--- /dev/null
+//\r
+// TTEDIT.CPP - The TrueType Editor\r
+// by James L. Hammons\r
+// (C) 2004 Underground Software\r
+//\r
+// JLH = James L. Hammons <jlhamm@acm.org>\r
+//\r
+// Who When What\r
+// --- ---------- -------------------------------------------------------------\r
+// JLH 08/28/2008 Created this file\r
+//\r
+\r
+// FIXED:\r
+//\r
+// STILL TO BE DONE:\r
+//\r
+// - Fix bug in Glyphpoints when dragging on an empty canvas or loading a font\r
+// - Fix scrolling, zooming, settings (ini)\r
+//\r
+\r
+// Uncomment this for debugging...\r
+#define DEBUG\r
+#define DEBUGFOO // Various tool debugging...\r
+#define DEBUGTP // Toolpalette debugging...\r
+\r
+#include "editwindow.h"\r
+#include "bezier.h"\r
+#include "toolwindow.h"\r
+#include "debug.h"\r
+#include "vector.h"\r
+\r
+\r
+BEGIN_EVENT_TABLE(TTEditWindow, wxWindow)\r
+ EVT_PAINT(TTEditWindow::OnPaint)\r
+ EVT_MOUSE_EVENTS(TTEditWindow::OnMouseEvent)\r
+END_EVENT_TABLE()\r
+\r
+TTEditWindow::TTEditWindow(wxFrame * parent, const wxPoint &pos, const wxSize &size, long style):\r
+ wxWindow(parent, -1, pos, size, style | wxFULL_REPAINT_ON_RESIZE),\r
+ app(wxGetApp()), scale(1.0), offsetX(-10), offsetY(-10), tool(TOOLSelect),\r
+ ptHighlight(-1), oldPtHighlight(-1), ptNextHighlight(-1), oldPtNextHighlight(-1),\r
+ polyFirstPoint(true), bmp(NULL)\r
+{ \r
+ SetCursor(*(app.cur[tool]));\r
+ SetBackgroundColour(wxColour(0xFF, 0xFF, 0xFF));\r
+\r
+ wxString s;\r
+ s.Printf(_("Zoom: %.2f%%"), scale * 100.0);\r
+ parent->SetStatusText(s, 1);\r
+}\r
+\r
+TTEditWindow::~TTEditWindow(void)\r
+{\r
+ if (bmp)\r
+ delete bmp;\r
+}\r
+\r
+void TTEditWindow::OnPaint(wxPaintEvent &e)\r
+{\r
+ wxPaintDC dc(this);\r
+//Doesn't do crap!\r
+//dc.SetBackground(*wxWHITE_BRUSH);\r
+\r
+// Due to the screwiness of wxWidgets coord system, the origin is ALWAYS\r
+// the upper left corner--regardless of axis orientation, etc...\r
+ wxCoord width, height;\r
+ dc.GetSize(&width, &height);\r
+\r
+ dc.SetDeviceOrigin(-offsetX, height - (-offsetY));\r
+ dc.SetAxisOrientation(true, true);\r
+\r
+// Scrolling can be done by using OffsetViewportOrgEx\r
+// Scaling can be done by adjusting SetWindowExtEx (it's denominator of txform)\r
+// you'd use: % = ViewportExt / WindowExt\r
+// But it makes the window look like crap: fuggetuboutit.\r
+// Instead, we have to scale EVERYTHING by hand. Crap!\r
+// It's not *that* bad, but not as convenient either...\r
+\r
+ dc.SetPen(*(wxThePenList->FindOrCreatePen(wxColour(0x00, 0x00, 0xFF), 1, wxDOT)));\r
+// dc.DrawLine(0, 0, 10, 10);\r
+\r
+ // Draw coordinate axes\r
+\r
+ dc.CrossHair(0, 0);\r
+\r
+ // Draw points\r
+\r
+ for(int i=0; i<pts.GetNumPoints(); i++)\r
+ {\r
+ if (i == ptHighlight)\r
+ {\r
+ dc.SetPen(*(wxThePenList->FindOrCreatePen(wxColour(0xFF, 0x00, 0x00), 1, wxSOLID)));\r
+// SelectObject(hdc, hRedPen1);\r
+\r
+ if (pts.GetOnCurve(i))\r
+ {\r
+ DrawSquareDotN(dc, pts.GetX(i), pts.GetY(i), 7);\r
+ DrawSquareDotN(dc, pts.GetX(i), pts.GetY(i), 9);\r
+ }\r
+ else\r
+ {\r
+ DrawRoundDotN(dc, pts.GetX(i), pts.GetY(i), 7);\r
+ DrawRoundDotN(dc, pts.GetX(i), pts.GetY(i), 9);\r
+ }\r
+ }\r
+ else if ((i == ptHighlight || i == ptNextHighlight) && tool == TOOLAddPt)\r
+ {\r
+ dc.SetPen(*(wxThePenList->FindOrCreatePen(wxColour(0x00, 0xAF, 0x00), 1, wxSOLID)));\r
+// SelectObject(hdc, hGreenPen1);\r
+\r
+ if (pts.GetOnCurve(i))\r
+ {\r
+ DrawSquareDotN(dc, pts.GetX(i), pts.GetY(i), 7);\r
+ DrawSquareDotN(dc, pts.GetX(i), pts.GetY(i), 9);\r
+ }\r
+ else\r
+ {\r
+ DrawRoundDotN(dc, pts.GetX(i), pts.GetY(i), 7);\r
+ DrawRoundDotN(dc, pts.GetX(i), pts.GetY(i), 9);\r
+ }\r
+ }\r
+ else\r
+ {\r
+ dc.SetPen(*(wxThePenList->FindOrCreatePen(wxColour(0x00, 0x00, 0x00), 1, wxSOLID)));\r
+// SelectObject(hdc, hBlackPen1);\r
+\r
+ if (pts.GetOnCurve(i))\r
+ DrawSquareDot(dc, pts.GetX(i), pts.GetY(i));\r
+ else\r
+ DrawRoundDot(dc, pts.GetX(i), pts.GetY(i));\r
+ }\r
+\r
+ if (tool == TOOLDelPt && i == ptHighlight)\r
+ {\r
+ dc.SetPen(*(wxThePenList->FindOrCreatePen(wxColour(0xFF, 0x00, 0x00), 1, wxSOLID)));\r
+// SelectObject(hdc, hRedPen1);\r
+// MoveToEx(hdc, pts.GetX(i) - 5, pts.GetY(i) - 5, NULL);\r
+// LineTo(hdc, pts.GetX(i) + 5, pts.GetY(i) + 5);\r
+// LineTo(hdc, pts.GetX(i) - 5, pts.GetY(i) - 5);//Lameness!\r
+// MoveToEx(hdc, pts.GetX(i) - 5, pts.GetY(i) + 5, NULL);\r
+// LineTo(hdc, pts.GetX(i) + 5, pts.GetY(i) - 5);\r
+// LineTo(hdc, pts.GetX(i) - 5, pts.GetY(i) + 5);//More lameness!!\r
+ dc.DrawLine(pts.GetX(i) - 5, pts.GetY(i) - 5, pts.GetX(i) + 5, pts.GetY(i) + 5);\r
+ dc.DrawLine(pts.GetX(i) + 5, pts.GetY(i) - 5, pts.GetX(i) - 5, pts.GetY(i) + 5);\r
+ }\r
+ }\r
+\r
+// SelectObject(hdc, hBlackPen1);\r
+ dc.SetPen(*(wxThePenList->FindOrCreatePen(wxColour(0x00, 0x00, 0x00), 1, wxSOLID)));\r
+\r
+ // Draw curve formed by points\r
+\r
+ for(int poly=0; poly<pts.GetNumPolys(); poly++)\r
+ {\r
+ if (pts.GetNumPoints(poly) > 2)\r
+ {\r
+ // Initial move...\r
+ // If it's not on curve, then move to it, otherwise move to last point...\r
+\r
+ wxCoord x, y;\r
+ \r
+ if (pts.GetOnCurve(poly, pts.GetNumPoints(poly) - 1))\r
+ x = (wxCoord)pts.GetX(poly, pts.GetNumPoints(poly) - 1), y = (wxCoord)pts.GetY(poly, pts.GetNumPoints(poly) - 1);\r
+ else\r
+ x = (wxCoord)pts.GetX(poly, 0), y = (wxCoord)pts.GetY(poly, 0);\r
+ \r
+ for(int i=0; i<pts.GetNumPoints(poly); i++)\r
+ {\r
+ if (pts.GetOnCurve(poly, i))\r
+// LineTo(hdc, pts.GetX(poly, i), pts.GetY(poly, i));\r
+ {\r
+ dc.DrawLine(x, y, pts.GetX(poly, i), pts.GetY(poly, i));\r
+ x = (wxCoord)pts.GetX(poly, i), y = (wxCoord)pts.GetY(poly, i);\r
+ }\r
+ else\r
+ {\r
+ uint32 prev = pts.GetPrev(poly, i), next = pts.GetNext(poly, i);\r
+ float px = pts.GetX(poly, prev), py = pts.GetY(poly, prev),\r
+ nx = pts.GetX(poly, next), ny = pts.GetY(poly, next);\r
+ \r
+ if (!pts.GetOnCurve(poly, prev))\r
+ px = (px + pts.GetX(poly, i)) / 2.0f,\r
+ py = (py + pts.GetY(poly, i)) / 2.0f;\r
+ \r
+ if (!pts.GetOnCurve(poly, next))\r
+ nx = (nx + pts.GetX(poly, i)) / 2.0f,\r
+ ny = (ny + pts.GetY(poly, i)) / 2.0f;\r
+ \r
