9 bool InitTileHandler(void);
10 SDL_Texture * CreateMapTexture(void);
11 void RenderMap(Map * map, SDL_Texture * texture);
12 void GetTiles(int xpos, int ypos, uint8_t * tiles);
13 void GetTiles2(int xpos, int ypos, Direction facing, uint8_t * tiles);
16 extern SDL_Texture * tile1;