]> Shamusworld >> Repos - jk1/blob - shaders/Saber_Jerec.shader
Move stuff into trunk in prepartion for GIT import.
[jk1] / shaders / Saber_Jerec.shader
1 models/weapons2/saber_jerec/switch\r
2 {\r
3         q3map_nolightmap\r
4     {\r
5         map models/weapons2/saber_jerec/switch\r
6         blendFunc GL_ONE GL_ZERO\r
7         rgbGen lightingDiffuse\r
8     }\r
9     {\r
10         map gfx/effects/chr_inv\r
11         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
12         tcGen environment\r
13     }\r
14     {\r
15         map models/weapons2/saber_jerec/switch_sp\r
16         blendFunc GL_SRC_ALPHA GL_ONE\r
17         detail\r
18         alphaGen lightingSpecular\r
19     }\r
20 }\r
21 \r
22 models/weapons2/saber_jerec/hole\r
23 {\r
24         q3map_nolightmap\r
25     {\r
26         map models/weapons2/saber_jerec/hole\r
27         rgbGen lightingDiffuse\r
28     }\r
29     {\r
30         map models/weapons2/saber_jerec/hole_sp\r
31         blendFunc GL_SRC_ALPHA GL_ONE\r
32         detail\r
33         alphaGen lightingSpecular\r
34     }\r
35     {\r
36         map models/weapons2/common/hole_sp\r
37         blendFunc GL_SRC_ALPHA GL_ONE\r
38         detail\r
39         alphaGen lightingSpecular\r
40     }\r
41 }\r
42 \r
43 models/weapons2/saber_jerec/shaft2\r
44 {\r
45         q3map_nolightmap\r
46     {\r
47         map models/weapons2/common/shaft2\r
48         blendFunc GL_ONE GL_ZERO\r
49         rgbGen lightingDiffuse\r
50     }\r
51     {\r
52         map gfx/effects/chr_inv\r
53         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
54         tcGen environment\r
55     }\r
56     {\r
57         map models/weapons2/common/specular\r
58         blendFunc GL_SRC_ALPHA GL_ONE\r
59         detail\r
60         alphaGen lightingSpecular\r
61     }\r
62 }\r
63 \r
64 models/weapons2/saber_jerec/shaft\r
65 {\r
66         q3map_nolightmap\r
67     {\r
68         map models/weapons2/common/shaft_light\r
69         blendFunc GL_ONE GL_ZERO\r
70         rgbGen lightingDiffuse\r
71     }\r
72     {\r
73         map gfx/effects/chr_inv\r
74         blendFunc GL_DST_COLOR GL_SRC_COLOR\r
75         tcGen environment\r
76     }\r
77     {\r
78         map models/weapons2/common/specular\r
79         blendFunc GL_SRC_ALPHA GL_ONE\r
80         detail\r
81         alphaGen lightingSpecular\r
82     }\r
83 }\r
84 \r