=====================
Reference Manual
================
-version 2.0.8
-=============
+version 2.0.18
+==============
© and notes
===========
disclaims liability for changes, errors or omissions.*
-*Copyright © 2011-2019, Reboot*
+*Copyright © 2011-2020, Reboot*
*All rights reserved.*
lea string,a0 ; AO -> message
jsr debug ; print a message
- its ; and return
+ rts ; and return
string: dc.b "Help me, Spock!",0 ; (the message)
.
.
.
- .iif ^^defined debug, .include "debug.s"
+ .iif ^^referenced debug, .include "debug.s"
The **jsr** statement references the symbol debug. Near the end of the source file, the
"**.iif**" statement includes the file "**debug.s**" if the symbol debug was referenced.
(*!*) on their first column.
* In GPU/DSP code sections, you can use JUMP (Rx) in place of JUMP T, (Rx) and JR
- (Rx) in place of JR T,(Rx).
+ (Rx) in place of JR T,(Rx).
* RMAC tests all GPU/DSP restrictions and corrects them wherever possible (such as
- inserting a NOP instruction when needed).
+ inserting a NOP instruction when needed).
* The *(Rx+N)* addressing mode for GPU/DSP instructions is optimized to *(Rx)*
when *N* is zero.