]> Shamusworld >> Repos - jk1/blob - ext_data/weapons.dat
Move stuff into trunk in prepartion for GIT import.
[jk1] / ext_data / weapons.dat
1 //    EXTERNAL WEAPON & AMMO DATA \r
2 //\r
3 //    NOTE!!!!!!!!! Weapontype must start the block of weapon data.\r
4 //    NOTE!!!!!!!!! Ammo must start the block of ammo data.\r
5 //\r
6 //  Weapontype - weapon data is associated with which weapon (must be first)\r
7 //      WP_SABER,                       // player and NPC weapon\r
8 //      WP_BLASTER_PISTOL,      // player and NPC weapon\r
9 //      WP_BLASTER,                     // player and NPC weapon\r
10 //      WP_DISRUPTOR,           // player and NPC weapon\r
11 //      WP_BOWCASTER,           // NPC weapon - player can pick this up, but never starts with them\r
12 //      WP_REPEATER,            // NPC weapon - player can pick this up, but never starts with them\r
13 //      WP_DEMP2,                       // NPC weapon - player can pick this up, but never starts with them\r
14 //      WP_FLECHETTE,           // NPC weapon - player can pick this up, but never starts with them\r
15 //      WP_ROCKET_LAUNCHER,     // NPC weapon - player can pick this up, but never starts with them\r
16 //      WP_THERMAL,                     // player and NPC weapon\r
17 //      WP_TRIP_MINE,           // NPC weapon - player can pick this up, but never starts with them\r
18 //      WP_DET_PACK,            // NPC weapon - player can pick this up, but never starts with them\r
19 //      WP_CONCUSSION,          // NPC weapon - player can pick this up, but never starts with them\r
20 //extras\r
21 //      WP_STUN_BATON,          // NPC weapon - player can pick this up, but never starts with them\r
22 //      WP_MELEE,                       // player and NPC weapon - Any ol' melee attack\r
23 // These can never be gotten directly by the player\r
24 //NPC weapons\r
25 //      WP_BRYAR_PISTOL,        // NPC weapon - player can pick this up, but never starts with them\r
26 //      WP_EMPLACED_GUN,\r
27 //      WP_BOT_LASER,           // Probe droid  - Laser blast\r
28 //      WP_TURRET,                      // turret guns \r
29 //      WP_ATST_MAIN,\r
30 //      WP_ATST_SIDE,\r
31 //      WP_TIE_FIGHTER,\r
32 //      WP_RAPID_FIRE_CONC,\r
33 //      WP_JAWA,\r
34 //      WP_TUSKEN_RIFLE,\r
35 //      WP_TUSKEN_STAFF,\r
36 //      WP_SCEPTER,\r
37 //      WP_NOGHRI_STICK,\r
38 //\r
39 //  Weaponclass   - weapon name\r
40 //  Weaponmodel   - weapon model used in game\r
41 //  weaponicon    - interface image\r
42 //  Ammotype      - type of power weapon needs to fire\r
43 //    0 - No power\r
44 //    1 - Star Fleet power\r
45 //    2 - Alien Crystal power\r
46 //    3 - Phaser power\r
47 //  Ammolowcount        - amount when "Low ammo" warning appears on screen\r
48 //  Flashcolor          - color generate by weapon flash (R,G,B)\r
49 //  Firingsound         - sound file used when _idling_!\r
50 //      altfiringsound  - sound file used when alt-firing\r
51 //  flashsound          - sound file used by flash\r
52 //  altflashsound       - sound file used by an alt-fire flash\r
53 //      stopsound               - sound file used when a firing sound stops\r
