]> Shamusworld >> Repos - jk1/blob - models/players/maw/animsounds.cfg
Move stuff into trunk in prepartion for GIT import.
[jk1] / models / players / maw / animsounds.cfg
1 // Place UPPERSOUNDS or LOWERSOUNDS on a block of sounds\r
2 // To deviate from this will court disaster the likes of which have never before been \r
3 // seen \r
4 //\r
5 // RECORD STRUCTURE :\r
6 // Animation enum/name\r
7 // Frame into sequence where sound should start\r
8 // sound file\r
9 // starting number (if there are variations of the name: laser1laser2laser3)\r
10 // ending number\r
11 // probability sound will play\r
12 //\r
13 \r
14 \r
15 UPPERSOUNDS \r
16 {\r
17         BOTH_GESTURE1 30        sound/weapons/saber/saberspinoff.wav 0 0 0\r
18         BOTH_GESTURE1 41        sound/weapons/saber/saberspinoff.wav 0 0 0\r
19         BOTH_GESTURE1 47        sound/weapons/saber/saberspinoff.wav 0 0 0\r
20         BOTH_GESTURE1 52        sound/weapons/saber/saberspinoff.wav 0 0 0\r
21         BOTH_GESTURE1 56        sound/weapons/saber/saberspinoff.wav 0 0 0\r
22         BOTH_GESTURE1 59        sound/weapons/saber/saberspinoff.wav 0 0 0\r
23         BOTH_GESTURE1 62        sound/weapons/saber/saberspinoff.wav 0 0 0\r
24         BOTH_GESTURE1 65        sound/weapons/saber/saberspinoff.wav 0 0 0\r
25         BOTH_GESTURE1 68        sound/weapons/saber/saberspinoff.wav 0 0 0\r
26         BOTH_GESTURE1 72        sound/weapons/saber/saberspinoff.wav 0 0 0\r
27         BOTH_MELEE1    2        sound/weapons/melee/swing%d.wav 1 4 0\r
28         BOTH_MELEE2    2        sound/weapons/melee/swing%d.wav 1 4 0\r
29         BOTH_RIGHTHANDCHOPPEDOFF 25     sound/chars/kyle/misc/death%d.wav 1 3 30\r
30         BOTH_RIGHTHANDCHOPPEDOFF 64     sound/chars/kyle/misc/death%d.wav 1 3 0\r
31         BOTH_RIGHTHANDCHOPPEDOFF 88     sound/chars/kyle/misc/death%d.wav 1 3 30\r
32         BOTH_RIGHTHANDCHOPPEDOFF 100    sound/chars/kyle/misc/death%d.wav 1 3 30\r
33         BOTH_RIGHTHANDCHOPPEDOFF 110    sound/player/roll1.wav 0 0 0\r
34         BOTH_ATTACK_BACK                3 sound/weapons/saber/saberhup%d.wav 4 6 0\r
35         BOTH_ATTACK_BACK                14 sound/weapons/saber/saberhup%d.wav 4 6 0\r
36         BOTH_CROUCHATTACKBACK1  8 sound/weapons/saber/saberhup%d.wav 4 6 0\r
37         BOTH_CROUCHATTACKBACK1  22 sound/weapons/saber/saberhup%d.wav 4 6 0\r
38         BOTH_FORCELEAP2_T__B_   22 sound/weapons/saber/saberhup%d.wav 7 9 0\r
39         BOTH_A2_STABBACK1               12 sound/weapons/saber/saberhup%d.wav 1 3 0\r
40         BOTH_A2_STABBACK1               31 sound/weapons/saber/saberhup%d.wav 1 3 0\r
41         BOTH_BUTTERFLY_LEFT     9  sound/weapons/saber/saberhup%d.wav 1 3 0\r
42         BOTH_BUTTERFLY_LEFT     16  sound/weapons/saber/saberhup%d.wav 4 6 0\r
43         BOTH_BUTTERFLY_LEFT     22  sound/weapons/saber/saberhup%d.wav 1 3 0\r