+ Bezier(dc, point(px, py), point(pts.GetX(poly, i), pts.GetY(poly, i)), point(nx, ny));\r
+ x = (wxCoord)nx, y = (wxCoord)ny;\r
+ \r
+ if (pts.GetOnCurve(poly, next))\r
+ i++; // Following point is on curve, so move past it\r
+ }\r
+ }\r
+ }\r
+ }\r
+\r
+// SelectObject(hdc, oldPen); // Restore the stuff we disrupted...\r
+ dc.SetPen(wxNullPen);\r
+// SelectObject(hdc, oldBrush);\r
+// EndPaint(hWnd, &ps);\r
+}\r
+\r
+void TTEditWindow::OnMouseEvent(wxMouseEvent &e)\r
+{\r
+#ifdef DEBUGTP\r
+//printf("!!! This window %s focus...!\n", (HasCapture() ? "has" : "doesn't have"));\r
+#endif\r
+ if (e.RightDown())\r
+ {\r
+ // Handle tool palette (NOTE: tool palette deals with RightUp event.)\r
+\r
+ wxPoint pt = ClientToScreen(e.GetPosition());\r
+ app.toolPalette->Move(pt);\r
+ app.toolPalette->Show(true);\r
+ SetCursor(*wxSTANDARD_CURSOR);\r
+ app.toolPalette->SetCursor(*wxSTANDARD_CURSOR);\r
+ app.toolPalette->prevTool = TOOLSelect;\r
+ app.toolPalette->Refresh(false);\r
+ CaptureMouse();\r
+ }\r
+ else if (e.RightUp())\r
+ {\r
+ ToolType newTool = app.toolPalette->FindSelectedTool();//, oldTool = tool;\r
+\r
+ // We only change the tool if a new one was actually selected. Otherwise, we do nothing.\r
+ if (newTool != TOOLNone)\r
+ {\r
+ tool = newTool;\r
+\r
+ if (tool == TOOLScroll || tool == TOOLZoom || tool == TOOLAddPoly\r
+ || tool == TOOLDelPoly)\r
+ ptHighlight = -1;\r
+\r
+ if (tool == TOOLAddPoly)\r
+ polyFirstPoint = true;\r
+ }\r
+\r
+ ReleaseMouse();\r
+ app.toolPalette->Show(false);\r
+ SetCursor(*(app.cur[tool]));\r
+ }\r
+ else if (e.LeftDown())\r
+ {\r
+ if (tool == TOOLScroll || tool == TOOLZoom)\r
+ CaptureMouse(); // Make sure we capture the mouse when in scroll/zoom mode\r
+ else if (tool == TOOLAddPt) // "Add Point" tool\r
+ {\r
+ if (pts.GetNumPoints() > 0)\r
+ {\r
+ wxPoint pt = GetAdjustedMousePosition(e);\r
+ pts.InsertPoint(pts.GetNext(ptHighlight), pt.x, pt.y, (e.ShiftDown() | e.ControlDown() ? false : true));\r
+ ptHighlight = ptNextHighlight;\r
+ Refresh();\r
+ }\r
+ }\r
+ else if (tool == TOOLAddPoly) // "Add Poly" tool\r
+ {\r
+#ifdef DEBUGFOO\r
+WriteLogMsg("Adding point... # polys: %u, # points: %u", pts.GetNumPolys(), pts.GetNumPoints());\r
+#endif\r
+ if (polyFirstPoint)\r
+ {\r
+ polyFirstPoint = false;\r
+ pts.AddNewPolyAtEnd();\r
+ }\r
+\r
+ wxPoint pt = GetAdjustedMousePosition(e);\r
+ // Append a point to the end of the structure\r
+ pts += IPoint(pt.x, pt.y, (e.ShiftDown() | e.ControlDown() ? false : true));\r
+ ptHighlight = pts.GetNumPoints() - 1;\r
+ Refresh();\r
+#ifdef DEBUGFOO\r
+WriteLogMsg(" --> [# polys: %u, # points: %u]\n", pts.GetNumPolys(), pts.GetNumPoints());\r
+#endif\r
+ }\r
+ else if (tool == TOOLSelect || tool == TOOLPolySelect)\r
+ {\r
+ if (pts.GetNumPoints() > 0)\r
+ {\r
+ pt = GetAdjustedClientPosition(pts.GetX(ptHighlight), pts.GetY(ptHighlight));\r
+ WarpPointer(pt.x, pt.y);\r
+\r
+ if (e.ShiftDown() | e.ControlDown())\r
+ pts.SetOnCurve(ptHighlight, !pts.GetOnCurve(ptHighlight));\r
+ }\r
+ }\r
+ else if (tool == TOOLDelPt)\r
+ {\r
+ if (pts.GetNumPoints() > 0)\r
+//Or could use:\r
+// if (ptHighlight != -1)\r
+ {\r
+//This assumes that WM_MOUSEMOVE happens before this!\r
+//The above commented out line should take care of this contingency... !!! FIX !!!\r
+ pts.DeletePoint(ptHighlight);\r
+ Refresh();\r
+ }\r
+ }\r
+ }\r
+ else if (e.LeftUp())\r
+ {\r
+// mouseDown = false;\r
+\r
+ if (tool == TOOLScroll || tool == TOOLZoom)\r
+ ReleaseMouse();\r
+ }\r
+ else if (e.Dragging())\r
+ {\r
+ if (e.RightIsDown())\r
+ {\r
+ ToolType newTool = app.toolPalette->FindSelectedTool();\r
+\r
+ if (newTool != app.toolPalette->prevTool)\r
+ {\r
+ app.toolPalette->prevTool = newTool;\r
+ app.toolPalette->Refresh(false);\r
+ }\r
+\r
+ return;\r
+ }\r
+\r
+ // Extract current point from lParam/calc offset from previous point\r
+\r
+ pt = e.GetPosition();\r
+ ptOffset.x = pt.x - ptPrevious.x,\r
+ ptOffset.y = pt.y - ptPrevious.y;\r
+\r
+// if (e.LeftIsDown())\r
+// {\r
+ if (tool == TOOLScroll)\r
+ {\r
+ // NOTE: OffsetViewportOrg operates in DEVICE UNITS...\r
+\r
+//Seems there's no equivalent for this in wxWidgets...!\r
+//!!! FIX !!!\r
+// hdc = GetDC(hWnd);\r
+// OffsetViewportOrgEx(hdc, ptOffset.x, ptOffset.y, NULL);\r
+// ReleaseDC(hWnd, hdc);\r
+\r
+// this shows that it works, so the logic above must be faulty...\r
+// And it is. It should convert the coords first, then do the subtraction to figure the offset...\r
+// Above: DONE\r
+// Then multiply it by the scaling factor. Whee!\r
+ // This looks wacky because we're using screen coords for the offset...\r
+ // Otherwise, we would subtract both offsets!\r
+ offsetX -= ptOffset.x, offsetY += ptOffset.y;\r
+ Refresh();\r
+ }\r
+ else if (tool == TOOLAddPt || tool == TOOLAddPoly || tool == TOOLSelect)\r
+ {\r
+ if (tool != TOOLAddPt || pts.GetNumPoints() > 0)//yecch.\r
+ {\r
+//temporary, for testing. BTW, Select drag bug is here...!\r
+#if 0\r
+ wxPoint pt2 = GetAdjustedMousePosition(e);\r
+ pts.SetXY(ptHighlight, pt2.x, pt2.y);\r
+ Refresh();\r
+#endif\r
+ }\r
+ }\r
+ else if (tool == TOOLPolySelect)\r
+ {\r
+ if (pts.GetNumPoints() > 0)\r
+ {\r
+ wxPoint pt2 = GetAdjustedMousePosition(e);\r
+ // Should also set onCurve here as well, depending on keystate\r
+//Or should we?\r
+ pts.OffsetPoly(pts.GetPoly(ptHighlight), pt2.x - pts.GetX(ptHighlight), pt2.y - pts.GetY(ptHighlight));\r
+ Refresh();\r
+ }\r
+ }\r
+// }\r
+\r
+ ptPrevious = pt;\r
+ }\r
+ else if (e.Moving())\r
+ {\r
+// else // Moving, not dragging...\r
+// {\r
+ if (tool == TOOLSelect || tool == TOOLDelPt || tool == TOOLAddPt\r
+ || tool == TOOLPolySelect)// || tool == TOOLAddPoly)\r
+ {\r
+ wxPoint pt2 = GetAdjustedMousePosition(e);\r
+ double closest = 1.0e+99;\r
+\r
+ for(int i=0; i<pts.GetNumPoints(); i++)\r
+ {\r
+ double dist = ((pt2.x - pts.GetX(i)) * (pt2.x - pts.GetX(i)))\r
+ + ((pt2.y - pts.GetY(i)) * (pt2.y - pts.GetY(i)));\r
+\r
+ if (dist < closest)\r
+ closest = dist, ptHighlight = i;\r
+ }\r
+\r
+ if (ptHighlight != oldPtHighlight)\r
+ {\r
+ oldPtHighlight = ptHighlight;\r
+ Refresh();\r
+ }\r
+\r