54 //  Firetime            - amount of time between firings\r
55 //  altfireTime         - for alt fire\r
56 //  Range                       - range of weapon\r
57 //  energyPerShot       - amount of energy used per shot\r
58 //  altenergypershot- for alt fire\r
59 //  barrelcount         - number of barrels the model has (weaponname_b?.md3)\r
60 //  missileModel        - missile .md3\r
61 //  altmissileModel     - alternate missile .md3\r
62 //  missileSound        - played while flying\r
63 //  altmissileSound     - alternate missile launch sound\r
64 //  missileLight        - intensity of lightsource for missile - if 0.0 then none (float)\r
65 //  altmissileLight     - alternate missile light\r
66 //  missileLightColor - color in three float style R, G, B (0.0 to 1.0) - NOTE - if you have a light, you MUST HAVE THESE\r
67 //  altmissileLightColor - alternate color in three float style R, G, B (0.0 to 1.0) \r
68 //  missileHitSound             - played on impact\r
69 //      altmissileHitSound      - for alt fire\r
70 //  missileFuncName             - missile fly function\r
71 //      altmissileFuncName      - for alt fire\r
72 //\r
73 //      FUNCTION NAMES\r
74 //              borgfunc\r
75 //              scavengerfunc\r
76 //              altscavengerfunc\r
77 //              stasisfunc\r
78 //              grenadefunc\r
79 //              altgrenadefunc\r
80 //              tetrionfunc\r
81 //              dreadnoughtfunc\r
82 //              quantumfunc\r
83 //              quantumaltfunc\r
84 //              botrocketfunc\r
85 //              forgeprojfunc\r
86 //              forgeprojfunc2\r
87 //              forgepsychfunc\r
88 //              parasiteacidfunc\r
89 //              stasisattackfunc\r
90 //              loaderlaserfunc\r
91 //              botprojfunc\r
92 \r
93 //\r
94 //      For AMMO Types\r
95 //      ammoicon                - STRING\r
96 //      ammomax                 - INT\r
97 \r
98 \r
99 // WP_NULL\r
100 {\r
101 WEAPONTYPE WP_NONE\r
102 }\r
103 \r
104 // WP_STUN_BATON\r
105 {\r
106 weapontype       WP_STUN_BATON\r
107 weaponclass      weapon_stun_baton\r
108 weaponmodel      models/weapons2/stun_baton/baton.md3\r
109 weaponIcon       gfx/hud/w_icon_stunbaton\r
110 firingsound              sound/weapons/baton/idle.wav\r
111 firingforce      fffx/weapons/baton/idle\r
112 barrelcount      3\r
113 ammotype         1\r
114 ammolowcount     5\r
115 energypershot    0\r
116 firetime         400\r
117 range            8192\r
118 altenergypershot 0\r
119 altfiretime      400\r
120 altrange         8192\r
121 }\r
122 \r
123 // WP_SABER\r
124 {\r
125 weapontype       WP_SABER\r
126 weaponclass      weapon_saber\r
127 weaponmodel      models/weapons2/saber/saber_w.md3\r
128 weaponIcon       gfx/hud/w_icon_lightsaber\r
129 firingsound              sound/weapons/saber/saberhum1.wav\r
130 ammotype         1\r
131 ammolowcount     5\r
132 energypershot    1\r
133 firetime         100\r
134 range            8192\r
135 altenergypershot 3\r
136 altfiretime      100\r
137 altrange         8192\r
138 missilemodel     models/weapons2/saber/saber_w.md3\r
139 }\r
140 \r
141 \r
142 // WP_BRYAR_PISTOL\r
143 {\r
144 weapontype       WP_BRYAR_PISTOL\r
