]> Shamusworld >> Repos - thunder/commitdiff
Inital stab at cleanup/making the damn thing work...
authorShamus Hammons <jlhamm@acm.org>
Thu, 23 Jul 2009 19:35:58 +0000 (19:35 +0000)
committerShamus Hammons <jlhamm@acm.org>
Thu, 23 Jul 2009 19:35:58 +0000 (19:35 +0000)
makefile
src/gui.cpp
src/log.cpp
src/log.h
src/resource.asm
src/screen.cpp
src/screen.h
src/thunder.cpp

index 311395c217330f9009d52accd2356f8e839cb060..4b5bfdf8fb3dc8aafc3263df065a82eff9c5fd80 100755 (executable)
--- a/makefile
+++ b/makefile
 #
 # Makefile for Thunder SDL
 #
+# by James L. Hammons
+# (C) 2009 Underground Software
+# This software is licensed under the GPL v3 or later
+#
+
+ifeq "$(OSTYPE)" "msys"                                                        # Win32
+
+SYSTYPE    = __GCCWIN32__
+EXESUFFIX  = .exe
+GLLIB      = -lopengl32
+ICON       = obj/icon.o
+SDLLIBTYPE = --libs
+MSG        = Win32 on MinGW
 
-# Uncomment the following lines to compile for Win32
+else
+#ifeq "$(OSTYPE)" "darwin"
+ifeq "darwin" "$(findstring darwin,$(OSTYPE))" # Should catch both 'darwin' and 'darwin7.0'
 
-SYSTYPE   = __GCCWIN32__
-EXESUFFIX = .exe
-GLLIB     = opengl32
-ICON      = thunder-ico.o
+SYSTYPE    = __GCCUNIX__ -D_OSX_
+EXESUFFIX  =
+GLLIB      =
+ICON       =
+SDLLIBTYPE = --static-libs
+MSG        = Mac OS X
 
-# Uncomment the following lines to compile for *nix
+else                                                                                   # *nix
 
-#SYSTYPE   = __GCCUNIX__
-#EXESUFFIX =
-#GLLIB     = GL
-#ICON      =
+SYSTYPE    = __GCCUNIX__
+EXESUFFIX  =
+GLLIB      = -lGL
+ICON       =
+SDLLIBTYPE = --libs
+MSG        = generic Unix/Linux
+
+endif
+endif
 
 CC         = gcc
 LD         = gcc
 TARGET     = thunder
 
-SDL_CFLAGS = -I/c/mingw/include/SDL -Dmain=SDL_main
-SDL_CONFIG = /mingw/bin/sdl-config
-SDL_LIBS   = -L/c/mingw/lib -lmingw32 -lSDLmain -lSDL -mwindows
+CFLAGS   = -MMD -Wall -Wno-switch -Wno-uninitialized -Wno-unused -O2 -D$(SYSTYPE) -fomit-frame-pointer `sdl-config --cflags`
+CPPFLAGS = -MMD -Wall -Wno-switch -Wno-non-virtual-dtor -Wno-uninitialized -Wno-unused -O2 -D$(SYSTYPE) \
+               -fomit-frame-pointer `sdl-config --cflags` \
+               -g
+#              -DLOG_UNMAPPED_MEMORY_ACCESSES
+
+LDFLAGS =
+
+# Ugh, let's get rid of the ref to -lcurses
+LIBS = -L/usr/local/lib `sdl-config $(SDLLIBTYPE)` -lstdc++ -lz $(GLLIB) -lcurses
+
+INCS = -I. -Isrc -I/usr/local/include
+
+OBJS = \
+       obj/gui.o      \
+       obj/log.o      \
+       obj/resource.o \
+       obj/screen.o   \
+       obj/v6809.o    \
+       obj/thunder.o  \
+       $(ICON)
+
+all: checkenv message obj $(TARGET)$(EXESUFFIX)
+       @echo
+       @echo -e "\033[01;33m***\033[00;32m Looks like it compiled OK... Give it a whirl!\033[00m"
 
-# DEFS   = -DX86_ASM -DLSB_FIRST
-DEFS   =
-CFLAGS = -fstrength-reduce -fomit-frame-pointer -O2 -Wall -Wno-unused \
-         -Wno-uninitialized -Wno-comment $(SDL_CFLAGS)
-LIBS   = -lstdc++ $(SDL_LIBS)
-OBJS   = obj/log.o obj/v6809.o obj/screen.o obj/gui.o obj/resource.o obj/thunder.o $(ICON)
+# Check the compilation environment, barf if not appropriate
 
-all: obj $(TARGET)
+checkenv:
+       @echo
+       @echo -en "\033[01;33m***\033[00;32m Checking compilation environment... \033[00m"
+ifeq "" "$(shell which sdl-config)"
+       @echo
+       @echo
+       @echo -e "\033[01;33mIt seems that you don't have the SDL development libraries installed.
+       @echo -e "have installed them, make sure that the sdl-config file is somewhere in your"
+       @echo -e "path and is executable.\033[00m"
+       @echo
+#Is there a better way to break out of the makefile?
+       @break
+else
+       @echo -e "\033[01;37mOK\033[00m"
+endif
+
+message:
+       @echo
+       @echo -e "\033[01;33m***\033[00;32m Building Thunder/SDL for $(MSG)...\033[00m"
+       @echo
 
 clean:
-       rm -rf obj
-       rm -f ./$(TARGET)$(EXESUFFIX)
+       @echo -en "\033[01;33m***\033[00;32m Cleaning out the garbage...\033[00m"
+       @rm -rf obj
+       @rm -f ./$(TARGET)$(EXESUFFIX)
+       @echo -e "\033[01;37mdone!\033[00m"
 
 obj:
-       mkdir obj
+       @mkdir obj
 
-$(TARGET): $(OBJS)
-       $(LD) $(LDFLAGS) -o $@$(EXESUFFIX) $(OBJS) $(LIBS)
-#      strip --strip-all $(TARGET)$(EXESUFFIX)
-#      upx -9 $(TARGET)$(EXESUFFIX)
+# This is only done for Win32 at the moment...
+
+ifneq "" "$(ICON)"
+$(ICON): res/$(TARGET).rc res/$(TARGET).ico
+       @echo -e "\033[01;33m***\033[00;32m Processing icon...\033[00m"
+       @windres -i res/$(TARGET).rc -o $(ICON) --include-dir=./res
+endif
 
-#obj/%.o: src/%.c
-#      $(CC) -c $< -o $@
+obj/%.o: src/%.c
+       @echo -e "\033[01;33m***\033[00;32m Compiling $<...\033[00m"
+       @$(CC) $(CFLAGS) $(INCS) -c $< -o $@
 
-#obj/%.o: src/%.cpp
-obj/%.o: %.cpp %.h
-       $(CC) $(CFLAGS) -c $< -o $@
+obj/%.o: src/%.cpp
+       @echo -e "\033[01;33m***\033[00;32m Compiling $<...\033[00m"
+       @$(CC) $(CPPFLAGS) $(INCS) -c $< -o $@
+
+obj/%.o: src/%.asm
+       nasm -f elf32 -I res/ $< -o $@
+# *** sigh *** yet another variable... !!! FIX !!!
+#      nasm -f coff $< -o $@
+
+$(TARGET)$(EXESUFFIX): $(OBJS)
+       @echo -e "\033[01;33m***\033[00;32m Linking it all together...\033[00m"
+       @$(LD) $(LDFLAGS) -o $@ $(OBJS) $(LIBS)
+#      strip --strip-all $(TARGET)$(EXESUFFIX)
+#      upx -9 $(TARGET)$(EXESUFFIX)
 
-obj/%.o: %.cpp
-       $(CC) $(CFLAGS) -c $< -o $@
+# Pull in dependencies autogenerated by gcc's -MMD switch
+# The "-" in front in there just in case they haven't been created yet
 
-obj/%.o: %.asm %.h
-       nasm -f coff $< -o $@
+-include obj/*.d
index 640b70fcf213f2572d1f16ead9939acfc65659be..2305ea6e7eb3f10bc76fb82030829c5249f6667f 100755 (executable)
@@ -1,9 +1,14 @@
 //
 // Thunder Graphic User Interface
-// v1.0 (Last build: 8/1/1998)
 //
-// by Jimmy Hamm
-// (C) 1998 Underground Software
+// by James L. Hammons
+// (c) 2004, 2009 Underground Software
+//
+// JLH = James L. Hammons <jlhamm@acm.org>
+//
+// WHO  WHEN        WHAT
+// ---  ----------  ------------------------------------------------------------
+// JLH  07/23/2009  Added changelog ;-)
 //
 