+ // What follows here looks like voodoo, but is really simple. What we do is\r
+ // check to see if the mouse point has a perpendicular intersection with any of\r
+ // the line segments. If it does, calculate the length of the perpendicular\r
+ // and choose the smallest length. If there is no perpendicular, then choose the\r
+ // length of line connecting the closer of either the first endpoint or the\r
+ // second and choose the smallest of those.\r
+\r
+ // There is one bit of math that looks like voodoo to me ATM--will explain once\r
+ // I understand it better (the calculation of the length of the perpendicular).\r
+\r
+ if (pts.GetNumPoints() > 1 && tool == TOOLAddPt)\r
+ {\r
+ double smallest = 1.0e+99;\r
+\r
+ for(int i=0; i<pts.GetNumPoints(); i++)\r
+ {\r
+ int32 p1x = pts.GetX(i), p1y = pts.GetY(i),\r
+ p2x = pts.GetX(pts.GetNext(i)), p2y = pts.GetY(pts.GetNext(i));\r
+\r
+ vector ls(p2x, p2y, 0, p1x, p1y, 0), v1(pt2.x, pt2.y, 0, p1x, p1y, 0),\r
+ v2(pt2.x, pt2.y, 0, p2x, p2y, 0);\r
+ double pp = ls.dot(v1) / ls.length(), dist;\r
+// Geometric interpretation:\r
+// pp is the paremeterized point on the vector ls where the perpendicular intersects ls.\r
+// If pp < 0, then the perpendicular lies beyond the 1st endpoint. If pp > length of ls,\r
+// then the perpendicular lies beyond the 2nd endpoint.\r
+\r
+ if (pp < 0.0)\r
+ dist = v1.length();\r
+ else if (pp > ls.length())\r
+ dist = v2.length();\r
+ else // distance = ?Det?(ls, v1) / |ls|\r
+ dist = fabs((ls.x * v1.y - v1.x * ls.y) / ls.length());\r
+\r
+//The answer to the above looks like it might be found here:\r
+//\r
+//If the segment endpoints are s and e, and the point is p, then the test for the perpendicular\r
+//intercepting the segment is equivalent to insisting that the two dot products {s-e}.{s-p} and\r
+//{e-s}.{e-p} are both non-negative. Perpendicular distance from the point to the segment is\r
+//computed by first computing the area of the triangle the three points form, then dividing by the\r
+//length of the segment. Distances are done just by the Pythagorean theorem. Twice the area of the\r
+//triangle formed by three points is the determinant of the following matrix:\r
+//\r
+//sx sy 1\r
+//ex ey 1\r
+//px py 1\r
+//\r
+//(???) By translating the start point to the origin, this can be rewritten as:\r
+//By subtracting row 1 from all rows, you get the following:\r
+//\r
+//0 0 0\r
+//(ex - sx) (ey - sy) 0\r
+//(px - sx) (py - sy) 0\r
+//\r
+//which greatly simplifies the calculation of the determinant.\r
+\r
+ if (dist < smallest)\r
+ smallest = dist, ptNextHighlight = pts.GetNext(i), ptHighlight = i;\r
+ }\r
+\r
+ if (ptNextHighlight != oldPtNextHighlight)\r
+ {\r
+ oldPtNextHighlight = ptNextHighlight;\r
+ Refresh();\r
+ }\r
+ }\r
+ }\r
+// }\r
+\r
+ ptPrevious = e.GetPosition();\r
+ }\r
+}\r
+\r
+wxPoint TTEditWindow::GetAdjustedMousePosition(wxMouseEvent &e)\r
+{\r
+ wxCoord width, height;\r
+ wxClientDC dc(this);\r
+\r
+ dc.GetSize(&width, &height);\r
+ dc.SetDeviceOrigin(-offsetX, height - (-offsetY));\r
+ dc.SetAxisOrientation(true, true);\r
+\r
+#if 0\r
+wxStatusBar * sb = ((wxFrame *)GetParent())->GetStatusBar();\r
+wxString s;\r
+s.Printf("Logical mouse pos: %d, %d (%d, %d)", pt.x, pt.y, width, height);\r
+sb->SetStatusText(s);\r
+#endif\r
+\r
+ return e.GetLogicalPosition(dc);\r
+}\r
+\r
+wxPoint TTEditWindow::GetAdjustedClientPosition(wxCoord x, wxCoord y)\r
+{\r
+ wxCoord width, height;\r
+ wxClientDC dc(this);\r
+\r
+ dc.GetSize(&width, &height);\r
+ dc.SetDeviceOrigin(-offsetX, height - (-offsetY));\r
+ dc.SetAxisOrientation(true, true);\r
+\r
+ return wxPoint(dc.LogicalToDeviceX(x), dc.LogicalToDeviceY(y));\r
+}\r
+\r
+//\r
+// Draw a round dot (5x5, centered on [x, y])\r
+//\r
+void TTEditWindow::DrawRoundDot(wxDC &dc, int32 x, int32 y)\r
+{\r
+ wxPoint pt[8];\r
+\r
+ pt[0].x = x - 1, pt[0].y = y - 2;\r
+ pt[1].x = x + 1, pt[1].y = y - 2;\r
+ pt[2].x = x + 2, pt[2].y = y - 1;\r
+ pt[3].x = x + 2, pt[3].y = y + 1;\r
+ pt[4].x = x + 1, pt[4].y = y + 2;\r
+ pt[5].x = x - 1, pt[5].y = y + 2;\r
+ pt[6].x = x - 2, pt[6].y = y + 1;\r
+ pt[7].x = x - 2, pt[7].y = y - 1;\r
+\r
+ dc.DrawPolygon(8, pt);\r
+}\r
+\r
+//\r
+// Draw a sqaure dot (5x5, centered on [x, y])\r
+//\r
+void TTEditWindow::DrawSquareDot(wxDC &dc, int32 x, int32 y)\r
+{\r
+ wxPoint pt[4];\r
+\r
+ pt[0].x = x - 2, pt[0].y = y - 2;\r
+ pt[1].x = x + 2, pt[1].y = y - 2;\r
+ pt[2].x = x + 2, pt[2].y = y + 2;\r
+ pt[3].x = x - 2, pt[3].y = y + 2;\r
+\r
+ dc.DrawPolygon(4, pt);\r
+}\r
+\r
+//\r
+// Draw a sqaure dot (nxn, centered on [x, y])\r
+//\r
+void TTEditWindow::DrawSquareDotN(wxDC &dc, int32 x, int32 y, uint32 n)\r
+{\r
+ wxPoint pt[4];\r
+ uint32 offset = (n - 1) / 2;\r
+\r
+ pt[0].x = x - offset, pt[0].y = y - offset;\r
+ pt[1].x = x + offset, pt[1].y = y - offset;\r
+ pt[2].x = x + offset, pt[2].y = y + offset;\r
+ pt[3].x = x - offset, pt[3].y = y + offset;\r
+\r
+ dc.DrawPolygon(4, pt);\r
+}\r
+\r
+//\r
+// Draw a round dot (nxn, centered on [x, y])\r
+//\r
+void TTEditWindow::DrawRoundDotN(wxDC &dc, int32 x, int32 y, uint32 n)\r
+{\r
+ dc.DrawCircle(x, y, (n / 2) + 1);\r
+}\r
+\r
+\r
+#if 0\r
+\r
+!!! OLD STUFF !!!\r
+\r
+\r
+LRESULT CALLBACK WndProc(HWND hWnd, UINT msgID, WPARAM wParam, LPARAM lParam)\r
+{\r
+ RECT rc1, rc2;\r
+ HDC hdc;\r
+ POINT pt, ptOffset;\r
+ SIZE sz;\r
+ PAINTSTRUCT ps;\r
+\r
+ switch (msgID)\r
+ {\r
+ case WM_CREATE:\r
+\r
+ MiscCenterWnd(hWnd, GetDesktopWindow());\r
+ InitCommonControls();\r
+ hStatusBar = CreateStatusWindow(WS_CHILD | WS_VISIBLE, statusBarTxt, hWnd, ID_STATUSBAR);\r
+\r
+ if (!hStatusBar)\r
+ return -1;\r
+\r
+// clean this crap up!\r
+// well, the only crappy thing here is using a POINT as an int array, but otherwise, this is OK\r
+ wsprintf(strBuf, zoom, 1000);\r
+ hdc = GetDC(hWnd);\r
+ GetTextExtentPoint32(hdc, strBuf, lstrlen(strBuf), &sz);\r
+ ReleaseDC(hWnd, hdc);\r
+ zoomWndWidth = sz.cx;\r
+ wsprintf(strBuf, zoom, 100);\r
+\r
+ GetClientRect(hWnd, &rc1);\r
+ pt.x = rc1.right - zoomWndWidth, pt.y = -1;\r
+ SendMessage(hStatusBar, SB_SETPARTS, 2, (LPARAM)&pt);\r