145 weaponclass      weapon_blaster_pistol\r
146 weaponmodel      models/weapons2/blaster_pistol/blaster_pistol.md3\r
147 weaponIcon       gfx/hud/w_icon_blaster_pistol\r
148 missileFuncName         bryar_func\r
149 altmissileFuncName      bryar_alt_func\r
150 ammotype         2\r
151 ammolowcount     15\r
152 energypershot    1\r
153 firetime         400\r
154 range            8192\r
155 altenergypershot 1\r
156 altfiretime      400\r
157 altrange         8192\r
158 muzzleEffect    bryar/muzzle_flash\r
159 altmuzzleEffect bryar/altmuzzle_flash\r
160 altchargesound  sound/weapons/bryar/altcharge.wav\r
161 selectSound             sound/weapons/bryar/select.wav\r
162 selectforce     fffx/weapons/bryar/select\r
163 }\r
164 \r
165 // WP_BLASTER\r
166 {\r
167 weapontype       WP_BLASTER\r
168 weaponclass      weapon_blaster\r
169 weaponmodel      models/weapons2/blaster_r/blaster.md3\r
170 weaponIcon       gfx/hud/w_icon_blaster\r
171 ammotype         2\r
172 ammolowcount     15\r
173 energypershot    1\r
174 firetime         350\r
175 range            8192\r
176 altenergypershot 2\r
177 altfiretime      150\r
178 altrange         8192\r
179 missileFuncName         blaster_func\r
180 altmissileFuncName      blaster_alt_func\r
181 muzzleEffect            blaster/muzzle_flash\r
182 altmuzzleEffect         blaster/altmuzzle_flash\r
183 selectSound                     sound/weapons/blaster/select.wav\r
184 selectforce         fffx/weapons/blaster/select\r
185 }\r
186 \r
187 // WP_DISRUPTOR\r
188 {\r
189 weapontype       WP_DISRUPTOR\r
190 weaponclass      weapon_disruptor\r
191 weaponmodel      models/weapons2/disruptor/disruptor.md3\r
192 weaponIcon       gfx/hud/w_icon_disruptor\r
193 ammotype         2\r
194 ammolowcount     15\r
195 energypershot    3\r
196 barrelcount              1\r
197 firetime         600\r
198 range            8192\r
199 altenergypershot 3\r
200 altfiretime      1300\r
201 altrange         8192\r
202 missileFuncName         blaster_func\r
203 altmissileFuncName      blaster_alt_func\r
204 muzzleEffect            blaster/muzzle_flash\r
205 altmuzzleEffect         blaster/altmuzzle_flash\r
206 selectSound                     sound/weapons/blaster/select.wav\r
207 selectforce         fffx/weapons/blaster/select\r
208 altchargesound  sound/weapons/disruptor/altCharge.wav\r
209 altchargeforce   fffx/weapons/disruptor/altcharge\r
210 }\r
211 \r
212 // WP_BOWCASTER\r
213 {\r
214 weapontype       WP_BOWCASTER\r
215 weaponclass      weapon_bowcaster\r
216 weaponmodel      models/weapons2/bowcaster/bowcaster.md3\r
217 weaponIcon       gfx/hud/w_icon_bowcaster\r
218 altchargesound  sound/weapons/bowcaster/altcharge.wav\r
219 altchargeforce  fffx/weapons/bowcaster/altcharge\r
220 ammotype         3\r
221 ammolowcount     15\r
222 energypershot    5\r
223 firetime         750\r
224 range            8192\r
225 altenergypershot 5\r
226 altfiretime      400\r
227 altrange         8192\r
228 missileFuncName         bowcaster_func\r
229 altmissileFuncName      bowcaster_func\r
230 muzzleEffect            bowcaster/muzzle_flash\r
231 altmuzzleEffect         bowcaster/altmuzzle_flash\r
232 selectSound                     sound/weapons/bowcaster/select.wav\r
