (bmp)\r
+               delete bmp;\r
+}\r
+\r
+void ToolWindow::OnPaint(wxPaintEvent &e)\r
+{\r
+       wxPaintDC dc(this);\r
+\r
+       wxMemoryDC memDC;\r
+       memDC.SelectObject(*bmp);\r
+       dc.Blit(0, 0, sizeTPBM.x, sizeTPBM.y, &memDC, 0, 0, wxCOPY);\r
+\r
+       if (prevTool != -1)\r
+       {\r
+           //need ul corner of bitmap, ul corner of dest, width/height\r
+               wxPoint pt(sizeStamp.x * (prevTool & 0x03), sizeStamp.y * (prevTool >> 2));\r
+               dc.Blit(pt.x, pt.y, sizeStamp.x, sizeStamp.y, &memDC, pt.x, pt.y, wxSRC_INVERT);\r
+       }\r
+\r
+       memDC.SelectObject(wxNullBitmap);\r
+}\r
+\r
+//\r
+// Find which tool we're pointing at\r
+//\r
+ToolType ToolWindow::FindSelectedTool(void)\r
+{\r
+       // Get mouse coords relative to the tool palette window\r
+       wxPoint pt = ScreenToClient(wxGetMousePosition());\r
+\r
+       // Divide mouse coords by the bitmap stamp size to find which one is pointed to\r
+       uint32 x = (uint32)pt.x / sizeStamp.x, y = (uint32)pt.y / sizeStamp.y;\r
+\r
+       // Preset failure into newTool, in case no new tool is selected\r
+       ToolType newTool = TOOLNone;\r
+\r
+       // NOTE: This works because x and y are UNSIGNED\r
+       if (x < 4 && y < 2)\r
+               newTool = (ToolType)((y * 4) + x);\r
+\r
+       return newTool;\r
+}\r
diff --git a/src/toolwindow.h b/src/toolwindow.h
new file mode 100755 (executable)
index 0000000..5d1ee3e
--- /dev/null
@@ -0,0 +1,47 @@
+//\r
+// TOOLWINDOW.H: Header file\r
+//\r
+// by James L. Hammons\r
+// (C) 2008 Underground Software\r
+//\r
+\r
+#ifndef __TOOLWINDOW_H__\r
+#define __TOOLWINDOW_H__\r
+\r
+#include <wx/wx.h>                                                             // So that whoever uses this can without having\r
+                                                                                               // to pull in a bunch of references manually\r
+\r
+// Enumerations (prolly go into ToolWindow class--?)\r
+\r
+enum ToolType {\r
+       TOOLNone = -1,                                                  // No tool\r
+       TOOLSelect = 0,                                                 // The "selection" tool\r
+       TOOLPolySelect,                                                 // Polygon selection tool\r
+       TOOLScroll,                                                             // Scroll window tool\r
+       TOOLZoom,                                                               // Zoom window tool\r
+       TOOLAddPt,                                                              // Add point tool\r
+       TOOLAddPoly,                                                    // Polygon creation tool\r
+       TOOLDelPt,                                                              // Delete point tool\r
+       TOOLDelPoly                                                             // Delete polygon tool\r
+};\r
+\r
+class ToolWindow: public wxFrame\r
+{\r
+       private:\r
+       protected:\r
+       public:\r
+               wxBitmap * bmp;\r
+               wxPoint sizeStamp, sizeTPBM;\r
+               ToolType prevTool;\r
+\r
+               // Constructor and destructor\r
+               ToolWindow(wxFrame * parent, const wxString &title, const wxPoint &pos, const wxSize &size, long style);\r
+               ~ToolWindow(void);\r
+\r
+               void OnPaint(wxPaintEvent &e);\r
+               ToolType FindSelectedTool(void);\r
+\r
+       DECLARE_EVENT_TABLE()\r
+};\r
+\r
+#endif // __TOOLWINDOW_H__\r