+ SendMessage(hStatusBar, SB_SETTEXT, (0 | SBT_NOBORDERS), (LPARAM)statusBarTxt);\r
+ SendMessage(hStatusBar, SB_SETTEXT, 1, (LPARAM)strBuf);\r
+\r
+ hToolBar = CreateToolbarEx(hWnd, WS_CHILD | WS_BORDER | WS_VISIBLE | TBSTYLE_TOOLTIPS,\r
+ IDR_TOOLBAR1, 3, hInst, IDB_TOOLBAR1, tbButtons, 4, 16, 16, 16, 16, sizeof(TBBUTTON));\r
+\r
+ if (!hToolBar)\r
+ return -1;\r
+\r
+ CreateNewDoc();\r
+\r
+// The following can only be done because we use a private DC (using "CS_OWNDC")\r
+// (Is that true???)\r
+// Set the mapping to draw the character so it fits in the viewport...\r
+ hdc = GetDC(hWnd);\r
+ GetClientRect(hWnd, &rc1);\r
+ GetClientRect(hStatusBar, &rc2);\r
+ rc1.bottom -= rc2.bottom;\r
+ SetMapMode(hdc, MM_ISOTROPIC);\r
+ SetWindowExtEx(hdc, rc1.right, rc1.bottom, NULL);\r
+ SetViewportExtEx(hdc, rc1.right, -rc1.bottom, NULL);\r
+ SetViewportOrgEx(hdc, 0, rc1.bottom, NULL);\r
+ ReleaseDC(hWnd, hdc);\r
+ break;\r
+\r
+ case WM_CLOSE:\r
+\r
+ if (SaveChanges())\r
+ {\r
+ wpM.length = wpC.length = sizeof(WINDOWPLACEMENT);\r
+ GetWindowPlacement(hMainWnd, &wpM);\r
+ GetWindowPlacement(hCharWnd, &wpC);\r
+\r
+ if (!IsWindowVisible(hCharWnd)) // Needed because Windows lies about visibility\r
+ wpC.showCmd = SW_HIDE;\r
+\r
+ hdc = GetDC(hWnd);\r
+ GetViewportOrgEx(hdc, &ptVPM);\r
+ ReleaseDC(hWnd, hdc);\r
+\r
+ DestroyWindow(hWnd);\r
+ }\r
+\r
+ break;\r
+\r
+ case WM_DESTROY:\r
+\r
+ PostQuitMessage(0);\r
+ break;\r
+\r
+ case WM_NCLBUTTONDOWN:\r
+\r
+ if (wParam == HTCAPTION)\r
+ {\r
+ NCMouseDown = true;\r
+ GetWindowRect(hMainWnd, &rc1);\r
+ GetWindowRect(hCharWnd, &rc2);\r
+ ptWinOffset.x = rc2.left - rc1.left;\r
+ ptWinOffset.y = rc2.top - rc1.top;\r
+ }\r
+ \r
+ // Let Windows do its thing with this msg, or weird things will happen...\r
+\r
+ DefWindowProc(hWnd, msgID, wParam, lParam);\r
+ NCMouseDown = false;\r
+ break;\r
+\r
+ case WM_WINDOWPOSCHANGING:\r
+\r
+ if (NCMouseDown)\r
+ {\r
+ WINDOWPOS * wp = (WINDOWPOS *)lParam;\r
+\r
+ if (wp->hwnd == hMainWnd && !(wp->flags & SWP_NOMOVE))\r
+ SetWindowPos(hCharWnd, 0, wp->x + ptWinOffset.x, wp->y + ptWinOffset.y,\r
+ 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE);\r
+ }\r
+\r
+ return DefWindowProc(hWnd, msgID, wParam, lParam); // Seems this is needed... Bleah!\r
+\r
+ case WM_PAINT:\r
+ {\r
+ hdc = BeginPaint(hWnd, &ps);\r
+\r
+// Scrolling can be done by using OffsetViewportOrgEx\r
+// Scaling can be done by adjusting SetWindowExtEx (it's denominator of txform)\r
+// you'd use: % = ViewportExt / WindowExt\r
+// But it makes the window look like crap: fuggetuboutit.\r
+// Instead, we have to scale EVERYTHING by hand. Crap!\r
+\r
+ // Apparently, you *must* save the individual object types (pen, brush, etc.)\r
+\r
+ HGDIOBJ oldPen = SelectObject(hdc, hBluePen1),\r
+ oldBrush = SelectObject(hdc, hNullBrush);\r
+\r
+ // Draw coordinate axes\r
+\r
+ MoveToEx(hdc, 0, -32000, NULL);\r
+ LineTo(hdc, 0, 32000);\r
+ MoveToEx(hdc, -32000, 0, NULL);\r
+ LineTo(hdc, 32000, 0);\r
+\r
+ // Draw points\r
+\r
+ for(int i=0; i<pts.GetNumPoints(); i++)\r
+ {\r
+ if (i == ptHighlight)\r
+ {\r
+ SelectObject(hdc, hRedPen1);\r
+\r
+ if (pts.GetOnCurve(i))\r
+ {\r
+ DrawSquareDotN(hdc, pts.GetX(i), pts.GetY(i), 7);\r
+ DrawSquareDotN(hdc, pts.GetX(i), pts.GetY(i), 9);\r
+ }\r
+ else\r
+ {\r
+ DrawRoundDotN(hdc, pts.GetX(i), pts.GetY(i), 7);\r
+ DrawRoundDotN(hdc, pts.GetX(i), pts.GetY(i), 9);\r
+ }\r
+ }\r
+ else if ((i == ptHighlight || i == ptNextHighlight) && currentTool == TOOLAddPt)\r
+ {\r
+ SelectObject(hdc, hGreenPen1);\r
+\r
+ if (pts.GetOnCurve(i))\r
+ {\r
+ DrawSquareDotN(hdc, pts.GetX(i), pts.GetY(i), 7);\r
+ DrawSquareDotN(hdc, pts.GetX(i), pts.GetY(i), 9);\r
+ }\r
+ else\r
+ {\r
+ DrawRoundDotN(hdc, pts.GetX(i), pts.GetY(i), 7);\r
+ DrawRoundDotN(hdc, pts.GetX(i), pts.GetY(i), 9);\r
+ }\r
+ }\r
+ else\r
+ {\r
+ SelectObject(hdc, hBlackPen1);\r
+\r
+ if (pts.GetOnCurve(i))\r
+ DrawSquareDot(hdc, pts.GetX(i), pts.GetY(i));\r
+ else\r
+ DrawRoundDot(hdc, pts.GetX(i), pts.GetY(i));\r
+ }\r
+\r
+ if (currentTool == TOOLDelPt && i == ptHighlight)\r
+ {\r
+ SelectObject(hdc, hRedPen1);\r
+ MoveToEx(hdc, pts.GetX(i) - 5, pts.GetY(i) - 5, NULL);\r
+ LineTo(hdc, pts.GetX(i) + 5, pts.GetY(i) + 5);\r
+ LineTo(hdc, pts.GetX(i) - 5, pts.GetY(i) - 5);//Lameness!\r
+ MoveToEx(hdc, pts.GetX(i) - 5, pts.GetY(i) + 5, NULL);\r
+ LineTo(hdc, pts.GetX(i) + 5, pts.GetY(i) - 5);\r
+ LineTo(hdc, pts.GetX(i) - 5, pts.GetY(i) + 5);//More lameness!!\r
+ }\r
+ }\r
+\r
+ SelectObject(hdc, hBlackPen1);\r
+\r
+ // Draw curve formed by points\r
+\r
+ for(int poly=0; poly<pts.GetNumPolys(); poly++)\r
+ {\r
+ if (pts.GetNumPoints(poly) > 2)\r
+ {\r
+ // Initial move...\r
+ // If it's not on curve, then move to it, otherwise move to last point...\r
+ \r
+ if (pts.GetOnCurve(poly, pts.GetNumPoints(poly) - 1))\r
+ MoveToEx(hdc, pts.GetX(poly, pts.GetNumPoints(poly) - 1), pts.GetY(poly, pts.GetNumPoints(poly) - 1), NULL);\r
+ else\r
+ MoveToEx(hdc, pts.GetX(poly, 0), pts.GetY(poly, 0), NULL);\r
+ \r
+ for(int i=0; i<pts.GetNumPoints(poly); i++)\r
+ {\r
+ if (pts.GetOnCurve(poly, i))\r
+ LineTo(hdc, pts.GetX(poly, i), pts.GetY(poly, i));\r
+ else\r
+ {\r
+ uint32 prev = pts.GetPrev(poly, i), next = pts.GetNext(poly, i);\r
+ float px = pts.GetX(poly, prev), py = pts.GetY(poly, prev),\r
+ nx = pts.GetX(poly, next), ny = pts.GetY(poly, next);\r
+ \r
+ if (!pts.GetOnCurve(poly, prev))\r
+ px = (px + pts.GetX(poly, i)) / 2.0f,\r
+ py = (py + pts.GetY(poly, i)) / 2.0f;\r
+ \r
+ if (!pts.GetOnCurve(poly, next))\r
+ nx = (nx + pts.GetX(poly, i)) / 2.0f,\r
+ ny = (ny + pts.GetY(poly, i)) / 2.0f;\r
+ \r
+ Bezier(hdc, point(px, py), point(pts.GetX(poly, i), pts.GetY(poly, i)), point(nx, ny));\r
+ \r
+ if (pts.GetOnCurve(poly, next))\r
+ i++; // Following point is on curve, so move past it\r
+ }\r
+ }\r
+ }\r
+ }\r
+\r
+ SelectObject(hdc, oldPen); // Restore the stuff we disrupted...\r
+ SelectObject(hdc, oldBrush);\r
+ EndPaint(hWnd, &ps);\r
+ break;\r
+ }\r
+ case WM_SIZE:\r
+\r
+ // Apparently this is needed since these windows don't update themselves.\r