233 selectforce      fffx/weapons/bowcaster/select\r
234 chargesound     sound/weapons/bowcaster/altcharge.wav\r
235 chargeforce      fffx/weapons/bowcaster/altcharge\r
236 }\r
237 \r
238 // WP_REPEATER\r
239 {\r
240 weapontype       WP_REPEATER\r
241 weaponclass      weapon_repeater\r
242 weaponmodel      models/weapons2/heavy_repeater/heavy_repeater.md3\r
243 weaponIcon       gfx/hud/w_icon_repeater\r
244 ammotype         4\r
245 ammolowcount     25\r
246 energypershot    1\r
247 firetime         50\r
248 range            8192\r
249 altenergypershot 8\r
250 altfiretime      800\r
251 altrange         8192\r
252 barrelcount      1\r
253 missileFuncName         repeater_func\r
254 altmissileFuncName      repeater_alt_func\r
255 muzzleEffect            repeater/muzzle_flash\r
256 altmuzzleEffect         repeater/altmuzzle_flash\r
257 selectSound                     sound/weapons/repeater/select.wav\r
258 selectforce                     fffx/weapons/repeater/select\r
259 }\r
260 \r
261 // WP_DEMP2\r
262 {\r
263 weapontype       WP_DEMP2\r
264 weaponclass      weapon_demp2\r
265 weaponmodel      models/weapons2/demp2/demp2.md3\r
266 weaponIcon       gfx/hud/w_icon_demp2\r
267 ammotype         3\r
268 ammolowcount     15\r
269 energypershot    8\r
270 firetime         450\r
271 range            8192\r
272 altenergypershot 10\r
273 altfiretime      1200\r
274 altrange         8192\r
275 missileFuncName         demp2_func\r
276 muzzleEffect            demp2/muzzle_flash\r
277 altmissileFuncName      demp2_alt_func\r
278 altmuzzleEffect         demp2/altmuzzle_flash\r
279 selectSound                     sound/weapons/demp2/select.wav\r
280 selectforce     fffx/weapons/demp2/select\r
281 altchargesound  sound/weapons/demp2/altCharge.wav\r
282 altchargeforce  fffx/weapons/demp2/altcharge\r
283 }\r
284 \r
285 \r
286 // WP_FLECHETTE\r
287 {\r
288 weapontype       WP_FLECHETTE\r
289 weaponclass      weapon_flechette\r
290 weaponmodel      models/weapons2/golan_arms/golan_arms.md3\r
291 barrelcount      1\r
292 ammotype         4\r
293 ammolowcount     15\r
294 firetime         550\r
295 energypershot    8\r
296 range            8192\r
297 weaponIcon       gfx/hud/w_icon_flechette\r
298 altenergypershot 8\r
299 altfiretime      400\r
300 altrange         8192\r
301 missileFuncName flechette_func\r
302 missileModel    models/weapons2/golan_arms/projectileMain.md3\r
303 altmissileFuncName      flechette_alt_func\r
304 muzzleEffect    flechette/muzzle_flash\r
305 altmuzzleEffect flechette/altmuzzle_flash\r
306 altmissileModel  models/weapons2/golan_arms/projectile.md3\r
307 selectSound                     sound/weapons/flechette/select.wav\r
308 selectforce                     fffx/weapons/flechette/select\r
309 }\r
310 \r
311 // WP_ROCKET_LAUNCHER\r
312 {\r
313 weapontype       WP_ROCKET_LAUNCHER\r
314 weaponclass      weapon_rocket_launcher\r
315 weaponmodel      models/weapons2/merr_sonn/merr_sonn.md3\r
316 ammotype         5\r
317 ammolowcount     1\r
318 firetime         600\r
319 energypershot    1\r
320 range            8192\r
321 weaponIcon       gfx/hud/w_icon_merrsonn\r
322 barrelcount              1\r
323 altenergypershot 1\r
324 altfiretime      1000\r
325 altrange         8192\r