 #include <string>
@@ -119,7 +124,7 @@ BYTE bn0[] = {
   0,1,0,0,1,0,
   0,1,0,0,1,0,
   0,0,1,1,0,0,
-  0,0,0,0,0,0 
+  0,0,0,0,0,0
   };
 BYTE bn1[] = {
   0,0,0,0,0,0,
@@ -128,7 +133,7 @@ BYTE bn1[] = {
   0,0,1,0,0,0,
   0,0,1,0,0,0,
   0,1,1,1,0,0,
-  0,0,0,0,0,0 
+  0,0,0,0,0,0
   };
 BYTE bn2[] = {
   0,0,0,0,0,0,
@@ -137,7 +142,7 @@ BYTE bn2[] = {
   0,0,1,1,0,0,
   0,1,0,0,0,0,
   0,1,1,1,1,0,
-  0,0,0,0,0,0 
+  0,0,0,0,0,0
   };
 BYTE bn3[] = {
   0,0,0,0,0,0,
@@ -146,7 +151,7 @@ BYTE bn3[] = {
   0,1,1,1,0,0,
   0,0,0,0,1,0,
   0,1,1,1,0,0,
-  0,0,0,0,0,0 
+  0,0,0,0,0,0
   };
 BYTE bn4[] = {
   0,0,0,0,0,0,
@@ -155,7 +160,7 @@ BYTE bn4[] = {
   0,1,0,1,0,0,
   0,1,1,1,1,0,
   0,0,0,1,0,0,
-  0,0,0,0,0,0 
+  0,0,0,0,0,0
   };
 BYTE bn5[] = {
   0,0,0,0,0,0,
@@ -164,7 +169,7 @@ BYTE bn5[] = {
   0,1,1,1,0,0,
   0,0,0,0,1,0,
   0,1,1,1,0,0,
-  0,0,0,0,0,0 
+  0,0,0,0,0,0
   };
 BYTE bn6[] = {
   0,0,0,0,0,0,
@@ -173,7 +178,7 @@ BYTE bn6[] = {
   0,1,1,1,0,0,
   0,1,0,0,1,0,
   0,0,1,1,0,0,
-  0,0,0,0,0,0 
+  0,0,0,0,0,0
   };
 BYTE bn7[] = {
   0,0,0,0,0,0,
@@ -182,7 +187,7 @@ BYTE bn7[] = {
   0,0,0,1,0,0,
   0,0,1,0,0,0,
   0,0,1,0,0,0,
-  0,0,0,0,0,0 
+  0,0,0,0,0,0
   };
 BYTE bn8[] = {
   0,0,0,0,0,0,
@@ -191,7 +196,7 @@ BYTE bn8[] = {
   0,0,1,1,0,0,
   0,1,0,0,1,0,
   0,0,1,1,0,0,
-  0,0,0,0,0,0 
+  0,0,0,0,0,0
   };
 BYTE bn9[] = {
   0,0,0,0,0,0,
@@ -200,7 +205,7 @@ BYTE bn9[] = {
   0,0,1,1,1,0,
   0,0,0,0,1,0,
   0,0,1,1,0,0,
-  0,0,0,0,0,0 
+  0,0,0,0,0,0
   };
 BYTE bnA[] = {
   0,0,0,0,0,0,
@@ -209,7 +214,7 @@ BYTE bnA[] = {
   0,1,1,1,1,0,
   0,1,0,0,1,0,
   0,1,0,0,1,0,
-  0,0,0,0,0,0 
+  0,0,0,0,0,0
   };
 BYTE bnB[] = {
   0,0,0,0,0,0,
@@ -218,7 +223,7 @@ BYTE bnB[] = {
   0,1,1,1,0,0,
   0,1,0,0,1,0,
   0,1,1,1,0,0,
-  0,0,0,0,0,0 
+  0,0,0,0,0,0
   };
 BYTE bnC[] = {
   0,0,0,0,0,0,
@@ -227,7 +232,7 @@ BYTE bnC[] = {
   0,1,0,0,0,0,
   0,1,0,0,1,0,
   0,0,1,1,0,0,
-  0,0,0,0,0,0 
+  0,0,0,0,0,0
   };
 BYTE bnD[] = {
   0,0,0,0,0,0,
@@ -236,7 +241,7 @@ BYTE bnD[] = {
   0,1,0,0,1,0,
   0,1,0,0,1,0,
   0,1,1,1,0,0,
-  0,0,0,0,0,0 
+  0,0,0,0,0,0
   };
 BYTE bnE[] = {
   0,0,0,0,0,0,
@@ -245,7 +250,7 @@ BYTE bnE[] = {
   0,1,1,1,1,0,
   0,1,0,0,0,0,
   0,1,1,1,1,0,
-  0,0,0,0,0,0 
+  0,0,0,0,0,0
   };
 BYTE bnF[] = {
   0,0,0,0,0,0,
@@ -254,7 +259,7 @@ BYTE bnF[] = {
   0,1,1,1,0,0,
   0,1,0,0,0,0,
   0,1,0,0,0,0,
-  0,0,0,0,0,0 
+  0,0,0,0,0,0
   };
 
 //
@@ -504,7 +509,7 @@ void DrawDipswitch(void)
       if (b)  my_scr[scadr+xx+yy*320] = b;
     }
   }
-  for(int i=0; i<16; i++)                 
+  for(int i=0; i<16; i++)
   {
     scadr = dbase + (5*320+5) + i*7*320;
     if (i>7)  scadr += 17*320;   // Adjust for DSW #2
@@ -514,7 +519,7 @@ void DrawDipswitch(void)
     {
       for(int xx=0; xx<5; xx++)
       {
-        my_scr[scadr++] = idsbutton[bmpptr++]; 
+        my_scr[scadr++] = idsbutton[bmpptr++];
       }
       scadr += 315; // Adjust position...
     }
@@ -575,7 +580,7 @@ void DrawGUI(void)
   if (!user_selected_something)  // i.e. we're not inside a selection...
   {
     DrawSmallIcons(selection);  // 'selection' is icon *not* to draw
-    DrawLargeIcon(selection); 
+    DrawLargeIcon(selection);
   }
   else
   {
@@ -720,7 +725,7 @@ BYTE UserSelectedSomething(void)
         //SpawnSound(USERSOUND, SBLAH);
         user_selected_something = true;
         dswitch = 0;              // Set at first dipswitch
-      } 
+      }
       if (selection == OPTIONS)   // Edit emulator settings
       {
       }
@@ -729,7 +734,7 @@ BYTE UserSelectedSomething(void)
       }
       if (selection == SNAPSHOT)  // Snapshot
       {
-        SpawnSound(USERSOUND, SCAMERA);     
+        SpawnSound(USERSOUND, SCAMERA);
         SnapPCX(screen);
       }
       if (selection == RESET)     // Reset machine
index 236d56385e254651118b5f6cb1f8b08f88b052e0..adf8a18a32cb137752e436e5205fbe0533c2a5f0 100755 (executable)
@@ -2,6 +2,13 @@
 // Log handler
 //
 // by James L. Hammons
+// (c) 2004, 2009 Underground Software
+//
+// JLH = James L. Hammons <jlhamm@acm.org>
+//
+// WHO  WHEN        WHAT
+// ---  ----------  ------------------------------------------------------------
+// JLH  07/23/2009  Added changelog ;-)
 //
 
 #include "types.h"
@@ -12,7 +19,7 @@
 static FILE * log_stream = NULL;
 static uint32 logSize = 0;
 
-bool InitLog(char * path)
+bool InitLog(const char * path)
 {
        log_stream = fopen(path, "wrt");
 
index 4b39b363823aa7c667562f61723d47b421fcba8a..3367c340cf1effe5af36da38488cbaa5768ffcec 100755 (executable)
--- a/src/log.h
+++ b/src/log.h
@@ -13,7 +13,7 @@
 extern "C" {
 #endif
 
-bool InitLog(char *);
+bool InitLog(const char *);
 void LogDone(void);
 void WriteLog(const char * text, ...);
 