+ SendMessage(hStatusBar, msgID, wParam, lParam);\r
+ SendMessage(hToolBar, msgID, wParam, lParam);\r
+\r
+ // This is needed to make the 2nd status pane visible\r
+ GetClientRect(hWnd, &rc1);\r
+ pt.x = rc1.right - zoomWndWidth, pt.y = -1;\r
+ SendMessage(hStatusBar, SB_SETPARTS, 2, (LPARAM)&pt);\r
+ break;\r
+\r
+ case WM_RBUTTONDOWN:\r
+\r
+ GetCursorPos(&pt);\r
+ SetWindowPos(hToolPalWnd, 0, pt.x, pt.y, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_SHOWWINDOW);\r
+ SetFocus(hToolPalWnd);\r
+ SetCapture(hToolPalWnd); // Ensure tool palette gets RButtonUp\r
+ SetCursor(LoadCursor(NULL, MAKEINTRESOURCE(IDC_ARROW))); // Tool pallete has "regular" cursor\r
+ break;\r
+\r
+ case WM_LBUTTONDOWN:\r
+\r
+ mouseDown = true;\r
+\r
+ if (currentTool == TOOLScroll || currentTool == TOOLZoom)\r
+ SetCapture(hWnd); // Make sure we capture the mouse when in scroll/zoom mode\r
+ else if (currentTool == TOOLAddPt) // "Add Point" tool\r
+ {\r
+ if (pts.GetNumPoints() > 0)\r
+ {\r
+//Do we really need to put a cap on this???\r
+//Maybe...\r
+// if (pts.GetNumPoints() < 16)\r
+// {\r
+ pt.x = lParam & 0xFFFF, pt.y = lParam >> 16;\r
+ hdc = GetDC(hWnd);\r
+ DPtoLP(hdc, &pt, 1);\r
+ pts.InsertPoint(pts.GetNext(ptHighlight), pt.x, pt.y, (wParam & (MK_SHIFT | MK_CONTROL) ? false : true));\r
+ ptHighlight = ptNextHighlight;\r
+ ReleaseDC(hWnd, hdc);\r
+ InvalidateRect(hWnd, NULL, TRUE);\r
+// }\r
+ }\r
+ }\r
+ else if (currentTool == TOOLAddPoly) // "Add Poly" tool\r
+ {\r
+#ifdef DEBUGFOO\r
+wsprintf(strBuf, "Adding point... # polys: %u, # points: %u", pts.GetNumPolys(), pts.GetNumPoints());\r
+WriteLogMsg(strBuf);\r
+#endif\r
+ if (polyFirstPoint)\r
+ {\r
+ polyFirstPoint = false;\r
+ pts.AddNewPolyAtEnd();\r
+ }\r
+\r
+//Do we really need to put a cap on this???\r
+//Maybe...\r
+// if (pts.GetNumPoints() < 16)\r
+// {\r
+ pt.x = lParam & 0xFFFF, pt.y = lParam >> 16;\r
+ hdc = GetDC(hWnd);\r
+ DPtoLP(hdc, &pt, 1);\r
+ ReleaseDC(hWnd, hdc);\r
+ // Append a point to the end of the structure\r
+ pts += IPoint(pt.x, pt.y, (wParam & (MK_SHIFT | MK_CONTROL) ? false : true));\r
+ptHighlight = pts.GetNumPoints() - 1;\r
+ InvalidateRect(hWnd, NULL, TRUE);\r
+// }\r
+#ifdef DEBUGFOO\r
+wsprintf(strBuf, " --> [# polys: %u, # points: %u]\xD\xA", pts.GetNumPolys(), pts.GetNumPoints());\r
+WriteLogMsg(strBuf);\r
+#endif\r
+ }\r
+ else if (currentTool == TOOLSelect || currentTool == TOOLPolySelect)\r
+ {\r
+ if (pts.GetNumPoints() > 0)\r
+ {\r
+ pt.x = pts.GetX(ptHighlight), pt.y = pts.GetY(ptHighlight);\r
+ hdc = GetDC(hWnd);\r
+ LPtoDP(hdc, &pt, 1);\r
+ ClientToScreen(hWnd, &pt);\r
+ SetCursorPos(pt.x, pt.y);\r
+ ReleaseDC(hWnd, hdc);\r
+\r
+ if (wParam & (MK_SHIFT | MK_CONTROL))\r
+ pts.SetOnCurve(ptHighlight, !pts.GetOnCurve(ptHighlight));\r
+ }\r
+ }\r
+ else if (currentTool == TOOLDelPt)\r
+ {\r
+ if (pts.GetNumPoints() > 0)\r
+//Or could use:\r
+// if (ptHighlight != -1)\r
+ {\r
+//This assumes that WM_MOUSEMOVE happens before this!\r
+//The above commented out line should take care of this contingency... !!! FIX !!!\r
+ pts.DeletePoint(ptHighlight);\r
+ InvalidateRect(hWnd, NULL, TRUE);\r
+ }\r
+ }\r
+\r
+ break;\r
+\r
+ case WM_LBUTTONUP:\r
+\r
+ mouseDown = false;\r
+\r
+ if (currentTool == TOOLScroll || currentTool == TOOLZoom)\r
+ ReleaseCapture();\r
+\r
+ break;\r
+\r
+ case WM_MOUSEMOVE:\r
+\r
+ SetCursor(hCur[currentTool]);\r
+\r
+ // Extract current point from lParam/calc offset from previous point\r
+\r
+ pt.x = lParam & 0xFFFF, pt.y = lParam >> 16;\r
+ ptOffset.x = pt.x - ptPrevious.x,\r
+ ptOffset.y = pt.y - ptPrevious.y;\r
+\r
+ if (mouseDown)\r
+ {\r
+ if (currentTool == TOOLScroll)\r
+ {\r
+ // NOTE: OffsetViewportOrg operates in DEVICE UNITS...\r
+\r
+ hdc = GetDC(hWnd);\r
+ OffsetViewportOrgEx(hdc, ptOffset.x, ptOffset.y, NULL);\r
+ ReleaseDC(hWnd, hdc);\r
+\r
+// this shows that it works, so the logic above must be faulty...\r
+// And it is. It should convert the coords first, then do the subtraction to figure the offset...\r
+// Above: DONE\r
+// Then multiply it by the scaling factor. Whee!\r
+\r
+ InvalidateRect(hWnd, NULL, TRUE);\r
+// SendMessage(hWnd, WM_PAINT, NULL, NULL);\r
+ }\r
+ else if (currentTool == TOOLAddPt || currentTool == TOOLAddPoly || currentTool == TOOLSelect)\r
+ {\r
+ if (currentTool != TOOLAddPt || pts.GetNumPoints() > 0)//yecch.\r
+ {\r
+ POINT pt2;\r
+ pt2.x = pt.x, pt2.y = pt.y;\r
+ // Should also set onCurve here as well, depending on keystate\r
+//Or should we?\r
+ hdc = GetDC(hWnd);\r
+ DPtoLP(hdc, &pt2, 1);\r
+ pts.SetXY(ptHighlight, pt2.x, pt2.y);\r
+ ReleaseDC(hWnd, hdc);\r
+ InvalidateRect(hWnd, NULL, TRUE);\r
+ }\r
+ }\r
+ else if (currentTool == TOOLPolySelect)\r
+ {\r
+ if (pts.GetNumPoints() > 0)\r
+ {\r
+ POINT pt2;\r
+ pt2.x = pt.x, pt2.y = pt.y;\r
+ // Should also set onCurve here as well, depending on keystate\r
+//Or should we?\r
+ hdc = GetDC(hWnd);\r
+ DPtoLP(hdc, &pt2, 1);\r
+ pts.OffsetPoly(pts.GetPoly(ptHighlight), pt2.x - pts.GetX(ptHighlight), pt2.y - pts.GetY(ptHighlight));\r
+ ReleaseDC(hWnd, hdc);\r
+ InvalidateRect(hWnd, NULL, TRUE);\r
+ }\r
+ }\r
+ }\r
+ else\r
+ {\r
+ if (currentTool == TOOLSelect || currentTool == TOOLDelPt || currentTool == TOOLAddPt\r
+ || currentTool == TOOLPolySelect)// || currentTool == TOOLAddPoly)\r
+ {\r
+ POINT pt2;\r
+ pt2.x = pt.x, pt2.y = pt.y;\r
+ hdc = GetDC(hWnd);\r
+ DPtoLP(hdc, &pt2, 1);\r
+ ReleaseDC(hWnd, hdc);\r
+\r
+ double closest = 1.0e+99;\r
+\r
+ for(int i=0; i<pts.GetNumPoints(); i++)\r
+ {\r
+ double dist = ((pt2.x - pts.GetX(i)) * (pt2.x - pts.GetX(i)))\r
+ + ((pt2.y - pts.GetY(i)) * (pt2.y - pts.GetY(i)));\r
+\r
+ if (dist < closest)\r
+ closest = dist, ptHighlight = i;\r
+ }\r
+\r
+ if (ptHighlight != oldPtHighlight)\r
+ {\r
+ oldPtHighlight = ptHighlight;\r
+ InvalidateRect(hWnd, NULL, TRUE);\r
+ }\r
+\r
+ // What follows here looks like voodoo, but is really simple. What we do is\r
+ // check to see if the mouse point has a perpendicular intersection with any of\r
+ // the line segments. If it does, calculate the length of the perpendicular\r