326 missileLight     125\r
327 missileLightColor 1.0 1.0 0.5\r
328 altmissileLight     125\r
329 altmissileLightColor 1.0 1.0 0.5\r
330 missileFuncName         rocket_func\r
331 altmissileFuncName      rocket_alt_func\r
332 muzzleEffect            rocket/muzzle_flash2\r
333 altmuzzleEffect         rocket/altmuzzle_flash\r
334 missileModel     models/weapons2/merr_sonn/projectile.md3\r
335 altmissileModel  models/weapons2/merr_sonn/projectile.md3\r
336 missilesound    sound/weapons/rocket/missleloop.wav\r
337 altmissilesound sound/weapons/rocket/missleloop.wav\r
338 selectSound                     sound/weapons/rocket/select.wav\r
339 selectforce                     fffx/weapons/rocket/select\r
340 }\r
341 \r
342 // WP_CONCUSSION\r
343 {\r
344 weapontype       WP_CONCUSSION\r
345 weaponclass      weapon_concussion_rifle\r
346 weaponmodel      models/weapons2/concussion/c_rifle.md3\r
347 weaponIcon       gfx/hud/w_icon_c_rifle\r
348 ammotype         4\r
349 ammolowcount     120\r
350 energypershot    40\r
351 firingsound              sound/weapons/concussion/idle_lp.wav\r
352 firetime         800\r
353 range            8192\r
354 missileFuncName         conc_func\r
355 muzzleEffect            concussion/muzzle_flash\r
356 missileLight     125\r
357 missileLightColor 0.75 0.25 1.0\r
358 missilesound    sound/weapons/concussion/missleloop.wav\r
359 altenergypershot 50\r
360 altfiretime      1200\r
361 altrange         8192\r
362 barrelcount      1\r
363 altmuzzleEffect         concussion/altmuzzle_flash\r
364 selectSound                     sound/weapons/concussion/select.wav\r
365 selectforce                     fffx/weapons/concussion/select\r
366 }\r
367 \r
368 // WP_THERMAL\r
369 {\r
370 weapontype       WP_THERMAL\r
371 weaponclass      weapon_thermal\r
372 weaponmodel      models/weapons2/thermal/thermal.md3\r
373 weaponIcon       gfx/hud/w_icon_thermal\r
374 ammotype         7\r
375 ammolowcount     1\r
376 energypershot    1\r
377 firetime         800\r
378 range            8192\r
379 altenergypershot 1\r
380 altfiretime      400\r
381 altrange         8192\r
382 missileModel     models/weapons2/thermal/thermal_proj.md3\r
383 altmissileModel  models/weapons2/thermal/thermal_proj.md3\r
384 barrelcount      0\r
385 chargesound             sound/weapons/thermal/charge.wav\r
386 chargeforce             fffx/weapons/thermal/charge\r
387 altchargesound  sound/weapons/thermal/charge.wav\r
388 altchargeforce  fffx/weapons/thermal/charge\r
389 selectSound                     sound/weapons/thermal/select.wav\r
390 selectforce             fffx/weapons/thermal/select\r
391 muzzleEffect            thermal/muzzle_flash\r
392 }\r
393 \r
394 // WP_TRIP_MINE\r
395 {\r
396 weapontype       WP_TRIP_MINE\r
397 weaponclass      weapon_trip_mine\r
398 weaponmodel      models/weapons2/laser_trap/laser_trap.md3\r
399 weaponIcon       gfx/hud/w_icon_tripmine\r
400 ammotype         8\r
401 ammolowcount     1\r
402 energypershot    1\r
403 firetime         800\r
404 range            8192\r
405 altenergypershot 1\r
406 altfiretime      400\r
407 altrange         8192\r
408 missileModel     models/weapons2/laser_trap/laser_trap_w.glm\r
409 altmissileModel  models/weapons2/laser_trap/laser_trap_w.glm\r