44         BOTH_BUTTERFLY_LEFT     29  sound/weapons/saber/saberhup%d.wav 7 9 0\r
45         BOTH_BUTTERFLY_RIGHT    9  sound/weapons/saber/saberhup%d.wav 1 3 0\r
46         BOTH_BUTTERFLY_RIGHT    16  sound/weapons/saber/saberhup%d.wav 4 6 0\r
47         BOTH_BUTTERFLY_RIGHT    22  sound/weapons/saber/saberhup%d.wav 1 3 0\r
48         BOTH_BUTTERFLY_RIGHT    29  sound/weapons/saber/saberhup%d.wav 7 9 0\r
49         BOTH_FJSS_TL_BR         16 sound/weapons/saber/saberhup%d.wav 4 6 0\r
50         BOTH_FJSS_TL_BR         27 sound/weapons/saber/saberhup%d.wav 1 3 0\r
51         BOTH_FJSS_TL_BR         54 sound/weapons/saber/saberhup%d.wav 7 9 0\r
52         BOTH_FJSS_TR_BL         16 sound/weapons/saber/saberhup%d.wav 4 6 0\r
53         BOTH_FJSS_TR_BL         27 sound/weapons/saber/saberhup%d.wav 1 3 0\r
54         BOTH_FJSS_TR_BL         54 sound/weapons/saber/saberhup%d.wav 7 9 0\r
55 }\r
56 \r
57 LOWERSOUNDS \r
58 {\r
59         //walk1\r
60         BOTH_WALK1 6 sound/player/footsteps/mawboot%d.wav 1 4 0\r
61         BOTH_WALK1 20 sound/player/footsteps/mawboot%d.wav 1 4 0\r
62         //walk2\r
63         BOTH_WALK2 5 sound/player/footsteps/mawboot%d.wav 1 4 0\r
64         BOTH_WALK2 18 sound/player/footsteps/mawboot%d.wav 1 4 0\r
65         //walk7\r
66         BOTH_WALK7 5 sound/player/footsteps/mawboot%d.wav 1 4 0\r
67         BOTH_WALK7 15 sound/player/footsteps/mawboot%d.wav 1 4 0\r
68         //fastwalk (run)\r
69         BOTH_RUN1 8     sound/player/footsteps/mawboot%d.wav 1 4 0\r
70         BOTH_RUN1 20    sound/player/footsteps/mawboot%d.wav 1 4 0\r
71         //fastwalk (run)\r
72         BOTH_RUN2 8     sound/player/footsteps/mawboot%d.wav 1 4 0\r
73         BOTH_RUN2 20    sound/player/footsteps/mawboot%d.wav 1 4 0\r
74         //\r
75         BOTH_RUNBACK1 3 sound/player/footsteps/mawboot%d.wav 1 4 0\r
76         BOTH_RUNBACK1 8 sound/player/footsteps/mawboot%d.wav 1 4 0\r
77         //\r
78         BOTH_WALKBACK1 3        sound/player/footsteps/mawboot%d.wav 1 4 0\r
79         BOTH_WALKBACK1 10       sound/player/footsteps/mawboot%d.wav 1 4 0\r
80         //\r
81         BOTH_RUNBACK2 3 sound/player/footsteps/mawboot%d.wav 1 4 0\r
82         BOTH_RUNBACK2 8 sound/player/footsteps/mawboot%d.wav 1 4 0\r
83         //\r
84         BOTH_WALKBACK2 3        sound/player/footsteps/mawboot%d.wav 1 4 0\r
85         BOTH_WALKBACK2 10       sound/player/footsteps/mawboot%d.wav 1 4 0\r
86         //\r
87         BOTH_WALL_FLIP_LEFT 1   sound/player/footsteps/mawboot%d.wav 1 4 0\r
88         BOTH_WALL_FLIP_LEFT 4   sound/player/footsteps/mawboot%d.wav 1 4 0\r
89         //\r
90         BOTH_WALL_FLIP_RIGHT 1  sound/player/footsteps/mawboot%d.wav 1 4 0\r
91         BOTH_WALL_FLIP_RIGHT 4  sound/player/footsteps/mawboot%d.wav 1 4 0\r
92         //\r
93         BOTH_WALL_RUN_LEFT 4    sound/player/footsteps/mawboot%d.wav 1 4 0\r
