]> Shamusworld >> Repos - jk1/blob - shaders/commando.shader
Move stuff into trunk in prepartion for GIT import.
[jk1] / shaders / commando.shader
1 models/players/imperialcommando/helmet\r
2 {\r
3         q3map_nolightmap\r
4     {\r
5         map models/players/imperialcommando/helmet\r
6         blendFunc GL_ONE GL_ZERO\r
7         rgbGen lightingDiffuse\r
8     }\r
9     {\r
10         map models/players/imperialcommando/helmet_s\r
11         blendFunc GL_SRC_ALPHA GL_ONE\r
12         detail\r
13         alphaGen lightingSpecular\r
14     }\r
15     {\r
16         map gfx/effects/chr_inv\r
17         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
18         tcGen environment\r
19     }\r
20 \r
21 }\r
22 \r
23 models/players/imperialcommando/goggles\r
24 {\r
25         q3map_nolightmap\r
26     {\r
27         map models/players/imperialcommando/goggles\r
28         rgbGen lightingDiffuse\r
29     }\r
30     {\r
31         map models/players/imperialcommando/goggles_s\r
32         blendFunc GL_SRC_ALPHA GL_ONE\r
33         detail\r
34         alphaGen lightingSpecular\r
35     }\r
36 }\r
37 \r
38 models/players/imperialcommando/boots_hips\r
39 {\r
40         q3map_nolightmap\r
41     {\r
42         map models/players/imperialcommando/boots_hips\r
43         rgbGen lightingDiffuse\r
44     }\r
45     {\r
46         map models/players/imperialcommando/boots_hips_s\r
47         blendFunc GL_SRC_ALPHA GL_ONE\r
48         detail\r
49         alphaGen lightingSpecular\r
50     }\r
51 }\r
52 \r
53 \r