index 43a54325c429350e37f75a68bbb3185bc893df07..1464e53ad5e202d966df3cf424509eb378e087af 100755 (executable)
-;\r
-; Thunder GUI resources\r
-;\r
-; by Jimmy Hamm\r
-; (C) 1998 Underground Software\r
-;\r
-[SECTION .data]\r
-[GLOBAL _sunknown]\r
-[GLOBAL _scya]\r
-[GLOBAL _scamera]\r
-[GLOBAL _sunknownlen]\r
-[GLOBAL _scyalen]\r
-[GLOBAL _scameralen]\r
-\r
-[GLOBAL _inoguib]\r
-[GLOBAL _idipswb]\r
-[GLOBAL _ipl1stb]\r
-[GLOBAL _ipl2stb] \r
-[GLOBAL _ii30hzb] \r
-[GLOBAL _ii60hzb] \r
-[GLOBAL _icoinub] \r
-[GLOBAL _isnapsb] \r
-[GLOBAL _iresetb] \r
-[GLOBAL _ibyebyb] \r
-[GLOBAL _ikeycnb]\r
-\r
-[GLOBAL _inoguis]\r
-[GLOBAL _idipsws]\r
-[GLOBAL _ipl1sts]\r
-[GLOBAL _ipl2sts] \r
-[GLOBAL _ii30hzs] \r
-[GLOBAL _ii60hzs] \r
-[GLOBAL _icoinus] \r
-[GLOBAL _isnapss] \r
-[GLOBAL _iresets] \r
-[GLOBAL _ibyebys] \r
-[GLOBAL _ikeycns]\r
-[GLOBAL _ichecks]\r
-\r
-[GLOBAL _idswitch]\r
-[GLOBAL _idsbutton]\r
-[GLOBAL _idstext1]\r
-[GLOBAL _idstext2]\r
-[GLOBAL _idstext3]\r
-[GLOBAL _idstext4]\r
-[GLOBAL _idstext5]\r
-[GLOBAL _idstext6]\r
-[GLOBAL _idstext7]\r
-[GLOBAL _idstext8]\r
-[GLOBAL _idstext9]\r
-[GLOBAL _idstext10]\r
-[GLOBAL _idstext11]\r
-[GLOBAL _idstext12]\r
-\r
-; Sounds\r
-\r
-_sunknown     DD  _sunknownlen+4\r
-_scya         DD  _scyalen+4\r
-_scamera      DD  _scameralen+4\r
-\r
-_sunknownlen\r
-    incbin "unknown.wav", 54   ; Skip header, keep length\r
-_scyalen\r
-    incbin "cya.wav", 54       ; Skip header, keep length\r
-_scameralen\r
-    incbin "camera.wav", 54    ; Skip header, keep length\r
-\r
-; Graphics\r
-\r
-_inoguib      DD  fnoguib\r
-_idipswb      DD  fdipswb\r
-_ipl1stb      DD  fpl1stb\r
-_ipl2stb      DD  fpl2stb\r
-_ii30hzb      DD  fi30hzb\r
-_ii60hzb      DD  fi60hzb\r
-_icoinub      DD  fcoinub\r
-_isnapsb      DD  fsnapsb\r
-_iresetb      DD  fresetb\r
-_ibyebyb      DD  fbyebyb\r
-_ikeycnb      DD  fkeycnb\r
-\r
-_inoguis      DD  fnoguis\r
-_idipsws      DD  fdipsws\r
-_ipl1sts      DD  fpl1sts\r
-_ipl2sts      DD  fpl2sts\r
-_ii30hzs      DD  fi30hzs\r
-_ii60hzs      DD  fi60hzs\r
-_icoinus      DD  fcoinus\r
-_isnapss      DD  fsnapss\r
-_iresets      DD  fresets\r
-_ibyebys      DD  fbyebys\r
-_ikeycns      DD  fkeycns\r
-_ichecks      DD  fchecks\r
-\r
-_idswitch     DD  fdswitch\r
-_idsbutton    DD  fdsbutton\r
-_idstext1     DD  fdstext1\r
-_idstext2     DD  fdstext2\r
-_idstext3     DD  fdstext3\r
-_idstext4     DD  fdstext4\r
-_idstext5     DD  fdstext5\r
-_idstext6     DD  fdstext6\r
-_idstext7     DD  fdstext7\r
-_idstext8     DD  fdstext8\r
-_idstext9     DD  fdstext9\r
-_idstext10    DD  fdstext10\r
-_idstext11    DD  fdstext11\r
-_idstext12    DD  fdstext12\r
-\r
-fnoguib\r
-    incbin "noguib.raw"        ; 44x44\r
-fdipswb\r
-    incbin "dipswb.raw"        ; 42x34\r
-fpl1stb\r
-    incbin "pl1stb.raw"        ; 50x33\r
-fpl2stb\r
-    incbin "pl2stb.raw"        ; 52x29 [Light green: 125]\r
-fi30hzb\r
-    incbin "i30hzb.raw"        ; 58x40\r
-fi60hzb\r
-    incbin "i60hzb.raw"        ; 58x40\r
-fcoinub\r
-    incbin "coinub.raw"        ; 58x40\r
-fsnapsb\r
-    incbin "snapsb.raw"        ; 58x40\r
-fresetb\r
-    incbin "resetb.raw"        ; 58x40\r
-fbyebyb\r
-    incbin "byebyb.raw"        ; 58x40\r
-fkeycnb\r
-    incbin "keycnb.raw"        ; 58x40\r
-\r
-fnoguis\r
-    incbin "noguis.raw"        ; 44x44\r
-fdipsws\r
-    incbin "dipsws.raw"        ; 42x34\r
-fpl1sts\r
-    incbin "pl1sts.raw"        ; 50x33\r
-fpl2sts\r
-    incbin "pl2sts.raw"        ; 52x29 [Light green: 125]\r
-fi30hzs\r
-    incbin "i30hzs.raw"        ; 58x40\r
-fi60hzs\r
-    incbin "i60hzs.raw"        ; 58x40\r
-fcoinus\r
-    incbin "coinus.raw"        ; 58x40\r
-fsnapss\r
-    incbin "snapss.raw"        ; 58x40\r
-fresets\r
-    incbin "resets.raw"        ; 58x40\r
-fbyebys\r
-    incbin "byebys.raw"        ; 58x40\r
-fkeycns\r
-    incbin "keycns.raw"        ; 58x40\r
-fchecks\r
-    incbin "checks.raw"        ; 58x40\r
-\r
-fdswitch\r
-    incbin "dswitch.raw"       ; 26x65\r
-fdsbutton\r
-    incbin "dsbutton.raw"      ; 4x4\r
-fdstext1\r
-    incbin "dstext1.raw"       ; 48x7\r
-fdstext2\r
-    incbin "dstext2.raw"       ; 80x9\r
-fdstext3\r
-    incbin "dstext3.raw"       ; 96x7\r
-fdstext4\r
-    incbin "dstext4.raw"       ; 82x9\r
-fdstext5\r
-    incbin "dstext5.raw"       ; 60x7\r
-fdstext6\r
-    incbin "dstext6.raw"       ; 76x7\r
-fdstext7\r
-    incbin "dstext7.raw"       ; 57x7\r
-fdstext8\r
-    incbin "dstext8.raw"       ; 33x7\r
-fdstext9\r
-    incbin "dstext9.raw"       ; 50x9\r
-fdstext10\r
-    incbin "dstext10.raw"       ; 62x7\r
-fdstext11\r
-    incbin "dstext11.raw"       ; 65x9\r
-fdstext12\r
-    incbin "dstext12.raw"       ; 63x7\r
+;
+; Thunder GUI resources
+;
+; by Jimmy Hamm
+; (C) 1998 Underground Software
+;
+[SECTION .data]
+[GLOBAL sunknown]
+[GLOBAL scya]
+[GLOBAL scamera]
+[GLOBAL sunknownlen]
+[GLOBAL scyalen]
+[GLOBAL scameralen]
+
+[GLOBAL inoguib]
+[GLOBAL idipswb]
+[GLOBAL ipl1stb]
+[GLOBAL ipl2stb] 
+[GLOBAL ii30hzb] 
+[GLOBAL ii60hzb] 
+[GLOBAL icoinub] 
+[GLOBAL isnapsb] 
+[GLOBAL iresetb] 
+[GLOBAL ibyebyb] 
+[GLOBAL ikeycnb]
+
+[GLOBAL inoguis]
+[GLOBAL idipsws]
+[GLOBAL ipl1sts]
+[GLOBAL ipl2sts] 
+[GLOBAL ii30hzs] 
+[GLOBAL ii60hzs] 
+[GLOBAL icoinus] 
+[GLOBAL isnapss] 
+[GLOBAL iresets] 
+[GLOBAL ibyebys] 
+[GLOBAL ikeycns]
+[GLOBAL ichecks]
+
+[GLOBAL idswitch]
+[GLOBAL idsbutton]
+[GLOBAL idstext1]
+[GLOBAL idstext2]
+[GLOBAL idstext3]
+[GLOBAL idstext4]
+[GLOBAL idstext5]
+[GLOBAL idstext6]
+[GLOBAL idstext7]
+[GLOBAL idstext8]
+[GLOBAL idstext9]
+[GLOBAL idstext10]
+[GLOBAL idstext11]
+[GLOBAL idstext12]
+
+; Sounds
+
+sunknown     DD  sunknownlen+4
+scya         DD  scyalen+4
+scamera      DD  scameralen+4
+
+sunknownlen
+    incbin "unknown.wav", 54   ; Skip header, keep length
+scyalen
+    incbin "cya.wav", 54       ; Skip header, keep length
+scameralen
+    incbin "camera.wav", 54    ; Skip header, keep length
+
+; Graphics
+
+inoguib      DD  fnoguib
+idipswb      DD  fdipswb
+ipl1stb      DD  fpl1stb
+ipl2stb      DD  fpl2stb
+ii30hzb      DD  fi30hzb
+ii60hzb      DD  fi60hzb
+icoinub      DD  fcoinub
+isnapsb      DD  fsnapsb
+iresetb      DD  fresetb
+ibyebyb      DD  fbyebyb
+ikeycnb      DD  fkeycnb
+
+inoguis      DD  fnoguis
+idipsws      DD  fdipsws
+ipl1sts      DD  fpl1sts
+ipl2sts      DD  fpl2sts
+ii30hzs      DD  fi30hzs
+ii60hzs      DD  fi60hzs
+icoinus      DD  fcoinus
+isnapss      DD  fsnapss
+iresets      DD  fresets
+ibyebys      DD  fbyebys
+ikeycns      DD  fkeycns
+ichecks      DD  fchecks
+
+idswitch     DD  fdswitch
+idsbutton    DD  fdsbutton
+idstext1     DD  fdstext1
+idstext2     DD  fdstext2
+idstext3     DD  fdstext3
+idstext4     DD  fdstext4
+idstext5     DD  fdstext5
+idstext6     DD  fdstext6
+idstext7     DD  fdstext7
+idstext8     DD  fdstext8
+idstext9     DD  fdstext9
+idstext10    DD  fdstext10
+idstext11    DD  fdstext11
+idstext12    DD  fdstext12
+
+fnoguib
+    incbin "noguib.raw"        ; 44x44
+fdipswb
+    incbin "dipswb.raw"        ; 42x34
+fpl1stb
+    incbin "pl1stb.raw"        ; 50x33
+fpl2stb
+    incbin "pl2stb.raw"        ; 52x29 [Light green: 125]
+fi30hzb
+    incbin "i30hzb.raw"        ; 58x40
+fi60hzb
+    incbin "i60hzb.raw"        ; 58x40
+fcoinub
+    incbin "coinub.raw"        ; 58x40
+fsnapsb
+    incbin "snapsb.raw"        ; 58x40
+fresetb
+    incbin "resetb.raw"        ; 58x40
+fbyebyb
+    incbin "byebyb.raw"        ; 58x40
+fkeycnb
+    incbin "keycnb.raw"        ; 58x40
+
+fnoguis
+    incbin "noguis.raw"        ; 44x44
+fdipsws
+    incbin "dipsws.raw"        ; 42x34
+fpl1sts
+    incbin "pl1sts.raw"        ; 50x33
+fpl2sts
+    incbin "pl2sts.raw"        ; 52x29 [Light green: 125]
+fi30hzs
+    incbin "i30hzs.raw"        ; 58x40
+fi60hzs
+    incbin "i60hzs.raw"        ; 58x40
+fcoinus
+    incbin "coinus.raw"        ; 58x40
+fsnapss
+    incbin "snapss.raw"        ; 58x40
+fresets
+    incbin "resets.raw"        ; 58x40
+fbyebys
+    incbin "byebys.raw"        ; 58x40
+fkeycns
+    incbin "keycns.raw"        ; 58x40
+fchecks
+    incbin "checks.raw"        ; 58x40
+
+fdswitch
+    incbin "dswitch.raw"       ; 26x65
+fdsbutton
+    incbin "dsbutton.raw"      ; 4x4
+fdstext1
+    incbin "dstext1.raw"       ; 48x7
+fdstext2
+    incbin "dstext2.raw"       ; 80x9
+fdstext3
+    incbin "dstext3.raw"       ; 96x7
+fdstext4
+    incbin "dstext4.raw"       ; 82x9
+fdstext5
+    incbin "dstext5.raw"       ; 60x7
+fdstext6
+    incbin "dstext6.raw"       ; 76x7
+fdstext7
+    incbin "dstext7.raw"       ; 57x7
+fdstext8
+    incbin "dstext8.raw"       ; 33x7
+fdstext9
+    incbin "dstext9.raw"       ; 50x9
+fdstext10
+    incbin "dstext10.raw"       ; 62x7
+fdstext11
+    incbin "dstext11.raw"       ; 65x9
+fdstext12
+    incbin "dstext12.raw"       ; 63x7
index bfd0f89d64e1eab007fa9039515f75863f29ad59..353229fb8e3d1cff2416828a5739dc27e97df0e5 100755 (executable)
 // JLH  03/12/2003  Ported this crud to Simple Directmedia Layer
 //
 
