3 amsdir w:/game/base/sound
11 ; notice there aren't any at the moment :-P
12 ; 'Cept this one... See if it brings in my sound model or not...
13 ; Problem was an extraneous 'sound/' in front of the path.
15 ;*********************
17 ;*********************
20 ;loopedWave ambience/prototype/windmix1
23 ;This doesn't seem to work...!
30 loopedWave ambience/07yun/00rumbleamb02
37 ;*********************
39 ;*********************
42 loopedWave ambience/doomgiver/doom_powercore
46 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
47 ; BMODELS (Brush models, I presume) ;
48 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
49 ; looks like subWaves is this:
50 ; subWaves <path in sound/> <start> <move> <end> <start> <end>
56 subWaves movers/doors df_door2-1 df_door2-2 df_door2-3 df_door2-1 df_door2-3
58 ;Shamus: These are from 01narshadda.jkl--not 100% sure these are correct!
59 ;sound onSound=set_hi2.wav local
60 ;sound offSound=lgclick1.wav local
61 ;sound locksound=df_door2-3.wav local
70 subWaves movers/doors df_door1-1 df_door1-2 df_door1-3 df_door1-1 df_door1-3