]> Shamusworld >> Repos - jk1/blob - models/players/gran/animsounds.cfg
Move stuff into trunk in prepartion for GIT import.
[jk1] / models / players / gran / animsounds.cfg
1 // Place UPPERSOUNDS or LOWERSOUNDS on a block of sounds\r
2 // To deviate from this will court disaster the likes of which have never before been \r
3 // seen \r
4 //\r
5 // RECORD STRUCTURE :\r
6 // Animation enum/name\r
7 // Frame into sequence where sound should start\r
8 // sound file\r
9 // starting number (if there are variations of the name: laser1laser2laser3)\r
10 // ending number\r
11 // probability sound will play\r
12 //\r
13 \r
14 \r
15 UPPERSOUNDS \r
16 {\r
17         //\r
18         BOTH_MELEE1    2        sound/weapons/melee/swing%d.wav 1 4 0\r
19         BOTH_MELEE2    2        sound/weapons/melee/swing%d.wav 1 4 0\r
20         BOTH_RIGHTHANDCHOPPEDOFF 25     sound/chars/gran1/misc/death%d.wav 1 3 30\r
21         BOTH_RIGHTHANDCHOPPEDOFF 64     sound/chars/gran1/misc/death%d.wav 1 3 0\r
22         BOTH_RIGHTHANDCHOPPEDOFF 88     sound/chars/gran1/misc/death%d.wav 1 3 30\r
23         BOTH_RIGHTHANDCHOPPEDOFF 100    sound/chars/gran1/misc/death%d.wav 1 3 30\r
24         BOTH_RIGHTHANDCHOPPEDOFF 110    sound/player/roll1.wav 0 0 0\r
25 }\r
26 \r
27 LOWERSOUNDS \r
28 {\r
29         //walk1\r
30         BOTH_WALK1 6 sound/player/footsteps/boot%d.wav 1 4 0\r
31         BOTH_WALK1 20 sound/player/footsteps/boot%d.wav 1 4 0\r
32         //walk1\r
33         BOTH_WALK2 5 sound/player/footsteps/boot%d.wav 1 4 0\r
34         BOTH_WALK2 18 sound/player/footsteps/boot%d.wav 1 4 0\r
35         //fastwalk (run)\r
36         BOTH_RUN1 8     sound/player/footsteps/boot%d.wav 1 4 0\r
37         BOTH_RUN1 20    sound/player/footsteps/boot%d.wav 1 4 0\r
38         //fastwalk (run)\r
39         BOTH_RUN2 8     sound/player/footsteps/boot%d.wav 1 4 0\r
40         BOTH_RUN2 20    sound/player/footsteps/boot%d.wav 1 4 0\r
41         //\r
42         BOTH_RUNBACK1 3 sound/player/footsteps/boot%d.wav 1 4 0\r
43         BOTH_RUNBACK1 8 sound/player/footsteps/boot%d.wav 1 4 0\r
44         //\r
45         BOTH_WALKBACK1 3        sound/player/footsteps/boot%d.wav 1 4 0\r
46         BOTH_WALKBACK1 10       sound/player/footsteps/boot%d.wav 1 4 0\r
47         //\r
48         BOTH_RUNBACK2 3 sound/player/footsteps/boot%d.wav 1 4 0\r
49         BOTH_RUNBACK2 8 sound/player/footsteps/boot%d.wav 1 4 0\r
50         //\r
51         BOTH_WALKBACK2 3        sound/player/footsteps/boot%d.wav 1 4 0\r
52         BOTH_WALKBACK2 10       sound/player/footsteps/boot%d.wav 1 4 0\r
53         //\r
54         BOTH_DEATH1     13      sound/player/bodyfall_human%d.wav 1 3 0\r
55         BOTH_DEATH2     13      sound/player/bodyfall_human%d.wav 1 3 0\r
56         BOTH_DEATH3     15      sound/player/bodyfall_human%d.wav 1 3 0\r
57         BOTH_DEATH4     19      sound/player/bodyfall_human%d.wav 1 3 0\r
58         BOTH_DEATH5     19      sound/player/bodyfall_human%d.wav 1 3 0\r
59         BOTH_DEATH6     14      sound/player/bodyfall_human%d.wav 1 3 0\r
60         BOTH_DEATH7 13  sound/player/bodyfall_human%d.wav 1 3 0\r
61         BOTH_DEATH8 17  sound/player/bodyfall_human%d.wav 1 3 0\r
62         BOTH_DEATH9 21  sound/player/bodyfall_human%d.wav 1 3 0\r
63         BOTH_DEATH9 40  sound/player/bodyfall_human%d.wav 1 3 0\r
64         BOTH_DEATH10 26 sound/player/bodyfall_human%d.wav 1 3 0\r
65         BOTH_DEATH10 52 sound/player/bodyfall_human%d.wav 1 3 0\r
66         BOTH_DEATH11 19 sound/player/bodyfall_human%d.wav 1 3 0\r
67         BOTH_DEATH11 40 sound/player/bodyfall_human%d.wav 1 3 0\r
68         BOTH_DEATH12 14 sound/player/bodyfall_human%d.wav 1 3 0\r
69         BOTH_DEATH13 33 sound/player/bodyfall_human%d.wav 1 3 0\r
70         BOTH_DEATH14 24 sound/player/bodyfall_human%d.wav 1 3 0\r
71         BOTH_DEATH15 15 sound/player/bodyfall_human%d.wav 1 3 0\r
72         BOTH_DEATH15 43 sound/player/bodyfall_human%d.wav 1 3 0\r
73         BOTH_DEATH16 25 sound/player/bodyfall_human%d.wav 1 3 0\r
74         BOTH_DEATH17 56 sound/player/bodyfall_human%d.wav 1 3 0\r
75         BOTH_DEATH18 68 sound/player/bodyfall_human%d.wav 1 3 0\r
76         BOTH_DEATH19 68 sound/player/bodyfall_human%d.wav 1 3 0\r
77         BOTH_DEATH20 33 sound/player/bodyfall_human%d.wav 1 3 0\r
78         BOTH_DEATH21 34 sound/player/bodyfall_human%d.wav 1 3 0\r
79         BOTH_DEATH22 6  sound/player/bodyfall_human%d.wav 1 3 0\r
80         BOTH_DEATH23 6  sound/player/bodyfall_human%d.wav 1 3 0\r
81         BOTH_DEATH24 15 sound/player/bodyfall_human%d.wav 1 3 0\r
82         BOTH_DEATH25 15 sound/player/bodyfall_human%d.wav 1 3 0\r
83 }\r
84 \r