410 selectSound                     sound/weapons/detpack/select.wav\r
411 selectforce                     fffx/weapons/detpack/select\r
412 muzzleEffect            tripmine/muzzle_flash\r
413 \r
414 }\r
415 \r
416 // WP_DET_PACK\r
417 {\r
418 weapontype       WP_DET_PACK\r
419 weaponclass      weapon_det_pack\r
420 weaponmodel      models/weapons2/detpack/det_pack.md3\r
421 weaponIcon       gfx/hud/w_icon_detpack\r
422 ammotype         9\r
423 ammolowcount     1\r
424 energypershot    1\r
425 firetime         800\r
426 range            8192\r
427 altenergypershot 0\r
428 altfiretime      400\r
429 altrange         8192\r
430 missileModel     models/weapons2/detpack/det_pack_proj.glm\r
431 selectSound                     sound/weapons/detpack/select.wav\r
432 selectforce                     fffx/weapons/detpack/select\r
433 muzzleEffect            detpack/muzzle_flash\r
434 }\r
435 \r
436 // WP_EMPLACED_GUN\r
437 {\r
438 weapontype      WP_EMPLACED_GUN\r
439 weaponclass     weapon_emplaced_gun\r
440 weaponmodel     models/weapons2/noweap/noweap.md3\r
441 \r
442 altenergypershot 1\r
443 altrange         8192\r
444 missileFuncName         emplaced_func\r
445 altmissileFuncName              emplaced_func\r
446 ammotype         6\r
447 ammolowcount     15\r
448 energypershot    1\r
449 firetime         150\r
450 altfiretime              150\r
451 range            8192\r
452 muzzleEffect    emplaced/muzzle_flash\r
453 muzzleEffect    eweb/muzzle_flash\r
454 }\r
455 \r
456 // WP_BOT_LASER\r
457 {\r
458 weapontype      WP_BOT_LASER\r
459 weaponclass     weapon_bryar_pistol\r
460 weaponmodel     models/weapons2/noweap/noweap.md3\r
461 \r
462 //flashsound            sound/weapons/probe/fire.wav\r
463 //altflashsound sound/weapons/probe/alt_fire.wav\r
464 altenergypershot 0\r
465 altrange         8192\r
466 missileFuncName         bryar_func\r
467 ammotype         1\r
468 ammolowcount     15\r
469 energypershot    2\r
470 firetime         1600\r
471 range            8192\r
472 }\r
473 \r
474 // WP_MELEE\r
475 {\r
476 weapontype      WP_MELEE\r
477 weaponclass     weapon_melee\r
478 weaponmodel     models/weapons2/noweap/noweap.md3\r
479 weaponIcon      gfx/hud/w_icon_melee\r
480 ammotype        3\r
481 ammolowcount    5\r
482 energypershot   0\r
483 firetime        1000\r
484 range           1024\r
485 }\r
486 \r
487 // WP_ATST_MAIN\r
488 {\r
489 weapontype      WP_ATST_MAIN\r
490 weaponclass     weapon_atst_main\r
491 weaponmodel     models/weapons2/noweap/noweap.md3\r
492 weaponIcon      gfx/hud/w_icon_atst\r
493 //flashsound            sound/weapons/atst/ATSTfire1.wav\r
494 //altflashsound sound/weapons/atst/ATSTfire2.wav\r
495 altenergypershot 1\r
496 altrange         8192\r
497 missileFuncName         atstmain_func\r
498 altmissileFuncName              atstmain_func\r
499 ammotype         6\r
500 ammolowcount     15\r
501 energypershot    1\r
502 firetime         200\r
503 altfiretime              150\r
504 range            8192\r
505 muzzleEffect    emplaced/muzzle_flash\r
506 }\r
507 \r
508 // WP_ATST_SIDE\r
509 {\r
510 weapontype      WP_ATST_SIDE\r
511 weaponclass     weapon_atst_side\r
512 weaponmodel     models/weapons2/noweap/noweap.md3\r