+ // and choose the smallest length. If there is no perpendicular, then choose the\r
+ // length of line connecting the closer of either the first endpoint or the\r
+ // second and choose the smallest of those.\r
+\r
+ // There is one bit of math that looks like voodoo to me ATM--will explain once\r
+ // I understand it better (the calculation of the length of the perpendicular).\r
+\r
+ if (pts.GetNumPoints() > 1 && currentTool == TOOLAddPt)\r
+ {\r
+ double smallest = 1.0e+99;\r
+\r
+ for(int i=0; i<pts.GetNumPoints(); i++)\r
+ {\r
+ int32 p1x = pts.GetX(i), p1y = pts.GetY(i),\r
+ p2x = pts.GetX(pts.GetNext(i)), p2y = pts.GetY(pts.GetNext(i));\r
+\r
+ vector ls(p2x, p2y, 0, p1x, p1y, 0), v1(pt2.x, pt2.y, 0, p1x, p1y, 0),\r
+ v2(pt2.x, pt2.y, 0, p2x, p2y, 0);\r
+ double pp = ls.dot(v1) / ls.length(), dist;\r
+// Geometric interpretation:\r
+// pp is the paremeterized point on the vector ls where the perpendicular intersects ls.\r
+// If pp < 0, then the perpendicular lies beyond the 1st endpoint. If pp > length of ls,\r
+// then the perpendicular lies beyond the 2nd endpoint.\r
+\r
+ if (pp < 0.0)\r
+ dist = v1.length();\r
+ else if (pp > ls.length())\r
+ dist = v2.length();\r
+ else // distance = ?Det?(ls, v1) / |ls|\r
+ dist = abs((ls.x * v1.y - v1.x * ls.y) / ls.length());\r
+\r
+//The answer to the above looks like it might be found here:\r
+//\r
+//If the segment endpoints are s and e, and the point is p, then the test for the perpendicular\r
+//intercepting the segment is equivalent to insisting that the two dot products {s-e}.{s-p} and\r
+//{e-s}.{e-p} are both non-negative. Perpendicular distance from the point to the segment is\r
+//computed by first computing the area of the triangle the three points form, then dividing by the\r
+//length of the segment. Distances are done just by the Pythagorean theorem. Twice the area of the\r
+//triangle formed by three points is the determinant of the following matrix:\r
+//\r
+//sx sy 1\r
+//ex ey 1\r
+//px py 1\r
+//\r
+//(???) By translating the start point to the origin, this can be rewritten as:\r
+//By subtracting row 1 from all rows, you get the following:\r
+//\r
+//0 0 0\r
+//(ex - sx) (ey - sy) 0\r
+//(px - sx) (py - sy) 0\r
+//\r
+//which greatly simplifies the calculation of the determinant.\r
+\r
+ if (dist < smallest)\r
+ smallest = dist, ptNextHighlight = pts.GetNext(i), ptHighlight = i;\r
+ }\r
+\r
+ if (ptNextHighlight != oldPtNextHighlight)\r
+ {\r
+ oldPtNextHighlight = ptNextHighlight;\r
+ InvalidateRect(hWnd, NULL, TRUE);\r
+ }\r
+ }\r
+ }\r
+ }\r
+\r
+ ptPrevious.x = pt.x, ptPrevious.y = pt.y;\r
+\r
+ break;\r
+\r
+ case WM_NOTIFY:\r
+\r
+ if (((NMHDR *)lParam)->code == TTN_NEEDTEXT)\r
+ {\r
+ LoadString(hInst, ((TOOLTIPTEXT *)lParam)->hdr.idFrom + 0x80, toolTipTxt, 16);\r
+ ((TOOLTIPTEXT *)lParam)->lpszText = toolTipTxt;\r
+ }\r
+\r
+ break;\r
+\r
+ case WM_MENUSELECT:\r
+ {\r
+ statusBarTxt[0] = 0; // Clear status bar text\r
+ uint16 flags = wParam >> 16; // Extract flags\r
+\r
+ if (!(flags & MFT_SEPARATOR))\r
+ {\r
+ uint16 id = wParam & 0xFFFF;\r
+\r
+ if (flags & MF_POPUP)\r
+ {\r
+ if (flags & MF_SYSMENU)\r
+ id = IDS_SYSMENU;\r
+ else\r
+ id = IDM_FILEMENU + wParam;\r
+ }\r
+\r
+ LoadString(hInst, id, statusBarTxt, 64);\r
+ }\r
+\r
+ SendMessage(hStatusBar, SB_SETTEXT, 0 + SBT_NOBORDERS, (LPARAM)statusBarTxt);\r
+ break;\r
+ }\r
+ case WM_COMMAND:\r
+ {\r
+ uint16 cmd = wParam & 0xFFFF;\r
+\r
+ if (cmd == IDM_NEW)\r
+ {\r
+// call CmdIDM_NEW\r
+ }\r
+ else if (cmd == IDM_OPEN)\r
+ {\r
+// call SaveChanges\r
+// .IF (eax)\r
+// movmov ofn.hwndOwner, eax, hMainWnd\r
+// mov ofn.Flags, OFN_PATHMUSTEXIST + OFN_FILEMUSTEXIST\r
+// invoke GetOpenFileName, ADDR ofn\r
+// .IF (eax)\r
+////////\r
+//jmp @F\r
+//szDMsg1a BYTE "Could not open the file (GetOpenFileName)...", 0\r
+//szDMsg1b BYTE "Open error!", 0\r
+//szDMsg1c BYTE "About to attempt to open file...", 0\r
+//@@:\r
+////invoke MessageBox, hWnd, ADDR szDMsg1a, ADDR szDMsg1b, MB_ICONERROR or MB_OK\r
+//invoke MessageBox, hMainWnd, ADDR szDMsg1c, ADDR szFile, MB_ICONERROR or MB_OK\r
+// invoke LoadTTF, ADDR szFile\r
+//\r
+//////\r
+// // <<< FILE OPEN CODE HERE >>>\r
+// or fFileStatus, NAMEDbit\r
+// and fFileStatus, NOT CHANGEDbit\r
+// call NewWindowName\r
+// mov eax, TRUE // return TRUE\r
+// jmp Return\r
+// //��������������������������������������\r
+//OpenError: invoke GetLastError\r
+// // <<< FILE OPEN ERROR CODE HERE >>>\r
+// .ENDIF\r
+// zero eax // return FALSE\r
+// .ENDIF\r
+ }\r
+ else if (cmd == IDM_SAVEAS)\r
+ {\r
+// and fFileStatus, NOT NAMEDbit\r
+// call CmdIDM_SAVE\r
+ }\r
+ else if (cmd == IDM_SAVE)\r
+ {\r
+// call CmdIDM_SAVE\r
+ }\r
+ else if (cmd == IDM_ABOUT)\r
+ DialogBoxParam(hInst, MAKEINTRESOURCE(IDD_ABOUT), hMainWnd, AboutProc, NULL);\r
+ else if (cmd == IDM_EXIT)\r
+ SendMessage(hWnd, WM_CLOSE, 0, 0);\r
+ else if (cmd == ID_TBCHARWIN)\r
+ {\r
+ ShowWindow(hCharWnd, (IsWindowVisible(hCharWnd) ? SW_HIDE : SW_SHOWNOACTIVATE));\r
+\r
+#ifdef DEBUGFOO\r
+wpC.length = sizeof(WINDOWPLACEMENT);\r
+GetWindowPlacement(hCharWnd, &wpC);\r
+wsprintf(strBuf, "Char window showCmd = %08X...\n", wpC.showCmd);\r
+WriteLogMsg(strBuf);\r
+#endif\r
+ }\r
+ else\r
+ return DefWindowProc(hWnd, msgID, wParam, lParam);\r
+\r
+ break;\r
+ }\r
+ default:\r
+ return DefWindowProc(hWnd, msgID, wParam, lParam);\r
+ }\r
+\r
+ return 0;\r
+}\r
+\r
+//\r
+// Initialize TTF data\r
+//\r
+void CreateNewDoc(void)\r
+{\r
+}\r
+\r
+//\r
+// Save changes to document before quitting\r
+//\r
+bool SaveChanges(void)\r
+{\r
+ return true;\r
+}\r
+\r
+\r
+\r
+//\r
+// ABOUT Dialog WndProc\r
+//\r
+BOOL CALLBACK AboutProc(HWND hDlg, UINT msgID, WPARAM wParam, LPARAM lParam)\r
+{\r
+ switch (msgID)\r
+ {\r
+ case WM_INITDIALOG:\r
+\r
+ MiscCenterWnd(hDlg, hMainWnd);\r
+ break;\r
+\r
+ case WM_COMMAND:\r
+\r
+ if (wParam == IDOK || wParam == IDCANCEL)\r
+ EndDialog(hDlg, TRUE);\r
+\r
+ break;\r
+\r
+ default:\r
+ return FALSE;\r
+ }\r
+\r
+ return TRUE;\r
+}\r
+\r
+//\r
+// Character Window WndProc\r
+//\r
+WndProcCW PROC STDCALL, hWnd:HWND, uMsg:UINT, wParam:WPARAM, lParam:LPARAM\r