+#include "screen.h"
+
 #include <stdio.h>
 #include <stdlib.h>
 #include <string>                     // For memset()
-#include "SDL.h"
 #include "gui.h"
-#include "screen.h"
 
 // Private function prototypes
 
-void DrawSprites(BYTE priority);
+void DrawSprites(uint8 priority);
 int FindPCXName(void);
 
 // Private global variables
 
-BYTE my_scr[0x14000];                                                                  // Screen buffer...
-BYTE palette[768];                                                                             // Screen palette
-BYTE ccolor[256][8];                                                                   // Character colors
-BYTE scolor[128][16];                                                                  // Sprite colors
+uint8 my_scr[0x14000];                                                                 // Screen buffer...
+uint8 palette[768];                                                                            // Screen palette
+uint8 ccolor[256][8];                                                                  // Character colors
+uint8 scolor[128][16];                                                                 // Sprite colors
 bool charbase;                                                                                 // Character base pointer...
-BYTE hScrollOffset;                                                                            // Horizontal scroll offset
-BYTE vScrollOffset;                                                                            // Vertical scroll offset
-BYTE spr_color_index;                                                                  // Sprite color index
-DWORD offsets[8] = { 0, 1, 2, 3, 4, 5, 6, 7 };                 // Scroll offsets...
-DWORD voffsets[8] = { 0, 320, 640, 960, 1280, 1600, 1920, 2240 };
+uint8 hScrollOffset;                                                                           // Horizontal scroll offset
+uint8 vScrollOffset;                                                                           // Vertical scroll offset
+uint8 spr_color_index;                                                                 // Sprite color index
+uint32 offsets[8] = { 0, 1, 2, 3, 4, 5, 6, 7 };                        // Scroll offsets...
+uint32 voffsets[8] = { 0, 320, 640, 960, 1280, 1600, 1920, 2240 };
 
 extern bool show_text;                                                                 // Whether or not to show text
 extern bool show_scr;                                                                  // Whether or not to show screen
@@ -47,20 +47,20 @@ extern bool show_scr;                                                                       // Whether or not to show screen
 //
 // Render the NAMCO screen
 //
-void BlitChar(SDL_Surface * scr, BYTE * chr, BYTE * ram)
+void BlitChar(SDL_Surface * scr, uint8 * chr, uint8 * ram)
 {
        if (show_scr)
        {
                int sx, sy;
-               DWORD sc_base = ((ram[0x9000] << 8) | ram[0x9001]) + 4; // Adjust hscroll val
+               uint32 sc_base = ((ram[0x9000] << 8) | ram[0x9001]) + 4;        // Adjust hscroll val
                hScrollOffset = sc_base & 0x07;                                 // Horiz. scroll offset
                sc_base = (sc_base & 0xFFF8) >> 2;                              // Skip odds..
-               BYTE vsc_base = ((ram[0x9002] + 1) & 0xF8) >> 3;// Vertical scroll addr adjust
+               uint8 vsc_base = ((ram[0x9002] + 1) & 0xF8) >> 3;// Vertical scroll addr adjust
                vScrollOffset = ((ram[0x9002] + 1) & 0x07);             // Vertical fine scroll amount
-               DWORD scp1 = 0x0180 | ((sc_base + 0x04) & 0x7F);        /*0x0188;*/
-               DWORD scp2 = 0x1180 | ((sc_base + 0x04) & 0x7F);        /*0x1188;*/
-               DWORD scp3 = 0x2180 | ((sc_base + 0x04) & 0x7F);        /*0x2188;*/
-               DWORD scp = 0x3208;
+               uint32 scp1 = 0x0180 | ((sc_base + 0x04) & 0x7F);       /*0x0188;*/
+               uint32 scp2 = 0x1180 | ((sc_base + 0x04) & 0x7F);       /*0x1188;*/
+               uint32 scp3 = 0x2180 | ((sc_base + 0x04) & 0x7F);       /*0x2188;*/
+               uint32 scp = 0x3208;
                scp1 += vsc_base * 0x80;
                scp1 &= 0x0FFF;                                                                 // Set vertical scroll addr
                scp2 += vsc_base * 0x80;
@@ -68,19 +68,19 @@ void BlitChar(SDL_Surface * scr, BYTE * chr, BYTE * ram)
                scp3 += vsc_base * 0x80;
                scp3 = 0x2000 | (scp3 & 0x0FFF);                                // Set vertical scroll addr
 
-               DWORD chBaseOffset = (charbase ? 0x20000 : 0x00000);
+               uint32 chBaseOffset = (charbase ? 0x20000 : 0x00000);
 
                for(sy=0; sy<29; sy++)
                {
                        for(sx=0; sx<37; sx++)
                        {
-                               BYTE scp_lo = (scp1 + (sx << 1)) & 0x7F;// Let LO byte wrap only...
-                               WORD sp2 = (scp1 & 0xFF80) | scp_lo;
-                               BYTE tile  = ram[sp2++];
-                               BYTE index = ram[sp2] & 0x03;
-                               BYTE color = ram[sp2];
-                               DWORD chind = chBaseOffset + (((index << 8) + tile) * 64);
-                               DWORD sc_addr = (sx * 8) + (sy * 2560); // Start addr in my_scr[]
+                               uint8 scp_lo = (scp1 + (sx << 1)) & 0x7F;// Let LO byte wrap only...
+                               uint16 sp2 = (scp1 & 0xFF80) | scp_lo;
+                               uint8 tile  = ram[sp2++];
+                               uint8 index = ram[sp2] & 0x03;
+                               uint8 color = ram[sp2];
+                               uint32 chind = chBaseOffset + (((index << 8) + tile) * 64);
+                               uint32 sc_addr = (sx * 8) + (sy * 2560);        // Start addr in my_scr[]
 
                                for(int y=0; y<8; y++)
                                {
@@ -103,13 +103,13 @@ void BlitChar(SDL_Surface * scr, BYTE * chr, BYTE * ram)
                {
                        for(sx=0; sx<37; sx++)
                        {
-                               BYTE scp_lo = (scp2 + (sx << 1)) & 0x7F;  // Let LO byte wrap only...
-                               WORD sp2 = (scp2 & 0xFF80) | scp_lo;
-                               BYTE tile   = ram[sp2++];
-                               BYTE index  = ram[sp2] & 0x03;
-                               BYTE color  = ram[sp2];
-                               DWORD chind = chBaseOffset + (((index << 8) + tile) * 64);
-                               DWORD sc_addr = (sx * 8) + (sy * 2560); // Start addr in my_scr[]
+                               uint8 scp_lo = (scp2 + (sx << 1)) & 0x7F;  // Let LO byte wrap only...
+                               uint16 sp2 = (scp2 & 0xFF80) | scp_lo;
+                               uint8 tile   = ram[sp2++];
+                               uint8 index  = ram[sp2] & 0x03;
+                               uint8 color  = ram[sp2];
+                               uint32 chind = chBaseOffset + (((index << 8) + tile) * 64);
+                               uint32 sc_addr = (sx * 8) + (sy * 2560); // Start addr in my_scr[]
 
                                for(int y=0; y<8; y++)
                                {
@@ -136,13 +136,13 @@ void BlitChar(SDL_Surface * scr, BYTE * chr, BYTE * ram)
                {
                        for(sx=0; sx<37; sx++)
                        {
-                               BYTE scp_lo = (scp3 + (sx << 1)) & 0x7F;  // Let LO byte wrap only...
-                               WORD sp2 = (scp3 & 0xFF80) | scp_lo;
-                               BYTE tile  = ram[sp2++];
-                               BYTE index = ram[sp2] & 0x03;
-                               BYTE color = ram[sp2];
-                               DWORD chind = 0x40000 + (((index << 8) + tile) * 64);
-                               DWORD sc_addr = (sx * 8) + (sy * 2560); // Start addr in my_scr[]
+                               uint8 scp_lo = (scp3 + (sx << 1)) & 0x7F;  // Let LO byte wrap only...
+                               uint16 sp2 = (scp3 & 0xFF80) | scp_lo;
+                               uint8 tile  = ram[sp2++];
+                               uint8 index = ram[sp2] & 0x03;
+                               uint8 color = ram[sp2];
+                               uint32 chind = 0x40000 + (((index << 8) + tile) * 64);
+                               uint32 sc_addr = (sx * 8) + (sy * 2560); // Start addr in my_scr[]
 
