]> Shamusworld >> Repos - jk1/blob - shaders/Saber_Pic.shader
Move stuff into trunk in prepartion for GIT import.
[jk1] / shaders / Saber_Pic.shader
1 models/weapons2/saber_pic/red\r
2 {\r
3     {\r
4         map models/weapons2/saber_pic/red\r
5         blendFunc GL_ONE GL_SRC_COLOR\r
6         glow\r
7         rgbGen identity\r
8     }\r
9 }\r
10 \r
11 models/weapons2/saber_pic/shaft\r
12 {\r
13         q3map_nolightmap\r
14     {\r
15         map models/weapons2/saber_pic/shaft\r
16         blendFunc GL_ONE GL_ZERO\r
17         rgbGen lightingDiffuse\r
18     }\r
19     {\r
20         map gfx/effects/chr_inv\r
21         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
22         depthWrite\r
23         tcGen environment\r
24     }\r
25 }\r
26 \r
27 models/weapons2/saber_pic/shaft_light\r
28 {\r
29         q3map_nolightmap\r
30     {\r
31         map models/weapons2/saber_pic/shaft_light\r
32         blendFunc GL_ONE GL_ZERO\r
33         rgbGen lightingDiffuse\r
34     }\r
35     {\r
36         map gfx/effects/chr_inv\r
37         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
38         depthWrite\r
39         tcGen environment\r
40     }\r
41 }\r
42 \r
43 models/weapons2/saber_pic/hole\r
44 {\r
45         q3map_nolightmap\r
46     {\r
47         map models/weapons2/saber_pic/hole\r
48         rgbGen lightingDiffuse\r
49     }\r
50     {\r
51         map models/weapons2/common/hole_sp\r
52         blendFunc GL_SRC_ALPHA GL_ONE\r
53         alphaGen lightingSpecular\r
54     }\r
55 }\r
56 \r