+\r
+ mov eax, uMsg // pickup our message\r
+ .IF (eax == WM_PAINT)\r
+ mov eax, 0 // Non-sense... (placeholder!)\r
+// Scan conversion etc. goes here...\r
+ .ELSEIF (eax == WM_LBUTTONDOWN)\r
+ invoke SetCapture, hCharWnd\r
+ .ELSEIF (eax == WM_LBUTTONUP)\r
+ invoke ReleaseCapture\r
+ invoke SetFocus, hMainWnd // Make sure the main wnd keeps focus!\r
+ .ELSEIF (eax == WM_NCLBUTTONDOWN)\r
+ invoke DefWindowProc, hWnd, uMsg, wParam, lParam // Let it do its thing\r
+ invoke SetFocus, hMainWnd // Make sure the main wnd keeps focus!\r
+ .ELSE\r
+DefProc: invoke DefWindowProc, hWnd, uMsg, wParam, lParam\r
+ .ENDIF\r
+ ret\r
+\r
+WndProcCW ENDP\r
+\r
+//\r
+// Character Window WndProc\r
+//\r
+LRESULT CALLBACK WndProcCW(HWND hWnd, UINT msgID, WPARAM wParam, LPARAM lParam)\r
+{\r
+ switch (msgID)\r
+ {\r
+ default:\r
+ return DefWindowProc(hWnd, msgID, wParam, lParam);\r
+ }\r
+\r
+ return 0;\r
+}\r
+\r
+\r
+// Function prototypes\r
+\r
+int32 FindSelectedTool(void);\r
+\r
+//\r
+// Tool Palette WndProc\r
+//\r
+LRESULT CALLBACK WndProcTP(HWND hWnd, UINT msgID, WPARAM wParam, LPARAM lParam)\r
+{\r
+ PAINTSTRUCT ps;\r
+ HDC hdc;\r
+ POINT pt;\r
+ static uint32 prevTool = -1;\r
+\r
+ switch (msgID)\r
+ {\r
+ case WM_PAINT:\r
+ {\r
+ hdc = BeginPaint(hWnd, &ps);\r
+ HDC newDC = CreateCompatibleDC(NULL);\r
+ SelectObject(newDC, hBMToolPal1);\r
+ BitBlt(hdc, 0, 0, sizeTPBM.x, sizeTPBM.y, newDC, 0, 0, SRCCOPY);\r
+ DeleteDC(newDC);\r
+\r
+// This is crappy. Find some way to tighten this up!\r
+ int32 tool = FindSelectedTool();\r
+\r
+ if (tool != -1)\r
+ {\r
+ newDC = CreateCompatibleDC(NULL);\r
+ SelectObject(newDC, hBMToolPal1);\r
+ //need ul corner of bitmap, ul corner of dest, width/height\r
+ pt.x = sizeStamp.x * (tool & 0x03), pt.y = sizeStamp.y * (tool >> 2);\r
+ BitBlt(hdc, pt.x, pt.y, sizeStamp.x, sizeStamp.y, newDC, pt.x, pt.y, NOTSRCCOPY);\r
+ DeleteDC(newDC);\r
+ }\r
+\r
+ EndPaint(hWnd, &ps);\r
+ break;\r
+ }\r
+ case WM_MOUSEMOVE:\r
+ {\r
+ int32 tool = FindSelectedTool();\r
+\r
+ if (tool != prevTool)\r
+ {\r
+ prevTool = tool;\r
+ InvalidateRect(hWnd, NULL, FALSE);\r
+ }\r
+\r
+ break;\r
+ }\r
+ case WM_RBUTTONUP:\r
+ {\r
+ int32 tool = FindSelectedTool(), oldTool = currentTool;\r
+\r
+ if (tool != -1)\r
+ currentTool = tool;\r
+\r
+ if (currentTool != TOOLSelect && currentTool != TOOLDelPt && currentTool != TOOLAddPt\r
+ && currentTool != TOOLPolySelect)\r
+ ptHighlight = -1;\r
+\r
+ if (currentTool != oldTool)\r
+ InvalidateRect(hMainWnd, NULL, TRUE);\r
+\r
+ if (currentTool == TOOLAddPoly)\r
+#ifdef DEBUGFOO\r
+{\r
+#endif\r
+ polyFirstPoint = true;\r
+#ifdef DEBUGFOO\r
+wsprintf(strBuf, "--> Selected poly tool, polyFirstPoint is %s\n", polyFirstPoint ? "true" : "false");\r
+WriteLogMsg(strBuf);\r
+}\r
+#endif\r
+\r
+ ReleaseCapture();\r
+ ShowWindow(hToolPalWnd, SW_HIDE);\r
+ SetFocus(hMainWnd); // Make sure the main wnd keeps focus!\r
+\r
+ break;\r
+ }\r
+ default:\r
+ return DefWindowProc(hWnd, msgID, wParam, lParam);\r
+ }\r
+\r
+ return 0;\r
+}\r
+\r
+//\r
+// Find which tool we're pointing at\r
+// Use: xcoord = mouse.x / (bmsize.x/4), ycoord = mouse.y / (bmsize.y/2)\r
+//\r
+int32 FindSelectedTool(void)\r
+{\r
+ POINT pt;\r
+ \r
+ GetCursorPos(&pt);\r
+ ScreenToClient(hToolPalWnd, &pt);\r
+\r
+ uint32 x = (uint32)pt.x / sizeStamp.x, y = (uint32)pt.y / sizeStamp.y, tool = -1;\r
+\r
+ if (x < 4 && y < 2)\r
+// {\r
+ tool = (y * 4) + x;\r
+\r
+// if (tool == 7)\r
+// tool = -1; // 7 has no tool...\r
+// }\r
+\r
+ return tool;\r
+}\r
+\r
+\r
+//\r
+// Misc center window\r
+//\r
+void MiscCenterWnd(HWND hChild, HWND hParent)\r
+{\r
+ RECT parent, child;\r
+\r
+ if (!GetWindowRect(hParent, &parent) || !GetWindowRect(hChild, &child))\r
+ return;\r
+\r
+ int32 x = parent.left + (((parent.right - parent.left) - (child.right - child.left)) / 2),\r
+ y = parent.top + (((parent.bottom - parent.top) - (child.bottom - child.top)) / 2);\r
+\r
+ if (x < 0)\r
+ x = 0;\r
+ else if (x > GetSystemMetrics(SM_CXFULLSCREEN) - (child.right - child.left))\r
+ x = GetSystemMetrics(SM_CXFULLSCREEN) - (child.right - child.left);\r
+\r
+ if (y < 0)\r
+ y = 0;\r
+ else if (y > GetSystemMetrics(SM_CYFULLSCREEN) - (child.bottom - child.top))\r
+ y = GetSystemMetrics(SM_CYFULLSCREEN) - (child.bottom - child.top);\r
+\r
+ SetWindowPos(hChild, NULL, x, y, 0, 0, SWP_NOSIZE | SWP_NOZORDER);\r
+}\r
+\r
+//\r
+// Allow only one instance\r
+//\r
+bool OnlyOneInstance(void)\r
+{\r
+ HWND window = FindWindow(className, NULL);\r
+\r
+ if (window == NULL)\r
+ return true;\r
+\r
+ ShowWindow(window, SW_SHOWNORMAL);\r
+ SetWindowPos(window, NULL, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);\r
+\r
+ return false;\r
+}\r
+\r
+//\r
+// Load/Allocate all resources\r
+//\r
+bool LoadResources(void)\r
+{\r
+ hCur[0] = LoadCursor(hInst, MAKEINTRESOURCE(IDC_CURSOR1));\r
+ hCur[1] = LoadCursor(hInst, MAKEINTRESOURCE(IDC_CURSOR2));\r
+ hCur[2] = LoadCursor(hInst, MAKEINTRESOURCE(IDC_CURSOR3));\r
+ hCur[3] = LoadCursor(hInst, MAKEINTRESOURCE(IDC_CURSOR4));\r
+ hCur[4] = LoadCursor(hInst, MAKEINTRESOURCE(IDC_CURSOR5));\r
+ hCur[5] = LoadCursor(hInst, MAKEINTRESOURCE(IDC_CURSOR6));\r
+ hCur[6] = LoadCursor(hInst, MAKEINTRESOURCE(IDC_CURSOR7));\r
+ hCur[7] = LoadCursor(hInst, MAKEINTRESOURCE(IDC_CURSOR8));\r
+\r
+ BITMAP bm;\r
+\r
+ hBMToolPal1 = LoadBitmap(hInst, MAKEINTRESOURCE(IDB_TOOLPAL1));\r
+ GetObject(hBMToolPal1, sizeof(bm), &bm);\r
+\r
+ // Set up sizes\r
+\r
+ sizeTPBM.x = bm.bmWidth, sizeTPBM.y = bm.bmHeight;\r
+ sizeStamp.x = bm.bmWidth / 4, sizeStamp.y = bm.bmHeight / 2;\r
+\r
+ hBluePen1 = CreatePen(PS_DOT, 1, 0x00FF0000);\r
+ hRedPen1 = CreatePen(PS_SOLID, 1, 0x000000FF);\r
+ hGreenPen1 = CreatePen(PS_SOLID, 1, 0x0000AF00);\r
+ hBlackPen1 = CreatePen(PS_SOLID, 1, 0x00000000);\r
+\r
+ LOGBRUSH lb = { BS_NULL, 0, 0 };\r
+\r
+ hNullBrush = CreateBrushIndirect(&lb);\r
+\r
+ return true;\r
+}\r
+\r
+//\r
+// Deallocate all resources\r
+//\r
+void DeallocateResources(void)\r
+{\r
+ DeleteObject(hBMToolPal1);\r
+ DeleteObject(hBluePen1);\r
+ DeleteObject(hRedPen1);\r