                                for(int y=0; y<8; y++)
                                {
@@ -168,19 +168,19 @@ void BlitChar(SDL_Surface * scr, BYTE * chr, BYTE * ram)
                {
                        for(sx=0; sx<36; sx++)
                        {
-                               WORD sp2 = scp + (sx << 1);
-                               BYTE tile  = ram[sp2++];
-                               BYTE index = ram[sp2] & 0x03;
-                               BYTE color = ram[sp2];
-                               DWORD chind = 0x50000 + (((index << 8) + tile) * 64);
-                               DWORD sc_addr = (sx * 8) + (sy * 2560) + hScrollOffset + voffsets[vScrollOffset];       // Start addr in my_scr[]
+                               uint16 sp2 = scp + (sx << 1);
+                               uint8 tile  = ram[sp2++];
+                               uint8 index = ram[sp2] & 0x03;
+                               uint8 color = ram[sp2];
+                               uint32 chind = 0x50000 + (((index << 8) + tile) * 64);
+                               uint32 sc_addr = (sx * 8) + (sy * 2560) + hScrollOffset + voffsets[vScrollOffset];      // Start addr in my_scr[]
 
                                for(int y=0; y<8; y++)
                                {
                                        for(int x=0; x<8; x++)
                                        {
                                                if (chr[chind] != 7)
-                                                       my_scr[sc_addr] = ccolor[color][chr[chind]]; 
+                                                       my_scr[sc_addr] = ccolor[color][chr[chind]];
 
                                                sc_addr++;
                                                chind++;
@@ -212,14 +212,14 @@ void BlitChar(SDL_Surface * scr, BYTE * chr, BYTE * ram)
 /*     for(int i=0; i<224; i++)
        {
                memcpy((char *)scr->pixels + scr->pitch * i,
-                       my_scr + (DWORD)(offsets[hScrollOffset]+voffsets[vScrollOffset]) + i * 320, 320);
+                       my_scr + (uint32)(offsets[hScrollOffset]+voffsets[vScrollOffset]) + i * 320, 320);
        }//*/
 
        // Doubled pixel blit (should be faster now!)
-       BYTE * pMem = (BYTE *)scr->pixels + ((scr->pitch * 8 + 16) * 2);
-       DWORD src = (DWORD)(offsets[hScrollOffset] + voffsets[vScrollOffset]),
+       uint8 * pMem = (uint8 *)scr->pixels + ((scr->pitch * 8 + 16) * 2);
+       uint32 src = (uint32)(offsets[hScrollOffset] + voffsets[vScrollOffset]),
                dst1 = 0, dst2 = scr->pitch;
-       DWORD srcAdd = 320 - 288, dstAdd = (scr->pitch * 2) - (288 * 2);
+       uint32 srcAdd = 320 - 288, dstAdd = (scr->pitch * 2) - (288 * 2);
 
        for(int i=0; i<224; i++)
        {
@@ -236,10 +236,10 @@ void BlitChar(SDL_Surface * scr, BYTE * chr, BYTE * ram)
        }//*/
 
        // Scanlined pixel blit
-/*     BYTE * pMem = (BYTE *)scr->pixels + ((scr->pitch * 8 + 16) * 2);
-       DWORD src = (DWORD)(offsets[hScrollOffset] + voffsets[vScrollOffset]),
+/*     uint8 * pMem = (uint8 *)scr->pixels + ((scr->pitch * 8 + 16) * 2);
+       uint32 src = (uint32)(offsets[hScrollOffset] + voffsets[vScrollOffset]),
                dst1 = 0, dst2 = scr->pitch;
-       DWORD srcAdd = 320 - 288, dstAdd = (scr->pitch * 2) - (288 * 2);
+       uint32 srcAdd = 320 - 288, dstAdd = (scr->pitch * 2) - (288 * 2);
 
        for(int i=0; i<224; i++)
        {
@@ -262,24 +262,24 @@ void BlitChar(SDL_Surface * scr, BYTE * chr, BYTE * ram)
 //
 // Draw sprites at priority level (new code)
 //
-void DrawSprites(BYTE priority)
+void DrawSprites(uint8 priority)
 {
-       extern BYTE * gram1;                                                            // Game RAM space
+       extern uint8 * gram1;                                                           // Game RAM space
 
-       for(WORD i=0x5800; i<0x6000; i+=0x10)
+       for(uint16 i=0x5800; i<0x6000; i+=0x10)
        {
                if ((gram1[i + 8] & 0xC0) == priority)                  // Check for correct layer...
                {
                        spr_color_index = gram1[i + 6] >> 1;            // Set color...
-                       WORD x = ((gram1[i + 6] & 0x01) << 8) | gram1[i + 7];
+                       uint16 x = ((gram1[i + 6] & 0x01) << 8) | gram1[i + 7];
 
                        if (x > 512 - 32)
                                x -= 512;                                                               // Handle neg x values
 
-                       WORD y = 192 - gram1[i + 9];
-                       WORD hdr = (gram1[i + 4] & 0x90) << 8 | (gram1[i + 8] & 0x14);
-                       BYTE flip = gram1[i + 4] & 0x20;                        // Horizontal flip
-                       DWORD spr_num = ((gram1[i + 4] & 0x07) << 9) | ((gram1[i + 5] & 0x7F) << 2);
+                       uint16 y = 192 - gram1[i + 9];
+                       uint16 hdr = (gram1[i + 4] & 0x90) << 8 | (gram1[i + 8] & 0x14);
+                       uint8 flip = gram1[i + 4] & 0x20;                       // Horizontal flip
+                       uint32 spr_num = ((gram1[i + 4] & 0x07) << 9) | ((gram1[i + 5] & 0x7F) << 2);
 
                        Sprite(spr_num, x, y, flip, hdr);                       // Draw sprite...
                }
@@ -289,12 +289,12 @@ void DrawSprites(BYTE priority)
 //
 // Sprite handler
 //
-void Sprite(DWORD sprnum, WORD x, WORD y, BYTE flip, WORD spr_id)
+void Sprite(uint32 sprnum, uint16 x, uint16 y, uint8 flip, uint16 spr_id)
 {
-       extern BYTE * spr_rom;
+       extern uint8 * spr_rom;
        // To show or not to show a 16x16 block in the 4x4 grid...
        bool horiz_bl = false, vert_bl = false;
-       DWORD sc_addr;
+       uint32 sc_addr;
 
        x += hScrollOffset;                                                                     // Adjust x-coord
        y += vScrollOffset;                                                                     // Adjust y-coord
@@ -340,12 +340,12 @@ void Sprite(DWORD sprnum, WORD x, WORD y, BYTE flip, WORD spr_id)
 
        if (!flip)
        {
-               for(WORD sy=0; sy<16; sy++)
+               for(uint16 sy=0; sy<16; sy++)
                {
-                       for(WORD sx=0; sx<16; sx+=2)
+                       for(uint16 sx=0; sx<16; sx+=2)
                        {
-                               BYTE b1 = spr_rom[sprnum] >> 4, b2 = spr_rom[sprnum++] & 0x0F;
-                               WORD spy = y + sy, spx = x + sx;        // Need to optimize this clipping!
+                               uint8 b1 = spr_rom[sprnum] >> 4, b2 = spr_rom[sprnum++] & 0x0F;
+                               uint16 spy = y + sy, spx = x + sx;      // Need to optimize this clipping!
 
                                if (spy > 223 || spx > 299)
                                        sc_addr = 0x13FFE;
@@ -364,12 +364,12 @@ void Sprite(DWORD sprnum, WORD x, WORD y, BYTE flip, WORD spr_id)
 
                if (horiz_bl)
                {
-                       for(WORD sy=0; sy<16; sy++)
+                       for(uint16 sy=0; sy<16; sy++)
                        {
-                               for(WORD sx=16; sx<32; sx+=2)
+                               for(uint16 sx=16; sx<32; sx+=2)
                                {
-                                       BYTE b1 = spr_rom[sprnum] >> 4, b2 = spr_rom[sprnum++] & 0x0F;
-                                       WORD spy = y + sy, spx = x + sx;
+                                       uint8 b1 = spr_rom[sprnum] >> 4, b2 = spr_rom[sprnum++] & 0x0F;
+                                       uint16 spy = y + sy, spx = x + sx;
 
                                        if (spy > 223 || spx > 299)
                                                sc_addr = 0x13FFE;
@@ -393,12 +393,12 @@ void Sprite(DWORD sprnum, WORD x, WORD y, BYTE flip, WORD spr_id)
                {
                        y += 16;                                                                        // Do next row...
 
