2 // VIDEO.H: Header file
11 #define VIRTUAL_SCREEN_WIDTH 320
12 #define VIRTUAL_SCREEN_HEIGHT 240
16 void RenderBackbuffer(void);
17 void ResizeScreen(uint32 width, uint32 height);
18 uint32 GetSDLScreenPitch(void);
19 void ToggleFullscreen(void);
20 void RenderBackbuffer2(void);
24 extern uint8 * backbuffer;
25 extern uint8 color[16];
26 //extern uint32 palette[256];
31 #include "SDL.h" // For SDL_Surface
32 #include "types.h" // For uint32
34 #define VIRTUAL_SCREEN_WIDTH 320
35 #define VIRTUAL_SCREEN_HEIGHT 240
39 void RenderScreenBuffer(void);
40 void RenderScreenBuffer2(void);
41 //void ResizeScreen(uint32 width, uint32 height);
42 //uint32 GetSDLScreenPitch(void);
43 //void ToggleFullscreen(void);
47 extern uint32 * scrBuffer;
48 extern SDL_Surface * surface;