]> Shamusworld >> Repos - jk1/blob - shaders/Saber_Sariss.shader
Move stuff into trunk in prepartion for GIT import.
[jk1] / shaders / Saber_Sariss.shader
1 models/weapons2/saber_sariss/red\r
2 {\r
3     {\r
4         map models/weapons2/saber_sariss/red\r
5         blendFunc GL_ONE GL_ZERO\r
6         glow\r
7         rgbGen identity\r
8     }\r
9 }\r
10 \r
11 models/weapons2/saber_sariss/shaft\r
12 {\r
13         q3map_nolightmap\r
14     {\r
15         map models/weapons2/saber_sariss/shaft\r
16         blendFunc GL_ONE GL_ZERO\r
17         rgbGen lightingDiffuse\r
18     }\r
19     {\r
20         map gfx/effects/chr_inv\r
21         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
22         depthWrite\r
23         tcGen environment\r
24     }\r
25 }\r
26 \r
27 models/weapons2/saber_sariss/hole\r
28 {\r
29         q3map_nolightmap\r
30     {\r
31         map models/weapons2/saber_rahn/hole\r
32         rgbGen lightingDiffuse\r
33     }\r
34     {\r
35         map models/weapons2/saber_rahn/hole_sp\r
36         blendFunc GL_SRC_ALPHA GL_ONE\r
37         alphaGen lightingSpecular\r
38     }\r
39 }\r
40 \r
41 models/weapons2/saber_sariss/shaft2\r
42 {\r
43         q3map_nolightmap\r
44     {\r
45         map models/weapons2/saber_sariss/shaft2\r
46         blendFunc GL_ONE GL_ZERO\r
47         rgbGen lightingDiffuse\r
48     }\r
49     {\r
50         map gfx/effects/chr_inv\r
51         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
52         depthWrite\r
53         tcGen environment\r
54     }\r
55 }\r
56 \r
57 models/weapons2/saber_sariss/grip\r
58 {\r
59         qer_editorimage models/weapons2/saber_sariss/shaft\r
60     {\r
61         map models/weapons2/saber_sariss/grip\r
62         blendFunc GL_ONE GL_ZERO\r
63         rgbGen lightingDiffuse\r
64     }\r
65     {\r
66         map models/weapons2/saber_sariss/grip_sp\r
67         blendFunc GL_SRC_ALPHA GL_ONE\r
68         alphaGen lightingSpecular\r
69     }\r
70 }\r
71 \r