-                       for(WORD sy=0; sy<16; sy++)
+                       for(uint16 sy=0; sy<16; sy++)
                        {
-                               for(WORD sx=0; sx<16; sx+=2)
+                               for(uint16 sx=0; sx<16; sx+=2)
                                {
-                                       BYTE b1 = spr_rom[sprnum] >> 4, b2 = spr_rom[sprnum++] & 0x0F;
-                                       WORD spy = y + sy, spx = x + sx;
+                                       uint8 b1 = spr_rom[sprnum] >> 4, b2 = spr_rom[sprnum++] & 0x0F;
+                                       uint16 spy = y + sy, spx = x + sx;
 
                                        if (spy > 223 || spx > 299)
                                                sc_addr = 0x13FFE;
@@ -417,12 +417,12 @@ void Sprite(DWORD sprnum, WORD x, WORD y, BYTE flip, WORD spr_id)
 
                        if (horiz_bl)
                        {
-                               for(WORD sy=0; sy<16; sy++)
+                               for(uint16 sy=0; sy<16; sy++)
                                {
-                                       for(WORD sx=16; sx<32; sx+=2)
+                                       for(uint16 sx=16; sx<32; sx+=2)
                                        {
-                                               BYTE b1 = spr_rom[sprnum] >> 4, b2 = spr_rom[sprnum++] & 0x0F;
-                                               WORD spy = y + sy, spx = x + sx;
+                                               uint8 b1 = spr_rom[sprnum] >> 4, b2 = spr_rom[sprnum++] & 0x0F;
+                                               uint16 spy = y + sy, spx = x + sx;
 
                                                if (spy > 223 || spx > 299)
                                                        sc_addr = 0x13FFE;
@@ -445,12 +445,12 @@ void Sprite(DWORD sprnum, WORD x, WORD y, BYTE flip, WORD spr_id)
        {
     if (horiz_bl)
     {
-      for(WORD sy=0; sy<16; sy++)
+      for(uint16 sy=0; sy<16; sy++)
       {
-        for(WORD sx=30; sx!=14; sx-=2)
+        for(uint16 sx=30; sx!=14; sx-=2)
         {
-          BYTE b1 = spr_rom[sprnum]>>4, b2 = spr_rom[sprnum++]&0x0F;
-        WORD spy = y+sy, spx = x+sx;
+          uint8 b1 = spr_rom[sprnum]>>4, b2 = spr_rom[sprnum++]&0x0F;
+        uint16 spy = y+sy, spx = x+sx;
         if ((spy>223) || (spx>299))
           sc_addr = 0x13FFE;
         else
@@ -463,12 +463,12 @@ void Sprite(DWORD sprnum, WORD x, WORD y, BYTE flip, WORD spr_id)
         }
       }
     }
-    for(WORD sy=0; sy<16; sy++)
+    for(uint16 sy=0; sy<16; sy++)
     {
-      for(WORD sx=14; sx!=0xFFFE; sx-=2)
+      for(uint16 sx=14; sx!=0xFFFE; sx-=2)
       {
-        BYTE b1 = spr_rom[sprnum]>>4, b2 = spr_rom[sprnum++]&0x0F;
-        WORD spy = y+sy, spx = x+sx;
+        uint8 b1 = spr_rom[sprnum]>>4, b2 = spr_rom[sprnum++]&0x0F;
+        uint16 spy = y+sy, spx = x+sx;
         if ((spy>223) || (spx>299))
           sc_addr = 0x13FFE;
         else
@@ -486,12 +486,12 @@ void Sprite(DWORD sprnum, WORD x, WORD y, BYTE flip, WORD spr_id)
       y += 16;      // Adjust Y coord...
       if (horiz_bl)
       {
-        for(WORD sy=0; sy<16; sy++)
+        for(uint16 sy=0; sy<16; sy++)
         {
-          for(WORD sx=30; sx!=14; sx-=2)
+          for(uint16 sx=30; sx!=14; sx-=2)
           {
-            BYTE b1 = spr_rom[sprnum]>>4, b2 = spr_rom[sprnum++]&0x0F;
-        WORD spy = y+sy, spx = x+sx;
+            uint8 b1 = spr_rom[sprnum]>>4, b2 = spr_rom[sprnum++]&0x0F;
+        uint16 spy = y+sy, spx = x+sx;
         if ((spy>223) || (spx>299))
           sc_addr = 0x13FFE;
         else
@@ -504,12 +504,12 @@ void Sprite(DWORD sprnum, WORD x, WORD y, BYTE flip, WORD spr_id)
           }
         }
       }
-      for(WORD sy=0; sy<16; sy++)
+      for(uint16 sy=0; sy<16; sy++)
       {
-        for(WORD sx=14; sx!=0xFFFE; sx-=2)
+        for(uint16 sx=14; sx!=0xFFFE; sx-=2)
         {
-          BYTE b1 = spr_rom[sprnum]>>4, b2 = spr_rom[sprnum++]&0x0F;
-        WORD spy = y+sy, spx = x+sx;
+          uint8 b1 = spr_rom[sprnum]>>4, b2 = spr_rom[sprnum++]&0x0F;
+        uint16 spy = y+sy, spx = x+sx;
         if ((spy>223) || (spx>299))
           sc_addr = 0x13FFE;
         else
@@ -585,13 +585,13 @@ void SnapPCX(SDL_Surface * scr)
        // Instead of using the screen, we should use our internal buffer...
        SDL_LockSurface(scr);
 
-       DWORD mem = scr->pitch * 8; // Skip first line... WAS:320*8;
+       uint32 mem = scr->pitch * 8; // Skip first line... WAS:320*8;
        for (line=0; line<=YMax; line++)
        {
                int count;
                int last;
                int xpos;
-               BYTE * pMem = (BYTE *)scr->pixels;
+               uint8 * pMem = (uint8 *)scr->pixels;
 
                xpos = 0;
                while (xpos < bytesPerLine)
index 3d431d90d4454120d6e47a3d6e20b8d2cc4688b6..a4ba754d6f1504bb45150affbb834034d9dd9f4c 100755 (executable)
@@ -1,20 +1,18 @@
 //
 // SCREEN.H
 //
-// This sets screen to Mode X so we can use the WHOLE laptop screen
-// (i.e. 320x240)
-//
-// Tweaked by James L. Hammons
-//
+// by James L. Hammons
 // (C) 1997 Underground Software
+//
 
 #ifndef __SCREEN_H__
 #define __SCREEN_H__
 
+#include "SDL.h"
 #include "types.h"
 
 void SnapPCX(SDL_Surface *);          // Take a PCX snapshot
-void BlitChar(SDL_Surface *, BYTE *, BYTE *); // Show NAMCO screen
-void Sprite(DWORD, WORD, WORD, BYTE, WORD); // Show sprite on the screen
+void BlitChar(SDL_Surface *, uint8 *, uint8 *); // Show NAMCO screen
+void Sprite(uint32, uint16, uint16, uint8, uint16); // Show sprite on the screen
 
 #endif // __SCREEN_H__
index 6413b4c239a59934fed4bc5e2b8372261616e123..b6776d55707783d438a9d46935e29f9c03c95dcd 100755 (executable)
@@ -1,14 +1,17 @@
 //
-// Thunder: A Rolling Thunder Emulator w/6809 debugger v0.40
-// (Last build: 3/6/2004)
+// Thunder: A Rolling Thunder Emulator w/6809 debugger
 //
 // by James L. Hammons
+// (c) 2004, 2009 Underground Software
 //
-// (c) 2004 Underground Software
+// JLH = James L. Hammons <jlhamm@acm.org>
+//
+// WHO  WHEN        WHAT
+// ---  ----------  ------------------------------------------------------------
+// JLH  07/23/2009  Added changelog ;-)
 //
 
-#define THUNDER_VERSION       "0.4.0"
-#define THUNDER_BETA_VERSION  "6"
+#define THUNDER_VERSION       "0.5.0"
 
 #include <iostream>
 #include <iomanip>
@@ -17,7 +20,8 @@
 #include <new>
 #include <stdio.h>
 #include <stdlib.h>
-#include <conio.h>                     // For getch()
+//#include <conio.h>                   // For getch()
+#include <curses.h>                    // For getch()
 #include <time.h>
 #include "SDL.h"                                                                               // Get yer SDL out...!
 #include "types.h"
@@ -28,7 +32,7 @@
 
 using namespace std;                                                                   // Yes!
 
-/*
+#if 0
 #define ROM1  "RT3-1B.ROM"
 #define ROM2  "RT3-2B.ROM"
 #define ROM3  "RT3-3.ROM"
@@ -56,7 +60,7 @@ using namespace std;                                                                  // Yes!
 #define PROM3 "RT1-3.BIN"
 #define PROM4 "RT1-4.BIN"
 #define PROM5 "RT1-5.BIN"
-*/
+#else
 #define ROM1   "rt3-1b.9c"
 #define ROM2   "rt3-2b.12c"
 #define ROM3   "rt3-3.12d"
@@ -85,6 +89,7 @@ using namespace std;                                                                  // Yes!
 #define PROM4  "mb7138h.6v"
 #define PROM5  "mb7112e.6u"
 #define MCUROM "rt1-mcu.bin"
+#endif
 
 // Global defines
 
@@ -97,7 +102,7 @@ BYTE * chr_rom;                     // Character ROM pointer
 
 V6809REGS cpu1, cpu2;
 
-bool trace = false;                 // ditto...
+bool trace1 = false;                 // ditto...
 bool looking_at_rom = true;         // true = R1, false = R2
 DWORD banksw1, banksw2;             // Bank switch addresses
 WORD game_over_switch;              // Game over delay
@@ -107,7 +112,7 @@ bool enable_cpu = true;          // Whether or not to enable CPUs
 bool irqGoA = true;              // IRQ switch for CPU #1
 bool irqGoB = true;              // IRQ switch for CPU #2
 
-WORD refresh = 0;                // Crappy global screen stuff...
+WORD refresh_ = 0;                // Crappy global screen stuff...
 bool refresh2 = true;
 
 DWORD psg_lens[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
@@ -276,30 +281,6 @@ tregs[16][3] = {
   "A",  "B", "CC", "DP", "??", "??", "??", "??" },
 iregs[4][2] = {"X", "Y", "U", "S" };
 
-//
-// Fetch a byte out of memory
-//
-/*BYTE Fetch()
-{
-//  extern WORD sr, ur, xr, yr;            // Needed for tracelog
-  extern WORD pcr;
-  BYTE b;
-
-  b = (pcr < 0x8000 ? gram1[pcr] : grom1[pcr]);
-  pcr++;
-
-  return b;
-}*/
-
-//
-// Fetch a word out of memory (little endian format)
-//
-/*WORD FetchW()
-{
-  WORD w = Fetch() << 8;  w |= Fetch();
-  return w;
-}*/
-
 //
 // Read a byte from memory (without touching PC. Not a Fetch!)
 //
@@ -361,50 +342,16 @@ void WrMem(WORD addr, BYTE b)
                charbase = true;                                                                // Char banksw2
        if (addr == 0x8400)                                                                     // Frame go strobe? VBlank acknowledge?
        {
-               if (refresh++ == 1)                                                             // 30 Hz...
+               if (refresh_++ == 1)                                                            // 30 Hz...
                {
                        BlitChar(screen, chr_rom, gram1);
-                       refresh = (refresh2 ? 1 : 0);                           // 60/30 Hz...
+                       refresh_ = (refresh2 ? 1 : 0);                          // 60/30 Hz...
                }
 //             irqGoA = true; // Will this work??? no...
                cpu1.cpuFlags |= V6809_ASSERT_LINE_IRQ;//wil wok???
        }
 }
 
