+ // Sprite blocks:
+ //
+ // Offset Note
+ // ------ -----------------------------------------------------------------------------------
+ // 4 h.fb .nnn (f = horz. flip, h = horz. expand, b = sprite offset lo bit, nnn = upper bits of sprite #)
+ // 5 Lower 7 bits of sprite #
+ // 6 Sprite color index (top 7 bits only), bottom bit is bit 8 of X position
+ // 7 Sprite X position (bits 0-7)
+ // 8 Top two bits are sprite priority, bits 4 & 2 are sprite offset hi bit, vert. expand
+ // 9 Sprite Y position (192 - value)
+
+ extern uint8 gram1[]; // Game RAM space