2 # StarGem2 configuration file
8 #diskROM = ./ROMs/disk.rom
11 # Auto state loading/saving upon starting/quitting Apple2 (1 - use, 0 - don't use)
14 #This is the default--we don't advertise it just yet... ;-)
15 #autoStateFilename = ./apple2auto.state
17 # TEMPORARY disk image load paths
19 # OpenGL options: 1 - use OpenGL rendering, 0 - use old style rendering
23 # OpenGL filtering type: 1 - blurry, 0 - sharp
27 # Display options: 1 - fullscreen, 0 - windowed
31 # Backend renderer (OpenGL dependent): 0 - regular, 1 - "TV" style
35 # NTSC/PAL options: 1 - NTSC, 0 - PAL
39 # Framskip options: 0 - no skip, 1-N - draw every Nth frame
40 # Note: Skipping frames may cause strange visual side effects--don't bother
41 # reporting these unless they occur with a frameskip value of 0!
45 # Joystick options: 1 - use joystick, 0 - don't use
49 # Joyport option: If joystick is enabled above, set the port (0 - 3) here
53 # Stargate key assignments
54 # Note: It would be nicer to be able to have a single left side to store all this in...
55 # E.g. p1keys = 34, 32, 22, etc. instead of what we have here...
57 #k_fire = 273 # SDLK_UP
58 #k_thrust = 274 # SDLK_DOWN
59 #k_smartbomb = 276 # SDLK_LEFT
60 #k_hyperspace = 275 # SDLK_RIGHT
61 #k_reverse = 122 # SDLK_z
64 #k_inviso = 39 # SDLK_QUOTE
65 #k_1p_start = 13 # SDLK_RETURN
66 #k_2p_start = 256 # SDLK_KP0
67 #k_left_coin = 257 # SDLK_KP1
68 #k_center_coin = 259 # SDLK_KP3
69 #k_right_coin = 258 # SDLK_KP2
70 #k_auto_up = 260 # SDLK_KP4
71 #k_advance = 261 # SDLK_KP5
72 #k_high_score_reset = 262 # SDLK_KP6
73 #k_slam_switch = 263 # SDLK_KP7