-//
-// Fetch a byte out of memory (2nd processor)
-//
-/*BYTE FetchB()
-{
-//  extern WORD sr, ur, xr, yr;            // Needed for tracelog
-  extern WORD pcrB;
-  BYTE b;
-
-  if (pcrB<0x8000)
-  {
-    if (pcrB<0x2000)
-      b = gram1[pcrB+0x4000];
-    if ((pcrB>0x1FFF) && (pcrB<0x6000))
-      b = gram1[pcrB-0x2000];
-    if (pcrB>0x5FFF)
-      b = gram1[pcrB];
-  }
-  else
-    b = grom2[pcrB];
-  pcrB++;
-
-  return b;
-}
-
-//
-// Fetch a word out of memory (little endian format) (2nd processor)
-//
-WORD FetchWB()
-{
-  WORD w = FetchB() << 8;  w |= FetchB();
-  return w;
-}*/
-
 //
 // Read a byte from memory (without touching PC. Not a Fetch!) (2nd processor)
 //
@@ -583,7 +530,7 @@ void Decode_6809()
         if (operand&0x10)  strcat(tmp, "X ");
         if (operand&0x20)  strcat(tmp, "Y ");
         if (operand&0x40)  (((opcode==0x34)||(opcode==0x35))
-                       ? strcat(tmp, "U ") : strcat(tmp, "S "));                                  
+                       ? strcat(tmp, "U ") : strcat(tmp, "S "));
         if (operand&0x80)  strcat(tmp, "PC");
       }
       sprintf(outbuf, "%s %s", mnem, tmp);
@@ -614,17 +561,17 @@ void Decode_6809()
             case 8:
             { boff = DFetch();  sprintf(tmp, "($%02X,%s)", boff,
                                        iregs[reg]);  break; }
-            case 9:   
+            case 9:
             { woff = DFetchW();  sprintf(tmp, "($%04X,%s)", woff,
                                         iregs[reg]);  break; }
             case 11:  sprintf(tmp, "(D,%s)", iregs[reg]);  break;
             case 12:
             { boff = DFetch();  sprintf(tmp, "($%02X,PC)", boff);  break; }
-            case 13:  
+            case 13:
             { woff = DFetchW();  sprintf(tmp, "($%04X,PC)", woff);  break; }
             case 15:
             { woff = DFetchW();  sprintf(tmp, "[$%04X]", woff);  break; }
-            default:  strcpy(tmp, "??"); 
+            default:  strcpy(tmp, "??");
           }
         }
         else
@@ -641,15 +588,15 @@ void Decode_6809()
             case 8:
             { boff = DFetch();  sprintf(tmp, "($%02X),%s", boff,
                                        iregs[reg]);  break; }
-            case 9:   
+            case 9:
             { woff = DFetchW();  sprintf(tmp, "($%04X),%s", woff,
                                        iregs[reg]);  break; }
             case 11:  sprintf(tmp, "(D),%s", iregs[reg]);  break;
             case 12:
             { boff = DFetch();  sprintf(tmp, "($%02X),PC", boff);  break; }
-            case 13:  
+            case 13:
             { woff = DFetchW();  sprintf(tmp, "($%04X),PC", woff);  break; }
-            default:  strcpy(tmp, "??"); 
+            default:  strcpy(tmp, "??");
           }
         }
       }
@@ -681,15 +628,15 @@ WORD htod(char *str)
   for(int i=0; i<len; i++)
   {
     if (str[i]>='0' && str[i]<='9')
-    { 
+    {
       value = (value<<4) | (unsigned)(str[i]-'0');
     }
     if (str[i]>='a' && str[i]<='f')
-    { 
+    {
       value = (value<<4) | (unsigned)(str[i]-'a')+10;
     }
     if (str[i]>='A' && str[i]<='F')
-    { 
+    {
       value = (value<<4) | (unsigned)(str[i]-'A')+10;
     }
   }
@@ -706,7 +653,7 @@ bool Load32KImg(char * filename, WORD address)
 
   ff.open(filename, ios::binary | ios::in);  // Open 'da file...
   if (ff)
-  {                                          
+  {
     for(long i=0; i<32768; i++)                // Read it in...
     {
       ff.get(ch);
@@ -721,7 +668,7 @@ bool Load32KImg(char * filename, WORD address)
 // Generic Load file into image space
 // (No error checking performed!  Responsibility of caller!)
 //
-bool LoadImg(char * filename, BYTE * mem, DWORD address, DWORD length)
+bool LoadImg(const char * filename, BYTE * mem, DWORD address, DWORD length)
 {
   ifstream ff;
   char path[80];
@@ -732,7 +679,7 @@ bool LoadImg(char * filename, BYTE * mem, DWORD address, DWORD length)
 //  ff.open(filename, ios::binary | ios::in);  // Open 'da file...
   ff.open(path, ios::binary | ios::in);       // Open 'da file...
   if (ff)
-  {                                          
+  {
     for(DWORD i=0; i<length; i++)             // Read it in...
     {
       ff.get(ch);
@@ -1018,12 +965,12 @@ int main(int argc, char * argv[])
 
 //  tr.open("exe.log", ios::binary | ios::out); // Tracelog
 
-  cout << endl << "THUNDER beta "THUNDER_BETA_VERSION" ";
-  cout << "by Jimmy Hamm <jlhamm@acm.org>" << endl;
-  cout << "Serial #20030313 / Prerelease" << endl;
-  cout << "(C) 2003 Underground Software" << endl << endl;
+  cout << endl << "THUNDER v"THUNDER_VERSION" ";
+  cout << "by James Hammmmons" << endl;
+  cout << "Serial #20090723 / Prerelease" << endl;
+  cout << "(C) 2003, 2009 Underground Software" << endl << endl;
 
-  cout << "This emulator is freeware.  If you paid for it you were RIPPED OFF"
+  cout << "This emulator is free software. If you paid for it you were RIPPED OFF"
        << endl << endl;
 
   cout << "Initializing SDL..." << endl;
@@ -1034,7 +981,7 @@ int main(int argc, char * argv[])
     return -1;
   }
 
-  SDL_WM_SetCaption("Thunder Beta 6", "Thunder");
+  SDL_WM_SetCaption("Thunder v"THUNDER_VERSION" ", "Thunder");
 
   cout << "Allocating memory..." << endl;
 //Does this anyway...  set_new_handler(0);    // Make 'new' return NULL on failure...
@@ -1137,14 +1084,15 @@ int main(int argc, char * argv[])
 
   if (!LoadImg(ROM22, voice_rom, 0x10000, 0x10000))  // Load 22nd ROM
   { cout << "Could not open file '" << ROM22 << "'!" << endl;  return -1; }
-     
+
   if (!UnpackFonts())                         // Load 5, 6, 7, 8th ROMs
   {
     cout << "Could not open font files!" << endl;
     return -1;
   }
 
-       LoadPSGs();                                                                                     // Load samples if they're there...
+       // Load samples if they're there...
+       LoadPSGs();
        LoadFMs();
 
   // Quick 'n' Dirty voice dump (sound 0x0E)
@@ -1163,12 +1111,12 @@ int main(int argc, char * argv[])
 
        // Set up V6809 execution contexts
 
-       memset(&cpu1, sizeof(V6809REGS), 0);
+       memset(&cpu1, 0, sizeof(V6809REGS));
        cpu1.RdMem = RdMem;
        cpu1.WrMem = WrMem;
        cpu1.cpuFlags |= V6809_ASSERT_LINE_RESET;
 
-       memset(&cpu2, sizeof(V6809REGS), 0);
+       memset(&cpu2, 0, sizeof(V6809REGS));
        cpu2.RdMem = RdMemB;
        cpu2.WrMem = WrMemB;
        cpu2.cpuFlags |= V6809_ASSERT_LINE_RESET;
@@ -1195,7 +1143,7 @@ WriteLog("About to go to the main loop...\n");
                                lbuff[0] = 32;
                                dpc = htod(lbuff);
                        }
-                       printf("%04X: ", dpc); 
+                       printf("%04X: ", dpc);
                        WORD pc_save = cpu1.pc, pcB_save = cpu2.pc;
                        cpu1.pc = dpc;  cpu2.pc = dpc;
                        for(int i=0; i<16; i++)
@@ -1267,7 +1215,7 @@ WriteLog("About to go to the main loop...\n");
 WriteLog("Executing 'run' command...\n");
                        DWORD my_clock = 0;
                        running = true;                                                         // Set running status...
-                       trace = false;
+                       trace1 = false;
                        SetRefreshRate(refresh2);                                       // Tell GUI our refresh rate
       //for(WORD i=0; i<0x8000; i++)  gram2[i] = grom3[i]; //Temp
 
@@ -1291,7 +1239,7 @@ WriteLog("Executing secondary 'run' command...\n");
         else  cpu1.cc = 0xFF;                         // Set CC register
 
         cpu2.pc = ((grom2[0xFFFE]<<8) | grom2[0xFFFF]); // Reset 6809 #2
-        cpu2.cc = 0xFF;                              // Set CC register 
+        cpu2.cc = 0xFF;                              // Set CC register
         while(iclock < 8000)  // was 17000, 20000, 5000
         {
           Execute6809(&cpu1, 1);  Execute6809(&cpu2, 1);
@@ -1322,13 +1270,29 @@ WriteLog("About to set up screen...\n");
                                colors[i].g = palette[i*3+1];
                                colors[i].b = palette[i*3+2];
                        }
-                       SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);
+                       SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, colors, 0, 256);
+
+#if 1
+       // This confirms that we're getting video to the screen...
+       SDL_LockSurface(screen);
+
+       uint8 pixel = 0;
+       uint8 * pixels = (uint8 *)(screen->pixels);
+
+       for(uint32 y=0; y<480; y++)
+               for(uint32 x=0; x<640; x++)
+                       pixels[(y * 640) + x] = pixel++;
+
+       SDL_UnlockSurface(screen);
+       SDL_UpdateRect(screen, 0, 0, 0, 0);
+#endif
 
                        for(int i=0; i<256; i++)
                                keys[i] = 0;                            // Clear keyboard buffer...
 
