]> Shamusworld >> Repos - stargem2/blob - src/settings.cpp
Finally fixed problems with demo mode.
[stargem2] / src / settings.cpp
1 //
2 // SETTINGS.CPP: Game configuration loading/saving support
3 //
4 // by James Hammons
5 // (C) 2005 Underground Software
6 //
7 // JLH = James Hammons <jlhamm@acm.org>
8 //
9 // WHO  WHEN        WHAT
10 // ---  ----------  ------------------------------------------------------------
11 // JLH  01/04/2006  Added changelog ;-)
12 //
13
14 #include "settings.h"
15
16 #include <stdlib.h>
17 #include <string>
18 #include <SDL2/SDL.h>
19 #include "sdlemu_config.h"
20 #include "log.h"
21
22 using namespace std;
23
24 // Global variables
25
26 Settings settings;
27
28 // Private function prototypes
29
30 static void CheckForTrailingSlash(char * path);
31
32 //
33 // Load StarGem2's settings
34 //
35 void LoadSettings(void)
36 {
37         if (sdlemu_init_config("./stargem2.cfg") == 0           // CWD
38                 && sdlemu_init_config("~/stargem2.cfg") == 0    // Home
39                 && sdlemu_init_config("~/.stargem2/stargem2.cfg") == 0  // Home under .stargem2 directory
40                 && sdlemu_init_config("stargem2.cfg") == 0)             // Somewhere in the path
41                 WriteLog("Settings: Couldn't find configuration file. Using defaults...\n");
42
43         settings.useJoystick = sdlemu_getval_bool("useJoystick", false);
44         settings.joyport = sdlemu_getval_int("joyport", 0);
45         settings.hardwareTypeNTSC = sdlemu_getval_bool("hardwareTypeNTSC", true);
46         settings.frameSkip = sdlemu_getval_int("frameSkip", 0);
47         settings.fullscreen = sdlemu_getval_bool("fullscreen", false);
48         settings.useOpenGL = sdlemu_getval_bool("useOpenGL", true);
49         settings.glFilter = sdlemu_getval_int("glFilterType", 0);
50         settings.renderType = sdlemu_getval_int("renderType", 0);
51         settings.autoStateSaving = sdlemu_getval_bool("autoSaveState", true);
52
53         // Keybindings in order of fire, thrust, smartbomb, hyperspace, reverse,
54         // up, down, inviso, 1 player start, 2 player start, left coin, center
55         // coin, right coin, auto up, advance, high score reset, slam switch
56         settings.keyBindings[S_KEY_FIRE]        = sdlemu_getval_int("k_fire", SDL_SCANCODE_SEMICOLON);
57         settings.keyBindings[S_KEY_THRUST]      = sdlemu_getval_int("k_thrust", SDL_SCANCODE_L);
58         settings.keyBindings[S_KEY_SMARTBOMB]   = sdlemu_getval_int("k_smartbomb", SDL_SCANCODE_SPACE);
59         settings.keyBindings[S_KEY_HYPERSPACE]  = sdlemu_getval_int("k_hyperspace", SDL_SCANCODE_BACKSPACE);
60         settings.keyBindings[S_KEY_REVERSE]     = sdlemu_getval_int("k_reverse", SDL_SCANCODE_RETURN);
61         settings.keyBindings[S_KEY_UP]          = sdlemu_getval_int("k_up", SDL_SCANCODE_R);
62         settings.keyBindings[S_KEY_DOWN]        = sdlemu_getval_int("k_down", SDL_SCANCODE_F);
63         settings.keyBindings[S_KEY_INVISO]      = sdlemu_getval_int("k_inviso", SDL_SCANCODE_A);
64         settings.keyBindings[S_KEY_1P_START]    = sdlemu_getval_int("k_1p_start", SDL_SCANCODE_1);
65         settings.keyBindings[S_KEY_2P_START]    = sdlemu_getval_int("k_2p_start", SDL_SCANCODE_2);
66         settings.keyBindings[S_KEY_LEFT_COIN]   = sdlemu_getval_int("k_left_coin", SDL_SCANCODE_3);
67         settings.keyBindings[S_KEY_CENTER_COIN] = sdlemu_getval_int("k_center_coin", SDL_SCANCODE_4);
68         settings.keyBindings[S_KEY_RIGHT_COIN]  = sdlemu_getval_int("k_right_coin", SDL_SCANCODE_5);
69         settings.keyBindings[S_KEY_AUTO_UP]     = sdlemu_getval_int("k_auto_up", SDL_SCANCODE_F1);
70         settings.keyBindings[S_KEY_ADVANCE]     = sdlemu_getval_int("k_advance", SDL_SCANCODE_F2);
71         settings.keyBindings[S_KEY_HS_RESET]    = sdlemu_getval_int("k_high_score_reset", SDL_SCANCODE_F3);
72         settings.keyBindings[S_KEY_SLAM_SWITCH] = sdlemu_getval_int("k_slam_switch", SDL_SCANCODE_F4);
73
74         strcpy(settings.BIOSPath, sdlemu_getval_string("BIOSROM", "./ROMs/"));
75         strcpy(settings.disksPath, sdlemu_getval_string("disks", "./disks/"));
76         strcpy(settings.diskImagePath1, sdlemu_getval_string("floppyImage1", "./disks/bt1_boot.dsk"));
77         strcpy(settings.diskImagePath2, sdlemu_getval_string("floppyImage2", "./disks/bt1_char.dsk"));
78         strcpy(settings.autoStatePath, sdlemu_getval_string("autoStateFilename", "./apple2auto.state"));
79         CheckForTrailingSlash(settings.disksPath);
80         CheckForTrailingSlash(settings.BIOSPath);
81 }
82
83 //
84 // Save StarGem2's settings
85 //
86 void SaveSettings(void)
87 {
88 }
89
90 //
91 // Check path for a trailing slash, and append if not present
92 //
93 static void CheckForTrailingSlash(char * path)
94 {
95         if (strlen(path) > 0)
96                 if (path[strlen(path) - 1] != '/')
97                         strcat(path, "/");      // NOTE: Possible buffer overflow
98 }