]> Shamusworld >> Repos - thunder/blob - src/screen.h
Some cleanup of the screen tile rendering. More to come.
[thunder] / src / screen.h
1 //
2 // SCREEN.H
3 //
4 // by James L. Hammons
5 // (C) 1997 Underground Software
6 //
7
8 #ifndef __SCREEN_H__
9 #define __SCREEN_H__
10
11 #include "SDL.h"
12 #include "types.h"
13
14 #define VIRTUAL_SCREEN_WIDTH    288
15 #define VIRTUAL_SCREEN_HEIGHT   224
16
17 void SnapPCX(SDL_Surface *);          // Take a PCX snapshot
18 void BlitChar(SDL_Surface *, uint8 *, uint8 *); // Show NAMCO screen
19 void Sprite(uint32, uint16, uint16, uint8, uint16); // Show sprite on the screen
20
21 #endif  // __SCREEN_H__