                        oldTicks = SDL_GetTicks();
 
+WriteLog("About to set up audio...\n");
                        // This crap SHOULD be in sound.cpp (not yet created)...
                        SDL_AudioSpec desired, obtained;
                        desired.freq = 22050;
@@ -1345,6 +1309,7 @@ WriteLog("About to set up screen...\n");
                        }
                        SDL_PauseAudio(0);                                                      // Get that audio going!
 
+WriteLog("About to enter main loop...\n");
                        while (running)
                        {
                                HandleGUIDebounce();                                    // Debounce GUI keys
@@ -1367,6 +1332,9 @@ WriteLog("About to set up screen...\n");
 
                                // SDL key handling...
 
+#warning "MAKE REPOSITORY FOR THIS THING! !!! FIX !!!"
+#warning "AND USE THE OLD SOURCE FOR THE BASE!!!"
+#warning "KEYS ARE FUCKED UP! !!! FIX !!!"
 //                             keyPressed = 0;                                                 // Reset keypress
                                while (SDL_PollEvent(&event) != 0)              // Bleed out all pending key events...
                                {
@@ -1421,7 +1389,7 @@ WriteLog("About to set up screen...\n");
                                        }
                                        if (keys[0x3E])                      // Do PCX snapshot (F4)
                                        {
-                                               SpawnSound(USERSOUND, SCAMERA);     
+                                               SpawnSound(USERSOUND, SCAMERA);
                                                SnapPCX(screen);
                                                debounce = 10;
                                        }
@@ -1545,7 +1513,9 @@ WriteLog("About to set up screen...\n");
                                        Execute6809(&cpu2, 10);
                                }
 //                     }
-                               if (enable_cpu)
+
+//                             if (enable_cpu)
+                               if (true)
                                {
 /*//                                   if (irqGoA)
                                                cpu1.cpuFlags |= V6809_ASSERT_LINE_IRQ;
@@ -1559,125 +1529,37 @@ WriteLog("About to set up screen...\n");
                                        Execute6809(&cpu2, 25000);
                                        cpu2.clock -= 25000;                            // Remove 25K ticks from clock (in case it overflowed)//*/
 
-                                       cpu1.cpuFlags |= V6809_ASSERT_LINE_IRQ;
-                                       cpu2.cpuFlags |= V6809_ASSERT_LINE_IRQ;
+//                                     cpu1.cpuFlags |= V6809_ASSERT_LINE_IRQ;
+//                                     cpu2.cpuFlags |= V6809_ASSERT_LINE_IRQ;
                                        while (cpu1.clock < 25000)
                                        {
                                                // Gay, but what are ya gonna do?
                                                Execute6809(&cpu1, 5);
                                                Execute6809(&cpu2, 5);
                                        }
+
                                        cpu1.clock -= 25000;                            // Remove 25K ticks from clock (in case it overflowed)
                                        cpu2.clock -= 25000;                            // Remove 25K ticks from clock (in case it overflowed)//*/
 
-/*                                     while (my_clock < 25000)   // Cycles in 60th of a sec at 1.5 Mhz
-                                       {
-                                               // pcx = cpu1.pc;  // Tracelog stuff
-                                               if (brk && (cpu1.pc == brkpnt))
-                                               {
-                                                       running = false;
-                                                       break;
-                                               }
-                                               if (brk2 && (cpu2.pc == brkpnt2))
-                                               {
-                                                       running = false;
-                                                       break;
-                                               }
-                                               DWORD prev = iclock;
-
-                                               BYTE opcode = Fetch();                                 // Get the opcode
-                                               if (opcode == 0x10)
-                                               {
-                                                       exec_op1[Fetch()]();
-                                                       goto TEXE_NEXT;
-                                               }
-                                               if (opcode == 0x11)
-                                               {
-                                                       exec_op2[Fetch()]();
-                                                       goto TEXE_NEXT;
-                                               }
-                                               exec_op0[opcode]();
-TEXE_NEXT:
-
-                                               if (iclock > 25000)
-                                               {
-                                                       iclock = 0;
-//          if (irqGoA)
-//          {
-                                                       if ((!(cpu1.cc&0x10)) && irqGoA)
-                                                       {
-                                                               irqGoA = false;
-//            if (!(cpu1.cc&0x10))                // Process an interrupt?
-//            {
-                                                               cpu1.cc |= 0x80;                  // Set E
-                                                               WrMem(--cpu1.s, cpu1.pc&0xFF);  WrMem(--cpu1.s, cpu1.pc>>8);  // Save all regs...
-                                                               WrMem(--cpu1.s, cpu1.u&0xFF);   WrMem(--cpu1.s, cpu1.u>>8);
-                                                               WrMem(--cpu1.s, cpu1.y&0xFF);   WrMem(--cpu1.s, cpu1.y>>8);
-                                                               WrMem(--cpu1.s, cpu1.x&0xFF);   WrMem(--cpu1.s, cpu1.x>>8);
-                                                               WrMem(--cpu1.s, cpu1.dp);       WrMem(--cpu1.s, cpu1.b);
-                                                               WrMem(--cpu1.s, cpu1.a);        WrMem(--cpu1.s, cpu1.cc);
-                                                               cpu1.cc |= 0x50;         // Set F,I
-                                                               cpu1.pc = (grom1[0xFFF8]<<8) | grom1[0xFFF9];  // And do it!
-                                                               // Need to find out why RdMem is returning wrong values here...
-                                                       }
-                                               }
-//        }//irgGoA
-                                               if (iclock > prev)
-                                               my_clock += (iclock - prev); // Increment my_clock
-
-                                               // pcx = cpu2.pc;  // Tracelog stuff
-                                               opcode = FetchB();                                 // Get the opcode
-                                               if (opcode == 0x10)
-                                               {
-                                                       exec_op1B[FetchB()]();
-                                                       goto TEXE_NEXT2;
-                                               }
-                                               if (opcode == 0x11)
-                                               {
-                                                       exec_op2B[FetchB()]();
-                                                       goto TEXE_NEXT2;
-                                               }
-                                               exec_op0B[opcode]();
-TEXE_NEXT2:
-         
-                                               if (iclockB > 25000)//24550)  // Slightly faster IRQs for SUB processor 
-                                               {
-                                                       iclockB = 0;
-//          if (irqGoB)
-//          {
-                                                       if ((!(cpu2.cc&0x10)) && irqGoB)
-                                                       {
-                                                               irqGoB = false;
-//            if (!(cpu2.cc&0x10))               // Process an interrupt?
-//            {
-                                                               cpu2.cc |= 0x80;                   // Set E
-                                                               WrMemB(--cpu2.s, cpu2.pc&0xFF);  WrMemB(--cpu2.s, cpu2.pc>>8);  // Save all regs...
-                                                               WrMemB(--cpu2.s, cpu2.u&0xFF);   WrMemB(--cpu2.s, cpu2.u>>8);
-                                                               WrMemB(--cpu2.s, cpu2.y&0xFF);   WrMemB(--cpu2.s, cpu2.y>>8);
-                                                               WrMemB(--cpu2.s, cpu2.x&0xFF);   WrMemB(--cpu2.s, cpu2.x>>8);
-                                                               WrMemB(--cpu2.s, cpu2.dp);       WrMemB(--cpu2.s, cpu2.b);
-                                                               WrMemB(--cpu2.s, cpu2.a);        WrMemB(--cpu2.s, cpu2.cc);
-                                                               cpu2.cc |= 0x50;                   // Set F,I
-                                                               cpu2.pc = (grom2[0xFFF8]<<8) | grom2[0xFFF9];  // And do it!
-                                                       }
-                                               }
-//        } // irqGoB
-        // if (brk && (cpu1.pc == brkpnt))  running = false;  // Stop running!
-                                       }
-                                       my_clock -= 25000;                 // Remove frame count from iclock*/
                                } // END: enable_cpu
-//        if (refresh++ == 1)                // 30 Hz...
+
+//        if (refresh_++ == 1)                // 30 Hz...
 //        {
 //          if (scr_type)
 //            BlitWilliamsScreen(gram1);     // Display the screen...
 //          else
 //            BlitChar(screen, chr_rom, gram1);
-//          refresh = (refresh2 ? 1 : 0);    // 60/30 Hz...
+//          refresh_ = (refresh2 ? 1 : 0);    // 60/30 Hz...
 //        }
+//temp, for testing...
+BlitChar(screen, chr_rom, gram1);
 
                                // Speed throttling happens here...
-                               while (SDL_GetTicks() - oldTicks < 16);  // Actually, it's 16.66... Need to account for that somehow
+                               while (SDL_GetTicks() - oldTicks < 16)  // Actually, it's 16.66... Need to account for that somehow
+                                       SDL_Delay(1);                           // Release our timeslice...
+
                                oldTicks = SDL_GetTicks();
+//cout << "Finished frame..." << endl;
                        }
 
 //      Stop_audio_output();