//
// RMAC - Reboot's Macro Assembler for all Atari computers
// TOKEN.C - Token Handling
-// Copyright (C) 199x Landon Dyer, 2011-2017 Reboot and Friends
+// Copyright (C) 199x Landon Dyer, 2011-2019 Reboot and Friends
// RMAC derived from MADMAC v1.07 Written by Landon Dyer, 1986
// Source utilised with the kind permission of Landon Dyer
//
switch ((int)*tk++)
{
case SYMBOL:
-#if 0
-// d = (char *)*tk++;
- d = string[*tk++];
-#else
- // This fix should be done for strings too
d = symbolString[*tk++];
DEBUG { printf("ExM: SYMBOL=\"%s\"", d); }
-#endif
break;
case STRING:
-#if 0
-// d = (char *)*tk++;
- d = string[*tk++];
-#else
d = symbolString[*tk++];
-#endif
+
if (dst >= edst)
goto overflow;
// to choke on legitimate code... Need to investigate this further
// before changing anything else here!
case CONST:
- sprintf(numbuf, "$%lx", (uint64_t)*tk++);
+// sprintf(numbuf, "$%lx", (uint64_t)*tk++);
+ sprintf(numbuf, "$%" PRIX64, (uint64_t)*tk++);
tk++;
d = numbuf;
break;
retry:
- if (cur_inobj == NULL) // Return EOF if input stack is empty
+ if (cur_inobj == NULL) // Return EOF if input stack is empty
return TKEOF;
// Get another line of input from the current input source: a file, a
if ((ln = GetNextLine()) == NULL)
{
DEBUG { printf("TokenizeLine: Calling fpop() from SRC_IFILE...\n"); }
- if (fpop() == 0) // Pop input level
- goto retry; // Try for more lines
+ if (fpop() == 0) // Pop input level
+ goto retry; // Try for more lines
else
{
ifent->if_prev = (IFENT *)-1; //Signal Assemble() that we have reached EOF with unbalanced if/endifs
}
}
- curlineno++; // Bump line number
+ curlineno++; // Bump line number
lntag = SPACE;
if (as68_flag)
strcpy(lnbuf, ln);
// General housekeeping
- tok = tokeol; // Set "tok" to EOL in case of error
+ tok = tokeol; // Set "tok" to EOL in case of error
tk.u32 = etok; // Reset token ptr
stuffnull = 0; // Don't stuff nulls
totlines++; // Bump total #lines assembled
}
// Make j = -1 if user tries to use a RISC register while in 68K mode
- if (!(rgpu || rdsp) && ((TOKEN)j >= KW_R0 && (TOKEN)j <= KW_R31))
+ if (!(rgpu || rdsp || dsp56001) && ((TOKEN)j >= KW_R0 && (TOKEN)j <= KW_R31))
{
j = -1;
}
if ((j < 0) || (state < 0))
{
*tk.u32++ = SYMBOL;
-//#warning
-//problem here: nullspot is a char * but TOKEN is a uint32_t. On a 64-bit
-//system, this will cause all kinds of mischief.
-#if 0
- *tk++ = (TOKEN)nullspot;
-#else
string[stringNum] = nullspot;
*tk.u32++ = stringNum;
stringNum++;
-#endif
}
else
{
stuffnull = 0;
}
- if (v) // Record attribute token (if any)
+ if (v) // Record attribute token (if any)
*tk.u32++ = (TOKEN)v;
- if (stuffnull) // Arrange for string termination on next pass
+ if (stuffnull) // Arrange for string termination on next pass
nullspot = ln;
continue;
case '\\':
c = '\\';
break;
+ case '{':
+ // If we're evaluating a macro
+ // this is valid because it's
+ // a parameter expansion
case '!':
// If we're evaluating a macro
// this is valid and expands to
while (hextab[*ln] >= 0)
v = (v << 4) + (int)hextab[*ln++];
- if (*ln == '.')
- {
- if (obj_format == BSD)
- {
- if ((*(ln + 1) & 0xDF) == 'B')
- {
- v &= 0x000000FF;
- ln += 2;
- }
- else if ((*(ln + 1) & 0xDF) == 'W')
- {
- v &= 0x0000FFFF;
- ln += 2;
- }
- else if ((*(ln + 1) & 0xDF) == 'L')
- {
- v &= 0xFFFFFFFF;
- ln += 2;
- }
- }
- }
-
*tk.u32++ = CONST;
*tk.u64++ = v;
- if (obj_format == ALCYON)
+ if (*ln == '.')
{
- if (*ln == '.')
+ if ((*(ln + 1) == 'w') || (*(ln + 1) == 'W'))
{
- if ((*(ln + 1) == 'w') || (*(ln + 1) == 'W'))
- {
- *tk.u32++ = DOTW;
- ln += 2;
- }
- else if ((*(ln + 1) == 'l') || (*(ln + 1) == 'L'))
- {
- *tk.u32++ = DOTL;
- ln += 2;
- }
+ *tk.u32++ = DOTW;
+ ln += 2;
+ }
+ else if ((*(ln + 1) == 'l') || (*(ln + 1) == 'L'))
+ {
+ *tk.u32++ = DOTL;
+ ln += 2;
}
}
}
else if ((int)chrtab[*(ln + 1)] & DIGIT)
{
// Hey, more digits after the dot, so we assume it's a
- // floating point number of some kind
-#if 0
- double fract = 10;
- ln++;
- f = (double)v;
-
- while ((int)chrtab[*ln] & DIGIT)
- {
- f = f + (double)(*ln++ - '0') / fract;
- fract *= 10;
- }
-#else
- // Here we parse the whole floating point number
+ // floating point number of some kind... numEnd will point
+ // to the first non-float character after it's done
char * numEnd;
errno = 0;
double f = strtod(numStart, &numEnd);
if (errno != 0)
return error("floating point parse error");
-#endif
+ // N.B.: We use the C compiler's internal double
+ // representation for all internal float calcs and
+ // are reasonably sure that the size of said double
+ // is 8 bytes long (which we check for in fltpoint.c)
*tk.u32++ = FCONST;
-// Shamus: Well, this is all kinds of icky--not the least of which is that unlike uintNN_t types, we have no guarantees of any kind when it comes to the size of floating point numbers in C (as far as I know of). If there is, we need to use those kinds here, or else figure out at runtime what sizes we're dealing with and act accordingly. To be fair, this is OK as long as the double type is less than 64 bits wide, but again, there's no guarantee that it isn't. :-/
*tk.dp = f;
tk.u64++;
continue;
// Terminate line of tokens and return "success."
goteol:
- tok = etok; // Set tok to beginning of line
+ tok = etok; // Set tok to beginning of line
- if (stuffnull) // Terminate last SYMBOL
+ if (stuffnull) // Terminate last SYMBOL
*nullspot = EOS;
*tk.u32++ = EOL;
printf("[COLON]");
else if (t == CONST)
printf("[CONST]");
+ else if (t == FCONST)
+ printf("[FCONST]");
else if (t == ACONST)
printf("[ACONST]");
else if (t == STRING)
printf("[CONST: $%lX]", *tp.u64);
t += 2;
}
+ else if (*t == FCONST)
+ {
+ PTR tp;
+ tp.u32 = t + 1;
+ printf("[FCONST: $%lX]", *tp.u64);
+ t += 2;
+ }
else if (*t == ACONST)
{
printf("[ACONST: $%X, $%X]", (uint32_t)t[1], (uint32_t)t[2]);