513 weaponIcon      gfx/hud/w_icon_atstside\r
514 altenergypershot 1\r
515 altrange         8192\r
516 \r
517 altmissileModel  models/weapons2/merr_sonn/projectile.md3\r
518 \r
519 missileFuncName         atst_side_main_func\r
520 altmissileFuncName      atst_side_alt_func\r
521 muzzleEffect            emplaced/muzzle_flash\r
522 altmuzzleEffect         emplaced/muzzle_flash\r
523 \r
524 ammotype         6\r
525 ammolowcount     15\r
526 energypershot    1\r
527 firetime         400\r
528 altfiretime              1000\r
529 range            8192\r
530 }\r
531 \r
532 // WP_TIE_FIGHTER\r
533 {\r
534 weapontype      WP_TIE_FIGHTER\r
535 weaponclass     weapon_tie_fighter\r
536 weaponmodel     models/weapons2/noweap/noweap.md3\r
537 altenergypershot 1\r
538 altrange         8192\r
539 missileFuncName         emplaced_func\r
540 altmissileFuncName              emplaced_func\r
541 ammotype         6\r
542 ammolowcount     15\r
543 energypershot    1\r
544 firetime         400\r
545 altfiretime              400\r
546 range            8192\r
547 muzzleEffect    emplaced/muzzle_flash\r
548 }\r
549 \r
550 // WP_RAPID_FIRE_CONC\r
551 {\r
552 weapontype      WP_RAPID_FIRE_CONC\r
553 weaponclass     weapon_radid_concussion\r
554 weaponmodel     models/weapons2/noweap/noweap.md3\r
555 altenergypershot 1\r
556 altrange         8192\r
557 missileFuncName         conc_func\r
558 muzzleEffect            concussion/muzzle_flash\r
559 missileLight     125\r
560 missileLightColor 0.75 0.25 1.0\r
561 missilesound    sound/weapons/concussion/missleloop.wav\r
562 altmissileFuncName              repeater_alt_func\r
563 ammotype         6\r
564 ammolowcount     15\r
565 energypershot    1\r
566 firetime         400\r
567 altfiretime              1000\r
568 range            8192\r
569 }\r
570 \r
571 // WP_BLASTER_PISTOL\r
572 {\r
573 weapontype       WP_BLASTER_PISTOL\r
574 weaponclass      weapon_bryar_pistol\r
575 weaponmodel      models/weapons2/briar_pistol/briar_pistol.md3\r
576 weaponIcon       gfx/hud/w_icon_briar\r
577 missileFuncName         blaster_func\r
578 altmissileFuncName      blaster_alt_func\r
579 ammotype         2\r
580 ammolowcount     15\r
581 energypershot    1\r
582 firetime         400\r
583 missileLight     50\r
584 missileLightColor 0.98 0.0 0.0\r
585 range            8192\r
586 altenergypershot 1\r
587 altfiretime      400\r
588 altrange         8192\r
589 muzzleEffect    bryar/muzzle_flash\r
590 altmuzzleEffect bryar/altmuzzle_flash\r
591 altchargesound  sound/weapons/bryar/altcharge.wav\r
592 altchargeforce          fffx/weapons/bryar/altcharge\r
593 selectSound             sound/weapons/bryar/select.wav\r
594 selectforce             fffx/weapons/bryar/select\r
595 }\r
596 \r
597 // WP_TURRET\r
598 {\r
599 weapontype      WP_TURRET\r
600 weaponclass     weapon_turret\r
601 weaponmodel     models/weapons2/noweap/noweap.md3\r
602 altenergypershot 1\r
603 altrange         8192\r
604 missileFuncName         turret_func\r
605 ammotype         6\r
606 ammolowcount     15\r
607 energypershot    1\r
608 firetime         400\r
609 altfiretime              400\r
610 range            8192\r
611 muzzleEffect    turret/muzzle_flash\r
612 }\r
613 \r
614 // WP_JAWA\r