+ DeleteObject(hGreenPen1);\r
+ DeleteObject(hBlackPen1);\r
+ DeleteObject(hNullBrush);\r
+}\r
+\r
+//\r
+// Save all application specific data, so we can pick up where we last left off...\r
+//\r
+void SaveAppState(void)\r
+{\r
+ SetINIInt("Main", "flags", wpM.flags);\r
+ SetINIInt("Main", "showCmd", wpM.showCmd);\r
+ SetINIInt("Main", "x1", wpM.rcNormalPosition.left);\r
+ SetINIInt("Main", "y1", wpM.rcNormalPosition.top);\r
+ SetINIInt("Main", "x2", wpM.rcNormalPosition.right);\r
+ SetINIInt("Main", "y2", wpM.rcNormalPosition.bottom);\r
+\r
+ SetINIInt("Main", "vpx", ptVPM.x);\r
+ SetINIInt("Main", "vpy", ptVPM.y);\r
+\r
+ SetINIInt("Char", "flags", wpC.flags);\r
+ SetINIInt("Char", "showCmd", wpC.showCmd);\r
+ SetINIInt("Char", "x1", wpC.rcNormalPosition.left);\r
+ SetINIInt("Char", "y1", wpC.rcNormalPosition.top);\r
+ SetINIInt("Char", "x2", wpC.rcNormalPosition.right);\r
+ SetINIInt("Char", "y2", wpC.rcNormalPosition.bottom);\r
+\r
+ // Need to write out currently opened font, character looking at, other misc. crap\r
+// SetINIString("Main", "currentFile", pDoc->GetPathName());\r
+// SetINIInt("Main", "currentChar", pDoc->character_num);\r
+}\r
+\r
+//\r
+// Restore all application specific data previously saved\r
+//\r
+bool RestoreAppState(void)\r
+{\r
+ InitINIFile();\r
+\r
+ WINDOWPLACEMENT wp;\r
+ wp.length = sizeof(WINDOWPLACEMENT);\r
+ GetWindowPlacement(hMainWnd, &wp);\r
+\r
+ wp.flags = GetINIInt("Main", "flags", wp.flags);\r
+ wp.showCmd = GetINIInt("Main", "showCmd", wp.showCmd);\r
+ wp.rcNormalPosition.left = GetINIInt("Main", "x1", wp.rcNormalPosition.left);\r
+ wp.rcNormalPosition.top = GetINIInt("Main", "y1", wp.rcNormalPosition.top);\r
+ wp.rcNormalPosition.right = GetINIInt("Main", "x2", wp.rcNormalPosition.right);\r
+ wp.rcNormalPosition.bottom = GetINIInt("Main", "y2", wp.rcNormalPosition.bottom);\r
+\r
+ SetWindowPlacement(hMainWnd, &wp);\r
+\r
+ HDC hdc;\r
+ POINT pt;\r
+ hdc = GetDC(hMainWnd);\r
+ GetViewportOrgEx(hdc, &pt);\r
+\r
+ pt.x = GetINIInt("Main", "vpx", pt.x);\r
+ pt.y = GetINIInt("Main", "vpy", pt.y);\r
+\r
+ SetViewportOrgEx(hdc, pt.x, pt.y, NULL);\r
+ ReleaseDC(hMainWnd, hdc);\r
+\r
+ GetWindowPlacement(hCharWnd, &wp);\r
+\r
+ wp.flags = GetINIInt("Char", "flags", wp.flags);\r
+ wp.showCmd = GetINIInt("Char", "showCmd", wp.showCmd);\r
+ wp.rcNormalPosition.left = GetINIInt("Char", "x1", wp.rcNormalPosition.left);\r
+ wp.rcNormalPosition.top = GetINIInt("Char", "y1", wp.rcNormalPosition.top);\r
+ wp.rcNormalPosition.right = GetINIInt("Char", "x2", wp.rcNormalPosition.right);\r
+ wp.rcNormalPosition.bottom = GetINIInt("Char", "y2", wp.rcNormalPosition.bottom);\r
+\r
+ SetWindowPlacement(hCharWnd, &wp);\r
+\r
+ if (wp.showCmd == SW_HIDE)\r
+ SendMessage(hToolBar, TB_SETSTATE, ID_TBCHARWIN, MAKELONG(TBSTATE_ENABLED, 0));\r
+\r
+// CString lastFile = theApplicationObject.GetProfileString(version, "currentFile", "");\r
+// int lastChar = theApplicationObject.GetProfileInt(version, "currentChar", 0);\r
+// if (lastFile.GetLength())\r
+// {\r
+// // Attempt to restore the last session by open the last file used, etc...\r
+// if (!pDoc->m_myFont.Load(lastFile))\r
+// {\r
+// // Err, make sure you can support any allegations you make below, buddy!\r
+// AfxMessageBox("The last file opened with TTF Edit\n\rseems to have been moved or deleted.");\r
+// }\r
+// else\r
+// {\r
+// pDoc->m_myFont.SetGlyph(lastChar); // Set TTF object to last used char\r
+// pDoc->character_num = lastChar;\r
+// pDoc->SetPathName(lastFile);\r
+//\r
+// BYTE name[512];\r
+// pDoc->m_myFont.GetCharName(lastChar, name);\r
+// m_wndOwned.SetWindowText((char *)name);\r
+// }\r
+// }\r
+\r
+ return true;\r
+}\r
+\r
+//\r
+// Initialization\r
+//\r
+bool Initialization(void)\r
+{\r
+ WNDCLASSEX wcex;\r
+\r
+ if (!LoadResources())\r
+ return false;\r
+\r
+ RtlFillMemory(&wcex, sizeof(WNDCLASSEX), 0);\r
+ wcex.cbSize = sizeof(WNDCLASSEX);\r
+ wcex.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;\r
+ wcex.lpfnWndProc = WndProc;\r
+ wcex.hInstance = hInst;\r
+ wcex.hIcon = LoadIcon(hInst, MAKEINTRESOURCE(IDI_ICON));\r
+ wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);\r
+ wcex.lpszMenuName = MAKEINTRESOURCE(IDM_MENU);\r
+ wcex.lpszClassName = className;\r
+ wcex.hIconSm = (HICON)LoadImage(hInst, MAKEINTRESOURCE(IDI_ICON), IMAGE_ICON, 16, 16, NULL);\r
+\r
+ if (!RegisterClassEx(&wcex))\r
+ return false;\r
+\r
+ hMainWnd = CreateWindowEx(NULL, className, className, WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN,\r
+ 0, 0, 0x1A0, 0x180, NULL, NULL, hInst, NULL);\r
+\r
+ if (!hMainWnd)\r
+ return false;\r
+\r
+ ShowWindow(hMainWnd, nCmdShow);\r
+ UpdateWindow(hMainWnd);\r
+\r
+ // Character window creation\r
+\r
+ wcex.lpfnWndProc = WndProcCW;\r
+ wcex.lpszMenuName = NULL;\r
+ wcex.lpszClassName = CNCharWin;\r
+ wcex.hCursor = LoadCursor(NULL, IDC_ARROW); // Owned windows have "regular" cursors\r
+\r
+ if (!RegisterClassEx(&wcex))\r
+ return false;\r
+\r
+ hCharWnd = CreateWindowEx(WS_EX_WINDOWEDGE | WS_EX_TOOLWINDOW, CNCharWin,\r
+ curCharName, WS_POPUP | WS_CAPTION | WS_VISIBLE | WS_THICKFRAME,\r
+ 100, 100, 120, 120, hMainWnd, NULL, hInst, NULL);\r
+\r
+ if (!hCharWnd)\r
+ return false;\r
+\r
+ ShowWindow(hCharWnd, SW_SHOWNORMAL);\r
+ UpdateWindow(hCharWnd);\r
+ SetFocus(hMainWnd); // Make sure main wnd has focus!\r
+\r
+ // Tool palette window creation\r
+\r
+ wcex.lpfnWndProc = WndProcTP;\r
+ wcex.lpszClassName = CNToolPal;\r
+\r
+ if (!RegisterClassEx(&wcex))\r
+ return false;\r
+\r
+ hToolPalWnd = CreateWindowEx(WS_EX_WINDOWEDGE, CNToolPal, NULL, WS_POPUP,\r
+ 0, 0, sizeTPBM.x, sizeTPBM.y, hMainWnd, NULL, hInst, NULL);\r
+\r
+ if (!hToolPalWnd)\r
+ return false;\r
+\r
+// Note: A better way to handle this would be to have a sub that registers ALL\r
+// classes beforehand and passes a TRUE/FALSE back depending on whether or not\r
+// all the classes were able to be registered or not, THEN create the windows\r
+// and controls...\r
+\r
+ RestoreAppState(); // Restore app related stuff\r
+\r
+ return true;\r
+}\r
+\r
+#endif\r