94         BOTH_WALL_RUN_LEFT 8    sound/player/footsteps/mawboot%d.wav 1 4 0\r
95         BOTH_WALL_RUN_LEFT 12   sound/player/footsteps/mawboot%d.wav 1 4 0\r
96         BOTH_WALL_RUN_LEFT 16   sound/player/footsteps/mawboot%d.wav 1 4 0\r
97         //\r
98         BOTH_WALL_RUN_RIGHT 4   sound/player/footsteps/mawboot%d.wav 1 4 0\r
99         BOTH_WALL_RUN_RIGHT 8   sound/player/footsteps/mawboot%d.wav 1 4 0\r
100         BOTH_WALL_RUN_RIGHT 12  sound/player/footsteps/mawboot%d.wav 1 4 0\r
101         BOTH_WALL_RUN_RIGHT 16  sound/player/footsteps/mawboot%d.wav 1 4 0\r
102         //\r
103         BOTH_WALL_FLIP_BACK1 1  sound/player/footsteps/mawboot%d.wav 1 4 0\r
104         BOTH_WALL_FLIP_BACK1 2  sound/player/footsteps/mawboot%d.wav 1 4 0\r
105         BOTH_WALL_FLIP_BACK1 5  sound/player/footsteps/mawboot%d.wav 1 4 0\r
106         //\r
107         BOTH_DEATH1     13      sound/player/bodyfall_maw%d.wav 1 3 0\r
108         BOTH_DEATH2     13      sound/player/bodyfall_maw%d.wav 1 3 0\r
109         BOTH_DEATH3     15      sound/player/bodyfall_maw%d.wav 1 3 0\r
110         BOTH_DEATH4     19      sound/player/bodyfall_maw%d.wav 1 3 0\r
111         BOTH_DEATH5     19      sound/player/bodyfall_maw%d.wav 1 3 0\r
112         BOTH_DEATH6     14      sound/player/bodyfall_maw%d.wav 1 3 0\r
113         BOTH_DEATH7 13  sound/player/bodyfall_maw%d.wav 1 3 0\r
114         BOTH_DEATH8 17  sound/player/bodyfall_maw%d.wav 1 3 0\r
115         BOTH_DEATH9 21  sound/player/bodyfall_maw%d.wav 1 3 0\r
116         BOTH_DEATH9 40  sound/player/bodyfall_maw%d.wav 1 3 0\r
117         BOTH_DEATH10 26 sound/player/bodyfall_maw%d.wav 1 3 0\r
118         BOTH_DEATH10 52 sound/player/bodyfall_maw%d.wav 1 3 0\r
119         BOTH_DEATH11 19 sound/player/bodyfall_maw%d.wav 1 3 0\r
120         BOTH_DEATH11 40 sound/player/bodyfall_maw%d.wav 1 3 0\r
121         BOTH_DEATH12 14 sound/player/bodyfall_maw%d.wav 1 3 0\r
122         BOTH_DEATH13 33 sound/player/bodyfall_maw%d.wav 1 3 0\r
123         BOTH_DEATH14 24 sound/player/bodyfall_maw%d.wav 1 3 0\r
124         BOTH_DEATH15 15 sound/player/bodyfall_maw%d.wav 1 3 0\r
125         BOTH_DEATH15 43 sound/player/bodyfall_maw%d.wav 1 3 0\r
126         BOTH_DEATH16 25 sound/player/bodyfall_maw%d.wav 1 3 0\r
127         BOTH_DEATH17 56 sound/player/bodyfall_maw%d.wav 1 3 0\r
128         BOTH_DEATH18 68 sound/player/bodyfall_maw%d.wav 1 3 0\r
129         BOTH_DEATH19 68 sound/player/bodyfall_maw%d.wav 1 3 0\r
130         BOTH_DEATH20 33 sound/player/bodyfall_maw%d.wav 1 3 0\r
131         BOTH_DEATH21 34 sound/player/bodyfall_maw%d.wav 1 3 0\r
132         BOTH_DEATH22 6  sound/player/bodyfall_maw%d.wav 1 3 0\r
133         BOTH_DEATH23 6  sound/player/bodyfall_maw%d.wav 1 3 0\r
134         BOTH_DEATH24 15 sound/player/bodyfall_maw%d.wav 1 3 0\r
135         BOTH_DEATH25 15 sound/player/bodyfall_maw%d.wav 1 3 0\r
136 }