+ else if (globflag && !(w1 & DEFINED) && (w1 & REFERENCED))
+ {
+ st_shndx = SHN_UNDEF;
+ } // If the symbol is global then probably we
+ // don't need to do anything (probably)
+ // since we set STB_GLOBAL in st_info above.
+ // Unless we need to set it to SHN_COMMON?