8 bool InitSpriteHandler(void);
9 void DrawPlayerSprite(Direction, int, int);
10 void DrawPlayerSprite2(int xpos, int ypos, Direction facing, int frame);
11 void DrawUnderlay(int xpos, int ypos, Direction);
15 extern SDL_Texture * sprite1;
16 extern SDL_Texture * underlay;
17 extern SDL_Texture * underlay2;
19 #endif // __SPRITE_H__