615 {\r
616 weapontype      WP_JAWA\r
617 weaponclass     weapon_jawa\r
618 weaponmodel     models/weapons2/jawa/jawa_gun.md3\r
619 missileFuncName         bryar_func\r
620 altmissileFuncName      bryar_alt_func\r
621 ammotype         2\r
622 ammolowcount     15\r
623 energypershot    2\r
624 firetime         400\r
625 range            8192\r
626 altenergypershot 2\r
627 altfiretime      400\r
628 altrange         8192\r
629 muzzleEffect    bryar/muzzle_flash\r
630 }\r
631 \r
632 // WP_TUSKEN_RIFLE\r
633 {\r
634 weapontype      WP_TUSKEN_RIFLE\r
635 weaponclass     weapon_tusken_rifle\r
636 weaponmodel     models/weapons2/tusken_rifle/tusken_rifle.md3\r
637 ammotype         3\r
638 ammolowcount     15\r
639 firetime        1000\r
640 energypershot    3\r
641 firetime         600\r
642 missileFuncName  tusk_shot_func\r
643 missileLight     50\r
644 missileLightColor 1.0 0.75 0.25\r
645 muzzleEffect            tusken/muzzle_flash\r
646 altenergypershot    3\r
647 altfiretime         1000\r
648 altmissileFuncName  tusk_shot_func\r
649 altmissileLight     50\r
650 altmissileLightColor 1.0 0.75 0.25\r
651 altmuzzleEffect         tusken/muzzle_flash\r
652 selectSound             sound/weapons/disruptor/select.wav\r
653 selectforce      fffx/weapons/disruptor/select\r
654 }\r
655 \r
656 // WP_TUSKEN_STAFF\r
657 {\r
658 weapontype      WP_TUSKEN_STAFF\r
659 weaponclass     weapon_tusken_staff\r
660 weaponmodel     models/weapons2/tusken_staff/tusken_staff.md3\r
661 ammotype        3\r
662 ammolowcount    5\r
663 energypershot   0\r
664 firetime        1000\r
665 range           1024\r
666 }\r
667 \r
668 //WP_SCEPTER\r
669 {\r
670 weapontype      WP_SCEPTER\r
671 weaponclass     weapon_scepter\r
672 weaponmodel     models/weapons2/sith_scepter/sith_scepter.md3\r
673 ammotype        3\r
674 ammolowcount    5\r
675 energypershot   0\r
676 firetime        1000\r
677 range           1024\r
678 }\r
679 \r
680 //WP_NOGHRI_STICK\r
681 {\r
682 weapontype      WP_NOGHRI_STICK\r
683 weaponclass     weapon_noghri_stick\r
684 weaponmodel     models/weapons2/noghri_stick/noghri_stick.md3\r
685 ammotype        3\r
686 ammolowcount    5\r
687 energypershot    1\r
688 firetime         600\r
689 missileFuncName  noghri_shot_func\r
690 muzzleEffect     noghri_stick/muzzle_flash\r
691 }\r
692 \r
693 // AMMO_NONE\r
694 {\r
695 AMMO AMMO_NONE\r
696 AMMOMAX  0\r
697 }\r
698 \r
699 // AMMO_FORCE\r
700 {\r
701 AMMO     AMMO_FORCE\r
702 AMMOMAX  100\r
703 }\r
704 \r
705 // AMMO_BLASTER\r
706 {\r
707 AMMO     AMMO_BLASTER\r
708 AMMOMAX   300\r
709 }\r
710 \r
711 // AMMO_POWERCELL\r
712 {\r
713 AMMO     AMMO_POWERCELL\r
714 AMMOMAX  300\r
715 }\r
716 \r
717 // AMMO_METAL_BOLTS\r
718 {\r
719 AMMO     AMMO_METAL_BOLTS\r
720 AMMOMAX  400\r
721 }\r
722 \r
723 // AMMO_ROCKETS\r
724 {\r
725 AMMO     AMMO_ROCKETS\r
726 AMMOMAX  10\r
727 }\r
728 \r
729 // AMMO_EMPLACED\r
730 {\r
731 AMMO     AMMO_EMPLACED\r
732 AMMOMAX  999\r
733 }\r
734 \r
735 // AMMO_THERMAL\r
736 {\r
737 AMMO    AMMO_THERMAL\r
738 AMMOMAX 10\r
739 }\r
740 \r
741 // AMMO_TRIPMINE\r
742 {\r
743 AMMO    AMMO_TRIPMINE\r
744 AMMOMAX 5\r
745 }\r
746 \r
747 // AMMO_DETPACK\r
748 {\r
749 AMMO    AMMO_DETPACK\r
750 AMMOMAX 5\r
751 }