2 // SETTINGS.H: Header file
7 // MAX_PATH isn't defined in stdlib.h on *nix, so we do it here...
10 #define MAX_PATH _POSIX_PATH_MAX
12 #include <stdlib.h> // for MAX_PATH on MinGW/Darwin
16 enum { S_KEY_FIRE = 0, S_KEY_THRUST, S_KEY_SMARTBOMB, S_KEY_HYPERSPACE, S_KEY_REVERSE,
17 S_KEY_UP, S_KEY_DOWN, S_KEY_INVISO, S_KEY_1P_START, S_KEY_2P_START, S_KEY_LEFT_COIN,
18 S_KEY_CENTER_COIN, S_KEY_RIGHT_COIN, S_KEY_AUTO_UP, S_KEY_ADVANCE, S_KEY_HS_RESET,
26 int32_t joyport; // Joystick port
27 bool hardwareTypeNTSC; // Set to false for PAL
33 bool autoStateSaving; // Auto-state loading/saving on entry/exit
35 // Keybindings in order of fire, thrust, smartbomb, hyperspace, reverse,
36 // up, down, inviso, 1 player start, 2 player start, left coin, center
37 // coin, right coin, auto up, advance, high score reset, slam switch
39 uint16_t keyBindings[21];
43 char BIOSPath[MAX_PATH];
44 char disksPath[MAX_PATH];
45 char diskImagePath1[MAX_PATH];
46 char diskImagePath2[MAX_PATH];
47 char autoStatePath[MAX_PATH];
52 void LoadSettings(void);
53 void SaveSettings(void);
57 extern Settings settings;
59 #endif // __SETTINGS_H__